Re: [Flashcoders] duplicateMovieClip() ?

2006-03-15 Thread zikey Han
I can invoke this function in my Scene.
function alot(max) {
var basename:String = circle_mc;
for (var i = 0; imax; i++) {
_root.it_mc.duplicateMovieClip(basename+i, this.getNextHighestDepth
());
_root[basename+i]._x = 100+i*5;
_root[basename+i]._y = 100+i*5;
}
}
alot(5);
it_mc is a MovieClip on the Scene.

2006/3/13, Edward Hotchkiss [EMAIL PROTECTED]:

 hmm ...

 // begin code
 function alot(max) {
 var basename:String = circle_mc;
 for(var i = 0; i  max; i++) {
   _root.it_mc.duplicateMovieClip(basename+i, this.getNextHighestDepth() );
   _root[basename+i]._x = 100 + i*5;
   _root[basename+i]._y = 100 + i*5;

 }
 }

 the trace returns 0. why are my dynamically duplicated movieclips not
 showing up on the stage???

 -eddie
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RE: [Flashcoders] Encrypting data

2006-03-15 Thread André Goliath
Yes it is, but you could create a kind of checksum, for example take the
highscore and append the senders IP and then hash this string, and check if
the server´s hash results in the same checksum. Kind of a shared secret
technique 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave
Mennenoh
Sent: Wednesday, March 15, 2006 5:57 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Encrypting data

MD5 isn't going to help encrypting a high score is it? It's a one way 
hash...


Dave -
Adobe Community Expert
www.blurredistinction.com
www.macromedia.com/support/forums/team_macromedia/ 


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[Flashcoders] Requests

2006-03-15 Thread Dennis - I Sioux
Hey,

Was wondering if anyone had any problems with the addRequestHeader.

A few requests comming to the server when i use loadvars.send in a _blank 
window have lost their post and the headers i attached in flash.

Many thanks!

Best regards,


Dennis


Dennis 
I Sioux B.V. 
Verlengde Zuiderloswal 4 
1216 BX   Hilversum 
T. +31 (0) 35 6216028 
F. +31 (0) 35 6223806 
E. [EMAIL PROTECTED]
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RE: [Flashcoders] Memory leak in Flash projector

2006-03-15 Thread Mike Mountain
I know there's an issue with using bitmapdata - 

http://www.gskinner.com/blog/archives/2005/10/major_flash_pla.html

Does that help anyone?

M

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of André Goliath
 Sent: 14 March 2006 23:01
 To: 'Flashcoders mailing list'
 Subject: RE: [Flashcoders] Memory leak in Flash projector
 
 I had similar issues and solved it by minimizing/restoring 
 the App via a third party wrapper (SWF Studio in my case) in 
 an Interval. 
 It seems that by doing that the Garbage Collector is forced 
 to run, it´s the same for Win.shide/show.
 
 However I was not able to find the memory leak in my code 
 yet, it is quite complex with bunch of AS2 classes involved, 
 but I *think* I deleted evere reference after use, but maybe 
 I´m wrong with that,...
 
 hth
 
 André
 
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RE: [Flashcoders] Still need help-Can't reference library fontfromclass

2006-03-15 Thread Jim Tann
Try this Jason,

http://www.codesortium.com/demo/simpletextfield/simpletextfield.zip



Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 13 March 2006 20:53
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Still need help-Can't reference library
fontfromclass

Jamie, thanks - so I tried calling setNewTextFormat(theFormat) before
(and also after) I set the text value the second time, and it still
doesn't show the text field.  If I just set the text and the text format
one time, it shows up fine.  

This is unbelievably frustrating, why would Flash behave so?  Seems very
buggy to me.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Jamie S
Sent: Friday, March 10, 2006 4:13 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Still need help-Can't reference library
font fromclass

Although I have had my fair share of headaches with TextFormat, I
think I may know what is going on here.

There are two methods for assigning a textFormat to a textField. These
are setTextFormat() and setNewTextFormat().

The way I understand it setTextFormat() sets the style of the text
that is currently assigned to the textField BUT any new text assigned
by actionscript, by replaceSel() or by the user (in the case of input
text) is styled according to the setNewTextFormat() method and if none
is given, as in your class, the new text is given some default style,
which, as you've noticed, is not necessarily the same as the style you
defined by setTextFormat().

so I would try using setNewTextFormat() also and see if that works.

J

On 3/10/06, Merrill, Jason [EMAIL PROTECTED] wrote:
 I finally did get this to work by trying it in a fresh .fla, but now
I'm
 seeing this issue:

 When I do this:

 import com.icfconsulting.objects.SimpleTextField;
 tf=SimpleTextField.create(this)

 It's fine, the text field show and with the right font.  But when I
try
 and set the text on the text field it returns, like this:

 import com.icfconsulting.objects.SimpleTextField;
 tf=SimpleTextField.create(this)
 tf.text=hello, hello!

 It just shows blank, like setting the text on the text field my
class
 returns screws it up somehow.  Any idea what's up? The class code is
the
 same, and I am trying this in a new fresh .fla with a Swis font in
the
 library.  Why would adding that one line screw it up again?

 My simple class test file is as follows:

 class com.icfconsulting.objects.SimpleTextField{
public static function create(target_mc:MovieClip):TextField{
var my_fmt:TextFormat = new TextFormat();
my_fmt.font = Swis;
my_fmt.color = 0x00;
my_fmt.size = 16;
target_mc.createTextField(tf_txt,0,20,20,200,20);
target_mc.tf_txt.embedFonts = true;
target_mc.tf_txt.text=Hello world;
target_mc.tf_txt.setTextFormat(my_fmt);
return target_mc.tf_txt;
}
 }

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com




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[Flashcoders] crosspost: update your flash-players immediately

2006-03-15 Thread Michael Stuhr

http://www.microsoft.com/technet/security/advisory/916208.mspx
http://www.macromedia.com/devnet/security/security_zone/apsb06-03.html

micha
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RE: [Flashcoders] Help with shared library fonts

2006-03-15 Thread Jim Tann
This is not exactly true, you can do it quite easily with shared
libraries, I have posted this example on this forum a few times, I think
I might have to put it on my blog .

Using shared library fonts is very easy, just a but touchy. Download
this zip and take a look at how easy it is.

http://www.codesortium.com/demo/sharedlibrary/example.zip

Jim


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer
Markowski
Sent: 12 March 2006 17:22
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Help with shared library fonts

Shared libraries are a bit tricky. Don't use font symbols in the
library.
Use MCs with a text box inside. Embed the font in the MC.

http://www.sharedfonts.com/eng/faq.html  -- This site was extremely
helpful. Download the demo... watch how it works.

You need to create a font_name_library movie with the font exported for
RTS.
Then create a shared asset movie... drag the movieclip with the
textfield in
it from the font_name_library to the new shared asset document. Publish

Then load the shared asset library only when loading into your main swf.

Not very helpful, but hit me back if you need help. I've created an
automatic font library extension for flash that makes it a breeze.

-Spencer

On 3/12/06, Hypno Joe [EMAIL PROTECTED] wrote:

 *I am using Flash8*

 Is there a way to keep fonts in an external movie and load them
 dynamically into a movie when needed?

 The flash movie I am currently working on is a text editor that is all
 generated dynamically.  A text box is generated on the main movie like
 this:

 this.createTextField(message_txt, 200, 10, 10, 560, 200);
 message_txt.embedFonts = true;

 The main text box is styled using TextFormat.

 var messageformat:TextFormat;
 meassageformat = new TextFormat();
 messageformat.size = 20;
 messageformat.font = hightower_font;

 I have a button that calls in an external SWF that contains a list of
 different fonts for the text box.  The fonts are embedded in the movie
 and exported for action script and runtime sharing.   They change the
 font like this:

 this.aucion_mc.onRelease = function () {
 messageformat = new TextFormat();
 messageformat.font = aucion_font;
 _root.message_txt.setTextFormat(messageformat);
 }

 The fonts show up in the external SWF as it is loaded into the main
 movie but when one of the bottons is presssed, the text in the text
 box disappears.

 If I embed the fonts in the main movie, I have no problems.
 Everything works fine.  But that defeats the purpose of having the
 fonts exist externally.  I only want them to load if the user wants to
 change fonts.
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[EMAIL PROTECTED]
314.631.5576
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[Flashcoders] Help with Tree Component

2006-03-15 Thread James Marsden

Hey folks,

I'm trying to customise the Tree component to intercept itemRollOver 
events to stop the highlight on the component if a node is set to 
'disabled'.


Can anyone point me to the right method/object in the hierarchy to 
acheive this please?


TIA,

J
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[Flashcoders] [ann] 20th March Sydney Developers study group meeting

2006-03-15 Thread Chris Velevitch
On Monday 20th March is the next meeting of the study group we will be
studying FlexUnit 2, the unit testing framework for Flex 2. Please
read the articles prior to the meeting (see
http://www.flashdev.org.au/program). At the meeting, the moderator
will lead discussion and with questions about the topic. The meeting
is on at 6:30pm for 7pm start and finishes around 8:30pm.

Details about the group, venue and program are available from
http://www.flashdev.org.au. Please note, whilst the meetings and the
use of the club are free, the club does require us to purchase
beverages and/or snacks in exchange.

Please RSVP at http://www.flashdev.org.au/rsvp.


Chris
--
Chris Velevitch
Manager - Sydney Flash Platform Developers Group
www.flashdev.org.au
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[Flashcoders] Uploading file problem on MAC

2006-03-15 Thread Michael K
I made an app where the user can upload pictures to the swf file. Works finr 
in IE and Firefox on PC. However, on the Mac, when the browser dialog box 
comes up all files are non-selectable. I can get the browse window up, but I 
cant select any files?


Has anyone experienced this before?

I hvae found that there are problemes with MAC and the onComplete call, but 
cant find anything on not being able to select files in the first place.


Can anyone help.

/M


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Re: [Flashcoders] crosspost: update your flash-players immediately

2006-03-15 Thread John Giotta
Anyone know if this posses a threat for Flash Player 8.5?
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[Flashcoders] Windows IE Cache Problem

2006-03-15 Thread Bo Parker
I have a client that has webcams that are sending images via ftp to a  
folder every 15 seconds to a static link and overwriting the previous  
image of the same name. I am bringing those images into a flash  
interface and am refreshing those images every 15 seconds with a  
setInterval loop. Everything works fine on all browsers except IE on  
windows. It is caching the image and not updating at all. Is there  
anyway, that I can force IE to dump the reference it has in the cache  
and pull in the newer image? Thanks,
(for reference, go to www.thegrandpet.com and click on the webcams.  
The first four are not password protected.)

--
Bo Parker, AIGA
RMC
215 S Jennings Avenue
Fort Worth, Texas  76104

817.332.4700 phone
817.332.4710 facsimile

www.rmcfw.com


On Mar 15, 2006, at 7:11 AM, Chris Velevitch wrote:


On Monday 20th March is the next meeting of the study group we will be
studying FlexUnit 2, the unit testing framework for Flex 2. Please
read the articles prior to the meeting (see
http://www.flashdev.org.au/program). At the meeting, the moderator
will lead discussion and with questions about the topic. The meeting
is on at 6:30pm for 7pm start and finishes around 8:30pm.

Details about the group, venue and program are available from
http://www.flashdev.org.au. Please note, whilst the meetings and the
use of the club are free, the club does require us to purchase
beverages and/or snacks in exchange.

Please RSVP at http://www.flashdev.org.au/rsvp.


Chris
--
Chris Velevitch
Manager - Sydney Flash Platform Developers Group
www.flashdev.org.au
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Re: [Flashcoders] Windows IE Cache Problem

2006-03-15 Thread Janis Radins
guess the very default routine to deal with cache should do
smthn.loadImage(webCamImg.jpg?dummy=+new Date()*1)


2006/3/15, Bo Parker [EMAIL PROTECTED]:

 I have a client that has webcams that are sending images via ftp to a
 folder every 15 seconds to a static link and overwriting the previous
 image of the same name. I am bringing those images into a flash
 interface and am refreshing those images every 15 seconds with a
 setInterval loop. Everything works fine on all browsers except IE on
 windows. It is caching the image and not updating at all. Is there
 anyway, that I can force IE to dump the reference it has in the cache
 and pull in the newer image? Thanks,
 (for reference, go to www.thegrandpet.com and click on the webcams.
 The first four are not password protected.)
 --
 Bo Parker, AIGA
 RMC
 215 S Jennings Avenue
 Fort Worth, Texas  76104

 817.332.4700 phone
 817.332.4710 facsimile

 www.rmcfw.com


 On Mar 15, 2006, at 7:11 AM, Chris Velevitch wrote:

  On Monday 20th March is the next meeting of the study group we will be
  studying FlexUnit 2, the unit testing framework for Flex 2. Please
  read the articles prior to the meeting (see
  http://www.flashdev.org.au/program). At the meeting, the moderator
  will lead discussion and with questions about the topic. The meeting
  is on at 6:30pm for 7pm start and finishes around 8:30pm.
 
  Details about the group, venue and program are available from
  http://www.flashdev.org.au. Please note, whilst the meetings and the
  use of the club are free, the club does require us to purchase
  beverages and/or snacks in exchange.
 
  Please RSVP at http://www.flashdev.org.au/rsvp.
 
 
  Chris
  --
  Chris Velevitch
  Manager - Sydney Flash Platform Developers Group
  www.flashdev.org.au
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RE: [Flashcoders] Windows IE Cache Problem

2006-03-15 Thread André Goliath
Hi Bo,

try loading from a fake dynamic reference, such as

www.yourdomain.com/image.jpg?fake=+Math.round(Math.random()*10)

that should work I guess

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bo Parker
Sent: Wednesday, March 15, 2006 2:52 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Windows IE Cache Problem

I have a client that has webcams that are sending images via ftp to a  
folder every 15 seconds to a static link and overwriting the previous  
image of the same name. I am bringing those images into a flash  
interface and am refreshing those images every 15 seconds with a  
setInterval loop. Everything works fine on all browsers except IE on  
windows. It is caching the image and not updating at all. Is there  
anyway, that I can force IE to dump the reference it has in the cache  
and pull in the newer image? Thanks,
(for reference, go to www.thegrandpet.com and click on the webcams.  
The first four are not password protected.)
--
Bo Parker, AIGA
RMC
215 S Jennings Avenue
Fort Worth, Texas  76104

817.332.4700 phone
817.332.4710 facsimile

www.rmcfw.com


On Mar 15, 2006, at 7:11 AM, Chris Velevitch wrote:

 On Monday 20th March is the next meeting of the study group we will be
 studying FlexUnit 2, the unit testing framework for Flex 2. Please
 read the articles prior to the meeting (see
 http://www.flashdev.org.au/program). At the meeting, the moderator
 will lead discussion and with questions about the topic. The meeting
 is on at 6:30pm for 7pm start and finishes around 8:30pm.

