Re: [Flashcoders] modify sample rate in MP3 header?

2006-07-21 Thread Jeff Stearns

This is impossible.

MP3 audio is grouped into frames.  Each frame contains 23 mSec of  
audio data (and thus all MP3 files play at approximately 38 frames/ 
second).


If the MP3 is encoded at a high bit rate, each frame is large.  If  
it's encoded at a low bit rate, the frames are small.  But they  
always contain 23 mSec of audio.


Furthermore, the meaning of the data bytes in each frame depend on  
the values in the frame header.  If you change the header, the MP3  
decoder won't have a clue how to decode the data in the frame.  It  
will fail miserably.


You can change values in the header, but that will just cause the MP3  
decoder to fail.  It won't change the fact that each frame contains  
23 mSec of audio.


There are some techniques that will slow down audio to half or  
quarter speed, but you have to do them downstream of the MP3  
decoder.  You can clock the audio driver at half or quarter speed, or  
you can duplicate every sample of decoded audio by a factor of 2 or  
4.  But you can't do these things in Flash because you can't get your  
hands on the decoded audio stream or the audio driver configuration.


-jeff stearns

On Jul 20, 2006, at 1:05 PM, Marc Hoffman wrote:

I've been using Flash to play back bird songs from amy website. By  
generating some MP3's at half or quarter speed (with commensurate  
drop in pitch) I can demonstrate some fascinating detail in bird  
songs that's otherwise missed by the human ear.


Now if I could just modify the MP3 headers on-the-fly (with server  
side file manipulation), I could let Flash slow down any MP3's  
without having to generate and store separate versions of the sound  
file on the server.


Anybody know of tools to modify MP3 header info on the fly? Sort of  
like creating thumbnails of images using PHP?


Marc Hoffman

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RE: [Flashcoders] Speed up Datagrids

2006-07-21 Thread Charlie Skinner

One tip/trick I learnt from my current company. Make the DataGrid 4
pixels high, once the data has loaded resize the DG.
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[Flashcoders] Back from html to specific point in flash

2006-07-21 Thread Ricardo Sánchez

Hi, I need to know if this is possible and if it is some guidelines on how
to accomplish it.

I have a flash application running in a full browser window. At a certain
moment the user may click in some link to a html page. We were thinking in
open it in a new window but there's the problem of the pop-up blocker if the
link comes from flash (any work around that?)

So our second option is open the link in the same window but giving the user
the chance to hit the back button of the browser (once in the html) and go
back to the specific situation where he was on the flash. Is this possible?

Does my english make sense?

Thanks.
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Re: [Flashcoders] popoulating FLV files with metaData from encoder

2006-07-21 Thread sam rolfe

resolved.

Bad Delegate call to the property variable name..one of those days.


On 7/20/06, Marc Hoffman [EMAIL PROTECTED] wrote:


I've had no trouble retrieving metaData from flv's that were created
using the encoder. What are you trying to do?

- Marc

At 09:46 AM 7/20/2006, you wrote:

Hey, anyone knkow how to get the metaData into the flv through the
encoder,
seems to be blank ?


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Re: [Flashcoders] Back from html to specific point in flash

2006-07-21 Thread MetaArt
yes, you can do it, with use of a variable; so, you need to send a variable
output by Flash, any time a change occur in the movie, and to read the
variable itself when the page si (re)loaded, so Flash can go where you
need...
You must use something like PHP, to achieve this...
But, if Flash movie is running inside a fullbrowser window (I suppose you
want say: fullscreen), where is the back button of the browser?...

* Enrico Tomaselli
* web designer
[EMAIL PROTECTED]
http://www.metatad.it
* Skype: MetaArt
RSS: http://www.metatad.it/mnfeeder.php

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[Flashcoders] Mobile and PDA Learning through WAP

2006-07-21 Thread Suhas Kotkar
Hi All,

  I am not too sure whether this is the right forum to ask about
this. However, can any one let me know the samples or reference links
where I can find the specific information on how deployment for
M-Learning and PDA will be handled for the Flash course through WAP? 

 

 

Regards,

Suhas Kotkar

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Re: [Flashcoders] flash color shift

2006-07-21 Thread Andreas R
A little more specifically, flash uses the sRGB color space. You can set 
that up under your PS color settings.


- Andreas

i_bang wrote:

thanks a lot Adrian !!! good solution! it works!!


Under View  Proof Setup, choose 'Monitor RGB' - this will give you a 
better

representation fo what the image will look like in browsers and Flash.
Colour correct the image to look as you want then save out your jpg 
ready

for import into Flash.

Now, back to ActionScript... :)

HTH
Adrian

On 7/20/06, i_bang [EMAIL PROTECTED] wrote:


hi!
anyone know how can i keep the quality of a image with a photoshop
profile in flash? now when i import the jpg file into flash the color
of the image changes a lot, it´s more lighter than the original,
what can i do??

thanks a lot!!


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RE: [Flashcoders] ActionScript Application Framework

2006-07-21 Thread Ben Smeets
Looking at the amount of reactions and my own personal questions, I
think this is a very wanted subject by developers. The funny thing is,
that I think there are already lots of different os frameworks which are
useable in projects and a developers life easier. It seems they are just
not well known enough or lack in documentation on how it can help
people. I also think that there are lot's of projects that help in
separate subjects. E.g. ARP/ASWING/ACTIONSTEP etc. It might help if
people can see how these frameworks can work together.

My 2 cents.

Ben 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ujjwal
Kabra
Sent: donderdag 20 juli 2006 22:02
To: Flashcoders mailing list
Subject: Re: [Flashcoders] ActionScript Application Framework

After nearly two years of working in ActionScript, my company decided
that Flash development was too painful and just not worth the effort.

This happened just about the time that I was actually getting the hang
of things. In any case, I was the last Flash(AS2) Developer left here...

I'm in full support for building an app-development framework around
Flash/AS2 and/or AS3, which would make life easier for AS2 devs like me,
and make the decision to chose Flash as a development platform easier
for a mid-sized team than it currently is.

While I have little(none actually) idea about Ruby and Rails, I'll read
up soon... I would love to get started before my Flash skills actually
get rusted away.

- Ujjwal

PS: Is there a troll feature on mailing lists?
On 7/21/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 James,

 Rails and Flex work very well together.  Maybe you should consider 
 following that career path - a Flex/Rails developer.  Jesse Warden has

 gone that way and loves it.

 http://www.recentrambles.com/pragmatic/view/31


 BLITZ | Steven Sacks - 310-551-0200 x209

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RE: [Flashcoders] Back from html to specific point in flash

2006-07-21 Thread Danny Kodicek

 yes, you can do it, with use of a variable; so, you need to send
 a variable
 output by Flash, any time a change occur in the movie, and to read the
 variable itself when the page si (re)loaded, so Flash can go where you
 need...
 You must use something like PHP, to achieve this...
 But, if Flash movie is running inside a fullbrowser window (I suppose you
 want say: fullscreen), where is the back button of the browser?...

Can't be done by Flash automatically. Unsurprising, really: there are so
many factors that go into describing a Flash movie's state at some
particular moment, many of which may be a result of your own particular
code. But in any particular case you could do it using a sharedObject to
store your current state rather than PHP, though. I don't know if the movie
gets an onUnload event when it's closed (probably not) so you'd have to
store the data periodically.

Danny

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RE: [Flashcoders] Back from html to specific point in flash

2006-07-21 Thread Ben Smeets
Try the way http://incomplet.gskinner.com/ does it. They use js for it so 
people can send normal links to each other for a specific point in the site. 
The SharedObject way is possible, but I think it's better to find a solution 
where you can get more out of.  

