Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-23 Thread Troy Gardner
Interesting article.

I'll play contrarian.  We as designers see a world as it could be,
often a more user friendly one. But if end users can't see it, they
won't every get there and we'd be stuck with torches and caves.
Progress is change, people don't like change, so we have to lure them
into the future.  Design is also communication, which often involves
conveying a message.  In short I don't know how really to not
influence people in the process of design.

I've had similar discussions on ethics and video games (with Will
Wright of Sims Fame), like how much responsibility to game makers have
for controlling the length and addictiveness of the the games they
create. We see with WoW, this can destroy marriages and be equally as
addicting as drugs. Is that the responsibility of the game maker to
temper the users, or the users responsibility to moderate themselves?

 IxD that we think of is a more confined to applications, but the
rules still apply, there are paths to fun/productivity and paths of
tedium and dispair, as designers we have the responsibility to setup
roadsigns...and listen to users when they always miss that perfectly
placed sign to turn left at Albuqurque.

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Re: [IxDA Discuss] Password Masking research

2009-06-25 Thread Troy Gardner
Curious, I tried playing around with it in Flash.

Trickyness is introduced if it's to behave like another textfield
supporting selecting, backspace, cutting and pasting. Having to modify
the original word via array operations.

Also you need a fixed size font to keep the word from jumping aroudn
match. Meaning you can't replace m and i with a bullet and have them
spaced the same. This might interfere with the graphic design of some
sites, but there are alternative ways to mask. Played with blacking
things out - hard to see select, blur seemed viable.

Also in backspacing I found it preferable to keep the last character
in the word visible over the delay then hide.

Troy.

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Re: [IxDA Discuss] Thoughts about Wonder Wheel?

2009-06-08 Thread Troy Gardner
Neat, hadn't seen that before. Thanks for sharing.

Sadly I found the results irrelevant to the stuff I was searching on.

Funny I just created a semantic network visualizer this weekend. I was
wondering how/when it could apply to normal search and wiki's.

Troy.

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Re: [IxDA Discuss] Tale of buying a chair

2009-05-20 Thread Troy Gardner
Part of this is simple business dynamics.

Most of the businesses mentioned in this primary distrubution channels
are offline, they simply aren't interested in 1 to 1 relationships and
sales, they are much more interested in that new office building, shoe
store etc.

Aeron chair is largely sold via word of mouth and high perceived
value, it's Geigeresque sexy.  No amount of web information will
replace people going into the store to try one on for size...and that
place is likely to be a distributor that Herman miller does want to
support.

Their goal in life is to support their distribution networks, and not
to compete. So the web is more of a 'i guess we should have one', than
a core strategy.

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Re: [IxDA Discuss] Tale of buying a chair

2009-05-20 Thread Troy Gardner
The HM hurts my rear,

Yeah me too.

Desks are so overrated, I've gone to just using wireframes...to hold
drinks primarily.

http://intrio.com/blog/2008/01/21/a-great-deal-1920x1600-24-monitor-for-370by-westinghouse/

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Re: [IxDA Discuss] Tale of buying a chair

2009-05-20 Thread Troy Gardner
 Wow, I could never work like that! I have way to many books on my desk for
 that to work. I need a good expanse of flat space.

That's what floors are for :) of course I work at home so can get away
that. But I used to work in an office I wasn't afraid to take over a
floor area when the conference table wasn't big enough.

Oh you can't see, to the left of me is a narrow fold down bench with a
limited supply of books I generally require cleaning off every week
(to keep my head clear), and off to the right is a 88 keyboard
controller with room for other books.

If piles were living creatures, they seem to grow every efficiently
with a diet of big desks and paper. So I've tried to eliminate paper
and desks as much as possible, lest I dissapear.


What can I say, I am a man of leisure

I have 2 foofs and a monitor on a cymbal stand or a projector for
truly laid back. Works great with company.

RE: Cushions

I don't find most chairs comfortable either.  I'm thin and incurred
some butt injuries from cycling from junior high through college, hard
to focus when you can't sit still :)

I find a roho cushion invaluable. With cover off they are funky
looking, but very adaptable.
http://images.google.com/images?hl=enclient=firefox-arls=org.mozilla%3Aen-US%3Aofficialum=1sa=1q=roho+cushionbtnG=Search+Imagesaq=0oq=roho

Each one of the inflateable cells moves.  Originally meant for
wheelchairs, They are used internally to the bodybuilt line of chairs
and on motorcycles.

Since it's portable and so comfortable it's easy to work anywhere.
Like when I travel, half the time the airport has me on a long layover
with a poweroutlet nowhere near the chairs, so just toss down the
cushion and work.

Troy.

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Re: [IxDA Discuss] Tale of buying a chair

2009-05-20 Thread Troy Gardner
RE: kittens and cables

Wait.. you're saying your angels chewed through your wireless keyboard
cables? ;)   Really you need a blender defender.
http://www.plasma2002.com/blenderdefender/


I have a touch screen on the cymbal mount, so it can do cymbals with
the correct music software, but I beatbox so don't really need that.

Music gear is great for functional furniture prototyping, it's
durable, adjustable. portable ..in a pinch it doubles as home
security.  Studio monitors are SOO much better than the stuff you get
at most consumers stores. I use genelec monitors, self powered, no
need for a ugly big receivers etc.

I have alexandria's library by the bed..takes up a whole wall. After
all reading is something I take very seriously :)

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Re: [IxDA Discuss] Tale of buying a chair

2009-05-20 Thread Troy Gardner
 If car companies can provide list prices for their products online, why
 can't a furniture manufacturer?

Sometimes they do, but it's always suggested retail price (usually
highest price),  and often times there are advertise price minimums to
keep the competition from cannibalizing all the profits. In the end
most everything is negotiable...and would you like fries with that?

Furniture is more like gasoline, though the same physical item. The
market bears different prices in different areas. There are discounts
when sold bulk, and many additives (e.g. cloth color, backplate,
desks, footrests) that can vastly add to the total value to both the
customer and the person selling.

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Re: [IxDA Discuss] game design, ixd, and making people cry

2009-05-11 Thread Troy Gardner
 One of many things it has me thinking about is how (if?) I can create
 emotional responses using only physical objects that carry emotional weight.

In this case she had to get them integrated into the story, so they
were an active participant.

