Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.
Interesting article. I'll play contrarian. We as designers see a world as it could be, often a more user friendly one. But if end users can't see it, they won't every get there and we'd be stuck with torches and caves. Progress is change, people don't like change, so we have to lure them into the future. Design is also communication, which often involves conveying a message. In short I don't know how really to not influence people in the process of design. I've had similar discussions on ethics and video games (with Will Wright of Sims Fame), like how much responsibility to game makers have for controlling the length and addictiveness of the the games they create. We see with WoW, this can destroy marriages and be equally as addicting as drugs. Is that the responsibility of the game maker to temper the users, or the users responsibility to moderate themselves? IxD that we think of is a more confined to applications, but the rules still apply, there are paths to fun/productivity and paths of tedium and dispair, as designers we have the responsibility to setup roadsigns...and listen to users when they always miss that perfectly placed sign to turn left at Albuqurque. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Password Masking research
Curious, I tried playing around with it in Flash. Trickyness is introduced if it's to behave like another textfield supporting selecting, backspace, cutting and pasting. Having to modify the original word via array operations. Also you need a fixed size font to keep the word from jumping aroudn match. Meaning you can't replace m and i with a bullet and have them spaced the same. This might interfere with the graphic design of some sites, but there are alternative ways to mask. Played with blacking things out - hard to see select, blur seemed viable. Also in backspacing I found it preferable to keep the last character in the word visible over the delay then hide. Troy. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Thoughts about Wonder Wheel?
Neat, hadn't seen that before. Thanks for sharing. Sadly I found the results irrelevant to the stuff I was searching on. Funny I just created a semantic network visualizer this weekend. I was wondering how/when it could apply to normal search and wiki's. Troy. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Tale of buying a chair
Part of this is simple business dynamics. Most of the businesses mentioned in this primary distrubution channels are offline, they simply aren't interested in 1 to 1 relationships and sales, they are much more interested in that new office building, shoe store etc. Aeron chair is largely sold via word of mouth and high perceived value, it's Geigeresque sexy. No amount of web information will replace people going into the store to try one on for size...and that place is likely to be a distributor that Herman miller does want to support. Their goal in life is to support their distribution networks, and not to compete. So the web is more of a 'i guess we should have one', than a core strategy. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Tale of buying a chair
The HM hurts my rear, Yeah me too. Desks are so overrated, I've gone to just using wireframes...to hold drinks primarily. http://intrio.com/blog/2008/01/21/a-great-deal-1920x1600-24-monitor-for-370by-westinghouse/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Tale of buying a chair
Wow, I could never work like that! I have way to many books on my desk for that to work. I need a good expanse of flat space. That's what floors are for :) of course I work at home so can get away that. But I used to work in an office I wasn't afraid to take over a floor area when the conference table wasn't big enough. Oh you can't see, to the left of me is a narrow fold down bench with a limited supply of books I generally require cleaning off every week (to keep my head clear), and off to the right is a 88 keyboard controller with room for other books. If piles were living creatures, they seem to grow every efficiently with a diet of big desks and paper. So I've tried to eliminate paper and desks as much as possible, lest I dissapear. What can I say, I am a man of leisure I have 2 foofs and a monitor on a cymbal stand or a projector for truly laid back. Works great with company. RE: Cushions I don't find most chairs comfortable either. I'm thin and incurred some butt injuries from cycling from junior high through college, hard to focus when you can't sit still :) I find a roho cushion invaluable. With cover off they are funky looking, but very adaptable. http://images.google.com/images?hl=enclient=firefox-arls=org.mozilla%3Aen-US%3Aofficialum=1sa=1q=roho+cushionbtnG=Search+Imagesaq=0oq=roho Each one of the inflateable cells moves. Originally meant for wheelchairs, They are used internally to the bodybuilt line of chairs and on motorcycles. Since it's portable and so comfortable it's easy to work anywhere. Like when I travel, half the time the airport has me on a long layover with a poweroutlet nowhere near the chairs, so just toss down the cushion and work. Troy. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Tale of buying a chair
RE: kittens and cables Wait.. you're saying your angels chewed through your wireless keyboard cables? ;) Really you need a blender defender. http://www.plasma2002.com/blenderdefender/ I have a touch screen on the cymbal mount, so it can do cymbals with the correct music software, but I beatbox so don't really need that. Music gear is great for functional furniture prototyping, it's durable, adjustable. portable ..in a pinch it doubles as home security. Studio monitors are SOO much better than the stuff you get at most consumers stores. I use genelec monitors, self powered, no need for a ugly big receivers etc. I have alexandria's library by the bed..takes up a whole wall. After all reading is something I take very seriously :) Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Tale of buying a chair
If car companies can provide list prices for their products online, why can't a furniture manufacturer? Sometimes they do, but it's always suggested retail price (usually highest price), and often times there are advertise price minimums to keep the competition from cannibalizing all the profits. In the end most everything is negotiable...and would you like fries with that? Furniture is more like gasoline, though the same physical item. The market bears different prices in different areas. There are discounts when sold bulk, and many additives (e.g. cloth color, backplate, desks, footrests) that can vastly add to the total value to both the customer and the person selling. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] game design, ixd, and making people cry
One of many things it has me thinking about is how (if?) I can create emotional responses using only physical objects that carry emotional weight. In this case she had to get them integrated into the story, so they were an active participant. If the pawns were cattle instead of people, or glass vases instead of cattle. I doubt people would have the same reaction. If anything, study movie trailers and beer commericals. They have a knack out pulling on those inner triggers to evoke emotional responses. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Diagraming social networks
I did this a few years ago. http://www.intrio.com/products/LJViewlet/LJViewlet.htm It supports directionality of the links. The goal was to do time analysis of friends as they joined and left the network, but never got to the point of capturing the information. Troy. On Wed, Apr 29, 2009 at 5:26 AM, greg greg.petr...@sap.com wrote: Anyone have good examples on diagramming social networks or networks that are enabled by web2.0 tools? Looking for examples that show interactions, inflection/tipping points, tools used, time frames etc. -greg Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is social networking doomed to frivolity?