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ricardo Sánchez
Sent: vrijdag 21 juli 2006 9:56
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Back from html to specific point in flash

Hi, I need to know if this is possible and if it is some guidelines on how to 
accomplish it.

I have a flash application running in a full browser window. At a certain 
moment the user may click in some link to a html page. We were thinking in open 
it in a new window but there's the problem of the pop-up blocker if the link 
comes from flash (any work around that?)

So our second option is open the link in the same window but giving the user 
the chance to hit the back button of the browser (once in the html) and go back 
to the specific situation where he was on the flash. Is this possible?

Does my english make sense?

Thanks.
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[Flashcoders] attachMovie with MovieClipLoader loaded symbols

2006-07-21 Thread Matthias Dittgen

Hello flashcoders,

I load a childSwf into my mainSwf using a MovieClipLoader. -- THIS WORKS
In my childSWF I do export for actionscript and export to first
frame for a movieclipSymbol.

After onLoadComplete, I can attach this movieclipSymbol of the
childSwf to the loaded childSWF or a child of it. -- THIS WORKS

But I can't attach this movieclipSymbol of the childSwf to some other
container in my mainSwf, which is sad. -- THIS WORKS NOT
This is not allowed by the flashPlayer - true or false?
And if true, is there a workaround?

thank you,
Matthias
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Re: [Flashcoders] slide a movieclip with photo(loaded by xml)

2006-07-21 Thread Jose Maria Barros

Im not there yet..but many thanks for your time and patience Adrian.



On 7/20/06, Adrian Park [EMAIL PROTECTED] wrote:


I'm thinking more like this (using your most recent code as a starting
point)...

//create an instance of MovieClipLoader
var myMCL = new MovieClipLoader();
// register this as a listener
myMCL.addListener(this);
// define function to handle onLoadInit event
function onLoadInit( targetMC:MovieClip ):Void
{
subAppear(targetMC, (i+3), 95);
}



function createTreeMenu():Void {
for (i=0; imainMenus.length; i++) {
newBut = _root.attachMovie(but, but+i, 999+i);
newBut._x = 33+(newBut._width+5)*i;
newBut._y = 380;
newBut.txt.text = [i+1];
newBut.link = mainMenus[i].firstChild.firstChild;

subAppearX(imagemp_mc, (i+3), 344);

newBut.onRelease = function() {
// load the clip
myMCL.loadClip( this.link, imagem_mc );
};

}
}

I haven't tested this code but it should get you close to what you're
after.
Note that you should use loadMovie OR MovieClipLoader - not both for the
same task.

A.


On 7/20/06, Jose Maria Barros [EMAIL PROTECTED] wrote:

 Something like this? because it doesnt work...it remains the problem...

 //create an instance of MovieClipLoader
 var myMCL = new MovieClipLoader();


 myMCL.onLoadInit = function (targetMC)
 {
 subAppear(targetMC, (i+3), 95);
 }



 function createTreeMenu():Void {
 for (i=0; imainMenus.length; i++) {
 newBut = _root.attachMovie(but, but+i, 999+i);
 newBut._x = 33+(newBut._width+5)*i;
 newBut._y = 380;
 newBut.txt.text = [i+1];
 newBut.link = mainMenus[i].firstChild.firstChild;

 subAppearX(imagemp_mc, (i+3), 344);

 newBut.onRelease = function() {
 loadMovie(this.link, imagem_mc);
 myMCL.loadClip(imagem_mc);
 };

 }
 }


 sorry for my dullness...maybe with a event listener?hummm

 On 7/20/06, Adrian Park [EMAIL PROTECTED] wrote:
 
  When 'this.link' loads into imagem_mc, any existing properties and
 methods
  of imagem_mc are destroyed because 'this.link' replaces imagem_mc.
 
  Immediately after loading the MovieClip, you call subAppear which
 assigns
  the onEnterFrame handler. This handler is destroyed when the MovieClip
  loads
  so you don't see your animation working.
 
  Here are your options:
  1) use MovieClipLoader and then use the onLoadInit event to evoke
  subAppear
  when the movie has completely loaded or
  2) nest imagem_mc inside a wrapper MovieClip and assign the
onEnterFrame
  handler to that wrapper.
 
  The first option is the better option as it's just neater and also
 because
  I
  think it's fair to assume you only want the animation to happen once
the
  MovieCLip has loaded anyway.
 
  HTH
  Adrian
 
 
  On 7/20/06, Jose Maria Barros [EMAIL PROTECTED] wrote:
  
   Hello. Im doing a test loading from xml information to load into one
  movie
   clip one photo and having a number menu. When i press one of those
  numbers
   a
   function subAppear makes the movieclip slide from the top.
  
   Wht i dont understand is that he loads the photo, but the function
  doesnt
   work..i tried to test the function without loading the xml and the
   function
   works good..but when i load the xml..it doesnt..any help?
  
   Thanks in advance...and here is the code from the function and the
   function
   that creates the buttons
  
   Jose Maria
  
   function subAppear(mc:MovieClip, val:Number, target:Number):Void {
  
   mc.onEnterFrame = function() {
   if (target-this._y0.2  this._alpha99) {
   this._y = target;
   delete this.onEnterFrame;
   }
   if (this._alpha101) {
   this._alpha += val;
   }
   if (this._ytarget) {
   this._y -= (this._y-target)/4;
   }
   };
   }
  
  
   function createPhotofolio():Void {
   for (i=0; iphotoMenu.length; i++) {
   newBut = _root.attachMovie(but, but+i, 999+i);
   newBut._x = 33+(newBut._width+5)*i;
   newBut._y = 380;
   newBut.txt.text = [i+1];
   newBut.link = photoMenu[i].firstChild.firstChild;
  
   newBut.onRelease = function() {
   loadMovie(this.link, imagem_mc);
   subAppear(imagem_mc, (i+3), 95);
   };
  
   }
   }
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RE: [Flashcoders] Back from html to specific point in flash

2006-07-21 Thread Nick Weekes
Is this technique of any use (see the 'Javascript communicating with Flash'
bit):

http://www.moock.org/webdesign/flash/fscommand/index.html 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Danny
Kodicek
Sent: 21 July 2006 10:45
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Back from html to specific point in flash


 yes, you can do it, with use of a variable; so, you need to send a 
 variable output by Flash, any time a change occur in the movie, and to 
 read the variable itself when the page si (re)loaded, so Flash can go 
 where you need...
 You must use something like PHP, to achieve this...
 But, if Flash movie is running inside a fullbrowser window (I suppose 
 you want say: fullscreen), where is the back button of the browser?...

Can't be done by Flash automatically. Unsurprising, really: there are so
many factors that go into describing a Flash movie's state at some
particular moment, many of which may be a result of your own particular
code. But in any particular case you could do it using a sharedObject to
store your current state rather than PHP, though. I don't know if the movie
gets an onUnload event when it's closed (probably not) so you'd have to
store the data periodically.

Danny

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Re: [Flashcoders] slide a movieclip with photo(loaded by xml)

2006-07-21 Thread Adrian Park

Hi Jose,

Feel free to e-mail me off-list if you need some more pointers. It might be
useful if I can take a look at a sample .fla to get a better idea of what
you're trying to do.

A.

On 7/21/06, Jose Maria Barros [EMAIL PROTECTED] wrote:


Im not there yet..but many thanks for your time and patience Adrian.



On 7/20/06, Adrian Park [EMAIL PROTECTED] wrote:

 I'm thinking more like this (using your most recent code as a starting
 point)...

