Re: [IxDA Discuss] Social app popularity begins to decline

2008-02-01 Thread Gloria Petron
Wasn't there also an article awhile back about Second Life, in which some
people became so wrapped up with their alter-identities that their real-life
marriages hit the skids? In that case, perhaps it's possible technology was
simply the catalyst that exposed the true nature of a relationship that was
doomed to begin with.

I'm also thinking it's paradoxical that the more plugged in I get, the
more of a hermit I physically become. I hardly even answer the phone
anymore, and often I'll call someone hoping to get their answering machine.
How's that for branching out into the world?

There's an interesting book called *Snow
Crash*http://www.amazon.com/Snow-Crash-Bantam-Spectra-Book/dp/0553380958/ref=pd_bbs_sr_1?ie=UTF8s=booksqid=1201844506sr=8-1by
Neal Stephenson, which describes a world where the inhabitants spend
half
their time in the physical world, and the other half goggled in to a
virtual one. It was a mix of social networks, Second Life, and take-out
pizza.

In that story, however, the goggle world didn't fizzle out but instead
became something far more scary.

(Hey, did ya notice that? At first glance, it looks like I wrote google
world. Hmmm. I wonder what that means.)

-G
http://glpetron.typepad.com/plastic_fantastic/

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


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Re: [IxDA Discuss] Social app popularity begins to decline

2008-02-01 Thread Jeff Axup
It is fair to point out the deficiencies or differences between various
online formats and F2F meetings. However, let me point out that a social
network says nothing about the technology or methods being used to support
communication or relationships within it. Here's a few examples of 'social
networks'.


   - A group of friends talking in a bar in 100 AD Rome talking about
   people met while traveling on horseback to trade with other cities
   - A military commander in medieval Europe communicating by carrier
   pigeon to his troops
   - A new American immigrant in 1800 receiving mail via ship from
   relatives in Europe
   - A government employee on the US frontier communicating with the home
   office in New York via telegraph messages.
   - A group of 1950s housewives chatting on the phone during the day
   while they are at home working
   - A modern day businessperson going to a professional group to meet
   with business contacts who they wouldn't want to spend time with on a
   personal basis
   - An engineer working with a remote team in India via a phone
   connection
   - A shy teen using SMS to flirt with a girl from school who he
   otherwise wouldn't feel comfortable around
   - An astronaut on a space station placing a video call to talk with
   their new baby for the first time.

Who is to say which of these is a real social interaction? Who is to say
which of them is most useful or highest quality? They all connect people in
networks, and different methods of connecting have different advantages and
disadvantages. I think we are focusing a bit too much on the negative side
of a very new medium (web-based-social-networking-services) without placing
them in the context of many other forms of socialization which we use for
different purposes and get variable results with.

Cheers,
Jeff

On Thu, 31 Jan 2008 12:10:35, Jeff Seager [EMAIL PROTECTED] wrote:

 Jeff Axup said (with what I perceived as a touch of irony, and I think
 not too seriously): I really like this quote - 'people are, just,
 well, bored of social networks.' As if humanity will ever be bored
 of social networks, considering that we have been happily using them
 for thousands of years.

 Not like this. To compare this technological simulation to a true
 social network is to say you've been skydiving because you watched a
 video that was taped from the point of view of the guy who actually
 did it. It has some value if viewed with sufficient empathy (we
 supply that ourselves), but lacks the validation needed for a genuine
 experience of society.

 What do Facebook, MySpace, et al *not* have that traditional social
 networking has? Things like body language, eye contact, genuine
 social context, validation that you are in fact talking to another
 16-year-old like yourself ... In short, they lack the element of
 trust -- in part because participants have whatever degree of
 anonymity they choose to have.

 Whatever other metrics are applied to assess the decline of online
 social networks, I think this lack of trust will be the bottom line.
 We'll have heard one too many stories about people who pretended to
 be something they aren't, and others getting hurt in some way
 because of it.

 I do think that online social networks can be a valuable way to
 reinforce existing social interactions, but it seems unlikely to me
 that they could ever stand alone. Nor should they. I can't imagine
 calling any group a society when all their interactions are
 superficial and transient. Anything that evaporates in a power outage
 is not a society.

 Thank you, Murli and everyone, for some very thought-provoking ideas.
 I'm enjoying your comments very much, in spite of my uncertainty
 about your existence in real time and space.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=25387


 
 *Come to IxDA Interaction08 | Savannah*
 February 8-10, 2008 in Savannah, GA, USA
 Register today: http://interaction08.ixda.org/

 
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 To post to this list ... [EMAIL PROTECTED]
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-- 
Thanks,
Jeff

Jeff Axup, Ph.D.
Principal Consultant, Mobile Community Design Consulting, San Diego

Research:Mobile Group Research Methods, Social Networks, Group Usability
E-mail:axup at userdesign.com
Blog:   http://mobilecommunitydesign.com
Moblog:   http://memeaddict.blogspot.com

Designers mine the raw bits of tomorrow. They shape them for the present
day. - Bruce Sterling

Re: [IxDA Discuss] Social app popularity begins to decline

2008-02-01 Thread Christine Boese
Terrific point Jeff, and great choices of examples. Might be good to trot
out McLuhan and sense ratios, when thinking about your examples below as
well.

And, not to put a damper on the discussion or anything, but just to note,
since the mid-1990s, CMC researchers have delved quite deeply into most of
the quality of community relationships online, the strength of weak ties
and a whole host of socio-cultural issues these things raised, including the
issue of how to define a real community, if one can. I have a full review
of this literature in one of the more boring sections of my dissertation (
www.nutball.com/dissertation), but a livelier account of the issues raised
can be found in Stephen Doheny-Farina's book, The Wired Neighborhood (1998).

http://www.amazon.com/Wired-Neighborhood-Stephen-Doheny-Farina/dp/0300074344/ref=sr_1_1?ie=UTF8s=booksqid=1201888662sr=1-1

I'm sure academic HCI researchers at least are busily applying all that
previous research to social networks and FOAF, rather than inventing the
wheel from scratch.

