Re: [Audyssey] Easing Tentions on List
Is it up to the author to accurately convey a meaning?, or is it up to the reader to figure out what was meant. I think that most of the responsibility is that of the author's. If there are misunderstandings, they should be able to be straightened out through clarification. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Desiree Oudinot turtlepowe...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 12:50 AM Subject: Re: [Audyssey] Easing Tentions on List This is true. It's very easy to take the flat, emotionless tone of a screen reader and project that onto how the person might be saying what they're thinking. When you think of it that way, it's easy to assume that people are being deliberately malicious or ignorant. If you had the same conversation face to face, or even over the phone, you get so many other subtleties from tone of voice and even how relaxed the environment is in general that give you clues on what is meant by things that are being said. I do get awfully tired of certain people, (not on this list, thank God), who repeatedly say that how they come across online isn't their problem, it's yours for not having a thick skin and other such things. I think there's a lot more to it than that. On 5/1/13, Ian Reed supp...@blindaudiogames.com wrote: Yes, great post Tom. And in regards to Dan's post: I think one of the reasons that discussions can get heated more quickly via text than verbal conversations is because there is no voice tone in text discussion. In verbal discussion we use voice tone to judge if someone is being sarcastic, humorous, or serious. In text dialogs everyone reads the text from their own perspective without any voice tone to help clarify it and this can quickly lead to misunderstandings. At one of my previous jobs there was a policy that if a text dialog sounded like it was headed south we were to stop emailing and make a direct phone call to finish up the dialog. I think that was a good policy and it's too bad it's not an option on a mailing list. I guess we all, myself included, will need to try more to give the benefit of the doubt when reading and to also take more care in writing. I look forward to the lists refocus on games. Ian Reed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a suggestion to the developer of soundscape exploerer
Yes, joystick support is definitely coming. i'm not promising when, as there a lot of other features I want to implement first. Also, since it's a community project, why not learn to write code and add it in yourself? Either way, support will be around eventually. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: joseph weakland josephweakl...@att.net To: audyssey games list Gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:11 AM Subject: [Audyssey] a suggestion to the developer of soundscape exploerer hello i have a suggestion to the developer of soundscape exploere if able. since i have a saiteckSD290 pro which is a usb 4 access 6 button joystick would you be able to integrate joystick support as an optional input? you could have the trigger button 1 to fire main weapon and you could assign one of the other 5 buttons for any other weapons you can use:)_ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] challenge for developers, post xp windows
This sounds like a cool minigame. Shaking the gates: moneydrop Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 8:53 AM Subject: Re: [Audyssey] challenge for developers, post xp windows besides, the man has so much money, shaking him until lots of cash falls out you could use it to pay off everyone else :D. Beware the Grue! dark. - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 11:02 AM Subject: Re: [Audyssey] challenge for developers, post xp windows Yes this much is true, but I don't think that there would be anoff room in a truck for all those people. So it is much eazier to just kidnap the one that started it all. lol -- From: Dallas O'Brien dallas.r.obr...@gmail.com Sent: Tuesday, April 30, 2013 6:23 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] challenge for developers, post xp windows Why on earth would you go after Bill Gates, LOL. He no longer has very much to do with Microsoft. Most of everything has passed on to other people long ago. LOL Perhaps you should track down the people responsible for the changes you don't like, and chase them down and kidnap them. Hehehehehehehehe Regards --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows
Will just say, funny enough, a while ago had a relatively decent spec dell laptop that was initially running windows XP on, but when then upgraded it to windows7, it firstly booted up in around half the time, but, also actually responded better under windows7 - hardware compatibility? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Ken The PionEar kenwdow...@me.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:57 AM Subject: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows I definitely don't have look and feel issues when it comes to Windows 7, since I like trying new things. It's purely an issue of response time for me. If I hit a key and it takes a brand spankin' new computer a quarter of a second for Jaws to respond, there is an issue. That same computer just a few months down the road is even worse. I've worked with both my wife's laptop and my son's desktop, both using windows 7, and I'm not impressed. I used to have Vista on my desktop, and other than a lot of buggy behavior it wasn't too bad, but it wasn't like XP. I didn't feel it was stable or responsive. One of its best features was its accessible games. I enjoyed playing Purble Place with my son. Also, I can admit to some ignorance of how to optimize it for speed. I'm sure all the fancy animations and graphics were on, for example. I can't say one way or another as regards to Windows 8 except that i'm itching to try it just to see what it's like. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 12:04 PM Subject: Re: [Audyssey] challenge for developers, post xp windows Hi Dallas, Agreed. It is sort of amusing because as you said Microsoft has stuck with the XP look and feel for so long that users forgot what it was like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP. Both offered major changes in the user interface and I don't remember people screaming quite as loudly or as fanatically as they are over Windows 7 and Windows8. However, what I think they need is a point of comparison. As you pointed out is that other operating systems haven't stood still or been quite as static as Windows has been for the last ten or so years. The Linux graphical desktop environments like Gnome have constantly been updating and evolving little by little until we have something completely different from what we had ten ore more years ago. Today Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but that change was gradual rather than over night. There was some grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0, but those were mainly over access issues rather than the UI changes. This might sound a bit harsh,but I think Windows users are a bit spoiled by the fact Microsoft chose to keep their user interface as long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much anybody who is anyone has been changing their user interfaces from version to version and Microsoft just chose to hit their customers all at once rather than ease them into it the way other software companies have. On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: It's kind of ironic. Apple in a lot of ways, invented what we now know as windows. Microsoft actually use the ideas that apple used originally. Mind you, Apple didn't invent it either really. They technically got it from Xerox. LOL. So blame Xerox. The interesting thing about this, is that people are complaining about how different windows 8 is to Windows 7 and earlier. Because Microsoft didn't change very much in Windows for so long, So the change now has come as somewhat of a shock to some people. Especially those that have been using windows for some time. Of course, Apple has been changing continually, over a long period of time, making small changes here and there, so as not to make it such a jarring experience. Microsoft has made the mistake, of waiting too long before making a change to windows in a major way. Whereas Apple has done it slowly over about 10 years. It's kind of amusing, to hear people talking about 32-bit and 64-bit Windows, and what software can run on one and what can't run on the other. Because, quite simply, Apple made the choice to go permanently 64-bit. Because of this, they don't tend to have this kind of problem. About the only thing that doesn't run now, Would be older apps designed for the old processes. So Apple have in fact made the jump to 64-bit completely, whereas windows is still
Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows
Well, as I said, I'm not fully knowlegeable on the OS, and there might be things I'm just not getting. Also, I'm using JFW 11, and I can neither afford nor am I willing to go for an upgrade. My son's computer, which has Windows 7, uses NVDA. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Jacob Kruger ja...@blindza.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 2:20 AM Subject: Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows Will just say, funny enough, a while ago had a relatively decent spec dell laptop that was initially running windows XP on, but when then upgraded it to windows7, it firstly booted up in around half the time, but, also actually responded better under windows7 - hardware compatibility? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Ken The PionEar kenwdow...@me.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:57 AM Subject: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows I definitely don't have look and feel issues when it comes to Windows 7, since I like trying new things. It's purely an issue of response time for me. If I hit a key and it takes a brand spankin' new computer a quarter of a second for Jaws to respond, there is an issue. That same computer just a few months down the road is even worse. I've worked with both my wife's laptop and my son's desktop, both using windows 7, and I'm not impressed. I used to have Vista on my desktop, and other than a lot of buggy behavior it wasn't too bad, but it wasn't like XP. I didn't feel it was stable or responsive. One of its best features was its accessible games. I enjoyed playing Purble Place with my son. Also, I can admit to some ignorance of how to optimize it for speed. I'm sure all the fancy animations and graphics were on, for example. I can't say one way or another as regards to Windows 8 except that i'm itching to try it just to see what it's like. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 12:04 PM Subject: Re: [Audyssey] challenge for developers, post xp windows Hi Dallas, Agreed. It is sort of amusing because as you said Microsoft has stuck with the XP look and feel for so long that users forgot what it was like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP. Both offered major changes in the user interface and I don't remember people screaming quite as loudly or as fanatically as they are over Windows 7 and Windows8. However, what I think they need is a point of comparison. As you pointed out is that other operating systems haven't stood still or been quite as static as Windows has been for the last ten or so years. The Linux graphical desktop environments like Gnome have constantly been updating and evolving little by little until we have something completely different from what we had ten ore more years ago. Today Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but that change was gradual rather than over night. There was some grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0, but those were mainly over access issues rather than the UI changes. This might sound a bit harsh,but I think Windows users are a bit spoiled by the fact Microsoft chose to keep their user interface as long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much anybody who is anyone has been changing their user interfaces from version to version and Microsoft just chose to hit their customers all at once rather than ease them into it the way other software companies have. On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: It's kind of ironic. Apple in a lot of ways, invented what we now know as windows. Microsoft actually use the ideas that apple used originally. Mind you, Apple didn't invent it either really. They technically got it from Xerox. LOL. So blame Xerox. The interesting thing about this, is that people are complaining about how different windows 8 is to Windows 7 and earlier. Because Microsoft didn't change very much in Windows for so long, So the change now has come as somewhat of a shock to some people. Especially those that have been using windows for some time. Of course, Apple has been
Re: [Audyssey] challenge for developers, post xp windows
Hi well I don't have a problem with n v d a myself. I've messed around with it a little bit, but the thing is that in order to not only learn windows 8 I now have to learn how to use a new screen reader to. witch will just make the learning that much longer for me. I'm not aganst learning new things. So now instead of it taking me a week or two to learn a new oS it will now take me two or three times as long. bfn James -- From: Dallas O'Brien dallas.r.obr...@gmail.com Sent: Wednesday, May 01, 2013 4:52 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] challenge for developers, post xp windows I'm sorry, but I don't see how just because jaws can't access windows eight correctly, that it means windows eight is in accessible. Due to the fact that NVDA works with it perfectly well, and yes, I have tested jaws 14 myself. And I agree, JAWS 14 is hopeless in windows eight. But I don't think that that is Windows as a problem, I believe that that is Freedom scientific, saying that they have adapted the program for windows eight, when in actual fact, when I have tested it, it has very little access to the new functions of windows eight at all. So I would hazard a guess, that if you tried something like NVDA, I would think that you would find windows eight as accessible, if not more so, then other versions. Regards: Dallas On 02/05/2013, at 4:45, James Bartlett jab8...@gmail.com wrote: Yes I do know that little tidbit, but I was just joking around l o l. I was just trying to add a little huommer to the topic. I think that some people are missunderstanding what Dark was trying to say. He's not pointing the finger at the programers. Just at MS for not thinking things out like all ways. They did the same thing back with windows 2000 that had so many bugs it wasn't funny. then what they do they fix the problems and no time later they releassed the same produck, but just by a different name. Hello windows mE. then they did the same thing with vista and 7. they are the same thing just with all the bugs worked out, and now they have win 8. witch to me just is not screen reader friendlyI'm running jaws 14 that was made for win 8 and it is still a pain in the but. I think what Dark was trying to do here was bring us togetheras a community and try to solv this problem as far as not being abel to run 16 bit games anymore. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly released, reacting change!
it is only a bit of light humour smile phil does it all the time and actually i wish half the titles he wrote about existed move on guys, lol On 2 May 2013, at 02:01, Draconis i...@dracoent.com wrote: Sounds more vindictive to me, under the guise of trying to be funny. Certainly is creative, although I can think of more productive ways to direct creativity. For the record, Dark, our new registration system is almost entirely transparent to end users. The only additional requirement is an Internet connection. Not that facts seem to trouble you all that much in general. Ian…thanks for the support. On May 1, 2013, at 8:56 PM, Ian Reed supp...@blindaudiogames.com wrote: Hi Dark, Is this funny or vindictive? If it was meant as light hearted then I will admit it is very creative. Otherwise I'd like to point out that most of the content seems in response to a thread that you started by challenging small time indie developers to find a way to keep their games supported on versions of operating systems that Microsoft, a company with at least 1000 developers, has decided to stop supporting. We're just normal people working hard to make games. Nobody is getting rich here. Please try to keep the dialog civil. Ian Reed On 5/1/2013 6:23 PM, dark wrote: Hello gamers. Welcome to this new audio action puzzle game, the latest release from dropdead entertainment, the same company who brought you such classic audio games as aliens in my backside, mucky business and rusty penny. The object of the game is simple, change as many gamers minds as possible as to what operating system they will use. To do this, various gamers are stacked in 9 piles of 13 each (don't ask how we get them to stay in a stack, it involves nails). Each will say the system they prefer as you arrow over them, systems can be windows, lynux, mac, pocket calculator or abacus, and the gamers' screams of pain (remember the nails?), will increase to indicate the size of the stack. Each turn you must position one gamer atop a stack. Placing 3 or more with a similar preference together, and they will be removed from the game and added to your score. The game also comes with the following mmodes: Limited user base, in which you must convince only a set number of gamers which is the right operating system (the rest don't matter), and dynamite power user, which is the same as the main game accept that any gamers who fail to make their minds up (despite the nails), will be blown up with dynamite. Reacting change may be installed on all platforms, however note that to install the game you must first install a copy of the game, since without a copy of the game already installed it will be impossible to register the files the game needs to install, also note that the game needs to be installed in whatever directory your planning to install the game into, other directories won't work. The game can be perchiced directly from Drop dead entertainment for the small price of ten thousand dollars. This is a reduction from the price of twenty thousand dollars we charged for our previous titles, so though there is no demo of the game we think the price is quite reasonable! For those users who prefer, the game may also be perchiced from the crap store on various systems. Also, we are very proud of the new security system we have for the game, which is not to sell any copies, since that way we will lose nothing to piracy either, and we think this is best for our customers and ourselves. So what are you waiting for! go and download reacting change now, or else! Yours sincerely, john mcslaughter, ceo drop dead entertainment! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] challenge for developers, post xp windows
Hi. The only thing to keep in mind here, is that although the blind community still like their 16-bit applications, 99.9% of the rest of the world, stopped using 16-bit, a long, long, long! Time ago. LOL. And that, is what Microsoft have to keep in mind, when creating an operating system. There is very little point, in keeping a huge amount of code, just to keep 16-bit alive, when very few people are using it. And of course, you can still run a version of the older operating system, in a VM where, or other virtual machine. For all intents and purposes, you could have a Windows 8 computer, and have virtual versions of Windows 7, windows XP, windows ME, or any other version you desire. Or even Linnux on top of that, so I don't see that these are generally reasons not to upgrade. Don't get me wrong here guys, windows XP was fantastic in its time. But although XP still has its uses, for the older applications, Windows 7 upgraded things in a way, that most people don't realise, until they use it for a while. Very much like Windows 8 did so, and I have used windows eight now, for nearly 2 years. So I have had the chance to play around with it, and see the overall usage of it over a period of time. I agree however, that windows eight is a bit of a change, if you're not ready for it. It is different enough, to confuse people quite a bit. That's probably the only thing, that Microsoft made a mistake with. They changed the UI a little too much, and it's now very difficult to learn to use it at first. Once you do use it for awhile though, and you're used to it, it's fantastic. Regards: Dallas On 02/05/2013, at 15:53, Stephen whocr...@internode.on.net wrote: I don't think it's the changes to the interface that is the sole concern. It's more like not being able to play 16 bit games on a 64 bit system, the dropping of old legacy hardware from new pcs such as serial ports and parallel ports, I still use my old artic transport to play old dos games that don't read well with jaws and NVDA, and some hardware I use requires the use of an lpt port and no, it's not a printer, and it's USB counterpart is extremely buggy. So I think the main concern that's holding me back is, Can I get a 64 bit machine with onboard parallel and serial ports? Can I make full use of these serial and parallel ports from within a virtual machine like VMware? if the answer is yes, then I may just may considering upgrading to w7 and running legacy software and hardware under a virtual machine. At 03:31 PM 5/2/2013, you wrote: Hi Dallas, Yes, that is true. Microsoft is generally pretty good of keeping their customer base in the know of what is changing and why, but either because of lack of funds or a desire simply not to upgrade a lot of blind gamers choose not to update knowing it years in advance. So I agree regardless of what the reason is for not updating they can't really be surprised when something like this happens. If they are surprised by all the changes in user interface then they must not be paying attention to changes in the computer tech field, or simply indifferent to what is going on around them until they have no choice but to recognize the changes are coming. Cheers! On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: Another thing to bear in mind, when considering how fast Microsoft have change things on people, is that it was not actually that surprising. For example VB, and other codes, Microsoft in fact told people years ago what it was going to do. Same with Windows XP, it's not as if Microsoft have come to us this year, and said we're going to take XP away from you next year, In fact, We knew that It was going to be disappearing in 2014, at least five years ago. LOL. So people have had plenty of time to look at changing, it's just that some people have stuck to XP, for compatibility reasons, or simply because they Don't realise the benefits of changing sooner. Or perhaps that they are I'm able to learn, hands-on, with an operating system. Some people do prefer to use an operating system some, before they use it permanently on their own machine. So I would say that this is not entirely Microsoft's fault, I would say that it's actually the user's fault, at least in part, for not taking note as to what Microsoft have been warning them for years, would be happening. Regards: Dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
Re: [Audyssey] Newly released, reacting change!
