Re: [Audyssey] Easing Tentions on List

2013-05-02 Thread Charles Rivard
Is it up to the author to accurately convey a meaning?, or is it up to the 
reader to figure out what was meant.  I think that most of the 
responsibility is that of the author's.  If there are misunderstandings, 
they should be able to be straightened out through clarification.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Desiree Oudinot turtlepowe...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 12:50 AM
Subject: Re: [Audyssey] Easing Tentions on List



This is true. It's very easy to take the flat, emotionless tone of a
screen reader and project that onto how the person might be saying
what they're thinking. When you think of it that way, it's easy to
assume that people are being deliberately malicious or ignorant. If
you had the same conversation face to face, or even over the phone,
you get so many other subtleties from tone of voice and even how
relaxed the environment is in general that give you clues on what is
meant by things that are being said. I do get awfully tired of certain
people, (not on this list, thank God), who repeatedly say that how
they come across online isn't their problem, it's yours for not having
a thick skin and other such things. I think there's a lot more to it
than that.

On 5/1/13, Ian Reed supp...@blindaudiogames.com wrote:

Yes, great post Tom.

And in regards to Dan's post:
I think one of the reasons that discussions can get heated more quickly
via text than verbal conversations is because there is no voice tone in
text discussion.

In verbal discussion we use voice tone to judge if someone is being
sarcastic, humorous, or serious.
In text dialogs everyone reads the text from their own perspective
without any voice tone to help clarify it and this can quickly lead to
misunderstandings.

At one of my previous jobs there was a policy that if a text dialog
sounded like it was headed south we were to stop emailing and make a
direct phone call to finish up the dialog.

I think that was a good policy and it's too bad it's not an option on a
mailing list.

I guess we all, myself included, will need to try more to give the
benefit of the doubt when reading and to also take more care in writing.

I look forward to the lists refocus on games.

Ian Reed


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Re: [Audyssey] a suggestion to the developer of soundscape exploerer

2013-05-02 Thread Ken The PionEar
Yes, joystick support is definitely coming. i'm not promising when, as there 
a lot of other features I want to implement first. Also, since it's a 
community project, why not learn to write code and add it in yourself? 
Either way, support will be around eventually.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: audyssey games list Gamers@audyssey.org
Sent: Wednesday, May 01, 2013 10:11 AM
Subject: [Audyssey] a suggestion to the developer of soundscape exploerer


hello i have a suggestion to the developer of soundscape exploere if able. 
since i have a saiteckSD290 pro which is a usb 4 access 6 button joystick 
would you be able to integrate joystick support as an optional input? you 
could have the trigger button 1 to fire main weapon and you could assign 
one of the other 5 buttons for any other weapons you can use:)_

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Re: [Audyssey] challenge for developers, post xp windows

2013-05-02 Thread Ken The PionEar

This sounds like a cool minigame. Shaking the gates: moneydrop
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 8:53 AM
Subject: Re: [Audyssey] challenge for developers, post xp windows


besides, the man has so much money, shaking him until lots of cash falls 
out you could use it to pay off everyone else :D.


Beware the Grue!

dark.
- Original Message - 
From: James Bartlett jab8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 11:02 AM
Subject: Re: [Audyssey] challenge for developers, post xp windows


Yes this much is true, but I don't think that there would be anoff room 
in a truck for all those people. So it is much eazier to just kidnap the 
one that started it all. lol


--
From: Dallas O'Brien dallas.r.obr...@gmail.com
Sent: Tuesday, April 30, 2013 6:23 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] challenge for developers, post xp windows

Why on earth would you go after Bill Gates, LOL. He no longer has very 
much to do with Microsoft. Most of everything has passed on to other 
people long ago.

LOL
Perhaps you should track down the people responsible for the changes you 
don't like, and chase them down and kidnap them.

Hehehehehehehehe

Regards



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Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-02 Thread Jacob Kruger
Will just say, funny enough, a while ago had a relatively decent spec dell 
laptop that was initially running windows XP on, but when then upgraded it 
to windows7, it firstly booted up in around half the time, but, also 
actually responded better under windows7 - hardware compatibility?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Ken The PionEar kenwdow...@me.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:57 AM
Subject: [Audyssey] Thoughts on Vista and 7: was Re: challenge for 
developers, post xp windows



I definitely don't have look and feel issues when it comes to Windows 7, 
since I like trying new things. It's purely an issue of response time for 
me. If I hit a key and it takes a brand spankin' new computer a quarter of 
a second for Jaws to respond, there is an issue. That same computer just a 
few months down the road is even worse. I've worked with both my wife's 
laptop and my son's desktop, both using windows 7, and I'm not impressed. I 
used to have Vista on my desktop, and other than a lot of buggy behavior it 
wasn't too bad, but it wasn't like XP. I didn't feel it was stable or 
responsive. One of its best features was its accessible games. I enjoyed 
playing Purble Place with my son.
Also, I can admit to some ignorance of how to optimize it for speed. I'm 
sure all the fancy animations and graphics were on, for example.
I can't say one way or another as regards to Windows 8 except that i'm 
itching to try it just to see what it's like.


Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 12:04 PM
Subject: Re: [Audyssey] challenge for developers, post xp windows



Hi Dallas,

Agreed. It is sort of amusing because as you said Microsoft has stuck
with the XP look and feel for so long that users forgot what it was
like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP.
Both offered major changes in the user interface and I don't remember
people screaming quite as loudly or as fanatically as they are over
Windows 7 and Windows8.

However, what I think they need is a point of comparison. As you
pointed out is that other operating systems haven't stood still or
been quite as static as Windows has been for the last ten or so years.
The Linux graphical desktop environments like Gnome have constantly
been updating and evolving little by little until we have something
completely different from what we had ten ore more years ago. Today
Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but
that change was gradual rather than over night. There was some
grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0,
but those were mainly over access issues rather than the UI changes.

This might sound a bit harsh,but I think Windows users are a bit
spoiled by the fact Microsoft chose to keep their user interface as
long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much
anybody who is anyone has been changing their user interfaces from
version to version and Microsoft just chose to hit their customers all
at once rather than ease them into it the way other software companies
have.

On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
It's kind of ironic. Apple in a lot of ways, invented what we now know 
as
windows. Microsoft actually use the ideas that apple used originally. 
Mind

you, Apple didn't invent it either really. They technically got it from
Xerox. LOL. So blame Xerox.
The interesting thing about this, is that people are complaining about 
how
different windows 8 is to Windows 7 and earlier. Because Microsoft 
didn't

change very much in Windows for so long, So the  change now has come as
somewhat of a shock to some people. Especially those that have been 
using

windows for some time.
Of course, Apple has been changing continually, over a long period of 
time,

making small changes here and there, so as not to make it such a jarring
experience. Microsoft has made the mistake, of waiting too long before
making a change to windows in a major way. Whereas Apple has done it 
slowly

over about 10 years.

It's kind of amusing, to hear people talking about 32-bit and 64-bit
Windows, and what software can run on one and what can't run on the 
other.

Because, quite simply, Apple made the choice to go permanently 64-bit.
Because of this, they don't tend to have this kind of problem. About the
only thing that doesn't run now, Would  be older apps designed for the 
old
processes. So Apple have in fact made the jump to 64-bit completely, 
whereas
windows is still 

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows

2013-05-02 Thread Ken The PionEar
Well, as I said, I'm not fully knowlegeable on the OS, and there might be 
things I'm just not getting. Also, I'm using JFW 11, and I can neither 
afford nor am I willing to go for an upgrade.

My son's computer, which has Windows 7, uses NVDA.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: Jacob Kruger ja...@blindza.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 2:20 AM
Subject: Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge 
fordevelopers, post xp windows



Will just say, funny enough, a while ago had a relatively decent spec dell 
laptop that was initially running windows XP on, but when then upgraded it 
to windows7, it firstly booted up in around half the time, but, also 
actually responded better under windows7 - hardware compatibility?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Ken The PionEar kenwdow...@me.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:57 AM
Subject: [Audyssey] Thoughts on Vista and 7: was Re: challenge for 
developers, post xp windows



I definitely don't have look and feel issues when it comes to Windows 7, 
since I like trying new things. It's purely an issue of response time for 
me. If I hit a key and it takes a brand spankin' new computer a quarter of 
a second for Jaws to respond, there is an issue. That same computer just a 
few months down the road is even worse. I've worked with both my wife's 
laptop and my son's desktop, both using windows 7, and I'm not impressed. 
I used to have Vista on my desktop, and other than a lot of buggy behavior 
it wasn't too bad, but it wasn't like XP. I didn't feel it was stable or 
responsive. One of its best features was its accessible games. I enjoyed 
playing Purble Place with my son.
Also, I can admit to some ignorance of how to optimize it for speed. I'm 
sure all the fancy animations and graphics were on, for example.
I can't say one way or another as regards to Windows 8 except that i'm 
itching to try it just to see what it's like.


Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on 
Facebook, (KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 12:04 PM
Subject: Re: [Audyssey] challenge for developers, post xp windows



Hi Dallas,

Agreed. It is sort of amusing because as you said Microsoft has stuck
with the XP look and feel for so long that users forgot what it was
like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP.
Both offered major changes in the user interface and I don't remember
people screaming quite as loudly or as fanatically as they are over
Windows 7 and Windows8.

However, what I think they need is a point of comparison. As you
pointed out is that other operating systems haven't stood still or
been quite as static as Windows has been for the last ten or so years.
The Linux graphical desktop environments like Gnome have constantly
been updating and evolving little by little until we have something
completely different from what we had ten ore more years ago. Today
Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but
that change was gradual rather than over night. There was some
grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0,
but those were mainly over access issues rather than the UI changes.

This might sound a bit harsh,but I think Windows users are a bit
spoiled by the fact Microsoft chose to keep their user interface as
long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much
anybody who is anyone has been changing their user interfaces from
version to version and Microsoft just chose to hit their customers all
at once rather than ease them into it the way other software companies
have.

On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
It's kind of ironic. Apple in a lot of ways, invented what we now know 
as
windows. Microsoft actually use the ideas that apple used originally. 
Mind

you, Apple didn't invent it either really. They technically got it from
Xerox. LOL. So blame Xerox.
The interesting thing about this, is that people are complaining about 
how
different windows 8 is to Windows 7 and earlier. Because Microsoft 
didn't

change very much in Windows for so long, So the  change now has come as
somewhat of a shock to some people. Especially those that have been 
using

windows for some time.
Of course, Apple has been 

Re: [Audyssey] challenge for developers, post xp windows

2013-05-02 Thread James Bartlett

Hi

   well I don't have a problem with n v d a myself. I've messed around with 
it a little bit, but the thing is that in order to not only learn windows 8 
I now have to learn how to use a new screen reader to. witch will just make 
the learning that much longer for me. I'm not aganst learning new things. So 
now instead of it taking me a week or two to learn a new oS it will now take 
me two or three times as long.


bfn
James

--
From: Dallas O'Brien dallas.r.obr...@gmail.com
Sent: Wednesday, May 01, 2013 4:52 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] challenge for developers, post xp windows

I'm sorry, but I don't see how just because jaws can't access windows 
eight correctly, that it means windows eight is in accessible. Due to the 
fact that NVDA works with it perfectly well, and yes, I have tested jaws 
14 myself. And I agree, JAWS 14 is hopeless in windows eight. But I don't 
think that that is Windows as a problem, I believe that that is Freedom 
scientific, saying that they have adapted the program for windows eight, 
when in actual fact, when I have tested it, it has very little access to 
the new functions of windows eight at all. So I would hazard a guess, that 
if you tried something like NVDA, I would think that you would find 
windows eight as accessible, if not more so, then other versions.

Regards:
Dallas


On 02/05/2013, at 4:45, James Bartlett jab8...@gmail.com wrote:

Yes I do know that little tidbit, but I was just joking around l o l. I 
was just trying to add a little huommer to the topic. I think that some 
people are missunderstanding what Dark was trying to say. He's not 
pointing the finger at the programers. Just at MS for not thinking things 
out like all ways. They did the same thing back with windows 2000 that 
had so many bugs it wasn't funny. then what they do they fix the problems 
and no time later they releassed the same produck, but just by a 
different name. Hello windows mE. then they did the same thing with vista 
and 7. they are the same thing just with all the bugs worked out, and now 
they have win 8. witch to me just is not screen reader friendlyI'm 
running jaws 14 that was made for win 8 and it is still a pain in the 
but. I think what Dark was trying to do here was bring us togetheras a 
community and try to solv this problem as far as not being abel to run 16 
bit games anymore.


bfn
James

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Re: [Audyssey] Newly released, reacting change!

2013-05-02 Thread Will
it is only a bit of light humour smile
phil does it all the time and actually i wish half the titles he wrote about 
existed 
move on guys, lol

On 2 May 2013, at 02:01, Draconis i...@dracoent.com wrote:

 
 Sounds more vindictive to me, under the guise of trying to be funny. 
 Certainly is creative, although I can think of more productive ways to direct 
 creativity.
 
 For the record, Dark, our new registration system is almost entirely 
 transparent to end users. The only additional requirement is an Internet 
 connection. Not that facts seem to trouble you all that much in general.
 
 Ian…thanks for the support.
 
 On May 1, 2013, at 8:56 PM, Ian Reed supp...@blindaudiogames.com wrote:
 
 Hi Dark,
 
 Is this funny or vindictive?
 
 If it was meant as light hearted then I will admit it is very creative.
 
 Otherwise I'd like to point out that most of the content seems in response 
 to a thread that you started by challenging small time indie developers to 
 find a way to keep their games supported on versions of operating systems 
 that Microsoft, a company with at least 1000 developers, has decided to stop 
 supporting.
 
 We're just normal people working hard to make games.  Nobody is getting rich 
 here.
 
 Please try to keep the dialog civil.
 
 Ian Reed
 
 
 On 5/1/2013 6:23 PM, dark wrote:
 Hello gamers.
 
 Welcome to this new audio action puzzle game, the latest release from 
 dropdead entertainment, the same company who brought you such classic audio 
 games as aliens in my backside, mucky business and rusty penny.
 
 The object of the game is simple, change as many gamers minds as possible 
 as to what operating system they will use. To do this, various gamers are 
 stacked in 9 piles of 13 each (don't ask how we get them to stay in a 
 stack,  it involves nails). Each will say the system they prefer as you 
 arrow over them, systems can be windows, lynux, mac, pocket calculator or 
 abacus, and the gamers' screams of pain (remember the nails?), will 
 increase to indicate the size of the stack.
 
 Each turn you must position one gamer atop a stack. Placing 3 or more with 
 a similar preference together, and they will be removed from the game and 
 added to your score.
 
 The game also comes with the following mmodes:
 
 Limited user base, in which you must convince only a set number of gamers 
 which is the right operating system (the rest don't matter), and dynamite 
 power user, which is the same as the main game accept that any gamers who 
 fail to make their minds up (despite the nails), will be blown up with 
 dynamite.
 
 Reacting change may be installed on all platforms, however note that to 
 install the game you must first install a copy of the game, since without a 
 copy of the game already installed it will be impossible to register the 
 files the game needs to install, also note that the game needs to be 
 installed in whatever directory your planning to install the game into, 
 other directories won't work.
 
 The game can be perchiced directly from Drop dead entertainment for the 
 small price of ten thousand dollars. This is a reduction from the price of 
 twenty thousand dollars we charged for our previous titles, so though there 
 is no demo of the game we think the price is quite reasonable!
 
 For those users who prefer, the game may also be perchiced from the crap 
 store on various systems.
 
 Also, we are very proud of the new security system we have for the game, 
 which is not to sell any copies, since that way we will lose nothing to 
 piracy either, and we think this is best for our customers and ourselves.
 
 So what are you waiting for! go and download reacting change now,  or 
 else!
 
 
 Yours sincerely, john mcslaughter, ceo drop dead entertainment!
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Re: [Audyssey] challenge for developers, post xp windows

2013-05-02 Thread Dallas O'Brien
Hi.
The only thing to keep in mind here, is that although the blind community still 
like their 16-bit applications, 99.9% of the rest of the world, stopped using 
16-bit, a long, long, long! Time ago. LOL. And that, is what Microsoft have to 
keep in mind, when creating an operating system. There is very little point, in 
keeping a huge amount of code, just to keep 16-bit alive, when very few people 
are using it. And of course, you can still run a version of the older operating 
system, in a VM where, or other virtual machine. For all intents and purposes, 
you could have a Windows 8 computer, and have virtual versions of Windows 7, 
windows XP, windows ME, or any other version you desire. Or even Linnux on top 
of that, so I don't see that these are generally reasons not to upgrade.

Don't get me wrong here guys, windows XP was fantastic in its time. But 
although XP still has its uses, for the older applications, Windows 7 upgraded 
things in a way, that most people don't realise, until they use it for a while.
Very much like Windows 8 did so, and I have used windows eight now, for nearly 
2 years. So I have had the chance to play around with it, and see the overall 
usage of it over a period of time. I agree however, that windows eight is a bit 
of a change, if you're not ready for it. It is different enough, to confuse 
people quite a bit. That's probably the only thing, that Microsoft made a 
mistake with. They changed the UI a little too much, and it's now very 
difficult to learn to use it at first. Once you do use it for awhile though, 
and you're used to it, it's fantastic.
Regards:
Dallas


On 02/05/2013, at 15:53, Stephen whocr...@internode.on.net wrote:

 I don't think it's the changes to the interface that is the sole concern.  
 It's more like not being able to play 16 bit games on a 64 bit system, the 
 dropping of old legacy hardware from new pcs such as serial ports and 
 parallel ports, I still use my old artic transport to play old dos games that 
 don't read well with jaws and NVDA, and some hardware I use requires the use 
 of an lpt port and no, it's not a printer, and it's USB counterpart is 
 extremely buggy.  So I think the main concern that's holding me back is, Can 
 I get a 64 bit machine with onboard parallel and serial ports? Can I make 
 full use of these serial and parallel ports from within a virtual machine 
 like VMware?
 if the answer is yes, then I may just may considering upgrading to w7 and 
 running legacy software and hardware under a virtual machine.
 