Chris

On Feb 1, 2008 12:13 PM, Jeff Axup [EMAIL PROTECTED] wrote:

 It is fair to point out the deficiencies or differences between various
 online formats and F2F meetings. However, let me point out that a social
 network says nothing about the technology or methods being used to support
 communication or relationships within it. Here's a few examples of 'social
 networks'.


   - A group of friends talking in a bar in 100 AD Rome talking about
   people met while traveling on horseback to trade with other cities
   - A military commander in medieval Europe communicating by carrier
   pigeon to his troops
   - A new American immigrant in 1800 receiving mail via ship from
   relatives in Europe
   - A government employee on the US frontier communicating with the home
   office in New York via telegraph messages.
   - A group of 1950s housewives chatting on the phone during the day
   while they are at home working
   - A modern day businessperson going to a professional group to meet
   with business contacts who they wouldn't want to spend time with on a
   personal basis
   - An engineer working with a remote team in India via a phone
   connection
   - A shy teen using SMS to flirt with a girl from school who he
   otherwise wouldn't feel comfortable around
   - An astronaut on a space station placing a video call to talk with
   their new baby for the first time.

 Who is to say which of these is a real social interaction? Who is to say
 which of them is most useful or highest quality? They all connect people
 in
 networks, and different methods of connecting have different advantages
 and
 disadvantages. I think we are focusing a bit too much on the negative side
 of a very new medium (web-based-social-networking-services) without
 placing
 them in the context of many other forms of socialization which we use for
 different purposes and get variable results with.

 Cheers,
 Jeff

 On Thu, 31 Jan 2008 12:10:35, Jeff Seager [EMAIL PROTECTED] wrote:

  Jeff Axup said (with what I perceived as a touch of irony, and I think
  not too seriously): I really like this quote - 'people are, just,
  well, bored of social networks.' As if humanity will ever be bored
  of social networks, considering that we have been happily using them
  for thousands of years.
 
  Not like this. To compare this technological simulation to a true
  social network is to say you've been skydiving because you watched a
  video that was taped from the point of view of the guy who actually
  did it. It has some value if viewed with sufficient empathy (we
  supply that ourselves), but lacks the validation needed for a genuine
  experience of society.
 
  What do Facebook, MySpace, et al *not* have that traditional social
  networking has? Things like body language, eye contact, genuine
  social context, validation that you are in fact talking to another
  16-year-old like yourself ... In short, they lack the element of
  trust -- in part because participants have whatever degree of
  anonymity they choose to have.
 
  Whatever other metrics are applied to assess the decline of online
  social networks, I think this lack of trust will be the bottom line.
  We'll have heard one too many stories about people who pretended to
  be something they aren't, and others getting hurt in some way
  because of it.
 
  I do think that online social networks can be a valuable way to
  reinforce existing social interactions, but it seems unlikely to me
  that they could ever stand alone. Nor should they. I can't imagine
  calling any group a society when all their interactions are
  superficial and transient. Anything that evaporates in a power outage
  is not a society.
 
  Thank you, Murli and everyone, for some very thought-provoking ideas.
  I'm enjoying your comments very much, in spite of my uncertainty
  about your existence in real time and space.
 
 
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 

Re: [IxDA Discuss] Social app popularity begins to decline

2008-02-01 Thread Chauncey Wilson
We all operate with theories about social interaction in our
face-to-face world that could easily migrate to the design of
products.  Views about trust and use of photos and the degree of
self-revelation and other social issues that are reflected in the
design of social apps can come from one's own naive (as opposed to
learned in college) social psych theories. So whether research was
involved or not, products reflect personal  theories that may or may
not mesh with research. It is quite possible that some of the theories
about self-revelation for example -- how much you reveal to others at
different stages of a relationship -- have changed for recent
generations.  It seems as though students in grad schools share a lot
more than students did the 1970s.  Some students tell me that they
share grades on assignments - when I went to grad school in the 1970s,
I can't remember anyone telling someone else what his/her grades were.

Chauncey


2008/1/31 Murli Nagasundaram [EMAIL PROTECTED]:
 Social apps are far more complex than single-user apps.  I wonder to what
 extent a lack of social psych research input into the design of these apps
 -- the most popular ones having been designed by college undergrads -- is
 causing their popularity to plateau?  To me, this suggests a discontinuity
 similar to the one that occurred when command line interfaces were displaced
 by GUIs. Every GUI out there can trace its origins to the the
 multi-disclipinary, thoroughly grounded research conducted at Xerox PARC.  I
 think it's possible to go only so far by the seat of one's pants.  Without
 GUIs or at least the bastardized compromises that were delivered on the DOS
 platform in the mid-1980's, PC use would have plateaued in much the way the
 social apps are slowing down now.

 The next phase of Social App development might require Sproull, Kiesler,
 Turoff, Hiltz and others to re-emerge from the shadows. -murli

 http://www.theregister.co.uk/2008/01/31/myspace_fb_comscore_drop/

 'Facebook fatigue' kicks in as people tire of social networksSeven Two year
 itch pokeBy Chris
 Williamshttp://forms.theregister.co.uk/mail_author/?story_url=/2008/01/31/myspace_fb_comscore_drop/
 →
 More by this authorhttp://search.theregister.co.uk/?author=Chris%20Williams
 Published Thursday 31st January 2008 15:19 GMT
 Find out how your peers are dealing with
 Virtualizationhttp://whitepapers.theregister.co.uk/paper/view/341/reg2?td=toptextlink

 *Shhh!* Can you hear a hiss? That's the sound of naughty facts deflating the
 social networking balloon a tad.

 Whisper it, but numbers from web analytics outfit comScore have confirmed
 what the chatter in bars and cafes has been saying for months - people are,
 just, well, *bored* of social networks.

 The average length of time users spend on all of the top three sites is on
 the slide. Bebo, MySpace and Facebook all took double-digit percentage hits
 in the last months of 2007. December could perhaps be forgiven as a seasonal
 blip when people see their real friends and family, but the trend was
 already south.

 The story year-on-year is even uglier for social networking advocates. Bebo
 and MySpace were both well down on the same period in 2006 - Murdoch's site
 by 24 per cent. Facebook meanwhile chalked up a rise, although way off its
 mid-2007 hype peak when you couldn't move for zeitgeist-chasing where's the
 Facebook angle? stories in the press and on TV.

