Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...
syd adams wrote: That might be best . I know very little about what information a real scope displays , and intercepting a radial is the pilots job , so I dont know if I can bring myself to add that line ;). I was at a fly-in to an RAF base last week, which included a tour of their tower. Interestingly, they still do radar-guidance (I forget the official term) where the controller provides instructions to the pilot to bring them to the center-line and appropriate glideslope to the runway - Left two degrees, slightly high..., and the guides them all the way down to decision height. For this they had two radar displays, one showing the horizontal track and one showing the vertical, with an external center-line and glideslope marked on the display. I got the chance to try this out on their Tornado simulator, and it worked pretty well. I even got a nice print-out of my track afterwards :) -Stuart -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] PATCH: Seeing the wood for the trees... (clumping random vegetation together)
Patrice Poly wrote: This looks like a great improvement to me ! Thank-you. I've updated the materials.xml patch based on the latest shader improvements. Given that I've not heard anyone say this isn't realistic for their neck of the woods (!), could someone please apply the patch? It makes me think too, could it be applied to cloud layers ? High altitude clouds distribution looks very even too. But then I'm not sure if they are distributed at random at all. That is a fine idea. While some aspects of the current cloudlayers.xml file work well, I'm not sure having the XML file define the placement of each cloud has been a success. Even with an element of randomness, there is still a bit too much order within it. I will investigate. -Stuart -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...
I think you're referring to a ground-controlled approach or GCA. However, this is not what I'm referring to -- I'm simply talking about approach controllers vectoring their planes from the end of their STARS procedure toward the localizer of the active arrival runway. Yes, intercepting it *is* the pilot's job, but the approach controller needs to get them in the vicinity of it, fare enough out, and with not too sharp a turn, and I'm pretty certain that the extended centerlines are indicated on their screens. Since I can't say this with any definitiveness, though, I understand Syd's reluctance to make changes. I'll see if I can come up with any RL references. And, as I said, I'll also see what I can come up with by way of my own solutions. I guess I'm just not patient enough for that sometimes. :) Cheers, -R. (MD-Terp) Robert M. Shearman, Jr. Transit Operations Supervisor, University of Maryland Department of Transportation also known as rm...@umd.edu From: Stuart Buchanan stuart_d_bucha...@yahoo.co.uk To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Sunday, August 9, 2009 3:28:19 AM Subject: Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request... syd adams wrote: That might be best . I know very little about what information a real scope displays , and intercepting a radial is the pilots job , so I dont know if I can bring myself to add that line ;). I was at a fly-in to an RAF base last week, which included a tour of their tower. Interestingly, they still do radar-guidance (I forget the official term) where the controller provides instructions to the pilot to bring them to the center-line and appropriate glideslope to the runway - Left two degrees, slightly high..., and the guides them all the way down to decision height. For this they had two radar displays, one showing the horizontal track and one showing the vertical, with an external center-line and glideslope marked on the display. I got the chance to try this out on their Tornado simulator, and it worked pretty well. I even got a nice print-out of my track afterwards :) -Stuart -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...
Sounds like you guys know far more about the subject than I do . I'll see what I can do . The simplest idea I had was to overlay another transparent texture with a single line that could be rotated to the runway heading , but I dont know if that's suitable. Maybe a property enabled line could be added to the groundradar code extending from each runway , but that's more Jester's department :) Cheers -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer ATC aircraft,
Rob Shearman, Jr. wrote: [...] Yes, intercepting it *is* the pilot's job, but the approach controller needs to get them in the vicinity of it, fare enough out, and with not too sharp a turn, and I'm pretty certain that the extended centerlines are indicated on their screens. Sort of this ? http://foxtrot.mgras.net/bitmap/FGFS/KSFO_large.png Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till Busch's terrain shaders
Tim Moore wrote: I've committed a version of Till Busch's terrain effects, as seen at LinuxTag. I know that he hasn't finished tuning them, and I've changed his landmass effect to use the base terrain texture, which he's not entirely in agreement with :) Nevertheless, they are great examples of using the new effects framework. You can enable these effects with the property /sim/rendering/shader-experimental. Also, I've added checkboxes to the rendering dialog to access these effects, and shaders in general. Also, thanks to Till for cleaning up the effects file syntax. Just a heads up for anoyone who is willing to spent some time developing shaders; Please use vectors wherever and whenever possible since they are most likely to be hardware accelerated (either using MMX/SSE or using GPU hardware). This patch already doubles my frame rate: http://home.telfort.nl/sp004798/emh/fragshaders.diff Unfortunately I don't yet seem to have permissions to commit it myself. Erik -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till Busch's terrain shaders
Hi Erik, Erik Hofman wrote: This patch already doubles my frame rate: http://home.telfort.nl/sp004798/emh/fragshaders.diff This patch is probably not for everyone. At my end I'm reading the following message in the terminal: FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: 0(27) : error C7011: implicit cast from float to vec4 glLinkProgram Shaders/landmass.vert;Shaders/landmass.frag; FAILED Program Shaders/landmass.vert;Shaders/landmass.frag; infolog: Fragment info - 0(27) : error C7011: implicit cast from float to vec4 and the visual result looks quite not as expected :-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] PATCH: Seeing the wood for the trees... (clumping random vegetation together)
Given that I've not heard anyone say this isn't realistic for their neck of the woods (!), could someone please apply the patch? Just did it... Thanks, Torsten -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till Busch's terrain shaders
With this patch, I get a number of No render bin number specified in render bin section No render bin name specified in render bin section Anybody else? Torsten -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till Busch's terrain shaders
Torsten Dreyer wrote: With this patch, I get a number of No render bin number specified in render bin section No render bin name specified in render bin section I already got them before the patch.. Erik -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...
