[Flightgear-devel] Two scenery design issues.

2004-08-10 Thread Chris Metzler

Hi.  I'm just finishing up a set of general-purpose runway length
remaining signs, along with a python script that will insert them into
appropriate .stg files as desired.  I used the FAA Advisory Circulars
150/5340-18C (Standards for Airport Sign Systems) and 150/5345-44
(Specification for Taxiway and Runway Signs) for the physical size of
the signs, the physical size of the numerals upon them, and for the
script's placement of the signs (including checking taxiways and other
runways in runways.dat to avoid conflicting placements, adjusting +/-
50 feet as necessary).  This is part of an effort overall to do up
KDCA and KSDF, but the signs and accompanying script should be
generically applicable, at least in the U.S.  I dunno whether the
international standards are different (if you do, please let me know).
Right now, they're single-sided signs (I may adjust the script to do
double-sided signs by placing two single-sided signs back to back, but
I'm holding off on making double-sided signs directly because that's
105 or so signs to make and I'm tired).

I've run into two issues with which I'm hoping folks here can help me.
One's a Blender/ac3d materials + texturing problem.  The other deals
with the relationship between the parameters in the .stg file, and the
actual placement of the object.

1.  When I first tried to make these guys, I applied a black material
to the entire sign; then, I took the appropriate white-numeral-on-black
texture and UV-mapped it to one face, rotated so that it looks correct
from Blender's front view.  Everything looked great in Blender,
both in the 3D windows (with textured view on), and in the rendering
window.  Once exported to ac3d and brought into fgfs, though, what I
got was a black square.  After lots of tinkering around with the shading
numbers for the material by editing the .ac file directly, I found that
the only way I could get the numeral to show was by assigning emissivity
to the material.  Does this make sense to you?  It sure doesn't to me.
Even worse, when I did this (added emissivity to the material), the
opposite side from the side where the numeral is supposed to appear
*also* showed the numeral, but rotated 90 degress.  It was as if I'd
UV-mapped it to that face too (with a bad/uncorrected rotation), even
though I didn't (I've checked and checked).  Why is this other side
showing the numeral too, and with a bogus rotation on the face?  Any
ideas on things I might check?

I solved this problem in the interim by UV-mapping *all six* faces
on the sign, but mapping the five blank faces to small parts of the
white-numeral-on-black image that only showed black.  Naively, I
would expect that texturing all six sides like this involves needless
texture manipulation at runtime -- hence my desire to just paint the
whole thing black, then apply texture to one face.  But as noted
above, this hasn't worked.


2.  My understanding of the .stg file lines is this:  a line like

OBJECT_SHARED Models/Airport/Signs/distance_1.xml -85.746956 38.181455 146 165.47

places the object at the lat/lon specified by the first two arguments
after the path, at an altitude ASL in meters given by the third
argument after the path, and with a rotation from true north given
by the very last argument.  This seems borne out by my experience with
placing the Washington Monument -- I gave it an angle of 0, and it
was aligned with its sides facing N, S, E and W.  So I would have
expected that if I gave these signs an angle value equal to the
runway direction, they'd be facing you as you took off from either
that direction, or the opposite direction, on the runway.  Instead,
the signs show up at an unusual angle from the runway direction.
It's as if the signs were not aligned properly within Blender --
except they are, I've checked and checked.  Am I misinterpreting
what the angle setting (that last argument) in the .stg file means?
If not, can you think of anything I can check as to why angle 0.00
isn't giving me a sign that points north or south, but instead
at a weird angle?

Thanks,

-c



-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] bo105 + patch

2004-08-10 Thread Gunnstein Lye
On Monday 09 August 2004 17:12, Martin Spott wrote:
 Gunnstein Lye wrote:
  How? If pulling the collective up makes the heli go up, then I would
  expect the keyboard to behave in the same way: press up/pageup to go up.
  (If he meant mouse up, then I might agree)

 When you control the collective pitch of a heli flight sim you usually
 don't look on what's written on the keys - at least _I_ don't  ;-))
 To my sense the two keys substitute a little stick that has a flexible
 mounting between them. When you pull the stick, the PgDown key gets
 pressed down by the stick due to the flexible mounting.
 Then you could adapt the action of pulling the lever from the real
 heli,

 Martin.