 You can survey the full numerical horror for youself
 herehttp://creativecapital.wordpress.com/2008/01/29/its-official-us-social-networking-sites-see-slow-down/at
 Creative
 Capital.

 That user engagement is dropping off (page impression growth is merely
 slowing) should be of particular concern for the sales people struggling to
 turn these free services into profit-making businesses. In the age of tabbed
 browsing, how long people stick around is particularly key for interactive
 sites, where people aren't attracted by useful information, but by
 time-wasting opportunities.

 And as we've noted here before, if the cash isn't raining down on you you
 need a phenomenal growth line to sell credulous reporters and investors.
 Expansion into non-English speaking countries is viewed as such a panacea
 for the increasingly obvious slowdown US social networks are suffering (see
 Facebook's trawl for translation
 bitcheshttp://www.theregister.co.uk/2008/01/24/fb_translation/
 ).

 The fact is that web users people are just as fickle in Leipzig as they are
 in London, and it seems to us that a delayed Friends Reunited (remember
 that?) effect is kicking in.

 When Friends Reunited enjoyed its phenomenal growth period people would
 join, log in maybe a dozen times, catch up with those class mates they
 wanted to, then forget about it.

 On Facebook behaviour seems much the same; join, accumulate dozens of
 semi-friends, spy on a few exes for a bit, play some Scrabulous, get bored,
 then get on with your life, occasionally dropping in to respond to 

[IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread Murli Nagasundaram
Social apps are far more complex than single-user apps.  I wonder to what
extent a lack of social psych research input into the design of these apps
-- the most popular ones having been designed by college undergrads -- is
causing their popularity to plateau?  To me, this suggests a discontinuity
similar to the one that occurred when command line interfaces were displaced
by GUIs. Every GUI out there can trace its origins to the the
multi-disclipinary, thoroughly grounded research conducted at Xerox PARC.  I
think it's possible to go only so far by the seat of one's pants.  Without
GUIs or at least the bastardized compromises that were delivered on the DOS
platform in the mid-1980's, PC use would have plateaued in much the way the
social apps are slowing down now.

The next phase of Social App development might require Sproull, Kiesler,
Turoff, Hiltz and others to re-emerge from the shadows. -murli

http://www.theregister.co.uk/2008/01/31/myspace_fb_comscore_drop/

'Facebook fatigue' kicks in as people tire of social networksSeven Two year
itch pokeBy Chris
Williamshttp://forms.theregister.co.uk/mail_author/?story_url=/2008/01/31/myspace_fb_comscore_drop/
→
More by this authorhttp://search.theregister.co.uk/?author=Chris%20Williams
Published Thursday 31st January 2008 15:19 GMT
Find out how your peers are dealing with
Virtualizationhttp://whitepapers.theregister.co.uk/paper/view/341/reg2?td=toptextlink

*Shhh!* Can you hear a hiss? That's the sound of naughty facts deflating the
social networking balloon a tad.

Whisper it, but numbers from web analytics outfit comScore have confirmed
what the chatter in bars and cafes has been saying for months - people are,
just, well, *bored* of social networks.

The average length of time users spend on all of the top three sites is on
the slide. Bebo, MySpace and Facebook all took double-digit percentage hits
in the last months of 2007. December could perhaps be forgiven as a seasonal
blip when people see their real friends and family, but the trend was
already south.

The story year-on-year is even uglier for social networking advocates. Bebo
and MySpace were both well down on the same period in 2006 - Murdoch's site
by 24 per cent. Facebook meanwhile chalked up a rise, although way off its
mid-2007 hype peak when you couldn't move for zeitgeist-chasing where's the
Facebook angle? stories in the press and on TV.

You can survey the full numerical horror for youself
herehttp://creativecapital.wordpress.com/2008/01/29/its-official-us-social-networking-sites-see-slow-down/at
Creative
Capital.

That user engagement is dropping off (page impression growth is merely
slowing) should be of particular concern for the sales people struggling to
turn these free services into profit-making businesses. In the age of tabbed
browsing, how long people stick around is particularly key for interactive
sites, where people aren't attracted by useful information, but by
time-wasting opportunities.

And as we've noted here before, if the cash isn't raining down on you you
need a phenomenal growth line to sell credulous reporters and investors.
Expansion into non-English speaking countries is viewed as such a panacea
for the increasingly obvious slowdown US social networks are suffering (see
Facebook's trawl for translation
bitcheshttp://www.theregister.co.uk/2008/01/24/fb_translation/
).

The fact is that web users people are just as fickle in Leipzig as they are
in London, and it seems to us that a delayed Friends Reunited (remember
that?) effect is kicking in.

When Friends Reunited enjoyed its phenomenal growth period people would
join, log in maybe a dozen times, catch up with those class mates they
wanted to, then forget about it.

On Facebook behaviour seems much the same; join, accumulate dozens of
semi-friends, spy on a few exes for a bit, play some Scrabulous, get bored,
then get on with your life, occasionally dropping in to respond to a message
or see some photos that have been posted.

Similarly, once the novelty of MySpace wears off, most people only stop by
to check out bands or watch videos.

They've basically developed a way to add a penny-scraping coda to the
Friends Reunited pattern, thanks to diversions that have been enabled by
broadband. The biggest difference is that Friends Reunited made easy profit
because it didn't give all its features away to users for free.

In the meantime, expect spinners to work on massaging the comScore figures,
and happy-clappy bloggers to leap to social networking's defence by claiming
the falls are sign of the market maturing, and of fierce competition. They
could be right, but it still means that the individual business are not the
goldmine their greedy backers slavered over.

Despite his endearing deployment of rubber sandals in public, Mark
Zuckerberg is yet to convince marketeers - the only people who are ever
going to pay him for access to Facebook - that the popularity of his site
heralds the next 100 years of media.

And the 

Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread W Evans
I agree with you to the extent that most (All?) social networking sites are
designed without the aid/help/input from social psychologists.. I only got
interested in the social psych/cog psych of SNAs after I started designing
an SNA.

