Re: [Flashcoders] FLV (like youtube)

2007-04-04 Thread master
Hi, 

you can  try http://www.flash-video-mx.com/video_to_flash_web/

or the sdk version at http://www.flash-video-mx.com/flv_encoder_sdk/

Best regards!




master
2007-04-05



From:  Tom Huynen
Sent:  2007-04-04 21:37:14
To:  flashcoders@chattyfig.figleaf.com
CC:  
Subject:  [Flashcoders] FLV (like youtube)


Hi there,

A project requires me to create an app that enables people to upload .avi
and mov's.
These movies must be visible in the frontoffice.

Does anybody know how to convert .avi and .mov into FLV?
Or is there a better alternative?

Kind regards,

Tom
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[Flashcoders] NumericStepper IE Problem

2007-04-04 Thread Jim Duber

Greetings all,

I've got a form type application in which I use a the NumericStepper  
component from Flash 8 professional. We're asking users to rate a  
series of items on a 1 to 3 scale. I've set the minimum value for all  
instances of the NumericStepper to 0, the maximum value to 3 and the  
step size to 1. On entering the frame, the values are set to 0. There's  
a forward button which is disabled until all the instances of the  
stepper have non-zero values. A listener watches for changes in the  
steppers and then updates values in a LoadVars object that I'm using to  
pass the results to a PHP script at the end. It's all fairly  
straight-forward and working well.


Well, except for a small number (about 1% or so) of users results are  
passed as a 0. They all were using Internet Exploder (big surprise  
there, huh?). The actionscript code follows. Am I missing something  
obvious?


Thanks for any help!

Jim

/
//SCRIPT ON FRAME
//(myData_lv and nsListener objects
//already instantiated previous frame)
/
//
//set initial values of lv object to 0
myData_lv.q08Aa =  
myData_lv.q08Ab=myData_lv.q08Ac=myData_lv.q08Ad=myData_lv.q08Ae=myData_l 
v.q08Af=0;

//set values of numeric steppers onstage to 0
numStepA.value =  
numStepB.value=numStepC.value=numStepD.value=numStepE.value=numStepF.val 
ue=0;

//disable forward button
fwd_btn.enabled = false;
fwd_btn._alpha = 50;
//set interval to activate fwd button when values all non-zero
clearInterval(loadInt);
function moveOn() {
	if (myData_lv.q08Aa == 0 || myData_lv.q08Ab == 0 || myData_lv.q08Ac ==  
0 || myData_lv.q08Ad == 0 || myData_lv.q08Ae == 0 || myData_lv.q08Af ==  
0) {

fwd_btn.enabled = false;
fwd_btn._alpha = 50;
} else {
fwd_btn.enabled = true;
fwd_btn._alpha = 100;
}
}
//
loadInt = setInterval(moveOn, 20);
//listen for changes to the numSteppers onstage and update lv object  
values

nsListener.change = function(evt_obj:Object) {
switch (evt_obj.target) {
case numStepA :
myData_lv.q08Aa = numStepA.value;
break;
case numStepB :
myData_lv.q08Ab = numStepB.value;
break;
case numStepC :
myData_lv.q08Ac = numStepC.value;
break;
case numStepD :
myData_lv.q08Ad = numStepD.value;
break;
case numStepE :
myData_lv.q08Ae = numStepE.value;
break;
case numStepF :
myData_lv.q08Af = numStepF.value;
break;
}
};
// Add listeners
numStepA.addEventListener("change", nsListener);
numStepB.addEventListener("change", nsListener);
numStepC.addEventListener("change", nsListener);
numStepD.addEventListener("change", nsListener);
numStepE.addEventListener("change", nsListener);
numStepF.addEventListener("change", nsListener);
//forward button active should work only if all values are not 0
fwd_btn.onRelease = function() {
	if (myData_lv.q08Aa == 0 || myData_lv.q08Ab == 0 || myData_lv.q08Ac ==  
0 || myData_lv.q08Ad == 0 || myData_lv.q08Ae == 0 || myData_lv.q08Af ==  
0) {

//nothing;
} else {
//OK TO GO ONWARD
nextFrame();
}
};

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Re: [Flashcoders] Combined Classes fail Tween Class

2007-04-04 Thread Helmut Granda

Thanks for the feedback guys, let me go back a little to explain why this
behavior. I am trying to implement the MVC Design Pattern to a item. Trying
to do it properly I am creating my Views as classes and now I wanted to
integrate them into my layout.

View 1 Class = menu
View 2 Class = content

Holder loads View 1 and View 2

Now View 1 has animation as well as View 2 and when tested independently
they work great (SWFs) but when they are loaded into the main holder the
last SWF plays leaving the first SWF without any animation. Now the
animation is being handled with AS so there is no animation in the timeline.

Thanks again for the help. Now I'll go back and read the 10 books that cover
the subject :)

On 4/4/07, Merrill, Jason <[EMAIL PROTECTED]> wrote:


I didn't meant THAT was the conflict he was seeing with the animation,
just that he shouldn't name it the same thing so he doesn't have
conflicts as he develops the class further.

Jason Merrill
Bank of America
GT&O Learning & Leadership Development
eTools & Multimedia Team




>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf
>>Of Jesse Graupmann
>>Sent: Wednesday, April 04, 2007 8:53 PM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: RE: [Flashcoders] Combined Classes fail Tween Class
>>
>>Jason -
>>
>>I'm pretty sure this is NOT in conflict, but still not good practice.
>>
>>Since target:MovieClip is a variable local to the
>>constructor, you just have to access the class
>>target:Application by using this.target. In this case, the
>>class's target:Application variable is never touched and
>>remains undefined.
>>
>>
>>var target : Application;
>>public function Application ( target:MovieClip ) {
>>  trace( target ) // MovieClip
>>  trace( this.target ) // Application
>>}
>>
>>
>>
>>To test the theory, try:
>>
>>
>>target = 5;
>>function traceTargets ( target:String )
>>{
>>  trace( target ) // a_string
>>  trace( this.target ) // 5
>>}
>>traceTargets ( 'a_string' );
>>
>>
>>
>>
>>_
>>
>>Jesse Graupmann
>>www.jessegraupmann.com
>>www.justgooddesign.com/blog/
>>_
>>
>>
>>
>>
>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf
>>Of Merrill,
>>Jason
>>Sent: Wednesday, April 04, 2007 3:26 PM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: RE: [Flashcoders] Combined Classes fail Tween Class
>>
target is a movieclip, this helps me to instantiate the class
in the place I desire
>>
>>Right - so then to remove any potential conflicts, take out:
>>
> var target: Application;
>>
>>Jason Merrill
>>Bank of America
>>GT&O Learning & Leadership Development
>>eTools & Multimedia Team
>>
>>___
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>>To change your subscription options or search the archive:
>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
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Re: [Flashcoders] MovieClipLoader ...

2007-04-04 Thread Stephen Ford
Thanks Muzak,How to best initialize EventDispatcher outside the constructor via 
a static property ?How would you do 
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Re: [Flashcoders] Flash 9 CS 3 and Flex framework

2007-04-04 Thread Austin Kottke
The main thing on this is if I load in a flash 9 cs3 swf with a textarea 
created.


var t:TextArea;

I then try and reference this same text area from flex

var text:TextArea = myflashmovie.myClass.getText();

This would create a compiler error as the textarea would be the flex 
framework and the flash textarea would be the flash components. Not the 
same object. (This is an assumption as I dont have flash 9 cs3).


Of course you can make a wrapper around the textarea object to return 
only the data you want such as a string, etc. But this is just an extra 
pain.


As an example something in the flex framework's text area has methods 
that are not in the flash text area. Now you have to write code to 
accomodate for this.


Does this make sense?

Best, Austin


Muzak wrote:
   I mainly just want to be able to access components such as a text area and have it work in flex and flash and not have to worry 
about the kind
of text area I'm using if its flex or flash. They should both be able to work together. Or a simple component such as a button, 
they should be

recognized the same while calling it in flash or flex.

   If not, I can see major pains between the two.



Not really, all you need is a class associated with the loaded swf that Flex can communicate with, as I explained in my previous 
post.


  
   It would be nice if there is some brilliant workflow integration to handle this point. Otherwise we'll need to make an 
Interface for

every flex to flash movie which is probably better structure wise, but what if 
we want to return objects from one framework to the
next. Might bring up issues such as a text area from flash or flex.




Not sure where the Interface idea came from, but you don't need an Interface to 
work with Classes.
What exaclty do you mean with "return objects".. you mean data, as in Array, 
ArrayCollection?
If so, with a class associated with the loaded swf that should be a walk in the 
park.

regards,
Muzak


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Re: [Flashcoders] Flash 9 CS 3 and Flex framework

2007-04-04 Thread Muzak
>I mainly just want to be able to access components such as a text area and 
> have it work in flex and flash and not have to worry 
> about the kind
> of text area I'm using if its flex or flash. They should both be able to work 
> together. Or a simple component such as a button, 
> they should be
> recognized the same while calling it in flash or flex.
>
>If not, I can see major pains between the two.

Not really, all you need is a class associated with the loaded swf that Flex 
can communicate with, as I explained in my previous 
post.

>
>It would be nice if there is some brilliant workflow integration to handle 
> this point. Otherwise we'll need to make an 
> Interface for
> every flex to flash movie which is probably better structure wise, but what 
> if we want to return objects from one framework to the
> next. Might bring up issues such as a text area from flash or flex.
>

Not sure where the Interface idea came from, but you don't need an Interface to 
work with Classes.
What exaclty do you mean with "return objects".. you mean data, as in Array, 
ArrayCollection?
If so, with a class associated with the loaded swf that should be a walk in the 
park.

regards,
Muzak


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[Flashcoders] Exporting alpha channel video from flash

2007-04-04 Thread Glenn Grant
sorry if i posted this before, i asked this question a couple of days ago
but never saw it come back in the digest, and it doesn't show up in the
archives search. although it did seem someone else recently asked nearly the
same question and nobody really knew. so let's try again.

i have some animated icons in flash that need to make it into either after
effects or avid. in Export Movie i can select QuickTime Video and in the
Format box select "32-bit Color (alpha channel)". however, when Importing
Footage into After Effects, no matter how i Interpret Footage the swf comes
in opaque. so far exporting a .png sequence works, but that is clunky. yes,
i know about wmode, that doesn't seem to have anything to do with this. does
anybody know the trick?

thanks,
glenn grant

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RE: [Flashcoders] Combined Classes fail Tween Class

2007-04-04 Thread Merrill, Jason
I didn't meant THAT was the conflict he was seeing with the animation,
just that he shouldn't name it the same thing so he doesn't have
conflicts as he develops the class further.

Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team


 

>>-Original Message-
>>From: [EMAIL PROTECTED] 
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Jesse Graupmann
>>Sent: Wednesday, April 04, 2007 8:53 PM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: RE: [Flashcoders] Combined Classes fail Tween Class
>>
>>Jason -
>>
>>I'm pretty sure this is NOT in conflict, but still not good practice. 
>>
>>Since target:MovieClip is a variable local to the 
>>constructor, you just have to access the class 
>>target:Application by using this.target. In this case, the 
>>class's target:Application variable is never touched and 
>>remains undefined.
>>
>>
>>var target : Application;
>>public function Application ( target:MovieClip ) {
>>  trace( target ) // MovieClip
>>  trace( this.target ) // Application
>>}
>>
>>
>>
>>To test the theory, try: 
>>
>>
>>target = 5;
>>function traceTargets ( target:String ) 
>>{
>>  trace( target ) // a_string
>>  trace( this.target ) // 5
>>}
>>traceTargets ( 'a_string' );
>>
>>
>>
>>
>>_
>>
>>Jesse Graupmann
>>www.jessegraupmann.com   
>>www.justgooddesign.com/blog/ 
>>_
>>
>>
>>
>>
>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Merrill,
>>Jason
>>Sent: Wednesday, April 04, 2007 3:26 PM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: RE: [Flashcoders] Combined Classes fail Tween Class
>>
target is a movieclip, this helps me to instantiate the class 
in the place I desire
>>
>>Right - so then to remove any potential conflicts, take out:
>>
> var target: Application;
>>
>>Jason Merrill
>>Bank of America  
>>GT&O Learning & Leadership Development
>>eTools & Multimedia Team
>>
>>___
>>Flashcoders@chattyfig.figleaf.com
>>To change your subscription options or search the archive:
>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>Brought to you by Fig Leaf Software
>>Premier Authorized Adobe Consulting and Training
>>http://www.figleaf.com
>>http://training.figleaf.com
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RE: [Flashcoders] Combined Classes fail Tween Class

2007-04-04 Thread Jesse Graupmann
If you want to send me your files, I don't mind taking a look.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helmut
Granda
Sent: Wednesday, April 04, 2007 5:27 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Combined Classes fail Tween Class

Thanks, Ill try that and if it still fails I will post a small sample of
what Im doing that probably will help better to understand.

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RE: [Flashcoders] Combined Classes fail Tween Class

2007-04-04 Thread Jesse Graupmann
Jason -

I'm pretty sure this is NOT in conflict, but still not good practice. 