 //create an instance of MovieClipLoader
 var myMCL = new MovieClipLoader();
 // register this as a listener
 myMCL.addListener(this);
 // define function to handle onLoadInit event
 function onLoadInit( targetMC:MovieClip ):Void
 {
 subAppear(targetMC, (i+3), 95);
 }



 function createTreeMenu():Void {
 for (i=0; imainMenus.length; i++) {
 newBut = _root.attachMovie(but, but+i, 999+i);
 newBut._x = 33+(newBut._width+5)*i;
 newBut._y = 380;
 newBut.txt.text = [i+1];
 newBut.link = mainMenus[i].firstChild.firstChild;

 subAppearX(imagemp_mc, (i+3), 344);

 newBut.onRelease = function() {
 // load the clip
 myMCL.loadClip( this.link, imagem_mc );
 };

 }
 }

 I haven't tested this code but it should get you close to what you're
 after.
 Note that you should use loadMovie OR MovieClipLoader - not both for the
 same task.

 A.


 On 7/20/06, Jose Maria Barros [EMAIL PROTECTED] wrote:
 
  Something like this? because it doesnt work...it remains the
problem...
 
  //create an instance of MovieClipLoader
  var myMCL = new MovieClipLoader();
 
 
  myMCL.onLoadInit = function (targetMC)
  {
  subAppear(targetMC, (i+3), 95);
  }
 
 
 
  function createTreeMenu():Void {
  for (i=0; imainMenus.length; i++) {
  newBut = _root.attachMovie(but, but+i, 999+i);
  newBut._x = 33+(newBut._width+5)*i;
  newBut._y = 380;
  newBut.txt.text = [i+1];
  newBut.link = mainMenus[i].firstChild.firstChild;
 
  subAppearX(imagemp_mc, (i+3), 344);
 
  newBut.onRelease = function() {
  loadMovie(this.link, imagem_mc);
  myMCL.loadClip(imagem_mc);
  };
 
  }
  }
 
 
  sorry for my dullness...maybe with a event listener?hummm
 
  On 7/20/06, Adrian Park [EMAIL PROTECTED] wrote:
  
   When 'this.link' loads into imagem_mc, any existing properties and
  methods
   of imagem_mc are destroyed because 'this.link' replaces imagem_mc.
  
   Immediately after loading the MovieClip, you call subAppear which
  assigns
   the onEnterFrame handler. This handler is destroyed when the
MovieClip
   loads
   so you don't see your animation working.
  
   Here are your options:
   1) use MovieClipLoader and then use the onLoadInit event to evoke
   subAppear
   when the movie has completely loaded or
   2) nest imagem_mc inside a wrapper MovieClip and assign the
 onEnterFrame
   handler to that wrapper.
  
   The first option is the better option as it's just neater and also
  because
   I
   think it's fair to assume you only want the animation to happen once
 the
   MovieCLip has loaded anyway.
  
   HTH
   Adrian
  
  
   On 7/20/06, Jose Maria Barros [EMAIL PROTECTED] wrote:
   
Hello. Im doing a test loading from xml information to load into
one
   movie
clip one photo and having a number menu. When i press one of those
   numbers
a
function subAppear makes the movieclip slide from the top.
   
Wht i dont understand is that he loads the photo, but the function
   doesnt
work..i tried to test the function without loading the xml and the
function
works good..but when i load the xml..it doesnt..any help?
   
Thanks in advance...and here is the code from the function and the
function
that creates the buttons
   
Jose Maria
   
function subAppear(mc:MovieClip, val:Number, target:Number):Void {
   
mc.onEnterFrame = function() {
if (target-this._y0.2  this._alpha99) {
this._y = target;
delete this.onEnterFrame;
}
if (this._alpha101) {
this._alpha += val;
}
if (this._ytarget) {
this._y -= (this._y-target)/4;
}
};
}
   
   
function createPhotofolio():Void {
for (i=0; iphotoMenu.length; i++) {
newBut = _root.attachMovie(but, but+i, 999+i);
newBut._x = 33+(newBut._width+5)*i;
newBut._y = 380;
newBut.txt.text = [i+1];
newBut.link = photoMenu[i].firstChild.firstChild;
   
newBut.onRelease = function() {
loadMovie(this.link, imagem_mc);
subAppear(imagem_mc, (i+3), 95);
};
   
}
}
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[Flashcoders] Re: Flashcoders Digest, Vol 18, Issue 56

2006-07-21 Thread kim
Thank you for your email.  I will be out of the office Friday, 7/21.  If you 
need any assistance, please contact Paul Sternglass at [EMAIL PROTECTED] or 
914-614-0046.


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[Flashcoders] AS3, BitmapData and domain security

2006-07-21 Thread Paul Neave

Hi group,
I've only just discovered that in Flash 8 you can't .draw() a loaded
image into a BitmapData object if the image was loaded from another
domain. I've search about and found you can .draw() a SWF which uses
System.security.allowDomain but there's no way to .draw() an image
JPG, GIF, PNG etc when loaded across domains.

This is very annoying, but apparently ...this will be fixed in FP9;
you will be able to use policy files to permit such things. said
Deneb Meketa:
http://www.kaourantin.net/2005/12/dynamically-loading-bitmaps-with.html

Can someone explain how to use the policy file to permit .draw()ing
cross-domain in AS3/FP9?

Thanks buckets,
Paul.
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Re: [Flashcoders] Can I assign a Class to the main timeline?

2006-07-21 Thread JulianG

Thanks you Patrick and Weyert!

I tried Patrick's approach and it worked.
I had never used this __proto__ thing before.
Besides this, what do you use __proto__ or prototype for? I never use 
it. Maybe I'm missing something.


thanks,
JulianG



Patrick Matte wrote:

Nice trick. But this seems to work as well but simpler.

class com.Application{

public function Application( target ) {
 target.__proto__ = __proto__;
 this = com.Application( target );
}

}

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Re: [Flashcoders] Can I assign a Class to the main timeline?

2006-07-21 Thread Weyert de Boer

No clue, it just works ;-)
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Re: [Flashcoders] Can I assign a Class to the main timeline?

2006-07-21 Thread Mark Winterhalder

On 7/21/06, JulianG [EMAIL PROTECTED] wrote:

Thanks you Patrick and Weyert!

I tried Patrick's approach and it worked.
I had never used this __proto__ thing before.
Besides this, what do you use __proto__ or prototype for? I never use
it. Maybe I'm missing something.


__proto__ is a property every object has (except Object.prototype, I
guess), pointing ot its prototype. It's the way inheritance works in
the Flash VM, the Prototype Chain.

Say you have Foo extending Bar. Then any instance myFoo of Foo will
have myFoo.__proto__ == Foo.prototype, and Foo.prototype.__proto__
will point to Bar.prototype. Since Bar only inherits from Object,
Bar.prototype.__proto__ will point to Object.prototype.

Now, when you try to access a property of myFoo, the VM will first
check if your instance has it itself. If not, it will check its
__proto__, than the __proto__ of the __proto__, and so on, until it
eventually ends up at Object.prototype. If that doesn't have it,
either, it will call myFoo.__resolve() and pass a string with the
identifier of what had been tried to be accessed as an argument, and
use what you return as its value.

So, if you do...:

var myFoo = new Foo();
myFoo.__proto__ = Foobar.prototype;

then you modify the inheritance, your myFoo will have all the methods
an instance of Foobar would have.

Think of how it used to be done in AS1 (still works, BTW). You'd
create a class by declaring a constructor function:

function Foo () {
  this.text = hello world!;
}

to inherit from Bar, you'd create a new instance of Bar and assign it
as Foo's prototype:

Foo.prototype = new Bar();

Some didn't like to instantiate an instance of the parent class to
inherit from, so they did this instead (causing lots of interesting
discussions whether or not to stick with documented features, as
__proto__ was undocumented back then):

Foo.prototype.__proto__ = Bar.prototype;

To add methods (or properties), you'd attach them to that prototype:

Foo.prototype.sayHello = function () {
  trace( this.text );
};


So, instead of myFoo = new Foo(), you could also do:

var myFoo = {};
myFoo.__proto__ = Foo.prototype;
myFoo.__constructor__ = Foo;
Foo.apply( MyFoo );

Which is precisely what you're doing right now, except for the last
line which calls the constructor.