If the pawns were cattle instead of people, or glass vases instead of
cattle. I doubt people would have the same reaction.

If anything, study movie trailers and beer commericals.  They have a
knack out pulling on those inner triggers to evoke emotional
responses.

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Re: [IxDA Discuss] Diagraming social networks

2009-04-29 Thread Troy Gardner
I did this a few years ago.

http://www.intrio.com/products/LJViewlet/LJViewlet.htm

It supports directionality of the links.

The goal was to do time analysis of friends as they joined and left
the network, but never got to the point of capturing the information.

Troy.


On Wed, Apr 29, 2009 at 5:26 AM, greg greg.petr...@sap.com wrote:
 Anyone have good examples on diagramming social networks or networks
 that are enabled by web2.0 tools?

 Looking for examples that show interactions, inflection/tipping
 points, tools used, time frames etc.

 -greg
 
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Re: [IxDA Discuss] Is social networking doomed to frivolity?

2009-03-04 Thread Troy Gardner
I agree face to face is the highest 'bandwidth' as far as emotions,
empathy and resonancelargely based by the immediate interactivity
and feedback.   Video is next best.  Text though in the hands of an
accomplished writer can convey depth, due to the time in
contemplation.  The problem with most sites is there is a general
notion of 'friend' which can mean anything from that guy you met a
that place one time and had drinks with once to the best friend you've
known since... embryos.

Part of it is the context that makes a social network a social
network.  MySpace is like a party.  Facebook is like an alumin party.
LinkedIn is a networking smoozefest.  All with essentially 2 tiers of
communication.

Constrast this with LiveJournal, which starts with people using it for
their own needs.   It is about the only one I'm aware of to have
'friend groups' and privacy.  Meaning I can control access to who sees
what, or who I read most often or not at all, yet still benefit from
the advantages of text: one to many: markup, links etc.   Studying the
interactino over several years (I was buliding a social network at one
time based on it) I was surprised how many varations in permissions
pop up.  Like I used it to discuss planning a surprise birthday party
behind the persons back...since all the people on my friends list were
also on her's it made it very easy LiveJournal also has polls and
surveys to help lock down time/location. etc.

Generally I started out with the intention to keep it 100% open, I
found though it's tricky because I found out my grandparents, my
coworkers, a stalker or two were reading my stuff. It's also hard to
ipossible to be honest/open about whats going through ones head, when
that person is sitting right by.  Thus the only way to have some of
these conversations are by more private means, which in someways
conflicts with the open nature of the web.

Troy.

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Re: [IxDA Discuss] Tog on Gestures will force the mouse into retirement

2009-01-02 Thread Troy Gardner
I don't see the mouse going away, I tend to view gestures like Wii Devices,
operating in a bigger space. I don't see many playing wii tennis in a chair,
and I don't see many mouse+keyboard while standing up.

Having played with mulittouch (owned a TouchStream keyboard/mouse), played
with FIR, webcams,  there are many issues with gestural based input that
aren't easy to solve, one of the most obvious is a lack of tactile
feedback.  Increased errors as fingers/arms drift for programs that track
gestures on a static position.  Stacking gestures also produces more lag and
errors, e.g. did you mean o, O or 0? or C etc. Leading to a conversation
with misunderstandings with the interface rather than a 1 to 1 deterministic
device like mouse and keyboard.   There are some solutions to this, but I
believe the IO between device and application has to be bidirectional,
meaning that the gestures available are based on the context of what you are
working with ...like lateral inhibition in the brain.

The mouse as much as it's malaligned can do single point gestures, if two
mice existed two point gestures (move, scale, rotate, etc)  and can support
chording with buttons.   A mouse or trackball at at rest  is one of the
lowest energy and most comfortable as it conforms to the hand.  The
pinky/ring finger aren't well suited to doing any heavy work.

  The biggest RSI issues are from overuse of the index finger which can be
solved with zero contact switches (like the touchstream), or hand/foot
clicks, poor workspace design, in particular the distance between
keyboard,mouse and reach.

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Re: [IxDA Discuss] People are Used to it

2008-12-27 Thread Troy Gardner
On Fri, Dec 26, 2008 at 12:08 PM, William Brall dam...@earthlink.netwrote:

 So you are saying that having a remote that is cheaper and will last
 longer than my LCD TV is likely to last, is more important than ease
 of use and speed?


To you obviously not.  And yes to a manufacturer useability and hyper
longevity it's far lower in the food chain.

Churn happens: To keep up with the competition, supply chain, trends/style,
TV manufacturer's (like auto manufacterers) typically have to create new
models every year, regardless or not if the there are any significant
upgrades.  Design is disposable, closed source, created with small design
teams and budgets.  Unlike the mobile/web industry I'm not sure if things
are getting dramatically better, I don't regularly watch TV.

Penny's Count. Manufacturer's gamble each time they put a new unit out
there, they don't know what is going to sell, what the competition has going
for it. When you are dealing with mass manufacturing of millions of units,
penny's add up.   For each TV they typically design a remote to go with it.
So if something costs $1 or $1.50 makes a huge difference as the
manufacturer have to pony up this money up front, and may not see a profit
on many of them ever, multiple this across dozens to hundreds of models...

Consumers Don't Care.  Most consumers in the show room most likely do not
pick a TV based on the remote, if they even get to see one.  The buy based
on screen size, appearance and cost first, and will probably live with
anything.  Jog wheels in VCR's were a trend, but it's not something I see on
most DVD remotes, despite both navigating a linear timeline, possibly
because VCR's can record *shrugs*. From a manufacterer's position, I doubt
there is a huge difference between the good or badness of design of a remote
and the sales of a unit, so it makes sense to not gamble.

Having worked on some ITV projects, the problem for applying the mouse
scrolling paradigm extends deeper when you have the intelligence on the
backend of cable box.  The bandwidth downstream is high, but upstream is
tiny, and only suited for high latency events like infrequent button
presses.  So you can't play pong. Some set top boxes do have enough
intelligence to support mice/trackballs but these are the minority and
usually cost at a premium.

Anyway if you feel it's that important, aftermarket parts (including
remotes) are a large market, go design a remote control and sell it.  Get a
job in the industry and attempt to change it.  Stop using your remote as a
lightsaber, get a wii or a real lightsaber instead.

