[Flashcoders] help with embedded fonts...

2006-07-11 Thread grimmwerks

It's got to be something stupid.

I'm using the textformatter from netdrims -- I've got an input
TextField that I only want Baskerville to be used - but the ability to
set the bold or italic is needed.

I've embedded the font in the field but when I set text as bold or
italic, it disappears.

What stupidity am I missing?
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Re: [Flashcoders] help with embedded fonts...

2006-07-11 Thread Ian Thomas

Hi grimm,
 You need to embed the italic and bold versions of the font, too.
Best bet is to stick all three in off-screen dynamic textfields
somewhere (or exported in your library).

HTH,
 Ian

On 7/11/06, grimmwerks [EMAIL PROTECTED] wrote:

It's got to be something stupid.

I'm using the textformatter from netdrims -- I've got an input
TextField that I only want Baskerville to be used - but the ability to
set the bold or italic is needed.

I've embedded the font in the field but when I set text as bold or
italic, it disappears.

What stupidity am I missing?
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RE: [Flashcoders] jigsaw puzzle piece algorithm

2006-07-11 Thread neo binedell
Try something like this

http://www.cedesign.com/cefx/reviews/reviews1_avbros.html 

~neo

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guntur N.
Sarwohadi
Sent: 06 July 2006 03:15 AM
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] jigsaw puzzle piece algorithm

I'm working on a puzzle game in flash, much similar to jigsaw puzzles you
see in gameHouse or such casual game publisher. I'm having a hard time
trying to cut an image to make it as puzzle pieces in AS2. Currently I'm
doing it the hard way, cloning bitmapData image, and masking portions of the
image. Can you cut parts on an image using bitmapData methods? And does
anyone know how to create the infamous jigsaw pattern to it as well?

Many thanks,
Guntur N. Sarwohadi
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Re: [Flashcoders] jigsaw puzzle piece algorithm

2006-07-11 Thread Guntur N. Sarwohadi

Thanks guys for the reply. Now I have a better understanding on how to
achieve the effect. Currently i'm planning to provide vector puzzle pieces
as mask templates first. Once that's done, I would try to start working on
dynamically drawing the puzzle nubs and cutouts.. I like the review Neo
handed. It explains a lot what Hans described... One question though,
whether the sides are drawn by code or provided as vectors, how would you
combine 4 of them to make it as a filled masked vector shape using drawing
api?

One other thing, the puzzle I'm doing would allow users to move puzzle
pieces and combine them by side references (like, piece A is always in the
left of piece B, while D is always below A, for example). Now I've manage to
make each piece move other pieces in one group as a whole (using onMouseMove
for the dragger and onEnterFrame by calculating distance with the dragger
for the 'dragee') but it seems unoptimized and often lags (which shifts
pieces location) if you move the mouse fast. It would look unsticky. Does
anyone have an idea for a better algorithm?

thx,
Guntur N. Sarwohadi

PS. Neo, hows the TGB Isometric Add-On doing? :p

On 7/11/06, neo binedell [EMAIL PROTECTED] wrote:


Try something like this

http://www.cedesign.com/cefx/reviews/reviews1_avbros.html

~neo

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guntur N.
Sarwohadi
Sent: 06 July 2006 03:15 AM
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] jigsaw puzzle piece algorithm

I'm working on a puzzle game in flash, much similar to jigsaw puzzles you
see in gameHouse or such casual game publisher. I'm having a hard time
trying to cut an image to make it as puzzle pieces in AS2. Currently I'm
doing it the hard way, cloning bitmapData image, and masking portions of
the
image. Can you cut parts on an image using bitmapData methods? And does
anyone know how to create the infamous jigsaw pattern to it as well?

Many thanks,
Guntur N. Sarwohadi
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Re: [Flashcoders] jigsaw puzzle piece algorithm

2006-07-11 Thread Hans Wichman

Hi,
with respect to the combining pieces, why would you use onEnterFrame to
update the other pieces?
Of course I dont know the details of your implementation, but it would seem
that if you had puzzle clumps (in want of a better term), meaning groups of
already combined pieces you could either temporarily parent (meaning
recreating) the whole clump in a parent clip, and move the parent clip or do
something like:

puzzlePiece.onMouseMove = {
 get self.deltaxy
 if Puzzle.getGroup(self) == null then self.move(deltaxy)
else Puzzle.getGroup(self).move(deltaxy);
}

With respect to the masking and filling through the drawing api, my routine
looks like (in pseudo):
canvas.clear()
canvas.beginFill()
drawTop(canvas);drawRight(canvas);drawBottom(canvas);drawLeft(canvas);
canvas.endFill();

each draw routine picks up where the first left off, creating a closed shape
which can be filled as normal.

However if you had different sides drawn as vectors in flash, and convert
them to a symbol, and put four of them together, you can't do this, since 4
symbols together of course dont make a closed 'shape'.

One other thing though: did you know this one: http://somefrogs.com/
It might be all you need. It lacks a nice bevelled edge around the pieces,
which would have been easy to add to your drawn shapes, using a bevelfilter,
but it still is a very nice out of the box reusable puzzle component I
think.

greetz
Hans


On 7/11/06, Hans Wichman [EMAIL PROTECTED] wrote:


 Hi,
with respect to the combining pieces, why would you use onEnterFrame to
update the other pieces?
Of course I dont know the details of your implementation, but it would
seem that if you had puzzle clumps (in want of a better term), meaning
groups of already combined pieces you could either temporarily parent
(meaning recreating) the whole clump in a parent clip, and move the parent
clip or do something like:

puzzlePiece.onMouseMove = {
  get self.deltaxy
  if Puzzle.getGroup(self) == null then self.move(deltaxy)
 else Puzzle.getGroup(self).move(deltaxy);
}

With respect to the masking and filling through the drawing api, my
routine looks like (in pseudo):
canvas.clear()
canvas.beginFill()
drawTop(canvas);drawRight(canvas);drawBottom(canvas);drawLeft(canvas);
canvas.endFill();

each draw routine picks up where the first left off, creating a closed
shape which can be filled as normal.

However if you had different sides drawn as vectors in flash, and convert
them to a symbol, and put four of them together, you can't do this, since 4
symbols together of course dont make a closed 'shape'.

One other thing though: did you know this one: http://somefrogs.com/
It might be all you need.

greetz
 Hans



On 7/11/06, Guntur N. Sarwohadi [EMAIL PROTECTED] wrote:

 Thanks guys for the reply. Now I have a better understanding on how to
 achieve the effect. Currently i'm planning to provide vector puzzle
 pieces
 as mask templates first. Once that's done, I would try to start working
 on
 dynamically drawing the puzzle nubs and cutouts.. I like the review Neo
 handed. It explains a lot what Hans described... One question though,
 whether the sides are drawn by code or provided as vectors, how would
 you
 combine 4 of them to make it as a filled masked vector shape using
 drawing
 api?

 One other thing, the puzzle I'm doing would allow users to move puzzle
 pieces and combine them by side references (like, piece A is always in
 the
 left of piece B, while D is always below A, for example). Now I've
 manage to
 make each piece move other pieces in one group as a whole (using
 onMouseMove
 for the dragger and onEnterFrame by calculating distance with the
 dragger
 for the 'dragee') but it seems unoptimized and often lags (which shifts
 pieces location) if you move the mouse fast. It would look unsticky.
 Does
 anyone have an idea for a better algorithm?

 thx,
 Guntur N. Sarwohadi

 PS. Neo, hows the TGB Isometric Add-On doing? :p

 On 7/11/06, neo binedell [EMAIL PROTECTED]  wrote:
 
  Try something like this
 
  http://www.cedesign.com/cefx/reviews/reviews1_avbros.html
 
  ~neo
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto: [EMAIL PROTECTED] On Behalf Of
 Guntur N.
  Sarwohadi
  Sent: 06 July 2006 03:15 AM
  To: Flashcoders@chattyfig.figleaf.com
  Subject: [Flashcoders] jigsaw puzzle piece algorithm
 
  I'm working on a puzzle game in flash, much similar to jigsaw puzzles
 you
  see in gameHouse or such casual game publisher. I'm having a hard time

  trying to cut an image to make it as puzzle pieces in AS2. Currently
 I'm
  doing it the hard way, cloning bitmapData image, and masking portions
 of
  the
  image. Can you cut parts on an image using bitmapData methods? And
 does
  anyone know how to create the infamous jigsaw pattern to it as well?
 