HTH,
Mark
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Re: [Flashcoders] Can I assign a Class to the main timeline?

2006-07-21 Thread janosch

This is a very nice explenation, thanks!

Janosch



Mark Winterhalder schrieb:


On 7/21/06, JulianG [EMAIL PROTECTED] wrote:


Thanks you Patrick and Weyert!

I tried Patrick's approach and it worked.
I had never used this __proto__ thing before.
Besides this, what do you use __proto__ or prototype for? I never use
it. Maybe I'm missing something.



__proto__ is a property every object has (except Object.prototype, I
guess), pointing ot its prototype. It's the way inheritance works in
the Flash VM, the Prototype Chain.

Say you have Foo extending Bar. Then any instance myFoo of Foo will
have myFoo.__proto__ == Foo.prototype, and Foo.prototype.__proto__
will point to Bar.prototype. Since Bar only inherits from Object,
Bar.prototype.__proto__ will point to Object.prototype.

Now, when you try to access a property of myFoo, the VM will first
check if your instance has it itself. If not, it will check its
__proto__, than the __proto__ of the __proto__, and so on, until it
eventually ends up at Object.prototype. If that doesn't have it,
either, it will call myFoo.__resolve() and pass a string with the
identifier of what had been tried to be accessed as an argument, and
use what you return as its value.

So, if you do...:

var myFoo = new Foo();
myFoo.__proto__ = Foobar.prototype;

then you modify the inheritance, your myFoo will have all the methods
an instance of Foobar would have.

Think of how it used to be done in AS1 (still works, BTW). You'd
create a class by declaring a constructor function:

function Foo () {
  this.text = hello world!;
}

to inherit from Bar, you'd create a new instance of Bar and assign it
as Foo's prototype:

Foo.prototype = new Bar();

Some didn't like to instantiate an instance of the parent class to
inherit from, so they did this instead (causing lots of interesting
discussions whether or not to stick with documented features, as
__proto__ was undocumented back then):

Foo.prototype.__proto__ = Bar.prototype;

To add methods (or properties), you'd attach them to that prototype:

Foo.prototype.sayHello = function () {
  trace( this.text );
};


So, instead of myFoo = new Foo(), you could also do:

var myFoo = {};
myFoo.__proto__ = Foo.prototype;
myFoo.__constructor__ = Foo;
Foo.apply( MyFoo );

Which is precisely what you're doing right now, except for the last
line which calls the constructor.

HTH,
Mark
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Re: [Flashcoders] Can I assign a Class to the main timeline?

2006-07-21 Thread Weyert de Boer

Thanks! Good explanation  :-)
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[Flashcoders] mx.transitions.Transition.IN ?

2006-07-21 Thread jcanistrum

I was praticing with on flash 8 components reference manual example like

mx.transitions.TransitionManager.start(myMovieClip_mc,
{type:mx.transitions.Zoom, direction:mx.transitions.Transition.IN,
duration:1, easing:mx.transitions.easing.Bounce.easeOut});

into de Flash IDE

when I switched to MTASC I got an error

type error mx.transitions.Transition have no static field IN

and it is fact there is no static field IN defined in core/mx/transitions

someone could point me what I doing wrong ?

thanks

joao carlos

--
João Carlos
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[Flashcoders] Re: Flashcoders Digest, Vol 18, Issue 57

2006-07-21 Thread kim
Thank you for your email.  I will be out of the office Friday, 7/21.  If you 
need any assistance, please contact Paul Sternglass at [EMAIL PROTECTED] or 
914-614-0046.


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[Flashcoders] Trying not to loadMovie multiple times

2006-07-21 Thread Danny Kodicek
The docs say that I can't use duplicateMovieClip on a movieClip brought in
with loadMovie or MovieClipLoader. Is there any other way to avoid running
loadMovie multiple times? I know the file will have been cached, but I'm
still seeing quite a long delay when loading in several copies (and this is
running locally, so it's not a bandwidth issue in any case).

Danny

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[Flashcoders] Can ComboBox open upwards?

2006-07-21 Thread Robert Chyko
Anyone know if there is any easy way to make a ComboBox drop upwards
(other than modifying the ComboBox class itself)?
 
Thanks,
Bob
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Re: [Flashcoders] Trying not to loadMovie multiple times

2006-07-21 Thread Dan Rogers
If you are using loadMovie to load in static JPEGs or still images of  
some kind, you could initially load them into a hidden movieclip on  
stage... then when you're ready to duplicate them, you could use  
BitmapData.draw() to clone them into place.


 If you're loading in animated SWFs, then I think you may be out of  
luck.  I'm not aware of a workaround for duplicating loaded  
movies...  but I would also love to hear one! :)


-Danro


On Jul 21, 2006, at 9:01 AM, Danny Kodicek wrote:

The docs say that I can't use duplicateMovieClip on a movieClip  
brought in
with loadMovie or MovieClipLoader. Is there any other way to avoid  
running
loadMovie multiple times? I know the file will have been cached,  
but I'm
still seeing quite a long delay when loading in several copies (and  
this is

running locally, so it's not a bandwidth issue in any case).

Danny

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Re: [Flashcoders] Can ComboBox open upwards?

2006-07-21 Thread eric dolecki

I seem to remember being able to adjust the tween for the opening and also
the direction somewhere - you might want to look in the class for the
comboBox and take a look. Or check the archives here. I know that it WILL
open upwards if there is not enough Stage area below the control. So it is
indeed possible.

- e.d.

On 7/21/06, Robert Chyko [EMAIL PROTECTED] wrote:


Anyone know if there is any easy way to make a ComboBox drop upwards
(other than modifying the ComboBox class itself)?

Thanks,
Bob
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RE: [Flashcoders] Trying not to loadMovie multiple times

2006-07-21 Thread Danny Kodicek

 If you are using loadMovie to load in static JPEGs or still images of
 some kind, you could initially load them into a hidden movieclip on
 stage... then when you're ready to duplicate them, you could use
 BitmapData.draw() to clone them into place.

It's a good idea, but unfortunately I'm loading in text and the Flash movie
needs to be scaleable so I don't want to lose the vector data.

I think I may have found a workround which means I don't need to load in as
many copies as I was doing, so hopefully I should be okay, but I'm still
interested in hearing any alternative solutions.

Danny

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RE: [Flashcoders] Trying not to loadMovie multiple times

2006-07-21 Thread Tom Lee
Have you considered loading the SWF as binary data through the Loader class?
Supposedly, you can use Loader.loadBytes to load a SWF as a byteArray and
then add it to the display list.  If you keep a copy of the byteArray, you
should theoretically be able to add it to the display list as many times as
you like.  (I've never done this, so I could be way wrong)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Danny
Kodicek
Sent: Friday, July 21, 2006 12:39 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Trying not to loadMovie multiple times


 If you are using loadMovie to load in static JPEGs or still images of
 some kind, you could initially load them into a hidden movieclip on
 stage... then when you're ready to duplicate them, you could use
 BitmapData.draw() to clone them into place.

It's a good idea, but unfortunately I'm loading in text and the Flash movie
needs to be scaleable so I don't want to lose the vector data.

I think I may have found a workround which means I don't need to load in as
many copies as I was doing, so hopefully I should be okay, but I'm still
interested in hearing any alternative solutions.

Danny

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RE: [Flashcoders] AS3, BitmapData and domain security

2006-07-21 Thread Tom Lee
Paul,

I believe the policy file being referred to is the crossdomain.xml file.
Here's a technote for you on the subject, in case you're not familiar:
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14213.