I agree face to face is the highest 'bandwidth' as far as emotions, empathy and resonancelargely based by the immediate interactivity and feedback. Video is next best. Text though in the hands of an accomplished writer can convey depth, due to the time in contemplation. The problem with most sites is there is a general notion of 'friend' which can mean anything from that guy you met a that place one time and had drinks with once to the best friend you've known since... embryos. Part of it is the context that makes a social network a social network. MySpace is like a party. Facebook is like an alumin party. LinkedIn is a networking smoozefest. All with essentially 2 tiers of communication. Constrast this with LiveJournal, which starts with people using it for their own needs. It is about the only one I'm aware of to have 'friend groups' and privacy. Meaning I can control access to who sees what, or who I read most often or not at all, yet still benefit from the advantages of text: one to many: markup, links etc. Studying the interactino over several years (I was buliding a social network at one time based on it) I was surprised how many varations in permissions pop up. Like I used it to discuss planning a surprise birthday party behind the persons back...since all the people on my friends list were also on her's it made it very easy LiveJournal also has polls and surveys to help lock down time/location. etc. Generally I started out with the intention to keep it 100% open, I found though it's tricky because I found out my grandparents, my coworkers, a stalker or two were reading my stuff. It's also hard to ipossible to be honest/open about whats going through ones head, when that person is sitting right by. Thus the only way to have some of these conversations are by more private means, which in someways conflicts with the open nature of the web. Troy. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Tog on Gestures will force the mouse into retirement
I don't see the mouse going away, I tend to view gestures like Wii Devices, operating in a bigger space. I don't see many playing wii tennis in a chair, and I don't see many mouse+keyboard while standing up. Having played with mulittouch (owned a TouchStream keyboard/mouse), played with FIR, webcams, there are many issues with gestural based input that aren't easy to solve, one of the most obvious is a lack of tactile feedback. Increased errors as fingers/arms drift for programs that track gestures on a static position. Stacking gestures also produces more lag and errors, e.g. did you mean o, O or 0? or C etc. Leading to a conversation with misunderstandings with the interface rather than a 1 to 1 deterministic device like mouse and keyboard. There are some solutions to this, but I believe the IO between device and application has to be bidirectional, meaning that the gestures available are based on the context of what you are working with ...like lateral inhibition in the brain. The mouse as much as it's malaligned can do single point gestures, if two mice existed two point gestures (move, scale, rotate, etc) and can support chording with buttons. A mouse or trackball at at rest is one of the lowest energy and most comfortable as it conforms to the hand. The pinky/ring finger aren't well suited to doing any heavy work. The biggest RSI issues are from overuse of the index finger which can be solved with zero contact switches (like the touchstream), or hand/foot clicks, poor workspace design, in particular the distance between keyboard,mouse and reach. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] People are Used to it
On Fri, Dec 26, 2008 at 12:08 PM, William Brall dam...@earthlink.netwrote: So you are saying that having a remote that is cheaper and will last longer than my LCD TV is likely to last, is more important than ease of use and speed? To you obviously not. And yes to a manufacturer useability and hyper longevity it's far lower in the food chain. Churn happens: To keep up with the competition, supply chain, trends/style, TV manufacturer's (like auto manufacterers) typically have to create new models every year, regardless or not if the there are any significant upgrades. Design is disposable, closed source, created with small design teams and budgets. Unlike the mobile/web industry I'm not sure if things are getting dramatically better, I don't regularly watch TV. Penny's Count. Manufacturer's gamble each time they put a new unit out there, they don't know what is going to sell, what the competition has going for it. When you are dealing with mass manufacturing of millions of units, penny's add up. For each TV they typically design a remote to go with it. So if something costs $1 or $1.50 makes a huge difference as the manufacturer have to pony up this money up front, and may not see a profit on many of them ever, multiple this across dozens to hundreds of models... Consumers Don't Care. Most consumers in the show room most likely do not pick a TV based on the remote, if they even get to see one. The buy based on screen size, appearance and cost first, and will probably live with anything. Jog wheels in VCR's were a trend, but it's not something I see on most DVD remotes, despite both navigating a linear timeline, possibly because VCR's can record *shrugs*. From a manufacterer's position, I doubt there is a huge difference between the good or badness of design of a remote and the sales of a unit, so it makes sense to not gamble. Having worked on some ITV projects, the problem for applying the mouse scrolling paradigm extends deeper when you have the intelligence on the backend of cable box. The bandwidth downstream is high, but upstream is tiny, and only suited for high latency events like infrequent button presses. So you can't play pong. Some set top boxes do have enough intelligence to support mice/trackballs but these are the minority and usually cost at a premium. Anyway if you feel it's that important, aftermarket parts (including remotes) are a large market, go design a remote control and sell it. Get a job in the industry and attempt to change it. Stop using your remote as a lightsaber, get a wii or a real lightsaber instead. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] How to Prototype a Game in Under 7 Days