Stuart Buchanan wrote syd adams wrote: That might be best . I know very little about what information a real scope displays , and intercepting a radial is the pilots job , so I dont know if I can bring myself to add that line ;). I was at a fly-in to an RAF base last week, which included a tour of their tower. Interestingly, they still do radar-guidance (I forget the official term) where the controller provides instructions to the pilot to bring them to the center-line and appropriate glideslope to the runway - Left two degrees, slightly high..., and the guides them all the way down to decision height. For this they had two radar displays, one showing the horizontal track and one showing the vertical, with an external center-line and glideslope marked on the display. I got the chance to try this out on their Tornado simulator, and it worked pretty well. I even got a nice print-out of my track afterwards :) Ground Controlled Approach (GCA) or CCA on a carrier. Vivian -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till Busch's terrain shaders
Martin Spott wrote: This patch is probably not for everyone. At my end I'm reading the following message in the terminal: FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: 0(27) : error C7011: implicit cast from float to vec4 glLinkProgram Shaders/landmass.vert;Shaders/landmass.frag; FAILED Program Shaders/landmass.vert;Shaders/landmass.frag; infolog: Fragment info - 0(27) : error C7011: implicit cast from float to vec4 Odd, I would have expected to see the same error then. This was my first step into GLSL so chances are I did something wrong though. Erik -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till Busch's terrain shaders
Martin Spott wrote: This patch is probably not for everyone. At my end I'm reading the following message in the terminal: FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: 0(27) : error C7011: implicit cast from float to vec4 glLinkProgram Shaders/landmass.vert;Shaders/landmass.frag; FAILED Program Shaders/landmass.vert;Shaders/landmass.frag; infolog: Fragment info - 0(27) : error C7011: implicit cast from float to vec4 Ahh, that line should read: float n=0.06 + dot(nvL, a); instead of: float n=0.06 + dot(nvL[0], a); Erik -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till Busch's terrain shaders
I wrote: Ahh, that line should read: float n=0.06 + dot(nvL, a); instead of: float n=0.06 + dot(nvL[0], a); Which brings the frame rate back to what it was :-/ Maybe it might be a good idea to specify which of the effects you want to turn on or not? Chances are I could care less about the landmass effect and would rather see the water effects active. Erik -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till Busch's terrain shaders
Hi, On 08/09/2009 01:03 PM, Erik Hofman wrote: Torsten Dreyer wrote: With this patch, I get a number of No render bin number specified in render bin section No render bin name specified in render bin section I already got them before the patch.. Erik yes, I got this error also before the patch. Matthias -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Newsletter August 2009
Erik Hofman wrote: Stuart Buchanan wrote: http://wiki.flightgear.org/index.php/FlightGear_Newsletter_August_2009 Looking at the custom made scenery screenshots I must say that hand altered scenery might look close to, if not as good as, photo realistic scenery. People have probably started wondering why those who claim to be busy building and distributing World Scenery for FlightGear didn't jump on the same track, using CORINE and OSM data as input for the World Scenery, like Jake did with 'his' Innsbruck Scenery (as well as a French fellow who's been building CORINE/OSM-based Scenery for Grenoble and a few other places in France). The background is pretty simple - our 'excuse' ;-) for not doing so: Technically it's not a big deal to build FlightGear Scenery with CORINE and OSM (and we've already done so for 'private' samples). Yet we have to face the fact that neither of the two datasets ships under a License which allows the distribution of Scenery under the GPL-affected FlightGear umbrella (I'll leave the boring details out). Fortunately some people have started classifying/digitizing land cover data from 'free' (in the sense of 'GPL-compilant') data sources, like Landsat7 imagery, of which a few samples already made it into the current 'official' Scenery. I'll leave it to the respective authors to present their results, if they like. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [OT] the beauty of flying
Hi all yesterday; I had the opportunity for a very nice flight into Split (Croatia), LDSP [ http://en.wikipedia.org/wiki/Split_(city) ]. For those who do not have the chance to hop into the cockpit of an aircraft, I have uploaded some pictures from the approach and the departure (and our final parking position, late at night). http://www.t3r.de/flightpics/split/ The route took us across Germany, the Czech Republic, Austria and Slowenia to Croatia, back via parts of Italy, Austria again and home to northern Germany. Enjoy the lovely scenery of Croatia's adriadic coast and the beauty of our planet. Torsten -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Newsletter August 2009