That is if the imaginary stick extends away from you (over the Pause/Break 
button on a normal keyboard). If it extends towards you the effect is the 
opposite.

Anyway, for a user who has never seen the inside of a helicopter cockpit, this 
just means inverting the meaning of up and down, which surely must be 
confusing.

-- 
best regards,
Gunnstein Lye
Systems engineer
[EMAIL PROTECTED] | eZ systems | ez.no

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Re: [Flightgear-devel] Newbee

2004-08-10 Thread Gunnstein Lye
On Monday 09 August 2004 03:35, Jim Wilson wrote:
  What O.S.?

 For this use any OS you want.  A lot of folks using Linux, most any distro
 will do.  Mandrake is actually fine, gentoo might require a bit more
 experience (or at least patience) to get started.

For a linux beginner I would recommend suse (my favourite), mandrake or 
fedora/redhat. AFAIK, they have the best hardware support and the easiest 
installation. (Debian is great for gurus, not so great for beginners.)

-- 
best regards,
Gunnstein Lye
Systems engineer
[EMAIL PROTECTED] | eZ systems | ez.no

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Re: [Flightgear-devel] Re: bo104 - patch

2004-08-10 Thread Gunnstein Lye
On Monday 09 August 2004 17:13, Melchior FRANZ wrote:
 * Gunnstein Lye -- Monday 09 August 2004 16:35:
  Seriously though, it seems the problem here is that most, but not all,
  find it logical to map the up/down behaviour of a collective to the
  backward/forward motion of a joystick (or joystick throttle). There is no
  right or wrong here, as there is no logical way to translate Y-axis
  movement to the Z-axis.

 Yes, there is: pull - raise, push - sink. It doesn't matter how the
 joystick is mounted. This is the right and realistic way. The other may be
 consistent with fixed wing and newbie friendly, but fgfs' goal is realism.
 It's not a game, but a simulator after all. I'm tending more and more to
 revert today's patch.

Okay, for joystick throttles I agree with you. (Although personally I would go 
for the second joystick option.)

For buttons, on the other hand, I think up should mean up.


  Solution: make the default whatever most people agree on, but make it
  easy to invert, as in X-Plane where you have an invert button next to
  each joystick axis.

 That was my first solution, but the patch was rejected (please not yet
 another property). I inverted the collective axis in the YASim config
 then.

Too bad.

-- 
best regards,
Gunnstein Lye
Systems engineer
[EMAIL PROTECTED] | eZ systems | ez.no

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RE: [Flightgear-devel] Two scenery design issues.

2004-08-10 Thread Vivian Meazza


Chris Metzler wrote:

 Sent: 10 August 2004 08:49
 To: [EMAIL PROTECTED]
 Subject: [Flightgear-devel] Two scenery design issues.
 
 
 
 Hi.  I'm just finishing up a set of general-purpose runway 
 length remaining signs, along with a python script that will 
 insert them into appropriate .stg files as desired.  I used 
 the FAA Advisory Circulars 150/5340-18C (Standards for 
 Airport Sign Systems) and 150/5345-44 (Specification for 
 Taxiway and Runway Signs) for the physical size of the signs, 
 the physical size of the numerals upon them, and for the 
 script's placement of the signs (including checking taxiways 
 and other runways in runways.dat to avoid conflicting 
 placements, adjusting +/- 50 feet as necessary).  This is 
 part of an effort overall to do up KDCA and KSDF, but the 
 signs and accompanying script should be generically 
 applicable, at least in the U.S.  I dunno whether the 
 international standards are different (if you do, please let 
 me know). Right now, they're single-sided signs (I may adjust 
 the script to do double-sided signs by placing two 
 single-sided signs back to back, but I'm holding off on 
 making double-sided signs directly because that's 105 or so 
 signs to make and I'm tired).
 