Great article, and some great quotes: 'prototyping is a way of life'. - totally! I even demarcate goals for myself as incarnations, iterating areas I don't know will work. you cannot schedule creativity regarding meetings to improve rather than brainstorm: Everyone is a better critic than a creator, right? Great interactive prototypers are a rare breed being rather interdisciplinary.But as an engineer, I do think that the value of a solid engineer to prototype, there are complex tools and technologies that allow some prototypes to either be developed faster, or some features which can't be be hacked. The article talks about experimental game play, but that puts a natural bound on the life of a prototype, in some applications a prototype is the blueprint for the real thing and it needs to be bullet proof. On Tue, Dec 23, 2008 at 1:49 PM, pauric pau...@pauric.net wrote: This article of Game Design Rapid prototyping is worth a read, especially around the topic of inspiring creativity ideation. http://www.gamasutra.com/features/20051026/gabler_pfv.htm 3. Development: Nobody Knows How You Made it, and Nobody Cares Nobody Cares About Your Great Engineering Again, it's worth noting that a great engineer does not necessarily make a great prototyper. Correct or reusable solutions are often not what we look for in quick throwaway code. For every problem, you should be able to come up with a large handful of solutions and be prepared to pick the one that gets the job done – fast. The end user will never see your great engineering, and they don't care. I recommend checking out the game 'World of Goo' the visual gameplay design are top notch. The Confirmation Dialog in the tower of Goo subgame is genius. http://2dboy.com/2008/10/15/demo-of-world-of-goo-available/ /pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Google by default
Trained Behavior? Habit? Behavioral momentum? One trick ponism? Every trick learned as a cost/benefit to using it, but there are also costs to carrying and selecting the tool, ideally if there's only one tool, the cost for selecting it goes to zero.So ones with the most utility end up in the shirt pockets of the mind. Most users prefer to be spending their thought on more novel aspects like the question at hand, including not remembering exactly the URL or spelling of the words. I find it also interesting that for people who develop/write, having local and web copies of the same information (e.g. a blog, code on google code), searching locally is 100x slower and less relevant than searching the cloud. Part of this could be made better by google for the desktop, part cannot until peers (family) review and hyperlink to that on my desktop. I suspect that this will only happen when semantic web get much smarter. On Mon, Dec 1, 2008 at 9:01 AM, James Box [EMAIL PROTECTED] wrote: I'm sure we've all witnessed on how common it is for a user-experience to begin at Google these days, even when the user has a known destination/item. I do it myself. For instance, say I want to look up 'Brighton' on Wikipedia, I find the most efficient method of getting there to type 'wikipedia brighton' into my browser's in-built google search. This is all based on the assumption that this will be the first result (it normally is) and therefore the quickest way for me to achieve my goal. This is certainly borne-out in the research I'm doing at the moment. In some cases, this behaviour seems so habitual that users will take this route, even when it isn't the most efficient method of reaching their goal. My question is, does anyone know if there's a term for this kind of behaviour? As an aside, it's interesting how advertising is attempting to capitalise on this. This film poster (http://bit.ly/b1p5) encourages people to google 'Mother Lay-By' rather than displaying the film's URL. What's even better is that it doesn't work! Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Pie Menus
I love radial / orbital menus which are related to pie. Especially when dealing with deeply nested hierarchies as on windows/web, it's SOOO easy to accidently mouse off a deeply nested menu, and then have to retraverse it, to miss it again! Even back in 2005 I had one on my site (still up). It's actually has more than one depth, and a sort of zooming. It is a mini research project to see how well motion could be used to convey relationship. This is because my previous job was doing neural network visualization and we had saturated color, position for carrying information. There is a button off to the left side to turn visual hierarchy back on. The other thing I tried to explore is navigation vrs reading. You can click on the window to bring it front. Everything is draggable. http://www.troyworks.com/menu.html Troy. On Tue, Oct 28, 2008 at 8:53 AM, Mike Cuesta [EMAIL PROTECTED] wrote: Hello everyone, I'm new to IxDA, glad to be part of this. I wanted to share this interesting article: http://jonoscript.wordpress.com/2008/10/28/pie-in-the-sky/ What are your thoughts? - Mike avisena.com mikecuesta.com -- It's easier to invent the future than to predict it. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] 7 habits of highly effective...
I say this half jokingly about the Graphic, Broadcast and Motion Designers: Obsession - bordering on OCD, rare that I see good design that isn't an a reflection of burning Perfectionism - Isolation - generally a happy bubble where they can be a piece with their alternate realities. Lack of Accountability / Reality - It's due on 1 hr, but I'm not happy let's start again... Pixel Perfect Perception - I've seen designers who from about 6 feet away can tell something's a pixel off Color Perfect Perception - I've seen designers who will immediately pick up if a laptops brightness settings are one notch off. Command - Benevolent Dictators Communication - must be highly adept visual, social emotive communicators, able to excite others with their ideas *insert hand waving* Pride - Ego and self worth and work are deeply intertwined. For IXDers Compassion - they care about customers experience Thinking in time - they understand that a user's experience is more than a collection of pages. Motion conveys meaning and emotion. Collaboration - that the best products require a multi-disciplinary approach, tech design, motion. Self Awareness of Limitations - find it easy to ask for help when Constant Searching for the 'real' User - personas Abstraction - ability to normalize many functions/screens into fewer Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Felt boards
we use the guimagnets at times, but have gone to something similar, magnetic whiteboards with cuttable magnetic film, we've created all sorts of shapes with scissors. But we use 4x3 papersheet sized ones for screens so we can insert new ones, move them around, these can be stacked. http://www.magnetking.com/#dryerasemagnet Sadly the guimagnets don't stick to the magnetic film and the whiteboard so can't be combined. And not all whiteboards are magnetic. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The New Facebook Redesign: The Beginning of The End?