That is great. So where do I not buy a copy. -- From: dark d...@xgam.org Sent: Wednesday, May 01, 2013 8:23 PM To: Gamers@audyssey.org Subject: [Audyssey] Newly released, reacting change! Hello gamers. Welcome to this new audio action puzzle game, the latest release from dropdead entertainment, the same company who brought you such classic audio games as aliens in my backside, mucky business and rusty penny. The object of the game is simple, change as many gamers minds as possible as to what operating system they will use. To do this, various gamers are stacked in 9 piles of 13 each (don't ask how we get them to stay in a stack, it involves nails). Each will say the system they prefer as you arrow over them, systems can be windows, lynux, mac, pocket calculator or abacus, and the gamers' screams of pain (remember the nails?), will increase to indicate the size of the stack. Each turn you must position one gamer atop a stack. Placing 3 or more with a similar preference together, and they will be removed from the game and added to your score. The game also comes with the following mmodes: Limited user base, in which you must convince only a set number of gamers which is the right operating system (the rest don't matter), and dynamite power user, which is the same as the main game accept that any gamers who fail to make their minds up (despite the nails), will be blown up with dynamite. Reacting change may be installed on all platforms, however note that to install the game you must first install a copy of the game, since without a copy of the game already installed it will be impossible to register the files the game needs to install, also note that the game needs to be installed in whatever directory your planning to install the game into, other directories won't work. The game can be perchiced directly from Drop dead entertainment for the small price of ten thousand dollars. This is a reduction from the price of twenty thousand dollars we charged for our previous titles, so though there is no demo of the game we think the price is quite reasonable! For those users who prefer, the game may also be perchiced from the crap store on various systems. Also, we are very proud of the new security system we have for the game, which is not to sell any copies, since that way we will lose nothing to piracy either, and we think this is best for our customers and ourselves. So what are you waiting for! go and download reacting change now, or else! Yours sincerely, john mcslaughter, ceo drop dead entertainment! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Wondering about the size of the audio gamingcommunity
This does not take into account people like me who do not regularly post to this list. On 5/1/13, Phil Vlasak phi...@bex.net wrote: Hi Folks, It's easy to find out how many participate in the Audyssey list, Jim Kitchen lets us know the beginning of each month: 126 people posted 2241 messages - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 30, 2013 5:13 PM Subject: Re: [Audyssey] Wondering about the size of the audio gamingcommunity Hi Ian, Well, the number of members who are subscribed to the Audyssey list generally is about 300 give or take a few. In the six years or so since I have been moderating the list sometimes it has been as low as 280 and as high as 320 per month. It just depends on how many subscribe and unsubscribe. However, I don't believe that is anywhere near the number of actual people who are out there playing games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] challenge for developers, post xp windows
l o l nothing at all. It was just the fact that we were talking about mS, Bill, and arrest with hackers. that it kind of jogged my memery that's all. bfn James -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, May 01, 2013 8:41 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] challenge for developers, post xp windows Hi James, Excuse me here, but what in the blue blazes does that have to do with the topic at hand? Cheers! On 5/1/13, James Bartlett jab8...@gmail.com wrote: Hello this is something that a a lot of people don't know about Mr.gates, But do you know that he has anarest rackerd. I Found it back like 6years ago. I don't know what it was for, but it was def his mug shot. it looked to me to be from the 70s. I'll never forget that smile and those big nerdy glasses. Even thoe I'll never be abel to see again that pitcher will all ways be burnt in to my brain. l o l bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows
Ok, reminds that it was either jaws 11, or jaws 12 that specifically needed to be used with windows7 to make it really viable as well - biggest issue there was that jaws would keep on seeing that you'd changed hardware, when you hadn't...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Ken The PionEar kenwdow...@me.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 8:29 AM Subject: Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows Well, as I said, I'm not fully knowlegeable on the OS, and there might be things I'm just not getting. Also, I'm using JFW 11, and I can neither afford nor am I willing to go for an upgrade. My son's computer, which has Windows 7, uses NVDA. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Jacob Kruger ja...@blindza.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 2:20 AM Subject: Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows Will just say, funny enough, a while ago had a relatively decent spec dell laptop that was initially running windows XP on, but when then upgraded it to windows7, it firstly booted up in around half the time, but, also actually responded better under windows7 - hardware compatibility? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Ken The PionEar kenwdow...@me.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:57 AM Subject: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows I definitely don't have look and feel issues when it comes to Windows 7, since I like trying new things. It's purely an issue of response time for me. If I hit a key and it takes a brand spankin' new computer a quarter of a second for Jaws to respond, there is an issue. That same computer just a few months down the road is even worse. I've worked with both my wife's laptop and my son's desktop, both using windows 7, and I'm not impressed. I used to have Vista on my desktop, and other than a lot of buggy behavior it wasn't too bad, but it wasn't like XP. I didn't feel it was stable or responsive. One of its best features was its accessible games. I enjoyed playing Purble Place with my son. Also, I can admit to some ignorance of how to optimize it for speed. I'm sure all the fancy animations and graphics were on, for example. I can't say one way or another as regards to Windows 8 except that i'm itching to try it just to see what it's like. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 12:04 PM Subject: Re: [Audyssey] challenge for developers, post xp windows Hi Dallas, Agreed. It is sort of amusing because as you said Microsoft has stuck with the XP look and feel for so long that users forgot what it was like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP. Both offered major changes in the user interface and I don't remember people screaming quite as loudly or as fanatically as they are over Windows 7 and Windows8. However, what I think they need is a point of comparison. As you pointed out is that other operating systems haven't stood still or been quite as static as Windows has been for the last ten or so years. The Linux graphical desktop environments like Gnome have constantly been updating and evolving little by little until we have something completely different from what we had ten ore more years ago. Today Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but that change was gradual rather than over night. There was some grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0, but those were mainly over access issues rather than the UI changes. This might sound a bit harsh,but I think Windows users are a bit spoiled by the fact Microsoft chose to keep their user interface as long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much anybody who is anyone has been changing their user interfaces from version to version and Microsoft just chose to hit their customers all at once rather than ease them into it the way other software companies have. On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com
Re: [Audyssey] Newly released, reacting change!
Yes Dark I'll have to agry with you on that. For a gaming list there shore is a lot of tention around here, and you know lately it seems to me that there is more going tit for tat and and he said she said bs then there is gaming talk, and in a list this big not everyone is going to see eye to eye, but it seems to me that there is just some people out there that don't even try. bfn James -- From: dark d...@xgam.org Sent: Wednesday, May 01, 2013 9:21 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Newly released, reacting change! I appologise if this joke caused any issues, it was certainly not intended as vindictive in any way shape or form, merely as a joke similar to those phil and others have placed on list previously, heck phil's last such joke was at my own expense and! and that of my badly injured arm, yet I was incredibly amused. I have noticed of late that there is far too much tention on list, and I indeed myself am aware I have not helped this situation either, and my attempt to clear it by humourous means obviously did not work. I will say however that with the way list discussion has gone recently (a fact I am fully aware is partially my fault), I am seriously considdering whether I wish to continue being subscribed to this list. Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly released, reacting change!
dark have you had lessons from phill. At 12:23 PM 5/2/2013, you wrote: Hello gamers. Welcome to this new audio action puzzle game, the latest release from dropdead entertainment, the same company who brought you such classic audio games as aliens in my backside, mucky business and rusty penny. The object of the game is simple, change as many gamers minds as possible as to what operating system they will use. To do this, various gamers are stacked in 9 piles of 13 each (don't ask how we get them to stay in a stack, it involves nails). Each will say the system they prefer as you arrow over them, systems can be windows, lynux, mac, pocket calculator or abacus, and the gamers' screams of pain (remember the nails?), will increase to indicate the size of the stack. Each turn you must position one gamer atop a stack. Placing 3 or more with a similar preference together, and they will be removed from the game and added to your score. The game also comes with the following mmodes: Limited user base, in which you must convince only a set number of gamers which is the right operating system (the rest don't matter), and dynamite power user, which is the same as the main game accept that any gamers who fail to make their minds up (despite the nails), will be blown up with dynamite. Reacting change may be installed on all platforms, however note that to install the game you must first install a copy of the game, since without a copy of the game already installed it will be impossible to register the files the game needs to install, also note that the game needs to be installed in whatever directory your planning to install the game into, other directories won't work. The game can be perchiced directly from Drop dead entertainment for the small price of ten thousand dollars. This is a reduction from the price of twenty thousand dollars we charged for our previous titles, so though there is no demo of the game we think the price is quite reasonable! For those users who prefer, the game may also be perchiced from the crap store on various systems. Also, we are very proud of the new security system we have for the game, which is not to sell any copies, since that way we will lose nothing to piracy either, and we think this is best for our customers and ourselves. So what are you waiting for! go and download reacting change now, or else! Yours sincerely, john mcslaughter, ceo drop dead entertainment! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Easing Tentions on List
Hello That sounds like a plan to me. So lets stop all the bs fighting and get back to more sereus problems like blind gaming. Bfn James -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, May 01, 2013 10:58 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Easing Tentions on List Hi all, I know over the last week or two we have had a few lively debates such as what to do about the BSC and Blindsoftware.com games, discussions of software piracy, and a vary tense discussion over newer Windows releases. However, I think it is high time that we set aside all these tense debates and differences of opinion and get back to discussing games. We are all friends here so lets have a little fun talking about games, and put the hurt feelings and discussions in the past. :D Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Easing Tentions on List
Hello I think that is very well put, and I think that is a great policy for a bisness to have, and like you said it's just to bad that we can't do it here. bfn James -- From: Ian Reed supp...@blindaudiogames.com Sent: Wednesday, May 01, 2013 11:22 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Easing Tentions on List Yes, great post Tom. And in regards to Dan's post: I think one of the reasons that discussions can get heated more quickly via text than verbal conversations is because there is no voice tone in text discussion. In verbal discussion we use voice tone to judge if someone is being sarcastic, humorous, or serious. In text dialogs everyone reads the text from their own perspective without any voice tone to help clarify it and this can quickly lead to misunderstandings. At one of my previous jobs there was a policy that if a text dialog sounded like it was headed south we were to stop emailing and make a direct phone call to finish up the dialog. I think that was a good policy and it's too bad it's not an option on a mailing list. I guess we all, myself included, will need to try more to give the benefit of the doubt when reading and to also take more care in writing. I look forward to the lists refocus on games. Ian Reed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] challenge for developers, post xp windows
l o l funny you say that I was thinking the same thing when he said it l o l. bfn James -- From: Ken The PionEar kenwdow...@me.com Sent: Thursday, May 02, 2013 2:08 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] challenge for developers, post xp windows This sounds like a cool minigame. Shaking the gates: moneydrop Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 8:53 AM Subject: Re: [Audyssey] challenge for developers, post xp windows besides, the man has so much money, shaking him until lots of cash falls out you could use it to pay off everyone else :D. Beware the Grue! dark. - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 11:02 AM Subject: Re: [Audyssey] challenge for developers, post xp windows Yes this much is true, but I don't think that there would be anoff room in a truck for all those people. So it is much eazier to just kidnap the one that started it all. lol -- From: Dallas O'Brien dallas.r.obr...@gmail.com Sent: Tuesday, April 30, 2013 6:23 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] challenge for developers, post xp windows Why on earth would you go after Bill Gates, LOL. He no longer has very much to do with Microsoft. Most of everything has passed on to other people long ago. LOL Perhaps you should track down the people responsible for the changes you don't like, and chase them down and kidnap them. Hehehehehehehehe Regards --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Easing Tentions on List
I aggree tom though I think it was good to air the washing. Also as far as I know this may be one of the first if not the first constructive debates that have not degenerated into a flame war. At 02:58 PM 5/2/2013, you wrote: Hi all, I know over the last week or two we have had a few lively debates such as what to do about the BSC and Blindsoftware.com games, discussions of software piracy, and a vary tense discussion over newer Windows releases. However, I think it is high time that we set aside all these tense debates and differences of opinion and get back to discussing games. We are all friends here so lets have a little fun talking about games, and put the hurt feelings and discussions in the past. :D Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Easing Tentions on List
hmmm never thought about doing that. we would have to have some way to post the scores to somewhere though. would be fun. At 03:29 PM 5/2/2013, you wrote: Let's find games that we can post to scoreboards, and beat the heck out of each other! Heh heh heh. Good sportsmanlike ornery fun! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 9:58 PM Subject: [Audyssey] Easing Tentions on List Hi all, I know over the last week or two we have had a few lively debates such as what to do about the BSC and Blindsoftware.com games, discussions of software piracy, and a vary tense discussion over newer Windows releases. However, I think it is high time that we set aside all these tense debates and differences of opinion and get back to discussing games. We are all friends here so lets have a little fun talking about games, and put the hurt feelings and discussions in the past. :D Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] challenge for developers, post xp windows
its more the interface changes happening all at once. suddenly its accept this new interface or die and I have issues with this. At 05:06 PM 5/2/2013, you wrote: Another thing to bear in mind, when considering how fast Microsoft have change things on people, is that it was not actually that surprising. For example VB, and other codes, Microsoft in fact told people years ago what it was going to do. Same with Windows XP, it's not as if Microsoft have come to us this year, and said we're going to take XP away from you next year, In fact, We knew that It was going to be disappearing in 2014, at least five years ago. LOL. So people have had plenty of time to look at changing, it's just that some people have stuck to XP, for compatibility reasons, or simply because they Don't realise the benefits of changing sooner. Or perhaps that they are I'm able to learn, hands-on, with an operating system. Some people do prefer to use an operating system some, before they use it permanently on their own machine. So I would say that this is not entirely Microsoft's fault, I would say that it's actually the user's fault, at least in part, for not taking note as to what Microsoft have been warning them for years, would be happening. Regards: Dallas On 02/05/2013, at 9:00, shaun everiss sm.ever...@gmail.com wrote: Hmmm I would aggree with ou tomas but really, my issue is that ms just banged changes on us. If it was slowly done then maybe it wouldn't matter. At 04:04 AM 5/2/2013, you wrote: Hi Dallas, Agreed. It is sort of amusing because as you said Microsoft has stuck with the XP look and feel for so long that users forgot what it was like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP. Both offered major changes in the user interface and I don't remember people screaming quite as loudly or as fanatically as they are over Windows 7 and Windows8. However, what I think they need is a point of comparison. As you pointed out is that other operating systems haven't stood still or been quite as static as Windows has been for the last ten or so years. The Linux graphical desktop environments like Gnome have constantly been updating and evolving little by little until we have something completely different from what we had ten ore more years ago. Today Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but that change was gradual rather than over night. There was some grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0, but those were mainly over access issues rather than the UI changes. This might sound a bit harsh,but I think Windows users are a bit spoiled by the fact Microsoft chose to keep their user interface as long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much anybody who is anyone has been changing their user interfaces from version to version and Microsoft just chose to hit their customers all at once rather than ease them into it the way other software companies have. On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: It's kind of ironic. Apple in a lot of ways, invented what we now know as windows. Microsoft actually use the ideas that apple used originally. Mind you, Apple didn't invent it either really. They technically got it from Xerox. LOL. So blame Xerox. The interesting thing about this, is that people are complaining about how different windows 8 is to Windows 7 and earlier. Because Microsoft didn't change very much in Windows for so long, So the change now has come as somewhat of a shock to some people. Especially those that have been using windows for some time. Of course, Apple has been changing continually, over a long period of time, making small changes here and there, so as not to make it such a jarring experience. Microsoft has made the mistake, of waiting too long before making a change to windows in a major way. Whereas Apple has done it slowly over about 10 years. It's kind of amusing, to hear people talking about 32-bit and 64-bit Windows, and what software can run on one and what can't run on the other. Because, quite simply, Apple made the choice to go permanently 64-bit. Because of this, they don't tend to have this kind of problem. About the only thing that doesn't run now, Would be older apps designed for the old processes. So Apple have in fact made the jump to 64-bit completely, whereas windows is still again, a kind of half way measure, where you can do both. It would be so much simpler, if Microsoft would do the same. Make everything 64-bit, if you want support for anything else, you will have to use emulators, or an old computer. And in fact, from all the information we have got now, the next major version of windows, is going to do Exactly that. There will be no 32-bit version. And it's about time. LOL. All of our computers that we have bought for the last six years or more, minus the
Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows
its 8 I have issues with. all those tiles. its hard to replate to when you are blind. At 06:20 PM 5/2/2013, you wrote: Will just say, funny enough, a while ago had a relatively decent spec dell laptop that was initially running windows XP on, but when then upgraded it to windows7, it firstly booted up in around half the time, but, also actually responded better under windows7 - hardware compatibility? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Ken The PionEar kenwdow...@me.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:57 AM Subject: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows I definitely don't have look and feel issues when it comes to Windows 7, since I like trying new things. It's purely an issue of response time for me. If I hit a key and it takes a brand spankin' new computer a quarter of a second for Jaws to respond, there is an issue. That same computer just a few months down the road is even worse. I've worked with both my wife's laptop and my son's desktop, both using windows 7, and I'm not impressed. I used to have Vista on my desktop, and other than a lot of buggy behavior it wasn't too bad, but it wasn't like XP. I didn't feel it was stable or responsive. One of its best features was its accessible games. I enjoyed playing Purble Place with my son. Also, I can admit to some ignorance of how to optimize it for speed. I'm sure all the fancy animations and graphics were on, for example. I can't say one way or another as regards to Windows 8 except that i'm itching to try it just to see what it's like. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 12:04 PM Subject: Re: [Audyssey] challenge for developers, post xp windows Hi Dallas, Agreed. It is sort of amusing because as you said Microsoft has stuck with the XP look and feel for so long that users forgot what it was like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP. Both offered major changes in the user interface and I don't remember people screaming quite as loudly or as fanatically as they are over Windows 7 and Windows8. However, what I think they need is a point of comparison. As you pointed out is that other operating systems haven't stood still or been quite as static as Windows has been for the last ten or so years. The Linux graphical desktop environments like Gnome have constantly been updating and evolving little by little until we have something completely different from what we had ten ore more years ago. Today Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but that change was gradual rather than over night. There was some grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0, but those were mainly over access issues rather than the UI changes. This might sound a bit harsh,but I think Windows users are a bit spoiled by the fact Microsoft chose to keep their user interface as long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much anybody who is anyone has been changing their user interfaces from version to version and Microsoft just chose to hit their customers all at once rather than ease them into it the way other software companies have. On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: It's kind of ironic. Apple in a lot of ways, invented what we now know as windows. Microsoft actually use the ideas that apple used originally. Mind you, Apple didn't invent it either really. They technically got it from Xerox. LOL. So blame Xerox. The interesting thing about this, is that people are complaining about how different windows 8 is to Windows 7 and earlier. Because Microsoft didn't change very much in Windows for so long, So the change now has come as somewhat of a shock to some people. Especially those that have been using windows for some time. Of course, Apple has been changing continually, over a long period of time, making small changes here and there, so as not to make it such a jarring experience. Microsoft has made the mistake, of waiting too long before making a change to windows in a major way. Whereas Apple has done it slowly over about 10 years. It's kind of amusing, to hear people talking about 32-bit and 64-bit Windows, and what software can run on one and what can't run on the other. Because, quite simply, Apple made the choice to go permanently 64-bit. Because of this, they don't tend to have this kind of problem. About the only thing that doesn't run now, Would be older apps designed for the
Re: [Audyssey] Wondering about the size of the audio gaming community
Hi Willem, The babble report that I do each month does list all those who have posted to the list in the past month. And then of course on January first I do the babble report for the entire last year. Not sure how else you would report on how many people that subscribe to the list participate. BFN - Original Message - This does not take into account people like me who do not regularly post to this list. On 5/1/13, Phil Vlasak phi...@bex.net wrote: Hi Folks, It's easy to find out how many participate in the Audyssey list, Jim Kitchen lets us know the beginning of each month: 126 people posted 2241 messages Jim Check my web site for my 35 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for April 2013
Hi Christina, You are welcome. Sure was an active month for the Audyssey list eh? Have a good one. BFN Jim Check my web site for my 35 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly released, reacting change!
