Re: [Flashcoders] how to get CDATA into an XML object

2007-06-20 Thread jtgxbass


trace(nodeType :+child.nodeType);


trace(nodeValue :+child.nodeValue);


should read

trace(nodeType :+child.firstChild.nodeType);
trace(nodeValue :+child.firstChild.nodeValue);


On 6/20/07, Charles Parcell [EMAIL PROTECTED] wrote:


I believe the entire thing has to be inside the CDATA.

var xmlRecord = new XML(![CDATA[html + some arbitrary string +
/html]]);

Charles P.


On 6/20/07, Andrew Sinning [EMAIL PROTECTED] wrote:

 How can I load in a schema that has a CDATA node if AS2 doesn't
 support it?  Where do I get the valid schema?

 In theory, the following is creating an xml object with a CDATA node,
 but it doesn't appear to work:

 var xmlRecord = new XML(html![CDATA[ + some arbitrary string +
 ]]/html);
 var child = xmlRecord.firstChild;
 trace(nodeType :+child.nodeType);
 trace(nodeName :+child.nodeName);
 trace(nodeValue :+child.nodeValue);

 /*
 ouput:
 nodeType :1
 nodeName :html
 nodeValue :null
 */





 David Ngo wrote:

 AS2 will not support CDATA nodes. You should load in a schema that has
a
 CDATA node first, then use that schema to write your text nodes to the
 CDATA
 node and pass the instance of the schema w/ the CDATA intact. I've had
to
 use this work-around for another project I worked on a year ago.
 
 
 
 
 
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Asynchronous ExternalInterface Calls From Javascript, possible?

2007-06-20 Thread jtgxbass

You could make use of ExternalInterface.addCallback. Therefore the JS
function you call with ExternalInterface.call starts some process off then
returns straight away. When your process is done it calls your registered
flash callback. Therefore you end up with asynchronous.

All said and done, why not call the webservice straight from flash?

On 6/19/07, Seth Green [EMAIL PROTECTED] wrote:


I have a web app that uses a flash movie as a proxy to a web service.
Therefore, I have javascript calling flash methods that in turn make
requests to a web service and then route the response back to javascript.

I don't need my javascript functions to wait on this calls, but
ExternalInterface is inherently synchronous. And to my surprise I have
found that a flash method which does nothing but make a web service
request can take 100ms or more. This is unacceptably slow, but
especially so since my javascript code has to hang while the flash
method does its business.

Does anyone have any experience with this issue, or can provide a
workaround or hint as to how I might make these calls asynchronous?

thanks in advance.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] flv - manipulating their dimensions; playing sections

2007-06-20 Thread nik crosina

Hi,

Is it possible to 'spring' a video player?
I am thinking of an interface with nine TV screens, ready to play back
a clip. When the user is clicking on one, the others shrink with a
'springing' movement, the clicked on one enlarges, again, with a
'springing' motion.

Has any of you done something before?

Question 2: or More a confirmation - it is possibly to have a clip
played back from a specific start frame to specific end frame on a
certain trigger - say a click somewhere else on stage, isn't?


Thanks!

Nik
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] BASE url and shared library issue on Firefox

2007-06-20 Thread Martin Klasson


Hi Coders,

I got a big issue in which causes headache,
I am using Shared Libraries, but there seems to be issues when using
BASE-url in Firefox,
it works very well in Explorer.

The problem is that in Firefox the flash is sending requests every time
a textfield is to be rendered.

So does anyone know this problem with Shared Library, and BASE in firefox?

I cant show the sample as I have up and running, as it is secret due to
the clients demands.

And I dont have time to make a sample right now, but if anyone knows
about the issue already,
please answer!!

Thanks,
Martin

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Problem with play a sound and IE (it's freezes)!!

2007-06-20 Thread David Serrano

I have I big problem with playing a audio file in IE. It freezes during 20
seconds!!!.

I start playing the audio (the audio starts), and then, the browser doesn't
response in 20 seconds ( with 80-90% of cpu usage) and the sound continue
playing. After this 20 or 30 seconds, it's goes well.

Is only in Internet Explorer, in Firefox goes well.

My code:

  soundObject = new Sound(soundClip);
   soundObject.onSoundComplete = function() {

   };

   soundObject.loadSound(currentURL,true);
   soundObject.setVolume(currentVolume);
   soundObject.start(currentPosition);

I need to play the audio in streaming mode, because I want to start after
few seconds.

Anybody has fixed it?

I use IE 7, but in IE6 the problem is the same.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] BASE url and shared library issue on Firefox

2007-06-20 Thread Martin Klasson


Hi Coders,

I got a big issue in which causes headache,
I am using Shared Libraries, but there seems to be issues when using
BASE-url in Firefox,
it works very well in Explorer.

The problem is that in Firefox the flash is sending requests every time
a textfield is to be rendered.

So does anyone know this problem with Shared Library, and BASE in firefox?

I cant show the sample as I have up and running, as it is secret due to
the clients demands.

And I dont have time to make a sample right now, but if anyone knows
about the issue already,
please answer!!

Thanks,
Martin


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Re: Asynchronous ExternalInterface Calls From Javascript, possible?

2007-06-20 Thread jason vancleave


Maybe I am misunderstanding something bu I would think you could set up a
methodology where JS makes a call to Flash, Flash returns something immediately
to JS, then does its stuff with the web service and calls back to JS again when
its done.

Another option is instead of using ExternalInterface you can use the
Flash/JavaScript Gateway

One thing I have went through is rapid calls between Javascript and Flash have
dropped calls. I believe the kit below has a queuing functionality built into 
it.

The one I have used is 

http://blog.deconcept.com/code/intkit/

because it works well with SWFObject


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash https / IE wierdness

2007-06-20 Thread Giles Roadnight

Many thanks for that.

On 6/19/07, Carl Welch [EMAIL PROTECTED] wrote:


We had the same problem. We were banging our heads against the wall
trying to figure out why it wasn't working in IE over a https
connection until we found this:

//header(Expires: Mon, 25 Jan 1970 05:00:00 GMT);
header(Last-Modified:  . gmdate(D, d M Y H:i:s) .  GMT);
header(Cache-Control: no-store, no-cache, must-revalidate);
header(Cache-Control: no-store, no-cache, must-revalidate,
post-check=0, pre-check=0);
//header(Pragma: no-cache);

seem to make it all work in both IE and Firefox.

here's a googled cached version of the page explaining this:

http://72.14.253.104/search?q=cache:qw2g8oXGQLwJ:www.gmrweb.net/2005/08/18/flash-remoting-https-internet-explorer/+flash-remoting-https-internet-explorerhl=enct=clnkcd=1gl=usclient=firefox-a




On 6/19/07, Giles Roadnight [EMAIL PROTECTED] wrote:
 Hi All

 I have a swf that loads an rss feed then loads images and displays them.

 This works fine on our local dev server, the live server and on the
staging
 server on Firefox. However on the staging server the images do not
appear
 and none of the text in the rss appear either.

 The only difference is that the staging server is running on https (it
comes
 up with an invalid certificate when you load the site).

 It's very odd that it works in firefox and not in IE.

 Does IE handle https urls any different than Firefox?

 Thanks

 Hope someone can help.
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com



--
Carl Welch
http://www.carlwelch.com
[EMAIL PROTECTED]
805.403.4819
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Trying to know size of loading swf

2007-06-20 Thread natalia Vikhtinskaya

Hi to all

I should load swfs with different sizes in host mc ( I have empty mc on the
stage with this name)  . A window for showing them has smaller size. So I
should scale these swfs.

I thought that I can catch size of loading swf  in  onLoad Init function and
than scale host mc.



function onLoadInit(_mc:MovieClip) {

   trace(host._height)

   trace(_mc._width)

  _mc.play();

  host._visible=true;

};

But it is always show size 0; Can anybody help me with this problem?
Thanks.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Grid / Math - getting neighbouring positions

2007-06-20 Thread Jesse Graupmann
Here is my stab at it... 



function getGridRing( $r:Number, $c:Number, dist:Number, minRow:Number,
minCol:Number, maxRow:Number, maxCol:Number ):Array 
{
//  @   $r = start row
//  @   $c = start column
//  @   dist = destination ring
trace( 'row: ' + $r + '  col: ' + $c + ' ring: ' + dist);

//  length of ring
var len = ( dist * 2 ) + 1;

//  error check for single point
if ( len = 1 ) return [{row:$r, col:$c}]; else var array = []; 

//  return only values in bounds [ optional ]
var inBounds = function ( r, c ) 
{   
if(!isNaN(minRow)) {if ( minRow  r ) return false;}
if(!isNaN(minCol)) {if ( minCol  c ) return false;}
if(!isNaN(maxRow)) {if ( maxRow  r ) return false;}
if(!isNaN(maxCol)) {if ( maxCol  c ) return false;}
return true;
}


//  TOP
for ( var i = 0; i  len ; i++ ) 
{
var c = $c - dist + i
var r = $r - dist;
if( inBounds( r,c )) array.push ({row:r, col:c })
}

//  RIGHT
for ( var i = 1; i  len; i++ ) 
{
var c = $c + dist;
var r = $r - dist + i;
if( inBounds( r,c )) array.push ({row:r, col:c })
}

//  BOTTOM
for ( var i = 1; i  len; i++ ) 
{
var c = $c + dist - i
var r = $r + dist;
if( inBounds( r,c )) array.push ({row:r, col:c })
}