I love the craigslist poke. Just as there is colorblindness, there is also design blindness, interactive blindness, typography blindness. So many of the things we fixate on users are completely oblivious to, or don't particularly care about having a high threshold for stuff that would drive us batty. People who use craigslist's expectations are...they are likely pretty happy with printed newspaper classified, which I'm sure for most on this list seem antiquated. For them It's good enough, they don't have to think much. I'm am well connected on the web. I myspace with a musician profile and personal, friendster, orkut, linked in,okcupid, livejournal (180 friends), lastfm, pandora, mp3.com, have several blogs. .2 Years ago I did a breakdown of time spent on social networks and rewards received the conclusion was...I stopped using them for the most part as a frequent social medium. Like life after TV, I've found that there is still a high quality of life, and connection with the friends and issues that matter. Secondly similarly to when giving up TV, I notice that the medium becomes the ends. e.g. Some Warhammer gamers (addicts) have little in common outside of warcraft. Same can be said for any consumerism as glue and increasingly social networks. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Iron Man
http://www.oblong.net is the former MIT kids who worked on the Minority report and also science advised the Iron Man movie. http://elianealhadeff.blogspot.com/2008/04/gesturetek-and-oblong-serious-gaming.html On Sun, May 11, 2008 at 6:28 AM, Dan Saffer [EMAIL PROTECTED] wrote: I hate to make predictions, but Iron Man's 3D hologram modeling isn't very far off. Check out Sketch Furniture for instance: http://www.frontdesign.se/sketchfurniture/ They are literally sketching in air. A hologram would just allow them to actually see what they were sketching. Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Iron Man
Indeed the home fab, was fab. The judicious use of knob to turn on otherwise soft and gestural interfaces...everywhere. The home automation having a sense of humor. The use of robotics helping us out, semi-automously like pets even when we don't explicitly tell them what to do (e.g. giving the heart when he was reaching for it). The acquisition time, as the suits sensors tried to scan the world. Of course the most unrealistic thing are just the physics behind the suit/world. like it protecting him when he crashed from 10K up, look at an aircraft show accident...even titanium shreds.Heat dissapation from whatever power sources being used for thrust. I don't think it was a titanium o-ring, it was cobalt. But yeah, cool. On Thu, May 8, 2008 at 8:31 AM, Kim Bieler [EMAIL PROTECTED] wrote: As if dishy eye candy Robert Downey Jr. and Gwyneth Paltrow weren't enough, the new Iron Man movie is chock-a-block with cool user interface design. Surely interactive holographic CAD drawings are just around the corner, right? And a heads-up display in every window of my house? Still, there's no tech like low-tech. I think I fell in love when the hero sand-casts a titanium o-ring while being held captive in an Afghan cave. -- Kim Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Iron Man
WHO is the movie Interface and Interaction designer that comes up with this stuff ? I know that for Minority Report it wasn't one, part was Dale Herigstad at www.Schematic.com, and a company based out of MIT grads that actually has working glove/gestural tech...primarily for military because it takes up whole rooms. In Star Trek series it was science advisors. As a futurist/innovator/inventor, it's been increasingly clear to me that using media is one way of tilting the earth so that what is 'that could never happen' to 'when's that going to be coming out?'. So I plan to use youtube vignettes to help illustrate tech driven IxD. Troy Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] can we make it to easy?
In a way, we've seen this erosion of value happen before. The first Mac brought desktop publishing to the consumer - and to this day, we are inundated with poorly designed flyers and newsletters. Any creative area is largely 70% stuff that ends up in the trash, 3% brilliant. Same thing for websites, print and you tube videos. Remember the web when Netscape Gold came out? when every other letter was a different color. It was horrible, but things got better. But the web and video are social mediums, so it's not all about the design, it's about the information they make accessible to the rest of the world. I've taught Photoshop, Illustrator, Flash, Dreamweaver, and generally the learning curve is really steep, and in some cases beyond some of the users, so here I want application designers to obsess about what it is that those users do 80% of the time and adapt the UI for those workflows, adding the equivalent of design spellchecking (complimentary colors, layout etc) . For power users, who supply their own vision and technique, the raw functions should be exposed to them. Since I develop applications for kids these days what I talked with the Adobe team is treating complicated app traiining like that of a multi-level game. Good game design creates value and strategies incrementally, teaching how to move, fire. Don't expose more elements until a user has mastered the basics, unless they ask for it by name. The challenge here is then customer support and peer to peer communication becomes dvorak vrs querty, same elements will appear in different areas on different user PC. many print designers with strong design backgrounds jumped on the web and made some of the most aesthetically pleasing and completely useless/unusable/inaccessible sites around (this continues now with agencies building flash sites like crack addicts). Amen. This is a continual challenge for me working with top notch designers who work on a page rather than the interactive space. It's a blind spot to them and people who develop wireframes. were well paid, and behaved almost like priests in charge of sacred rituals with their mystical ability to create probability curves out of ether through incantations and sacred rituals - they didn't want a protestant reformation of the process - their power gave them comfort. I understand where they are coming from, but this is sad to me and short term thinking. People behind turbo tax on the web require the same guru skills, they just deliver them to engineering instead of a person. Troy. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Desktop application menus
- Office style Collapse and hide entries that aren't being used, and especially those that can't be used at the time. - OSX style sliding scrollbanes - Vista style autocomplete commands - Use the frame around your app to create palettes, like nouns, actions, etc. - separate into panels that can be docked. Troy On Wed, Apr 30, 2008 at 6:23 AM, Pankaj Chawla [EMAIL PROTECTED] wrote: Hi I am looking for pointers on how to design desktop menus for a typical windows desktop application. My problem is that in our application we have around 170 menu items and its getting difficult to accomodate all without compromising on either extending it horizontally (by having more top level menu heads or by cascading under sub menus) or vertically. I read though Jeniffer Tidwell's UI patterns book and also the chapter on menus iin About Face 3.0 but didnt get too much help. Any pointers in terms of heuristics, design principles, innovative new designs etc to consider while accomodating large menus in desktop applications will be helpful. -- Cheers Pankaj - http://13degree.wordpress.com Do your dreams! Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Corners, edges and multiple monitors
Hummers consume more gas due to the laws of physics. What golden rule says that to have more screen real estate should make applications less useable? Even a single large monitor can reflect all the problems: Keyholes galore, assuming a single resolution, or peripherals for all status, problems with liquid layout, poor contextual design, unintelligent modals. If you are suggesting this is fine and dandy, I'll let you stick with your scrolling fetishes, and stone tablets...I have more fun things to do. Larger monitors, faster harddrives, and cpu's are here to stay, people are already routinely hooking up pc's to big screens, and microprojectors are coming soon. I'm only a few years ahead of the power-user consumer. Ironically mobile phones and GPS with the most limited ui's tend to favor contextual. On Thu, Apr 24, 2008 at 11:12 PM, Andrei Herasimchuk [EMAIL PROTECTED] wrote: On Apr 24, 2008, at 9:28 PM, Troy Gardner wrote: I have 4 x 24 monitors (~4x4' of monitors), when an application is spanned across multipleputting things at the borders makes for tons of unecessary mouse movement. So I've really come to like contextual hovers or right clicks. I'm sorry... People who have four feet of monitor space in use simultaneously with traditional computer applications don't get to complain about excessive mouse movements. That's like someone with a Hummer complaining about gas prices. -- Andrei Herasimchuk Principal, Involution Studios innovating the digital world e. [EMAIL PROTECTED] c. +1 408 306 6422 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Wireframe vs. Prototype
You are correct, anything that isn't building the final release meets the definition of a prototype. Thus I find it's more practical to have more specific terms (like mockup) to describe what I expect of a deliverable, what it does and what it won't do. However in the case for questions like 'can we sort 1 items clientside, based on the dominate color' generally there isn't any other term available, so I use spike/prototype. On Wed, Apr 23, 2008 at 8:09 AM, junu [EMAIL PROTECTED] wrote: Aren't wireframes a type of Prototyping? Maybe not in the corporate jargon, but certainly from a design process POW. Anything that starts to simulate the final product in form, behavior, material/technology is a form of prototyping. I guess maybe it's b/c I regard prototyping almost analogous to sketching (a la Bill Buxton)... Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Don't listen to your customers.
I say skip it all, provide paths for everything, collect heatmaps, normalize UI ruthlessly. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Fighting trolls
n00bies by definition may not know what to search for, and education of n00bies is by definition is a repetitive function by people who know more than them, as they grow from I know nothing to I know everything. I generally think solutions to this need to be integrated into the whole system. Though I haven't seen a good example of this. 1) trusted moderator/harvestors who cluster posts distilling them into FAQ's/wikis, correlating them with search terms/email contents...I say trusted as open wiki's tend to have the same spam/abusers as email., but suggestions to improve can be done through a similar process. 2) system parsing incoming emails to look for keywords and related to FAQ/Wiki. 3) an opt out, or 'elite' club that is only notified of novel interests Hope that helps. Troy Gardner http://www.troyworks.com/blog/ RIA, Flash and Workflow Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Flex? (was: What's exciting in Adobe Thermo?)
