Re: [Audyssey] MOTA Panning Issues
Hi Thomas. The panning thing is a secondary issue for me. The game is no less playable for me and simply adding a distance to nearest monster key would work fine. If you then fix it later on by using openAL, it would be nice. Though if you leave it as is, no big deal. On 10/7/10, shaun everiss sm.ever...@gmail.com wrote: this all depends if you are gona develop more side scrolers. if so then I guess open al will have to do. if not then I'd have no issue with you going back to direct sound then just not making any more side scrolers. scrolers are cool but 3dfps is what I really like along with sim games. At 04:30 p.m. 7/10/2010, you wrote: Hi everyone, Ok, I've basically just spent the better part of today as well as last night looking into a solution for the panning issues for Mysteries of the Ancients, and I'm sorry to say so far I'm not coming up with any viable options or solutions to the problem. As it happpens it is not just OpenAL that doesn't handle stereo panning well, but most of the other audio mixing libraries I have tried don't do it either. At least not the same way it worked in DirectSound. Let me explain the problem further so we are all on the same page. As I mentioned earlier on list OpenAL was mainly designed for games using a 3d audio environment. Therefore sounds are to be renderd using its 3d renderer. This, however, doesn't translate well into a 2d game like MOTA because there is no 2d stereo pan control as such for me to use. Despite a lot of good end user suggestions, e-mailing people, I haven't found any realistic way to make OpenAL pan sounds the way DirectSound does. Everyone I've asked pretty much told me to do it the way I'm already doing it, but the pan effect, as you all know, sounds nothing like the way it did in DirectSound. With that in mind I decided to give SDL, the Simple Direct Media Layer, another try. As it happens SDL Mixer has a stereo pan control, but it doesn't render sounds the same way as DirectSound does. In DirectSound you can set the position of the sound to the far left or the far right and anywhere inbetween by giving it a value between -1 and 1. With SDL Mixer a sound is either left, right, or center with nothing in between. SDL Mixer allows you to control the volume for each speaker individually, but you can't really position the sound in that speaker. So obviously SDL Mixer really isn't a solution here either. In terms of cross-platform audio libraries that leaves us with FMOD by Firelight Technologies. As some of you might remenber we tried this already in a previous beta, perhaps beta 11 or beta 12, and while FMOD does support panning it doesn't exactly sound like DirectSound either. However, based on my personal experience FMOD is probably the closest we can get to DirectSounds pan control. However, FMOD is a commercial library and costs a fortune to license. A single license for one platform is bad enough, but trying to license it for Windows, Linux, and maybe eventually Mac is completely out of my price range. We are talking thousands of dollars for a single game. So that pretty much makes FMOD beyond a realistic solution here. Some might say that going back to DirectSound is probably the best solution, but that too is problematic. First of all by developing games using DirectSound that would rule out any possability of creating games for Mac and Linux. For some of us, who aren't Windows users, this option is unacceptable. Second, even for Windows users using DirectSound is less than a perfect solution in the long run. As I mentioned before DirectSound hasn't been updated for ages, is now deprecated by Microsoft, and is scheduled for removal from the DirectSound API. It only comes with Windows 7 for backwards compatibility with older games, but who knows how long that backwards compatibility will last. Using DirectSound is probably fine for now, but what about down the road when XAudio2 eventually replaces DirectSound on future Windows operating systems? Actually, as of Windows 7 XAudio2 is now the recommended and prefered audio mixer for game developers. The only problem is it doesn't have a stereo pan option either. Like everything else you have to position sounds through its 3d renderer. There may be a way to create a custom pan option, but the way to do it is mostly hypathetical at this point. I'd hate to spend days and even weeks working on trying to research and create my own stereo pan control for XAudio2 when I'm not even sure it will work, or that I can even get the desired results by spending the time and effort. So bottom line we have a fairly big choice to make. We can either return to DirectSound for the short term, worry about finding a new replacement for DirectSound later, or we can just go ahead and cut our losses and go with OpenAL or something else to begin with. I agree that panning sounds with OpenAL isn't quite the same, but I think it is acceptable considering the fact that there really aren't any clear cut
Re: [Audyssey] rpg question
Would you consider alter aeon rpg? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 06 October 2010 15:42 To: Gamers Discussion list Subject: Re: [Audyssey] rpg question I don't believe so. Nothing with audio yet as far as I'm concerned. If you want audio your best bet is still Entombed. I do recall there was a little discussion of adding audio to Sryth but that didn't come to pass. We are the Knights who say...Ni! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, October 06, 2010 8:15 AM Subject: [Audyssey] rpg question Does anyone know of any fully accessible role playing games for the blind online that have audio? What I mean is a web browsing game. Thanks, I looked on audio game didn't see anything over there. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 14 Released!