Since target:MovieClip is a variable local to the constructor, you just have
to access the class target:Application by using this.target. In this case,
the class's target:Application variable is never touched and remains
undefined.


var target : Application;
public function Application ( target:MovieClip ) 
{
trace( target ) // MovieClip
trace( this.target ) // Application
}



To test the theory, try: 


target = 5;
function traceTargets ( target:String ) 
{
trace( target ) // a_string
trace( this.target ) // 5
}
traceTargets ( 'a_string' );




_

Jesse Graupmann
www.jessegraupmann.com   
www.justgooddesign.com/blog/ 
_




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Wednesday, April 04, 2007 3:26 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Combined Classes fail Tween Class

>>target is a movieclip, this helps me to instantiate the class 
>>in the place I desire

Right - so then to remove any potential conflicts, take out:

>>> var target: Application;

Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team

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Re: [Flashcoders] Flash 9 CS 3 and Flex framework

2007-04-04 Thread Austin Kottke

Muzak,

   I mainly just want to be able to access components such as a text 
area and have it work in flex and flash and not have to worry about the kind
of text area I'm using if its flex or flash. They should both be able to 
work together. Or a simple component such as a button, they should be

recognized the same while calling it in flash or flex.

   If not, I can see major pains between the two.

   It would be nice if there is some brilliant workflow integration to 
handle this point. Otherwise we'll need to make an Interface for
every flex to flash movie which is probably better structure wise, but 
what if we want to return objects from one framework to the

next. Might bring up issues such as a text area from flash or flex.
 
   Best, Austin


Muzak wrote:
Even if this will be possible, you probably should think about separating animation from non-animated visual elements 
(ui-components).

Why bring in a different framework if Flex already has one?

fl.controls.Button (CS3)
vs
mx.controls.Button (Flex)

Different package, but the same Button though.

In any way, your Flex app probably shouldn't be *talking* to assets inside a 
loaded swf (Flash or otherwise) directly anyway.
The loaded swf should have its own class and handle things independant and dispatch events when needed to communicate to the outside 
(Flash --> Flex) and have public methods to allow communication in the other direction (Flex --> Flash).
So I think the more important question is, will events dispatched from an FCS3 swf loaded in an Flex app be captured, or in other 
words, if a FCS3 swf has a (document) class associated with it, will Flex recognize it.

My guess is that this is what they're currently (or have been) focusing on ;-)

Right now the communication between Flex and a loaded (flash 8) swf is 
established through a LocalConnection.
I guess we'll just have to wait and see ;-)

regards,
Muzak

- Original Message - 
From: "Austin Kottke" <[EMAIL PROTECTED]>

To: 
Sent: Wednesday, April 04, 2007 11:56 PM
Subject: Re: [Flashcoders] Flash 9 CS 3 and Flex framework


  

Thanks David,

   That helps, however, I meant more of a workflow, like create the animation 
in flash cs3 and
the animation has certain flash components in it, such as a datagrid at the end 
of the last frame
or the flash animation has a few buttons in it on the side, along with other 
types such as a textarea.

   I would want to be able to reference these buttons and components from flex 
ideally or have
some really nice work flow that would allow via as3 to reference those 
components. That way
I can make some re-usable animations and use flex for the main structure, but 
have all of the animation
power needed (this includes having buttons, comboboxes, made in flash cs3) 
directly accessible
through flex.

   I bring this up as I had thought that there would be a problem with flash 9 
cs3 NOT using the flex framework
directly and the different types of buttons, datagrids would be an entirely 
different set of code made specifically
for flash 9 cs3 (ie the datagrid in cs3 is not the same datagrid as flex). Im 
not
totally tracking on adobe's plan to handle this issue.

   I'm just trying to see what the plan on the workflow integration between the 
to. The data on flash 9 cs3 is a bit
general on this point so I want to get this clarified.

Best,

Austin




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Re: [Flashcoders] Combined Classes fail Tween Class

2007-04-04 Thread Helmut Granda

Thanks, Ill try that and if it still fails I will post a small sample of
what Im doing that probably will help better to understand.


On 4/4/07, Merrill, Jason <[EMAIL PROTECTED]> wrote:


>>target is a movieclip, this helps me to instantiate the class
>>in the place I desire

Right - so then to remove any potential conflicts, take out:

>>> var target: Application;

Jason Merrill
Bank of America
GT&O Learning & Leadership Development
eTools & Multimedia Team



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Re: [Flashcoders] Flash 9 CS 3 and Flex framework

2007-04-04 Thread Muzak
Even if this will be possible, you probably should think about separating 
animation from non-animated visual elements 
(ui-components).
Why bring in a different framework if Flex already has one?

fl.controls.Button (CS3)
vs
mx.controls.Button (Flex)

Different package, but the same Button though.

In any way, your Flex app probably shouldn't be *talking* to assets inside a 
loaded swf (Flash or otherwise) directly anyway.
The loaded swf should have its own class and handle things independant and 
dispatch events when needed to communicate to the outside 
(Flash --> Flex) and have public methods to allow communication in the other 
direction (Flex --> Flash).
So I think the more important question is, will events dispatched from an FCS3 
swf loaded in an Flex app be captured, or in other 
words, if a FCS3 swf has a (document) class associated with it, will Flex 
recognize it.
My guess is that this is what they're currently (or have been) focusing on ;-)

Right now the communication between Flex and a loaded (flash 8) swf is 
established through a LocalConnection.
I guess we'll just have to wait and see ;-)

regards,
Muzak

- Original Message - 
From: "Austin Kottke" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, April 04, 2007 11:56 PM
Subject: Re: [Flashcoders] Flash 9 CS 3 and Flex framework


> Thanks David,
>
>That helps, however, I meant more of a workflow, like create the animation 
> in flash cs3 and
> the animation has certain flash components in it, such as a datagrid at the 
> end of the last frame
> or the flash animation has a few buttons in it on the side, along with other 
> types such as a textarea.
>
>I would want to be able to reference these buttons and components from 
> flex ideally or have
> some really nice work flow that would allow via as3 to reference those 
> components. That way
> I can make some re-usable animations and use flex for the main structure, but 
> have all of the animation
> power needed (this includes having buttons, comboboxes, made in flash cs3) 
> directly accessible
> through flex.
>
>I bring this up as I had thought that there would be a problem with flash 
> 9 cs3 NOT using the flex framework
> directly and the different types of buttons, datagrids would be an entirely 
> different set of code made specifically
> for flash 9 cs3 (ie the datagrid in cs3 is not the same datagrid as flex). Im 
> not
> totally tracking on adobe's plan to handle this issue.
>
>I'm just trying to see what the plan on the workflow integration between 
> the to. The data on flash 9 cs3 is a bit
> general on this point so I want to get this clarified.
>
> Best,
>
> Austin


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Re: [Flashcoders] NetStream.play() - Start parameter

2007-04-04 Thread Jason Rayles

Read the docs and it will all come clear.


Ah ha ha! That's hilarious.
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RE: [Flashcoders] Flash 9 CS 3 and Flex framework

2007-04-04 Thread David Mendels
Hi,

I am not the best person to answer.  But in the next 1-2 months we
should get some good articles out on this and related topics on our
site.  Bear with us.  

-David 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Austin
Kottke
Sent: Wednesday, April 04, 2007 5:56 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash 9 CS 3 and Flex framework

Thanks David,

That helps, however, I meant more of a workflow, like create the
animation in flash cs3 and the animation has certain flash components in
it, such as a datagrid at the end of the last frame or the flash
animation has a few buttons in it on the side, along with other types
such as a textarea.

I would want to be able to reference these buttons and components
from flex ideally or have some really nice work flow that would allow
via as3 to reference those components. That way I can make some
re-usable animations and use flex for the main structure, but have all
of the animation power needed (this includes having buttons, comboboxes,
made in flash
cs3) directly accessible
through flex.

I bring this up as I had thought that there would be a problem with
flash 9 cs3 NOT using the flex framework directly and the different
types of buttons, datagrids would be an entirely different set of code
made specifically for flash 9 cs3 (ie the datagrid in cs3 is not the
same datagrid as flex). Im not totally tracking on adobe's plan to
handle this issue.

I'm just trying to see what the plan on the workflow integration
between the to. The data on flash 9 cs3 is a bit general on this point
so I want to get this clarified.

Best,

Austin

David Mendels wrote:
> Hello,
>
> I am not sure I understand your question perfectly.  If you are
asking:
> "Will I be able to create components in Flash CS3 and then use them 
> inside a Flex application?", then answer is YES.  We are working on 
> some things that will make this much easier, in the relatively near
term.
>
> -David
> Adobe
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Austin

> Kottke
> Sent: Wednesday, April 04, 2007 5:01 PM
> To: Flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] Flash 9 CS 3 and Flex framework
>
> Does anyone know if you're going to be able to call flash 9 CS3 
> components from flex? Ala accessing a button component in flash 9 cs3 
> on the stage with the flex framework?
>
> That way if you load in a flash 9 cs3 movie you can access the rest of

> the component set such as a datagrid component made in flash 9 cs3?
>
> Best,
>
> Austin
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RE: [Flashcoders] NetStream.play() - Start parameter

2007-04-04 Thread Steven Sacks | BLITZ
You have to wait for the ready event before you can seek.  Read the docs
and it will all come clear.
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Re: [Flashcoders] NetStream.play() - Start parameter

2007-04-04 Thread leolea

This is very strange.

Calling the seek method inside the metadata event re-triggers the metadata
event, resulting in an endless seeking loop...



On 4/4/07 6:02 PM, "Alon Zouaretz" <[EMAIL PROTECTED]> wrote:

> you would have to play it till it call the metadata event first only then
> you can start manipulating the stream, I would recommend to set the video
> object to visible false and the set it to visible true on the metadata
> event, then you should be able to seek it to any point
> 
> hth,
> a
> 
> 
> 
> 
> On 4/4/07, leolea <[EMAIL PROTECTED]> wrote:
>> 
>> 
>> No workee.
>> 
>> Still plays from 0 and spits a NetStream.Seek.InvalidTime
>> 
>> 
>> 
>> On 4/4/07 5:05 PM, "Steven Sacks | BLITZ" <[EMAIL PROTECTED]> wrote:
>> 
>>> netStream.play(flvPath);
>>> netStream.seek(5);
>>> 
>>> 
>>> BLITZ | Steven Sacks - 310-551-0200 x209
>>> 
>>> 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of leolea
 Sent: Wednesday, April 04, 2007 12:20 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] NetStream.play() - Start parameter
 
 Hi,
 
 Has anyone used the Start:Number parameter from the
 NetStream.Play() method ?
 
 There isn't much documentation from Adobe. I want to start
 the playback of a FLV at, say, 5 seconds... So logically I would do:
 
 netStream.play(flvPath, 15);
 
 But it's always playing from 0...
 
 
 
 
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>> 
>> 
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RE: [Flashcoders] Combined Classes fail Tween Class

2007-04-04 Thread Merrill, Jason
>>target is a movieclip, this helps me to instantiate the class 
>>in the place I desire

Right - so then to remove any potential conflicts, take out:

>>> var target: Application;

Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team


 
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[Flashcoders] Re: [Flash_ActionScript] Digest Number 1512

2007-04-04 Thread Ron Wheeler

You should probably try to post this in the flashcoders forum. A lot
more help available there.


[EMAIL PROTECTED] wrote:

There is 1 message in this issue.

Topics in this digest:

1a. Re: Set Visibility For Next/Prev Buttons
From: Bad Aegis



Message


1a. Re: Set Visibility For Next/Prev Buttons
Posted by: "Bad Aegis" [EMAIL PROTECTED] badaegis
Date: Mon Apr 2, 2007 3:17 pm ((PDT))

--- In [EMAIL PROTECTED], "Shara" <[EMAIL PROTECTED]> wrote:
  

I'm working on a flash project that scrolls through pages of text
pullef from an external source.  I would like to have the next button
invisible once it reaches the last page.  Similarly, I want the
previous button to be invisible on the first page.  I've tried
creating a buttonVisibility function but I end up with one button or
the other (sometimes both) off or on permanently.  Any help you can
offer would be greatly appreciated.  Thanks in advance.




this.nxtBtn_mc._visible = true;
var totalPages:Number = n; //total number of pages, could be pulled from an array if this 
Number is dynamic.

var currentPage:Number = n; //current page # pulled from ext. file

function hideNext():Void {
   if(currentPage == totalPages) {
this.nxtBtn_mc._visible = false;
   } else {
 this.nxtBtn_mc._visible = true;
}
}


Hope that helps. My scripting leaves much to be desired...



Messages in this topic (3)








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RE: [Flashcoders] Combined Classes fail Tween Class

2007-04-04 Thread Merrill, Jason
>>Both movies have regular scripted tweens. so that is why I am 
>>afraid they are conflicting with each other

Yeah, I mean, I'm not sure I can picture what: 

> >>"the latest movie plays as
> >>if the latest movie stealed all the motion Tweens and used
> >>them leaving the first movie "naked"

looks like, but you may have conflicting identifers which over-write
each other or something.  Hard to say without knowing more about your
setup.

Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team


 
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[Flashcoders] NetStream.play() - Start parameter

2007-04-04 Thread Alon Zouaretz

you would have to play it till it call the metadata event first only then
you can start manipulating the stream, I would recommend to set the video
object to visible false and the set it to visible true on the metadata
event, then you should be able to seek it to any point

hth,
a




On 4/4/07, leolea <[EMAIL PROTECTED]> wrote:



No workee.