 I've run into two issues with which I'm hoping folks here can 
 help me. One's a Blender/ac3d materials + texturing problem.  
 The other deals with the relationship between the parameters 
 in the .stg file, and the actual placement of the object.
 
 1.  When I first tried to make these guys, I applied a black 
 material to the entire sign; then, I took the appropriate 
 white-numeral-on-black texture and UV-mapped it to one face, 
 rotated so that it looks correct from Blender's front view. 
  Everything looked great in Blender, both in the 3D windows 
 (with textured view on), and in the rendering window.  Once 
 exported to ac3d and brought into fgfs, though, what I got 
 was a black square.  After lots of tinkering around with the 
 shading numbers for the material by editing the .ac file 
 directly, I found that the only way I could get the numeral 
 to show was by assigning emissivity to the material.  Does 
 this make sense to you?  It sure doesn't to me. Even worse, 
 when I did this (added emissivity to the material), the 
 opposite side from the side where the numeral is supposed to appear
 *also* showed the numeral, but rotated 90 degress.  It was as 
 if I'd UV-mapped it to that face too (with a bad/uncorrected 
 rotation), even though I didn't (I've checked and checked).  
 Why is this other side showing the numeral too, and with a 
 bogus rotation on the face?  Any ideas on things I might check?
 
 I solved this problem in the interim by UV-mapping *all six* 
 faces on the sign, but mapping the five blank faces to small 
 parts of the white-numeral-on-black image that only showed 
 black.  Naively, I would expect that texturing all six sides 
 like this involves needless texture manipulation at runtime 
 -- hence my desire to just paint the whole thing black, then 
 apply texture to one face.  But as noted above, this hasn't worked.
 

AC3D seems to add the material colour to the texture. Try using material
colour white, and mapping the texture onto all faces that you want to be
black. The export from Blender to AC3D has some problems too, ISR, so you
might try applying the texture in AC3D, if you have it. 

Regards,

Vivian




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[Flightgear-devel] Re: bo104 - patch

2004-08-10 Thread Melchior FRANZ
* Gunnstein Lye -- Tuesday 10 August 2004 10:18:
 On Monday 09 August 2004 17:13, Melchior FRANZ wrote:
  pull - raise, push - sink. It doesn't matter how the
  joystick is mounted. This is the right and realistic way. The other may be
  consistent with fixed wing and newbie friendly, but fgfs' goal is realism.
  It's not a game, but a simulator after all.
 
 Okay, for joystick throttles I agree with you. (Although personally I would go 
 for the second joystick option.)

A second joystick would be nice, or even one that looks and feels like a
real helicopter collective, with throttle twist grip etc. But the lever
on my Saitek Cyborg 3D Gold is quite OK. I'm glad I don't have to use a
Micros~1 joystick with horizontally mounted throttle wheel. I'm not sure
if a reversed throttle collective is intuitive there.



 For buttons, on the other hand, I think up should mean up.

Too late. I asked Erik already to revert that part of the last patch. The
rest will remain, especially the initialization to least pitch angle for
keyboard pilots. The next time the collective discussion breaks loose, it
should be about a property ...



  That was my first solution, but the patch was rejected (please not yet
  another property). I inverted the collective axis in the YASim config
  then.
 
 Too bad.

Maybe we'll get some more user feedback. The release of the ec130 may motivate
more people to fly helicopters. In the end a property might be necessary.
Now, if only we had someone to finish YASim's missing helicopter FDM parts,
and fix the bugs. Hey, or what about a JSBSim helicopter?   :-)

m.



PS: there never was a bo104, btw ( AFAIK). But it's worth to mention the
other Boelkow helictopters: http://www.helis.com/50s/h_bo1023.php,

http://www.hubschraubermuseum.de/Hubschraubermuseum_Buckeburg/Archiv/Bolkow_Entwicklungen_KG/Bolkow_BO_46/bo-46_01.JPG,
http://www.246.ne.jp/~heli-ss/Bo108.jpg


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Re: [Flightgear-devel] Two scenery design issues.

