Re: [Flightgear-devel] Small Scheme library

2002-07-03 Thread Tony Peden

On Wed, 2002-07-03 at 05:04, David Megginson wrote:
 This claims a 64K object size in Linux:
 
   http://tinyscheme.sourceforge.net/home.html

Please, don't.

Incorporating this will, I think, almost instantly turn off new
developers (and at least one current one).  It's not possible to pick a
language that will make everyone happy, but we should at least pick one
that doesn't present the syntactic hurdles that the likes of Lisp and
Scheme do.  

 
 
 All the best,
 
 
 David
 
 -- 
 David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
 
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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Jim Wilson

Melchior FRANZ [EMAIL PROTECTED] said:

 Now with a different 'approach'. Starting on ground ...
 
   $ fgfs --lon=-122.4998 --lat=37.5845 --heading=275
 
 ... and very slowly taxiing over the border. Right when I pass over 
 I get thrown on my back. Ouch ...   :-|
 

That did it.  There is definately something at this location, on my display 
 driven by V3-3000 I see a white line (right side of picture):
http://www.spiderbark.com/fgfs/SanAndreas.png

The AGL glitch you see basically means that there's a hole down there that
goes to nowhere, an actual gap between tiles.  AGL is determined by
intersecting scenery tiles under the aircraft and measuring the distance from
the aircraft position.  If you cross a gap in the scenery then you'll get
those kinds of numbers.

On my system the c310 will ride over it (like thumping over a pothole) and the
c172 will just drop in there and act crashed.  Probably if I hit it at the
right angle or speed the c310 would do the same.  With a narrow fissure like
this (I think) it's possible for the AGL to be momentarily screwed up, the
aircraft then drops and a wing tip or nose contact with tile on either
side of the gap triggers crash detection.

I'm not familiar with the scenery generation, so I can't tell you why the gap
is here.

When I was working on getting the agl calculation functioning with all the
viewer changes, I toyed with the idea doing something that ignored sudden
(and/or unreasonable) variations to AGL, at least for a few frames.   It was
mostly in response to what happens when a very fast aircraft outruns the tile
loading,  which I decided wasn't a big enough problem to warrant tracking AGL
variations.

Best,

Jim

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Re: [Flightgear-devel] transponder

2002-07-03 Thread Jim Wilson

Curtis L. Olson [EMAIL PROTECTED] said:

 From my reading of the manual, the transponder FL display is always
 locked to 29.92 and thus could be significantly different from true
 altitude as you point out in your previous msg.
 
It'd have to be that way to be useful for ATC.

Best,

Jim

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Re: [Flightgear-devel] transponder

2002-07-03 Thread Gene Buckle

 (f) Place the transponder data, if any and according to mode selected,
 on the property system and ideally expose it in the multiplayer stuff.
 That will subsequently make it easy to integrate a D-BRITE simulation.

H.  SquawkBox  Pro Controller. :)

g.



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[Flightgear-devel] FDR playback broken?

2002-07-03 Thread Major A


Hi,

has anyone recently used the FDR? I've just recorded a couple of
flights with the a4-yasim, and whenever I try to play back the
recording, fgfs dies with a segfault.

The commands used were the ones from README.IO, and I've used them
once a while ago with the c172. Maybe it's a yasim issue?

If you need more specific info, tell me how to obtain it, and I'll run
a test.

Anyway, can anybody reproduce this?

  Andras

===
Major Andras
e-mail: [EMAIL PROTECTED]
www:http://andras.webhop.org/
===

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[Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Melchior FRANZ

* Jim Wilson -- Wednesday 03 July 2002 15:22:
 That did it.  There is definately something at this location, on my display 
  driven by V3-3000 I see a white line (right side of picture):
 http://www.spiderbark.com/fgfs/SanAndreas.png

Yes. These small artifacts were always there. But they have become =much=
better now -- almost invisible. Yet, once in a while there are still a few
white dots. (Otherwise I wouldn't even have been able to tell, that it's a
tile border problem. ;-) 



 The AGL glitch you see basically means that there's a hole down there that
 goes to nowhere, an actual gap between tiles. 

Yes, but what strikes me is, that they are almost invisible, yet produce
a series of wrong AGL values. I would have expected only one wrong value,
if at all. And then, AGL in the gap should be very huge (infinity or earth
radius :-), but why zero? No wonder that the fdm's don't like that. A huge
value would probably only make the AGL radar flash a wrong value, but it
wouldn't have further, malign effects.

... but I'm not familiar with the scenery, either.

m.

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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread John Wojnaroski



 When I was working on getting the agl calculation functioning with all the
 viewer changes, I toyed with the idea doing something that ignored sudden
 (and/or unreasonable) variations to AGL, at least for a few frames.   It
was
 mostly in response to what happens when a very fast aircraft outruns the
tile
 loading,  which I decided wasn't a big enough problem to warrant tracking
AGL
 variations.

Perhaps that explains the problem I've been seeing. When performing autoland
approaches in the 747 (approach speeds around 137-150KIAS) the aircraft
would suddenly level off at decision height ( 200 ft) and then dive for the
runway as it tried to reacquired the glideslope. At first, I thought it
might be a problem in the FMC or some logic error that I created to initiate
a TO/GA. Looked and looked and could find nothing, so I dropped it for the
moment to
work on other things

Regards
John W.


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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Jim Wilson

John Wojnaroski [EMAIL PROTECTED] said:

 Perhaps that explains the problem I've been seeing. When performing autoland
 approaches in the 747 (approach speeds around 137-150KIAS) the aircraft
 would suddenly level off at decision height ( 200 ft) and then dive for the
 runway as it tried to reacquired the glideslope. At first, I thought it
 might be a problem in the FMC or some logic error that I created to initiate
 a TO/GA. Looked and looked and could find nothing, so I dropped it for the
 moment to work on other things
 

That's probably an issue with the autopilot and the 747.  It's been difficult
finding control factors that work for all the different speeds, compounded by
the giant mass of the 747.  At those lower speeds the effectiveness of the
elevator can change dramatically with relatively small changes in speed.

In any case the AGL doesn't affect the autopilot in its normal modes.  If you
were hearing tire screech at 200ft or it behaved differently depending on the
airport,  that would be a different story.

Best,

Jim

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Re: [Flightgear-devel] transponder

2002-07-03 Thread Alex Perry

 Alex Perry writes:
   (c) Remember that it reports pressure altitude and not any other altitude.
 Is this true?  I thought it was slaved to the altimeter.  If so,
 please scratch the last part of my previous posting.

No.  Your mode C hardware shares the static port with the altimeter, but
uses independent pressure sensing components.  Thus, if you have a static
failure in flight, you must immediately notify ATC and disable mode C.
On the other hand, if your altimeter mechanically fails, you can continue
with mode C and periodically ask ATC what altitude they see you being at.