After you get up to speed on cross-domain policy files, you'll want to check
out
http://livedocs.macromedia.com/labs/as3preview/langref/index.html?flash/syst
em/LoaderContext.htmlflash/system/class-list.html

I think the following excerpts pertains to your question:

When loading images (JPEG, GIF, or PNG) instead of SWF files, there is no
need to specify a SecurityDomain or an application domain, because those
concepts are meaningful only for SWF files. Instead, you have only one
decision to make: do you need programmatic access to the pixels of the
loaded image? If so, see the checkPolicyFile property.

From the checkPolicyFile documentation:

Set this flag to true when you are loading an image (JPEG, GIF, or PNG)
from outside the calling SWF file's own domain, and you expect to need
access to the content of that image from ActionScript. Examples of accessing
image content include referencing the Loader.content property to obtain a
Bitmap object, and calling the BitmapData.draw() method to obtain a copy of
the loaded image's pixels

Hope that helps!

-tom

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Neave
Sent: Friday, July 21, 2006 9:06 AM
To: Flashcoders
Subject: [Flashcoders] AS3, BitmapData and domain security

Hi group,
I've only just discovered that in Flash 8 you can't .draw() a loaded
image into a BitmapData object if the image was loaded from another
domain. I've search about and found you can .draw() a SWF which uses
System.security.allowDomain but there's no way to .draw() an image
JPG, GIF, PNG etc when loaded across domains.

This is very annoying, but apparently ...this will be fixed in FP9;
you will be able to use policy files to permit such things. said
Deneb Meketa:
http://www.kaourantin.net/2005/12/dynamically-loading-bitmaps-with.html

Can someone explain how to use the policy file to permit .draw()ing
cross-domain in AS3/FP9?

Thanks buckets,
Paul.
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[Flashcoders] Online Live Support without FlashComm (or even withouth Flash at all)

2006-07-21 Thread Helios Pregioni Bayma

Hi list,

I am developing a site that will need an online live support. The site is
full Flash and I would like the support to be in it too, but it´s not an
obligation. What I know is that I can´t use FlashComm, since the server
don´t support it and the client is not willing to pay.

Is that a tutorial, a way, an example to make it? If not using Flash, can be
PHP or ASP.
Thanks!

Helios Pregioni Bayma
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[Flashcoders] getting started with AS3

2006-07-21 Thread Bbt Lists

And yes I did search the archive   =-).

At any rate I was wondering if there is a way to get started with 
AS3 without having to delve into flex. Nothing against flex, but I just 
wanted to focus on the language, and not the tool (at this point). And 
well also since i am on a mac - there seems to be no flex (as of yet - 
unless that has changed in the last month).
IS there a way to do so with flash, or would that only be possible if I 
was part of some sort of beta tester program for flash 9(which I am sure 
I do not qualify for)?


I would just like to start getting my head around it.

Thanks in advance!

--
dnk
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Re: [Flashcoders] Online Live Support without FlashComm (or even withouth Flash at all)

2006-07-21 Thread richard carr

ck out flash chat
http://tufat.com/s_flash_chat_chatroom.htm
Richard

On 7/21/06, Helios Pregioni Bayma [EMAIL PROTECTED] wrote:


Hi list,

I am developing a site that will need an online live support. The site is
full Flash and I would like the support to be in it too, but it´s not an
obligation. What I know is that I can´t use FlashComm, since the server
don´t support it and the client is not willing to pay.

Is that a tutorial, a way, an example to make it? If not using Flash, can
be
PHP or ASP.
Thanks!

Helios Pregioni Bayma


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RE: [Flashcoders] Trying not to loadMovie multiple times

2006-07-21 Thread Steven Sacks | BLITZ
I may be asking a stupid question, but did you by chance duplicate it
before it was finished loading?
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[Flashcoders] My Flash Editor UI is invisible/disapeared?

2006-07-21 Thread Chris McFadyen aka Grayson Carlyle

As of yesterday, I can only see Flash Editor in maximized mode.  Trying to
restore the window to it's normal size results in blank desktop, however, I
can still access the menus using alt, as seen in this image:
http://home.cogeco.ca/~gcarlyle24/flashgone.gif

Only affects Flash Editor, though, quite possibly has nothing to do with
Flash.  Anyone seen this happen to them before?
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[Flashcoders] Speak into microphone Save as wav to sever, is it possible in Flash9 /AS3/Flex2 ??!

2006-07-21 Thread info nJooyLab
Hey to you all out there, the microphone object in flash player 6 is cool
but do you know how to save the stuff you say into the microphone on
to a server as a wav or MP3 file.

OK! I want the user only to press a button in the flash movie to record what
the user says in the microphone. And than press a stop butten to stop
recording sound.

Please help me, this project depends on it.

Thanks

- - - - - - - - - - - - - -
Francisco Martin B. - Moovil Studios - http://www.moovil.com
[EMAIL PROTECTED] / Tlf. 647.39.37.52
-Mobile Developments  Apps
-Mobile Games
-Mobile Interactive  Intelligent Assistants
- - - - - - - - - - - - -
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RE: [Flashcoders] getting started with AS3

2006-07-21 Thread Tom Lee
If you are a licensed user of Flash 8, you can download the Flash 9 AS3
Preview at http://labs.adobe.com/technologies/flash9as3preview/.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bbt Lists
Sent: Friday, July 21, 2006 1:35 PM
To: Flash Lists
Subject: [Flashcoders] getting started with AS3

And yes I did search the archive   =-).

At any rate I was wondering if there is a way to get started with 
AS3 without having to delve into flex. Nothing against flex, but I just 
wanted to focus on the language, and not the tool (at this point). And 
well also since i am on a mac - there seems to be no flex (as of yet - 
unless that has changed in the last month).
IS there a way to do so with flash, or would that only be possible if I 
was part of some sort of beta tester program for flash 9(which I am sure 
I do not qualify for)?

I would just like to start getting my head around it.

Thanks in advance!

-- 
dnk
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Re: [Flashcoders] Back from html to specific point in flash

2006-07-21 Thread John Dowdell

Ricardo Sánchez wrote:
So our second option is open the link in the same window but giving the 
user

the chance to hit the back button of the browser (once in the html) and go
back to the specific situation where he was on the flash. Is this possible?


It could be, but a lot depends on the presentation, and how you 
determine where here is. For a slideshow you can just do local Shared 
Object Storage of the last slide viewed, and jump to the last viewpoint 
whenever starting, for instance. For an application you may need to 
represent a stack of prior user actions.


Kevin Lynch had an example awhile ago which also deals with 
state-representation in SWF... he put the state into the URL itself, as 
query terms, but the same issue of How do you know where 'here' is? 
remains.


(Most window-blocking extensions for browsers permit new windows in 
response to user clicks in the HTML part, but many have blocked all 
window requests from plugins, because of abuses from spammers. I don't 
know of a current listing of which window-blockers, and their audience 
sizes, will block a getURL with _blank from SWF.)


jd






--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] HTML Parser with Flash

2006-07-21 Thread Bart Wttewaall

http://www.osflash.org/deng
Here you go ;)

2006/7/19, Mike [EMAIL PROTECTED]:

XHTML or HTML 4.0?

If the former, you can just use the XML object. If the latter ... have
fun
--
T. Michael Keesey

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sara
Czyzewicz
Sent: Wednesday, July 19, 2006 1:46 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] HTML Parser with Flash



Fellow Flashcoders,



I'm looking for a way of parsing through an HTML page using
ActionScript.

Would be greatly appreciated if someone could point me in some
direction... thanks!

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RE: [Flashcoders] ActionScript Application Framework

2006-07-21 Thread Steven Sacks | BLITZ
Another issue with developing a Rails or Cake type of framework for
Flash is the rate at which Flash changes undermines the effort.

