Re: [Audyssey] Eamon question

2008-12-17 Thread dark

Hi.

You need to select the text version of the main hall (obviously the 
graphical one is inaccessible).


To do this, go to the utility menue (7th option on the list), press down 
once to highlight the appropriate option, then enter.


check your settings written at the top of the screen for details (it'll say 
which version of the main hall your running.


Hth.

Btw,

Personally I'm not keen on the pre-installed characters, they're mainly used 
for testing peoples dungeons so have some really unbalanced stats,   
pluss you just can't! have a hero called leasure sute frank or bill of 
accounting, it's just wrong!


I suggest talking to the Irishman or using the character editer to start off 
with your own personal new character.


Beware the Grue!

Dark.
-  



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[Audyssey] Eamon question

2008-12-17 Thread blindwonder
Hey all

  I decided to give it a go and see what it was like.  I've kept in mind to 
alter the bos file replacing the 40 with an
80, and that you might have to hit alt and enter to work with the window.
  I'm having some issue though right off the top when attempting to begin an 
adventure.  I'm able to go to the desk,
select a character, and then I'm told to have fun in the hall and hit any key 
to continue.  That's where the trouble is.
 I hit the space bar and nothing changes.  it won't take me to the main hall, 
what am I missing?  I imagine it's
something simple but can't quite figure it out.

Thanks ahead of time
Ron

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Re: [Audyssey] Eamon delux great fun!

2008-12-17 Thread dark

Hello.

I'm really sorry, Eamon has been under discussion for a while now on the 
list, but obviously having just joined you wouldn't have come across 
it,  I should really have thought of that.


No, eamon isn't a mud (I don't myself really know much about or play muds, 
but that's another topic).


It's a text adventure and rpg system originally created in the 1980's for 
Aple computers,  with literally hundreds (about 250 I think) of 
different adventures written for it over the years by many people.


Eamon Delux is a pc port which comes with many,  possibly all, the 
adventures.


you can read about, and download it at at 
http://www.eamonag.org/pages/eamondx.htm


As I said, I'm well impressed with the game thus far, however there are a 
few things you need to do to get it to run properly and interact with a 
dscreen reader ssmoothly:


1: unfortunately, Eamon delux starts of is in a dos style console window, 
and begins running fullscreen, at which point a screen reader can't interact 
with the window, so you'll need to press alt enter to get it back to a doss 
window again. You'll probably have to do this whenever you go back to the 
main hall or start an adventure,  but the rest of the time things will 
be fine and it doesn't cause trouble as long as you know it's needed (you'll 
probably have to do this for the initial installing process as well).


2: The main hall, where you buy weapons and spells and from where your 
character can go on the various adventures, by default runs a 
graphical,  and consequencially inaccessible version. You'll need to go 
to the utilities menue when you've installed the program (7th option on the 
main menue), and select the second option there which will use the text 
version of the main hall.


3: irritatingly, running in a window, some text will be chopped off the 
screen. Thanks to Steven for letting me know, this is however easily 
fixable. Open the eamondx.bas file with notepad and change the line:


Screen 0width 40 cls colour 4.0

To read width 80 (I suggest just finding the word width with ctrl f and 
changing it to 80), and all text should appear fine.


Then, just have fun! imho Eamon is a really nice mix of combat and 
interactive fiction style puzles, and has a rather interesting experience 
system.


I also like the fact that you take the save character on multiple adventures 
and get experience with them in weaponry and such,  as well as earning 
lots of gold.


anyway, i hope this helps.

Beware the Grue!

Dark. 



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Re: [Audyssey] saving in Sryth

2008-12-17 Thread Allison Mervis

In any safe location.
Allison

http://www.allisonmervis.com/
- Original Message - 
From: "Patricia Neubert" 

To: 
Sent: Wednesday, December 17, 2008 11:01 PM
Subject: [Audyssey] saving in Sryth


Hi dark, sryth is cool but one problem. Where can I save?  I know I can 
buy

a house but where else can I save and rest?



Happy Gaming!



