Re: [Audyssey] Problem with MOTA.

2011-04-09 Thread Ben
Why couldn't she! Lol... but I am having so much trouble with this game...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 09 April 2011 00:21
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem with MOTA.

Does the one on the left need to be unlocked by first jumping that firepit 
in room one, the first fire pit I mean?  Angela always sounds agressive when

she says Locked! kind of frustrated lol, she sounds like she'd like to 
kick it open.
- Original Message - 
From: Ryan Conroy staindadd...@juno.com
To: gamers@audyssey.org
Sent: Friday, April 08, 2011 11:45 PM
Subject: Re: [Audyssey] Problem with MOTA.


 Hi Tom,

 Cool! Love the challenge!

 -- Original Message --
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Problem with MOTA.
 Date: Fri, 8 Apr 2011 18:39:20 -0400

 Hi Ryan,

 The statues are on timers. When you unlock a statue it begins counting
 down. If you don't get there and open it fast enough the statue will
 relock and you will have to go reset the lever and unlock it again.

 On 4/8/11, Ryan Conroy staindadd...@juno.com wrote:
 Hi Tom and all,

 On the first level in MOTA, where you go over the fire, and then swing 
 down
 to press a lever? It seems like sometimes that lever unlocks the door at 
 the
 top of the stairs from before the fire sometimes, and sometimes it 
 doesn't.
 Is this supposed to be this way? I just find myself having to go down the
 rope like two three times before I can get the door unlocked.
 Just curious,
 Ryan



 
 Groupon#8482 Official Site
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Re: [Audyssey] Problem with MOTA.

2011-04-09 Thread Ben
I'll tell you now, in my opinion, that gets extremely! Annoying...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 08 April 2011 23:39
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem with MOTA.

Hi Ryan,

The statues are on timers. When you unlock a statue it begins counting
down. If you don't get there and open it fast enough the statue will
relock and you will have to go reset the lever and unlock it again.

On 4/8/11, Ryan Conroy staindadd...@juno.com wrote:
 Hi Tom and all,

 On the first level in MOTA, where you go over the fire, and then swing
down
 to press a lever? It seems like sometimes that lever unlocks the door at
the
 top of the stairs from before the fire sometimes, and sometimes it
doesn't.
 Is this supposed to be this way? I just find myself having to go down the
 rope like two three times before I can get the door unlocked.
 Just curious,
 Ryan



 
 Groupon#8482 Official Site
 1 ridiculously huge coupon a day. Get 50-90% off your city#39;s best!
 http://thirdpartyoffers.juno.com/TGL3131/4d9ec1d5d81db609f90st05vuc

 ---
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Re: [Audyssey] wrestling games

2011-04-09 Thread Ben
Well, as the old saying goes, life aint fair, so get used to it... but I
understand your point there completely

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 08 April 2011 23:08
To: Gamers Discussion list
Subject: Re: [Audyssey] wrestling games

Hi Jim,

Yeah, tell me about it. I think for me personally I'll never forget
the day Owen Hart died. I was watching it live when he fell 78 feet
from the roof to the ring below because the harness and buckles
weren't tight enough on his flying entrance for the intercontinental
match. He came down pretty hard, and I was sitting in my dad's living
room watching it when it happened. Well, listening more like as my
vision was pretty much gone then, but still it was pretty shocking
sitting there listening to this event on pay per view as it unfolded.
Then, before the program was over they announced that Owen Hart was
pronounced dead on arival at the hospital. He was only 34 years old
when he died. That's pretty young yet.

Another tragic death in my opinion was the death of Hawk. Throughout
the 80's and 90's I guess he had a serious drug habbit, messed around
with a lot of women, etc and was really heading for an early death
when he finally cleaned his life up. He went through rehab, got
married, started going to church, and the next thing you know he just
passed away in his sleep. I think it is really sad that the guy lived
such a messed up life, only to clean up his act, and then died just
when he was really getting his act together. Doesn't seem quite fair
does it?

On 4/8/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Yes, that is so sad about Miss Elisabeth.  She was so beautiful.  And all
of
 the other accidental deaths of the wrestling super stars.  You know like
 Chris BenWa.

 There was also Bo Bo Brazil, Jimmy superfly Snooka and even The Big Show
 that use the head butt.

 TGIF and BFN

  Jim

 Don't worry head. The computer will do all the thinking from now on. ...
 Homer Simpson

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] Sample BGT Games

2011-04-09 Thread Angela Lerma
Hi,

Could someone tell me where to get the other sample games that I can  run with 
the BGT kit?

Thanks,
Angela
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Re: [Audyssey] Sample BGT Games

2011-04-09 Thread Philip Bennefall

Hi Angela,

There are a number of simple example games on the BGT page, found at:
http://www.blastbay.com/bgt.php

Some of them are written by me for the specific purpose of serving as basic 
samples, while some others have been contributed by users.


Kind regards,

Philip Bennefall
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 9:17 AM
Subject: [Audyssey] Sample BGT Games


Hi,

Could someone tell me where to get the other sample games that I can  run 
with the BGT kit?


Thanks,
Angela
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[Audyssey] my two cents: (was Re: Dumbing down games (was RE: anyone got anny suggestionsfor the next versionofbattlezone?))