One benefit of having the transponder on pressure alt, with the ATC computer
applying the kollsman correction for non flight levels, is that the radar
display now provides correct relative altitudes of the aircraft even when
a pilot has the wrong altimeter setting (eg after a cross country flight).


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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Andy Ross

Jim Wilson wrote:
 When I get some time I'll run further tests and maybe come up with a
 patch to avoid this sort of glitch.  It would be helpful if someone
 happened to know why this gap happens in the scenery data sometimes.

I'm sure Curt can talk in more detail, but my guess is that this is
going to be very hard to avoid* in the general case.  Maybe the best
way to do this is to apply some meta-intelligence about the structure
of the data.  Rather than finding a purely geometic intersection with
any polygons that may (or may not!) be there, test each tile
individually (with a little guard band around the edge to prevent
misses) and select exactly one intersection.

[* It's really the same issue as the jitter -- at the scales covered
   by the terrain tiles, the floats in the vertex coordinates are only
   accurate to within a few millimeters.  Even perfect math will
   result in cracks.  The only way to avoid is would be to find all
   the duplicated vertices accross tile boundaries and force them to
   be precicely equal at load-time, which sounds like a pain to me.
   You can't force them to be precicely equal at generation time
   because each tile has its own coordinate origin and the equality
   test needs to happen after they're placed into the same
   coordinates.]

 Right now I'm in the middle of moving my own stuff to a new machine
 with a newer distro, so be a little patient please :-)

Heh, join the club; I just bought a new machine too.

 BTW Anyone have any RH 7.2 suggestions (other than formatting and
 installing debian)?  Any hope for the 2.96 compiler?  OT so respond
 off list.

I've been building with the default compiler on 7.2 and 7.3 with no
difficulties at all.  I think the 2.96 issues were all hammered out
during patches to the 7.0 distribution.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] FDR playback broken?

2002-07-03 Thread Andy Ross

Major A wrote:
 has anyone recently used the FDR? I've just recorded a couple of
 flights with the a4-yasim, and whenever I try to play back the
 recording, fgfs dies with a segfault.

dumb-question
We have a FDR feature with playback???
/dumb-question

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] Small Scheme library

2002-07-03 Thread David Megginson

Tony Peden writes:

   This claims a 64K object size in Linux:
   
 http://tinyscheme.sourceforge.net/home.html

In fact, it turns out to be 64K stripped *executable* size for the
standalone interpreter; the object/library is even smaller.

  Please, don't.

I hear your pain.

  Incorporating this will, I think, almost instantly turn off new
  developers (and at least one current one).  It's not possible to
  pick a language that will make everyone happy, but we should at
  least pick one that doesn't present the syntactic hurdles that the
  likes of Lisp and Scheme do.

I agree that Scheme will turn a lot of people off, but I'm annoyed
that we cannot find a core ECMAScript implementation the same size
(even then, the core source code for this is over 200K).

There are *lots* of scheme implementations:

  http://dmoz.org/Computers/Programming/Languages/Lisp/Scheme/Implementations/

There are very few ECMAScript/JavaScript implementations, and at least
two of those require a Java Runtime Environment:

  http://dmoz.org/Computers/Programming/Languages/JavaScript/Runtime_Environments/

If someone can supply a core ECMAScript implementation that is small
and easy to embed, then we should jump on it; otherwise, the evil of
holding back FlightGear development indefinitely might outweigh even
the evil of using Scheme.


All the best,


David

-- 
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Re: [Flightgear-devel] FDR playback broken?

2002-07-03 Thread Tony Peden

On Wed, 2002-07-03 at 09:47, Andy Ross wrote:
 Major A wrote:
  has anyone recently used the FDR? I've just recorded a couple of
  flights with the a4-yasim, and whenever I try to play back the
  recording, fgfs dies with a segfault.
 
 dumb-question
 We have a FDR feature with playback???
 /dumb-question

I believe David added a data logging feature a while back.

We really shouldn't call it a FDR, we make it too easy for that.
The real thing is a PITA to extract and analyze data from.

 
 Andy
 
 -- 
 Andrew J. RossNextBus Information Systems
 Senior Software Engineer  Emeryville, CA
 [EMAIL PROTECTED]  http://www.nextbus.com
 Men go crazy in conflagrations.  They only get better one by one.
  - Sting (misquoted)
 
 
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[EMAIL PROTECTED]
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-- attributed to Linus Torvalds


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Re: [Flightgear-devel] Small Scheme library

2002-07-03 Thread Alex Perry

 If someone can supply a core ECMAScript implementation that is small
 and easy to embed, then we should jump on it; otherwise, the evil of
 holding back FlightGear development indefinitely might outweigh even
 the evil of using Scheme.

One of the nice things about LISP (and I assume Scheme) is that it is easy
to use as an interpreter for the runtimes of other languages.  Therefore,
the obvious question is ... is there an ECMAscript runtime for Scheme ?

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Re: [Flightgear-devel] Small Scheme library

2002-07-03 Thread Christian Mayer

David Megginson wrote:
 
 I agree that Scheme will turn a lot of people off, but I'm annoyed
 that we cannot find a core ECMAScript implementation the same size
 (even then, the core source code for this is over 200K).

A quick google showed:

http://ixlib.sourceforge.net/

All of it is ~ 360 kb.
If you look at it's features we might be able to strip it down
significantly.

CU,
Christian

---
1. What is ixlib?
---

ixlib is a small c++ tools library based upon the standard template
library.  It provides

* a javascript interpreter (subset of ECMAscript 4, strict mode) 
  [ixlib_javascript.hh]
* an exception handling framework [ixlib_exbase.hh]
* garbage collection [ixlib_garbage.hh]
* automatic array management [ixlib_array.hh]
* planar geometry (rectangles, regions) [ixlib_geometry.hh]
  polygons (rasterization, convex hull, smoothing, removal of crossings) 
  [ixlib_polygon.hh]
* rasterization [ixlib_drawing_functions.hh]
* matrices (including linear system solver, Cholesky and LU
decomposition,
  determinants, inversion, Gauss and Gauss-Jordan elimination)
  [ixlib_matrix.hh]
* command line parsing [ixlib_cmdline.hh]
* versatile int - string conversions [ixlib_numconv.hh]
* regular expressions [ixlib_re.hh]
* XML parsing (non-DTD) [ixlib_xml.hh]

Some of the guidelines I tried to follow are:

* use a separate namespace ixion
* try to be STL-look-alike
* no unnecessary dependencies: you pay only for those parts that you use
  (pay means: use disk space, take execution time)
* no unnecessary dependencies 2: The library doesn't do any i/o by
itself,
  except if given a stream to explicitly do so. Besides flex and the
STL,
  there are no other dependencies.
* do not use abbreviations
* conform to standards (XML, ECMAscript)
* do not duplicate or mimic STL functionality (e.g. no separate
  string class), that is be strictly an STL-add-on
* provide a complete internationalization framework for localized
  texts and error messages

Furthermore, every component of ixlib has been thoroughly tested and
is considered production-quality code.