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Re: [IxDA Discuss] How to Prototype a Game in Under 7 Days

2008-12-24 Thread Troy Gardner
Great article, and some great quotes:

 'prototyping is a way of life'. - totally!  I even demarcate goals for
myself as incarnations, iterating areas I don't know will work.

you cannot schedule creativity

regarding meetings to improve rather than brainstorm: Everyone is a better
critic than a creator, right?

Great interactive prototypers are a rare breed being rather
interdisciplinary.But as an engineer, I do think that the value of a
solid engineer to prototype, there are complex tools and technologies that
allow some prototypes to either be developed faster, or some features which
can't be be hacked.   The article talks about experimental game play, but
that puts a natural bound on the life of a prototype, in some applications a
prototype is the blueprint for the real thing and it needs to be bullet
proof.

On Tue, Dec 23, 2008 at 1:49 PM, pauric pau...@pauric.net wrote:

 This article of Game Design  Rapid prototyping is worth a read,
 especially around the topic of inspiring creativity  ideation.

 http://www.gamasutra.com/features/20051026/gabler_pfv.htm

 3. Development: Nobody Knows How You Made it, and Nobody Cares

 Nobody Cares About Your Great Engineering

 Again, it's worth noting that a great engineer does not necessarily
 make a great prototyper. Correct or reusable solutions are often
 not what we look for in quick throwaway code. For every problem, you
 should be able to come up with a large handful of solutions and be
 prepared to pick the one that gets the job done – fast. The end user
 will never see your great engineering, and they don't care.

 I recommend checking out the game 'World of Goo'  the visual 
 gameplay design are top notch.  The Confirmation Dialog in the tower
 of Goo subgame is genius.
 http://2dboy.com/2008/10/15/demo-of-world-of-goo-available/

 /pauric
 
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Re: [IxDA Discuss] Google by default

2008-12-04 Thread Troy Gardner
Trained Behavior? Habit?  Behavioral momentum? One trick ponism?

Every trick learned as a cost/benefit to using it, but there are also costs
to carrying and selecting the tool, ideally if there's only one tool, the
cost for selecting it goes to zero.So ones with the most utility end up
in the shirt pockets of the mind.

Most users prefer to be spending their thought on more novel aspects like
the question at hand, including not remembering exactly the URL or spelling
of the words.

I find it also interesting that for people who develop/write, having local
and web copies of the same information (e.g. a blog, code on google code),
searching locally is 100x slower and less relevant than searching the
cloud.  Part of this could be made better by google for the desktop, part
cannot until peers (family) review and hyperlink to that on my desktop.  I
suspect that this will only happen when semantic web get much smarter.


On Mon, Dec 1, 2008 at 9:01 AM, James Box [EMAIL PROTECTED] wrote:

 I'm sure we've all witnessed on how common it is for a user-experience to
 begin at Google these days, even when the user has a known destination/item.

 I do it myself. For instance, say I want to look up 'Brighton' on
 Wikipedia, I find the most efficient method of getting there to type
 'wikipedia brighton' into my browser's in-built google search. This is all
 based on the assumption that this will be the first result (it normally is)
 and therefore the quickest way for me to achieve my goal.

 This is certainly borne-out in the research I'm doing at the moment. In
 some cases, this behaviour seems so habitual that users will take this
 route, even when it isn't the most efficient method of reaching their goal.

 My question is, does anyone know if there's a term for this kind of
 behaviour?

 As an aside, it's interesting how advertising is attempting to capitalise
 on this. This film poster (http://bit.ly/b1p5) encourages people to google
 'Mother Lay-By' rather than displaying the film's URL. What's even better is
 that it doesn't work!

 
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Re: [IxDA Discuss] Pie Menus

2008-10-28 Thread Troy Gardner
I love radial / orbital menus which are related to pie.  Especially when
dealing with deeply nested hierarchies as on windows/web, it's SOOO easy to
accidently mouse off a deeply nested menu, and then have to retraverse it,
to miss it again!

Even back in 2005 I had one on my site (still up). It's actually has more
than one depth, and a sort of zooming. It is a mini research project to see
how well motion could be used to convey relationship. This is because my
previous job was doing neural network visualization and we had saturated
color, position for carrying information.  There is a button off to the left
side to turn visual hierarchy back on.

The other thing I tried to explore is navigation vrs reading. You can click
on the window to bring it front. Everything is draggable.

http://www.troyworks.com/menu.html

Troy.

On Tue, Oct 28, 2008 at 8:53 AM, Mike Cuesta [EMAIL PROTECTED] wrote:

 Hello everyone, I'm new to IxDA, glad to be part of this. I wanted to share
 this interesting article:

 http://jonoscript.wordpress.com/2008/10/28/pie-in-the-sky/

 What are your thoughts?


 - Mike

 avisena.com
 mikecuesta.com

 --

 It's easier to invent the future than to predict it.
 
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Re: [IxDA Discuss] 7 habits of highly effective...

2008-10-14 Thread Troy Gardner
I say this half jokingly about the Graphic, Broadcast and Motion Designers:


Obsession  - bordering on OCD, rare that I see good design that isn't an a
reflection of burning
Perfectionism -
Isolation - generally a happy bubble where they can be a piece with their
alternate realities.
Lack of Accountability / Reality -  It's due on 1 hr, but I'm not happy
let's start again...
Pixel Perfect Perception - I've seen designers who from about 6 feet away
can tell something's a pixel off
Color Perfect Perception - I've seen designers who will immediately pick up
if a laptops brightness settings are one notch off.
Command - Benevolent Dictators
Communication - must be highly adept visual, social emotive communicators,
able to excite others with their ideas *insert hand waving*
Pride - Ego and self worth and work are deeply intertwined.


For IXDers

Compassion - they care about customers experience
Thinking in time - they understand that a user's experience is more than a
collection of pages. Motion conveys meaning and emotion.
Collaboration - that the best products require a multi-disciplinary
approach, tech design, motion.
Self Awareness of Limitations - find it easy to ask for help when
Constant Searching for the 'real' User - personas
Abstraction - ability to normalize many functions/screens into fewer

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Re: [IxDA Discuss] Felt boards

2008-10-04 Thread Troy Gardner
we use the guimagnets at times, but have gone to something similar, magnetic
whiteboards with cuttable magnetic film, we've created all sorts of shapes
with scissors. But we use 4x3 papersheet sized ones for screens so we can
insert new ones, move them around, these can be stacked.
http://www.magnetking.com/#dryerasemagnet

Sadly the guimagnets don't stick to the magnetic film and the whiteboard so
can't be combined. And not all whiteboards are magnetic.