2004-08-10 Thread Erik Hofman
Chris Metzler wrote:
Hi.  I'm just finishing up a set of general-purpose runway length
remaining signs, along with a python script that will insert them into
appropriate .stg files as desired.  I used the FAA Advisory Circulars
150/5340-18C (Standards for Airport Sign Systems) and 150/5345-44
(Specification for Taxiway and Runway Signs) for the physical size of
the signs, the physical size of the numerals upon them, and for the
script's placement of the signs (including checking taxiways and other
runways in runways.dat to avoid conflicting placements, adjusting +/-
50 feet as necessary).  This is part of an effort overall to do up
KDCA and KSDF, but the signs and accompanying script should be
generically applicable, at least in the U.S. 
That would be great. I definitely like to see this added to terragear: 
http://www.terragear.org

I've run into two issues with which I'm hoping folks here can help me.
One's a Blender/ac3d materials + texturing problem.  The other deals
with the relationship between the parameters in the .stg file, and the
actual placement of the object.
1.  When I first tried to make these guys, I applied a black material
to the entire sign; then, I took the appropriate white-numeral-on-black
texture and UV-mapped it to one face, rotated so that it looks correct
from Blender's front view.  Everything looked great in Blender,
both in the 3D windows (with textured view on), and in the rendering
window.  Once exported to ac3d and brought into fgfs, though, what I
got was a black square.  After lots of tinkering around with the shading
numbers for the material by editing the .ac file directly, I found that
the only way I could get the numeral to show was by assigning emissivity
to the material.  Does this make sense to you?  It sure doesn't to me.
Yo have to apply a _white_ (or nearly white) material to the object 
because that color is the maximum color applied to an object (including 
the texture).

Erik
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Re: [Flightgear-devel] Two scenery design issues.

2004-08-10 Thread Erik Hofman
Vivian Meazza wrote:
AC3D seems to add the material colour to the texture
No, it's OpenGL that does this. With everything related to modeling you 
have to take into account the possibilities and requirements of OpenGL, 
and not that of your 3d modeler program.

Erik
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[Flightgear-devel] ALERT: Losing the DAFIF

2004-08-10 Thread David Megginson
This message just came to one of the aviation newsgroups from Paul Tomblin, 
who maintains several free GPS/flight-planning databases.  It looks like 
we'll be losing the DAFIF soon, which is our source for most airports 
outside the U.S., as well as for ATC frequencies, airways, arrival 
procedures, etc.  This is extremely bad news -- of course, we can keep using 
the final edition of the DAFIF (whenever that is) for a while, but it will 
get further and further out of date.

All the best,
David
--
All the best,
David
--
Majority rule only works if you're also considering individual rights.
Because you can't have five wolves and one sheep voting on what to
have for supper. --Larry Flynt
---BeginMessage---
In a previous article, [EMAIL PROTECTED] (Paul Tomblin) said:
I've been hearing nasty rumours that the DAFIF file will no longer be
available on the net for free download, and the CD won't be available to
non-government users.

Here is an email I got from Jerry Leicht, the DAFIF Program Manager:

:From: Leicht, John J.  [EMAIL PROTECTED]
:To: 'Paul Tomblin' [EMAIL PROTECTED]
:Subject: RE: DAFIF data

:Paul,
:
:   Thank you for sending in your question about DAFIF and whether it'll
:be available any longer. Here's what I know. There is an initiative to
:remove DAFIF from the www and from public sale. The issue is not set in
:stone, but is being entered into the federal register for comments and
:complaints. There is still some talk about having a US only DAFIF, but for
:now that's just talk.
:   This initiative began because the Australian AIP producers are suing
:Jeppesen for copyright infringement. I don't know any of the details
:involved, but in order to prevent a similar situation, we are researching
:contingencies like this. 
:
:Jerry Leicht
:DAFIF Program Manager
:National Geospatial-Intelligence Agency (NGA)
:Comm: 314-263-4636
:DSN: 693-4636
:Pager and Voicemail: 877-523-0130
:[EMAIL PROTECTED]


