[Flightgear-devel] Re: finite
* Martin Spott -- Friday 06 May 2005 08:33: > where is 'finite' expected to be declared ? I don't find a matching > declaration on my Solaris box: $ man finite NAME isinf, isnan, finite - test for infinity or not-a-number (NaN) SYNOPSIS #include int isinf(double value); int isnan(double value); int finite(double value); DESCRIPTION The isinf() function returns -1 if value represents negative infinity, 1 if value represents positive infinity, and 0 otherwise. The isnan() function returns a non-zero value if value is "not-a-number" (NaN), and 0 otherwise. The finite() function returns a non-zero value if value is neither infinite nor a "not-a-number" (NaN) value, and 0 otherwise. NOTE C99 provides additional macros, such as the type-independent fpclassify(), isinf() and isnan(). CONFORMING TO BSD 4.3 Eeew ... BSD "standard"? m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: opening window & splash screen
* Ampere K. Hardraade -- Thursday 05 May 2005 20:43: > Just an idea: would it be possible to throw in some random and irrelevent > messages in there as well, such as "tying pilot's shoelase", so people can > have a laugh or two while waiting for FlightGear to load? No. There are only a few messages at strictly defined points. There's no way to add further ones. We would have to put renderer and initialization in separate threads to do anything like that. The only possibility for aircraft designers is to put a message into the optional title (/sim/startup/splash-title). m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Network net_ctrls.hxx, 1.18,
"Curtis L. Olson" wrote: > Update of /var/cvs/FlightGear-0.9/source/src/Network > In directory baron:/tmp/cvs-serv347 > > Modified Files: > net_ctrls.hxx net_fdm.hxx > Log Message: > 32 bit integers are somewhat magical and handled pretty well across platforms > in terms of predictable packing and byte ordering. Now, as a first step of 'least intrusive' simplification would people agree on this patch ? --- FlightGear/src/Network/net_ctrls.hxx~ 2005-05-06 12:15:48.879996000 +0200 +++ FlightGear/src/Network/net_ctrls.hxx2005-05-06 12:15:48.880005000 +0200 @@ -21,15 +21,11 @@ #ifdef HAVE_STDINT_H # include -#elif defined( _MSC_VER ) || defined(__MINGW32__) -typedef signed char int8_t; +#elif defined( _MSC_VER ) || defined(__MINGW32__) || defined(sun) typedef signed short int16_t; typedef signed int int32_t; -typedef signed __int64 int64_t; -typedef unsigned charuint8_t; typedef unsigned short uint16_t; typedef unsigned int uint32_t; -typedef unsigned __int64 uint64_t; #else # error "Port me! Platforms that don't have need to define int8_t, et. al." #endif --- FlightGear/src/Network/net_fdm.hxx~ 2005-05-06 12:15:39.01000 +0200 +++ FlightGear/src/Network/net_fdm.hxx 2005-05-06 12:15:39.110017000 +0200 @@ -23,15 +23,11 @@ #ifdef HAVE_STDINT_H # include -#elif defined( _MSC_VER ) || defined(__MINGW32__) -typedef signed char int8_t; +#elif defined( _MSC_VER ) || defined(__MINGW32__) || defined(sun) typedef signed short int16_t; typedef signed int int32_t; -typedef signed __int64 int64_t; -typedef unsigned charuint8_t; typedef unsigned short uint16_t; typedef unsigned int uint32_t; -typedef unsigned __int64 uint64_t; #else # error "Port me! Platforms that don't have need to define int8_t, et. al." #endif Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: finite
Melchior FRANZ wrote: > $ man finite > NAME >isinf, isnan, finite - test for infinity or not-a-number (NaN) > > SYNOPSIS >#include Ooops : foehn: 13:47:03 ~> uname -a SunOS foehn 5.8 Generic_117000-03 sun4m sparc foehn: 13:47:06 ~> find /usr/include/ -name math\.h /usr/include/math.h foehn: 13:47:09 ~> grep finite /usr/include/math.h foehn: 13:47:11 ~> man finite NAME isnan, isnand, isnanf, finite, fpclass, unordered - deter- mine type of floating-point number SYNOPSIS #include int isnand(double dsrc); int isnanf(float fsrc); int finite(double dsrc); [...] I'll investigate if it works, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: finite
Martin Spott wrote: > foehn: 13:47:11 ~> man finite > NAME > isnan, isnand, isnanf, finite, fpclass, unordered - deter- > mine type of floating-point number > > SYNOPSIS > #include If there's no suitable replacement for 'finite' then I'd suggest the following patch: --- FlightGear/src/AIModel/AIAircraft.cxx~ 2005-05-06 13:53:21.620009000 +0200 +++ FlightGear/src/AIModel/AIAircraft.cxx 2005-05-06 13:53:18.312280850 +0200 @@ -32,6 +32,8 @@ #include #include +#if defined(sun) + #include +#endif #include #ifdef _MSC_VER # include Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Big Nasal Changes
Andy Ross wrote: > More practically, this site seems to have good info, albeit not always > complete: > > http://predef.sourceforge.net/ Good enough for me ;-) Thanks, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Network