 At 03:31 PM 5/2/2013, you wrote:
 Hi Dallas,
 
 Yes, that is true. Microsoft is generally pretty good of keeping their
 customer base in the know of what is changing and why, but either
 because of lack of funds or a desire simply not to upgrade a lot of
 blind gamers choose not to update knowing it years in advance. So I
 agree regardless of what the reason is for not updating they can't
 really be surprised when something like this happens. If they are
 surprised by all the changes in user interface then they must not be
 paying attention to changes in the computer tech field, or simply
 indifferent to what is going on around them until they have no choice
 but to recognize the changes are coming.
 
 Cheers!
 
 
 On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
  Another thing to bear in mind, when considering how fast Microsoft have
  change things on people, is that it was not actually that surprising. For
  example VB, and other codes, Microsoft in fact told people years ago what 
  it
  was going to do. Same with Windows XP, it's not as if Microsoft have come 
  to
  us this year, and said we're going to take XP away from you next year, In
  fact,
  We knew that It was going to be disappearing in 2014, at least five years
  ago. LOL. So people have had plenty of time to look at changing, it's just
  that some people have stuck to XP, for compatibility reasons, or simply
  because they Don't realise the benefits of changing sooner. Or perhaps that
  they are I'm able to learn, hands-on, with an operating system. Some people
  do prefer to use an operating system some, before they use it permanently 
  on
  their own machine. So I would say that this is not entirely Microsoft's
  fault, I would say that it's actually the user's fault, at least in part,
  for not taking note as to what Microsoft have been warning them for years,
  would be happening.
  Regards:
  Dallas
 
 
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Re: [Audyssey] Newly released, reacting change!

2013-05-02 Thread James Bartlett

That is great. So where do I not buy a copy.

--
From: dark d...@xgam.org
Sent: Wednesday, May 01, 2013 8:23 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Newly released, reacting change!


Hello gamers.

Welcome to this new audio action puzzle game, the latest release from 
dropdead entertainment, the same company who brought you such classic 
audio games as aliens in my backside, mucky business and rusty penny.


The object of the game is simple, change as many gamers minds as possible 
as to what operating system they will use. To do this, various gamers are 
stacked in 9 piles of 13 each (don't ask how we get them to stay in a 
stack,  it involves nails). Each will say the system they prefer as 
you arrow over them, systems can be windows, lynux, mac, pocket calculator 
or abacus, and the gamers' screams of pain (remember the nails?), will 
increase to indicate the size of the stack.


Each turn you must position one gamer atop a stack. Placing 3 or more with 
a similar preference together, and they will be removed from the game and 
added to your score.


The game also comes with the following mmodes:

Limited user base, in which you must convince only a set number of gamers 
which is the right operating system (the rest don't matter), and dynamite 
power user, which is the same as the main game accept that any gamers who 
fail to make their minds up (despite the nails), will be blown up with 
dynamite.


Reacting change may be installed on all platforms, however note that to 
install the game you must first install a copy of the game, since without 
a copy of the game already installed it will be impossible to register the 
files the game needs to install, also note that the game needs to be 
installed in whatever directory your planning to install the game into, 
other directories won't work.


The game can be perchiced directly from Drop dead entertainment for the 
small price of ten thousand dollars. This is a reduction from the price of 
twenty thousand dollars we charged for our previous titles, so though 
there is no demo of the game we think the price is quite reasonable!


For those users who prefer, the game may also be perchiced from the crap 
store on various systems.


Also, we are very proud of the new security system we have for the game, 
which is not to sell any copies, since that way we will lose nothing to 
piracy either, and we think this is best for our customers and ourselves.


So what are you waiting for! go and download reacting change now,  or 
else!



Yours sincerely, john mcslaughter, ceo drop dead entertainment!
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Re: [Audyssey] Wondering about the size of the audio gamingcommunity

2013-05-02 Thread Willem Venter
This does not take into account people like me who do not regularly
post to this list.

On 5/1/13, Phil Vlasak phi...@bex.net wrote:
 Hi Folks,
 It's easy to find out how many participate in the Audyssey list,
 Jim Kitchen lets us know the beginning of each month:
 126 people posted 2241 messages

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 30, 2013 5:13 PM
 Subject: Re: [Audyssey] Wondering about the size of the audio
 gamingcommunity


 Hi Ian,

 Well, the number of members who are subscribed to the Audyssey list
 generally is about 300 give or take a few. In the six years or so
 since I have been moderating the list sometimes it has been as low as
 280 and as high as 320 per month. It just depends on how many
 subscribe and unsubscribe. However, I don't believe that is anywhere
 near the number of actual people who are out there playing games.


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Re: [Audyssey] challenge for developers, post xp windows

2013-05-02 Thread James Bartlett
l o l nothing at all. It was just the fact that we were talking about mS, 
Bill, and arrest with hackers. that it kind of jogged my memery that's all.


bfn
James

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, May 01, 2013 8:41 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] challenge for developers, post xp windows


Hi James,

Excuse me here, but what in the blue blazes does that have to do with
the topic at hand?

Cheers!

On 5/1/13, James Bartlett jab8...@gmail.com wrote:

Hello

this is something that a a lot of people don't know about Mr.gates, 
But


do you know that he has anarest rackerd. I Found it back like 6years ago. 
I


don't know what it was for, but it was def his mug shot. it looked to me 
to


be from the 70s. I'll never forget that smile and those big nerdy 
glasses.

Even thoe I'll never be abel to see again that pitcher will all ways be
burnt in to my brain. l o l

bfn
James


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Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows

2013-05-02 Thread Jacob Kruger
Ok, reminds that it was either jaws 11, or jaws 12 that specifically needed 
to be used with windows7 to make it really viable as well - biggest issue 
there was that jaws would keep on seeing that you'd changed hardware, when 
you hadn't...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Ken The PionEar kenwdow...@me.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 8:29 AM
Subject: Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge 
fordevelopers, post xp windows



Well, as I said, I'm not fully knowlegeable on the OS, and there might be 
things I'm just not getting. Also, I'm using JFW 11, and I can neither 
afford nor am I willing to go for an upgrade.

My son's computer, which has Windows 7, uses NVDA.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: Jacob Kruger ja...@blindza.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 2:20 AM
Subject: Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge 
fordevelopers, post xp windows



Will just say, funny enough, a while ago had a relatively decent spec 
dell laptop that was initially running windows XP on, but when then 
upgraded it to windows7, it firstly booted up in around half the time, 
but, also actually responded better under windows7 - hardware 
compatibility?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Ken The PionEar kenwdow...@me.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:57 AM
Subject: [Audyssey] Thoughts on Vista and 7: was Re: challenge for 
developers, post xp windows



I definitely don't have look and feel issues when it comes to Windows 7, 
since I like trying new things. It's purely an issue of response time for 
me. If I hit a key and it takes a brand spankin' new computer a quarter 
of a second for Jaws to respond, there is an issue. That same computer 
just a few months down the road is even worse. I've worked with both my 
wife's laptop and my son's desktop, both using windows 7, and I'm not 
impressed. I used to have Vista on my desktop, and other than a lot of 
buggy behavior it wasn't too bad, but it wasn't like XP. I didn't feel it 
was stable or responsive. One of its best features was its accessible 
games. I enjoyed playing Purble Place with my son.
Also, I can admit to some ignorance of how to optimize it for speed. I'm 
sure all the fancy animations and graphics were on, for example.
I can't say one way or another as regards to Windows 8 except that i'm 
itching to try it just to see what it's like.


Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on 
Facebook, (KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 12:04 PM
Subject: Re: [Audyssey] challenge for developers, post xp windows



Hi Dallas,

Agreed. It is sort of amusing because as you said Microsoft has stuck
with the XP look and feel for so long that users forgot what it was
like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP.
Both offered major changes in the user interface and I don't remember
people screaming quite as loudly or as fanatically as they are over
Windows 7 and Windows8.

However, what I think they need is a point of comparison. As you
pointed out is that other operating systems haven't stood still or
been quite as static as Windows has been for the last ten or so years.
The Linux graphical desktop environments like Gnome have constantly
been updating and evolving little by little until we have something
completely different from what we had ten ore more years ago. Today
Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but
that change was gradual rather than over night. There was some
grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0,
but those were mainly over access issues rather than the UI changes.

This might sound a bit harsh,but I think Windows users are a bit
spoiled by the fact Microsoft chose to keep their user interface as
long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much
anybody who is anyone has been changing their user interfaces from
version to version and Microsoft just chose to hit their customers all
at once rather than ease them into it the way other software companies
have.

On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com 

Re: [Audyssey] Newly released, reacting change!

2013-05-02 Thread James Bartlett
Yes Dark I'll have to agry with you on that. For a gaming list there shore 
is a lot of tention around here, and you know lately it seems to me that 
there is more going tit for tat and and he said she said bs then there is 
gaming talk, and in a list this big not everyone is going to see eye to eye, 
but it seems to me that there is just some people out there that don't even 
try.


bfn
James

--
From: dark d...@xgam.org
Sent: Wednesday, May 01, 2013 9:21 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Newly released, reacting change!

I appologise if this joke caused any issues, it was certainly not intended 
as vindictive in any way shape or form, merely as a joke similar to those 
phil and others have placed on list previously,  heck phil's last such 
joke was at my own expense and! and that of my badly injured arm, yet I 
was incredibly amused.


I have noticed of late that there is far too much tention on list, and I 
indeed myself am aware I have not helped this situation either, and my 
attempt to clear it by humourous means obviously did not work.


I will say however that with the way list discussion has gone recently (a 
fact I am fully aware is partially my fault), I am seriously considdering 
whether I wish to continue being subscribed to this list.


Dark.

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Re: [Audyssey] Newly released, reacting change!

2013-05-02 Thread shaun everiss

dark have you had lessons from phill.

At 12:23 PM 5/2/2013, you wrote:

Hello gamers.

Welcome to this new audio action puzzle game, the latest release 
from dropdead entertainment, the same company who brought you such 
classic audio games as aliens in my backside, mucky business and rusty penny.


The object of the game is simple, change as many gamers minds as 
possible as to what operating system they will use. To do this, 
various gamers are stacked in 9 piles of 13 each (don't ask how we 
get them to stay in a stack,  it involves nails). Each will say 
the system they prefer as you arrow over them, systems can be 
windows, lynux, mac, pocket calculator or abacus, and the gamers' 
screams of pain (remember the nails?), will increase to indicate the 
size of the stack.


Each turn you must position one gamer atop a stack. Placing 3 or 
more with a similar preference together, and they will be removed 
from the game and added to your score.


The game also comes with the following mmodes:

Limited user base, in which you must convince only a set number of 
gamers which is the right operating system (the rest don't matter), 
and dynamite power user, which is the same as the main game accept 
that any gamers who fail to make their minds up (despite the nails), 
will be blown up with dynamite.


Reacting change may be installed on all platforms, however note that 
to install the game you must first install a copy of the game, since 
without a copy of the game already installed it will be impossible 
to register the files the game needs to install, also note that the 
game needs to be installed in whatever directory your planning to 
install the game into, other directories won't work.


The game can be perchiced directly from Drop dead entertainment for 
the small price of ten thousand dollars. This is a reduction from 
the price of twenty thousand dollars we charged for our previous 
titles, so though there is no demo of the game we think the price is 
quite reasonable!


For those users who prefer, the game may also be perchiced from the 
crap store on various systems.


Also, we are very proud of the new security system we have for the 
game, which is not to sell any copies, since that way we will lose 
nothing to piracy either, and we think this is best for our 
customers and ourselves.


So what are you waiting for! go and download reacting change now, 
 or else!



Yours sincerely, john mcslaughter, ceo drop dead entertainment!
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Re: [Audyssey] Easing Tentions on List

2013-05-02 Thread James Bartlett

Hello

   That sounds like a plan to me. So lets stop all the bs fighting and get 
back to more sereus problems like blind gaming.


Bfn
James



--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, May 01, 2013 10:58 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Easing Tentions on List


Hi all,

I know over the last week or two we have had a few lively debates such
as what to do about the BSC and Blindsoftware.com games, discussions
of software piracy, and a vary tense discussion over newer Windows
releases. However, I think it is high time that we set aside all these
tense debates and differences of opinion and get back to discussing
games. We are all friends here so lets have a little fun talking about
games, and put the hurt feelings and discussions in the past. :D

Cheers!

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Re: [Audyssey] Easing Tentions on List

2013-05-02 Thread James Bartlett

Hello

   I think that is very well put, and I think that is a great policy for a 
bisness to have, and like you said it's just to bad that we can't do it 
here.


bfn
James

--
From: Ian Reed supp...@blindaudiogames.com
Sent: Wednesday, May 01, 2013 11:22 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Easing Tentions on List


Yes, great post Tom.

And in regards to Dan's post:
I think one of the reasons that discussions can get heated more quickly 
via text than verbal conversations is because there is no voice tone in 
text discussion.


In verbal discussion we use voice tone to judge if someone is being 
sarcastic, humorous, or serious.
In text dialogs everyone reads the text from their own perspective without 
any voice tone to help clarify it and this can quickly lead to 
misunderstandings.


At one of my previous jobs there was a policy that if a text dialog 
sounded like it was headed south we were to stop emailing and make a 
direct phone call to finish up the dialog.


I think that was a good policy and it's too bad it's not an option on a 
mailing list.


I guess we all, myself included, will need to try more to give the benefit 
of the doubt when reading and to also take more care in writing.


I look forward to the lists refocus on games.

Ian Reed


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Re: [Audyssey] challenge for developers, post xp windows

2013-05-02 Thread James Bartlett
l o l funny you say that I was thinking the same thing when he said it l o 
l.


bfn
James

--
From: Ken The PionEar kenwdow...@me.com
Sent: Thursday, May 02, 2013 2:08 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] challenge for developers, post xp windows


This sounds like a cool minigame. Shaking the gates: moneydrop
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 8:53 AM
Subject: Re: [Audyssey] challenge for developers, post xp windows


besides, the man has so much money, shaking him until lots of cash falls 
out you could use it to pay off everyone else :D.


Beware the Grue!

dark.
- Original Message - 
From: James Bartlett jab8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 11:02 AM
Subject: Re: [Audyssey] challenge for developers, post xp windows


Yes this much is true, but I don't think that there would be anoff room 
in a truck for all those people. So it is much eazier to just kidnap the 
one that started it all. lol


--
From: Dallas O'Brien dallas.r.obr...@gmail.com
Sent: Tuesday, April 30, 2013 6:23 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] challenge for developers, post xp windows

Why on earth would you go after Bill Gates, LOL. He no longer has very 
much to do with Microsoft. Most of everything has passed on to other 
people long ago.

LOL
Perhaps you should track down the people responsible for the changes 
you don't like, and chase them down and kidnap them.

Hehehehehehehehe

Regards



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Re: [Audyssey] Easing Tentions on List

2013-05-02 Thread shaun everiss

I aggree tom though I think it was good  to air the washing.
Also as far as I know this may be one of the first if not the first 
constructive debates that have not degenerated into a flame war.


At 02:58 PM 5/2/2013, you wrote:

Hi all,

I know over the last week or two we have had a few lively debates such
as what to do about the BSC and Blindsoftware.com games, discussions
of software piracy, and a vary tense discussion over newer Windows
releases. However, I think it is high time that we set aside all these
tense debates and differences of opinion and get back to discussing
games. We are all friends here so lets have a little fun talking about
games, and put the hurt feelings and discussions in the past. :D

Cheers!

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Re: [Audyssey] Easing Tentions on List

2013-05-02 Thread shaun everiss

hmmm never thought about doing that.
we would have to have some way to post the scores to somewhere though.
would be fun.

At 03:29 PM 5/2/2013, you wrote:
Let's find games that we can post to scoreboards, and beat the heck 
out of each other!  Heh heh heh.  Good sportsmanlike ornery fun!


---
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- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 9:58 PM
Subject: [Audyssey] Easing Tentions on List



Hi all,

I know over the last week or two we have had a few lively debates such
as what to do about the BSC and Blindsoftware.com games, discussions
of software piracy, and a vary tense discussion over newer Windows
releases. However, I think it is high time that we set aside all these
tense debates and differences of opinion and get back to discussing
games. We are all friends here so lets have a little fun talking about
games, and put the hurt feelings and discussions in the past. :D

Cheers!

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Re: [Audyssey] challenge for developers, post xp windows

2013-05-02 Thread shaun everiss

its more the interface changes happening all at once.
suddenly its accept this new interface or die and I have issues with this.

At 05:06 PM 5/2/2013, you wrote:
Another thing to bear in mind, when considering how fast Microsoft 
have change things on people, is that it was not actually that 
surprising. For example VB, and other codes, Microsoft in fact told 
people years ago what it was going to do. Same with Windows XP, it's 
not as if Microsoft have come to us this year, and said we're going 
to take XP away from you next year, In fact,
We knew that It was going to be disappearing in 2014, at least five 
years ago. LOL. So people have had plenty of time to look at 
changing, it's just that some people have stuck to XP, for 
compatibility reasons, or simply because they Don't realise the 
benefits of changing sooner. Or perhaps that they are I'm able to 
learn, hands-on, with an operating system. Some people do prefer to 
use an operating system some, before they use it permanently on 
their own machine. So I would say that this is not entirely 
Microsoft's fault, I would say that it's actually the user's fault, 
at least in part, for not taking note as to what Microsoft have been 
warning them for years, would be happening.

Regards:
Dallas


On 02/05/2013, at 9:00, shaun everiss sm.ever...@gmail.com wrote:

 Hmmm I would aggree with ou tomas but really, my issue is that ms 
just banged changes on us.