-- 
Paul Tomblin [EMAIL PROTECTED] http://xcski.com/blogs/pt/
D: is just a data disk.  That's why it's called D, for DATA.
C: is the Windows OS disk, so it's called C, for CRAP.
  -- David P. Murphy
---End Message---
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Re: [Flightgear-devel] ALERT: Losing the DAFIF

2004-08-10 Thread Chris Metzler
On Tue, 10 Aug 2004 11:20:28 -0400
David Megginson [EMAIL PROTECTED] wrote:

 This message just came to one of the aviation newsgroups from Paul
 Tomblin, who maintains several free GPS/flight-planning databases.  It
 looks like we'll be losing the DAFIF soon, which is our source for most
 airports outside the U.S., as well as for ATC frequencies, airways,
 arrival procedures, etc.  This is extremely bad news -- of course, we
 can keep using the final edition of the DAFIF (whenever that is) for a
 while, but it will get further and further out of date.

Is there an official announcement of this somewhere?  I've looked all
around the NGA and NACO sites but haven't found anything.  How did he
hear about this?  Is there any kind of timetable?  Were there reasons
stated?

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] ALERT: Losing the DAFIF

2004-08-10 Thread David Megginson
Chris Metzler wrote:
Is there an official announcement of this somewhere?  I've looked all
around the NGA and NACO sites but haven't found anything.  How did he
hear about this?  Is there any kind of timetable?  Were there reasons
stated?
According to the message I quoted, the Australian government is suing 
Jeppesen for publishing information obtained from Australian aviation 
publications.  That's bad news not only for the flying community but for the 
flight sim community as well -- it sounds like they're claiming copyright 
not only on their publications but on the information itself (i.e. the 
location of runways or VORs).

All the best,
David
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Re: [Flightgear-devel] Two scenery design issues.

2004-08-10 Thread Lee Elliott
On Tuesday 10 August 2004 10:14, Erik Hofman wrote:
 Chris Metzler wrote:
  Hi.  I'm just finishing up a set of general-purpose runway length
  remaining signs, along with a python script that will insert them into
  appropriate .stg files as desired.  I used the FAA Advisory Circulars
  150/5340-18C (Standards for Airport Sign Systems) and 150/5345-44
  (Specification for Taxiway and Runway Signs) for the physical size of
  the signs, the physical size of the numerals upon them, and for the
  script's placement of the signs (including checking taxiways and other
  runways in runways.dat to avoid conflicting placements, adjusting +/-
  50 feet as necessary).  This is part of an effort overall to do up
  KDCA and KSDF, but the signs and accompanying script should be
  generically applicable, at least in the U.S.

 That would be great. I definitely like to see this added to terragear:
 http://www.terragear.org

  I've run into two issues with which I'm hoping folks here can help me.
  One's a Blender/ac3d materials + texturing problem.  The other deals
  with the relationship between the parameters in the .stg file, and the
  actual placement of the object.
 
  1.  When I first tried to make these guys, I applied a black material
  to the entire sign; then, I took the appropriate white-numeral-on-black
  texture and UV-mapped it to one face, rotated so that it looks correct
  from Blender's front view.  Everything looked great in Blender,
  both in the 3D windows (with textured view on), and in the rendering
  window.  Once exported to ac3d and brought into fgfs, though, what I
  got was a black square.  After lots of tinkering around with the shading
  numbers for the material by editing the .ac file directly, I found that
  the only way I could get the numeral to show was by assigning emissivity
  to the material.  Does this make sense to you?  It sure doesn't to me.

 Yo have to apply a _white_ (or nearly white) material to the object
 because that color is the maximum color applied to an object (including
 the texture).

 Erik

As Erik (and Vivian in another post) have said, you need to make the base 
colour of the polys that make up the signboard a light (white) colour.

How many polys are you using for the signboard?  I'm guessing that you're just 
using one and have it double-sided.  I think you'll either have to use two 
single-sided rectangles for it and apply appropriate front and back textures 
to each of the rectangles or, as the vertex count would be the same as for 
two rectangles, you could actually consider using a cube for the board.