2011-04-09 Thread The Addictor

Hi,
Have you tried my sound pack for Audio Quake?  I think you'll find it makes 
a lot more sense.  For example, you hear a door slamming instead of a low 
hum for--well--a door.  The wall sounds and slopes were changed too.  I 
actually modified the Jedi mod for Audio Quake, that gives a coordinate 
system and allows you to adjust, on the fly, the scanning rate so you can 
run and still hear what you're flying past.  I even made a hunter rocket. 
It doesn't do much damage at all, but you can shoot it and follow it as it 
hunts down that next monster.  I'm sure some would say it makes things way 
too easy, but in the episodes you really need all the help you can get. 
I'll post it on my site, along with the sound pack for SoundRTS as soon as I 
get hold of it--it's on my hard drive which currently isn't plugged in.
The real bummer is that I just paid fifty bucks for a web host.  I'm stuck 
with the host for a year.  He was very honest about what his company 
offered, and since I value honesty highly I signed up.  What I didn't 
realize is how much extra he was charging for extra storage space, and since 
I only get 25 megs it's no good as a storage spot, which means I'm linking 
everything to good-old flopbox for now.  Louis Bryant is being kind enough 
to give me server space for Phrase Madness, which is nearly complete, 
including the comments uploader, so once I've sold some games I'm going to 
get a better web host.  Till then you'll all have to settle for Dropbox if 
you want sound packs.


Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Tom Randall kf6...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 08, 2011 5:50 PM
Subject: [Audyssey] Dumbing down games (was RE: anyone got anny 
suggestionsfor the next versionofbattlezone?)




Hi all.

I've been following this very stimulating discussion.  I'm also a bit of a
mainstream gamer as most of you know, I started out on the old Atari games
back when home computers were first coming out and audio games had not 
even

been thought of yet.  For that reason I too am used to doing without audio
cues to a large extent and I mainly agree with the idea that figuring a 
game
out is more than half the fun.  Having said that though, those of us who 
are

into these kinds of games and who enjoy figuring things out do need to
remember that not everyone is at this level and we don't want to 
discourage

new people from getting into gaming, the gods know there are few enough of
us as it is whether you are talking about mainstream or audio games.  Just
as a for instance.  I tried to get into audio quake a few years back, I 
even

went so far as to get hold of an old copy of the full game.  I tried
learning how to make it work but I found it pretty impossible.  The sound
cues just did not make any sense at all and I eventually got frustrated 
and
gave up.  So I can see where some of these new gamers are maybe coming 
from.

From a programming standpoint I would not think it should be too hard to
satisfy both sides here, if a cue is subtle such as a slightly different
sounding footstep such as you encounter in shades of doom when you are 
close

to a wall this should not be intolerable to the advanced gamer who doesn't
want them.  For things like targetting sounds I think these should be
optional so the beginner can use them but the advanced player can dispense
with them if he wishes.

Well that's my two cents' worth on this for now.

Game on.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, April 06, 2011 6:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] anyone got anny suggestions for the next
versionofbattlezone?


To be fair, Yohandy has a point... most gamers learn that way. The
people who I mention who will not play a game until they've read a
complete walkthrough are in the minority. And I agree with this point
as well... part of the fun in the games is learning how to conquer
something, whether it be a puzzle, a particular type of enemy, whatever.

At 06:40 PM 06/04/2011, you wrote:

Hi Clement,
Jumping over pits? Lol...no. I'm saying that having to die in order to
figure something out is ridiculous. Notice I said having.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Clement Chou
Sent: Wednesday, April 06, 2011 8:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] anyone got anny suggestions for the next
versionofbattlezone?

Um... not sure what you mean there. Jumping over pits in a game is not
ridiculous. lol.

At 06:33 PM 06/04/2011, you wrote:
Hi,
Bt the same token, you should not have to die to figure out how to do
something; that, to put it simply, is blatantly ridiculous.

Best Regards,
Hayden


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Re: [Audyssey] Introduction.

2011-04-09 Thread dark

Hello Imbar and welcome to the list.

Hope you have fun.

Any questions please ask, and for more information about games you can also 
go to www.pcsgames.net and www.audiogames.net.


Beware the grue!

Dark.
- Original Message - 
From: Imbar Golt im...@netvision.net.il

To: gamers@audyssey.org
Sent: Wednesday, April 06, 2011 11:26 AM
Subject: [Audyssey] Introduction.



Hi,

I am Imbar, a totally blind woman who is interested in gaming.  I work at 
a radio station.


Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] broken boobytraps in Battlezone

2011-04-09 Thread Shiny protector
That isn't true. You can't use multiple traps, but if you select a trap, set 
it, jump over it, then press space again, with the traps selected, the trap 
will move close to you.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 3:22 AM
Subject: Re: [Audyssey] broken boobytraps in Battlezone



You can't use another bobby trap until you are on the next level.

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 08, 2011 3:09 PM
Subject: [Audyssey] broken boobytraps in Battlezone


  I've noticed that seemingly at random, booby traps stop working. I 
hit space to activate one and nothing happens. I think this has something 
to do with traps not exploding because you can only have 1 trap active at 
a time. has anyone experienced this problem and have you found a way to 
fix it? thanks




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[Audyssey] Couple more things about MOTA.

2011-04-09 Thread Ryan Conroy
Hi Tom,

Couple things here:
1. The potions don't seem to do anything, at all. I take a potion, and stand 
around waiting for it to do something  raise my health, but nothing happens. 
She just keeps breathing heavily.
2. There's an enimy that I can not kill. There's actually two of them on the 
second level, no matter how many times I hit it, it does nothing. It just keeps 
swinging its sword at me, any idea why this is happening?

I appoligize if these bugs have been reported already,  I do not have time to 
read all the messages.