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Re: [IxDA Discuss] The New Facebook Redesign: The Beginning of The End?

2008-09-17 Thread Troy Gardner
I love the craigslist poke.  Just as there is colorblindness, there is also
design blindness, interactive blindness, typography blindness.   So many of
the things we fixate on users are completely oblivious to, or don't
particularly care about having a high threshold for stuff that would drive
us batty.  People who use craigslist's expectations are...they are  likely
pretty happy with printed newspaper classified, which I'm sure for most on
this list seem antiquated.   For them It's good enough, they don't have to
think much.

I'm am well connected on the web.  I  myspace with a musician profile and
personal, friendster, orkut, linked in,okcupid, livejournal (180 friends),
lastfm, pandora, mp3.com, have several blogs.  .2 Years ago I did a
breakdown of time spent on social networks and rewards received the
conclusion was...I stopped using them for the most part as a frequent social
medium.  Like life after TV, I've found that there is still a high quality
of life, and connection with the friends and issues that matter.

Secondly similarly to when giving up TV, I notice that the medium becomes
the ends.   e.g. Some Warhammer gamers (addicts) have little in common
outside of warcraft. Same can be said for any consumerism as glue and
increasingly social networks.

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Re: [IxDA Discuss] Iron Man

2008-05-12 Thread Troy Gardner
http://www.oblong.net is the former MIT kids who worked on the
Minority report and also science advised the Iron Man movie.

http://elianealhadeff.blogspot.com/2008/04/gesturetek-and-oblong-serious-gaming.html



On Sun, May 11, 2008 at 6:28 AM, Dan Saffer [EMAIL PROTECTED] wrote:
 I hate to make predictions, but Iron Man's 3D hologram modeling isn't very
 far off. Check out Sketch Furniture for instance:

  http://www.frontdesign.se/sketchfurniture/

  They are literally sketching in air. A hologram would just allow them to
 actually see what they were sketching.

  Dan


  
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Re: [IxDA Discuss] Iron Man

2008-05-08 Thread Troy Gardner
Indeed the home fab, was fab.  The judicious use of knob to turn on
otherwise soft and gestural interfaces...everywhere.  The home
automation having a sense of humor.  The use of robotics helping us
out,  semi-automously like pets even when we don't explicitly tell
them what to do (e.g. giving the heart when he was reaching for it).
The acquisition time, as the suits sensors tried to scan the world.

Of course the most unrealistic thing are just the physics behind the
suit/world.  like it protecting him when he crashed from 10K up, look
at an aircraft show accident...even titanium shreds.Heat
dissapation from whatever power sources being used for thrust.

I don't think it was a titanium o-ring, it was cobalt. But yeah, cool.

On Thu, May 8, 2008 at 8:31 AM, Kim Bieler [EMAIL PROTECTED] wrote:
 As if dishy eye candy Robert Downey Jr. and Gwyneth Paltrow weren't enough,
 the new Iron Man movie is chock-a-block with cool user interface design.
 Surely interactive holographic CAD drawings are just around the corner,
 right? And a heads-up display in every window of my house?

 Still, there's no tech like low-tech. I think I fell in love when the hero
 sand-casts a titanium o-ring while being held captive in an Afghan cave.



 -- Kim

 
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Re: [IxDA Discuss] Iron Man

2008-05-08 Thread Troy Gardner
 WHO is the movie Interface and Interaction designer that comes up with this
 stuff ?

I know that for Minority Report it wasn't one, part was Dale Herigstad
at www.Schematic.com, and a company based out of MIT grads that
actually has working glove/gestural tech...primarily for military
because it takes up whole rooms.

In Star Trek series it was science advisors.

As a futurist/innovator/inventor, it's been increasingly clear to me
that using media is one way of tilting the earth so that what is 'that
could never happen' to 'when's that going to be coming out?'.  So I
plan to use youtube vignettes to help illustrate tech driven IxD.

Troy

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Re: [IxDA Discuss] can we make it to easy?

2008-05-02 Thread Troy Gardner
 In a way, we've seen this erosion of value happen before. The first
  Mac brought desktop publishing to the consumer - and to this day, we
  are inundated with poorly designed flyers and newsletters.

Any creative area is largely 70% stuff that ends up in the trash, 3%
brilliant. Same thing for websites, print and you tube videos.
Remember the web when Netscape Gold came out? when every other letter
was a different color.  It was horrible, but things got better.

But the web and video are social mediums, so it's not all about the
design, it's about the information they make accessible to the rest of
the world.

I've taught Photoshop, Illustrator, Flash, Dreamweaver, and generally
the learning curve is really steep, and in some cases beyond some of
the users, so here I want application designers to obsess about what
it is that those users do 80% of the time and adapt the UI for those
workflows, adding the equivalent of design spellchecking
(complimentary colors, layout etc) .   For power users, who supply
their own vision and technique, the raw functions should be exposed to
them.

Since I develop applications for kids these days what I talked with
the Adobe team is treating complicated app traiining like that of a
multi-level game.  Good game design creates value and strategies
incrementally, teaching how to move, fire.   Don't expose more
elements until a user has mastered the basics, unless they ask for it
by name.  The challenge here is then customer support and peer to peer
communication becomes dvorak vrs querty, same elements will appear in
different areas on different user PC.


  many print designers with strong design backgrounds jumped on the web and
  made some of the most aesthetically pleasing and completely
  useless/unusable/inaccessible sites around (this continues now with agencies
  building flash sites like crack addicts).

Amen.  This is a continual challenge for me working with top notch
designers who work on a page rather than the interactive space.  It's
a blind spot to them and people who develop wireframes.

  were well paid, and behaved almost like priests in charge of sacred rituals
  with their mystical ability to create probability curves out of ether
  through incantations and sacred rituals - they didn't want a protestant
  reformation of the process - their power gave them comfort.