 Details about the group, venue and program are available from
 http://www.flashdev.org.au. Please note, whilst the meetings and the
 use of the club are free, the club does require us to purchase
 beverages and/or snacks in exchange.

 Please RSVP at http://www.flashdev.org.au/rsvp.


 Chris
 --
 Chris Velevitch
 Manager - Sydney Flash Platform Developers Group
 www.flashdev.org.au
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Re: [Flashcoders] Windows IE Cache Problem

2006-03-15 Thread Danny Kodicek



I have a client that has webcams that are sending images via ftp to a
folder every 15 seconds to a static link and overwriting the previous 
image of the same name. I am bringing those images into a flash  interface 
and am refreshing those images every 15 seconds with a  setInterval loop. 
Everything works fine on all browsers except IE on  windows. It is caching 
the image and not updating at all. Is there  anyway, that I can force IE 
to dump the reference it has in the cache  and pull in the newer image?


Add a dummy query to your url: instead of asking for 
www.myserver.com/myimage.jpg, ask for 
www.myserver.com/myimage.jpg?random=8764865


That should force a refresh.

Danny 


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[Flashcoders] Timing Tweens Effectively

2006-03-15 Thread Kevin Cannon
Hi,

I'm looking to improve my handling of timed events for the sites I'm building.

I'm using a lot of tweens, and stacking them using callbacks, and sometimes
setInterval to achieve what I want. It's not particularly clean, so I was
wondering if there's any methods or libraries, to code timed events in a
more efficient manner.

Thanks,

- Kevin
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[Flashcoders] tooltip in the combobox.

2006-03-15 Thread Rodrigo Guerra
hi all,

i was wondering if there is a way to put some kind of tooltip in the combobox 
options, so putting the mouse over an combobox optin besides it get highlighted 
i can have a tip about the option.

regards,
rodrigo.___
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Re: [Flashcoders] Windows IE Cache Problem

2006-03-15 Thread Bo Parker

thanks for all your suggestions. Worked great.
--
Bo Parker, AIGA
RMC
215 S Jennings Avenue
Fort Worth, Texas  76104

817.332.4700 phone
817.332.4710 facsimile

www.rmcfw.com


On Mar 15, 2006, at 8:05 AM, Danny Kodicek wrote:




I have a client that has webcams that are sending images via ftp to a
folder every 15 seconds to a static link and overwriting the  
previous image of the same name. I am bringing those images into a  
flash  interface and am refreshing those images every 15 seconds  
with a  setInterval loop. Everything works fine on all browsers  
except IE on  windows. It is caching the image and not updating at  
all. Is there  anyway, that I can force IE to dump the reference  
it has in the cache  and pull in the newer image?


Add a dummy query to your url: instead of asking for  
www.myserver.com/myimage.jpg, ask for www.myserver.com/myimage.jpg? 
random=8764865


That should force a refresh.

Danny
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Re: [Flashcoders] tooltip in the combobox.

2006-03-15 Thread eric dolecki
yup. look for an event:itemRollOver like this...

foo.itemRollOver = function ( oEvt ):Void {
var indx:Number = oEvt.index;
// pop your own tooltip using this event ...


- e.dolecki


On 3/15/06, Rodrigo Guerra [EMAIL PROTECTED] wrote:

 hi all,

 i was wondering if there is a way to put some kind of tooltip in the
 combobox options, so putting the mouse over an combobox optin besides it get
 highlighted i can have a tip about the option.

 regards,
 rodrigo.
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Re: [Flashcoders] Uploading file problem on MAC

2006-03-15 Thread Josh Buhler
When specifying the file types that are allowed to upload, are you  
specifying a macType as well? If a file wasn't actually created on a  
Mac, it won't have a macType, and won't be selectable, even if it's  
still technically of the type you want to allow.


Setting the macType isn't required, and the list of extensions used  
by Windows to filter the files will still work on the Mac, so I'd  
just remove the macType specification.


- Josh



On Mar 15, 2006, at 6:34 AM, Michael Kønig wrote:

I made an app where the user can upload pictures to the swf file.  
Works finr in IE and Firefox on PC. However, on the Mac, when the  
browser dialog box comes up all files are non-selectable. I can get  
the browse window up, but I cant select any files?


Has anyone experienced this before?

I hvae found that there are problemes with MAC and the onComplete  
call, but cant find anything on not being able to select files in  
the first place.


Can anyone help.

/M


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[FlashCoders] remove BitmapData

2006-03-15 Thread Dimitrios Bendilas
Hello everyone,

How can I remove a bitmap that I have attached on a movieclip at a certain 
depth?
The only approach I was able to find was to attach another bitmap 1x1 
transparent
at the same depth, but I think this is a pretty stupid approach...

Am I missing something?

Thanks,
Dimitrios
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RE: [Flashcoders] Flex2 Project Conversion

2006-03-15 Thread Merrill, Jason
i don't quite agree with your argument. 

I am not making any argument - not sure where you're getting that - I
just said I wouldn't risk it myself, personally.  Macromedia just posted
in this thread that It is always risky to build on a beta... you need
to judge your tolerence for risk.  It's just a business decision, and
not one I am willing to risk with my own clients.  

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Johannes Nel
Sent: Tuesday, March 14, 2006 6:24 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flex2 Project Conversion

i am contracting to large company and we are doing stuff using flex2,
so...
i don't quite agree with your argument. also note what he says, they
want to
move an existing app to flex2 and his concern is that it will change
radically from beta 1 to final product. the very fact that beta 2 is
coming
out means that things are relatively stable and well along the path. i
think
starting now will be a good idea. but thats just my opinion.

On 3/14/06, Merrill, Jason [EMAIL PROTECTED] wrote:

 I wouldn't bet any project on a beta personally - unless I had
insiders
 at Adobe, but even then...

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Kevin Aebig
 Sent: Tuesday, March 14, 2006 1:35 PM
 To: 'Flashcoders mailing list'
 Subject: [Flashcoders] Flex2 Project Conversion
 
 Hey all,
 
 
 
 The company I work for is interested in moving one of our large
 applications
 over to Flex when the new version comes out. Is it worthwhile or
even
 feasible to begin porting it over with the Beta release or are we
 wasting
 our time considering that quite a bit of it could change
beforehand.
 
 
 
 I'd hate to put in a lot of time into this only to find out that
my
 source
 files are rendered obsolete when the new version is finally
released.
 
 
 
 Thanks for your input,
 
 
 
 !k
 
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--
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Re: [Flashcoders] Uploading file problem on MAC

2006-03-15 Thread Michael K
I am not completly sure what you mean. I have tried and i cant select 
pictures created on a MAC or a PC so I guess that cant be the issue...?




From: Josh Buhler [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Uploading file problem on MAC
Date: Wed, 15 Mar 2006 07:30:05 -0700

When specifying the file types that are allowed to upload, are you  
specifying a macType as well? If a file wasn't actually created on a  Mac, 
it won't have a macType, and won't be selectable, even if it's  still 
technically of the type you want to allow.


Setting the macType isn't required, and the list of extensions used  by 
Windows to filter the files will still work on the Mac, so I'd  just remove 
the macType specification.


- Josh



On Mar 15, 2006, at 6:34 AM, Michael Kønig wrote:

I made an app where the user can upload pictures to the swf file.  Works 
finr in IE and Firefox on PC. However, on the Mac, when the  browser 
dialog box comes up all files are non-selectable. I can get  the browse 
window up, but I cant select any files?


Has anyone experienced this before?

I hvae found that there are problemes with MAC and the onComplete  call, 
but cant find anything on not being able to select files in  the first 
place.


Can anyone help.

/M


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RE: [Flashcoders] advanced flash AS 2.0/3.0 book?

2006-03-15 Thread Merrill, Jason
Agreed, the Friend of Ed book on Object Oriented Actionscript is great.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Manuel Saint-Victor
Sent: Sunday, March 12, 2006 11:41 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] advanced flash AS 2.0/3.0 book?

I'd like to second that recommendation.  I just picked that up
yesterday and
have already learned a good bit from it.  I enjoy that books like this
are
finally coming out.  Another good thing about this book so far is that
The
examples are short and focused on what you are supposed to be learning
so
before the attention span is shot you're throwing in two or three new
lines
of code and having the reasons clarified.

Another book that I've been enjoying a  piece at a time is Object
Oriented
Actionscript in Flash 8.  also from FOE.  I'm learning a lot from it.
The
only gripe I have is that I feel as if the case study- although
excellent
and illustrative about the techniques- has been a turn off in my
current
situation because I need to build a component set quick fast and in a
hurry
at work.
It is really nice though that it's taking me through the planning and
implementation of building a component architecture from the ground up
and
why.

I learned a ton about what could be done with components from The Flex
book
because despite being geared toward Flex development it exposed some
of the
API and uses of it that I had not come across.

I would recommend the Flash -Pro app development training from the
source -I
learned a lot from that book but I think that with Flex on the
horizon-that
might not be how things are done very soon.

I agree with you that most of the book recommendations out right now
are
dated.  This is a very fast moving period in ActionScript and even
with the
books fresh off the press I'm wondering if they're not already behind
the
times and it is almost impossible to find books that go beyond the
very
basic.



Mani

On 3/11/06, Jonathan Berry [EMAIL PROTECTED] wrote:

 Rich, that sounds like something that I could use. Mastery and not
just
 introductory stuff. The books I have read just go over the basic
 components,
 like list or scrollpane, not things like the datagrid or learning
how to
 use
 a cellrenderer. Thanks again.

 On 3/11/06, Rich Rodecker [EMAIL PROTECTED] wrote:
 
  well, you mentioned you were up on your components, so I don't
know
  how 'advanced' this book would be for you...but I am reading a
  href=
 

http://www.amazon.com/exec/obidos/redirect?link_code=ur2tag=richrodec
ker-
20camp=1789creative=9325path=http%3A%2F%2Fwww.amazon.com%2Fgp%2F
product%2F1590595939%2Fqid%3D1142032643%2Fsr%3D2-
1%2Fref%3Dpd_bbs_b_2_1%3Fs%3Dbooks%26v%3Dglance%26n%3D283155
  AdvancED
  Actionscript Components : Mastering the Flash Component
  Architecture/a and I'm really digging it. The author doesn't
just
  show you the methods and properties availabel to a component, like
the
  other book that is just a reprint of the help docs, he goes into
the
  flash component architcture itself to give you a better
understanding
  of how things are working, and whats going on behind the scenes.
 
  He goes into this thing about XLEFF (XML Layout engine for Flash)
for
  a little bit, but I just kinda glossed over that so far, since im
not
  really interested, i just want to undersatnd the components
  betterbut skipping over all that stuff doesnt affect
understanding
  anything else in the book.
 
 
 
  On 3/11/06, Jonathan Berry [EMAIL PROTECTED] wrote:
   Thanks for the reply, Karthik. I checked the archives and came
up with
  136
   prior messages in relation to advanced books but none that
were
  current,
   as in the last year or so. I noticed someone else just posted in
  relation to
   a book recommendation and got some good responses, so it would
be
 great
  if
   someone would have some information on an advanced book.
  
   On 3/10/06, Karthik [EMAIL PROTECTED] wrote:
   
 Hey Flashers, how about a book for an intermediate/advanced
level
  coder?
I
 don't want to read about what objects, properties, methods,
 events,
event
 handlers, and listeners are, or even how to write basic
classes.
  That
stuff
 is always repeated in both the AS books (or any introductory
  programming
 books for that matter - rant) that I have read. I read the
 deHaans'
 Macromedia Press books starting with MX2004 and the AS 2.0
book
 for
Flash 8.
 I also own the AS 2.0 reference for Flash 8 and the Flash 8
  component
 reference. I guess I am just looking for something that will
have
  more
 hardcore examples, practical ones at that. I do remember
seeing an
advanced
 book for MX a few years ago and wondered if they have
anything
 like
  that
for
 2004 or 8. Your help much to be appreciated.
   
Please check the archives. Book recommendations posts appear

Re: [Flashcoders] Timing Tweens Effectively

2006-03-15 Thread Sam Thorne

Check out Fuse:
http://www.mosessupposes.com/

On 15 Mar 2006, at 14:11PM, Kevin Cannon wrote:


Hi,

I'm looking to improve my handling of timed events for the sites  
I'm building.


I'm using a lot of tweens, and stacking them using callbacks, and  
sometimes
setInterval to achieve what I want. It's not particularly clean, so  
I was
wondering if there's any methods or libraries, to code timed events  
in a

more efficient manner.

Thanks,

- Kevin
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Regards,

Sam Thorne
Interaction Design

Web: http://www.native.com/
Tel: +44 (0)207 588 7970
Fax: +44 (0)207 588 7971


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RE: [Flashcoders] crosspost: update your flash-players immediately

2006-03-15 Thread Merrill, Jason
I would think if it's fixed in 8.0.24.0 they wouldn't go back to the
same problem again in 8.5, which isn't officially out yet, only
pre-release.  As for the pre-release version, it's possible the problem
is there too, but I think Adobe would hope you're not pushing that on
your customers yet since it's not a final release.  I would not be using
8.5 in a product delivery just yet.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of John Giotta
Sent: Wednesday, March 15, 2006 8:42 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] crosspost: update your flash-players
immediately

Anyone know if this posses a threat for Flash Player 8.5?
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[Flashcoders] Launching PPT presentations (or whatever) from a CD

2006-03-15 Thread Bruce Denham
I've searched the archives on this but didn't find much related to this so.