PHP, Java, Ruby - these languages get upgrades, improvements and bug
fixes over the years, but for the most part, don't change that much, and
get a lot of additional functionality from new libraries.

Actionscript, on the other hand, has significant changes much more
rapidly.  Flash 7 brought about a whole new syntax (AS2), and Flash 9 is
doing it again (AS3).  In addition, Flash is a visual tool and the code
is inherently tied to the visual library.  Those other languages reside
almost entirely in the non-visual realm, and use a different technology,
HTML, to display their content to users (Java applications aside - we're
talking about web delivery here).




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Re: [Flashcoders] getting started with AS3

2006-07-21 Thread Bbt Lists

Tom Lee wrote:

If you are a licensed user of Flash 8, you can download the Flash 9 AS3
Preview at http://labs.adobe.com/technologies/flash9as3preview/.


  

Thanks MUCH!

--
dnk

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Re: [Flashcoders] AS3, BitmapData and domain security

2006-07-21 Thread Paul Neave

Thanks a lot Tom, that was just what I was looking for.

It looks like in Flash Player 9, if you want to load *and* manipulate
an image (or even a sound) from another domain you have to be able to
have access to that domain and be able to put a crossdomain policy
file on that server.

The weird thing is that you can load an image from any server without
the need for a crossdomain policy file, but you can't use
BitmapData.draw() unless you have a policy file. Also, you can load an
mp3 from any other server but you can't access the mp3's id3
information without a policy file on the other server.

What madness is this!? What's the reasoning behind this? Surely it
can't be to do with potential 'hackers' because to get around the
problem you only have to create a proxy script:
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=50c96388 which
any potential hacker would be able to knock up in no time.

But for developers, having to create a proxy script means the data has
to be redirected via your server and you have to pay for the bandwidth
that uses up.

I really don't understand why Flash 8 and 9 have this security feature
as I don't see what extra security it provides apart from annoying
developers.

Paul.


On 21/07/06, Tom Lee [EMAIL PROTECTED] wrote:

Paul,

I believe the policy file being referred to is the crossdomain.xml file.
Here's a technote for you on the subject, in case you're not familiar:
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14213.

After you get up to speed on cross-domain policy files, you'll want to check
out
http://livedocs.macromedia.com/labs/as3preview/langref/index.html?flash/syst
em/LoaderContext.htmlflash/system/class-list.html

I think the following excerpts pertains to your question:

When loading images (JPEG, GIF, or PNG) instead of SWF files, there is no
need to specify a SecurityDomain or an application domain, because those
concepts are meaningful only for SWF files. Instead, you have only one
decision to make: do you need programmatic access to the pixels of the
loaded image? If so, see the checkPolicyFile property.

From the checkPolicyFile documentation:

Set this flag to true when you are loading an image (JPEG, GIF, or PNG)
from outside the calling SWF file's own domain, and you expect to need
access to the content of that image from ActionScript. Examples of accessing
image content include referencing the Loader.content property to obtain a
Bitmap object, and calling the BitmapData.draw() method to obtain a copy of
the loaded image's pixels

Hope that helps!

-tom

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Neave
Sent: Friday, July 21, 2006 9:06 AM
To: Flashcoders
Subject: [Flashcoders] AS3, BitmapData and domain security

Hi group,
I've only just discovered that in Flash 8 you can't .draw() a loaded
image into a BitmapData object if the image was loaded from another
domain. I've search about and found you can .draw() a SWF which uses
System.security.allowDomain but there's no way to .draw() an image
JPG, GIF, PNG etc when loaded across domains.

This is very annoying, but apparently ...this will be fixed in FP9;
you will be able to use policy files to permit such things. said
Deneb Meketa:
http://www.kaourantin.net/2005/12/dynamically-loading-bitmaps-with.html

Can someone explain how to use the policy file to permit .draw()ing
cross-domain in AS3/FP9?

Thanks buckets,
Paul.
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Re: [Flashcoders] Can ComboBox open upwards?

2006-07-21 Thread Hans Wichman

Hi,
one dirty hack I know of it to:
- extend the combobox class
- override the displalyDropdown with an altered copy, in which //if (point.y+
dd.height  Stage.height) is replaced with if(true)
- reassign a new instance of the class to a combobox instance at runtime

Very evil things might happen:).
Well anywayz, it works great, but not when you export it in Flash8.
Exporting it in flash mx 2004 does.
It was a quick hack once, and it has never been updated yet... but
someday well

greetz
Hans



On 7/21/06, eric dolecki [EMAIL PROTECTED] wrote:


I seem to remember being able to adjust the tween for the opening and also
the direction somewhere - you might want to look in the class for the
comboBox and take a look. Or check the archives here. I know that it WILL
open upwards if there is not enough Stage area below the control. So it is
indeed possible.

- e.d.

On 7/21/06, Robert Chyko [EMAIL PROTECTED] wrote:

 Anyone know if there is any easy way to make a ComboBox drop upwards
 (other than modifying the ComboBox class itself)?

 Thanks,
 Bob
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[Flashcoders] external component assets

2006-07-21 Thread Wade Arnold
 

I have a couple components that have background images and other visual
assets that are not always used. I have created inspectable properties that
allow the user to turn off the images if they do not want them. However the
file size of the component is still the same. My assumption is that the
background images are still downloaded. 

 

My question is it possible to have a component when dragged onto the stage
drop movie clips into the library. This would allow the user to edit those
movie clips or delete them if they do not want them. My hope is to keep the
file size of components down and make it as easy as possible for people to
customize the components when they want to without doubling the size of the
component. 

 

Thanks;

Wade Arnold

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Re: [Flashcoders] ActionScript Application Framework

2006-07-21 Thread Scott Hyndman

I use ActionStep with ARP regularly. They're complimentary.

In fact, I have the ARP commands set up so they can be marked as being
undoable, syncing right in with ActionStep's undomanager and menuing
system.

Scott

On 21/07/06, Ben Smeets [EMAIL PROTECTED] wrote:

Looking at the amount of reactions and my own personal questions, I
think this is a very wanted subject by developers. The funny thing is,
that I think there are already lots of different os frameworks which are
useable in projects and a developers life easier. It seems they are just
not well known enough or lack in documentation on how it can help
people. I also think that there are lot's of projects that help in
separate subjects. E.g. ARP/ASWING/ACTIONSTEP etc. It might help if
people can see how these frameworks can work together.

My 2 cents.

Ben

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ujjwal
Kabra
Sent: donderdag 20 juli 2006 22:02
To: Flashcoders mailing list
Subject: Re: [Flashcoders] ActionScript Application Framework

After nearly two years of working in ActionScript, my company decided
that Flash development was too painful and just not worth the effort.

This happened just about the time that I was actually getting the hang
of things. In any case, I was the last Flash(AS2) Developer left here...

I'm in full support for building an app-development framework around
Flash/AS2 and/or AS3, which would make life easier for AS2 devs like me,
and make the decision to chose Flash as a development platform easier
for a mid-sized team than it currently is.

While I have little(none actually) idea about Ruby and Rails, I'll read
up soon... I would love to get started before my Flash skills actually
get rusted away.

- Ujjwal

PS: Is there a troll feature on mailing lists?
On 7/21/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 James,

 Rails and Flex work very well together.  Maybe you should consider
 following that career path - a Flex/Rails developer.  Jesse Warden has

 gone that way and loves it.

 http://www.recentrambles.com/pragmatic/view/31


 BLITZ | Steven Sacks - 310-551-0200 x209

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RE: [Flashcoders] AS3, BitmapData and domain security

2006-07-21 Thread Tom Lee
I'll admit it's counter-intuitive to me too... Flash Player's approach to
security always has been peculiar from my point of view.  I would welcome
more transparency on the reasoning behind the security decisions being made.
It would make it a lot easier for me to sell Flash Platform solutions if I
had a ready answer to questions like what's up with crossdomain.xml?.
Every non-Flash developer I've worked with has been baffled by it.