Lol! well, ya know, I do have my moods! lol! -Best think twice before crossing me… ;) Smirk, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 1, 2013, at 8:43 PM, Charles Rivard wee1s...@fidnet.com wrote: A part of Draco? Your last name wouldn't be Malfoy, would it? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Cara Quinn caraqu...@caraquinn.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 8:23 PM Subject: Re: [Audyssey] Newly released, reacting change! Okay, then as a part of Draco, let me chime in as well and take this one step further… Dark, get a Mac, Dark, get a Mac, Dark, get a Mac, Dark, get a Mac, Dark, get a Mac,… Sorry, just had to. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 1, 2013, at 6:07 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi Ian, Honestly I think it was a bit of both. I think Dark was trying to be funny, but the over all tone of the joke was a bit vindictive towards Draconis Entertainment and was aimed at Josh specifically for trying to change Dark's mind about newer Windows releases. Cheers! On 5/1/13, Ian Reed supp...@blindaudiogames.com wrote: Hi Dark, Is this funny or vindictive? If it was meant as light hearted then I will admit it is very creative. Otherwise I'd like to point out that most of the content seems in response to a thread that you started by challenging small time indie developers to find a way to keep their games supported on versions of operating systems that Microsoft, a company with at least 1000 developers, has decided to stop supporting. We're just normal people working hard to make games. Nobody is getting rich here. Please try to keep the dialog civil. Ian Reed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Easing Tentions on List
Hi Thomas, while I tend to agree, I've been on some lists where discussions like this happen a lot and it didn't blow the list up or anything. We've actually gotten to know eachother better as people even though it's over the web. So if people can still be adults, it can work, but yes, as I said, I do agree… We need to keep things fun / light and bow out when necessary. :) Thanks for the good moderation! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 1, 2013, at 8:54 PM, Thomas Ward thomasward1...@gmail.com wrote: HI Dan, You can say that again. I actually had to stop posting messages yesterday because I found myself growing very angry and came close to saying something that would be unbecoming of a moderator. So I exited my mail client, went to the kitchen, and pored myself a glass of ice water to calm down. It was getting that tense and frustrating for me. Its interesting how quickly things people say in an email can be taken the wrong way or not clearly understood. Cheers! On 5/1/13, dan cook dan.sc...@gmail.com wrote: Well said Thom You know, its amazing how quickly discussions on the net in particularly get heated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for April 2013
It was one of the most active months i've seen. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Christina Gamers@audyssey.org Sent: Thursday, May 02, 2013 6:57 PM Subject: Re: [Audyssey] Audyssey babble report for April 2013 Hi Christina, You are welcome. Sure was an active month for the Audyssey list eh? Have a good one. BFN Jim Check my web site for my 35 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for April 2013
Hi Jim Sorry I didn't say it earlier, but thank you once again. I do look forered to your reports every month. bfn James -- From: Jim Kitchen j...@kitchensinc.net Sent: Thursday, May 02, 2013 4:57 AM To: Christina Gamers@audyssey.org Subject: Re: [Audyssey] Audyssey babble report for April 2013 Hi Christina, You are welcome. Sure was an active month for the Audyssey list eh? Have a good one. BFN Jim Check my web site for my 35 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows
The simple answer to that, is don't use the tiles if you don't want to. I rarely use them myself. You don't have to use them, unless you want to arrange them for access to various windows 8 apps. Regards: Dallas On 02/05/2013, at 18:54, shaun everiss sm.ever...@gmail.com wrote: its 8 I have issues with. all those tiles. its hard to replate to when you are blind. At 06:20 PM 5/2/2013, you wrote: Will just say, funny enough, a while ago had a relatively decent spec dell laptop that was initially running windows XP on, but when then upgraded it to windows7, it firstly booted up in around half the time, but, also actually responded better under windows7 - hardware compatibility? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Ken The PionEar kenwdow...@me.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:57 AM Subject: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows I definitely don't have look and feel issues when it comes to Windows 7, since I like trying new things. It's purely an issue of response time for me. If I hit a key and it takes a brand spankin' new computer a quarter of a second for Jaws to respond, there is an issue. That same computer just a few months down the road is even worse. I've worked with both my wife's laptop and my son's desktop, both using windows 7, and I'm not impressed. I used to have Vista on my desktop, and other than a lot of buggy behavior it wasn't too bad, but it wasn't like XP. I didn't feel it was stable or responsive. One of its best features was its accessible games. I enjoyed playing Purble Place with my son. Also, I can admit to some ignorance of how to optimize it for speed. I'm sure all the fancy animations and graphics were on, for example. I can't say one way or another as regards to Windows 8 except that i'm itching to try it just to see what it's like. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 12:04 PM Subject: Re: [Audyssey] challenge for developers, post xp windows Hi Dallas, Agreed. It is sort of amusing because as you said Microsoft has stuck with the XP look and feel for so long that users forgot what it was like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP. Both offered major changes in the user interface and I don't remember people screaming quite as loudly or as fanatically as they are over Windows 7 and Windows8. However, what I think they need is a point of comparison. As you pointed out is that other operating systems haven't stood still or been quite as static as Windows has been for the last ten or so years. The Linux graphical desktop environments like Gnome have constantly been updating and evolving little by little until we have something completely different from what we had ten ore more years ago. Today Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but that change was gradual rather than over night. There was some grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0, but those were mainly over access issues rather than the UI changes. This might sound a bit harsh,but I think Windows users are a bit spoiled by the fact Microsoft chose to keep their user interface as long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much anybody who is anyone has been changing their user interfaces from version to version and Microsoft just chose to hit their customers all at once rather than ease them into it the way other software companies have. On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: It's kind of ironic. Apple in a lot of ways, invented what we now know as windows. Microsoft actually use the ideas that apple used originally. Mind you, Apple didn't invent it either really. They technically got it from Xerox. LOL. So blame Xerox. The interesting thing about this, is that people are complaining about how different windows 8 is to Windows 7 and earlier. Because Microsoft didn't change very much in Windows for so long, So the change now has come as somewhat of a shock to some people. Especially those that have been using windows for some time. Of course, Apple has been changing continually, over a long period of time, making small changes here and there, so as not to make it such a jarring experience. Microsoft has made the mistake, of waiting too long before making a change to windows in a major way. Whereas Apple has done it slowly
Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows
Hi Ken and all, One thing you need to keep in mind here is Windows 7 and Windows 8 were designed for pretty new hardware. If you don't have a fast enough processor, memory, etc it will run poorly on the machine in question. As I mentioned to someone else off list one factor often overlooked by blind users is because Windows 7/Windows 8 have a lot of 3d graphics, animations, 3d cursors, etc you need a pretty good graphics card with a graphics processor and onboard memory to offset the new graphics technology. If you don't have it all that graphics processing gets taken over by your CPU and memory which results in a degradation in performance. Something else that makes a huge difference is a duel core verses a single core CPU. If you have a duel core it will perform a lot smoother and a lot better than a single core CPU. So I think all the complaints you are making about Windows 7 can probably be blamed on a lack of decent hardware. Yes, I know that Microsoft says a 1 GHZ processor, 1 GB of ram, and a minimum of 16-bit colors and 800 by 600 graphics card, but keep in mind that is literally the absolute bare minimum. If you want to hope to make it run worth anything you need to double that just to get started. Truth be told you really need a modern PC with a duel core processor, at least 2 to 4 GB of ram, decent graphics card, etc to have Windows 7/Windows 8 run at peak performance. Cheers! On 5/2/13, Ken The PionEar kenwdow...@me.com wrote: I definitely don't have look and feel issues when it comes to Windows 7, since I like trying new things. It's purely an issue of response time for me. If I hit a key and it takes a brand spankin' new computer a quarter of a second for Jaws to respond, there is an issue. That same computer just a few months down the road is even worse. I've worked with both my wife's laptop and my son's desktop, both using windows 7, and I'm not impressed. I used to have Vista on my desktop, and other than a lot of buggy behavior it wasn't too bad, but it wasn't like XP. I didn't feel it was stable or responsive. One of its best features was its accessible games. I enjoyed playing Purble Place with my son. Also, I can admit to some ignorance of how to optimize it for speed. I'm sure all the fancy animations and graphics were on, for example. I can't say one way or another as regards to Windows 8 except that i'm itching to try it just to see what it's like. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Change Reaction and Silver Dollars
Just got both of these games from the Mac App store. All I can say is they're brilliant aren't they? Hope Draconis releases more titles soon and other vendors follow suit. Oh, how I love Old Man Stanley doing the voice in Silver Dollar! Yes! -- Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallsworth7266 Twitter: http://www.twitter.com/@christopherh40 Find my blog at challsworth2.wordpress.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] challenge for developers, post xp windows
Hi, And to add to Dallas's post one reason Windows 7 and Windows 8 run as well as they do is because Microsoft did some long over do house cleaning when it comes to legacy code and libraries. They did their best to trim the fat per say out of the operating system, and some stuff clearly had to go because they have been around too long, were causing problems maintaining, and that is why, for example, all the Visual Basic 6 libraries were removed. Its legacy code from 15 years ago that was quite frankly no longer needed by the majority of Windows users. Our problem is that many of our developers chose to use VB 6 for all their games and applications and when Microsoft decided to drop support for it many developers got left holding the bag. Since many of them aren't professionals they don't know any other programming languages and will have to relearn everything from scratch in order to update where someone who was programming for a company in VB 6 10 years ago got paid training to migrate to VB .NET, C# .NET, or something else so were eased into the process by their employers a long time ago. Developers like myself who largely use C or C++ were better equipped for the changes just because I wasn't tied to a technology that was phased out of existence. Cheers! On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: Hi. The only thing to keep in mind here, is that although the blind community still like their 16-bit applications, 99.9% of the rest of the world, stopped using 16-bit, a long, long, long! Time ago. LOL. And that, is what Microsoft have to keep in mind, when creating an operating system. There is very little point, in keeping a huge amount of code, just to keep 16-bit alive, when very few people are using it. And of course, you can still run a version of the older operating system, in a VM where, or other virtual machine. For all intents and purposes, you could have a Windows 8 computer, and have virtual versions of Windows 7, windows XP, windows ME, or any other version you desire. Or even Linnux on top of that, so I don't see that these are generally reasons not to upgrade. Don't get me wrong here guys, windows XP was fantastic in its time. But although XP still has its uses, for the older applications, Windows 7 upgraded things in a way, that most people don't realise, until they use it for a while. Very much like Windows 8 did so, and I have used windows eight now, for nearly 2 years. So I have had the chance to play around with it, and see the overall usage of it over a period of time. I agree however, that windows eight is a bit of a change, if you're not ready for it. It is different enough, to confuse people quite a bit. That's probably the only thing, that Microsoft made a mistake with. They changed the UI a little too much, and it's now very difficult to learn to use it at first. Once you do use it for awhile though, and you're used to it, it's fantastic. Regards: Dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows
This is less true, of Windows 8. Windows 8 got rid of a lot of the arrow theme stuff, and 3-D graphics animations, at least in terms of the desktop environment. Obviously if you're using apps with these kinds of things in them, it still remains true. But one reason why windows 8 is so much faster, is that they in fact got rid of the 3-D graphic animation icons and Various things. This has an interesting side effect, as well. And that is, it tends to make windows 8, a little more accessible, in terms of the desktop environment. Not so much graphic animation stuff, in the way. Regards: Dallas On 02/05/2013, at 21:13, Thomas Ward thomasward1...@gmail.com wrote: Hi Ken and all, One thing you need to keep in mind here is Windows 7 and Windows 8 were designed for pretty new hardware. If you don't have a fast enough processor, memory, etc it will run poorly on the machine in question. As I mentioned to someone else off list one factor often overlooked by blind users is because Windows 7/Windows 8 have a lot of 3d graphics, animations, 3d cursors, etc you need a pretty good graphics card with a graphics processor and onboard memory to offset the new graphics technology. If you don't have it all that graphics processing gets taken over by your CPU and memory which results in a degradation in performance. Something else that makes a huge difference is a duel core verses a single core CPU. If you have a duel core it will perform a lot smoother and a lot better than a single core CPU. So I think all the complaints you are making about Windows 7 can probably be blamed on a lack of decent hardware. Yes, I know that Microsoft says a 1 GHZ processor, 1 GB of ram, and a minimum of 16-bit colors and 800 by 600 graphics card, but keep in mind that is literally the absolute bare minimum. If you want to hope to make it run worth anything you need to double that just to get started. Truth be told you really need a modern PC with a duel core processor, at least 2 to 4 GB of ram, decent graphics card, etc to have Windows 7/Windows 8 run at peak performance. Cheers! On 5/2/13, Ken The PionEar kenwdow...@me.com wrote: I definitely don't have look and feel issues when it comes to Windows 7, since I like trying new things. It's purely an issue of response time for me. If I hit a key and it takes a brand spankin' new computer a quarter of a second for Jaws to respond, there is an issue. That same computer just a few months down the road is even worse. I've worked with both my wife's laptop and my son's desktop, both using windows 7, and I'm not impressed. I used to have Vista on my desktop, and other than a lot of buggy behavior it wasn't too bad, but it wasn't like XP. I didn't feel it was stable or responsive. One of its best features was its accessible games. I enjoyed playing Purble Place with my son. Also, I can admit to some ignorance of how to optimize it for speed. I'm sure all the fancy animations and graphics were on, for example. I can't say one way or another as regards to Windows 8 except that i'm itching to try it just to see what it's like. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help in Alter Aeon?
the chalice is in pelim. search for it in the city. And the ring is north of the bridge. When you are on the bridge, go north and you will end up in the stream. Head north and follow the exits at the bottom of the screen when you look and you will see it in the water. Ther is an alter aeon group on google groups hosted by Harmoney Neil (her AA character is Rowena. She is a well spring of info and she is on the list a lot. I'm a member too. My current chracter's name is jedeye.) HTH Keith - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:57 PM Subject: Re: [Audyssey] Help in Alter Aeon? Well I ultimately found and destroyed then and also took out the priests in te false temple. Now I'm in Indira and I was asked by the priestess to locate a chalice that was lost whe the first village was attacked. The trouble is I saw a chalice recetly but don't recall. Then there's a old man in Vemarken who wants me to find a ring near a bridge. Te only bridge I know if is betweenVemarken and Pellam. And I searced bothnorth and south of it and found nothing. So I coulduse some tips. But thou must! On 5/1/2013 9:41 PM, James Bartlett wrote: hI there It's been so long I don't remamber sorry. if you want to look me up in the game I go by Caspero. maybe we can group up and I can help you out. I don't know if you know how to add someone to your friends list yet. So if not then all you got to do is type friend add and the persons name, and to look them up to see if there on just type in friend find. bfn a. k. a. Caspero -- From: Bryan Peterson bpeterson2...@cableone.net Sent: Wednesday, May 01, 2013 3:36 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Help in Alter Aeon? Exactly. I eventually had to type get whip ped. But now I'm trying to locate the Ancient Necromancer and the Vampiress, but I've explored everywhere ithe Masoleum or so it seems. But thou must! On 5/1/2013 1:29 PM, James Bartlett wrote: Hello have you tried to type get or take whip? oh and I sergest that you level your necro or war next there 2 realy good classes to have for fighting. Hope to see you in game James a. k. a. Caspero -- From: Bryan Peterson bpeterson2...@cableone.net Sent: Wednesday, May 01, 2013 2:46 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Help in Alter Aeon? Ok, so I finally decided to try this game last night and I've created a Mage/Cleric character. Bt I'm having a problem in the graveyard quest. I found what I believe is the secret treasure room where there's a whip on a pedestal bt I can't seem to get it. It says something about binding and getting it by name. So I'm at a loss for what to do. -- But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Help in Alter Aeon?
hI there Yes the alter google group is a great resores to have for alter. you should look us up. bfn james --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Easing Tentions on List
Hi, additionally, people tend to be more bold behind the keyboard. What I mean by this is that when people write emails or send texts, they will say many things they wouldn't think of saying to the person's face. In fact, there is a saying out there which goes something like, I'll say whatever the hell I want to your face ... ... ... book. I think you guys get my meaning. -- Raul A. Gallegos Harry Potter brand condoms: Protect your slytherin from Hogwarts while you're in her chamber of secrets. - Sheldon Cooper Twitter and Facebook user ID: rau47 On 5/1/2013 10:22 PM, Ian Reed wrote: Yes, great post Tom. And in regards to Dan's post: I think one of the reasons that discussions can get heated more quickly via text than verbal conversations is because there is no voice tone in text discussion. In verbal discussion we use voice tone to judge if someone is being sarcastic, humorous, or serious. In text dialogs everyone reads the text from their own perspective without any voice tone to help clarify it and this can quickly lead to misunderstandings. At one of my previous jobs there was a policy that if a text dialog sounded like it was headed south we were to stop emailing and make a direct phone call to finish up the dialog. I think that was a good policy and it's too bad it's not an option on a mailing list. I guess we all, myself included, will need to try more to give the benefit of the doubt when reading and to also take more care in writing. I look forward to the lists refocus on games. Ian Reed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mysteries of the Ancients Considerations
Hello everyone, As many of you know back in 2008 when I was literally almost ready to release Montezuma's Revenge AKA Montezuma's Return I got a cease and desist letter from someone purported to represent Utopia who now owns the rights to both of those games. At the time I was extremely concerned about a lawsuit so immediately complied with the cease and desist order, and quit production of the game. However, for many reasons that decision has never set well with me, and I have felt like I should do something to make that situation right. For one thing If I personally hadn't taken money for the game I would have felt no obligation to the blind gaming community, and could have wrote it off as a bad deal with James North. However, as it was I had just taken some preorders over the months of December and January and spent some of that money on a new laptop and a few other items so wasn't in a position to offer refunds. The best I could do was offer the community a new game instead. The other reason was I was also quite disappointed myself. I had grown up in the 80's and had played the original Montezuma's Revenge on my Atari 2600 and was a fan of the game and obviously my own remake of it. So was just as disappointed as anyone else not to see it finished and released. As it so happens this recent situation with Blindsoftware.com has made me look back on my own actions, and I realize I completely handled that situation all wrong. Instead of trying to negotiate with Utopia or to simply make changes in the game to comply with copyright law I simply took the game off my site, stopped development, and deleted the source. While that decision was understandable I think there is a much better way to handle it, and here is what I propose. To begin with I think a lot of you know I was never completely happy with Mysteries of the Ancients. The primary reason had to do with the fact I was in visioning making it a game like Tomb Raider using an FPS type format, 3d levels, 3d audio, and so on. Unfortunately, when polled many of the customers who purchased Montezuma's Revenge still wanted a 2d side-scroller, and so I attempted to comply with their wishes by keeping some of the same elements in the game such as vanishing platforms, gems, gold coins, ancient scrolls, whatever. The game was alright, but I was never happy with it because I was trying to do two very different things at the same time. That is to say write a game like Tomb Raider, but make it like Montezuma's Revenge too. As a result I personally found it very dissatisfying both as a developer and a gamer. However, now that I have had some time to calm down, relax, and look at this situation more clearly I think the solution to the problem is very obvious. What I would like to do is recreate Montezuma's Revenge, at least a game very like it, and call it Mysteries of the Ancients. It would have some of the same basic game elements like fighting or fleeing skulls, spiders, and snakes, jumping onto vanishing platforms, swinging from ropes, etc. Perhaps instead of blue, red, green, and white keys I can use something slightly different like gold, silver, and bronze colored keys. Rather than using Panama Joe I could use Arizona Smith as James North was going to do. Bottom line, I think I could create something a lot like the game you purchased, perhaps a little different, but essentially the same type of game. This would not only resolve my debt to those customers who preordered it from Alchemy and USA Games, but it would also free up Tomb Hunter to be rewritten exactly the way I want to. I think it is a win/win situation. Now, I know some of you are probably going to say that this will cause unnecessary delays, or that I should do whatever I want. Some of you are just sick and tired of me changing my mind etc. You are right, and I agree with you for the most part. Although, I think it needs to be pointed out that the situation is a lot different now than it was back in 2008. For one thing since 2009 I have been actively developing a game engine in C++ called Evolution. At this point the engine is both very far along in development and as been well tested. That means should I start on the new Mysteries of the Ancients today it shouldn't take me too long to have a working beta of the game. Probably by the end of summer if I work on it every day. So any worries about this taking years and years to finish isn't going to be the case. :D Another thing is back in 2008 when I was discouraged by Utopia to continue development of Montezuma's Revenge I didn't know anything about copyright law. However, I've done a lot of research, studying, and educated myself on my rights as a U.S. citizen and developer. As a result I know exactly how to develop the game so I don't get caught up in copyright infringement with Utopia again. So now that I know more about my legal rights, what I can and can't do, I don't see any reason to deny my customers the game they paid for. So
Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows
Hi Dallas, Thanks for the info. I didn't know Microsoft had scrapped a lot of the Windows Arrow junk in Windows 8 but given the way it runs I'm not surprised. Windows 8 is way faster than Windows 7. I took a Toshiba laptop that was built in 2011 with a 1.5 GHZ duel core AMD processor in it, 3 GB of ram, put Windows 8 on it and the increased performance was amazing. It boots twice as fast as Windows 7, and programs launch much much faster too. I've noticed at looking at my over all system usage its using less memory as well. So I'm pretty happy with Windows 8. On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: This is less true, of Windows 8. Windows 8 got rid of a lot of the arrow theme stuff, and 3-D graphics animations, at least in terms of the desktop environment. Obviously if you're using apps with these kinds of things in them, it still remains true. But one reason why windows 8 is so much faster, is that they in fact got rid of the 3-D graphic animation icons and Various things. This has an interesting side effect, as well. And that is, it tends to make windows 8, a little more accessible, in terms of the desktop environment. Not so much graphic animation stuff, in the way. Regards: Dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi, quite honestly at this point I just want a game from you. I personally don't care which one it is as long as I get it since I paid you in 2008 or 2009, I forget which. I'd be fine with either type since no matter which way it goes, it will be of some kind of adventure. The only thing I ask is that you stop stopping and starting over. Just get the game out, smile. -- Raul A. Gallegos I must say I'm glad I know sign language, It's pretty handy. - Sheldon Cooper Twitter and Facebook user ID: rau47 On 5/2/2013 9:39 AM, Thomas Ward wrote: Hello everyone, As many of you know back in 2008 when I was literally almost ready to release Montezuma's Revenge AKA Montezuma's Return I got a cease and desist letter from someone purported to represent Utopia who now owns the rights to both of those games. At the time I was extremely concerned about a lawsuit so immediately complied with the cease and desist order, and quit production of the game. However, for many reasons that decision has never set well with me, and I have felt like I should do something to make that situation right. For one thing If I personally hadn't taken money for the game I would have felt no obligation to the blind gaming community, and could have wrote it off as a bad deal with James North. However, as it was I had just taken some preorders over the months of December and January and spent some of that money on a new laptop and a few other items so wasn't in a position to offer refunds. The best I could do was offer the community a new game instead. The other reason was I was also quite disappointed myself. I had grown up in the 80's and had played the original Montezuma's Revenge on my Atari 2600 and was a fan of the game and obviously my own remake of it. So was just as disappointed as anyone else not to see it finished and released. As it so happens this recent situation with Blindsoftware.com has made me look back on my own actions, and I realize I completely handled that situation all wrong. Instead of trying to negotiate with Utopia or to simply make changes in the game to comply with copyright law I simply took the game off my site, stopped development, and deleted the source. While that decision was understandable I think there is a much better way to handle it, and here is what I propose. To begin with I think a lot of you know I was never completely happy with Mysteries of the Ancients. The primary reason had to do with the fact I was in visioning making it a game like Tomb Raider using an FPS type format, 3d levels, 3d audio, and so on. Unfortunately, when polled many of the customers who purchased Montezuma's Revenge still wanted a 2d side-scroller, and so I attempted to comply with their wishes by keeping some of the same elements in the game such as vanishing platforms, gems, gold coins, ancient scrolls, whatever. The game was alright, but I was never happy with it because I was trying to do two very different things at the same time. That is to say write a game like Tomb Raider, but make it like Montezuma's Revenge too. As a result I personally found it very dissatisfying both as a developer and a gamer. However, now that I have had some time to calm down, relax, and look at this situation more clearly I think the solution to the problem is very obvious. What I would like to do is recreate Montezuma's Revenge, at least a game very like it, and call it Mysteries of the Ancients. It would have some of the same basic game elements like fighting or fleeing skulls, spiders, and snakes, jumping onto vanishing platforms, swinging from ropes, etc. Perhaps instead of blue, red, green, and white keys I can use something slightly different like gold, silver, and bronze colored keys. Rather than using Panama Joe I could use Arizona Smith as James North was going to do. Bottom line, I think I could create something a lot like the game you purchased, perhaps a little different, but essentially the same type of game. This would not only resolve my debt to those customers who preordered it from Alchemy and USA Games, but it would also free up Tomb Hunter to be rewritten exactly the way I want to. I think it is a win/win situation. Now, I know some of you are probably going to say that this will cause unnecessary delays, or that I should do whatever I want. Some of you are just sick and tired of me changing my mind etc. You are right, and I agree with you for the most part. Although, I think it needs to be pointed out that the situation is a lot different now than it was back in 2008. For one thing since 2009 I have been actively developing a game engine in C++ called Evolution. At this point the engine is both very far along in development and as been well tested. That means should I start on the new Mysteries of the Ancients today it shouldn't take me too long to have a working beta of the game. Probably by the end of summer if I work on it every day. So any worries about this taking years and years to finish isn't going
Re: [Audyssey] challenge for developers, post xp windows
Hi, yes windows eight is way, way, way! More stable then XP. As for accessibility, it is more so, probably not immensely so. However there are a lot of things that allow screen readers to access things now, that they could not before. New APIs, and other various techniques can now be used, that are simply not available in XP. And back to the stability, yes, it is very, very, very much more stable. I am running windows 8 pro, and I think I restarted my PC last about four weeks ago. And as a note, that is on my netbook. LOL. So you can imagine, what it would be like running on a proper full-sized notebook, or a tower computer. Even better of course. And windows eight is phenomenally faster on a netbook or any system really, then XP Vista or seven. Regards: Dallas On 01/05/2013, at 2:08, Charles Rivard wee1s...@fidnet.com wrote: How is Windows 8 more accessible than XP? Also, is it more stable? How well do older games that we have purchased run using Windows *? One thing I will say is that Windows Narrator has undergone vast improvements over what was in XP. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 30, 2013 8:33 AM Subject: Re: [Audyssey] challenge for developers, post xp windows Hi, also, I'm not too sure where the idea that Microsoft has not been helping accessibility in more modern versions of windows. In fact, Windows 7, and more especially windows 8, are far more accessible than XP ever was. And their knew protocols, and APIs, that provide better accessibility now, then before. So again, not sure where this one came from. And I agree,, having an old machine with the older OS, is often the better option. Obviously, if you're fine with what you have now, then stay with it. However, XP will be losing support as of this time next year. So I would suggest, that you start looking at moving ahead now, before you're forced to. Mainly, because of the security risk you will be dealing with, when XP no longer is being provided the security updates. And in this modern world, where you are connected so much, to the Internet, it would be pointless to remain in a less secure OS. I myself, am seriously considering going with a Mac for my next computer, and dual booting windows on it. Best of both worlds. The only problem with that, is the cost of a Mac out right. Anyway, on with the games. LOL. Regards: Dallas On 30/04/2013, at 22:39, Draconis i...@dracoent.com wrote: Hi Dark, My responses are throughout. *snip* 1: compatibility with dos applications. As a huge fan of text rpgs, I play not a few games with dos such as fallthru, and age of legends, yet thanks to microsoft that would not be possible on a 64 bit machine. For sighted users this isn't a problem since they can use the dosbox emulator, and indeed newer dos, or dos style applications are still being developed using it, noteably Eamon deluxe (and since there are over 270 Eamon games that is quite a lot just on it's own). If a developer created a screen reader friendly version of dosbox or a similar way to run 16 bit console window applications, it would mean that older games, which have been playable for the past 30 years would continue to be so for the blind community. This is something I know the developer of Eamon deluxe has been looking into and discussing with the dosbox dev team, but perhaps some assistance from a programmer with more knolidge of screen readers' interaction with windows would be of help, that is unless someone cannot create say a small application that outputs dos text to sapi or similar. *snip* First, there is a certain amount of irony that the first point on your list is essentially that you want to be able to cling to the past in order to move into the future. It is sort of like saying, thirty years ago, that you wouldn't use a CD player because it couldn't play your vinyl records. I use this analogy as someone who has a fair number of rare vinyl records which do not exist in modern formats. This doesn't keep me from having a CD player, or, these days, using iTunes. The vast, vast, vast majority of Windows users never upgrade their existing machine. They go buy a cheap new computer which happens to have the latest OS on it. When this occurs, rather than going through channels to keep using obsolete software, hang on to the old machine to play such games, and keep that machine in as good repair as possible, much as I have had to do with vinyl record players over the years. I still have my working Apple 2GS computer as well, specifically for the nostalgia playing the old games I had for it. I've had it for, likely, longer than many of the participants of this list have been alive, and it still works, because I've
Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows
Hi. This is only one reason why I switch to NVDA, because of the fact that I could not upgrade from my old version of Jaws. It was simply getting worse and worse, with me on one version, and every six months to 12 months, a new version comes out with new abilities, and guess what! I can't use them. This is why I gave up on Jaws, in terms of a home user Situation. I can have versions of NVDA, as up-to-date, as yesterday's code. LOL. I understand however, that there are people that don't want to change, from Jaws, but Berin mind, that a lot of your Windows 7 problems, may in fact have been Jaws, not Windows 7. Even when I change from windows XP, to Windows 7, I had a fact bought a completely new Windows 7 laptop, and put Jaws on it, and guess what. It ran slower. And mind you, the laptop I bought with Windows 7 on it, was our whole lot more powerful than my XP machine ever was. It had three times the RAM, and at least two times the processor power. But as soon as I got rid of Jaws, and used NVDA completely, it ran as fast, as three of my old XP machines put together. LOL. Personally, I think that if Freedom scientific stripped jaws down, and redesigned it for more modern systems, much like Microsoft has done with windows 8 and it's background code, I'd guess that Jaws would be a whole lot better, and more responsive. I think a lot of the problem with Jaws, is that it hasn't been stripped down, and a lot of code has simply built up with buggy versions, on top of buggy versions. So now you have too much that's conflicting, and causing problems. Much like windows used to do. But now that Microsoft has redesigned windows 8 from the ground up, and stripped out a lot of old code, and rubbish that was no longer needed, it runs like a dream. Regards: Dallas On 02/05/2013, at 16:29, Ken The PionEar kenwdow...@me.com wrote: Well, as I said, I'm not fully knowlegeable on the OS, and there might be things I'm just not getting. Also, I'm using JFW 11, and I can neither afford nor am I willing to go for an upgrade. My son's computer, which has Windows 7, uses NVDA. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Jacob Kruger ja...@blindza.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 2:20 AM Subject: Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows Will just say, funny enough, a while ago had a relatively decent spec dell laptop that was initially running windows XP on, but when then upgraded it to windows7, it firstly booted up in around half the time, but, also actually responded better under windows7 - hardware compatibility? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Ken The PionEar kenwdow...@me.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:57 AM Subject: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows I definitely don't have look and feel issues when it comes to Windows 7, since I like trying new things. It's purely an issue of response time for me. If I hit a key and it takes a brand spankin' new computer a quarter of a second for Jaws to respond, there is an issue. That same computer just a few months down the road is even worse. I've worked with both my wife's laptop and my son's desktop, both using windows 7, and I'm not impressed. I used to have Vista on my desktop, and other than a lot of buggy behavior it wasn't too bad, but it wasn't like XP. I didn't feel it was stable or responsive. One of its best features was its accessible games. I enjoyed playing Purble Place with my son. Also, I can admit to some ignorance of how to optimize it for speed. I'm sure all the fancy animations and graphics were on, for example. I can't say one way or another as regards to Windows 8 except that i'm itching to try it just to see what it's like. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 12:04 PM Subject: Re: [Audyssey] challenge for developers, post xp windows Hi Dallas, Agreed. It is sort of amusing because as you said Microsoft has stuck with the XP look and feel for so long that users forgot what it was like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP.
Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows
Hi Dallas, Not only that but the way Jaws does things aren't exactly the best way to handle them. Take for instance the way it handles keyboard commands. Jaws sets a low-level keyboard hook that intercepts keyboard events, taking it away from the application and the operating system, filters them through Jaws and passes them back to the application or OS if it finds its not a Jaws command. Its very slow and inefficient, and I am certain this is a very big reason Jaws users find something like Windows 7 seems unresponsive. The reason is they have this very resource intensive TSR application called Jaws intercepting each and every single keyboard command, filtering through Jaws, and that causes a performance lag. Now, NVDA has a totally different way of handling that issue. NVDA simply polls the operating system and receives keyboard events the same as any other application. As a result if you press control+o in Notepad the command is immediately dispatched to Notepad rather than being routed through your screen reader first, and I've noticed that everything is more responsive using NVDA. Plus as you pointed out Jaws now has a bunch of old garbage that has probably been there since 1.0 that is no longer strictly necessary. Jaws has video intercept drivers which considering UI Automation .for WPF type applications really has no use under Windows 7/Windows 8 any more. So that and plenty of other things need to be removed and the screen reader really could use some house cleaning so to speak. Cheers! On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: Hi. This is only one reason why I switch to NVDA, because of the fact that I could not upgrade from my old version of Jaws. It was simply getting worse and worse, with me on one version, and every six months to 12 months, a new version comes out with new abilities, and guess what! I can't use them. This is why I gave up on Jaws, in terms of a home user Situation. I can have versions of NVDA, as up-to-date, as yesterday's code. LOL. I understand however, that there are people that don't want to change, from Jaws, but Berin mind, that a lot of your Windows 7 problems, may in fact have been Jaws, not Windows 7. Even when I change from windows XP, to Windows 7, I had a fact bought a completely new Windows 7 laptop, and put Jaws on it, and guess what. It ran slower. And mind you, the laptop I bought with Windows 7 on it, was our whole lot more powerful than my XP machine ever was. It had three times the RAM, and at least two times the processor power. But as soon as I got rid of Jaws, and used NVDA completely, it ran as fast, as three of my old XP machines put together. LOL. Personally, I think that if Freedom scientific stripped jaws down, and redesigned it for more modern systems, much like Microsoft has done with windows 8 and it's background code, I'd guess that Jaws would be a whole lot better, and more responsive. I think a lot of the problem with Jaws, is that it hasn't been stripped down, and a lot of code has simply built up with buggy versions, on top of buggy versions. So now you have too much that's conflicting, and causing problems. Much like windows used to do. But now that Microsoft has redesigned windows 8 from the ground up, and stripped out a lot of old code, and rubbish that was no longer needed, it runs like a dream. Regards: Dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Raul, Lol. I knew someone was going to say that, and I understand your feelings as well. I know it has been irritating for some folks for me to stop and start over etc but a lot of the reason for that was because of testing, experimentation, and fooling around with the engine rather than a serious attempt to sit down and write the game. Whatever I do now is is an attempt to write and complete the game itself not working on the engine. :D On 5/2/13, Raul A. Gallegos r...@raulgallegos.com wrote: Hi, quite honestly at this point I just want a game from you. I personally don't care which one it is as long as I get it since I paid you in 2008 or 2009, I forget which. I'd be fine with either type since no matter which way it goes, it will be of some kind of adventure. The only thing I ask is that you stop stopping and starting over. Just get the game out, smile. -- Raul A. Gallegos I must say I'm glad I know sign language, It's pretty handy. - Sheldon Cooper Twitter and Facebook user ID: rau47 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Thomas, I would welcome a side scrolling type Montezuma's Revenge game named Mysteries of the Ancients. However, I would like you to keep the voice of Angela Carter, as you purchased the voice recordings for that game. Unless you are saving it for your future Tomb Hunter series, but then that game might require more recordings. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Phil, Angela Carter is being reserved for my Tomb Hunter series of games. Mysteries of the Ancients will likely be just a stand alone treasure hunting adventure with its own back story and main character. In fact, I am thinking of an Indiana Jones type character much like the original game. Not sure what I am going to name him just yet, but I definitely want a man rather than a woman for this game. One possible name is Arizona Smith, which James North was going to use, but I'm not too concerned about settling on a name at this time. Cheers! On 5/2/13, Phil Vlasak phi...@bex.net wrote: Hi Thomas, I would welcome a side scrolling type Montezuma's Revenge game named Mysteries of the Ancients. However, I would like you to keep the voice of Angela Carter, as you purchased the voice recordings for that game. Unless you are saving it for your future Tomb Hunter series, but then that game might require more recordings. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hey Tom I would be stoaked about it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:39 AM Subject: [Audyssey] Mysteries of the Ancients Considerations Hello everyone, As many of you know back in 2008 when I was literally almost ready to release Montezuma's Revenge AKA Montezuma's Return I got a cease and desist letter from someone purported to represent Utopia who now owns the rights to both of those games. At the time I was extremely concerned about a lawsuit so immediately complied with the cease and desist order, and quit production of the game. However, for many reasons that decision has never set well with me, and I have felt like I should do something to make that situation right. For one thing If I personally hadn't taken money for the game I would have felt no obligation to the blind gaming community, and could have wrote it off as a bad deal with James North. However, as it was I had just taken some preorders over the months of December and January and spent some of that money on a new laptop and a few other items so wasn't in a position to offer refunds. The best I could do was offer the community a new game instead. The other reason was I was also quite disappointed myself. I had grown up in the 80's and had played the original Montezuma's Revenge on my Atari 2600 and was a fan of the game and obviously my own remake of it. So was just as disappointed as anyone else not to see it finished and released. As it so happens this recent situation with Blindsoftware.com has made me look back on my own actions, and I realize I completely handled that situation all wrong. Instead of trying to negotiate with Utopia or to simply make changes in the game to comply with copyright law I simply took the game off my site, stopped development, and deleted the source. While that decision was understandable I think there is a much better way to handle it, and here is what I propose. To begin with I think a lot of you know I was never completely happy with Mysteries of the Ancients. The primary reason had to do with the fact I was in visioning making it a game like Tomb Raider using an FPS type format, 3d levels, 3d audio, and so on. Unfortunately, when polled many of the customers who purchased Montezuma's Revenge still wanted a 2d side-scroller, and so I attempted to comply with their wishes by keeping some of the same elements in the game such as vanishing platforms, gems, gold coins, ancient scrolls, whatever. The game was alright, but I was never happy with it because I was trying to do two very different things at the same time. That is to say write a game like Tomb Raider, but make it like Montezuma's Revenge too. As a result I personally found it very dissatisfying both as a developer and a gamer. However, now that I have had some time to calm down, relax, and look at this situation more clearly I think the solution to the problem is very obvious. What I would like to do is recreate Montezuma's Revenge, at least a game very like it, and call it Mysteries of the Ancients. It would have some of the same basic game elements like fighting or fleeing skulls, spiders, and snakes, jumping onto vanishing platforms, swinging from ropes, etc. Perhaps instead of blue, red, green, and white keys I can use something slightly different like gold, silver, and bronze colored keys. Rather than using Panama Joe I could use Arizona Smith as James North was going to do. Bottom line, I think I could create something a lot like the game you purchased, perhaps a little different, but essentially the same type of game. This would not only resolve my debt to those customers who preordered it from Alchemy and USA Games, but it would also free up Tomb Hunter to be rewritten exactly the way I want to. I think it is a win/win situation. Now, I know some of you are probably going to say that this will cause unnecessary delays, or that I should do whatever I want. Some of you are just sick and tired of me changing my mind etc. You are right, and I agree with you for the most part. Although, I think it needs to be pointed out that the situation is a lot different now than it was back in 2008. For one thing since 2009 I have been actively developing a game engine in C++ called Evolution. At this point the engine is both very far along in development and as been well tested. That means should I start on the new Mysteries of the Ancients today it shouldn't take me too long to have a working beta of the game. Probably by the end of summer if I work on it every day. So any worries about this taking years and years to finish isn't going to be the case. :D Another thing is back in 2008 when I was discouraged by Utopia to continue development of Montezuma's Revenge I didn't know anything about copyright law. However, I've done a lot of research, studying, and educated myself on my rights as a U.S. citizen and developer. As a
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Tom, I say go for it, and make a Mac version as well. LOL. Sadly, James North cut me, and most everyone else, out of his life at the time he turned over Monty to you. I considered him a friend, and hope he has managed to get his life together. I was actually the one who came up with the Arizona Smith name, as a play on Indiana Jones. I was always disappointed that you hadn't decided to keep using it. I, for one, would love to see the character resurrected. LOL On May 2, 2013, at 10:39 AM, Thomas Ward thomasward1...@gmail.com wrote: Hello everyone, As many of you know back in 2008 when I was literally almost ready to release Montezuma's Revenge AKA Montezuma's Return I got a cease and desist letter from someone purported to represent Utopia who now owns the rights to both of those games. At the time I was extremely concerned about a lawsuit so immediately complied with the cease and desist order, and quit production of the game. However, for many reasons that decision has never set well with me, and I have felt like I should do something to make that situation right. For one thing If I personally hadn't taken money for the game I would have felt no obligation to the blind gaming community, and could have wrote it off as a bad deal with James North. However, as it was I had just taken some preorders over the months of December and January and spent some of that money on a new laptop and a few other items so wasn't in a position to offer refunds. The best I could do was offer the community a new game instead. The other reason was I was also quite disappointed myself. I had grown up in the 80's and had played the original Montezuma's Revenge on my Atari 2600 and was a fan of the game and obviously my own remake of it. So was just as disappointed as anyone else not to see it finished and released. As it so happens this recent situation with Blindsoftware.com has made me look back on my own actions, and I realize I completely handled that situation all wrong. Instead of trying to negotiate with Utopia or to simply make changes in the game to comply with copyright law I simply took the game off my site, stopped development, and deleted the source. While that decision was understandable I think there is a much better way to handle it, and here is what I propose. To begin with I think a lot of you know I was never completely happy with Mysteries of the Ancients. The primary reason had to do with the fact I was in visioning making it a game like Tomb Raider using an FPS type format, 3d levels, 3d audio, and so on. Unfortunately, when polled many of the customers who purchased Montezuma's Revenge still wanted a 2d side-scroller, and so I attempted to comply with their wishes by keeping some of the same elements in the game such as vanishing platforms, gems, gold coins, ancient scrolls, whatever. The game was alright, but I was never happy with it because I was trying to do two very different things at the same time. That is to say write a game like Tomb Raider, but make it like Montezuma's Revenge too. As a result I personally found it very dissatisfying both as a developer and a gamer. However, now that I have had some time to calm down, relax, and look at this situation more clearly I think the solution to the problem is very obvious. What I would like to do is recreate Montezuma's Revenge, at least a game very like it, and call it Mysteries of the Ancients. It would have some of the same basic game elements like fighting or fleeing skulls, spiders, and snakes, jumping onto vanishing platforms, swinging from ropes, etc. Perhaps instead of blue, red, green, and white keys I can use something slightly different like gold, silver, and bronze colored keys. Rather than using Panama Joe I could use Arizona Smith as James North was going to do. Bottom line, I think I could create something a lot like the game you purchased, perhaps a little different, but essentially the same type of game. This would not only resolve my debt to those customers who preordered it from Alchemy and USA Games, but it would also free up Tomb Hunter to be rewritten exactly the way I want to. I think it is a win/win situation. Now, I know some of you are probably going to say that this will cause unnecessary delays, or that I should do whatever I want. Some of you are just sick and tired of me changing my mind etc. You are right, and I agree with you for the most part. Although, I think it needs to be pointed out that the situation is a lot different now than it was back in 2008. For one thing since 2009 I have been actively developing a game engine in C++ called Evolution. At this point the engine is both very far along in development and as been well tested. That means should I start on the new Mysteries of the Ancients today it shouldn't take me too long to have a working beta of the game. Probably by the end of summer if I work on it every day.