Well its not giving me any help. i'm not angry with you and it isn't your fault. I'm going back to beta 13 myself until I find that this issue has been fixed. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 06 October 2010 18:02 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Ben, Actually, it probably does but the volume and positioning is so slight you don't hear it very well. I've tested it several times and I think while different most people expect it to sound exactly like beta 13 which ain't going to happen. On 10/6/10, Ben gamehead...@aol.co.uk wrote: They don't for me either. There is no sound change and the sound doesn't move in terms of volume and positioning --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fwd: [nvda] Visual Studio 2010 Professional Edition
Hi. this is a little off topic but the site and service may be interesting for devs and the like. Delivered-To: sm.ever...@gmail.com Authentication-Results: mx.google.com; spf=neutral (google.com: 206.53.239.180 is neither permitted nor denied by best guess record for domain of nvda-bou...@freelists.org) smtp.mail=nvda-bou...@freelists.org; dkim=pass header...@freelists.org DKIM-Signature: v=1; a=rsa-sha256; c=simple/simple; d=freelists.org; s=turing; t=1286439034; bh=AzYuL1a4qnqbuOO9iMPFZt25b5jgVw2/jBS8+Dxq +vc=; h=Message-ID:Date:From:MIME-Version:To:Subject:Content-Type: Content-Transfer-Encoding:Sender:Reply-To:List-help: List-unsubscribe:List-Id:List-subscribe:List-owner:List-post: List-archive; b=kwGescglOSd+GnNkEyUL+ZQhwvgi5jmhbe3ud+88uYumJPJZn4 xAmcczPeRJ1Uvht6lldu8eMg7QdQQCKw5xYBl+Xuqcen6iskSmpMnEbskyVN6hmHiWD Wn9tpZxYzCoKO0eJzNB5EpSg+CaJXrcqeenud2XdKxgZx1Kn+PvRgo= X-Virus-Scanned: Debian amavisd-new at localhost.localdomain DKIM-Signature: v=1; a=rsa-sha256; c=simple/simple; d=freelists.org; s=turing; t=1286439033; bh=AzYuL1a4qnqbuOO9iMPFZt25b5jgVw2/jBS8+Dxq +vc=; h=Message-ID:Date:From:MIME-Version:To:Subject:Content-Type: Content-Transfer-Encoding:Sender:Reply-To:List-help: List-unsubscribe:List-Id:List-subscribe:List-owner:List-post: List-archive; b=ZoHVzLKj4rB6e0f/We7oeYvP1oubo0o4Jp+pVp6LWbAED9EVpn c8py5c3UOWTKR6Ax3P3YHebBaHSidFfCqKTjAtvDpBoi5/BStakBl7tMgMJUQXckEs6 fwjVl2P5iLnC4hOm+ZTl1BrDHUPAqJyd2X5Ta5zf3gnqWs9wkG4u5E= X-Original-To: n...@freelists.org Delivered-To: n...@freelists.org Authentication-Results: turing.freelists.org; dkim=pass (1024-bit key) header...@googlemail.com X-Virus-Scanned: Debian amavisd-new at localhost.localdomain DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=googlemail.com; s=gamma; h=domainkey-signature:received:received:message-id:date:from :user-agent:mime-version:to:subject:content-type :content-transfer-encoding; bh=qMgz1cCE9yLl1Oh59nXockHZNqGr95zsBnkVvezrXzA=; b=cI4BTFsAypeEHnEpOkN7RXaGmYoNeTGKrhTTI93tfpNYQaCpvXp2lalPn8gF3eyiJf LSY3LA0Vf7pCT838yUaVTVpw/vGPHWG5lLPhh4AcS1Pfwuu2s+3dLBRmvoOZ5ZVmnXDl iDhabQ2IxsrOHrqZ7bqaelAl4ngIGJ4+S0BTQ= DomainKey-Signature: a=rsa-sha1; c=nofws; d=googlemail.com; s=gamma; h=message-id:date:from:user-agent:mime-version:to:subject :content-type:content-transfer-encoding; b=QoYmfBKV43x4JzYa06ptZc+9ulGBWi0KgW+W3oQrYTFewPSRwziozUm0NzUrDJxWFx /qWmJTLJzsOksZdceiUnvLlsj168p5DJOOHNcgEtmZyQ7drwqWgLEo0W/rrZ5/C/kAWU gDMRZbHpp5QI6XcNx2+EvpQtutugvJGsWkhdM= Date: Thu, 07 Oct 2010 09:10:22 +0100 From: chris hallsworth christopher...@googlemail.com User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-GB; rv:1.9.2.9) Gecko/20100915 Thunderbird/3.1.4 To: n...@freelists.org Subject: [nvda] Visual Studio 2010 Professional Edition X-archive-position: 29210 X-ecartis-version: Ecartis v1.0.0 Sender: nvda-bou...@freelists.org X-original-sender: christopher...@googlemail.com Reply-To: n...@freelists.org List-help: mailto:ecar...@freelists.org?subject=help List-unsubscribe: nvda-requ...@freelists.org?subject=unsubscribe List-software: Ecartis version 1.0.0 List-Id: nvda nvda.freelists.org List-subscribe: nvda-requ...@freelists.org?subject=subscribe List-owner: mailto:stormdragon2...@gmail.com List-post: mailto:n...@freelists.org List-archive: http://www.freelists.org/archives/nvda Hello all. I have just signed up for Microsoft DreamSpark (www.dreamspark.com), a service for students and former students to access free Microsoft software, from server operating systems to development tools. I see they offer Visual Studio 2010 Professional Edition. My question is how accessible is this to the major screen readers, particularly JAWS Window-Eyes and NVDA. Many thanks in advance. -- From Chris H in Derbyshire E-mail and Facebook: christopher...