Still plays from 0 and spits a NetStream.Seek.InvalidTime



On 4/4/07 5:05 PM, "Steven Sacks | BLITZ" <[EMAIL PROTECTED]> wrote:

> netStream.play(flvPath);
> netStream.seek(5);
>
>
> BLITZ | Steven Sacks - 310-551-0200 x209
>
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of leolea
>> Sent: Wednesday, April 04, 2007 12:20 PM
>> To: Flashcoders mailing list
>> Subject: [Flashcoders] NetStream.play() - Start parameter
>>
>> Hi,
>>
>> Has anyone used the Start:Number parameter from the
>> NetStream.Play() method ?
>>
>> There isn't much documentation from Adobe. I want to start
>> the playback of a FLV at, say, 5 seconds... So logically I would do:
>>
>> netStream.play(flvPath, 15);
>>
>> But it's always playing from 0...
>>
>>
>>
>>
>> ___
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>> To change your subscription options or search the archive:
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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Re: [Flashcoders] Flash 9 CS 3 and Flex framework

2007-04-04 Thread Austin Kottke

Thanks David,

   That helps, however, I meant more of a workflow, like create the 
animation in flash cs3 and
the animation has certain flash components in it, such as a datagrid at 
the end of the last frame
or the flash animation has a few buttons in it on the side, along with 
other types such as a textarea.


   I would want to be able to reference these buttons and components 
from flex ideally or have
some really nice work flow that would allow via as3 to reference those 
components. That way
I can make some re-usable animations and use flex for the main 
structure, but have all of the animation
power needed (this includes having buttons, comboboxes, made in flash 
cs3) directly accessible

through flex.

   I bring this up as I had thought that there would be a problem with 
flash 9 cs3 NOT using the flex framework
directly and the different types of buttons, datagrids would be an 
entirely different set of code made specifically
for flash 9 cs3 (ie the datagrid in cs3 is not the same datagrid as 
flex). Im not

totally tracking on adobe's plan to handle this issue.

   I'm just trying to see what the plan on the workflow integration 
between the to. The data on flash 9 cs3 is a bit

general on this point so I want to get this clarified.

Best,

Austin

David Mendels wrote:

Hello,

I am not sure I understand your question perfectly.  If you are asking:
"Will I be able to create components in Flash CS3 and then use them
inside a Flex application?", then answer is YES.  We are working on some
things that will make this much easier, in the relatively near term.

-David 
Adobe


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Austin
Kottke
Sent: Wednesday, April 04, 2007 5:01 PM
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash 9 CS 3 and Flex framework

Does anyone know if you're going to be able to call flash 9 CS3
components from flex? Ala accessing a button component in flash 9 cs3 on
the stage with the flex framework?

That way if you load in a flash 9 cs3 movie you can access the rest of
the component set such as a datagrid component made in flash 9 cs3?

Best,

Austin
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Re: [Flashcoders] Combined Classes fail Tween Class

2007-04-04 Thread Helmut Granda

target is a movieclip, this helps me to instantiate the class in the place I
desire

for example:

var upsApp:Application = new Application(this);
var upsApp:Application = new Application(movie1);
var upsApp:Application = new Application(movie2);

Learned that this week :)


On 4/4/07, Merrill, Jason <[EMAIL PROTECTED]> wrote:


Also, you are casting the same variable twice:

var target: Application;

public function Application ( target:MovieClip )
mc = target;

is target an application or a movieclip?

Jason Merrill
Bank of America
GT&O Learning & Leadership Development
eTools & Multimedia Team




>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf
>>Of Helmut Granda
>>Sent: Wednesday, April 04, 2007 5:14 PM
>>To: Flashcoders mailing list
>>Subject: [Flashcoders] Combined Classes fail Tween Class
>>
>>I have a main class that will act as a holder for the rest of
>>my classes, somethig like this:
>>
>>//start sample
>>import com.views.*;
>>
>>class com.Application {
>>
>>var menuL: MovieClip;
>>var contentLL: MovieClip;
>>var footerL: MovieClip;
>>var mc : MovieClip;
>>
>>var target: Application;
>>
>>public function Application ( target:MovieClip ) {
>>
>>mc = target;
>>menuL = mc.createEmptyMovieClip("menuL",
>>mc.getNextHighestDepth() );
>>contentLL= mc.createEmptyMovieClip("contentL",
>>mc.getNextHighestDepth());
>>contentLL._y = 73;
>>
>>init();
>>
>>}
>>
>>private function init() {
>>
>>contentLL.loadMovie("intro.swf");
>>menuL.loadMovie("menu.swf");
>>}
>>}
>>
>>//end sample
>>The content load perfectly but only the latest movie plays as
>>if the latest movie stealed all the motion Tweens and used
>>them leaving the first movie "naked".
>>
>>Is this something common?
>>___
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Re: [Flashcoders] Hyperlinks in HTML Enabled Text Field: Accessible?

2007-04-04 Thread Jer Brand

majordan,

Thanks a ton!  While I was hoping for some magical switch I could flick for
this ;-), this solution works well, though it took me forever to get working
in an AS2 Class file. I need to make another pass at my solution, but can
share the class if you have any interest.

Again, thanks for the help!

Jer



On 4/3/07, Michael A. Jordan <[EMAIL PROTECTED]> wrote:


HTML text-fields are not natively accessible.

You'll need to create a proxy movieclip for each link to receive keyboard
events.

An example in AS2 using CSS and XPath:
http://proto.layer51.com/d.aspx?f=1430

In AS1 using prototype methods:
http://proto.layer51.com/d.aspx?f=1209

In Flex
 http://www.majordan.net/test/inlinelinksapp/


-- majordan



-Original Message-
From: Jer Brand [mailto:[EMAIL PROTECTED]
Sent: Tuesday, April 03, 2007 5:15 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Hyperlinks in HTML Enabled Text Field: Accessible?

I think I've coded myself into a corner on this, but I'm hoping someone's
either found a solution or knows first hand that I'm out of luck.

The project I'm working on requires that the user/developer of the swf be
able to supply a blurb of text with a list of 1 to n links (text and url).

My swf needs to suck in this information from a text/xml file and display
it
all pretty like and be accessible using keyboard only navigation (this is
a
tiny part of a larger app).

I thought the obvious way to do this would be with an HTML enabled
TextField. The user's could type up a simple text file with HTML text and
hyperlinks -- HTML is accessible right?

I'm hoping I'm missing something stupid here that needs to be done to
allow
me to move focus to the hyperlink in the TextField to allow the user to
follow the link. Am I hopelessly out of luck?

Jer


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Re: [Flashcoders] Combined Classes fail Tween Class

2007-04-04 Thread Helmut Granda

Both movies have regular scripted tweens. so that is why I am afraid they
are conflicting with each other

On 4/4/07, Merrill, Jason <[EMAIL PROTECTED]> wrote:


Where's the code that has the motion tweens?

Jason Merrill
Bank of America
GT&O Learning & Leadership Development
eTools & Multimedia Team




>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf
>>Of Helmut Granda
>>Sent: Wednesday, April 04, 2007 5:14 PM
>>To: Flashcoders mailing list
>>Subject: [Flashcoders] Combined Classes fail Tween Class
>>
>>I have a main class that will act as a holder for the rest of
>>my classes, somethig like this:
>>
>>//start sample
>>import com.views.*;
>>
>>class com.Application {
>>
>>var menuL: MovieClip;
>>var contentLL: MovieClip;
>>var footerL: MovieClip;
>>var mc : MovieClip;
>>
>>var target: Application;
>>
>>public function Application ( target:MovieClip ) {
>>
>>mc = target;
>>menuL = mc.createEmptyMovieClip("menuL",
>>mc.getNextHighestDepth() );
>>contentLL= mc.createEmptyMovieClip("contentL",
>>mc.getNextHighestDepth());
>>contentLL._y = 73;
>>
>>init();
>>
>>}
>>
>>private function init() {
>>
>>contentLL.loadMovie("intro.swf");
>>menuL.loadMovie("menu.swf");
>>}
>>}
>>
>>//end sample
>>The content load perfectly but only the latest movie plays as
>>if the latest movie stealed all the motion Tweens and used
>>them leaving the first movie "naked".
>>
>>Is this something common?
>>___
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>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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Re: [Flashcoders] NetStream.play() - Start parameter

2007-04-04 Thread leolea

No workee.

Still plays from 0 and spits a NetStream.Seek.InvalidTime



On 4/4/07 5:05 PM, "Steven Sacks | BLITZ" <[EMAIL PROTECTED]> wrote:

> netStream.play(flvPath);
> netStream.seek(5);
> 
> 
> BLITZ | Steven Sacks - 310-551-0200 x209
>  
> 
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of leolea
>> Sent: Wednesday, April 04, 2007 12:20 PM
>> To: Flashcoders mailing list
>> Subject: [Flashcoders] NetStream.play() - Start parameter
>> 
>> Hi,
>> 
>> Has anyone used the Start:Number parameter from the
>> NetStream.Play() method ?
>> 
>> There isn't much documentation from Adobe. I want to start
>> the playback of a FLV at, say, 5 seconds... So logically I would do:
>> 
>> netStream.play(flvPath, 15);
>> 
>> But it's always playing from 0...
>> 
>> 
>> 
>> 
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RE: [Flashcoders] Flash 9 CS 3 and Flex framework

2007-04-04 Thread David Mendels
Hello,

I am not sure I understand your question perfectly.  If you are asking:
"Will I be able to create components in Flash CS3 and then use them
inside a Flex application?", then answer is YES.  We are working on some
things that will make this much easier, in the relatively near term.

-David 
Adobe

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Austin
Kottke
Sent: Wednesday, April 04, 2007 5:01 PM
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash 9 CS 3 and Flex framework

Does anyone know if you're going to be able to call flash 9 CS3
components from flex? Ala accessing a button component in flash 9 cs3 on
the stage with the flex framework?

That way if you load in a flash 9 cs3 movie you can access the rest of
the component set such as a datagrid component made in flash 9 cs3?

Best,

Austin
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RE: [Flashcoders] Combined Classes fail Tween Class

2007-04-04 Thread Merrill, Jason
Also, you are casting the same variable twice:

var target: Application;

public function Application ( target:MovieClip )
mc = target;

is target an application or a movieclip?  

Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team


 

>>-Original Message-
>>From: [EMAIL PROTECTED] 
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Helmut Granda
>>Sent: Wednesday, April 04, 2007 5:14 PM
>>To: Flashcoders mailing list
>>Subject: [Flashcoders] Combined Classes fail Tween Class
>>
>>I have a main class that will act as a holder for the rest of 
>>my classes, somethig like this:
>>
>>//start sample
>>import com.views.*;
>>
>>class com.Application {
>>
>>var menuL: MovieClip;
>>var contentLL: MovieClip;
>>var footerL: MovieClip;
>>var mc : MovieClip;
>>
>>var target: Application;
>>
>>public function Application ( target:MovieClip ) {
>>
>>mc = target;
>>menuL = mc.createEmptyMovieClip("menuL",
>>mc.getNextHighestDepth() );
>>contentLL= mc.createEmptyMovieClip("contentL",
>>mc.getNextHighestDepth());
>>contentLL._y = 73;
>>
>>init();
>>
>>}
>>
>>private function init() {
>>
>>contentLL.loadMovie("intro.swf");
>>menuL.loadMovie("menu.swf");
>>}
>>}
>>
>>//end sample
>>The content load perfectly but only the latest movie plays as 
>>if the latest movie stealed all the motion Tweens and used 
>>them leaving the first movie "naked".
>>
>>Is this something common?
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RE: [Flashcoders] Combined Classes fail Tween Class

2007-04-04 Thread Merrill, Jason
Where's the code that has the motion tweens?

Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team


 

>>-Original Message-
>>From: [EMAIL PROTECTED] 
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Helmut Granda
>>Sent: Wednesday, April 04, 2007 5:14 PM
>>To: Flashcoders mailing list
>>Subject: [Flashcoders] Combined Classes fail Tween Class
>>
>>I have a main class that will act as a holder for the rest of 
>>my classes, somethig like this:
>>
>>//start sample
>>import com.views.*;
>>
>>class com.Application {
>>
>>var menuL: MovieClip;
>>var contentLL: MovieClip;
>>var footerL: MovieClip;
>>var mc : MovieClip;
>>
>>var target: Application;
>>
>>public function Application ( target:MovieClip ) {
>>
>>mc = target;
>>menuL = mc.createEmptyMovieClip("menuL",
>>mc.getNextHighestDepth() );
>>contentLL= mc.createEmptyMovieClip("contentL",
>>mc.getNextHighestDepth());
>>contentLL._y = 73;
>>
>>init();
>>
>>}
>>
>>private function init() {
>>
>>contentLL.loadMovie("intro.swf");
>>menuL.loadMovie("menu.swf");
>>}
>>}
>>
>>//end sample
>>The content load perfectly but only the latest movie plays as 
>>if the latest movie stealed all the motion Tweens and used 
>>them leaving the first movie "naked".
>>
>>Is this something common?
>>___
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>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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[Flashcoders] Combined Classes fail Tween Class

2007-04-04 Thread Helmut Granda

I have a main class that will act as a holder for the rest of my classes,
somethig like this:

//start sample
import com.views.*;

class com.Application {

   var menuL: MovieClip;
   var contentLL: MovieClip;
   var footerL: MovieClip;
   var mc : MovieClip;

   var target: Application;

   public function Application ( target:MovieClip ) {

   mc = target;
   menuL = mc.createEmptyMovieClip("menuL",
mc.getNextHighestDepth() );
   contentLL= mc.createEmptyMovieClip("contentL",
mc.getNextHighestDepth());
   contentLL._y = 73;

   init();

   }

   private function init() {

   contentLL.loadMovie("intro.swf");
   menuL.loadMovie("menu.swf");
   }
}

//end sample
The content load perfectly but only the latest movie plays as if the latest
movie stealed all the motion Tweens and used them leaving the first movie
"naked".

