Re: [Finale] MakeMusic CEO John Paulson resigns

2008-11-26 Thread Tyler Turner



--- On Wed, 11/26/08, dhbailey [EMAIL PROTECTED] wrote:

 While I have no idea what sort of person John Paulson is nor
 what his role has been as CEO.

He invented Finale and SmartMusic and made them both successful. He's an 
outstanding musician/composer, a strong leader and a great person to know.


  
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Re: [Finale] MakeMusic CEO John Paulson resigns

2008-11-26 Thread Tyler Turner
I stand corrected. John invented SmartMusic, but not Finale. He is however, as 
you suggest, the person perhaps most directly responsible for its success and 
its movement towards becoming a viable solution for publishers.

Tyler

--- On Wed, 11/26/08, Eric Fiedler [EMAIL PROTECTED] wrote:

 From: Eric Fiedler [EMAIL PROTECTED]
 Subject: Re: [Finale] MakeMusic CEO John Paulson resigns
 To: finale@shsu.edu
 Date: Wednesday, November 26, 2008, 2:06 PM
 Didn't Phil Farrand invent Finale sometime back in the
 late Middle Ages?
 But as far as making it _successful_ you may be right ...
 ;-)
 eff
 
 Habsburger Verlag Frankfurt (Dr. Fiedler)
 www.habsburgerverlag.de
 [EMAIL PROTECTED]
 [EMAIL PROTECTED]
 
 
 
 On 26.11.2008, at 20:12, Tyler Turner wrote:
 
  
  
  
  --- On Wed, 11/26/08, dhbailey
 [EMAIL PROTECTED] wrote:
  
  While I have no idea what sort of person John
 Paulson is nor
  what his role has been as CEO.
  
  He invented Finale and SmartMusic and made them both
 successful. He's an outstanding musician/composer, a
 strong leader and a great person to know.
  
  
  
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Re: [Finale] Resize tool for systems inoperative in 2009?

2008-08-01 Thread Tyler Turner



--- On Thu, 7/31/08, Robert Patterson [EMAIL PROTECTED] wrote:

 Good luck on using that line. Let's see how bright the
 phone lines
 light up on this issue alone. 

They won't light up at all on this issue.


  
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Re: [Finale] Some comments re Fin09

2008-08-01 Thread Tyler Turner



--- On Fri, 8/1/08, dhbailey [EMAIL PROTECTED] wrote:


 I appreciate that link -- however I still see no reason
 that 
 a publisher has been crippled by the different numbers of 
 staff lists submission may have.

Scott addressed this. In essence, having the more solid convention for when and 
where staff lists are used makes it more likely that publishers will be able to 
predict where staff lists are in place and makes it more likely they will be 
able to apply global or individual changes that do what they want without 
subtle gotchas.

Having 50 different expression categories for dynamics so that they could each 
have a different staff list would slow those publishers down. Having any staff 
list at all for dynamics would make them unpredictable when positioning or 
deleting, and would thus also slow them down.


  
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Re: [Finale] Some comments re Fin09

2008-08-01 Thread Tyler Turner



--- On Fri, 8/1/08, Robert Patterson [EMAIL PROTECTED] wrote:

 When, oh when will you stop waving this red flag in front
 of the bull?

In case you didn't notice, Robert, I was asked the question specifically. So 
don't complain about me answering it or how I answer it.


  
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Re: [Finale] Some comments re Fin09

2008-07-31 Thread Tyler Turner



--- On Wed, 7/30/08, dhbailey [EMAIL PROTECTED] wrote:

 I don't understand how the number of staff lists a
 person 
 uses would in any way be an inconvenience to a publisher.
 
 How would it create more work for a publisher?


Scott summarized the issues here: 
http://forum.makemusic.com/default.aspx?f=6m=230216p=2



  
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Re: [Finale] Some comments re Fin09

2008-07-30 Thread Tyler Turner



--- On Wed, 7/30/08, dhbailey [EMAIL PROTECTED] wrote:

 Absent a true programming need, there is no logical reason 
 for such a limitation because any such change in the number
 
 of staff lists would have involved programming time which 
 would better have been spent elsewhere.
 


I don't think that would be the case. Given the new design, I think it's a good 
bet they had to redo a bunch of the staff list functionality anyway, and if 
anything, it would probably have been extra programming effort to allow for the 
ability to create staff lists in the new system. Regardless, I don't think 
that's the reason it's not in there. I think the reason it's not in there is 
related to publishers complaining about receiving user files that had terribly 
indiscriminate use of staff lists which translated into more work for them.


  
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Re: [Finale] Some comments re Fin09

2008-07-29 Thread Tyler Turner



--- On Tue, 7/29/08, Robert Patterson [EMAIL PROTECTED] wrote:

 It just sickens me to see one MM employee or ex-employee
 after another 
 try to justify what is plainly a bull-headed, arbitrary,
 and 
 user-underestimating decision. I have yet to see a single
 actual, you 
 know, *user* argue that we only need 4 staff lists.

Look on MakeMusic's forum.

 Drag-apply is a very poor substitute for staff lists.

It depends on the use. The problem is that many people were using staff lists 
for situations where drag-apply really is much smarter.


 
 Finally, I would remind Tyler that some of the worst abuses
 of staff 
 lists were caused not by Finale's users, who may not
 collectively be so 
 stupid as it seems MM gives them credit for. Rather, many
 of the worst 
 abuses of staff lists were apparently caused by a bug in
 Fin08.


And I'm going to remind you that having worked with many thousands of Finale 
users has given me a pretty good perspective on Finale's weaknesses for the 
majority of its users. Believe me, the same flexibility that has worked in its 
favor for appealing to power users has very much worked against it in the 
battle for new users. If you're going to provide 20 ways to do something, you'd 
better be able to obscure 19 of them so that users always first pick the one 
that's usually most efficient. There's a huge tendency for people to stick with 
the first technique they learn for accomplishing something in Finale. When that 
technique makes them slow and inefficient, it makes it that much easier for 
Sibelius to appeal to them.


  
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Re: [Finale] Some comments re Fin09

2008-07-28 Thread Tyler Turner



--- On Mon, 7/28/08, Robert Patterson [EMAIL PROTECTED] wrote:

 What augers worst for me in this attitude is the clear
 Sibeliusation
 trend. Sibelius always took knocks because it wasn't as
 flexible as
 Finale. When the Finn brothers were in charge Sib was
 willfully
 inflexible. Now MM seems to want to throw away their
 competitive edge
 with both hands and embrace the Finn brothers' ideas
 about
 flexibility.

Sibelius' lack of flexibility is really the thing that allowed it to survive 
and make it in this market. Flexibility only works in Finale's favor if the 
implementation always makes it clear what the BEST method is in a given 
situation. And that is the single largest problem Finale has faced all along. 
Finale's flexibility is really only attractive to a fairly small (but 
important) percentage of its users - for the rest, it has served as a stumbling 
block that makes the program take longer to learn and slower to use. 
Inevitably, people end up using less than ideal tools for completing their work 
in Finale, and that goes for people of all experience levels. I've never seen 
anyone who truly uses the best tool for the job in Finale 100% of the time. 
Sibelius isn't perfect that way, but having fewer ways to accomplish most tasks 
has definitely helped them funnel people into techniques that are often more 
effective than the ones people stumble upon in Finale.

Sibelius' lack of flexibility (especially early on) may have given it a slow 
start with engravers, but it was exactly the thing that brought it success with 
college students and other new users that join the market each year.


  
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Re: [Finale] Some comments re Fin09

2008-07-27 Thread Tyler Turner



--- On Sun, 7/27/08, Bernard Savoie [EMAIL PROTECTED] wrote:

 So if I need to indicate an explanation for, say all the
 clarinets (4  
 in this case), I use a staff list to define a view on the
 1st  
 clarinet in the score and on each individual parts.
 
 Now repeat the same scenario with all the strings, all the
 violins (I  
  II), all the trumpets, all the trombones, all the
 horns, all the  
 brass, all the woodwinds, all the flutes... Well, you get
 the idea.
 
 Four staff lists really won't cut it.
 
 The only way I will be able to deal with this scenario in
 09, it  
 seams, will be to duplicate the file once the score is
 finished and  
 copy the indications to the pertinent parts for individual
 parts.  
 This is a giant step backwards. Looks like I'll be
 evaluating using  
 '09 on a case per case basis. If I think I won't be
 needing so many  
 staff list, then fine. Otherwise, I'll stick with an
 earlier version.


No, I don't think that would be the fastest way. I would think you'd do this - 
from the score, drag apply the expression to all staves you want it on in the 
parts, all at once (using a metatool if you have one). Then drag select the 
handles of the ones you don't want visible in the score and press 
ctrl-alt-shift-U and then ctrl-alt-shift-H. That unlinks them and then hides 
them only in the score.

Tyler


  
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Re: [Finale] Distinguishing Engraver slurs from adjusted slurs?

2007-12-07 Thread Tyler Turner

--- Robert Patterson [EMAIL PROTECTED]
wrote:

 I don't think the crazy slurs are that rare. I see
 them in just about
 every piece (MacFin07) I work on. My guess is if
 people have stopped
 talking about it at the forums, it is because it is
 pointless to keep
 talking about something in a world where no bugs
 will be fixed.
 

If you spend any time on the forums, you'll quickly
learn that's not the case. Forum members are no less
willing to repeatedly discuss bugs that bother them
than people here. And really, a lot more people pass
through the forum than here, even if just for a one
time question. I think this is one of those bugs that
you see less or more often (or never) depending on how
you work with Finale.

Tyler


  

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Re: [Finale] Distinguishing Engraver slurs from adjusted slurs?

2007-12-06 Thread Tyler Turner

--- David W. Fenton [EMAIL PROTECTED]
wrote:

 I would not call it a bug, but an implementation of
 an imperfect 
 algorithm for representing position onscreen, one
 that is 
 inconsistent. Like so much with Finale, my bet is
 that it goes far 
 back into the ancient history of the program.
 

Yes, this one is a bug. The algorithm is causing a
completely different shape for the slur at one viewing
size than another. To give you some idea, the center
of a slur on a normal printout could be more than an
inch away from where you see it on screen (relative to
nearby objects). It's not a subtle difference on the
order of a few pixels. It's as if a 2 year old drew
that particular slur by hand - but it looks fine in
Finale at some resolutions, so you aren't aware of the
problem until printout. It's rare, and I never hear
about it on the MakeMusic forum any longer, but the
fact it exists does mean you have to watch out for it
or do something to prevent it.


Tyler


  

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Re: [Finale] Sibelius and the bugs

2007-10-25 Thread Tyler Turner

--- dhbailey [EMAIL PROTECTED]
wrote:


 The problem is that there were not the complaints on
 the Sibelius list 
 that have come up on the Finale list.  In other
 words, while that list 
 contained some serious bugs, they didn't affect
 users to the same extent 
 that Finale's bugs have affected Finale users.
 
 The reality is that Sib5.0 was more ready for prime
 time than Finale2k8. 
   And Sib5.1 has addressed those bugs.
 
 Anybody know anything about Finale2k8A yet?

I disagree with you. I found the bugs in Sib 5.0 to be
more severe and more in-your-face than those with
Finale 2008. Sibelius 5 crashed several times on me
within my first 30 minutes of use, each time while
doing different actions. And I also disagree that
there has been less complaining. You talk about the
list, but what about their chat page? People ran into
plenty of problems with it, and I'd say that fewer
problems (and fewer serious ones) were pointed out on
MakeMusic's forum than on Sibelius'.

Tyler

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Re: [Finale] My thoughts on Finale v. Sibelius

2007-10-18 Thread Tyler Turner

--- Aaron Sherber [EMAIL PROTECTED] wrote:

   I
  can't speak for any current S~ users, but for my
 part, finding out that
  MakeMusic had such an offer like that for S~ users
 would irritate me
  mightily.
 
 You mean like the $199 crossgrade price MM offers to
 Sibelius owners? 
 (Incidentally, the normal crossgrade price offered
 by Sibelius is 
 also $199; the $99 price is a special for October.)


The difference I see here is that Sibelius is selling
the version 5 update to their loyal Sibelius 4
customers for something like $160 while selling to
Finale customers for $100. Personally I can see where
some people would find that insulting.

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Re: [Finale] Sibelius 5.1 adds MusicXML 2.0 import

2007-10-18 Thread Tyler Turner

--- Randolph Peters [EMAIL PROTECTED] wrote:

 Let me get this straight. Sibelius is offering a
 free upgrade within 
 a few months of releasing a new version and the
 upgrade fixes bugs 
 AND extends features?
 
 I vaguely remember Finale doing that a long time
 ago...

Not so long ago. In recent history I recall a number
of updates, especially in the playback area (which is
where Sibelius' additions seem primarily focused as
well). Human Playback has received many additions in
their updates. The ability to save as audio files from
VST was also in the update cycle if I recall. If you
look over the set of new features that were released
in updates for 2007, they are at the very least
comparable in significance to the features shown in
this Sibelius update.

Tyler

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Re: [Finale] Sibelius 5.1 adds MusicXML 2.0 import

2007-10-18 Thread Tyler Turner

--- dhbailey [EMAIL PROTECTED]
wrote:

 Sibelius 5.1 is such a significant upgrade for
 Windows that it requires 
 you to uninstall Sibelius 5.0 before installing 5.1
 -- it replaces 
 everything.

I don't see how the fact they make you install 5.0
before installing 5.1 tells us anything about the size
or significance of the update. Installing over a
previous installation is one way for them to verify
that a legitimate, unaltered copy of Sibelius is
already on the system - no updates for users of
pirated copies.

Furthermore, while it's common for companies to
replace the application in its entirety, they DON'T
want to have to force their users to download all of
the extra content that gets installed with the CD/DVD
installer (such as the sound libraries). Therefore,
having us install 5.0 first is a means of allowing
them to make the update package smaller, not larger or
somehow more significant.

 
 This is the sort of upgrade for which Finale charges
 us $90 each year. 
 AND Sibelius released FREE a soundset editor which
 will make working 
 with any device (softsynth or hardware module) as
 transparent as using 
 the built-in soundsets.

Look at the features that were added. Those features
are extremely small and not nearly as significant as
the ones you pay for with either Finale or Sibelius.
Sibelius upgrades cost close to twice as much as
Finale upgrades. When I compare 2 consecutive releases
of Finale to a single upgrade of Sibelius (which takes
twice as long to come out), I see fairly comparable
additions.