  Many thanks,
  Guntur N. Sarwohadi
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  

Re: [Flashcoders] jigsaw puzzle piece algorithm

2006-07-11 Thread Guntur N. Sarwohadi

Hi Hans,

Hmm.. I'm not sure what was I thinking when I was writing about
onEnterFrame, coz like you describe earlier, I didn't use any onEnterFrame
either.. gosh, this what happens when you don't have enough coffee with you
after 2 days of no sleep :p.. well, anyway, in onMouseMove, I broadcast to
piece group members to move as well, with the current piece as reference.
Currently I calculated the distance prior broadcast and as the current piece
moves, the piece group members would move in the same way without getting
off location... but it does.. when you move the mouse fast enough, it
displaces..

somefrogs.com... wow! that's so cool.. How you do such a thing?.. it blends
in and mostly, the pieces dont fall off when you move the mouse fast
enough!... how the...?..

anyone got an idea with my problem?

thx!
[g]

On 7/11/06, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
with respect to the combining pieces, why would you use onEnterFrame to
update the other pieces?
Of course I dont know the details of your implementation, but it would
seem
that if you had puzzle clumps (in want of a better term), meaning groups
of
already combined pieces you could either temporarily parent (meaning
recreating) the whole clump in a parent clip, and move the parent clip or
do
something like:

puzzlePiece.onMouseMove = {
  get self.deltaxy
  if Puzzle.getGroup(self) == null then self.move(deltaxy)
else Puzzle.getGroup(self).move(deltaxy);
}

With respect to the masking and filling through the drawing api, my
routine
looks like (in pseudo):
canvas.clear()
canvas.beginFill()
drawTop(canvas);drawRight(canvas);drawBottom(canvas);drawLeft(canvas);
canvas.endFill();

each draw routine picks up where the first left off, creating a closed
shape
which can be filled as normal.

However if you had different sides drawn as vectors in flash, and convert
them to a symbol, and put four of them together, you can't do this, since
4
symbols together of course dont make a closed 'shape'.

One other thing though: did you know this one: http://somefrogs.com/
It might be all you need. It lacks a nice bevelled edge around the pieces,
which would have been easy to add to your drawn shapes, using a
bevelfilter,
but it still is a very nice out of the box reusable puzzle component I
think.

greetz
Hans


On 7/11/06, Hans Wichman [EMAIL PROTECTED] wrote:

  Hi,
 with respect to the combining pieces, why would you use onEnterFrame to
 update the other pieces?
 Of course I dont know the details of your implementation, but it would
 seem that if you had puzzle clumps (in want of a better term), meaning
 groups of already combined pieces you could either temporarily parent
 (meaning recreating) the whole clump in a parent clip, and move the
parent
 clip or do something like:

 puzzlePiece.onMouseMove = {
   get self.deltaxy
   if Puzzle.getGroup(self) == null then self.move(deltaxy)
  else Puzzle.getGroup(self).move(deltaxy);
 }

 With respect to the masking and filling through the drawing api, my
 routine looks like (in pseudo):
 canvas.clear()
 canvas.beginFill()
 drawTop(canvas);drawRight(canvas);drawBottom(canvas);drawLeft(canvas);
 canvas.endFill();

 each draw routine picks up where the first left off, creating a closed
 shape which can be filled as normal.

 However if you had different sides drawn as vectors in flash, and
convert
 them to a symbol, and put four of them together, you can't do this,
since 4
 symbols together of course dont make a closed 'shape'.

 One other thing though: did you know this one: http://somefrogs.com/
 It might be all you need.

 greetz
  Hans



 On 7/11/06, Guntur N. Sarwohadi [EMAIL PROTECTED] wrote:
 
  Thanks guys for the reply. Now I have a better understanding on how to
  achieve the effect. Currently i'm planning to provide vector puzzle
  pieces
  as mask templates first. Once that's done, I would try to start
working
  on
  dynamically drawing the puzzle nubs and cutouts.. I like the review
Neo
  handed. It explains a lot what Hans described... One question though,
  whether the sides are drawn by code or provided as vectors, how would
  you
  combine 4 of them to make it as a filled masked vector shape using
  drawing
  api?
 
  One other thing, the puzzle I'm doing would allow users to move puzzle
  pieces and combine them by side references (like, piece A is always in
  the
  left of piece B, while D is always below A, for example). Now I've
  manage to
  make each piece move other pieces in one group as a whole (using
  onMouseMove
  for the dragger and onEnterFrame by calculating distance with the
  dragger
  for the 'dragee') but it seems unoptimized and often lags (which
shifts
  pieces location) if you move the mouse fast. It would look unsticky.
  Does
  anyone have an idea for a better algorithm?
 
  thx,
  Guntur N. Sarwohadi
 
  PS. Neo, hows the TGB Isometric Add-On doing? :p
 
  On 7/11/06, neo binedell [EMAIL PROTECTED]  wrote:
  
   Try something like this
  
   

Re: [Flashcoders] jigsaw puzzle piece algorithm

2006-07-11 Thread Hans Wichman

Hi,
does it displace until you stop moving, or displace and screws it up
completely?
It sounds like either one of the updates you broadcast are not coming
through, or the updates are based on the wrong offsets. I assume that if you
move a group of 3, the 2 that should be moved automatically ARE displaced by
the same amount?
Just a shot in the dark here, but when you broadcast to the group, do you
skip the source of the event?
For example, normally in a group of 2, when you move one, you could either:
1) move the one you moved and dispatch an event to the other
2) create an event and dispatch to the group
3) move the one you moved and dispatch an event to the whole group

the 3rd option clearly is invalid, since one piece would be moved twice.

And with respect to the somefrogs.com, i had the same impression you had now
how do they do that a few weeks ago, and now i know: one step at a time:).
Once you have the mask, and the movement correct, you are 80% there;)

good luck!
JC


On 7/11/06, Guntur N. Sarwohadi [EMAIL PROTECTED] wrote:


Hi Hans,

Hmm.. I'm not sure what was I thinking when I was writing about
onEnterFrame, coz like you describe earlier, I didn't use any onEnterFrame
either.. gosh, this what happens when you don't have enough coffee with
you
after 2 days of no sleep :p.. well, anyway, in onMouseMove, I broadcast to
piece group members to move as well, with the current piece as reference.
Currently I calculated the distance prior broadcast and as the current
piece
moves, the piece group members would move in the same way without getting
off location... but it does.. when you move the mouse fast enough, it
displaces..

somefrogs.com... wow! that's so cool.. How you do such a thing?.. it
blends
in and mostly, the pieces dont fall off when you move the mouse fast
enough!... how the...?..

anyone got an idea with my problem?

thx!
[g]

On 7/11/06, Hans Wichman [EMAIL PROTECTED] wrote:

 Hi,
 with respect to the combining pieces, why would you use onEnterFrame to
 update the other pieces?
 Of course I dont know the details of your implementation, but it would
 seem
 that if you had puzzle clumps (in want of a better term), meaning groups
 of
 already combined pieces you could either temporarily parent (meaning
 recreating) the whole clump in a parent clip, and move the parent clip
or
 do
 something like:

 puzzlePiece.onMouseMove = {
   get self.deltaxy
   if Puzzle.getGroup(self) == null then self.move(deltaxy)
 else Puzzle.getGroup(self).move(deltaxy);
 }

 With respect to the masking and filling through the drawing api, my
 routine
 looks like (in pseudo):
 canvas.clear()
 canvas.beginFill()
 drawTop(canvas);drawRight(canvas);drawBottom(canvas);drawLeft(canvas);
 canvas.endFill();

 each draw routine picks up where the first left off, creating a closed
 shape
 which can be filled as normal.

 However if you had different sides drawn as vectors in flash, and
convert
 them to a symbol, and put four of them together, you can't do this,
since
 4
 symbols together of course dont make a closed 'shape'.

 One other thing though: did you know this one: http://somefrogs.com/
 It might be all you need. It lacks a nice bevelled edge around the
pieces,
 which would have been easy to add to your drawn shapes, using a
 bevelfilter,
 but it still is a very nice out of the box reusable puzzle component I
 think.

 greetz
 Hans


 On 7/11/06, Hans Wichman [EMAIL PROTECTED] wrote:
 
   Hi,
  with respect to the combining pieces, why would you use onEnterFrame
to
  update the other pieces?
  Of course I dont know the details of your implementation, but it would
  seem that if you had puzzle clumps (in want of a better term), meaning
  groups of already combined pieces you could either temporarily parent
  (meaning recreating) the whole clump in a parent clip, and move the
 parent
  clip or do something like:
 
  puzzlePiece.onMouseMove = {
get self.deltaxy
if Puzzle.getGroup(self) == null then self.move(deltaxy)
   else Puzzle.getGroup(self).move(deltaxy);
  }
 
  With respect to the masking and filling through the drawing api, my
  routine looks like (in pseudo):
  canvas.clear()
  canvas.beginFill()
  drawTop(canvas);drawRight(canvas);drawBottom(canvas);drawLeft(canvas);
  canvas.endFill();
 
  each draw routine picks up where the first left off, creating a closed
  shape which can be filled as normal.
 
  However if you had different sides drawn as vectors in flash, and
 convert
  them to a symbol, and put four of them together, you can't do this,
 since 4
  symbols together of course dont make a closed 'shape'.
 
