Re: [Audyssey] Airik instalation

2011-06-18 Thread Angela Lerma
Go into computer and go to your C drive and click on program files.  Find 
the program and open it up.  Then you'll find an .exe file that you can send 
a shortcut of to your desktop.  Happy gaming!!


Angela


- Original Message - 
From: Chad Fenton cwfen...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 17, 2011 8:34 PM
Subject: [Audyssey] Airik instalation


I've attempted to install Airik twice using the first two versions made 
available after purchasing the game.  However, after installation and 
going to where the program is installed, I'm only seeing one program to 
click on with Jaws, the one to uninstall the program.  The actual 
executable to run the game appears to not be there.  No shortcut on the 
desktop appears to be available either.  My computer is running under 
Windows 7.  Any idea what's going on?


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Re: [Audyssey] super deakout cheats

2011-06-18 Thread burakyuksek

Look at
http://forum.audiogames.net
Search topic cheats for games
sevgiler saygilar
- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Saturday, June 18, 2011 4:45 AM
Subject: [Audyssey] super deakout cheats



Hi Burac,
I hate to tell you this, but I only found the self destruct cheats.
So I'll have to ask someone for them. Will someone please give them to me?
Thanks.
best regards,
jack

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Re: [Audyssey] The Playroom

2011-06-18 Thread burakyuksek

It is a really good platform. The games I remember are
1000 miles, uno, poker, jase, lascopa, chess, battleship. And there is a 
free table option, where you can use it for only chat.

sevgiler saygilar
- Original Message - 
From: Loravara lorav...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 18, 2011 5:16 AM
Subject: [Audyssey] The Playroom



Hi,

I've heard about this site, but I don't know much about it.  Is it a
subscription site?  Are the games good?  I saw a review that said that
keyboard control was very spotty, and that you'd go to play a card, and
actually play a different one than you intended.

I love card games and such, but don't want to argue with unpredictability.

What games can be found there, and what do people think?

Thanks.



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Re: [Audyssey] The Playroom

2011-06-18 Thread burakyuksek

Hi,
Press ctrl+f1 while in a game to get information and rules about it.
sevgiler saygilar
- Original Message - 
From: Loravara lorav...@comcast.net
To: birdlover2...@hotmail.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Saturday, June 18, 2011 8:36 AM
Subject: Re: [Audyssey] The Playroom



I like La Scopa, but I really really really don't want to know about the
comings and goings of those not at my table.

I had some problems getting into games.  I also couldn't find the rules 
for

1,000 Miles.

I like the idea of being able to play these games.  I'd love to see hearts
and backgammon added, or even pinochle, my favorite game.

It all seems like it's still a bit in beta, but I'm intrigued.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo_The_Music_maker
Sent: Friday, June 17, 2011 10:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Playroom

Hello,
There are many good things about the playroom that you can find.
Currently, we have about 10 games. 1000Miles, uni, Battleship, Monopoly,
Jass La Scopa, Dominoes, Chess, and one more to which I cannot spell.
The Playroom is provided to you in three different languages. French,
English and Spanish. There is a free table in which you can chat freely.
Currently there has been some small complaints about the traffic that
comes in about people coming and going, people who join other tables and
such.
Overall, the playroom is something you should definitely check out.

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Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Shaun,

Grin. Good point. Although, all terminators aren't bad. Just most of them.

Speaking of Skynet, the real Skynet, we got most of the stuff moved
and are waiting for DNS etc to update world wide. So hopefully by this
afternoon etc USA Games will be back on the web with the first stage
of our upgrade.

On 6/17/11, shaun everiss sm.ever...@gmail.com wrote:
 Justread about your site moving with skynet.
 I should say be carefull with the machines, terminators, etc.
 I mean skynet from the movies is not your friend grin

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Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Charles,

Yeah, it is, but for some reason 2d stereo panning isn't widely
supported with audio APIs any more. Which means I have to go back to
DirectSound for that 2d stereo panning that people want, because
OpenAL and other audio APIs simply do not have that functionality.