Tyler

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Re: [Finale] My thoughts on Finale v. Sibelius

2007-10-18 Thread Tyler Turner

--- Eric Dannewitz [EMAIL PROTECTED] wrote:

 Don't even know if Finale 2007/2008 is going to work
 on Mac OS X 
 10.5...and we won't even suggest that SmartMusic
 10.1 is going to 
 work with it..it crashed all the time if you had
 Safari 3 (which 
 comes with 10.5) installed
 

I'm sure SmartMusic and Finale will be made to work
with 10.5 if complications arise. In case you haven't
noticed, MakeMusic and Sibelius trade off leadership
roles in keeping up with Apple's constant changes.
After all, Sibelius was a year behind MakeMusic with
their native Intel support.

Personally I hate OS changes. I buy an OS for the
programs I need to run, not for the features in the
OS. To me an OS change just means I'm going to have to
replace software, or worse, that some programs I use
will never be available to me again. And for programs
that do get updated to work on new OS's, that's time
and money the company spent on making old features
work again. I'd prefer they spend their money working
on new features and bug fixes.

Tyler

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Re: [Finale] Sibelius for Finale users

2007-10-15 Thread Tyler Turner

--- dhbailey [EMAIL PROTECTED]
wrote:

 Sibelius does allow the computer keyboard selection
 on pitches (in a 
 much easier way than Finale, in my opinion, in that
 you hit an A and the 
 closest A appears on the staff, B gives the nearest
 B, etc, rather than 
 having to use A S D F G H J for one octave of A B C
 D E F G pitch entry) 
 and it is the work of an instant to use ctrl-up or
 ctrl-down to change 
 octaves for the pitch you just entered and then the
 next pitch key you 
 press gives you the nearest example of that pitch. 

This is largely how Simple Entry works in Finale
versions 2004 and above, except that you aren't forced
to change the octave after entering it incorrectly at
first. This is actually just one instance of a fairly
fundamental difference between the two entry systems.
Sibelius locks you in with one way and one order to
enter these objects. So for example, with Sibelius you
must select the accidental before entering your note.
Here's a basic list of commands and the order you must
issue them in:

Duration: Select before entering note
Augmentation Dot: before
Tie: after
Accidental: before
Articulation: before
Grace note: before (and then reselect duration if not
eighth note grace note)
Tuplet: after

With Finale, each of these elements gives you the
choice of before or after. You either press a key to
affect the last entered entry (which is shown as
selected after you enter it), or you press a key to
lock that element into the input caret so that every
note you enter gets that attribute. This means that
you can, for example, either convert a note to a
tuplet right after entering it, or you can lock on
tuplets and have them entered automatically for each
new set of tuplet notes you reach. This isn't possible
in Sibelius, since tuplets must be entered after the
note. 

Once you become familiar with the tool, this duality
in Simple Entry becomes a valuable asset. For example,
if you want to enter a string of grace notes in
Finale, you can lock on grace notes with ctrl-g and
then enter the notes (which will take whatever
duration you last selected). If you want to enter only
a single grace note, you can enter the note first as a
regular note and then press alt-g to convert it. With
Sibelius, entering a grace note is done through the
keypad layouts. You switch to the second keypad,
choose the grace note, switch back to the first
keypad, choose the duration, enter the note, return to
the second keypad, turn off the grace note, return to
the first keypad.

In Finale, if you make a mistake and enter the wrong
duration for a note, you can use a single keystroke to
fix it (alt-number - so alt-4 converts last note into
eighth note). You don't have to arrow back to the note
first or arrow forwards after. In Sibelius if you
enter the wrong rhythm, you go back to it with the
arrow key, press the duration number to fix it, and
then press forward again to continue. If you forget to
add your augmentation dot in Sibelius, you also have
to go back to the note and add it. In Finale you just
press the period key, because it lets you add them
before or after entering the note. If you instead lock
the dot in with the caret in Finale (ctrl-period), you
can enter consecutive notes with augmentation dots.
It's the same thing with accidentals and ties. 

If you wanted to, you could set up Finale's Simple
Entry to work almost exactly like Sibelius' entry
system by using only the commands Sibelius allows.
Shortcuts in Simple Entry can be set up however you
want them. But you can't really set Sibelius up to act
like Finale. Simple Entry just has more functionality
for handling situation-specific demands with fewer
keypresses.

Tyler


   

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Re: [Finale] Sibelius for Finale users

2007-10-15 Thread Tyler Turner

--- dhbailey [EMAIL PROTECTED]
wrote:

 Tyler Turner wrote:
 [snip]
  In Finale, if you make a mistake and enter the
 wrong
  duration for a note, you can use a single
 keystroke to
  fix it (alt-number - so alt-4 converts last note
 into
  eighth note). You don't have to arrow back to the
 note
  first or arrow forwards after. In Sibelius if you
 
 As long as you haven't yet entered the next note, in
 Sibelius you can 
 simply hit the proper numpad key to change the
 duration.  No need to 
 cursor back. As long as a note is highlighted (as
 the one that has just 
 been entered remains until either another note is
 entered or the ESC key 
 is hit), hitting a duration key (without having to
 remember to do 
 alt-number) will change the duration.

I checked again, and this is incorrect. In Sibelius,
when the caret is present, pressing the duration key
will always set the duration for the next note to be
entered and not affect the currently selected (last
entered) note. It will not change the duration of the
last note you entered. If you want to change the last
entered note, you DO have to arrow back to the note,
which removes the caret, press the duration key, then
arrow forward to get the caret back.

In Finale this is not necessary, as you can use a
shortcut to change the duration of the last entered
note even though the caret is present and you haven't
backtracked.

Tyler
 
 In either program, if you've entered an intervening
 note you have to 
 cursor back to the one you want to change.  In
 Sibelius once that's 
 highlighted, simply hitting the proper number
 changes the duration.
 
 [snip]
 
 -- 
 David H. Bailey
 [EMAIL PROTECTED]
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Re: [Finale] Sibelius for Finale users

2007-10-14 Thread Tyler Turner

--- dhbailey [EMAIL PROTECTED]
wrote:
 Yes there is more variety in Sibelius.
 
 Whereas Finale only includes the GPO subset and then
 included the DXi 
 version of the SmartMusic soundfont,  Sibelius also
 got some instruments 
 from the JABB set so there are saxophones included. 
 And it also 
 includes wider choices of percussion instruments
 along with a GM set. 
 It is a larger set, all of the same quality that is
 included with Finale.
 

This isn't the case with Finale 2008. Both programs
include sounds from JABB and the Concert/Marching Band
set as well as a couple of others. Their sets are
somewhat different in the quantity and selection of
sounds they've taken from any particular set, but they
are fairly comparable on the whole.

Tyler


   

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Re: [Finale] Sibelius for Finale users

2007-10-14 Thread Tyler Turner

--- Aaron Sherber [EMAIL PROTECTED] wrote:

 David, I don't believe this is true. Yes, Simple
 Entry has been 
 around forever, but the revamped Simple introduced a
 few years ago 
 was very specifically an attempt to mimic the
 functionality of 
 Sibelius note entry.
 

The revamped Simple Entry of 2004 and 2005 was not
intended to mimic Sibelius but rather to blatantly
borrow the things Sibelius was doing right and then go
way past them in coming up with an efficient tool.
Sibelius still maintains an advantage in regional
selection that helps greatly when entering music. But
looking purely at the entry systems (for both notes
and other objects), Simple Entry in Finale is much
more efficient.

Tyler


   

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RE: [Finale] Re: Finale '08

2007-10-12 Thread Tyler Turner

--- Randolph Peters [EMAIL PROTECTED] wrote:

 Just added - Over 95 band, jazz band, and orchestra
 titles, Rubank
 Advanced Volume 1, and The Yamaha Advantage,
 Book 1
 
 I don't want to minimize this achievement, but a
 higher order of 
 magnitude is what I think is needed for a critical
 mass of repertoire.
 
 I'm also curious what kind of time-line is needed to
 have thousands 
 of works available. What are we talking about here?
 A few years? A 
 decade?
 

I assume you're talking about the new ensemble
literature? If you look at all of the content, there
are already thousands of pieces of music in
SmartMusic. As far as ensemble pieces, MakeMusic is
averaging about 70 new titles per month now. The
program also contains most of the leading band method books.


  

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Re: [Finale] Re: Finale '08

2007-10-11 Thread Tyler Turner

--- dhbailey [EMAIL PROTECTED]
wrote:
 It seems that some big-wig at MakeMusic has as his
 pet hobby-horse 
 SmartMusic Accompaniment system and won't allow the
 resources to be 
 allocated fairly so that Finale's problems can be
 properly addressed, 
 all the while the accounting shows that the company
 depends on the 
 income from the notation programs and especially the
 annual upgrades, 
 which make whichever quarter they come out in a
 profitable quarter.

I believe you're going to be pretty surprised by how
all this turns out in the future. Take a look at the
news from yesterday regarding the success of
SmartMusic. The last 3 month quarter saw subscriptions
jump from 61,000 to nearly 76,000. As the company
predicted, SmartMusic 10, with large ensemble audio
accompaniments and Impact, is catching on rapidly. And
this is just the first semester it's been available.
Look back a couple of months at the news from Tucson,
where the district ordered 3000 SmartMusic
subscriptions for its students. 

SmartMusic has not been a dead weight for Finale to
carry along. Resources spent on SmartMusic have been
balanced to its earnings. For a long time the
SmartMusic team consisted of a single programmer and
no real QA department to speak of. It started picking
up the pace when the subscription model launched at
the end of 2002, and resources were added accordingly.
Now SmartMusic's growth greatly outpaces Finale's.

 SmartMusic has a limited
 market -- even though 
 students might subscribe while in school, most
 musicians aren't 
 interested in that sort of program, but many many
 musicians are 
 interested in notation programs.

I estimate that the audience for SmartMusic is around
100 times the audience for Finale. 76,000 is a tiny
fraction of their market (which is why it's growing so
fast), whereas with most notation programs, 76,000
active users is more than you'll ever have.

Notice that Sibelius has been introducing many new
educational products over the years. The focus of many
of their hires and their news releases is on their
education products. The notation market is tapped out
for the most part, and both companies are exploring
the education market in order to expand. MakeMusic
just happens to be dominating in that area.

At this point I think it's very possible that both
companies survive. They're both making large gains in
areas outside professional notation software, and they
are moving into areas where they aren't directly
competing with each other.


-Tyler


  

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Re: [Finale] Re: Finale '08

2007-10-11 Thread Tyler Turner

--- Eric Dannewitz [EMAIL PROTECTED] wrote:
  
 I think MakeMusic, if the trend continues, is not
 going to be the maker 
 of an excellent notation program. They will be known
 for their 
 SmartMusic stuff, perhaps even changing their name
 from MakeMusic (like 
 they did from Coda to MakeMusic) to just SmartMusic
 Inc.
 
 It's good and all that SmartMusic is starting to
 make them money. It has 
 it's pluses and minuses, there are a lot of things I
 like and dislike 
 about it. But they really shouldn't drop the ball
 with their flagship 
 product, especially when all they need to do is fix
 bugs and complete 
 features.

The good thing for Finale users is that SmartMusic's
success is tied to Finale in several ways. First,
SmartMusic incorporates a good portion of Finale
technology. Second, SmartMusic is getting the majority
of its important repertoire from publishers, and
MakeMusic thus has an interest in keeping publishers
using Finale. I don't see this link so much with
Sibelius' education products, so if Sibelius' primary
income also switches over to educational products,
there may be less reason for them to go after the
professional notation market. Finally, SmartMusic is
becoming a legitimate way for publishers to make extra
money and advertise their music, meaning there is some
extra benefit for them having their music in Finale
format.

My hope is that as SmartMusic continues to pick up a
greater share of the load, it will eventually allow
MakeMusic to relax on Finale's schedule and fix many
older issues. SmartMusic is really a blessing for
Finale, because it requires the company to maintain
its interest in serving those who need professional
notation.

Tyler


  

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Re: [Finale] Windows Finale 2007 crashing problem

2007-01-28 Thread Tyler Turner

A crash involving Apply HP is going to be a different
issue than the one people have been reporting on the
forum. Your problem with Apply HP could be a corrupt
ahp.dat file - you could try closing Finale and
deleting the HP.dat and AHP.dat files out of the
components file folder to see if it fixes the problem
(both files will be recreated after restarting).

It could also be the result of trying to process an
element in the score which breaks AHP. I believe rolls
have done this in the recent past, though I don't get
a crash with them with 2007b and the latest HP.

The crash problem people on the Finale forum are
reporting is I'm fairly certain due to a particular
.dll file, and I'm verifying some tests right now
before I send the info into MakeMusic.

Tyler

--- Randolph Peters [EMAIL PROTECTED] wrote:

 I've written to MM complaining about this bug. The
 program crashes 
 consistently when I apply the HP plugin, never mind
 actually playing 
 the file. I haven't received a response yet.
 
 There are other bugs introduced in 2007 that are
 very annoying, but 
 maybe we're getting so jaded on this list that
 complaining feels like 
 a waste of time. Or maybe we would prefer talking
 about, oh I don't 
 know...
 
 ...anything except Finale!
 
 Not that I'm complaining. Most of the time I enjoy
 the diversion.
 
 -Randolph Peters



 

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RE: [Finale] WinFin 2007 PDF

2006-08-29 Thread Tyler Turner


--- David W. Fenton [EMAIL PROTECTED]
wrote:

 
 That said, the problem is the source application,
 not what is used to 
 generate the PDF, nor what is used to view it. The
 2007 PDF has no 
 such problems, which means that Finale is now
 producing better output 
 for conversion to PDF.
 

I'm not positive this is fixed yet. I saw the two PDF
files that were shown to demonstrate, and the 2007 one
certainly looked fine, but my own testing with PDF995
doesn't show this improvement from 2006 to 2007. I'm
using an older copy of PDF995 though, so that could be
the problem, or perhaps I'm using different settings
for PDF995.

I just don't want anyone to upgrade solely for this
reason only to find out it's no different. Can someone
else test this?

Tyler

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Re: [Finale] Linked parts

2006-08-28 Thread Tyler Turner


--- Chuck Israels [EMAIL PROTECTED] wrote:

 Hi Johannes,
 
 I found Create MM Rests in Manage Parts/Parts
 Creation Preferences,  
 but turning it on and off does nothing.  There's no
 change.  I still  
 have an incorrect MM rest at the beginning and no
 more MM rests later  
 in the piece.  This is completely wrong and
 obstinate behavior.
 