That said, the Player team is trying to satisfy a wide variety of concerns
which I would never think of.  Generally speaking, I think that cross-domain
policy files are meant to restrict the Flash Player's capabilities, and
nothing more.  Flash Player can't be responsible for all tiers of network
security, only itself.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Neave
Sent: Friday, July 21, 2006 2:47 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AS3, BitmapData and domain security

Thanks a lot Tom, that was just what I was looking for.

It looks like in Flash Player 9, if you want to load *and* manipulate
an image (or even a sound) from another domain you have to be able to
have access to that domain and be able to put a crossdomain policy
file on that server.

The weird thing is that you can load an image from any server without
the need for a crossdomain policy file, but you can't use
BitmapData.draw() unless you have a policy file. Also, you can load an
mp3 from any other server but you can't access the mp3's id3
information without a policy file on the other server.

What madness is this!? What's the reasoning behind this? Surely it
can't be to do with potential 'hackers' because to get around the
problem you only have to create a proxy script:
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=50c96388 which
any potential hacker would be able to knock up in no time.

But for developers, having to create a proxy script means the data has
to be redirected via your server and you have to pay for the bandwidth
that uses up.

I really don't understand why Flash 8 and 9 have this security feature
as I don't see what extra security it provides apart from annoying
developers.

Paul.


On 21/07/06, Tom Lee [EMAIL PROTECTED] wrote:
 Paul,

 I believe the policy file being referred to is the crossdomain.xml file.
 Here's a technote for you on the subject, in case you're not familiar:
 http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14213.

 After you get up to speed on cross-domain policy files, you'll want to
check
 out

http://livedocs.macromedia.com/labs/as3preview/langref/index.html?flash/syst
 em/LoaderContext.htmlflash/system/class-list.html

 I think the following excerpts pertains to your question:

 When loading images (JPEG, GIF, or PNG) instead of SWF files, there is no
 need to specify a SecurityDomain or an application domain, because those
 concepts are meaningful only for SWF files. Instead, you have only one
 decision to make: do you need programmatic access to the pixels of the
 loaded image? If so, see the checkPolicyFile property.

 From the checkPolicyFile documentation:

 Set this flag to true when you are loading an image (JPEG, GIF, or PNG)
 from outside the calling SWF file's own domain, and you expect to need
 access to the content of that image from ActionScript. Examples of
accessing
 image content include referencing the Loader.content property to obtain a
 Bitmap object, and calling the BitmapData.draw() method to obtain a copy
of
 the loaded image's pixels

 Hope that helps!

 -tom

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Paul Neave
 Sent: Friday, July 21, 2006 9:06 AM
 To: Flashcoders
 Subject: [Flashcoders] AS3, BitmapData and domain security

 Hi group,
 I've only just discovered that in Flash 8 you can't .draw() a loaded
 image into a BitmapData object if the image was loaded from another
 domain. I've search about and found you can .draw() a SWF which uses
 System.security.allowDomain but there's no way to .draw() an image
 JPG, GIF, PNG etc when loaded across domains.

 This is very annoying, but apparently ...this will be fixed in FP9;
 you will be able to use policy files to permit such things. said
 Deneb Meketa:
 http://www.kaourantin.net/2005/12/dynamically-loading-bitmaps-with.html

 Can someone explain how to use the policy file to permit .draw()ing
 cross-domain in AS3/FP9?

 Thanks buckets,
 Paul.
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[Flashcoders] Re: Flashcoders Digest, Vol 18, Issue 58

2006-07-21 Thread kim
Thank you for your email.  I will be out of the office Friday, 7/21.  If you 
need any assistance, please contact Paul Sternglass at [EMAIL PROTECTED] or 
914-614-0046.


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[Flashcoders] butterfly animation

2006-07-21 Thread Doug Tangren
does anybody here have a link for a good actionscript butterfly  
animation?

Doug Tangren
[EMAIL PROTECTED]



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RE: [Flashcoders] removing background from list component

2006-07-21 Thread Andy Stone

The drawRowFill function doesn't have a _alpha parameter. I hope this will
solve your problem, if haven't figured it out yet. -Andy


var alpha = 0;
var color = 0xff;
//
_global.styles.ScrollSelectList.backgroundColor = null;
mx.controls.listclasses.SelectableRow.prototype.drawRowFill =
function(mc:MovieClip, newClr:Number):Void  {
newClr = color;
mc.clear();
mc.beginFill(newClr, alpha);
mc.drawRect(1, 0, this.__width, this.__height);
mc.endFill();
mc._width = this.__width;
mc._height = this.__height;
};



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rich
Rodecker
Sent: Wednesday, July 19, 2006 3:51 PM
To: Flashcoders mailing list
Subject: [Flashcoders] removing background from list component

ok, ive searched everywhere for this, and can't find a solution that
works.  I jsut want to hide the background of a list component. making
it semi-transparent would be even better, but at this point take
whatever.

i've tried:

_global.styles.ScrollSelectList.backgroundColor = undefined;
_global.styles.ScrollSelectList.setStyle(backgroundColor,
transparent);

these remove the background, but also disable interactivity.

 playlist_lb.border_mc.visible = false;

i read that this should work, but dont get any results.
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Re: [Flashcoders] AS3, BitmapData and domain security

2006-07-21 Thread Charles Parcell

What is you put the loaded image into an empty MC and then captured the
BitmapData of the MC you created?  Does the security traverse the MC tree
checking for foreign domains?

Charles P.



On 7/21/06, Paul Neave [EMAIL PROTECTED] wrote:


Thanks a lot Tom, that was just what I was looking for.

It looks like in Flash Player 9, if you want to load *and* manipulate
an image (or even a sound) from another domain you have to be able to
have access to that domain and be able to put a crossdomain policy
file on that server.

The weird thing is that you can load an image from any server without
the need for a crossdomain policy file, but you can't use
BitmapData.draw() unless you have a policy file. Also, you can load an
mp3 from any other server but you can't access the mp3's id3
information without a policy file on the other server.

What madness is this!? What's the reasoning behind this? Surely it
can't be to do with potential 'hackers' because to get around the
problem you only have to create a proxy script:
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=50c96388 which
any potential hacker would be able to knock up in no time.

But for developers, having to create a proxy script means the data has
to be redirected via your server and you have to pay for the bandwidth
that uses up.

I really don't understand why Flash 8 and 9 have this security feature
as I don't see what extra security it provides apart from annoying
developers.

Paul.


On 21/07/06, Tom Lee [EMAIL PROTECTED] wrote:
 Paul,

 I believe the policy file being referred to is the crossdomain.xml file.
 Here's a technote for you on the subject, in case you're not familiar:
 http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14213.

 After you get up to speed on cross-domain policy files, you'll want to
check
 out

http://livedocs.macromedia.com/labs/as3preview/langref/index.html?flash/syst
 em/LoaderContext.htmlflash/system/class-list.html

 I think the following excerpts pertains to your question:

 When loading images (JPEG, GIF, or PNG) instead of SWF files, there is
no
 need to specify a SecurityDomain or an application domain, because those
 concepts are meaningful only for SWF files. Instead, you have only one
 decision to make: do you need programmatic access to the pixels of the
 loaded image? If so, see the checkPolicyFile property.