--
The idea is to die young as late as possible.-- Ashley Montague

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[Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Melchior FRANZ

* Jim Wilson -- Wednesday 03 July 2002 18:26:
 Melchior FRANZ [EMAIL PROTECTED] said:
  A huge value would probably only make the AGL radar flash a wrong value
  but it wouldn't have further, malign effects.

 Crash detection is triggered in some cases which will basically shutdown fdm.
 Any other malign effects?

Random plane crashes without obvious reason are certainly not acceptable for
a flight simulator. Even more so, if the reason is gaps in the scenery that
shouldn't be there in the first place. The gaps aren't really severe and
certainly hard to avoid, but I don't see why they should make the plane crash.
What would you call malign? If it made your monitor explode? Killed your cat?

m.   ;-)

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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Curtis L. Olson

Andy Ross writes:
 Jim Wilson wrote:
  When I get some time I'll run further tests and maybe come up with a
  patch to avoid this sort of glitch.  It would be helpful if someone
  happened to know why this gap happens in the scenery data sometimes.
 
 I'm sure Curt can talk in more detail, but my guess is that this is
 going to be very hard to avoid* in the general case.  Maybe the best
 way to do this is to apply some meta-intelligence about the structure
 of the data.  Rather than finding a purely geometic intersection with
 any polygons that may (or may not!) be there, test each tile
 individually (with a little guard band around the edge to prevent
 misses) and select exactly one intersection.
 
 [* It's really the same issue as the jitter -- at the scales covered
by the terrain tiles, the floats in the vertex coordinates are only
accurate to within a few millimeters.  Even perfect math will
result in cracks.  The only way to avoid is would be to find all
the duplicated vertices accross tile boundaries and force them to
be precicely equal at load-time, which sounds like a pain to me.
You can't force them to be precicely equal at generation time
because each tile has its own coordinate origin and the equality
test needs to happen after they're placed into the same
coordinates.]

Exactly ...

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Small Scheme library

2002-07-03 Thread Tony Peden

On Wed, 2002-07-03 at 10:09, Christian Mayer wrote:
 David Megginson wrote:
  
  I agree that Scheme will turn a lot of people off, but I'm annoyed
  that we cannot find a core ECMAScript implementation the same size
  (even then, the core source code for this is over 200K).
 
 A quick google showed:
 
 http://ixlib.sourceforge.net/
 
 All of it is ~ 360 kb.
 If you look at it's features we might be able to strip it down
 significantly.

I don't know how many interdependencies there are, but the js related
source and headers total 142k.

 
 CU,
 Christian
 
 ---
 1. What is ixlib?
 ---
 
 ixlib is a small c++ tools library based upon the standard template
 library.  It provides
 
 * a javascript interpreter (subset of ECMAscript 4, strict mode) 
   [ixlib_javascript.hh]
 * an exception handling framework [ixlib_exbase.hh]
 * garbage collection [ixlib_garbage.hh]
 * automatic array management [ixlib_array.hh]
 * planar geometry (rectangles, regions) [ixlib_geometry.hh]
   polygons (rasterization, convex hull, smoothing, removal of crossings) 
   [ixlib_polygon.hh]
 * rasterization [ixlib_drawing_functions.hh]
 * matrices (including linear system solver, Cholesky and LU
 decomposition,
   determinants, inversion, Gauss and Gauss-Jordan elimination)
   [ixlib_matrix.hh]
 * command line parsing [ixlib_cmdline.hh]
 * versatile int - string conversions [ixlib_numconv.hh]
 * regular expressions [ixlib_re.hh]
 * XML parsing (non-DTD) [ixlib_xml.hh]
 
 Some of the guidelines I tried to follow are:
 
 * use a separate namespace ixion
 * try to be STL-look-alike
 * no unnecessary dependencies: you pay only for those parts that you use
   (pay means: use disk space, take execution time)
 * no unnecessary dependencies 2: The library doesn't do any i/o by
 itself,
   except if given a stream to explicitly do so. Besides flex and the
 STL,
   there are no other dependencies.
 * do not use abbreviations
 * conform to standards (XML, ECMAscript)
 * do not duplicate or mimic STL functionality (e.g. no separate
   string class), that is be strictly an STL-add-on
 * provide a complete internationalization framework for localized
   texts and error messages
 
 Furthermore, every component of ixlib has been thoroughly tested and
 is considered production-quality code.
 
 --
 The idea is to die young as late as possible.-- Ashley Montague
 
 ___
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[EMAIL PROTECTED]
We all know Linux is great ... it does infinite loops in 5 seconds. 
-- attributed to Linus Torvalds


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Re: [Flightgear-devel] Small Scheme library

2002-07-03 Thread Tony Peden

On Wed, 2002-07-03 at 10:23, Tony Peden wrote:
 On Wed, 2002-07-03 at 10:09, Christian Mayer wrote:
  David Megginson wrote:
   
   I agree that Scheme will turn a lot of people off, but I'm annoyed
   that we cannot find a core ECMAScript implementation the same size
   (even then, the core source code for this is over 200K).
  
  A quick google showed:
  
  http://ixlib.sourceforge.net/
  
  All of it is ~ 360 kb.
  If you look at it's features we might be able to strip it down
  significantly.
 
 I don't know how many interdependencies there are, but the js related
 source and headers total 142k.

Check that, 212k.

 
  
  CU,
  Christian
  
  ---
  1. What is ixlib?
  ---
  
  ixlib is a small c++ tools library based upon the standard template
  library.  It provides
  
  * a javascript interpreter (subset of ECMAscript 4, strict mode) 
[ixlib_javascript.hh]
  * an exception handling framework [ixlib_exbase.hh]
  * garbage collection [ixlib_garbage.hh]
  * automatic array management [ixlib_array.hh]
  * planar geometry (rectangles, regions) [ixlib_geometry.hh]
polygons (rasterization, convex hull, smoothing, removal of crossings) 
[ixlib_polygon.hh]
  * rasterization [ixlib_drawing_functions.hh]
  * matrices (including linear system solver, Cholesky and LU
  decomposition,
determinants, inversion, Gauss and Gauss-Jordan elimination)
[ixlib_matrix.hh]
  * command line parsing [ixlib_cmdline.hh]
  * versatile int - string conversions [ixlib_numconv.hh]
  * regular expressions [ixlib_re.hh]
  * XML parsing (non-DTD) [ixlib_xml.hh]
  
  Some of the guidelines I tried to follow are:
  
  * use a separate namespace ixion
  * try to be STL-look-alike
  * no unnecessary dependencies: you pay only for those parts that you use
(pay means: use disk space, take execution time)
  * no unnecessary dependencies 2: The library doesn't do any i/o by
  itself,
except if given a stream to explicitly do so. Besides flex and the
  STL,
there are no other dependencies.
  * do not use abbreviations
  * conform to standards (XML, ECMAscript)
  * do not duplicate or mimic STL functionality (e.g. no separate
string class), that is be strictly an STL-add-on
  * provide a complete internationalization framework for localized
texts and error messages
  
  Furthermore, every component of ixlib has been thoroughly tested and
  is considered production-quality code.
  