//  LEFT
for ( var i = 1; i  len-1; i++ ) 
{
var c = $c - dist;
var r = $r + dist - i;
if( inBounds( r,c )) array.push ({row:r, col:c })
}

return array;
}

function getGridRings ( r:Number, c:Number, minR:Number, minC:Number,
maxR:Number, maxC:Number ):Array
{
var maxLen = Math.max( Math.max ( Math.abs(maxC-c), Math.abs(minC-c)
), Math.max ( Math.abs(maxR-r), Math.abs(minR-r) ) );
if ( !isNaN(maxLen) ) 
{
var array = [];
for ( var i = 0; i = maxLen; i++ )
{
array = array.concat( getGridRing ( r, c, i, minR,
minC, maxR, maxC ) );
}
return array;
} 
return [];
}





//
//
//  SINGLE RING
//
//


var array = getGridRing ( 2, 2, 0 );
var result = '';
for ( var i in array ) { result = '[' + array[i].col + ',' + array[i].row
+'] ' + result }
trace( result + newline ) 
// [2,2]

// [2,2]


var array = getGridRing ( 2, 2, 1 );
var result = '';
for ( var i in array ) { result = '[' + array[i].col + ',' + array[i].row
+'] ' + result }
trace( result + newline ) 
// [1,1] [2,1] [3,1] [3,2] [3,3] [2,3] [1,3] [1,2]

// [1,1] [2,1] [3,1] 
// [1,2] [2,2] [3,2] 
// [1,3] [2,3] [3,3] 


var array = getGridRing ( 2, 2, 2, 0, 0, 4, 4 );
var result = '';
for ( var i in array ) { result = '[' + array[i].col + ',' + array[i].row
+'] ' + result }
trace( result + newline ) 
// [0,0] [1,0] [2,0] [3,0] [4,0] [4,1] [4,2] [4,3] [4,4] [3,4] [2,4] [1,4]
[0,4] [0,3] [0,2] [0,1] 

// [0,0] [1,0] [2,0] [3,0] [4,0]
// [0,1] [1,1] [2,1] [3,1] [4,1]
// [0,2] [1,2] [2,2] [3,2] [4,2]
// [0,3] [1,3] [2,3] [3,3] [4,3]
// [0,4] [1,4] [2,4] [3,4] [4,4]


//
//
//  ALL RINGS
//
//

var array = getGridRings ( 2, 2, 0, 0, 4, 4 )
var result = '';
for ( var i in array ) { result = '[' + array[i].col + ',' + array[i].row
+'] ' + result }
trace( result + newline ) 
// [2,2] [1,1] [2,1] [3,1] [3,2] [3,3] [2,3] [1,3] [1,2] [0,0] [1,0] [2,0]
[3,0] [4,0] [4,1] [4,2] [4,3] [4,4] [3,4] [2,4] [1,4] [0,4] [0,3] [0,2]
[0,1] 


var array = getGridRings ( 0, 0, 0, 0, 4, 4 )
var result = '';
for ( var i in array ) { result = '[' + array[i].col + ',' + array[i].row
+'] ' + result }
trace( result + newline ) 
// [0,0] [1,0] [1,1] [0,1] [2,0] [2,1] [2,2] [1,2] [0,2] [3,0] [3,1] [3,2]
[3,3] [2,3] [1,3] [0,3] [4,0] [4,1] [4,2] [4,3] [4,4] [3,4] [2,4] [1,4]
[0,4]





_

Jesse Graupmann
www.jessegraupmann.com 
www.justgooddesign.com/blog/ 
_





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jiri
Heitlager | dadata.org
Sent: Saturday, June 16, 2007 5:16 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Grid / Math - getting neighbouring positions

Hello list,

I have the following grid and would like to find the neighbouring 
positions of a certain point, going in a radius from in to out, covering 
all the positions.

[0,0] [1,0] [2,0] [3,0] [4,0]
[0,1] [1,1] [2,1] [3,1] [4,1]
[0,2] [1,2] [2,2] [3,2] [4,2]
[0,3] [1,3] [2,3] [3,3] [4,3]
[0,4] [1,4] [2,4] [3,4] [4,4]

Let say I take point [2,2] then its neighbours are in the first ring 
[1,1] [2,1] 

[Flashcoders] Re: Problem with play a sound and IE (it's freezes)!!

2007-06-20 Thread David Serrano

I have I big problem with playing a audio file in IE. It freezes during 20
seconds!!!.



I start playing the audio (the audio starts), and then, the browser
doesn't response in 20 seconds ( with 80-90% of cpu usage) and the sound
continue playing. After this 20 or 30 seconds, it's goes well.

Is only in Internet Explorer, in Firefox goes well.

My code:

   soundObject = new Sound(soundClip);
soundObject.onSoundComplete = function() {

};

soundObject.loadSound(currentURL,true);
soundObject.setVolume(currentVolume);
soundObject.start(currentPosition);

I need to play the audio in streaming mode, because I want to start after
few seconds.

Anybody has fixed it?

I use IE 7, but in IE6 the problem is the same.


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Memory Usage in Flash

2007-06-20 Thread Sumeet Kumar
Hi to all the Flashcoders,

I have a question.
How much memory does a movieclip takes at run time?

For example 
 
If I m creating a movieclip with createEmptyMovieClip, How much
memory it will take?

And one more thing related to this

If I m assigning one property to the movieclip
like
My_mc.id = 2
How much memory this id property will take?

Regards
Sumeet Kumar

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Mac full screen title bar

2007-06-20 Thread Tony P
Thanks for that David! Yep, that works a treat. You do get a back-to- 
Finder flash, but it works.


Cheers!

Tony Pollard


On 17 Jun 2007, at 8:56 pm, david hodgetts wrote:

Hello Tony,

yep, I think I saw this happen to me. It's a bit of pain because it  
only occurs on a subset of  macs which can make it difficult to  
spot. The following solution works for me, found it on a forum but  
I don't remember where, so unfortunately, I can't give credit where  
credit is due.



best regards

david hodgetts


-- start quote

make a 3 frame movie.
don't put anything in the first two frames except this  
actionscripting:

in frame 1, put fscommand(fullscreen, true);
in frame 2, put fscommand(fullscreen, false);
in frame 3, put fscommand(fullscreen, true);
and then continue on w/ the rest of your actionscripting in this  
frame and

on...
placing the three toggling fscommands all in the same frame did not  
seem to

provide enough time for flash to react.
i realize this is ugly w/ the flashing notfull/fullscreen. i hate  
writing code
and building files like this... but it does work. the flashing  
doesn't really

show up on a PC either, which is nice.

-- end quote



On 12 Jun 2007, at 17:15, Tony P wrote:



Hello all,

I have a strange problem with a fullscreen projector (Flash Player  
9) on Mac OS X. It works fine normally, but if the user has  
installed Flash Player 8 then it goes not-quite-fullscreen and  
displays a title bar for the window. Uninstalling, reinstalling 9  
and praying to the techno gods all don't work.


Anyone seen this, or have any ideas?

Cheers!

Tony Pollard
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Memory Usage in Flash

2007-06-20 Thread dr.ache

4kB as i know.


Sumeet Kumar schrieb:

Hi to all the Flashcoders,

I have a question.
How much memory does a movieclip takes at run time?

For example 
 
If I m creating a movieclip with createEmptyMovieClip, How much

memory it will take?

And one more thing related to this

If I m assigning one property to the movieclip
like
My_mc.id = 2
How much memory this id property will take?

Regards
Sumeet Kumar

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

  


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Asynchronous ExternalInterface Calls From Javascript, possible?

2007-06-20 Thread Seth Green
I'm not calling a JS function from flash until the end of this process. 
It is the beginning of this process that I want to be made asynchronous. 
 In the beginning I am calling a flash function from JS. That is the 
piece I am trying to get to be asynchronous.


jtgxbass wrote:

You could make use of ExternalInterface.addCallback. Therefore the JS
function you call with ExternalInterface.call starts some process off then
returns straight away. When your process is done it calls your registered
flash callback. Therefore you end up with asynchronous.

All said and done, why not call the webservice straight from flash?

On 6/19/07, Seth Green [EMAIL PROTECTED] wrote:


I have a web app that uses a flash movie as a proxy to a web service.
Therefore, I have javascript calling flash methods that in turn make
requests to a web service and then route the response back to javascript.

I don't need my javascript functions to wait on this calls, but
ExternalInterface is inherently synchronous. And to my surprise I have
found that a flash method which does nothing but make a web service
request can take 100ms or more. This is unacceptably slow, but
especially so since my javascript code has to hang while the flash
method does its business.

Does anyone have any experience with this issue, or can provide a
workaround or hint as to how I might make these calls asynchronous?

thanks in advance.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Re: Asynchronous ExternalInterface Calls From Javascript, possible?

2007-06-20 Thread Seth Green
I can try that, but since flash isn't multithreaded, I'm not sure that 
would work. You mean if I had in AS


function calledFromJS():Void {
 doSomething();
 return;
}

right? I believe the call to that function would still take as long as 
doSomething() takes. Unless I misunderstood...


jason vancleave wrote:


Maybe I am misunderstanding something bu I would think you could set up a
methodology where JS makes a call to Flash, Flash returns something immediately
to JS, then does its stuff with the web service and calls back to JS again when
its done.

Another option is instead of using ExternalInterface you can use the
Flash/JavaScript Gateway

One thing I have went through is rapid calls between Javascript and Flash have
dropped calls. I believe the kit below has a queuing functionality built into 
it.

The one I have used is 


http://blog.deconcept.com/code/intkit/

because it works well with SWFObject


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Does FLEX have web services?