Re: [Audyssey] Wondering about the size of the audio gaming community
Also, the audiogame genre is growing outside the VI community. Many app developers are starting to consider the value of making audiogames or in making games that have extensive audio interfaces, a sort of audiogame videogame hybrid, where both are equally important, hence my push to try to make ourselves more available to the mainstream world. As for piracy, I can't really expect that it is truly as high as people say it is. mean, unless you got a survey out there that paid good money for honest answers and got every audiogamer to take that survey, saying that the piracy rate is that high, or anything like it, sounds to me like an epic exaggeration. However, I will provide this info to keep piracy a little less likely. All of you guys are indie developers. Very very soon, though this isn't an official announcement, I will be also. Some of the developers offer their games for free. Pirating a free game is basically impossible. Others offer their games for typical indie developer prices, ten to thirty dollars. Then, others offer their games for studio prices, anything above that. I am not an economist, but I've studied enough economics to predict the developer answer, we want to get paid for our work, and we want to make enough to justify that work. The problem is this. People in our community, for one reason or another, are used to getting for free stuff. I mean, look at accessibility tech, how expensive it is, then look at the number of scholarships, organizations, circumstances, etc. whereby people get that awesome tech for free or for a lot less. It's an entitlement thing. I'm not here to say whether a game is worth the price being asked for it. As far as I can judge, a game is worth the price, if people pay that price, but then oru ability to judge worth of money is severely compromised through the limited income many of us are on, combined with the ridiculous price of access tech and accessible ... anything, combined with the number of us who, because we have nothing better to do, play pirated games. I suggest some market research be done, possibly as an on-topic, on-task forum or section on Audiogames.net, which would build a comprehensive list of features and how much people would pay to see them added. Developers could go see how much they can expect to make based on a limited predictive model, and players can get an idea of how much goes into making something work. for example, networking code is a literal evil, because it's so complicated. Yet, one of the first things people ask for is online play. This message has been a huge conglomeration of toopics, as is unfortunately common with me. In short, audiogames doesn't mean blind games, so the audiogaming community is larger than we can expect. Also, I doubt piracy is as high as all that, though it's probably higher than anyone who doesn't pirate would like. Finally, piracy is high because developers don't have market data, and because the blind gaming community, on average, has a very odd worth scale. Finally, if devs had market data, given honestly, then it would benefit everyone. Signed: Dakotah Rickard On 5/2/13, Jim Kitchen j...@kitchensinc.net wrote: Hi Willem, The babble report that I do each month does list all those who have posted to the list in the past month. And then of course on January first I do the babble report for the entire last year. Not sure how else you would report on how many people that subscribe to the list participate. BFN - Original Message - This does not take into account people like me who do not regularly post to this list. On 5/1/13, Phil Vlasak phi...@bex.net wrote: Hi Folks, It's easy to find out how many participate in the Audyssey list, Jim Kitchen lets us know the beginning of each month: 126 people posted 2241 messages Jim Check my web site for my 35 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
I can empathize. Unfortunately, with this community, you're damned if you do, and damned if you don't. While Draconis worked on our new game engine, I kept pretty quiet about what we were doing. So everyone thought we were dead. A decision I still get flack for from time to time. But if you do all or much of your development publicly, as you have, people get frustrated with the unpredictable nature of the development process. It's very much getting caught between a rock and a hard place. For me, personally, keeping quiet about future plans is the only way I can stay sane and focussed on what I need to do, and not get distracted by the obnoxious minority. On May 2, 2013, at 11:20 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Raul, Lol. I knew someone was going to say that, and I understand your feelings as well. I know it has been irritating for some folks for me to stop and start over etc but a lot of the reason for that was because of testing, experimentation, and fooling around with the engine rather than a serious attempt to sit down and write the game. Whatever I do now is is an attempt to write and complete the game itself not working on the engine. :D On 5/2/13, Raul A. Gallegos r...@raulgallegos.com wrote: Hi, quite honestly at this point I just want a game from you. I personally don't care which one it is as long as I get it since I paid you in 2008 or 2009, I forget which. I'd be fine with either type since no matter which way it goes, it will be of some kind of adventure. The only thing I ask is that you stop stopping and starting over. Just get the game out, smile. -- Raul A. Gallegos I must say I'm glad I know sign language, It's pretty handy. - Sheldon Cooper Twitter and Facebook user ID: rau47 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Easing Tentions on List
That is a very good point Raul and one I had not thought of. But it is definitely true. I think also that people can have things short circuited in verbal conversations. For instance, they may start angry or irritated but the other person can quickly realize and try to calm the situation. Whereas in text we take our time to write up all the things we're thinking and they all go out together in one big email. Ian Reed On 5/2/2013 6:57 AM, Raul A. Gallegos wrote: Hi, additionally, people tend to be more bold behind the keyboard. What I mean by this is that when people write emails or send texts, they will say many things they wouldn't think of saying to the person's face. In fact, there is a saying out there which goes something like, I'll say whatever the hell I want to your face ... ... ... book. I think you guys get my meaning. -- Raul A. Gallegos Harry Potter brand condoms: Protect your slytherin from Hogwarts while you're in her chamber of secrets. - Sheldon Cooper Twitter and Facebook user ID: rau47 On 5/1/2013 10:22 PM, Ian Reed wrote: Yes, great post Tom. And in regards to Dan's post: I think one of the reasons that discussions can get heated more quickly via text than verbal conversations is because there is no voice tone in text discussion. In verbal discussion we use voice tone to judge if someone is being sarcastic, humorous, or serious. In text dialogs everyone reads the text from their own perspective without any voice tone to help clarify it and this can quickly lead to misunderstandings. At one of my previous jobs there was a policy that if a text dialog sounded like it was headed south we were to stop emailing and make a direct phone call to finish up the dialog. I think that was a good policy and it's too bad it's not an option on a mailing list. I guess we all, myself included, will need to try more to give the benefit of the doubt when reading and to also take more care in writing. I look forward to the lists refocus on games. Ian Reed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
I certainly would be Thomas. You would at last be free of at least that part of what you origionally took on. Just as long as it feels right for you and lets you move onto other territory after. Pack it with as much replay value as you can so that it serves as an advertisement for your next title. As always, I'll be watching developments with keen interest. On 5/2/13, Draconis i...@dracoent.com wrote: Hi Tom, I say go for it, and make a Mac version as well. LOL. Sadly, James North cut me, and most everyone else, out of his life at the time he turned over Monty to you. I considered him a friend, and hope he has managed to get his life together. I was actually the one who came up with the Arizona Smith name, as a play on Indiana Jones. I was always disappointed that you hadn't decided to keep using it. I, for one, would love to see the character resurrected. LOL On May 2, 2013, at 10:39 AM, Thomas Ward thomasward1...@gmail.com wrote: Hello everyone, As many of you know back in 2008 when I was literally almost ready to release Montezuma's Revenge AKA Montezuma's Return I got a cease and desist letter from someone purported to represent Utopia who now owns the rights to both of those games. At the time I was extremely concerned about a lawsuit so immediately complied with the cease and desist order, and quit production of the game. However, for many reasons that decision has never set well with me, and I have felt like I should do something to make that situation right. For one thing If I personally hadn't taken money for the game I would have felt no obligation to the blind gaming community, and could have wrote it off as a bad deal with James North. However, as it was I had just taken some preorders over the months of December and January and spent some of that money on a new laptop and a few other items so wasn't in a position to offer refunds. The best I could do was offer the community a new game instead. The other reason was I was also quite disappointed myself. I had grown up in the 80's and had played the original Montezuma's Revenge on my Atari 2600 and was a fan of the game and obviously my own remake of it. So was just as disappointed as anyone else not to see it finished and released. As it so happens this recent situation with Blindsoftware.com has made me look back on my own actions, and I realize I completely handled that situation all wrong. Instead of trying to negotiate with Utopia or to simply make changes in the game to comply with copyright law I simply took the game off my site, stopped development, and deleted the source. While that decision was understandable I think there is a much better way to handle it, and here is what I propose. To begin with I think a lot of you know I was never completely happy with Mysteries of the Ancients. The primary reason had to do with the fact I was in visioning making it a game like Tomb Raider using an FPS type format, 3d levels, 3d audio, and so on. Unfortunately, when polled many of the customers who purchased Montezuma's Revenge still wanted a 2d side-scroller, and so I attempted to comply with their wishes by keeping some of the same elements in the game such as vanishing platforms, gems, gold coins, ancient scrolls, whatever. The game was alright, but I was never happy with it because I was trying to do two very different things at the same time. That is to say write a game like Tomb Raider, but make it like Montezuma's Revenge too. As a result I personally found it very dissatisfying both as a developer and a gamer. However, now that I have had some time to calm down, relax, and look at this situation more clearly I think the solution to the problem is very obvious. What I would like to do is recreate Montezuma's Revenge, at least a game very like it, and call it Mysteries of the Ancients. It would have some of the same basic game elements like fighting or fleeing skulls, spiders, and snakes, jumping onto vanishing platforms, swinging from ropes, etc. Perhaps instead of blue, red, green, and white keys I can use something slightly different like gold, silver, and bronze colored keys. Rather than using Panama Joe I could use Arizona Smith as James North was going to do. Bottom line, I think I could create something a lot like the game you purchased, perhaps a little different, but essentially the same type of game. This would not only resolve my debt to those customers who preordered it from Alchemy and USA Games, but it would also free up Tomb Hunter to be rewritten exactly the way I want to. I think it is a win/win situation. Now, I know some of you are probably going to say that this will cause unnecessary delays, or that I should do whatever I want. Some of you are just sick and tired of me changing my mind etc. You are right, and I agree with you for the most part. Although, I think it needs to be pointed out that the situation is a lot different now than it
Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows
Yeah, that, and many other reasons, is why I switch to windows 8 on a permanent basis, even when it was only a developer's version, and not the full RTM Version. Even on my laptop, which had 4 GB of RAM, and a 2.4 GHz dual core gprocessor, Windows 8 ran a whole lot faster than Windows 7. Almost uncomprehensibly faster. LOL. Regards: Dallas On 03/05/2013, at 0:48, Thomas Ward thomasward1...@gmail.com wrote: Hi Dallas, Thanks for the info. I didn't know Microsoft had scrapped a lot of the Windows Arrow junk in Windows 8 but given the way it runs I'm not surprised. Windows 8 is way faster than Windows 7. I took a Toshiba laptop that was built in 2011 with a 1.5 GHZ duel core AMD processor in it, 3 GB of ram, put Windows 8 on it and the increased performance was amazing. It boots twice as fast as Windows 7, and programs launch much much faster too. I've noticed at looking at my over all system usage its using less memory as well. So I'm pretty happy with Windows 8. On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: This is less true, of Windows 8. Windows 8 got rid of a lot of the arrow theme stuff, and 3-D graphics animations, at least in terms of the desktop environment. Obviously if you're using apps with these kinds of things in them, it still remains true. But one reason why windows 8 is so much faster, is that they in fact got rid of the 3-D graphic animation icons and Various things. This has an interesting side effect, as well. And that is, it tends to make windows 8, a little more accessible, in terms of the desktop environment. Not so much graphic animation stuff, in the way. Regards: Dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Newly Released Reacting Change
Those folks who developed that have just subjected themselves to piracy! That is an outrageous price. What if you absolutely cannot afford that? That games sounds prety cool and i would love to play it. HOwever, i have no hope of playing that. Now, do you understand why i advicate piracy? Game developers, some of htem, place their games at such high prices. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
How about Idaho Jones? LOL. But thou must! On 5/2/2013 9:35 AM, Thomas Ward wrote: Hi Phil, Angela Carter is being reserved for my Tomb Hunter series of games. Mysteries of the Ancients will likely be just a stand alone treasure hunting adventure with its own back story and main character. In fact, I am thinking of an Indiana Jones type character much like the original game. Not sure what I am going to name him just yet, but I definitely want a man rather than a woman for this game. One possible name is Arizona Smith, which James North was going to use, but I'm not too concerned about settling on a name at this time. Cheers! On 5/2/13, Phil Vlasak phi...@bex.net wrote: Hi Thomas, I would welcome a side scrolling type Montezuma's Revenge game named Mysteries of the Ancients. However, I would like you to keep the voice of Angela Carter, as you purchased the voice recordings for that game. Unless you are saving it for your future Tomb Hunter series, but then that game might require more recordings. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows
Yes, exactly. Not the most efficient way to do things, and like you said, probably one of the reasons why jaws does not access Windows 7 or windows 8 as fast as it should. But unfortunately, like Microsoft's own business model, jaws has not been stripped down and redesigned for too long. Thankfully, Microsoft decided to do so, in Windows 8. Regards: Dallas On 03/05/2013, at 1:13, Thomas Ward thomasward1...@gmail.com wrote: Hi Dallas, Not only that but the way Jaws does things aren't exactly the best way to handle them. Take for instance the way it handles keyboard commands. Jaws sets a low-level keyboard hook that intercepts keyboard events, taking it away from the application and the operating system, filters them through Jaws and passes them back to the application or OS if it finds its not a Jaws command. Its very slow and inefficient, and I am certain this is a very big reason Jaws users find something like Windows 7 seems unresponsive. The reason is they have this very resource intensive TSR application called Jaws intercepting each and every single keyboard command, filtering through Jaws, and that causes a performance lag. Now, NVDA has a totally different way of handling that issue. NVDA simply polls the operating system and receives keyboard events the same as any other application. As a result if you press control+o in Notepad the command is immediately dispatched to Notepad rather than being routed through your screen reader first, and I've noticed that everything is more responsive using NVDA. Plus as you pointed out Jaws now has a bunch of old garbage that has probably been there since 1.0 that is no longer strictly necessary. Jaws has video intercept drivers which considering UI Automation .for WPF type applications really has no use under Windows 7/Windows 8 any more. So that and plenty of other things need to be removed and the screen reader really could use some house cleaning so to speak. Cheers! On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: Hi. This is only one reason why I switch to NVDA, because of the fact that I could not upgrade from my old version of Jaws. It was simply getting worse and worse, with me on one version, and every six months to 12 months, a new version comes out with new abilities, and guess what! I can't use them. This is why I gave up on Jaws, in terms of a home user Situation. I can have versions of NVDA, as up-to-date, as yesterday's code. LOL. I understand however, that there are people that don't want to change, from Jaws, but Berin mind, that a lot of your Windows 7 problems, may in fact have been Jaws, not Windows 7. Even when I change from windows XP, to Windows 7, I had a fact bought a completely new Windows 7 laptop, and put Jaws on it, and guess what. It ran slower. And mind you, the laptop I bought with Windows 7 on it, was our whole lot more powerful than my XP machine ever was. It had three times the RAM, and at least two times the processor power. But as soon as I got rid of Jaws, and used NVDA completely, it ran as fast, as three of my old XP machines put together. LOL. Personally, I think that if Freedom scientific stripped jaws down, and redesigned it for more modern systems, much like Microsoft has done with windows 8 and it's background code, I'd guess that Jaws would be a whole lot better, and more responsive. I think a lot of the problem with Jaws, is that it hasn't been stripped down, and a lot of code has simply built up with buggy versions, on top of buggy versions. So now you have too much that's conflicting, and causing problems. Much like windows used to do. But now that Microsoft has redesigned windows 8 from the ground up, and stripped out a lot of old code, and rubbish that was no longer needed, it runs like a dream. Regards: Dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help in Alter Aeon?
I didn't find any exits. But thou must! On 5/2/2013 6:19 AM, Keith wrote: the chalice is in pelim. search for it in the city. And the ring is north of the bridge. When you are on the bridge, go north and you will end up in the stream. Head north and follow the exits at the bottom of the screen when you look and you will see it in the water. Ther is an alter aeon group on google groups hosted by Harmoney Neil (her AA character is Rowena. She is a well spring of info and she is on the list a lot. I'm a member too. My current chracter's name is jedeye.) HTH Keith - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:57 PM Subject: Re: [Audyssey] Help in Alter Aeon? Well I ultimately found and destroyed then and also took out the priests in te false temple. Now I'm in Indira and I was asked by the priestess to locate a chalice that was lost whe the first village was attacked. The trouble is I saw a chalice recetly but don't recall. Then there's a old man in Vemarken who wants me to find a ring near a bridge. Te only bridge I know if is betweenVemarken and Pellam. And I searced bothnorth and south of it and found nothing. So I coulduse some tips. But thou must! On 5/1/2013 9:41 PM, James Bartlett wrote: hI there It's been so long I don't remamber sorry. if you want to look me up in the game I go by Caspero. maybe we can group up and I can help you out. I don't know if you know how to add someone to your friends list yet. So if not then all you got to do is type friend add and the persons name, and to look them up to see if there on just type in friend find. bfn a. k. a. Caspero -- From: Bryan Peterson bpeterson2...@cableone.net Sent: Wednesday, May 01, 2013 3:36 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Help in Alter Aeon? Exactly. I eventually had to type get whip ped. But now I'm trying to locate the Ancient Necromancer and the Vampiress, but I've explored everywhere ithe Masoleum or so it seems. But thou must! On 5/1/2013 1:29 PM, James Bartlett wrote: Hello have you tried to type get or take whip? oh and I sergest that you level your necro or war next there 2 realy good classes to have for fighting. Hope to see you in game James a. k. a. Caspero -- From: Bryan Peterson bpeterson2...@cableone.net Sent: Wednesday, May 01, 2013 2:46 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Help in Alter Aeon? Ok, so I finally decided to try this game last night and I've created a Mage/Cleric character. Bt I'm having a problem in the graveyard quest. I found what I believe is the secret treasure room where there's a whip on a pedestal bt I can't seem to get it. It says something about binding and getting it by name. So I'm at a loss for what to do. -- But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing
Re: [Audyssey] Newly Released Reacting Change
First of all it's not even a real game. Second are you looking to get banned from the list? I'mno moderator admittedly but it seems to me that's what you'll be asking for if you keep tat up. Most devs price their games quite reasonably so there's no reason at all to pirate them. All you gotta do is save up if you can't afford it right away. But thou must! On 5/2/2013 10:02 AM, Nicole white wrote: Those folks who developed that have just subjected themselves to piracy! That is an outrageous price. What if you absolutely cannot afford that? That games sounds prety cool and i would love to play it. HOwever, i have no hope of playing that. Now, do you understand why i advicate piracy? Game developers, some of htem, place their games at such high prices. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly Released Reacting Change
Hi Nicole. Are you that naive, or are you just playing with the rest of us? Somehow I think it's the second and not the first. Everyone in their right mind would know that Dark's message was a spoof and a play on the recent topics. heck, even if you read the messages which followed his first post you would see it is not real. So please please, read carefully before you write. This isn't meant as a bad thing toward you, but still... -- Raul A. Gallegos Harry Potter brand condoms: Protect your slytherin from Hogwarts while you're in her chamber of secrets. - Sheldon Cooper Twitter and Facebook user ID: rau47 On 5/2/2013 11:02 AM, Nicole white wrote: Those folks who developed that have just subjected themselves to piracy! That is an outrageous price. What if you absolutely cannot afford that? That games sounds prety cool and i would love to play it. HOwever, i have no hope of playing that. Now, do you understand why i advicate piracy? Game developers, some of htem, place their games at such high prices. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly Released Reacting Change
Hi Nicole. OK, tell you what, why don't all developers stop developing games right now, just shut down and release all their games as freeware. Play their games to your hearts content, send them around to your friends, do what the hell you like. OK, so you're now board of the games you spent so much time wishing you could have for nothing. Well, you've got them and because of your selfish desire the developers no longer want to waste their time and resources on our little fishpond of a community. What happens when you want more games? No developers want to make them, so you're stuck playing the same old games for ever more. Stick that one down your craw and smoke it, I'm seriously ticked off both with you and this discussion, especially as I've gone out of my way to offer to help you. OK, spurn my help if you don't want it, but remember what I said, there are plenty of games out there which are community developed and freely available, all you have to do is ask and I will show you. All the best, Ibrahim. -Original Message- From: Nicole white Sent: Thursday, May 02, 2013 5:02 PM To: gamers@audyssey.org Subject: [Audyssey] Newly Released Reacting Change Those folks who developed that have just subjected themselves to piracy! That is an outrageous price. What if you absolutely cannot afford that? That games sounds prety cool and i would love to play it. HOwever, i have no hope of playing that. Now, do you understand why i advicate piracy? Game developers, some of htem, place their games at such high prices. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly released, reacting change!