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 Twitter: http://twitter.com/christopherh40 Please visit my blog at http://chrishallsworth.klangoblog.net. If you need any computer help, please contact me. Thank you. Your continued donations help keep NVDA going strong: http://www.nvaccess.org/wiki/Donate To post messages to the list send email to n...@freelists.org To modify your NVDA Email settings or view archives go to: http://www.freelists.org/list/nvda NVDA homepage: http://www.nvda-project.org/ NVDA on Facebook: http://www.facebook.com/group.php?gid=8601265515 The NVDA controler DLL is at: http://www.nvda-project.org/nvdaControllerClient/ NVDA Snapshot Downloader: http://dl.dropbox.com/u/1473937/NVDASD-v2.0.2.exe Get SkypeTalking for NVDA: http://skypetalking.googlecode.com/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] WII Bowling
Hi Lukáš, The WII bowling that I am talking about is one of the games on the WII game system. You know the WII is a game system like the X Box etc. I am playing WII bowling in our community room with just a bit of help from my neighbors and friends. However Ken posted the below message. - Original Message - I was playing Guitar Hero 3 on my HTC Ozone the other day when I decided to see if I could find some walkthroughs, cheats, anything like that. Well, I didn't, but I found a company called VI fit. Their first production, blind hero, was a success, though you had to wear special gloves with mini rumble pads in the fingers, so you'd know which buttons to press and when. Now, they have out three free, that's right free, games for the PC. They are expansions of the Wii sports games of Tennis, Bowling, and Boxing. All you need is one or two Wiimotes, a Bluetooth dongle or built-in Bluetooth support, and a PC, and you're off and running. I don't have the afore mentioned Bluetooth so I haven't tried the games yet, but they look promising and are even open-source, so you can expand on or learn from the games, how they are coded and so on. You can find the games, as well as more info about the company, at www.vifit.org/ Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Jim Check my web site for my free blind accessible pc dos and windows games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WII Bowling
Bowling Scores 10-07-2010 By Jim Kitchen Today's average = 169.5 total points in the 4 games = 678 Your bowling average now = 167.63 total points in the 93 games = 15590 Today's low game = 153 Today's high game = 179 All time low game = 124 All time high game = 227 70 wins 22 losses 1 tie 93 total games Jim Bowlers have heavy balls. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rpg question
No, that follows under the category of hack and slash, not RPG. On 10/7/10, Ben gamehead...@aol.co.uk wrote: Would you consider alter aeon rpg? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 06 October 2010 15:42 To: Gamers Discussion list Subject: Re: [Audyssey] rpg question I don't believe so. Nothing with audio yet as far as I'm concerned. If you want audio your best bet is still Entombed. I do recall there was a little discussion of adding audio to Sryth but that didn't come to pass. We are the Knights who say...Ni! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, October 06, 2010 8:15 AM Subject: [Audyssey] rpg question Does anyone know of any fully accessible role playing games for the blind online that have audio? What I mean is a web browsing game. Thanks, I looked on audio game didn't see anything over there. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] trouble with troopanum
I'm having trouble with troopanum 2.0. When I try to register the game or play it it brings up this message. Error 1550, license file not valid for this computer. I've uninstalled the game and reinstalled it but the same message comes up. I'm able to play both blast chamber and hunter with no problems. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rpg question
Hi Ben, No, its not. Alter Aeon is considered a mud. On 10/7/10, Ben gamehead...@aol.co.uk wrote: Would you consider alter aeon rpg? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Panning Issues