2007-06-20 Thread Steven Sacks

Does Google include a search engine?

http://www.google.com/search?q=Flex+SOAP

Cheers,
Steven


Pete Miller wrote:

Does FLEX include a SOAP-based web services component?  Does it work
better than the buggy MX component (i.e. huge memory leak)?

We have shied away from Flash Remoting for the time being; I'm simply
looking to determine if there is support for SOAP web services.

Pete Miller
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Memory Usage in Flash

2007-06-20 Thread Cedric Muller

empty SWF file: 34 bytes
empty movieClip (SWF): (57 bytes - 34)  23 bytes
empty movieClip with 'id = 2;' put in its timeline code: 75 bytes

so, that *would* mean:
the base SWF file takes 34 bytes
an empty MovieClip costs: (57 - 34) 23 bytes
assigning 'id = 2'; to an empty MovieClip's timeline adds: (75 - 57)  
18 bytes
if you don't assign a value to id, id would take 2bytes less,  
meaning: 16 bytes


ok, ok,
I am always wrong, but maybe you can get something out of it

Cedric


Hi to all the Flashcoders,

I have a question.
How much memory does a movieclip takes at run time?

For example  If I m creating a movieclip with  
createEmptyMovieClip, How much

memory it will take?

And one more thing related to this

If I m assigning one property to the movieclip
like
My_mc.id = 2
How much memory this id property will take?

Regards
Sumeet Kumar


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Asynchronous ExternalInterface Calls From Javascript, possible?

2007-06-20 Thread Steven Sacks

setInterval is a handy way to break scope.

Have the AS method called by JS set an interval for let's say 10ms, and 
then have the method assigned to the interval take care of business. 
Javascript will be free and Flash will keep on going.


-Steven


Seth Green wrote:
I'm not calling a JS function from flash until the end of this process. 
It is the beginning of this process that I want to be made asynchronous. 
 In the beginning I am calling a flash function from JS. That is the 
piece I am trying to get to be asynchronous.


jtgxbass wrote:

You could make use of ExternalInterface.addCallback. Therefore the JS
function you call with ExternalInterface.call starts some process off 
then

returns straight away. When your process is done it calls your registered
flash callback. Therefore you end up with asynchronous.

All said and done, why not call the webservice straight from flash?

On 6/19/07, Seth Green [EMAIL PROTECTED] wrote:


I have a web app that uses a flash movie as a proxy to a web service.
Therefore, I have javascript calling flash methods that in turn make
requests to a web service and then route the response back to 
javascript.


I don't need my javascript functions to wait on this calls, but
ExternalInterface is inherently synchronous. And to my surprise I have
found that a flash method which does nothing but make a web service
request can take 100ms or more. This is unacceptably slow, but
especially so since my javascript code has to hang while the flash
method does its business.

Does anyone have any experience with this issue, or can provide a
workaround or hint as to how I might make these calls asynchronous?

thanks in advance.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Memory Usage in Flash

2007-06-20 Thread Tarjinder Kumar
Hi,

You are correct.
I think the question was asked differently.
He means to say how much memory the compiler takes to create a
movieclip.

Thanks

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cedric
Muller
Sent: Wednesday, June 20, 2007 6:06 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Memory Usage in Flash

empty SWF file: 34 bytes
empty movieClip (SWF): (57 bytes - 34)  23 bytes
empty movieClip with 'id = 2;' put in its timeline code: 75 bytes

so, that *would* mean:
the base SWF file takes 34 bytes
an empty MovieClip costs: (57 - 34) 23 bytes
assigning 'id = 2'; to an empty MovieClip's timeline adds: (75 - 57)  
18 bytes
if you don't assign a value to id, id would take 2bytes less,  
meaning: 16 bytes

ok, ok,
I am always wrong, but maybe you can get something out of it

Cedric

 Hi to all the Flashcoders,

 I have a question.
 How much memory does a movieclip takes at run time?

 For example  If I m creating a movieclip with  
 createEmptyMovieClip, How much
 memory it will take?

 And one more thing related to this

 If I m assigning one property to the movieclip
 like
 My_mc.id = 2
 How much memory this id property will take?

 Regards
 Sumeet Kumar

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] BASE url and shared library issue on Firefox

2007-06-20 Thread Martin Klasson


Hi Coders,

I got a big issue in which causes headache,
I am using Shared Libraries, but there seems to be issues when using 
BASE-url in Firefox,

it works very well in Explorer.

The problem is that in Firefox the flash is sending requests every time 
a textfield is to be rendered.


So does anyone know this problem with Shared Library, and BASE in firefox?

I cant show the sample as I have up and running, as it is secret due to 
the clients demands.


And I dont have time to make a sample right now, but if anyone knows 
about the issue already,

please answer!!

Thanks,
Martin
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] mtasc eval

2007-06-20 Thread Hans Wichman

Hi,
does n1 know why eval(_global) returns an object in the flash IDE, but
undefined in MTASC?

regards,
JC
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Swf class explorer

2007-06-20 Thread Martin Klasson


Hi People,

I have been googling, but I cant find what I am looking for.

Am looking for an application which reads out which classes
that has been exported in the swf, as in this for example:

main.swf
-myClassA
-myClassB

child.swf
-mySiblingA


I am almost certain I have seen it before!
-and I would REALLY need it, because we got a messy project with lots of 
files,
and sometimes there are files which have class-references which has to 
be published

so that deeper files can have the updates.

Thanks.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Grid / Math - getting neighbouring positions

2007-06-20 Thread Charles Parcell

Perhaps it is just me but your solution and does not get all the grid
locations. All this does is get the grid locations in a direct horizontal,
vertical and 45 degree angle from the starter grid. Go out 2 or 3 levels and
you quickly find that there are grid spots missing.

Charles P.


On 6/17/07, Joshua Sera [EMAIL PROTECTED] wrote:


The easy way to do this is like so.

So you have a square at x,y, and you want to get all
the squares n squares away.

Get squares
  x+n, y
  x-n, y
  x+n, y+n
  x-n, y+n
  x+n, y-n
  x-n, y-n
  x, y+n
  x, y-n

I suspect you want to do this for your version of that
whale-ey thing though, so what you actually want to do
is a bit different.

First off, to find out which grid square a point fits
into (this being the center of where your user is
looking):

You need the height and width of your grid squares.

Take your point (x, y)

Your point fits into grid square
[Math.floor(x/squareWidth),
Math.floor(y/squareHeight)]

Apply this by figuring out where on the big picture
your person is looking.

After that, move left and up by half the screen width,
and height, then right and down by the same amount,
and you have the ranges of squares to get in order to
display that part of the image.





--- Jiri Heitlager | dadata.org [EMAIL PROTECTED]
wrote:

 Please I really need help on this on, I am cracking
 my head over it.
 Bresenham algo is also not the way to go, because it
 is for circle's and
 to complex!
 I can only get one ring, arggg

 If I go one ring further then it results in many
 double values,
 calculate allready when doing the first ring.

 Here is the code..

 var row = 0;
 var c:Number = 3;
 var ring:Number = 1;
 //take start pos [2,2]
 var x:Number = 2;
 var y:Number = 2;
 //
 while (rowc) {
  for (var i:Number = 0; ic; i++) {
  var rowID:Number = (x-ring)+i;
  var colID:Number = (y-ring)+row;
  if (rowID0 || colID0 /* || (rowID == sR
  colID == sC)*/) {
  continue;
  }
  trace('['+colID+','+rowID+']');
  }
  row++;
 }
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the
 archive:

http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com





  
___
You snooze, you lose. Get messages ASAP with AutoCheck
in the all-new Yahoo! Mail Beta.
http://advision.webevents.yahoo.com/mailbeta/newmail_html.html
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

2007-06-20 Thread [p e r c e p t i c o n]

i'm having a difficult time getting it to download fullydownload stops
halfway through...anybody else have this problem???

p

On 6/20/07, Jon Bradley [EMAIL PROTECTED] wrote:



On Jun 19, 2007, at 4:31 PM, JulianG wrote:

 I saw this coming... Once Adobe take over Macromedia, things would
 start to happen.
 Bad things, I mean.

Still searching to see what can be defined as bad in this thread.

 How come Flash CS3 Installer is over 400 MB, when Flash 8 was only
 110 MB??
 While I'm writing this the application in being installed (less
 than 50% progress).
 How is it possible that it's taking AGES to do finish!

Cause it's a large install and there are a lot of pieces. Hundred
thousand or so lines of code just for the class support and thousands
of documents for help alone.

If it were one large file it'd take only a few minutes to write.
Rather, it's thousands upon thousands of files. That is what takes a
long time to install - hard drives do not function efficiently with
read/write on tons of tiny files. They are efficient on large files.

And if your drive is fragmented... oh boy, have fun with that.

 It almost seems like I was installing... I don't know Photoshop, or
 some other buggy Adobe software. Oh! s**t I am!

I mean honestly, why do I keep reading things about Adobe products
being so buggy. Photoshop and Adobe products are some of the least
buggy software products around. Consider yourself lucky.

 I'm scared! I hope they don't screw it with the Flash Player.
 That'd be quite harmful for us. I think.
 I don't see people updating Flash Player if it's 30MB or annoying
 in some other way.

That won't happen. There's a very explicit development process when
adding features or adjusting the Flash Player. The team has very
detailed requirements for coding and there are, I imagine, impact
analyses for every addition to the Player.

 Perhaps you guys had this discussion some time ago.
 Do you have any URLs I can read about this, so I can find out if it
 is just me paranoid?

Paranoid. Who cares if the installer is big? Honestly. Get a bigger
hard drive.