LeeE

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Re: [Flightgear-devel] ALERT: Losing the DAFIF

2004-08-10 Thread Chris Metzler
On Tue, 10 Aug 2004 15:19:15 -0400
David Megginson [EMAIL PROTECTED] wrote:

 Chris Metzler wrote:
 
  Is there an official announcement of this somewhere?  I've looked all
  around the NGA and NACO sites but haven't found anything.  How did he
  hear about this?  Is there any kind of timetable?  Were there reasons
  stated?
 
 According to the message I quoted,

[ snip ]

Duh! on my part.  My message view window is sized such that your All the
best came at the bottom of the viewport.  So I figured the message ended
there; I didn't even see all the stuff quoted underneath.  Duh.  Sorry
about that.

-c

-- 
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(remove snip-me. to email)

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Re: [Flightgear-devel] ALERT: Losing the DAFIF

2004-08-10 Thread Lee Elliott
On Tuesday 10 August 2004 20:19, David Megginson wrote:
 Chris Metzler wrote:
  Is there an official announcement of this somewhere?  I've looked all
  around the NGA and NACO sites but haven't found anything.  How did he
  hear about this?  Is there any kind of timetable?  Were there reasons
  stated?

 According to the message I quoted, the Australian government is suing
 Jeppesen for publishing information obtained from Australian aviation
 publications.  That's bad news not only for the flying community but for
 the flight sim community as well -- it sounds like they're claiming
 copyright not only on their publications but on the information itself
 (i.e. the location of runways or VORs).


 All the best,


 David

I'm pretty sure that information/data can't be copyrighted - but the design of 
the presentation of the information/data can.

For example, it wouldn't be possible to copyright a word so that no-one could 
say it or write down but it might be possible to copyright a specific entry 
for that word in a dictionary - other dictionaries might then need to re-word 
their entries.

Another example is with maps - you can obtain data from a map and publish that 
data - so you could say that the elevation at lat-lon is n ft - but you 
couldn't re-publish the map that you got that info from itself.

Certainly, if someone produces or originates data in someway, they have a 
right to decide if they want to keep it secret or not, and if they do want to 
keep it secret they can choose to sell that data with whatever restrictions 
the buyer will accept (If someone just measures something and publishes it 
they can't stop anyone else from measuring it and also publishing it)

Is this what the Australian Govt. want though - to charge every flyer for the 
info they need to land?

Hmm...  on second thoughts, considering the twisted control freaks that seem 
to be running the world atm, perhaps it isn't too far from the truth.

LeeE

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Re: [Flightgear-devel] ALERT: Losing the DAFIF

2004-08-10 Thread Chris Metzler
On Tue, 10 Aug 2004 20:58:15 +0100
Lee Elliott [EMAIL PROTECTED] wrote:

 I'm pretty sure that information/data can't be copyrighted - but the
 design of the presentation of the information/data can.

You'd think so, wouldn't you?  And traditionally, that's been the
opinion of U.S. courts -- that to be covered by copyright, the work
must pass an originality standard, and the collection of facts itself
can't pass that standard.  Unfortunately, in the U.S. anyway, many
corporations still file lawsuits against smaller companies and
organizations over this, figuring that the smaller party will find
it easier to knuckle under than to defend themselves in court, even
if they'll be successful.

And then, on top of this, there's H.R. 3261, to be considered
by the full House of Representatives when they return.  The
Database and Collections of Information Misappropriation Act
would extend copyright protections to such collections of facts.

http://news.com.com/2100-1028_3-5145040.html

Anyway, since removing the DAFIF is being entered into the Federal
Register for comment, and since it's still the case in the U.S.
that collections of facts aren't illegal (and thus, such removal
seems very premature), maybe it's a good idea to take an evening
to write such a comment.

-c


-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] Two scenery design issues.

2004-08-10 Thread Chris Metzler
On Tue, 10 Aug 2004 11:14:56 +0200
Erik Hofman [EMAIL PROTECTED] wrote:

 1.  When I first tried to make these guys, I applied a black material
 to the entire sign; then, I took the appropriate
 white-numeral-on-black texture and UV-mapped it to one face, rotated
 so that it looks correct from Blender's front view.  Everything
 looked great in Blender, both in the 3D windows (with textured view
 on), and in the rendering window.  Once exported to ac3d and brought
 into fgfs, though, what I got was a black square.  After lots of
 tinkering around with the shading numbers for the material by editing
 the .ac file directly, I found that the only way I could get the
 numeral to show was by assigning emissivity to the material.  Does
 this make sense to you?  It sure doesn't to me.
 