But first a comment - I know of only one SNA that was designed by college
students - Facebook. And it is all about socializing and entertainment.
People can connect - but other than twittering - their is no formalized
publishing or blogging. There is no incentive system built in. Connections
on Facebook and many other SNAs mean absolutely nothing. It offers no other
value to the user. The other thing is that there may be a saturation point
for some SNAs - a poiunt at which every person inclined to join an SNA has
already done so. I know for a fact that Gather.com continues to gather
momentum as an SNA since we launched it in August '05 - but it's value
proposition and market positioning could not be more different from the
likes of Facebook, which might account for it's continued growth. On Gather,
at least - connections have meaning - you need to cultivate relationships
through commenting, messaging, author-author collaboration. There are
incentives built in to encourage people to connect, comment, publish - as
well as contests for writers.

That said - I agree that SNAs - to continue to grow - better grasp an
understanding of basic socpsych if they wish to grow the networks and
increased their value to users.

-W



2008/1/31 Murli Nagasundaram [EMAIL PROTECTED]:

 Social apps are far more complex than single-user apps.  I wonder to what
 extent a lack of social psych research input into the design of these apps
 -- the most popular ones having been designed by college undergrads -- is
 causing their popularity to plateau?  To me, this suggests a discontinuity
 similar to the one that occurred when command line interfaces were
 displaced
 by GUIs. Every GUI out there can trace its origins to the the
 multi-disclipinary, thoroughly grounded research conducted at Xerox PARC.
  I
 think it's possible to go only so far by the seat of one's pants.  Without
 GUIs or at least the bastardized compromises that were delivered on the
 DOS
 platform in the mid-1980's, PC use would have plateaued in much the way
 the
 social apps are slowing down now.

 The next phase of Social App development might require Sproull, Kiesler,
 Turoff, Hiltz and others to re-emerge from the shadows. -murli

 http://www.theregister.co.uk/2008/01/31/myspace_fb_comscore_drop/

 'Facebook fatigue' kicks in as people tire of social networksSeven Two
 year
 itch pokeBy Chris
 Williams
 http://forms.theregister.co.uk/mail_author/?story_url=/2008/01/31/myspace_fb_comscore_drop/
 
 →
 More by this author
 http://search.theregister.co.uk/?author=Chris%20Williams
 Published Thursday 31st January 2008 15:19 GMT
 Find out how your peers are dealing with
 Virtualization
 http://whitepapers.theregister.co.uk/paper/view/341/reg2?td=toptextlink

 *Shhh!* Can you hear a hiss? That's the sound of naughty facts deflating
 the
 social networking balloon a tad.

 Whisper it, but numbers from web analytics outfit comScore have confirmed
 what the chatter in bars and cafes has been saying for months - people
 are,
 just, well, *bored* of social networks.

 The average length of time users spend on all of the top three sites is on
 the slide. Bebo, MySpace and Facebook all took double-digit percentage
 hits
 in the last months of 2007. December could perhaps be forgiven as a
 seasonal
 blip when people see their real friends and family, but the trend was
 already south.

 The story year-on-year is even uglier for social networking advocates.
 Bebo
 and MySpace were both well down on the same period in 2006 - Murdoch's
 site
 by 24 per cent. Facebook meanwhile chalked up a rise, although way off its
 mid-2007 hype peak when you couldn't move for zeitgeist-chasing where's
 the
 Facebook angle? stories in the press and on TV.

 You can survey the full numerical horror for youself
 here
 http://creativecapital.wordpress.com/2008/01/29/its-official-us-social-networking-sites-see-slow-down/
 at
 Creative
 Capital.

 That user engagement is dropping off (page impression growth is merely
 slowing) should be of particular concern for the sales people struggling
 to
 turn these free services into profit-making businesses. In the age of
 tabbed
 browsing, how long people stick around is particularly key for
 interactive
 sites, where people aren't attracted by useful information, but by
 time-wasting opportunities.

 And as we've noted here before, if the cash isn't raining down on you you
 need a phenomenal growth line to sell credulous reporters and investors.
 Expansion into non-English speaking countries is viewed as such a panacea
 for the increasingly obvious slowdown US social networks are suffering
 (see
 Facebook's trawl for translation
 bitcheshttp://www.theregister.co.uk/2008/01/24/fb_translation/
 ).

 The fact is that web 

Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread Jeff Axup
I really like this quote -  people are, just, well, *bored* of social
networks.  As if humanity will *ever* be bored of social networks,
considering that we have been happily using them for thousands of years.

It certainly wouldn't be surprising that there would be an upper bound on
how much socialization an individual can maintain, and that the need for
different types of socialization change throughout the phases of one's life.
My guess is that the SNAs that offer more mature services such as finding
employment may appeal to a larger audience and see longer-term usage, while
those focusing on posting college party photos probably only appeal for a
shorter period and see a high-turnover in their user base. I would also
expect that there are high-value niche opportunities for SNAs that haven't
properly been explored yet.

-Jeff


Jeff Axup, Ph.D.
Principal Consultant, Mobile Community Design Consulting, San Diego

Research:Mobile Group Research Methods, Social Networks, Group Usability
E-mail:axup at userdesign.com
Blog:   http://mobilecommunitydesign.com
Moblog:   http://memeaddict.blogspot.com

Designers mine the raw bits of tomorrow. They shape them for the present
day. - Bruce Sterling


2008/1/31 Murli Nagasundaram [EMAIL PROTECTED]:

 Social apps are far more complex than single-user apps.  I wonder to what
 extent a lack of social psych research input into the design of these apps
 -- the most popular ones having been designed by college undergrads -- is
 causing their popularity to plateau?  To me, this suggests a discontinuity
 similar to the one that occurred when command line interfaces were
 displaced
 by GUIs. Every GUI out there can trace its origins to the the
 multi-disclipinary, thoroughly grounded research conducted at Xerox PARC.
  I
 think it's possible to go only so far by the seat of one's pants.  Without
 GUIs or at least the bastardized compromises that were delivered on the
 DOS
 platform in the mid-1980's, PC use would have plateaued in much the way
 the
 social apps are slowing down now.