While it would be neat if flightgear could generate the default scenery off of high quality data, there is still a fair bit of manual work involved to get good results. OSM and Corine, while both very accurate, don't necessarily agree with one another. I've spent a considerable amount of time tweaking the roads and rails to clean them up, and move them to agree with Corine, especially around the lakes and rivers. The other thing I'm spending a fair amount of time on is the identifying tunnels for roads and rails, so they do not cut through mountains and such. A fair number of people have commented on my scenery about that strange peak near LOWI being fixed. That was was caused by railroad cutting through it in the default scenery. In real life that is a tunnel, and I cut out those parts of the rails that are tunnel in that area. Stuff like that would be hard or impossible to automate, good scenery simply needs real hands working on it. Besides, there are advantages to not having the scenery part of the official scenery. Sometimes it is necessary to step outside of official channels in order to achieve your goals, or push things to a new level. For me to achieve my long term goals for the scenery, I simply cannot follow some official methods, practices, and recommendations. In other words, even if I used gpl compatible data I would still be maintaining my scenery separate from flightgears official scenery. ;) cheers! -- Jacob (aka Tuxklok) -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Newsletter August 2009
Salut Maxime, Maxime Guillaud wrote: Thanks for those explanations, Martin. However, let me point out that the license for the CORINE data for France seems pretty flexible to me. (Note that this is true for France only, and that each country distributes their data with their own license terms.) The conditions of use can be found here: http://www.ifen.fr/clc/CORINE_Land_Cover_-_Condition_Utilisation.htm (in french only, sorry). I'm well familiar with reading French - thanks for the pointer ! Apparently these use terms are quite different from those on the EEA site. This really looks like we should incorporate French CORINE data into our collection of land cover data for the World Scenery. I'll be preparing an appropriate setup. As for the OSM data, their Creative Commons license (http://creativecommons.org/licenses/by-sa/2.0/) permits redistribution under the same or similar license. Could this not be the GPL ? The full license text is a bit more precise about 'similar' 4.b) You may distribute, publicly display, publicly perform, or publicly digitally perform a Derivative Work only under the terms of this License, a later version of this License with the same License Elements as this License, or a Creative Commons iCommons license that contains the same License Elements as this License. To my understanding (as well as the understanding of quite a few OSMers to whom I've been talking about this issue) this doesn't permit to distribute OSM-derived Scenery under the GPL. On the other hand, some of the content which makes it into our Scenery is licensed under the GPL. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Newsletter August 2009
Next time you do that you'd probably consider acknowledging the respective attributes in the OSM data: They're explicitly marking these sections of the railroad as running through a tunnel ;-) Interesting, seems I may have totally overlooked that one, I'll look into it. I can prob have those sections automatically removed at the beginning of my pipeline then. That could save a lot of time, and put me one step closer to having the base terrain done. Then I can move onto the more interesting things. Thanks Martin! cheers! -- Jacob (aka Tuxklok) -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Newsletter August 2009
Jacob Burbach wrote: Next time you do that you'd probably consider acknowledging the respective attributes in the OSM data: They're explicitly marking these sections of the railroad as running through a tunnel ;-) Interesting, seems I may have totally overlooked that one, I'll look into it. I can prob have those sections automatically removed at the beginning of my pipeline then. I'm pretty much convinced that your goal and ours are not that far apart from each other. In other words: pushing things to a new level doesn't make your project a unique one. BUT we're taking different routes to get there - obviously. We, sometimes also known as The Custom Scenery Project, are researching how to automate as many of the involved refinement steps as possible while still allowing for manual editing, in order to let the entire World Scenery benefit from certain improvements, not just distinct, local areas. Inspecting the details of OSM data is just one sample from a list of items ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Newsletter August 2009
Martin Spott wrote: BUT we're taking different routes to get there - obviously. We, sometimes also known as The Custom Scenery Project, are researching how to automate as many of the involved refinement steps as possible while still allowing for manual editing, in order to let the entire World Scenery benefit from certain improvements, not just distinct, local areas. Well, apparently our approach takes much more time to yield visible results compared to yours :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Newsletter August 2009