Avada Kadavra! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Cara Quinn caraqu...@caraquinn.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 4:11 AM Subject: Re: [Audyssey] Newly released, reacting change! Lol! well, ya know, I do have my moods! lol! -Best think twice before crossing me… ;) Smirk, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 1, 2013, at 8:43 PM, Charles Rivard wee1s...@fidnet.com wrote: A part of Draco? Your last name wouldn't be Malfoy, would it? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Cara Quinn caraqu...@caraquinn.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 8:23 PM Subject: Re: [Audyssey] Newly released, reacting change! Okay, then as a part of Draco, let me chime in as well and take this one step further… Dark, get a Mac, Dark, get a Mac, Dark, get a Mac, Dark, get a Mac, Dark, get a Mac,… Sorry, just had to. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 1, 2013, at 6:07 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi Ian, Honestly I think it was a bit of both. I think Dark was trying to be funny, but the over all tone of the joke was a bit vindictive towards Draconis Entertainment and was aimed at Josh specifically for trying to change Dark's mind about newer Windows releases. Cheers! On 5/1/13, Ian Reed supp...@blindaudiogames.com wrote: Hi Dark, Is this funny or vindictive? If it was meant as light hearted then I will admit it is very creative. Otherwise I'd like to point out that most of the content seems in response to a thread that you started by challenging small time indie developers to find a way to keep their games supported on versions of operating systems that Microsoft, a company with at least 1000 developers, has decided to stop supporting. We're just normal people working hard to make games. Nobody is getting rich here. Please try to keep the dialog civil. Ian Reed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows
That's one of the problem for the blind or visually impaired community. That's why upgrading isn't done very often. To use the new OS, you need to upgrade the machine. That takes cash. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 6:13 AM Subject: Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows Hi Ken and all, One thing you need to keep in mind here is Windows 7 and Windows 8 were designed for pretty new hardware. If you don't have a fast enough processor, memory, etc it will run poorly on the machine in question. As I mentioned to someone else off list one factor often overlooked by blind users is because Windows 7/Windows 8 have a lot of 3d graphics, animations, 3d cursors, etc you need a pretty good graphics card with a graphics processor and onboard memory to offset the new graphics technology. If you don't have it all that graphics processing gets taken over by your CPU and memory which results in a degradation in performance. Something else that makes a huge difference is a duel core verses a single core CPU. If you have a duel core it will perform a lot smoother and a lot better than a single core CPU. So I think all the complaints you are making about Windows 7 can probably be blamed on a lack of decent hardware. Yes, I know that Microsoft says a 1 GHZ processor, 1 GB of ram, and a minimum of 16-bit colors and 800 by 600 graphics card, but keep in mind that is literally the absolute bare minimum. If you want to hope to make it run worth anything you need to double that just to get started. Truth be told you really need a modern PC with a duel core processor, at least 2 to 4 GB of ram, decent graphics card, etc to have Windows 7/Windows 8 run at peak performance. Cheers! On 5/2/13, Ken The PionEar kenwdow...@me.com wrote: I definitely don't have look and feel issues when it comes to Windows 7, since I like trying new things. It's purely an issue of response time for me. If I hit a key and it takes a brand spankin' new computer a quarter of a second for Jaws to respond, there is an issue. That same computer just a few months down the road is even worse. I've worked with both my wife's laptop and my son's desktop, both using windows 7, and I'm not impressed. I used to have Vista on my desktop, and other than a lot of buggy behavior it wasn't too bad, but it wasn't like XP. I didn't feel it was stable or responsive. One of its best features was its accessible games. I enjoyed playing Purble Place with my son. Also, I can admit to some ignorance of how to optimize it for speed. I'm sure all the fancy animations and graphics were on, for example. I can't say one way or another as regards to Windows 8 except that i'm itching to try it just to see what it's like. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly Released Reacting Change
Hi Nicole, You do understand he was only joking right? He wasn't at all serious. As for your attitude about piracy you have made it perfectly clear, but its still wrong. Let me put it to you in words maybe you can understand. Let's assume you just spent months perhaps a couple of years for several hours a day, every day working on a game or some other project. Maybe you even spent a few hundred dollars on buying sounds, music, and voice actors to make this game. Now, several people decide for whatever reason they aren't going to pay you for your time and hard work. They decide to just steel it from you. wouldn't that make you feel just a slightest bit angry at them? That's exactly how I and other software developers feel. We are very angry to see our time and hard work stolen by someone who probably has not the slightest clue how much time and work went into creating that product.. They have no clue how much money was spent on sounds, music, and voice acting. All they care about is getting something for free and make excuses why they had to steel it. Now, I am not a vindictive person, but I personally feel if you and other pirates spent a few days in jail I think you would seriously reconsider steeling games and other programs for the heck of it. If you walked into Wal-Mart and stole a music CD or movie on DVD and got caught you would probably spend 90 days in jail. Why shouldn't you be punished for steeling a game from a developer? On 5/2/13, Nicole white bookworm.nic...@gmail.com wrote: Those folks who developed that have just subjected themselves to piracy! That is an outrageous price. What if you absolutely cannot afford that? That games sounds prety cool and i would love to play it. HOwever, i have no hope of playing that. Now, do you understand why i advicate piracy? Game developers, some of htem, place their games at such high prices. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
I'll be interested in it, but, darnit! I want a finished game rather than several partially finished attempts! Make a decision, and stick to it until finished! Maybe it has something to do with the recent tension on the list, maybe not, but that's my current frame of mind on this. I've supported you all along, and will continue to do so, but I do want to get completed result in my hands. I also want that result to be able to be played on the machine I was using when the original project was undertaken. I do not want to have to upgrade my machine to new technology to play a game that has been worked on for, let's see, how long now? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 9:39 AM Subject: [Audyssey] Mysteries of the Ancients Considerations Hello everyone, As many of you know back in 2008 when I was literally almost ready to release Montezuma's Revenge AKA Montezuma's Return I got a cease and desist letter from someone purported to represent Utopia who now owns the rights to both of those games. At the time I was extremely concerned about a lawsuit so immediately complied with the cease and desist order, and quit production of the game. However, for many reasons that decision has never set well with me, and I have felt like I should do something to make that situation right. For one thing If I personally hadn't taken money for the game I would have felt no obligation to the blind gaming community, and could have wrote it off as a bad deal with James North. However, as it was I had just taken some preorders over the months of December and January and spent some of that money on a new laptop and a few other items so wasn't in a position to offer refunds. The best I could do was offer the community a new game instead. The other reason was I was also quite disappointed myself. I had grown up in the 80's and had played the original Montezuma's Revenge on my Atari 2600 and was a fan of the game and obviously my own remake of it. So was just as disappointed as anyone else not to see it finished and released. As it so happens this recent situation with Blindsoftware.com has made me look back on my own actions, and I realize I completely handled that situation all wrong. Instead of trying to negotiate with Utopia or to simply make changes in the game to comply with copyright law I simply took the game off my site, stopped development, and deleted the source. While that decision was understandable I think there is a much better way to handle it, and here is what I propose. To begin with I think a lot of you know I was never completely happy with Mysteries of the Ancients. The primary reason had to do with the fact I was in visioning making it a game like Tomb Raider using an FPS type format, 3d levels, 3d audio, and so on. Unfortunately, when polled many of the customers who purchased Montezuma's Revenge still wanted a 2d side-scroller, and so I attempted to comply with their wishes by keeping some of the same elements in the game such as vanishing platforms, gems, gold coins, ancient scrolls, whatever. The game was alright, but I was never happy with it because I was trying to do two very different things at the same time. That is to say write a game like Tomb Raider, but make it like Montezuma's Revenge too. As a result I personally found it very dissatisfying both as a developer and a gamer. However, now that I have had some time to calm down, relax, and look at this situation more clearly I think the solution to the problem is very obvious. What I would like to do is recreate Montezuma's Revenge, at least a game very like it, and call it Mysteries of the Ancients. It would have some of the same basic game elements like fighting or fleeing skulls, spiders, and snakes, jumping onto vanishing platforms, swinging from ropes, etc. Perhaps instead of blue, red, green, and white keys I can use something slightly different like gold, silver, and bronze colored keys. Rather than using Panama Joe I could use Arizona Smith as James North was going to do. Bottom line, I think I could create something a lot like the game you purchased, perhaps a little different, but essentially the same type of game. This would not only resolve my debt to those customers who preordered it from Alchemy and USA Games, but it would also free up Tomb Hunter to be rewritten exactly the way I want to. I think it is a win/win situation. Now, I know some of you are probably going to say that this will cause unnecessary delays, or that I should do whatever I want. Some of you are just sick and tired of me changing my mind etc. You are right, and I agree with you for the most part. Although, I think it needs to be pointed out that the situation is a lot different now than it was back in 2008. For one thing since 2009 I have been actively developing a
Re: [Audyssey] Newly Released Reacting Change
Hi Ibrahim, Well said. It is messages like the one Nicole sent why I have considered more than once of finishing a game like Mysteries of the Ancients and quit developing games for the public. Nicole and others like her are going to steel anything I create anyway so there is no money in writing games for a bunch of self-centered, greedy, brats. I wonder how Nicole would feel if all the audio game developers decided there was no money in it, closed their doors, and told her if she wants games she'll have to write them herself from now on, because piracy has run them out of business. Cheers! On 5/2/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote: Hi Nicole. OK, tell you what, why don't all developers stop developing games right now, just shut down and release all their games as freeware. Play their games to your hearts content, send them around to your friends, do what the hell you like. OK, so you're now board of the games you spent so much time wishing you could have for nothing. Well, you've got them and because of your selfish desire the developers no longer want to waste their time and resources on our little fishpond of a community. What happens when you want more games? No developers want to make them, so you're stuck playing the same old games for ever more. Stick that one down your craw and smoke it, I'm seriously ticked off both with you and this discussion, especially as I've gone out of my way to offer to help you. OK, spurn my help if you don't want it, but remember what I said, there are plenty of games out there which are community developed and freely available, all you have to do is ask and I will show you. All the best, Ibrahim. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
This is merely a tease: You are just now going to get serious at writing the game? Seriously, I know that the game has to be created along with the engine and that there must be tons of testing. There's a heck of a lot more to a game than just the game. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 10:20 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Raul, Lol. I knew someone was going to say that, and I understand your feelings as well. I know it has been irritating for some folks for me to stop and start over etc but a lot of the reason for that was because of testing, experimentation, and fooling around with the engine rather than a serious attempt to sit down and write the game. Whatever I do now is is an attempt to write and complete the game itself not working on the engine. :D On 5/2/13, Raul A. Gallegos r...@raulgallegos.com wrote: Hi, quite honestly at this point I just want a game from you. I personally don't care which one it is as long as I get it since I paid you in 2008 or 2009, I forget which. I'd be fine with either type since no matter which way it goes, it will be of some kind of adventure. The only thing I ask is that you stop stopping and starting over. Just get the game out, smile. -- Raul A. Gallegos I must say I'm glad I know sign language, It's pretty handy. - Sheldon Cooper Twitter and Facebook user ID: rau47 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Charles, Smile. We will get their sooner or later. If I go with this new idea for Mysteries of the Ancients, which I am pretty certain I will, this will be the final rewrite as I'm sick of messing with it. As for Windows XP compatibility there is no reason to worry. The Evolution Engine Links against DirectX 8 and SAPI 5 both of which are available on XP. Since everything is written in C++ there are no issues with .NET compatibility and things like that. As far as I know it should run equally well on XP, Vista, Windows 7, and Windows 8 because the engine has been written to provide the maximum compatibility possible for Windows users across the board. Cheers! On 5/2/13, Charles Rivard wee1s...@fidnet.com wrote: I'll be interested in it, but, darnit! I want a finished game rather than several partially finished attempts! Make a decision, and stick to it until finished! Maybe it has something to do with the recent tension on the list, maybe not, but that's my current frame of mind on this. I've supported you all along, and will continue to do so, but I do want to get completed result in my hands. I also want that result to be able to be played on the machine I was using when the original project was undertaken. I do not want to have to upgrade my machine to new technology to play a game that has been worked on for, let's see, how long now? --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help in Alter Aeon?
Bryan, I think he means to just head north from the bridge and follow the stream to the end. You should find the ring at the end, guarded by a creature. If you want to subscribe to the Alter Aeon mailing list, send a mail to: alteraeon+subscr...@googlegroups.com Have fun! Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson bpeterson2...@cableone.net wrote: I didn't find any exits. But thou must! On 5/2/2013 6:19 AM, Keith wrote: the chalice is in pelim. search for it in the city. And the ring is north of the bridge. When you are on the bridge, go north and you will end up in the stream. Head north and follow the exits at the bottom of the screen when you look and you will see it in the water. Ther is an alter aeon group on google groups hosted by Harmoney Neil (her AA character is Rowena. She is a well spring of info and she is on the list a lot. I'm a member too. My current chracter's name is jedeye.) HTH Keith - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:57 PM Subject: Re: [Audyssey] Help in Alter Aeon? Well I ultimately found and destroyed then and also took out the priests in te false temple. Now I'm in Indira and I was asked by the priestess to locate a chalice that was lost whe the first village was attacked. The trouble is I saw a chalice recetly but don't recall. Then there's a old man in Vemarken who wants me to find a ring near a bridge. Te only bridge I know if is betweenVemarken and Pellam. And I searced bothnorth and south of it and found nothing. So I coulduse some tips. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Michael, That's the idea. One thing of using a simple arcade type side-scroller like the original Montezuma's Revenge I can load it up with things like unlockable trophies, maybe have a high score server,add bonus rounds etc all which should add replay value to the game. Something else I might consider down the road is a level editor or something like that so people could add their own temples to explore. Cheers! On 5/2/13, Michael Feir michael.f...@gmail.com wrote: I certainly would be Thomas. You would at last be free of at least that part of what you origionally took on. Just as long as it feels right for you and lets you move onto other territory after. Pack it with as much replay value as you can so that it serves as an advertisement for your next title. As always, I'll be watching developments with keen interest. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
I think it's all in how you do it. I hadn't thought you had just left the scene because you did let people know that you were still around once in an infrequent while. There were signs of your existence. How often do we hear from David Greenwood? Do you think he has quit working on games? Same idea. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Draconis i...@dracoent.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 10:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations I can empathize. Unfortunately, with this community, you're damned if you do, and damned if you don't. While Draconis worked on our new game engine, I kept pretty quiet about what we were doing. So everyone thought we were dead. A decision I still get flack for from time to time. But if you do all or much of your development publicly, as you have, people get frustrated with the unpredictable nature of the development process. It's very much getting caught between a rock and a hard place. For me, personally, keeping quiet about future plans is the only way I can stay sane and focussed on what I need to do, and not get distracted by the obnoxious minority. On May 2, 2013, at 11:20 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Raul, Lol. I knew someone was going to say that, and I understand your feelings as well. I know it has been irritating for some folks for me to stop and start over etc but a lot of the reason for that was because of testing, experimentation, and fooling around with the engine rather than a serious attempt to sit down and write the game. Whatever I do now is is an attempt to write and complete the game itself not working on the engine. :D On 5/2/13, Raul A. Gallegos r...@raulgallegos.com wrote: Hi, quite honestly at this point I just want a game from you. I personally don't care which one it is as long as I get it since I paid you in 2008 or 2009, I forget which. I'd be fine with either type since no matter which way it goes, it will be of some kind of adventure. The only thing I ask is that you stop stopping and starting over. Just get the game out, smile. -- Raul A. Gallegos I must say I'm glad I know sign language, It's pretty handy. - Sheldon Cooper Twitter and Facebook user ID: rau47 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Josh, Exactly. I think a lot of people got frustrated and upset with me because when I wrote the initial version of Mysteries of the Ancients it was being used as a sample application for the engine. /At the time I wasn't seriously involved in developing the game itself and was testing various things like audio, input, speech, building up the usable classes for game objects etc. All or most of it was behind the scenes. Now, that the engine is ready I am getting a lot of flack to the effect people are tired of several false starts and stops when those starts and stops had nothing to do with the game itself. They don't seem to realize those rewrites etc were done because the game engine was under active development and was evolving, and I played around with the game some while testing the engine. that's why there was something like 22 betas when a real project might only have a couple of betas to work out any bugs before releasing the final version. Cheers! On 5/2/13, Draconis i...@dracoent.com wrote: I can empathize. Unfortunately, with this community, you're damned if you do, and damned if you don't. While Draconis worked on our new game engine, I kept pretty quiet about what we were doing. So everyone thought we were dead. A decision I still get flack for from time to time. But if you do all or much of your development publicly, as you have, people get frustrated with the unpredictable nature of the development process. It's very much getting caught between a rock and a hard place. For me, personally, keeping quiet about future plans is the only way I can stay sane and focussed on what I need to do, and not get distracted by the obnoxious minority. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help in Alter Aeon?