  One other thing though: did you know this one: http://somefrogs.com/
  It might be all you need.
 
  greetz
   Hans
 
 
 
  On 7/11/06, Guntur N. Sarwohadi [EMAIL PROTECTED] wrote:
  
   Thanks guys for the reply. Now I have a better understanding on how
to
   achieve the effect. Currently i'm planning to provide vector puzzle
   pieces
   as mask templates first. Once that's done, I 

Re: [Flashcoders] Text Arching...

2006-07-11 Thread Ian Thomas

Hi Umesh,
 You sent this exact same question on the 26th of June, and got 19
replies... I'm not sure why you need to ask it again..?

Old threads here:
http://chattyfig.figleaf.com/pipermail/flashcoders/2006-June/168431.html

and here:
http://chattyfig.figleaf.com/pipermail/flashcoders/2006-June/168483.html

Ian

On 7/10/06, Umesh Patel [EMAIL PROTECTED] wrote:

Hello,

I have following question.

I saw nike's unifrm builder, Nike Uniform
Builder(http://www.niketeam.com/v2/new/Sport...T=BBMCAT=UNI), they built
uniform generator using Flash, the only thing wondering me is, how did they
manage to arch the text, if anybody has any clue then I would be very happy
to see little bit of action scripting.

I want different arching with click of a button or something like that, I am
attaching a sample of arching that I am looking for!

 If anybody figures it out. thanks,

Umesh Patel

Dynamic Team Sports
416.496.8600
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[Flashcoders] Dynamic access of top-level variables in AS3

2006-07-11 Thread Chris McFadyen aka Grayson Carlyle

Maybe I'm missing something, but I don't see how I can dynamically reference
variables passed via a GET string into the swf using this.


Hello :)

in AS3 you use directly variables in global when you use a new .as !


package
{

 static globalVariable = {} ; // your in topLevel !!!


 public class MainClass()
 {
   // first code in your Application

  // load your xml and use your global variable !!!

 }




}


EKA+ :)

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Re: [Flashcoders] Dynamic access of top-level variables in AS3

2006-07-11 Thread Charles Parcell

or what about

stage[myVar]

Charles P.


On 7/11/06, Charles Parcell [EMAIL PROTECTED] wrote:


this[myVar]  doesn't work??

Charles P.



On 7/11/06, Chris McFadyen aka Grayson Carlyle [EMAIL PROTECTED] 
wrote:

 Maybe I'm missing something, but I don't see how I can dynamically
 reference
 variables passed via a GET string into the swf using this.

  Hello :)
 
  in AS3 you use directly variables in global when you use a new .as !
 
 
  package
  {
 
   static globalVariable = {} ; // your in topLevel !!!
 
 
   public class MainClass()
   {
 // first code in your Application
 
// load your xml and use your global variable !!!
 
   }
 
 
 
 
  }
 
 
  EKA+ :)
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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 http://www.figleaf.com
 http://training.figleaf.com




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[Flashcoders] Dynamic access of top-level variables in AS3

2006-07-11 Thread Chris McFadyen aka Grayson Carlyle

flash.display.Stage is a sealed class and can't contain swf-passed
variables.

 QUOTE 
or what about

stage[myVar]

Charles P.
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Re: [Flashcoders] Dynamic access of top-level variables in AS3

2006-07-11 Thread Derek Vadneau
Create an object in the global scope to contain your variables, let's call 
it _global. Then reference it as:
_global[myVar];

Or if you don't like the idea of a global object, create a dynamic class 
to do the same.


Derek Vadneau

- Original Message - 
From: Chris McFadyen aka Grayson Carlyle [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, July 11, 2006 11:31 AM
Subject: [Flashcoders] Dynamic access of top-level variables in AS3


flash.display.Stage is a sealed class and can't contain swf-passed
variables.

 QUOTE 
or what about

stage[myVar]

Charles P.
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Re: [Flashcoders] Dynamic access of top-level variables in AS3

2006-07-11 Thread eka

Hello :)

in french :
http://www.ekameleon.net/blog/index.php?2006/07/06/35--as3-le-_global-bien-cache-

EKA+ :)

2006/7/11, Derek Vadneau [EMAIL PROTECTED]:


Create an object in the global scope to contain your variables, let's call
it _global. Then reference it as:
_global[myVar];

Or if you don't like the idea of a global object, create a dynamic class
to do the same.


Derek Vadneau

- Original Message -
From: Chris McFadyen aka Grayson Carlyle [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, July 11, 2006 11:31 AM
Subject: [Flashcoders] Dynamic access of top-level variables in AS3


flash.display.Stage is a sealed class and can't contain swf-passed
variables.

 QUOTE 
or what about

stage[myVar]

Charles P.
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Re: [Flashcoders] Dynamic access of top-level variables in AS3

2006-07-11 Thread Chris McFadyen aka Grayson Carlyle

That however requires putting those variables into the global object (which
I don't have a problem with), but I don't know the names of these
variables... that's why I need dynamic variable references.

On 7/11/06, Derek Vadneau [EMAIL PROTECTED] wrote:


Create an object in the global scope to contain your variables, let's call
it _global. Then reference it as:
_global[myVar];

Or if you don't like the idea of a global object, create a dynamic class
to do the same.


Derek Vadneau


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Re: [Flashcoders] Dynamic access of top-level variables in AS3

2006-07-11 Thread Derek Vadneau
No, you don't need to know the name of the variable. myVar isn't the 
name of the variable, it's a variable that holds the name of the variable.

So:
function getVar(myVar)
{
return _globla[myVar];
}

getVar(variableDelta);


You need to know the variable name at some point to create it and to 
address it. That is, your class doesn't need to know, but at some point in 
code a variable name is known, whether it's generated with a string 
concatenation or passed from another SWF/app/browser/etc.

Does that address your situation? If not, maybe you could explain how you 
want to use it?


Derek Vadneau

- Original Message - 
From: Chris McFadyen aka Grayson Carlyle [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, July 11, 2006 11:50 AM
Subject: Re: [Flashcoders] Dynamic access of top-level variables in AS3


That however requires putting those variables into the global object 
(which
I don't have a problem with), but I don't know the names of these
variables... that's why I need dynamic variable references.



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Re: [Flashcoders] Dynamic access of top-level variables in AS3

2006-07-11 Thread Chris McFadyen aka Grayson Carlyle

Aha! The solution is to have the global object on the stage AS code:

var global = this;

Simple enough, but I was always trying to do it within an as file:

package {
 var global = this;

 class MyClass() { }
}

Which will cause a compile error for referencing this outside of a class.

Thanks guys.


On 7/11/06, Derek Vadneau [EMAIL PROTECTED] wrote:


No, you don't need to know the name of the variable. myVar isn't the
name of the variable, it's a variable that holds the name of the variable.

So:
function getVar(myVar)
{
return _globla[myVar];
}

getVar(variableDelta);


You need to know the variable name at some point to create it and to
address it. That is, your class doesn't need to know, but at some point in
code a variable name is known, whether it's generated with a string
concatenation or passed from another SWF/app/browser/etc.

Does that address your situation? If not, maybe you could explain how you
want to use it?


Derek Vadneau

- Original Message -
From: Chris McFadyen aka Grayson Carlyle [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, July 11, 2006 11:50 AM
Subject: Re: [Flashcoders] Dynamic access of top-level variables in AS3


That however requires putting those variables into the global object
(which
I don't have a problem with), but I don't know the names of these
variables... that's why I need dynamic variable references.



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Re: [Flashcoders] Dynamic access of top-level variables in AS3

2006-07-11 Thread Juan Anorga

Hi,

You may want to check out flash.display.LoaderInfo[1]. It has a
property parameters that has all the variables passed to the swf via
querystring and flashvars. The DisplayObject at the top of the display
list will have a loaderInfo property with an instance of the
LoaderInfo class.

Hope this helps.

[1] 
http://livedocs.macromedia.com/flex/2/langref/flash/display/LoaderInfo.html#parameters

On 7/10/06, Chris McFadyen aka Grayson Carlyle [EMAIL PROTECTED] wrote:

 In doing web apps, we pass a lot of variables directly to the swf files.

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Re: [Flashcoders] Dynamic access of top-level variables in AS3

2006-07-11 Thread Chris McFadyen aka Grayson Carlyle

That's the one! Thanks :D

On 7/11/06, Juan Anorga [EMAIL PROTECTED] wrote:


Hi,

You may want to check out flash.display.LoaderInfo[1]. It has a
property parameters that has all the variables passed to the swf via
querystring and flashvars. The DisplayObject at the top of the display
list will have a loaderInfo property with an instance of the
LoaderInfo class.

Hope this helps.