Ryan


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Re: [Audyssey] Battle Zone

2011-04-09 Thread Shane Lowe
Okay I know you're vary mad at me so am going to try to stop this before its 
gets to... well you know what I mean.

I like every single person on this list.
Including you.
I post less then a lot of people on this list.
I will not deleet anything from this list unless is ofinding me.

- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Friday, April 08, 2011 10:07 PM
Subject: Re: [Audyssey] Battle Zone



I'm sure i will receive a moderaytor warning for this, so i apologise in
advance.
shane, I am tired of receiving 200 e-mails from you a day. so what? are
you going to stop posting them just because i said so? probably not.
lets ignore the fact that my request is valid, and yours make no sense,
and talk about a command which you should know called delet. this
wonderful tool makes sure you exclude messages from your inbox which you
do not like.
Therefore, if i can use it on your messages for the simple reason you
post way too many, cant you delet link messages if they annoy you so
much and stop the whole argument over it?
this serves to every other winer as well.

sincerely yours

mauricio almeida.
-Mensagem original-
De: Shane Lowe shanel...@insightbb.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 8 de Abril de 2011 22:02
Assunto: Re: [Audyssey] Battle Zone

Sorry.
Its just like we post these links 4000 times and it gets tiring.
I'll send you a link to anything else but this.
Okay I'm feeling nice so have posted the link below.
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe

Shane

- Original Message -
From: Jess Varnell rory0...@yahoo.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 10:46 PM
Subject: Re: [Audyssey] Battle Zone



I agree with Angela. We don't sit around all day looking at this list like
clearly some of you do. I can tell by your continuous posts. So really, if
this list isn't to share links, what is it for? You all to complain about
how this or that isn't right in a game instead of just appreciating the
hard work of the developers? Yes, that must be what you all think it's 
for.

I'll know and learn from this never to ask for a link from you people
again.

Jess
- Original Message -
From: Angela Lerma amle...@roadrunner.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, April 06, 2011 10:27 PM
Subject: Re: [Audyssey] Battle Zone



You know what?  I didn't see the link when the game first posted.  I
thought this list was to share links for games.  Battle Zone is a great
game.  Is the audiogames.net or the dropbox link a newer version?

Thanks,
Angela


- Original Message -
From: The Addictor kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 12:01 PM
Subject: Re: [Audyssey] Battle Zone


I've already posted the same advice, but it's easier to just ask than 
to

go there and take two minutes to find the info I guess.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:18 PM
Subject: Re: [Audyssey] Battle Zone



Hi,
I should tell you all now to check audiogames.net. Shane really should
not
to be sending the link again and again and again for this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 4:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle Zone

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message -
From: Angela Lerma amle...@roadrunner.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone



Hi,

Could you please tell me where to go to download Battle Zone.  It
sounds
like a great game.

Thanks,
Angela
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Re: [Audyssey] Sample BGT Games

2011-04-09 Thread Shane Lowe

Do you mean the ons on blastbay?

- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 3:17 AM
Subject: [Audyssey] Sample BGT Games



Hi,

Could someone tell me where to get the other sample games that I can  run 
with the BGT kit?


Thanks,
Angela
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Re: [Audyssey] broken boobytraps in Battlezone

2011-04-09 Thread Shane Lowe

Thats not what it does when I play.
It just stays where it originally was.

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 5:57 AM
Subject: Re: [Audyssey] broken boobytraps in Battlezone


That isn't true. You can't use multiple traps, but if you select a trap, 
set it, jump over it, then press space again, with the traps selected, the 
trap will move close to you.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 3:22 AM
Subject: Re: [Audyssey] broken boobytraps in Battlezone



You can't use another bobby trap until you are on the next level.

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 08, 2011 3:09 PM
Subject: [Audyssey] broken boobytraps in Battlezone


  I've noticed that seemingly at random, booby traps stop working. I 
hit space to activate one and nothing happens. I think this has 
something to do with traps not exploding because you can only have 1 
trap active at a time. has anyone experienced this problem and have you 
found a way to fix it? thanks




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[Audyssey] A bavisoft question

2011-04-09 Thread Shane Lowe
Is bavisoft still exepting orders for there games?
Oh and do they work on windows xp?

Thanks,
Shane
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Re: [Audyssey] Couple more things about MOTA.

2011-04-09 Thread Bryan Peterson
Potions take at least a minute to work. As for combat you could be too close 
to the enemy since a weapon has a minimum as well as a maximum range.

We are the Knights who say...Ni!
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Saturday, April 09, 2011 4:07 AM
Subject: [Audyssey] Couple more things about MOTA.



Hi Tom,

Couple things here:
1. The potions don't seem to do anything, at all. I take a potion, and 
stand around waiting for it to do something  raise my health, but nothing 
happens. She just keeps breathing heavily.
2. There's an enimy that I can not kill. There's actually two of them on 
the second level, no matter how many times I hit it, it does nothing. It 
just keeps swinging its sword at me, any idea why this is happening?


I appoligize if these bugs have been reported already,  I do not have time 
to read all the messages.


Ryan


Penny Stock Jumping 3000%
Sign up to the #1 voted penny stock newsletter for free today!
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Re: [Audyssey] A bavisoft question

2011-04-09 Thread Bryan Peterson
It's hard to say with Bavisoft. People have had problems with placing but 
never receiving orders. And they do work on XP but you have to download 
patches for them. And they don't work well on operating systems after Vista.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 8:23 AM
Subject: [Audyssey] A bavisoft question



Is bavisoft still exepting orders for there games?
Oh and do they work on windows xp?