 The next phase of Social App development might require Sproull, Kiesler,
 Turoff, Hiltz and others to re-emerge from the shadows. -murli

 http://www.theregister.co.uk/2008/01/31/myspace_fb_comscore_drop/

 'Facebook fatigue' kicks in as people tire of social networksSeven Two
 year
 itch pokeBy Chris
 Williams
 http://forms.theregister.co.uk/mail_author/?story_url=/2008/01/31/myspace_fb_comscore_drop/
 
 →
 More by this author
 http://search.theregister.co.uk/?author=Chris%20Williams
 Published Thursday 31st January 2008 15:19 GMT
 Find out how your peers are dealing with
 Virtualization
 http://whitepapers.theregister.co.uk/paper/view/341/reg2?td=toptextlink

 *Shhh!* Can you hear a hiss? That's the sound of naughty facts deflating
 the
 social networking balloon a tad.

 Whisper it, but numbers from web analytics outfit comScore have confirmed
 what the chatter in bars and cafes has been saying for months - people
 are,
 just, well, *bored* of social networks.

 The average length of time users spend on all of the top three sites is on
 the slide. Bebo, MySpace and Facebook all took double-digit percentage
 hits
 in the last months of 2007. December could perhaps be forgiven as a
 seasonal
 blip when people see their real friends and family, but the trend was
 already south.

 The story year-on-year is even uglier for social networking advocates.
 Bebo
 and MySpace were both well down on the same period in 2006 - Murdoch's
 site
 by 24 per cent. Facebook meanwhile chalked up a rise, although way off its
 mid-2007 hype peak when you couldn't move for zeitgeist-chasing where's
 the
 Facebook angle? stories in the press and on TV.

 You can survey the full numerical horror for youself
 here
 http://creativecapital.wordpress.com/2008/01/29/its-official-us-social-networking-sites-see-slow-down/
 at
 Creative
 Capital.

 That user engagement is dropping off (page impression growth is merely
 slowing) should be of particular concern for the sales people struggling
 to
 turn these free services into profit-making businesses. In the age of
 tabbed
 browsing, how long people stick around is particularly key for
 interactive
 sites, where people aren't attracted by useful information, but by
 time-wasting opportunities.

 And as we've noted here before, if the cash isn't raining down on you you
 need a phenomenal growth line to sell credulous reporters and investors.
 Expansion into non-English speaking countries is viewed as such a panacea
 for the increasingly obvious slowdown US social networks are suffering
 (see
 Facebook's trawl for translation
 bitcheshttp://www.theregister.co.uk/2008/01/24/fb_translation/
 ).

 The fact is that web users people are just as fickle in Leipzig as they
 are
 in London, and it seems 

Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread Christine Boese
I dunno. It appears to me that the biggest sector for manufactured outrage
over social media numbers going up or down comes from VC or others (tech
media) with such a vested interest in people slathering all over something
with mass media-scale obsession numbers that they appear to lose all
perspective. No massive numbers, and VC are bored, perhaps because they are
offended when people don't behave like utter sheep and move around en masse
when their buttons are pushed.

Thank god for interactivity, heterogeneity, long tails, diversity, and other
things that vex these people so horribly.

Anybody who participates in social media, and has over long periods of time
(The Well? Remember listservs? Usenet?) understands very well that there are
lifecyles for all gathering places. When was the last time you wept over a
dead shopping mall with grass growing in the cracks in the parking lot? How
long can an active church go on without some doctrine dispute that leads a
chunk of the parishoners to split off into a rival congregation?

I suspect that the people with the deep pockets are primarily gold
prospectors, looking to mine rich veins, and when they discover faster money
or better gushers (to mix the metaphors thoroughly), they will move on, and
the social networks will remain to give them the finger. Which type of folks
would you rather side with?

Social networks and the virtual landscapes they have authored preceded the
flow of money online, and they persisted through the last crash (imagine
that!), and they will persist again, regardless of how crowds migrate and
social groups change and morph, who splits off from which church, or which
discussion group has the greatest center of SOCIAL gravity (which bears
little correspondence to MONEY gravity).

Chris

2008/1/31 Jeff Axup [EMAIL PROTECTED]:

 I really like this quote -  people are, just, well, *bored* of social
 networks.  As if humanity will *ever* be bored of social networks,
 considering that we have been happily using them for thousands of years.

 It certainly wouldn't be surprising that there would be an upper bound on
 how much socialization an individual can maintain, and that the need for
 different types of socialization change throughout the phases of one's
 life.
 My guess is that the SNAs that offer more mature services such as finding
 employment may appeal to a larger audience and see longer-term usage,
 while
 those focusing on posting college party photos probably only appeal for a
 shorter period and see a high-turnover in their user base. I would also
 expect that there are high-value niche opportunities for SNAs that haven't
 properly been explored yet.

 -Jeff


 
 Jeff Axup, Ph.D.
 Principal Consultant, Mobile Community Design Consulting, San Diego

 Research:Mobile Group Research Methods, Social Networks, Group
 Usability
 E-mail:axup at userdesign.com
 Blog:   http://mobilecommunitydesign.com
 Moblog:   http://memeaddict.blogspot.com

 Designers mine the raw bits of tomorrow. They shape them for the present
 day. - Bruce Sterling

 

 2008/1/31 Murli Nagasundaram [EMAIL PROTECTED]:

  Social apps are far more complex than single-user apps.  I wonder to
 what
  extent a lack of social psych research input into the design of these
 apps
  -- the most popular ones having been designed by college undergrads --
 is
  causing their popularity to plateau?  To me, this suggests a
 discontinuity
  similar to the one that occurred when command line interfaces were
  displaced
  by GUIs. Every GUI out there can trace its origins to the the
  multi-disclipinary, thoroughly grounded research conducted at Xerox
 PARC.
   I
  think it's possible to go only so far by the seat of one's pants.
  Without
  GUIs or at least the bastardized compromises that were delivered on the
  DOS
  platform in the mid-1980's, PC use would have plateaued in much the way
  the
  social apps are slowing down now.
 