 If it was slowly done then maybe it wouldn't matter.

 At 04:04 AM 5/2/2013, you wrote:
 Hi Dallas,

 Agreed. It is sort of amusing because as you said Microsoft has stuck
 with the XP look and feel for so long that users forgot what it was
 like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP.
 Both offered major changes in the user interface and I don't remember
 people screaming quite as loudly or as fanatically as they are over
 Windows 7 and Windows8.

 However, what I think they need is a point of comparison. As you
 pointed out is that other operating systems haven't stood still or
 been quite as static as Windows has been for the last ten or so years.
 The Linux graphical desktop environments like Gnome have constantly
 been updating and evolving little by little until we have something
 completely different from what we had ten ore more years ago. Today
 Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but
 that change was gradual rather than over night. There was some
 grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0,
 but those were mainly over access issues rather than the UI changes.

 This might sound a bit harsh,but I think Windows users are a bit
 spoiled by the fact Microsoft chose to keep their user interface as
 long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much
 anybody who is anyone has been changing their user interfaces from
 version to version and Microsoft just chose to hit their customers all
 at once rather than ease them into it the way other software companies
 have.

 On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
  It's kind of ironic. Apple in a lot of ways, invented what we 
now know as
  windows. Microsoft actually use the ideas that apple used 
originally. Mind

  you, Apple didn't invent it either really. They technically got it from
  Xerox. LOL. So blame Xerox.
  The interesting thing about this, is that people are 
complaining about how
  different windows 8 is to Windows 7 and earlier. Because 
Microsoft didn't

  change very much in Windows for so long, So the  change now has come as
  somewhat of a shock to some people. Especially those that have 
been using

  windows for some time.
  Of course, Apple has been changing continually, over a long 
period of time,

  making small changes here and there, so as not to make it such a jarring
  experience. Microsoft has made the mistake, of waiting too long before
  making a change to windows in a major way. Whereas Apple has 
done it slowly

  over about 10 years.
 
  It's kind of amusing, to hear people talking about 32-bit and 64-bit
  Windows, and what software can run on one and what can't run 
on the other.

  Because, quite simply, Apple made the choice to go permanently 64-bit.
  Because of this, they don't tend to have this kind of problem. About the
  only thing that doesn't run now, Would  be older apps designed 
for the old
  processes. So Apple have in fact made the jump to 64-bit 
completely, whereas
  windows is still again, a kind of half way measure, where you 
can do both.
  It would be so much simpler, if Microsoft would do the same. 
Make everything

  64-bit, if you want support for anything else, you will have to use
  emulators, or an old computer.
  And in fact, from all the information we have got now, the next major
  version of windows, is going to do Exactly that. There will be no 32-bit
  version. And it's about time. LOL. All of our computers that 
we have bought
  for the last six years or more, minus the 

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-02 Thread shaun everiss

its 8 I have issues with.
all those tiles.
its hard to replate to when you are blind.

At 06:20 PM 5/2/2013, you wrote:
Will just say, funny enough, a while ago had a relatively decent 
spec dell laptop that was initially running windows XP on, but when 
then upgraded it to windows7, it firstly booted up in around half 
the time, but, also actually responded better under windows7 - 
hardware compatibility?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Ken The PionEar kenwdow...@me.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:57 AM
Subject: [Audyssey] Thoughts on Vista and 7: was Re: challenge for 
developers, post xp windows



I definitely don't have look and feel issues when it comes to 
Windows 7, since I like trying new things. It's purely an issue of 
response time for me. If I hit a key and it takes a brand spankin' 
new computer a quarter of a second for Jaws to respond, there is an 
issue. That same computer just a few months down the road is even 
worse. I've worked with both my wife's laptop and my son's desktop, 
both using windows 7, and I'm not impressed. I used to have Vista 
on my desktop, and other than a lot of buggy behavior it wasn't too 
bad, but it wasn't like XP. I didn't feel it was stable or 
responsive. One of its best features was its accessible games. I 
enjoyed playing Purble Place with my son.
Also, I can admit to some ignorance of how to optimize it for 
speed. I'm sure all the fancy animations and graphics were on, for example.
I can't say one way or another as regards to Windows 8 except that 
i'm itching to try it just to see what it's like.


Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on 
Facebook, (KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 12:04 PM
Subject: Re: [Audyssey] challenge for developers, post xp windows



Hi Dallas,

Agreed. It is sort of amusing because as you said Microsoft has stuck
with the XP look and feel for so long that users forgot what it was
like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP.
Both offered major changes in the user interface and I don't remember
people screaming quite as loudly or as fanatically as they are over
Windows 7 and Windows8.

However, what I think they need is a point of comparison. As you
pointed out is that other operating systems haven't stood still or
been quite as static as Windows has been for the last ten or so years.
The Linux graphical desktop environments like Gnome have constantly
been updating and evolving little by little until we have something
completely different from what we had ten ore more years ago. Today
Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but
that change was gradual rather than over night. There was some
grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0,
but those were mainly over access issues rather than the UI changes.

This might sound a bit harsh,but I think Windows users are a bit
spoiled by the fact Microsoft chose to keep their user interface as
long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much
anybody who is anyone has been changing their user interfaces from
version to version and Microsoft just chose to hit their customers all
at once rather than ease them into it the way other software companies
have.

On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:

It's kind of ironic. Apple in a lot of ways, invented what we now know as
windows. Microsoft actually use the ideas that apple used originally. Mind
you, Apple didn't invent it either really. They technically got it from
Xerox. LOL. So blame Xerox.
The interesting thing about this, is that people are complaining about how
different windows 8 is to Windows 7 and earlier. Because Microsoft didn't
change very much in Windows for so long, So the  change now has come as
somewhat of a shock to some people. Especially those that have been using
windows for some time.
Of course, Apple has been changing continually, over a long period of time,
making small changes here and there, so as not to make it such a jarring
experience. Microsoft has made the mistake, of waiting too long before
making a change to windows in a major way. Whereas Apple has done it slowly
over about 10 years.

It's kind of amusing, to hear people talking about 32-bit and 64-bit
Windows, and what software can run on one and what can't run on the other.
Because, quite simply, Apple made the choice to go permanently 64-bit.
Because of this, they don't tend to have this kind of problem. About the
only thing that doesn't run now, Would  be older apps designed for the 

Re: [Audyssey] Wondering about the size of the audio gaming community

2013-05-02 Thread Jim Kitchen

Hi Willem,

The babble report that I do each month does list all those who have posted to 
the list in the past month.  And then of course on January first I do the 
babble report for the entire last year.  Not sure how else you would report on 
how many people that subscribe to the list participate.

BFN

- Original Message -
This does not take into account people like me who do not regularly
post to this list.

On 5/1/13, Phil Vlasak phi...@bex.net wrote:

Hi Folks,
It's easy to find out how many participate in the Audyssey list,
Jim Kitchen lets us know the beginning of each month:
126 people posted 2241 messages



Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for April 2013

2013-05-02 Thread Jim Kitchen

Hi Christina,

You are welcome.  Sure was an active month for the Audyssey list eh?

Have a good one.

BFN

Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Newly released, reacting change!

2013-05-02 Thread Cara Quinn
Lol! well, ya know, I do have my moods! lol!

-Best think twice before crossing me… ;)

Smirk,

Cara :)
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On May 1, 2013, at 8:43 PM, Charles Rivard wee1s...@fidnet.com wrote:

A part of Draco?  Your last name wouldn't be Malfoy, would it?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 8:23 PM
Subject: Re: [Audyssey] Newly released, reacting change!


Okay, then as a part of Draco, let me chime in as well and take this one step 
further…

Dark, get a Mac, Dark, get a Mac, Dark, get a Mac, Dark, get a Mac, Dark, get a 
Mac,…

Sorry, just had to.

Smiles,

Cara :)
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On May 1, 2013, at 6:07 PM, Thomas Ward thomasward1...@gmail.com wrote:

Hi Ian,

Honestly I think it was a bit of both. I think Dark was trying to be
funny, but the over all tone of the joke was a bit vindictive towards
Draconis Entertainment and was aimed at Josh specifically for trying
to change Dark's mind about newer Windows releases.

Cheers!


On 5/1/13, Ian Reed supp...@blindaudiogames.com wrote:
 Hi Dark,
 
 Is this funny or vindictive?
 
 If it was meant as light hearted then I will admit it is very creative.
 
 Otherwise I'd like to point out that most of the content seems in
 response to a thread that you started by challenging small time indie
 developers to find a way to keep their games supported on versions of
 operating systems that Microsoft, a company with at least 1000
 developers, has decided to stop supporting.
 
 We're just normal people working hard to make games.  Nobody is getting
 rich here.
 
 Please try to keep the dialog civil.
 
 Ian Reed
 

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Re: [Audyssey] Easing Tentions on List

2013-05-02 Thread Cara Quinn
Hi Thomas, while I tend to agree, I've been on some lists where discussions 
like this happen a lot and it didn't blow the list up or anything.

We've actually gotten to know eachother better as people even though it's over 
the web. So if people can still be adults, it can work, but yes, as I said, I 
do agree…

We need to keep things fun / light and bow out when necessary. :)

Thanks for the good moderation!

Smiles,

Cara :)
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On May 1, 2013, at 8:54 PM, Thomas Ward thomasward1...@gmail.com wrote:

HI Dan,

You can say that again. I actually had to stop posting messages
yesterday because I found myself growing very angry and came close to
saying something that would be unbecoming of a moderator. So I exited
my mail client, went to the kitchen, and pored myself a glass of ice
water to calm down. It was getting that tense and frustrating for me.
Its interesting how quickly things people say in an email can be taken
the wrong way or not clearly understood.

Cheers!

On 5/1/13, dan cook dan.sc...@gmail.com wrote:
 Well said Thom
 You know, its amazing how quickly discussions on the net in
 particularly get heated.

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Re: [Audyssey] Audyssey babble report for April 2013

2013-05-02 Thread Lisa Hayes

It was one of the most active months i've seen.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Christina Gamers@audyssey.org
Sent: Thursday, May 02, 2013 6:57 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2013



Hi Christina,

You are welcome.  Sure was an active month for the Audyssey list eh?

Have a good one.

BFN

Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for April 2013

2013-05-02 Thread James Bartlett

Hi Jim

   Sorry I didn't say it earlier, but thank you once again. I do look 
forered to your reports every month.


bfn
James

--
From: Jim Kitchen j...@kitchensinc.net
Sent: Thursday, May 02, 2013 4:57 AM
To: Christina Gamers@audyssey.org
Subject: Re: [Audyssey] Audyssey babble report for April 2013


Hi Christina,

You are welcome.  Sure was an active month for the Audyssey list eh?

Have a good one.

BFN

Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-02 Thread Dallas O'Brien
The simple answer to that, is don't use the tiles if you don't want to. I 
rarely use them myself. 
You don't have to use them, unless you want to arrange them for access to 
various windows 8 apps. 
Regards: 
Dallas 


On 02/05/2013, at 18:54, shaun everiss sm.ever...@gmail.com wrote:

 its 8 I have issues with.
 all those tiles.
 its hard to replate to when you are blind.
 
 At 06:20 PM 5/2/2013, you wrote:
 Will just say, funny enough, a while ago had a relatively decent spec dell 
 laptop that was initially running windows XP on, but when then upgraded it 
 to windows7, it firstly booted up in around half the time, but, also 
 actually responded better under windows7 - hardware compatibility?
 
 Stay well
 
 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 
 - Original Message - From: Ken The PionEar kenwdow...@me.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 02, 2013 7:57 AM
 Subject: [Audyssey] Thoughts on Vista and 7: was Re: challenge for 
 developers, post xp windows
 
 
 I definitely don't have look and feel issues when it comes to Windows 7, 
 since I like trying new things. It's purely an issue of response time for 
 me. If I hit a key and it takes a brand spankin' new computer a quarter of 
 a second for Jaws to respond, there is an issue. That same computer just a 
 few months down the road is even worse. I've worked with both my wife's 
 laptop and my son's desktop, both using windows 7, and I'm not impressed. I 
 used to have Vista on my desktop, and other than a lot of buggy behavior it 
 wasn't too bad, but it wasn't like XP. I didn't feel it was stable or 
 responsive. One of its best features was its accessible games. I enjoyed 
 playing Purble Place with my son.
 Also, I can admit to some ignorance of how to optimize it for speed. I'm 
 sure all the fancy animations and graphics were on, for example.
 I can't say one way or another as regards to Windows 8 except that i'm 
 itching to try it just to see what it's like.
 
 Check out my games at
 www.ThePionEar.net
 and my music, and that of my band, at
 www.ThePionEar.net/BlindLabyrinth.html .
 If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
 (KenWDowney,) or write me at kenwdow...@me.com .
 Crazy Ken
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 01, 2013 12:04 PM
 Subject: Re: [Audyssey] challenge for developers, post xp windows
 
 
 Hi Dallas,
 
 Agreed. It is sort of amusing because as you said Microsoft has stuck
 with the XP look and feel for so long that users forgot what it was
 like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP.
 Both offered major changes in the user interface and I don't remember
 people screaming quite as loudly or as fanatically as they are over
 Windows 7 and Windows8.
 
 However, what I think they need is a point of comparison. As you
 pointed out is that other operating systems haven't stood still or
 been quite as static as Windows has been for the last ten or so years.
 The Linux graphical desktop environments like Gnome have constantly
 been updating and evolving little by little until we have something
 completely different from what we had ten ore more years ago. Today
 Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but
 that change was gradual rather than over night. There was some
 grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0,
 but those were mainly over access issues rather than the UI changes.
 
 This might sound a bit harsh,but I think Windows users are a bit
 spoiled by the fact Microsoft chose to keep their user interface as
 long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much
 anybody who is anyone has been changing their user interfaces from
 version to version and Microsoft just chose to hit their customers all
 at once rather than ease them into it the way other software companies
 have.
 
 On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 It's kind of ironic. Apple in a lot of ways, invented what we now know as
 windows. Microsoft actually use the ideas that apple used originally. Mind
 you, Apple didn't invent it either really. They technically got it from
 Xerox. LOL. So blame Xerox.
 The interesting thing about this, is that people are complaining about how
 different windows 8 is to Windows 7 and earlier. Because Microsoft didn't
 change very much in Windows for so long, So the  change now has come as
 somewhat of a shock to some people. Especially those that have been using
 windows for some time.
 Of course, Apple has been changing continually, over a long period of 
 time,
 making small changes here and there, so as not to make it such a jarring
 experience. Microsoft has made the mistake, of waiting too long before
 making a change to windows in a major way. Whereas Apple has done it 
 slowly
 

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-02 Thread Thomas Ward
Hi Ken and all,

One thing you need to keep in mind here is Windows 7 and Windows 8
were designed for pretty new hardware. If you don't have a fast enough
processor, memory, etc it will run poorly on the machine in question.
As I mentioned to someone else off list one factor often overlooked by
blind users is because Windows 7/Windows 8 have a lot of 3d graphics,
animations, 3d cursors, etc you need a pretty good graphics card with
a graphics processor and onboard memory to offset the new graphics
technology. If you don't have it all that graphics processing gets
taken over by your CPU and memory which results in a degradation in
performance.

Something else that makes a huge difference is a duel core verses a
single core CPU. If you have a duel core it will perform a lot
smoother and a lot better than a single core CPU. So I think all the
complaints you are making about Windows 7 can probably be blamed on a
lack of decent hardware.

Yes, I know that Microsoft says a 1 GHZ processor, 1 GB of ram, and a
minimum of 16-bit colors and 800 by 600 graphics card, but keep in
mind that is literally the absolute bare minimum. If you want to hope
to make it run worth anything you need to double that just to get
started. Truth be told you really need a modern PC with a duel core
processor, at least 2 to 4 GB of ram, decent graphics card, etc to
have Windows 7/Windows 8 run at peak performance.

Cheers!


On 5/2/13, Ken The PionEar kenwdow...@me.com wrote:
 I definitely don't have look and feel issues when it comes to Windows 7,
 since I like trying new things. It's purely an issue of response time for
 me. If I hit a key and it takes a brand spankin' new computer a quarter of a

 second for Jaws to respond, there is an issue. That same computer just a few

 months down the road is even worse. I've worked with both my wife's laptop
 and my son's desktop, both using windows 7, and I'm not impressed. I used to

 have Vista on my desktop, and other than a lot of buggy behavior it wasn't
 too bad, but it wasn't like XP. I didn't feel it was stable or responsive.
 One of its best features was its accessible games. I enjoyed playing Purble

 Place with my son.
 Also, I can admit to some ignorance of how to optimize it for speed. I'm
 sure all the fancy animations and graphics were on, for example.
 I can't say one way or another as regards to Windows 8 except that i'm
 itching to try it just to see what it's like.

 Check out my games at
 www.ThePionEar.net
 and my music, and that of my band, at
 www.ThePionEar.net/BlindLabyrinth.html .
 If you want to reach me, you can call 419-744-0517, friend me on Facebook,
 (KenWDowney,) or write me at kenwdow...@me.com .
 Crazy Ken

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[Audyssey] Change Reaction and Silver Dollars

2013-05-02 Thread Chris H
Just got both of these games from the Mac App store. All I can say is 
they're brilliant aren't they? Hope Draconis releases more titles soon 
and other vendors follow suit. Oh, how I love Old Man Stanley doing the 
voice in Silver Dollar! Yes!

--

Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

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Re: [Audyssey] challenge for developers, post xp windows

2013-05-02 Thread Thomas Ward
Hi,

And to add to Dallas's post one reason Windows 7 and Windows 8 run as
well as they do is because Microsoft did some long over do house
cleaning when it comes to legacy code and libraries. They did their
best to trim the fat per say out of the operating system, and some
stuff clearly had to go because they have been around too long, were
causing problems maintaining, and that is why, for example, all the
Visual Basic 6 libraries were removed. Its legacy code from 15 years
ago that was quite frankly no longer needed by the majority of Windows
users.