 

Does anyone know of a best practice or design pattern or code example or
article that can point to an efficient and flexible way of building a Flash
projector that can act as a menu system for launching PPT presentations on a
CD? 

 

The CD will be created for conference attendees and contain all the PPTs
that will be presented. I need to be able to build the Flash projector up
front and then change things (such as number of menu items/names, number and
names of presentations, etc.) by simply editing an external text or XML file
so that the Flash interface will adjust as needed.

 

Thanks All,

Bruce 

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Re: [Flashcoders] crosspost: update your flash-players immediately

2006-03-15 Thread Steve Webster


On 15 Mar 2006, at 14:49, Merrill, Jason wrote:


I would think if it's fixed in 8.0.24.0 they wouldn't go back to the
same problem again in 8.5, which isn't officially out yet, only
pre-release.  As for the pre-release version, it's possible the  
problem

is there too, but I think Adobe would hope you're not pushing that on
your customers yet since it's not a final release.  I would not be  
using

8.5 in a product delivery just yet.


JD mentioned that this wasn't a problem for 8.5 on his blog today/ 
yesterday. Unfortunately I can't find the direct link because  
weblogs.macromedia.com seems to be down for me.


--
Steve Webster
Head of Development

Featurecreep Ltd.
http://www.featurecreep.com
14 Orchard Street, Bristol, BS1 5EH
0117 905 5047


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[Flashcoders] Authoring Test player version update?

2006-03-15 Thread Isaac Rivera
Yesterday I got an ran the stand-alone updater for Mac. All 3 players  
inside Macromedia Flash 8 folder have been updated. These are:


* /Applications/Macromedia Flash 8/Players/SAFlashPlayer
* /Applications/Macromedia Flash 8/Players/Debug/SAFlashPlayer
* Applications/Macromedia Flash 8/Players/Release/SAFlashPlayer

Getting info on these shows version 8.0 r24. However, in authoring  
environment:


trace( player version:  + getVersion());

produces:  player version: MAC 8,0,22,0  !!!

Is this an updated player error (i.e. someone forgot to change a  
string and it reports incorrectly) or is there a player somewhere  
beyond the scope of Spotlight that needs updating as well?


Isaac Rivera
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Re: [Flashcoders] crosspost: update your flash-players immediately

2006-03-15 Thread Aaron Silvers
In case JD is reading this (Hi JD), what about the plugin for those of
us on the intel Macs?

I apologize if this has been brought up already.

-a-


On 3/15/06, Steve Webster [EMAIL PROTECTED] wrote:

 On 15 Mar 2006, at 14:49, Merrill, Jason wrote:

  I would think if it's fixed in 8.0.24.0 they wouldn't go back to the
  same problem again in 8.5, which isn't officially out yet, only
  pre-release.  As for the pre-release version, it's possible the
  problem
  is there too, but I think Adobe would hope you're not pushing that on
  your customers yet since it's not a final release.  I would not be
  using
  8.5 in a product delivery just yet.

 JD mentioned that this wasn't a problem for 8.5 on his blog today/
 yesterday. Unfortunately I can't find the direct link because
 weblogs.macromedia.com seems to be down for me.

 --
 Steve Webster
 Head of Development

 Featurecreep Ltd.
 http://www.featurecreep.com
 14 Orchard Street, Bristol, BS1 5EH
 0117 905 5047


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--
-a-

Aaron E. Silvers
[EMAIL PROTECTED]
http://flashforlearning.com
--
Whoso would be a man must be a nonconformist. - Ralph Waldo Emerson
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Re: [Flashcoders] Uploading file problem on MAC

2006-03-15 Thread Josh Buhler
When using FileReference.browse(), you can specify the types of files  
you want to allow in an array. For example:


var typeLIst:Array = [{description: Image files, extension:  
*.jpg;*.gif;*.png, macType: JPEG;jp2_;GIFF}, {description: Flash  
Movies, extension: *.swf, macType: SWFL}];

myFileReference.browse (typeList);

The example above would limit the selectable files  
to .jpg, .gif, .png, and .swf.  Each element in the array is an  
object with a description, extension, and macType property.  If you  
remove the macType property from the object, then the files will  
still be filtered by extension on the Mac, but should still be  
selectable.


- Josh




On Mar 15, 2006, at 7:43 AM, Michael Kønig wrote:

I am not completly sure what you mean. I have tried and i cant  
select pictures created on a MAC or a PC so I guess that cant be  
the issue...?




From: Josh Buhler [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list  
flashcoders@chattyfig.figleaf.com

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Uploading file problem on MAC
Date: Wed, 15 Mar 2006 07:30:05 -0700

When specifying the file types that are allowed to upload, are  
you  specifying a macType as well? If a file wasn't actually  
created on a  Mac, it won't have a macType, and won't be  
selectable, even if it's  still technically of the type you want  
to allow.


Setting the macType isn't required, and the list of extensions  
used  by Windows to filter the files will still work on the Mac,  
so I'd  just remove the macType specification.


- Josh



On Mar 15, 2006, at 6:34 AM, Michael Kønig wrote:

I made an app where the user can upload pictures to the swf  
file.  Works finr in IE and Firefox on PC. However, on the Mac,  
when the  browser dialog box comes up all files are non- 
selectable. I can get  the browse window up, but I cant select  
any files?


Has anyone experienced this before?

I hvae found that there are problemes with MAC and the  
onComplete  call, but cant find anything on not being able to  
select files in  the first place.


Can anyone help.

/M


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[Flashcoders] How to fork between F7/F8 loadMovie instances in actionscript?

2006-03-15 Thread Ken Fine
Adobe provides code to allow you to fork between F7 and F8 instances of your
movie. This works just fine.

So the issue I'm running into now is that I've done a nice job abstracting
my content into a bunch of separate .swfs that are reassembled into a
finished movie. What I need to know is how to fork for F7 and F8 versions
+in actionscript.+. In other words, an F8-equipped person hits my main
movie, and is fed the F8 version. I want to make is so that the submovies
that come in via loadMovie are also F8-specific. I want the right content to
also be provided to F7-folks. And I'd really like to do this with if/else in
one movie. Making two entirely separate movies would work, but it is a
sloppy and 
unmaintainable solution.



Any help out there?

Thanks,

-KF

 

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[Flashcoders] Advice on how to make a copy of an object

2006-03-15 Thread Manuel Saint-Victor
I need to make a local copy of an object- basically I have a model with some
default values and would like each view to create a local model with
customizations to some parameters.  I've seen some ActionScript 3 ways to do
this but am looking for the way it was done in AS2.

Thanks,
Mani
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RE: [Flashcoders] Advice on how to make a copy of an object

2006-03-15 Thread Merrill, Jason
If done it with just:

myObject2 = new Object();
myObject2 = myObject1

Or are you looking for something else?

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com









-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Manuel Saint-Victor
Sent: Wednesday, March 15, 2006 10:21 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Advice on how to make a copy of an object

I need to make a local copy of an object- basically I have a model
with some
default values and would like each view to create a local model with
customizations to some parameters.  I've seen some ActionScript 3 ways
to do
this but am looking for the way it was done in AS2.

Thanks,
Mani
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Re: [Flashcoders] Advice on how to make a copy of an object

2006-03-15 Thread Janis Radins
Guess this should do:
public static function cloneObject(object:Object):Object {
var __return:Object = new Object();
for(var i:String in object){
__return[i] = object[i];
}
return __return;
}

2006/3/15, Merrill, Jason [EMAIL PROTECTED]:

 If done it with just:

 myObject2 = new Object();
 myObject2 = myObject1

 Or are you looking for something else?

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com









 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Manuel Saint-Victor
 Sent: Wednesday, March 15, 2006 10:21 AM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Advice on how to make a copy of an object
 
 I need to make a local copy of an object- basically I have a model
 with some
 default values and would like each view to create a local model with
 customizations to some parameters.  I've seen some ActionScript 3 ways
 to do
 this but am looking for the way it was done in AS2.
 
 Thanks,
 Mani
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 NOTICE:
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 please notify the sender immediately and delete the original. Any other use
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Re: [Flashcoders] Uploading file problem on MAC

2006-03-15 Thread Michael K

That works - thank you!

So you dont want macExtension types when using a mac?? Strange.

But again, thank you.



From: Josh Buhler [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Uploading file problem on MAC
Date: Wed, 15 Mar 2006 08:09:21 -0700

When using FileReference.browse(), you can specify the types of files  you 
want to allow in an array. For example:


var typeLIst:Array = [{description: Image files, extension:  
*.jpg;*.gif;*.png, macType: JPEG;jp2_;GIFF}, {description: Flash  
Movies, extension: *.swf, macType: SWFL}];

myFileReference.browse (typeList);

The example above would limit the selectable files  to .jpg, .gif, .png, 
and .swf.  Each element in the array is an  object with a description, 
extension, and macType property.  If you  remove the macType property from 
the object, then the files will  still be filtered by extension on the Mac, 
but should still be  selectable.


- Josh




On Mar 15, 2006, at 7:43 AM, Michael Kønig wrote:

I am not completly sure what you mean. I have tried and i cant  select 
pictures created on a MAC or a PC so I guess that cant be  the issue...?




From: Josh Buhler [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list  flashcoders@chattyfig.figleaf.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Uploading file problem on MAC
Date: Wed, 15 Mar 2006 07:30:05 -0700

When specifying the file types that are allowed to upload, are  you  
specifying a macType as well? If a file wasn't actually  created on a  
Mac, it won't have a macType, and won't be  selectable, even if it's  
still technically of the type you want  to allow.


Setting the macType isn't required, and the list of extensions  used  by 
Windows to filter the files will still work on the Mac,  so I'd  just 
remove the macType specification.


- Josh



On Mar 15, 2006, at 6:34 AM, Michael Kønig wrote:

I made an app where the user can upload pictures to the swf  file.  
Works finr in IE and Firefox on PC. However, on the Mac,  when the  
browser dialog box comes up all files are non- selectable. I can get  
the browse window up, but I cant select  any files?


Has anyone experienced this before?

I hvae found that there are problemes with MAC and the  onComplete  
call, but cant find anything on not being able to  select files in  the 
first place.


Can anyone help.

/M


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RE: [Flashcoders] Flex2 Project Conversion

2006-03-15 Thread Merrill, Jason
All I said was I wouldn't risk building a project for a client that
relies on a beta version of a product.  Mr. Mendels at Macromedia
replied with basically the same response.  I think that's pretty common
reasoning, but apparently not everyone would agree and that's OK.  I'm
entitled to my opinion, just as you are yours. The poster asked for
input on risk of using Flex 2 right now, and I just said what I would
do/recommend.  That's all.  I think you somehow want to create a debate
topic out of this, when there is really only personal opinions and
personal business perspectives - no clear cut answer.  I've given my
personal opinion, and you have yours, so give it a rest.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com






-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Johannes Nel
Sent: Wednesday, March 15, 2006 10:21 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flex2 Project Conversion

first off lets clear up the use of words here:
argument:
1. A discussion in which disagreement is expressed; a debate.
2. A course of reasoning aimed at demonstrating truth or falsehood
example: presented
a careful argument for extraterrestrial life.
3. A summary or short statement of the plot or subject of a literary
work.

i meant argument in the like number 2

from dictionary .com. and  me not being a native english speaker
having to
point this out. tut tut tut.

my argument (meaning 2) is that zorn is relatively stable. api's might
have
changed again between beta 1 and beta 2 and stuff will change to beta
3.
this should not influence a project to much.
futhermore, large companies are spending large amounts doing rd on
this, so
if they are trying to build stuff with it why shouldn't you try to
port an
existing app that works.

building a brand spanking new app that you have a tight deadline on
for
midsummer is crazy talk, but taking something which works (hence you
have
something you can fall back ojn if you go over schedule) and building
that
using flex2 can only benefit a company and an individual from a
strategic
position.

enough of this argument (1,2 and or 3) now.




On 3/15/06, Merrill, Jason [EMAIL PROTECTED] wrote:

 i don't quite agree with your argument.

 I am not making any argument - not sure where you're getting that
- I
 just said I wouldn't risk it myself, personally.  Macromedia just
posted
 in this thread that It is always risky to build on a beta... you
need
 to judge your tolerence for risk.  It's just a business decision,
and
 not one I am willing to risk with my own clients.

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Johannes Nel
 Sent: Tuesday, March 14, 2006 6:24 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Flex2 Project Conversion
 
 i am contracting to large company and we are doing stuff using
flex2,
 so...
 i don't quite agree with your argument. also note what he says,
they
 want to
 move an existing app to flex2 and his concern is that it will
change
 radically from beta 1 to final product. the very fact that beta 2
is
 coming
 out means that things are relatively stable and well along the
path. i
 think
 starting now will be a good idea. but thats just my opinion.
 
 On 3/14/06, Merrill, Jason [EMAIL PROTECTED] wrote:
 
  I wouldn't bet any project on a beta personally - unless I had
 insiders
  at Adobe, but even then...
 
  Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com
 
 
 
 
 
 
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
 [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Kevin Aebig
  Sent: Tuesday, March 14, 2006 1:35 PM
  To: 'Flashcoders mailing list'
  Subject: [Flashcoders] Flex2 Project Conversion
  
  Hey all,
  
  
  
  The company I work for is interested in moving one of our
large
  applications
  over to Flex when the new version comes out. Is it worthwhile
or
 even
  feasible to begin porting it over with the Beta release or are
we
  wasting
  our time considering that quite a bit of it could change
 beforehand.
  
  
  
  I'd hate to put in a lot of time into this only to find out
that
 my
  source
  files are rendered obsolete when the new version is finally
 released.
  
  
  
  Thanks for your input,
  
  
  
  !k
  
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Any
 

RE: [Flashcoders] Flex2 Project Conversion

2006-03-15 Thread Kevin Aebig
Thanks for everyone's input and suggestions. I appreciate hearing from the
new Mother ship, so thanks for chiming in David.

I think we'll slowly begin migrating our app and deal with the issues as
they arise...

Thanks,

Kevin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Mendels
Sent: March 14, 2006 11:10 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Flex2 Project Conversion

Hi,

I am from Adobe, let me give some perspective.

A) It is always risky to build on a beta.  I feel quite confident in
where we are and hitting our schedule, but I have to be realistic that
there is always some risk.  You need to judge your tolerence for risk.  