  The next phase of Social App development might require Sproull, Kiesler,
  Turoff, Hiltz and others to re-emerge from the shadows. -murli
 
  http://www.theregister.co.uk/2008/01/31/myspace_fb_comscore_drop/
 
  'Facebook fatigue' kicks in as people tire of social networksSeven Two
  year
  itch pokeBy Chris
  Williams
 
 http://forms.theregister.co.uk/mail_author/?story_url=/2008/01/31/myspace_fb_comscore_drop/
  
  →
  More by this author
  http://search.theregister.co.uk/?author=Chris%20Williams
  Published Thursday 31st January 2008 15:19 GMT
  Find out how your peers are dealing with
  Virtualization
  http://whitepapers.theregister.co.uk/paper/view/341/reg2?td=toptextlink
 
  *Shhh!* Can you hear a hiss? That's the sound of naughty facts deflating
  the
  social networking balloon a tad.
 
  Whisper it, but numbers from web analytics outfit comScore have
 confirmed
 

Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread Todd Roberts
I wonder about the extent to which the major social network sites realize
they are in the entertainment business. As such, their stickiness is based
on novelty, and has an inherent ceiling effect since there is only so much
time to devote to entertainment. As the novelty wears off, and there is no
answer to the now what question, people will start spending their time
elsewhere.

It's interesting that the sites seem to have hitched their continued novelty
to the 3rd party app bandwagon. Contrast that with another major
entertainment platform - game consoles - where the platform providers are
also major contributors of novelty (i.e. new games) to help ensure that
people stick around.

There is also another alternative which Will pointed out - get out of the
entertainment business and provide a different kind of value. There is a lot
of power locked up in social networks, it's just not being captured right
now. Facebook at least seems to realize this and thus is moving in the
platform direction, it's just a matter of whether the platform is structured
in a way that allows for value extraction.

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Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread W Evans
Another anecdote (note- I no longer have stock in Gather) - Gather takes
it's advertising revenue and revenue from allowing companies to set up
groups around their products - and turns around and pays people for their
contributions to the SN - you earn points by connecting, publishing, and
commenting - which can be redeemed for gift cards to borders/home depot,
etc if you generate a min number of points/month - you can earn cash. My
mom (blogging about 3 hours a day), gets about $150-$250/month in gift
cards. So different SNAs need to really find out what value they are
offering to users/members. MySpace obviously allows you to stalk children,
Facebook allows you to watch your connections Twitter (and stalk your
ex-bf/gf), LinkedIn allows you to keep track of all your business
connections, but my real questions is for the 300+ other me-2 SNAs that
don't offer anything unique, or anything at all - and expect to generate
income from eyeballs and stickiness without offering a compelling reason to
be sticky


On Jan 31, 2008 11:52 AM, Todd Roberts [EMAIL PROTECTED] wrote:

 I wonder about the extent to which the major social network sites realize
 they are in the entertainment business. As such, their stickiness is based
 on novelty, and has an inherent ceiling effect since there is only so much
 time to devote to entertainment. As the novelty wears off, and there is no
 answer to the now what question, people will start spending their time
 elsewhere.

 It's interesting that the sites seem to have hitched their continued
 novelty
 to the 3rd party app bandwagon. Contrast that with another major
 entertainment platform - game consoles - where the platform providers are
 also major contributors of novelty (i.e. new games) to help ensure that
 people stick around.

 There is also another alternative which Will pointed out - get out of the
 entertainment business and provide a different kind of value. There is a
 lot
 of power locked up in social networks, it's just not being captured right
 now. Facebook at least seems to realize this and thus is moving in the
 platform direction, it's just a matter of whether the platform is
 structured
 in a way that allows for value extraction.
 
 *Come to IxDA Interaction08 | Savannah*
 February 8-10, 2008 in Savannah, GA, USA
 Register today: http://interaction08.ixda.org/

 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... [EMAIL PROTECTED]
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-- 
~ will

No matter how beautiful,
no matter how cool your interface,
it would be better if there were less of it.
Alan Cooper
-
Where you innovate, how you innovate,
and what you innovate are design problems
---
will evans
user experience architect
[EMAIL PROTECTED]
---

*Come to IxDA Interaction08 | Savannah*
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Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread W Evans
Christine's comment is prescient given the blog posting by Seth Godin:

http://sethgodin.typepad.com/seths_blog/2008/01/tribal-manageme.html

Tribe Management

Brand management is so 1999.

Brand management was top down, internally focused, political and money
based. It involved an MBA managing the brand, the ads, the shelf space, etc.
The MBA argued with product development and manufacturing to get decent
stuff, and with the CFO to get more cash to spend on ads.

Tribe management is a whole different way of looking at the world.

It starts with permission, the understanding that the real asset most
organizations can build isn't an amorphous brand but is in fact the
privilege of delivering anticipated, personal and relevant messages to
people who want to get them.

It adds to that the fact that what people really want is the ability to
connect to each other, not to companies. So the permission is used to build
a tribe, to build people who want to hear from the company because it helps
them connect, it helps them find each other, it gives them a story to tell
and something to talk about.

And of course, since this is so important, product development and
manufacturing and the CFO *work* for the tribal manager. Everything the
organization does is to feed and grow and satisfy the tribe.

Instead of looking for customers for your products, you seek out products
(and services) for the tribe. Jerry Garcia understood this. Do you?

Who does this work for? Try record companies and bloggers, real estate
agents and recruiters, book publishers and insurance companies. It works for
Andrew Weil and for Rickie Lee Jones and for Rupert at the WSJ... But it
also works for a small web development firm or a venture capitalist.

People form tribes with or without us. The challenge is to work for the
tribe and make it something even better.

2008/1/31 Christine Boese [EMAIL PROTECTED]:

 I dunno. It appears to me that the biggest sector for manufactured outrage
 over social media numbers going up or down comes from VC or others (tech
 media) with such a vested interest in people slathering all over
 something
 with mass media-scale obsession numbers that they appear to lose all
 perspective. No massive numbers, and VC are bored, perhaps because they
 are
 offended when people don't behave like utter sheep and move around en
 masse
 when their buttons are pushed.

 Thank god for interactivity, heterogeneity, long tails, diversity, and
 other
 things that vex these people so horribly.

 Anybody who participates in social media, and has over long periods of
 time
 (The Well? Remember listservs? Usenet?) understands very well that there
 are
 lifecyles for all gathering places. When was the last time you wept over
 a
 dead shopping mall with grass growing in the cracks in the parking lot?
 How
 long can an active church go on without some doctrine dispute that leads a
 chunk of the parishoners to split off into a rival congregation?