Yvonne

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Re: [Audyssey] saving in Sryth

2008-12-17 Thread Bryan Peterson
ou can save in any location marked Safe. Isially the main squares of most 
towns, cities and villages are Safe, although sometimes there are 
exceptions. Look at the part of the screen immediately above the game's 
description for each location. If you see Safe that means you can rest and 
save there.
- Original Message - 
From: "Patricia Neubert" 

To: 
Sent: Wednesday, December 17, 2008 9:01 PM
Subject: [Audyssey] saving in Sryth


Hi dark, sryth is cool but one problem. Where can I save?  I know I can 
buy

a house but where else can I save and rest?



Happy Gaming!



Yvonne

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Re: [Audyssey] saving in Sryth

2008-12-17 Thread dark

At the top of each screen is a section number.

When you see that that section number has the word "safe" before it, then 
you can save and rest there,  it's that symple.


Go and check at the gates of Trythic, the main square in hawklor, (and most 
other towns and villages), and at the start of places like the mirk and 
you'll see what I mean.


Hth.

Beware the Grue!

Dark.
-  



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[Audyssey] saving in Sryth

2008-12-17 Thread Patricia Neubert
Hi dark, sryth is cool but one problem. Where can I save?  I know I can buy
a house but where else can I save and rest?

 

Happy Gaming!

 

Yvonne

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Re: [Audyssey] Eamon delux great fun!

2008-12-17 Thread lelia
Ok, you gave some awesome details but what exactly is this? It sounds like a 
mudd? where can you play this?


thanks

lelia
- Original Message - 
From: "dark" 

To: 
Sent: Wednesday, December 17, 2008 5:51 PM
Subject: [Audyssey] Eamon delux great fun!


Well, I'm just really getting into the hole Eamon thing with Eamon delux, 
and I must say things are actually really great!


I love the building up xp phase, and the way the at a few commands are 
used to create puzles.


I also thinkl that Eamon has one of the most understandable text mapping 
systems I've ever! seen.


usually in most text games,  including things like Sryth, it'll tell 
you the exits from each location, but Eamon goes one further and actually 
describes the passage,   A T junction, a bend, a four way intersection 
or whatever.


I've always had trouble in getting lost but this really helps me keep my 
bearings rather than just giving the exits. I don't know why,m - sinse 
afterall logically if your going east and the only exit is north you must 
be in a bend, --- but the way Eamon explicitely states it really does make 
my life easier.


I also like the Xp system, and the way that different adventures become 
more possible when you've built up xp in the easier ones, which gives some 
really great progression.


Fights with multiple friendly and unfriendly monsters are also great 
fun,  particularly when I'm having to play cleric and heal my allies 
as they pound on the monsters.


Being an early system, there are stil a few irritations I find.
While I didn't want to cheat too much, sinse the options to by raises in 
character stats available in the graphical main hall aren't in the text 
version, I didn't see it as too terrible to tweak the odds slightly, by 
pretending that I'd rolled all 8's for all stats, thus giving 24's in 
everything,  though I didn't mess about with the weapon or spell xp at 
all, sinse that just seemed wrong, or give myself stats that couldn't be 
obtained in the game with a lot of luck.


Even with this though, the carrying capacity on items is just frankly 
irritating, especially as dropping items seems mildly annoying.



Then, I really! wish there was a way to simulate the old verbose command 
in Z code if,  Ie, providing you full room descriptions everytime you 
enter a location, not just the first time.


while I admit the "first time only" rule is a great help in working out if 
you've been to a location previously, it'd be really nice to have a toggle 
for when your searching around for secret passages or ways through certain 
puzles and want the full room description just in case you missed 
something.


then, while some Eamon adventures seem to have a distinct exit, the ones 
that don't can seem a litle odd,  the first example of course being 
the beginner's cave.


You can wander around for ages, and not be certain whether or not you've 
completed your goal.


then again though, this really does seem to vary according to the author 
of the game.


All in all though, I think this is something I'm going to have fun with.

Beware the Grue!

Dark.
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Re: [Audyssey] Eamon delux great fun!