B) There has been an API scrub between beta 1 and beta 2.  The results
are I think great--clarity and consistancy--but it will mean some
migration from Beta 1 to beta 2. Most beta 1 apps will require some
changes to run in beta 2.  That said, we don't expect to need to do this
again.  Beta 3 and final could require some changes in your code, but if
they do, it should be minor.  Again, we can't make guarantees and you
might have to make changes again before we ship.  

C) The advantages of Flex 2 are (IMO) enourmous and very valuable
(performance, productivity, maintainability).  We aren't going to be
reachitecting the Player, framework, language, again for a long long
time.  If you can go straight to Flex 2/Player 8.5 that will save you
the effort at some point of migrating, but it does carry risk until we
ship.

I know this isn't a absolute answer, but I hope it helps,

David

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Johannes Nel
 Sent: Tuesday, March 14, 2006 6:24 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Flex2 Project Conversion
 
 i am contracting to large company and we are doing stuff 
 using flex2, so...
 i don't quite agree with your argument. also note what he 
 says, they want to move an existing app to flex2 and his 
 concern is that it will change radically from beta 1 to final 
 product. the very fact that beta 2 is coming out means that 
 things are relatively stable and well along the path. i think 
 starting now will be a good idea. but thats just my opinion.
 
 On 3/14/06, Merrill, Jason [EMAIL PROTECTED] wrote:
 
  I wouldn't bet any project on a beta personally - unless I had 
  insiders at Adobe, but even then...
 
  Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com
 
 
 
 
 
 
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] 
 [mailto:flashcoders- 
  [EMAIL PROTECTED] On Behalf Of Kevin Aebig
  Sent: Tuesday, March 14, 2006 1:35 PM
  To: 'Flashcoders mailing list'
  Subject: [Flashcoders] Flex2 Project Conversion
  
  Hey all,
  
  
  
  The company I work for is interested in moving one of our large
  applications
  over to Flex when the new version comes out. Is it worthwhile or 
  even feasible to begin porting it over with the Beta 
 release or are 
  we
  wasting
  our time considering that quite a bit of it could change 
 beforehand.
  
  
  
  I'd hate to put in a lot of time into this only to find 
 out that my
  source
  files are rendered obsolete when the new version is 
 finally released.
  
  
  
  Thanks for your input,
  
  
  
  !k
  
  ___
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  error, please notify the sender immediately and delete the 
 original. 
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 http://www.lennel.org
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Re: [Flashcoders] Advice on how to make a copy of an object

2006-03-15 Thread eric dolecki
import mx.utils.ObjectCopy;

obj = new Object();
obj.color = red;

obj2 = ObjectCopy.copy( obj );
obj2.color = blue;

trace( obj.color );
trace( obj2.color );



On 3/15/06, Janis Radins [EMAIL PROTECTED] wrote:

 Guess this should do:
 public static function cloneObject(object:Object):Object {
 var __return:Object = new Object();
 for(var i:String in object){
 __return[i] = object[i];
 }
 return __return;
 }

 2006/3/15, Merrill, Jason [EMAIL PROTECTED]:
 
  If done it with just:
 
  myObject2 = new Object();
  myObject2 = myObject1
 
  Or are you looking for something else?
 
  Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com
 
 
 
 
 
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Manuel Saint-Victor
  Sent: Wednesday, March 15, 2006 10:21 AM
  To: Flashcoders mailing list
  Subject: [Flashcoders] Advice on how to make a copy of an object
  
  I need to make a local copy of an object- basically I have a model
  with some
  default values and would like each view to create a local model with
  customizations to some parameters.  I've seen some ActionScript 3 ways
  to do
  this but am looking for the way it was done in AS2.
  
  Thanks,
  Mani
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 use
  of this e-mail by you is prohibited.
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Re: [Flashcoders] Advice on how to make a copy of an object

2006-03-15 Thread Manuel Saint-Victor
I think those should work- I'm going to give it a try.  I had found one
solution that was using a for...in loop but was not sure if the methods
would be copied.
Thanks- I'll update you guys on how it turns out.

Mani



On 3/15/06, Janis Radins [EMAIL PROTECTED] wrote:

 Guess this should do:
 public static function cloneObject(object:Object):Object {
 var __return:Object = new Object();
 for(var i:String in object){
 __return[i] = object[i];
 }
 return __return;
 }

 2006/3/15, Merrill, Jason [EMAIL PROTECTED]:
 
  If done it with just:
 
  myObject2 = new Object();
  myObject2 = myObject1
 
  Or are you looking for something else?
 
  Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com
 
 
 
 
 
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Manuel Saint-Victor
  Sent: Wednesday, March 15, 2006 10:21 AM
  To: Flashcoders mailing list
  Subject: [Flashcoders] Advice on how to make a copy of an object
  
  I need to make a local copy of an object- basically I have a model
  with some
  default values and would like each view to create a local model with
  customizations to some parameters.  I've seen some ActionScript 3 ways
  to do
  this but am looking for the way it was done in AS2.
  
  Thanks,
  Mani
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Re: [Flashcoders] Advice on how to make a copy of an object

2006-03-15 Thread JesterXL
To make a true clone, it's about the same in AS2  AS3:

class YourModel
{
public var prop:String;
public var data_array:Array;

function YourModel ( p_prop:String )
{
prop = p_prop;
data_array = [1, 2, 3, 4];
}

public function clone():YourModel
{
var ym:YourModel = new YourModel();
ym.prop = prop;
ym.data_array = [];
var i:Number = data_array.length;
while(i--)
{
ym.data_array[i] = data_array[i];
}
return ym;
}
}

var a:YourModel = new YourModel(something);
var b:YourModel = a.clone();

- Original Message - 
From: Manuel Saint-Victor [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 15, 2006 10:21 AM
Subject: [Flashcoders] Advice on how to make a copy of an object


I need to make a local copy of an object- basically I have a model with some
default values and would like each view to create a local model with
customizations to some parameters.  I've seen some ActionScript 3 ways to do
this but am looking for the way it was done in AS2.

Thanks,
Mani
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Re: [Flashcoders] Timing Tweens Effectively

2006-03-15 Thread Adrian Park
I've used Alex Uhlmann's animation package a lot - it's pretty in depth and
some think OTT but I like it :)

http://www.alex-uhlmann.de/flash/animationpackage/

Adrian P

On 3/15/06, Kevin Cannon [EMAIL PROTECTED] wrote:

 Hi,

 I'm looking to improve my handling of timed events for the sites I'm
 building.

 I'm using a lot of tweens, and stacking them using callbacks, and
 sometimes
 setInterval to achieve what I want. It's not particularly clean, so I was
 wondering if there's any methods or libraries, to code timed events in a
 more efficient manner.

 Thanks,

 - Kevin
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Re: [Flashcoders] Flex2 Project Conversion

2006-03-15 Thread Michael Bedar
The question that I would be asking myself if I was thinking of using  
Flex2 for a real world project right now, is, if at some point in the  
development cycle it would be ok to have to rewrite/rework an unknown  
percent of the code, due to a new beta or final release.. if that  
does not sound scary then happy day.


Of course, I can't imagine being able to convince a client to require  
a beta flash player version...



On Mar 15, 2006, at 10:33 AM, Merrill, Jason wrote:


All I said was I wouldn't risk building a project for a client that
relies on a beta version of a product.  Mr. Mendels at Macromedia
replied with basically the same response.  I think that's pretty  
common

reasoning, but apparently not everyone would agree and that's OK.  I'm
entitled to my opinion, just as you are yours. The poster asked for
input on risk of using Flex 2 right now, and I just said what I would
do/recommend.  That's all.  I think you somehow want to create a  
debate

topic out of this, when there is really only personal opinions and
personal business perspectives - no clear cut answer.  I've given my
personal opinion, and you have yours, so give it a rest.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com







-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Johannes Nel
Sent: Wednesday, March 15, 2006 10:21 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flex2 Project Conversion

first off lets clear up the use of words here:
argument:
1. A discussion in which disagreement is expressed; a debate.
2. A course of reasoning aimed at demonstrating truth or falsehood
example: presented
a careful argument for extraterrestrial life.
3. A summary or short statement of the plot or subject of a literary

work.


i meant argument in the like number 2

from dictionary .com. and  me not being a native english speaker

having to

point this out. tut tut tut.

my argument (meaning 2) is that zorn is relatively stable. api's  
might

have
changed again between beta 1 and beta 2 and stuff will change to  
beta

3.

this should not influence a project to much.
futhermore, large companies are spending large amounts doing rd on

this, so

if they are trying to build stuff with it why shouldn't you try to

port an

existing app that works.

building a brand spanking new app that you have a tight deadline on

for

midsummer is crazy talk, but taking something which works (hence you

have
something you can fall back ojn if you go over schedule) and  
building

that

using flex2 can only benefit a company and an individual from a

strategic

position.

enough of this argument (1,2 and or 3) now.




On 3/15/06, Merrill, Jason [EMAIL PROTECTED] wrote:



i don't quite agree with your argument.


I am not making any argument - not sure where you're getting that

- I

just said I wouldn't risk it myself, personally.  Macromedia just

posted

in this thread that It is always risky to build on a beta... you

need

to judge your tolerence for risk.  It's just a business decision,

and

not one I am willing to risk with my own clients.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com











-Original Message-
From: [EMAIL PROTECTED]

[mailto:flashcoders-

[EMAIL PROTECTED] On Behalf Of Johannes Nel
Sent: Tuesday, March 14, 2006 6:24 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flex2 Project Conversion

i am contracting to large company and we are doing stuff using

flex2,

so...

i don't quite agree with your argument. also note what he says,

they

want to

move an existing app to flex2 and his concern is that it will

change

radically from beta 1 to final product. the very fact that beta 2

is

coming

out means that things are relatively stable and well along the

path. i

think

starting now will be a good idea. but thats just my opinion.

On 3/14/06, Merrill, Jason [EMAIL PROTECTED] wrote:


I wouldn't bet any project on a beta personally - unless I had

insiders

at Adobe, but even then...

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com











-Original Message-
From: [EMAIL PROTECTED]

[mailto:flashcoders-

[EMAIL PROTECTED] On Behalf Of Kevin Aebig
Sent: Tuesday, March 14, 2006 1:35 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Flex2 Project Conversion

Hey all,



The company I work for is interested in moving one of our

large

applications

over to Flex when the new version comes out. Is it worthwhile

or

even

feasible to begin porting it over with the Beta release or are

we

wasting

our time considering that quite a bit of it could change

beforehand.




I'd hate to put in a lot of time into this only to find out

that

my

source

files are rendered obsolete when the new version is finally

released.




Thanks for your input,



!k

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[Flashcoders] Can I consider my netstream object my Model?

2006-03-15 Thread Manuel Saint-Victor
If I have a streaming video would I consider my Netstream object my model
and use my multiple views such as buttons and the Video symbol and give each
view controllers to manipulate that stream.

I'm reasonably confident that this is my best approach- Where things get
murky for me is when I have several videos that are streaming- would I be
better off giving each video its own separate model or providing one
aggregate model that has an array of Netstreams that the controllers would
have code to select from the array when they are calling their commands?

Just looking for a combination of advice and quick reassurance that I'm
approaching this is a reasonable way.


Thanks in advance for any help that you can offer-
Mani
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Re: [Flashcoders] Advice on how to make a copy of an object

2006-03-15 Thread Johannes Nel
interesting you should say its the same in as3 jese. i take it you are aware
of peter halls post on this
http://www.peterjoel.com/blog/index.php?archive=2006_02_01_archive.xml#114064012876401732

however that does not work ala as2, since all private members are ignored.
(which leaves me to suspect that value objects is the only way to get
someting like openAMF to work properly using amf1 and as3)
but this is besides the point. in as2 the for each loop is your friend for
cloning objects, but then you also have to consider that some complex
members will not be cloned, but rather a reference to an exisitng object
will just be copied, thus its tricky.

so for true cloning you need to check if somthing is a complex type if it
is, you have to clone that as well, and thus can get messy recursively.



On 3/15/06, JesterXL [EMAIL PROTECTED] wrote:

 To make a true clone, it's about the same in AS2  AS3:

 class YourModel
 {
 public var prop:String;
 public var data_array:Array;

 function YourModel ( p_prop:String )
 {
 prop = p_prop;
 data_array = [1, 2, 3, 4];
 }

 public function clone():YourModel
 {
 var ym:YourModel = new YourModel();
 ym.prop = prop;
 ym.data_array = [];
 var i:Number = data_array.length;
 while(i--)
 {
 ym.data_array[i] = data_array[i];
 }
 return ym;
 }
 }

 var a:YourModel = new YourModel(something);
 var b:YourModel = a.clone();

 - Original Message -
 From: Manuel Saint-Victor [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, March 15, 2006 10:21 AM
 Subject: [Flashcoders] Advice on how to make a copy of an object


 I need to make a local copy of an object- basically I have a model with
 some
 default values and would like each view to create a local model with
 customizations to some parameters.  I've seen some ActionScript 3 ways to
 do
 this but am looking for the way it was done in AS2.

 Thanks,
 Mani
 ___
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--
j:pn
http://www.lennel.org
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Re: [Flashcoders] Uploading file problem on MAC

2006-03-15 Thread Josh Buhler
Not if you're trying to use FileReference.  I've noticed that only  
some applications on the Mac would embed that filetype info. But,  
when the file gets transferred from the Mac to PC then back,  
sometimes the info would get lost. But, most files on OSX now use  
file extensions, so you can still filter by those.


- Josh


On Mar 15, 2006, at 8:32 AM, Michael Kønig wrote:


That works - thank you!

So you dont want macExtension types when using a mac?? Strange.

But again, thank you.



From: Josh Buhler [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list  
flashcoders@chattyfig.figleaf.com

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Uploading file problem on MAC
Date: Wed, 15 Mar 2006 08:09:21 -0700

When using FileReference.browse(), you can specify the types of  
files  you want to allow in an array. For example:


var typeLIst:Array = [{description: Image files, extension:   
*.jpg;*.gif;*.png, macType: JPEG;jp2_;GIFF}, {description:  
Flash  Movies, extension: *.swf, macType: SWFL}];

myFileReference.browse (typeList);

The example above would limit the selectable files   
to .jpg, .gif, .png, and .swf.  Each element in the array is an   
object with a description, extension, and macType property.  If  
you  remove the macType property from the object, then the files  
will  still be filtered by extension on the Mac, but should still  
be  selectable.