 I suspect that the people with the deep pockets are primarily gold
 prospectors, looking to mine rich veins, and when they discover faster
 money
 or better gushers (to mix the metaphors thoroughly), they will move on,
 and
 the social networks will remain to give them the finger. Which type of
 folks
 would you rather side with?

 Social networks and the virtual landscapes they have authored preceded the
 flow of money online, and they persisted through the last crash (imagine
 that!), and they will persist again, regardless of how crowds migrate and
 social groups change and morph, who splits off from which church, or which
 discussion group has the greatest center of SOCIAL gravity (which bears
 little correspondence to MONEY gravity).

 Chris

 2008/1/31 Jeff Axup [EMAIL PROTECTED]:

  I really like this quote -  people are, just, well, *bored* of social
  networks.  As if humanity will *ever* be bored of social networks,
  considering that we have been happily using them for thousands of years.
 
  It certainly wouldn't be surprising that there would be an upper bound
 on
  how much socialization an individual can maintain, and that the need for
  different types of socialization change throughout the phases of one's
  life.
  My guess is that the SNAs that offer more mature services such as
 finding
  employment may appeal to a larger audience and see longer-term usage,
  while
  those focusing on posting college party photos probably only appeal for
 a
  shorter period and see a high-turnover in their user base. I would also
  expect that there are high-value niche opportunities for SNAs that
 haven't
  properly been explored yet.
 
  -Jeff
 
 
 
 
  Jeff Axup, Ph.D.
  Principal Consultant, Mobile Community Design Consulting, San Diego
 
  Research:Mobile Group Research Methods, Social Networks, Group
  Usability
  E-mail:axup at userdesign.com
  Blog:   http://mobilecommunitydesign.com
  

Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread W Evans
Merli -

Wouldn't you agree that from a pure social psychology perspective - at least
theoretically - pleasing or not - SNAs do allow for three key group/social
dynamic needs, Stalking, imitation, and gossip - a recent book actually has
come out talking about the huge importance of gossip in maintaining social
networks... you might find the following interesting:

*Stalking, imitation and gossip*

What would a good social system be without some means of stalking, imitation
and gossip? (Speaking of which - I was recently reading something about
evolutionary psychobiology and the importance of Gossip in developing
language and semantic maps in early humans, but can't for the life of me
remember where -- need to come back to this - anyway, I will look into this
and come back with some references). Part of social life is all the things
we pretend we don't do when in polite company. Most of us, at some point or
the other stalked someone (remember when you could
fingerhttp://www.cs.indiana.edu:800/finger
people). Some reporthttp://laughingmeme.org/articles/2005/12/26/tag-stalking
*learning about others' personal lives* using their *me* and
*craigslist*tags. And of course, we can
*imitate people* we watch (copy their items and tags). Recently, I have
started noticing the watercooler type post-event conversations around
photographs on Flickr (facilitated by specific event tags).

Luckily, tagging systems do not promote popularity lists the way blogs do.
If they did, then this rich social tapestry might degenerate to popularity
contests, and otherwise sane people would start behaving as in high school
(specifically American high school. For a fascinating article on Why Nerds
Are Unpopular - the importance of Gossip, pecking order, arbitrary
hierarchies in social organizations and group flock behavior in american
high schools - read this article by Paul
Grahamhttp://paulgraham.com/nerds.html
).

~ will
-
Where you innovate, how you innovate,
and what you innovate are design problems
---
will evans
user experience architect
[EMAIL PROTECTED]
---

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Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread Jeff Seager
Jeff Axup said (with what I perceived as a touch of irony, and I think
not too seriously): I really like this quote - 'people are, just,
well, bored of social networks.' As if humanity will ever be bored
of social networks, considering that we have been happily using them
for thousands of years.

Not like this. To compare this technological simulation to a true
social network is to say you've been skydiving because you watched a
video that was taped from the point of view of the guy who actually
did it. It has some value if viewed with sufficient empathy (we
supply that ourselves), but lacks the validation needed for a genuine
experience of society.

What do Facebook, MySpace, et al *not* have that traditional social
networking has? Things like body language, eye contact, genuine
social context, validation that you are in fact talking to another
16-year-old like yourself ... In short, they lack the element of
trust -- in part because participants have whatever degree of
anonymity they choose to have.

Whatever other metrics are applied to assess the decline of online
social networks, I think this lack of trust will be the bottom line.
We'll have heard one too many stories about people who pretended to
be something they aren't, and others getting hurt in some way
because of it.

I do think that online social networks can be a valuable way to
reinforce existing social interactions, but it seems unlikely to me
that they could ever stand alone. Nor should they. I can't imagine
calling any group a society when all their interactions are
superficial and transient. Anything that evaporates in a power outage
is not a society.

Thank you, Murli and everyone, for some very thought-provoking ideas.
I'm enjoying your comments very much, in spite of my uncertainty
about your existence in real time and space.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=25387



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Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread Jeff Howard
There's a nice exploration/rant on this topic over on Adam
Greenfield's blog:

Antisocial Networking
http://speedbird.wordpress.com/2007/12/09/antisocial-networking/

From the post - All social-networking systems, as currently
designed, demonstrably create social awkwardnesses that did not, and
could not, exist before. [...] Having to declare the degree of
intimacy you%u2019re willing to grant each friend, whether in public
and for all to see or simply so that they see it, is a state of
affairs I%u2019ve described, in comments elsewhere, as %u201Cfrankly
autistic.%u201D [...] I believe that technically-mediated social
networking at any level beyond very simple, local applications is
fundamentally, and probably persistently, a bad idea.

// jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
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Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread Jeff Seager
Greenfield makes some great points, Jeff. Thanks for that link to his
Antisocial Networking rant.

Looking at this from the standpoint of anthropology, I think there's
something inevitable about how we're wrestling with some of these
details just a few years after we've functionally connected
ourselves in real time to the entire world (or those relatively few
inhabitants of the world who can afford the time and technology to
play along).

When we superimpose new technology on a pre-existing convention, it
becomes a sort of metaphor for that convention. But a web page is not
in fact a page at all. Our friends on MySpace are not really
friends, and the word apple is not an apple.