Is this something common?
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RE: [Flashcoders] NetStream.play() - Start parameter

2007-04-04 Thread Steven Sacks | BLITZ
netStream.play(flvPath);
netStream.seek(5);


BLITZ | Steven Sacks - 310-551-0200 x209
 

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of leolea
> Sent: Wednesday, April 04, 2007 12:20 PM
> To: Flashcoders mailing list
> Subject: [Flashcoders] NetStream.play() - Start parameter
> 
> Hi,
> 
> Has anyone used the Start:Number parameter from the 
> NetStream.Play() method ?
> 
> There isn't much documentation from Adobe. I want to start 
> the playback of a FLV at, say, 5 seconds... So logically I would do:
> 
> netStream.play(flvPath, 15);
> 
> But it's always playing from 0...
> 
> 
> 
> 
> ___
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> To change your subscription options or search the archive:
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[Flashcoders] Flash 9 CS 3 and Flex framework

2007-04-04 Thread Austin Kottke
Does anyone know if you're going to be able to call flash 9 CS3 
components from
flex? Ala accessing a button component in flash 9 cs3 on the stage with 
the flex framework?


That way if you load in a flash 9 cs3 movie you can access the rest of 
the component set such as

a datagrid component made in flash 9 cs3?

Best,

Austin
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Re: [Flashcoders] NetStream.play() - Start parameter

2007-04-04 Thread Steven Loe
You're right the documention is *very* thin. Have you tried getting the effect
you're after with NetStream.seek(50)?

-Steven


--- leolea <[EMAIL PROTECTED]> wrote:

> Hi,
> 
> Has anyone used the Start:Number parameter from the NetStream.Play() method
> ?
> 
> There isn't much documentation from Adobe. I want to start the playback of a
> FLV at, say, 5 seconds... So logically I would do:
> 
> netStream.play(flvPath, 15);
> 
> But it's always playing from 0...
> 
> 
> 
> 
> ___
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Re: [Flashcoders] Entities are Hell!

2007-04-04 Thread Andy Herrman

My guess is that you were just using the node itself instead of
getting nodeValue (basically using the toString() function).  If
that's the case then toString probably gives the raw data in the file,
while using nodeValue does the full conversion of the data in the
node.

  -Andy

On 4/4/07, Steven Loe <[EMAIL PROTECTED]> wrote:

Andrew,

nodeValue works! I don't even have to convert the special characters to
entities to have it display correctly. Thanks very much.

Next Question: Do you understand How/Why it works?

Thanks,

Steven

<>

--- "Rost, Andrew" <[EMAIL PROTECTED]> wrote:

> Play with nodeValue. As a test add the entity code into the XML file and use
> nodeValue:
>
> // XML
> 
>   Akbar & Jeff's ActionScript Hut
> 
> //
> // AS
> theClip.txt.text = xmlNode.firstChild.firstChild.nodeValue;
> //
>
> instead of:
> // XML
> 
>   Akbar & Jeff's ActionScript Hut
> 
> //
> // AS
> theClip.txt.text = xmlNode.firstChild.firstChild;
> //
>
> HTH - Andrew
> -Original Message-
> From: Steven Loe [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, April 04, 2007 10:24 AM
> To: Flashcoders mailing list
> Subject: [Flashcoders] Entities are Hell!
>
> I'm loading xml with special characters. These display as their entity codes
> i.e. "&" as "&". If I put enitity codes in the xml, I still get entity
> codes displaying on screen. What am I doing wrong? Any thoughts? Thanks!!!
>
>
> Screen Output:
> Akbar & Jeff's ActionScript Hut
>
> my_xml.xml:
> 
>   Akbar & Jeff's ActionScript Hut
> 
>
>
> class:
> class LoadXml {
>   private static var xmlUrl:String = "my_xml.xml";
>   private var rootRef;
>   private var theClip:MovieClip;
>
>   function LoadXml(rootRef) {
>   this.rootRef = rootRef;
>   var xmlDoc:XML = new XML();
>   xmlDoc.ignoreWhite = true;
>   xmlDoc.onLoad = function(success:Boolean) {
>   if (success) {
>   this.owner.displayData(this);
>   } else {
>   trace("error loading xml");
>   }
>   };
>   Object(xmlDoc).owner = this;
>   xmlDoc.load(xmlUrl);
>   }
>
>   private function displayData(xmlDoc:XML) {
>   var xmlNode:XMLNode = xmlDoc.firstChild;
>   if (xmlNode.nodeName.toString() == "hut_data") {
>   theClip =
> this.rootRef.createEmptyMovieClip("theClip", 1);
>   theClip.createTextField("txt", 10, 10, 10, 250, 20);
>   theClip.txt.html = true;
>   theClip.txt.text = xmlNode.firstChild.firstChild;
>   }
>   }
> }







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Re: [Flashcoders] Date.getTime rounded in PocketPC player

2007-04-04 Thread Zárate

Maybe that's the case... I'll try to find out via other technologies
such as JS or C.

I'll post whatever I find here.

Cheers,

Juan

On 4/4/07, Andy Herrman <[EMAIL PROTECTED]> wrote:

Is it possible the clocks on the PocketPC architecture just don't have
that much precision?  If that were the case then you wouldn't be able
to get more accurate timing data.

   -Andy

On 4/3/07, Zárate <[EMAIL PROTECTED]> wrote:
> Yep, that might be another way of doing it, but i'd like to know why,
> apparently, the PocketPC player doesn't do what's supposed to do as
> described in the docs.
>
> Unless I am doing something wrong, I think this is a bug that should
> be fixed. While doing so the docs should be updated to warn
> developers.
>
> Don't you think?
>
> Thanks,
>
> Juan
>
> On 4/3/07, Dave Mennenoh <[EMAIL PROTECTED]> wrote:
> > I don't have any suggestions regarding the less accurate timing mechanism on
> > the PDA, but I'd suggest this: Instead of timing how long it takes to do
> > something - maybe you can do something x times in say 10 seconds. So instead
> > of the speed via time, you get the speed via number of loop iterations. Can
> > you do it that way?
> >
> > Dave -
> > Head Developer
> > www.blurredistinction.com
> > Adobe Community Expert
> > http://www.adobe.com/communities/experts/
> >
> > ___
> > Flashcoders@chattyfig.figleaf.com
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>
> --
> Juan Delgado - Zárate
> http://zarate.tv
> http://dandolachapa.com
> http://loqueyosede.com
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--
Juan Delgado - Zárate
http://zarate.tv
http://dandolachapa.com
http://loqueyosede.com
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Re: [Flashcoders] If statements combined into one

2007-04-04 Thread Helmut Granda

Thanks Jesse, this seems to be what I'm after. I will go ahead and play with
it and provide my findings...

On 4/4/07, Jesse Graupmann <[EMAIL PROTECTED]> wrote:



//  RUN

function runOnce ( id )
{
trace( arguments );
}



//  CHECK

function runCheck ( id )
{
if ( doneOnce [ '_' + id ] == undefined )
{
doneOnce [ '_' + id ] = true;
doneOnce.func.apply (null, arguments);
}
}



//  STORE

doneOnce = {};
doneOnce.func = mx.utils.Delegate.create (this, runOnce);



//  TEST

runCheck ( 1, 1 );
runCheck ( 1 );
runCheck ( 1 );
runCheck ( 'a', 1, 'arg1', 'arg2', 'arg3' );
runCheck ( 'a', 2 );
runCheck ( 'a', 3 );
runCheck ( 'b', 1 );
runCheck ( 'b', 2 );



_

Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helmut
Granda
Sent: Tuesday, April 03, 2007 12:30 PM
To: Flashcoders mailing list
Subject: [Flashcoders] If statements combined into one

insted of :

bigFunction() {

once1 = true;
if (once1 == true) {
  dothisonce();
  once1 = false;
}

once2 = true;
if (once2 == true) {
  dothisonce();
  once2 = false;
}

once3 = true;
if (once3 == true) {
  dothisonce();
  once3 = false;
}

}

What I am trying to do is take the if statements out into its own function
like

bigFunction() {

test(one);
test(two);
test(three);


test(var1 ) {

once = true;
if (once == true) {
  apply.var1(this);
  once = false;
}
}


The tricky part is that this functions are being triggered constantly so
each function has to fire only once each time is called... Any good ideas?

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[Flashcoders] NetStream.play() - Start parameter

2007-04-04 Thread leolea
Hi,

Has anyone used the Start:Number parameter from the NetStream.Play() method
?

There isn't much documentation from Adobe. I want to start the playback of a
FLV at, say, 5 seconds... So logically I would do:

netStream.play(flvPath, 15);

But it's always playing from 0...




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Re: [Flashcoders] Flash and video optimisation ....

2007-04-04 Thread leolea

On 4/4/07 2:56 PM, "Muzak" <[EMAIL PROTECTED]> wrote:

> I found the sorenson vp6 encoding to be *very very* slow and stopped using it.

I had the same experience, and didn't see much of a difference compared to
the Flash 8 Video Encoder, which works must faster. FVE also dealt better
with alpha channels.



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Re: [Flashcoders] sync flv with swf

2007-04-04 Thread leolea

If they both have the same duration, then you can use the percentage from
the SWF and apply it to the FLV...

 var swfPercent:Number = swfmc._currentframe / swfmc._totalframes;
 flvNetStream.seek(flvDuration * swfPercent);

Should work.


On 4/4/07 1:42 PM, "robert" <[EMAIL PROTECTED]> wrote:

> Im just guessing but how about getting a percentage played of the swf
> using currentframe and totalframes, then using that number to target
> the matching playhead position in the flv.
> 
> 
> On Apr 4, 2007, at 6:02 AM, Ellen Sundh wrote:
> 
>> Hi!
>> 
>> I have an identical movie in a swf file and as a flv.
>> They loaddifferently but I was wondering if there is a way to match
>> the frames so that the flv goes to the same frame in the movie as
>> the swf?
>> 
>> The only option I can think is doing it by hand, frame by frame.
>> Are there any other solutions?
>> 
>> Thanks in advance!
>> 
>> Ellen
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Re: [Flashcoders] Flash and video optimisation ....

2007-04-04 Thread Muzak
Seems like alot of hassle still to get vp6 encoding to work.
Furthermore the vp6 codec is no longer available from the ON2 website, so you 
have to google it (and then grab it from some obscure 
site that offers it for download I suppose).

I found the sorenson vp6 encoding to be *very very* slow and stopped using it.

regards,
Muzak

- Original Message - 
From: "Dennis Roche" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, April 04, 2007 4:02 PM
Subject: Re: [Flashcoders] Flash and video optimisation 


> Yes. There is a way to On2 VP6 with FFmpeg.
>
> I found this article when I needed to do automatic video encoding from a
> drop folder.
> http://sh0dan.blogspot.com/2006/09/command-line-flash-8-flv-encoding.html
>
> Otherwise I use Sorenson Squeeze 4. It has the Sorenson Pro Codec which is
> really nice if you need to publish to Flash 7+. It can only do On2 VP6
> nicely too.
>
>
> On 04/04/07, Muzak <[EMAIL PROTECTED] > wrote:
>>
>> Does ffmpeg support VP6 flv encoding yet?
>> Last time I tried it (quite some time ago though) it only supported
>> Sorenson Spark H.263 flv encoding.
>>
>> ON2 VP6 quality is superior to Sorenson Spark.
>>
>> regards,
>> Muzak
>>
>> - Original Message -
>> From: "Jon Bradley" <[EMAIL PROTECTED] >
>> To: 
>> Sent: Wednesday, April 04, 2007 1:57 PM
>> Subject: Re: [Flashcoders] Flash and video optimisation 
>>
>>
>>
>> On Apr 3, 2007, at 8:12 PM, Kerem Iseri wrote:
>>
>> > I couldnt find any software directly converts avi to flv better  then
>> flash.
>> > I am open for other ideas : )
>>
>> FFmpeg is free and it also will do it just as well as Flash. It's
>> just tricky to use and get running, more so if you're on a windows
>> platform. OSX setup is a breeze I found.
>>
>> cheers,
>>
>> jon


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Re: [Flashcoders] Question: FMS 2 and CMS managed FLV files

2007-04-04 Thread john robinson


On Apr 4, 2007, at 7:54 AM, Jon Bradley wrote:



On Apr 3, 2007, at 10:34 PM, john robinson wrote:



On Apr 3, 2007, at 3:41 PM, Jon Bradley wrote:


I've got a bit of a question that I'm trying to wrap my head around.