400 MB for an installer is a drop in the bucket. Even a couple gigs
is a drop in the bucket with the size of drives today.

cheers,

jon

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

2007-06-20 Thread Jon Bradley


On Jun 19, 2007, at 4:31 PM, JulianG wrote:

I saw this coming... Once Adobe take over Macromedia, things would  
start to happen.

Bad things, I mean.


Still searching to see what can be defined as bad in this thread.

How come Flash CS3 Installer is over 400 MB, when Flash 8 was only  
110 MB??
While I'm writing this the application in being installed (less  
than 50% progress).

How is it possible that it's taking AGES to do finish!


Cause it's a large install and there are a lot of pieces. Hundred  
thousand or so lines of code just for the class support and thousands  
of documents for help alone.


If it were one large file it'd take only a few minutes to write.  
Rather, it's thousands upon thousands of files. That is what takes a  
long time to install - hard drives do not function efficiently with  
read/write on tons of tiny files. They are efficient on large files.


And if your drive is fragmented... oh boy, have fun with that.

It almost seems like I was installing... I don't know Photoshop, or  
some other buggy Adobe software. Oh! s**t I am!


I mean honestly, why do I keep reading things about Adobe products  
being so buggy. Photoshop and Adobe products are some of the least  
buggy software products around. Consider yourself lucky.


I'm scared! I hope they don't screw it with the Flash Player.  
That'd be quite harmful for us. I think.
I don't see people updating Flash Player if it's 30MB or annoying  
in some other way.


That won't happen. There's a very explicit development process when  
adding features or adjusting the Flash Player. The team has very  
detailed requirements for coding and there are, I imagine, impact  
analyses for every addition to the Player.



Perhaps you guys had this discussion some time ago.
Do you have any URLs I can read about this, so I can find out if it  
is just me paranoid?


Paranoid. Who cares if the installer is big? Honestly. Get a bigger  
hard drive.


400 MB for an installer is a drop in the bucket. Even a couple gigs  
is a drop in the bucket with the size of drives today.


cheers,

jon

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Dimensions of loading swf file

2007-06-20 Thread natalia Vikhtinskaya

Hi

Is it possible to know dimensions of loading swf file? How I can get width
and height?
Thank you for help.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Swf class explorer

2007-06-20 Thread Hans Wichman

Hi,
im not certain what you need, but you can look at:
Xray
FlashDevelop (lets you browse swf files for classes)
decompilers
a reflection package

If you look here:
http://www.objectpainters.com/xflas2/

You see a class finder and functionfinder class.
If you call ClassFinder.registerAll(); you will see a list of classes
contained in your swf.

greetz
JC




On 6/20/07, Martin Klasson [EMAIL PROTECTED] wrote:



Hi People,

I have been googling, but I cant find what I am looking for.

Am looking for an application which reads out which classes
that has been exported in the swf, as in this for example:

main.swf
-myClassA
-myClassB

child.swf
-mySiblingA


I am almost certain I have seen it before!
-and I would REALLY need it, because we got a messy project with lots of
files,
and sometimes there are files which have class-references which has to
be published
so that deeper files can have the updates.

Thanks.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Asynchronous ExternalInterface Calls From Javascript, possible?

2007-06-20 Thread elibol

Aren't web service calls asynchronous, or am I missing something? I mean,
you typically have to set up a result function to handle the web service
response. Calling the service should not hold the function.

In any case, I'd expect you'd have to handle this like follows:

//javascript
function call(){
swfObject.call();
}

//flash
function call(){
}

function callBack(){
getURL(javascript:callBack();)
}

//javascript
function callBack(){
//this would be called when the service response is recieved.
}

On 6/20/07, Steven Sacks [EMAIL PROTECTED] wrote:


setInterval is a handy way to break scope.

Have the AS method called by JS set an interval for let's say 10ms, and
then have the method assigned to the interval take care of business.
Javascript will be free and Flash will keep on going.

-Steven


Seth Green wrote:
 I'm not calling a JS function from flash until the end of this process.
 It is the beginning of this process that I want to be made asynchronous.
  In the beginning I am calling a flash function from JS. That is the
 piece I am trying to get to be asynchronous.

 jtgxbass wrote:
 You could make use of ExternalInterface.addCallback. Therefore the JS
 function you call with ExternalInterface.call starts some process off
 then
 returns straight away. When your process is done it calls your
registered
 flash callback. Therefore you end up with asynchronous.

 All said and done, why not call the webservice straight from flash?

 On 6/19/07, Seth Green [EMAIL PROTECTED] wrote:

 I have a web app that uses a flash movie as a proxy to a web service.
 Therefore, I have javascript calling flash methods that in turn make
 requests to a web service and then route the response back to
 javascript.

 I don't need my javascript functions to wait on this calls, but
 ExternalInterface is inherently synchronous. And to my surprise I have
 found that a flash method which does nothing but make a web service
 request can take 100ms or more. This is unacceptably slow, but
 especially so since my javascript code has to hang while the flash
 method does its business.

 Does anyone have any experience with this issue, or can provide a
 workaround or hint as to how I might make these calls asynchronous?

 thanks in advance.
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

2007-06-20 Thread Kevin Newman
I think it's interesting to note that additional Adobe CS 3 software, 
will not take as long to install, since there are many common files 
shared between all the CS 3 stuff.


Still, it is pretty slow. Maybe Adobe could find a way to put all those 
tiny files into some kind of larger single file package.


Kevin N.



JulianG wrote:
I saw this coming... Once Adobe take over Macromedia, things would 
start to happen.

Bad things, I mean.

How come Flash CS3 Installer is over 400 MB, when Flash 8 was only 110 
MB??
While I'm writing this the application in being installed (less than 
50% progress).

How is it possible that it's taking AGES to do finish!
It almost seems like I was installing... I don't know Photoshop, or 
some other buggy Adobe software. Oh! s**t I am!


I'm scared! I hope they don't screw it with the Flash Player. That'd 
be quite harmful for us. I think.
I don't see people updating Flash Player if it's 30MB or annoying in 
some other way.


Perhaps you guys had this discussion some time ago.
Do you have any URLs I can read about this, so I can find out if it is 
just me paranoid?


Thanks,
JulianG




___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

2007-06-20 Thread Kevin Newman
I think it's interesting to note that additional Adobe CS 3 software, 
will not take as long to install, since there are many common files 
shared between all the CS 3 stuff.


Still, it is pretty slow. Maybe Adobe could find a way to put all those 
tiny files into some kind of larger single file package.


Kevin N.



JulianG wrote:
I saw this coming... Once Adobe take over Macromedia, things would 
start to happen.

Bad things, I mean.

How come Flash CS3 Installer is over 400 MB, when Flash 8 was only 110 
MB??
While I'm writing this the application in being installed (less than 
50% progress).

How is it possible that it's taking AGES to do finish!
It almost seems like I was installing... I don't know Photoshop, or 
some other buggy Adobe software. Oh! s**t I am!


I'm scared! I hope they don't screw it with the Flash Player. That'd 
be quite harmful for us. I think.
I don't see people updating Flash Player if it's 30MB or annoying in 
some other way.


Perhaps you guys had this discussion some time ago.
Do you have any URLs I can read about this, so I can find out if it is 
just me paranoid?


Thanks,
JulianG




___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Asynchronous ExternalInterface Calls From Javascript, possible?

2007-06-20 Thread Seth Green
It turns out that the asynchronous web service call actually takes 
some extra time (like 100ms) the FIRST time you use that web service 
method. Subsequent calls to that method only take 1ms.


So, this first time you call this function from JS, JS is blocked for 
about 100ms


//flash
ExternalInterface.addCallback(service_GetEmails, this, getEmails);
function getEmails():Void {
_pendingCall = service.getEmails(emailIds);
_pendingCall.onFault = function(fault){service_onFault(fault);}
_pendingCall.onResult = function(result){toJS(result);}
}

//JS
myMovie.service_GetEmails();

Subsequent calls are super fast. Not sure why this is. Must have 
something to do with some overhead incurred during the first call. I'd 
be interested to know the answer.


I didn't realize it was only on the first call that so much time was 
taken. I can actually live with that. Otheriwse, the setInterval and/or 
setTimeout suggestion would have done the trick.


Thanks




elibol wrote:

Aren't web service calls asynchronous, or am I missing something? I mean,
you typically have to set up a result function to handle the web service
response. Calling the service should not hold the function.

In any case, I'd expect you'd have to handle this like follows:

//javascript
function call(){
swfObject.call();
}

//flash
function call(){
}

function callBack(){
getURL(javascript:callBack();)
}

//javascript
function callBack(){
//this would be called when the service response is recieved.
}

On 6/20/07, Steven Sacks [EMAIL PROTECTED] wrote:


setInterval is a handy way to break scope.

Have the AS method called by JS set an interval for let's say 10ms, and
then have the method assigned to the interval take care of business.
Javascript will be free and Flash will keep on going.

-Steven


Seth Green wrote:
 I'm not calling a JS function from flash until the end of this process.
 It is the beginning of this process that I want to be made 
asynchronous.

  In the beginning I am calling a flash function from JS. That is the
 piece I am trying to get to be asynchronous.

 jtgxbass wrote:
 You could make use of ExternalInterface.addCallback. Therefore the JS
 function you call with ExternalInterface.call starts some process off
 then
 returns straight away. When your process is done it calls your
registered
 flash callback. Therefore you end up with asynchronous.

 All said and done, why not call the webservice straight from flash?