The metaphor is profoundly useful for our understanding of any new
thing -- if we don't forget it's a metaphor.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
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Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread Jeff Howard
To put it another way, The Map is Not The Territory.
http://tinyurl.com/z4qps

// jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
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Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread W Evans
Jeff - going all Magritte on us now! To wit: This is not a pipe

Not all social networks mediated by technology are the same. Friends on
MySpace, Connections on LinkedIn, friends on Facebook -- may not be friends
- but they are not precluded from being friends by the nature of the
mediation. Some friends on Facebook may in fact be real friends. What may
start out as 'fake' friends - may end up becoming friends in meatspace.
No?

On Thu, 31 Jan 2008 13:49:35, Jeff Seager [EMAIL PROTECTED] wrote:

 Greenfield makes some great points, Jeff. Thanks for that link to his
 Antisocial Networking rant.

 Looking at this from the standpoint of anthropology, I think there's
 something inevitable about how we're wrestling with some of these
 details just a few years after we've functionally connected
 ourselves in real time to the entire world (or those relatively few
 inhabitants of the world who can afford the time and technology to
 play along).

 When we superimpose new technology on a pre-existing convention, it
 becomes a sort of metaphor for that convention. But a web page is not
 in fact a page at all. Our friends on MySpace are not really
 friends, and the word apple is not an apple.

 The metaphor is profoundly useful for our understanding of any new
 thing -- if we don't forget it's a metaphor.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=25387


 
 *Come to IxDA Interaction08 | Savannah*
 February 8-10, 2008 in Savannah, GA, USA
 Register today: http://interaction08.ixda.org/

 
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-- 
~ will

No matter how beautiful,
no matter how cool your interface,
it would be better if there were less of it.
Alan Cooper
-
Where you innovate, how you innovate,
and what you innovate are design problems
---
will evans
user experience architect
[EMAIL PROTECTED]
---

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Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread W Evans
Wow - now your busting out with Baudrillard?
Welcome to the desert of the real! Actually - I suppose that social networks
will only exhibit the kind of crisis of identity when simulacra replace
simulation, and copies without originals rule the SNAs

*http://tinyurl.com/y9kh9w


*
On Thu, 31 Jan 2008 14:27:35, Jeff Howard [EMAIL PROTECTED] wrote:

 To put it another way, The Map is Not The Territory.
 http://tinyurl.com/z4qps

 // jeff


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=25387


 
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-- 
~ will

No matter how beautiful,
no matter how cool your interface,
it would be better if there were less of it.
Alan Cooper
-
Where you innovate, how you innovate,
and what you innovate are design problems
---
will evans
user experience architect
[EMAIL PROTECTED]
---

*Come to IxDA Interaction08 | Savannah*
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Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread Jeff Seager
Will said: Jeff- going all Magritte on us now! To wit: 'This is not
a pipe' 

Hah! Yeah, I was thinking something along the lines of the zen koan
in which the monk says not the wind, not the flag, but mind is
moving.

Seriously, you're right that MySpace friends can transition (in
either direction). If I have an objection to the whole concept of
online social networks, it's the way the metaphors are used so
casually and loosely.

What are friendship, respect and love without accountability and the
reciprocal obligation to _earn_ our place in the lives of others?
What will these concepts mean to a person who evolves without
sufficient understanding of that reciprocity?

My friendships require considerably more maintenance than an
occasional twitter, and I'm content with that. We've only recently
heard about the girl who committed suicide because she was dissed
online by somebody who didn't exist. I think that's one casualty we
should think about when we consider the implications of implementing
new social paradigms via technology.

Sorry, that's probably way off topic here! I do think it's
important to consider the social implications of these technologies,
though.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=25387



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Re: [IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread W Evans
I do agree with you on those points. I personally don't find this off topic
because it goes to the nascent concept of a code of ethics for us - since
many of us here are designing these new ecologies of simulated experience
and identity - and we need to think about the implications of our design
decisions both at the micro and at the macro level. I am reminded of the
postmodern concept of fractured identity - like a broken mirror - managing
various aspects of ourselves - at varying degrees of likeness to our true
selves (whatever that means), and the extent to which certain 'invented'
personas on SNAs might gain strength as they are reinforced through positive
feedback - yet signify nothing (in the Lacan sense of signifier). I remember
the article in Wired about the married man who got carried away with his
invested persona, and actually developed a love affair with a 15-16 year old
girl who thought the man was a 19 year old in Iraq - and the guys persona
literally took over his real identity. So these issues are real - and we
should think about them.

On Thu, 31 Jan 2008 15:17:26, Jeff Seager [EMAIL PROTECTED] wrote:

 Will said: Jeff- going all Magritte on us now! To wit: 'This is not
 a pipe' 

 Hah! Yeah, I was thinking something along the lines of the zen koan
 in which the monk says not the wind, not the flag, but mind is
 moving.

 Seriously, you're right that MySpace friends can transition (in
 either direction). If I have an objection to the whole concept of
 online social networks, it's the way the metaphors are used so
 casually and loosely.

 What are friendship, respect and love without accountability and the
 reciprocal obligation to _earn_ our place in the lives of others?
 What will these concepts mean to a person who evolves without
 sufficient understanding of that reciprocity?

 My friendships require considerably more maintenance than an
 occasional twitter, and I'm content with that. We've only recently
 heard about the girl who committed suicide because she was dissed
 online by somebody who didn't exist. I think that's one casualty we
 should think about when we consider the implications of implementing
 new social paradigms via technology.

 Sorry, that's probably way off topic here! I do think it's
 important to consider the social implications of these technologies,
 though.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=25387


 
 *Come to IxDA Interaction08 | Savannah*
 February 8-10, 2008 in Savannah, GA, USA
 Register today: http://interaction08.ixda.org/

 
 Welcome to the Interaction Design Association (IxDA)!
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-- 
~ will

No matter how beautiful,
no matter how cool your interface,
it would be better if there were less of it.
Alan Cooper
-
Where you innovate, how you innovate,
and what you innovate are design problems
---
will evans
user experience architect
[EMAIL PROTECTED]
---

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