Re: [Flashcoders] Tween multiple rotations

2008-09-11 Thread allandt bik-elliott (thefieldcomic.com)
yeh - i love Tweener but the performance increase from using TweenLite /
TweenMax cannot be denied and as the lightest engine, TweenLite just seems
to make it's way into my work more often these days

a

On Thu, Sep 11, 2008 at 1:59 AM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

 Your generalizations are interesting to say the least. Web 2.0 application
 development has nothing to do with the demands on a tween engine, I'm
 building a social networking app and the way the interface renders, a
 lightweight tween engine is essential.   But if my interface was not as
 demanding, Fuse might be OK (though way more K than I would prefer).  It
 really depends on how the animation is used. Web 2.0 has no relevance -
 apples to oranges.

 Greensock's tween engine does animation sequencing too.

 Jason Merrill
 Bank of America
 Instructional Technology  Media
 Join the Bank of America Flash Platform Developer Community
 Are you a Bank of America associate interested in innovative learning ideas
 and technologies?
 Check out our internal  Innovative Learning Blog  subscribe.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of sebastian
 Sent: Wednesday, September 10, 2008 8:41 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Tween multiple rotations

 Ooops on the simple solution for a relative rotation [my bad]! Much
 better than my suggestion...
 :P

 Why Fuse? - Sequencing, passing  writing animation objects.

 It is true for small applications, like banners; it's overkill when kbs
 are in dire need. But for web 2.0 application development, a few extra
 kb is insignificant.

 Check the last pages of this primer for what sets it apart when building
 complex or dynamic animation sequences:

 http://www.mosessupposes.com/Fuse/speakernotes-mgunesch.pdf

 mind you i am now coding primarily only in AS3... and 'Fuse3: Go'
 doesn't do it for me [why would I want to write my own tweens? isn't
 that the point of using an engine, so i don't have to write my own
 tweens anymore?...]
 :P

 :)
 Seb.

 Merrill, Jason wrote:
  On AS3 there isn't as good a package as fuse around [yet?];
 
  What does FUSE have over TweenLite and TweenMax?  FUSE always bloated my
 projects and had problems in high stress situations.
 
  Jason Merrill
  Bank of America
  Instructional Technology  Media
  Join the Bank of America Flash Platform Developer Community
  Are you a Bank of America associate interested in innovative learning
 ideas and technologies?
  Check out our internal  Innovative Learning Blog  subscribe.
 
 
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RE: [Flashcoders] Tween multiple rotations

2008-09-11 Thread Jack Doyle
I've never used it, but from what I understand, Fuse is indeed very powerful
in terms of sheer number of features. And in Moses' defense, he recognized
the problems with Fuse (bloat, poor performance) and came out with GoASAP
for AS3 in an effort to have a core lightweight engine that developers could
build their own custom engines on top of. But lots of developers don't want
to mess with building an engine, so it might not be a good fit for everyone.
You could pick up a pre-built one based on GoASAP if you want, though, like
HydroTween. There are several others too.
http://code.google.com/p/goplayground/. Tweener is very powerful as well,
and tons of people use it.

That being said, you may still want to check out TweenLite and/or TweenMax
because:

- They're faster. In some cases by a WIDE margin.
http://blog.greensock.com/tweening-speed-test/
- Obviously TweenLite is lighter weight (about 3k). Fuse is huge.
- AS2  AS3 versions with virtually identical syntax  features
- If you're looking for features (sequencing, Bezier tweening, filter
tweening, pause/resume, event dispatching, timeScale, etc.), check out
TweenMax which does everything TweenLite does plus tons more. Same syntax.
Easy to upgrade. There are several features in TweenMax, in fact, that no
other tweening engine has (that I'm aware of).

I'd encourage you to download several engines and give 'em a shot. You might
be surprised what you prefer after using them for a project or two.
TweenLite comes with TweenMax which can be downloaded here: www.TweenMax.com

Just my 2 cents. Keep the change.