 Then I took Christopher's suggestion and re-defined
 all the measure  
 attributes - the whole piece.  Nothing changes, so I
 am stumped.
 
 This is beyond disturbing.
 
 Chuck
 

Did you try the suggestion of going into the Document
Options  Multimeasure rests and turning on the
option for automatically updating the rests? When you
switch away from and back to the part, it should
update them.

If you're still having trouble, I'd be happy to take a
look at the file for you if you'd like to e-mail it to
me.

Cheers,
Tyler

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Re: [Finale] Linked parts

2006-08-28 Thread Tyler Turner
In case there's any confusion about this Update
Automatically setting for multimeasure rests -

The feature is intended to let Finale break
multimeasure rests where notes have been added.

It is not intended to automatically create them in
measures that weren't previously grouped into
multimeasure rests (so you should be able to break
rests and not have it create them again).

The feature is generally run when switching between
parts and I think also when switching between
page/studio/scroll views. 

The definition of any existing multimeasure rest will
I believe be reset to default if this option is
checked. This means that if you are editing
multimeasure rests individually, such as for number
positioning, you will want this setting unchecked.
This is why the setting is turned off by default for
existing files.


Tyler

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Re: [Finale] Articulation Selection Problem

2006-08-28 Thread Tyler Turner


--- Dejan Badnjar [EMAIL PROTECTED] wrote:

 I am not sure if this issue is isolated with my
 installation of Finale 2007 or it's a bug.
 Since I had problems with loading my articulation
 libraries last night and not being able to see half
 of the symbols I started creating a new library. But
 when I make articulations as SHAPES I am not being
 able to select and keep FLIPPED symbol as a
 SHAPE. The box stays empty not matter what I do.
 2006 libraries load in OK and keep the selection but
 I can't see some of the symbols in the selection
 window, they appear as dots. Can you gentlemen try
 this with your Fin. 2007.
 

Someone reported this a couple of days ago on the
Finale forum. I confirmed it and sent it in to
customer support. I recommend you send it to them as
well since they will be prioritizing these fixes. I
suspect this will be considered pretty important.


Tyler

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RE: [Finale] Igor: What's the scoop?

2006-08-28 Thread Tyler Turner


--- Williams, Jim [EMAIL PROTECTED]
wrote:

 Along the same lines, has anyone used TURANDOT?
 www.turandot.hu  , another program that appeared and
 then stalled in development.
  


It's going to sound strange, but I think anyone who is
interested in purchasing Turandot should write to
Sibelius and ask if Turandot has done anything illegal
or morally questionable in their software design. When
Turandot originally came out years ago, I was amazed
by how similar it was to Sibelius - right down to
dialogs that were so similar that they looked like
copies. I sent an e-mail to Sibelius, and they were
also alarmed by the similarities and were going to be
looking into it. That's the last I've heard about it.
And so out of respect for Sibelius, I recommend
researching this issue before jumping in.


Tyler

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Re: [Finale] Clefs in linked parts

2006-08-18 Thread Tyler Turner


--- Robert Patterson [EMAIL PROTECTED]
wrote:

 
 
 Tyler Turner wrote:
 
  Use a staff
  style to set the staff in the score to use a
 chromatic
  transposition, set to clef.
 
 This works in many cases, but there is one where it
 is dicey, and that's 
   a partial-meas cue where the clef changes in the
 score. Consider a 
 cello part in bass clef where the next entrance
 changes to tenor clef. 
 In the part you want to insert a treble-clef vln cue
 immediately before 
 the change to tenor.
 
 The staff style by itself won't work because it must
 be applied to whole 
 measures. If you apply it to the whole meas, you
 lose your tenor clef. 
 The only solution I can think of is a score-only
 expression, and even 
 then you have to hide a spurious clef change at the
 beginning of the 
 next measure.


Yes, this does seem to be an exception. Although, it
requires some fairly uncommon circumstances, since not
only do you have to have the clef change, but it also
has to occur on the first measure of the line
(otherwise you could use the No Clef staff style).

 
 I also had to use score-only exps to display rests
 on the correct line 
 in a partial-meas cue situation. 

So far I've found that these situations can be
resolved via staff styles for hiding specific layers
(and then using additional layers to get the rests in
there). Not ideal, but a solution that feels a little
more solid for me.


Tyler

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RE: [Finale] Clefs in linked parts

2006-08-18 Thread Tyler Turner


--- Dejan Badnjar [EMAIL PROTECTED] wrote:

 Robert, you're absolutely right. I am officially
 giving up on linked parts
 until next time. Separate files are safest for now.

If by separate parts you mean 2 files, a score file
and then a copy of the score file that is used for all
of the parts, then I very much agree this is the best
way to go. But there shouldn't be any need to go to
the old system of extracting all of the parts. You
gain many advantages by not doing this.

Tyler

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Re: [Finale] Finale 2007 review

2006-08-17 Thread Tyler Turner


--- Johannes Gebauer [EMAIL PROTECTED]
wrote:

 Creating the parts when setting up the score would
 be a serious 
 limitation, and cause a lot of extra work later on.


How so? If you needed an additional part, you'd create
it. There would be times that you could change the
staves that were in a part and preserve the work that
had been done to the part from the score. I don't
understand how having a linked part from the beginning
could possibly slow you down. Worst case scenario, you
click Generate Parts to create new parts, as you would
have done anyway. Any other scenario, by the time you
get to cleaning up your parts, you will have less to
do.

You understand that I'm not saying you should go to
any of these parts and work on them while you're
developing your score, right? I'm just saying that
having the parts exist allows you to make adjustments
to them from the score if you desire.

-Tyler

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Re: [Finale] Finale 2007 review

2006-08-16 Thread Tyler Turner


--- Johannes Gebauer [EMAIL PROTECTED]
wrote:

 On 15.08.2006 Robert Patterson wrote:

  The Unlink from Parts option is grayed out until
 there actually are parts present. What we were
 discussing is setting this up once in a template.
  

 Stupid. Really stupid.

I'd call it necessary. Where is an object going to
show up at if it's not linked when the part is
initially created? It sounds to me like we'd have some
extremely unpredictable behavior if the creation of a
part didn't initially have objects placed in the same
way that they are placed in the score (and in the same
show/hide state). This is easy to work with - just
create your parts initially (which is the default
behavior now).

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Re: [Finale] Installing WinFin2007

2006-08-16 Thread Tyler Turner


--- dhbailey [EMAIL PROTECTED]
wrote:

 So my question is, what is missing should a person
 decide to select 
 Custom and then select every option?  Given the huge
 disparity between 
 the two installations (larger than my very first
 hard drive was!), I 
 backed out and chose Typical so as to be sure not to
 miss anything.
 

I believe there's a bug in the custom install - it
doesn't allow you to install the soundfont.

Tyler

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Re: [Finale] Finale 2007 review

2006-08-16 Thread Tyler Turner


--- Johannes Gebauer [EMAIL PROTECTED]
wrote:

 I might be missing something, but what is wrong with
 having items which 
 can be set to only display in the score, even before
 parts exist. Ok, an 
 additional benefit might be to include a mechanism
 which could 
 selectivly link them to certain parts, but as a
 start I'd be quite happy 
 to have an object category which is permanently not
 present in the 
 parts. I can see no problems with such objects. It
 would be extremely 
 useful for footnotes and the likes.

For this option to not hurt my work, it would have to
have some sort of checker that I could run to hunt for
items with this setting. It would be difficult enough
for me to remember if I had enabled this setting for
an object in one of my own scores several months after
dealing with it. But for working on scores made by
other people it would be a real problem. If the option
was made available, I'd really hope that they'd also
give us a command that could help us find each of
these objects. It's one thing for a part to have
something visible on it that shouldn't be there - this
I have a good shot of spotting and correcting. It's
another thing if it's something that's missing.

Seriously though, there's a great amount of time to be
saved by creating the linked parts at the time the
score is initially created. We can begin our part
editing while we're working on the score. There are
many occasions that we can now move an object only
once because of this rather than the multiple times we
used to.

Perhaps something that would benefit you would be to
have a unique color for items which are unlinked in
some parts but not all parts.

Tyler

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Re: [Finale] Finale 2007 review

2006-08-15 Thread Tyler Turner


--- dhbailey [EMAIL PROTECTED]
wrot
 
  From this we can conclude that frequency of
 requests for a particular 
 feature doesn't always mean diddly-squat in Finale's
 prioritizing which 
 features get implemented or improved.
 
 Just another bit of confidence slowly eroding away.
 

Calling unicode a popular feature request is sort of
a relative statement. Is it requested by people? Yes.
Is it requested as much as any of the major features
implemented in Finale over the past few years? Not by
a long shot.

Still, the most popular requests aren't always the
ones that get implemented. I doubt very much that
Linked Parts ranked as the number one request this
year, although I'm sure it was requested more after
Sibelius implemented it. 

Tyler

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Re: [Finale] Finale 2007 review

2006-08-15 Thread Tyler Turner


--- dhbailey [EMAIL PROTECTED]
wrote:

 When the head tech-support person calls something a
 very popular 
 request we can only assume that it is a very
 popular request and 
 there seems to be nothing particularly relative
 about that.  Unless they 
 rank things by some sort of scale such as Extremely
 Popular Very 
 Popular Popular Not very popular Sporadic
 Extremely sporadic.

No, I don't have to assume that. I spent over 2 years
in customer support, and I have a very good idea about
how often this request comes up. Is it important to
some people? Yes. Is it important to 1/20th the number
of Finale users as playback improvements are? No.

 
 As to the linked score/parts, whether it was the
 number 1 request from 
 users or not, the moment Sibelius' marketing
 department began touting it 
 as a great feature of Sib4, I'm sure the Finale
 marketing department 
 began clamoring for it, and it seems that if they
 request something, 
 they get it.

Actually I believe the decision for this feature did
not come from marketing.

 
 So we only have to convince the Sibelius marketing
 department to make a 
 bigger splash about how Sib4 supports unicode which
 is a terrific asset 
 to those who work with vocal music, especially in
 languages other than 
 English.  That way the Finale marketing department
 will become more 
 aware of it and they would request it so they could
 tout it in the 
 publicity about Finale.  THEN we'd get it.

It should serve as a clue that they don't trumpet this
feature, despite the fact that it's an advantage of
Sibelius.

Now I understand that this isn't really a meaningful
statistic, but for what it's worth:

A Google search of Sibelius unicode font returns
31 results. Finale unicode font returns 43
results. 

Comparing the activity on the forum from this year to
last year, there's not nearly as much interest in
linked parts as there was in Finale GPO, despite the
fact that there is a higher than normal concentration
of engravers there than is typical of the userbase.

This is consistent with what I would have expected to
see after 2 years of communicating with thousands of
users.


Tyler

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Re: [Finale] Finale 2007 review

2006-08-15 Thread Tyler Turner


--- dc [EMAIL PROTECTED] wrote:

 Tyler Turner écrit:
 Is it [Unicode support] requested as much as any of
 the major features
 implemented in Finale over the past few years? Not
 by
 a long shot.
 
 Textured paper springs to mind...
 
 Dennis
 

I'd put money on more people caring about textured
paper, to be honest. Although those who do care about
unicode care about it more than the people who care
about textured paper care about the paper.

But textured paper doesn't qualify as a major feature.
I'm talking about things that took the programmers
some significant time to develop - not things that
they were able to add in a day or two.

Tyler

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Re: [Finale] Finale 2007 review

2006-08-15 Thread Tyler Turner


--- A-NO-NE Music [EMAIL PROTECTED] wrote:
 
 That's not the point, tho.  All the OSes process
 data in UTF-8/16 now. 
 Even Win2K/XP processes in Unicode even though their
 display is still MS
 propriety code page.

Yes, it was the point. We were discussing the
popularity of unicode as a feature request. 


Tyler

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Re: [Finale] Finale 2007 review

2006-08-15 Thread Tyler Turner


--- A-NO-NE Music [EMAIL PROTECTED] wrote:

 Yes, it was the point. We were discussing the
 popularity of unicode as a feature request. 
 
 Huh?
 I was talking about data passing.  You enter utf-8
 character in File
 Info under Finale's File menu, which is corrupted on
 Page view.

I wasn't responding to your e-mail. I was responding
to the mention that unicode support was a popular
request. Whether it's a fix or a feature request
doesn't matter - the question I was addressing was
whether the improvement of this issue was actually
something that many people want (compared to the
number of people that want some of the other features
that have gone into Finale).

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-14 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 
 Oh, one more question...
 
 I don't believe you ever specified, but all along
 I've been assuming  
 that the computer with the Radeon X600 is
 outperforming the computer  
 with the Radeon 9000 (in Finale, with the hardware
 acceleration  
 slider up). Do I have that right?

No, it went the other way. The 3.0 GHz machine with
the Radeon 9000 was significantly slower than the
3.2GHz machine with the X600 with the acceleration
off. After turning on all of the features, the 3.0GHz
machine outperforms the 3.2GHz machine. This is the
reason I believe that we're seeing the effect of more
features being enabled for the X600. It's not a
dramatically faster card than the 9000 (especially in
terms of memory speed, which that article told us is
the critical factor for 2D performance), and the
PrintMusic file I tested has a ton of material on the
page that would make any extra work being performed on
a particular object be performed a great number of
times.

-Tyler

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Re: [Finale] Using plugins with parts

2006-08-14 Thread Tyler Turner


--- dhbailey [EMAIL PROTECTED] wr
 The fact that the plug-ins are grayed out in parts
 mode was discussed on 
 this list this past week.  Nobody on the list knows
 whether it's a bug 
 or a feature, but we're hoping that Finale will fix
 things in the 
 interim release they always bring out (some years
 sooner than others).

It was definitely intentional, and the reasoning was
because the ability for plug-ins to add staves to
linked parts could cause data corruption. If you add a
staff to a linked part, you'll see that the staff
doesn't exist in the score. It doesn't even show up in
all of the same places as normal staves in the Manage
Parts dialog. Originally they intended to disable only
the plug-ins that could add staves, but it turned out
to not be technically possible for them to do this.

I'll be surprised if we don't see more work done in
this area in a 2007 update.

While obviously not ideal from a user's perspective,
blocking plug-ins from being run while in a linked
part is a fairly effective means of protecting the
majority of users. None of the included Finale
plug-ins that would have been likely to catch
unsuspecting users are modal. FinaleScript is the only
included plug-in that can do this, and I'm guessing
the number of users that are using FinaleScript to run
an Add Staff command can probably be counted on one
hand. And even if a few people figure out that they
can sneak a staff in by starting in score view,
starting FinaleScript, switching to a part and using
an Add Staff script, as far as I can tell it's not
going to be a definite disaster for their file (I had
experimented with using added staves to create some
interesting workarounds).

-Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-14 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 According to this http://en.wikipedia.org/wiki/ 
 Radeon_9000#Mobility, the Radeon 9000 Mobility is
 based on the R200  
 core, has a fillrate of just 800 MT/s, its clock
 speed is 200 MHz and  
 its memory speed is 250 MHz. (I'm assuming you have
 the 9000 and not  
 the 9000 Pro). Whereas the X600 Pro is based on a
 more powerful  
 chipset (R300 core), has twice the clock speed and
 (from what I can  
 tell) 2.4 times the memory speed, and twice the
 fillrate.

No Darcy. It is the 9000 Pro (or at least was
advertised as such by the manufacturer), but the X600
is not the Pro version. As I said before, the memory
speeds reported are very close between the two cards.


 Since you said there was no difference in image
 quality from having  
 the graphics acceleration slider down vs. up, it
 sure sounds like  
 *something* (badly written driver? Some quirk of
 SmartMusic?) is  
 causing a massive and unnecessary slowdown on your
 X600 -- so much so  
 that it's getting spanked by a much slower graphics
 card.

I said that I don't see a difference visually, but
considering we're talking about black and white
graphics in PrintMusic/Finale (not SmartMusic), it's a
little hard to conclude that nothing is different.

 If the  
 extra work being asked of your X600 is killing
 performance and not  
 actually improving image quality, to me that sounds
 like a software  
 problem and not a hardware problem, especially if
 the slowdown is  
 only in selected applications. 

Not if certain enhancements are being applied that
just aren't terribly obvious. And keep in mind that I
said that both cards exhibit a dramatic decrease in
speed. It's just a greater decrease in the case of the
X600 with all features enabled than with the 9000 Pro
with all features enabled. Even with the 9000 Pro the
decrease is going from around 10fps down to about
2fps.

 When I did my own Googling on this, I found lots of
 references to  
 people who found that backing off one notch on the
 graphics  
 acceleration slider dramatically increased
 performance in selected  
 applications. According to these user reports, in
 some cases, an  
 update to the application fixed the problem; in
 other cases, an  
 updated driver did. I know you have the latest ATI
 drivers, but of  
 course that's not to say they are necessarily 100%
 bug-free.

I'm pretty positive that I can try this on just about
any PC and find that there will be a decrease in
performance. We're clearly adding more work for the
GPU. Since my cards are similar in memory speed
performance, and since we've read that this is a key
factor for 2D performance, it's not far-fetched to
guess that any extra work repeated many times over
could be enough to switch things around.

Making guesses at this point is just silly though. The
key test would be to get a hold of a computer that has
a video card with memory that runs at 3 to 4 times the
speed of these cards (which today's best cards have)
and see how it performs with two cards of 2 different
memory speeds.


Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-14 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 
 Oops -- sorry, I definitely misread the memory speed
 thing (it's  
 given differently at each Wiki page). The X600 does
 not have 2.4  
 times the memory speed, it has 1.2 times the memory
 speed. My bad.

It's not even 1.2 times. I don't trust this Wikipedia
page. It's not reporting the same speeds as reported
by my system, and it's not reporting the same speeds I
see listed in other internet articles about the card.

Tyler

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Re: Tech support was Re: [Finale] Using plugins with parts

2006-08-14 Thread Tyler Turner


 [EMAIL PROTECTED] wrote:
 
  Contact the techsupport people at makemusic's
 web-site, but be
  forewarned that they designed it so as to
 discourage any but the most
  irate and determined customers from actually
 completing the process.
  Unless they have revamped it recently, that is.
 

Actually they've designed it so that they don't get
completely ridiculous amounts of spam. It was getting
worse by the day when I left support 3 years ago. I'd
easily spend 30 minutes or more in the morning just
going through and deleting spam e-mails, e-mails with
virus attachments, etc. As I understand it, the
problem had become exponentially worse. The new system
is nice in that it actually assigns case numbers and
gets people to include useful information which
results in more productive support. It also ensures
that the people who are paying for products are
getting first priority - something that was never
possible to achieve with the old e-mail system. You
spend a little extra time filling out your support
request, but you get your answers faster in return.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-13 Thread Tyler Turner


--- Johannes Gebauer [EMAIL PROTECTED]
wrote:


 However, I sort of doubt that vertical collision
 remover would run 
 faster with a faster graphics board. On the other
 hand I do not doubt it 
 would run significantly faster on a faster
 processor. On Windows just as 
 much as on Mac.
 

That's not the debate. The debate is whether a second
processor or a faster graphics card would have a
better chance of helping.

Since Finale doesn't use more than one processor,
adding a second processor, at least on Windows, would
do extremely little over a single dual core processor.

There were two things in this discussion that I was
claiming:

1. Modern graphics processors are not identical in 2D
performance. Darcy wants to get me to talk
specifically about the 7300GT, but that isn't the only
modern graphics card out there (nor is it one I'd
consider, since I am doing 3D activities that would
benefit from a better card). I believe that my one
year old computer that was purchased with the best
graphics chip available from the manufacturer at the
time, is in all fairness using a modern processor. I
don't care what's shipping with the Mac. All I'm
saying is that there is definitely some variance in 2D
performance among modern graphic cards. The fact of
the matter is that the video card in my machine is
still sold today, and I believe I have shown good
cause to believe that a different card would perform
2D tasks more effectively.

2. For Windows software, it currently makes much more
sense for me to purchase a computer with a single Core
2 Duo processor and a high quality graphics card than
it does to purchase a machine with 2 Core 2 Duo
processors and a bottom of the line graphics card or
integrated solution. This is because I will see more
performance gain from a high quality graphics card
than I will from a second dual core processor.


Tyler 

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Re: [Finale] OT: Mac Pro unveiled

2006-08-13 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 Thanks for that link, Roger.
 
 Tyler was extremely insulted when I asked I'm
 assuming you've  
 installed the latest drivers for both these cards,
 correct? -- but  
 based on the Adobe article you referenced, the most
 common cause of  
 Tyler's problem is old/bad drivers. That may not
 have been a factor  
 in Tyler's specific case, but it wasn't an
 inappropriate question.
 

Why don't you also point out that the article
mentioned that users might see better performance from
a video card with at least 128MB of memory? That
doesn't sound like universal equality among 2D
performance to me.

Your comment was insulting because it treated me as if
I was an idiot. I think by that point in the
conversation I had shown plenty of reason for you to
believe that I had at least enough knowledge of
Windows and all of this for you to just kindly assume
that I know how to keep my Windows computers up to
date. How many Windows PC's have you put together and
maintained? Fewer than me? Good - just give me credit
for some beginner stuff then.

Tyler

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Re: [Finale] Finale 2007 RAM issues

2006-08-13 Thread Tyler Turner


--- James Gilbert [EMAIL PROTECTED] wrote:

 I still want to know why a notation program has to
 use SOOO much memory to
 notate music. (I can understand why playback or GPO
 or the like might need
 a lot more, but why can't those be loaded in only if
 needed instead of
 bloating the whole software? It seems like bad
 programming). Oh, my sound
 and video card are separate from the system RAM.


There are many things that eat up memory. The
soundfont is loaded into memory. Plug-ins take up
memory. The application is going to load things into
memory to speed up access to them. There are a lot of
graphics being thrown around here, and part of Finale
2006 getting much faster at redrawing probably
included making more use of system RAM. Keep in mind
that Windows XP is supposed to be given 128MB of
memory, and so MakeMusic has to require an amount that
takes this into consideration. Looking at Finale in
the task manager right now, it's using about 110MB of
memory. That doesn't strike me as being extreme.

-Tyler

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Re: [Finale] Finale 2007 RAM issues

2006-08-13 Thread Tyler Turner


--- David W. Fenton [EMAIL PROTECTED]
wrote:

 None of that makes any sense. Why would an installer
 check the RAM 
 available when it's *running* rather than the
 *installed* RAM? 
 Perhaps you're right, though, if the system RAM
 grabbed by the 
 onboard devices is showing up as unavailable. I
 don't know how those 
 kinds of things work, since I'd never buy a system
 that is so poorly 
 designed as to be using system RAM for those
 purposes.


I believe if you look at the amount of memory reported
by Windows as being installed on the system, system
memory that has been dedicated to video will not be
reported. So a system with 256MB of Ram with
integrated video that uses 32MB from this will only
report that it has 224MB of memory. If the program
isn't installing and is reporting that the computer
doesn't have enough memory, this would be my guess as
to what's going on.

-Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-13 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 As I've pointed out several times already, the ATI
 X600 uses the same  
 chipset as the ATI 9600, which was originally
 released in 2003. It's  
 unfortunate that the manufacturer did not allow you
 to select a  
 better graphics card at the time, but as you know,
 when it comes to  
 computers, three years is an eternity.

I did my research at the time of the purchase though.
The X600's were not slow for notebook graphic
solutions. While I'm guessing the mobile 9700's would
have been faster (if you could find them), the mobile
X800's hadn't been released at the time I purchased my
system (they came a couple of weeks later). 

Tyler

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Re: [Finale] Finale 2007 RAM issues

2006-08-13 Thread Tyler Turner


--- David W. Fenton [EMAIL PROTECTED]
wrote:
 
  There are many things that eat up memory. The
  soundfont is loaded into memory. . . .
 
 Not if you're not using it.
 

I'll have to check again, but I believe this isn't the
case. Essentially, as long as the soundfont file and
the aiolib.dll file are in their correct places, these
will be loaded upon running Finale.

  . . . Plug-ins take up
  memory. . . .
 
 Not when you're not running them, and even then,
 only a very small 
 amount.

Again, I'm pretty sure this isn't true. Removing
plug-ins from the plug-ins folder decreases the amount
of memory Finale takes to run.

 
  . . . The application is going to load things into
  memory to speed up access to them. . . .
 
 If Finale 2006 runs just fine on this James's
 system, then I can't 
 see why Finale 2006 would not. Can anyone with both
 2006 and 2007 
 profile memory usage? Perhaps the code to support
 linked parts has 
 vastly bloated Finale.

This is an installer issue, right? It's basically
checking to see how much memory is reported as
installed? I think Finale 2007 includes new latin
percussion soundfonts as well as new plug-ins that
would take some additional memory. This could have
been enough to make them decide to up the requirement.

 
  . . . There are a lot of
  graphics being thrown around here, . . . .
 
 You of all people should know that this is much less
 an issue of 
 system RAM than it is of the graphics card installed
 on the machine.

Yes, but the actual Finale data that it's keeping
track of?

 
  . . . .and part of Finale
  2006 getting much faster at redrawing probably
  included making more use of system RAM. . . . 
 
 Perhaps. But James says Finale 2006 runs just fine
 on his system, so 
 that makes this point completely irrelevant.

Not if we're talking about small changes that pushed
the requirement up to the next level. After all, you
make a requirement for the amount of memory that's
going to safely run the software - not the bare
minimum to keep it working reliably. We typically see
packaging reporte requirements for 128 MB or 256MB...
how often do we see a requirement for 206.5MB? It's
just normal for companies to express requirements in
amounts that match typical configurations.

 
  . . . Keep in mind
  that Windows XP is supposed to be given 128MB of
  memory, and so MakeMusic has to require an amount
 that
  takes this into consideration. . . .
 
 The WinXP RAM minimum does not mean that WinXP takes
 over 128MBs of 
 RAM, it is only the basic amount of RAM that is
 needed to boot the OS 
 and run an application or two.

Nevertheless, MakeMusic is going to consider the
stated OS requirements when it makes its own
requirements.

 
  . . . Looking at Finale in
  the task manager right now, it's using about 110MB
 of
  memory. That doesn't strike me as being extreme.
 
 Maybe not, but I just loaded up a large file in
 Finale 2003 and it's 
 taking only 23MBs. The same file loaded into the
 Finale 2005 demo 
 takes up 57MBs. If each version of Finale is
 doubling the RAM needs, 
 that would be 120MBs for Finale 2006, and 240MBs for
 Finale 2007, but 
 it would be ridiculous to assume such a doubling
 with every version.
 
 What version of Finale do you show using 110MBs?

I'm looking at Finale 2007. But keep in mind that the
memory usage is going to depend on how much RAM you
have installed. On computers that have more memory,
Windows XP will let Finale use a greater portion of it
(assuming it's not being used by another app). After
working with the program for a while, the amount of
RAM used can vary by hundreds of megabytes, depending
on the machine.


Tyler

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Re: [Finale] Finale 2007 RAM issues

2006-08-13 Thread Tyler Turner


--- James Gilbert [EMAIL PROTECTED] wrote:

 
 The MakeMusic site says NOTHING about FREE memory,
 only that your system
 should have 256meg installed. 

If you right-click My Computer and choose Properties,
what does it state the amount of RAM is?

Thanks,
Tyler

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Re: [Finale] Finale 2007 review

2006-08-13 Thread Tyler Turner


--- Richard Smith [EMAIL PROTECTED] wrote:

 I think I was unclear about the Keypad in Sibelius.
 Most of the time 
 (laptop on the go excluded) I use the 10 key pad on
 the keyboard. 
 Clicking on the toolbar on the screen is slower.
 The features I like 
 to have close at hand are almost all on the top tab
 on the keypad (or in 
 the right click context menu). Others working
 differently or with 
 different musical requirements might have a
 different experience. In 
 general, Sibelius works better with more keyboard
 and less mousing and 
 has extensive keyboard shortcuts.

Keyboard shortcuts are a big reason that I prefer
Finale to Sibelius. The keypad system in Sibelius is
not as efficient as Simple Entry in Finale. There are
some elements that Sibelius allows to be entered via
keystroke that Finale does not, but these are not the
most common elements. For the most common elements,
Finale's system is faster. (and actually, for the
other elements, I've created my own system for working
with Finale that is more efficient than Sibelius).

Tyler

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Re: [Finale] Finale 2007 RAM issues

2006-08-13 Thread Tyler Turner


--- David W. Fenton [EMAIL PROTECTED]
wrote:

 And in any event, your last sentence points out the
 absurdity of 
 interpreting the 256MB requirement as meaning FREE
 RAM, since the 
 amount of free RAM depends entirely on what's
 running already.

When did I ever suggest in the least that it did? The
only thing I've ever stated is that the installer
looks at the reported amount of installed memory.