I understand where they are coming from, but this is sad to me and
short term thinking.  People behind turbo tax on the web require the
same guru skills, they just deliver them to engineering instead of a
person.

Troy.

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Re: [IxDA Discuss] Desktop application menus

2008-04-30 Thread Troy Gardner
- Office style Collapse and  hide entries that aren't being used, and
especially those that can't be used at the time.
- OSX style sliding scrollbanes
- Vista style  autocomplete commands
- Use the frame around your app to create palettes, like nouns, actions, etc.
- separate into panels that can be docked.

Troy

On Wed, Apr 30, 2008 at 6:23 AM, Pankaj Chawla [EMAIL PROTECTED] wrote:
 Hi

  I am looking for pointers on how to design desktop menus for a typical
  windows
  desktop application. My problem is that in our application we have around
  170
  menu items and its getting difficult to accomodate all without compromising
  on either extending it horizontally (by having more top level menu heads or
  by cascading under sub menus) or vertically. I read though Jeniffer
  Tidwell's UI
  patterns book and also the chapter on menus iin About Face 3.0 but didnt
  get too much help. Any pointers in terms of heuristics, design principles,
  innovative new designs etc to consider while accomodating large menus in
  desktop applications will be helpful.

  --
  Cheers
  Pankaj
  -
  http://13degree.wordpress.com
  Do your dreams!
  
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Re: [IxDA Discuss] Corners, edges and multiple monitors

2008-04-25 Thread Troy Gardner
Hummers consume more gas due to the laws of physics. What golden rule
says that to have more screen real estate should make applications
less useable?   Even a single large monitor can reflect all the
problems:  Keyholes galore, assuming a single resolution, or
peripherals for all status, problems with liquid layout, poor
contextual design, unintelligent modals.   If you are suggesting this
is fine and dandy, I'll let you stick with your scrolling fetishes,
and stone tablets...I have more fun things to do.

Larger monitors, faster harddrives, and cpu's are here to stay, people
are already routinely hooking up pc's to big screens, and
microprojectors are coming soon. I'm only a few years ahead of the
power-user consumer. Ironically  mobile phones and GPS with the most
limited ui's tend to favor contextual.


On Thu, Apr 24, 2008 at 11:12 PM, Andrei Herasimchuk
[EMAIL PROTECTED] wrote:

  On Apr 24, 2008, at 9:28 PM, Troy Gardner wrote:

   I have 4 x 24 monitors (~4x4' of monitors), when an application is
   spanned across multipleputting things at the borders makes for
   tons of unecessary mouse movement. So I've really come to like
   contextual hovers or right clicks.

  I'm sorry... People who have four feet of monitor space in use
  simultaneously with traditional computer applications don't get to
  complain about excessive mouse movements. That's like someone with a
  Hummer complaining about gas prices.

  --
  Andrei Herasimchuk

  Principal, Involution Studios
  innovating the digital world

  e. [EMAIL PROTECTED]
  c. +1 408 306 6422

  
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Re: [IxDA Discuss] Wireframe vs. Prototype

2008-04-23 Thread Troy Gardner
You are correct, anything that isn't building the final release meets
the definition of a prototype.  Thus I find it's more practical to
have more specific terms (like mockup) to describe what I expect of a
deliverable, what it does and what it won't do.  However in the case
for questions like 'can we sort 1 items clientside, based on the
dominate color'  generally there isn't any other term available, so I
use spike/prototype.

On Wed, Apr 23, 2008 at 8:09 AM, junu [EMAIL PROTECTED] wrote:
 Aren't wireframes a type of Prototyping? Maybe not in the corporate jargon,
 but certainly from a design process POW. Anything that starts to simulate
 the final product in form, behavior, material/technology is a form of
 prototyping. I guess maybe it's b/c I regard prototyping almost analogous to
 sketching (a la Bill Buxton)...

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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-27 Thread Troy Gardner
I say skip it all, provide paths for everything, collect heatmaps,
normalize UI ruthlessly.

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Re: [IxDA Discuss] Fighting trolls

2008-03-26 Thread Troy Gardner
n00bies by definition may not know what to search for, and education
of n00bies is by definition is a repetitive function by people who
know more than them, as they grow from I know nothing to I know
everything.

I generally think solutions to this need to be integrated into the
whole system. Though I haven't seen a good example of this.

1) trusted moderator/harvestors who cluster posts distilling them into
FAQ's/wikis, correlating them with search terms/email contents...I say
trusted as open wiki's tend to have the same spam/abusers as email.,
but suggestions to improve can be done through a similar process.
2) system parsing incoming emails to look for keywords and related to FAQ/Wiki.
3) an opt out, or 'elite' club that is only notified of novel interests

Hope that helps.

Troy Gardner
http://www.troyworks.com/blog/  RIA, Flash and Workflow

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Re: [IxDA Discuss] Flex? (was: What's exciting in Adobe Thermo?)

2008-03-23 Thread Troy Gardner
  development takes longer, there are more issues.. and you inevitably
  end up rebuilding most of the browser functionality that you get with
  HTML for free.

No argument if you are comparing, but they are different beasts.  One
of the reasons I love the Flash Platform is the ability for people to
push past the limitations in HTML into making things more useable.
Sadly they reinvent things that don't need to be reinvented, like
scrollbars.

Many of the issues you mention affect RIA's in general. Be it Flash,
Flex or AJAX.  It's the difference of maintaining state client side,
turning it into an application, versus a page by page.   Despite being
HTML I've seen AJAX projects take far longer than Flash based sites,
precisely because what's built into the browser starts getting in the
way, and cross browser compatibility ends up eating into all the time.

  All that aside, there is one huge problem I see with the SWF format in
  general .. it's closed.

Depending on your definition, It's been open for quite awhile now
(http://osflash.org/flash9), though it does require a license.

Since SWF's are like zip files, they contain vector, bitmap graphics,
all streaming having it text readable isn't really practical..google
can index swf file contents, but due to the fact that swfs aren't
static, there's very little value in indexing them.Also Flex based
apps ARE text based (declarative markup) like HTML, and many
developers allow people to view the source via right click.

  The web only exists because of the open
  nature of HTML

The flash community is incredibly open about most of their work.  It's
one of the best things about the community, and why (perhaps to your
frustration) it's so pervasive on the web, the number of sites I go to
that don't have flash somewhere is really small.