  --
  The idea is to die young as late as possible.-- Ashley Montague
  
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 -- 
 Tony Peden
 [EMAIL PROTECTED]
 We all know Linux is great ... it does infinite loops in 5 seconds. 
 -- attributed to Linus Torvalds
 
 
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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Curtis L. Olson

Melchior FRANZ writes:
 * Jim Wilson -- Wednesday 03 July 2002 18:26:
  Melchior FRANZ [EMAIL PROTECTED] said:
   A huge value would probably only make the AGL radar flash a wrong value
   but it wouldn't have further, malign effects.
 
  Crash detection is triggered in some cases which will basically shutdown fdm.
  Any other malign effects?
 
 Random plane crashes without obvious reason are certainly not acceptable for
 a flight simulator. Even more so, if the reason is gaps in the scenery that
 shouldn't be there in the first place. The gaps aren't really severe and
 certainly hard to avoid, but I don't see why they should make the plane crash.
 What would you call malign? If it made your monitor explode? Killed your cat?

I agree that random/periodic bugs are insidious and frustrating and
makes the software look like crap; therefore we should have a
'culture' of agressive pursuit of these problems.  But, unfortunately
I can't replicate your particular problem here which makes it
difficult for me to do anything about it.  I can't see anything
obvious in your system setup that would explain what is happening and
why your experience is different from others.

When I've been the only one to see weird problems it has often helped
to do a complete make clean; make; make install of all the
components (plib, simgear, flightgear) with the emphasis on the make
clean part first.  Sometimes the incremental builds can get slightly
hosed for some reason ... you get an executable that links and runs,
but does weird things.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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[Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Melchior FRANZ

* Curtis L. Olson -- Wednesday 03 July 2002 19:32:
 When I've been the only one to see weird problems it has often helped
 to do a complete make clean; make; make install 

Hmmm ... but I interpreted Jim's That did it.  There is definately
something at this location... that I'm not the only one. It's
nevertheless mysterious that other people don't see the problem. The
question is, which AGL height other people get reported above the few
gaps that we still have. Reporting anything less than the plane's CG
height is in any case a bug. It potentially causes a crash where it
shouldn't.

But I will now eradicate all my object files and make everything clean.
I'll be back ...

m.   :-)


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Re: [Flightgear-devel] Small Scheme library

2002-07-03 Thread David Megginson

Tony Peden writes:

   I don't know how many interdependencies there are, but the js related
   source and headers total 142k.
  
  Check that, 212k.

That's pretty close.  I wonder how bad the dependencies are.


All the best,


David

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Re: [Flightgear-devel] Small Scheme library

2002-07-03 Thread Christian Mayer

David Megginson wrote:
 
 Tony Peden writes:
 
I don't know how many interdependencies there are, but the js related
source and headers total 142k.
  
   Check that, 212k.
 
 That's pretty close.  I wonder how bad the dependencies are.

They said: only STL and Flex

But as we'd budle it (I hope so) we could run it through Flex
beforehand, as -apart from Linux systems- hardly any system comes with
it preinstalled.

CU,
Christan

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Re: [Flightgear-devel] Splash screens

2002-07-03 Thread John Check

On Wednesday 03 July 2002 1:59 pm, Cameron Moore wrote:
 * [EMAIL PROTECTED] (John Check) [2002.07.03 00:32]:
  On Wednesday 03 July 2002 1:19 am, Cameron Moore wrote:
   I decided to make a couple splash screens out of some nice screenshots,
   and I'm curious how they look on other systems -- mainly if they are
   too dark.  They are straight out of FG -- no tampering except for the
   text, of course.  If you want to test them, you can get them from here:
  
 http://unbeatenpath.net/software/fgfs/Splash/
  
   One is of the A-4 during an initial climb with runway lights in the
   background.  The other is an overhead shot of the c172 at dusk.
  
   If you try these out, let me know what you think.  Thanks
 
  I really really like the A4 one, but it's too dark IMO.

 This is what I expected, but wanted to share them before I get bored and
 go back to jacking with valgrind.  I'll try to get a little more
 sunlight next time and see how that goes.

 Thanks, everyone

What might work nicely is pause the sim, save the flight
then play with the time.

TTYL
J

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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread John Wojnaroski



 That's probably an issue with the autopilot and the 747.  It's been
difficult
 finding control factors that work for all the different speeds, compounded
by
 the giant mass of the 747.  At those lower speeds the effectiveness of the
 elevator can change dramatically with relatively small changes in speed.

Errr, I don't think so.  Not using the FG autopilot, and I see nothing in my
FMC that would
send a control command for up elevator. In fact, the FMC continues to issue
a reference
vertical velocity speed between 720 and 760 fpm descent which is what it was
calculating at glideslope
capture at the outer marker and during the approach. There is nothing in the
way of a control
command input, the approach is rock solid both in glideslope and localizer
tracking all the down.

Plus there's no reason for the aircraft to suddenly pitch up when neither
the state or control surface
deflections change.

 In any case the AGL doesn't affect the autopilot in its normal modes.  If
you
 were hearing tire screech at 200ft or it behaved differently depending on
the
 airport,  that would be a different story.

When I have a moment I'll try a few approaches at other airports. Don't have
sound enabled. And taker a closer
look at a plot of FMC output and control surface movements.

I've put this one on the back burner for the moment.

Regards
John W.


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[Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Melchior FRANZ

* Melchior FRANZ -- Wednesday 03 July 2002 19:41:
 But I will now eradicate all my object files and make everything clean.

Done. Same problem. Unfortunately, I'm neither familiar with the scenery
handling, nor with the vector stuff. But I'll try to find out more ...  :-/

m.

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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Curtis L. Olson

Melchior FRANZ writes:
 * Melchior FRANZ -- Wednesday 03 July 2002 19:41:
  But I will now eradicate all my object files and make everything clean.
 