Martin Spott wrote: > "Curtis L. Olson" wrote: >> Update of /var/cvs/FlightGear-0.9/source/src/Network >> In directory baron:/tmp/cvs-serv347 >> >> Modified Files: >> net_ctrls.hxx net_fdm.hxx >> Log Message: >> 32 bit integers are somewhat magical and handled pretty well across platforms >> in terms of predictable packing and byte ordering. > > Now, as a first step of 'least intrusive' simplification would people > agree on this patch ? I found a third location: --- FlightGear/src/Network/net_gui.hxx~ 2005-05-06 14:16:34.910007000 +0200 +++ FlightGear/src/Network/net_gui.hxx 2005-05-06 14:16:31.514042100 +0200 @@ -20,15 +20,11 @@ #ifdef HAVE_STDINT_H # include -#elif defined( _MSC_VER ) || defined(__MINGW32__) -typedef signed char int8_t; +#elif defined( _MSC_VER ) || defined(__MINGW32__) || defined(sun) typedef signed short int16_t; typedef signed int int32_t; -typedef signed __int64 int64_t; -typedef unsigned charuint8_t; typedef unsigned short uint16_t; typedef unsigned int uint32_t; -typedef unsigned __int64 uint64_t; #else # error "Port me! Platforms that don't have need to define int8_t, et. al." #endif Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: opening window & splash screen
Le vendredi 06 mai 2005 Ã 11:24 +0200, Melchior FRANZ a Ãcrit : > * Ampere K. Hardraade -- Thursday 05 May 2005 20:43: > > Just an idea: would it be possible to throw in some random and irrelevent > > messages in there as well, such as "tying pilot's shoelase", so people can > > have a laugh or two while waiting for FlightGear to load? > > No. There are only a few messages at strictly defined points. There's no way > to add further ones. We would have to put renderer and initialization in > separate threads to do anything like that. The only possibility for aircraft > designers is to put a message into the optional title > (/sim/startup/splash-title). > The result is pretty good. Don't try to be complicate. Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
Martin Spott wrote: > I found a third location: Great, with the patches I posted these days and an additional '-lpthread' to the final linker run we're up to date with Solaris portability, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: finite
On Friday 06 May 2005 14:00, Martin Spott wrote: > Martin Spott wrote: > > foehn: 13:47:11 ~> man finite > > NAME > > isnan, isnand, isnanf, finite, fpclass, unordered - deter- > > mine type of floating-point number > > > > SYNOPSIS > > #include > > If there's no suitable replacement for 'finite' then I'd suggest the > following patch: > Hi Martin, The finite check was added by me, while I was tracking down the possible cause(s) of a division by zero error in the AIAircraft code. I think I have nailed the problem in the latest release, but I opted to leave the finite check in there, just in case there were additional problems, assuming that this would be a portable function. I would like to keep this check around a little longer, until I'm more convinced I got everything nailed down. If there are portability issues though, I don't see any strong reasons for keeping it. Cheers, Durk ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: opening window & splash screen
* James Turner -- Thursday 05 May 2005 10:54: > I don't have much time to delve into this right now (hah!), but I > have some log calls in my local build, which have been fairly > consistent (haven't tested since your changes, Melchior - when I do, > I'll post those numbers). Would be interesting. (But, of course, I didn't mean to say that the topic is only worth to be discussed if you provide numbers. :-) > time between idle_state 0 and idle_state 1000 > > 33 sec > 10 sec > 10 sec Of course, the idle_state < 1000 will now take much longer. By about the same amount that the pre-idle-loop is now shorter (+ a few times rendering the splash screen, which will probably be much less than one second altogether). I really really don't expect fgfs to take longer for overall startup time, though. Of course, your reported 90 seconds sound dramatic, almost unbearable. It's only around 30 seconds here. I'd like to know how fgfs spends that extra minute on Apples. (Of course, the time depends on the used options. Using AI takes probably longer, or using a crowded airport like KSFO.) > The third phase, *after* idle-state 1000, is the bit I was > referring to when I talked about starvation; That's when all the scenery objects are loaded. The behavior was changed a few months ago: before that, the 3D view appeard although not all objects were loaded yet, which lead to some annoying stuttering on takeoff. Now fgfs waits until all is loaded. You can get the old behavior like so $ fgfs --prop:/sim/sceneryloaded-override=1 > while it's doing this > wait, I see the splash screen, and see log output from subsystems > frequently (traffic manager, clouds, ephemeris), but it seems to sit > there for ages before showing the cockpit + scenery. Yes, loading apt/nav data and initializing the subsystems are the slowest parts by far. m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Introduction