Hi Shaun, Which was my entire point. OpenAL is for me, a way forward, because it will help me make 3D FPS games because it already has the ability to render sounds in a full 3d environment and OpenAL Soft supports modern 5.1 and 7.1 sound cards used by hard core gamers. In fact, although Sony has a proprietary SDK for the Play Station III it is largely based on Linux open source APIs such as OpenGL for 3d graphics and OpenAL for 3d audio. OpenGL has long been considered a serious rival for Microsoft's Direct3D technology for Windows, and OpenAL is seriously becoming the open source alternative for DirectSound or XAudio for the Mac and Linux platforms. The fact that Sony has chosen to use the Linux platform for their Play Station III console and have incorperated OpenGL and OpenAL into their development kit speaks for itself what a powerful gaming platform Linux can be when well known gaming companies like Sony properly use Linux as an alternative to more expensive gaming platforms such as Windows. So Linux is a very viable alternative for blind gamers too, and the DirectX-like APIs are already there for Linux. As I see it going back to DirectSound is a step backwards in the wrong direction for multiple reasons. For one thing DirectSound was originally developed and released for Windows 95 when something like the Soundblaster 16 was considered to be the top of the line sound cards of the day. Although, DirectSound was updated to meet new changes such as when the Creative Labs Soundblaster Live came out in 98 it quickly became apparent that DirectSound was hopelessly falling behind the hardware technology it was suppose to support. according to Microsoft's article on DirectSound vs XAudio2 in order to support the 5.1 and 7.1 sound cards of today like the Soundblaster X-Fi they would have had to do a major rewrite of DirectSound to meet the demands of the emerging hardware technology. Instead of rewriting DirectSound the decided to create a new library, XAudio2, that met all the demands of the emerging hardware and would provide game developers the means to take advantage of the new audio hardware out there for the PC and XBox 360. I certainly can't fault them for their decision as it makes perfect sense to me. Even the cheapo sound card that came with my desktop computer is 5.1 compatible. Bottom line, if we went back to DirectSound just to create side-scrollers we are ignoring the new emerging software and hardware trends of tomorrow. Side-Scrollers, as some might say, are so twentieth century. The demand for games with killer 3d graphics and stunning 3d audio are all the rave today. That's driving the computer hardware and software ever upwards and by clinging to simple 2d games we are going to get left in the dust weather we like it or not. I'm one of the game developers willing to meet those changes head on and design a game engine that makes full use of a 3d audio environment in my future titles. If people don't have the kind of hardware it takes that's not my problem. It is time we roll with the change so to speak. I understand some might view this as very negative etc, but the fact remains the same. We have limited ourselves to 2d shoot-m-ups like Troopenum, Aliens in the Outback, and Dark Destroyer for far too long. We are only just beginning to look into side-scrollers like Q9, Super Liam, and MOTA. However, compared to the mainstream 2d games of that sort have long passed from the mainstream view, or so it seams. We are in a word behind the times. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Shaun, Lol! No, there is no such thing as a 3d side-scroller. You can include 3d graphics and animation, render sounds in 3d, but that in itself doesn't make it 3d. Side-scrollers are by definition a 2d game where you start from the leftside of the screen and work your way right to the rightside of the screen. Ocationally you might have to climb up or down the y axis, but there is only an x and y axis to the game. If we added a third axis, z, suddenly you are probably talking about a third-person game with an x, y, and z axis of movement. Cheers! On 10/7/10, shaun everiss sm.ever...@gmail.com wrote: well its good you have fixed the imput issue. on that note is there such a thing as a 3d side scroler? It looks like the only way to fix the panning issue is to quit the 2d system entirely. A side scroler really needs some panning, or something to sound 2d. I am not sure how a 3d side scroler would sound but. on that note I still get a shock when I am between the pits and or spikes the 3d feel makes me feel like they are all coming at me so this part is quite cool --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Thomas, How much skill does it take to program a game? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 07, 2010 6:29 PM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Shaun, Lol! No, there is no such thing as a 3d side-scroller. You can include 3d graphics and animation, render sounds in 3d, but that in itself doesn't make it 3d. Side-scrollers are by definition a 2d game where you start from the leftside of the screen and work your way right to the rightside of the screen. Ocationally you might have to climb up or down the y axis, but there is only an x and y axis to the game. If we added a third axis, z, suddenly you are probably talking about a third-person game with an x, y, and z axis of movement. Cheers! On 10/7/10, shaun everiss sm.ever...@gmail.com wrote: well its good you have fixed the imput issue. on that note is there such a thing as a 3d side scroler? It looks like the only way to fix the panning issue is to quit the 2d system entirely. A side scroler really needs some panning, or something to sound 2d. I am not sure how a 3d side scroler would sound but. on that note I still get a shock when I am between the pits and or spikes the 3d feel makes me feel like they are all coming at me so this part is quite cool --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 14 Released!
Hm, situation seems to be quite bat. Maybee only hope for us is, that wine will be better sometimes later, and it won't be run windows accessible games under it. Cause when i would know it will work, i won't regred to install all the things you mentionet, even i had to ask someone not blind for help. Dne 6.10.2010 05:40, Thomas Ward napsal(a): Hi Petr, Well, emulating Windows games under Linux is pretty much a hit or miss thing. There is an awesome commercial game emulator for Linux created by Transgaming called Cedega which supports a number of the leading games for Windows. They have a sistercommercial emulator for Mac called Cider. While Cedega and Cider are highly recommended products for serious Linux and Mac gamers they can't run everything. As it so happens most accessible games fall into that catagory. You see the problem is that a game emulator like Cedega attempts to emulate the Win32 API and DirectX, but it has no emulation for the Visual Basic 6 runtime environment or Sapi 5. So You couldn't just take one of Jim Kitchens Sapi text to speech games and run it because there is no emulation for Visual Basic programs let alone Sapi itself. So we definitely couldn't use Cedega for emulation. Well, that leaves us with wine. It is possibl to get Visual Basic 6 programs to run using Wine, but it is a major undertaking to get working. In order to get a game like Jim's games to work under Linux you have to install the official Microsoft Win32 API libraries by copying them from c:\Windows\System32 and installing them in the Wine System 32 directory and registering them. Next you have to install the Visual Basic 6 runtime which Orca can't read the setup for because it doesn't support ATK and the various other Linux accessibility libraries. After that you need to install Microsoft DirectX 9 which again will require sighted asistance because Orca can't read the setup under Wine. After that you would want to head over to Jim Kitchen's website and download and install Sapi 5.1 full install for Windows 2000/XP which again needs more sighted asistance. Assuming all that went well and all of it works you could now install Jim Kitchen's games and hopefully they will work under Wine. Unfortunately running Windows applications under Wine usually isn't that great. I did get one game running under Wine a while back, but after doing all the grunt work of getting everything installed and working the games ran really slow and crashed a lot. So Wine is still not a perfect solution for Linux gamers wanting to play Shades of Doom, Tank Commander, or anything else like that. Finally, as for recompiling Visual Basic software on Linux you can forget it. Visual Basic is 100% a Microsoft only language and technology. Proprietary to the max. The Mono Project has cloned their C# .Net language, and Microsoft has been fighting the open source community ever since all the while screaming that creating a cross-platform .Net Framework and IDE somehow violates their copyrights. So its no wonder nobody wants to come up with an open source Visual Basic compiler and runtime environment for Linux and Mac. Besides there are plenty of better solutions such as Java, Python, Ruby, etc that don't require fighting Microsoft over. Most people serious about writing Linux and Mac software tell Microsoft to take their proprietary software, programming languages, and stick it where the sun don't shine. Cheers! On 10/5/10, Petr Bláhahammet...