Can Flash Media Server 2 take dynamic paths to FLV content?


As long as the path exists, then yeah it should be fine. I'm not sure 
if I understand your question correctly though. Are you saying you'll 
get a path like below from the CMS?


"someserver.com/flash/videos/somefolder/somevideo"

If that path exists on the FMS, then it shouldn't be a problem at all.



A bit different actually. The CMS system and application we are 
building is written with Java running on Apache Tomcat. File system 
paths will be stored like follows:


serverURL/fileServlet/filename.flv?GET_ITEM_ID=347&TransformationID=234



So the Flash front-end gets this path from the CMS, correct? If that's 
the case, then in your Java application, you you then copy the actual 
flv somewhere like so:


"FMS/applications/myApplication/streams/347/filename.flv"

With the path you provided, you should be able to rip it apart in Flash 
and build the correct FMS path from there. Does that help at all? You 
shouldn't need to setup virtual paths at all. If you do need to setup 
virtual paths, I believe the FMS has an admin service that you could 
call from your Server-side AS to add those virtual paths dynamically as 
needed.


John


Where the item id is a link to the metadata of the asset stored in a 
database and the transformation id is the transformed file from that 
asset. Our servers (flip factory, etc) will generate low res previews 
and a high res FLV from the original asset, which is mpeg-2.


I can probably build a direct path on the HD to the file, but from 
what I gather, you need to edit virtual paths in FMS for it to 
recognize the location of the files. I can't do this because each 
'asset' is a collection of files, including the FLV I want to stream. 
Each asset is a folder basically and there may be lots of 'em - 10s of 
thousands.


I don't know. Maybe it's server-side AS that grabs the path from the 
client side application (also flash) and somehow uses it to retrieve 
and stream the file. This is definitely unchartered AS territory for 
me.


I'm testing the dev edition of FMS to get a grips on whether or not 
it'll be best for the job. Red5 or some other tomcat-type installation 
of a streaming server may be a better selection as I look into it 
more.


thanks,

jon

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RE: [Flashcoders] One more AS3 question!

2007-04-04 Thread Douglas Pearson
Ben you're doing the right thing by having MyClass contain the clip you load
rather than extend it.  You can't cast a MovieClip (or any object) to a new
type that's lower in the class hierarchy than the original object.

Doug

-Original Message-
From: ben gomez farrell [mailto:[EMAIL PROTECTED] 
Sent: Monday, April 02, 2007 9:11 AM
To: Flashcoders mailing list
Subject: [Flashcoders] One more AS3 question!

So, I was wondering if there's anyway to do this

I have some graphics in my SWF.  I'm embedding them and compiling with the
Flex SDK.  The graphics are coming in as MovieClips, but I want a little
more functionality, so I'd like to extend the clip and encapsulate that
additional functionality in a class.

I've discovered the magic of typing something as I can bring in a
movieclip and do a var mynewsprite:Sprite = mymovieclip as Sprite.

But I actually want to type something "up".  With type "as" I can only type
something as something the object extends from.  I can type a movieclip as a
sprite or a display object.

I want to take my movieclip instance from the library (I don't want to
specify a class name, because I'd prefer to avoid the Flash alpha compiler
and just do everything in the Flex SDK).  I want to bring that movieclip
onto the stage and magically make it a MyClass movieclip (where MyClass
extends movieclip).

For now I'm just working around it by passing it into MyClass, and not
making MyClass extend anything, just keeping the movieclip as a variable to
use in the class.

Anyway, I know I'm being really picky (don't want to specify a class, don't
want workarounds), it's really for learning purposes rather than  "I
need this done right now!!!"

So anybody know how to turn a movieclip into an extended movieclip through
code?


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Re: [Flashcoders] sync flv with swf

2007-04-04 Thread Johannes Nel

mail me offlist. i have a library in as3 and as2 which does this.

On 4/4/07, robert <[EMAIL PROTECTED]> wrote:


Im just guessing but how about getting a percentage played of the swf
using currentframe and totalframes, then using that number to target
the matching playhead position in the flv.


On Apr 4, 2007, at 6:02 AM, Ellen Sundh wrote:

> Hi!
>
> I have an identical movie in a swf file and as a flv.
> They loaddifferently but I was wondering if there is a way to match
> the frames so that the flv goes to the same frame in the movie as
> the swf?
>
> The only option I can think is doing it by hand, frame by frame.
> Are there any other solutions?
>
> Thanks in advance!
>
> Ellen
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--
j:pn
http://www.lennel.org
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Re: [Flashcoders] sync flv with swf

2007-04-04 Thread robert
Im just guessing but how about getting a percentage played of the swf  
using currentframe and totalframes, then using that number to target  
the matching playhead position in the flv.



On Apr 4, 2007, at 6:02 AM, Ellen Sundh wrote:


Hi!

I have an identical movie in a swf file and as a flv.
They loaddifferently but I was wondering if there is a way to match  
the frames so that the flv goes to the same frame in the movie as  
the swf?


The only option I can think is doing it by hand, frame by frame.  
Are there any other solutions?


Thanks in advance!

Ellen
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RE: [Flashcoders] FLV (like youtube)

2007-04-04 Thread Steven Sacks | BLITZ
Did you even google this?  There are many tools that convert to FLV
server-side.
 

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Tom Huynen
> Sent: Wednesday, April 04, 2007 6:07 AM
> To: flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] FLV (like youtube)
> 
> Hi there,
> 
> A project requires me to create an app that enables people to 
> upload .avi and mov's.
> These movies must be visible in the frontoffice.
> 
> Does anybody know how to convert .avi and .mov into FLV?
> Or is there a better alternative?
> 
> Kind regards,
> 
> Tom
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RE: [Flashcoders] Preloading FLV with NetStream

2007-04-04 Thread Jack Doyle
The PreloadAssetManager class simply preloads your assets into your
browser's cache; it is not meant to be used for playback or managing your
FLVs once they're preloaded. There's nothing special that you need to do in
order to access the preloaded FLVs - just call them as you normally would
either using a NetStream object of your own or an FLVPlayback component or
whatever. The user's browser will be smart enough to used the cached FLVs
instead of going out to the web and downloading them again.

You might want to search the Flash Help files for NetStream or FLVPlayback.

Jack

-Original Message-
Date: Wed, 04 Apr 2007 10:59:02 -0400
From: leolea <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] Preloading FLV with NetStream
To: flashcoders@chattyfig.figleaf.com
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=US-ASCII


Preloading works super fine! Thank you very much for this class.

I am preloading a bunch of FLVs. Once they get at 100%, how do I access them
using a NetStream object (or other) ?

(I need to implement something that initates the playback of the first one,
when it reaches the end I must start the second one, so on...)


On 4/3/07 6:42 PM, "Jack Doyle" <[EMAIL PROTECTED]> wrote:

> Yep, you can preload FLVs with the NetStream. Check out the
> PreloadAssetManager class which will handle it all for you:
> http://www.greensock.com/ActionScript/PreloadAssetManager
> 
> Jack
> 
> -Original Message-
> Date: Tue, 03 Apr 2007 16:04:35 -0400
> From: leolea <[EMAIL PROTECTED]>
> Subject: [Flashcoders] Preloading FLV with NetStream
> To: Flashcoders mailing list 
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=US-ASCII
> 
> Hi,
> 
> Is it possible, using the NetStream object, to "preload" a FLV.
> 
> I have multiple FLV videos that I need to play back-to-back smoothly. I
want
> all of them to be preloaded so that when I start playback it doesn't
buffer
> or lag in any way.
> 
> I can't seem to find a way so my next alternative would be to use SWF with
> MovieClipLoader. I'd like to avoid that.
> 
> Thanks




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Re: [Flashcoders] eolas fix for IE7

2007-04-04 Thread Matthew Ganz

solved:

the problem was with a corrupt flash player. i've implemented the fix as you 
described below, Jason, and i also implemented the swfobject fix. they both 
work. my computer was on the fritz and ended up passing away this morning 
and i'm back on a new one and all is working as expected.


thanks for everyone's input and responses.

matt.
- Original Message - 
From: "Merrill, Jason" <[EMAIL PROTECTED]>

To: 
Sent: Wednesday, April 04, 2007 9:52 AM
Subject: RE: [Flashcoders] eolas fix for IE7



You might want to try ObjectSwap -
http://blog.neo-archaic.net/2006/04/25/objectswap.htm


If all you want to do is circumvent the EOLAS patent issue, and don't
care about player detection (and maybe if IE7 is hosing Flash player
detection, you don't WANT to worry about it :) ), then just write an
external .js file which writes out the Flash embed tags into your HTML
page.  Really super easy if you know just a little (and I mean little,
like JS 101) Javascript.  All you really need to know how to do in JS is
document.write,put the document.write statements in a function, and how
to in HTML link to the .js file and call the function.

Jason Merrill
Bank of America
GT&O Learning & Leadership Development
eTools & Multimedia Team



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Re: [Flashcoders] Entities are Hell!

2007-04-04 Thread Cedric Muller

Hello,
You could check if your XML file is UTF-8  encoded.
Then, if it still isn't working (it should...), you could try to put  
the text in a CDATA tag:










hth,
Cedric



try puttign this into your movie..

System.useCodepage = true;



On 4/4/07, Steven Loe <[EMAIL PROTECTED]> wrote:


I'm loading xml with special characters. These display as their  
entity

codes
i.e. "&" as "&". If I put enitity codes in the xml, I still get  
entity
codes displaying on screen. What am I doing wrong? Any thoughts?  
Thanks!!!



Screen Output:
Akbar & Jeff's ActionScript Hut

my_xml.xml:

Akbar & Jeff's ActionScript Hut



class:
class LoadXml {
private static var xmlUrl:String = "my_xml.xml";
private var rootRef;
private var theClip:MovieClip;

function LoadXml(rootRef) {
this.rootRef = rootRef;
var xmlDoc:XML = new XML();
xmlDoc.ignoreWhite = true;
xmlDoc.onLoad = function(success:Boolean) {
if (success) {
this.owner.displayData(this);
} else {
trace("error loading xml");
}
};
Object(xmlDoc).owner = this;
xmlDoc.load(xmlUrl);
}

private function displayData(xmlDoc:XML) {
var xmlNode:XMLNode = xmlDoc.firstChild;
if (xmlNode.nodeName.toString() == "hut_data") {
theClip = this.rootRef.createEmptyMovieClip 
("theClip",

1);
theClip.createTextField("txt", 10, 10, 10,  
250,

20);
theClip.txt.html = true;
theClip.txt.text =  
xmlNode.firstChild.firstChild;

}
}
}






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Re: [Flashcoders] simple code- should work but is not.

2007-04-04 Thread Thomas Collins

Thanks for all your help. i put the wineback_btn in the first frame and set
the _visible to false and that works.

yeah, wasn't sure if this problem belonged in flashcoders. will send to
flashnewbies next time. thanks for helping regardless.




On 4/3/07, Merrill, Jason <[EMAIL PROTECTED]> wrote:


I would move this to the Flashnewbies list, but your problem is in the
wine_mc there is no wineback_btn in the first frame, thus Flash can't
find it to assign the onPress.  In fact, I don't see wineback_btn
anywhere in wine_mc  - only in the library.

Jason Merrill
Bank of America
GT&O Learning & Leadership Development
eTools & Multimedia Team




>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf
>>Of Thomas Collins
>>Sent: Tuesday, April 03, 2007 2:35 PM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: [Flashcoders] simple code- should work but is not.
>>
>>Hi all,
>>
>>this is my first post on flashcoders. i think this is a
>>simple fix and everything is basic, so i can't figure out why
>>it isn't working.
>>
>>my code on the root timeline in the actions layer (frame 21)
>>is simply:
>>
>>  ** stop();
>>
>>wine_mc.wineback_btn.onPress = function() {
>>   trace("hello");
>>}
>>
>>might anyone know why my "wineback_btn" is not registering
>>the "onPress"?
>>
>>i know for sure that my playhead reaches frame 21 where the code is.
>> instance names are specified.
>>
>>any help would be much appreciated.
>>
>>thanks in advance.
>>
>>i've uploaded the .fla in case you want to take a closer look.
>>
>>http://download.yousendit.com/73F37C700CEE66C5
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Re: [Flashcoders] Entities are Hell!

2007-04-04 Thread Jake Prime

Hi Steven

Try:

theClip.txt.text = xmlNode.firstChild.firstChild.nodeValue;

Jake


On 04/04/07, Steven Loe <[EMAIL PROTECTED]> wrote:

I'm loading xml with special characters. These display as their entity codes
i.e. "&" as "&". If I put enitity codes in the xml, I still get entity
codes displaying on screen. What am I doing wrong? Any thoughts? Thanks!!!