Thanks,
Shane
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Re: [Audyssey] Science envaision

2011-04-09 Thread burakyuksek

   It is a beta, I have it, hear is the link!
http://www.sendspace.com/file/bdqqgi
Hear are the cheats for it
http://www.sendspace.com/file/y7xtox
sevgiler saygilar
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 3:47 AM
Subject: [Audyssey] Science envaision



Does anyone know about the game science envaision from pbgames?
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Re: [Audyssey] A bavisoft question

2011-04-09 Thread Shane Lowe

Can someone send me the patchs?

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 10:45 AM
Subject: Re: [Audyssey] A bavisoft question


It's hard to say with Bavisoft. People have had problems with placing but 
never receiving orders. And they do work on XP but you have to download 
patches for them. And they don't work well on operating systems after 
Vista.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 8:23 AM
Subject: [Audyssey] A bavisoft question



Is bavisoft still exepting orders for there games?
Oh and do they work on windows xp?

Thanks,
Shane
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Re: [Audyssey] Science envaision

2011-04-09 Thread Shane Lowe

So there isn't an actual release?
I've got the beta as well as the 4 cheats.

Thanks though,
Shane
p.s
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 11:00 AM
Subject: Re: [Audyssey] Science envaision



   It is a beta, I have it, hear is the link!
http://www.sendspace.com/file/bdqqgi
Hear are the cheats for it
http://www.sendspace.com/file/y7xtox
sevgiler saygilar
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 3:47 AM
Subject: [Audyssey] Science envaision



Does anyone know about the game science envaision from pbgames?
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Re: [Audyssey] A bavisoft question

2011-04-09 Thread Bryan Peterson
I think there's only one for Grizzly Gulch. And it's right there on the 
site.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 9:15 AM
Subject: Re: [Audyssey] A bavisoft question



Can someone send me the patchs?

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 10:45 AM
Subject: Re: [Audyssey] A bavisoft question


It's hard to say with Bavisoft. People have had problems with placing but 
never receiving orders. And they do work on XP but you have to download 
patches for them. And they don't work well on operating systems after 
Vista.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 8:23 AM
Subject: [Audyssey] A bavisoft question



Is bavisoft still exepting orders for there games?
Oh and do they work on windows xp?

Thanks,
Shane
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[Audyssey] science invaision

2011-04-09 Thread Jack F
Hi Burac,
When I launch science invaision, nothing happens. But when I hit enter
or press escape, it says thank you for trying the demo of science
invaision. If I need to enter the beta password, do you know what it
is?
best regards,
Jack

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Re: [Audyssey] science invaision

2011-04-09 Thread burakyuksek

Hi,
It is:
superdoggy
sevgiler saygilar
- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Saturday, April 09, 2011 8:05 PM
Subject: [Audyssey] science invaision



Hi Burac,
When I launch science invaision, nothing happens. But when I hit enter
or press escape, it says thank you for trying the demo of science
invaision. If I need to enter the beta password, do you know what it
is?
best regards,
Jack

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Re: [Audyssey] science invaision

2011-04-09 Thread Shiny protector

Hi,

s
p
o
i
l
e
r
s
p
a
c
e
The password is
superdoggy
- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Saturday, April 09, 2011 6:05 PM
Subject: [Audyssey] science invaision



Hi Burac,
When I launch science invaision, nothing happens. But when I hit enter
or press escape, it says thank you for trying the demo of science
invaision. If I need to enter the beta password, do you know what it
is?
best regards,
Jack

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[Audyssey] where to download science invasion?

2011-04-09 Thread Mich
Hi all. I just whent to the audiogames.net websight and looked at there games 
and saw that science invasion was in the list. I whent to the page but didn't 
see any download link. could some one please poast the link to this game? many 
thanks. from Mich.
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Re: [Audyssey] Couple more things about MOTA.

2011-04-09 Thread Thomas Ward
Hi Ryan,

As for the first bug thanks for reporting it. Only one person has
reported that bug, and I was hoping someone would confirm this bug. As
I now have confirmation this is an actual bug I'll be looking into it
further for the MOTA upgrade I'm working on now.


As for the second issue I've not had any issues killing enemies.
Although, I can think of two reasons why you might shoot and miss. One
is every weapon has a min and max distance. I.E. if you are too close
or too far away you will fire the weapon but not hit anything at all.
This isn't your ordinary game were simply shooting will hit something.
You litterally have to be standing back away from your target to swing
a sword, fire a gun, etc. This is true to real life, and why it works
that way.

HTH


On 4/9/11, Ryan Conroy staindadd...@juno.com wrote:
 Hi Tom,

 Couple things here:
 1. The potions don't seem to do anything, at all. I take a potion, and stand
 around waiting for it to do something  raise my health, but nothing happens.
 She just keeps breathing heavily.
 2. There's an enimy that I can not kill. There's actually two of them on the
 second level, no matter how many times I hit it, it does nothing. It just
 keeps swinging its sword at me, any idea why this is happening?

 I appoligize if these bugs have been reported already,  I do not have time
 to read all the messages.

 Ryan

 
 Penny Stock Jumping 3000%
 Sign up to the #1 voted penny stock newsletter for free today!
 http://thirdpartyoffers.juno.com/TGL3131/4da030115de941a57ast01vuc

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Re: [Audyssey] Dumbing down games (was RE: anyone got anny suggestions for the next versionofbattlezone?)

2011-04-09 Thread Tom Randall
Hello Thomas.