Now, for the 3d version of Mysteries of the Ancients it would be
something of a different story. I could use OpenAL which has virtual
3d audio, 5.1 surround sound, etc which is exactly what I want for a
3d FPS game. Which is what OpenAL was designed to do. So perhaps, just
perhaps, when I look at releasing the 3d version I might be able to
build it using the cross-platform engine as panning won't be a major
factor there. the only issue I can think of is getting joysticks and
mice working with SDL. So I'm thinking that cross-platform could be
possible provided we don't need 2d stereo panning but just 5.1
surround sound which OpenAL does very well, and OpenAL is the default
audio library on Mac OS and Linux, and their are versions available
for Windows as well.

On 6/17/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Maybe this decision to put out a twentieth beta of MOTA for Windows is the
 way to go, but I hate to hear that the cross platforming is temporarily
 shelved, even though I am a Windows user, because I know that's not at all
 what you want to do.  Wile it might be a business decision, I still think it
 is a bummer.

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

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Re: [Audyssey] USA Games News

2011-06-18 Thread Willem Venter
Thomas, why do you say 2d panning isn't supported in openAL? As I
understand it, 3d audio simply adds forward/backward and up/down
movement to the standard left/right panning of 1d sound.

So in effect, keeping the forward and up/down coordinates fixed while
varying the x should, and does, pan a sound.


On 6/18/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Charles,

 Yeah, it is, but for some reason 2d stereo panning isn't widely
 supported with audio APIs any more. Which means I have to go back to
 DirectSound for that 2d stereo panning that people want, because
 OpenAL and other audio APIs simply do not have that functionality.

 Now, for the 3d version of Mysteries of the Ancients it would be
 something of a different story. I could use OpenAL which has virtual
 3d audio, 5.1 surround sound, etc which is exactly what I want for a
 3d FPS game. Which is what OpenAL was designed to do. So perhaps, just
 perhaps, when I look at releasing the 3d version I might be able to
 build it using the cross-platform engine as panning won't be a major
 factor there. the only issue I can think of is getting joysticks and
 mice working with SDL. So I'm thinking that cross-platform could be
 possible provided we don't need 2d stereo panning but just 5.1
 surround sound which OpenAL does very well, and OpenAL is the default
 audio library on Mac OS and Linux, and their are versions available
 for Windows as well.

 On 6/17/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Maybe this decision to put out a twentieth beta of MOTA for Windows is the
 way to go, but I hate to hear that the cross platforming is temporarily
 shelved, even though I am a Windows user, because I know that's not at all
 what you want to do.  Wile it might be a business decision, I still think
 it
 is a bummer.

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

 ---
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Re: [Audyssey] USA Games News

2011-06-18 Thread dark

Hi Tom.

just one quick question.

If you use 3D sound only, will the game stil be playable with headphones?

i have a very good set of 5.1 logitech speakers, however even for the first 
person audio games we have, I always prefer playing on headphones simply 
because I've found that I simply cannot get the same precision in 
positioning audio when using speakers, and for fine tasks such as targiting 
weapons, determining direction of multiple sound sources and the like I 
would find speakers far harder to play on however good the game audio was.


i hope therefore if the 3D engine used 5.1 we could stil use headphones.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 18, 2011 10:54 AM
Subject: Re: [Audyssey] USA Games News



Hi Charles,

Yeah, it is, but for some reason 2d stereo panning isn't widely
supported with audio APIs any more. Which means I have to go back to
DirectSound for that 2d stereo panning that people want, because
OpenAL and other audio APIs simply do not have that functionality.

Now, for the 3d version of Mysteries of the Ancients it would be
something of a different story. I could use OpenAL which has virtual
3d audio, 5.1 surround sound, etc which is exactly what I want for a
3d FPS game. Which is what OpenAL was designed to do. So perhaps, just
perhaps, when I look at releasing the 3d version I might be able to
build it using the cross-platform engine as panning won't be a major
factor there. the only issue I can think of is getting joysticks and
mice working with SDL. So I'm thinking that cross-platform could be
possible provided we don't need 2d stereo panning but just 5.1
surround sound which OpenAL does very well, and OpenAL is the default
audio library on Mac OS and Linux, and their are versions available
for Windows as well.

On 6/17/11, Charles Rivard woofer...@sbcglobal.net wrote:
Maybe this decision to put out a twentieth beta of MOTA for Windows is 
the

way to go, but I hate to hear that the cross platforming is temporarily
shelved, even though I am a Windows user, because I know that's not at 
all
what you want to do.  Wile it might be a business decision, I still think 
it

is a bummer.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.