Jack


-Original Message-
From: sebastian [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, September 10, 2008 7:41 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tween multiple rotations

Ooops on the simple solution for a relative rotation [my bad]! Much 
better than my suggestion...
:P

Why Fuse? - Sequencing, passing  writing animation objects.

It is true for small applications, like banners; it's overkill when kbs 
are in dire need. But for web 2.0 application development, a few extra 
kb is insignificant.

Check the last pages of this primer for what sets it apart when building 
complex or dynamic animation sequences:

http://www.mosessupposes.com/Fuse/speakernotes-mgunesch.pdf

mind you i am now coding primarily only in AS3... and 'Fuse3: Go' 
doesn't do it for me [why would I want to write my own tweens? isn't 
that the point of using an engine, so i don't have to write my own 
tweens anymore?...]
:P

:)
Seb.

Merrill, Jason wrote:
 On AS3 there isn't as good a package as fuse around [yet?]; 
 
 What does FUSE have over TweenLite and TweenMax?  FUSE always bloated my
projects and had problems in high stress situations.  
 
 Jason Merrill
 Bank of America 
 Instructional Technology  Media 
 Join the Bank of America Flash Platform Developer Community 
 Are you a Bank of America associate interested in innovative learning
ideas and technologies?
 Check out our internal  Innovative Learning Blog  subscribe. 
 
 
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Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread allandt bik-elliott (thefieldcomic.com)
found this on the greensock site - might work for you

TweenMax.sequence(target:Object, tweenObjects:Array):Array

   - *Description:* Provides an easy way to sequence a set of tweens, one
   after the other, for the same target. It's essentially the same thing as
   making a bunch of individual TweenMax.to() calls on the object with
   overwrite set to 0, and their delays stacked. Use the multiSequence() method
   if you have multiple targets
   - *Parameters:*
  1. *target : Object* - The object whose properties to tween.
  2. *tweenObjects : Array* - An Array of tween objects. IMPORTANT: each
  object must contain a time property defining the duration of
that tween.
  Example:



On Tue, Sep 9, 2008 at 11:13 PM, Glen Pike [EMAIL PROTECTED]wrote:

 Hi,

   I am trying to rotate an object through 1080 (3 * 360) degrees with
 TweenLite.

   Does anyone know if I have to join a sequence of 360 tweens together to
 do this, or is there a way of cheating so it just does as you would hope?

   Thanks

   Glen
 --

 Glen Pike
 01326 218440
 www.glenpike.co.uk http://www.glenpike.co.uk

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Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Glen Pike

Hi,

   Thanks for that, I will look into it.

   Glen

allandt bik-elliott (thefieldcomic.com) wrote:

found this on the greensock site - might work for you

TweenMax.sequence(target:Object, tweenObjects:Array):Array

   - *Description:* Provides an easy way to sequence a set of tweens, one
   after the other, for the same target. It's essentially the same thing as
   making a bunch of individual TweenMax.to() calls on the object with
   overwrite set to 0, and their delays stacked. Use the multiSequence() method
   if you have multiple targets
   - *Parameters:*
  1. *target : Object* - The object whose properties to tween.
  2. *tweenObjects : Array* - An Array of tween objects. IMPORTANT: each
  object must contain a time property defining the duration of
that tween.
  Example:



On Tue, Sep 9, 2008 at 11:13 PM, Glen Pike [EMAIL PROTECTED]wrote:

  

Hi,

  I am trying to rotate an object through 1080 (3 * 360) degrees with
TweenLite.

  Does anyone know if I have to join a sequence of 360 tweens together to
do this, or is there a way of cheating so it just does as you would hope?

  Thanks

  Glen
--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread sebastian
If you are using AS2, check our FUSE as an alternative animation engine; 
I swear by it, learn it once and it will forever animate your work on 
all projects with kind simple powerful beautiy...

;)

On AS3 there isn't as good a package as fuse around [yet?]; I'm using 
Tweener on AS3 which is nearly as good as FUSE; though it lacks certain 
features.