You make your point very very well and by the way I think you are doing a
great job integrating the audio indicators such as the crumbling ledge
sounds into the ambiance of Mota.  This is ideally the kind of thing you
want a sound that tells the player something if they need it but doesn't get
in the way for advanced players.

How interesting you know someone who is blind and hearing impaired, my wife
is legally blind and also deaf in her left ear so I know precisely what you
are talking about when you say that playing these games is a challenge for
your friend because it is for her as well.  She has found that if she turns
her head a certain way she can kind of judge where things are in the stereo
field, for instance she was able to get pretty far in grizzly gulch that
way.  However when playing something like Troopanum II she definitely has to
have the targetting sound.

As you say, we advanced gamers need to give both developers and new gamers a
break, this is not unique to the blind gaming community, we're just really
seeing it here a lot more and people are maybe taking it a bit more
personally because we are such a small group.  Anyhow, thanks for the reply
and the interesting thoughts.

Game on.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, April 08, 2011 3:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dumbing down games (was RE: anyone got anny
suggestions for the next versionofbattlezone?)


Hi Tom,

Interesting points you raised. As a gamer and software developer I have to
say I see both sides of the argument too. As you pointed out just because
someone like you or I is able to do without feature x doesn't necessarily
mean everybody can do without it.

For example, let's take targeting in Shades of Doom. Most of the time I
don't need the night scope beeping away in my ear to line up and shoot a
target. In fact, I personally find it a bit distracting so usually turn it
off. However, that doesn't mean that such a feature should not exist,
because I happen to know people who are physically unable to play without
it.

I happen to have a very long time friend who is totally blind from birth,
but she also has problems whith her hearing as well. She has a difficult
time playing anything as complex as Shades of Doom because she can't hear
things very well on her left side. As a result since targeting requires
centering a monster in her headphones she's not able to do that because she
can't hear very well out of her left ear. She can, however, target using the
night scope because it will increase in pitch as she lines the target up.
So an accessibility feature like that is not just for someone who is blind,
but may have some hearing impairment too.

Same goes for this argument over weather or not there needs to be a step
sound for traps. Now, I've tried my best to work it into the background
ambience so it isn't exactly intrusive and sounds like it truly belongs
there. Again, personally, I probably don't need it. I can usually judge by
sound alone when or when not to jump. However, coming back to my friend if
she is walking left in MOTA she doesn't have much functional hearing out of
her left ear so judging when or when not to jump a fire pit, lava pit,
chasm, by sound alone is just not possible for her. However, since adding
the crumbling ledges she knows she should try and jump because it plays out
of both speakers, and is an absolute indicator of a trap. So once again this
feature just doesn't help a blind player, but someone who may have other
disabilities such as being hard of hearing as well.


The point I'm getting at is when it comes to accessibility I don't think
there is any single one-size fits all solution. There are your advanced
gamers who don't need targeting sounds, step sounds for drop offs, or any
number of things. For others they simply are unable to play the game without
it. Either because they don't have the experience you have, or they are
physically unable to do that for one reason or another. We really should not
come down too harshly on the developers who are trying to provide
accessibility in the only way they know how. I myself am having a serious
challenge trying to make Mysteries of the Ancients both accessible, but not
dumb it down in the process. It is not an easy balance to make given the
fact that that no two gamers are alike.

Cheers!



On 4/8/11, Tom Randall kf6...@comcast.net wrote:
 Hi all.

 I've been following this very stimulating discussion.  I'm also a bit 
 of a mainstream gamer as most of you know, I started out on the old 
 Atari games back when home computers were first coming out and audio 
 games had not even been thought of yet.  For that reason I too am used 
 to doing without audio cues to a large extent and I mainly agree with 
 the idea that figuring a game out is more than half the fun.  Having 
 said that though, those of us who 

Re: [Audyssey] my two cents: (was Re: Dumbing down games (was RE:anyone got anny suggestionsfor the next versionofbattlezone?))

2011-04-09 Thread Tom Randall
Hi Ken, yes I will definitely check that out.  Dropbox is no problem I use
it all the time.

Thanks.

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Saturday, April 09, 2011 12:55 AM
To: Gamers Discussion list
Subject: [Audyssey] my two cents: (was Re: Dumbing down games (was RE:anyone
got anny suggestionsfor the next versionofbattlezone?))


Hi,
Have you tried my sound pack for Audio Quake?  I think you'll find it makes 
a lot more sense.  For example, you hear a door slamming instead of a low 
hum for--well--a door.  The wall sounds and slopes were changed too.  I 
actually modified the Jedi mod for Audio Quake, that gives a coordinate 
system and allows you to adjust, on the fly, the scanning rate so you can 
run and still hear what you're flying past.  I even made a hunter rocket. 
It doesn't do much damage at all, but you can shoot it and follow it as it 
hunts down that next monster.  I'm sure some would say it makes things way 
too easy, but in the episodes you really need all the help you can get. 
I'll post it on my site, along with the sound pack for SoundRTS as soon as I

get hold of it--it's on my hard drive which currently isn't plugged in. The
real bummer is that I just paid fifty bucks for a web host.  I'm stuck 
with the host for a year.  He was very honest about what his company 
offered, and since I value honesty highly I signed up.  What I didn't 
realize is how much extra he was charging for extra storage space, and since

I only get 25 megs it's no good as a storage spot, which means I'm linking 
everything to good-old flopbox for now.  Louis Bryant is being kind enough 
to give me server space for Phrase Madness, which is nearly complete, 
including the comments uploader, so once I've sold some games I'm going to 
get a better web host.  Till then you'll all have to settle for Dropbox if 
you want sound packs.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Tom Randall kf6...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 08, 2011 5:50 PM
Subject: [Audyssey] Dumbing down games (was RE: anyone got anny 
suggestionsfor the next versionofbattlezone?)