@seznam.cz wrote: Hi Thomas, yeah, thats fact which i forgot -that lot of games for the blind are based on VB6. What about any possibility of compiling them? If you have source code you can compile your game as you wish - can't you. To be honest i have to say that im not a programmer, i have quite good knowledge of hardware, but programming etc, it is area i am not too familiar with. Or maybee another solution except compiling could be possible - maybee, what about to create some kind of emulator - like the vine is? My idea is based on theory that when there are mostly no graphics in the games for the blind, it would be much more easy to develop the emulator for them, or maybee create some scripts for existing emulator - i mean wine off course. Yesterday i was talking with the friend of mine, and he told me that his coleague run most of windows games (not games for the blind), cause he wrote a bunch of script where he told which libraries may or may not be used and it worked. Sorry for this, but i just want to find any solution, that's the reason why i am still thinking about it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management
[Audyssey] how to install sfml libraries
Hi, i have just downloaded sfml sdk from official site, but off course, there is no deb package, just folders like lips, etc, so i don't know how to compile and install it. Can someone help me, or is there a deb package made by tomas awaylable? Sorry for such a trivial questions, but i am a linux beginner, so that's the reason. smiles. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] finally mota in linux
Hello, i adder Ubuntu Mawerick repositories where i have found sfml components, so now i am able to play mota under the linux - great. Only thing i have noticed which seems to be bug, is, that mota is quite slow. When i run by pressing right arrow, it is really slow movement, not running at all. I thing it is not caused by my hardware cause i have Dell latitude laptot which is equippet with core 2 duo t9600 processor running on 2,8 Ghz and 4 gigs of ram DDR II on 800 Mhz FSB. So what could be the problem? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] finally mota in linux
Hi Petr, No, it is not your hardware. It is do to the fact I wrote the SFML keyboard input system using an event driven system using sf::Window::Event. I'm in the process of rewriting keyboard input using sf::Window::Input which hopefully will resolve the problem. If not I don't know what to tell people. On 10/7/10, Petr Bláha hammet...@seznam.cz wrote: Hello, i adder Ubuntu Mawerick repositories where i have found sfml components, so now i am able to play mota under the linux - great. Only thing i have noticed which seems to be bug, is, that mota is quite slow. When i run by pressing right arrow, it is really slow movement, not running at all. I thing it is not caused by my hardware cause i have Dell latitude laptot which is equippet with core 2 duo t9600 processor running on 2,8 Ghz and 4 gigs of ram DDR II on 800 Mhz FSB. So what could be the problem? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how to install sfml libraries
Hi Petr, My apologies but I've been so busy the *.deb packages for Ubuntu never got uploaded to the server. They are uploading to the USA Games website as we speak. They should be in the requirements directory http://www.usagamesinteractive.com/downloads/requirements/ in about 25 minutes or so. On 10/7/10, Petr Bláha hammet...@seznam.cz wrote: Hi, i have just downloaded sfml sdk from official site, but off course, there is no deb package, just folders like lips, etc, so i don't know how to compile and install it. Can someone help me, or is there a deb package made by tomas awaylable? Sorry for such a trivial questions, but i am a linux beginner, so that's the reason. smiles. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] SFML 1.6 Packagees for Ubuntu
Hi everyone, Ok, as promised here are the SFML packages for Ubuntu 10.04 and higher. I have both i386 and amd64 packages. You can find them at http://www.usagamesinteractive.com/downloads/requirements/ Basically, libsfml-1.6-i386.tar.gz contains the deb packages for any x86 Ubuntu release and libsfml-1.6-amd64.tar.gz is for amd64 releases of Linux. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mota beta14 absolutely rocks!