- Josh




On Mar 15, 2006, at 7:43 AM, Michael Kønig wrote:

I am not completly sure what you mean. I have tried and i cant   
select pictures created on a MAC or a PC so I guess that cant be   
the issue...?




From: Josh Buhler [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list   
flashcoders@chattyfig.figleaf.com

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Uploading file problem on MAC
Date: Wed, 15 Mar 2006 07:30:05 -0700

When specifying the file types that are allowed to upload, are   
you  specifying a macType as well? If a file wasn't actually   
created on a  Mac, it won't have a macType, and won't be   
selectable, even if it's  still technically of the type you  
want  to allow.


Setting the macType isn't required, and the list of extensions   
used  by Windows to filter the files will still work on the  
Mac,  so I'd  just remove the macType specification.


- Josh



On Mar 15, 2006, at 6:34 AM, Michael Kønig wrote:

I made an app where the user can upload pictures to the swf   
file.  Works finr in IE and Firefox on PC. However, on the  
Mac,  when the  browser dialog box comes up all files are non-  
selectable. I can get  the browse window up, but I cant select   
any files?


Has anyone experienced this before?

I hvae found that there are problemes with MAC and the   
onComplete  call, but cant find anything on not being able to   
select files in  the first place.


Can anyone help.

/M


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Re: [Flashcoders] Advice on how to make a copy of an object

2006-03-15 Thread Manuel Saint-Victor
Holy crap--excuse me- I never thought of it that way- I was looking at was
looking at a similar clone function but didn't realize that it was just a
matter of calling the constructor  from inside and customizing it.

Initially I was trying to design this with a singleton model that would hold
a ref to multiple video views but changes in some specs have me trying to
have each view have a slightly altered copy of the model.  I'm curious if
that means get rid of the singleton?




M

On 3/15/06, JesterXL [EMAIL PROTECTED] wrote:

 To make a true clone, it's about the same in AS2  AS3:

 class YourModel
 {
 public var prop:String;
 public var data_array:Array;

 function YourModel ( p_prop:String )
 {
 prop = p_prop;
 data_array = [1, 2, 3, 4];
 }

 public function clone():YourModel
 {
 var ym:YourModel = new YourModel();
 ym.prop = prop;
 ym.data_array = [];
 var i:Number = data_array.length;
 while(i--)
 {
 ym.data_array[i] = data_array[i];
 }
 return ym;
 }
 }

 var a:YourModel = new YourModel(something);
 var b:YourModel = a.clone();

 - Original Message -
 From: Manuel Saint-Victor [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, March 15, 2006 10:21 AM
 Subject: [Flashcoders] Advice on how to make a copy of an object


 I need to make a local copy of an object- basically I have a model with
 some
 default values and would like each view to create a local model with
 customizations to some parameters.  I've seen some ActionScript 3 ways to
 do
 this but am looking for the way it was done in AS2.

 Thanks,
 Mani
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Re: [Flashcoders] Help with Tree Component

2006-03-15 Thread Andrey Ermilkin
In the itemRollOver event listener set style property useRollOver to
false. Set it back to true inside itemRollOut listener.

Best regards,
Andrey Ermilkin

-Original Message--
Date: Wed, 15 Mar 2006 14:09:51 +
From: James Marsden [EMAIL PROTECTED]
Subject: [Flashcoders] Help with Tree Component
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hey folks,

I'm trying to customise the Tree component to intercept itemRollOver 
events to stop the highlight on the component if a node is set to 
'disabled'.

Can anyone point me to the right method/object in the hierarchy to 
acheive this please?

TIA,

J


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[Flashcoders] Node Edge performance question

2006-03-15 Thread George Jagodzinski
Has anyone who has worked with very large node/edge
graphs within Flash have any ballpark performance
numbers? 

I am looking to build a social network visualizer..
drag nodes, select nodes , zoom , pan,  hide
edges/nodes etc...

I just wanted to get a ballpark figure on limitiations
within FP-8.

Am I looking at a limitiation in the thousands, tens
of thousands, hundreds of thousands of nodes? 

Thanks,
George


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Re: [Flashcoders] Memory leak in Flash projector

2006-03-15 Thread Steve Mathews
This is the same thing that I discovered on a project last year. We
even discussed the issue with Macromedia and they basically told us
that the player was not intended to run for long periods of time.

The minimize, restore does seem to work though. It seems to allow the
GC to actually release the unneeded memory back to Windows.

There was also a utility that someone on the team found that would
force it to release the memory. But it was Windows only, and we had to
support Mac so we ended up taking it out.

On 3/14/06, André Goliath [EMAIL PROTECTED] wrote:
 I had similar issues and solved it by minimizing/restoring the App via a
 third party wrapper (SWF Studio in my case) in an Interval.
 It seems that by doing that the Garbage Collector is forced to run, it´s the
 same for Win.shide/show.

 However I was not able to find the memory leak in my code yet, it is quite
 complex with bunch of AS2 classes involved, but I *think* I deleted evere
 reference after use, but maybe I´m wrong with that,...

 hth

 André


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Darren Cook
 Sent: Tuesday, March 14, 2006 2:42 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Memory leak in Flash projector

 On Feb 25th 2006 Andreas Rønning wrote:
  This is very serious. The majority of my work is kiosk apps.
  Any more details on this, official Macromedia stance on it? Future fixes?

 Does anyone have more information on this? For instance what kind of
 features or media types or actionscript are causing the leak?

 We have a flash 8 application that has to be able to run for months
 without rebooting, but was leaking memory at 31Mb/hour! I realized I
 still had a textarea logger running but having removed that it is still
 leaking at 5MB/hour.

 We've tried running it as Flash 7, and also tried disabling all flv
 movies, but it still seems to leak at the same rate. Does that sound
 like something wrong we're doing in the actionscript (e.g. somehow
 holding on to references so stopping the garbage collector freeing the
 memory?) or like a player bug?

 Is there a way to force the garbage collector to run? (our application
 often has the CPU near 100% - I wondered if garbage collection only
 happens when the CPU is quiet?)

 Has anyone seen the memory leak go away when switching to zinc or a
 similar projector?

 Any advice would be very welcome,

 Darren


  Marcelo Volmaro wrote:
  Well, unless you used a lot of the new FX, i recommend you going back
  to the v7 player. The v8 has a lot of errors/memory leaks, mostly of
  them related to the new bitmap engine.
 
  I recently had to change a lot of code that takes advantage of the new
  system to the old one, because a lot of things breaks badly.
 
  On Fri, 24 Feb 2006 15:32:51 -0300, Joe Cutting [EMAIL PROTECTED]
  wrote:
 
  Hello,
 I think I've found a memory leak in the Flash player on the PC.
  I made a fairly simple animation (no actionscript) and built a
  projector and when I run
  it in a loop the amount of memory needed continues to rise. (as
  measured using Task Manager).
 
  I'm using Flash Player version 8,0,22,0 on Windows XP professional.
 
  Has anyone else experienced this, or even better found a cure?
 
  If there is no cure then this is pretty serious for anyone using
  flash in a kiosk type situation.
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RE: [Flashcoders] Flex2 Project Conversion

2006-03-15 Thread Kevin Aebig
FYI, this tool won't be released to our clients until probably 3 to 5 months
after the new plug-in has been released. Unfortunately, this application is
massive and it'll take probably close to a year to finish a full conversion.

To Michael and Jason, I appreciate both of your opinions and have taken a
lot of what was said to heart.

Thanks,

Kevin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Bedar
Sent: March 15, 2006 9:55 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flex2 Project Conversion

The question that I would be asking myself if I was thinking of using  
Flex2 for a real world project right now, is, if at some point in the  
development cycle it would be ok to have to rewrite/rework an unknown  
percent of the code, due to a new beta or final release.. if that  
does not sound scary then happy day.

Of course, I can't imagine being able to convince a client to require  
a beta flash player version...


On Mar 15, 2006, at 10:33 AM, Merrill, Jason wrote:

 All I said was I wouldn't risk building a project for a client that
 relies on a beta version of a product.  Mr. Mendels at Macromedia
 replied with basically the same response.  I think that's pretty  
 common
 reasoning, but apparently not everyone would agree and that's OK.  I'm
 entitled to my opinion, just as you are yours. The poster asked for
 input on risk of using Flex 2 right now, and I just said what I would
 do/recommend.  That's all.  I think you somehow want to create a  
 debate
 topic out of this, when there is really only personal opinions and
 personal business perspectives - no clear cut answer.  I've given my
 personal opinion, and you have yours, so give it a rest.

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com






 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Johannes Nel
 Sent: Wednesday, March 15, 2006 10:21 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Flex2 Project Conversion

 first off lets clear up the use of words here:
 argument:
 1. A discussion in which disagreement is expressed; a debate.
 2. A course of reasoning aimed at demonstrating truth or falsehood
 example: presented
 a careful argument for extraterrestrial life.
 3. A summary or short statement of the plot or subject of a literary
 work.

 i meant argument in the like number 2

 from dictionary .com. and  me not being a native english speaker
 having to
 point this out. tut tut tut.

 my argument (meaning 2) is that zorn is relatively stable. api's  
 might
 have
 changed again between beta 1 and beta 2 and stuff will change to  
 beta
 3.
 this should not influence a project to much.
 futhermore, large companies are spending large amounts doing rd on
 this, so
 if they are trying to build stuff with it why shouldn't you try to
 port an
 existing app that works.

 building a brand spanking new app that you have a tight deadline on
 for
 midsummer is crazy talk, but taking something which works (hence you
 have
 something you can fall back ojn if you go over schedule) and  
 building
 that
 using flex2 can only benefit a company and an individual from a
 strategic
 position.

 enough of this argument (1,2 and or 3) now.




 On 3/15/06, Merrill, Jason [EMAIL PROTECTED] wrote:

 i don't quite agree with your argument.

 I am not making any argument - not sure where you're getting that
 - I
 just said I wouldn't risk it myself, personally.  Macromedia just
 posted
 in this thread that It is always risky to build on a beta... you
 need
 to judge your tolerence for risk.  It's just a business decision,
 and
 not one I am willing to risk with my own clients.

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Johannes Nel
 Sent: Tuesday, March 14, 2006 6:24 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Flex2 Project Conversion

 i am contracting to large company and we are doing stuff using
 flex2,
 so...
 i don't quite agree with your argument. also note what he says,
 they
 want to
 move an existing app to flex2 and his concern is that it will
 change
 radically from beta 1 to final product. the very fact that beta 2
 is
 coming
 out means that things are relatively stable and well along the
 path. i
 think
 starting now will be a good idea. but thats just my opinion.

 On 3/14/06, Merrill, Jason [EMAIL PROTECTED] wrote:

 I wouldn't bet any project on a beta personally - unless I had
 insiders
 at Adobe, but even then...

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Kevin Aebig
 Sent: Tuesday, March 14, 2006 1:35 PM
 To: 'Flashcoders mailing list'
 Subject: [Flashcoders] Flex2 Project Conversion

 Hey all,



 The 

Re: [Flashcoders] tooltip in the combobox.

2006-03-15 Thread Rodrigo Guerra
thank you very much.!

- Original Message - 
From: eric dolecki [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 15, 2006 11:22 AM
Subject: Re: [Flashcoders] tooltip in the combobox.


yup. look for an event:itemRollOver like this...

foo.itemRollOver = function ( oEvt ):Void {
var indx:Number = oEvt.index;
// pop your own tooltip using this event ...


- e.dolecki


On 3/15/06, Rodrigo Guerra [EMAIL PROTECTED] wrote:

 hi all,

 i was wondering if there is a way to put some kind of tooltip in the
 combobox options, so putting the mouse over an combobox optin besides it
get
 highlighted i can have a tip about the option.

 regards,
 rodrigo.
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Re: [Flashcoders] Help with Tree Component

2006-03-15 Thread James Marsden

Hey,

Thanks for the reply.  I was about to have a hernia. I've snooped 
through as much of this component as I'm willing to bare.


If you mean this:


tree.addEventListener('itemRollOver', treeListener);
tree.addEventListener('itemRollOut', treeListener);


treeListener.itemRollOver = function(evt:Object)
{
   evt.target.setStyle(useRollOver, false);
  
}

treeListener.itemRollOut = function(evt:Object)
{
   evt.target.setStyle(useRollOver, true);   
}




It really doesn't work very well. The custom event handler responds 
after the default behaviour has been triggered.



How can it be this complex to just stop the rollover for disabled 
elements :'(



J



Andrey Ermilkin wrote:


In the itemRollOver event listener set style property useRollOver to
false. Set it back to true inside itemRollOut listener.

Best regards,
Andrey Ermilkin

 


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[Flashcoders] preloader issue

2006-03-15 Thread Edward Hotchkiss
I am really trying to have my preloader work, with a site that is 100% AS. the 
entire site resides either in classes or as on the first frame. there has got 
to be some way to preload a site, with a single function that is entirely 
dynamic. this is what i have, but it will not even appear on the screen. no 
errors .. ideas would be great

// -
// preloader
function preloadMe() {
 // stop movie from playing
 //stop();
 // reference to _root
 ref = _root;
 // create the preloader mc
 ref.createEmptyMovieClip(preloader_mc, ref.getNextHighestDepth() );
 // create the preloader mc progress text
 ref.preloader_mc.createTextField(preloader_txt, ref.getNextHighestDepth, 0, 
0, 200, 10);
 with (ref.preloader_mc.preloader_txt) {
  embedFonts = true;
  selectable = false;
  setNewTextFormat(format1_fmt);
  text = LOADING SITE: 00
 };
 // place preloader text in center of stage
 ref.preloader_mc._x = (Stage.width/2) - 
(ref.preloader_mc.preloader_txt._width/2);
 ref.preloader_mc._y = (Stage.height/2) - 
(ref.preloader_mc.preloader_txt._height/2);
 ref.onEnterFrame = function() {
 tBytes = ref.getBytesTotal();
  bLoaded = ref.getBytesLoaded();
  percent = Math.round((bLoaded/tBytes)*100);
  // keep two places if percent is under 10, ie: 03 
  if (percent  10) {
   percentTxt = LOADING SITE: 0 + percent;
  } else {
   percentTxt = LOADING SITE:  + percent;
  }
  // if this movie is not fully loaded, then display percent loaded
  if (bLoaded  tBytes) {
   ref.preloader_mc.preloader_txt.text = percentTxt;
  // otherwise, delete the preloader_mc, and the textField, then play movie
  } else {
   ref.preloader_mc.removeMovieClip();
   ref.preloader_mc.preloader_txt.removeTextField();
   play();
   delete this.onEnterFrame;
  };
 };
};
// -
//makeContent();
//makeIt();
//alot(5);
//trace(getDepth(_root.ellipse_0));
preloadMe();
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Re: [FlashCoders] remove BitmapData

2006-03-15 Thread Ryan Matsikas
bmpdata.dispose()

On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:

 Hello everyone,

 How can I remove a bitmap that I have attached on a movieclip at a certain
 depth?
 The only approach I was able to find was to attach another bitmap 1x1
 transparent
 at the same depth, but I think this is a pretty stupid approach...