[1]
http://livedocs.macromedia.com/flex/2/langref/flash/display/LoaderInfo.html#parameters

On 7/10/06, Chris McFadyen aka Grayson Carlyle [EMAIL PROTECTED] wrote:
  In doing web apps, we pass a lot of variables directly to the swf
files.
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Re: [Flashcoders] Output to Text File

2006-07-11 Thread Mike Boutin

I believe you would need to use something such as php for this.


kelly snyder wrote:
I am trying to find a way to get my Flash file read from and write to 
ASCII text files.  I would like to run the swf or exe file on my local 
machine, with an input test file and an output text file in the same 
directory.  The swf file would read from the input file and write to the 
output  file.  Is this possible?  Can I use javascript to achieve this?


_
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RE: [Flashcoders] Creating Custom Documentation MXP

2006-07-11 Thread Steven Sacks | BLITZ
 With such a great subject line i think it would benefit the archives
to
 share your results...

Everything you need to know can be found on this thread:

http://www.northcode.com/forums/showthread.php?t=6086

BLITZ | Steven Sacks - 310-551-0200 x209

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RE: [Flashcoders] help with embedded fonts...

2006-07-11 Thread Steven Sacks | BLITZ
 Hi grimm,
   You need to embed the italic and bold versions of the font, too.
 Best bet is to stick all three in off-screen dynamic textfields
 somewhere (or exported in your library).

Old school Flasher trick - works like a charm.  Nice suggestion for all
these code monkeys who forget (or never learned) Flash stuff and for
all the newbies who are still learning.  :)

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Re: [Flashcoders] Output to Text File

2006-07-11 Thread Adrian Park

You can do it with something like Zinc ( http://www.multidmedia.com/ ) or
Jugglor (http://www.flashjester.com/).

There is also the open source Screenweaver (http://screenweaver.org/) which
can do this I think.

There are also other similar solutions - try
http://www.swftools.com/tools-category.php?cat=290 for a list (some of them
don't seem to exist anymore though).

I'd be very interested to know what you go with and what your experiences
are.

HTH
Adrian P.

On 7/11/06, Mike Boutin [EMAIL PROTECTED] wrote:


I believe you would need to use something such as php for this.


kelly snyder wrote:
 I am trying to find a way to get my Flash file read from and write to
 ASCII text files.  I would like to run the swf or exe file on my local
 machine, with an input test file and an output text file in the same
 directory.  The swf file would read from the input file and write to the
 output  file.  Is this possible?  Can I use javascript to achieve this?

 _
 Don't just search. Find. Check out the new MSN Search!
 http://search.msn.click-url.com/go/onm00200636ave/direct/01/

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Re: [Flashcoders] Text Arching...

2006-07-11 Thread Bernard Poulin

uhoh... potential help vampire identified!

-

Just want to add a detail you did not mention:
The Nike uniform builder text style has two different types of arching:

#1- normal (letters simply rotated individually following a path)
#2- shear (vertical lines stays vertical) --

#1 is easy to achieve - plenty of libraries, etc.  but,
#2 is more difficult to do -- I personnaly never saw something to do that.
You might have to do a manual shear operation with text rendered onto a
bitmap (would require flash player 8+).

B.

2006/7/11, Ian Thomas [EMAIL PROTECTED]:


Hi Umesh,
You sent this exact same question on the 26th of June, and got 19
replies... I'm not sure why you need to ask it again..?

Old threads here:
http://chattyfig.figleaf.com/pipermail/flashcoders/2006-June/168431.html

and here:
http://chattyfig.figleaf.com/pipermail/flashcoders/2006-June/168483.html

Ian

On 7/10/06, Umesh Patel [EMAIL PROTECTED] wrote:
 Hello,

 I have following question.

 I saw nike's unifrm builder, Nike Uniform
 Builder(http://www.niketeam.com/v2/new/Sport...T=BBMCAT=UNI), they
built
 uniform generator using Flash, the only thing wondering me is, how did
they
 manage to arch the text, if anybody has any clue then I would be very
happy
 to see little bit of action scripting.

 I want different arching with click of a button or something like that,
I am
 attaching a sample of arching that I am looking for!

  If anybody figures it out. thanks,

 Umesh Patel

 Dynamic Team Sports
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Re: [Flashcoders] help with embedded fonts...

2006-07-11 Thread Weyert de Boer

Steven Sacks | BLITZ wrote:

Old school Flasher trick - works like a charm.  Nice suggestion for all
these code monkeys who forget (or never learned) Flash stuff and for
all the newbies who are still learning.  :)
  
I just go nuts with all the font issues I have with Flash on the Mac. 
It's not fun anymore.

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Re: [Flashcoders] list of files in a directory using FileReference or FileReferenceList

2006-07-11 Thread Jeff Jonez

Or you could use PHP or another scripting language.

Jeff

On 7/10/06, Marcos Neves [EMAIL PROTECTED] wrote:

You can´t dynamic list all files, but you can popup a browser window,
asking to the user select all files on the folder. This is for
security reason.

On 7/10/06, jordan robinson [EMAIL PROTECTED] wrote:
 Is there a way to get a list of files in a directory using
 FileReference or FileReferenceList classes in flash 8. I don't want
 the user to browse to get the files since the files will be already
 set. I basically want to pull in all the file names that are in a
 particular folder. I am trying to set something up to load files in a
 folder but the folder may constantly change contents.


 On Jul 9, 2006, at 12:02 PM, jordan robinson wrote:

  I am working on  kiosk project that will be updated dynamically. Is
  there  way to have flash detect what is in a folder before I have
  the shell play through the sub files. I know you can set it up
  through xml and have it go through a list but I'd rather use that
  option as  plan b. The project is dealing with kiosks in hundreds
  of locations and some locations will be playing different file then
  others. If I could get my shell to just play whatever is in a
  folder then that would be ideal (playing whatever is in that
  subdirectory). Thanks in advance for any help on this issue.
 
  Jordan Robinson
 


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[Flashcoders] Php Host

2006-07-11 Thread Suzanne Harmon
I am looking for a good Php host with decent customer support. Anyone 
have recommendations?


Thanks in advance
Suzanne

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Re: [Flashcoders] Php Host

2006-07-11 Thread Mike Boutin

http://www.hostbrigade.com/ - These guys are great.


Suzanne Harmon wrote:
I am looking for a good Php host with decent customer support. Anyone 
have recommendations?


Thanks in advance
Suzanne

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.



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RE: [Flashcoders] Problem while trying to connect to webservice...

2006-07-11 Thread Merrill, Jason
This is an old thread now, I was out all last week, but I see nobody responded 
to you.  If you're still having this problem, then are you sure the wsdl is 
SOAP formatted correctly?  Also, what happens when you paste the url to the 
wsdl in your browser - do you see the soap form of the wsdl?  This looks like a 
problem with the webservice, not your Flash code.  

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of MJorge
Sent: Tuesday, July 04, 2006 5:04 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Problem while trying to connect to webservice...

Hello,

I´m getting the following error message while trying to connect and consume
a web service:

There are no valid services/ports in the WSDL file

What does this mean? How can i solve it.

Thanks.

--

Mário Jorge
Icq: 164987050
Msn: [EMAIL PROTECTED]
Blog: http://www.beedigital.net/blog

Working at: http://www.netliz.pt
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Re: [Flashcoders] list of files in a directory using FileReference or FileReferenceList

2006-07-11 Thread Marcos Neves

You your application will be desktop(not online throught the browser),
you always can embed the swf inside a application that would list the
files for you and do the communication using the external API.

On 7/11/06, jordan robinson [EMAIL PROTECTED] wrote:

yes i want to list the files in a directory without a server side
script. The list would then be used to load and play those files in
order. The folder/directory contents could be different on many
different computers that this will be installed on so i was hoping
there was a way to say look at this folder and list the contents in
flash for me. I've been hinted that northcode's swf studio can do
this or another projector wrapper ( http://www.northcode.com/forums/
showthread.php?t=6070highlight=fileList ). If anyone has tested this
please let me know. Thanks for the help thus far.

-Jordan



On Jul 11, 2006, at 1:25 PM, Marcos Neves wrote:

 I think he wants to list the client dir files, not the server. Is
 this right?

 On 7/11/06, Jeff Jonez [EMAIL PROTECTED] wrote:
 Or you could use PHP or another scripting language.

 Jeff

 On 7/10/06, Marcos Neves [EMAIL PROTECTED] wrote:
  You can´t dynamic list all files, but you can popup a browser
 window,
  asking to the user select all files on the folder. This is for
  security reason.
 
  On 7/10/06, jordan robinson [EMAIL PROTECTED] wrote:
   Is there a way to get a list of files in a directory using
   FileReference or FileReferenceList classes in flash 8. I don't
 want
   the user to browse to get the files since the files will be
 already
   set. I basically want to pull in all the file names that are in a
   particular folder. I am trying to set something up to load
 files in a
   folder but the folder may constantly change contents.
  