 On 6/19/07, Seth Green [EMAIL PROTECTED] wrote:

 I have a web app that uses a flash movie as a proxy to a web service.
 Therefore, I have javascript calling flash methods that in turn make
 requests to a web service and then route the response back to
 javascript.

 I don't need my javascript functions to wait on this calls, but
 ExternalInterface is inherently synchronous. And to my surprise I 
have

 found that a flash method which does nothing but make a web service
 request can take 100ms or more. This is unacceptably slow, but
 especially so since my javascript code has to hang while the flash
 method does its business.

 Does anyone have any experience with this issue, or can provide a
 workaround or hint as to how I might make these calls asynchronous?

 thanks in advance.
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com



Re: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

2007-06-20 Thread Aliasâ„¢

Can I just mention that I was totally disgusted that the installer now
refuses to install on my secondary laptop, due to it being below the
minimum spec.

I actually switched to using Corel Draw on that machine.

I never thought I'd ever admit to that in a public forum.

Alias

On 19/06/07, Muzak [EMAIL PROTECTED] wrote:

The install size has indeed increased.
That's because you're no longer just installing Flash but a whole bunch of  
(use your imagination) that is needed for
integrating with other Adobe products.
And yes, it takes forever to install (at least it did here).

I had to uninstall a CS3 suite from my laptop which took hours (seriously).

They need to look into this if you ask me.

regards,
Muzak

- Original Message -
From: JulianG [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, June 19, 2007 10:31 PM
Subject: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!


I saw this coming... Once Adobe take over Macromedia, things would start to 
happen.
 Bad things, I mean.

 How come Flash CS3 Installer is over 400 MB, when Flash 8 was only 110 MB??
 While I'm writing this the application in being installed (less than 50% 
progress).
 How is it possible that it's taking AGES to do finish!
 It almost seems like I was installing... I don't know Photoshop, or some 
other buggy Adobe software. Oh! s**t I am!

 I'm scared! I hope they don't screw it with the Flash Player. That'd be quite 
harmful for us. I think.
 I don't see people updating Flash Player if it's 30MB or annoying in some 
other way.

 Perhaps you guys had this discussion some time ago.
 Do you have any URLs I can read about this, so I can find out if it is just 
me paranoid?

 Thanks,
 JulianG



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to instal l!

2007-06-20 Thread Dave Watts
 Still, it is pretty slow. Maybe Adobe could find a way to put 
 all those tiny files into some kind of larger single file package.

Then, it would run slower. I'd rather have a lengthy install than a slower
product.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!

This email has been processed by SmoothZap - www.smoothwall.net

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Snapping to objects

2007-06-20 Thread eric e. dolecki

I am looking for some math that allows for an object to snap (but not cement
itself) to another object in a group of objects.

I have a routine that maps mouse coordinates in one area of the stage,
moving a cursor clip in another. Split the screen in 1/2, and the real mouse
on the right moves a representation of the mouse on the left.

I have mcs on the left i'd like the mc cursor on the left to snap to if
close enough, but the ability to pop off those to go to another as well.

Kinda think Wii remote and how the cursor snaps to buttons to make things
easier.


Any ideas?
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread Jim Robson
Questions for those of you who have done Flash development on both
platforms:

What are the pros and cons of Flash development on Mac vs PC? Which
platform would you recommend?

My laptop is in need of replacement, and my employer generally gives
us a choice of IBM (lenovo) or Mac.



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread Seth Green
I'd say your choice of Mac vs. PC should go well beyond which is better 
for flash development considering there are major differences between 
the two.


I'd like to challenge the rest of the people on the list not to get into 
a PC vs Mac fanboy debate and keep this particular discussion to flash 
development on the two OSs.


My only anecdotal evidence is that my wife works for a prominent 
interactive agency that does a ton of flash development. their entire 
flash team uses Macs.




Jim Robson wrote:

Questions for those of you who have done Flash development on both
platforms:

What are the pros and cons of Flash development on Mac vs PC? Which
platform would you recommend?

My laptop is in need of replacement, and my employer generally gives
us a choice of IBM (lenovo) or Mac.



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread Jim Robson
Seth -

Thanks for the advice (to me) and the caution (to the entire community). I
am researching much more than just the Flash question, but since I am
primarily a Flash / Flex developer, it seemed appropriate to put the
question to my peers and learn from their experiences.

-Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Seth Green
Sent: Wednesday, June 20, 2007 12:17 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash Development on PC vs Mac

I'd say your choice of Mac vs. PC should go well beyond which is better 
for flash development considering there are major differences between 
the two.

I'd like to challenge the rest of the people on the list not to get into 
a PC vs Mac fanboy debate and keep this particular discussion to flash 
development on the two OSs.

My only anecdotal evidence is that my wife works for a prominent 
interactive agency that does a ton of flash development. their entire 
flash team uses Macs.



Jim Robson wrote:
 Questions for those of you who have done Flash development on both
 platforms:
 
 What are the pros and cons of Flash development on Mac vs PC? Which
 platform would you recommend?
 
 My laptop is in need of replacement, and my employer generally gives
 us a choice of IBM (lenovo) or Mac.
 
 
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com
 
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread LHWH Interactive

Why not get a MacBook Pro and partition the hard drive in half and
install Windows on one half, Mac on the other, and get the best of
both worlds? I've had a MacBook Pro now since, I think, December or so
of last year, and you'd have to pry it from my cold, dead fingers. I
develop on both sides and have zero, zip, nada, complaints. Develop,
test, preview... and best of all, carry it around with you. Two
computers for the price (and weight) of one.

Your mileage may vary, naturally, but it's definitely something to
think about...


On 6/20/07, Jim Robson [EMAIL PROTECTED] wrote:

Questions for those of you who have done Flash development on both
platforms:

What are the pros and cons of Flash development on Mac vs PC? Which
platform would you recommend?

My laptop is in need of replacement, and my employer generally gives
us a choice of IBM (lenovo) or Mac.



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread sean
I'm a Flash developer (obviously) and I recently 'converted' to a Mac. Not
because it's cool or stylish (though obviously that's a bonus), but
because the technology was so much better, integrated and flexible. Having
Parallels on it means I can run Windows XP inside of OSX and they both get
issued their own IP addresses from the network. This means I have a client
server development system in one laptop (MBP). The only down side is that
they are more expensive and Apple support is a bit 'political'.

That's my ten cents worth. I wouldn't go back to a PC by choice now.

Sean
flashcoder.net

 Questions for those of you who have done Flash development on both
 platforms:

 What are the pros and cons of Flash development on Mac vs PC? Which
 platform would you recommend?

 My laptop is in need of replacement, and my employer generally gives
 us a choice of IBM (lenovo) or Mac.



 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Trying to know size of loading swf

2007-06-20 Thread elibol

I believe it's a timing issue. It may take an extra frame to actually
initialize... Try running an onEnterFrame from onLoadInit to check the size
continually until it's greater than 0.

function onLoadInit(_mc:MovieClip) {

_mc.onEnterFrame = function(){
trace(this._width);
trace(this._height); //this == _mc
}

 _mc.play();

 host._visible=true;

};

hope that works... :)


On 6/20/07, natalia Vikhtinskaya [EMAIL PROTECTED] wrote:


Hi to all

I should load swfs with different sizes in host mc ( I have empty mc on
the
stage with this name)  . A window for showing them has smaller size. So I
should scale these swfs.

I thought that I can catch size of loading swf  in  onLoad Init function
and
than scale host mc.



function onLoadInit(_mc:MovieClip) {

trace(host._height)

trace(_mc._width)

   _mc.play();

   host._visible=true;

};

But it is always show size 0; Can anybody help me with this problem?
Thanks.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread Ian Thomas

I'm currently developing on both.

My only immediate thought is that there are (currently) a few more
tools available on Windows. Notably FlashDevelop, which is an
excellent IDE that I use every day. And TortoiseSVN (there are Mac
equivalents, but they're not quite as slick).

However, if you get an Intel-based Mac and run Parallels/Bootcamp on
it then even those problems go away.

A couple of years ago I'd have said Windows (without a moment's
hesitation). Now? Whichever OS you're comfortable with.

One thought for you, tho' - have you any idea what platform your
audience will be using? If predominantly one or the other, make sure
you have access to that platform at least for testing purposes.

Ian

On 6/20/07, Seth Green [EMAIL PROTECTED] wrote:

I'd say your choice of Mac vs. PC should go well beyond which is better
for flash development considering there are major differences between
the two.

I'd like to challenge the rest of the people on the list not to get into
a PC vs Mac fanboy debate and keep this particular discussion to flash
development on the two OSs.

My only anecdotal evidence is that my wife works for a prominent
interactive agency that does a ton of flash development. their entire
flash team uses Macs.

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread eric e. dolecki

With CS3 id say there are no big differences via IDE anymore.

FlashDevelop is PC only though  I use that a lot. In Parallels. So to be
honest, there really isn't much difference anymore.

- eric

On 6/20/07, Seth Green [EMAIL PROTECTED] wrote:


I'd say your choice of Mac vs. PC should go well beyond which is better
for flash development considering there are major differences between
the two.

I'd like to challenge the rest of the people on the list not to get into
a PC vs Mac fanboy debate and keep this particular discussion to flash
development on the two OSs.

My only anecdotal evidence is that my wife works for a prominent
interactive agency that does a ton of flash development. their entire
flash team uses Macs.



Jim Robson wrote:
 Questions for those of you who have done Flash development on both
 platforms:

 What are the pros and cons of Flash development on Mac vs PC? Which
 platform would you recommend?