Our problem is that many of our developers chose to use VB 6 for all
their games and applications and when Microsoft decided to drop
support for it many developers got left holding the bag. Since many of
them aren't professionals they don't know any other programming
languages and will have to relearn everything from scratch in order to
update where someone who was programming for a company in VB 6 10
years ago got paid training to migrate to VB .NET, C# .NET, or
something else so were eased into the process by their employers a
long time ago. Developers like myself who largely use C or C++ were
better equipped for the changes just because I wasn't tied to a
technology that was phased out of existence.

Cheers!

On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 Hi.
 The only thing to keep in mind here, is that although the blind community
 still like their 16-bit applications, 99.9% of the rest of the world,
 stopped using 16-bit, a long, long, long! Time ago. LOL. And that, is what
 Microsoft have to keep in mind, when creating an operating system. There is
 very little point, in keeping a huge amount of code, just to keep 16-bit
 alive, when very few people are using it. And of course, you can still run a
 version of the older operating system, in a VM where, or other virtual
 machine. For all intents and purposes, you could have a Windows 8 computer,
 and have virtual versions of Windows 7, windows XP, windows ME, or any other
 version you desire. Or even Linnux on top of that, so I don't see that these
 are generally reasons not to upgrade.

 Don't get me wrong here guys, windows XP was fantastic in its time. But
 although XP still has its uses, for the older applications, Windows 7
 upgraded things in a way, that most people don't realise, until they use it
 for a while.
 Very much like Windows 8 did so, and I have used windows eight now, for
 nearly 2 years. So I have had the chance to play around with it, and see the
 overall usage of it over a period of time. I agree however, that windows
 eight is a bit of a change, if you're not ready for it. It is different
 enough, to confuse people quite a bit. That's probably the only thing, that
 Microsoft made a mistake with. They changed the UI a little too much, and
 it's now very difficult to learn to use it at first. Once you do use it for
 awhile though, and you're used to it, it's fantastic.
 Regards:
 Dallas


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Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-02 Thread Dallas O'Brien
This is less true, of Windows 8. Windows 8 got rid of a lot of the arrow theme 
stuff, and 3-D graphics animations, at least in terms of the desktop 
environment. Obviously if you're using apps with these kinds of things in them, 
it still remains true. But one reason why windows 8 is so much faster, is that 
they in fact got rid of the 3-D graphic animation icons and Various things.
This has an interesting side effect, as well. And that is, it tends to make 
windows 8, a little more accessible, in terms of the desktop environment. Not 
so much graphic animation stuff, in the way.

Regards:
Dallas


On 02/05/2013, at 21:13, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Ken and all,
 
 One thing you need to keep in mind here is Windows 7 and Windows 8
 were designed for pretty new hardware. If you don't have a fast enough
 processor, memory, etc it will run poorly on the machine in question.
 As I mentioned to someone else off list one factor often overlooked by
 blind users is because Windows 7/Windows 8 have a lot of 3d graphics,
 animations, 3d cursors, etc you need a pretty good graphics card with
 a graphics processor and onboard memory to offset the new graphics
 technology. If you don't have it all that graphics processing gets
 taken over by your CPU and memory which results in a degradation in
 performance.
 
 Something else that makes a huge difference is a duel core verses a
 single core CPU. If you have a duel core it will perform a lot
 smoother and a lot better than a single core CPU. So I think all the
 complaints you are making about Windows 7 can probably be blamed on a
 lack of decent hardware.
 
 Yes, I know that Microsoft says a 1 GHZ processor, 1 GB of ram, and a
 minimum of 16-bit colors and 800 by 600 graphics card, but keep in
 mind that is literally the absolute bare minimum. If you want to hope
 to make it run worth anything you need to double that just to get
 started. Truth be told you really need a modern PC with a duel core
 processor, at least 2 to 4 GB of ram, decent graphics card, etc to
 have Windows 7/Windows 8 run at peak performance.
 
 Cheers!
 
 
 On 5/2/13, Ken The PionEar kenwdow...@me.com wrote:
 I definitely don't have look and feel issues when it comes to Windows 7,
 since I like trying new things. It's purely an issue of response time for
 me. If I hit a key and it takes a brand spankin' new computer a quarter of a
 
 second for Jaws to respond, there is an issue. That same computer just a few
 
 months down the road is even worse. I've worked with both my wife's laptop
 and my son's desktop, both using windows 7, and I'm not impressed. I used to
 
 have Vista on my desktop, and other than a lot of buggy behavior it wasn't
 too bad, but it wasn't like XP. I didn't feel it was stable or responsive.
 One of its best features was its accessible games. I enjoyed playing Purble
 
 Place with my son.
 Also, I can admit to some ignorance of how to optimize it for speed. I'm
 sure all the fancy animations and graphics were on, for example.
 I can't say one way or another as regards to Windows 8 except that i'm
 itching to try it just to see what it's like.
 
 Check out my games at
 www.ThePionEar.net
 and my music, and that of my band, at
 www.ThePionEar.net/BlindLabyrinth.html .
 If you want to reach me, you can call 419-744-0517, friend me on Facebook,
 (KenWDowney,) or write me at kenwdow...@me.com .
 Crazy Ken
 
 ---
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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Keith
the chalice is in pelim.  search for it in the city.  And the ring is north 
of the bridge.  When you are on the bridge, go north and you will end up in 
the stream.  Head north and follow the exits at the bottom of the screen 
when you look and you will see it in the water.


Ther is an alter aeon group on google groups hosted by Harmoney Neil (her AA 
character is Rowena.   She is a well  spring of info and she is on the list 
a lot.  I'm a member too.  My current chracter's name is jedeye.)


HTH

Keith
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 10:57 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


Well I ultimately found and destroyed then and also took out the priests 
in te false temple. Now I'm in Indira and I was asked by the priestess to 
locate a chalice that was lost whe the first village was attacked. The 
trouble is I saw a chalice recetly but don't recall. Then there's a old 
man in Vemarken who wants me to find a ring near a bridge. Te only bridge 
I know if is betweenVemarken and Pellam. And I searced bothnorth and south 
of it and found nothing. So I coulduse some tips.


But thou must!

On 5/1/2013 9:41 PM, James Bartlett wrote:

hI there

It's been so long I don't remamber sorry. if you want to look me up in 
the game I go by Caspero. maybe we can group up and I can help you out. I 
don't know if you know how to add someone to your friends list yet. So if 
not then all you got to do is type friend add and the persons name, and 
to look them up to see if there on just type in friend find.


bfn
a. k. a.
Caspero

--
From: Bryan Peterson bpeterson2...@cableone.net
Sent: Wednesday, May 01, 2013 3:36 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Help in Alter Aeon?

Exactly. I eventually had to type get whip ped. But now I'm trying to 
locate the Ancient Necromancer and the Vampiress, but I've explored 
everywhere ithe Masoleum or so it seems.


But thou must!

On 5/1/2013 1:29 PM, James Bartlett wrote:

Hello

   have you tried to type get or take whip? oh and I sergest that you 
level your necro or war next there 2 realy good classes to have for 
fighting.


Hope to see you in game
James
a. k. a.
Caspero

--
From: Bryan Peterson bpeterson2...@cableone.net
Sent: Wednesday, May 01, 2013 2:46 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Help in Alter Aeon?

Ok, so I finally decided to try this game last night and I've created 
a Mage/Cleric character. Bt I'm having a problem in the graveyard 
quest. I found what I believe is the secret treasure room where 
there's a whip on a pedestal bt I can't seem to get it. It says 
something about binding and getting it by name. So I'm at a loss for 
what to do.


--
But thou must!


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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread James Bartlett

hI there

   Yes the alter google group is a great resores to have for alter. you 
should look us up.


bfn
james 



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Re: [Audyssey] Easing Tentions on List

2013-05-02 Thread Raul A. Gallegos
Hi, additionally, people tend to be more bold behind the keyboard. What 
I mean by this is that when people write emails or send texts, they will 
say many things they wouldn't think of saying to the person's face. In 
fact, there is a saying out there which goes something like, I'll say 
whatever the hell I want to your face ... ... ... book. I think you 
guys get my meaning.


--
Raul A. Gallegos
Harry Potter brand condoms: Protect your slytherin from Hogwarts while 
you're in her chamber of secrets. - Sheldon Cooper

Twitter and Facebook user ID: rau47

On 5/1/2013 10:22 PM, Ian Reed wrote:

Yes, great post Tom.

And in regards to Dan's post:
I think one of the reasons that discussions can get heated more quickly
via text than verbal conversations is because there is no voice tone in
text discussion.

In verbal discussion we use voice tone to judge if someone is being
sarcastic, humorous, or serious.
In text dialogs everyone reads the text from their own perspective
without any voice tone to help clarify it and this can quickly lead to
misunderstandings.

At one of my previous jobs there was a policy that if a text dialog
sounded like it was headed south we were to stop emailing and make a
direct phone call to finish up the dialog.

I think that was a good policy and it's too bad it's not an option on a
mailing list.

I guess we all, myself included, will need to try more to give the
benefit of the doubt when reading and to also take more care in writing.

I look forward to the lists refocus on games.

Ian Reed


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[Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hello everyone,

As many of you know back in 2008 when I was literally almost ready to
release Montezuma's Revenge AKA Montezuma's Return I got a cease  and
desist letter from someone purported to represent Utopia who now owns
the rights to both of those games. At the time I was extremely
concerned about a lawsuit so immediately complied with the cease and
desist order, and quit production of the game. However, for many
reasons that decision has never set well with me, and I have felt like
I should do something to make that situation right.

For one thing If I personally hadn't taken money for the game I would
have felt no obligation to the blind gaming community, and could have
wrote it off as a bad deal with James North. However, as it was I had
just taken some preorders over the months of December and January and
spent some of that money on a new laptop and a few other items so
wasn't in a position to offer refunds. The best I could do was offer
the community a new game instead.

The other reason was I was also quite disappointed myself. I had grown
up in the 80's and had played the original Montezuma's Revenge on my
Atari 2600 and was a fan of the game and obviously my own remake of
it. So was just as disappointed as anyone else not to see it finished
and released.

As it so happens this recent situation with Blindsoftware.com has made
me look back on my own actions, and I realize I completely handled
that situation all wrong. Instead of trying to negotiate with Utopia
or to simply make changes in the game to comply with copyright law I
simply took the game off my site, stopped development, and deleted the
source. While that decision was understandable I think there is a much
better way to handle it, and here is what I propose.

To begin with I think a lot of you know I was never completely happy
with Mysteries of the Ancients. The primary reason had to do with the
fact I was in visioning making it a game like Tomb Raider using an FPS
type format, 3d levels, 3d audio, and so on. Unfortunately, when
polled many of the customers who purchased Montezuma's Revenge still
wanted a 2d side-scroller, and so I attempted to comply with their
wishes by keeping some of the same elements in the game such as
vanishing platforms, gems, gold coins, ancient scrolls, whatever. The
game was alright, but I was never happy with it because I was trying
to do two very different things at the same time. That is to say write
a game like Tomb Raider, but make it like Montezuma's Revenge too. As
a result I personally found it very dissatisfying both as a developer
and a gamer.

However, now that I have had some time to calm down, relax, and look
at this situation more clearly I think the solution to the problem is
very obvious. What I would like to do is recreate Montezuma's Revenge,
at least a game very like it, and call it Mysteries of the Ancients.
It would have some of the same basic game elements like fighting or
fleeing skulls, spiders, and snakes, jumping onto vanishing platforms,
swinging from ropes, etc. Perhaps instead of blue, red, green, and
white keys I can use something slightly different like gold, silver,
and bronze colored keys. Rather than using Panama Joe I could use
Arizona Smith as James North was going to do. Bottom line, I think I
could create something a lot like the game you purchased, perhaps a
little different, but essentially the same type of game. This would
not only resolve my debt to those customers who preordered it from
Alchemy and USA Games, but it would also free up Tomb Hunter to be
rewritten exactly the way I want to. I think it is a win/win
situation.

Now, I know some of you are probably going to say that this will cause
unnecessary delays, or that I should do whatever I want. Some of you
are just sick and tired of me changing my mind etc. You are right, and
I agree with you for the most part. Although, I think it needs to be
pointed out that the situation is a lot different now than it was back
in 2008.

For one thing since 2009 I have been actively developing a game engine
in C++ called Evolution. At this point the engine is both very far
along in development and as been well tested. That means should I
start on the new Mysteries of the Ancients today it shouldn't take me
too long to have a working beta of the game. Probably by the end of
summer if I work on it every day. So any worries about this taking
years and years to finish isn't going to be the case. :D

Another thing is back in 2008 when I was discouraged by Utopia to
continue development of Montezuma's Revenge I didn't know anything
about copyright law. However, I've done a lot of research, studying,
and educated myself on my rights as a U.S. citizen and developer. As a
result I know exactly how to develop the game so I don't get caught up
in copyright infringement with Utopia again. So now that I know more
about my legal rights, what I can and can't do, I don't see any reason
to deny my customers the game they paid for.

So 

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-02 Thread Thomas Ward
Hi Dallas,

Thanks for the info. I didn't know Microsoft had scrapped a lot of the
Windows Arrow junk in Windows 8 but given the way it runs I'm not
surprised. Windows 8 is way faster than Windows 7.

I took a Toshiba laptop that was built in 2011 with a 1.5 GHZ duel
core AMD processor in it, 3 GB of ram, put Windows 8 on it and the
increased performance was amazing. It boots twice as fast as Windows
7, and programs launch much much faster too. I've noticed at looking
at my over all system usage its using less memory as well. So I'm
pretty happy with Windows 8.

On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 This is less true, of Windows 8. Windows 8 got rid of a lot of the arrow
 theme stuff, and 3-D graphics animations, at least in terms of the desktop
 environment. Obviously if you're using apps with these kinds of things in
 them, it still remains true. But one reason why windows 8 is so much faster,
 is that they in fact got rid of the 3-D graphic animation icons and Various
 things.
 This has an interesting side effect, as well. And that is, it tends to make
 windows 8, a little more accessible, in terms of the desktop environment.
 Not so much graphic animation stuff, in the way.

 Regards:
 Dallas

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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Raul A. Gallegos
Hi, quite honestly at this point I just want a game from you. I 
personally don't care which one it is as long as I get it since I paid 
you in 2008 or 2009, I forget which. I'd be fine with either type since 
no matter which way it goes, it will be of some kind of adventure. The 
only thing I ask is that you stop stopping and starting over. Just get 
the game out, smile.


--
Raul A. Gallegos
I must say I'm glad I know sign language, It's pretty handy. - Sheldon 
Cooper

Twitter and Facebook user ID: rau47

On 5/2/2013 9:39 AM, Thomas Ward wrote:

Hello everyone,

As many of you know back in 2008 when I was literally almost ready to
release Montezuma's Revenge AKA Montezuma's Return I got a cease  and
desist letter from someone purported to represent Utopia who now owns
the rights to both of those games. At the time I was extremely
concerned about a lawsuit so immediately complied with the cease and
desist order, and quit production of the game. However, for many
reasons that decision has never set well with me, and I have felt like
I should do something to make that situation right.

For one thing If I personally hadn't taken money for the game I would
have felt no obligation to the blind gaming community, and could have
wrote it off as a bad deal with James North. However, as it was I had
just taken some preorders over the months of December and January and
spent some of that money on a new laptop and a few other items so
wasn't in a position to offer refunds. The best I could do was offer
the community a new game instead.

The other reason was I was also quite disappointed myself. I had grown
up in the 80's and had played the original Montezuma's Revenge on my
Atari 2600 and was a fan of the game and obviously my own remake of
it. So was just as disappointed as anyone else not to see it finished
and released.

As it so happens this recent situation with Blindsoftware.com has made
me look back on my own actions, and I realize I completely handled
that situation all wrong. Instead of trying to negotiate with Utopia
or to simply make changes in the game to comply with copyright law I
simply took the game off my site, stopped development, and deleted the
source. While that decision was understandable I think there is a much
better way to handle it, and here is what I propose.

To begin with I think a lot of you know I was never completely happy
with Mysteries of the Ancients. The primary reason had to do with the
fact I was in visioning making it a game like Tomb Raider using an FPS
type format, 3d levels, 3d audio, and so on. Unfortunately, when
polled many of the customers who purchased Montezuma's Revenge still
wanted a 2d side-scroller, and so I attempted to comply with their
wishes by keeping some of the same elements in the game such as
vanishing platforms, gems, gold coins, ancient scrolls, whatever. The
game was alright, but I was never happy with it because I was trying
to do two very different things at the same time. That is to say write
a game like Tomb Raider, but make it like Montezuma's Revenge too. As
a result I personally found it very dissatisfying both as a developer
and a gamer.

However, now that I have had some time to calm down, relax, and look
at this situation more clearly I think the solution to the problem is
very obvious. What I would like to do is recreate Montezuma's Revenge,
at least a game very like it, and call it Mysteries of the Ancients.
It would have some of the same basic game elements like fighting or
fleeing skulls, spiders, and snakes, jumping onto vanishing platforms,
swinging from ropes, etc. Perhaps instead of blue, red, green, and
white keys I can use something slightly different like gold, silver,
and bronze colored keys. Rather than using Panama Joe I could use
Arizona Smith as James North was going to do. Bottom line, I think I
could create something a lot like the game you purchased, perhaps a
little different, but essentially the same type of game. This would
not only resolve my debt to those customers who preordered it from
Alchemy and USA Games, but it would also free up Tomb Hunter to be
rewritten exactly the way I want to. I think it is a win/win
situation.

Now, I know some of you are probably going to say that this will cause
unnecessary delays, or that I should do whatever I want. Some of you
are just sick and tired of me changing my mind etc. You are right, and
I agree with you for the most part. Although, I think it needs to be
pointed out that the situation is a lot different now than it was back
in 2008.