  I was hoping to see some Flex examples that would blow me away..

Flex and AIR is young, as we both remarked, it's been a rough start.
Many of the Flex 1.0 and Apollo examples on the web are broken as it's
changed so much, that said is it's starting to settle down.  Also
Flash 10 will support autoflowing multicolumn text (newspaper style).

Also I develop in RAW Flash, which is vastly different than Flex, and
since they are technologies, it's highly dependent on who is doing the
work, and their understanding of the limitations.HTML and Flash
can be complimentary,  I use Flash as presentation layer, and
experience layer (animation, fading etc), all the text comes from the
underlying html site (some of which is coming from WordPress), text
styled with the CSS (and I could even do the layout in HTML from the
CSS).  If the user of the site has javascript turned off, they will
get a basic html site that is compatible with Screen
Readers/Accessibility.

AJAX sites are on a spectrum, so we may be arguing diffferent things.
Sites that do basic pagination, can get the no-refresh feel of AJAX
cheaply and fastly.  If you've outsourced the development, doesn't
matter if it's Wordpress, Java, Oracle etc, it's always harder than
just opening up a text editor and start changing.

I haven't seen any AJAX sites really deal with dramatic font resizing
gracefully, nor is this a requirement in every site.  Flash in
particular can embed fonts, which are easier to read IMO than html.
It's trivial to change the text size (a process similar to CSS), but
as you know that's not built in, if that's what you are expecting.

 Start getting into custom components with complex layout, calendars,
tree grids, drag and drop, applications like Buzzword, and as yet I've
never seen a AJAX site that hasn't taken *way* longer to develop.
Applications like Photoshop  online, video and sound editors, aren't
possible in HTML.

Thermo even outside of Flex is a great tool to develop prototypes, as
that is what it's built to do.  It integrates with sample XML data
sets, and layout when neither Fireworks or Flash make drag and drop
easy.  Any time interactive design can be pushed more towards the IA,
IxD, design before hitting implementation is generally a good idea.
As wireframes without interactive flows tend to be filled with major
holes, and at the point any change to the UI to fill them in, is
hitting application logic, server logic, and database schema it's
several orders of magnitude of cost.  The concern I have is the same
that many IA's UX face...not all companies recognize the value in a
dedicated position and skillset, so they get filled in with sales,
marketing and creative types.

Troy.

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[IxDA Discuss] Rapid IA, UX, XD with Flash.

2008-03-22 Thread Troy Gardner
I'm putting together a free class on rapid prototyping in Flash in the
LA area. Flash can be a powerful ally, it's easily integrated with
graphics, video, images, and animation, yet I run into a large number
of IA's who don't even use it.

Here's what I'm contemplating.

- flash basics, if you use visio, you have most of the skills already,
- how to create mockups using basic animation, these are very useful
in group meetings
- whiteboard sessions converted to interactive wireframes or low
fidelity prototypes.
- illustrator and photoshop high fidelity prototypes.
- interactive design patterns (media players, collections, login)
- using animation to create more narrative UI's
- specing interactive applications with flow and state diagrams.

Any suggestions of topics you'd like to see?

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Re: [IxDA Discuss] Flex? (was: What's exciting in Adobe Thermo?)

2008-03-22 Thread Troy Gardner
I am a flash expert and have played with Flex as well. I've seen
Thermo demo'd at MAX, and I look forward to seeing it help bridge the
gaps in real world workflows between Photoshoppers, Illustrators and
Flash, Dreamweaver, Fireworks and Flexers.

The declaritive aspect of Flex can be faster than Flex for developing
applications, especially in teams.  That said historically, it's a
complex beast, as there are two areas of of complexity 1) mastering
the rather deep libraries  2) running into their limitations, which
are only revealled when you're standing on top of them with 90% of
your application built.

This is true for Flash as well, historically 80% of my programming can
take 20% of the time some other traditional languages take if you
measure total cost of development (cross browser compatibility being
the achilles heel for html), but that 5-20% of feature can end up
taking 80% of the time when you hit one of those walls, because the
libraries aren't built in a way to make some features possible.
Another major issue for Flex until recently is the sheer size,
200KB--1.2MB for the adobe framework to load.  Thankfully Adobe is
trying to address some of these.

To be fair developing RIA's is an order of magnitude more complex than
page by page html applications, but on par with AJAX applications, and
consulting agencies recognize that risk...and of course tend to charge
as much as they can.  I have gotten far better experiences out of
using Flash and Flex than AJAX/HTML when projects are setup
appropriately,  but perhaps like you I am also keenly aware of what
needs to be done, the limitations and am not looking to geek out on
implementation, or charge as much as possible as I'm in house.

Troy.

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Re: [IxDA Discuss] what are we calling this inertia thing?

2008-03-15 Thread Troy Gardner
I think we are discussing two different things.

Easing is the acceleration/deceleration applied to a transition of
fixed duration/position. When applied to scrollbars this means that is
may slowly accelerate and then slowly decelerate to the fixed scrolled
to position, giving the illusion that it has mass, without the
indeterminate behavior of a simulation.

Momentum/interial on the other hand often occurs in the click, grab
and 'throw' type scrolling, usually where the cursor looks like an
open hand over any part of the page,  this is a physics like
simulation with mass and friction, and ends up however hard they user
threw it, and may be scrolling in 2D.

Incidentally part of the flash based fXperience library I've been
working on, uses the momentum style behavior also applies to the
transitions between up,over,down, selected states, animation in the
state, and the build out and tear down states. I find the normal
'crisp' state, jarring visually.

On Sat, 15 Mar 2008 04:41:12, pauric [EMAIL PROTECTED] wrote:
 Just to weigh in further against the use of 'inertia' to describe
  this interaction.  The physics follow Newtons 2nd law, inertia being
  described in the first law

  Newton's 2nd law states;

  The rate of change of momentum of a body is proportional to the
  resultant force acting on the body and is in the same direction.

  I think Jack's 'momentum scrolling' label captures this well.


  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Posted from the new ixda.org
  http://www.ixda.org/discuss?post=27132




  
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Re: [IxDA Discuss] Design at Apple

2008-03-13 Thread Troy Gardner
I work in a small startup and have worked in agencies in the past.