My only guesses here are that either the system isn't
really reporting 256MB of memory or the installer is
really expecting a larger amount of installed memory
to be reported. I've never thought this had anything
to do with how much memory is currently being used.

If I had any other guess, it would be that perhaps the
installer is trying to make sure there's enough room
for Finale GPO...

Tyler

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Re: [Finale] Finale 2007 review

2006-08-13 Thread Tyler Turner


--- Don Hart [EMAIL PROTECTED] wrote:

 Hi Richard,
 
 I may not totally understand the difficulties your
 job presented, but layers
 can easily be reassigned if view active layer only
 is selected, and all
 four layers are not in use (doable, but not what I'd
 describe as easy when
 all layers are busy).
 
 I believe that there is also a plugin to convert
 voices to layers but I have
 never used it so I can't really comment on that.
 
 Don Hart
 

My first thought, assuming the notes were in a single
layer and he wanted to split some of them out to a
second layer, was that perhaps explode music or
TGTools part extraction could have been used to get
them to a second staff. Or perhaps something with the
Notemover Tool, moving them to a different staff. But
the people on this list are all-too-familiar with
these solutions, so if they didn't find the solution,
there probably wasn't a good way to do it in Finale.
This is an area where Sibelius is ahead.

Tyler

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Re: [Finale] linked parts; many scores?

2006-08-12 Thread Tyler Turner


--- Randolph Peters [EMAIL PROTECTED] wrote:

 Question:
 
 For those who know Finale 2007, do you think it is
 possible to make 
 the linked parts feature be able to create different
 versions of the 
 score?
 
 I'm thinking of having one version tabloid size for
 an orchestra 
 conductor and another a study score on letter-sized
 paper with 
 different page layout and number of bars per system.

Yes, you can do this, but it will take a little work.
Parts can include as many staves from the score as you
want. So one would be your actual score, and the other
would be a big part that just looks like a score.

Steps would I believe be the following (if anyone sees
something I'm missing, please point it out).

1. Manage Parts dialog, new part, add all the staves
to it.
2. Edit the page size to be tabloid (or letter if
you're going the other way).
3. Edit the system size to be appropriate.
4. Create the staff groups in your new part (groups
are not brought over from the real score - this will
be the biggest step). 
5. Create a staff style set to show part staff names
and apply it to the entire part (ordinarily staff
names and abbreviated staff names are turned off for
parts, so you need to use a staff style to turn them
back on for this particular part.

You'll most likely want to work primarily from the
real score, as you'll have more convenient access to
the plug-ins from there. 

Measures per system and all of that page layout type
stuff should be independent.

-Tyler

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Re: [Finale] Finale 2007 review

2006-08-12 Thread Tyler Turner


--- Johannes Gebauer [EMAIL PROTECTED]
wrote:

 I do like to have Partitur printed on the the
 cover of my scores, but 
 I do not want it either on the first page, or at the
 top of every other 
 page, like I do with part names. This is impossible
 without having to 
 correct it manually after the generation of parts.

I'm not sure I understand why it's impossible, unless
you're saying that each of your parts also have cover
pages. A text block that's only on a blank page at the
beginning of the score (attached to a single page)
will not show up on parts that don't also have a blank
page at the beginning. This is because text blocks
have gained some intelligence about their attachment
in relation to the first page that contains music.

If your parts also have blank pages, then yes, you
will have the text block appearing there as well.

Is there any chance that a different overall strategy
would work better for you? I'm thinking that you might
actually modify your templates so that they already
have the parts generated in them. This way you could
set the formatting up as you see fit, including
differing numbers of blank pages between parts and
score if necessary, different default text positions,
different baseline positionings, etc.

-Tyler

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Re: [Finale] Finale 2007 Installation Options

2006-08-12 Thread Tyler Turner


--- Aaron Sherber [EMAIL PROTECTED] wrote:

 It would be nice to have some kind of confirmation
 about this. If GPO 
 full and JABB are not yet compatible with Kontakt 2,
 I'll bet that 
 some people who rely on those libraries will want to
 hold off on 
 their Finale upgrade.


Just so long as it's clear - there's nothing
preventing users from using GPO and JABB with Finale
2007 as they did with 2006 - these libraries still
come with their older Kontakt Players, and these of
course still work with Finale 2007. Finale 2007 isn't
limited to using the Kontakt 2 Player, and in fact one
of the things you'll notice is that your old files
still open up using the old Finale GPO player.

The universal binary for Kontakt Player 2 is not yet
available, and MakeMusic says this will be provided to
Mac users when it does become available.

However, as I understand it, both versions of the
Kontakt Player do work with Rosetta - someone else
should confirm this on the GPO forum.

Also, some people have said that there are some
differences between the instrument files that are
installed with the full GPO and Finale GPO, and the
creators of GPO have gone on record as recommending
that people with GPO also install Finale GPO. People
should look this up on the GPO forum for more
information.


-Tyler

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Re: [Finale] Finale 2007 review

2006-08-12 Thread Tyler Turner


--- Johannes Gebauer [EMAIL PROTECTED]
wrote:
 
 I think I may work it out anyhow, though I haven't
 tested this yet. Is 
 it possible to unlink a text block from all parts,
 even before parts are 
 generated, so that it won't appear in any future
 parts? I must test 
 this, this might work.

No, I don't believe it's possible to break a link
before a part exists. If the object is showing in the
score at the time the part is generated, it will be
showing in the part as well. This is because the
linking for each part is handled individually.

Another possibility here for some people might be to
actually add 2 blank pages at the beginning of the
score instead of just 1. A text block on on the first
of two blank pages in the score would not show in
parts with only a single blank page.

Of course, I understand this has the potential to
screw up printing for the score, depending on the
process you use for doing this.


-Tyler

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Re: [Finale] Finale 2007 GPO Usage

2006-08-12 Thread Tyler Turner


--- Dean M. Estabrook [EMAIL PROTECTED] wrote:

 
 Ok, I've sort of been paying attention  so, if I
 were to upgrade  
 to Fin2007, using my one year old Mac G5, there
 should be no prob   
 accessing both GPO and SoftSynth libraries, and no
 diff in my FinGPO  
 playback ... right?  We're just talking about the
 newer Intel based  
 Macs having some issues, yes?


Correct. You shouldn't notice a difference, other than
perhaps improved performance using Finale GPO with
Kontakt Player 2 (and if not, you can still use the
old player).

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-11 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

  Radeon 9000. Both are mobility versions.
 
 Huh? I thought you had desktop computers. Are you
 saying you have  
 mobility (i.e. laptop) GPU's installed in your
 desktop machines?

No. The two test machines I was comparing are both
notebook computers. I'm not using my desktop.

 I'm asking you what you *see* on your screen. Let me
 put it this way:  
 if you took a screenshot of a Finale document with
 the slider all the  
 way up, and another screenshot with the slider all
 the way down, is  
 there any difference between the two?

Not that I can personally see. 

 
  You're really missing a big point here. The
 controls
  in this dialog are tailor made by the video card
  manufacturer for the specific card.
 
 Are you sure? For Macs with retail video cards, the
 ATI control  
 panels are the same across the entire family of
 cards. Isn't it  
 possible that the slider for the Radeon 9000 works
 the same way  
 across that family of Radeons?

Yes Darcy. I'm 100% positive. It's a fact. Sure thing.
The screens in the dialog tabs are COMPLETELY
different from one card to the next (verified on my
own systems). And the tabs that appear for one video
card don't even all appear for another. It's
CUSTOMIZED SPECIFICALLY FOR THE VIDEO CARD.


 But what features are those? You still haven't said.
 What if turning  
 the slider all the way up enables some 3D-only
 feature like, say,  
 anisotropic filtering, that could cause a
 significant performance hit  
 without actually improving 2D image quality?

There is a tab for 3D. The rest have different tab
labels. For goodness sake look it up on the
internet These features are NOT limited to 3D
enhancements.

 Or --
 and this seems  
 more likely with the situation you describe -- what
 if it enables  
 excessive screen caching, filling up the memory on
 your video card  
 and forcing the screen caches to be spooled out to
 RAM, or even  
 virtual memory?

All 256MB of video card memory... for a 2D
application? There's no hard drive activity going on
here. This isn't virtual memory.

 This is something that sometimes
 happens on Macs with  
 video cards with insufficient video RAM. (How much
 VRAM does your  
 Radeon 9000 have, anyway?)

128MB

 
  If a video card doesn't support one of these
 features,
  the feature wouldn't be in the dialog in the first
  place.
 
 It might if, for instance, nVidia gave you a generic
 slider for all  
 7XXX-series cards, or even all 7300-series cards,
 which (as we've  
 mentioned) have very different features and
 performance depending on  
 what flavor of 7300 you're using. nVidia and ATI
 usually release one  
 set of drivers for each family of cards, not each
 individual card.

But the driver software knows the cards they're
written for. 

 
 Also -- I'm assuming you've installed the latest
 drivers for both  
 these cards, correct?

Give me a break.


 The fact that you need to turn this slider up for
 maximum performance  
 in some apps and turn it down for maximum
 performance in others is  
 not something I've ever heard anyone complain about
 before.

Then do a little reading. I found plenty of people
discussing this when I looked at the articles in that
Google search I gave you.

 It sure  
 sounds to me like something weird is going on.
 Again, it would help  
 if you could describe specifically what features are
 enabled or  
 disabled at various slider positions on your system.

I somehow highly doubt it will help.


 So, if you'll allow me to put aside all of our other
 disagreements  
 for the moment, I'd like to make a simple, narrow
 claim: I doubt a  
 more expensive video card would significantly
 improve the speed of  
 non-3D tasks in that specific computer.

Right. And you believe there is consensus out there
among experts that 2D performance has been maxed out
on video cards for some time now.

How about this: Yesterday I sent a letter to Matrox, a
company who has established itself as a leader in
graphic solutions for 2D productivity applications. I
explained that, using my ATI X600 video card with a 2D
application, I was experiencing more slow down with
the hardware acceleration slider turned up than with
it turned down. The response?

If you are experiencing slowdowns it is most likely
that your card lacks the power to support the features
that it is trying to run with hardware acceleration
turned all the way up.


Tyler

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Re: [Finale] Finale 2007 review

2006-08-11 Thread Tyler Turner


--- dhbailey [EMAIL PROTECTED]
wrote:

 Fiskum, Steve wrote:
  They have removed New Staff position from the
 old Extract Parts' Page
  Options dialog box. This is a big problem for some
 of us who work with
  consistent styles.
  
 
 Did they remove it or just move it?

Different is the best word for it. The Respace Staves
command in the Staff menu now can be set to affect the
current document only, only the score, all parts, or
one or more specific parts.

So what you've lost here is the ability to have a
sticky setting that's always applied for the staff
spacing when parts get created. What you've gained is
the ability to alter the staff spacing for all (or
some) of the parts after they have been created with a
single action, rather than having to go through all of
the parts individually or re-extract.

The ability to apply settings like this to parts or
the score separately (but with one action) has been
added for several dialogs.

Tyler

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Re: [Finale] ETF and plugin development

2006-08-11 Thread Tyler Turner


--- Andrew Stiller [EMAIL PROTECTED] wrote:


 If that is the case, then why couldn't plugin
 developers keep a copy of 
 2K6, use its ETF capacity to generate files for
 plugin work, then tweak 
 the resulting plugin to function w. 2K7?
 

Plug-in developers should contact MakeMusic to ask
about using the development builds of the software
which still have the ETF saving feature (which doesn't
save linked parts data). I believe MakeMusic will
accommodate plug-in developers.

Tyler

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Re: [Finale] Finale 2007 review

2006-08-11 Thread Tyler Turner


--- Fiskum, Steve [EMAIL PROTECTED] wrote:
 I'm glad they made you happy with this feature. I
 for one am not happy
 with this decision. There is no reason they could
 not have incorporated both
 ways of approaching this issue.
 

The more I thought about it the more I felt I could
understand why they couldn't incorporate both methods
easily. The possibility is certainly there, but I
don't believe it's a simple matter of retaining a
feature, but rather redeveloping it.

That feature in 2006 was never like a typical document
setting. Rather it acted like a one-time
respace-staves action that took place during the
extraction process. If you added staves to a part
after it was extracted, those staves did not take on
the spacing indicated in that dialog, but rather used
the normal spacing value that always is applied when
we add new staves to a score.

This implementation would not have worked in the
Linked Parts system. When you go and add a staff to a
part in the Manage Parts dialog, that linked part is
not recreated. All of the settings that were in it
beforehand are retained, including the staff spacing
of staves that remained in the part. It wouldn't be
good if simply adding or removing a staff from a part
blew away all of the changes we had made to that part
(which is what recreating the part would mean).

Trying to fit the command in during actual part
extraction wouldn't work well either, since the whole
thing was designed to create an extracted part that
retained all changes that had been made to the linked
part it came from.

What we essentially need here is a completely new
feature that allows the user to specify an actual
document setting for the spacing of newly
created/added staves, and ideally this feature would
allow separate settings for the score and parts.

Tyler

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Re: [Finale] Finale 2007 review

2006-08-11 Thread Tyler Turner


--- David W. Fenton [EMAIL PROTECTED]
wrote:

 An issue that I think is highly relevant, but that
 only a few can 
 probably comment on, is how the issue of voice
 handling in multi-part 
 score systems - parts compares to Sibelius's
 corresponding solution 
 to the same problem. I believe someone said that
 Sibelius doesn't do 
 it too well, but can't recall who.


People are going to find that the implementation of
Linked Parts in Finale and Dynamic Parts in Sibelius
are similar but with various strengths in favor of one
or the other.

Sibelius doesn't actually have a feature for doing
this - a staff in the score will always have the same
notes as the parts derived from that staff. Users can
work around this in a couple of different ways:

1. Extract the part and work with it the old way.

2. Create the score with all of the staves you will
need, including, for example, a flute 1 staff and a
flute 2 staff in addition to the flute 1,2 staff that
you ordinarily would only show in the score. Then make
one huge part from that score that includes only the
staves you actually want showing in your score (in
this case, you'd leave the flute 1 and flute 2 staves
out, adding only the flute 1,2 staff).


Both of these methods can be used in Finale as well.
Finale offers the 3rd option, which is to let it
handle the splitting (and then make edits to it by
extracting if necessary).