  
   On Jul 9, 2006, at 12:02 PM, jordan robinson wrote:
  
I am working on  kiosk project that will be updated
 dynamically. Is
there  way to have flash detect what is in a folder before I
 have
the shell play through the sub files. I know you can set it up
through xml and have it go through a list but I'd rather use
 that
option as  plan b. The project is dealing with kiosks in
 hundreds
of locations and some locations will be playing different
 file then
others. If I could get my shell to just play whatever is in a
folder then that would be ideal (playing whatever is in that
subdirectory). Thanks in advance for any help on this issue.
   
Jordan Robinson
   



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RE: [Flashcoders] help with embedded fonts...

2006-07-11 Thread Palmer, Jim
On a side note, use setNewTextFormat() as well as setTextFormat() seeing as
it's an input field...

TextField.setTextFormat(TextFormat);
TextField.setNewTextFormat(TextFormat);

and yes you need to embed all the font glyphs, bold and italic.

--
Jim Palmer ! Mammoth Web Operations

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Danny
 Kodicek
 Sent: Tuesday, July 11, 2006 2:51 AM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] help with embedded fonts...
 
 
  Hi grimm,
You need to embed the italic and bold versions of the font, too.
  Best bet is to stick all three in off-screen dynamic textfields
  somewhere (or exported in your library).
 
 Alternatively, enable the textField's HTML property and embed 
 all the font
 styles in the same field.
 
 Danny
 
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Re: Re: [Flashcoders] Abstract classes in AS3?

2006-07-11 Thread Chris Allen

For compile time checks, just use a private constructor. As
ActionScript allows one to access a private (not really private) super
constructor in a subclass this works perfectly. At least this is what
I do when I need an Abstract class in ActionScript.

E.G.

class com.tomsnyder.fasttmath2.studentclient.activities.tasks.AbstractTask
{
  //private constructor to discourage instantiation
private function AbstractTask() {
//initialization code here
}
}

Now there's no way to instantiate it, and the compiler will bitch
about it if you try.

I hope that helps.

-Chris

On 7/9/06, Weyert de Boer [EMAIL PROTECTED] wrote:

I still think compile-time checks are the best to have... but this will
serve very well. Thanks.
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Re: [Flashcoders] help with embedded fonts...

2006-07-11 Thread Iv
Hello grimmwerks,

http://www.sharedfonts.com/eng/faq.html#include


-- 
Ivan Dembicki

[EMAIL PROTECTED] || 
http://www.design.ru

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Re: [Flashcoders] Php Host

2006-07-11 Thread Zeh Fernando

I am looking for a good Php host with decent customer support. Anyone
have recommendations?


I'd recommend www.dreamhost.net. I've been using them for a few years and 
they kick ass - you can do almost everything through their control panel 
with no hassle, but if you need human support, it's also good. I think some 
people at this list also use them and can share their opinions.



- Zeh 


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RE: Re: [Flashcoders] Abstract classes in AS3?

2006-07-11 Thread Geoffrey Williams
AS3 doesn't support private constructors.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Allen
Sent: Tuesday, July 11, 2006 2:06 PM
To: Flashcoders mailing list
Subject: Re: Re: [Flashcoders] Abstract classes in AS3?

For compile time checks, just use a private constructor. As
ActionScript allows one to access a private (not really private) super
constructor in a subclass this works perfectly. At least this is what
I do when I need an Abstract class in ActionScript.

E.G.

class com.tomsnyder.fasttmath2.studentclient.activities.tasks.AbstractTask
{
   //private constructor to discourage instantiation
private function AbstractTask() {
//initialization code here
}
}

Now there's no way to instantiate it, and the compiler will bitch
about it if you try.

I hope that helps.

-Chris

On 7/9/06, Weyert de Boer [EMAIL PROTECTED] wrote:
 I still think compile-time checks are the best to have... but this will
 serve very well. Thanks.




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Re: [Flashcoders] list of files in a directory using FileReference or FileReferenceList

2006-07-11 Thread jordan robinson
yes zinc was the other software that was hinted in doing the job  
( http://www.multidmedia.com/support/learning/help/HTML/zinc/2.5/ 
index.html?filesystem_getfilelist().htm ).


jordan


On Jul 11, 2006, at 1:47 PM, Pedro Furtado wrote:

I use zinc myself and it works just fine for most things. Never did  
try

northcode tough it should work just the same.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of jordan
robinson
Sent: terça-feira, 11 de Julho de 2006 18:35
To: Flashcoders mailing list
Subject: Re: [Flashcoders] list of files in a directory using  
FileReference

or FileReferenceList

yes i want to list the files in a directory without a server side  
script.

The list would then be used to load and play those files in order. The
folder/directory contents could be different on many different  
computers
that this will be installed on so i was hoping there was a way to  
say look
at this folder and list the contents in flash for me. I've been  
hinted that

northcode's swf studio can do this or another projector wrapper (
http://www.northcode.com/forums/ showthread.php? 
t=6070highlight=fileList ).
If anyone has tested this please let me know. Thanks for the help  
thus far.


-Jordan






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[Flashcoders] Job Opportunity in Minneapolis, MN, USA

2006-07-11 Thread phaedrus
Fanball.com (http://www.fanball.com) is hiring a Flash developer

Job Description:
Reporting to the Director of Development the Flash Programmer will
work closely with other Flash programmers, the development team, design
department and project managers to develop Flash games, ads and marquees.
Many of the Flash games we develop interface with ColdFusion and other web
services. The position is in Minnesota in the warehouse district of
Minneapolis.

Prerequisite:
Skills
* ActionScript 2 development
* OO development
* Using Flash MX or later IDE to create flash movies

Bonus Skills/Knowledge:
* Component development experience
* Experience with remoting, xmldata, and shared objects
* Experience using external libraries
* Experience with vector design in Flash
* Working knowledge of Photoshop and Illustrator
* Experience with (x)HTML, XML and JavaScript
* Experience with AS3.0

Job Responsibilites
* Creating static Flash movies (banner ads, etc.)
* Creating dynamic Flash applications
* Working on reusable Flash game frameworks, components, and tool sets

If you are interested, please contact jobs at fanball dot com with you
resume.

As one of the other Flash programmers, I'm certainly happy to field any
questions you might have...


(There are also openings for a CF programmer, a DB admin//programmer, a
quality assurance analyst/tester, and more  at
http://www.fanball.com/jobs.cfm)

- phaedrus

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Re: Re: [Flashcoders] Abstract classes in AS3?

2006-07-11 Thread eka

Hello ;)

In AS3 the private keyword it's removed !! ;) You can't use this keyword for
your constructor :)

EKA+ :)

2006/7/11, Chris Allen [EMAIL PROTECTED]:


For compile time checks, just use a private constructor. As
ActionScript allows one to access a private (not really private) super
constructor in a subclass this works perfectly. At least this is what
I do when I need an Abstract class in ActionScript.

E.G.

class com.tomsnyder.fasttmath2.studentclient.activities.tasks.AbstractTask
{
   //private constructor to discourage instantiation
private function AbstractTask() {
//initialization code here
}
}

Now there's no way to instantiate it, and the compiler will bitch
about it if you try.

I hope that helps.

-Chris

On 7/9/06, Weyert de Boer [EMAIL PROTECTED] wrote:
 I still think compile-time checks are the best to have... but this will
 serve very well. Thanks.
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Re: [Flashcoders] Abstract classes in AS3?

2006-07-11 Thread Cédric Néhémie
Chris, from the latest AS3 Language Reference
(http://livedocs.macromedia.com/flex/2/langref/index.html), in
compile-time errors section :

1153 - A constructor can only be declared public

I don't understand why Adobe do that ? If somebody have an idea, I'ld be
buyer  ?

Chris Allen wrote:
 For compile time checks, just use a private constructor. As
 ActionScript allows one to access a private (not really private) super
 constructor in a subclass this works perfectly. At least this is what
 I do when I need an Abstract class in ActionScript.

 E.G.

 class
 com.tomsnyder.fasttmath2.studentclient.activities.tasks.AbstractTask
 {
   //private constructor to discourage instantiation
 private function AbstractTask() {
 //initialization code here
 }
 }

 Now there's no way to instantiate it, and the compiler will bitch
 about it if you try.

 I hope that helps.

 -Chris

 On 7/9/06, Weyert de Boer [EMAIL PROTECTED] wrote:
 I still think compile-time checks are the best to have... but this will
 serve very well. Thanks.
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Re: Re: Re: [Flashcoders] Abstract classes in AS3?

2006-07-11 Thread Chris Allen

Yep,

Just realized you guys were talking AS3. My bad.