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Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Willem,

True, but based on my limited experience with OpenAL panning sounds as
you described isn't as smooth sounding as DirectSound's 2d stereo pan
control. Do you remember beta 14 and beta 15?

The game was using SFML-Audio which was a wrapper for OpenAL, and I
could never get OpenAL to pan correctly. Oh, I could pan sounds
left/right by keeping the y axis and z axis fixed, but it didn't pan
smoothly. I don't know if it was just me or OpenAL, but I was just
unable to make it pan exactly like DirectX. That said, as I've decided
to adopt OpenAL for my cross-platform engine for Linux and Mac this is
something I will be looking into further as I'm going to have to make
it work somehow.

On 6/18/11, Willem Venter dwill...@gmail.com wrote:
 Thomas, why do you say 2d panning isn't supported in openAL? As I
 understand it, 3d audio simply adds forward/backward and up/down
 movement to the standard left/right panning of 1d sound.

 So in effect, keeping the forward and up/down coordinates fixed while
 varying the x should, and does, pan a sound.

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Re: [Audyssey] USA Games News

2011-06-18 Thread Willem Venter
Thomas, as far as I know, as long as you move the listener according
to the right scale of movement, smooth panning is possible and sounds
better than directX.

On 6/18/11, dark d...@xgam.org wrote:
 Hi Tom.

 just one quick question.

 If you use 3D sound only, will the game stil be playable with headphones?

 i have a very good set of 5.1 logitech speakers, however even for the first
 person audio games we have, I always prefer playing on headphones simply
 because I've found that I simply cannot get the same precision in
 positioning audio when using speakers, and for fine tasks such as targiting
 weapons, determining direction of multiple sound sources and the like I
 would find speakers far harder to play on however good the game audio was.

 i hope therefore if the 3D engine used 5.1 we could stil use headphones.

 Beware the grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, June 18, 2011 10:54 AM
 Subject: Re: [Audyssey] USA Games News


 Hi Charles,

 Yeah, it is, but for some reason 2d stereo panning isn't widely
 supported with audio APIs any more. Which means I have to go back to
 DirectSound for that 2d stereo panning that people want, because
 OpenAL and other audio APIs simply do not have that functionality.

 Now, for the 3d version of Mysteries of the Ancients it would be
 something of a different story. I could use OpenAL which has virtual
 3d audio, 5.1 surround sound, etc which is exactly what I want for a
 3d FPS game. Which is what OpenAL was designed to do. So perhaps, just
 perhaps, when I look at releasing the 3d version I might be able to
 build it using the cross-platform engine as panning won't be a major
 factor there. the only issue I can think of is getting joysticks and
 mice working with SDL. So I'm thinking that cross-platform could be
 possible provided we don't need 2d stereo panning but just 5.1
 surround sound which OpenAL does very well, and OpenAL is the default
 audio library on Mac OS and Linux, and their are versions available
 for Windows as well.

 On 6/17/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Maybe this decision to put out a twentieth beta of MOTA for Windows is
 the
 way to go, but I hate to hear that the cross platforming is temporarily
 shelved, even though I am a Windows user, because I know that's not at
 all
 what you want to do.  Wile it might be a business decision, I still think

 it
 is a bummer.

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Dark,

Well, that's something of the catch 22. You could certainly use
headphones, but if they aren't 5.1 surround sound headphones some of
the audio positioning etc would be lost as you don't have 5 channels
of audio output and are reduced to 2d stereo. In other words you could
do it but the audio quality would suffer, and you might have to relie
on other things like a targeting beep to properly aim a weapon, or
scan the area with the look command to get a better idea of where
things are in relation to you. So I think it is still possible, but
might require some other  form of feedback besides audio.

I don't really see this as a problem though, because as you said the
games that do have 3d audio like Shades of Doom can be played with
bog standard headphones  with full 3d audio enabled. That's because
Shades of Doom has a lot of other ways of obtaining the same feedback
such as a targeting scope, the ability to get the distance and
direction to monsters, examine door ways, etc which gives the player
more than one way to figure out  his/her environment rather than
audio. So I would assume MOTA 3D should be as accessible given the
fact I plan to add in most if not all of the same kinds of verbal and
audio queues as Shades of Doomm.