As clumsy as method 2 may sound, it's not a horrible
way to go. The idea of being able to see both part
staves and the original source staff in the score at
once is useful, since you can quickly see which notes
are going where to make sure everything is accounted
for, and you can also put anything you want on those
staves. I suspect some people will use this method in
Finale as well when the supplied method doesn't cut
it. But we'll also see situations where the Finale
method is sufficient or close enough to sufficient to
save time.


-Tyler

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Re: [Finale] Finale 2007 review

2006-08-11 Thread Tyler Turner


--- Robert Patterson [EMAIL PROTECTED] 
  The problem is that it used to be fully automatic:
 nothing in the score, 
  but a text block in the part. 
 
 I see your issue now, and agree it is a bad problem.
 It is really 
 useless for Score to appear in score view anyway.
 The program should 
 allow control over that text (and allow it to be
 blank or hidden.)


I don't understand why this is a problem. Johannes
pointed out that you can change it in the File Info
dialog, either to whatever text you want or to nothing
at all. Doesn't this cover it?

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-10 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:
 All I'm saying
 -- and I've been  
 pretty clear about this, I think -- is that, of
 cards currently on  
 the market, when it comes to 2D performance, there
 is no significant  
 difference between a $100 graphics card and a $1500
 graphics card.

And you've never shown any evidence to dispute the
fact that on my very own machine I've been able to
show that with more graphic card features enabled,
performance in Finale slows down. You've made the
claim that this is actually the CPU doing this work,
but as I've indicated, Microsoft and other companies
state that it is all video hardware handling these
tasks. 

 
  The Radeon 9700 Pro is STILL a decent video
  card by today's standards
 
 For 2D applications, perhaps -- it was, after all, a
 top-of-the-line  
 high-performance card at the time.

I'd rather have a Radeon 9700 in this machine than an
X600. The graphic features that are most widely used
in software these days, such as lighting effects and
anti-aliasing, were all well-along in their
development by the time the 9700's rolled out.

This is just silly though. You're telling me that
because I'm simply not able to find many articles
addressing 2D performance that it some how indicates
the performance has equalized? I've explained to you
that I have a real, reproducible situation involving
Finale that strongly suggests I am correct. And the
articles that I have been able to find back me up.

Believe me. If my X600 stumbles badly at this
resolution, I have GOOD reason to believe a 7300GT
would stumble if I was trying to run 2 displays on it
at a much higher resolution. And my needs don't stop
with running a single 2D application with changing
graphics at one time. And I will soon be required to
update to Windows Vista. I have every reason to
believe that I'll be better served by spending
hundreds of dollars on a video card rather than an
extra processor.



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Re: [Finale] OT: Mac Pro unveiled

2006-08-10 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 On 10 Aug 2006, at 3:31 AM, Tyler Turner wrote:
 
  And you've never shown any evidence to dispute the
  fact that on my very own machine I've been able to
  show that with more graphic card features enabled,
  performance in Finale slows down.
 
 I don't know how I could possibly produce evidence
 that you don't see  
 what you're seeing on your machine. I'm not doubting
 your results as  
 reported. But frankly, I'm still unconvinced that
 the results you are  
 describing are explained by inadequate 2D
 performance on your  
 graphics card, or that a more expensive card would
 give you  
 significantly better 2D results. This flies in the
 face of everything  
 I've ever read about video cards -- and believe it
 or not, I've read  
 a lot about video cards.

Does having a faster processor fly in the face of
everything you've heard about performance? Did you
read the user accounts I pointed out in which other
users reported improvement after switching to video
cards with reputations for better 2D graphics? People
are saying that performance improved for them. Are you
just unwilling to believe them?

 
  This is just silly though. You're telling me that
  because I'm simply not able to find many articles
  addressing 2D performance that it some how
 indicates
  the performance has equalized?
 
 Yes, in fact. I'm saying that every authority I
 trust, backed up by  
 ever 2D benchmark I've ever seen, supports the view
 that there is  
 effectively no difference in 2D performance between
 modern video  
 cards. That's why you don't see many 2D benchmarks
 in video card  
 reviews -- they aren't interesting.

Darcy, give me a break. They're not interesting
because the audience that's reading these reviews
doesn't care about 2D performance. The games they are
playing don't require nearly the 2D graphic power that
you need from some of these professional applications.
And the fact is that it's been increasingly difficult
to find 2D reviews for years - ever since 3D graphic
cards and 3D games arrived.

 When you're
 talking about modern  
 video cards, 2D benchmarks are virtually identically
 across the board 

You point these out. I've pointed out the only
benchmarks I could find, and they showed a huge
variance.
 
 
 Given that my view is the mainstream view, I think
 it's entirely  
 reasonable of me to say that the burden of proof is
 on you to provide  
 counterexamples, supported by empirical evidence
 (i.e., benchmarks).  

I gave you user accounts. You chose not to believe
them. I gave you benchmarks. You said that because
they were somewhat older that they clearly didn't
apply. And yet somehow the wide variation in 2D
benchmarks between cards that existed 3 years ago
should just be assumed to be completely absent now.
I've shown strong reason to believe that this variance
would still exist. The burden of proof is on you, sir,
to show why what was true before due to natural
progression of video cards would suddenly no longer be
true now after further progression. You show me why
having a faster overall processing speed has stopped
improving performance.

I've shown that the video card in my system is a
bottle-neck for Finale. Show me why having faster
processing capabilities no longer improves the
situation. Faster, more efficient processing resulting
in better performance definitely qualifies as a
mainstream belief. Disprove it.

  
 Seriously, I'm more than happy to let the whole
 thing drop at this  
 point (and I suspect everyone else is too).

How much more than happy would that make you? We'll
find out!

 Tyler, I honestly do not want to be unduly
 confrontational here, but  
 seriously, you are the person who did not know the
 difference between  
 the 7300 GS and the 7300 GT, and earlier tried to
 cite GS benchmarks  
 as if they were representative of GT performance.

Wrong, Darcy, but nice try. I didn't specify the
7300GT, nor do I even care if Apple is offering the
7300GT or GS. My point was simply that the Radeon 9700
is still keeping up with cards that are sold today.
Remember - my beef is that Apple would have me spend
money on a second processor rather than putting the
money into a video card which would actually let me
see a performance gain.


 Even so, all these reviews agree
 that the 7300 GT  
 is the most powerful budget graphics card currently
 on the market.  
 It's certainly a *huge* leap in performance from
 your Radeon X600,  
 and outperforms every other graphics card in this
 price range.

The actual price for that video card is about $500
higher as far as I'm concerned, because I'm buying a
nearly worthless extra Intel processor along with it.


 So  
 absent some benchmarks to the contrary, I'm afraid I
 don't actually  
 agree that you have GOOD reason to believe that
 the 7300 GT would  
 stumble in 2D applications, even when driving two
 hi-res monitors.

Okay, listen. I have two computers here. One runs at
3.2GHz

Re: [Finale] OT: Mac Pro unveiled

2006-08-10 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:


 
 The only meaningful comparison would be to try the
 same graphics card  
 in each of your computers, using the same
 application, the same  
 slider settings and the same resolution. Do some
 scroll and/or redraw  
 tests with a stopwatch.
 

No Darcy. If computer A outperforms computer B when
all of the special graphic card features are turned
off, but computer B outperforms computer A when they
are all turned on, it strongly indicates that the
video cards in the two systems are giving very
different performances.

I'm not going to even bother responding to your other
points, because this is all that should be needed (and
all I intend to force you to focus on). If you can't
understand why this makes it extremely plausible that
video card performance still makes a difference with
2D applications...

Switching the graphic cards in these systems is not an
option.

Calling the test invalid is a lame response, and you
know it. You explain WHY this test doesn't isolate the
video card performance.


Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-10 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 Tyler, I've already indicated that I don't believe
 the special  
 graphic card features test proves what you think it
 proves in terms  
 of 2D performance.
 

And Darcy, I've stated several times that everything
I've looked up, including information from Microsoft,
indicates that this slider controls only features for
the video hardware. You have not once provided any
evidence to the contrary.

Where is your proof that what all of these companies
say is false?

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-10 Thread Tyler Turner
--- Darcy James Argue [EMAIL PROTECTED] wrote:

 Also:
 
 What visual difference does this slider make in
 Finale or other 2D apps?
 

Well, one example: Dragging an image around in
Irfanview with the slider all the way to the left
(off) is choppier.

As for links, just do a google search for graphic
acceleration slider.

One example:
http://www.smartcomputing.com/techsupport/detail.aspx?guid=ErrorID=33407


I haven't found a single article or even forum post
that suggests that turning up the slider hands an
extra task to the CPU - certainly nothing about giving
more 2D graphic tasks to the CPU. And even so, if it
did, why would the slower processor of computer B
suddenly dramatically overtake the faster, same-type
processor of computer A? It doesn't add up.


Tyler

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Re: [Finale] Finale 2007 review

2006-08-10 Thread Tyler Turner


--- Robert Patterson [EMAIL PROTECTED]
wrote:
 
 This is a much bigger advantage than you credit it
 for. Working from one file allows you to
 
 a) switch instantly between part views (much faster
 than opening/saving/closing separate files).
 b) work in score view to update several parts at
 once. For example, if you are changing a 'B' to a
 'C', if you have several parts playing the same
 thing, you can copy/paste much more quickly because
 it is all within one file.
 c) make global changes once. This is anything from
 changing the title of the piece to inserting or
 deleting measures.
 

My personal favorite advantage is that it allows us to
start cleaning up the parts from the moment we start
creating the score. When I enter a dynamic now that
needs to be positioned differently in the score than
the part, I first put the dynamic in the position that
it should occupy in the part and then ctrl-drag it to
the position I want it in the score. There are many
objects that I now only have to handle once which I
formerly would have had to handle 2 or more times.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-10 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 On 10 Aug 2006, at 3:50 PM, Tyler Turner wrote:
 
  As for links, just do a google search for graphic
  acceleration slider.
 
  One example:
 

http://www.smartcomputing.com/techsupport/detail.aspx?
 
  guid=ErrorID=33407
 
 Okay, I appreciate the link, but that's pretty
 vague:
 
 Use the graphics acceleration slider to adjust the
 range of features  
 handled by your graphics hardware.
 
 What I'm interested in is what *specific* features
 are enabled on  
 *specific* video cards.


Just look at a Windows PC. The tabs in this control
panel vary a great deal from one graphics card to the
next. Are the two graphic cards in my two machines
doing exactly the same tasks with these 2D images?
Very likely not. The only thing that's clear is that
one of the cards is getting through its processing
tasks much faster than the other. With standard,
default settings, one of them is able to draw the
Finale output much faster than the other.


It's not up to me to find a mention of every feature
this slider turns on for every graphics card. It's up
to you to find mention that turning up that slider
also gives new tasks to the CPU, and does so in
different ways from one installation of Windows XP to
the next. That would be a behavior that isn't
specifically described in the dialog box or on any
website I've seen. Cleaning the kitchen sink also
isn't described in the dialog, and so I leave it to
you to find evidence that turning up the slider does
indeed cause this to happen. It would seem a bit
unlikely that I'll find specific mention on some
website that turning it up doesn't affect sink
cleaning performance - but I don't believe that's any
indication that it does.

When you turn down that slider in Windows, tabs
disappear from the graphic display control panel
(indicating that you have disabled graphic hardware
features). These tabs are specific to the particular
graphics card you have. Go look in this dialog if you
want to see what they are. Or just read the specs for
a video card to see what features it offers,
especially concerning DirectDraw.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-10 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:
 
  Just look at a Windows PC.
 
 I don't own or have access to a Windows PC.

You can see one in a store. Look at some screen shots
on the internet.

  Very likely not. The only thing that's clear is
 that
  one of the cards is getting through its processing
  tasks much faster than the other. With standard,
  default settings, one of them is able to draw the
  Finale output much faster than the other.
 
 What is the default setting? All the way up?

Yes.

 You mentioned one of the cards you own is an X600
 (which is actually  
 the PCIe version of the Radeon 9600). What is the
 other one?

Radeon 9000. Both are mobility versions. I didn't
mention it before, but I hooked both computers up to
the same monitor and used the same refresh rate as
well (which was the default setting for both).

 
 I'd settle for some indication of what specific
 features this slider  
 enables on either of your graphics cards. Are these
 features that you  
 need/want/use? Do they affect the visual quality of
 the display in  
 any way?

From what I've read, they do. From what I've seen,
having the slider turned down decreases performance in
some large ways.

 
 If it's anything like similar controls in 3D games,
 then if a  
 graphics feature invoked by this slider isn't
 specifically supported  
 by the graphics card, it has to be calculated by the
 CPU, causing a  
 performance hit. 

You're really missing a big point here. The controls
in this dialog are tailor made by the video card
manufacturer for the specific card. From one of those
google links you'll even find indication that for some
cards there is no hardware acceleration slider at all.
It's a graphic card setting, and all it does is
provide a quick way to turn off sets of specific
features for the video card.

If a video card doesn't support one of these features,
the feature wouldn't be in the dialog in the first
place. This isn't a standard Windows dialog.

 
 You still haven't said what visual difference this
 slider makes in  
 Finale (if any).

Actually I did, in one of my very first posts. I
stated that normal scrolling up and down was slower
with the slider disabled, but dragging the screen
around via right-click drag (which results in a much
more consistent set of redraws of the screen image) is
much slower with it turned up.

But anyway, it's absolutely unimportant for me to show
that I need to have that slider turned up in Finale. I
have to have that slider turned up for OTHER
applications that I run, including 3D applications, at
times concurrently with Finale. And when I upgrade to
Windows Vista, turning off advanced video card
features would be silly. I hope you're not suggesting
that a person should have to change that slider
setting for working with various applications.


If you can't produce some evidence that adjusting that
slider does something more than enable/disable video
card features that are implemented by the video
hardware, I think we're at a stand still. Are modern
video cards significantly more powerful than the ones
I'm running? Yes. But are they enough more powerful so
that even the cheaper ones can convert the 2 frames
per second I'm seeing at 1024X768 32-bit up to 40 or
more frames per second at 2048X1536? I'll believe it
when I see it.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 Tyler,
 
  Then why, when I scroll up and down the screen,
 does
  my computer perform better when the graphics
  acceleration is turned up than when it's turned
 down?
 
 Oh fercrissakes. We aren't comparing a machine with
 NO video card  
 versus a machine with a video card. I never said
 that the video card  
 NEVER makes any difference to 2D acceleration under
 ANY circumstances.

That's not what turning down the acceleration on
Windows does. It doesn't disable your video card. It
disables features, like anti-aliasing, etc. The actual
card still processes at its normal speed.