-Chris

On 7/11/06, eka [EMAIL PROTECTED] wrote:

Hello ;)

In AS3 the private keyword it's removed !! ;) You can't use this keyword for
your constructor :)

EKA+ :)

2006/7/11, Chris Allen [EMAIL PROTECTED]:

 For compile time checks, just use a private constructor. As
 ActionScript allows one to access a private (not really private) super
 constructor in a subclass this works perfectly. At least this is what
 I do when I need an Abstract class in ActionScript.

 E.G.

 class com.tomsnyder.fasttmath2.studentclient.activities.tasks.AbstractTask
 {
//private constructor to discourage instantiation
 private function AbstractTask() {
 //initialization code here
 }
 }

 Now there's no way to instantiate it, and the compiler will bitch
 about it if you try.

 I hope that helps.

 -Chris

 On 7/9/06, Weyert de Boer [EMAIL PROTECTED] wrote:
  I still think compile-time checks are the best to have... but this will
  serve very well. Thanks.
  ___
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RE: [Flashcoders] Abstract classes in AS3?

2006-07-11 Thread Mike
That does seem stupid and completely pointless. I use private
constructors all the time.

Is there an official rationale for this?
--
T. Michael Keesey

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cédric
Néhémie
Sent: Tuesday, July 11, 2006 11:30 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Abstract classes in AS3?

Chris, from the latest AS3 Language Reference
(http://livedocs.macromedia.com/flex/2/langref/index.html), in
compile-time errors section :

1153 - A constructor can only be declared public

I don't understand why Adobe do that ? If somebody have an idea, I'ld be
buyer  ?

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Re: [Flashcoders] Abstract classes in AS3?

2006-07-11 Thread eka

private constructor is not ECMAScript !

to create a Singleton you can use a simple object inherit internal class,
it's more clean :)

links about this subject : http://blog.jasonnussbaum.com/?p=112

french discussion about this subject :
http://groups.google.com/group/FCNG/browse_thread/thread/544f79b0b223b15a/e2b2527f81678da7?lnk=stq=constructeur+AS3rnum=1#e2b2527f81678da7



PS : sorry for my english ^_^

EKA+ :)



2006/7/11, Weyert de Boer [EMAIL PROTECTED]:


Why is it removed?
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Re: [Flashcoders] Abstract classes in AS3?

2006-07-11 Thread eka

yes but i speak very badly in english !!! i can't explain you easily this
change :(

EKA+ :)

2006/7/11, Mike [EMAIL PROTECTED]:


That does seem stupid and completely pointless. I use private
constructors all the time.

Is there an official rationale for this?
--
T. Michael Keesey

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cédric
Néhémie
Sent: Tuesday, July 11, 2006 11:30 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Abstract classes in AS3?

Chris, from the latest AS3 Language Reference
(http://livedocs.macromedia.com/flex/2/langref/index.html), in
compile-time errors section :

1153 - A constructor can only be declared public

I don't understand why Adobe do that ? If somebody have an idea, I'ld be
buyer  ?

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RE: [Flashcoders] Abstract classes in AS3?

2006-07-11 Thread Mike
Yeah, but what if you're doing an enumeration class, like so:

class TransitionState {
private function TransitionState() {
}
public static var NOT_PLAYED_IN:TransitionState = new
TransitionState();
public static var PLAYING_IN:TransitionState = new
TransitionState();
public static var PLAYED_IN:TransitionState = new
TransitionState();
public static var PLAYING_OUT:TransitionState = new
TransitionState();
public static var PLAYED_OUT:TransitionState = new
TransitionState();
}

I want to be able to assume that these are the only 5 TransitionState
objects in existence! (Okay, somebody could extend the class and make
more--are they adding final in AS3.0?)

Or what about static method classes? Why should something like this be
allowed?:

var stupid:Math = new Math();

Or, to return to the original topic, what if you want to do a
pseudo-abstract class?

Saying it's not ECMAScript doesn't fully answer the question--what is
ECMAScript's rationale for not allowing private constructors?
--
T. Michael Keesey

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eka
Sent: Tuesday, July 11, 2006 11:45 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Abstract classes in AS3?

private constructor is not ECMAScript !

to create a Singleton you can use a simple object inherit internal
class,
it's more clean :)

links about this subject : http://blog.jasonnussbaum.com/?p=112

french discussion about this subject :
http://groups.google.com/group/FCNG/browse_thread/thread/544f79b0b223b15
a/e2b2527f81678da7?lnk=stq=constructeur+AS3rnum=1#e2b2527f81678da7



PS : sorry for my english ^_^

EKA+ :)



2006/7/11, Weyert de Boer [EMAIL PROTECTED]:

 Why is it removed?
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Re: [Flashcoders] Abstract classes in AS3?

2006-07-11 Thread Cédric Néhémie
I'm agree with Mike concerning the ECMAScript rationale :

From the ECMA specifications
(http://www.ecma-international.org/publications/files/ecma-st/ECMA-262.pdf)

7.5.3 Future Reserved Words
The following words are used as keywords in proposed extensions and are
therefore reserved to allow
for the possibility of future adoption of those extensions.
Syntax
FutureReservedWord :: one of
abstract enum int short
boolean export interface static
byte extends long super
char final native synchronized
class float package throws
const goto private transient
debugger implements protected volatile
double import public

There's no mention of any restrictions anywhere in the specifications,
seems it's a choice of Adobe to restrict the usage of the private
keyword for constructors.

About instanciate the Math class, there is an error in Run Time errors
section :

1075 - Math is not a constructor. You can not instantiate the Math class.

They probably use the same type of restrictions as we discussed before.

PS : sorry for my english too :( , french people and english don't
really works fine together :)

Mike wrote:
 Yeah, but what if you're doing an enumeration class, like so:

 class TransitionState {
   private function TransitionState() {
   }
   public static var NOT_PLAYED_IN:TransitionState = new
 TransitionState();
   public static var PLAYING_IN:TransitionState = new
 TransitionState();
   public static var PLAYED_IN:TransitionState = new
 TransitionState();
   public static var PLAYING_OUT:TransitionState = new
 TransitionState();
   public static var PLAYED_OUT:TransitionState = new
 TransitionState();
 }

 I want to be able to assume that these are the only 5 TransitionState
 objects in existence! (Okay, somebody could extend the class and make
 more--are they adding final in AS3.0?)

 Or what about static method classes? Why should something like this be
 allowed?:

 var stupid:Math = new Math();

 Or, to return to the original topic, what if you want to do a
 pseudo-abstract class?

 Saying it's not ECMAScript doesn't fully answer the question--what is
 ECMAScript's rationale for not allowing private constructors?
 --
 T. Michael Keesey

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of eka
 Sent: Tuesday, July 11, 2006 11:45 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Abstract classes in AS3?

 private constructor is not ECMAScript !

 to create a Singleton you can use a simple object inherit internal
 class,
 it's more clean :)

 links about this subject : http://blog.jasonnussbaum.com/?p=112

 french discussion about this subject :
 http://groups.google.com/group/FCNG/browse_thread/thread/544f79b0b223b15
 a/e2b2527f81678da7?lnk=stq=constructeur+AS3rnum=1#e2b2527f81678da7



 PS : sorry for my english ^_^

 EKA+ :)



 2006/7/11, Weyert de Boer [EMAIL PROTECTED]:
   
 Why is it removed?
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Re: [Flashcoders] Abstract classes in AS3?

2006-07-11 Thread eka

Hello :)

Yes for an enumeration you can use an internal class in your package and a
Singleton namespace.

private is good width a method and not a constructor.

You can use throw error to limit your constructor or use internal keyworld,
for me it's better !


EKA+ :)




2006/7/11, Cédric Néhémie [EMAIL PROTECTED]:


I'm agree with Mike concerning the ECMAScript rationale :

From the ECMA specifications
(http://www.ecma-international.org/publications/files/ecma-st/ECMA-262.pdf
)

7.5.3 Future Reserved Words
The following words are used as keywords in proposed extensions and are
therefore reserved to allow
for the possibility of future adoption of those extensions.
Syntax
FutureReservedWord :: one of
abstract enum int short
boolean export interface static
byte extends long super
char final native synchronized
class float package throws
const goto private transient
debugger implements protected volatile
double import public

There's no mention of any restrictions anywhere in the specifications,
seems it's a choice of Adobe to restrict the usage of the private
keyword for constructors.

About instanciate the Math class, there is an error in Run Time errors
section :

1075 - Math is not a constructor. You can not instantiate the Math class.

They probably use the same type of restrictions as we discussed before.

PS : sorry for my english too :( , french people and english don't
really works fine together :)

Mike wrote:
 Yeah, but what if you're doing an enumeration class, like so:

 class TransitionState {
   private function TransitionState() {
   }
   public static var NOT_PLAYED_IN:TransitionState = new
 TransitionState();
   public static var PLAYING_IN:TransitionState = new
 TransitionState();
   public static var PLAYED_IN:TransitionState = new
 TransitionState();
   public static var PLAYING_OUT:TransitionState = new
 TransitionState();
   public static var PLAYED_OUT:TransitionState = new
 TransitionState();
 }

 I want to be able to assume that these are the only 5 TransitionState
 objects in existence! (Okay, somebody could extend the class and make
 more--are they adding final in AS3.0?)