For one thing since 2009 I have been actively developing a game engine
in C++ called Evolution. At this point the engine is both very far
along in development and as been well tested. That means should I
start on the new Mysteries of the Ancients today it shouldn't take me
too long to have a working beta of the game. Probably by the end of
summer if I work on it every day. So any worries about this taking
years and years to finish isn't going 

Re: [Audyssey] challenge for developers, post xp windows

2013-05-02 Thread Dallas O'Brien
Hi, yes windows eight is way, way, way! More stable then XP.
As for accessibility, it is more so, probably not immensely so. However there 
are a lot of things that allow screen readers to access things now, that they 
could not before. New APIs, and other various techniques can now be used, that 
are simply not available in XP.
And back to the stability, yes, it is very, very, very much more stable. I am 
running windows 8 pro, and I think I restarted my PC last about four weeks ago. 
And as a note, that is on my netbook. LOL. So you can imagine, what it would be 
like running on a proper full-sized notebook, or a tower computer. Even better 
of course. And windows eight is phenomenally faster on a netbook or any system 
really, then XP Vista or seven.
Regards:
Dallas


On 01/05/2013, at 2:08, Charles Rivard wee1s...@fidnet.com wrote:

 How is Windows 8 more accessible than XP?  Also, is it more stable?  How well 
 do older games that we have purchased run using Windows *?
 
 One thing I will say is that Windows Narrator has undergone vast improvements 
 over what was in XP.
 
 --
 If guns kill people, writing implements cause grammatical and spelling errors!
 - Original Message - From: Dallas O'Brien 
 dallas.r.obr...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 30, 2013 8:33 AM
 Subject: Re: [Audyssey] challenge for developers, post xp windows
 
 
 Hi, also, I'm not too sure where the idea that Microsoft has not been 
 helping accessibility in more modern versions of windows.
 In fact, Windows 7, and more especially windows 8, are far more accessible 
 than XP ever was. And their knew protocols, and APIs, that provide better 
 accessibility now, then before. So again, not sure where this one came from.
 And I agree,, having an old machine with the older OS, is often the better 
 option. Obviously, if you're fine with what you have now, then stay with it.
 However, XP will be losing support as of this time next year. So I would 
 suggest, that you start looking at moving ahead now, before you're forced to.
 Mainly, because of the security risk you will be dealing with, when XP no 
 longer is being provided the security updates. And in this modern world, 
 where you are connected so much, to the Internet, it would be pointless to 
 remain in a less secure OS.
 I myself, am seriously considering going with a Mac for my next computer, 
 and dual booting windows on it. Best of both worlds. The only problem with 
 that, is the cost of a Mac out right. Anyway, on with the games. LOL.
 Regards:
 Dallas
 
 
 On 30/04/2013, at 22:39, Draconis i...@dracoent.com wrote:
 
 Hi Dark,
 
 My responses are throughout.
 
 *snip*
 1: compatibility with dos applications.
 
 As a huge fan of text rpgs, I play not a few games with dos such as 
 fallthru, and age of legends, yet thanks to microsoft that would not be 
 possible on a 64 bit machine. For sighted users this isn't a problem since 
 they can use the dosbox emulator, and indeed newer dos, or dos style 
 applications are still being developed using it, noteably Eamon deluxe 
 (and since there are over 270 Eamon games that is quite a lot just on it's 
 own). If a developer created a screen reader friendly version of dosbox or 
 a similar way to run 16 bit console window applications, it would mean 
 that older games, which have been playable for the past 30 years would 
 continue to be so for the blind community. This is something I know the 
 developer of Eamon deluxe has been looking into and discussing with the 
 dosbox dev team, but perhaps some assistance from a programmer with more 
 knolidge of screen readers' interaction with windows would be of help, 
 that is unless someone cannot create say a small application that outputs 
 dos text to sapi or similar.
 *snip*
 
 First, there is a certain amount of irony that the first point on your 
 list is essentially that you want to be able to cling to the past in order 
 to move into the future. It is sort of like saying, thirty years ago, that 
 you wouldn't use a CD player because it couldn't play your vinyl records. 
 I use this analogy as someone who has a fair number of rare vinyl records 
 which do not exist in modern formats. This doesn't keep me from having a 
 CD player, or, these days, using iTunes. The vast, vast, vast majority of 
 Windows users never upgrade their existing machine. They go buy a cheap 
 new computer which happens to have the latest OS on it. When this occurs, 
 rather than going through channels to keep using obsolete software, hang 
 on to the old machine to play such games, and keep that machine in as good 
 repair as possible, much as I have had to do with vinyl record players 
 over the years.
 
 I still have my working Apple 2GS computer as well, specifically for the 
 nostalgia playing the old games I had for it. I've had it for, likely, 
 longer than many of the participants of this list have been alive, and it 
 still works, because I've 

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows

2013-05-02 Thread Dallas O'Brien
Hi. This is only one reason why I switch to NVDA, because of the fact that I 
could not upgrade from my old version of Jaws. It was simply getting worse and 
worse, with me on one version, and every six months to 12 months, a new version 
comes out with new abilities, and guess what! I can't use them.
This is why I gave up on Jaws, in terms of a home user Situation.
I can have versions of NVDA, as up-to-date, as yesterday's code.
LOL.
I understand however, that there are people that don't want to change, from 
Jaws, but Berin mind, that a lot of your Windows 7 problems, may in fact have 
been Jaws, not Windows 7.
Even when I change from windows XP, to Windows 7, I had a fact bought a 
completely new Windows 7 laptop, and put Jaws on it, and guess what. It ran 
slower. 
And mind you, the laptop I bought with Windows 7 on it, was our whole lot more 
powerful than my XP machine ever was. It had three times the RAM, and at least 
two times the processor power. But as soon as I got rid of Jaws, and used NVDA 
completely, it ran as fast, as three of my old XP machines put together. LOL.
Personally, I think that if Freedom scientific stripped jaws down, and 
redesigned it for more modern systems, much like Microsoft has done with 
windows 8 and it's background code, I'd guess that Jaws would be a whole lot 
better, and more responsive. I think a lot of the problem with Jaws, is that it 
hasn't been stripped down, and a lot of code has simply built up with buggy 
versions, on top of buggy versions. So now you have too much that's 
conflicting, and causing problems. Much like windows used to do. But now that 
Microsoft has redesigned windows 8 from the ground up, and stripped out a lot 
of old code, and rubbish that was no longer needed, it runs like a dream.

Regards:
Dallas


On 02/05/2013, at 16:29, Ken The PionEar kenwdow...@me.com wrote:

 Well, as I said, I'm not fully knowlegeable on the OS, and there might be 
 things I'm just not getting. Also, I'm using JFW 11, and I can neither afford 
 nor am I willing to go for an upgrade.
 My son's computer, which has Windows 7, uses NVDA.
 Check out my games at
 www.ThePionEar.net
 and my music, and that of my band, at
 www.ThePionEar.net/BlindLabyrinth.html .
 If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
 (KenWDowney,) or write me at kenwdow...@me.com .
 Crazy Ken
 - Original Message - From: Jacob Kruger ja...@blindza.co.za
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 02, 2013 2:20 AM
 Subject: Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge 
 fordevelopers, post xp windows
 
 
 Will just say, funny enough, a while ago had a relatively decent spec dell 
 laptop that was initially running windows XP on, but when then upgraded it 
 to windows7, it firstly booted up in around half the time, but, also 
 actually responded better under windows7 - hardware compatibility?
 
 Stay well
 
 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 
 - Original Message - From: Ken The PionEar kenwdow...@me.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 02, 2013 7:57 AM
 Subject: [Audyssey] Thoughts on Vista and 7: was Re: challenge for 
 developers, post xp windows
 
 
 I definitely don't have look and feel issues when it comes to Windows 7, 
 since I like trying new things. It's purely an issue of response time for 
 me. If I hit a key and it takes a brand spankin' new computer a quarter of 
 a second for Jaws to respond, there is an issue. That same computer just a 
 few months down the road is even worse. I've worked with both my wife's 
 laptop and my son's desktop, both using windows 7, and I'm not impressed. I 
 used to have Vista on my desktop, and other than a lot of buggy behavior it 
 wasn't too bad, but it wasn't like XP. I didn't feel it was stable or 
 responsive. One of its best features was its accessible games. I enjoyed 
 playing Purble Place with my son.
 Also, I can admit to some ignorance of how to optimize it for speed. I'm 
 sure all the fancy animations and graphics were on, for example.
 I can't say one way or another as regards to Windows 8 except that i'm 
 itching to try it just to see what it's like.
 
 Check out my games at
 www.ThePionEar.net
 and my music, and that of my band, at
 www.ThePionEar.net/BlindLabyrinth.html .
 If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
 (KenWDowney,) or write me at kenwdow...@me.com .
 Crazy Ken
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 01, 2013 12:04 PM
 Subject: Re: [Audyssey] challenge for developers, post xp windows
 
 
 Hi Dallas,
 
 Agreed. It is sort of amusing because as you said Microsoft has stuck
 with the XP look and feel for so long that users forgot what it was
 like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP.

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows

2013-05-02 Thread Thomas Ward
Hi Dallas,

Not only that but the way Jaws does things aren't exactly the best way
to handle them. Take for instance the way it handles keyboard
commands. Jaws sets a low-level keyboard hook that intercepts keyboard
events, taking it away from the application and the operating system,
filters them through Jaws and passes them back to the application or
OS if it finds its not a Jaws command. Its very slow and inefficient,
and I am certain this is a very big reason Jaws users find something
like Windows 7 seems unresponsive. The reason is they have this very
resource intensive TSR application called Jaws intercepting each and
every single keyboard command, filtering through Jaws, and that causes
a performance lag.

Now, NVDA has a totally different way of handling that issue. NVDA
simply polls the operating system and receives keyboard events the
same as any other application. As a result if you press control+o in
Notepad the command is immediately dispatched to Notepad rather than
being routed through your screen reader first, and I've noticed that
everything is more responsive using NVDA.

Plus as you pointed out Jaws now has a bunch of old garbage that has
probably been there since 1.0 that is no longer strictly necessary.
Jaws has video intercept drivers which considering UI Automation .for
WPF type applications really has no use under Windows 7/Windows 8 any
more. So that and plenty of other things need to be removed and the
screen reader really could use some house cleaning so to speak.

Cheers!

On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 Hi. This is only one reason why I switch to NVDA, because of the fact that I
 could not upgrade from my old version of Jaws. It was simply getting worse
 and worse, with me on one version, and every six months to 12 months, a new
 version comes out with new abilities, and guess what! I can't use them.
 This is why I gave up on Jaws, in terms of a home user Situation.
 I can have versions of NVDA, as up-to-date, as yesterday's code.
 LOL.
 I understand however, that there are people that don't want to change, from
 Jaws, but Berin mind, that a lot of your Windows 7 problems, may in fact
 have been Jaws, not Windows 7.
 Even when I change from windows XP, to Windows 7, I had a fact bought a
 completely new Windows 7 laptop, and put Jaws on it, and guess what. It ran
 slower.
 And mind you, the laptop I bought with Windows 7 on it, was our whole lot
 more powerful than my XP machine ever was. It had three times the RAM, and
 at least two times the processor power. But as soon as I got rid of Jaws,
 and used NVDA completely, it ran as fast, as three of my old XP machines put
 together. LOL.
 Personally, I think that if Freedom scientific stripped jaws down, and
 redesigned it for more modern systems, much like Microsoft has done with
 windows 8 and it's background code, I'd guess that Jaws would be a whole lot
 better, and more responsive. I think a lot of the problem with Jaws, is that
 it hasn't been stripped down, and a lot of code has simply built up with
 buggy versions, on top of buggy versions. So now you have too much that's
 conflicting, and causing problems. Much like windows used to do. But now
 that Microsoft has redesigned windows 8 from the ground up, and stripped out
 a lot of old code, and rubbish that was no longer needed, it runs like a
 dream.

 Regards:
 Dallas

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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Raul,

Lol. I knew someone was going to say that, and I understand your
feelings as well. I know it has been irritating for some folks for me
to stop and start over etc but a lot of the reason for that was
because of testing, experimentation, and fooling around with the
engine rather than a serious attempt to sit down and write the game.
Whatever I do now is is an attempt to write and complete the game
itself not working on the engine. :D

On 5/2/13, Raul A. Gallegos r...@raulgallegos.com wrote:
 Hi, quite honestly at this point I just want a game from you. I
 personally don't care which one it is as long as I get it since I paid
 you in 2008 or 2009, I forget which. I'd be fine with either type since
 no matter which way it goes, it will be of some kind of adventure. The
 only thing I ask is that you stop stopping and starting over. Just get
 the game out, smile.

 --
 Raul A. Gallegos
 I must say I'm glad I know sign language, It's pretty handy. - Sheldon
 Cooper
 Twitter and Facebook user ID: rau47


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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Phil Vlasak

Hi Thomas,
I would welcome a side scrolling type Montezuma's Revenge  game named 
Mysteries of the Ancients.
However, I would like you to keep the voice of Angela Carter, as you 
purchased the voice recordings for that game.
Unless you are saving it for your future Tomb Hunter series, but then that 
game might require more recordings.

Phil


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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Phil,

Angela Carter is being reserved for my Tomb Hunter series of games.
Mysteries of the Ancients will likely be just a stand alone treasure
hunting adventure with its own back story and main character. In fact,
I am thinking of an Indiana Jones type character much like the
original game. Not sure what I am going to name him just yet, but I
definitely want a man rather than a woman for this game. One possible
name is Arizona Smith, which James North was going to use, but I'm not
too concerned about settling on a name at this time.

Cheers!


On 5/2/13, Phil Vlasak phi...@bex.net wrote:
 Hi Thomas,
 I would welcome a side scrolling type Montezuma's Revenge  game named
 Mysteries of the Ancients.
  However, I would like you to keep the voice of Angela Carter, as you
 purchased the voice recordings for that game.
 Unless you are saving it for your future Tomb Hunter series, but then that
 game might require more recordings.
  Phil

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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Greg Steel

Hey Tom I would be stoaked about it.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:39 AM
Subject: [Audyssey] Mysteries of the Ancients Considerations



Hello everyone,

As many of you know back in 2008 when I was literally almost ready to
release Montezuma's Revenge AKA Montezuma's Return I got a cease  and
desist letter from someone purported to represent Utopia who now owns
the rights to both of those games. At the time I was extremely
concerned about a lawsuit so immediately complied with the cease and
desist order, and quit production of the game. However, for many
reasons that decision has never set well with me, and I have felt like
I should do something to make that situation right.

For one thing If I personally hadn't taken money for the game I would
have felt no obligation to the blind gaming community, and could have
wrote it off as a bad deal with James North. However, as it was I had
just taken some preorders over the months of December and January and
spent some of that money on a new laptop and a few other items so
wasn't in a position to offer refunds. The best I could do was offer
the community a new game instead.

The other reason was I was also quite disappointed myself. I had grown
up in the 80's and had played the original Montezuma's Revenge on my
Atari 2600 and was a fan of the game and obviously my own remake of
it. So was just as disappointed as anyone else not to see it finished
and released.

As it so happens this recent situation with Blindsoftware.com has made
me look back on my own actions, and I realize I completely handled
that situation all wrong. Instead of trying to negotiate with Utopia
or to simply make changes in the game to comply with copyright law I
simply took the game off my site, stopped development, and deleted the
source. While that decision was understandable I think there is a much
better way to handle it, and here is what I propose.

To begin with I think a lot of you know I was never completely happy
with Mysteries of the Ancients. The primary reason had to do with the
fact I was in visioning making it a game like Tomb Raider using an FPS
type format, 3d levels, 3d audio, and so on. Unfortunately, when
polled many of the customers who purchased Montezuma's Revenge still
wanted a 2d side-scroller, and so I attempted to comply with their
wishes by keeping some of the same elements in the game such as
vanishing platforms, gems, gold coins, ancient scrolls, whatever. The
game was alright, but I was never happy with it because I was trying
to do two very different things at the same time. That is to say write
a game like Tomb Raider, but make it like Montezuma's Revenge too. As
a result I personally found it very dissatisfying both as a developer
and a gamer.

However, now that I have had some time to calm down, relax, and look
at this situation more clearly I think the solution to the problem is
very obvious. What I would like to do is recreate Montezuma's Revenge,
at least a game very like it, and call it Mysteries of the Ancients.
It would have some of the same basic game elements like fighting or
fleeing skulls, spiders, and snakes, jumping onto vanishing platforms,
swinging from ropes, etc. Perhaps instead of blue, red, green, and
white keys I can use something slightly different like gold, silver,
and bronze colored keys. Rather than using Panama Joe I could use
Arizona Smith as James North was going to do. Bottom line, I think I
could create something a lot like the game you purchased, perhaps a
little different, but essentially the same type of game. This would
not only resolve my debt to those customers who preordered it from
Alchemy and USA Games, but it would also free up Tomb Hunter to be
rewritten exactly the way I want to. I think it is a win/win
situation.

Now, I know some of you are probably going to say that this will cause
unnecessary delays, or that I should do whatever I want. Some of you
are just sick and tired of me changing my mind etc. You are right, and
I agree with you for the most part. Although, I think it needs to be
pointed out that the situation is a lot different now than it was back
in 2008.

For one thing since 2009 I have been actively developing a game engine
in C++ called Evolution. At this point the engine is both very far
along in development and as been well tested. That means should I
start on the new Mysteries of the Ancients today it shouldn't take me
too long to have a working beta of the game. Probably by the end of
summer if I work on it every day. So any worries about this taking
years and years to finish isn't going to be the case. :D

Another thing is back in 2008 when I was discouraged by Utopia to
continue development of Montezuma's Revenge I didn't know anything
about copyright law. However, I've done a lot of research, studying,
and educated myself on my rights as a U.S. citizen and developer. As a

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Draconis
Hi Tom,

I say go for it, and make a Mac version as well. LOL.