 Hi all.

 I've been following this very stimulating discussion.  I'm also a bit 
 of a mainstream gamer as most of you know, I started out on the old 
 Atari games back when home computers were first coming out and audio 
 games had not even been thought of yet.  For that reason I too am used 
 to doing without audio cues to a large extent and I mainly agree with 
 the idea that figuring a game
 out is more than half the fun.  Having said that though, those of us who 
 are
 into these kinds of games and who enjoy figuring things out do need to
 remember that not everyone is at this level and we don't want to 
 discourage
 new people from getting into gaming, the gods know there are few enough of
 us as it is whether you are talking about mainstream or audio games.  Just
 as a for instance.  I tried to get into audio quake a few years back, I 
 even
 went so far as to get hold of an old copy of the full game.  I tried
 learning how to make it work but I found it pretty impossible.  The sound
 cues just did not make any sense at all and I eventually got frustrated 
 and
 gave up.  So I can see where some of these new gamers are maybe coming 
 from.
 From a programming standpoint I would not think it should be too hard to
 satisfy both sides here, if a cue is subtle such as a slightly different
 sounding footstep such as you encounter in shades of doom when you are 
 close
 to a wall this should not be intolerable to the advanced gamer who doesn't
 want them.  For things like targetting sounds I think these should be
 optional so the beginner can use them but the advanced player can dispense
 with them if he wishes.

 Well that's my two cents' worth on this for now.

 Game on.

 Tom

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Clement Chou
 Sent: Wednesday, April 06, 2011 6:45 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] anyone got anny suggestions for the next 
 versionofbattlezone?


 To be fair, Yohandy has a point... most gamers learn that way. The 
 people who I mention who will not play a game until they've read a 
 complete walkthrough are in the minority. And I agree with this point 
 as well... part of the fun in the games is learning how to conquer 
 something, whether it be a puzzle, a particular type of enemy, 
 whatever.

 At 06:40 PM 06/04/2011, you wrote:
Hi Clement,
Jumping over pits? Lol...no. I'm saying that having to die in order to 
figure something out is ridiculous. Notice I said having.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Clement Chou
Sent: Wednesday, April 06, 2011 8:37 PM
To: Gamers 

Re: [Audyssey] where to download science invasion?

2011-04-09 Thread burakyuksek

Hi,
Hear you are
http://www.sendspace.com/file/bdqqgi
Have funn!
sevgiler saygilar
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: gamers @audyssey.org gamers@audyssey.org
Sent: Saturday, April 09, 2011 9:12 PM
Subject: [Audyssey] where to download science invasion?


Hi all. I just whent to the audiogames.net websight and looked at there 
games and saw that science invasion was in the list. I whent to the page 
but didn't see any download link. could some one please poast the link to 
this game? many thanks. from Mich.

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Re: [Audyssey] my two cents: (was Re: Dumbing down games (was RE: anyone got anny suggestionsfor the next versionofbattlezone?))

2011-04-09 Thread Thomas Ward
Hi Ken,

If you need a mirror to host your stuff let me know as I have pretty
much an entire web server at my disposal. That's why I have the space
to host various abandon games. Adding your games to the USA Games site
would be not a problem.


On 4/9/11, The Addictor kenwdow...@neo.rr.com wrote:
 Hi,
 Have you tried my sound pack for Audio Quake?  I think you'll find it makes
 a lot more sense.  For example, you hear a door slamming instead of a low
 hum for--well--a door.  The wall sounds and slopes were changed too.  I
 actually modified the Jedi mod for Audio Quake, that gives a coordinate
 system and allows you to adjust, on the fly, the scanning rate so you can
 run and still hear what you're flying past.  I even made a hunter rocket.
 It doesn't do much damage at all, but you can shoot it and follow it as it
 hunts down that next monster.  I'm sure some would say it makes things way
 too easy, but in the episodes you really need all the help you can get.
 I'll post it on my site, along with the sound pack for SoundRTS as soon as I
 get hold of it--it's on my hard drive which currently isn't plugged in.
 The real bummer is that I just paid fifty bucks for a web host.  I'm stuck
 with the host for a year.  He was very honest about what his company
 offered, and since I value honesty highly I signed up.  What I didn't
 realize is how much extra he was charging for extra storage space, and since
 I only get 25 megs it's no good as a storage spot, which means I'm linking
 everything to good-old flopbox for now.  Louis Bryant is being kind enough
 to give me server space for Phrase Madness, which is nearly complete,
 including the comments uploader, so once I've sold some games I'm going to
 get a better web host.  Till then you'll all have to settle for Dropbox if
 you want sound packs.