2008-12-17 Thread dark
Hardly constantly, most of the time I don't need to move the focus much 
anyway and can use document read.


then again, it's something i'm highly used to, as i've been playing If with 
Hal using similar methods sinse 2003, so these days I don't even register 
that I'm in putting arrow movement commands at all, everything just works on 
auto pilot,  the same is true of the movement commands in the smugglers 
games.


Beware the Grue!

Dark.

- Original Message - 
From: "Ryan Strunk" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 18, 2008 1:49 AM
Subject: Re: [Audyssey] Eamon delux great fun!



So you're constantly moving around with your arrow keys?

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 17, 2008 7:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Eamon delux great fun!

I Ryan.

iI assume this is because like most If, Eamon printes text to the bottom 
of

the screen and just moves the top text up.

I myself use Hal's virtual focus rather than having the text read
automatically which can be patching and/or long winded.

I'm not sure how the Jaws curser works in console windows, (heck, I'm not
sure how the jaws curser works full stop!),  but maybe you should try
it.
Hth.

Beware the Grue!

Dark.
-


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Re: [Audyssey] Eamon delux great fun!

2008-12-17 Thread Ryan Strunk
So you're constantly moving around with your arrow keys?

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 17, 2008 7:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Eamon delux great fun!

I Ryan.

iI assume this is because like most If, Eamon printes text to the bottom of 
the screen and just moves the top text up.

I myself use Hal's virtual focus rather than having the text read 
automatically which can be patching and/or long winded.

I'm not sure how the Jaws curser works in console windows, (heck, I'm not 
sure how the jaws curser works full stop!),  but maybe you should try 
it.
Hth.

Beware the Grue!

Dark.
-  


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Re: [Audyssey] Eamon delux great fun!

2008-12-17 Thread dark

I Ryan.

iI assume this is because like most If, Eamon printes text to the bottom of 
the screen and just moves the top text up.


I myself use Hal's virtual focus rather than having the text read 
automatically which can be patching and/or long winded.


I'm not sure how the Jaws curser works in console windows, (heck, I'm not 
sure how the jaws curser works full stop!),  but maybe you should try 
it.

Hth.

Beware the Grue!

Dark.
-  



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Re: [Audyssey] I died.

2008-12-17 Thread Stephen

k! I hate needles!
At 10:58 AM 18/12/2008, you wrote:

Hi folks,

I was playing the second lone wolf game book. I got killed by a 
poison needle. Don't open the locked box in the captain's cabbin.


 Lindsay Cowell.



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Re: [Audyssey] Eamon delux great fun!

2008-12-17 Thread Ryan Strunk
I think this is the one I picked up, but when I run it, I have a problem
with the game repeating itself. It likes to repeat things that happened a
few turns ago, and I find myself having to listen to old text before the new
stuff comes up. Do you have this problem?

Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 17, 2008 6:52 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Eamon delux great fun!

Well, I'm just really getting into the hole Eamon thing with Eamon delux,
and I must say things are actually really great! 

I love the building up xp phase, and the way the at a few commands are used
to create puzles. 

I also thinkl that Eamon has one of the most understandable text mapping
systems I've ever! seen. 

usually in most text games,  including things like Sryth, it'll tell you
the exits from each location, but Eamon goes one further and actually
describes the passage,   A T junction, a bend, a four way intersection
or whatever. 

I've always had trouble in getting lost but this really helps me keep my
bearings rather than just giving the exits. I don't know why,m - sinse
afterall logically if your going east and the only exit is north you must be
in a bend, --- but the way Eamon explicitely states it really does make my
life easier. 

I also like the Xp system, and the way that different adventures become more
possible when you've built up xp in the easier ones, which gives some really
great progression. 

Fights with multiple friendly and unfriendly monsters are also great fun,
 particularly when I'm having to play cleric and heal my allies as they
pound on the monsters. 

Being an early system, there are stil a few irritations I find.
While I didn't want to cheat too much, sinse the options to by raises in
character stats available in the graphical main hall aren't in the text
version, I didn't see it as too terrible to tweak the odds slightly, by
pretending that I'd rolled all 8's for all stats, thus giving 24's in
everything,  though I didn't mess about with the weapon or spell xp at
all, sinse that just seemed wrong, or give myself stats that couldn't be
obtained in the game with a lot of luck.