Screen Output:
Akbar & Jeff's ActionScript Hut

my_xml.xml:

Akbar & Jeff's ActionScript Hut



class:
class LoadXml {
private static var xmlUrl:String = "my_xml.xml";
private var rootRef;
private var theClip:MovieClip;

function LoadXml(rootRef) {
this.rootRef = rootRef;
var xmlDoc:XML = new XML();
xmlDoc.ignoreWhite = true;
xmlDoc.onLoad = function(success:Boolean) {
if (success) {
this.owner.displayData(this);
} else {
trace("error loading xml");
}
};
Object(xmlDoc).owner = this;
xmlDoc.load(xmlUrl);
}

private function displayData(xmlDoc:XML) {
var xmlNode:XMLNode = xmlDoc.firstChild;
if (xmlNode.nodeName.toString() == "hut_data") {
theClip = this.rootRef.createEmptyMovieClip("theClip", 
1);
theClip.createTextField("txt", 10, 10, 10, 250, 20);
theClip.txt.html = true;
theClip.txt.text = xmlNode.firstChild.firstChild;
}
}
}






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RE: [Flashcoders] Entities are Hell!

2007-04-04 Thread Steven Loe
Andrew,

nodeValue works! I don't even have to convert the special characters to
entities to have it display correctly. Thanks very much.

Next Question: Do you understand How/Why it works? 

Thanks,

Steven

<>

--- "Rost, Andrew" <[EMAIL PROTECTED]> wrote:

> Play with nodeValue. As a test add the entity code into the XML file and use
> nodeValue:
> 
> // XML
> 
>   Akbar & Jeff's ActionScript Hut
> 
> //
> // AS
> theClip.txt.text = xmlNode.firstChild.firstChild.nodeValue;
> //
> 
> instead of:
> // XML
> 
>   Akbar & Jeff's ActionScript Hut
> 
> //
> // AS
> theClip.txt.text = xmlNode.firstChild.firstChild;
> //
> 
> HTH - Andrew
> -Original Message-
> From: Steven Loe [mailto:[EMAIL PROTECTED] 
> Sent: Wednesday, April 04, 2007 10:24 AM
> To: Flashcoders mailing list
> Subject: [Flashcoders] Entities are Hell!
> 
> I'm loading xml with special characters. These display as their entity codes
> i.e. "&" as "&". If I put enitity codes in the xml, I still get entity
> codes displaying on screen. What am I doing wrong? Any thoughts? Thanks!!!
> 
> 
> Screen Output:
> Akbar & Jeff's ActionScript Hut
> 
> my_xml.xml:
> 
>   Akbar & Jeff's ActionScript Hut
> 
> 
> 
> class:
> class LoadXml {
>   private static var xmlUrl:String = "my_xml.xml";
>   private var rootRef;
>   private var theClip:MovieClip;
>   
>   function LoadXml(rootRef) {
>   this.rootRef = rootRef;
>   var xmlDoc:XML = new XML();
>   xmlDoc.ignoreWhite = true;
>   xmlDoc.onLoad = function(success:Boolean) {
>   if (success) {
>   this.owner.displayData(this);
>   } else {
>   trace("error loading xml");
>   }
>   };
>   Object(xmlDoc).owner = this;
>   xmlDoc.load(xmlUrl);
>   }
>   
>   private function displayData(xmlDoc:XML) {
>   var xmlNode:XMLNode = xmlDoc.firstChild;
>   if (xmlNode.nodeName.toString() == "hut_data") {
>   theClip =
> this.rootRef.createEmptyMovieClip("theClip", 1);
>   theClip.createTextField("txt", 10, 10, 10, 250, 20);
>   theClip.txt.html = true;
>   theClip.txt.text = xmlNode.firstChild.firstChild;
>   }
>   }
> }





 

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Re: [Flashcoders] Entities are Hell!

2007-04-04 Thread Chris Tague

try puttign this into your movie..

System.useCodepage = true;



On 4/4/07, Steven Loe <[EMAIL PROTECTED]> wrote:


I'm loading xml with special characters. These display as their entity
codes
i.e. "&" as "&". If I put enitity codes in the xml, I still get entity
codes displaying on screen. What am I doing wrong? Any thoughts? Thanks!!!


Screen Output:
Akbar & Jeff's ActionScript Hut

my_xml.xml:

Akbar & Jeff's ActionScript Hut



class:
class LoadXml {
private static var xmlUrl:String = "my_xml.xml";
private var rootRef;
private var theClip:MovieClip;

function LoadXml(rootRef) {
this.rootRef = rootRef;
var xmlDoc:XML = new XML();
xmlDoc.ignoreWhite = true;
xmlDoc.onLoad = function(success:Boolean) {
if (success) {
this.owner.displayData(this);
} else {
trace("error loading xml");
}
};
Object(xmlDoc).owner = this;
xmlDoc.load(xmlUrl);
}

private function displayData(xmlDoc:XML) {
var xmlNode:XMLNode = xmlDoc.firstChild;
if (xmlNode.nodeName.toString() == "hut_data") {
theClip = this.rootRef.createEmptyMovieClip("theClip",
1);
theClip.createTextField("txt", 10, 10, 10, 250,
20);
theClip.txt.html = true;
theClip.txt.text = xmlNode.firstChild.firstChild;
}
}
}







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RE: [Flashcoders] Entities are Hell!

2007-04-04 Thread Merrill, Jason
You need to decode the entities first. 

function decodeEntities(entityString:String):String 
{
var x:XML = new XML(""+entityString+""); 
x.parseXML();
return x.firstChild.firstChild.nodeValue;
}



Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team


 

>>-Original Message-
>>From: [EMAIL PROTECTED] 
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Steven Loe
>>Sent: Wednesday, April 04, 2007 11:24 AM
>>To: Flashcoders mailing list
>>Subject: [Flashcoders] Entities are Hell!
>>
>>I'm loading xml with special characters. These display as 
>>their entity codes i.e. "&" as "&". If I put enitity 
>>codes in the xml, I still get entity codes displaying on 
>>screen. What am I doing wrong? Any thoughts? Thanks!!!
>>
>>
>>Screen Output:
>>Akbar & Jeff's ActionScript Hut
>>
>>my_xml.xml:
>>
>>  Akbar & Jeff's ActionScript Hut 
>>
>>
>>class:
>>class LoadXml {
>>  private static var xmlUrl:String = "my_xml.xml";
>>  private var rootRef;
>>  private var theClip:MovieClip;
>>  
>>  function LoadXml(rootRef) {
>>  this.rootRef = rootRef;
>>  var xmlDoc:XML = new XML();
>>  xmlDoc.ignoreWhite = true;
>>  xmlDoc.onLoad = function(success:Boolean) {
>>  if (success) {
>>  this.owner.displayData(this);
>>  } else {
>>  trace("error loading xml");
>>  }
>>  };
>>  Object(xmlDoc).owner = this;
>>  xmlDoc.load(xmlUrl);
>>  }
>>  
>>  private function displayData(xmlDoc:XML) {
>>  var xmlNode:XMLNode = xmlDoc.firstChild;
>>  if (xmlNode.nodeName.toString() == "hut_data") {
>>  theClip = 
>>this.rootRef.createEmptyMovieClip("theClip", 1);
>>  theClip.createTextField("txt", 10, 10, 
>>10, 250, 20);
>>  theClip.txt.html = true;
>>  theClip.txt.text = 
>>xmlNode.firstChild.firstChild;
>>  }
>>  }
>>}
>>
>>
>>
>>
>> 
>>__
>>__
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Re: [Flashcoders] Entities are Hell!

2007-04-04 Thread T. Michael Keesey

On 4/4/07, Steven Loe <[EMAIL PROTECTED]> wrote:

I'm loading xml with special characters. These display as their entity codes
i.e. "&" as "&". If I put enitity codes in the xml, I still get entity
codes displaying on screen. What am I doing wrong? Any thoughts? Thanks!!!


This:


theClip.txt.text = xmlNode.firstChild.firstChild;


...should be:

  theClip.txt.htmlText = xmlNode.firstChild.firstChild;

Better:
  theClip.txt.htmlText =
xmlNode.firstChild.firstChild.nodeValue;

Even better:
  theClip.txt.htmlText =
xmlNode.firstChild.childNodes.join("");

--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
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RE: [Flashcoders] Entities are Hell!

2007-04-04 Thread Rost, Andrew
Play with nodeValue. As a test add the entity code into the XML file and use
nodeValue:

// XML

Akbar & Jeff's ActionScript Hut

//
// AS
theClip.txt.text = xmlNode.firstChild.firstChild.nodeValue;
//

instead of:
// XML

Akbar & Jeff's ActionScript Hut

//
// AS
theClip.txt.text = xmlNode.firstChild.firstChild;
//

HTH - Andrew
-Original Message-
From: Steven Loe [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, April 04, 2007 10:24 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Entities are Hell!

I'm loading xml with special characters. These display as their entity codes
i.e. "&" as "&". If I put enitity codes in the xml, I still get entity
codes displaying on screen. What am I doing wrong? Any thoughts? Thanks!!!


Screen Output:
Akbar & Jeff's ActionScript Hut

my_xml.xml:

Akbar & Jeff's ActionScript Hut



class:
class LoadXml {
private static var xmlUrl:String = "my_xml.xml";
private var rootRef;
private var theClip:MovieClip;

function LoadXml(rootRef) {
this.rootRef = rootRef;
var xmlDoc:XML = new XML();
xmlDoc.ignoreWhite = true;
xmlDoc.onLoad = function(success:Boolean) {
if (success) {
this.owner.displayData(this);
} else {
trace("error loading xml");
}
};
Object(xmlDoc).owner = this;
xmlDoc.load(xmlUrl);
}

private function displayData(xmlDoc:XML) {
var xmlNode:XMLNode = xmlDoc.firstChild;
if (xmlNode.nodeName.toString() == "hut_data") {
theClip =
this.rootRef.createEmptyMovieClip("theClip", 1);
theClip.createTextField("txt", 10, 10, 10, 250, 20);
theClip.txt.html = true;
theClip.txt.text = xmlNode.firstChild.firstChild;
}
}
}




 


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[Flashcoders] Entities are Hell!

2007-04-04 Thread Steven Loe
I'm loading xml with special characters. These display as their entity codes
i.e. "&" as "&". If I put enitity codes in the xml, I still get entity
codes displaying on screen. What am I doing wrong? Any thoughts? Thanks!!!


Screen Output:
Akbar & Jeff's ActionScript Hut

my_xml.xml:

Akbar & Jeff's ActionScript Hut



class:
class LoadXml {
private static var xmlUrl:String = "my_xml.xml";
private var rootRef;
private var theClip:MovieClip;

function LoadXml(rootRef) {
this.rootRef = rootRef;
var xmlDoc:XML = new XML();
xmlDoc.ignoreWhite = true;
xmlDoc.onLoad = function(success:Boolean) {
if (success) {
this.owner.displayData(this);
} else {
trace("error loading xml");
}
};
Object(xmlDoc).owner = this;
xmlDoc.load(xmlUrl);
}

private function displayData(xmlDoc:XML) {
var xmlNode:XMLNode = xmlDoc.firstChild;
if (xmlNode.nodeName.toString() == "hut_data") {
theClip = this.rootRef.createEmptyMovieClip("theClip", 
1);
theClip.createTextField("txt", 10, 10, 10, 250, 20);
theClip.txt.html = true;
theClip.txt.text = xmlNode.firstChild.firstChild;
}
}
}




 

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Re: [Flashcoders] Preloading FLV with NetStream

2007-04-04 Thread leolea

Preloading works super fine! Thank you very much for this class.

I am preloading a bunch of FLVs. Once they get at 100%, how do I access them
using a NetStream object (or other) ?

(I need to implement something that initates the playback of the first one,
when it reaches the end I must start the second one, so on...)




On 4/3/07 6:42 PM, "Jack Doyle" <[EMAIL PROTECTED]> wrote:

> Yep, you can preload FLVs with the NetStream. Check out the
> PreloadAssetManager class which will handle it all for you:
> http://www.greensock.com/ActionScript/PreloadAssetManager
> 
> Jack
> 
> -Original Message-
> Date: Tue, 03 Apr 2007 16:04:35 -0400
> From: leolea <[EMAIL PROTECTED]>
> Subject: [Flashcoders] Preloading FLV with NetStream
> To: Flashcoders mailing list 
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=US-ASCII
> 
> Hi,
> 
> Is it possible, using the NetStream object, to "preload" a FLV.
> 
> I have multiple FLV videos that I need to play back-to-back smoothly. I want
> all of them to be preloaded so that when I start playback it doesn't buffer
> or lag in any way.
> 
> I can't seem to find a way so my next alternative would be to use SWF with
> MovieClipLoader. I'd like to avoid that.
> 
> Thanks
> 
> 
> 
> 
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RE: [Flashcoders] Video delivery process ...

2007-04-04 Thread Jack Doyle
You can preload FLVs with the NetStream and even see how big the FLV file is
as long as you've encoded it properly so that it has MetaData. I know that
if you do your compression in Sorenson Squeeze it'll inject the MetaData for
you, and I think most other tools do the same automatically.