I just performed a Finale test that puts more focus on
the video card. By dragging the screen around via
right-click drag, I find that the screen redraws MUCH
more smoothly when I turn the acceleration on my video
card all the way down. Why? Because it isn't having to
calculate all of the special effects. This is an ATI
X600 video card with 256MB of video RAM. Though not as
fast as a 7300, the performance here at 1440X900
resolution gives me a pretty good clue that the 7300
will not have maxed out performance in Finale when
using default settings.

And keep in mind that the requirements for Windows
Vista are significantly higher for the video card if
users want to run it in with its best settings.

 
 What I said was, there is effectively no difference
 in 2D performance  
 between the GeForce 7300 GT versus the higher-end
 video cards  
 available on the Mac Pro. The higher-end cards offer
 improvements in  
 3D performance only -- the 2D performance is already
 maxed out.

If I want to run Finale at 1600X1200 resolution (or
perhaps even higher), a difference will almost
certainly be visible between a 7300 and a 7900.
Performance on my X600 at a lower resolution is not
even remotely close to being maxed out. 

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

  Do you have any evidence to support that
 assertion?
  Finale is not a
  3D application, and there *really* isn't any
  significant difference
  in 2D or video performance between a (relatively)
  low-end card like
  the GeForce 7300 GT and a high-end gaming or CAD
  card.
 
  Well, only that I worked in tech support for 2
 years
  and spoke with customers who confirmed that the
 faster
  video cards improved performance in Finale. That
 along
  with my personal findings that the faster video
 cards
  allowed me to have faster drawing at higher
  resolutions seemed like a good clue!
 
 So what you're saying is that you haven't actually
 looked at any  
 benchmarks. The plural of anecdote is not data.


Excuse me? Where do you suggest one should go to find
Finale benchmarks? You asked if I had any evidence to
back it up. My reply was that I had first hand
experience and information from multiple customers.
You didn't ASK for benchmarks.

  Do you have the option to pair video cards?
 
 Yes -- you can install up to four video cards,
 driving eight  
 independent monitors.

That's not my question. Do you have the option, as you
do now on PC's, to have multiple graphic cards driving
a single display? I haven't seen anywhere that Apple
offers this option.


 Surely this is changing now that Intel is pushing
 the Core Duo line,  
 hard, to PC manufacturers? 

It certainly doesn't seem to be changing very quickly.
There are some games made these days which make use of
multiple processors. But by in large Windows
applications don't do this.

 
  It is new. iMacs have been using single versions
 of
  the G5 processor.
 
 Uh, we were talking about the pro line, not iMacs.

Not if you're responding to my post we're not! My
original post was not directly in response to anyone
else's. And I talked about Apple's iMacs and Minis
from the start.

 
  Now they're not using the single
  version of the top processor.
 
 No. The Core Duo is a dual-core processor. The iMacs
 will no doubt be  
 upgraded to the Core 2 Duo in due time.

That's the question. I've seen no mention so far that
they intend to update the Mini and the iMacs. If they
intend to do that soon, then that's a good thing. But
your argument about them being a small company and not
having had time just doesn't make sense to me.
Companies that are much smaller than Apple and that
have a greater number of products have already
switched over. To me it appears that Apple intends to
make extra money off of the old Core Duos for a while
since they didn't announce other plans.

 They will be using them very soon. Historically,
 Apple has not  
 updated as often as the PC manufacturers,

Unless we're talking about OS's. ;-)

 If Apple had used Core 2 Duos in the Mac Pros,
 people would be  
 bitching that they didn't use the most powerful
 option (Xeon 5100  
 series). If you absolutely must have a Core 2 Duo
 machine, wait a few  
 weeks and get an iMac.

It remains to be seen whether Apple updates to the
Conroes for the iMacs. How easy will it be to get the
video card of choice for an iMac?

The issue here for me is that Apple isn't even giving
the choice of a single core 2 duo xeon or conroe
processor with its high, configurable systems. For the
programs I want to run, I definitely would rather have
a top of the line video card rather than a second core
2 duo processor. What's more, I'd especially like the
option of NOT having to pay for the extra processor -
just cut $500 (or more) off the price. But still give
me a computer with a fast bus and an accessible case
with open expansion slots and no built in monitor that
I wouldn't use anyway.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:


 Both Conroe and Merom chips are marketed as
 Core 2 Duo, even  
 though they have more in common with Woodcrest chips
 (Xeon 5100's)  
 than Yonah chips (Core Duo).

Woodcrest, Conroe, and Merom are all derivatives of
the same Core architecture, and according to many
sources are all variants of the core 2 duo. 

http://www.pcmag.com/article2/0,1895,1983842,00.asp
http://www.legionhardware.com/document.php?id=569
http://www.pcper.com/article.php?type=expertaid=276

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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 On 08 Aug 2006, at 6:57 PM, Tyler Turner wrote:
 
  --- Darcy James Argue [EMAIL PROTECTED] wrote:
 
 
  The benefit of this will not (for most
  applications)
  be nearly as great at the same price as going
 with
  a
  single Core 2 Duo processor and a strong video
  card.
 
  Evidence? Benchmarks?
 
  Yes, there are. Look them up!
 
 No. Show me. You're the one making the positive
 assertion here.

But you're the one who wants to see the benchmarks. If
you really want to see them, go look up any processor
benchmarks where dual-processors are pitted against
single processors in applications that aren't
optimized for multiple processors. The boost from the
second processor is almost never large in these
situations. But you can CERTAINLY see a large boost in
performance from a significantly better video card
with applications that aren't optimized for multiple
processors. Do you really need benchmarks for that to
seem plausible to you?

Tyler



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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 2D anti-aliasing is not handled by the graphics
 card! It's handled by  
 the *CPU*, which calculates everything itself and
 then tells the  
 graphics card what to draw. Of course disabling
 anti-aliasing means  
 you can scroll around faster -- if the CPU doesn't
 have to calculate  
 the anti-aliasing, then it can tell the video card
 which pixels to  
 draw much more quickly.

There is no anti-aliasing in Finale on Windows. I was
simply listing that as an example of effects that are
disabled when the acceleration is turned down (as
opposed to it actually slowing down your graphic
card's processor). The font smoothing of Windows XP
(which is essentially a system wide anti-aliasing) is
not affected by changing this slider.

Furthermore, the settings that this slider controls
are dependent on your video card drivers. Above the
slider is the text, Manually control the level of
acceleration and performance supplied by your graphics
hardware.

Turning down this slider is giving my video card less
work to do and improving performance.


 If you upgrade your processor but keep the same
 video card, you will  
 get faster Finale redraws. If you upgrade your video
 card, you will  
 see little to no improvement in your Finale redraws,
 because Finale  
 redraws, being a 2D task, are CPU-bound. All the
 graphics card  
 benchmarks bear this out.

No they don't.
http://www.karpfenteich.net/colorful/bitblt.html

Graphic cards make a big difference in 2D performance.
I've seen upgrading a video card make a big difference
even in normal Windows navigation.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 On 09 Aug 2006, at 4:45 AM, Tyler Turner wrote:
 
  Excuse me? Where do you suggest one should go to
 find
  Finale benchmarks?
 
 You can get 2D graphics card benchmarks at any
 graphics card review  
 site, of which there are many.

That was not the question. You asked specifically for
evidence about Finale. My answer was applicable. The
one you're apparently looking for would not have been.

 On the other hand, lots of PC manufacturers still
 haven't gotten  
 around to introducing the (original) Core Duos!

Well, as a shopper I avoided them because of
performance. They were never as fast as the Athlon
64's or Pentium 4's (mid to higher end).


 With the exception of the
 ill-fated Cube,  
 Apple hasn't sold this kind of product in years, and
 there's probably  
 a reason for that... it's not profitable.

A number of PC manufacturers survive on these types of
machines. It's their right to make this business
decision. But it's my right to not want to purchase a
Mac because of it!

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 
  But you can CERTAINLY see a large boost in
  performance from a significantly better video card
  with applications that aren't optimized for
 multiple
  processors.
 
 I have *never* seen any benchmarks anywhere that
 support this  
 assertion when it comes to non-3D, non-video
 applications. I have  
 only ever seen benchmarks that prove the opposite.
 Going beyond the  
 GeForce 7300 GT on the Mac Pro will certainly
 improve 3D gaming  
 performance, but it will not improve Finale
 performance one bit.

And I didn't limit my statement to being about 2D
applications. But as I've shown in other threads,
Finale's performance is improved with a good video
card.

And don't forget, Finale isn't a non-video application
any longer.


Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 
 Now, notice how little difference there is between
 the Mobility  
 Radeon 9600, the Club 3D Radeon 9200SE, and the
 Mobility Radeon 9700?  

Uh, did you notice that the machines they were being
run on were pretty different as well? That 9700
allowed a significantly slower machine to outperform
the 9200 by a good margin, even though the 9200 was
dealing with a much lower resolution and had a
significantly better CPU backing it up.

The 9700 and 9600 were on apparently similar computers
(same processor speed). But the 9700 beat the 9600,
even though it was dealing with 1600X1200 (1.92
million) and the 9600 was dealing with 1280X800 (1.024
million) - the computer with the 9700 was dealing with
nearly twice as many pixels.


 
 You will notice that many video card reviews on the
 net focus  
 exclusively on 3D features and don't mention 2D at
 all. Why do you  
 think that is?

Because most games are in 3D, and gamers are the ones
most typically interested in these benchmarks.


Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 On 09 Aug 2006, at 5:55 AM, Tyler Turner wrote:
 
  A number of PC manufacturers survive on these
 types of
  machines.
 
 The only PC manufacturers that are doing at all well
 on their PC  
 business these days are Dell and Apple.
 

That's a pretty bold statement, considering there are
hundreds of PC manufacturers. HP has been doing well
in the last year.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 Tyler,
 
 Check out this recent Ars thread on picking a video
 card for a Vista  
 text box:

I can quote forum users as well!
http://www.pcpro.co.uk/phpbb/viewtopic.php?t=200695

I have read this sort of thread so many times over
the years, and its always the same the testers say 'it
matters not any card will do' and those of us who use
high screen resolutions, work with images or video
know that it does make a difference. 

The lowest screen res I work with is 1600 x 1200 @ 85
Hz and often much higher and I get told because I
don't play games that I don't need a card with any
power, but how the screen is rendered and how fast is
important to me, in the main I use a canopus cards H/W
and Edius, but I don't stretch (or need) that at home
but it would be nice for testers to understand that
not every one spends all day bashing buttons on their
keyboards and that 2D performance can be important. 

If there was no difference then I could use the
onboard that comes with my Nvidia chipset but the
render quality and speed is so much slower than even a
9250 radon that I use in my PVR. This is why mag test
are a help but in the end you have to do your own
testing to really find out the truth.


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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 On 09 Aug 2006, at 6:37 AM, Tyler Turner wrote:
 
  That's a pretty bold statement, considering there
 are
  hundreds of PC manufacturers.
 
 Yes, and almost all of them are doing very poorly.
 
  HP has been doing well
  in the last year.
 
 HP makes their money selling printers, not PCs.
 Their PC division is  
 not very profitable.

No Darcy. I did look this up just before mentioning HP
the first time. Their notebook sales were up over 20%
in 2005 from the previous year. Overall their computer
sales were one of the biggest reasons they were
posting larger than normal profits.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 Did you read the rest of the thread you quoted? This
 guy is clearly  
 in the minority. Plus, he's a total newbie at that
 forum (38 posts).


The guy was not alone. Others posted saying that they
had experienced similar findings. That's the one
important thing to me - the people who had actually
EXPERIMENTED with it were indicating that there was a
difference. And those graphics benchmarks I linked to
gave more support to their case than their opposition.

Furthermore, my personal findings indicated that it
made a difference.

Everything I'm looking up about the graphic
acceleration slider indicates that it controls the
features that the video card handles. This includes
information from Microsoft's website.

The fact that turning that slider down actually
increases my performance when dragging the screen
around is a very strong indication that I have not
reached a maximum with 2D performance from this 256MB
video card.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 Tyler,
 
 The overwhelming consensus among knowledgeable users
 is precisely  
 what the Ars Technica AV moderator said:
 
  2D performance itself these days is a complete non
 issue.

 Look -- I'm amenable to evidence, but so far the
 only benchmarks  
 you've cited are apples-and-oranges comparisons of
 very old video  
 cards across very different machines. 

Darcy, I don't care whatsoever what you think the
consensus is. The fact is that I'm observing a
difference in Finale when giving my video card less
work to do. This is solid evidence. And the fact is
that other users are reporting the same thing - after
upgrading their video cards they are getting better
performance in 2D applications.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 I never said the graphics cards do none of the 2D
 calculations. But  
 in terms of the 2D calculations they do perform, all
 modern graphics  
 cards perform equally well. The bottleneck for
 non-video 2D drawing  
 on any modern machine is the CPU, not the GPU.

http://www.geek.com/htbc/buy/vidcarby.htm

Speed - 3D vs. 2D
Nowadays, graphics processors, or GPUs (Graphics
Processing Unit) to use the term thought up by NVidia,
typically run at 200-350 MHz. Video memory can run at
an effective 300-650 MHz by using DDR SDRAM that
really runs at 150-325 MHz and doubles its speed to
(150-325 MHz)*2 for a faster effective throughput.
Typically, the faster the chip and memory are running
at, the better 3D performance you'll get. Most
computer sellers don't focus on this information at
all, but ask about it if you want the details. If you
want a big monitor or multiple monitors, for 2D speed,
you want a fast RAMDAC (or 2 or more) on your video
card and plenty of memory. Most cards don't focus on
2D performance, but if you are moving big images
around the screen, you will notice whether you have 2D
performance or not.

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Re: [Finale] OT: Mac Pro unveiled

2006-08-09 Thread Tyler Turner
Darcy,

You've been saying that this has been the case for 10
years. The Radeon 9700 Pro is STILL a decent video
card by today's standards (better than the X600 I have
installed in my machine that I purchased 1 year ago).
And the article did NOT say that the performance was
maxed out - it just said that it was the best of the
day. The article makes it very clear that what you've
been saying here is simply not true.

To be perfectly honest I would not be surprised if the
Radeon 9700 could still compete effectively with
Nvidia's 7300. According to this page, it outperforms
it.

http://freestone-group.com/video-card-stability-test/benchmark-results.html

Tyler

--- Darcy James Argue [EMAIL PROTECTED] wrote:

 Tyler,
 
 This article is many years out of date -- from the
 cards referenced  
 (GeForce4 MX, ATI Radeon 9000 Pro), I'd say it dates
 from 2002 or 2003.
 