On Thu, 5 May 2005 21:06:43 + (UTC), Martin wrote in message <[EMAIL PROTECTED]>: > "Mostyn Gale" wrote: > > > In the meantime I will just do a few warmup projects, i.e. A > > Robinson R22, Piper PA25 Pawnee and Cessna 152. > > Luckily you decided to choose the C152. In contrast to the C150 people > already consider the former to be a real aircraft whereas the C150 is > pretty close to an UL ;-) ..make that an _over_weight_ UL. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: opening window & splash screen
* Gerard ROBIN -- Friday 06 May 2005 15:11: > Le vendredi 06 mai 2005 à 11:24 +0200, Melchior FRANZ a écrit : > > No. There are only a few messages at strictly defined points. [...] The > > only possibility for aircraft designers is to put a message into the > > optional title (/sim/startup/splash-title). > > > The result is pretty good. :-) Maybe I should explain what the title is thought for: Umm ... for nothing specific, actually. But I thought it might come in handy in some occasions, for example: - to display extra info in some distributions; could be the fgfs url for free give-away cdroms; the info would be in preferences.xml, but here's how it would look like: $ fgfs --prop:/sim/startup/splash-title=http://www.flightgear.org/ - to display some location info for fgfs installations ("Sikorsky Simulation Group" :-) - other values/debugging stuff, e.g. "press ?-key for aircraft help", or values copied over via nasal script. (this appear only after Nasal was initialized, which is quite late!) setprop("/sim/startup/splash-title", getprop("/sim/description")); - things that an aircraft designer wants to put there; should be used sparingly, though Problems with the progress info: - the splash screen is only updated whenever the text changes. So if you switch the virtual dekstop while the nav db is loaded, and immediately back, you may have to wait some seconds until the next update cycle - the calculations for the geometry are based on /sim/startup/xsize & ysize These don't reflect the true window size if the window manager felt like not providing the requested size. So the text may end up cut off in some (hopefully) rare cases. I'll think about a solution. Of course, the particular info text isn't set in stone, nor are the position, color, font, fontsize. (But there's some reasoning behind each of them: white seemed too obtrusive (and yellow fits the bo105 splash screen ;-), smaller sizes and other fonts could quickly become unreadable.) m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] New 3d clouds
On Thu, 5 May 2005 19:35:36 -0400, Ampere wrote in message <[EMAIL PROTECTED]>: > On May 5, 2005 06:32 pm, Curtis L. Olson wrote: > > They look a lot nicer in 24bit depth, there are some issues, but I ..also be aware that ATI cards are strictly 24 bit, so running 16 or 15 bit is about as pointless as 32bit, 8bit _may_ be an idea if you dont mind ugly performance. Nvidea will do 15, 16 and 32 bit much better, because they went that extra mile (2*16bit & 1*32 rather than just 1*24) on their hardware, AFAIU my web research of video cards. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] New 3d clouds
> From: "Curtis L. Olson" > > Ampere K. Hardraade wrote: > > >The new 3D clouds are great! However, on the ground, I noticed the clouds > >seem a bit grainy. They are also darker than they should be. On closer > >observation, I see this: > >http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg > > > >Does anybody know I am seeing these artifacts? Would my use of 16-bits > >depth > >be one of the contributions > > > > > > Yes, the clouds look a lot nicer in 24 bit depth. 16bit depth only > gives you 4 bits each for RGB and A so you see a *lot* of banding with > alpha textures. > > They look a lot nicer in 24bit depth, there are some issues, but I > assume this is still a work in progress so I'll wait a bit longer before > I start complaining. > It would be possible to improve that though by reducing the number of shades and doing appropriate dithering. Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] new 3d clouds - strange movement
Hi! I've tried FG from CVS (05.05.05 haha...). Great work with the 3d-clouds. But there are two things to mention: If you bank your plane the clouds will move in the opposite direction as you turn to - They move to the right or to the left depending whether you turn left or right. (And I'am not talking about the movements through the wind ;)). It is strange to discribe this - The easiest way would be you try it your self :) - You'll immediatly recognize what I mean. - Just do some hard and fast turns. Also it looks like if they get zoomed in or zoomed out... Second thing: please make a switch for both cloud types. Flying with plain 3d-clouds looks truly great, but not really realistic if there are more than one layer or even there is just one, but it should be overcast. Greetings, Karsten ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: finite