 Done. Same problem. Unfortunately, I'm neither familiar with the scenery
 handling, nor with the vector stuff. But I'll try to find out more ...  :-/

Can you dump out the ground elevation every frame and see what that
does as you fly over a seam and hit the invisible wall?

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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[Flightgear-devel] relative gear/flap sound volume

2002-07-03 Thread Curtis L. Olson

Does anyone have any objections to lowering the relative volume of the
gear and flaps in the default cessna 172?

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Curtis L. Olson

Melchior FRANZ writes:
 * Curtis L. Olson -- Wednesday 03 July 2002 21:30:
  Can you dump out the ground elevation every frame and see what that
  does as you fly over a seam and hit the invisible wall?
 
 I did this already and posted the results in this thread. Do you want
 to see more? A longer period?

It would be interesting to also see the actual ground elevation along
with the other numbers you posted.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Curtis L. Olson

Melchior FRANZ writes:
 * Curtis L. Olson -- Wednesday 03 July 2002 21:35:
  It would be interesting to also see the actual ground elevation along
  with the other numbers you posted.
 
 Ahh, sorry. I mixed up altitude with ground elevation. May take a while,
 I'm not sure if the jsbsim log outputs that. Give me some minutes.

You could also insert a cout/printf in the main loop ...

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Curtis L. Olson

Jim Wilson writes:
 Did you try rolling out from the position that Melchior included in this
 mornings message (the one with the agl data)?  I couldn't replicate before but
 I can by rolling on the ground (a couple feet) from that position.
 
 Just curious to know if you do.

I thought Melchior was having problems while in flight?  Could you
send me a pointer to his message?  I must have missed it.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Jim Wilson

Melchior FRANZ [EMAIL PROTECTED] said:

 * Jim Wilson -- Wednesday 03 July 2002 18:26:
  Melchior FRANZ [EMAIL PROTECTED] said:
   A huge value would probably only make the AGL radar flash a wrong value
   but it wouldn't have further, malign effects.
 
  Crash detection is triggered in some cases which will basically shutdown fdm.
  Any other malign effects?
 
 Random plane crashes without obvious reason are certainly not acceptable for
 a flight simulator. Even more so, if the reason is gaps in the scenery that
 shouldn't be there in the first place. The gaps aren't really severe and
 certainly hard to avoid, but I don't see why they should make the plane crash.
 What would you call malign? If it made your monitor explode? Killed your cat?

I'm sorry, must have misunderstood your message.  I was only describing the
effect from a programmer's perspective, not stating that it was acceptible. 
My question was just to discover if you noticed anything else, like your
monitor exploding, cat getting killed, and so on. ;-)

Best,

Jim

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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Jim Wilson

Curtis L. Olson [EMAIL PROTECTED] said:

 Jim Wilson writes:
  Did you try rolling out from the position that Melchior included in this
  mornings message (the one with the agl data)?  I couldn't replicate before but
  I can by rolling on the ground (a couple feet) from that position.
  
  Just curious to know if you do.
 
 I thought Melchior was having problems while in flight?  Could you
 send me a pointer to his message?  I must have missed it.

I just forwarded it to your mailbox.  It was recieved here at about 8am EST

Best,

Jim

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[Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Melchior FRANZ

* Curtis L. Olson -- Wednesday 03 July 2002 21:39:
 You could also insert a cout/printf in the main loop ...

Plan B was to use the built-in logger. But apart from the table head I don't
get any information. Now up to cout then ...   

m.

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[Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Melchior FRANZ

* Jim Wilson -- Wednesday 03 July 2002 21:55:
 I'm sorry, must have misunderstood your message.  I was only describing the
 effect from a programmer's perspective, not stating that it was acceptible. 
 My question was just to discover if you noticed anything else, like your
 monitor exploding, cat getting killed, and so on. ;-)

Never mind. I just try to be a serious pilot, and dying in a plane crash
is pretty dramatic. And, as a non-Micros~1 user, random crashes are
generally undesirable for me.  :-]

m.

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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Curtis L. Olson

Melchior FRANZ writes:
 Never mind. I just try to be a serious pilot, and dying in a plane crash
 is pretty dramatic. And, as a non-Micros~1 user, random crashes are
 generally undesirable for me.  :-]

Ignoring my own previous statement about avoiding politics -- I've
seen a lot of varient spellings of microsoft and windows.
Acknowledging that these are offensive to some, I usually try to avoid
using them, but I hadn't seen MICROS~1 yet ... got a chuckle out of
it. :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Andy Ross

Curtis L. Olson wrote:
  I agree that random/periodic bugs are insidious and frustrating and
  makes the software look like crap; therefore we should have a
  'culture' of agressive pursuit of these problems.  But, unfortunately
  I can't replicate your particular problem here which makes it
  difficult for me to do anything about it.

I've been playing around a bit and have a somewhat simpler test case
that I can reproduce consistently.  These coordinates place you
immediately (100m or so) in front of the tile boundary that Melchior
originally posted.  On my graphics card, it's visible as a tiny white
crack.

   fgfs --lon=-122.498813 --lat=37.586699 --heading=275

Just roll along for a little bit and you'll crash when you hit the
tile boundary.  I tried this with a few aircraft, and they all seem to
see the same bump.  Sticking a printf in YASim's update method (or
actually uncommenting one that someone else added, heh) I see the
terrain elevation leap by about 2 meters as you cross the tile
boundary.

Now, 2m doesn't sound like a lot to worry about, but clearly the
terrain rendering isn't showing anything near a 2 meter difference, so
the problem isn't with the scenery data itself.  If there's a bug in
the collision detection, it's possible that it has higher magnitudes
elsewhere.

I have to go back to work now, but maybe this will help someone else
track down the issue.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
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[Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Melchior FRANZ

* Andy Ross -- Wednesday 03 July 2002 22:30:
 Now, 2m doesn't sound like a lot to worry about [...]

Well, I wouldn't like to drive my car in a 2m high wall. That must
be quite unpleasant even at lower speeds.

m.

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[Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Melchior FRANZ

* Curtis L. Olson -- Wednesday 03 July 2002 22:29:
 [...] but I hadn't seen MICROS~1 yet ... got a chuckle out of it. :-)

Hey, that's how they are spelling their name themselves, even on NT-boxes.
I didn't know whether I should be amused or shocked when I saw it first.  :-

m.


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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Jim Wilson

Curtis L. Olson [EMAIL PROTECTED] said:

 Melchior FRANZ writes:
  Never mind. I just try to be a serious pilot, and dying in a plane crash
  is pretty dramatic. And, as a non-Micros~1 user, random crashes are
  generally undesirable for me.  :-]
 
 Ignoring my own previous statement about avoiding politics -- I've
 seen a lot of varient spellings of microsoft and windows.
 Acknowledging that these are offensive to some, I usually try to avoid
 using them, but I hadn't seen MICROS~1 yet ... got a chuckle out of
 it. :-)
 

Hehe...