In Tweener and FUSE you can create a series of actions and then bundle 
them to occur for as many times as you need [in your case, several 360 
degree rotations] - in Fuse this is very elegantly handled as one call; 
in Tweener it's more messy; as you need to call a function at the end of 
every rotation, which increases a variable counter you make, which 
re-calls the same function if still below a current [rotation] value... 
more code, but also works.


Good luck!

Seb.

Glen Pike wrote:

Hi,

   Thanks for that, I will look into it.

   Glen

allandt bik-elliott (thefieldcomic.com) wrote:

found this on the greensock site - might work for you

TweenMax.sequence(target:Object, tweenObjects:Array):Array

   - *Description:* Provides an easy way to sequence a set of tweens, one
   after the other, for the same target. It's essentially the same 
thing as

   making a bunch of individual TweenMax.to() calls on the object with
   overwrite set to 0, and their delays stacked. Use the 
multiSequence() method

   if you have multiple targets
   - *Parameters:*
  1. *target : Object* - The object whose properties to tween.
  2. *tweenObjects : Array* - An Array of tween objects. 
IMPORTANT: each

  object must contain a time property defining the duration of
that tween.
  Example:



On Tue, Sep 9, 2008 at 11:13 PM, Glen Pike 
[EMAIL PROTECTED]wrote:


 

Hi,

  I am trying to rotate an object through 1080 (3 * 360) degrees with
TweenLite.

  Does anyone know if I have to join a sequence of 360 tweens 
together to
do this, or is there a way of cheating so it just does as you would 
hope?


  Thanks

  Glen
--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Glen Pike

Hi,

   I have tried Fuse before in AS2 and whilst it was pretty good, I 
have been trying out TweenLite and found this to have a slight edge for 
what I need.


   Glen

sebastian wrote:
If you are using AS2, check our FUSE as an alternative animation 
engine; I swear by it, learn it once and it will forever animate your 
work on all projects with kind simple powerful beautiy...

;)

On AS3 there isn't as good a package as fuse around [yet?]; I'm using 
Tweener on AS3 which is nearly as good as FUSE; though it lacks 
certain features.


In Tweener and FUSE you can create a series of actions and then bundle 
them to occur for as many times as you need [in your case, several 360 
degree rotations] - in Fuse this is very elegantly handled as one 
call; in Tweener it's more messy; as you need to call a function at 
the end of every rotation, which increases a variable counter you 
make, which re-calls the same function if still below a current 
[rotation] value... more code, but also works.


Good luck!

Seb.

Glen Pike wrote:

Hi,

   Thanks for that, I will look into it.

   Glen

allandt bik-elliott (thefieldcomic.com) wrote:

found this on the greensock site - might work for you

TweenMax.sequence(target:Object, tweenObjects:Array):Array

   - *Description:* Provides an easy way to sequence a set of 
tweens, one
   after the other, for the same target. It's essentially the same 
thing as

   making a bunch of individual TweenMax.to() calls on the object with
   overwrite set to 0, and their delays stacked. Use the 
multiSequence() method

   if you have multiple targets
   - *Parameters:*
  1. *target : Object* - The object whose properties to tween.
  2. *tweenObjects : Array* - An Array of tween objects. 
IMPORTANT: each

  object must contain a time property defining the duration of
that tween.
  Example:



On Tue, Sep 9, 2008 at 11:13 PM, Glen Pike 
[EMAIL PROTECTED]wrote:


 

Hi,

  I am trying to rotate an object through 1080 (3 * 360) degrees with
TweenLite.

  Does anyone know if I have to join a sequence of 360 tweens 
together to
do this, or is there a way of cheating so it just does as you would 
hope?


  Thanks

  Glen
--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Matt S.
Maybe I'm missing something about whats being attempted, but I know in
Tweener (As3), you can just put in a value like 1440, and it will
rotate 4 times, using a single tween. This code:

Tweener.addTween(mc,{rotation:1440,time:2,transition:linear});

Does just that, no need to string multiple tweens together.