 My laptop is in need of replacement, and my employer generally gives
 us a choice of IBM (lenovo) or Mac.



 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] onReleaseOutside event - AS3

2007-06-20 Thread Bob Wohl

Just Curious, why the heck is there no onReleaseOutside Events in AS3? I was
building a custom scrubber the other day and couldn't fine any events for
this. Flex has one, why not AS3?


B.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread John Grden

I think Seth has a great point since most Mac users use Parallels to
compliment their development cycle.  So, it's obvious that the Mac's appeal
goes beyond Flash/Flex developement since they can have the best of both
worlds.

If I had the $$, I'd probably buy a new mac since its the best bang for your
buck especially when you can test your stuff on both platforms on ONE box.
But it's not the most cost efficient unfortunately

On 6/20/07, Jim Robson [EMAIL PROTECTED] wrote:


Seth -

Thanks for the advice (to me) and the caution (to the entire community). I
am researching much more than just the Flash question, but since I am
primarily a Flash / Flex developer, it seemed appropriate to put the
question to my peers and learn from their experiences.

-Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Seth Green
Sent: Wednesday, June 20, 2007 12:17 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash Development on PC vs Mac

I'd say your choice of Mac vs. PC should go well beyond which is better
for flash development considering there are major differences between
the two.

I'd like to challenge the rest of the people on the list not to get into
a PC vs Mac fanboy debate and keep this particular discussion to flash
development on the two OSs.

My only anecdotal evidence is that my wife works for a prominent
interactive agency that does a ton of flash development. their entire
flash team uses Macs.



Jim Robson wrote:
 Questions for those of you who have done Flash development on both
 platforms:

 What are the pros and cons of Flash development on Mac vs PC? Which
 platform would you recommend?

 My laptop is in need of replacement, and my employer generally gives
 us a choice of IBM (lenovo) or Mac.



 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com





--
[  JPG  ]
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

2007-06-20 Thread JulianG
A Bad thing is having to allot 1200 MB for things you don't need. 
(Flash 8 requires just 190 MB.)


I know why the file is 400MB! I know there are millions of files in it.
I know that's why it takes so long to install.

The point is: should it be done that way? should there be so many files 
in it?
Should we be compelled to install the entire thing without being able to 
opt-out on some components?


I think in their attempt to integrate Flash with other Adobe products 
(which only designers use), they are forgetting about developers and 
coders who just need the Flash IDE to open a FLA file and publish it 
after having coded their scripts using some external text editor.


Those people don't need PSD import or most integration tools. And they 
don't like having to install 1.2 GB of things they won't ever use, and 
spend hours doing so.


The argument that today's hard disks are larger, and that 1.2 GB is not 
a lot, is missing the point.
It's not about whether I can store 1.2GB or not. It's about whether I 
should allot 1.2GB for things I don't care about or not.

It's about giving users the right to choose.
Get a bigger hard drive. To store your rubbish? No thanks! You're not 
listening! Many people is complaining about this.


So please! Add options to the installation process, so some people can 
have a light and healthy Flash installation.


Ok. It's good to know WHY the thing is so big. (thanks to some Adobe 
people who replied).
And it's good to know THAT THEY KNOW the thing is too big. And that they 
will try to make it right next time.


Good thing is that I only installed the trial version in my second PC, 
and fortunately I didn't contaminate my personal computer with it.
I'm seriously considering not using the product at all. At least until I 
feel forced to do so.


cheers,
JulianG

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread Palmer, Jim

Tough question to provide a suggestion for.

I think it really comes down to what environment you're comfortable developing 
in. What environment you like managing projects, project files, and project 
deployment in. Case in point, if you're moving around lots of .AS files in your 
flash project and you find the OSX file interface cumbersome, then that's a 
strike. I find very little difference in the flash IDE between windows/mac so 
it's really what your most comfortable with in terms of the operating system's 
desktop. I find it horrifically useful to use virtuedesktops in OSX with the 
flashIDE and an external editor to help speed my development process. I also 
use the FlashDevelop external editor/IDE on my windows workstation which is 
great.

I think the best of both worlds can be found on a mac with at least a core 2 
duo intel processor running Parallels with windows. I have flash installed on 
my mac in OSX and on my parallels installed windows XP on the same machine.

Just some thoughts.

--
Jim Palmer ! Mammoth Web Operations

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Jim
 Robson
 Sent: Wednesday, June 20, 2007 9:21 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: RE: [Flashcoders] Flash Development on PC vs Mac
 
 
 Seth -
 
 Thanks for the advice (to me) and the caution (to the entire 
 community). I
 am researching much more than just the Flash question, but since I am
 primarily a Flash / Flex developer, it seemed appropriate to put the
 question to my peers and learn from their experiences.
 
 -Jim
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Seth Green
 Sent: Wednesday, June 20, 2007 12:17 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Flash Development on PC vs Mac
 
 I'd say your choice of Mac vs. PC should go well beyond which 
 is better 
 for flash development considering there are major differences between 
 the two.
 
 I'd like to challenge the rest of the people on the list not 
 to get into 
 a PC vs Mac fanboy debate and keep this particular discussion 
 to flash 
 development on the two OSs.
 
 My only anecdotal evidence is that my wife works for a prominent 
 interactive agency that does a ton of flash development. their entire 
 flash team uses Macs.
 
 
 
 Jim Robson wrote:
  Questions for those of you who have done Flash development on both
  platforms:
  
  What are the pros and cons of Flash development on Mac vs PC? Which
  platform would you recommend?
  
  My laptop is in need of replacement, and my employer generally gives
  us a choice of IBM (lenovo) or Mac.
  
  
  
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
  
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com
 
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread Marc Hoffman

Jim,

I agree with Seth that the Mac-versus-PC decision should probably be 
made mostly by considerations other than Flash development.


If you are using the laptop primarily in a work environment, one 
major consideration should be what your collaborators are using. For 
example, in a mixed platform environment all fonts must be 
cross-platform (this has been a headache in nearly EVERY 
cross-platform project I've participated in). File  type recognition 
is different between platforms, so that Macs sometimes don't 
recognize PC-generated files (though there are simple work-arounds, 
it's time-consuming and annoying). Another huge consideration is what 
software you will be using. Is it all cross-platform? Who will be 
buying the licenses for new software, and will it make a difference 
if they have to buy licenses for two platforms rather than one?


Another issue is testing, especially if you need to test on browsers. 
If you go with Mac, you'll want easy access to a PC for testing on PC 
browsers. On the other hand, testing on Macs is important but is 
usually secondary to testing on PC's, just because of how the market works.


What platform are you on now? Does it matter whether you can transfer 
your existing software to the new machine?


As far as Flash files themselves, I don't think you'll have 
significant trouble opening PC- or Mac-generated fla's 
cross-platform, aside from missing fonts.


Marc Hoffman
Poison Dart Frog Media

At 09:16 AM 6/20/2007, you wrote:
I'd say your choice of Mac vs. PC should go well beyond which is 
better for flash development considering there are major differences 
between the two.


I'd like to challenge the rest of the people on the list not to get 
into a PC vs Mac fanboy debate and keep this particular discussion 
to flash development on the two OSs.


My only anecdotal evidence is that my wife works for a prominent 
interactive agency that does a ton of flash development. their 
entire flash team uses Macs.




Jim Robson wrote:

Questions for those of you who have done Flash development on both
platforms:
What are the pros and cons of Flash development on Mac vs PC? Which
platform would you recommend?
My laptop is in need of replacement, and my employer generally gives
us a choice of IBM (lenovo) or Mac.



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread LHWH Interactive

On 6/20/07, Jim Robson [EMAIL PROTECTED] wrote:

Seth -

Thanks for the advice (to me) and the caution (to the entire community). I
am researching much more than just the Flash question, but since I am
primarily a Flash / Flex developer, it seemed appropriate to put the
question to my peers and learn from their experiences.

-Jim


So far, the only thing I've personally run into is database issues. A
lot of my clients use SQL server, which is a pain to develop for
(almost impossible really) on the Mac side. On the Mac side I've had
good fortune with postgreSQL, and MySQL. Apache isn't hard to
configure on the Mac Side, and if you're looking for consistent
development from one platform to the other, I've just gone with Apache
on the Windows side as well.

One other thing that I'd recommend if you're thinking about running
Windows on a MacBook is to spring for the largest Hard Drive you can.
Mine was only 100Gigs, and I split it down the middle, 50 gigs on each
side, and I sometimes wish I had gotten a bit larger drive. Also, you
can check out Paralells on the Mac and just run Windows in a window.
When I loaded Windows on my MacBook, I used BootCamp. Sometimes I
think it would be cool to switch back and forth without having to
reboot, but it's so rare. Being a developer in almost the exact same
shoes as you, I tend to spend a lot of time in one OS or the other. I
rarely need to flip back and forth but when I do, I think to myself,
I wonder if paralells would be worth it now?

Otherwise, I've had nothing but real positive experiences carrying one
Macbook around and using both OSes.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread Seth Green
Another question is what environment are your apps served from. For 
instance, all of our servers are some flavor of unix, running apache, 
etc. etc.


Because of this, using a Mac has helped in that I can exactly replicate 
the server environment on my machine. Anything that is installed on the 
server can easily be installed on my machine (because it is unix-based).


If your apps are hosted off windows boxes, then you should consider that 
as well.




Jim Robson wrote:

Questions for those of you who have done Flash development on both
platforms:

What are the pros and cons of Flash development on Mac vs PC? Which
platform would you recommend?

My laptop is in need of replacement, and my employer generally gives
us a choice of IBM (lenovo) or Mac.