Even with this though, the carrying capacity on items is just frankly
irritating, especially as dropping items seems mildly annoying.


Then, I really! wish there was a way to simulate the old verbose command in
Z code if,  Ie, providing you full room descriptions everytime you enter
a location, not just the first time. 

while I admit the "first time only" rule is a great help in working out if
you've been to a location previously, it'd be really nice to have a toggle
for when your searching around for secret passages or ways through certain
puzles and want the full room description just in case you missed something.


then, while some Eamon adventures seem to have a distinct exit, the ones
that don't can seem a litle odd,  the first example of course being the
beginner's cave. 

You can wander around for ages, and not be certain whether or not you've
completed your goal. 

then again though, this really does seem to vary according to the author of
the game. 

All in all though, I think this is something I'm going to have fun with. 

Beware the Grue! 

Dark.
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[Audyssey] Eamon delux great fun!

2008-12-17 Thread dark
Well, I'm just really getting into the hole Eamon thing with Eamon delux, and I 
must say things are actually really great! 

I love the building up xp phase, and the way the at a few commands are used to 
create puzles. 

I also thinkl that Eamon has one of the most understandable text mapping 
systems I've ever! seen. 

usually in most text games,  including things like Sryth, it'll tell you 
the exits from each location, but Eamon goes one further and actually describes 
the passage,   A T junction, a bend, a four way intersection or whatever. 

I've always had trouble in getting lost but this really helps me keep my 
bearings rather than just giving the exits. I don't know why,m - sinse 
afterall logically if your going east and the only exit is north you must be in 
a bend, --- but the way Eamon explicitely states it really does make my life 
easier. 

I also like the Xp system, and the way that different adventures become more 
possible when you've built up xp in the easier ones, which gives some really 
great progression. 

Fights with multiple friendly and unfriendly monsters are also great fun,  
particularly when I'm having to play cleric and heal my allies as they pound on 
the monsters. 

Being an early system, there are stil a few irritations I find.
While I didn't want to cheat too much, sinse the options to by raises in 
character stats available in the graphical main hall aren't in the text 
version, I didn't see it as too terrible to tweak the odds slightly, by 
pretending that I'd rolled all 8's for all stats, thus giving 24's in 
everything,  though I didn't mess about with the weapon or spell xp at all, 
sinse that just seemed wrong, or give myself stats that couldn't be obtained in 
the game with a lot of luck.

Even with this though, the carrying capacity on items is just frankly 
irritating, especially as dropping items seems mildly annoying.


Then, I really! wish there was a way to simulate the old verbose command in Z 
code if,  Ie, providing you full room descriptions everytime you enter a 
location, not just the first time. 

while I admit the "first time only" rule is a great help in working out if 
you've been to a location previously, it'd be really nice to have a toggle for 
when your searching around for secret passages or ways through certain puzles 
and want the full room description just in case you missed something. 

then, while some Eamon adventures seem to have a distinct exit, the ones that 
don't can seem a litle odd,  the first example of course being the 
beginner's cave. 

You can wander around for ages, and not be certain whether or not you've 
completed your goal. 

then again though, this really does seem to vary according to the author of the 
game. 

All in all though, I think this is something I'm going to have fun with. 

Beware the Grue! 

Dark.
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Re: [Audyssey] I died.

2008-12-17 Thread dark
Yep, fire on the water in general is a pretty nasty one and took me a few 
goes through.


I'm glad you've got the playing of them down though sinse all in all their 
great books.


Beware the GruE! (and the poinsoned neede!).

Dark.
- Original Message - 
From: "Lindsay Cowell" 

To: 
Sent: Wednesday, December 17, 2008 11:58 PM
Subject: [Audyssey] I died.



Hi folks,

I was playing the second lone wolf game book. I got killed by a poison 
needle. Don't open the locked box in the captain's cabbin.


Lindsay Cowell.



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[Audyssey] A question about a few of the things you said here?

2008-12-17 Thread lelia
Hi Jim, are Brain, Reader, Waiver and the Bralle reference guide actually 
games?


thanks I'm about to go download some more games from your site.

lelia
- Original Message - 
From: "Jim Kitchen" 

To: "lelia" 
Sent: Tuesday, December 16, 2008 3:04 AM
Subject: Re: [Audyssey] Intro



Hi lelia,

None of my games have mazes and I think that my games are some of the 
easiest to get started playing.  I hope that you will stop by my site and 
check out some of the games on my free windows sapi5 text to speech games 
page.  The games are

Baseball BattleShip
Black Jack
Bop It
Concentration Craps
Draw Poker
Football Golf Hangman Homer on a Harley
Life Mach 1
Master Mind Monopoly Pong
Puppy1
Roulette
Simon Skunk Slot Machine
Snakes and Ladders Spanker Star Mule
Trivia game engine
Trucker Yahtzee

Braille reference guide
Brain
Reader
Waver

Batting practice
Golf course maker
Monopoly board maker

BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] I died.

2008-12-17 Thread Lindsay Cowell
Hi folks,

I was playing the second lone wolf game book. I got killed by a poison needle. 
Don't open the locked box in the captain's cabbin.

 Lindsay Cowell.



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Re: [Audyssey] Lighttech Games with Vista?

2008-12-17 Thread Chris Hallsworth
Ah that's ok, because I can set up virtual machines with XP as I can play 
that games.


--
Chris Hallsworth
E-mail: ch9...@hotmail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 17, 2008 9:59 PM
Subject: Re: [Audyssey] Lighttech Games with Vista?



Hi Chris,
Last time I checked all of the Lighttech games were written in Visual
Basic 6. As has been said many times and in many messages on this list
previously Visual Basic 6 applications aren't really that compatible
with Windows Vista and are less so on the Windows 7 beta from what I
have been able to tell. You can force compatibility but it is putting
a bandaid on something that needs stitches.
My personal advice is if you have a Windows XP computer keep it around
to play your accessible games on, because the problems with VB
programs and Vista aren't going to get any better. They are only going
to get worse as new versions of Windows are released.

On 12/17/08, Chris Hallsworth  
wrote:

Oh right, I can't say what it is either, but I believe visual basic is
responsible for the development of most of these games, since I've peaked
into the registry and saw a "VB and VBA Program Settings" entry in my
current user\software folder.

--
Chris Hallsworth


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Re: [Audyssey] Lighttech Games with Vista?

2008-12-17 Thread Thomas Ward
Hi Chris,
Last time I checked all of the Lighttech games were written in Visual
Basic 6. As has been said many times and in many messages on this list
previously Visual Basic 6 applications aren't really that compatible
with Windows Vista and are less so on the Windows 7 beta from what I
have been able to tell. You can force compatibility but it is putting
a bandaid on something that needs stitches.
My personal advice is if you have a Windows XP computer keep it around
to play your accessible games on, because the problems with VB
programs and Vista aren't going to get any better. They are only going
to get worse as new versions of Windows are released.

On 12/17/08, Chris Hallsworth  wrote:
> Oh right, I can't say what it is either, but I believe visual basic is
> responsible for the development of most of these games, since I've peaked
> into the registry and saw a "VB and VBA Program Settings" entry in my
> current user\software folder.
>
> --
> Chris Hallsworth

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Re: [Audyssey] Lighttech Games with Vista?

2008-12-17 Thread Chris Hallsworth
Oh right, I can't say what it is either, but I believe visual basic is 
responsible for the development of most of these games, since I've peaked 
into the registry and saw a "VB and VBA Program Settings" entry in my 
current user\software folder.


--
Chris Hallsworth
E-mail: ch9...@hotmail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: "Jim Kitchen" 

To: "Chris Hallsworth" 
Sent: Wednesday, December 17, 2008 11:15 AM
Subject: Re: [Audyssey] Lighttech Games with Vista?



Hi Chris,

I don't know what language the Lighttech Games or the Draconis games are 
written in, but it sounds like that it is not VB6 or the winkit file would 
have fixed the problem.  Almost sounds like there is another language 
besides VB6 that Vista does not ship with all of the supporting files.


BFN

Jim

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Re: [Audyssey] Entombed Version

2008-12-17 Thread shaun everiss
the latest is 007b.
but you are right we really need to list version info somehow.
saying that you can rename the file yourself.
its probably easier for jason to upload a replacement of the setup.
after all he would have to delette the old file and stuff t save bandwidth.
At 04:09 a.m. 18/12/2008, you wrote:
>Hi all.
>
>The entombed page doesn't seem to list what version we're up to now,
>and the file name doesn't include version info. Does anyone know? The
>one I have is 0.0.6c.
>
>Thanks.
>
>Dakotah
>
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Re: [Audyssey] Entombed Version

2008-12-17 Thread dark

Hi.

Your better of checking the forums or the entombed mailing list for that 
sort of information. The most recent version is actually 007 C,  ggo and 
download it.


one primary advantage of not including version names in the file name is I 
don't have to keep updating the audiogames.net pages,  so you can just 
download it streight from the audiogames.net database entry for entombed as 
well.


Hth.

Beware the greu!

Dark.
- Original Message - 
From: "Dakotah Rickard" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 17, 2008 3:09 PM
Subject: [Audyssey] Entombed Version



Hi all.

The entombed page doesn't seem to list what version we're up to now,
and the file name doesn't include version info. Does anyone know? The
one I have is 0.0.6c.

Thanks.

Dakotah

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[Audyssey] Entombed Version

2008-12-17 Thread Dakotah Rickard
Hi all.

The entombed page doesn't seem to list what version we're up to now,
and the file name doesn't include version info. Does anyone know? The
one I have is 0.0.6c.

Thanks.

Dakotah

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Re: [Audyssey] Lighttech Games with Vista?

2008-12-17 Thread Jim Kitchen

Hi Chris,

I don't know what language the Lighttech Games or the Draconis games are 
written in, but it sounds like that it is not VB6 or the winkit file would have 
fixed the problem.  Almost sounds like there is another language besides VB6 
that Vista does not ship with all of the supporting files.

BFN

Jim

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Re: [Audyssey] Jim's Monopoly question

2008-12-17 Thread Jim Kitchen

Hi Bryan,

Yeah, one can run my games without the game menu program, but as you said the 
game menu system sure makes it easier.  Plus now with Vista not having the VB6 
library files it is even more important to install the winkit file.

BFN

Jim

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Re: [Audyssey] Jim's Monopoly question

2008-12-17 Thread Jim Kitchen

Hi Dark,

Yeah, you just can not force people to read the instructions or follow them.   
I have kept several of my answers and just use them over and over.  It is pretty much like 
a faq which you can't get people to read either. 

BFN

Jim

Beware of the man who knows the answer before he understands the question.

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Re: [Audyssey] Lighttech Games with Vista?

2008-12-17 Thread Jim Kitchen

Hi Chris,

I don't know what language the Lighttech Games or the Draconis games are 
written in, but it sounds like that it is not VB6 or the winkit file would have 
fixed the problem.  Almost sounds like there is another language besides VB6 
that Vista does not ship with all of the supporting files.

BFN

Jim

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Re: [Audyssey] Jim's Monopoly question

2008-12-17 Thread Jim Kitchen

Hi Bryan,

Yeah, one can run my games without the game menu program, but as you said the 
game menu system sure makes it easier.  Plus now with Vista not having the VB6 
library files it is even more important to install the winkit file.

BFN

Jim

Kitchensinc, where we put the fun back in dysfunctional.

j...@kitchensinc.net
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Re: [Audyssey] Jim's Monopoly question

2008-12-17 Thread Jim Kitchen

Hi Dark,

Yeah, you just can not force people to read the instructions or follow them.   
I have kept several of my answers and just use them over and over.  It is pretty much like 
a faq which you can't get people to read either. 

BFN

Jim

Beware of the man who knows the answer before he understands the question.

j...@kitchensinc.net
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