.m

On Wed, Sep 10, 2008 at 6:26 PM, sebastian [EMAIL PROTECTED] wrote:
 If you are using AS2, check our FUSE as an alternative animation engine; I
 swear by it, learn it once and it will forever animate your work on all
 projects with kind simple powerful beautiy...
 ;)

 On AS3 there isn't as good a package as fuse around [yet?]; I'm using
 Tweener on AS3 which is nearly as good as FUSE; though it lacks certain
 features.

 In Tweener and FUSE you can create a series of actions and then bundle them
 to occur for as many times as you need [in your case, several 360 degree
 rotations] - in Fuse this is very elegantly handled as one call; in Tweener
 it's more messy; as you need to call a function at the end of every
 rotation, which increases a variable counter you make, which re-calls the
 same function if still below a current [rotation] value... more code, but
 also works.

 Good luck!

 Seb.

 Glen Pike wrote:

 Hi,

   Thanks for that, I will look into it.

   Glen

 allandt bik-elliott (thefieldcomic.com) wrote:

 found this on the greensock site - might work for you

 TweenMax.sequence(target:Object, tweenObjects:Array):Array

   - *Description:* Provides an easy way to sequence a set of tweens, one
   after the other, for the same target. It's essentially the same thing
 as
   making a bunch of individual TweenMax.to() calls on the object with
   overwrite set to 0, and their delays stacked. Use the multiSequence()
 method
   if you have multiple targets
   - *Parameters:*
  1. *target : Object* - The object whose properties to tween.
  2. *tweenObjects : Array* - An Array of tween objects. IMPORTANT:
 each
  object must contain a time property defining the duration of
 that tween.
  Example:



 On Tue, Sep 9, 2008 at 11:13 PM, Glen Pike
 [EMAIL PROTECTED]wrote:



 Hi,

  I am trying to rotate an object through 1080 (3 * 360) degrees with
 TweenLite.

  Does anyone know if I have to join a sequence of 360 tweens together to
 do this, or is there a way of cheating so it just does as you would
 hope?

  Thanks

  Glen
 --

 Glen Pike
 01326 218440
 www.glenpike.co.uk http://www.glenpike.co.uk

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 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



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RE: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Jack Doyle
If you want to rotate it 3 full rotations, you could just use a relative
value by putting quotes around the value, like this:

TweenLite.to(my_mc, 1, {rotation:1080});

Or if your amount is in a variable, just cast it as a String, like this:

TweenLite.to(my_mc, 1, {rotation:String(myRotationVariable)});

Is that what you were looking for?

Jack

-Original Message-
From: Glen Pike [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, September 09, 2008 5:14 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Tween multiple rotations

Hi,

I am trying to rotate an object through 1080 (3 * 360) degrees with 
TweenLite.

Does anyone know if I have to join a sequence of 360 tweens together 
to do this, or is there a way of cheating so it just does as you would hope?

Thanks

Glen
-- 

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk




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Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Glen Pike

Hmm, let us play...

   ...you beauty.

   Thanks very much, that worked a treat.

   Glen

Jack Doyle wrote:

If you want to rotate it 3 full rotations, you could just use a relative
value by putting quotes around the value, like this:

TweenLite.to(my_mc, 1, {rotation:1080});

Or if your amount is in a variable, just cast it as a String, like this:

TweenLite.to(my_mc, 1, {rotation:String(myRotationVariable)});

Is that what you were looking for?

Jack

-Original Message-
From: Glen Pike [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, September 09, 2008 5:14 PM

To: Flashcoders mailing list
Subject: [Flashcoders] Tween multiple rotations

Hi,

I am trying to rotate an object through 1080 (3 * 360) degrees with 
TweenLite.


Does anyone know if I have to join a sequence of 360 tweens together 
to do this, or is there a way of cheating so it just does as you would hope?


Thanks

Glen
  


--

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01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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RE: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Merrill, Jason
 On AS3 there isn't as good a package as fuse around [yet?]; 

What does FUSE have over TweenLite and TweenMax?  FUSE always bloated my 
projects and had problems in high stress situations.  