Martin Spott wrote: > If there's no suitable replacement for 'finite' then I'd suggest the > following patch: Alternatively we can just use something like the following (untested) code. All modern CPUs (and certainly all the ones we support) use IEEE format for their floating point values. int finite(double d) { int exp = ((*(uint64_t*)&d) >> 52) & 0x7ff; return (exp != 0x7ff) && (exp != 0); } Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: finite
Durk Talsma wrote: > I would like to keep this check around a little longer, until I'm more > convinced I got everything nailed down. If there are portability issues > though, I don't see any strong reasons for keeping it. It's your decision. If you want to keep it, then let's add the Solaris workaround as well, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] new 3d clouds - strange movement
On May 6, 2005 10:06 am, Karsten Krispin wrote: > If you bank your plane the clouds will move in the opposite direction as > you turn > to - They move to the right or to the left depending whether you turn > left or right. (And I'am not talking about the movements through the > wind ;)). It is strange to discribe this - The easiest way would be you try > it your self :) - You'll immediatly recognize what I mean. - Just do some > hard and fast turns. Also it looks like if they get zoomed in or zoomed > out... I know what you mean. It seems you can never go inside the cloud. Perhaps visibility should be decreased to a few meters when one is inside the clouds? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] new 3d clouds - strange movement
Le vendredi 06 mai 2005 Ã 16:06 +0200, Karsten Krispin a Ãcrit : > Hi! > > I've tried FG from CVS (05.05.05 haha...). Great work with the 3d-clouds. > But there are two things to mention: > > If you bank your plane the clouds will move in the opposite direction as you > turn > to - They move to the right or to the left depending whether you turn > left or right. (And I'am not talking about the movements through the > wind ;)). It is strange to discribe this - The easiest way would be you try > it your self :) - You'll immediatly recognize what I mean. - Just do some > hard > and fast turns. Also it looks like if they get zoomed in or zoomed out... > > Second thing: please make a switch for both cloud types. Flying with plain > 3d-clouds looks truly great, but not really realistic if there are more than > one layer or even there is just one, but it should be overcast. > I agree with Karsten. and in addition to these wishes the option --disable-clouds3d is not operational now. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] new 3ds
hi all; i am trying to build new 3d aircrafts.i 've 3d models of nearly all fighters and trainers used today. i easily can animate parts it in 3dsmax but i dont know how to import animations in fg. also as a texture fg uses rgb type. cant we use others. thanks for the help _ Sohbet ve eglence, web kamera ve sesli sohbet Messenger'de. http://messenger.msn.com/?mkt=tr&DI=3490&XAPID=2584 ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: new 3ds
* h_a_l_o r -- Friday 06 May 2005 23:00: > i easily can animate parts it in 3dsmax but i dont know how to import > animations in fg. There's no way to import any animation info from other programs. You have to write fgfs animation by hand. Just take a random aircraft and look how it's done. (Hint: $FG_ROOT/Aircraft/*/Models/*.xml) Also, read the animaton documentation: $FG_ROOT/Docs/model-howto.html > also as a texture fg uses rgb type. cant we use others. No. SGI graphics (rgb) are a kind-of standard for textures. Every decent graphics program can read and write them. There are free ones available (GIMP, ImageMagick's convert, kolourpaint, ...). m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Problem with steering plane o WinXP
On Friday 06 May 2005 02:12, Tymoteusz "Puciek" Paul wrote: > Well i got problem with flight gear on win xp, (amd athlon xp > 2600, 1,9ghz, 512 mb ram, ati radeon 9550, no joystick > installed or plugged). > When i start fly (after choosing plain, airport, setting that > i use keyboard) the plain is going forward it self, and, > usualy it rotate left or right (on helicoprtes he can even > make more han 360 degre rotate without aking off ground.) it > happends on all plains. When i start a plain, i need to manu > all time to steer formward, other way adter some meters i'm > out of starting road +_+ > I don't know why this happend, and this make me less happy :( What aircraft have you tried? Could you try an automatic take-off in the B-52F? Select the B-52F and the default airport settings. When FG has started press Shift-P and then 's' to get the 'mini-panel'. Either use Ctrl-b on the keyboard or click on the 'BRAKES' indicator on the panel (to release the parking brake) and then click on 'TO' on the 'AP Mode' instrument. Does the B-52F start a take-off roll along the runway? LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] new 3d clouds - strange movement