 From the checkPolicyFile documentation:

 Set this flag to true when you are loading an image (JPEG, GIF, or PNG)
 from outside the calling SWF file's own domain, and you expect to need
 access to the content of that image from ActionScript. Examples of
accessing
 image content include referencing the Loader.content property to obtain
a
 Bitmap object, and calling the BitmapData.draw() method to obtain a copy
of
 the loaded image's pixels

 Hope that helps!

 -tom

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Paul
Neave
 Sent: Friday, July 21, 2006 9:06 AM
 To: Flashcoders
 Subject: [Flashcoders] AS3, BitmapData and domain security

 Hi group,
 I've only just discovered that in Flash 8 you can't .draw() a loaded
 image into a BitmapData object if the image was loaded from another
 domain. I've search about and found you can .draw() a SWF which uses
 System.security.allowDomain but there's no way to .draw() an image
 JPG, GIF, PNG etc when loaded across domains.

 This is very annoying, but apparently ...this will be fixed in FP9;
 you will be able to use policy files to permit such things. said
 Deneb Meketa:
 http://www.kaourantin.net/2005/12/dynamically-loading-bitmaps-with.html

 Can someone explain how to use the policy file to permit .draw()ing
 cross-domain in AS3/FP9?

 Thanks buckets,
 Paul.
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Re: [Flashcoders] AS3, BitmapData and domain security

2006-07-21 Thread Paul Neave

I've just tried loading the image into a nested clip but it's still
doesn't work.  It doesn't work in AS3 either.  According to the AS3
livedocs:


BitmapData.draw()

Security note: The source object and (in the case of a Sprite or
MovieClip object) all of its child objects must come from the same
domain as the caller, or must be in a SWF file that is accessible
to the caller by having called the Security.allowDomain() method.
If these conditions are not met, the draw() method does not draw
anything.
http://livedocs.macromedia.com/flex/2/langref/flash/display/BitmapData.html#draw()


Personally I think this security restriction is utterly stupid.  Why
on earth would you need to restrict access to an image that is
*already* loaded into Flash?

The biggest problem is that in AS3, once an image has been loaded it
cannot have its pixels 'smoothed', so when it is scaled the pixels go
jagged and aliased.  There was a workaround in FP8/AS2 where you
copied the image into a BitmapData object and applied the 'smooth'
property, but it's now obvious you can't do this if the image is
coming from a domain that you don't have access to.

This impacts on pretty much every dynamic application I work on that
uses images from servers such as Flickr, Google Images, map images
servers etc. that you don't have server-side access to.  The
restriction also applies to dynamically loaded sound files.

Can someone please explain the logic and benefit behind this security
decision as it really is baffling me!

Thanks loads,
Paul.


On 21/07/06, Charles Parcell [EMAIL PROTECTED] wrote:

What is you put the loaded image into an empty MC and then captured the
BitmapData of the MC you created?  Does the security traverse the MC tree
checking for foreign domains?

Charles P.



On 7/21/06, Paul Neave [EMAIL PROTECTED] wrote:

 Thanks a lot Tom, that was just what I was looking for.

 It looks like in Flash Player 9, if you want to load *and* manipulate
 an image (or even a sound) from another domain you have to be able to
 have access to that domain and be able to put a crossdomain policy
 file on that server.

 The weird thing is that you can load an image from any server without
 the need for a crossdomain policy file, but you can't use
 BitmapData.draw() unless you have a policy file. Also, you can load an
 mp3 from any other server but you can't access the mp3's id3
 information without a policy file on the other server.

 What madness is this!? What's the reasoning behind this? Surely it
 can't be to do with potential 'hackers' because to get around the
 problem you only have to create a proxy script:
 http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=50c96388 which
 any potential hacker would be able to knock up in no time.

 But for developers, having to create a proxy script means the data has
 to be redirected via your server and you have to pay for the bandwidth
 that uses up.

 I really don't understand why Flash 8 and 9 have this security feature
 as I don't see what extra security it provides apart from annoying
 developers.

 Paul.


 On 21/07/06, Tom Lee [EMAIL PROTECTED] wrote:
  Paul,
 
  I believe the policy file being referred to is the crossdomain.xml file.
  Here's a technote for you on the subject, in case you're not familiar:
  http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14213.
 
  After you get up to speed on cross-domain policy files, you'll want to
 check
  out
 
 http://livedocs.macromedia.com/labs/as3preview/langref/index.html?flash/syst
  em/LoaderContext.htmlflash/system/class-list.html
 
  I think the following excerpts pertains to your question:
 
  When loading images (JPEG, GIF, or PNG) instead of SWF files, there is
 no
  need to specify a SecurityDomain or an application domain, because those
  concepts are meaningful only for SWF files. Instead, you have only one
  decision to make: do you need programmatic access to the pixels of the
  loaded image? If so, see the checkPolicyFile property.
 
  From the checkPolicyFile documentation:
 
  Set this flag to true when you are loading an image (JPEG, GIF, or PNG)
  from outside the calling SWF file's own domain, and you expect to need
  access to the content of that image from ActionScript. Examples of
 accessing
  image content include referencing the Loader.content property to obtain
 a
  Bitmap object, and calling the BitmapData.draw() method to obtain a copy
 of
  the loaded image's pixels
 
  Hope that helps!
 
  -tom
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Paul
 Neave
  Sent: Friday, July 21, 2006 9:06 AM
  To: Flashcoders
  Subject: [Flashcoders] AS3, BitmapData and domain security
 
  Hi group,
  I've only just discovered that in Flash 8 you can't .draw() a loaded
  image into a BitmapData object if the image was loaded from another
  domain. I've search about and found you can .draw() a SWF which uses
  System.security.allowDomain but there's no way to .draw() an 

[Flashcoders] Flash Remoting Updater

2006-07-21 Thread clark slater

At the start of this week we purchased Flash Remoting for integration with a
client's .NET application. When I went to download the updater from the
Adobe site I found a 404 error (what's up with the whole site anyway, seems
totally unresponsive and often hangs my browser?!). Five days later despite
contacting customer support by phone and email we still cannot get Adobe to
provide access to the updater, or even acknowledge that the updater page is
down. For $1,000.00 you would expect a timely response. Should have gone
with weborb.

So is there anyone out there who happens to have the updater for the .NET
install of Flash Remoting and is willing to share it?

Clark
www.bayinteractive.com
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[Flashcoders] attachMovieClip.

2006-07-21 Thread wah.jong
Dear Dave Yang,

Since I'm used to mcExtends for movieclip instance on stage is associated to 
class, and it can pass parameters to constructor as well. Since 
Object.registerClass doesn't seem to let you passing any parameters to 
constructor.

Is it possible to let mcExtends to work in AS 2.0 ?

Regards,

Wah Jong
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Re: [Flashcoders] external component assets

2006-07-21 Thread GregoryN
Hello Wade,

All component's assets will be downloaded in any case, especially is
you use compiled clips.

But there's one little thing:
in published movie, the libraries of component and host movie are
joined.

So, if your component uses Symbol_1 from it's own library, but host
movie has it's own version of Symbol_1, component will use the
latter.
This allows us to skin components :-).

For you task, I can suggest that you provide  a list of assets (open
FLA or just list of names - your choice) you'd like users to edit.
Then, in published movie, user's version of asset(s) will be used.
  

-- 
Best regards,
 GregoryN

http://GOusable.com
Flash components development.
Usability services.


  Wade Arnold wrote:
 
 I have a couple components that have background images and other visual
 assets that are not always used. I have created inspectable properties that
 allow the user to turn off the images if they do not want them. However the
 file size of the component is still the same. My assumption is that the
 background images are still downloaded. 
 
 My question is it possible to have a component when dragged onto the stage
 drop movie clips into the library. This would allow the user to edit those
 movie clips or delete them if they do not want them. My hope is to keep the
 file size of components down and make it as easy as possible for people to
 customize the components when they want to without doubling the size of the
 component. 


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