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Mouse Velocity?

2007-06-20 Thread eric e. dolecki

I am calculating mouse velocity, but every now and then you get a 0 for
velocity eventhough its not 0 (setInterval prob I suspect).  Any better
approach?

var MouseX;
var MouseY;

function determineVelocity():Void
{
   MouseX = _root._xmouse
   MouseY = _root._ymouse
   setTimeout( calc, 9 );
};

setInterval( determineVelocity, 20 );

function calc():Void
{
   var newMouseX:Number = _root._xmouse;
   var newMouseY:Number = _root._ymouse;

   var deltaX = Math.abs(MouseX - newMouseX)
   deltaY = Math.abs(MouseY - newMouseY)
   dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY))
   velocity = dist*31; // 31 = fps
   trace( velocity );
};
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] onReleaseOutside event - AS3

2007-06-20 Thread Jim Robson
Derrick Grigg has a good post on this (the responses are worth reading as
well) 

http://www.dgrigg.com/post.cfm/11/08/2006/Flex-2-AS-3-onReleaseOutside



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bob Wohl
Sent: Wednesday, June 20, 2007 12:42 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] onReleaseOutside event - AS3

Just Curious, why the heck is there no onReleaseOutside Events in AS3? I was
building a custom scrubber the other day and couldn't fine any events for
this. Flex has one, why not AS3?


B.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

2007-06-20 Thread Hairy Dog Digital

Sooner or later many of us have to be brutally honest and reveal things
about ourselves and our lives that we would rather keep secret.

-Original Message-
From: AliasT [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, June 20, 2007 11:28 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

Can I just mention that I was totally disgusted that the installer now
refuses to install on my secondary laptop, due to it being below the minimum
spec.

I actually switched to using Corel Draw on that machine.

I never thought I'd ever admit to that in a public forum.

Alias

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread Hairy Dog Digital
I work on both. I'm more comfortable on a Windows PC than a Mac, but that is
simply due to what I'm used to. (I started on Mac's in the mid 80's, then
switched up to Windows PC's in 95 when MS launched Windows 95.) 

In all honesty, if I was to have to pick right now, I'd give a long hard
look at an Intel Mac that I could set up as dual booting. Short of that, I'm
sticking with Windows for my primary dev platform, and Mac for my Mac-only
and cross-platform testing/tweaking.


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] onReleaseOutside event - AS3

2007-06-20 Thread Bob Wohl

awesome! Thanks for the link!


B.

On 6/20/07, Jim Robson [EMAIL PROTECTED] wrote:


Derrick Grigg has a good post on this (the responses are worth reading as
well)

http://www.dgrigg.com/post.cfm/11/08/2006/Flex-2-AS-3-onReleaseOutside



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bob Wohl
Sent: Wednesday, June 20, 2007 12:42 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] onReleaseOutside event - AS3

Just Curious, why the heck is there no onReleaseOutside Events in AS3? I
was
building a custom scrubber the other day and couldn't fine any events for
this. Flex has one, why not AS3?


B.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Multiple Buttons One Listener Object

2007-06-20 Thread Graham Pearson
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
 
Is it possible for multiple buttons to be tied to one Listener Object
then within the function of this listener object be table to know
which button the user has clicked.If this is possible, does anyone
have code samples that I can take a look at.
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.4 (MingW32)
Comment: GnuPT 2.6.2.1 by EQUIPMENTE.DE
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org
 
iQEVAwUBRnl3P3njLHMPlkANAQKR1gf/bdy3g+ZxqnbbbmX0UsJ5f25essthRUBh
CLcJABzcmVBcuHiWxBEPt/IJU11uxzmRwXn5oXSDd7eoNIjHBsLLXAM4+X8cDpER
LGMxI2iK1KyM4NI2GjmRPUx82P1i4Fa678PR7ha7NwSA5xQWoSdYomfMfmB26mtu
rlcjWbTDyZpxxOKvZqvUhrOq5raOT2pVJmt/jbaET4hSgIaLcbUG3ge9fWG45rFj
nT9wSPr5IuTmyYzAcvFgcna4VvZRpTgwQ6Q9NYqUX3yNh1T7b40KlI12dXloo8AE
wpZ9k13GTDcWtBcJqVmkGtMmBzOyUMpf3v+GH21Yh0p7pg4EzgDJzg==
=0Uqs
-END PGP SIGNATURE-

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Trying to know size of loading swf

2007-06-20 Thread natalia Vikhtinskaya

Thank you very much. Yes this is the reason.

2007/6/20, elibol [EMAIL PROTECTED]:


I believe it's a timing issue. It may take an extra frame to actually
initialize... Try running an onEnterFrame from onLoadInit to check the
size
continually until it's greater than 0.

function onLoadInit(_mc:MovieClip) {

_mc.onEnterFrame = function(){
trace(this._width);
trace(this._height); //this == _mc
}

_mc.play();

host._visible=true;

};

hope that works... :)


On 6/20/07, natalia Vikhtinskaya [EMAIL PROTECTED] wrote:

 Hi to all

 I should load swfs with different sizes in host mc ( I have empty mc on
 the
 stage with this name)  . A window for showing them has smaller size. So
I
 should scale these swfs.

 I thought that I can catch size of loading swf  in  onLoad Init function
 and
 than scale host mc.



 function onLoadInit(_mc:MovieClip) {

 trace(host._height)

 trace(_mc._width)

_mc.play();

host._visible=true;

 };

 But it is always show size 0; Can anybody help me with this problem?
 Thanks.
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Mouse Velocity?

2007-06-20 Thread elibol

Try using onMouseMove/onEnterFrame to collect the mouse position. You are
sure to get changes per frame with either approach, but onMouseMove is
probably better in terms of performance.

Still use setInterval to get the data collected last from onMouseMove and
average the data to get a measurement at some rate, for example, 3 pixels
per 100 milliseconds if setInterval were set to 100.

Not sure if that's what you're looking for, hope it's of help.

On 6/20/07, eric e. dolecki [EMAIL PROTECTED] wrote:


I am calculating mouse velocity, but every now and then you get a 0 for
velocity eventhough its not 0 (setInterval prob I suspect).  Any better
approach?

var MouseX;
var MouseY;

function determineVelocity():Void
{
MouseX = _root._xmouse
MouseY = _root._ymouse
setTimeout( calc, 9 );
};

setInterval( determineVelocity, 20 );

function calc():Void
{
var newMouseX:Number = _root._xmouse;
var newMouseY:Number = _root._ymouse;

var deltaX = Math.abs(MouseX - newMouseX)
deltaY = Math.abs(MouseY - newMouseY)
dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY))
velocity = dist*31; // 31 = fps
trace( velocity );
};
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Multiple Buttons One Listener Object

2007-06-20 Thread Merrill, Jason
Is it possible for multiple buttons to be tied to one 
Listener Object then within the function of this listener 
object be table to know which button the user has clicked.If 
this is possible, does anyone have code samples that I can 
take a look at.

There are many ways to do that I believe. One way, probably best
practices, is I think you could listen for the event.target with the
dispatched event, or one way I do it that involves Delegate (not
necessarily a listener) in AS1 or AS2 is like this:

var del0:Object = button0_mc.onRelease = Delegate.create(this, traceMe)
var del2:Object = button2_mc.onRelease = Delegate.create(this, traceMe)
var del1:Object = button1_mc.onRelease = Delegate.create(this, traceMe)
del0.clip = button0_mc
del1.clip = button1_mc
del2.clip = button2_mc

function traceMe():Void
{
trace(called from: +arguments.caller.clip)
}

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


 
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Mouse Velocity?

2007-06-20 Thread Jesse Graupmann

var mouse_obj = { 
nx:null, ny:null, ox:null, oy:null,
velx:0, vely:0, mov:0, target:_root,
init: function( $target )
{
with ( this )
{
target = $target;
nx = ox = target._xmouse;
ny = oy = target._ymouse;
velx = vely = mov = 0;
}
},
update: function()
{
with ( this ) 
{
ox = nx
oy = ny
nx = target._xmouse;
ny = target._ymouse;
velx = nx - ox;
vely = ny - oy;
mov = Math.sqrt((velx*velx) + (vely*vely));
}
}
};

onMouseDown = function()
{
mouse_obj.init( _root );
this.onEnterFrame = function()
{
mouse_obj.update();

trace ( 'velx: ' + mouse_obj.velx )
trace ( 'vely: ' + mouse_obj.vely )
trace ( 'mov: ' + mouse_obj.mov + newline )
};
}

onMouseUp = function()
{
this.onEnterFrame = null;
}

_

Jesse Graupmann
www.jessegraupmann.com  
www.justgooddesign.com/blog/  
_



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eric e.
dolecki
Sent: Wednesday, June 20, 2007 10:29 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Mouse Velocity?

I am calculating mouse velocity, but every now and then you get a 0 for
velocity eventhough its not 0 (setInterval prob I suspect).  Any better
approach?

var MouseX;
var MouseY;

function determineVelocity():Void
{
MouseX = _root._xmouse
MouseY = _root._ymouse
setTimeout( calc, 9 );
};

setInterval( determineVelocity, 20 );

function calc():Void
{
var newMouseX:Number = _root._xmouse;
var newMouseY:Number = _root._ymouse;

var deltaX = Math.abs(MouseX - newMouseX)
deltaY = Math.abs(MouseY - newMouseY)
dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY))
velocity = dist*31; // 31 = fps
trace( velocity );
};


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Mouse Velocity?