 Yo have to apply a _white_ (or nearly white) material to the object 
 because that color is the maximum color applied to an object (including 
 the texture).

Once upon a time, I knew this.  Thanks.  That's what I'd ended up
doing (or had to do) when I went ahead and textured all the faces.

-c

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Chris Metzler   [EMAIL PROTECTED]
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Re: [Flightgear-devel] ALERT: Losing the DAFIF

2004-08-10 Thread David Megginson
Lee Elliott wrote:
I'm pretty sure that information/data can't be copyrighted - but the design of 
the presentation of the information/data can.
I hope not, but every country has its own (bizarre) laws about this kind of 
thing -- for example, in Commonwealth countries, including Canada and 
Australia, the Book of Common Prayer has a perpetual copyright in the name 
of the Queen.  Jeppesen does draw its own approach plates, updated based on 
the information in the Australian AIP (I'd assume), so it really looks like 
a data grab from the little I've seen so far.

Before I bash Oz any more, I'll repeat the problem that Garmin had with my 
own government recently.  The Garmin 296 handheld GPS includes terrain 
obstructions (such as towers), which could save of lives; however, the 
Canadian government refused to provide obstruction information for Canada 
unless they got a royalty for each unit sold -- as a result, Canadian pilots 
do not see towers displayed on their Garmin 296 units, and at least a few 
will likely crash in the next few years as a result, costing the Canadian 
government millions in search and rescue, medical bills, lost taxes, etc. etc.

D'oh!
All the best,
David
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[Flightgear-devel] A method for getting funds...

2004-08-10 Thread Ampere K. Hardraade
Ever thought of selling art works that are used in FlightGear at very low 
price?

http://www.turbosquid.com/

Regards,
Ampere

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Re: [Flightgear-devel] ALERT: Losing the DAFIF

2004-08-10 Thread Arnt Karlsen
On Tue, 10 Aug 2004 18:01:38 -0400, David wrote in message 
[EMAIL PROTECTED]:

 Lee Elliott wrote:
 
  I'm pretty sure that information/data can't be copyrighted - but the
  design of the presentation of the information/data can.
 
 I hope not, but every country has its own (bizarre) laws about this
 kind of thing -- for example, in Commonwealth countries, including
 Canada and Australia, the Book of Common Prayer has a perpetual
 copyright in the name of the Queen.  Jeppesen does draw its own
 approach plates, updated based on the information in the Australian
 AIP (I'd assume), so it really looks like a data grab from the little
 I've seen so far.
 
 Before I bash Oz any more, I'll repeat the problem that Garmin had
 with my own government recently.  The Garmin 296 handheld GPS includes
 terrain obstructions (such as towers), which could save of lives;
 however, the Canadian government refused to provide obstruction
 information for Canada unless they got a royalty for each unit sold --
 as a result, Canadian pilots do not see towers displayed on their
 Garmin 296 units, and at least a few will likely crash in the next few
 years as a result, costing the Canadian government millions in search
 and rescue, medical bills, lost taxes, etc. etc.

..so, in Canada, copyright is more important than lives.  
This has been in the media?  They usually love to roast 
governments over stuff like this.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] ALERT: Losing the DAFIF

2004-08-10 Thread David Megginson
Arnt Karlsen wrote:
..so, in Canada, copyright is more important than lives.  
This has been in the media?  They usually love to roast 
governments over stuff like this.  ;-)
COPA's done its best, but the issue is not going anywhere. On the bright 
side, while the copyright law in Canada does not help us avoid flying into 
towers, it does allow Canadians to download and share movies and music 
legally, unlike most of the rest of the world (that's because of a greedy 
cash grab by the entertainment industry a few years ago that has backfired 
on them spectacularly).

All the best,
David
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