development takes longer, there are more issues.. and you inevitably end up rebuilding most of the browser functionality that you get with HTML for free. No argument if you are comparing, but they are different beasts. One of the reasons I love the Flash Platform is the ability for people to push past the limitations in HTML into making things more useable. Sadly they reinvent things that don't need to be reinvented, like scrollbars. Many of the issues you mention affect RIA's in general. Be it Flash, Flex or AJAX. It's the difference of maintaining state client side, turning it into an application, versus a page by page. Despite being HTML I've seen AJAX projects take far longer than Flash based sites, precisely because what's built into the browser starts getting in the way, and cross browser compatibility ends up eating into all the time. All that aside, there is one huge problem I see with the SWF format in general .. it's closed. Depending on your definition, It's been open for quite awhile now (http://osflash.org/flash9), though it does require a license. Since SWF's are like zip files, they contain vector, bitmap graphics, all streaming having it text readable isn't really practical..google can index swf file contents, but due to the fact that swfs aren't static, there's very little value in indexing them.Also Flex based apps ARE text based (declarative markup) like HTML, and many developers allow people to view the source via right click. The web only exists because of the open nature of HTML The flash community is incredibly open about most of their work. It's one of the best things about the community, and why (perhaps to your frustration) it's so pervasive on the web, the number of sites I go to that don't have flash somewhere is really small. I was hoping to see some Flex examples that would blow me away.. Flex and AIR is young, as we both remarked, it's been a rough start. Many of the Flex 1.0 and Apollo examples on the web are broken as it's changed so much, that said is it's starting to settle down. Also Flash 10 will support autoflowing multicolumn text (newspaper style). Also I develop in RAW Flash, which is vastly different than Flex, and since they are technologies, it's highly dependent on who is doing the work, and their understanding of the limitations.HTML and Flash can be complimentary, I use Flash as presentation layer, and experience layer (animation, fading etc), all the text comes from the underlying html site (some of which is coming from WordPress), text styled with the CSS (and I could even do the layout in HTML from the CSS). If the user of the site has javascript turned off, they will get a basic html site that is compatible with Screen Readers/Accessibility. AJAX sites are on a spectrum, so we may be arguing diffferent things. Sites that do basic pagination, can get the no-refresh feel of AJAX cheaply and fastly. If you've outsourced the development, doesn't matter if it's Wordpress, Java, Oracle etc, it's always harder than just opening up a text editor and start changing. I haven't seen any AJAX sites really deal with dramatic font resizing gracefully, nor is this a requirement in every site. Flash in particular can embed fonts, which are easier to read IMO than html. It's trivial to change the text size (a process similar to CSS), but as you know that's not built in, if that's what you are expecting. Start getting into custom components with complex layout, calendars, tree grids, drag and drop, applications like Buzzword, and as yet I've never seen a AJAX site that hasn't taken *way* longer to develop. Applications like Photoshop online, video and sound editors, aren't possible in HTML. Thermo even outside of Flex is a great tool to develop prototypes, as that is what it's built to do. It integrates with sample XML data sets, and layout when neither Fireworks or Flash make drag and drop easy. Any time interactive design can be pushed more towards the IA, IxD, design before hitting implementation is generally a good idea. As wireframes without interactive flows tend to be filled with major holes, and at the point any change to the UI to fill them in, is hitting application logic, server logic, and database schema it's several orders of magnitude of cost. The concern I have is the same that many IA's UX face...not all companies recognize the value in a dedicated position and skillset, so they get filled in with sales, marketing and creative types. Troy. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Rapid IA, UX, XD with Flash.
I'm putting together a free class on rapid prototyping in Flash in the LA area. Flash can be a powerful ally, it's easily integrated with graphics, video, images, and animation, yet I run into a large number of IA's who don't even use it. Here's what I'm contemplating. - flash basics, if you use visio, you have most of the skills already, - how to create mockups using basic animation, these are very useful in group meetings - whiteboard sessions converted to interactive wireframes or low fidelity prototypes. - illustrator and photoshop high fidelity prototypes. - interactive design patterns (media players, collections, login) - using animation to create more narrative UI's - specing interactive applications with flow and state diagrams. Any suggestions of topics you'd like to see? Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Flex? (was: What's exciting in Adobe Thermo?)
I am a flash expert and have played with Flex as well. I've seen Thermo demo'd at MAX, and I look forward to seeing it help bridge the gaps in real world workflows between Photoshoppers, Illustrators and Flash, Dreamweaver, Fireworks and Flexers. The declaritive aspect of Flex can be faster than Flex for developing applications, especially in teams. That said historically, it's a complex beast, as there are two areas of of complexity 1) mastering the rather deep libraries 2) running into their limitations, which are only revealled when you're standing on top of them with 90% of your application built. This is true for Flash as well, historically 80% of my programming can take 20% of the time some other traditional languages take if you measure total cost of development (cross browser compatibility being the achilles heel for html), but that 5-20% of feature can end up taking 80% of the time when you hit one of those walls, because the libraries aren't built in a way to make some features possible. Another major issue for Flex until recently is the sheer size, 200KB--1.2MB for the adobe framework to load. Thankfully Adobe is trying to address some of these. To be fair developing RIA's is an order of magnitude more complex than page by page html applications, but on par with AJAX applications, and consulting agencies recognize that risk...and of course tend to charge as much as they can. I have gotten far better experiences out of using Flash and Flex than AJAX/HTML when projects are setup appropriately, but perhaps like you I am also keenly aware of what needs to be done, the limitations and am not looking to geek out on implementation, or charge as much as possible as I'm in house. Troy. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] what are we calling this inertia thing?