On 6/18/11, dark d...@xgam.org wrote:
 Hi Tom.

 just one quick question.

 If you use 3D sound only, will the game stil be playable with headphones?

 i have a very good set of 5.1 logitech speakers, however even for the first
 person audio games we have, I always prefer playing on headphones simply
 because I've found that I simply cannot get the same precision in
 positioning audio when using speakers, and for fine tasks such as targiting
 weapons, determining direction of multiple sound sources and the like I
 would find speakers far harder to play on however good the game audio was.

 i hope therefore if the 3D engine used 5.1 we could stil use headphones.

 Beware the grue!

 Dark.

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Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Willem,

Well, I'll take your word on that. AS it is when it comes time to
working on the Linux and Mac OS ports of the game you can help me get
the panning working correctly. In the mean time I'm going to finish
the Windows version using DirectX, and worry about cross-platform APIs
like OpenAL later.


On 6/18/11, Willem Venter dwill...@gmail.com wrote:
 Thomas, as far as I know, as long as you move the listener according
 to the right scale of movement, smooth panning is possible and sounds
 better than directX.

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Re: [Audyssey] USA Games News

2011-06-18 Thread dark

Hi tom.

Good to here your adding in the kews, though this is something we've 
discussed before.


it's odd but I can actually play shades of doom far more effectively and 
precisely with my headphones than I can on 5.1 speakers, mostly because the 
audio is far more immediate.


Indeed, while I like my 5.1 speakers for watching films, the only games i 
use them for are specifically though that do not require large amounts of 
sterrio, like Jim kitchin's golf game, and if I'm listening to audio dramas 
I always prefer headphones.


I must admit though my hadphones are rather monstrous sanheisar ones that 
actually cost as much as the speakers did, so this might be a factor.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 18, 2011 11:40 AM
Subject: Re: [Audyssey] USA Games News



Hi Dark,

Well, that's something of the catch 22. You could certainly use
headphones, but if they aren't 5.1 surround sound headphones some of
the audio positioning etc would be lost as you don't have 5 channels
of audio output and are reduced to 2d stereo. In other words you could
do it but the audio quality would suffer, and you might have to relie
on other things like a targeting beep to properly aim a weapon, or
scan the area with the look command to get a better idea of where
things are in relation to you. So I think it is still possible, but
might require some other  form of feedback besides audio.

I don't really see this as a problem though, because as you said the
games that do have 3d audio like Shades of Doom can be played with
bog standard headphones  with full 3d audio enabled. That's because
Shades of Doom has a lot of other ways of obtaining the same feedback
such as a targeting scope, the ability to get the distance and
direction to monsters, examine door ways, etc which gives the player
more than one way to figure out  his/her environment rather than
audio. So I would assume MOTA 3D should be as accessible given the
fact I plan to add in most if not all of the same kinds of verbal and
audio queues as Shades of Doomm.

On 6/18/11, dark d...@xgam.org wrote:

Hi Tom.

just one quick question.

If you use 3D sound only, will the game stil be playable with headphones?

i have a very good set of 5.1 logitech speakers, however even for the 
first

person audio games we have, I always prefer playing on headphones simply
because I've found that I simply cannot get the same precision in
positioning audio when using speakers, and for fine tasks such as 
targiting

weapons, determining direction of multiple sound sources and the like I
would find speakers far harder to play on however good the game audio 
was.


i hope therefore if the 3D engine used 5.1 we could stil use headphones.

Beware the grue!

Dark.


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Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Dark,

Well, I generally use bog standard stereo headphones myself even
though I have 5.1 speakers and headphones etc because these days I
generally play games on my laptop and not on my desktop. My laptop has
just a basic stereo sound card, and I generally don't want to carry a
$125 pair of  5.1 headphones around with me on a jobsite etc as if
they get broken or lost I'm up the creek.

Besides that these 5.1 headphones I'm talking about hook up to a USB
port, and requires special drivers to be installed so they act as
another sound device. That's all well and good if I am   playing games
on Windows, but so far as I know there aren't Mac or Linux drivers
available for these headphones. As a result when I am using Linux on
my laptop I usually have to settle for bog standard stereo headphones
anyway just because I haven't located a  sound driver for my 5.1
headphones that will allow me to use them on non-Windows computers.