 Am I missing something?

 Thanks,
 Dimitrios
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Re: [Flashcoders] Help with Tree Component

2006-03-15 Thread Steve Webster

James,

Thanks for the reply.  I was about to have a hernia. I've snooped  
through as much of this component as I'm willing to bare.


If you mean this:

tree.addEventListener('itemRollOver', treeListener);
tree.addEventListener('itemRollOut', treeListener);

treeListener.itemRollOver = function(evt:Object)
{
   evt.target.setStyle(useRollOver, false);
}
treeListener.itemRollOut = function(evt:Object)
{
   evt.target.setStyle(useRollOver, true);
}

It really doesn't work very well. The custom event handler responds  
after the default behaviour has been triggered.


Just a quick thought: what about turning the above on its head.  
Disable useRollOver and only enable when rolling over items that are  
enabled? Probably won't work, but its worth a try!


How can it be this complex to just stop the rollover for disabled  
elements :'(


You'll probably have to resort to prototype hacking, which I had to  
do with the Tree component to prevent nodes being closed depending on  
certain conditions.


--
Steve Webster
Head of Development

Featurecreep Ltd.
http://www.featurecreep.com
14 Orchard Street, Bristol, BS1 5EH
0117 905 5047


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[Flashcoders] Instantiate AS2 classes from AS1...

2006-03-15 Thread Boon Chew

Hi,

I am posting this once more in case the post got buried.

I have a body of AS1.0 code that I inherited that is compiled under 
1.0.  I would like to keep it compiled with AS 1.0 but make it use any 
newly written AS2.0 classes.  Compiling the existing 1.0 code under AS2.0 
setting causes too many errors, don't have time for that now.

I am thinking that one option to do this would be to compile any newly 
created AS2.0 code into its own swf, and make the existing AS1.0 code 
load in the swf and instantiate the AS2 class that way, but I am having 
a little problem getting it to work.

Am I on the right path? Any ideas?

- boon


-
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 Use Photomail to share photos without annoying attachments.
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Re: [Flashcoders] Help with Tree Component

2006-03-15 Thread Steve Webster


On 15 Mar 2006, at 17:38, Steve Webster wrote:


James,

Thanks for the reply.  I was about to have a hernia. I've snooped  
through as much of this component as I'm willing to bare.


If you mean this:

tree.addEventListener('itemRollOver', treeListener);
tree.addEventListener('itemRollOut', treeListener);

treeListener.itemRollOver = function(evt:Object)
{
   evt.target.setStyle(useRollOver, false);
}
treeListener.itemRollOut = function(evt:Object)
{
   evt.target.setStyle(useRollOver, true);
}

It really doesn't work very well. The custom event handler  
responds after the default behaviour has been triggered.


Just a quick thought: what about turning the above on its head.  
Disable useRollOver and only enable when rolling over items that  
are enabled? Probably won't work, but its worth a try!


How can it be this complex to just stop the rollover for disabled  
elements :'(


You'll probably have to resort to prototype hacking, which I had to  
do with the Tree component to prevent nodes being closed depending  
on certain conditions.


Something like this:

DataGrid.prototype.oldOnRowRollOver = DataGrid.prototype.onRowRollOver;
DataGrid.prototype.onRowRollOver = function(rowIndex : Number) {
if (this.rows[rowIndex].item.enabled === false) return;
return this.oldOnRowRollOver.apply(this, arguments);
}

You can also do the same with onRowPress to prevent disabled rows  
from being selected.


--
Steve Webster
Head of Development

Featurecreep Ltd.
http://www.featurecreep.com
14 Orchard Street, Bristol, BS1 5EH
0117 905 5047


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Re: [Flashcoders] crosspost: update your flash-players immediately

2006-03-15 Thread John Dowdell

Aaron Silvers wrote:

In case JD is reading this (Hi JD), what about the plugin for those of
us on the intel Macs?


Intel-based Macs have been tricky... there's not yet an official Adobe 
release of Flash Player for that platform. Should be soon, though... 
best info I know at the moment is still Tinic's post from last month:

http://www.kaourantin.net/2006/02/universal-binaries.html

(A little bit of a heads-up... we're expecting a new Player 8.5 build 
very soon for general compatibility testing... I'm not sure of the 
timing of these various releases, but there's a lot cooking right now. 
Keep an ear out, that's the best tip I've got right now.)


jd



--
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Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] Help with Tree Component

2006-03-15 Thread Andrey Ermilkin
Then I suppose you can override onRowRollOver method in your subclass for
the tree component. You can find source code in the
mx.controls.listclasses.ScrollSelectList class. It is an ancestor of a tree
class.
If current row is disabled just skip drawRow invocation.

Hopefully it will work.
Andrey Ermilkin 

--Original Message
Date: Wed, 15 Mar 2006 17:56:37 +
From: James Marsden [EMAIL PROTECTED]
Subject: Re: [Flashcoders] Help with Tree Component
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hey,

Thanks for the reply.  I was about to have a hernia. I've snooped 
through as much of this component as I'm willing to bare.

If you mean this:


tree.addEventListener('itemRollOver', treeListener);
tree.addEventListener('itemRollOut', treeListener);


treeListener.itemRollOver = function(evt:Object)
{
evt.target.setStyle(useRollOver, false);
   
}
treeListener.itemRollOut = function(evt:Object)
{
evt.target.setStyle(useRollOver, true);   
}



It really doesn't work very well. The custom event handler responds 
after the default behaviour has been triggered.


How can it be this complex to just stop the rollover for disabled 
elements :'(


J


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Re: [Flashcoders] Trying Again:External Interface API and External .js Files

2006-03-15 Thread John Dowdell

Christian wrote:
I'm trying to rewrite some tracking functionality that I have utilizing 
external .js files and I can't seem to use the external API unless the 
JavaScript function is on the page in between the script tags.
Can you do this with external .js files?  If so, is there somewhere you 
can point me?


I don't know, sorry. :(

I do know that there are great browser dependencies with this work... 
the Flash externalInterface commands apparently hook into the new 
scriptable plugins interface for Firefox, Opera and Safari, as well as 
the different methodology for ActiveX Scripting in Microsoft's browser 
for Windows. Here's the source page for the new API:

http://www.mozilla.org/projects/plugins/npruntime.html

Now, how do the various browsers implement this, and what 
beyond-the-spec differences do they have? That's something that I don't 
know that anyone has documented. It could be that *all* browsers don't 
recognize external .JS files for browser-to-plugin and/or 
plugin-to-browser messages, or it could be that just *some* have that 
distinction... I don't yet know of any pages from the browser vendors 
which discuss usage issues, much less a cross-browser reference like a 
css differences or dom differences type of guide.


Best tip I could offer right now would be to test some simple functions, 
in barebones JS  SWF, just to rule out any authoring complications. 
Testing it across a few browsers would be the next step. But, as with 
any multi-engine work, finding the differences between implementations 
is a tricky unmentioned cost. Wish I had something better, but the above 
is the best I've got on this subject right now.


jd





--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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[Flashcoders] Standalone and SSL

2006-03-15 Thread Pedro Furtado
Hi there,
Does flash 8 support socket connections trough SSL ?

TIA.
Pedro.


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[Flashcoders] Updating the authoring player.

2006-03-15 Thread Isaac Rivera
Yesterday I got an ran the stand-alone updater for Mac. All 3 players  
inside Macromedia Flash 8 folder have been updated. These are:


* /Applications/Macromedia Flash 8/Players/SAFlashPlayer
* /Applications/Macromedia Flash 8/Players/Debug/SAFlashPlayer
* Applications/Macromedia Flash 8/Players/Release/SAFlashPlayer

Getting info on these shows version 8.0 r24. However, in authoring  
environment:


trace( player version:  + getVersion());

produces:  player version: MAC 8,0,22,0  !!!

Is this an updated player error (i.e. someone forgot to change a  
string and it reports incorrectly) or is there a player somewhere  
beyond the scope of Spotlight that needs updating as well?


Isaac Rivera
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Re: [FlashCoders] remove BitmapData

2006-03-15 Thread Dimitrios Bendilas

So that means I have to keep a reference of the BitmapData obj.
What if I have dozens of bitmaps I attach on a movieclip and I
don't want to keep references for all of them.

Isn't there just a simple way to *clear* the movieclip at a specific depth?

Thank you,
Dimitrios

- Original Message - 
From: Ryan Matsikas [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 15, 2006 7:20 PM
Subject: Re: [FlashCoders] remove BitmapData


bmpdata.dispose()

On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:


Hello everyone,

How can I remove a bitmap that I have attached on a movieclip at a certain
depth?
The only approach I was able to find was to attach another bitmap 1x1
transparent
at the same depth, but I think this is a pretty stupid approach...

Am I missing something?

Thanks,
Dimitrios
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Re: [Flashcoders] Help with Tree Component

2006-03-15 Thread James Marsden

Thanks again :)



Andrey Ermilkin wrote:


Then I suppose you can override onRowRollOver method in your subclass for
the tree component. You can find source code in the
mx.controls.listclasses.ScrollSelectList class. It is an ancestor of a tree
class.
If current row is disabled just skip drawRow invocation.

Hopefully it will work.
Andrey Ermilkin 

 


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Re: [FlashCoders] remove BitmapData

2006-03-15 Thread Johannes Nel
you could loop through the movieclip, check if the object you are
encountering is an instance of bitmapdata and remove them. this could be
done in reomvemoveiclip so you know when you remove a movieclip it will be
sorted.

On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:

 So that means I have to keep a reference of the BitmapData obj.
 What if I have dozens of bitmaps I attach on a movieclip and I
 don't want to keep references for all of them.

 Isn't there just a simple way to *clear* the movieclip at a specific
 depth?

 Thank you,
 Dimitrios

 - Original Message -
 From: Ryan Matsikas [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, March 15, 2006 7:20 PM
 Subject: Re: [FlashCoders] remove BitmapData


 bmpdata.dispose()

 On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
 
  Hello everyone,
 
  How can I remove a bitmap that I have attached on a movieclip at a
 certain
  depth?
  The only approach I was able to find was to attach another bitmap 1x1
  transparent
  at the same depth, but I think this is a pretty stupid approach...
 
  Am I missing something?
 
  Thanks,
  Dimitrios
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--
j:pn
http://www.lennel.org
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[Flashcoders] gotoAndPlay?

2006-03-15 Thread Edward Hotchkiss
i have my preloader on frame 1. i have my entire site on frame 2. once i finish 
preloading, i need to delete the first frame, and go to the next frame..

the site just loops, any ideas?

// preloader
function preloadMe() {
// reference to _root
ref = _root;
 ref.onEnterFrame = function() {
 tBytes = ref.getBytesTotal();
  bLoaded = ref.getBytesLoaded();
  percent = Math.round((bLoaded/tBytes)*100);
  // keep two places if percent is under 10, ie: 03 
  if (percent  10) {
   percentTxt = LOADING SITE: 0 + percent;
  } else {
   percentTxt = LOADING SITE:  + percent;
  }
  // if this movie is not fully loaded, then display percent loaded
  if (bLoaded  tBytes) {
   ref.preloader_mc.preloader_txt.text = percentTxt;
   gotoAndPlay(1)
  } else {
   gotoAndPlay(2)
  };
 };
};
// -
preloadMe();
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Re: [Flashcoders] gotoAndPlay?

2006-03-15 Thread Éric Thibault

Try this.

Edward Hotchkiss wrote:


i have my preloader on frame 1. i have my entire site on frame 2. once i finish 
preloading, i need to delete the first frame, and go to the next frame..

the site just loops, any ideas?

// preloader
function preloadMe() {
   // reference to _root
   ref = _root;
ref.onEnterFrame = function() {
tBytes = ref.getBytesTotal();
 bLoaded = ref.getBytesLoaded();
 percent = Math.round((bLoaded/tBytes)*100);
 // keep two places if percent is under 10, ie: 03 
 if (percent  10) {

  percentTxt = LOADING SITE: 0 + percent;
 } else {
  percentTxt = LOADING SITE:  + percent;
 }
 // if this movie is not fully loaded, then display percent loaded
 if (bLoaded  tBytes) {
  ref.preloader_mc.preloader_txt.text = percentTxt;
  




//gotoAndPlay(1)
 




 } else {
 


 gotoAndStop(2);


  //gotoAndPlay(2)
 




 };
};
};
// -
preloadMe();
 



stop();


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Eric T.

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Re: [FlashCoders] remove BitmapData

2006-03-15 Thread Dimitrios Bendilas

check if the object you are
encountering is an instance of bitmapdata and remove them

How exactly can you remove a bitmap data from a movieclip?
That's what I haven't figured out yet.

Thanks,
Dimitrios


- Original Message - 
From: Johannes Nel [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 15, 2006 9:19 PM
Subject: Re: [FlashCoders] remove BitmapData


you could loop through the movieclip, check if the object you are
encountering is an instance of bitmapdata and remove them. this could be
done in reomvemoveiclip so you know when you remove a movieclip it will be
sorted.

On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:


So that means I have to keep a reference of the BitmapData obj.
What if I have dozens of bitmaps I attach on a movieclip and I
don't want to keep references for all of them.