I think we are discussing two different things. Easing is the acceleration/deceleration applied to a transition of fixed duration/position. When applied to scrollbars this means that is may slowly accelerate and then slowly decelerate to the fixed scrolled to position, giving the illusion that it has mass, without the indeterminate behavior of a simulation. Momentum/interial on the other hand often occurs in the click, grab and 'throw' type scrolling, usually where the cursor looks like an open hand over any part of the page, this is a physics like simulation with mass and friction, and ends up however hard they user threw it, and may be scrolling in 2D. Incidentally part of the flash based fXperience library I've been working on, uses the momentum style behavior also applies to the transitions between up,over,down, selected states, animation in the state, and the build out and tear down states. I find the normal 'crisp' state, jarring visually. On Sat, 15 Mar 2008 04:41:12, pauric [EMAIL PROTECTED] wrote: Just to weigh in further against the use of 'inertia' to describe this interaction. The physics follow Newtons 2nd law, inertia being described in the first law Newton's 2nd law states; The rate of change of momentum of a body is proportional to the resultant force acting on the body and is in the same direction. I think Jack's 'momentum scrolling' label captures this well. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=27132 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design at Apple
I work in a small startup and have worked in agencies in the past. It strikes me how expensive and luxurious the process at Apple is. Typically the design teams I'm around are tasked with coordinating a dozen deliverables being yanked like a chewtoy from one to another, on short timelines, and startup budgets. We do great work, but it's far different process. Ironically for some of our projects it does take months, but this isn't the intention. Partly like a chemistry reaction, until design, marketing, legal, interactives, IT biz dev all have reacted and settled down to a common vision, it takes 7-20 passes through the design cycle. Since creative is only a fraction of the whole, they can design in a vacuum...so the design could be perfect..perfectly unusable.More frequently people agree and the business changes, so following Apples approach we might not get anything out the door, I suspect that Apple isn't as volatile as this. Pixel perfect is challenging, things, as Illustrator to Flash/HTML or C++ isn't a clean fit, things are always lost in the translation, so illustrator designers have to be familiar with Flash/HTML or C++ limitation, and vice versa. Typography + kerning can also be hard to pin down. On Thu, 13 Mar 2008 05:06:16, David Malouf [EMAIL PROTECTED] wrote: Myabe, I'm just running on endorphines and feelin' GREAT, but in my pretty long career THIS has NEVER happened. Innie, outtie, independent or otherwise. Not any single piece, but the total vision. 10 comps Full pixel perfect 2 meetings PER WEEK (1 pie in sky; 1 planning for the real world) Sure, I do reviews with developers, but not nearly this closely (heck my developers haven't been in the same state (often the same timezone or continent) as me in the last 7 years. On the same note, Scott Berkum's recent piece on Google's 20% was also very enlightening. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26995 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] argument for designing 1024px wide
Had the same issue at my client. What we settled on was a 1280 design, but all the core message/buttons had to be mostly visible inside the ~1000x730 that's left after browser and XP chrome and scrollbars. We use liquid layout for the verticle when text is long to avoid keyhole/scrolling, but keep it fixed width and just center so the designers can wrap their heads around it. As others have said, In general just because one has a huge screen size, does not mean that it's available, or that every pixel should be packed with information, it's still a matter of focusing the users attention at the right time on the right 'where can I go from here', and here 'white space' can help with this. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] prototypes are software and belong to engineers?
I use interactive wireframes with varying fidelity, scaled to prototypes. but always find that having a full sitemap/storyboard/flow is indepensible as often getting buy in on changes is connecting the dots between two different parts, requires the static pages serve as the dots and the user's actions as the lines. states) could have been handled by the documentation, Alas, documention is only as good as it is understoood and followed. While it's great for the person writing it, for developers it's often skimmed in a hurry and then if it's iterative doc with many changes, unless the changes are broadcast (like source code/wikipedia) further iterations. Showing people, integrating it with user stories to get emotional traction as you suggest have historically been far more impact for to dev teams. The narrative also serves as a mnemonic, rather than some blurb in the documentation. So what might help? *Animation.* Even having the mouse drag across the screen between state 1 2 (pre/post click) embues a feeling of liveness. Amen. Especiallly in dragging, this is one of the reasons I prefer Flash to Fireworks as emulating the mouse and any moving graphics and transitions can be done easily, either by hand or by script. Flash sucks because it involves manual labor of importing each frame, and then if you edit your masters you have to redo everything. If you know flash you will start quickly creating movieclips so you're not working with raw assets on the timeline and thus can resuse assets on many screens (thus changes to one propogate). Many high fidelity prototoypes and apps I use only have a single frame, and either turn on/off various screens in the stack, or attach them dynamically to the stage. Troy. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Body, Error and Information Text Treatment
Curious if anybody has any good examples of I've been pushing for text color to be consistent to denote 1) body text, 2) information 3) errors. As we aren't using modals for number 2 and 3, and have opted to keep the same font. An example application is email submission. So body text might be 1) Email: [Please enter your email ] [Submit] then 2) Email: [Please enter your email ] [Submit] Oops...invalid email 3) Email: [Please enter your email ] [Submit] Submitting 4) Thank you By making 2 and 3 the same, it seems easy to miss the messages. Relatedly, when people here are doing email submission forms do you favor a single submit have to refresh the page, or a form which allows multiple people to register from it. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Thoughts on Alan Cooper's Keynote
But being first to the marketplace, means you designed your product without the benefit of examining, critiquing and learning from existing products and the reactions of users to them Not completely, Even in the most bleeding edge, there are very few designs that aren't built out of simpler existing interaction parts/patterns (I call flows, as it's like a workflow but also implies the flow state in the user when carried out effectively). iXD is particularly challenging as it's success isn't as quantifiable as other fields. Good design just 'feel's right, and in the flow state people aren't paying attention and therefore can't describe it. I work in a company know where people desire it's end goals, but don't know the first thing about what it is that I'm doing or is called, . Especially in cross media, going from one site, to another, to a download to an install, to a first run etc. They actually think creative/graphical design + marketing driven, instead of user flows. After spending about 10 years designing applications I've come to the conclusion that most pipelines are setup completely wrong. In creative agencies they have graphic design be the primary. In tech companies the tech's become the lead, in business lead it's about feature competitiveness. Which leads to either super rich designs that are beautiful to look at but typically keyholed with a completely unuseable scrollbar, or a super complicated product that makes perfect sense to the designer..but doesn't reflect any customer. Or features for the sake of competitive comparions rather than what features people may actually the market's need...while I know Photoshop+Word, honestly I find paint and notepad more useful on a normal basis. Just as it's silly to organize a banquet until one know how many people are coming, it's silly to design graphics prior to getting wireframes solid, and that can't happen without understanding the interactives (that which is hidden in time and doesn't far well on paper), and the dimensionality of the underlying data (requiring IA...another field that most companies don't know they need on projects). *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Wii Would Like to Play... Minority Report
I'm porting some of the logic to use by flash using the wiiflash libary if anybody is interested. Ping me *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Myers Briggs, DISC, Personality of UX Folk
We agree about the dangers of self-assessment, but having others measure is just as prone to making other mistakes, in particular the context of testing may/or may not translate into other contexts (work, love, play, family). Having developed personalty tests, I don't think that any 4 letter metrics, is sufficiently detailed to describe anything but gross behavior, but it's still quite powerful for 70% accurate. To use MBTI to determine an individual%u2019s suitability for a job or ability to perform is absolutely unacceptable, While I agree it cannot be used solely, in conjunction with IQ, EQ + SocialQ it can be used to determine how long a person will be happy in any given position for a long duration. Of course if that's long enough ...then you're right anything goes. There is a good deal of research indicating the attraction of types to careers. nor does it predict behavior. This doesn't match my experience, else people wouldn't be using it to 'please understand me' ;). While this may not generalize to all types, most of my friends are predominately *NT*'s and despite coming from all over the place, show remarkably similar approaches to handling problems, communicating and worldviews, that are distinctly different from non NT's. *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Criteria?