As for the 5.1 speakers I have on my desktop PC they sound really
awesome with GMA Tank Commander or Shades of Doom, but after I got
married I've started using headphones to keep from disturbing my wife
who might be watching television, reading a book to my son, or some
other action where blasting my speakers at full volume would be a
destraction. So even though I myself own the proper equipment and
technology its not very practical for a lot of reasons.

For all of those reasons even though I might support 3d audio in my
games I'm in the same boat when it comes to being able to play them
using standard stereo headphones or speakers. If it wasn't possible
I'd have to find a different way to get access to that same
information weather by verbalizing it or adding in other indecators
like targeting beeps.

On 6/18/11, dark d...@xgam.org wrote:
 Hi tom.

 Good to here your adding in the kews, though this is something we've
 discussed before.

 it's odd but I can actually play shades of doom far more effectively and
 precisely with my headphones than I can on 5.1 speakers, mostly because the
 audio is far more immediate.

 Indeed, while I like my 5.1 speakers for watching films, the only games i
 use them for are specifically though that do not require large amounts of
 sterrio, like Jim kitchin's golf game, and if I'm listening to audio dramas
 I always prefer headphones.

 I must admit though my hadphones are rather monstrous sanheisar ones that
 actually cost as much as the speakers did, so this might be a factor.

 Beware the Grue!

 Dark.

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Re: [Audyssey] USA Games News

2011-06-18 Thread shaun everiss

Hmmm maybe I should call you the cyber emperor or something in stead.
At 09:44 p.m. 18/06/2011, you wrote:

Hi Shaun,

Grin. Good point. Although, all terminators aren't bad. Just most of them.

Speaking of Skynet, the real Skynet, we got most of the stuff moved
and are waiting for DNS etc to update world wide. So hopefully by this
afternoon etc USA Games will be back on the web with the first stage
of our upgrade.

On 6/17/11, shaun everiss sm.ever...@gmail.com wrote:
 Justread about your site moving with skynet.
 I should say be carefull with the machines, terminators, etc.
 I mean skynet from the movies is not your friend grin

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Re: [Audyssey] USA Games News

2011-06-18 Thread Yohandy

Thomas,
My birthday falls at the end of September. it'll be an awesome birthday gift 
if this game comes out by the end of Sept!

grin

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 17, 2011 12:54 PM
Subject: Re: [Audyssey] USA Games News



Hi Greg,

Sorry, you misunderstood what I was saying. I was telling Dark that
the Genesis 3D Engine, the Windows version, has MS Sapi 5 support, but
I didn't mean to imply that Mysteries of the Ancients itself uses it.
The game wasn't written with Sapi support in mind, and in order to add
it I'd have to rewrite a fair amount of code to add Sapi support
rather than use prerecorded wav files. If the community at large would
rather have Sapi 5 support I could add it, but it would have to be a
majority of customers asking for that feature. I'm currently on a 90
day release schedule, hoping to having something ready to sell by
September, so I'm not going to do something that drastic unless there
is popular demand for it. If you guys want Sapi support in MOTA 1.0
let me know, but I am saying upfront I won't do it for two or three
people. It would have to be a large majority of people.

HTH


On 6/17/11, Greg Steel greegste...@sbcglobal.net wrote:

Hi Tom I think that this is a great idea does this mean that we can use
sapi5 and are you going to delete the prerecorded voice files in the
game?How is this going to work.


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[Audyssey] acefire

2011-06-18 Thread Jack F
Hi,
If anyone wants to connect with me and play a round of acefire, my ip is
108.83.126.98
I'm hosting right now.
best regards,
jack

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[Audyssey] RS Games Battleship Released!

2011-06-18 Thread Ryan Smith
Hi All,

Due to popular demand, RS Games has released a version of the wildly
popular game 1000 Miles. It's available now when you log in to RS
Games. To read the instructions, head over to
http://zanosoft.net/zgp/doc/miles.html or simply press Control+F1 from
within the game. If you find any bugs, discrepancies in the rules, or
have any suggestions, feel free to let us know. Enjoy the game!
Thanks.
-Ryan

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