Isn't there just a simple way to *clear* the movieclip at a specific
depth?

Thank you,
Dimitrios


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Re: [FlashCoders] remove BitmapData

2006-03-15 Thread Johannes Nel
for (var e in clip)
{
if(clip[e] instanceof BitmapDAta)
{
clip[e].dispose();
}
}
i think that could work.

On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:

 check if the object you are
 encountering is an instance of bitmapdata and remove them

 How exactly can you remove a bitmap data from a movieclip?
 That's what I haven't figured out yet.

 Thanks,
 Dimitrios


 - Original Message -
 From: Johannes Nel [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, March 15, 2006 9:19 PM
 Subject: Re: [FlashCoders] remove BitmapData


 you could loop through the movieclip, check if the object you are
 encountering is an instance of bitmapdata and remove them. this could be
 done in reomvemoveiclip so you know when you remove a movieclip it will be
 sorted.

 On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
 
  So that means I have to keep a reference of the BitmapData obj.
  What if I have dozens of bitmaps I attach on a movieclip and I
  don't want to keep references for all of them.
 
  Isn't there just a simple way to *clear* the movieclip at a specific
  depth?
 
  Thank you,
  Dimitrios

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Re: [FlashCoders] remove BitmapData

2006-03-15 Thread Dimitrios Bendilas

Thank you Johannes.

But what if I need to remove bitmaps only at a certain depth?
Because I really don't want to clear all BitmapData from the movieclip...

Dimitrios


- Original Message - 
From: Johannes Nel [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 15, 2006 9:46 PM
Subject: Re: [FlashCoders] remove BitmapData


for (var e in clip)
{
if(clip[e] instanceof BitmapDAta)
{
clip[e].dispose();
}
}
i think that could work.

On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:


check if the object you are
encountering is an instance of bitmapdata and remove them

How exactly can you remove a bitmap data from a movieclip?
That's what I haven't figured out yet.

Thanks,
Dimitrios


- Original Message -
From: Johannes Nel [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 15, 2006 9:19 PM
Subject: Re: [FlashCoders] remove BitmapData


you could loop through the movieclip, check if the object you are
encountering is an instance of bitmapdata and remove them. this could be
done in reomvemoveiclip so you know when you remove a movieclip it will be
sorted.

On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:

 So that means I have to keep a reference of the BitmapData obj.
 What if I have dozens of bitmaps I attach on a movieclip and I
 don't want to keep references for all of them.

 Isn't there just a simple way to *clear* the movieclip at a specific
 depth?

 Thank you,
 Dimitrios

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[Flashcoders] Yahoo Maps

2006-03-15 Thread Kevin Aebig
Hey all,

 

Has anyone successfully created a custom marker by inheriting from the
existing classes? If so, could you shed some light as to why a simple test
is bombing on me and won't attach anything.

 

//

-

import com.yahoo.maps.markers.CustomPOIMarker;

class com.keslabs.marker.KESPOIMarker extends
com.yahoo.maps.markers.CustomPOIMarker

{

//var up, over, rolloverState, locked, _width, _height, rating, styleSheet,
target, trueWidth, _parent, _xmouse, _x, _ymouse, _y, borderWidth, _visible,
//originalDepth, trueHeight, index, title, description, finishInterval,
maxWidth;



static var className = com.keslabs.marker.KESPOIMarker;

static var symbolOwner = com.keslabs.marker.KESPOIMarker;

static var symbolName = com.keslabs.marker.KESPOIMarker;

//

function KESPOIMarker()

{

super();

} // End of the function

}

//

-

 

Cheers,

 

!k

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Re: [Flashcoders] gotoAndPlay?

2006-03-15 Thread Edward Hotchkiss
this still does not work. when i simulate download, the text does not 
appear, then suddenly it pops up, and then it says 100 percent, no in 
between state, then onto the next frame ... any ideas?


// preloader
function preloadMe() {
ref = _root;
// create the preloader mc
ref.createEmptyMovieClip(preloader_mc, ref.getNextHighestDepth() );
// create the preloader mc progress text
ref.preloader_mc.createTextField(preloader_txt, ref.getNextHighestDepth, 
0, 0, 200, 10);

with (ref.preloader_mc.preloader_txt) {
 embedFonts = true;
 selectable = false;
 setNewTextFormat(format1_fmt);
 text = LOADING SITE: 00
};
// place preloader text in center of stage
ref.preloader_mc._x = (Stage.width/2) - 
(ref.preloader_mc.preloader_txt._width/2);
ref.preloader_mc._y = (Stage.height/2) - 
(ref.preloader_mc.preloader_txt._height/2);

ref.onEnterFrame = function() {
tBytes = ref.getBytesTotal();
 bLoaded = ref.getBytesLoaded();
 percent = Math.round((bLoaded/tBytes)*100);
 // keep two places if percent is under 10, ie: 03
 if (percent  10) {
  percentTxt = LOADING SITE: 0 + percent;
 } else {
  percentTxt = LOADING SITE:  + percent;
 }
 // if this movie is not fully loaded, then display percent loaded
 if (bLoaded  tBytes) {
  ref.preloader_mc.preloader_txt.text = percentTxt;
 } else {
  ref.preloader_mc.removeMovieClip();
  ref.preloader_mc.preloader_txt.removeTextField();
  gotoAndStop(2)
 };
};
};
// -
preloadMe();
stop(); 


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[Flashcoders] Find Nearest Color?

2006-03-15 Thread Josh Buhler
I'm working on a project that requires that I take an uploaded image,  
and convert it to use a limited palette of colors - around 5-10 colors.


I've got the custom palette I have to work with stored in an array,  
and for each color in my image, I've got it finding the color in the  
array it's closest to numerically, but the results aren't exactly  
what I'm looking for.


Does anybody know of any formulas available for comparing multiple  
colors and finding the ones that are the closest matches? I've been  
searching Google for a while, with no luck. Any good resources on  
color formulas  such would be appreciated.


- Josh
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Re: [Flashcoders] Is it possible to make AS1.0 code instantiate AS2.0 objects without compiling it under AS2.0?

2006-03-15 Thread elibol
 Since you're strapped for time and can't classify the code to as2, you
shouldn't even bother trying to classify it in as1 if you're having trouble
converting it to as2. I recommend classifying the as1 code using as2, if you
don't and use a hybrid of as1 and as2 with poorly decoupled as1 code ( which
appears to be the case ), the app will be, for lack of a better phrase, a
mangled mess. You might even lose more time from trying to save time. I'm
not sure what the context of this as1 code is, but throwing it in a
movieclip and putting it on the root would be a quick and dirty way to use
it as a pseudo class, however, if it isn't decoupled from the application
enough to do this and just work, then you would leave it where it is and
target the code members from your as2 code to make it worth the time.

On the other hand you could save a ton of time by writing the entire app in
as1 if you haven't begun building it in as2.

Good luck man,

M.

On 3/15/06, Boon Chew [EMAIL PROTECTED] wrote:

 Hi,

 I have a body of AS1.0 code that I inherited that is compiled under 1.0.  I
 would like to keep it compiled with AS 1.0 but make it use any newly
 written AS2.0 classes.  Compiling the existing 1.0 code under AS2.0setting 
 causes too many errors, don't have time for that now.

 I am thinking that one option to do this would be to compile any newly
 created AS2.0 code into its own swf, and make the existing AS1.0 code load
 in the swf and instantiate the AS2 class that way, but I am having a little
 problem getting it to work.

 Am I on the right path? Any ideas?

 - boon



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Re: [FlashCoders] remove BitmapData

2006-03-15 Thread Johannes Nel
ok i see what your after. you are using attachBitmap basically. i would wrap
that bitmap in its own movieclip and remove that. i was refereing to
disposing the bitmapadata instances for memory mangement.

On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:

 Thank you Johannes.

 But what if I need to remove bitmaps only at a certain depth?
 Because I really don't want to clear all BitmapData from the movieclip...

 Dimitrios


 - Original Message -
 From: Johannes Nel [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, March 15, 2006 9:46 PM
 Subject: Re: [FlashCoders] remove BitmapData


 for (var e in clip)
 {
 if(clip[e] instanceof BitmapDAta)
 {
 clip[e].dispose();
 }
 }
 i think that could work.

 On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
 
  check if the object you are
  encountering is an instance of bitmapdata and remove them
 
  How exactly can you remove a bitmap data from a movieclip?
  That's what I haven't figured out yet.
 
  Thanks,
  Dimitrios
 
 
  - Original Message -
  From: Johannes Nel [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, March 15, 2006 9:19 PM
  Subject: Re: [FlashCoders] remove BitmapData
 
 
  you could loop through the movieclip, check if the object you are
  encountering is an instance of bitmapdata and remove them. this could be
  done in reomvemoveiclip so you know when you remove a movieclip it will
 be
  sorted.
 
  On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
  
   So that means I have to keep a reference of the BitmapData obj.
   What if I have dozens of bitmaps I attach on a movieclip and I
   don't want to keep references for all of them.
  
   Isn't there just a simple way to *clear* the movieclip at a specific
   depth?
  
   Thank you,
   Dimitrios
 
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Re: [Flashcoders] crosspost: update your flash-players (is: MacTel Player)

2006-03-15 Thread John Dowdell

Aaron Silvers wrote:

In case JD is reading this (Hi JD), what about the plugin for those of
us on the intel Macs?


Speak of the devil... it's available now:
http://weblogs.macromedia.com/emmy/archives/2006/03/flash_player_8.cfm

jd




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Aggregator: http://weblogs.macromedia.com/mxna
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Re: [Flashcoders] crosspost: update your flash-players (is: MacTel Player)

2006-03-15 Thread eric dolecki
Thats cool. Will there be a public beta of the player that runs as a
Universal Binary? (I know... thats not going to be possible until the PPC
and Wintel 8.5 players are released -- right?)

e.dolecki

On 3/15/06, John Dowdell [EMAIL PROTECTED] wrote:

 Aaron Silvers wrote:
  In case JD is reading this (Hi JD), what about the plugin for those of
  us on the intel Macs?

 Speak of the devil... it's available now:
 http://weblogs.macromedia.com/emmy/archives/2006/03/flash_player_8.cfm

 jd




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 Weblog: http://weblogs.macromedia.com/jd
 Aggregator: http://weblogs.macromedia.com/mxna
 Technotes: http://www.macromedia.com/support/
 Spam killed my private email -- public record is best, thanks.
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Re: [FlashCoders] remove BitmapData

2006-03-15 Thread elibol
There is no getDepth() method for bitmapData Objects.

What's the problem with keeping a refrence to your bitmapData Objects? I
would argue that it's better practice to refrence them anyways, and as of
now, if you do not call dispose() and just remove MovieClips with bitmapData
attached, the bitmapData, as I know it, will remain in memory.

M.

On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:

 Thank you Johannes.

 But what if I need to remove bitmaps only at a certain depth?
 Because I really don't want to clear all BitmapData from the movieclip...

 Dimitrios


 - Original Message -
 From: Johannes Nel [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, March 15, 2006 9:46 PM
 Subject: Re: [FlashCoders] remove BitmapData


 for (var e in clip)
 {
 if(clip[e] instanceof BitmapDAta)
 {
 clip[e].dispose();
 }
 }
 i think that could work.

 On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
 
  check if the object you are
  encountering is an instance of bitmapdata and remove them
 
  How exactly can you remove a bitmap data from a movieclip?
  That's what I haven't figured out yet.
 
  Thanks,
  Dimitrios
 
 
  - Original Message -
  From: Johannes Nel [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, March 15, 2006 9:19 PM
  Subject: Re: [FlashCoders] remove BitmapData
 
 
  you could loop through the movieclip, check if the object you are
  encountering is an instance of bitmapdata and remove them. this could be
  done in reomvemoveiclip so you know when you remove a movieclip it will
 be
  sorted.
 
  On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
  
   So that means I have to keep a reference of the BitmapData obj.
   What if I have dozens of bitmaps I attach on a movieclip and I
   don't want to keep references for all of them.
  
   Isn't there just a simple way to *clear* the movieclip at a specific
   depth?
  
   Thank you,
   Dimitrios
 
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[Flashcoders] Looking for Flashcoder in Chicago, IL

2006-03-15 Thread Gene Jannece
Email me off list if you are interested in a Flash Developer/programming 
Position in Chicagoland area.

Gene Jannece
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Re: [Flashcoders] Find Nearest Color?

2006-03-15 Thread elibol
This sounded interesting so I wrote something up for you Josh:

//color that is being compared
var a:Number = 0x12345;

//color set to use
var b:Array = [0x00, 0xFF, 0xFF, 0x00FF00, 0xFF, 0x00,
0xFF00FF, 0x00];

//get the distance between two colors
function getDistance(a:Number, b:Number){
var i =-1, a = getRGB(a), b = getRGB(b), r=[];
while(++i3)
r[i] = a[i]b[i]?b[i]-a[i]:a[i]-b[i];
return r;
}

//convert hex color to a number
function getRGB(c:Number):Array {
return [(c~0x00)16, (c~0xFF00FF)8, (c~0xF00)];
}
//you can use (c~0x00FF)32 to get red for rgba colors, and using the
pattern below, you can get the rest.
//I don't know how good my math is in this, there might be a better way to
get the rgb values

//the lowest average is the closest match, in this example, it's black.
for(var i in b){
var j = getDistance(a, b[i]), k=(j[0]+j[1]+j[2])/3;
trace(j+' average: '+k);
}

Hope this works,

M.

On 3/15/06, Josh Buhler [EMAIL PROTECTED] wrote:

 I'm working on a project that requires that I take an uploaded image,
 and convert it to use a limited palette of colors - around 5-10 colors.

 I've got the custom palette I have to work with stored in an array,
 and for each color in my image, I've got it finding the color in the
 array it's closest to numerically, but the results aren't exactly
 what I'm looking for.

 Does anybody know of any formulas available for comparing multiple
 colors and finding the ones that are the closest matches? I've been
 searching Google for a while, with no luck. Any good resources on
 color formulas  such would be appreciated.

 - Josh
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Re: [Flashcoders] Find Nearest Color?