And a quick search on google reveals:

http://www.tuxedo.org/~esr/jargon/html/entry/micros1.html

http://support.microsoft.com/default.aspx?scid=kb;EN-US;q143395

Best,

Jim

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re: [Flightgear-devel] relative gear/flap sound volume

2002-07-03 Thread Gene Buckle

 It was a particularly nasty trick on a 172M, which uses an up/down
 toggle switch rather than a slider for flaps, but I caught on when the
 plane wouldn't climb at 70kt with full power.

humor
Next time, look to your left and a little bit up and to the rear.  If
there's a big honkin' chunk of metal blocking your view, check the flap
switch. *huge grin*

/humor

g.



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re: [Flightgear-devel] relative gear/flap sound volume

2002-07-03 Thread Curtis L. Olson

Gene Buckle writes:
 humor
 Next time, look to your left and a little bit up and to the rear.  If
 there's a big honkin' chunk of metal blocking your view, check the flap
 switch. *huge grin*
 /humor

The other one I've learned from real experience (as a passenger).  If
while you are looking a little up and to the rear to check flap
status, if you also notice a big plume of something that looks a lot
like smoke coming off one or both wings, land and check your fuel tank
covers.  (And extinguish your cigarettes.)  :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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re: [Flightgear-devel] relative gear/flap sound volume

2002-07-03 Thread Gene Buckle

 Gene Buckle writes:
  humor
  Next time, look to your left and a little bit up and to the rear.  If
  there's a big honkin' chunk of metal blocking your view, check the flap
  switch. *huge grin*
  /humor

 The other one I've learned from real experience (as a passenger).  If
 while you are looking a little up and to the rear to check flap
 status, if you also notice a big plume of something that looks a lot
 like smoke coming off one or both wings, land and check your fuel tank
 covers.  (And extinguish your cigarettes.)  :-)

Ye gods.  That's why you pre-flight _after_ you've fueled up.  Gas it,
park it and then check it _all_.  I'm amazed you made it back.  It doesn't
take long to suck those wing tanks dry.

g.



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[Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Melchior FRANZ

* Jim Wilson -- Wednesday 03 July 2002 22:45:
 http://support.microsoft.com/default.aspx?scid=kb;EN-US;q143395

OK, we want to avoid politics ... but when Windows 98 was released, Apple
had an advertisement campain which basically consisted of the string

  C:\CONGRTLS.W98

m.

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re: [Flightgear-devel] relative gear/flap sound volume

2002-07-03 Thread David Megginson

Gene Buckle writes:

   It was a particularly nasty trick on a 172M, which uses an up/down
   toggle switch rather than a slider for flaps, but I caught on when the
   plane wouldn't climb at 70kt with full power.
  
  humor
  Next time, look to your left and a little bit up and to the rear.  If
  there's a big honkin' chunk of metal blocking your view, check the flap
  switch. *huge grin*
  
  /humor

lack-of-humour
In the 172M, the rocker switch doesn't tell you anything (and the
position indicator beside it was, of course, U/S).  In the end, I did
look out the window, which was a non-trivial bit of contortion with an
instrument-training hood on.
/lack-of-humour


All the best,


David

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re: [Flightgear-devel] relative gear/flap sound volume

2002-07-03 Thread David Megginson

Curtis L. Olson writes:

  The other one I've learned from real experience (as a passenger).  If
  while you are looking a little up and to the rear to check flap
  status, if you also notice a big plume of something that looks a lot
  like smoke coming off one or both wings, land and check your fuel tank
  covers.  (And extinguish your cigarettes.)  :-)

Remember to jump up off the floor just before the plane hits the
ground, and you'll be fine.


All the best,


David

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re: [Flightgear-devel] relative gear/flap sound volume

2002-07-03 Thread Tony Peden

On Wed, 2002-07-03 at 14:04, Gene Buckle wrote:
  Gene Buckle writes:
   humor
   Next time, look to your left and a little bit up and to the rear.  If
   there's a big honkin' chunk of metal blocking your view, check the flap
   switch. *huge grin*
   /humor
 
  The other one I've learned from real experience (as a passenger).  If
  while you are looking a little up and to the rear to check flap
  status, if you also notice a big plume of something that looks a lot
  like smoke coming off one or both wings, land and check your fuel tank
  covers.  (And extinguish your cigarettes.)  :-)
 
 Ye gods.  That's why you pre-flight _after_ you've fueled up.  Gas it,
 park it and then check it _all_.  I'm amazed you made it back.  It doesn't
 take long to suck those wing tanks dry.

Could have been plenty in the center tank ...

I would think fuel spraying somewhere near the nacelles or exhaust plume
would be a bigger worry.

 
 g.
 
 
 
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We all know Linux is great ... it does infinite loops in 5 seconds. 
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re: [Flightgear-devel] relative gear/flap sound volume

2002-07-03 Thread Curtis L. Olson

Gene Buckle writes:
  Gene Buckle writes:
   humor
   Next time, look to your left and a little bit up and to the rear.  If
   there's a big honkin' chunk of metal blocking your view, check the flap
   switch. *huge grin*
   /humor
 
  The other one I've learned from real experience (as a passenger).  If
  while you are looking a little up and to the rear to check flap
  status, if you also notice a big plume of something that looks a lot
  like smoke coming off one or both wings, land and check your fuel tank
  covers.  (And extinguish your cigarettes.)  :-)
 
 Ye gods.  That's why you pre-flight _after_ you've fueled up.  Gas it,
 park it and then check it _all_.  I'm amazed you made it back.  It doesn't
 take long to suck those wing tanks dry.

That was when I was young and stupid.  The pilot fueled back up,
screwed on the fuel caps, and off we went again.  I should have used
that opportunity to exit the plane, but was too excited about the rare
chance to go flying ... it was a wild ride though ... we flew up to
northern AZ and were buzzing some poor rancher's cattle, or would that
be some rancher's poor cattle.  Anyway we were occasionally pretty
close to 90 degree bank about 50' above the ground.

In retrospect, yes, lucky to have made it back from both flights that
day.  That was the last time I went flying with that particular pilot.

These days I give all my potential pilots a check ride in flightgear
first before I'll go flying with them. :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Jon S Berndt

On Wed, 3 Jul 2002 23:00:45 +0200
  Melchior FRANZ [EMAIL PROTECTED] wrote:

   C:\CONGRTLS.W98

I don't get it.