HI Tom I absolutely love mota beta14! I am blown away! The panning is not an issue for me at all. Here is what I do: Spoiler space If I get near to an item such as a rope, leather, ammo, torch, etc. I slowly press my right arrow several times instead of holding it down. Then I move slowly to where the item is. And then the item gets easily into the middle of the sound field. And I can easily press enter on an item or jump up to get the rope. I do not need 75 percent panning. I can easily centre an item. I do not have a 5.1 system, I only use headphones. I am supporting you 100 percent. I say go forward with this new audio technology. Sorry I can't remember what its called. Open al I think. The panning is definitely not a problem for me. I agree with you completely, direct sound is something of the past. The new audio technology is now at the order of the day. And I like it that health and strength is announced as good, fair, poor instead of percentages. And mota beta14 is a nice challenge. I played it many times and I did not manage to finish the 1 or 2 levels of the beta yet. And this is what I absolutely love, a game must not be so easy that one can complete it straight away. If people battle with the new panning, I say its not that hard to adapt to the new audio technology I got use to it straight away! Keep up the brilliant job. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Programming Games was MOTA Beta 14
Hi Muhammed, Well, to answer your question, I'd have to say it takes a lot of skill to program and produce games. Especially if we are talking about programming them from scratch as I do. If you have ever tried Philip Bennefall's BGT Toolkit that's getting off pretty easy to put it mildly. First you have to know a programming language like C++, and know it fairly well before even thinking about games. Then, you have to learn how to use any number of APIs such as OpenAL or DirectX to include them in your game. That takes quite a while to learn in of itself. Depending on the type of game you will most likely have to have some skill in geometry, trig, and calculous. Basic algebra is essential for any programming as you will be doing very common Algebra type calculations like z = x+y when programming. If you aren't exactly great at math then programming games isn't necessarily for you, and that's just the basics. There is a whole world of programming theory and techniques a person can learn. I by no means know it all, but if you want to delve into something like artificial intelligence that is an unbelievably indepth programming subject in of itself. There have been dozens of volumes written on that very topic alone. So you tell me if programming games takes skill. Grin. On 10/7/10, Muhammed Deniz muhamme...@googlemail.com wrote: Hi Thomas, How much skill does it take to program a game? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] finally mota in linux
Oops, strange problem. But it is not your mystake. You couldn't know that it happens. Do you thing that there will be any solution of this, maybee some months later? Or any other keyboard driver? Dne 8.10.2010 0:24, Thomas Ward napsal(a): Hi Petr, No, it is not your hardware. It is do to the fact I wrote the SFML keyboard input system using an event driven system using sf::Window::Event. I'm in the process of rewriting keyboard input using sf::Window::Input which hopefully will resolve the problem. If not I don't know what to tell people. On 10/7/10, Petr Bláhahammet...@seznam.cz wrote: Hello, i adder Ubuntu Mawerick repositories where i have found sfml components, so now i am able to play mota under the linux - great. Only thing i have noticed which seems to be bug, is, that mota is quite slow. When i run by pressing right arrow, it is really slow movement, not running at all. I thing it is not caused by my hardware cause i have Dell latitude laptot which is equippet with core 2 duo t9600 processor running on 2,8 Ghz and 4 gigs of ram DDR II on 800 Mhz FSB. So what could be the problem? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta14 absolutely rocks!
Hi Nicol, I'm glad to hear you like it. As it happens I am already fixing several bugs/issues/problems reported in beta 14 so I expect beta 15 will be even better than beta 14 as far as the stability department goes. I'm still kind of new to the new APIs myself so might take me a little while to smooth everything out, and get everything working really good. However, I think everything is now well in hand now that we have decided to leave the panning issue be. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] trouble with troopanum
What was the response from the tech department of BSC Games? --- Shepherds are the best beasts! - Original Message - From: Sabrina Markel refuge...@gmail.com To: Gamers@audyssey.org Sent: Thursday, October 07, 2010 10:45 AM Subject: [Audyssey] trouble with troopanum I'm having trouble with troopanum 2.0. When I try to register the game or play it it brings up this message. Error 1550, license file not valid for this computer. I've uninstalled the game and reinstalled it but the same message comes up. I'm able to play both blast chamber and hunter with no problems. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] trouble with troopanum
And did you even send one? We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 07, 2010 6:52 PM Subject: Re: [Audyssey] trouble with troopanum What was the response from the tech department of BSC Games? --- Shepherds are the best beasts! - Original Message - From: Sabrina Markel refuge...@gmail.com To: Gamers@audyssey.org Sent: Thursday, October 07, 2010 10:45 AM Subject: [Audyssey] trouble with troopanum I'm having trouble with troopanum 2.0. When I try to register the game or play it it brings up this message. Error 1550, license file not valid for this computer. I've uninstalled the game and reinstalled it but the same message comes up. I'm able to play both blast chamber and hunter with no problems. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] night of parasite and entombed questions