2006-03-15 Thread elibol
I tried comparing the hex values directly, but there were inaccuracies,
maybe the same ones you've been having. I think since the value of a
particular color precedes with a 0 even when it's below 17(0F), the
preceding 0 causes a shifting in the comparison. It would, for example,
cause 0x00 to seem farther to 0x123456 than 0x00FF00, where visually you
can see clearly that black is closer to 0x00.

btw in my example, var a = 0x12345 where it should be 0x123456.

The numbers hold to be accurate after correcting this typo.

On 3/15/06, Josh Buhler [EMAIL PROTECTED] wrote:

 I'm working on a project that requires that I take an uploaded image,
 and convert it to use a limited palette of colors - around 5-10 colors.

 I've got the custom palette I have to work with stored in an array,
 and for each color in my image, I've got it finding the color in the
 array it's closest to numerically, but the results aren't exactly
 what I'm looking for.

 Does anybody know of any formulas available for comparing multiple
 colors and finding the ones that are the closest matches? I've been
 searching Google for a while, with no luck. Any good resources on
 color formulas  such would be appreciated.

 - Josh
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[Flashcoders] swfdraw2jpg

2006-03-15 Thread Rafael Benitez
Hi there! I was searching google for David Stern's swfdraw2jpg application
and found my way here. His original f-mod.com site is no longer in operation
and I can't seem to find swfdraw2jpg anywhere - need to refer to the code
for a kids site i'm building. If anyone could pls e-mail me the source files
or put a download link here, I would be really grateful.

Thanks for your help! rafa
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Re: [Flashcoders] crosspost: update your flash-players (is: MacTel Player)

2006-03-15 Thread Aaron Silvers
SWEET!  Thanks, JD!

-a-

On 3/15/06, John Dowdell [EMAIL PROTECTED] wrote:
 Aaron Silvers wrote:
  In case JD is reading this (Hi JD), what about the plugin for those of
  us on the intel Macs?

 Speak of the devil... it's available now:
 http://weblogs.macromedia.com/emmy/archives/2006/03/flash_player_8.cfm

 jd




 --
 John Dowdell . Adobe Developer Support . San Francisco CA USA
 Weblog: http://weblogs.macromedia.com/jd
 Aggregator: http://weblogs.macromedia.com/mxna
 Technotes: http://www.macromedia.com/support/
 Spam killed my private email -- public record is best, thanks.
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-a-

Aaron E. Silvers
[EMAIL PROTECTED]
http://flashforlearning.com
--
Whoso would be a man must be a nonconformist. - Ralph Waldo Emerson
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Re: [Flashcoders] Find Nearest Color?

2006-03-15 Thread elibol
K, here is some better math for getRGB, performance will probably be
important:

return [c16, c8~0xFF00, c~0xF00];

You can also try using the ColorTransform or Color class to get the rgb
values, except they might be slower than getting the raw math right.

M.

On 3/15/06, Josh Buhler [EMAIL PROTECTED] wrote:

 Thanks - I'll give it a shot and see how it goes.


 - Josh

 On Mar 15, 2006, at 3:10 PM, elibol wrote:

  I tried comparing the hex values directly, but there were
  inaccuracies,
  maybe the same ones you've been having. I think since the value of a
  particular color precedes with a 0 even when it's below 17(0F), the
  preceding 0 causes a shifting in the comparison. It would, for
  example,
  cause 0x00 to seem farther to 0x123456 than 0x00FF00, where
  visually you
  can see clearly that black is closer to 0x00.
 
  btw in my example, var a = 0x12345 where it should be 0x123456.
 
  The numbers hold to be accurate after correcting this typo.
 
  On 3/15/06, Josh Buhler [EMAIL PROTECTED] wrote:
 
  I'm working on a project that requires that I take an uploaded image,
  and convert it to use a limited palette of colors - around 5-10
  colors.
 
  I've got the custom palette I have to work with stored in an array,
  and for each color in my image, I've got it finding the color in the
  array it's closest to numerically, but the results aren't exactly
  what I'm looking for.
 
  Does anybody know of any formulas available for comparing multiple
  colors and finding the ones that are the closest matches? I've been
  searching Google for a while, with no luck. Any good resources on
  color formulas  such would be appreciated.
 
  - Josh
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[Flashcoders] System.security oddness

2006-03-15 Thread Steve Krichten

In the flash IDE. I'm suddenly getting this error when I compile my swf ...

There is no method with the name 'security'

from this line of code...
System.security.allowDomain(whatever.com);

I'm confused, this makes no sense.  Anyone have any idea why this would 
suddenly start happening?


-Steve
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RE: [Flashcoders] flv local playback on linux

2006-03-15 Thread Woodage, Alison
I had a similar problem, but it was on a Mac.  It turned out to be a bug
with Flash Player 7 - something to do with resolving relative paths (I
can't remember exactly).  This bug was fixed in Flash Player 8 - so we
resolved it by publishing for Flash Player 7, but requiring Flash Player
8 on a Mac.

Don't know if it is the same with linux, but I guess it's somewhere to
start.

Alison Woodage

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfonso
Florio
Sent: Thursday, March 16, 2006 11:08 AM
To: Flashcoders mailing list
Subject: [Flashcoders] flv local playback on linux

A request from a client: a flash site with flv videos put on cd-rom, 
with index.html, no projector

the project is made in flash 7, so videos are compressed with SPARK

the cd plays well on pc and mac.

I've not tested directly, it says videos don't play locally on linux, 
everithing works fine (xml structure, .txt with long filenames etc.) 
except for the FLVs that don'tplay

I've wrote my own routines, a simple netconnection for progressive 
download in flash 7.

Anybody knows similar issues on linux? The on-line version works fine 
on linux. I have no linux machines to debug it.

Thanks in advance

Alfonso Florio

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[Flashcoders] DataGrid Component Performance

2006-03-15 Thread varfoo
Anyone have a feel for how this component performs.  Can you expand rows?  Can 
it handle thousands of rows?
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Re: [Flashcoders] DataGrid Component Performance

2006-03-15 Thread Grant Cox
What do you mean by expand rows?  But I think the answer is no - all 
grid rows need to be the same height (this height is adjustable, but 
applies to all rows).


The datagrid component can handle many thousand rows, but becomes very 
unresponsive with a number of columns.  In an application which does 
display a lot of data we limit the grids to a maximum of 15 columns, and 
this can display 20,000 rows ok.  However, whenever the grid needs to do 
a full redraw (ie sorting a column, resizing a column) it can pause for 
a couple of seconds.  Also, intensive CellRenderers should be avoided, 
as should any kind of manual row highlighting (ie alternate row colours).


Regards,
Grant Cox


varfoo wrote:


Anyone have a feel for how this component performs.  Can you expand rows?  Can 
it handle thousands of rows?
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RE: [Flashcoders] DataGrid Component Performance

2006-03-15 Thread Scott Hyndman
Expand rows? Like a tree/table idea? No, it can't.

It is build to handle thousand of rows, but there a couple of issues. 
Population of the datagrid is slow as molasses. You might be able to short 
circuit your way into some better performance, but it's a crapshoot. Also, 
don't even bother trying to sort. It might be interesting to try delegating 
sorting to the server and getting a permutation vector back...but even then, it 
might give you trouble.

Also, column sorting is limited to string sorts. When I needed more complex 
sorting behaviour, I achieved it by subclassing DataGridColumn (might be named 
differently, it's been awhile) and hooking into the header's press handler.

Hope this helps,

Scott

-Original Message-
From:   [EMAIL PROTECTED] on behalf of varfoo
Sent:   Wed 3/15/2006 8:17 PM
To: Flashcoders Mailing List
Cc: 
Subject:[Flashcoders] DataGrid Component Performance

Anyone have a feel for how this component performs.  Can you expand rows?  Can 
it handle thousands of rows?
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RE: [Flashcoders] DataGrid Component Performance

2006-03-15 Thread Scott Hyndman
It might be interesting to try delegating sorting to the server and getting a 
permutation vector back...but even then, it might give you trouble.

I rethought this. I imagine the issue surrounding the sort is related to the 
calculations done by the grid, and probably not the sort itself.

Scott

-Original Message-
From:   [EMAIL PROTECTED] on behalf of Scott Hyndman
Sent:   Wed 3/15/2006 8:33 PM
To: Flashcoders mailing list
Cc: 
Subject:RE: [Flashcoders] DataGrid Component Performance

Expand rows? Like a tree/table idea? No, it can't.

It is build to handle thousand of rows, but there a couple of issues. 
Population of the datagrid is slow as molasses. You might be able to short 
circuit your way into some better performance, but it's a crapshoot. Also, 
don't even bother trying to sort. It might be interesting to try delegating 
sorting to the server and getting a permutation vector back...but even then, it 
might give you trouble.

Also, column sorting is limited to string sorts. When I needed more complex 
sorting behaviour, I achieved it by subclassing DataGridColumn (might be named 
differently, it's been awhile) and hooking into the header's press handler.

Hope this helps,

Scott

-Original Message-
From:   [EMAIL PROTECTED] on behalf of varfoo
Sent:   Wed 3/15/2006 8:17 PM
To: Flashcoders Mailing List
Cc: 
Subject:[Flashcoders] DataGrid Component Performance

Anyone have a feel for how this component performs.  Can you expand rows?  Can 
it handle thousands of rows?
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Re: [Flashcoders] flv local playback on linux

2006-03-15 Thread Chris Hill
Hmm...just tried playing flv locally on linux via a flash movie within 
an html page. Didn't work at all :(


Ubuntu with Firefox and Flash 7. I don't see why it wouldn't work. Did 
you read something somewhere stating whether or not its possible?


Chris

Alfonso Florio wrote:
A request from a client: a flash site with flv videos put on cd-rom, 
with index.html, no projector


the project is made in flash 7, so videos are compressed with SPARK

the cd plays well on pc and mac.

I've not tested directly, it says videos don't play locally on linux, 
everithing works fine (xml structure, .txt with long filenames etc.) 
except for the FLVs that don'tplay


I've wrote my own routines, a simple netconnection for progressive 
download in flash 7.


Anybody knows similar issues on linux? The on-line version works fine on 
linux. I have no linux machines to debug it.


Thanks in advance

Alfonso Florio

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Re: [Flashcoders] Memory leak in Flash projector

2006-03-15 Thread Darren Cook
 There was also a utility that someone on the team found that would
 force it to release the memory. But it was Windows only, and we had to
 support Mac so we ended up taking it out.

Do you have a link or a name for that utility (I only need to support
windows in the current project so that may do the trick)?

Thanks,
Darren
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Re: [Flashcoders] flv local playback on linux

2006-03-15 Thread Mark Winterhalder
 Ubuntu with Firefox and Flash 7. I don't see why it wouldn't work. Did
 you read something somewhere stating whether or not its possible?

i never got loading local content directly as a file working. i always
go over a local webserver, which works just fine, but isn't really an
option for a cd-rom project.

mark


On 3/16/06, Chris Hill [EMAIL PROTECTED] wrote:
 Hmm...just tried playing flv locally on linux via a flash movie within
 an html page. Didn't work at all :(

 Ubuntu with Firefox and Flash 7. I don't see why it wouldn't work. Did
 you read something somewhere stating whether or not its possible?

 Chris

 Alfonso Florio wrote:
  A request from a client: a flash site with flv videos put on cd-rom,
  with index.html, no projector
 
  the project is made in flash 7, so videos are compressed with SPARK
 
  the cd plays well on pc and mac.
 
  I've not tested directly, it says videos don't play locally on linux,
  everithing works fine (xml structure, .txt with long filenames etc.)
  except for the FLVs that don'tplay
 
  I've wrote my own routines, a simple netconnection for progressive
  download in flash 7.
 
  Anybody knows similar issues on linux? The on-line version works fine on
  linux. I have no linux machines to debug it.
 
  Thanks in advance
 
  Alfonso Florio
 
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Re: [Flashcoders] advanced flash AS 2.0/3.0 book?

2006-03-15 Thread Mark Winterhalder
On 3/11/06, Jonathan Berry [EMAIL PROTECTED] wrote:
 Hey Flashers, how about a book for an intermediate/advanced level coder?

how about a book that isn't specifically for flash?

after reading one recommendation for it after another, i finally got
myself Heads First: Design Patterns (http://tinyurl.com/pogvo) and
so far i'm very happy with it.
(if you don't know what design patterns are, read
http://en.wikipedia.org/wiki/Design_pattern_%28computer_science%29
and see if something like that is of interest for you.)

the book explains a few selected common and useful patterns very
thoroughly. you not only learn how they work and how to implement
them, but also /why/ they are useful, in what kind of situations they
are useful, and in which they aren't.
the presentation may not be for everybody, but i went for it and it
works for me.

hth,
mark

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Re: [Flashcoders] OT: PSP getting the Flash Player this spring!

2006-03-15 Thread Ramon Miguel M. Tayag
From the Flashmobilegroup:

It looks like it is going to be Flash 6 based...

Like the current situation of PDA devices and flash

You can read more about it here:

http://girlstoys.co.nz/?p=135#comments


-

Hope to catch you all tomorrow for the ZoDAL breeze presentation on
our Multi-Player Flash Lite Platform


cheers,

Chris


--
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Managing Director
Quirkworks
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[Flashcoders] SEO for Flash .....

2006-03-15 Thread Stephen Ford
Does anyone have any good links or advice for optimising Flash for search 
engines.
 
Please let me know if anyone can advise on this or if some research has been 
done in this area.
 
Thanks,
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Re: [Flashcoders] SEO for Flash .....

2006-03-15 Thread Rich Rodecker
have you tried google?

On 3/15/06, Stephen Ford [EMAIL PROTECTED] wrote:
 Does anyone have any good links or advice for optimising Flash for search 
 engines.

 Please let me know if anyone can advise on this or if some research has been 
 done in this area.

 Thanks,
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Re: [Flashcoders] crosspost: update your flash-players immediately

2006-03-15 Thread Fumio Nonaka
Have the players 8.0r24 for developers including debug version and 
SAFlashPlayer been available, too?


Regards,

Fumio Nonaka
mailto:[EMAIL PROTECTED]
http://www.FumioNonaka.com/
My bookshttp://www.FumioNonaka.com/Books/index.html
Flash communityhttp://F-site.org/

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