 Or what about static method classes? Why should something like this be
 allowed?:

 var stupid:Math = new Math();

 Or, to return to the original topic, what if you want to do a
 pseudo-abstract class?

 Saying it's not ECMAScript doesn't fully answer the question--what is
 ECMAScript's rationale for not allowing private constructors?
 --
 T. Michael Keesey

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of eka
 Sent: Tuesday, July 11, 2006 11:45 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Abstract classes in AS3?

 private constructor is not ECMAScript !

 to create a Singleton you can use a simple object inherit internal
 class,
 it's more clean :)

 links about this subject : http://blog.jasonnussbaum.com/?p=112

 french discussion about this subject :
 http://groups.google.com/group/FCNG/browse_thread/thread/544f79b0b223b15
 a/e2b2527f81678da7?lnk=stq=constructeur+AS3rnum=1#e2b2527f81678da7



 PS : sorry for my english ^_^

 EKA+ :)



 2006/7/11, Weyert de Boer [EMAIL PROTECTED]:

 Why is it removed?
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Re: [Flashcoders] Php Host

2006-07-11 Thread Zeh Fernando

 I am looking for a good Php host with decent customer support. Anyone
 have recommendations?



I'd recommend www.dreamhost.net. I've been using them for a few years and



do you mean http://www.dreamhost.com/?


Oops. Yes, I mean dreamhost.com. Sorry.



- Zeh 


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RE: [Flashcoders] Abstract classes in AS3?

2006-07-11 Thread Francis Cheng
The official rationale can be found in Chapter 9 of the latest draft 
specification of ECMAScript 4th edition:

quote
Rationale: making a constructor always public reinforces the user model of 
classes, like functions, as constructors. While other languages allow 
constructors methods to be made inaccessible to keep outside code from creating 
instances, this use case was not deemed important enough to complicate the 
language design. It is a compatible change to allow explicit access control 
namespace attributes in a later edition.
/quote

The entire draft specification can be found online at the Mozilla website:

http://developer.mozilla.org/es4/

If you are wondering why it would complicate the language design, my 
understanding is that the complication stems from ECMAScript's treatment of 
class objects and constructor methods. As one engineer described it to me, 
ECMAScript blurs the distinction between the two. Consequently, allowing access 
specifiers other than public on a constructor would require changes to the 
object model. This would have to be done carefully in order to preserve 
backward compatibility.

If you feel that private constructors are an important language feature, please 
add a feature request on the Adobe feature request/bug report form:

http://www.adobe.com/support/email/wishform

Francis

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Mike
 Sent: Tuesday, July 11, 2006 11:45 AM
 To: 'Flashcoders mailing list'
 Subject: RE: [Flashcoders] Abstract classes in AS3?
 
 That does seem stupid and completely pointless. I use private
 constructors all the time.
 
 Is there an official rationale for this?
 --
 T. Michael Keesey
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cédric
 Néhémie
 Sent: Tuesday, July 11, 2006 11:30 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Abstract classes in AS3?
 
 Chris, from the latest AS3 Language Reference
 (http://livedocs.macromedia.com/flex/2/langref/index.html), in
 compile-time errors section :
 
 1153 - A constructor can only be declared public
 
 I don't understand why Adobe do that ? If somebody have an idea, I'ld be
 buyer  ?
 
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Re: [Flashcoders] Php Host

2006-07-11 Thread Phil Glatz


I'd recommend www.dreamhost.net. I've been using them for a few 
years and they kick ass - you can do almost everything through their 
control panel with no hassle, but if you need human support, it's 
also good. I think some people at this list also use them and can 
share their opinions.


I wouldn't recommend them; in fact, I'm moving a site from there to 
another host because of unreliability.  Check their status log from 
the last week:

http://www.dreamhoststatus.com/

On July 1, they were without outgoing email for almost 24 hours.  We 
had a lot of email delivery problems yesterday, so I emailed a 
support ticket to them (they don't have phone support), and didn't 
get a reply for over 24 hours.  I'm guessing they were unable to send 
it.  There are other server and mail management problems reported 
too. We're about to launch a site that requires fast email 
confirmation upon registration, and I don't feel I can rely on 
them.  Their support is usually pretty good, but I find it 
unacceptable to wait over a day for a reply to a problem considered 
mission critical.


And if you're wondering why they seem to get good reviews in a lot of 
places, it may be related to their policy of paying people to refer 
them.  I'm also pretty disappointed with most of the sites that 
review web hosting, which are in many cases not impartial.


That said, I have had good luck recently with www.westhost.com -- 
fast turnaround on support questions *eail, phone, or chat) and easy 
administration.


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Re: [Flashcoders] Php Host

2006-07-11 Thread Marcelo de Moraes Serpa

www.imhosted.com

I´m hosting my websites with them for almost 2 years now and service quality
is very good as well as their support which is very fast and responsive. I
couldn´t recommend it more :)

Marcelo.

On 7/11/06, Phil Glatz [EMAIL PROTECTED] wrote:



I'd recommend www.dreamhost.net. I've been using them for a few
years and they kick ass - you can do almost everything through their
control panel with no hassle, but if you need human support, it's
also good. I think some people at this list also use them and can
share their opinions.

I wouldn't recommend them; in fact, I'm moving a site from there to
another host because of unreliability.  Check their status log from
the last week:
http://www.dreamhoststatus.com/

On July 1, they were without outgoing email for almost 24 hours.  We
had a lot of email delivery problems yesterday, so I emailed a
support ticket to them (they don't have phone support), and didn't
get a reply for over 24 hours.  I'm guessing they were unable to send
it.  There are other server and mail management problems reported
too. We're about to launch a site that requires fast email
confirmation upon registration, and I don't feel I can rely on
them.  Their support is usually pretty good, but I find it
unacceptable to wait over a day for a reply to a problem considered
mission critical.

And if you're wondering why they seem to get good reviews in a lot of
places, it may be related to their policy of paying people to refer
them.  I'm also pretty disappointed with most of the sites that
review web hosting, which are in many cases not impartial.

That said, I have had good luck recently with www.westhost.com --
fast turnaround on support questions *eail, phone, or chat) and easy
administration.

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Re: [Flashcoders] Php Host

2006-07-11 Thread Zeh Fernando
And if you're wondering why they seem to get good reviews in a lot of 
places, it may be related to their policy of paying people to refer them. 
I'm also pretty disappointed with most of the sites that review web 
hosting, which are in many cases not impartial.


Thanks for letting us know of that, but just to be clear - I do recommend 
them because I've been using them for 4 years without any problem, not 
because I've read reviews of them.


I feel sorry for the problems you had, but I just wanted to add that my 
experience with them has been different and I'm not basing myself on other 
people's reviews or opinions.




- Zeh 


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Re: [Flashcoders] Php Host

2006-07-11 Thread Weyert de Boer
I am planning to take a server in germany. I have heard good things 
about this company: https://www.server4you.de/de/start.php?a


And cheap too!

Yours,
Weyert
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RE: [Flashcoders] Php Host

2006-07-11 Thread Bernard Visscher
www.bhosted.nl very good! 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Zeh Fernando
 Verzonden: dinsdag 11 juli 2006 23:02
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] Php Host
 
  And if you're wondering why they seem to get good reviews 
 in a lot of 
  places, it may be related to their policy of paying people 
 to refer them.
  I'm also pretty disappointed with most of the sites that review web 
  hosting, which are in many cases not impartial.
 
 Thanks for letting us know of that, but just to be clear - I 
 do recommend them because I've been using them for 4 years 
 without any problem, not because I've read reviews of them.
 
 I feel sorry for the problems you had, but I just wanted to 
 add that my experience with them has been different and I'm 
 not basing myself on other people's reviews or opinions.
 
 
 
 - Zeh 
 
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Re: RE: [Flashcoders] Php Host

2006-07-11 Thread Rich Rodecker

yeah, i back up dreamhost, but mostly because of the great plans and
control panel.  customer service is eh, and it's all email, which is
really annoying.



On 7/11/06, Bernard Visscher [EMAIL PROTECTED] wrote:

www.bhosted.nl very good!

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Zeh Fernando
 Verzonden: dinsdag 11 juli 2006 23:02
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] Php Host

  And if you're wondering why they seem to get good reviews
 in a lot of
  places, it may be related to their policy of paying people
 to refer them.
  I'm also pretty disappointed with most of the sites that review web
  hosting, which are in many cases not impartial.

 Thanks for letting us know of that, but just to be clear - I
 do recommend them because I've been using them for 4 years
 without any problem, not because I've read reviews of them.