Sadly, James North cut me, and most everyone else, out of his life at the time 
he turned over Monty to you. I considered him a friend, and hope he has managed 
to get his life together.

I was actually the one who came up with the Arizona Smith name, as a play on 
Indiana Jones. I was always disappointed that you hadn't decided to keep using 
it. I, for one, would love to see the character resurrected. LOL

On May 2, 2013, at 10:39 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hello everyone,
 
 As many of you know back in 2008 when I was literally almost ready to
 release Montezuma's Revenge AKA Montezuma's Return I got a cease  and
 desist letter from someone purported to represent Utopia who now owns
 the rights to both of those games. At the time I was extremely
 concerned about a lawsuit so immediately complied with the cease and
 desist order, and quit production of the game. However, for many
 reasons that decision has never set well with me, and I have felt like
 I should do something to make that situation right.
 
 For one thing If I personally hadn't taken money for the game I would
 have felt no obligation to the blind gaming community, and could have
 wrote it off as a bad deal with James North. However, as it was I had
 just taken some preorders over the months of December and January and
 spent some of that money on a new laptop and a few other items so
 wasn't in a position to offer refunds. The best I could do was offer
 the community a new game instead.
 
 The other reason was I was also quite disappointed myself. I had grown
 up in the 80's and had played the original Montezuma's Revenge on my
 Atari 2600 and was a fan of the game and obviously my own remake of
 it. So was just as disappointed as anyone else not to see it finished
 and released.
 
 As it so happens this recent situation with Blindsoftware.com has made
 me look back on my own actions, and I realize I completely handled
 that situation all wrong. Instead of trying to negotiate with Utopia
 or to simply make changes in the game to comply with copyright law I
 simply took the game off my site, stopped development, and deleted the
 source. While that decision was understandable I think there is a much
 better way to handle it, and here is what I propose.
 
 To begin with I think a lot of you know I was never completely happy
 with Mysteries of the Ancients. The primary reason had to do with the
 fact I was in visioning making it a game like Tomb Raider using an FPS
 type format, 3d levels, 3d audio, and so on. Unfortunately, when
 polled many of the customers who purchased Montezuma's Revenge still
 wanted a 2d side-scroller, and so I attempted to comply with their
 wishes by keeping some of the same elements in the game such as
 vanishing platforms, gems, gold coins, ancient scrolls, whatever. The
 game was alright, but I was never happy with it because I was trying
 to do two very different things at the same time. That is to say write
 a game like Tomb Raider, but make it like Montezuma's Revenge too. As
 a result I personally found it very dissatisfying both as a developer
 and a gamer.
 
 However, now that I have had some time to calm down, relax, and look
 at this situation more clearly I think the solution to the problem is
 very obvious. What I would like to do is recreate Montezuma's Revenge,
 at least a game very like it, and call it Mysteries of the Ancients.
 It would have some of the same basic game elements like fighting or
 fleeing skulls, spiders, and snakes, jumping onto vanishing platforms,
 swinging from ropes, etc. Perhaps instead of blue, red, green, and
 white keys I can use something slightly different like gold, silver,
 and bronze colored keys. Rather than using Panama Joe I could use
 Arizona Smith as James North was going to do. Bottom line, I think I
 could create something a lot like the game you purchased, perhaps a
 little different, but essentially the same type of game. This would
 not only resolve my debt to those customers who preordered it from
 Alchemy and USA Games, but it would also free up Tomb Hunter to be
 rewritten exactly the way I want to. I think it is a win/win
 situation.
 
 Now, I know some of you are probably going to say that this will cause
 unnecessary delays, or that I should do whatever I want. Some of you
 are just sick and tired of me changing my mind etc. You are right, and
 I agree with you for the most part. Although, I think it needs to be
 pointed out that the situation is a lot different now than it was back
 in 2008.
 
 For one thing since 2009 I have been actively developing a game engine
 in C++ called Evolution. At this point the engine is both very far
 along in development and as been well tested. That means should I
 start on the new Mysteries of the Ancients today it shouldn't take me
 too long to have a working beta of the game. Probably by the end of
 summer if I work on it every day. 

Re: [Audyssey] Wondering about the size of the audio gaming community

2013-05-02 Thread Dakotah Rickard
Also, the audiogame genre is growing outside the VI community. Many
app developers are starting to consider the value of making audiogames
or in making games that have extensive audio interfaces, a sort of
audiogame videogame hybrid, where both are equally important, hence my
push to try to make ourselves more available to the mainstream world.

As for piracy, I can't really expect that it is truly as high as
people say it is.  mean, unless you got a survey out there that paid
good money for honest answers and got every audiogamer to take that
survey, saying that the piracy rate is that high, or anything like it,
sounds to me like an epic exaggeration.

However, I will provide this info to keep piracy a little less likely.

All of you guys are indie developers. Very very soon, though this
isn't an official announcement, I will be also.

Some of the developers offer their games for free. Pirating a free
game is basically impossible.

Others offer their games for typical indie developer prices, ten to
thirty dollars. Then, others offer their games for studio prices,
anything above that.
I am not an economist, but I've studied enough economics to predict
the developer answer, we want to get paid for our work, and we want to
make enough to justify that work. The problem is this. People in our
community, for one reason or another, are used to getting for free
stuff. I mean, look at accessibility tech, how expensive it is, then
look at the number of scholarships, organizations, circumstances, etc.
whereby people get that awesome tech for free or for a lot less.
It's an entitlement thing.
I'm not here to say whether a game is worth the price being asked for
it. As far as I can judge, a game is worth the price, if people pay
that price, but then oru ability to judge worth of money is severely
compromised through the limited income many of us are on, combined
with the ridiculous price of access tech and accessible ... anything,
combined with the number of us who, because we have nothing better to
do, play pirated games.
I suggest some market research be done, possibly as an on-topic,
on-task forum or section on Audiogames.net, which would build a
comprehensive list of features and how much people would pay to see
them added. Developers could go see how much they can expect to make
based on a limited predictive model, and players can get an idea of
how much goes into making something work.
for example, networking code is a literal evil, because it's so
complicated. Yet, one of the first things people ask for is online
play.

This message has been a huge conglomeration of toopics, as is
unfortunately common with me.
In short, audiogames doesn't mean blind games, so the audiogaming
community is larger than we can expect.
Also, I doubt piracy is as high as all that, though it's probably
higher than anyone who doesn't pirate would like.
Finally, piracy is high because developers don't have market data, and
because the blind gaming community, on average, has a very odd worth
scale.
Finally, if devs had market data, given honestly, then it would
benefit everyone.

Signed:
Dakotah Rickard

On 5/2/13, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Willem,

 The babble report that I do each month does list all those who have posted
 to the list in the past month.  And then of course on January first I do the
 babble report for the entire last year.  Not sure how else you would report
 on how many people that subscribe to the list participate.

 BFN

 - Original Message -
 This does not take into account people like me who do not regularly
 post to this list.

 On 5/1/13, Phil Vlasak phi...@bex.net wrote:
 Hi Folks,
 It's easy to find out how many participate in the Audyssey list,
 Jim Kitchen lets us know the beginning of each month:
 126 people posted 2241 messages


  Jim

 Check my web site for my 35 free games.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Draconis

I can empathize. Unfortunately, with this community, you're damned if you do, 
and damned if you don't. While Draconis worked on our new game engine, I kept 
pretty quiet about what we were doing. So everyone thought we were dead. A 
decision I still get flack for from time to time. But if you do all or much of 
your development publicly, as you have, people get frustrated with the 
unpredictable nature of the development process. It's very much getting caught 
between a rock and a hard place.

For me, personally, keeping quiet about future plans is the only way I can stay 
sane and focussed on what I need to do, and not get distracted by the obnoxious 
minority.

On May 2, 2013, at 11:20 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Raul,
 
 Lol. I knew someone was going to say that, and I understand your
 feelings as well. I know it has been irritating for some folks for me
 to stop and start over etc but a lot of the reason for that was
 because of testing, experimentation, and fooling around with the
 engine rather than a serious attempt to sit down and write the game.
 Whatever I do now is is an attempt to write and complete the game
 itself not working on the engine. :D
 
 On 5/2/13, Raul A. Gallegos r...@raulgallegos.com wrote:
 Hi, quite honestly at this point I just want a game from you. I
 personally don't care which one it is as long as I get it since I paid
 you in 2008 or 2009, I forget which. I'd be fine with either type since
 no matter which way it goes, it will be of some kind of adventure. The
 only thing I ask is that you stop stopping and starting over. Just get
 the game out, smile.
 
 --
 Raul A. Gallegos
 I must say I'm glad I know sign language, It's pretty handy. - Sheldon
 Cooper
 Twitter and Facebook user ID: rau47
 
 
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Re: [Audyssey] Easing Tentions on List

2013-05-02 Thread Ian Reed

That is a very good point Raul and one I had not thought of.
But it is definitely true.

I think also that people can have things short circuited in verbal 
conversations.
For instance, they may start angry or irritated but the other person can 
quickly realize and try to calm the situation.
Whereas in text we take our time to write up all the things we're 
thinking and they all go out together in one big email.


Ian Reed

On 5/2/2013 6:57 AM, Raul A. Gallegos wrote:
Hi, additionally, people tend to be more bold behind the keyboard. 
What I mean by this is that when people write emails or send texts, 
they will say many things they wouldn't think of saying to the 
person's face. In fact, there is a saying out there which goes 
something like, I'll say whatever the hell I want to your face ... 
... ... book. I think you guys get my meaning.


--
Raul A. Gallegos
Harry Potter brand condoms: Protect your slytherin from Hogwarts 
while you're in her chamber of secrets. - Sheldon Cooper

Twitter and Facebook user ID: rau47

On 5/1/2013 10:22 PM, Ian Reed wrote:

Yes, great post Tom.

And in regards to Dan's post:
I think one of the reasons that discussions can get heated more quickly
via text than verbal conversations is because there is no voice tone in
text discussion.

In verbal discussion we use voice tone to judge if someone is being
sarcastic, humorous, or serious.
In text dialogs everyone reads the text from their own perspective
without any voice tone to help clarify it and this can quickly lead to
misunderstandings.

At one of my previous jobs there was a policy that if a text dialog
sounded like it was headed south we were to stop emailing and make a
direct phone call to finish up the dialog.

I think that was a good policy and it's too bad it's not an option on a
mailing list.

I guess we all, myself included, will need to try more to give the
benefit of the doubt when reading and to also take more care in writing.

I look forward to the lists refocus on games.

Ian Reed


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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Michael Feir
I certainly would be Thomas. You would at last be free of at least
that part of what you origionally took on. Just as long as it feels
right for you and lets you move onto other territory after. Pack it
with as much replay value as you can so that it serves as an
advertisement for your next title. As always, I'll be watching
developments with keen interest.

On 5/2/13, Draconis i...@dracoent.com wrote:
 Hi Tom,

 I say go for it, and make a Mac version as well. LOL.

 Sadly, James North cut me, and most everyone else, out of his life at the
 time he turned over Monty to you. I considered him a friend, and hope he has
 managed to get his life together.

 I was actually the one who came up with the Arizona Smith name, as a play on
 Indiana Jones. I was always disappointed that you hadn't decided to keep
 using it. I, for one, would love to see the character resurrected. LOL

 On May 2, 2013, at 10:39 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hello everyone,

 As many of you know back in 2008 when I was literally almost ready to
 release Montezuma's Revenge AKA Montezuma's Return I got a cease  and
 desist letter from someone purported to represent Utopia who now owns
 the rights to both of those games. At the time I was extremely
 concerned about a lawsuit so immediately complied with the cease and
 desist order, and quit production of the game. However, for many
 reasons that decision has never set well with me, and I have felt like
 I should do something to make that situation right.

 For one thing If I personally hadn't taken money for the game I would
 have felt no obligation to the blind gaming community, and could have
 wrote it off as a bad deal with James North. However, as it was I had
 just taken some preorders over the months of December and January and
 spent some of that money on a new laptop and a few other items so
 wasn't in a position to offer refunds. The best I could do was offer
 the community a new game instead.

 The other reason was I was also quite disappointed myself. I had grown
 up in the 80's and had played the original Montezuma's Revenge on my
 Atari 2600 and was a fan of the game and obviously my own remake of
 it. So was just as disappointed as anyone else not to see it finished
 and released.

 As it so happens this recent situation with Blindsoftware.com has made
 me look back on my own actions, and I realize I completely handled
 that situation all wrong. Instead of trying to negotiate with Utopia
 or to simply make changes in the game to comply with copyright law I
 simply took the game off my site, stopped development, and deleted the
 source. While that decision was understandable I think there is a much
 better way to handle it, and here is what I propose.

 To begin with I think a lot of you know I was never completely happy
 with Mysteries of the Ancients. The primary reason had to do with the
 fact I was in visioning making it a game like Tomb Raider using an FPS
 type format, 3d levels, 3d audio, and so on. Unfortunately, when
 polled many of the customers who purchased Montezuma's Revenge still
 wanted a 2d side-scroller, and so I attempted to comply with their
 wishes by keeping some of the same elements in the game such as
 vanishing platforms, gems, gold coins, ancient scrolls, whatever. The
 game was alright, but I was never happy with it because I was trying
 to do two very different things at the same time. That is to say write
 a game like Tomb Raider, but make it like Montezuma's Revenge too. As
 a result I personally found it very dissatisfying both as a developer
 and a gamer.

 However, now that I have had some time to calm down, relax, and look
 at this situation more clearly I think the solution to the problem is
 very obvious. What I would like to do is recreate Montezuma's Revenge,
 at least a game very like it, and call it Mysteries of the Ancients.
 It would have some of the same basic game elements like fighting or
 fleeing skulls, spiders, and snakes, jumping onto vanishing platforms,
 swinging from ropes, etc. Perhaps instead of blue, red, green, and
 white keys I can use something slightly different like gold, silver,
 and bronze colored keys. Rather than using Panama Joe I could use
 Arizona Smith as James North was going to do. Bottom line, I think I
 could create something a lot like the game you purchased, perhaps a
 little different, but essentially the same type of game. This would
 not only resolve my debt to those customers who preordered it from
 Alchemy and USA Games, but it would also free up Tomb Hunter to be
 rewritten exactly the way I want to. I think it is a win/win
 situation.

 Now, I know some of you are probably going to say that this will cause
 unnecessary delays, or that I should do whatever I want. Some of you
 are just sick and tired of me changing my mind etc. You are right, and
 I agree with you for the most part. Although, I think it needs to be
 pointed out that the situation is a lot different now than it 

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-02 Thread Dallas O'Brien
Yeah, that, and many other reasons, is why I switch to windows 8 on a permanent 
basis, even when it was only a developer's version, and not the full RTM 
Version.
Even on my laptop, which had 4 GB of RAM, and a 2.4 GHz dual core gprocessor, 
Windows 8 ran a whole lot faster than Windows 7. Almost uncomprehensibly 
faster. LOL.
Regards:
Dallas


On 03/05/2013, at 0:48, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dallas,
 
 Thanks for the info. I didn't know Microsoft had scrapped a lot of the
 Windows Arrow junk in Windows 8 but given the way it runs I'm not
 surprised. Windows 8 is way faster than Windows 7.
 
 I took a Toshiba laptop that was built in 2011 with a 1.5 GHZ duel
 core AMD processor in it, 3 GB of ram, put Windows 8 on it and the
 increased performance was amazing. It boots twice as fast as Windows
 7, and programs launch much much faster too. I've noticed at looking
 at my over all system usage its using less memory as well. So I'm
 pretty happy with Windows 8.
 
 On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 This is less true, of Windows 8. Windows 8 got rid of a lot of the arrow
 theme stuff, and 3-D graphics animations, at least in terms of the desktop
 environment. Obviously if you're using apps with these kinds of things in
 them, it still remains true. But one reason why windows 8 is so much faster,
 is that they in fact got rid of the 3-D graphic animation icons and Various
 things.
 This has an interesting side effect, as well. And that is, it tends to make
 windows 8, a little more accessible, in terms of the desktop environment.
 Not so much graphic animation stuff, in the way.
 
 Regards:
 Dallas
 
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[Audyssey] Newly Released Reacting Change

2013-05-02 Thread Nicole white
Those folks who developed that have just subjected themselves to piracy! 
That is an outrageous price. What if you absolutely cannot afford that?
That games sounds prety cool and i would love to play it. HOwever, i have no 
hope of playing that. Now, do you understand why i advicate piracy?
Game developers, some of htem, place their games at such high prices. 



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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Bryan Peterson

How about Idaho Jones? LOL.

But thou must!

On 5/2/2013 9:35 AM, Thomas Ward wrote:

Hi Phil,

Angela Carter is being reserved for my Tomb Hunter series of games.
Mysteries of the Ancients will likely be just a stand alone treasure
hunting adventure with its own back story and main character. In fact,
I am thinking of an Indiana Jones type character much like the
original game. Not sure what I am going to name him just yet, but I
definitely want a man rather than a woman for this game. One possible
name is Arizona Smith, which James North was going to use, but I'm not
too concerned about settling on a name at this time.

Cheers!


On 5/2/13, Phil Vlasak phi...@bex.net wrote:

Hi Thomas,
I would welcome a side scrolling type Montezuma's Revenge  game named
Mysteries of the Ancients.
  However, I would like you to keep the voice of Angela Carter, as you
purchased the voice recordings for that game.
Unless you are saving it for your future Tomb Hunter series, but then that
game might require more recordings.
  Phil

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Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows

2013-05-02 Thread Dallas O'Brien
Yes, exactly. Not the most efficient way to do things, and like you said, 
probably one of the reasons why jaws does not access Windows 7 or windows 8 as 
fast as it should.
But unfortunately, like Microsoft's own business model, jaws has not been 
stripped down and redesigned for too long. Thankfully, Microsoft decided to do 
so, in Windows 8.