I eventually did figure that out. But now the search for the calice has me stumped. I've searced allte buildings I can in Pellam and talked to everyoneI cantink of. But thou must! On 5/2/2013 11:17 AM, Dennis Towne wrote: Bryan, I think he means to just head north from the bridge and follow the stream to the end. You should find the ring at the end, guarded by a creature. If you want to subscribe to the Alter Aeon mailing list, send a mail to: alteraeon+subscr...@googlegroups.com Have fun! Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson bpeterson2...@cableone.net wrote: I didn't find any exits. But thou must! On 5/2/2013 6:19 AM, Keith wrote: the chalice is in pelim. search for it in the city. And the ring is north of the bridge. When you are on the bridge, go north and you will end up in the stream. Head north and follow the exits at the bottom of the screen when you look and you will see it in the water. Ther is an alter aeon group on google groups hosted by Harmoney Neil (her AA character is Rowena. She is a well spring of info and she is on the list a lot. I'm a member too. My current chracter's name is jedeye.) HTH Keith - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:57 PM Subject: Re: [Audyssey] Help in Alter Aeon? Well I ultimately found and destroyed then and also took out the priests in te false temple. Now I'm in Indira and I was asked by the priestess to locate a chalice that was lost whe the first village was attacked. The trouble is I saw a chalice recetly but don't recall. Then there's a old man in Vemarken who wants me to find a ring near a bridge. Te only bridge I know if is betweenVemarken and Pellam. And I searced bothnorth and south of it and found nothing. So I coulduse some tips. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly Released Reacting Change
If you cannot afford to buy something, does that give you the right to steal it? If so, tell me why. There are a lot of things I would like to have, but cannot afford them. I'm not going to go down to a computer store and swipe a new state of the art computer that runs Windows 8, nor am I going to pirate JAWS for Windows based on the fact that I cannot pay what they charge. What do you not understand about the following statement: Whether it be hardware or software, stealing! is! stealing! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Nicole white bookworm.nic...@gmail.com To: gamers@audyssey.org Sent: Thursday, May 02, 2013 11:02 AM Subject: [Audyssey] Newly Released Reacting Change Those folks who developed that have just subjected themselves to piracy! That is an outrageous price. What if you absolutely cannot afford that? That games sounds prety cool and i would love to play it. HOwever, i have no hope of playing that. Now, do you understand why i advicate piracy? Game developers, some of htem, place their games at such high prices. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Josh., Interesting. I didn't know you came up with the name of Arizona Smith. I admit it is a decent name, and is kind of like Indiana Jones without outright using George Lucas's ideas. :D As far as a Mac port we will see. Right now I don't have a Mac so don't have the hardware and software to do it. Plus the Evolution Engine was primarily designed for the Windows platform, and while their is a cross-platform version for Linux in development it isn't quite as far along as the Windows engine. As I want to save time I think I am going to just start with a Windows release, and if I want a version for Mac or Linux do it later. Cheers! On 5/2/13, Draconis i...@dracoent.com wrote: Hi Tom, I say go for it, and make a Mac version as well. LOL. Sadly, James North cut me, and most everyone else, out of his life at the time he turned over Monty to you. I considered him a friend, and hope he has managed to get his life together. I was actually the one who came up with the Arizona Smith name, as a play on Indiana Jones. I was always disappointed that you hadn't decided to keep using it. I, for one, would love to see the character resurrected. LOL --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Thomas, honestly, I have to stop myself from screaming out loud when I read one of these messages from you in which you change your plans again, and again, and again... I think you get my drift here. Just finally finish something, ok? And honestly, even if you say it would not take long to finish a game now that your engine is ready, I can't really believe that you indeed will work on it from now on on every day until the end of the summer. That said, it certainly will mean delay. I'm looking forward to the day when you send a release note to the list, or at least a message which speaks of developement progress and not of another change of mind. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
I would suggest Idaho Jones. Then it'd be a play both on Indiana Jones and a favorite restaurant of mine called Idaho Joe's LOL. I like it when devs throw in little bits of humor like that. But thou must! On 5/2/2013 11:36 AM, Thomas Ward wrote: Hi Josh., Interesting. I didn't know you came up with the name of Arizona Smith. I admit it is a decent name, and is kind of like Indiana Jones without outright using George Lucas's ideas. :D As far as a Mac port we will see. Right now I don't have a Mac so don't have the hardware and software to do it. Plus the Evolution Engine was primarily designed for the Windows platform, and while their is a cross-platform version for Linux in development it isn't quite as far along as the Windows engine. As I want to save time I think I am going to just start with a Windows release, and if I want a version for Mac or Linux do it later. Cheers! On 5/2/13, Draconis i...@dracoent.com wrote: Hi Tom, I say go for it, and make a Mac version as well. LOL. Sadly, James North cut me, and most everyone else, out of his life at the time he turned over Monty to you. I considered him a friend, and hope he has managed to get his life together. I was actually the one who came up with the Arizona Smith name, as a play on Indiana Jones. I was always disappointed that you hadn't decided to keep using it. I, for one, would love to see the character resurrected. LOL --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly Released Reacting Change
Not only that, but if we steal all of your hard work, you're gonna quit doing it, and then we'll have nothing new, all because of some lowlife game pirates who expect everything for free. As for the jail time, I suggest years rather than days or months. I have no sympathy for a pirate, especially when they're so proud of it that they let everyone know they are doing it and have no qualms about doing so. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 11:53 AM Subject: Re: [Audyssey] Newly Released Reacting Change Hi Nicole, You do understand he was only joking right? He wasn't at all serious. As for your attitude about piracy you have made it perfectly clear, but its still wrong. Let me put it to you in words maybe you can understand. Let's assume you just spent months perhaps a couple of years for several hours a day, every day working on a game or some other project. Maybe you even spent a few hundred dollars on buying sounds, music, and voice actors to make this game. Now, several people decide for whatever reason they aren't going to pay you for your time and hard work. They decide to just steel it from you. wouldn't that make you feel just a slightest bit angry at them? That's exactly how I and other software developers feel. We are very angry to see our time and hard work stolen by someone who probably has not the slightest clue how much time and work went into creating that product.. They have no clue how much money was spent on sounds, music, and voice acting. All they care about is getting something for free and make excuses why they had to steel it. Now, I am not a vindictive person, but I personally feel if you and other pirates spent a few days in jail I think you would seriously reconsider steeling games and other programs for the heck of it. If you walked into Wal-Mart and stole a music CD or movie on DVD and got caught you would probably spend 90 days in jail. Why shouldn't you be punished for steeling a game from a developer? On 5/2/13, Nicole white bookworm.nic...@gmail.com wrote: Those folks who developed that have just subjected themselves to piracy! That is an outrageous price. What if you absolutely cannot afford that? That games sounds prety cool and i would love to play it. HOwever, i have no hope of playing that. Now, do you understand why i advicate piracy? Game developers, some of htem, place their games at such high prices. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help in Alter Aeon?
Hi Bryan, as far as I remember this quest, I think you have to use the search command in the town to find it. Just go from place to place and type search, this should work. I hope I'm right here, it was quite a while ago when I completed these quests. Best regards Sarah - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:32 PM Subject: Re: [Audyssey] Help in Alter Aeon? I eventually did figure that out. But now the search for the calice has me stumped. I've searced allte buildings I can in Pellam and talked to everyoneI cantink of. But thou must! On 5/2/2013 11:17 AM, Dennis Towne wrote: Bryan, I think he means to just head north from the bridge and follow the stream to the end. You should find the ring at the end, guarded by a creature. If you want to subscribe to the Alter Aeon mailing list, send a mail to: alteraeon+subscr...@googlegroups.com Have fun! Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson bpeterson2...@cableone.net wrote: I didn't find any exits. But thou must! On 5/2/2013 6:19 AM, Keith wrote: the chalice is in pelim. search for it in the city. And the ring is north of the bridge. When you are on the bridge, go north and you will end up in the stream. Head north and follow the exits at the bottom of the screen when you look and you will see it in the water. Ther is an alter aeon group on google groups hosted by Harmoney Neil (her AA character is Rowena. She is a well spring of info and she is on the list a lot. I'm a member too. My current chracter's name is jedeye.) HTH Keith - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:57 PM Subject: Re: [Audyssey] Help in Alter Aeon? Well I ultimately found and destroyed then and also took out the priests in te false temple. Now I'm in Indira and I was asked by the priestess to locate a chalice that was lost whe the first village was attacked. The trouble is I saw a chalice recetly but don't recall. Then there's a old man in Vemarken who wants me to find a ring near a bridge. Te only bridge I know if is betweenVemarken and Pellam. And I searced bothnorth and south of it and found nothing. So I coulduse some tips. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly Released Reacting Change
Hi Thomas. Thank you, I had to put my two pennyworth in somewhere, but I think my message sums up the feeling generally quite well which is that piracy is self defeating and only takes any incentive any developer would have in making these games for us. We are an incredibly small minority of gamers, we are totally self sufficient and independent of any major gaming influences such as the game studios etc., so we're unsupported and alone, trying to build entertaining products with limited resources. All the best, Ibrahim. -Original Message- From: Thomas Ward Sent: Thursday, May 02, 2013 6:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] Newly Released Reacting Change Hi Ibrahim, Well said. It is messages like the one Nicole sent why I have considered more than once of finishing a game like Mysteries of the Ancients and quit developing games for the public. Nicole and others like her are going to steel anything I create anyway so there is no money in writing games for a bunch of self-centered, greedy, brats. I wonder how Nicole would feel if all the audio game developers decided there was no money in it, closed their doors, and told her if she wants games she'll have to write them herself from now on, because piracy has run them out of business. Cheers! On 5/2/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote: Hi Nicole. OK, tell you what, why don't all developers stop developing games right now, just shut down and release all their games as freeware. Play their games to your hearts content, send them around to your friends, do what the hell you like. OK, so you're now board of the games you spent so much time wishing you could have for nothing. Well, you've got them and because of your selfish desire the developers no longer want to waste their time and resources on our little fishpond of a community. What happens when you want more games? No developers want to make them, so you're stuck playing the same old games for ever more. Stick that one down your craw and smoke it, I'm seriously ticked off both with you and this discussion, especially as I've gone out of my way to offer to help you. OK, spurn my help if you don't want it, but remember what I said, there are plenty of games out there which are community developed and freely available, all you have to do is ask and I will show you. All the best, Ibrahim. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly Released Reacting Change
Wow, this girl needs to be banned from this list as soon as possible! Neither anyone else nor myself advocate piracy, and you shouldn't be any exception. I tell you what, without folks from Draconis, Gma, L-Works, etc, none of us would have any games to play, or if they do it would be of severely limited quality. It is folks like these that have, I suspect, invented audio gaming and thus caused other developers to follow suit. If any moderator is reading this I suggest action should be taken as soon as possible. I would contact you off list but don't know how to do so here. Just my ÂŁ0.02 worth and for the honest people out there, happy gaming! Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallsworth7266 Twitter: http://www.twitter.com/@christopherh40 Find my blog at challsworth2.wordpress.com On 02/05/2013 17:02, Nicole white wrote: Those folks who developed that have just subjected themselves to piracy! That is an outrageous price. What if you absolutely cannot afford that? That games sounds prety cool and i would love to play it. HOwever, i have no hope of playing that. Now, do you understand why i advicate piracy? Game developers, some of htem, place their games at such high prices. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help in Alter Aeon?
I've already tried that everywhere I can think of, both in the few buildings you can enter and just onthe street. But thou must! On 5/2/2013 11:46 AM, Sarah Haake wrote: Hi Bryan, as far as I remember this quest, I think you have to use the search command in the town to find it. Just go from place to place and type search, this should work. I hope I'm right here, it was quite a while ago when I completed these quests. Best regards Sarah - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:32 PM Subject: Re: [Audyssey] Help in Alter Aeon? I eventually did figure that out. But now the search for the calice has me stumped. I've searced allte buildings I can in Pellam and talked to everyoneI cantink of. But thou must! On 5/2/2013 11:17 AM, Dennis Towne wrote: Bryan, I think he means to just head north from the bridge and follow the stream to the end. You should find the ring at the end, guarded by a creature. If you want to subscribe to the Alter Aeon mailing list, send a mail to: alteraeon+subscr...@googlegroups.com Have fun! Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson bpeterson2...@cableone.net wrote: I didn't find any exits. But thou must! On 5/2/2013 6:19 AM, Keith wrote: the chalice is in pelim. search for it in the city. And the ring is north of the bridge. When you are on the bridge, go north and you will end up in the stream. Head north and follow the exits at the bottom of the screen when you look and you will see it in the water. Ther is an alter aeon group on google groups hosted by Harmoney Neil (her AA character is Rowena. She is a well spring of info and she is on the list a lot. I'm a member too. My current chracter's name is jedeye.) HTH Keith - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:57 PM Subject: Re: [Audyssey] Help in Alter Aeon? Well I ultimately found and destroyed then and also took out the priests in te false temple. Now I'm in Indira and I was asked by the priestess to locate a chalice that was lost whe the first village was attacked. The trouble is I saw a chalice recetly but don't recall. Then there's a old man in Vemarken who wants me to find a ring near a bridge. Te only bridge I know if is betweenVemarken and Pellam. And I searced bothnorth and south of it and found nothing. So I coulduse some tips. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Speaking of a level editor, if you create a temple, what would be the replay value for the creator? You know where everything is before you even play it. A thought: Could there be something like a computer generated temple? This might seem like an odd question, but it's just a thought. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 12:18 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Michael, That's the idea. One thing of using a simple arcade type side-scroller like the original Montezuma's Revenge I can load it up with things like unlockable trophies, maybe have a high score server,add bonus rounds etc all which should add replay value to the game. Something else I might consider down the road is a level editor or something like that so people could add their own temples to explore. Cheers! On 5/2/13, Michael Feir michael.f...@gmail.com wrote: I certainly would be Thomas. You would at last be free of at least that part of what you origionally took on. Just as long as it feels right for you and lets you move onto other territory after. Pack it with as much replay value as you can so that it serves as an advertisement for your next title. As always, I'll be watching developments with keen interest. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help in Alter Aeon?
Hi Bryan, hmm, sorry it didn't work. I really can't remember this quest really well. Maybe there are some kind of containers around? Boxes, crates, something which could hold items? You could look in those. Just an idea, I really don't know anything for sure. Sorry I can't be of more help here. Best regards Sarah - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:53 PM Subject: Re: [Audyssey] Help in Alter Aeon? I've already tried that everywhere I can think of, both in the few buildings you can enter and just onthe street. But thou must! On 5/2/2013 11:46 AM, Sarah Haake wrote: Hi Bryan, as far as I remember this quest, I think you have to use the search command in the town to find it. Just go from place to place and type search, this should work. I hope I'm right here, it was quite a while ago when I completed these quests. Best regards Sarah - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:32 PM Subject: Re: [Audyssey] Help in Alter Aeon? I eventually did figure that out. But now the search for the calice has me stumped. I've searced allte buildings I can in Pellam and talked to everyoneI cantink of. But thou must! On 5/2/2013 11:17 AM, Dennis Towne wrote: Bryan, I think he means to just head north from the bridge and follow the stream to the end. You should find the ring at the end, guarded by a creature. If you want to subscribe to the Alter Aeon mailing list, send a mail to: alteraeon+subscr...@googlegroups.com Have fun! Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson bpeterson2...@cableone.net wrote: I didn't find any exits. But thou must! On 5/2/2013 6:19 AM, Keith wrote: the chalice is in pelim. search for it in the city. And the ring is north of the bridge. When you are on the bridge, go north and you will end up in the stream. Head north and follow the exits at the bottom of the screen when you look and you will see it in the water. Ther is an alter aeon group on google groups hosted by Harmoney Neil (her AA character is Rowena. She is a well spring of info and she is on the list a lot. I'm a member too. My current chracter's name is jedeye.) HTH Keith - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:57 PM Subject: Re: [Audyssey] Help in Alter Aeon? Well I ultimately found and destroyed then and also took out the priests in te false temple. Now I'm in Indira and I was asked by the priestess to locate a chalice that was lost whe the first village was attacked. The trouble is I saw a chalice recetly but don't recall. Then there's a old man in Vemarken who wants me to find a ring near a bridge. Te only bridge I know if is betweenVemarken and Pellam. And I searced bothnorth and south of it and found nothing. So I coulduse some tips. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or
Re: [Audyssey] Newly Released Reacting Change
It sounded like sarcasm to me. shrug. al The truth will set you free Jesus Christ of Nazareth 33A.D. - Original Message - From: Chris H To: Gamers Discussion list Sent: Thursday, May 02, 2013 1:51 PM Subject: Re: [Audyssey] Newly Released Reacting Change Wow, this girl needs to be banned from this list as soon as possible! Neither anyone else nor myself advocate piracy, and you shouldn't be any exception. I tell you what, without folks from Draconis, Gma, L-Works, etc, none of us would have any games to play, or if they do it would be of severely limited quality. It is folks like these that have, I suspect, invented audio gaming and thus caused other developers to follow suit. If any moderator is reading this I suggest action should be taken as soon as possible. I would contact you off list but don't know how to do so here. Just my ÂŁ0.02 worth and for the honest people out there, happy gaming! Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallsworth7266 Twitter: http://www.twitter.com/@christopherh40 Find my blog at challsworth2.wordpress.com On 02/05/2013 17:02, Nicole white wrote: Those folks who developed that have just subjected themselves to piracy! That is an outrageous price. What if you absolutely cannot afford that? That games sounds prety cool and i would love to play it. HOwever, i have no hope of playing that. Now, do you understand why i advicate piracy? Game developers, some of htem, place their games at such high prices. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a suggestion to the developer of soundscape exploerer
I would love some books so i can learn to write code On 5/2/13, Ken The PionEar kenwdow...@me.com wrote: Yes, joystick support is definitely coming. i'm not promising when, as there a lot of other features I want to implement first. Also, since it's a community project, why not learn to write code and add it in yourself? Either way, support will be around eventually. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: joseph weakland josephweakl...@att.net To: audyssey games list Gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:11 AM Subject: [Audyssey] a suggestion to the developer of soundscape exploerer hello i have a suggestion to the developer of soundscape exploere if able. since i have a saiteckSD290 pro which is a usb 4 access 6 button joystick would you be able to integrate joystick support as an optional input? you could have the trigger button 1 to fire main weapon and you could assign one of the other 5 buttons for any other weapons you can use:)_ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] SoundScape Explorer Update
Well, Alpha 4 is here. I squished a rather embarrasing bug in which the sounds were totally upside down. Things that should have been on the left were actually on the right, and things that should have been in front of you sounded behind you. Also sped up the cars and added four more of them. Now, with just a few lines of extra code, you could turn this into a 3d version of Road splat... Except that it's funner to just blow everything up lol. By the way, when you do vanquish all the mobs, you are now told that you won. Kill count is tracked, but i haven't yet put a key for the player to hear what it is. The arrow keys work again, but make sure to turn off Jaws first. The map is more involved than ever, so I'll probably have to write a short description for the next release. Here are two examples from the map, one object and one region. It's a plain text file, and is completely configurable as long as you follow the guidelines. If you add sounds, you'll need to make sure they are PCM signed 16-bit wave files with a sampling rate of at least 22.05 KHZ. --- object This can also be set to region. mono Can also be set to stereo, provided that you have two sound files, one of the left channel and one of the right, or simply two different sounds representing the same thing, such as two different sounds of birds. car1 car Car1 is the generic name of the car. It could also be called Ford or anything you like. The next line is the name of the sound file. CarHitsPlayer Self explanatory carcrash Car runs out of hit points and dies 50 car's total hit points at beginning 100 amount of damage it does if it hits the player 2 2 2 Length, width, and height 5 48 50 Positions in 3D space e Direction traveling 50 speed --- region Can also be set to object grass region name grass sound file name 0 0 50 44 100 50 These six numbers represent the regions start and end points in all axes. In the next version, I'll add another flag for what the object should do after you destroy it. It will either be indestructable, die, or respawn and move at higher speeds. Other feedback and additions welcome. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Tom, I aam a fan of both games. I layed Monty on the atari computers they came out with in the early eighties and Tomb Raider was still one of my all time favorite sighted games for the PS1. So I would just say Both, lol. Both sound intrigueing. I guess which ever one you do it will be good, if final conflict shows anything, it's that you can make a great game. al The truth will set you free Jesus Christ of Nazareth 33A.D. - Original Message - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help in Alter Aeon?
I'm prety sure the chalice is found in a building 2 tiles east of the town center where the captain is. That is from memory though. Are you sure you're searching the right town? And you actually type search in that room to get it to show up. Ian Reed On May 2, 2013, at 12:03 PM, Sarah Haake ti...@gmx.net wrote: Hi Bryan, hmm, sorry it didn't work. I really can't remember this quest really well. Maybe there are some kind of containers around? Boxes, crates, something which could hold items? You could look in those. Just an idea, I really don't know anything for sure. Sorry I can't be of more help here. Best regards Sarah - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:53 PM Subject: Re: [Audyssey] Help in Alter Aeon? I've already tried that everywhere I can think of, both in the few buildings you can enter and just onthe street. But thou must! On 5/2/2013 11:46 AM, Sarah Haake wrote: Hi Bryan, as far as I remember this quest, I think you have to use the search command in the town to find it. Just go from place to place and type search, this should work. I hope I'm right here, it was quite a while ago when I completed these quests. Best regards Sarah - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:32 PM Subject: Re: [Audyssey] Help in Alter Aeon? I eventually did figure that out. But now the search for the calice has me stumped. I've searced allte buildings I can in Pellam and talked to everyoneI cantink of. But thou must! On 5/2/2013 11:17 AM, Dennis Towne wrote: Bryan, I think he means to just head north from the bridge and follow the stream to the end. You should find the ring at the end, guarded by a creature. If you want to subscribe to the Alter Aeon mailing list, send a mail to: alteraeon+subscr...@googlegroups.com Have fun! Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson bpeterson2...@cableone.net wrote: I didn't find any exits. But thou must! On 5/2/2013 6:19 AM, Keith wrote: the chalice is in pelim. search for it in the city. And the ring is north of the bridge. When you are on the bridge, go north and you will end up in the stream. Head north and follow the exits at the bottom of the screen when you look and you will see it in the water. Ther is an alter aeon group on google groups hosted by Harmoney Neil (her AA character is Rowena. She is a well spring of info and she is on the list a lot. I'm a member too. My current chracter's name is jedeye.) HTH Keith - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:57 PM Subject: Re: [Audyssey] Help in Alter Aeon? Well I ultimately found and destroyed then and also took out the priests in te false temple. Now I'm in Indira and I was asked by the priestess to locate a chalice that was lost whe the first village was attacked. The trouble is I saw a chalice recetly but don't recall. Then there's a old man in Vemarken who wants me to find a ring near a bridge. Te only bridge I know if is betweenVemarken and Pellam. And I searced bothnorth and south of it and found nothing. So I coulduse some tips. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please
Re: [Audyssey] Help in Alter Aeon?