 I feel sorry for the problems you had, but I just wanted to
 add that my experience with them has been different and I'm
 not basing myself on other people's reviews or opinions.



 - Zeh

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Re: [Flashcoders] Php Host

2006-07-11 Thread Phil Glatz

At 02:01 PM 7/11/2006, you wrote:
I feel sorry for the problems you had, but I just wanted to add that 
my experience with them has been different and I'm not basing myself 
on other people's reviews or opinions.


That's good to know.  I've heard mostly good things about them, but 
in the last six months have heard more negative than good about their 
performance.


best, Phil

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Re: [Flashcoders] Php Host

2006-07-11 Thread Steve Rachels
I agree.  Dreamhost has been good for me and mine, no more problems with 
them than would be normal with a hosting company, easy to use, and when 
I have questions about how to implement one of their many options, 
they've always come through for me and helped solve them (nothing that 
was their fault, just my inability to understand something) within 24 
hours. 

I didn't go with them because or reviews, but because of the price, 
options and service.



Zeh Fernando wrote:

And if you're wondering why they seem to get good reviews in a lot of 
places, it may be related to their policy of paying people to refer 
them. I'm also pretty disappointed with most of the sites that review 
web hosting, which are in many cases not impartial.



Thanks for letting us know of that, but just to be clear - I do 
recommend them because I've been using them for 4 years without any 
problem, not because I've read reviews of them.


I feel sorry for the problems you had, but I just wanted to add that 
my experience with them has been different and I'm not basing myself 
on other people's reviews or opinions.  


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Re: [Flashcoders] Php Host

2006-07-11 Thread Telmo Dias
Without any question I would recomend, http://www.eleven2.com/ . They 
are really good, and have 24/7 support, plus you can contact them easily 
on AIM too.


Suzanne Harmon wrote:
I am looking for a good Php host with decent customer support. Anyone 
have recommendations?


Thanks in advance
Suzanne

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RE: [Flashcoders] Abstract classes in AS3?

2006-07-11 Thread Mike
I don't really care whether they allow private constructors or not, as
long as they provide some way of accomplishing the same thing.
Specifically, I want to be able to:
1) Limit the number of instances of certain classes (singletons,
enumerations).
2) Have methods which are not attached to specific class instances.
3) Be able to create classes that cannot be instantiated themselves but
can be superclasses of concrete classes.

#3 for example, is much better implemented with the abstract keyword
than with private constructors, but AS3.0 doesn't have the abstract
keyword, so now there is no way to elegantly accomplish this (i.e., in
such a way that errors are caught at compile-time instead of runtime).

So, yeah, make all constructors public if you must, but give us some
other way to accomplish these things.
--
T. Michael Keesey

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Re: [Flashcoders] Security Sandbox issue ...

2006-07-11 Thread Josh Santangelo
You're getting this because there is no file at http:// 
my.abcnews.go.com/crossdomain.xml which specifies localhost as a  
valid host for connecting to its resources. If you work for Disney,  
perhaps you can ask them to sit this up for you (not likely I think,  
even if you do work for them). Otherwise you'll have to set up some  
kind of proxy.


Google crossdomain.xml for more info.

-josh

On Jul 2, 2006, at 5:31p, Stephen Ford wrote:


Hello,

I received this error while remotely debugging a swf:

(15917) Connections: true | true*** Security Sandbox Violation  
***Connection to http://my.abcnews.go.com/rsspublic/fp_rss20.xml  
halted - not permitted from http://localhost/test.swf


I have added the file in question (http://localhost/test.swf) to  
the trusted locations list in the Global Security Settings of my  
Flash player, but still get the violation message.


Can anyone advise on this.

Thanks,
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Re: [Flashcoders] Problem while trying to connect to webservice...

2006-07-11 Thread Josh Santangelo
The WebServiceConnector component is used for connecting to SOAP- 
based web services. Make sure you are connecting to a service which  
is implemented in SOAP, and that you are using the URL to the WSDL  
version of the service. You can tell if the URL is correct because if  
you view it in a browser, you'll get a bunch of XML beginning with a  
wsdl:definitions node.


If all that is true, then whomever developed the service you're  
consuming has messed up somehow. If you're using a service which is  
not implemented in SOAP, you can probably just use methods of the  
standard XML object to access it.


-josh

On Jul 4, 2006, at 2:04p, MJorge wrote:


Hello,

I´m getting the following error message while trying to connect and  
consume

a web service:

There are no valid services/ports in the WSDL file

What does this mean? How can i solve it.

Thanks.

--

Mário Jorge
Icq: 164987050
Msn: [EMAIL PROTECTED]
Blog: http://www.beedigital.net/blog

Working at: http://www.netliz.pt
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Re: [Flashcoders] Php Host

2006-07-11 Thread Michael Stuhr

Weyert de Boer schrieb:
I am planning to take a server in germany. I have heard good things 
about this company: https://www.server4you.de/de/start.php?a


And cheap too!

Yours,
Weyert
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do not. not very reliable. but when it's there, they're fast.

no service though.

micha
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[Flashcoders] New preloader feedback

2006-07-11 Thread Marcelo de Moraes Serpa

Hello list,

I´ve redesigned my preloader including the logic/code behind it. Each star
represents a swf library being downloaded. It uses pixlib LibStack and
GraphicLib to handle the loading of multiple swfs easily. I would really
appreciate if you could take some of your time and visit my site as I need
to know of any bugs  before it gets too late to fix them. For me and some of
my friends, it worked ok.

The url: http://www.chapeco-online.com.br

Thanks in advance,

Marcelo.
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Re: [Flashcoders] New preloader feedback

2006-07-11 Thread Weyert de Boer
I like it. Cool idea, maybe the precentage text could be smaller or 
something.

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Re: [Flashcoders] New preloader feedback

2006-07-11 Thread Marcelo de Moraes Serpa

Thanks for the reply Weyert! Did it load fine on your machine?

On 7/11/06, Weyert de Boer [EMAIL PROTECTED] wrote:


I like it. Cool idea, maybe the precentage text could be smaller or
something.
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Re: [Flashcoders] New preloader feedback

2006-07-11 Thread Steve Rachels

Loaded fine on both FF and IE.


Marcelo de Moraes Serpa wrote:


Hello list,

I´ve redesigned my preloader including the logic/code behind it. Each 
star

represents a swf library being downloaded. It uses pixlib LibStack and
GraphicLib to handle the loading of multiple swfs easily. I would really
appreciate if you could take some of your time and visit my site as I 
need
to know of any bugs  before it gets too late to fix them. For me and 
some of

my friends, it worked ok.

The url: http://www.chapeco-online.com.br

Thanks in advance,

Marcelo. 


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Re: [Flashcoders] New preloader feedback

2006-07-11 Thread Marcelo de Moraes Serpa

Thanks Steve :D

-Marcelo.

On 7/11/06, Steve Rachels [EMAIL PROTECTED] wrote:


Loaded fine on both FF and IE.


Marcelo de Moraes Serpa wrote:

 Hello list,

 I´ve redesigned my preloader including the logic/code behind it. Each
 star
 represents a swf library being downloaded. It uses pixlib LibStack and
 GraphicLib to handle the loading of multiple swfs easily. I would really
 appreciate if you could take some of your time and visit my site as I
 need
 to know of any bugs  before it gets too late to fix them. For me and
 some of
 my friends, it worked ok.

 The url: http://www.chapeco-online.com.br

 Thanks in advance,

 Marcelo.

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RE: [Flashcoders] Php Host

2006-07-11 Thread André Goliath
I´ve got one of my sites (well, a vhost to be exact) on server4you, and
hadn´t had any trouble so far.
btw, english page is at http://www.server4you.com/

However, it´s always a good idea to not rely on only one hoster.
I´ve got sites/servers at 3 different hosters plus a backup at my hown which
I can link in pretty quickly.
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert de
Boer
Sent: Tuesday, July 11, 2006 11:13 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Php Host

I am planning to take a server in germany. I have heard good things 
about this company: https://www.server4you.de/de/start.php?a

And cheap too!

Yours,
Weyert
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Re: [Flashcoders] Php Host

2006-07-11 Thread Suzanne Harmon
Thanks for your help in finding a server. I decided to go with okihost 
because of the customer support. Within less than an hour I had my 
nameservers changed and was up and running. The price is right and I got 
immediate support.


Again, thanks again.

Regards,
Suzanne Harmon
[EMAIL PROTECTED]




Ryan Potter wrote:

www.okihost.com

They answer my questions in minutes not hours and they are cheap.  The
best customer service I have ever had from any company, not just a
hosting company.

Hope that helps.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Suzanne
Harmon
Sent: Tuesday, July 11, 2006 11:39 AM
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Php Host

I am looking for a good Php host with decent customer support. Anyone 
have recommendations?


Thanks in advance
Suzanne

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