It strikes me how expensive and luxurious the process at Apple is.
Typically the design teams I'm around are tasked with coordinating a
dozen deliverables being yanked like a chewtoy from one to another, on
short timelines, and startup budgets. We do great work, but it's far
different process.

Ironically for some of our projects it does take months, but this
isn't the intention.  Partly like a chemistry reaction, until design,
marketing, legal, interactives, IT biz dev all have reacted and
settled down to a common vision, it takes 7-20 passes through the
design cycle. Since creative is only a fraction of the whole, they can
design in a vacuum...so the design could be perfect..perfectly
unusable.More frequently people agree and the business changes, so
following Apples approach we might not get anything out the door, I
suspect that Apple isn't as volatile as this.

Pixel perfect is challenging, things, as Illustrator  to Flash/HTML or
C++ isn't a clean fit, things are always lost in the translation, so
illustrator designers have to be familiar with Flash/HTML or C++
limitation, and vice versa. Typography + kerning can also be hard to
pin down.

On Thu, 13 Mar 2008 05:06:16, David Malouf [EMAIL PROTECTED] wrote:
 Myabe, I'm just running on endorphines and feelin' GREAT, but in my
  pretty long career THIS has NEVER happened. Innie, outtie,
  independent or otherwise.

  Not any single piece, but the total vision.
  10 comps
  Full pixel perfect
  2 meetings PER WEEK (1 pie in sky; 1 planning for the real world)

  Sure, I do reviews with developers, but not nearly this closely (heck
  my developers haven't been in the same state (often the same timezone
  or continent) as me in the last 7 years.

  On the same note, Scott Berkum's recent piece on Google's 20% was
  also very enlightening.

  -- dave


  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Posted from the new ixda.org
  http://www.ixda.org/discuss?post=26995




  
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Re: [IxDA Discuss] argument for designing 1024px wide

2008-03-11 Thread Troy Gardner
Had the same issue at my  client. What we settled on was a 1280
design, but all the core message/buttons had to be mostly visible
inside the ~1000x730 that's left after browser and XP chrome and
scrollbars.

  We use liquid layout for the verticle when text is long to avoid
keyhole/scrolling, but keep it fixed width and just center so the
designers can wrap their heads around it.

As others have said, In general just because one has a huge screen
size, does not mean that it's available, or that every pixel should be
packed with information, it's still a matter of focusing the users
attention at the right time on the right 'where can I go from here',
and  here 'white space' can help with this.

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Re: [IxDA Discuss] prototypes are software and belong to engineers?

2008-02-16 Thread Troy Gardner
I use interactive wireframes  with varying fidelity, scaled to
prototypes. but always find that having a full sitemap/storyboard/flow
is indepensible as often getting buy in on changes is connecting the
dots between two different parts, requires the static pages serve as
the dots and the user's actions as the lines.

 states) could have been handled by the documentation,

Alas, documention is only as good as it is understoood and followed.
While it's great for the person writing it, for developers it's often
skimmed in a hurry and then if it's iterative doc with many changes,
unless the changes are broadcast (like source code/wikipedia) further
iterations.  Showing people, integrating it with user stories to get
emotional traction as you suggest have historically been far more
impact for to dev teams. The narrative also serves as a mnemonic,
rather than some blurb in the documentation.


 So what might help?   *Animation.*   Even having the mouse drag across the
 screen between state 1  2 (pre/post click) embues a feeling of liveness.

Amen. Especiallly in dragging, this is one of the reasons I prefer
Flash to Fireworks as emulating the mouse and any moving graphics and
transitions can be done easily, either by hand or by script.

 Flash sucks because it involves manual labor of importing each frame, and
 then if you edit your masters you have to redo everything.

If you know flash you will start quickly creating movieclips so you're
not working with raw assets on the timeline and thus can resuse assets
on many screens (thus changes to one propogate). Many high fidelity
prototoypes and apps I use only have a single frame, and either turn
on/off various screens in the stack, or attach them dynamically to the
stage.

Troy.

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[IxDA Discuss] Body, Error and Information Text Treatment

2008-02-12 Thread Troy Gardner
Curious if anybody has any good examples of

I've been pushing for text color to be consistent to denote 1) body
text, 2) information 3) errors. As we aren't using modals for number 2
and 3, and have opted to keep the same font.

An example application is email submission. So body text might be

1)
Email:
[Please enter your email ] [Submit]

then

2)
Email:
[Please enter your email ] [Submit]
Oops...invalid email


3)
Email:
[Please enter your email ] [Submit]
Submitting


4) Thank you

By making 2 and 3 the same, it seems easy to miss the messages.

Relatedly, when people here are doing email submission forms do you
favor a single submit have to refresh the page, or a form which allows
multiple people to register from it.

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Re: [IxDA Discuss] Thoughts on Alan Cooper's Keynote

2008-02-09 Thread Troy Gardner
But being first to the marketplace, means you designed your product
without the benefit of
 examining, critiquing and learning from existing products and the
 reactions of users to them

Not completely, Even in the most bleeding edge, there are very few
designs that aren't built out of simpler existing interaction
parts/patterns (I call flows, as it's like a workflow but also implies
the flow state in the user when carried out effectively).

iXD is particularly challenging as it's success isn't as quantifiable
as other fields. Good design just 'feel's right, and in the flow state
people aren't paying attention and therefore can't describe it. I work
in a company know where people desire it's end goals, but don't know
the first thing about what it is that I'm doing or is called, .
Especially in cross media, going from one site, to another, to a
download to an install, to a first run etc. They actually think
creative/graphical design + marketing driven, instead of user flows.

After spending about 10 years designing applications I've come to the
conclusion that most pipelines are setup completely wrong.   In
creative agencies they have graphic design be the primary. In tech
companies the tech's become the lead, in business lead it's about
feature competitiveness. Which leads to either super rich designs that
are beautiful to look at but typically keyholed with a completely
unuseable scrollbar, or a super complicated product that makes perfect
sense to the designer..but doesn't reflect any customer. Or features
for the sake of competitive comparions rather than what features
people may actually the market's need...while I know Photoshop+Word,
honestly I find paint and notepad more useful on a normal basis.

Just as it's silly to organize a banquet until one know how many
people are coming, it's silly to design graphics prior to getting
wireframes solid, and that can't happen without understanding the
interactives (that which is hidden in time and doesn't far well on
paper), and the dimensionality of the underlying data (requiring
IA...another field that most companies don't know they need on
projects).