Hi Nicol, One thng I will say, it is impossible to actually dodge attacks in Night of Parasite. As for most of the features you've mentioned, none of those exist in NOP as of now. Also, there is not BETA of Entomebd in which one fought like that. The combat is still turn-based, however, which makes sense since some attacks/spells would be hard to do on the fly. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of NIcol Sent: Tuesday, October 05, 2010 4:33 PM To: 'Gamers Discussion list' Subject: [Audyssey] night of parasite and entombed questions Hi all I feel like sharing my impressions of night of parasite with you all and then I have some entombed questions. 1. IN night of parasite, the documentation does not mention a pause feature. Say for instance I am in the middle of a fight and I want to go to the bathroom, or I get a phone call etc? Is there a pause feature? 2. I could not find a feature in the documentation to lower the volume of the music. I prefer the music on, but it's a bit too loud for me. 3. I could not find a have I been here before feature. It would be nice if one could have a feature simular to shades of doom and sarah where one can check if a place have been visited before. 4. Next, I experience a problem with the announcing of my health [key A] and coordinates [ key z] Immediately after I have been injured, if I press A, jaws reads my health and experience . But if I press A again, I just hear a bleeping sound, jaws does not give me my stats again. Say for instance I am walking in a long corridor and I often forget what my health stats are. I experience many times that if I press A, jaws does not say my stats. This also happens if I press z to check the coordinates. Sometimes jaws does not announce my coordinates, I only hear a bleep. Is this a jaws problem or is it a bug in the game? I am using jfw10. 5. I read on audiogames.net that this is a role playing game. Is this game similar to entombed? Or is there more content in entombed? 6. Long ago I played a very early beta of entombed and in that beta, I can't remember the version number, fighting worked similar to the last crusade where the gamer press only a single key and then a randomizer determines whether the gamer or the enemy miss or manage a hit and how much damage is done to gamer or enemy.. Is this the case with the latest version of entombed? AS with night of parasite, I prefer walking to where the enemy is and fight; rather than to fight an enemy like in last crusade. The last crusade makes use of a passive method of fighting. In night of parasite fighting is almost like in shades of doom. I haven't advanced far in night of parasite yet. I am only in the first chapter now. I need to get used to dodging enemy attacks and fighting. This is more tricky than in shades of doom as there is no nightscope as in shades of doom. But I enjoy night of parasite thus far. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] trouble with troopanum
Hi, I would not put so much hope into the tech support of bsc. I sent an email to their sales department about five times during the last 6 months now requesting new game keys for my new laptop and never got an answer at all. I'm quite cross with them right now to be honest. Just my two cents regarding writing to bsc. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] finally mota in linux
Hi Petr, As I said it isn't your hardware or your keyboard driver but my first attempt at a cross-platform input system at fault here. I'm working on a fix, and I believe running should not only be faster but a bit smoother in beta 15. The other issue I'm trying to fix is besides input there are some other processes running on the main thread that is causing some conflicts with keyboard input. I'm attempting to move those to separate threads, but thus far attempting to do so has resulted in the game locking up altogether. As I am still quite new to SFML etc it is going to take me a while to figure out how to do things properly and make the game run as smooth and as well as the Windows release which was mostly debugged and stable by beta 13. Now, we are set back a few steps debugging the engine again. Smile. On 10/7/10, Petr Bláha hammet...@seznam.cz wrote: Oops, strange problem. But it is not your mystake. You couldn't know that it happens. Do you thing that there will be any solution of this, maybee some months later? Or any other keyboard driver? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] finally mota in linux
Okay, now i understand, so Beta 14 seems to be a good beginning in Linux for mota and all the versions which will follow will be better and better Dne 8.10.2010 6:19, Thomas Ward napsal(a): Hi Petr, As I said it isn't your hardware or your keyboard driver but my first attempt at a cross-platform input system at fault here. I'm working on a fix, and I believe running should not only be faster but a bit smoother in beta 15. The other issue I'm trying to fix is besides input there are some other processes running on the main thread that is causing some conflicts with keyboard input. I'm attempting to move those to separate threads, but thus far attempting to do so has resulted in the game locking up altogether. As I am still quite new to SFML etc it is going to take me a while to figure out how to do things properly and make the game run as smooth and as well as the Windows release which was mostly debugged and stable by beta 13. Now, we are set back a few steps debugging the engine again. Smile. On 10/7/10, Petr Bláhahammet...@seznam.cz wrote: Oops, strange problem. But it is not your mystake. You couldn't know that it happens. Do you thing that there will be any solution of this, maybee some months later? Or any other keyboard driver? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.