Qualifications are IMO optional, it depends on where you get mentored 1) teachers/bosses 2) books 3) hacking. Passion combined with aptitude will allow greatness grow, especially those diamonds that form in the pressure of deliverables... be it self-imposed or externally. Since when do designers do what John Q says. We are strategic problem solvers who look for the latent problems that John Q can't articulate. Amen brotha! Relatedly, 1) Often users being heads down will be 'in the box' behaviorally trained to stay in that box, are unable to even know what solutions are possible. Outside the box, we are free to see how a given medium can minimize a particular workflow for a particular, and in particular with workflows measuring the benefits to such changes differentiates it from purely subjective design. Schooling and corporate culture can produce a similar behavior conditioning, which is why cross-disciplines teams tend to produce innovation. 2) in interaction design and experience design, great products often boil down to flow states, which by definition are getting people to move through the system fluidly without paying much attention to the details, so ask end user to say why they like an ipod better than some other mp3 player and they can't really enumerate, it's just makes them happy. The downside to this for us, is that XD+IA are illusive. It's that savory flavor, most can't really describe, so either don't allocate resources for the recipie or spend volumes of hours trying to recreate it. *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Myers Briggs, DISC, Personality of UX Folk
RE: Extraverted and Introverted. I feel these are badly defined terms, social introversion/extroversion, introverted/extroverted thinking and problem solving, and introspection and empathy of others are very different, and very context dependent. RE: MBTI Trying to capture the vast world of human behaviors into 16 boxes is at best a gross approximation. But if you're talking to a person, and need to approximately describe them it has utility...at least more predictive utility than astrological signs. Troy (INTX btw) *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Differnce between user interface and interactiondesign?
To be contrarian, I routinely work with UI designers who take wireframes (from an IA/IxD) and convert them to high fidelity comps (primarily in photoshop but sometimes in illustrator). They are thinking I need: 1) the whole page layout to be properly blocked and centered 2) whole ui to be consistent in feel, Rounded edges vrs square edges, particular fonts. Colors in the ui need to compliment or contrast sufficently with the the main video/game/etc. 3) themed inline with BrandX, BrandY, etc. They are so immersed in the page by page metaphor,they often miss any interactivity at all, be it modal, or tabs, or preloading. Almost 100% of the time don't think about hover or disabled states...I frequently have to hound them to put them in. So in that sense they are a truly UI designer. Troy On Jan 26, 2008 8:56 AM, Jared M. Spool [EMAIL PROTECTED] wrote: On Jan 25, 2008, at 5:02 PM, dave malouf wrote: the UI Designer, says, the button is left aligned, bevelled, has this rollover, and that action state, and this disabled state. The IxDer says how did the user even get to the page with the button, why is the button necessary and what comes after the button is pressed. For real? Why must there be a difference? Isn't this just a Yam/Sweet Potato thing? Jared Jared M. Spool User Interface Engineering 510 Turnpike St., Suite 102, North Andover, MA 01845 e: [EMAIL PROTECTED] p: +1 978 327 5561 http://uie.com Blog: http://uie.com/brainsparks *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Desktop GUI prototyping tools...
I recommend Flash or Fireworks for most mockup and prototypes. They can be converted from paper scans, whiteboard sessions or 'high fidelity' comps from a designer than iterated out as necessary to mockups. I use a statemachine library and collection of state patterns to help 'assemble' rather than build common ui 'flows' such as registration, asynchronous behavior (loading), interacting with media players. Using Adobe AIR (damn mac for copying!) allows you to extend the results to drag and drop, working with the filesystem. *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Why do crappy interfaces sell?
1) simplicity sells, a ui that is crappier functionally, but looks 'easy' is likely to sell better than a more powerful complicated ui. 2) and most people are essentially color blind when it comes to design. 3) users have no preconceived notion/expectation like you. If it works it's good enough...often a user coverage of features will only be 10-30% of the total functionality in a product (same goes for the percent of books people read). Relatedly they don't do side by side comparisons so they rarely have a frame of reference to compare. You see this in hardware sales, yes a 52 TV side by side may be noticiably different, but back at home ...anything is better than the 20 with rabbit ears. *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help