Jason Merrill
Bank of America 
Instructional Technology  Media 
Join the Bank of America Flash Platform Developer Community 
Are you a Bank of America associate interested in innovative learning ideas and 
technologies?
Check out our internal  Innovative Learning Blog  subscribe. 


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Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread sebastian
Ooops on the simple solution for a relative rotation [my bad]! Much 
better than my suggestion...

:P

Why Fuse? - Sequencing, passing  writing animation objects.

It is true for small applications, like banners; it's overkill when kbs 
are in dire need. But for web 2.0 application development, a few extra 
kb is insignificant.


Check the last pages of this primer for what sets it apart when building 
complex or dynamic animation sequences:


http://www.mosessupposes.com/Fuse/speakernotes-mgunesch.pdf

mind you i am now coding primarily only in AS3... and 'Fuse3: Go' 
doesn't do it for me [why would I want to write my own tweens? isn't 
that the point of using an engine, so i don't have to write my own 
tweens anymore?...]

:P

:)
Seb.

Merrill, Jason wrote:
On AS3 there isn't as good a package as fuse around [yet?]; 


What does FUSE have over TweenLite and TweenMax?  FUSE always bloated my projects and had problems in high stress situations.  


Jason Merrill
Bank of America 
Instructional Technology  Media 
Join the Bank of America Flash Platform Developer Community 
Are you a Bank of America associate interested in innovative learning ideas and technologies?
Check out our internal  Innovative Learning Blog  subscribe. 



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RE: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Merrill, Jason
Your generalizations are interesting to say the least. Web 2.0 application 
development has nothing to do with the demands on a tween engine, I'm building 
a social networking app and the way the interface renders, a lightweight tween 
engine is essential.   But if my interface was not as demanding, Fuse might be 
OK (though way more K than I would prefer).  It really depends on how the 
animation is used. Web 2.0 has no relevance - apples to oranges. 

Greensock's tween engine does animation sequencing too.

Jason Merrill
Bank of America 
Instructional Technology  Media 
Join the Bank of America Flash Platform Developer Community 
Are you a Bank of America associate interested in innovative learning ideas and 
technologies?
Check out our internal  Innovative Learning Blog  subscribe. 


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sebastian
Sent: Wednesday, September 10, 2008 8:41 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tween multiple rotations

Ooops on the simple solution for a relative rotation [my bad]! Much 
better than my suggestion...
:P

Why Fuse? - Sequencing, passing  writing animation objects.

It is true for small applications, like banners; it's overkill when kbs 
are in dire need. But for web 2.0 application development, a few extra 
kb is insignificant.

Check the last pages of this primer for what sets it apart when building 
complex or dynamic animation sequences:

http://www.mosessupposes.com/Fuse/speakernotes-mgunesch.pdf

mind you i am now coding primarily only in AS3... and 'Fuse3: Go' 
doesn't do it for me [why would I want to write my own tweens? isn't 
that the point of using an engine, so i don't have to write my own 
tweens anymore?...]
:P

:)
Seb.

Merrill, Jason wrote:
 On AS3 there isn't as good a package as fuse around [yet?]; 
 
 What does FUSE have over TweenLite and TweenMax?  FUSE always bloated my 
 projects and had problems in high stress situations.  
 
 Jason Merrill
 Bank of America 
 Instructional Technology  Media 
 Join the Bank of America Flash Platform Developer Community 
 Are you a Bank of America associate interested in innovative learning ideas 
 and technologies?
 Check out our internal  Innovative Learning Blog  subscribe. 
 
 
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[Flashcoders] Tween multiple rotations

2008-09-09 Thread Glen Pike

Hi,

   I am trying to rotate an object through 1080 (3 * 360) degrees with 
TweenLite.


   Does anyone know if I have to join a sequence of 360 tweens together 
to do this, or is there a way of cheating so it just does as you would hope?


   Thanks

   Glen
--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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