On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote: > On May 6, 2005 10:06 am, Karsten Krispin wrote: > > If you bank your plane the clouds will move in the opposite > > direction as you turn > > to - They move to the right or to the left depending > > whether you turn left or right. (And I'am not talking about > > the movements through the wind ;)). It is strange to > > discribe this - The easiest way would be you try it your > > self :) - You'll immediatly recognize what I mean. - Just do > > some hard and fast turns. Also it looks like if they get > > zoomed in or zoomed out... > > I know what you mean. It seems you can never go inside the > cloud. > > Perhaps visibility should be decreased to a few meters when > one is inside the clouds? > > > > Ampere Hmm... I've flown inside them pretty convincingly but I'm seeing a darkened region within the clouds, even when I'm outside them, between the horizon and what I presume to be the bottom of the sky-sphere. I can post some screen shots of inside the clouds or of the horizon problem if anyone wants. LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: Problem with steering plane o WinXP
It was the same as in all plains On 5/6/05, Tymoteusz Puciek Paul <[EMAIL PROTECTED]> wrote: > Well i got problem with flight gear on win xp, (amd athlon xp 2600, > 1,9ghz, 512 mb ram, ati radeon 9550, no joystick installed or > plugged). > When i start fly (after choosing plain, airport, setting that i use > keyboard) the plain is going forward it self, and, usualy it rotate > left or right (on helicoprtes he can even make more han 360 degre > rotate without aking off ground.) it happends on all plains. > When i start a plain, i need to manu all time to steer formward, other > way adter some meters i'm out of starting road +_+ > I don't know why this happend, and this make me less happy :( > -- > Contra spen vado > -- Contra spen vado ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Problem with steering plane o WinXP
Le samedi 07 mai 2005 Ã 01:23 +0200, Tymoteusz "Puciek" Paul a Ãcrit : > It was the same as in all plains > > On 5/6/05, Tymoteusz Puciek Paul <[EMAIL PROTECTED]> wrote: > > Well i got problem with flight gear on win xp, (amd athlon xp 2600, > > 1,9ghz, 512 mb ram, ati radeon 9550, no joystick installed or > > plugged). > > When i start fly (after choosing plain, airport, setting that i use > > keyboard) the plain is going forward it self, and, usualy it rotate > > left or right (on helicoprtes he can even make more han 360 degre > > rotate without aking off ground.) it happends on all plains. > > When i start a plain, i need to manu all time to steer formward, other > > way adter some meters i'm out of starting road +_+ > > I don't know why this happend, and this make me less happy :( > > -- > > Contra spen vado I am not sÃr the answer is correct regarding your problem. When you start on fgfs with an Aircraft whose the engine(s) is (are) running and the parking-break OFF. That Aircraft will begin to run and because of the wind and dynamics effects will be pushed immediately on one side and never stay quietly in place straight ahead. Because you are the pilote "As des As", you have to manage with the rudder, in order to keep a straight way.It is not so easy This depend partly on the mass off the aircraft: --> C170 light hardly pushed --> A380 heavy less pushed. The helicoptere needs a specific pilote it is not aircraft generic Let's conclude FGFS is not a game it does not look like any commercials games. Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: Problem with steering plane o WinXP
Well i know that, but let's look at cessna, when engines turned on, brakes on so it stay in place but turn controler (as whole plain) shake as he wan't to go but he can't (throttle set to 0) ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Problem with steering plane o WinXP
Le samedi 07 mai 2005 Ã 02:37 +0200, Tymoteusz "Puciek" Paul a Ãcrit : > Well i know that, but let's look at cessna, when engines turned on, > brakes on so it stay in place but turn controler (as whole plain) > shake as he wan't to go but he can't (throttle set to 0) > OK: Every aircrafts move sightly more or less according to the mass and the side area. Throttle set to 0 does not mean no thrust. The RPM engine is about 700 and the pitch of the propeller is 22 The addition of forces (vibration thrust wind ) makes the aircraft moving. If you can look at the content of the FGFS programme source, you will discover complexe calculations some of them are close to real simulators. In spite of simplifications It try to be close to the reality. Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d