 Ken Downey
 The Addictor
 www.TheAddictor.com

---
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[Audyssey] tarzan junior7.0 and snowball woar

2011-04-09 Thread Jack F
Hi all,
Does anyone have tarzan junior7.0 and the snowball woar?
Thanks.
best regards,
Jack

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[Audyssey] TDL games

2011-04-09 Thread burakyuksek
Hi Shane and all,
here  are TDLGames.
http://www.sendspace.com/file/8btkop
Have fun!
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Re: [Audyssey] tarzan junior7.0 and snowball woar

2011-04-09 Thread burakyuksek

Hi,
I have snowball war.
http://www.sendspace.com/file/adsupb
sevgiler saygilar
- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Sunday, April 10, 2011 1:15 AM
Subject: [Audyssey] tarzan junior7.0 and snowball woar



Hi all,
Does anyone have tarzan junior7.0 and the snowball woar?
Thanks.
best regards,
Jack

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[Audyssey] Alter Aeon - New Area Opening

2011-04-09 Thread Dennis Towne
I'd like to announce the opening of a major addition to the southeast
lands of Alter Aeon.  The builders, Shadowfax and Draak, have spent a
number of years constructing the Naginag Combine and its surrounding
areas; this addition extends those areas and completes a number of
dangling storylines.

Here is the official announcement, from Shadowfax.

---

I am proud to announce the opening of the city of West Naginag and its
sister area, the village of Ooahu.  Usually we open areas with little
fanfare, but these areas deserve special mention for a number of
reasons.

Just the sheer amount of effort and time that has been put into this
project is remarkable.  Ten years ago, Draak and I came up the concept
of the Naginag Combine.  The idea was to build a collection of
interrelated areas that were all part of the same empire.  We showed
Dentin our plans and released the first Combine area in 2002, what is
now Draj and Zin.  In response to the positive feedback about that
area, we scheduled more Combine areas to build.  I drew a picture of
West Naginag during the summer of 2003.  Now, after nearly eight
years, it's finally finished.

West Naginag and Ooahu are a lynchpin that tie all of the mainland
Combine areas together.  We left it for last, but it also took so long
to make because I wanted it to be perfect.  Whether you want to
immerse yourself in the lore, play through engaging quests, or just
get some fame, eq or good xp, these areas should have something for
everyone.

Once again we push the code to the limit, introducing consumables with
custom spells, rechargable wands, mobs that make full use of
necromancer abilities, wearable objects for your inventory, epic
quests that unlock the secrets of the region, and a host of other fun
little goodies for your enjoyment.

---

Dentin and the staff of Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] tarzan junior7.0 and snowball woar

2011-04-09 Thread Thomas Ward
Hi Jack,

Yes, I have them. USA Games has been hosting the files for over a
year. However, we currently don't have pages up for them. Here is the
direct download links for Tarzan Junior.

Tarzan Junior Setup
http://www.usagamesinteractive.com/downloads/pb-games/Tarzan-Junior-Setup.exe

Tarzan Junior Patch
http://www.usagamesinteractive.com/downloads/pb-games/Tarzan-Junior-Patch.exe

Snowball War Setup
http://www.usagamesinteractive.com/downloads/pb-games/Snowball-War-Setup.exe


HTH

On 4/9/11, Jack F mymonkeyboy2...@gmail.com wrote:
 Hi all,
 Does anyone have tarzan junior7.0 and the snowball woar?
 Thanks.
 best regards,
 Jack

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Re: [Audyssey] MAUTH in AudioQuake

2011-04-09 Thread Dakotah Rickard
There could be servers, but they aren't available through the Stats
and Servers site. It wouldn't be that hard for someone with the
resources and more knowledge than me to set one up, but you can still
play online, if we can get this Mauth issue straightened out. I don't
know perl, so I can't write another start.pl file, and I don't know
what to disable in this one to eliminate the issue. I'm hoping this
line of communication reaches someone like Cara Quinn or someone else
in the know, so we can get some resolution.

Even without online play, if you pit yourself against three or more
bots with a reasonably difficult skill setting, you'll have a
challenge. I have about a billion maps. Some work, some don't, but
they are all interesting challenges. Truly, the most fun is in playing
with friends, but it's still a decent way to spend a plotless bit of
time, destressing by hacking and slashing and blowing up your enemies.

Signed:
Dakotah Rickard

On 4/8/11, Nick Helms nick.he...@gmail.com wrote:
 are there any resources as far as how to play effectively, as well as
 servers for online gaming?

 On 4/8/11, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 With AudioQuake, you get back what you put in.  I did some research,
 figured out how some things work, and have experienced a great game
 with blind folk and sighted folk alike.  If anyone has information on
 how to get A.Q. to stop looking for a master server for LAN-only play,
 I would be greatly appreciative of you sending it my way.

 As a side note, games like S.O.D. and M.O.T.A. are written
 specifically for blind users, and it's hard to get anyone who isn't
 blind as interested in playing them.

 I feel I owe it to A.Q. to get a little defensive when it is unjustly
 criticized, because it was a laudable effort to bridge the gap between
 two communities who rarely see eye-to-eye, if you'll forgive the
 witticism.

 On 4/8/11, shaun everiss sm.ever...@gmail.com wrote:
 well I killed all my quake stuff.
 When the project died.
 I never played it that much and after my last reformat I couldn't be
 bothered trying to reload things again.
 There is an old version running for the tbrn.net server there was an
 edit server mod but its gone now.
 There was agrip but agrip doesn't develop games anymore.
 Pluss I never really finnished things really.
 Aq never advanced to the level of games like shades of doom or mota
 so eventually I lost interest.
 At 04:04 p.m. 8/04/2011, you wrote:
Dude, if anyone can post some info on like, how audio quake works, and
some good servers to play on, that'd be awesome! I wonder if anyone
has, like, a ventrillow or TT server that AQ players could communicate
on?