Regards:
Dallas


On 03/05/2013, at 1:13, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dallas,
 
 Not only that but the way Jaws does things aren't exactly the best way
 to handle them. Take for instance the way it handles keyboard
 commands. Jaws sets a low-level keyboard hook that intercepts keyboard
 events, taking it away from the application and the operating system,
 filters them through Jaws and passes them back to the application or
 OS if it finds its not a Jaws command. Its very slow and inefficient,
 and I am certain this is a very big reason Jaws users find something
 like Windows 7 seems unresponsive. The reason is they have this very
 resource intensive TSR application called Jaws intercepting each and
 every single keyboard command, filtering through Jaws, and that causes
 a performance lag.
 
 Now, NVDA has a totally different way of handling that issue. NVDA
 simply polls the operating system and receives keyboard events the
 same as any other application. As a result if you press control+o in
 Notepad the command is immediately dispatched to Notepad rather than
 being routed through your screen reader first, and I've noticed that
 everything is more responsive using NVDA.
 
 Plus as you pointed out Jaws now has a bunch of old garbage that has
 probably been there since 1.0 that is no longer strictly necessary.
 Jaws has video intercept drivers which considering UI Automation .for
 WPF type applications really has no use under Windows 7/Windows 8 any
 more. So that and plenty of other things need to be removed and the
 screen reader really could use some house cleaning so to speak.
 
 Cheers!
 
 On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 Hi. This is only one reason why I switch to NVDA, because of the fact that I
 could not upgrade from my old version of Jaws. It was simply getting worse
 and worse, with me on one version, and every six months to 12 months, a new
 version comes out with new abilities, and guess what! I can't use them.
 This is why I gave up on Jaws, in terms of a home user Situation.
 I can have versions of NVDA, as up-to-date, as yesterday's code.
 LOL.
 I understand however, that there are people that don't want to change, from
 Jaws, but Berin mind, that a lot of your Windows 7 problems, may in fact
 have been Jaws, not Windows 7.
 Even when I change from windows XP, to Windows 7, I had a fact bought a
 completely new Windows 7 laptop, and put Jaws on it, and guess what. It ran
 slower.
 And mind you, the laptop I bought with Windows 7 on it, was our whole lot
 more powerful than my XP machine ever was. It had three times the RAM, and
 at least two times the processor power. But as soon as I got rid of Jaws,
 and used NVDA completely, it ran as fast, as three of my old XP machines put
 together. LOL.
 Personally, I think that if Freedom scientific stripped jaws down, and
 redesigned it for more modern systems, much like Microsoft has done with
 windows 8 and it's background code, I'd guess that Jaws would be a whole lot
 better, and more responsive. I think a lot of the problem with Jaws, is that
 it hasn't been stripped down, and a lot of code has simply built up with
 buggy versions, on top of buggy versions. So now you have too much that's
 conflicting, and causing problems. Much like windows used to do. But now
 that Microsoft has redesigned windows 8 from the ground up, and stripped out
 a lot of old code, and rubbish that was no longer needed, it runs like a
 dream.
 
 Regards:
 Dallas
 
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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Bryan Peterson

I didn't find any exits.

But thou must!

On 5/2/2013 6:19 AM, Keith wrote:
the chalice is in pelim.  search for it in the city. And the ring is 
north of the bridge.  When you are on the bridge, go north and you 
will end up in the stream.  Head north and follow the exits at the 
bottom of the screen when you look and you will see it in the water.


Ther is an alter aeon group on google groups hosted by Harmoney Neil 
(her AA character is Rowena.   She is a well  spring of info and she 
is on the list a lot.  I'm a member too.  My current chracter's name 
is jedeye.)


HTH

Keith
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 10:57 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


Well I ultimately found and destroyed then and also took out the 
priests in te false temple. Now I'm in Indira and I was asked by the 
priestess to locate a chalice that was lost whe the first village was 
attacked. The trouble is I saw a chalice recetly but don't recall. 
Then there's a old man in Vemarken who wants me to find a ring near a 
bridge. Te only bridge I know if is betweenVemarken and Pellam. And I 
searced bothnorth and south of it and found nothing. So I coulduse 
some tips.


But thou must!

On 5/1/2013 9:41 PM, James Bartlett wrote:

hI there

It's been so long I don't remamber sorry. if you want to look me up 
in the game I go by Caspero. maybe we can group up and I can help 
you out. I don't know if you know how to add someone to your friends 
list yet. So if not then all you got to do is type friend add and 
the persons name, and to look them up to see if there on just type 
in friend find.


bfn
a. k. a.
Caspero

--
From: Bryan Peterson bpeterson2...@cableone.net
Sent: Wednesday, May 01, 2013 3:36 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Help in Alter Aeon?

Exactly. I eventually had to type get whip ped. But now I'm trying 
to locate the Ancient Necromancer and the Vampiress, but I've 
explored everywhere ithe Masoleum or so it seems.


But thou must!

On 5/1/2013 1:29 PM, James Bartlett wrote:

Hello

   have you tried to type get or take whip? oh and I sergest that 
you level your necro or war next there 2 realy good classes to 
have for fighting.


Hope to see you in game
James
a. k. a.
Caspero

--
From: Bryan Peterson bpeterson2...@cableone.net
Sent: Wednesday, May 01, 2013 2:46 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Help in Alter Aeon?

Ok, so I finally decided to try this game last night and I've 
created a Mage/Cleric character. Bt I'm having a problem in the 
graveyard quest. I found what I believe is the secret treasure 
room where there's a whip on a pedestal bt I can't seem to get 
it. It says something about binding and getting it by name. So 
I'm at a loss for what to do.


--
But thou must!


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Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Bryan Peterson
First of all it's not even a real game. Second are you looking to get 
banned from the list? I'mno moderator admittedly but it seems to me 
that's what you'll be asking for if you keep tat up. Most devs price 
their games quite reasonably so there's no reason at all to pirate them. 
All you gotta do is save up if you can't afford it right away.


But thou must!

On 5/2/2013 10:02 AM, Nicole white wrote:
Those folks who developed that have just subjected themselves to 
piracy! That is an outrageous price. What if you absolutely cannot 
afford that?
That games sounds prety cool and i would love to play it. HOwever, i 
have no hope of playing that. Now, do you understand why i advicate 
piracy?

Game developers, some of htem, place their games at such high prices.

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Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Raul A. Gallegos
Hi Nicole. Are you that naive, or are you just playing with the rest of 
us? Somehow I think it's the second and not the first. Everyone in their 
right mind would know that Dark's message was a spoof and a play on the 
recent topics. heck, even if you read the messages which followed his 
first post you would see it is not real. So please please, read 
carefully before you write. This isn't meant as a bad thing toward you, 
but still...


--
Raul A. Gallegos
Harry Potter brand condoms: Protect your slytherin from Hogwarts while 
you're in her chamber of secrets. - Sheldon Cooper

Twitter and Facebook user ID: rau47

On 5/2/2013 11:02 AM, Nicole white wrote:

Those folks who developed that have just subjected themselves to piracy!
That is an outrageous price. What if you absolutely cannot afford that?
That games sounds prety cool and i would love to play it. HOwever, i
have no hope of playing that. Now, do you understand why i advicate piracy?
Game developers, some of htem, place their games at such high prices.

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Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Ibrahim Gucukoglu

Hi Nicole.

OK, tell you what, why don't all developers stop developing games right now, 
just shut down and release all their games as freeware.  Play their games to 
your hearts content, send them around to your friends, do what the hell you 
like.  OK, so you're now board of the games you spent so much time wishing 
you could have for nothing.  Well, you've got them and because of your 
selfish desire the developers no longer want to waste their time and 
resources on our little fishpond of a community.  What happens when you want 
more games?  No developers want to make them, so you're stuck playing the 
same old games for ever more.  Stick that one down your craw and smoke it, 
I'm seriously ticked off both with you and this discussion, especially as 
I've gone out of my way to offer to help you.  OK, spurn my help if you 
don't want it, but remember what I said, there are plenty of games out there 
which are community developed and freely available, all you have to do is 
ask and I will show you.


All the best, Ibrahim.

-Original Message- 
From: Nicole white

Sent: Thursday, May 02, 2013 5:02 PM
To: gamers@audyssey.org
Subject: [Audyssey] Newly Released Reacting Change

Those folks who developed that have just subjected themselves to piracy!
That is an outrageous price. What if you absolutely cannot afford that?
That games sounds prety cool and i would love to play it. HOwever, i have no
hope of playing that. Now, do you understand why i advicate piracy?
Game developers, some of htem, place their games at such high prices.


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Re: [Audyssey] Newly released, reacting change!

2013-05-02 Thread Charles Rivard

Avada Kadavra!

---
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- Original Message - 
From: Cara Quinn caraqu...@caraquinn.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 4:11 AM
Subject: Re: [Audyssey] Newly released, reacting change!


Lol! well, ya know, I do have my moods! lol!

-Best think twice before crossing me… ;)

Smirk,

Cara :)
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On May 1, 2013, at 8:43 PM, Charles Rivard wee1s...@fidnet.com wrote:

A part of Draco?  Your last name wouldn't be Malfoy, would it?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 8:23 PM
Subject: Re: [Audyssey] Newly released, reacting change!


Okay, then as a part of Draco, let me chime in as well and take this one 
step further…


Dark, get a Mac, Dark, get a Mac, Dark, get a Mac, Dark, get a Mac, Dark, 
get a Mac,…


Sorry, just had to.

Smiles,

Cara :)
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On May 1, 2013, at 6:07 PM, Thomas Ward thomasward1...@gmail.com wrote:

Hi Ian,

Honestly I think it was a bit of both. I think Dark was trying to be
funny, but the over all tone of the joke was a bit vindictive towards
Draconis Entertainment and was aimed at Josh specifically for trying
to change Dark's mind about newer Windows releases.

Cheers!


On 5/1/13, Ian Reed supp...@blindaudiogames.com wrote:

Hi Dark,

Is this funny or vindictive?

If it was meant as light hearted then I will admit it is very creative.

Otherwise I'd like to point out that most of the content seems in
response to a thread that you started by challenging small time indie
developers to find a way to keep their games supported on versions of
operating systems that Microsoft, a company with at least 1000
developers, has decided to stop supporting.

We're just normal people working hard to make games.  Nobody is getting
rich here.

Please try to keep the dialog civil.

Ian Reed



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Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-02 Thread Charles Rivard
That's one of the problem for the blind or visually impaired community. 
That's why upgrading isn't done very often.  To use the new OS, you need to 
upgrade the machine.  That takes cash.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 6:13 AM
Subject: Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for 
developers, post xp windows




Hi Ken and all,

One thing you need to keep in mind here is Windows 7 and Windows 8
were designed for pretty new hardware. If you don't have a fast enough
processor, memory, etc it will run poorly on the machine in question.
As I mentioned to someone else off list one factor often overlooked by
blind users is because Windows 7/Windows 8 have a lot of 3d graphics,
animations, 3d cursors, etc you need a pretty good graphics card with
a graphics processor and onboard memory to offset the new graphics
technology. If you don't have it all that graphics processing gets
taken over by your CPU and memory which results in a degradation in
performance.

Something else that makes a huge difference is a duel core verses a
single core CPU. If you have a duel core it will perform a lot
smoother and a lot better than a single core CPU. So I think all the
complaints you are making about Windows 7 can probably be blamed on a
lack of decent hardware.

Yes, I know that Microsoft says a 1 GHZ processor, 1 GB of ram, and a
minimum of 16-bit colors and 800 by 600 graphics card, but keep in
mind that is literally the absolute bare minimum. If you want to hope
to make it run worth anything you need to double that just to get
started. Truth be told you really need a modern PC with a duel core
processor, at least 2 to 4 GB of ram, decent graphics card, etc to
have Windows 7/Windows 8 run at peak performance.

Cheers!


On 5/2/13, Ken The PionEar kenwdow...@me.com wrote:

I definitely don't have look and feel issues when it comes to Windows 7,
since I like trying new things. It's purely an issue of response time for
me. If I hit a key and it takes a brand spankin' new computer a quarter 
of a


second for Jaws to respond, there is an issue. That same computer just a 
few


months down the road is even worse. I've worked with both my wife's 
laptop
and my son's desktop, both using windows 7, and I'm not impressed. I used 
to


have Vista on my desktop, and other than a lot of buggy behavior it 
wasn't
too bad, but it wasn't like XP. I didn't feel it was stable or 
responsive.
One of its best features was its accessible games. I enjoyed playing 
Purble


Place with my son.
Also, I can admit to some ignorance of how to optimize it for speed. I'm
sure all the fancy animations and graphics were on, for example.
I can't say one way or another as regards to Windows 8 except that i'm
itching to try it just to see what it's like.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on 
Facebook,

(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken


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Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Thomas Ward
Hi Nicole,

You do understand he was only joking right? He wasn't at all serious.

As for your attitude about piracy you have made it perfectly clear,
but its still wrong. Let me put it to you in words maybe you can
understand.

Let's assume you just spent months perhaps a couple of years for
several hours a day, every day working on a game or some other
project. Maybe you even spent a few hundred dollars on buying sounds,
music, and voice actors to make this game. Now, several people decide
for whatever reason they aren't going to pay you for your time and
hard work. They decide to just steel it from you. wouldn't that make
you feel just a slightest bit angry at them?

That's exactly how I and other software developers feel. We are very
angry to see our time and hard work stolen by someone who probably has
not the slightest clue how much time and work went into creating that
product.. They have no clue how much money was spent on sounds, music,
and voice acting. All they care about is getting something for free
and make excuses why they had to steel it.

 Now, I am not a vindictive person, but I personally feel if you and
other pirates spent a few days in jail I think you would seriously
reconsider steeling games and other programs for the heck of it. If
you walked into Wal-Mart and stole a music CD or movie on DVD and got
caught you would probably spend 90 days in jail. Why shouldn't you be
punished for steeling a game from a developer?

On 5/2/13, Nicole white bookworm.nic...@gmail.com wrote:
 Those folks who developed that have just subjected themselves to piracy!
 That is an outrageous price. What if you absolutely cannot afford that?
 That games sounds prety cool and i would love to play it. HOwever, i have no

 hope of playing that. Now, do you understand why i advicate piracy?
 Game developers, some of htem, place their games at such high prices.


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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
I'll be interested in it, but, darnit!  I want a finished game rather than 
several partially finished attempts!  Make a decision, and stick to it until 
finished!  Maybe it has something to do with the recent tension on the list, 
maybe not, but that's my current frame of mind on this.  I've supported you 
all along, and will continue to do so, but I do want to get completed result 
in my hands.  I also want that result to be able to be played on the machine 
I was using when the original project was undertaken.  I do not want to have 
to upgrade my machine to new technology to play a game that has been worked 
on for, let's see, how long now?


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 9:39 AM
Subject: [Audyssey] Mysteries of the Ancients Considerations



Hello everyone,

As many of you know back in 2008 when I was literally almost ready to
release Montezuma's Revenge AKA Montezuma's Return I got a cease  and
desist letter from someone purported to represent Utopia who now owns
the rights to both of those games. At the time I was extremely
concerned about a lawsuit so immediately complied with the cease and
desist order, and quit production of the game. However, for many
reasons that decision has never set well with me, and I have felt like
I should do something to make that situation right.

For one thing If I personally hadn't taken money for the game I would
have felt no obligation to the blind gaming community, and could have
wrote it off as a bad deal with James North. However, as it was I had
just taken some preorders over the months of December and January and
spent some of that money on a new laptop and a few other items so
wasn't in a position to offer refunds. The best I could do was offer
the community a new game instead.

The other reason was I was also quite disappointed myself. I had grown
up in the 80's and had played the original Montezuma's Revenge on my
Atari 2600 and was a fan of the game and obviously my own remake of
it. So was just as disappointed as anyone else not to see it finished
and released.

As it so happens this recent situation with Blindsoftware.com has made
me look back on my own actions, and I realize I completely handled
that situation all wrong. Instead of trying to negotiate with Utopia
or to simply make changes in the game to comply with copyright law I
simply took the game off my site, stopped development, and deleted the
source. While that decision was understandable I think there is a much
better way to handle it, and here is what I propose.

To begin with I think a lot of you know I was never completely happy
with Mysteries of the Ancients. The primary reason had to do with the
fact I was in visioning making it a game like Tomb Raider using an FPS
type format, 3d levels, 3d audio, and so on. Unfortunately, when
polled many of the customers who purchased Montezuma's Revenge still
wanted a 2d side-scroller, and so I attempted to comply with their
wishes by keeping some of the same elements in the game such as
vanishing platforms, gems, gold coins, ancient scrolls, whatever. The
game was alright, but I was never happy with it because I was trying
to do two very different things at the same time. That is to say write
a game like Tomb Raider, but make it like Montezuma's Revenge too. As
a result I personally found it very dissatisfying both as a developer
and a gamer.

However, now that I have had some time to calm down, relax, and look
at this situation more clearly I think the solution to the problem is
very obvious. What I would like to do is recreate Montezuma's Revenge,
at least a game very like it, and call it Mysteries of the Ancients.
It would have some of the same basic game elements like fighting or
fleeing skulls, spiders, and snakes, jumping onto vanishing platforms,
swinging from ropes, etc. Perhaps instead of blue, red, green, and
white keys I can use something slightly different like gold, silver,
and bronze colored keys. Rather than using Panama Joe I could use
Arizona Smith as James North was going to do. Bottom line, I think I
could create something a lot like the game you purchased, perhaps a
little different, but essentially the same type of game. This would
not only resolve my debt to those customers who preordered it from
Alchemy and USA Games, but it would also free up Tomb Hunter to be
rewritten exactly the way I want to. I think it is a win/win
situation.