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Re: [Flightgear-devel] relative gear/flap sound volume

2002-07-03 Thread Alex Perry

 On Wed, 2002-07-03 at 14:04, Gene Buckle wrote:
   The other one I've learned from real experience (as a passenger).  If
   while you are looking a little up and to the rear to check flap
   status, if you also notice a big plume of something that looks a lot
   like smoke coming off one or both wings, land and check your fuel tank
   covers.  (And extinguish your cigarettes.)  :-)
  
  Ye gods.  That's why you pre-flight _after_ you've fueled up.  Gas it,
  park it and then check it _all_.  I'm amazed you made it back.  It doesn't
  take long to suck those wing tanks dry.
 
 Could have been plenty in the center tank ...
 
 I would think fuel spraying somewhere near the nacelles or exhaust plume
 would be a bigger worry.

I think they're talking prop light aircraft.  It is especially severe
with high wing aircraft, since you cannot simply look at the fuel filler
ports and trivially inspect them.  Fuel island staff often don't know
how to put the caps on right, and pilots often leave them off to dip the
tanks and get distracted, so forget and take off without replacing caps.

The fuel starts to siphon off as soon as the wing generates lift, which
is creating a low pressure above the wing surface, and I'm told you
have about five minutes before that tank is completely emptied out.
The fuel doesn't siphon out before the lift is generated, so there is
often no indication on the ground (during runup) of a problem.
Given that this corresponds to 7 miles at normal flight speeds and
a normal empty traffic pattern can be as big as four miles around,
it is imperative to declare an emergency immediately and get any other
traffic out of the way.  You cannot afford any delay at that point.

Another fun trick is to leave off the oil cap.  As you're rolling
down the runway and advance the throttle to full power, about
five seconds later you lose all forward visibility as the engine
oil gets delivered all over the windshield (at 30 mph ground speed).

No, I haven't done either of these.  It's amazing what you learn
when working as a safety counselor (grin).

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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Gene Buckle

 On Wed, 3 Jul 2002 23:00:45 +0200
   Melchior FRANZ [EMAIL PROTECTED] wrote:
 
C:\CONGRTLS.W98

 I don't get it.

It was actually for the release of Windows 95 and it translates to
Congradulations Windows 95

g.



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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Curtis L. Olson

Jon S Berndt writes:
 On Wed, 3 Jul 2002 23:00:45 +0200
   Melchior FRANZ [EMAIL PROTECTED] wrote:
 
C:\CONGRTLS.W98
 
 I don't get it.

In unix this would probably translate to something like cw98 (to save
typing.)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] Nav and Guidance Made Easy(?)

2002-07-03 Thread Jonathan Polley

I was always unsure about the basics of navigation and guidance until I 
listened to this .wav file, then everything made sense!  I'm sure some of 
you nav people have heard it before, but it is funny.  It is suppose to be 
from an official US Air Force training file, but it sounds as if the 
voice-over people were feeling a bit bored.  Be warned that when I played 
this for someone at work, they had to sit down for a bit.

http://homepage.mac.com/eq_fidget/guidedmissle.wav


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Re: [Flightgear-devel] Small Scheme library

2002-07-03 Thread Tony Peden

On Wed, 2002-07-03 at 11:40, David Megginson wrote:
 Tony Peden writes:
 
I don't know how many interdependencies there are, but the js related
source and headers total 142k.
   
   Check that, 212k.
 
 That's pretty close.  I wonder how bad the dependencies are.

OK, I've gotten the compressed and uncompressed numbers confused.  The
two numbers I quoted above are uncompressed.  The original 360k posted
was for the whole library and was compressed.

I've isolated all the headers and source required to get the js
interpreter to compile and link.  The resulting executable works,
but all it does is instantiate the interpreter then delete it.  At any
rate, I ended up with 388k of uncompressed source.  This compresses to
56k with tar and gzip.

Note that du gives 17M for the FG source tree and 4.9M for the Simgear 
source tree after running 'make distclean' on both.  Both numbers are,
obviously, uncompressed.

If anyone is interested, I can send you a tarball with the sources and
Makefile.


One more thing I should point out, the author's caveat list:

quote url=
http://ixlib.sourceforge.net/doc/namespaceixion_1_1javascript.html#a19

This is the list of its shortcomings:

* exceptions
* namespaces,packages
* constness
* Number/String constructor and class methods
* real regexp's
* the methods listed in FIXME's (js_library.cc js_value.cc)
* cannot cross-assign predefined methods [won't be]
* Grammatical semicolon insertion [won't be]
* type declaration [won't be]

Be advised that a javascript value that is passed to you through the
interpreter, e.g. as a call parameter, may not be of the type that you
expect. For example, in var x = 4; f(x);, what comes in as the
parameter x into f is a wrapper value that adds assign()ability to a
value that is wrapped inside. The advised solution to get the object
that you expect is to call eliminateWrappers() on the potentially
wrapped value.
/quote

I haven't any idea how much of a loss these represent.  I will say,
however, that the author seems to *really* like namespaces...





 
 
 
 All the best,
 
 
 David
 
 -- 
 David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
 
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Re: [Flightgear-devel] Nav and Guidance Made Easy(?)

2002-07-03 Thread Tony Peden

On Wed, 2002-07-03 at 14:50, Jonathan Polley wrote:
 I was always unsure about the basics of navigation and guidance until I 
 listened to this .wav file, then everything made sense!  I'm sure some of 
 you nav people have heard it before, but it is funny.  It is suppose to be 
 from an official US Air Force training file, but it sounds as if the 
 voice-over people were feeling a bit bored.  Be warned that when I played 
 this for someone at work, they had to sit down for a bit.
 
 http://homepage.mac.com/eq_fidget/guidedmissle.wav

So that's how they do it!

 
 
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Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Julian Foad

Andy Ross wrote:
 
 Curtis L. Olson wrote:
   I agree that random/periodic bugs are insidious and frustrating and
   makes the software look like crap; therefore we should have a
   'culture' of agressive pursuit of these problems.  But, unfortunately
   I can't replicate your particular problem here which makes it
   difficult for me to do anything about it.
 
 I've been playing around a bit and have a somewhat simpler test case
 that I can reproduce consistently.  These coordinates place you
 immediately (100m or so) in front of the tile boundary that Melchior
 originally posted.  On my graphics card, it's visible as a tiny white
 crack.
 
fgfs --lon=-122.498813 --lat=37.586699 --heading=275
 
 Just roll along for a little bit and you'll crash when you hit the
 tile boundary.

Yup, I see just the same as you.  On crossing the dotty white crack, my little plane 
topples over on its back like a beetle waving its legs in the air.

- Julian

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Re: [Flightgear-devel] dc3 effectiveness=nnn for both hstab andvstab

2002-07-03 Thread Andy Ross

This is great stuff; apologies for forgetting to respond yesterday. :)

Dave Perry wrote:
 I was able to get good control (vtab effectiveness) and early tail up
 (htab effectiveness) with both values at 2.25.  It was easier with
 both values at 2.5.  I then shot a number of touch-n-goes using wheel
 landings.  It still seems that it is very easy to over control in
 pitch while trying to stay on the mains.