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Re: [IxDA Discuss] Wii Would Like to Play... Minority Report

2008-01-30 Thread Troy Gardner
I'm porting some of the logic to use by flash using the wiiflash
libary if anybody is interested. Ping me

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Re: [IxDA Discuss] Myers Briggs, DISC, Personality of UX Folk

2008-01-27 Thread Troy Gardner
We agree about the dangers of self-assessment, but having others
measure is just as prone to making other mistakes, in particular the
context of testing may/or may not translate into other contexts (work,
love, play, family).

Having developed personalty tests, I don't think that any 4 letter
metrics, is sufficiently detailed to describe anything but gross
behavior, but it's still quite powerful for 70% accurate.

To use MBTI to determine an individual%u2019s
suitability for a job or ability to perform is absolutely
unacceptable,

While I agree it cannot be used solely, in conjunction with
IQ, EQ + SocialQ it can be used to determine how long a person will be
happy in any given position for a long duration. Of course if that's
long enough ...then you're right anything goes. There is a good deal
of research indicating the attraction of types to careers.

nor does it predict behavior.

This doesn't match my experience, else people wouldn't be using it to
'please understand me' ;). While this may not generalize to all types,
most of my friends are predominately *NT*'s and despite coming from
all over the place,  show remarkably similar approaches to handling
problems, communicating and worldviews, that are distinctly different
from non NT's.

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Re: [IxDA Discuss] Criteria?

2008-01-26 Thread Troy Gardner
Qualifications are IMO optional, it depends on where you get mentored
1) teachers/bosses 2) books 3) hacking. Passion combined with aptitude
will allow greatness grow, especially those diamonds that form in the
pressure of deliverables... be it self-imposed or externally.

 Since when do designers do what John Q says. We are strategic problem
 solvers who look for the latent problems that John Q can't
 articulate.

Amen brotha!  Relatedly,
1)  Often users being heads down will be 'in the box'  behaviorally
trained to stay in that box, are unable to even know what solutions
are possible.  Outside the box, we are free to see how a given medium
can minimize a particular workflow for a particular, and in particular
with workflows measuring the benefits to such changes differentiates
it from purely subjective design.  Schooling and corporate culture can
produce a similar behavior conditioning, which is why
cross-disciplines teams tend to produce innovation.

2) in interaction design and experience design, great products often
boil down to flow states, which by definition are getting people to
move through the system fluidly without paying much attention to the
details, so ask end user to say why they like an ipod better than some
other mp3 player and they can't really enumerate, it's just makes them
happy.

The downside to this for us, is that XD+IA are illusive. It's that
savory flavor, most can't really describe, so either don't allocate
resources for the recipie or spend volumes of hours trying to recreate
it.

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Re: [IxDA Discuss] Myers Briggs, DISC, Personality of UX Folk

2008-01-26 Thread Troy Gardner
RE: Extraverted and Introverted.

I feel these are badly defined terms, social
introversion/extroversion, introverted/extroverted thinking and
problem solving, and introspection and empathy of others are very
different, and very context dependent.

RE: MBTI
Trying to capture the vast world of human behaviors into 16 boxes is
at best a gross approximation.

But if you're talking to a person, and need to approximately describe
them it has utility...at least more predictive utility than
astrological signs.

Troy (INTX btw)

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Re: [IxDA Discuss] Differnce between user interface and interactiondesign?

2008-01-26 Thread Troy Gardner
To be contrarian, I routinely work with UI designers who take
wireframes (from an IA/IxD) and convert them to high fidelity comps
(primarily in photoshop but sometimes in illustrator).
  They are thinking I need:
1) the whole page layout to be properly blocked and centered
2) whole ui to be consistent in feel, Rounded edges vrs square edges,
particular fonts. Colors in the ui need to compliment or contrast
sufficently with the the main video/game/etc.
3) themed inline with BrandX, BrandY, etc.

They are so immersed in the page by page metaphor,they often miss any
interactivity at all, be it modal, or tabs, or preloading.  Almost
100% of the time don't think about hover or disabled states...I
frequently have to hound them to put them in.

So in that sense they are a truly UI designer.

Troy


On Jan 26, 2008 8:56 AM, Jared M. Spool [EMAIL PROTECTED] wrote:

 On Jan 25, 2008, at 5:02 PM, dave malouf wrote:

  the UI Designer, says, the button is left aligned, bevelled, has this
  rollover, and that action state, and this disabled state.
 
  The IxDer says how did the user even get to the page with the button,
  why is the button necessary and what comes after the button is
  pressed.

 For real?

 Why must there be a difference?

 Isn't this just a Yam/Sweet Potato thing?

 Jared

 Jared M. Spool
 User Interface Engineering
 510 Turnpike St., Suite 102, North Andover, MA 01845
 e: [EMAIL PROTECTED] p: +1 978 327 5561
 http://uie.com  Blog: http://uie.com/brainsparks

 
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Re: [IxDA Discuss] Desktop GUI prototyping tools...

2008-01-22 Thread Troy Gardner
I recommend Flash or Fireworks for most mockup and prototypes. They
can be converted from paper scans, whiteboard sessions or 'high
fidelity' comps from a designer than iterated out as necessary to
mockups.

I use a statemachine library and collection of state patterns to help
'assemble' rather than build common ui 'flows' such as registration,
asynchronous behavior (loading), interacting with media players.

Using Adobe AIR (damn mac for copying!) allows you to extend the
results to drag and drop, working with the filesystem.

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Re: [IxDA Discuss] Why do crappy interfaces sell?

2008-01-22 Thread Troy Gardner
1) simplicity sells, a ui that is crappier functionally, but looks
'easy' is likely to sell better than a more powerful complicated ui.

2) and most people are essentially color blind when it comes to design.

3) users have no preconceived notion/expectation like you. If it works
it's good enough...often a user coverage of features will only be
10-30% of the total functionality in a product (same goes for the
percent of books people read).

Relatedly they don't do side by side comparisons so they rarely have a
frame of reference to compare. You see this in hardware sales, yes a
52 TV side by side may be noticiably different, but back at home
...anything is better than the 20 with rabbit ears.

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