Check out the PreloadAssetManager class which will handle all the preloading
for you including reporting the percent loaded:
http://www.greensock.com/ActionScript/PreloadAssetManager

Jack

-Original Message-
Date: Wed, 4 Apr 2007 12:56:36 +1000
From: Stephen Ford <[EMAIL PROTECTED]>
Subject: [Flashcoders] Video delivery process ...
To: "flashcoders@chattyfig.figleaf.com"

Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset="iso-8859-1"

Hi,How do I preload video when the target player is 7?.The delivery
technique I'm using is progressive download.Should I be using a proxy SWF to
load an external FLV (because the Video class in Flash doesn't have anyway
of polling the size of an external FLV, or how much of that FLV is loaded -
unless I'm missing something).Thanks.


**



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Re: [Flashcoders] Flash and video optimisation ....

2007-04-04 Thread Dennis Roche

Yes. There is a way to On2 VP6 with FFmpeg.

I found this article when I needed to do automatic video encoding from a
drop folder.
http://sh0dan.blogspot.com/2006/09/command-line-flash-8-flv-encoding.html

Otherwise I use Sorenson Squeeze 4. It has the Sorenson Pro Codec which is
really nice if you need to publish to Flash 7+. It can only do On2 VP6
nicely too.


On 04/04/07, Muzak <[EMAIL PROTECTED] > wrote:


Does ffmpeg support VP6 flv encoding yet?
Last time I tried it (quite some time ago though) it only supported
Sorenson Spark H.263 flv encoding.

ON2 VP6 quality is superior to Sorenson Spark.

regards,
Muzak

- Original Message -
From: "Jon Bradley" <[EMAIL PROTECTED] >
To: 
Sent: Wednesday, April 04, 2007 1:57 PM
Subject: Re: [Flashcoders] Flash and video optimisation 



On Apr 3, 2007, at 8:12 PM, Kerem Iseri wrote:

> I couldnt find any software directly converts avi to flv better  then
flash.
> I am open for other ideas : )

FFmpeg is free and it also will do it just as well as Flash. It's
just tricky to use and get running, more so if you're on a windows
platform. OSX setup is a breeze I found.

cheers,

jon


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Go Dennis!
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RE: [Flashcoders] eolas fix for IE7

2007-04-04 Thread Merrill, Jason
>>You might want to try ObjectSwap -
>>http://blog.neo-archaic.net/2006/04/25/objectswap.htm

If all you want to do is circumvent the EOLAS patent issue, and don't
care about player detection (and maybe if IE7 is hosing Flash player
detection, you don't WANT to worry about it :) ), then just write an
external .js file which writes out the Flash embed tags into your HTML
page.  Really super easy if you know just a little (and I mean little,
like JS 101) Javascript.  All you really need to know how to do in JS is
document.write,put the document.write statements in a function, and how
to in HTML link to the .js file and call the function.  

Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team


 
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Re: [Flashcoders] FLV (like youtube)

2007-04-04 Thread leolea

Tools that I know can convert to FLV server-side :

Sorenson Squeeze using command-line or watch folder ($$$)
On2 Publisher (they ask to write for pricing so I don't know)
FFmpeg (free)

Check out this thread: http://www.jeroenwijering.com/?thread=152

Useful stuff.


On 4/4/07 9:07 AM, "Tom Huynen" <[EMAIL PROTECTED]> wrote:

> Hi there,
> 
> A project requires me to create an app that enables people to upload .avi
> and mov's.
> These movies must be visible in the frontoffice.
> 
> Does anybody know how to convert .avi and .mov into FLV?
> Or is there a better alternative?
> 
> Kind regards,
> 
> Tom
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Re: [Flashcoders] FLV (like youtube)

2007-04-04 Thread Jordan L. Chilcott - Interactivity Unlimited

We use the Flix Engine for one of our clients.

http://www.on2.com/developer/flix-engine-sdk/

jord

On 4/4/07, Tom Huynen <[EMAIL PROTECTED]> wrote:

Hi there,

A project requires me to create an app that enables people to upload .avi
and mov's.
These movies must be visible in the frontoffice.

Does anybody know how to convert .avi and .mov into FLV?
Or is there a better alternative?

Kind regards,

Tom
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--
Jordan L. Chilcott, President
Interactivity Unlimited
Guelph, Ontario
-
Tel:  (519) 837-1879
eFax: (519) 837-8610

mailto:[EMAIL PROTECTED]
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Author: "Building Dynamic Web Sites with Macromedia Studio MX"
Author: "Flash Professional 8: Training From the Source"
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RE: [Flashcoders] eolas fix for IE7

2007-04-04 Thread Karina Steffens
You might want to try ObjectSwap -
http://blog.neo-archaic.net/2006/04/25/objectswap.htm

Karina 

> -Original Message-
> From: Matthew Ganz [mailto:[EMAIL PROTECTED] 
> Sent: 03 April 2007 17:20
> To: Flashcoders mailing list
> Subject: [Flashcoders] eolas fix for IE7
> 
> hi.
> 
> i've tried implementing the eolas fix using the 
> flashobject.js method and swfobject.js method and they both 
> work for IE6 but not for IE7. is there a different fix needed for IE7?
> 
> thanks. -- matt. 
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[Flashcoders] FLV (like youtube)

2007-04-04 Thread Tom Huynen

Hi there,

A project requires me to create an app that enables people to upload .avi
and mov's.
These movies must be visible in the frontoffice.

Does anybody know how to convert .avi and .mov into FLV?
Or is there a better alternative?

Kind regards,

Tom
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[Flashcoders] sync flv with swf

2007-04-04 Thread Ellen Sundh

Hi!

I have an identical movie in a swf file and as a flv.
They loaddifferently but I was wondering if there is a way to match the 
frames so that the flv goes to the same frame in the movie as the swf?


The only option I can think is doing it by hand, frame by frame. Are 
there any other solutions?


Thanks in advance!

Ellen
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Re: [Flashcoders] Date.getTime rounded in PocketPC player

2007-04-04 Thread Andy Herrman

Is it possible the clocks on the PocketPC architecture just don't have
that much precision?  If that were the case then you wouldn't be able
to get more accurate timing data.

  -Andy

On 4/3/07, Zárate <[EMAIL PROTECTED]> wrote:

Yep, that might be another way of doing it, but i'd like to know why,
apparently, the PocketPC player doesn't do what's supposed to do as
described in the docs.

Unless I am doing something wrong, I think this is a bug that should
be fixed. While doing so the docs should be updated to warn
developers.

Don't you think?

Thanks,

Juan

On 4/3/07, Dave Mennenoh <[EMAIL PROTECTED]> wrote:
> I don't have any suggestions regarding the less accurate timing mechanism on
> the PDA, but I'd suggest this: Instead of timing how long it takes to do
> something - maybe you can do something x times in say 10 seconds. So instead
> of the speed via time, you get the speed via number of loop iterations. Can
> you do it that way?
>
> Dave -
> Head Developer
> www.blurredistinction.com
> Adobe Community Expert
> http://www.adobe.com/communities/experts/
>
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Re: [Flashcoders] Flash and video optimisation ....

2007-04-04 Thread Muzak
Does ffmpeg support VP6 flv encoding yet?
Last time I tried it (quite some time ago though) it only supported Sorenson 
Spark H.263 flv encoding.

ON2 VP6 quality is superior to Sorenson Spark.

regards,
Muzak

- Original Message - 
From: "Jon Bradley" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, April 04, 2007 1:57 PM
Subject: Re: [Flashcoders] Flash and video optimisation 



On Apr 3, 2007, at 8:12 PM, Kerem Iseri wrote:

> I couldnt find any software directly converts avi to flv better  then flash.
> I am open for other ideas : )

FFmpeg is free and it also will do it just as well as Flash. It's
just tricky to use and get running, more so if you're on a windows
platform. OSX setup is a breeze I found.

cheers,

jon 


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Re: [Flashcoders] Flash and video optimisation ....

2007-04-04 Thread Jon Bradley


On Apr 3, 2007, at 8:12 PM, Kerem İşeri wrote:

I couldnt find any software directly converts avi to flv better  
then flash.

I am open for other ideas : )


FFmpeg is free and it also will do it just as well as Flash. It's  
just tricky to use and get running, more so if you're on a windows  
platform. OSX setup is a breeze I found.


cheers,

jon___
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Re: [Flashcoders] Question: FMS 2 and CMS managed FLV files

2007-04-04 Thread Jon Bradley


On Apr 3, 2007, at 10:34 PM, john robinson wrote:



On Apr 3, 2007, at 3:41 PM, Jon Bradley wrote:


I've got a bit of a question that I'm trying to wrap my head around.

Can Flash Media Server 2 take dynamic paths to FLV content?


As long as the path exists, then yeah it should be fine. I'm not  
sure if I understand your question correctly though. Are you saying  
you'll get a path like below from the CMS?


"someserver.com/flash/videos/somefolder/somevideo"

If that path exists on the FMS, then it shouldn't be a problem at all.



A bit different actually. The CMS system and application we are  
building is written with Java running on Apache Tomcat. File system  
paths will be stored like follows:


serverURL/fileServlet/filename.flv?GET_ITEM_ID=347&TransformationID=234

Where the item id is a link to the metadata of the asset stored in a  
database and the transformation id is the transformed file from that  
asset. Our servers (flip factory, etc) will generate low res previews  
and a high res FLV from the original asset, which is mpeg-2.


I can probably build a direct path on the HD to the file, but from  
what I gather, you need to edit virtual paths in FMS for it to  
recognize the location of the files. I can't do this because each  
'asset' is a collection of files, including the FLV I want to stream.  
Each asset is a folder basically and there may be lots of 'em - 10s  
of thousands.


I don't know. Maybe it's server-side AS that grabs the path from the  
client side application (also flash) and somehow uses it to retrieve  
and stream the file. This is definitely unchartered AS territory for me.


I'm testing the dev edition of FMS to get a grips on whether or not  
it'll be best for the job. Red5 or some other tomcat-type  
installation of a streaming server may be a better selection as I  
look into it more.


thanks,

jon

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Re: [Flashcoders] Video delivery process ...

2007-04-04 Thread Johannes Nel

a normal GET should do the trick as the caching is done with the browser.

On 4/4/07, Stephen Ford <[EMAIL PROTECTED]> wrote:


Hi,How do I preload video when the target player is 7?.The delivery
technique I'm using is progressive download.Should I be using a proxy SWF
to load an external FLV (because the Video class in Flash doesn't have
anyway of polling the size of an external FLV, or how much of that FLV is
loaded - unless I'm missing
something).Thanks.___
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--
j:pn
http://www.lennel.org
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[Flashcoders] Crossdomain Syntax Highlighter

2007-04-04 Thread Ivan Dembicki
Hello,

I'm working on the Syntax Highlighter pilot project.
I want to offer it as a part of Google Code Search service or as a
parallel separate service, so I sent a few mails to Google team;
absolutely no feedback followed. May be someone among flashcoders has
a contact in Google, so he could retrieve a bit of a feedback?

To see the project running (for now, PC only; latest versions of IE,
FF and Opera) open the following links in different browser windows,
and tile them on your screen to see both:
http://syntaxhighlighter.artlebedev.com/ActionScript2.html
- settings manager
http://bezier.ru/SyntaxHighlighter/ -sample page

Try setting highlight options and see them being applied to the code
sample. 

What you see as the highlight sample for ActionScript 2 code. The 
highlight model is defined by an XML file, and adding models for other 
languages is pretty easy. 

Please note: these pages reside in different domains and are opened in 
different browser windows (that also could be the windows of different 
browsers). 

Developers are used to their favorite IDE and to the way it highlights 
the code. This project is about enabling them to set the code 
highlight style for the web sites they visit. Once a developer sets 
his highlight preferences on Syntax Highlighter settings page, he will 
see them applied to all the sites that support Syntax Highlighter 
system. 

The web masters get the clean and simple way of publishing source code 
(see sample page source code). 

If Google starts a service like that, this code highlight mechanics 
will soon become a web publishing standard and software manufacturers 
will support it (this would be especially useful for JavaDoc 
generators and code editors). 

Thus Google Code Search service gets promoted by all the sites, that 
support Syntax Highlighter. 
What's more, owing to this highlighting standard, Google Code Search 
will get the possibility to easily detect the source programming 
language and license type. I'm planning to implement license type 
setting for webmaster who uses Syntax Highlighting system. 

The pilot project was created to merely show that such a system is 
possible and may run seamlessly. For now the system is missing some 
features including: 
-   saving named user presets 
-   named presets ratings 
-   default presets for various languages 
-   statistics and counters 
-   exporting/importing of presets 
-   toolbar design management (including icon sets) 
-   and others 

Should you have any questions concerning Syntax Highlighter system, 
please contact me. 


Thank you!

-- 
Ivan Dembicki 
__ 
http://www.artlebedev.ru | http://www.sharedfonts.com | http://www.bezier.ru 




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Re: [Flashcoders] import own class (use SOME_CONST insteadofMyUtils.SOME_CONST)

2007-04-04 Thread Muzak
> The third is to define the variables before hand in a separate .as file and
> include them ( like the VAR example above). This is really just a way of
> compartmentalizing the code and doesn't really solve the issue. You're just
> storing part of your code in another file and it's including that code when
> it runs - I a lot like html includes.

#include takes place at compile time, not runtime.

regards,
Muzak 


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Re: [Flashcoders] MovieClipLoader ...