Martin Spott wrote: I'm well familiar with reading French - thanks for the pointer ! Apparently these use terms are quite different from those on the EEA site. This really looks like we should incorporate French CORINE data into our collection of land cover data for the World Scenery. I'll be preparing an appropriate setup. That would be great ! The full license text is a bit more precise about 'similar' 4.b) You may distribute, publicly display, publicly perform, or publicly digitally perform a Derivative Work only under the terms of this License, a later version of this License with the same License Elements as this License, or a Creative Commons iCommons license that contains the same License Elements as this License. To my understanding (as well as the understanding of quite a few OSMers to whom I've been talking about this issue) this doesn't permit to distribute OSM-derived Scenery under the GPL. On the other hand, some of the content which makes it into our Scenery is licensed under the GPL. ok. Meanwhile, my understanding is that I can distribute my OSM-based scenery under the Attribution-Share Alike Creative Commons license without problems. Correct ? cheers, Maxime -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Newsletter August 2009
Maxime Guillaud wrote: ok. Meanwhile, my understanding is that I can distribute my OSM-based scenery under the Attribution-Share Alike Creative Commons license without problems. Correct ? If it's data you submitted to OSM yourself then you can use any license you like, since you still retain ownership of your data. If you're using OSM data submitted by others then you'll need to distribute it under CC-by-SA. Once the new OSM license is sorted then AIUI flightgear scenery will constitute a produced work (there's no easy way to convert it back to the source data), in which case we'll be able to make use of it for the scenery. Jon -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Genapts bug with grass and dirt runways
On Sat, 2009-08-08 at 22:39 -0600, Ron Jensen wrote: I noticed long ago that only 1/2 of dirt and grass runways were textured. The untextured part was an appropriate color so I didn't worry too much about it. Yesterday papillon81 brought the issue up on IRC because he'd like to improve the texture. Looking at the code and using simgear's decode_binobj to dump an airport I found that: Dirt and grass runways are generated by GenAirports/rwy_simple.cxx. The runways are divided into two halves, A and B each consisting of two triangles. Runway half A is good. Runway half B's first triangle UV coordinates are a very short line, and its second triangle's UV coordinates are a point. This patch fixes the issue, but I suspect the original intent was to mirror the texture around the center-line to hide any seams and this patch doesn't do that... Thanks, Ron O.K., this patch does the Right Thing. It simply changes the reference point so the UV coords for the B runway are positive. They were coming out negative and getting clipped in build.cxx. Thanks, Ron. diff --git a/src/Airports/GenAirports/rwy_simple.cxx b/src/Airports/GenAirports/rwy_simple.cxx index 99eb321..8f91334 100644 --- a/src/Airports/GenAirports/rwy_simple.cxx +++ b/src/Airports/GenAirports/rwy_simple.cxx @@ -98,7 +98,7 @@ void gen_simple_rwy( const TGRunway rwy_info, rwy_polys-push_back( sp ); SG_LOG(SG_GENERAL, SG_DEBUG, clipped_b = clipped_b.contours()); *accum = tgPolygonUnion( runway_b, *accum ); -tp = TGTexParams( runway_b.get_pt(0,0), +tp = TGTexParams( runway_b.get_pt(0,2), rwy_info.width * SG_FEET_TO_METER, rwy_info.length * SG_FEET_TO_METER / 2.0, rwy_info.heading + 180.0 ); -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer ATC aircraft,
Oooohhh, PRETTY! What is that a screenshot of? ATC aircraft v3 perhaps? Or a separate app meant to interact with FG MP as an ATC? Whatever it is, me likey!! :-') (::wiping drool off face now::) Cheers, -R. Robert M. Shearman, Jr. Transit Operations Supervisor, University of Maryland Department of Transportation also known as rm...@umd.edu From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Sunday, August 9, 2009 4:41:50 AM Subject: Re: [Flightgear-devel] Multiplayer ATC aircraft, Rob Shearman, Jr. wrote: [...] Yes, intercepting it *is* the pilot's job, but the approach controller needs to get them in the vicinity of it, fare enough out, and with not too sharp a turn, and I'm pretty certain that the extended centerlines are indicated on their screens. Sort of this ? http://foxtrot.mgras.net/bitmap/FGFS/KSFO_large.png Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer ATC aircraft,
I spy a java icon... ;) -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer ATC aircraft,
I caught that too, hence my speculation at its being an entirely separate app. That would also theoretically mean I could delve into the source for it and hope to possibly understand some of it :) Looking forward to it, whatever it is... :) :) :) Cheers, -R. Robert M. Shearman, Jr. Transit Operations Supervisor, University of Maryland Department of Transportation also known as rm...@umd.edu From: Jacob Burbach jmburb...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Monday, August 10, 2009 12:20:41 AM Subject: Re: [Flightgear-devel] Multiplayer ATC aircraft, I spy a java icon... ;) -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel