Re: [Audyssey] Jim Kitchen's trivia games
THESE GAMES INTERFACE DIRECTLY WITH Sapi so we don't have any sort of jaws readable message that the speech history mode could intercept, so the only way out I see is jim interfacing with the jaws api and calling the braille scripts that way. but then people start complaining hey hey I'm using wineyes! what about me! and so on. - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 7:53 PM Subject: Re: [Audyssey] Jim Kitchen's trivia games I am not exactly sure if you can do that. Because it is coded for sapi 5 kind of games. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: audyssey gamers group Gamers@audyssey.org Sent: Sunday, December 27, 2009 10:57 PM Subject: [Audyssey] Jim Kitchen's trivia games Anyone done any experimenting with hooking a 40-cell Pac Mate braille display to their PC and playing Jim's trivia games using it? The reason I ask is that the SAPI speech sometimes pronounces names and words in such a way that you don't understand the questions, as in the case of some of the Harry Potter questions. Any thoughts on how to play these trivia games using braille are much appreciated. Thanks in advance. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jim Kitchen's trivia games
Hi Charles, I'm sorry, but you know because my games are self voicing via the free Microsoft sapi5 text to speech engine I don't guess that they would do anything for a braille display. There is just no good way to put text to the screen in Windows so that it would work with all Windows screen readers like we could in dos with all dos screen readers. Speaking of dos, I did write the trivia game engine back in the dos days and there is still the dos version on my web site. It does put text on the screen. But I have no idea how well that would work with a Windows screen reader and a braille display. The file name is trivia2.zip 318k bytes August 99. To find the file first go to my free speech friendly dos games page and then click on the trivia games page. HTH BFN Jim Check my web site for my free blind accessible pc dos and windows games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Missile Command was Triple J Shooter
Hi Richard, Thanks for the description of Missile Command. That is pretty much like how I remember playing it back when I had sight. Now just for finding sounds that won't be too annoying for the incoming missiles and your targeting pointer. BFN Jim Consciousness: that annoying time between naps. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Things like playing on a pool table
Hadn't thought of using a color identifier. I'm getting a new one when computer room services get their act together in the new year because my old one isn't too accurate any more, but cool idea. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tom Randall Sent: 28 December 2009 12:10 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Things like playing on a pool table Hi Harmony and all. For years I've tried to think up a way to mark the pool balls so you could tell which was which however there is no practical way that I can think of that does not seriously interfere with game play. There are 15 balls if memory serves, so trying to come up with that many different markings would be difficult in and of itself. Also, if you alter the texture of the ball to any degree that is going to affect how the balls roll across the felt of the table and how they interact with the other ones, something that a skilled sighted player is not likely going to want to deal with. If I ever save up the money and get myself a color identifier that may prove to be somewhat useful although it will be slow. As with your idea of textures, you would have to be very careful not to move the balls around when you were checking the colors. Of course when it comes to our hypothetical audio pool game that should be relatively straightforward, the game could be told to inform the player which number or colored ball was where. Take care and game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Harmony Neil Sent: Sunday, December 27, 2009 3:43 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Things like playing on a pool table Agree that this would be a lot of fun. I was thinking of maybe putting a different texture on each of the balls for the different collors, except the white one as this is smaller than the rest. So really just a texture for red, yellow and black. Unless of course you want to play snooker, which is a different story. Hahaha. Saying that though, having a texture on each different color would also involve moving the balls slightly from their position, which is kind of not the point of the game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tom Randall Sent: 26 December 2009 6:30 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Things like playing on a pool table Hi Jacob and all. This is a very interesting question, I do play pool quite a little bit in the real world with a couple of sighted friends. I am a total so what I have to do is to have somebody tell me where the cue ball (the white one) is and then either carefully check around for what I think is a decent shot or else have the person point out some good ones if I am feeling lazy. In order to do this successfully you need to have good spatial concepts, e.g. you have to know what angles are and to be able to at least somewhat predict what a ball will do when your cue ball strikes it at a certain angle. For us there is unavoidably a certain amount of luck involved because there just get to be too many variables involved particularly when the table is crowded or if you are trying to do something like hit one ball into another in order to knock the second one into a pocket. However this is true for the sighted as well if you are playing against the occasional or semiskilled player. Using a k-sonar or similar device is an excellent idea, something that I had not considered. I will have to try that once I get the battery in mine replaced. I also have something called a mowatt sensor, an older version of the k-sonar that I can try. As for doing something like this in an accessible game, this is something I've been thinking about for years. How hard it would be would depend on how complex you wanted the game to be, e.g. would you be able to move your player around the table and find the cue ball or would it be a matter of just lining up your shot because the game would put you at the closest point to the cue ball? Personally I would not recommend the second approach because it will not lend itself to a realistic game of pool, there are times when you have to lean way across the table or even use a device called a bridge to extend your reach to line up a shot. So, the mechanics of the game could get pretty complex and I am frankly not sure how you would do some of it, but I am pretty sure it could be figured out if enough people were interested. Well as you can probably tell, I have been thinking about this idea for a while. I think something like this would be loads of fun and definitely something I'd be interested in if somebody took it on as a serious project and made a realistic game out of it, adding online multiplayer capability would be absolutely killer as well. Game on. Tom -Original Message- From:
[Audyssey] q9: the, game!
I would just like to publicly point out that q9 is the best sidescroller i have ever played. When I indicated the demo to brazilian people, last week, we had five people from here playing it, now, we have over 25 people with the demo in hand, and the game is generating challenge, and competition among us. not counting other people who loved the game and completed the demo already, of course. congratulations to philip bennefal and blastbay studios for such creations. mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] q9: the, game!
Hi Mauricio, Thanks for that. I'm glad to hear that people are enjoying the game, very rewarding after the many months of work that were spent on it. Kind regards, Philip Bennefall - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Monday, December 28, 2009 3:17 PM Subject: [Audyssey] q9: the, game! I would just like to publicly point out that q9 is the best sidescroller i have ever played. When I indicated the demo to brazilian people, last week, we had five people from here playing it, now, we have over 25 people with the demo in hand, and the game is generating challenge, and competition among us. not counting other people who loved the game and completed the demo already, of course. congratulations to philip bennefal and blastbay studios for such creations. mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.430 / Virus Database: 270.14.121/2589 - Release Date: 12/27/09 09:18:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Dice Roller by Jim Kitchen.
Hi Folks, I just added, Dice Roller by Jim Kitchen to my downloads page. This free Windows based Dice Roller uses your SAPI voice to speak all the text. Unzip it to its own folder, and run the DiceRoll.exe in the created folder. You should have Jim Kitchen's WinKit installed as it contains the VB6 libraries that this dice roller uses. Read the DiceRoll.txt for hot keys. This Dice Roller is only about 100 K. Phil http://www.pcsgames.net/downloads.htm --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Hi Zack and Thomas, A week ago David Greenwood posted this message about his newstrategy game, Time of Conflict. A couple of months ago we started beta testing a new game from GMA Games called Time of Conflict. As it sometimes goes, the Time of Conflict beta testers came up with great ideas on how to improve the game, and of course we would not be doing our job if we didn't implement them. This definitely lengthened the expected beta testing time, but I believe that it will lead to a much better game. We are very close to a public beta...maybe just a week or two, but it is hard to say since bugs are still being found, and small inconsistencies are being fixed. Version 1 will be a stand-alone game, but hopefully close on its heels the multi-player game should follow. Preliminary testing for the multi-player game has already started, but there is still a lot of work before we can release that version. This should not hold up the release of version 1 though. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Hi, What is this game about do you kknow? I've tried looking on the website and I can't find anything. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 28 December 2009 15:58 To: Gamers Discussion list Subject: Re: [Audyssey] strategy games: any interest? Hi Zack and Thomas, A week ago David Greenwood posted this message about his newstrategy game, Time of Conflict. A couple of months ago we started beta testing a new game from GMA Games called Time of Conflict. As it sometimes goes, the Time of Conflict beta testers came up with great ideas on how to improve the game, and of course we would not be doing our job if we didn't implement them. This definitely lengthened the expected beta testing time, but I believe that it will lead to a much better game. We are very close to a public beta...maybe just a week or two, but it is hard to say since bugs are still being found, and small inconsistencies are being fixed. Version 1 will be a stand-alone game, but hopefully close on its heels the multi-player game should follow. Preliminary testing for the multi-player game has already started, but there is still a lot of work before we can release that version. This should not hold up the release of version 1 though. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.724 / Virus Database: 270.14.122/2590 - Release Date: 12/28/09 07:16:00 No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.724 / Virus Database: 270.14.122/2590 - Release Date: 12/28/09 07:16:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
HiDarren,As Time of Conflict has not been released yet and is still in private beta I don't think a detailed description is in order. It is a war game loosely based on technology of around 1940. You have cities and territory to defend and troops and equipment that you send out to explore and fight enemies. It is turn based but you can have the game do things automatically. Each time you start, you get a random map, with random cities and placement of enemy troops. It is not self voiced so you either need to be able to read text on the screen or have SAPI do it. There are sounds telling you what is happening on the map at each turn. Of course all this can change before the release. Phil - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 28, 2009 11:30 AM Subject: Re: [Audyssey] strategy games: any interest? Hi, What is this game about do you kknow? I've tried looking on the website and I can't find anything. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Certainly sounds interesting. Hope they incorperate stuff like building more troops and the like. This certainly does sound interesting. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 28 December 2009 17:36 To: Gamers Discussion list Subject: Re: [Audyssey] strategy games: any interest? HiDarren,As Time of Conflict has not been released yet and is still in private beta I don't think a detailed description is in order. It is a war game loosely based on technology of around 1940. You have cities and territory to defend and troops and equipment that you send out to explore and fight enemies. It is turn based but you can have the game do things automatically. Each time you start, you get a random map, with random cities and placement of enemy troops. It is not self voiced so you either need to be able to read text on the screen or have SAPI do it. There are sounds telling you what is happening on the map at each turn. Of course all this can change before the release. Phil - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 28, 2009 11:30 AM Subject: Re: [Audyssey] strategy games: any interest? Hi, What is this game about do you kknow? I've tried looking on the website and I can't find anything. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.724 / Virus Database: 270.14.122/2590 - Release Date: 12/28/09 07:16:00 No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.724 / Virus Database: 270.14.122/2590 - Release Date: 12/28/09 07:16:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a temporary absence
Hello all, Do to the day to day happenings of life, and the commitment I have neglected to my band, and the neglect of my family, and various other obligations left to me, I have, until an undetermined point in the future, have decided to sever ties to several mailing lists, social networks, etc, to deal with the things that must come first (family, band, etc) I will be back. I don’t know when, but it will be before too long. If you wish to contact me, you can email me off-list, and we can certainly get together on Skype or something. I will not be gone for good, only for the duration of the resolution of the issues I have going on personally. Thank you for your understanding, Best, and god bless Nick Helms --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using coordinates in games
Hi, I've seen some games try to divide data too much. While this is certainly beneficial since it gives you smaller areas to work with, if overdone it can negate the purpose of sectors altogether. I'd much rather see sectors defined in a more consistent manner, like A-Z going left to right and 1-26 going South to North. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: Hayden Presley hdpres...@hotmail.com Sent: Sunday, December 27, 2009 6:50 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] using coordinates in games It can help, though--for example Mision 2. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Missile Command was Triple J Shooter
Hello Jim, For the incoming missile, how about a windy mild whistling sound which is descending in pitch. This sound would be placed somewhere in the stereo field. If it is at an angle, it would move across the stereo field as it descends. For the targeting pointer, use a solid quiet beeping which pans across the stereo field and rises or lowers in pitch depending on where you move it. The missiles would be an explosion sound which is at the pitch of where the targeter was when it was fired, and covers the pitch and pan range of the explosion. Any missiles which enter the explosion radius would then vanish. If it could track my touch pad or mouse input, it would really be like the original game. To fire the missiles from the three bases, give each base a key. Just have all three keys next to each other. The targeter could also be moved using the four arrow keys. That sounds like a cool and challenging game. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Jim Kitchen wrote: Hi Richard, Thanks for the description of Missile Command. That is pretty much like how I remember playing it back when I had sight. Now just for finding sounds that won't be too annoying for the incoming missiles and your targeting pointer. BFN Jim Consciousness: that annoying time between naps. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] any interest in old Apple games if converted?
Absolutely. Especially Kidnapped and Kingdom. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: Sunday, December 27, 2009 7:59 PM To: Gamers Discussion list Subject: [Audyssey] any interest in old Apple games if converted? Does anyone have any interest in playing some of the old Apple II games if they get converted to C++ or Visual Basic? I'm asking this as the text code versions from the Apple II are listed on the: a href=http://www.braillesoft.net;Braille Soft/a braillesoft website. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] q9: the, game!
You showed it to Brazilian people? Brazilian is a huge number! :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Monday, December 28, 2009 8:18 AM To: gamers@audyssey.org Subject: [Audyssey] q9: the, game! I would just like to publicly point out that q9 is the best sidescroller i have ever played. When I indicated the demo to brazilian people, last week, we had five people from here playing it, now, we have over 25 people with the demo in hand, and the game is generating challenge, and competition among us. not counting other people who loved the game and completed the demo already, of course. congratulations to philip bennefal and blastbay studios for such creations. mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Just one more registering interest. Dabbled with Sound RTS and liked the idea of the genre at least, though I found the novelty wore off quite soon because of the fairly limited stuff I could do. Scott On 12/28/09, Phil Vlasak p...@pcsgames.net wrote: HiDarren,As Time of Conflict has not been released yet and is still in private beta I don't think a detailed description is in order. It is a war game loosely based on technology of around 1940. You have cities and territory to defend and troops and equipment that you send out to explore and fight enemies. It is turn based but you can have the game do things automatically. Each time you start, you get a random map, with random cities and placement of enemy troops. It is not self voiced so you either need to be able to read text on the screen or have SAPI do it. There are sounds telling you what is happening on the map at each turn. Of course all this can change before the release. Phil - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 28, 2009 11:30 AM Subject: Re: [Audyssey] strategy games: any interest? Hi, What is this game about do you kknow? I've tried looking on the website and I can't find anything. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] visual basic help
Hi, and yes, I'm still working on the C++ code. However, does anyone know of a good and explanatory tutorial for Visual Basic since I had a couple of suggestions for converting Apple II games using that code base? Someone also mentioned a direct X library and the sappy object library. Does anyone know where I can get those from? Thanks again: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] visual basic help
Hi Chastity, I don't know if you are a member of Book Share or not, but they do have some very good books on Visual Basic .NET in daisy format for a new programmer. Two that come to mind are Learning Visual Basic .NET and Visual Basic .NET in a Nutshell. Both are published by O'Reilly and Associates. As far as using DirectX in a Visual Basic .NET application you need a third-party development kit such as SlimDX which provides a managed interface to DirectX. To get the SlimDX SDK go to http://www.slimdx.org and download/install it. One thing I'd like to mention before I go is there are two different languages called Visual Basic. There is Visual Basic 6 and earlier which is very old, no longer being supported by Microsoft, etc that is still being used by Jim Kitchen and others. There is the newer visual Basic language Visual Basic .NET which is more object oriented, uses the .NET Framework, and has many features/upgrades that previously were not available in Visual Basic 6 and earlier. Plus the Visual Basic 6 compilers are not free, and are hard to find where Visual Basic .NET Express is free and easy to find. HTH Chastity MORSE wrote: Hi, and yes, I'm still working on the C++ code. However, does anyone know of a good and explanatory tutorial for Visual Basic since I had a couple of suggestions for converting Apple II games using that code base? Someone also mentioned a direct X library and the sappy object library. Does anyone know where I can get those from? Thanks again: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Hi Scott, Unfortunately, SoundRTS, like many accessible games, is only a stripped down and simplified example of a real time strategy game. SoundRTS is by no means as complex or feature filled as something like Warcraft. While I do like SoundRTS I'm also acutely aware that it falls short of what could be done with the game if it were truly a clone of warcraft with campaigns, larger world maps, enemy monsters, and a much better AI just for starts. Anyway, what I'm saying is let's not judge an entire style of game by one game. I agree with you that SoundRTS started out great, but the novelty wore off rather quickly. However, I believe that has more to do with a lack of a more mainstream design and lack of features we might expect from that type of game. Cheers! Scott Chesworth wrote: Just one more registering interest. Dabbled with Sound RTS and liked the idea of the genre at least, though I found the novelty wore off quite soon because of the fairly limited stuff I could do. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] q9: the, game!
Here's an idea. See if you can get these people to buy the game. --- In God we trust! - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Monday, December 28, 2009 4:17 AM Subject: [Audyssey] q9: the, game! I would just like to publicly point out that q9 is the best sidescroller i have ever played. When I indicated the demo to brazilian people, last week, we had five people from here playing it, now, we have over 25 people with the demo in hand, and the game is generating challenge, and competition among us. not counting other people who loved the game and completed the demo already, of course. congratulations to philip bennefal and blastbay studios for such creations. mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] q9: the, game!
hi charles. thats my intention! i'm working on that! lets see what i can do! mauricio - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 29, 2009 4:51 AM Subject: Re: [Audyssey] q9: the, game! Here's an idea. See if you can get these people to buy the game. --- In God we trust! - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Monday, December 28, 2009 4:17 AM Subject: [Audyssey] q9: the, game! I would just like to publicly point out that q9 is the best sidescroller i have ever played. When I indicated the demo to brazilian people, last week, we had five people from here playing it, now, we have over 25 people with the demo in hand, and the game is generating challenge, and competition among us. not counting other people who loved the game and completed the demo already, of course. congratulations to philip bennefal and blastbay studios for such creations. mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Monopoly Patch!
Hey, We have released a mandatory patch that fixes some issues users were having. It is mandatory because we've moved the server to a new location. It will now run on 64 bit systems, and has fixes for several errors users were encountering. The patch also includes some enhancements and bug fixes, such as a few new hot keys to get information while in the game. The complete list of changes can be found in the readme file. If you have the previous version installed, you only need to download a very small patch that will automatically install. If you did not install the previous version, then the entire setup is there for you. The In the Browser client has also been updated. It is faster and several bugs were fixed. You can now Change your Password from the main menu and more information about your assets are shown. You can check it out at: www.rsgames.co.nr Enjoy! -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] l-works?
hi all. i was looking at the l works website and it seems like everything ahs been abandonned? no places to order, updates last on 2007?.. is everything free now, or what? mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] l-works?
As far as I know Liam is still taking orders. He has a job now which slows development of new games down considerably. On 12/28/09, mauricio almeida mauricio...@uol.com.br wrote: hi all. i was looking at the l works website and it seems like everything ahs been abandonned? no places to order, updates last on 2007?.. is everything free now, or what? mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] more PKB Dice Roler
I'm still updating the dice roler with more features. The latest gives it the ability to roll up to 30 dice in one go, then arrow through a combo box that shows each die's result. If the user needs to reroll one of the results, they can arrow to it and press ctrl+r. I've impliminted a novice mode which is enabled by default. when enabled it says things in plain english, when disabled it says things like rolling 7d7 instead of rolling 7 7sided dice. When one unchecks novice mode the text and speech output both get more to the point, simpler for hardcore DD players to keep track of, I hope. When rolling multiple dice, like 7d7, we can choose to have the voiceover read each result as it is rolled. I've impliminted the ability to turn the voiceover off, good for those who would just use a screen reader or who are sighted. Speaking of the voiceover script, someone contacted me asking me what I thought of the mac. *Lol* I've never even put my hands on a mac. In this case, voiceover is part of the dice program that can be included in other auto it programs too that enables it to provide self voicing, be that through prerecorded files (first attempt), or through sapi (last resort). what I'm trying to do here is make the optimal dice program for those who play DD. One of the pending changes I have in mind is to provide shortcut keys to do common dierolls,, like 1d6, with just one keypress. It's not yet available on the site but I just changed from using a loop to find out what the user was doing to the dialogue to letting the controlls in the dialogue fire off events when activated. I think that made the dice program quite a bit more responsive. One more thing. I think I will charge 20 dollars for it when I get it done. How does that sound? heh, just joking. It will be free. *lol*. Well that's probably enough chatter. Here's a link if anyone wants to try this out. http://valiant8086.x-sight-interactive.net/pkb --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.