2007-06-20 Thread Joshua Sera
It's indeed a setInterval problem, as the interval and
mouse movement won't necessarily match up.

onMouseMove can also be a problem, as you'll wind up
with a lot of readings going straight
up/down/right/left, rather than in the direction
you're moving.

What I've done for this problem is to average the
mouse movement over 5 or so updates to get a more
accurate reading. Demo here:

http://www.yourmomsa.com/springexp/springexp2.swf

Pick the guy up by the wheel to toss him.


--- eric e. dolecki [EMAIL PROTECTED] wrote:

 I am calculating mouse velocity, but every now and
 then you get a 0 for
 velocity eventhough its not 0 (setInterval prob I
 suspect).  Any better
 approach?
 
 var MouseX;
 var MouseY;
 
 function determineVelocity():Void
 {
 MouseX = _root._xmouse
 MouseY = _root._ymouse
 setTimeout( calc, 9 );
 };
 
 setInterval( determineVelocity, 20 );
 
 function calc():Void
 {
 var newMouseX:Number = _root._xmouse;
 var newMouseY:Number = _root._ymouse;
 
 var deltaX = Math.abs(MouseX - newMouseX)
 deltaY = Math.abs(MouseY - newMouseY)
 dist = Math.sqrt((deltaX * deltaX) + (deltaY *
 deltaY))
 velocity = dist*31; // 31 = fps
 trace( velocity );
 };
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the
 archive:

http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com
 



   

Sick sense of humor? Visit Yahoo! TV's 
Comedy with an Edge to see what's on, when. 
http://tv.yahoo.com/collections/222
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Q:Up to Date tutorial on AS3 development using Flashdevelop...

2007-06-20 Thread moveup
Hi
just getting around (finally) to developing converting old projects in AS3.

Is there a definitive tutorial on using the latest (beta) of Flashdevelop for 
AS3 development?

I'm aware of Keith Peters older tutorial, but I figure that some of it would 
not apply to the latest version of FD.
http://www.bit-101.com/blog/?p=849
Any help appreciated!

Jim Bachalo

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread Rob Davis :: Solaris Media
 

Would you need two licenses of Flash - one for each OS?

Rob

 
 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Marc Hoffman
 Sent: 20 June 2007 12:50
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Flash Development on PC vs Mac
 
. 
 Another huge consideration is what software you will be 
 using. Is it all cross-platform? Who will be buying the 
 licenses for new software, and will it make a difference if 
 they have to buy licenses for two platforms rather than one?


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Lightbox Flash .mov

2007-06-20 Thread Carl Welch

I have a client who wants to play quictime .mov (does not want .flv)
files in a lightbox.js type thing called from Flash. I found
FlashLightBox but it won't pay quicktime files. Does anyone know or
has seen anything like this out there in the world?

--
Carl Welch
http://www.carlwelch.com
[EMAIL PROTECTED]
805.403.4819
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Lightbox Flash .mov

2007-06-20 Thread Jesse Graupmann
Various versions... not sure which does the trick.


ThickBox
http://jquery.com/demo/thickbox/  

LightWindow
http://stickmanlabs.com/lightwindow/  

SWFBox
http://blog.codefidelity.com/?p=10   

SlimBox
http://www.digitalia.be/software/slimbox/ 

GreyBox
http://orangoo.com/labs/GreyBox/ 

LightBox
http://www.huddletogether.com/projects/lightbox/


_

Jesse Graupmann
www.jessegraupmann.com 
www.justgooddesign.com/blog/ 
_



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Carl Welch
Sent: Wednesday, June 20, 2007 2:53 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Lightbox  Flash  .mov

I have a client who wants to play quictime .mov (does not want .flv)
files in a lightbox.js type thing called from Flash. I found
FlashLightBox but it won't pay quicktime files. Does anyone know or
has seen anything like this out there in the world?

-- 
Carl Welch
http://www.carlwelch.com
[EMAIL PROTECTED]
805.403.4819


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread Hairy Dog Digital

 Would you need two licenses of Flash - one for each OS?

My guess is yes. I had this question with Director MX 04 and the word
straight for Macromedia (at the time) was that the license is
platform-specific. So, although I could load a copy on my primary
workstation and one on my laptop, they had to be the same platform. My guess
is that this also applies to Flash. (It is also the case with Adobe
products.)

 

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

2007-06-20 Thread Weyert de Boer

Installing Master Edition is going to be fun then...
Anyway I suppose you ain't using Vista either? I also comes a lot of 
crap I don't need and you can't option out that either.


Same thing for OSX g

Yours,
Weyert
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] onReleaseOutside event - AS3

2007-06-20 Thread Fumio Nonaka
My site below, which I am afraid is in Japanese, includes a class that 
implements onReleaseOutside event handler method as well as onPress and 
onRelease methods.

http://www.fumiononaka.com/TechNotes/Flash/FN0608004.html

Translation by babelfish:
http://babelfish.altavista.com/babelfish/urltrurl?lp=ja_entrurl=http%3a%2f%2ffumiononaka.com%2fBooks%2f..%2fTechNotes%2fFlash%2fFN0608004.html
_
Bob Wohl wrote:
Just Curious, why the heck is there no onReleaseOutside Events in AS3? I 
was

building a custom scrubber the other day and couldn't fine any events for
this. Flex has one, why not AS3?


Good luck,
--
Fumio Nonaka
mailto:[EMAIL PROTECTED]
http://www.FumioNonaka.com/
My bookshttp://www.FumioNonaka.com/Books/index.html
Flash communityhttp://F-site.org/
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread Muzak
http://www.adobe.com/products/eula/
http://www.adobe.com/products/eula/tools/

quote
(k)You may receive the Software in more than one platform but you shall 
only install or use one platform.
/quote


- Original Message - 
From: Rob Davis :: Solaris Media [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, June 20, 2007 10:01 PM
Subject: RE: [Flashcoders] Flash Development on PC vs Mac




 Would you need two licenses of Flash - one for each OS?

 Rob


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread Todd Dominey

CS3 really changed everything, IMO. Flash was decent on the Mac
version Flash 8 and earlier, but for whatever reason it still a bit
less polished than on Windows. CS3, on an Intel Mac, is spectacular.

With that, it makes more sense to me to get a Mac because of Boot Camp
and Parallels where you can install Windows on the same box and have
the best of both worlds. I work this way and really enjoy it.

On 6/20/07, Jim Robson [EMAIL PROTECTED] wrote:

Questions for those of you who have done Flash development on both
platforms:

What are the pros and cons of Flash development on Mac vs PC? Which
platform would you recommend?

My laptop is in need of replacement, and my employer generally gives
us a choice of IBM (lenovo) or Mac.



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread Weyert de Boer
Yes, but I would favor VMWare over Parallels, though. The bad support 
and hackish approach to Bootcamp partition is horrifying.

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Type Coercion Failed: Odd behavior.

2007-06-20 Thread Paul Chang

Hello,

I've created a custom class:

LiquidObject extends Sprite

I then create several instances of LiquidObject and add them as  
children to a parent Sprite.


If I cycle through and trace the children as such:

for (var i:int=0;iparent.numChildren;i++) {
trace(parent.getChildAt(i));
}

Each trace shows the correct type of object:

[object LiquidObject]

When I tried to access a property specific to LiquidObject  
(LiquidObject.selected) it does not recognize this to be a property  
because it thinks it's dealing with a general Sprite. So, I attempt  
to coerce to type LiquidObject as such:


for (var i:int=0;iparent.numChildren;i++) {
trace(LiquidObject(parent.getChildAt(i)).selected);
}

Unfortunately, I receive an error stating that I can't coerce type  
Sprite to LiquidObject. I would think that this would be allowed  
since (a) LiquidObject extends Sprite and (b) parent.getChildAt(i) is  
already presenting a type LiquidObject in the trace.


Any suggestions would be appreciated.

Thanks in advance.
Paul




___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Re: Asynchronous ExternalInterface Calls From Javascript, possible?

2007-06-20 Thread jason vancleave
Seth Green seth.m.green at gmail.com writes:

 
 It turns out that the asynchronous web service call actually takes 
 some extra time (like 100ms) the FIRST time you use that web service 
 method. 

Not to confuse the matters worse but I wonder if that has something to do with
it looking for the a crossdomain.xml file. 

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Type Coercion Failed: Odd behavior.

2007-06-20 Thread keith

Maybe this will help the coerce:

for (var i:int=0;iparent.numChildren;i++) {
if(parent.getChildAt(i) is LiquidObject){ 
trace(LiquidObject(parent.getChildAt(i)).selected);

}
}
-- Keith H --




Paul Chang wrote:

Hello,

I've created a custom class:

LiquidObject extends Sprite

I then create several instances of LiquidObject and add them as 
children to a parent Sprite.


If I cycle through and trace the children as such:

for (var i:int=0;iparent.numChildren;i++) {
trace(parent.getChildAt(i));
}

Each trace shows the correct type of object:

[object LiquidObject]

When I tried to access a property specific to LiquidObject 
(LiquidObject.selected) it does not recognize this to be a property 
because it thinks it's dealing with a general Sprite. So, I attempt to 
coerce to type LiquidObject as such:


for (var i:int=0;iparent.numChildren;i++) {
trace(LiquidObject(parent.getChildAt(i)).selected);
}

Unfortunately, I receive an error stating that I can't coerce type 
Sprite to LiquidObject. I would think that this would be allowed since 
(a) LiquidObject extends Sprite and (b) parent.getChildAt(i) is 
already presenting a type LiquidObject in the trace.


Any suggestions would be appreciated.

Thanks in advance.
Paul




___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com





___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com