One effect that you may be missing is prop wash effects.  During the
takeoff roll in the real aircraft, the tail surfaces will be much more
effective due to back blast from the propellers.  YASim doesn't model
this, so in order to get good controllability during takeoff you are
probably having to increase the effectiveness more than is strictly
correct.  This makes the whole tail surface, including elevator and
rudder authority, more effective and you get the pitch sensitivity
that you mention.  You could try to treat this by tuning down the flap
effectiveness of the elevator (or increasing that of the rudder and
turning down the overall effectiveness).

Inter-surface wash effects are on a list of stuff that would be cool
to implement (they get you asymmetric stall effects too, which would
be nice to have modeled).  I've been spending most of my time recently
with the jet models, which don't really need them.  Taildraggers do,
though, so maybe I should give it some thought.

 For normal full stop landings, it is best to lock the tail wheel and do
 a full stall landing, brake, get rid of the flaps, and then unlock the
 tailwheel to turn off the active.

I've found that to be true with the YASim model as well, although some
articles at douglas-dc3.com indicate that normal practice was to never
do a three point landing and instead plant the mains as early as
possible.  As you mention, the YASim model makes that difficult.

If you get the model to a place where you're happy with it, would you
be willing to post it so we can try it out and get it into the
archive?  I'm no expert on tail draggers, so I haven't done as much
testing on this model as it needs.  David is the only one who has
spent significant time with it, I think.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] Nav and Guidance Made Easy(?)

2002-07-03 Thread Christian Mayer

Jonathan Polley wrote:
 
 I was always unsure about the basics of navigation and guidance until I
 listened to this .wav file, then everything made sense!  I'm sure some of
 you nav people have heard it before, but it is funny.  It is suppose to be
 from an official US Air Force training file, but it sounds as if the
 voice-over people were feeling a bit bored.  Be warned that when I played
 this for someone at work, they had to sit down for a bit.
 
 http://homepage.mac.com/eq_fidget/guidedmissle.wav

Well, that's basic set theory. Every maths student has to do it at the
beginning of university, so why should a missle be more complicated?

CU,
Christian

--
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Re: [Flightgear-devel] Small Scheme library

2002-07-03 Thread Christian Mayer

Tony Peden wrote:
 
 On Wed, 2002-07-03 at 11:40, David Megginson wrote:
  Tony Peden writes:
 
 I don't know how many interdependencies there are, but the js related
 source and headers total 142k.
   
Check that, 212k.
 
  That's pretty close.  I wonder how bad the dependencies are.
 
 OK, I've gotten the compressed and uncompressed numbers confused.  The
 two numbers I quoted above are uncompressed.  The original 360k posted
 was for the whole library and was compressed.
 
 I've isolated all the headers and source required to get the js
 interpreter to compile and link.  The resulting executable works,
 but all it does is instantiate the interpreter then delete it.  At any
 rate, I ended up with 388k of uncompressed source.  This compresses to
 56k with tar and gzip.

That sounds OK for inclusion for me.

 Note that du gives 17M for the FG source tree and 4.9M for the Simgear
 source tree after running 'make distclean' on both.  Both numbers are,
 obviously, uncompressed.

Compared to what size w/o JavaScript?

 One more thing I should point out, the author's caveat list:
 
 I haven't any idea how much of a loss these represent.  I will say,
 however, that the author seems to *really* like namespaces...

I dunno how much we have to / want to integrate the JS into FGFS. If
it's sort of independat, just with the additional functions to use the
property tree we don't need to care too much about its problems
(whichever it has, apart from bugs/core dumps/...)

Oh, and the namespaces don't hurt us... ;)

What I don't know is how portable it is. I.e. on which compilers it does
compile and work. (I have no reason to be suspicious, but it's a
question that has to be asked)

CU,
Christian


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Re: [Flightgear-devel] Small Scheme library

2002-07-03 Thread Tony Peden

On Wed, 2002-07-03 at 15:50, Christian Mayer wrote:
 Tony Peden wrote:
  
  On Wed, 2002-07-03 at 11:40, David Megginson wrote:
   Tony Peden writes:
  
  I don't know how many interdependencies there are, but the js related
  source and headers total 142k.

 Check that, 212k.
  
   That's pretty close.  I wonder how bad the dependencies are.
  
  OK, I've gotten the compressed and uncompressed numbers confused.  The
  two numbers I quoted above are uncompressed.  The original 360k posted
  was for the whole library and was compressed.
  
  I've isolated all the headers and source required to get the js
  interpreter to compile and link.  The resulting executable works,
  but all it does is instantiate the interpreter then delete it.  At any
  rate, I ended up with 388k of uncompressed source.  This compresses to
  56k with tar and gzip.
 
 That sounds OK for inclusion for me.
 
  Note that du gives 17M for the FG source tree and 4.9M for the Simgear
  source tree after running 'make distclean' on both.  Both numbers are,
  obviously, uncompressed.
 
 Compared to what size w/o JavaScript?

Those numbers are as FG stands today, w/o js.
 
  One more thing I should point out, the author's caveat list:
  
  I haven't any idea how much of a loss these represent.  I will say,
  however, that the author seems to *really* like namespaces...
 
 I dunno how much we have to / want to integrate the JS into FGFS. If
 it's sort of independat, just with the additional functions to use the
 property tree we don't need to care too much about its problems
 (whichever it has, apart from bugs/core dumps/...)
 
 Oh, and the namespaces don't hurt us... ;)

Didn't mean to imply otherwise.  However, they can, just like anything
else, be abused.  I'm not so sure this guy hasn't crossed that line.

 
 What I don't know is how portable it is. I.e. on which compilers it does
 compile and work. (I have no reason to be suspicious, but it's a
 question that has to be asked)

Agreed.

 
 CU,
 Christian
 
 
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[Flightgear-devel] Competition for FGFS at LinuxWorld ?

2002-07-03 Thread Alex Perry

  by Rick Lehrbaum -- Executive Editor, LinuxDevices.com

GUESS WHO'S COMING TO LINUXWORLD?
As if to fulfill Malcolm Dean's prophecy (preceding story), word
spread around Linux and Open Source oriented websites like wildfire
this week that Microsoft Corp. will be an exhibitor at the
LinuxWorld Conference  Expo in San Francisco next month.  In
response to an inquiry from LinuxDevices.com, a Microsoft
spokesperson provided an explanation -- and it involves 'embedded'
technologies.
http://www.linuxdevices.com/news/NS8261038489.html

... I wonder whether they will be demonstrating MSFS ... 8-)

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