 Cheers,
 
 - Darcy
 -
 [EMAIL PROTECTED]
 http://secretsociety.typepad.com
 Brooklyn, NY
 
 
 
 On 09 Aug 2006, at 7:51 PM, Tyler Turner wrote:
 
 
 
  --- Darcy James Argue [EMAIL PROTECTED] wrote:
 
  I never said the graphics cards do none of the 2D
  calculations. But
  in terms of the 2D calculations they do perform,
 all
  modern graphics
  cards perform equally well. The bottleneck for
  non-video 2D drawing
  on any modern machine is the CPU, not the GPU.
 
  http://www.geek.com/htbc/buy/vidcarby.htm
 
  Speed - 3D vs. 2D
  Nowadays, graphics processors, or GPUs (Graphics
  Processing Unit) to use the term thought up by
 NVidia,
  typically run at 200-350 MHz. Video memory can run
 at
  an effective 300-650 MHz by using DDR SDRAM that
  really runs at 150-325 MHz and doubles its speed
 to
  (150-325 MHz)*2 for a faster effective throughput.
  Typically, the faster the chip and memory are
 running
  at, the better 3D performance you'll get. Most
  computer sellers don't focus on this information
 at
  all, but ask about it if you want the details. If
 you
  want a big monitor or multiple monitors, for 2D
 speed,
  you want a fast RAMDAC (or 2 or more) on your
 video
  card and plenty of memory. Most cards don't focus
 on
  2D performance, but if you are moving big images
  around the screen, you will notice whether you
 have 2D
  performance or not.
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Re: [Finale] OT: Mac Pro unveiled

2006-08-08 Thread Tyler Turner
I have to say that if I was buying an Apple computer
today, Apple has just made my choice a great deal
simpler. Pairing a good processor with a ton of cache
memory (hence the Xeon) which raises the price a great
deal and then leaving out reasonable video card
options means that I'm better off going with a Windows
computer for $1000 less and purchasing a Mac Mini
separately.

These Intel Core 2 Duo chips are fast - the fastest on
the market. The 6600 and 6700 models, which are only a
few hundred dollars, are blowing past the fastest
Athlon 64's (which were the industry performance
leaders a month ago), and they're doing it at half the
price. But adding hundreds of dollars worth of cache
memory to these chips does not increase their
performance nearly as much as putting in a high
quality video card. If I'm going to spend $2400 on a
computer, I'm not going to waste that money on the
Xeon version of the Core Duo - I'm going to put it
into something that's going to give me a much bigger
performance boost.

The other part to this is that Intel is making these
new Core 2 Duos at prices that could be used for the
Mac Minis or the iMacs - but apparently Apple isn't
using them in these. HP has already introduced a model
that starts under $1000 with these new processors.
There's really no reason to purchase a low or midrange
computer now without one of these processors. They're
cheap, consume little power, and they're faster than
anything else available.

And so if I have to purchase a Mac, I'm going to spend
as little as I possibly can on it. Their low and
midrange computers are severely underpowered compared
to PC's in the same price range, and their high end
machines seem to be misconfigured for getting the most
bang for the buck on the applications a majority of
users will be running.

-Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-08 Thread Tyler Turner


--- Tyler Turner [EMAIL PROTECTED] wrote:

 I have to say that if I was buying an Apple computer
 today, Apple has just made my choice a great deal
 simpler. Pairing a good processor with a ton of
 cache
 memory (hence the Xeon) which raises the price a
 great
 deal and then leaving out reasonable video card
 options means that I'm better off going with a
 Windows
 computer for $1000 less and purchasing a Mac Mini
 separately.

After doing a little more research, apparently the
xeon processor doesn't add more cache memory. It just
works with a slightly faster bus and with a multiple
processor configuration. 

So instead of getting to purchase a high end video
card, I'd have to purchase 2 processors, even though
essentially every application I'd be using only makes
use of one processor at a time. That choice doesn't
make financial sense to me.

-Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-08 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 Tyler, are you a gamer, an animator, a 3D artist?
 What do you need a  
 high-end video card for? Certainly not for Finale.

Actually, Finale is one of the applications where I'd
definitely prefer a high end video card to a second
processor. The video card definitely does make a
difference with Finale. Aside from that, I use various
graphic and video applications as well as other music
software where graphics come into play. The point is
that in general a second processor is not going to
give me nearly as much boost as having a good video
card, particularly since most applications are not
designed to benefit from multiple processors. Keep in
mind that if I bought a high end Mac I'd be
anticipating using it for Windows as well. For my
money, I'll get a much better deal with a computer
from HP or someone else.

 Also, if the stock  
 GeForce 7300 GT isn't adequate for your needs, there
 is a midrange  
 card offered on the Mac Pros -- the Radeon X1900 XT.

But I can't dump the unwanted processor that's costing
me so much more! Why does Apple have to only offer the
Core 2 Duos in sets of 2??? If you put just one of
those things in an iMac or Mac Mini you suddenly have
a very legitimate low cost machine. Sticking with the
old Core Duos, they have a processor which doesn't
even keep up with the P4's.

 I don't know
 where you got the  
 idea that they are the Xeon version of the Core [2]
 Duo -- that's not  
 true at all.

Yes it is. The new Xeons (Woodcrests) that Apple is
using are from the same processor line as the Conroes
- they're all Core 2 Duos.


-Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-08 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 On 08 Aug 2006, at 4:47 PM, Tyler Turner wrote:
 
  So instead of getting to purchase a high end video
  card, I'd have to purchase 2 processors,
 
 4, actually.
 
  even though
  essentially every application I'd be using only
 makes
  use of one processor at a time.
 
 You never multitask? And surely you can see the
 benefits of, say,  
 running Finale on one dual-core and GPO on the
 other?
 
 - Darcy

You would get this benefit from a single Core 2 Duo
processor. The processor includes two processing
cores. You're not getting 4 of these with the new
Apple's - you're getting 2. They're just claiming that
since each processor has 2 cores, you're getting the
effect of 4 processors.

The benefit of this will not (for most applications)
be nearly as great at the same price as going with a
single Core 2 Duo processor and a strong video card.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-08 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 On 08 Aug 2006, at 5:01 PM, David W. Fenton wrote:
 
   and the CPU was a
  2.8GHz with an 800MHz frontside bus
 
 Was it a Core Duo? You can't compare Core Duo chips
 to previous Intel  
 offerings using MHz alone (which is, BTW, why it
 would be useful to  
 be able to search Dell's site by processor).  The
 Core Duos give  
 *far* more bang-per-MHz than Pentium 4's or Pentium
 M's.
 
 - Darcy
 -

But they were never clocked high enough to compete
with the top of the line Athlon 64's and Pentium 4's.
The Core 2 Duos are the first to actually capture the
performance crown. That's why I can't believe Apple
isn't including them in their lower and mid-range
lines. They don't add a great deal to the cost, but
they certainly add a lot to the performance.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-08 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 Do you have any evidence to support that assertion?
 Finale is not a  
 3D application, and there *really* isn't any
 significant difference  
 in 2D or video performance between a (relatively)
 low-end card like  
 the GeForce 7300 GT and a high-end gaming or CAD
 card.

Well, only that I worked in tech support for 2 years
and spoke with customers who confirmed that the faster
video cards improved performance in Finale. That along
with my personal findings that the faster video cards
allowed me to have faster drawing at higher
resolutions seemed like a good clue! Finale doesn't
make use of the fancy features on these video cards,
like anti-aliasing (though this will come into play on
Mac because of the OS). But certainly having the
faster processor in the graphics card makes a
difference.


 Do any of them use 3D so heavily that you'd need
 something more  
 powerful than the GeForce 7300 GT? 

Need and benefit from are two different things. Yes,
these applications would benefit from a better video
card. They wouldn't benefit from an extra processor.

 That's not a bad
 card by any  
 means. And as I said, you can always upgrade the Mac
 to the Radeon  
 X1900 XT, which is a 3D powerhouse. 

Do you have the option to pair video cards?
Regardless, the point is that I don't want to spend
the money on the processor when it would be better
spent on the graphics card.

 
  The point is
  that in general a second processor is not going to
  give me nearly as much boost as having a good
 video
  card,
 
 I'm *extremely* dubious of this statement,
 especially since most Mac  
 pro audio and video apps (not to mention the OS)
 have been optimized  
 for multiple processors for years. What is your
 evidence?

I already explained that if I spent $3000 on a Mac, I
wouldn't be using it only for or even primarily for
Mac applications. I'd run everything I could from
Windows. And most applications just don't make use of
multiple processors. I don't believe I own any
applications that are optimized for dual processor
support.

 
  But I can't dump the unwanted processor that's
 costing
  me so much more! Why does Apple have to only offer
 the
  Core 2 Duos in sets of 2???
 
 You mean Xeons, and you're acting like this is
 something new.

It is new. iMacs have been using single versions of
the G5 processor. Now they're not using the single
version of the top processor. They're using a
processor that's slower than a half-way decent Pentium
4.

The new Xeons use the same circuitry as the other
chips in the Core 2 Duo line (Conroes and Meroms).
Intel has moved to essentially one processor for its
notebooks, desktops, and servers.

 The Pro  
 machines have been quad for years -- Apple was not
 going to replace a  
 quad G5 with a machine with fewer processors.  And
 the quad  
 processors make a massive difference in any
 application optimized for  
 multiple processors -- which on the Mac program is
 basically any high- 
 end application.

Like Finale? Or Sibelius?

 
  If you put just one of
  those things in an iMac or Mac Mini you suddenly
 have
  a very legitimate low cost machine. Sticking with
 the
  old Core Duos, they have a processor which doesn't
  even keep up with the P4's.
 
 Uh, no, that's not true. But of course Apple will
 eventually replace  
 the Core Duos with the next-gen Core 2 Duos,
 probably starting with  
 the Mac Book Pro. But have some patience -- the
 first Intel Macs only  
 just came out 6 months ago, and the Core 2 Duos only
 started  
 shipping, what, a month ago?

They're already being used by the top PC
manufacturers. The point is that this transition
doesn't take much - the iMacs and Mac Minis should be
using them now.

 
  Yes it is. The new Xeons (Woodcrests) that Apple
 is
  using are from the same processor line as the
 Conroes
 
 I'm afraid you are incorrect, although Intel's
 confusing naming  
 scheme doesn't help matters:

No, I've checked myself on several sites. The conroes,
meroms and 5100's are at their heart all the same
processor.


 
 You called the Xeon 5100's the Xeon version of the
 Core Duo, which  
 is completely wrong -- the Core Duos are 32-bit and
 the Xeons are 64- 
 bit.

Read my paragraph again. The entire paragraph was
about the core 2 duo processor. You're right - I left
the 2 out accidentally in that sentence... but if
you read my paragraph, there should not have been any
doubt which processor I was referring to. It's about
the equivalent of me figuring out that you meant Mac
platform rather than Mac program.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-08 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 
 Yes, this is exactly what I'm saying. The stock 256
 MB GeForce 7300  
 GT video that comes with the MacPros is already
 *way* above the  
 ceiling for typical PC tasks. Going to a higher-end
 video card is not  
 going to improve 2D or video performance one bit --
 the difference  
 between the GeForce 7300 GT and the other high-end
 cards Apple offers  
 is 100% in 3D performance, which doesn't make even
 the slightest big  
 of difference when running the OS, or 2D apps like
 Finale.
 

When scrolling around and drawing a lot of things on
the screen at high resolution, it certainly does
affect 2D. Redraws are not instantaneous.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-08 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 I'm afraid I can't make any sense of what you're
 saying. You're  
 claiming that the dual-core Core 2 Duos work as well
 (or better than,  
 actually) dual processors -- which is true. But then
 you're saying  
 that if you combine two multi-core processors, they
 stop working like  
 dual processors?

I didn't say anything of the sort. I simply stated
that the core 2 duo gives you the benefit of being
able to have separate processors work on two
applications at once. For that scenario you don't need
to have 2 core 2 duo processors. 

 
 Seriously, Apple has been using multiple processors
 for *years*. They  
 have spent a long time optimizing everything in the
 OS to exploit  
 multiple processors. Every high-end Apple app is
 optimized for  
 multiple processors.

For some reason I'm having a difficult time explaining
to you that I don't intend to limit myself to or even
primarily use OS X or Macintosh applications. If I
purchased a high end Apple computer, I'd use it
primarily for Windows applications (including Finale).
The only Macintosh applications I'd use on it, other
than the operating system itself, would not be
optimized for multiple processors.
 
  The benefit of this will not (for most
 applications)
  be nearly as great at the same price as going with
 a
  single Core 2 Duo processor and a strong video
 card.
 
 Evidence? Benchmarks?

Yes, there are. Look them up! Applications that make a
lot of use of graphics and which aren't optimized for
multiple processors gain more from a good video card
than they do from multiple processors.

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Re: [Finale] OT: Mac Pro unveiled

2006-08-08 Thread Tyler Turner


--- Darcy James Argue [EMAIL PROTECTED] wrote:

 That's why Tyler's complaints are so strange --
 Apple has already put  
 in years and years of optimizing for multiple
 processors, and now he  
 wants them to throw it all away... ?
 
What are you talking about??? I want the OPTION of
buying a Mac that has a single core 2 duo chip and a
decent video card. You still take advantage of the
multiple processor software upgrades. But you get to
buy a Mac that doesn't cost extra because of an extra
processor you might not really have much use for.

Instead, Apple offers only slow processors (the
original Core Duos) up to their $2300 mark, and then
they jump to an insane 2 Xeon configuration. Give us a
$1000 option that includes the new Core 2 Duo
processor. It's NOT an expensive processor.

Tyler

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Re: [Finale] OT: Mac Pro unveiled

2006-08-08 Thread Tyler Turner


--- AJ Azure [EMAIL PROTECTED] wrote:

 No one is mentioning this but, I can make it much
 simpler for you all. MACS
 are better. One reason? The new platform runs OSX
 AND WinXP. PCs can't do
 that yet right? If you need dual platform for work
 and/or you may want
 software that one or the other does not run. MACS
 are the only answer.
 
 _AJ

I have a couple of different answers. Either I could
purchase a cheap Mac Mini and a powerful $1500 Core 2
Duo PC, or I could wait for people to work out the
kinks with getting OS X to run on PC. I don't need or
want to use OS X for very much - just a few specific
tasks.

Tyler

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