Yup. I found the chalice in Pellam. That's where I was looking but for some reason it took me an embarrassingly long time to search the town hall. Now I'm stuck trying to find out who dumped soap in the hidden gardens near Vemarken. But thou must! On 5/2/2013 12:19 PM, Support wrote: I'm prety sure the chalice is found in a building 2 tiles east of the town center where the captain is. That is from memory though. Are you sure you're searching the right town? And you actually type search in that room to get it to show up. Ian Reed On May 2, 2013, at 12:03 PM, Sarah Haake ti...@gmx.net wrote: Hi Bryan, hmm, sorry it didn't work. I really can't remember this quest really well. Maybe there are some kind of containers around? Boxes, crates, something which could hold items? You could look in those. Just an idea, I really don't know anything for sure. Sorry I can't be of more help here. Best regards Sarah - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:53 PM Subject: Re: [Audyssey] Help in Alter Aeon? I've already tried that everywhere I can think of, both in the few buildings you can enter and just onthe street. But thou must! On 5/2/2013 11:46 AM, Sarah Haake wrote: Hi Bryan, as far as I remember this quest, I think you have to use the search command in the town to find it. Just go from place to place and type search, this should work. I hope I'm right here, it was quite a while ago when I completed these quests. Best regards Sarah - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:32 PM Subject: Re: [Audyssey] Help in Alter Aeon? I eventually did figure that out. But now the search for the calice has me stumped. I've searced allte buildings I can in Pellam and talked to everyoneI cantink of. But thou must! On 5/2/2013 11:17 AM, Dennis Towne wrote: Bryan, I think he means to just head north from the bridge and follow the stream to the end. You should find the ring at the end, guarded by a creature. If you want to subscribe to the Alter Aeon mailing list, send a mail to: alteraeon+subscr...@googlegroups.com Have fun! Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson bpeterson2...@cableone.net wrote: I didn't find any exits. But thou must! On 5/2/2013 6:19 AM, Keith wrote: the chalice is in pelim. search for it in the city. And the ring is north of the bridge. When you are on the bridge, go north and you will end up in the stream. Head north and follow the exits at the bottom of the screen when you look and you will see it in the water. Ther is an alter aeon group on google groups hosted by Harmoney Neil (her AA character is Rowena. She is a well spring of info and she is on the list a lot. I'm a member too. My current chracter's name is jedeye.) HTH Keith - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:57 PM Subject: Re: [Audyssey] Help in Alter Aeon? Well I ultimately found and destroyed then and also took out the priests in te false temple. Now I'm in Indira and I was asked by the priestess to locate a chalice that was lost whe the first village was attacked. The trouble is I saw a chalice recetly but don't recall. Then there's a old man in Vemarken who wants me to find a ring near a bridge. Te only bridge I know if is betweenVemarken and Pellam. And I searced bothnorth and south of it and found nothing. So I coulduse some tips. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read
Re: [Audyssey] Help in Alter Aeon?
Nope, nothing you can actually search. You just have to search the town hall. But thou must! On 5/2/2013 12:03 PM, Sarah Haake wrote: Hi Bryan, hmm, sorry it didn't work. I really can't remember this quest really well. Maybe there are some kind of containers around? Boxes, crates, something which could hold items? You could look in those. Just an idea, I really don't know anything for sure. Sorry I can't be of more help here. Best regards Sarah - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:53 PM Subject: Re: [Audyssey] Help in Alter Aeon? I've already tried that everywhere I can think of, both in the few buildings you can enter and just onthe street. But thou must! On 5/2/2013 11:46 AM, Sarah Haake wrote: Hi Bryan, as far as I remember this quest, I think you have to use the search command in the town to find it. Just go from place to place and type search, this should work. I hope I'm right here, it was quite a while ago when I completed these quests. Best regards Sarah - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:32 PM Subject: Re: [Audyssey] Help in Alter Aeon? I eventually did figure that out. But now the search for the calice has me stumped. I've searced allte buildings I can in Pellam and talked to everyoneI cantink of. But thou must! On 5/2/2013 11:17 AM, Dennis Towne wrote: Bryan, I think he means to just head north from the bridge and follow the stream to the end. You should find the ring at the end, guarded by a creature. If you want to subscribe to the Alter Aeon mailing list, send a mail to: alteraeon+subscr...@googlegroups.com Have fun! Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson bpeterson2...@cableone.net wrote: I didn't find any exits. But thou must! On 5/2/2013 6:19 AM, Keith wrote: the chalice is in pelim. search for it in the city. And the ring is north of the bridge. When you are on the bridge, go north and you will end up in the stream. Head north and follow the exits at the bottom of the screen when you look and you will see it in the water. Ther is an alter aeon group on google groups hosted by Harmoney Neil (her AA character is Rowena. She is a well spring of info and she is on the list a lot. I'm a member too. My current chracter's name is jedeye.) HTH Keith - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:57 PM Subject: Re: [Audyssey] Help in Alter Aeon? Well I ultimately found and destroyed then and also took out the priests in te false temple. Now I'm in Indira and I was asked by the priestess to locate a chalice that was lost whe the first village was attacked. The trouble is I saw a chalice recetly but don't recall. Then there's a old man in Vemarken who wants me to find a ring near a bridge. Te only bridge I know if is betweenVemarken and Pellam. And I searced bothnorth and south of it and found nothing. So I coulduse some tips. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] Help in Alter Aeon?
Hey, sometimes when things don't show up whem searching, i do a scan of the room and it will show objects when the search doesn't work. If you like add shianne to your friends list, i been through them quests so if you need help Sent from my iPhone On May 2, 2013, at 1:32 PM, Bryan Peterson bpeterson2...@cableone.net wrote: Yup. I found the chalice in Pellam. That's where I was looking but for some reason it took me an embarrassingly long time to search the town hall. Now I'm stuck trying to find out who dumped soap in the hidden gardens near Vemarken. But thou must! On 5/2/2013 12:19 PM, Support wrote: I'm prety sure the chalice is found in a building 2 tiles east of the town center where the captain is. That is from memory though. Are you sure you're searching the right town? And you actually type search in that room to get it to show up. Ian Reed On May 2, 2013, at 12:03 PM, Sarah Haake ti...@gmx.net wrote: Hi Bryan, hmm, sorry it didn't work. I really can't remember this quest really well. Maybe there are some kind of containers around? Boxes, crates, something which could hold items? You could look in those. Just an idea, I really don't know anything for sure. Sorry I can't be of more help here. Best regards Sarah - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:53 PM Subject: Re: [Audyssey] Help in Alter Aeon? I've already tried that everywhere I can think of, both in the few buildings you can enter and just onthe street. But thou must! On 5/2/2013 11:46 AM, Sarah Haake wrote: Hi Bryan, as far as I remember this quest, I think you have to use the search command in the town to find it. Just go from place to place and type search, this should work. I hope I'm right here, it was quite a while ago when I completed these quests. Best regards Sarah - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:32 PM Subject: Re: [Audyssey] Help in Alter Aeon? I eventually did figure that out. But now the search for the calice has me stumped. I've searced allte buildings I can in Pellam and talked to everyoneI cantink of. But thou must! On 5/2/2013 11:17 AM, Dennis Towne wrote: Bryan, I think he means to just head north from the bridge and follow the stream to the end. You should find the ring at the end, guarded by a creature. If you want to subscribe to the Alter Aeon mailing list, send a mail to: alteraeon+subscr...@googlegroups.com Have fun! Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson bpeterson2...@cableone.net wrote: I didn't find any exits. But thou must! On 5/2/2013 6:19 AM, Keith wrote: the chalice is in pelim. search for it in the city. And the ring is north of the bridge. When you are on the bridge, go north and you will end up in the stream. Head north and follow the exits at the bottom of the screen when you look and you will see it in the water. Ther is an alter aeon group on google groups hosted by Harmoney Neil (her AA character is Rowena. She is a well spring of info and she is on the list a lot. I'm a member too. My current chracter's name is jedeye.) HTH Keith - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:57 PM Subject: Re: [Audyssey] Help in Alter Aeon? Well I ultimately found and destroyed then and also took out the priests in te false temple. Now I'm in Indira and I was asked by the priestess to locate a chalice that was lost whe the first village was attacked. The trouble is I saw a chalice recetly but don't recall. Then there's a old man in Vemarken who wants me to find a ring near a bridge. Te only bridge I know if is betweenVemarken and Pellam. And I searced bothnorth and south of it and found nothing. So I coulduse some tips. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and
Re: [Audyssey] Help in Alter Aeon?
Hi Bryan, ok, then my first idea was actually right. Glad you found it. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundScape Explorer Update
Where can we download this please? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken The PionEar Sent: Thursday, May 02, 2013 2:07 PM To: Gamers Discussion list Subject: [Audyssey] SoundScape Explorer Update Well, Alpha 4 is here. I squished a rather embarrasing bug in which the sounds were totally upside down. Things that should have been on the left were actually on the right, and things that should have been in front of you sounded behind you. Also sped up the cars and added four more of them. Now, with just a few lines of extra code, you could turn this into a 3d version of Road splat... Except that it's funner to just blow everything up lol. By the way, when you do vanquish all the mobs, you are now told that you won. Kill count is tracked, but i haven't yet put a key for the player to hear what it is. The arrow keys work again, but make sure to turn off Jaws first. The map is more involved than ever, so I'll probably have to write a short description for the next release. Here are two examples from the map, one object and one region. It's a plain text file, and is completely configurable as long as you follow the guidelines. If you add sounds, you'll need to make sure they are PCM signed 16-bit wave files with a sampling rate of at least 22.05 KHZ. --- object This can also be set to region. mono Can also be set to stereo, provided that you have two sound files, one of the left channel and one of the right, or simply two different sounds representing the same thing, such as two different sounds of birds. car1 car Car1 is the generic name of the car. It could also be called Ford or anything you like. The next line is the name of the sound file. CarHitsPlayer Self explanatory carcrash Car runs out of hit points and dies 50 car's total hit points at beginning 100 amount of damage it does if it hits the player 2 2 2 Length, width, and height 5 48 50 Positions in 3D space e Direction traveling 50 speed --- region Can also be set to object grass region name grass sound file name 0 0 50 44 100 50 These six numbers represent the regions start and end points in all axes. In the next version, I'll add another flag for what the object should do after you destroy it. It will either be indestructable, die, or respawn and move at higher speeds. Other feedback and additions welcome. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The missing needle
I found the needle in a haystack in the northwest corner of town. On May 2, 2013, at 2:18 PM, Bryan Peterson bpeterson2...@cableone.net wrote: Ok, so I decided to undertake a quest from the general storekeeper in Vemarken. He asked me to find a missing needle for his wife. He said it was near the hayfields but I for the life of me I can't figure out where to search. I've tried searching the fields and the haystacks themselves but nothing. I even tried searching on the route to the hidden gardens without success. -- But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The missing needle
In the town proper? I've searched everywhere, at least everywhere I can get to. The only haystacks I've found were in the fields. But thou must! On 5/2/2013 2:24 PM, Support wrote: I found the needle in a haystack in the northwest corner of town. On May 2, 2013, at 2:18 PM, Bryan Peterson bpeterson2...@cableone.net wrote: Ok, so I decided to undertake a quest from the general storekeeper in Vemarken. He asked me to find a missing needle for his wife. He said it was near the hayfields but I for the life of me I can't figure out where to search. I've tried searching the fields and the haystacks themselves but nothing. I even tried searching on the route to the hidden gardens without success. -- But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The missing needle
The quest is really rather amusing. Try identifying the haystacks and see if you get any clues. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 02 May 2013 14:42:02 -0600 Subject: Re: [Audyssey] The missing needle In the town proper? I've searched everywhere, at least everywhere I can get to. The only haystacks I've found were in the fields. But thou must! On 5/2/2013 2:24 PM, Support wrote: I found the needle in a haystack in the northwest corner of town. On May 2, 2013, at 2:18 PM, Bryan Peterson bpeterson2...@cableone.net wrote: Ok, so I decided to undertake a quest from the general storekeeper in Vemarken. He asked me to find a missing needle for his wife. He said it was near the hayfields but I for the life of me I can't figure out where to search. I've tried searching the fields and the haystacks themselves but nothing. I even tried searching on the route to the hidden gardens without success. -- But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Charles, If a game is well designed that shouldn't really matter too much. Even though a developer might know where every item and monster is in the game that doesn't necessarily mean achieving those items will be easy or free of challenges. Most of the classic Atari games were extremely challenging even though they were pretty much the same from game to game. For example, let's look at the original Montezuma's Revenge by Parker Brothers for the Atari 2600. It didn't change much from game to game because all the enemies, weapons, and special items were in the same place from game to game. However, there were two things that made it challenging and gave it a lot of replay value. First, over time the enemy skulls, snakes, and spiders would slowly get faster and faster forcing you to react faster to their movements and attacks. Second, after level 7 or so you could not kill any of the enemies. You literally jumped over them or died trying. So combine the speed with the fact skulls, snakes, and spiders were basically invincible after level 7 it got to be extremely challenging to keep going passed a certain point. To add to that remember that you had to gather up torches to light certain rooms that were dark. Well, after level 11 the entire level was blacked out, with no torches, and if you didn't have any torches left over from a prior level you were basically playing the game blind. That too added a totally unheard of amount of challenge to the game above and beyond what was usual for Atari games at the time. So when you see how that game was designed it doesn't really matter if the developer knows where everything is or not. He or she has just as much chance of getting all the jewels, swords, coins, etc as the people who buy the game. There are no special advantages in a case like that. As far as generating random levels I suppose its possible, but not sure I want to do something like that. While it would certainly make it more replayible as every game would essentially be different the problem is it is difficult to debug a game when it is always changing from game to game. So if there is a bug reported by an end user how many games would a developer have to play to attempt to reproduce that bug when it happens completely at random in the first place? Cheers! On 5/2/13, Charles Rivard wee1s...@fidnet.com wrote: Speaking of a level editor, if you create a temple, what would be the replay value for the creator? You know where everything is before you even play it. A thought: Could there be something like a computer generated temple? This might seem like an odd question, but it's just a thought. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] link to latest version of soundscape exploer needed
hello if anyone has link to latest soundscape explorer much appreciated --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question on stripwar
I notice that when I turn the volume down on one of the strip V files, eventually it goes back to the normal volume. Are those wave files made to where they can't be changed? -- Curt Taubert skype: curt_taubert twitter: curt78Curt Taubert --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a fun recording in swamp
Ouch, sounds interesting, I'd havedied in the first 10 seconds of that. I actually don'g like armor that much, there always seems to be a catch with most pieces like slows you down because they are bulkey or provides wildy protection depending on luck, I never know what to do for the best, plus I think I have the wretched skills bug where nothing works bar my health. -Original Message- From: enes Sent: Thursday, May 02, 2013 5:05 AM To: Gamers Discussion list Subject: [Audyssey] a fun recording in swamp h, wanted to share this swamp recording this is what happenes when you put full points into sneaking 300 points into armor and the rest into health at level 1000and go on minigunning. must of had about 86 bloody clothes used up about 1 ammo this recording also shows how much protection maxed armor can give you heres the link https://dl.dropboxusercontent.com/u/8746151/slaughter.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help in Alter Aeon?
head north and then go west and north west and you will find a platapus. Kill it and you can pick up the lead ring. Keith - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 11:05 AM Subject: Re: [Audyssey] Help in Alter Aeon? I didn't find any exits. But thou must! On 5/2/2013 6:19 AM, Keith wrote: the chalice is in pelim. search for it in the city. And the ring is north of the bridge. When you are on the bridge, go north and you will end up in the stream. Head north and follow the exits at the bottom of the screen when you look and you will see it in the water. Ther is an alter aeon group on google groups hosted by Harmoney Neil (her AA character is Rowena. She is a well spring of info and she is on the list a lot. I'm a member too. My current chracter's name is jedeye.) HTH Keith - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:57 PM Subject: Re: [Audyssey] Help in Alter Aeon? Well I ultimately found and destroyed then and also took out the priests in te false temple. Now I'm in Indira and I was asked by the priestess to locate a chalice that was lost whe the first village was attacked. The trouble is I saw a chalice recetly but don't recall. Then there's a old man in Vemarken who wants me to find a ring near a bridge. Te only bridge I know if is betweenVemarken and Pellam. And I searced bothnorth and south of it and found nothing. So I coulduse some tips. But thou must! On 5/1/2013 9:41 PM, James Bartlett wrote: hI there It's been so long I don't remamber sorry. if you want to look me up in the game I go by Caspero. maybe we can group up and I can help you out. I don't know if you know how to add someone to your friends list yet. So if not then all you got to do is type friend add and the persons name, and to look them up to see if there on just type in friend find. bfn a. k. a. Caspero -- From: Bryan Peterson bpeterson2...@cableone.net Sent: Wednesday, May 01, 2013 3:36 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Help in Alter Aeon? Exactly. I eventually had to type get whip ped. But now I'm trying to locate the Ancient Necromancer and the Vampiress, but I've explored everywhere ithe Masoleum or so it seems. But thou must! On 5/1/2013 1:29 PM, James Bartlett wrote: Hello have you tried to type get or take whip? oh and I sergest that you level your necro or war next there 2 realy good classes to have for fighting. Hope to see you in game James a. k. a. Caspero -- From: Bryan Peterson bpeterson2...@cableone.net Sent: Wednesday, May 01, 2013 2:46 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Help in Alter Aeon? Ok, so I finally decided to try this game last night and I've created a Mage/Cleric character. Bt I'm having a problem in the graveyard quest. I found what I believe is the secret treasure room where there's a whip on a pedestal bt I can't seem to get it. It says something about binding and getting it by name. So I'm at a loss for what to do. -- But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] Help in Alter Aeon?
yeah, that's what I meant. In AA exits are any way to get out of the current location. the 8 cardinal directions plus up and down, in and out Keith - Original Message - From: Dennis Towne s...@xirr.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 12:17 PM Subject: Re: [Audyssey] Help in Alter Aeon? Bryan, I think he means to just head north from the bridge and follow the stream to the end. You should find the ring at the end, guarded by a creature. If you want to subscribe to the Alter Aeon mailing list, send a mail to: alteraeon+subscr...@googlegroups.com Have fun! Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson bpeterson2...@cableone.net wrote: I didn't find any exits. But thou must! On 5/2/2013 6:19 AM, Keith wrote: the chalice is in pelim. search for it in the city. And the ring is north of the bridge. When you are on the bridge, go north and you will end up in the stream. Head north and follow the exits at the bottom of the screen when you look and you will see it in the water. Ther is an alter aeon group on google groups hosted by Harmoney Neil (her AA character is Rowena. She is a well spring of info and she is on the list a lot. I'm a member too. My current chracter's name is jedeye.) HTH Keith - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 01, 2013 10:57 PM Subject: Re: [Audyssey] Help in Alter Aeon? Well I ultimately found and destroyed then and also took out the priests in te false temple. Now I'm in Indira and I was asked by the priestess to locate a chalice that was lost whe the first village was attacked. The trouble is I saw a chalice recetly but don't recall. Then there's a old man in Vemarken who wants me to find a ring near a bridge. Te only bridge I know if is betweenVemarken and Pellam. And I searced bothnorth and south of it and found nothing. So I coulduse some tips. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.