On 4/7/11, Dakotah Rickard dakotah.rick...@gmail.com wrote:
  Hi everyone. I've  recently gotten back into AudioQuake. I love single
  player, but I'm trying to run a server for a LAN game. I got so far,
  but then I got an interesting message bad master server address.
  This isn't something I'm used to seeing. I figured it was something to
  do with MAUTH in the new AudioQuake, but I don't really know how that
  works. I looked on the agrip site and tried using the -nomauth switch
  when starting my server with no effect. I don't know how to rewrite
  the start.pl file, so if anyone can help me, I'll be a happier camper,
  believe you me.
 
  I would love to shoot at all my local friends, but without this
  working correctly, that'll get me into a load of trouble. Help a guy
  out?
 
  Signed:
  Dakotah Rickard
 
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Re: [Audyssey] Sample BGT Games

2011-04-09 Thread Angela Lerma

Thanks.  I should have looked further down the page.  My bad.

Angela


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 3:53 AM
Subject: Re: [Audyssey] Sample BGT Games



Hi Angela,

There are a number of simple example games on the BGT page, found at:
http://www.blastbay.com/bgt.php

Some of them are written by me for the specific purpose of serving as 
basic samples, while some others have been contributed by users.


Kind regards,

Philip Bennefall
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 9:17 AM
Subject: [Audyssey] Sample BGT Games


Hi,

Could someone tell me where to get the other sample games that I can  run 
with the BGT kit?


Thanks,
Angela
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Re: [Audyssey] tarzan junior7.0 and snowball woar

2011-04-09 Thread Richard Sherman
Hi Thomas,

The tarzan file downloads properly. But the patch gives me a 404 error.

rich
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, April 09, 2011 4:25 PM


Hi Jack,

Yes, I have them. USA Games has been hosting the files for over a
year. However, we currently don't have pages up for them. Here is the
direct download links for Tarzan Junior.

Tarzan Junior Setup
http://www.usagamesinteractive.com/downloads/pb-games/Tarzan-Junior-Setup.exe

Tarzan Junior Patch
http://www.usagamesinteractive.com/downloads/pb-games/Tarzan-Junior-Patch.exe

Snowball War Setup
http://www.usagamesinteractive.com/downloads/pb-games/Snowball-War-Setup.exe


HTH


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Re: [Audyssey] tarzan junior7.0 and snowball woar

2011-04-09 Thread Thomas Ward
Hi,

Hmmm...I'll check it out. in fact, given the fact so many people are
so interested in getting their hands on some of these old games like
Tarzan Junior,The Snowball War, etc I'm going to take some time off
Mysteries of the Ancients to throw up some proper pages and links for
these games. This is a classic case of the files are there,physically
on the USA Games web server, but I've never found the time to actually
put up pages and links for all of it. So I think updating the website
with some pages and links are in order. That way guys like Jack
doesn't  have to keep asking on list for links or people to upload
them when I've already got the stuff on the USA Games site. That way
they can just visit the free games section and probably find what they
are looking for.

Smile.


On 4/9/11, Richard Sherman squir...@gmail.com wrote:
 Hi Thomas,

 The tarzan file downloads properly. But the patch gives me a 404 error.

 rich

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Re: [Audyssey] Tarzan junior7.0 and snowball woar

2011-04-09 Thread Ron Kolesar
Would Tarzan Jr. Work on win 7 and with a 64 bit processor?
I picked up up when it still was $20 USD.
Ron Kolesar
kolesar16...@roadrunner.com

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, April 09, 2011 8:31 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] tarzan junior7.0 and snowball woar

 Hi,

 Hmmm...I'll check it out. in fact, given the fact so many people are
 so interested in getting their hands on some of these old games like
 Tarzan Junior,The Snowball War, etc I'm going to take some time off
 Mysteries of the Ancients to throw up some proper pages and links for
 these games. This is a classic case of the files are there,physically
 on the USA Games web server, but I've never found the time to actually
 put up pages and links for all of it. So I think updating the website
 with some pages and links are in order. That way guys like Jack
 doesn't  have to keep asking on list for links or people to upload
 them when I've already got the stuff on the USA Games site. That way
 they can just visit the free games section and probably find what they
 are looking for.

 Smile.


 On 4/9/11, Richard Sherman squir...@gmail.com wrote:
 Hi Thomas,

 The tarzan file downloads properly. But the patch gives me a 404 error.

 rich

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 list,
 please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] tarzan junior7.0 and snowball woar

2011-04-09 Thread shaun everiss
well there are abandongames archives going round the audiogames forum 
if there could be a place where all abandongames are stored so we can 
grab whatever we want including regestrations and crack patches for 
these that would rock.

Right now though there is nothing telling us what is or what isn't abandoned.
Sometimes games that are not abandoned can make it in the archives.
it would be good to have a place to get things easily.
At 12:31 p.m. 10/04/2011, you wrote:

Hi,

Hmmm...I'll check it out. in fact, given the fact so many people are
so interested in getting their hands on some of these old games like
Tarzan Junior,The Snowball War, etc I'm going to take some time off
Mysteries of the Ancients to throw up some proper pages and links for
these games. This is a classic case of the files are there,physically
on the USA Games web server, but I've never found the time to actually
put up pages and links for all of it. So I think updating the website
with some pages and links are in order. That way guys like Jack
doesn't  have to keep asking on list for links or people to upload
them when I've already got the stuff on the USA Games site. That way
they can just visit the free games section and probably find what they
are looking for.

Smile.


On 4/9/11, Richard Sherman squir...@gmail.com wrote:
 Hi Thomas,

 The tarzan file downloads properly. But the patch gives me a 404 error.

 rich

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