2007-04-04 Thread Muzak
Works fine here.
Allthough you should consider making the class the MovieClipLoader listener 
object, rather than creating a seperate object (and 
using nested functions etc..);

I also prefer initializing EventDispatcher outside the constructor (through a 
static property), because then the mixin only occurs 
once (instead of each time the constructor is run).

If loading the image doesn't work, check to make sure the Library Symbol is 
setup properly (Linkage)


import mx.data.binding.ObjectDumper;
import mx.events.EventDispatcher;
import mx.utils.Delegate;

class TowerVideoPlayer extends MovieClip {

 private static var dispatcherInit = 
EventDispatcher.initiliaze(Object(TowerVideoPlayer.prototype));

 //--
 // PROPERTIES
 //--

 // Class variables for EventDispatcher
 private var dispatchEvent:Function;
 public var addEventListener:Function;
 public var removeEventListener:Function;
 // String values of class name and class version
 public var sClassName:String;
 public var sVersion:String;
 // Sound object for the video
 private var sndVideo:Sound;
 // Value of the video's sound object
 private var bSound:Boolean;
 // Data for loading of SWFs
 private var xmlVideo:XML;
 // Holder clip for the loaded SWF
 private var mcHolder:MovieClip;
 // MovieClipLoader for the SWF
 private var mclLoader:MovieClipLoader;
 //--
 // CONSTRUCTOR
 //--
 public function TowerVideoPlayer() {
  setup();
 }
 //--
 // FUNCTIONS
 //--
 private function setup():Void {
  trace("TowerVideoPlayer.setup()");
  sClassName = "TowerVideoPlayer";
  sVersion = "0.0.1";
  bSound = true;
  createEmptyMovieClip("mcHolder", this.getNextHighestDepth());
  mclLoader = new MovieClipLoader();
  mclLoader.addListener(this);
  mclLoader.loadClip("http://www.w3.org/Icons/w3c_main.png";, mcHolder);
  trace(ObjectDumper.toString(this));
 }
 //
 function onLoadComplete(mcTarget:MovieClip, httpStatus:Number):Void {
  trace(">> loadListener.onLoadComplete()");
 }
 //
 function onLoadInit(mcTarget:MovieClip):Void {
  trace(">> loadListener.onLoadInit()");
 }
}


- Original Message - 
From: "Stephen Ford" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, April 04, 2007 8:27 AM
Subject: [Flashcoders] MovieClipLoader ...


Can anyone see why the callback events on the oLoadListener object in the 
following class aren't firing:import 
mx.data.binding.ObjectDumper;import mx.events.EventDispatcher;import 
mx.utils.Delegate;class TowerVideoPlayer extends MovieClip 
{//
//  
  PROPERTIES 
//  
   // String values of class name and class version 
public var sClassName:String;public var sVersion:String;// Class 
variables for EventDispatcherprivate var 
dispatchEvent:Functionpublic var addEventListener:Function;public var 
removeEventListener:Function;// Sound object 
for the videoprivate var sndVideo:Sound;// Value of the video's 
sound objectprivate var bSound:Boolean;// 
Data for loading of SWFsprivate var xmlVideo:XML;// Holder clip for 
the loaded SWFprivate var mcHolder:MovieClip; 
// MovieClipLoader for the SWFprivate var mclLoader:MovieClipLoader;
// Load listener for SWFsprivate var 
oLoadListener:Object;//
//  
  CONSTRUCTOR 
//  
   public function TowerVideoPlayer() 
{setup();}//
//  
  FUNCTIONS 
//  
   private function setup():Void{ 
trace("TowerVideoPlayer.setup()");sClassName = 
"TowerVideoPlayer";sVersion = "0.0.1";bSound = true; 
oLoadListener = new Object();mcHolder = 
createEmptyMovieClip("mcHolder", this.getNextHighestDepth());mclLoader 
= new 
MovieClipLoader();// Initialise event dispatcher
EventDispatcher.initialize(this); 
oLoadListener.onLoadComplete = function(mcTarget:MovieClip, 
httpStatus:Number):Void{trace(">> 
loadListener.onLoadComplete()");}
oLoadListener.onLoadInit = function(mcTarget:MovieClip):Void 
{trace(">> loadListener.onLoadInit()");}
mclLoader.addListener(oLoadListener); 
mclLoader.loadClip("http://www.w3.org/Icons/w3c_main.png";, mcHolder); 
t

RE: [Flashcoders] MovieClipLoader ...

2007-04-04 Thread Adrian Lynch
You email lost it's formatting at my end. Try sending again.

Adrian

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Stephen
Ford
Sent: 04 April 2007 07:27
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] MovieClipLoader ...


Can anyone see why the callback events on the oLoadListener object in the
following class aren't firing:import mx.data.binding.ObjectDumper;import
mx.events.EventDispatcher;import mx.utils.Delegate;class TowerVideoPlayer
extends MovieClip {
//--
--//PROPERTIES
//--
-- // String values of class name and class versionpublic var
sClassName:String;public var sVersion:String;// Class variables
for EventDispatcherprivate var dispatchEvent:Functionpublic var
addEventListener:Function;public var removeEventListener:Function;
// Sound object for the videoprivate var sndVideo:Sound;// Value
of the video's sound objectprivate var bSound:Boolean;// Data
for loading of SWFsprivate var xmlVideo:XML;// Holder clip for
the loaded SWFprivate var mcHolder:MovieClip;// MovieClipLoader
for the SWFprivate var mclLoader:MovieClipLoader;// Load
listener for SWFsprivate var oLoadListener:Object;
//--
--//CONSTRUCTOR
//--
-- public function TowerVideoPlayer(){setup();}
//--
--//FUNCTIONS
//--
-- private function setup():Void{
trace("TowerVideoPlayer.setup()");sClassName =
"TowerVideoPlayer";sVersion = "0.0.1";bSound = true;
oLoadListener = new Object();mcHolder =
createEmptyMovieClip("mcHolder", this.getNextHighestDepth());
mclLoader = new MovieClipLoader();// Initialise event
dispatcherEventDispatcher.initialize(this);
oLoadListener.onLoadComplete = function(mcTarget:MovieClip,
httpStatus:Number):Void{trace(">>
loadListener.onLoadComplete()");}
oLoadListener.onLoadInit = function(mcTarget:MovieClip):Void
{trace(">> loadListener.onLoadInit()");}
mclLoader.addListener(oLoadListener);
mclLoader.loadClip("http://www.w3.org/Icons/w3c_main.png";, mcHolder);
trace(ObjectDumper.toString(this));}}___

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RE: [Flashcoders] import own class (use SOME_CONST instead ofMyUtils.SOME_CONST)

2007-04-04 Thread Adrian Lynch
Short of someone giving you a better answer, I'd say no. Unless you write
something that took a class and put all it's static members in the current
scope.

Best to wait till someone else answers this though, I'm just guessing :)

Adrian

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alexander
Farber
Sent: 04 April 2007 08:41
To: Flashcoders mailing list
Subject: [Flashcoders] import own class (use SOME_CONST instead
ofMyUtils.SOME_CONST)


Hi,

I'd like to move few constants and functions my project is using
into a separate class, called Util. How could I please make them
"importable", i.e. so that I could write just

   import Util;
   trace(SOME_CONSTANT);

instead of always prepending "Util." in front of the variables:

   trace(Util.SOME_CONSTANT)

I can't find it in the Flash help... Thank you

Also I wonder if I can run some function on the import statement
or do I have to always call Util.init_my_static_vars() manually?

Regards
Alex

--
http://preferans.de

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RE: [Flashcoders] import own class (use SOME_CONST instead ofMyUtils.SOME_CONST)

2007-04-04 Thread Jesse Graupmann
The problem is that those properties are in another Class, and that's how
you have to reference them. You do have a few choices.




//
//  VAR
//

The first is probably NOT what you want to hear - make a variable for each
of the constants.

import com.project.MyClass
var CONSTANT = MyClass.some_CONSTANT;
trace( CONSTANT );


//
//  IMPORT
//

The second is the most obvious and something you've already done - resolve
the path with import. Import really only gets rid of the directories in dot
notation form so you can call it by name and not have to use the path.

Without import:
trace( com.project.MyClass.some_CONSTANT )

With import:
import com.project.MyClass.some_CONSTANT
trace( MyClass.some_CONSTANT )


//
//  INCLUDE
//


The third is to define the variables before hand in a separate .as file and
include them ( like the VAR example above). This is really just a way of
compartmentalizing the code and doesn't really solve the issue. You're just
storing part of your code in another file and it's including that code when
it runs - I a lot like html includes.


In classInclude.as:
import com.project.MyClass;
var CONSTANT = MyClass.some_CONSTANT;


in OtherClass.as:
#include "classInclude.as"
trace( CONSTANT )



//
//  COPY
//


The forth is to copy the properties from one Class to another. But this is
obviously not the best way to go for a number of reasons.

import com.project.MyClass
for ( var prop in MyClass ) 
{
this [ prop ] = myClass[ prop ];
}



//
//  GETTERS / SETTERS
//

The fifth adds a little bulk in the beginning, but let's you retrieve
variables in a more condensed way using getters and setters - my favorite.

// VER 1 - AS 1.0 approach

import com.project.MyClass
function getCONSTANT (){ return MyClass.some_CONSTANT };
this.addProperty ('CONSTANT', getCONSTANT, null ); // set getter / setter
trace( CONSTANT ) 


// VER 2 - AS 2.0 approach

import com.project.MyClass
public function get CONSTANT (){ return MyClass.some_CONSTANT }
public function myFunction(){   trace( CONSTANT ) }




_

Jesse Graupmann
www.jessegraupmann.com 
www.justgooddesign.com/blog/  
_



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander
Farber
Sent: Wednesday, April 04, 2007 12:41 AM
To: Flashcoders mailing list
Subject: [Flashcoders] import own class (use SOME_CONST instead
ofMyUtils.SOME_CONST)

Hi,

I'd like to move few constants and functions my project is using
into a separate class, called Util. How could I please make them
"importable", i.e. so that I could write just

   import Util;
   trace(SOME_CONSTANT);

instead of always prepending "Util." in front of the variables:

   trace(Util.SOME_CONSTANT)

I can't find it in the Flash help... Thank you

Also I wonder if I can run some function on the import statement
or do I have to always call Util.init_my_static_vars() manually?

Regards
Alex

-- 
http://preferans.de

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[Flashcoders] [JOB] as3/flex2 developer, Antwerp (Belgium)

2007-04-04 Thread Tom Versweyveld
Verso bvba, an Antwerp based Adobe partner specialized in RIA-development,
is looking for a contract and long-term as3/flex2 developer.

Requisite skills needed are:

  - Strong Actionscript 3.0 and Flex 2 coding skills
  - Experience in RIA development
  - Proficiency with Coldfusion, JAVA, SQL-db

Positions are full-time, short(3 months)and long-term with Flash/Flex/Apollo
team. Work is onsite. Start immediately.

Respond off-list to:
[EMAIL PROTECTED]

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[Flashcoders] import own class (use SOME_CONST instead of MyUtils.SOME_CONST)

2007-04-04 Thread Alexander Farber

Hi,

I'd like to move few constants and functions my project is using
into a separate class, called Util. How could I please make them
"importable", i.e. so that I could write just

  import Util;
  trace(SOME_CONSTANT);

instead of always prepending "Util." in front of the variables:

  trace(Util.SOME_CONSTANT)

I can't find it in the Flash help... Thank you

Also I wonder if I can run some function on the import statement
or do I have to always call Util.init_my_static_vars() manually?

Regards
Alex

--
http://preferans.de
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RE: [Flashcoders] If statements combined into one

2007-04-04 Thread Jesse Graupmann

//  RUN

function runOnce ( id )
{
trace( arguments ); 
}



//  CHECK

function runCheck ( id )
{
if ( doneOnce [ '_' + id ] == undefined )
{
doneOnce [ '_' + id ] = true;
doneOnce.func.apply (null, arguments);
}
}



//  STORE

doneOnce = {}; 
doneOnce.func = mx.utils.Delegate.create (this, runOnce);



//  TEST

runCheck ( 1, 1 );
runCheck ( 1 );
runCheck ( 1 );
runCheck ( 'a', 1, 'arg1', 'arg2', 'arg3' );
runCheck ( 'a', 2 );
runCheck ( 'a', 3 );
runCheck ( 'b', 1 );
runCheck ( 'b', 2 );



_

Jesse Graupmann
www.jessegraupmann.com 
www.justgooddesign.com/blog/ 
_



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helmut
Granda
Sent: Tuesday, April 03, 2007 12:30 PM
To: Flashcoders mailing list
Subject: [Flashcoders] If statements combined into one

insted of :

bigFunction() {

 once1 = true;
 if (once1 == true) {
  dothisonce();
  once1 = false;
 }

 once2 = true;
 if (once2 == true) {
  dothisonce();
  once2 = false;
 }

 once3 = true;
 if (once3 == true) {
  dothisonce();
  once3 = false;
 }

}

What I am trying to do is take the if statements out into its own function
like

bigFunction() {

test(one);
test(two);
test(three);


test(var1 ) {

 once = true;
 if (once == true) {
  apply.var1(this);
  once = false;
 }
}


The tricky part is that this functions are being triggered constantly so
each function has to fire only once each time is called... Any good ideas?

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