Now, I know some of you are probably going to say that this will cause
unnecessary delays, or that I should do whatever I want. Some of you
are just sick and tired of me changing my mind etc. You are right, and
I agree with you for the most part. Although, I think it needs to be
pointed out that the situation is a lot different now than it was back
in 2008.

For one thing since 2009 I have been actively developing a 

Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Thomas Ward
Hi Ibrahim,

Well said. It is messages like the one Nicole sent why I have
considered more than once of finishing a game like Mysteries of the
Ancients and quit developing games for the public. Nicole and others
like her are going to steel anything I create anyway so there is no
money in writing games for a bunch of self-centered, greedy, brats. I
wonder how Nicole would feel if all the audio game developers decided
there was no money in it, closed their doors, and told her if she
wants games she'll have to write them herself from now on, because
piracy has run them out of business.

Cheers!

On 5/2/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:
 Hi Nicole.

 OK, tell you what, why don't all developers stop developing games right now,

 just shut down and release all their games as freeware.  Play their games to

 your hearts content, send them around to your friends, do what the hell you

 like.  OK, so you're now board of the games you spent so much time wishing
 you could have for nothing.  Well, you've got them and because of your
 selfish desire the developers no longer want to waste their time and
 resources on our little fishpond of a community.  What happens when you want

 more games?  No developers want to make them, so you're stuck playing the
 same old games for ever more.  Stick that one down your craw and smoke it,
 I'm seriously ticked off both with you and this discussion, especially as
 I've gone out of my way to offer to help you.  OK, spurn my help if you
 don't want it, but remember what I said, there are plenty of games out there

 which are community developed and freely available, all you have to do is
 ask and I will show you.

 All the best, Ibrahim.


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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
This is merely a tease:  You are just now going to get serious at writing 
the game?  Seriously, I know that the game has to be created along with the 
engine and that there must be tons of testing.  There's a heck of a lot more 
to a game than just the game.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 10:20 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations



Hi Raul,

Lol. I knew someone was going to say that, and I understand your
feelings as well. I know it has been irritating for some folks for me
to stop and start over etc but a lot of the reason for that was
because of testing, experimentation, and fooling around with the
engine rather than a serious attempt to sit down and write the game.
Whatever I do now is is an attempt to write and complete the game
itself not working on the engine. :D

On 5/2/13, Raul A. Gallegos r...@raulgallegos.com wrote:

Hi, quite honestly at this point I just want a game from you. I
personally don't care which one it is as long as I get it since I paid
you in 2008 or 2009, I forget which. I'd be fine with either type since
no matter which way it goes, it will be of some kind of adventure. The
only thing I ask is that you stop stopping and starting over. Just get
the game out, smile.

--
Raul A. Gallegos
I must say I'm glad I know sign language, It's pretty handy. - Sheldon
Cooper
Twitter and Facebook user ID: rau47



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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Charles,

Smile. We will get their sooner or later. If I go with this new idea
for Mysteries of the Ancients, which I am pretty certain I will, this
will be the final rewrite as I'm sick of messing with it.

As for Windows XP compatibility there is no reason to worry. The
Evolution Engine Links against DirectX 8 and SAPI 5 both of which are
available on XP. Since everything is written in C++ there are no
issues with .NET compatibility and things like that. As far as I know
it should run equally well on XP, Vista, Windows 7, and Windows 8
because the engine has been written to provide the maximum
compatibility possible for Windows users across the board.

Cheers!


On 5/2/13, Charles Rivard wee1s...@fidnet.com wrote:
 I'll be interested in it, but, darnit!  I want a finished game rather than
 several partially finished attempts!  Make a decision, and stick to it until

 finished!  Maybe it has something to do with the recent tension on the list,

 maybe not, but that's my current frame of mind on this.  I've supported you

 all along, and will continue to do so, but I do want to get completed result

 in my hands.  I also want that result to be able to be played on the machine

 I was using when the original project was undertaken.  I do not want to have

 to upgrade my machine to new technology to play a game that has been worked

 on for, let's see, how long now?

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Dennis Towne
Bryan,

I think he means to just head north from the bridge and follow the
stream to the end.  You should find the ring at the end, guarded by a
creature.

If you want to subscribe to the Alter Aeon mailing list, send a mail to:

alteraeon+subscr...@googlegroups.com

Have fun!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson
bpeterson2...@cableone.net wrote:
 I didn't find any exits.

 But thou must!


 On 5/2/2013 6:19 AM, Keith wrote:

 the chalice is in pelim.  search for it in the city. And the ring is north
 of the bridge.  When you are on the bridge, go north and you will end up in
 the stream.  Head north and follow the exits at the bottom of the screen
 when you look and you will see it in the water.

 Ther is an alter aeon group on google groups hosted by Harmoney Neil (her
 AA character is Rowena.   She is a well  spring of info and she is on the
 list a lot.  I'm a member too.  My current chracter's name is jedeye.)

 HTH

 Keith
 - Original Message - From: Bryan Peterson
 bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 01, 2013 10:57 PM
 Subject: Re: [Audyssey] Help in Alter Aeon?


 Well I ultimately found and destroyed then and also took out the priests
 in te false temple. Now I'm in Indira and I was asked by the priestess to
 locate a chalice that was lost whe the first village was attacked. The
 trouble is I saw a chalice recetly but don't recall. Then there's a old man
 in Vemarken who wants me to find a ring near a bridge. Te only bridge I know
 if is betweenVemarken and Pellam. And I searced bothnorth and south of it
 and found nothing. So I coulduse some tips.

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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Michael,

That's the idea. One thing of using a simple arcade type side-scroller
like the original Montezuma's Revenge I can load it up with things
like unlockable trophies, maybe have a high score server,add bonus
rounds etc all which should add replay value to the game. Something
else I might consider down the road is a level editor or something
like that so people could add their own temples to explore.

Cheers!

On 5/2/13, Michael Feir michael.f...@gmail.com wrote:
 I certainly would be Thomas. You would at last be free of at least
 that part of what you origionally took on. Just as long as it feels
 right for you and lets you move onto other territory after. Pack it
 with as much replay value as you can so that it serves as an
 advertisement for your next title. As always, I'll be watching
 developments with keen interest.

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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
I think it's all in how you do it.  I hadn't thought you had just left the 
scene because you did let people know that you were still around once in an 
infrequent while.  There were signs of your existence.  How often do we hear 
from David Greenwood?  Do you think he has quit working on games?  Same 
idea.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Draconis i...@dracoent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 10:44 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations




I can empathize. Unfortunately, with this community, you're damned if you 
do, and damned if you don't. While Draconis worked on our new game engine, 
I kept pretty quiet about what we were doing. So everyone thought we were 
dead. A decision I still get flack for from time to time. But if you do 
all or much of your development publicly, as you have, people get 
frustrated with the unpredictable nature of the development process. It's 
very much getting caught between a rock and a hard place.


For me, personally, keeping quiet about future plans is the only way I can 
stay sane and focussed on what I need to do, and not get distracted by the 
obnoxious minority.


On May 2, 2013, at 11:20 AM, Thomas Ward thomasward1...@gmail.com wrote:


Hi Raul,

Lol. I knew someone was going to say that, and I understand your
feelings as well. I know it has been irritating for some folks for me
to stop and start over etc but a lot of the reason for that was
because of testing, experimentation, and fooling around with the
engine rather than a serious attempt to sit down and write the game.
Whatever I do now is is an attempt to write and complete the game
itself not working on the engine. :D

On 5/2/13, Raul A. Gallegos r...@raulgallegos.com wrote:

Hi, quite honestly at this point I just want a game from you. I
personally don't care which one it is as long as I get it since I paid
you in 2008 or 2009, I forget which. I'd be fine with either type since
no matter which way it goes, it will be of some kind of adventure. The
only thing I ask is that you stop stopping and starting over. Just get
the game out, smile.

--
Raul A. Gallegos
I must say I'm glad I know sign language, It's pretty handy. - Sheldon
Cooper
Twitter and Facebook user ID: rau47



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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Josh,

Exactly. I think a lot of people got frustrated and upset with me
because when I wrote the initial version of Mysteries of the Ancients
it was being used as a sample application for the engine. /At the time
I wasn't seriously involved in developing the game itself and was
testing various things like audio, input, speech, building up the
usable classes for game objects etc. All or most of it was behind the
scenes. Now, that the engine is ready I am getting a lot of flack to
the effect people are tired of several false starts and stops when
those starts and stops had nothing to do with the game itself. They
don't seem to realize those rewrites etc were done because the game
engine was under active development and was evolving, and I played
around with the game some while testing the engine. that's why there
was something like 22 betas when a real project might only have a
couple of betas to work out any bugs before releasing the final
version.

Cheers!


On 5/2/13, Draconis i...@dracoent.com wrote:

 I can empathize. Unfortunately, with this community, you're damned if you
 do, and damned if you don't. While Draconis worked on our new game engine, I
 kept pretty quiet about what we were doing. So everyone thought we were
 dead. A decision I still get flack for from time to time. But if you do all
 or much of your development publicly, as you have, people get frustrated
 with the unpredictable nature of the development process. It's very much
 getting caught between a rock and a hard place.

 For me, personally, keeping quiet about future plans is the only way I can
 stay sane and focussed on what I need to do, and not get distracted by the
 obnoxious minority.


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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Bryan Peterson
I eventually did figure that out. But now the search for the calice has 
me stumped. I've searced allte buildings I can in Pellam and talked to 
everyoneI cantink of.


But thou must!

On 5/2/2013 11:17 AM, Dennis Towne wrote:

Bryan,

I think he means to just head north from the bridge and follow the
stream to the end.  You should find the ring at the end, guarded by a
creature.

If you want to subscribe to the Alter Aeon mailing list, send a mail to:

alteraeon+subscr...@googlegroups.com

Have fun!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson
bpeterson2...@cableone.net wrote:

I didn't find any exits.

But thou must!


On 5/2/2013 6:19 AM, Keith wrote:

the chalice is in pelim.  search for it in the city. And the ring is north
of the bridge.  When you are on the bridge, go north and you will end up in
the stream.  Head north and follow the exits at the bottom of the screen
when you look and you will see it in the water.

Ther is an alter aeon group on google groups hosted by Harmoney Neil (her
AA character is Rowena.   She is a well  spring of info and she is on the
list a lot.  I'm a member too.  My current chracter's name is jedeye.)

HTH

Keith
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 10:57 PM
Subject: Re: [Audyssey] Help in Alter Aeon?



Well I ultimately found and destroyed then and also took out the priests
in te false temple. Now I'm in Indira and I was asked by the priestess to
locate a chalice that was lost whe the first village was attacked. The
trouble is I saw a chalice recetly but don't recall. Then there's a old man
in Vemarken who wants me to find a ring near a bridge. Te only bridge I know
if is betweenVemarken and Pellam. And I searced bothnorth and south of it
and found nothing. So I coulduse some tips.

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Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Charles Rivard
If you cannot afford to buy something, does that give you the right to steal 
it?  If so, tell me why.  There are a lot of things I would like to have, 
but cannot afford them.  I'm not going to go down to a computer store and 
swipe a new state of the art computer that runs Windows 8, nor am I going to 
pirate JAWS for Windows based on the fact that I cannot pay what they 
charge.  What do you not understand about the following statement:  Whether 
it be hardware or software, stealing! is! stealing!


---
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- Original Message - 
From: Nicole white bookworm.nic...@gmail.com

To: gamers@audyssey.org
Sent: Thursday, May 02, 2013 11:02 AM
Subject: [Audyssey] Newly Released Reacting Change


Those folks who developed that have just subjected themselves to piracy! 
That is an outrageous price. What if you absolutely cannot afford that?
That games sounds prety cool and i would love to play it. HOwever, i have 
no hope of playing that. Now, do you understand why i advicate piracy?

Game developers, some of htem, place their games at such high prices.

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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Josh.,

Interesting. I didn't know you came up with the name of Arizona Smith.
I admit it is a decent name, and is kind of like Indiana Jones without
outright using George Lucas's ideas. :D

As far as a Mac port we will see. Right now I don't have a Mac so
don't have the hardware and software to do it. Plus the Evolution
Engine was primarily designed for the Windows platform, and while
their is a cross-platform version for Linux in development it isn't
quite as far along as the Windows engine. As I want to save time I
think I am going to just start with a Windows release, and if I want a
version for Mac or Linux do it later.

Cheers!


On 5/2/13, Draconis i...@dracoent.com wrote:
 Hi Tom,

 I say go for it, and make a Mac version as well. LOL.

 Sadly, James North cut me, and most everyone else, out of his life at the
 time he turned over Monty to you. I considered him a friend, and hope he has
 managed to get his life together.

 I was actually the one who came up with the Arizona Smith name, as a play on
 Indiana Jones. I was always disappointed that you hadn't decided to keep
 using it. I, for one, would love to see the character resurrected. LOL

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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Sarah Haake

Hi Thomas,

honestly, I have to stop myself from screaming out loud when I read one of 
these messages from you in which you change your plans  again, and again, 
and again... I think you get my drift here.


Just finally finish something, ok?

And honestly, even if you say it would not take long to finish a game now 
that your engine is ready, I can't really believe that you indeed will work 
on it from now on on every day until the end of the summer. That said, it 
certainly will mean delay.


I'm looking forward to the day when you send a release note to the list, or 
at least a message which speaks of developement progress and not of another 
change of mind.


Best regards
Sarah


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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Bryan Peterson
I would suggest Idaho Jones. Then it'd be a play both on Indiana Jones 
and a favorite restaurant of mine called Idaho Joe's LOL. I like it when 
devs throw in little bits of humor like that.


But thou must!

On 5/2/2013 11:36 AM, Thomas Ward wrote:

Hi Josh.,

Interesting. I didn't know you came up with the name of Arizona Smith.
I admit it is a decent name, and is kind of like Indiana Jones without
outright using George Lucas's ideas. :D

As far as a Mac port we will see. Right now I don't have a Mac so
don't have the hardware and software to do it. Plus the Evolution
Engine was primarily designed for the Windows platform, and while
their is a cross-platform version for Linux in development it isn't
quite as far along as the Windows engine. As I want to save time I
think I am going to just start with a Windows release, and if I want a
version for Mac or Linux do it later.

Cheers!


On 5/2/13, Draconis i...@dracoent.com wrote:

Hi Tom,

I say go for it, and make a Mac version as well. LOL.

Sadly, James North cut me, and most everyone else, out of his life at the
time he turned over Monty to you. I considered him a friend, and hope he has
managed to get his life together.

I was actually the one who came up with the Arizona Smith name, as a play on
Indiana Jones. I was always disappointed that you hadn't decided to keep
using it. I, for one, would love to see the character resurrected. LOL

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Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Charles Rivard
Not only that, but if we steal all of your hard work, you're gonna quit 
doing it, and then we'll have nothing new, all because of some lowlife game 
pirates who expect everything for free.  As for the jail time, I suggest 
years rather than days or months.  I have no sympathy for a pirate, 
especially when they're so proud of it that they let everyone know they are 
doing it and have no qualms about doing so.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 11:53 AM
Subject: Re: [Audyssey] Newly Released Reacting Change



Hi Nicole,

You do understand he was only joking right? He wasn't at all serious.

As for your attitude about piracy you have made it perfectly clear,
but its still wrong. Let me put it to you in words maybe you can
understand.

Let's assume you just spent months perhaps a couple of years for
several hours a day, every day working on a game or some other
project. Maybe you even spent a few hundred dollars on buying sounds,
music, and voice actors to make this game. Now, several people decide
for whatever reason they aren't going to pay you for your time and
hard work. They decide to just steel it from you. wouldn't that make
you feel just a slightest bit angry at them?

That's exactly how I and other software developers feel. We are very
angry to see our time and hard work stolen by someone who probably has
not the slightest clue how much time and work went into creating that
product.. They have no clue how much money was spent on sounds, music,
and voice acting. All they care about is getting something for free
and make excuses why they had to steel it.

Now, I am not a vindictive person, but I personally feel if you and
other pirates spent a few days in jail I think you would seriously
reconsider steeling games and other programs for the heck of it. If
you walked into Wal-Mart and stole a music CD or movie on DVD and got
caught you would probably spend 90 days in jail. Why shouldn't you be
punished for steeling a game from a developer?

On 5/2/13, Nicole white bookworm.nic...@gmail.com wrote:

Those folks who developed that have just subjected themselves to piracy!
That is an outrageous price. What if you absolutely cannot afford that?
That games sounds prety cool and i would love to play it. HOwever, i have 
no


hope of playing that. Now, do you understand why i advicate piracy?
Game developers, some of htem, place their games at such high prices.


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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Sarah Haake

Hi Bryan,

as far as I remember this quest, I think you have to use the search command 
in the town to find it. Just go from place to place and type search, this 
should work.


I hope I'm right here, it was quite a while ago when I completed these 
quests.


Best regards
Sarah

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:32 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


I eventually did figure that out. But now the search for the calice has me 
stumped. I've searced allte buildings I can in Pellam and talked to 
everyoneI cantink of.


But thou must!

On 5/2/2013 11:17 AM, Dennis Towne wrote:

Bryan,

I think he means to just head north from the bridge and follow the
stream to the end.  You should find the ring at the end, guarded by a
creature.

If you want to subscribe to the Alter Aeon mailing list, send a mail to:

alteraeon+subscr...@googlegroups.com

Have fun!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson
bpeterson2...@cableone.net wrote:

I didn't find any exits.

But thou must!


On 5/2/2013 6:19 AM, Keith wrote:
the chalice is in pelim.  search for it in the city. And the ring is 
north
of the bridge.  When you are on the bridge, go north and you will end 
up in
the stream.  Head north and follow the exits at the bottom of the 
screen

when you look and you will see it in the water.

Ther is an alter aeon group on google groups hosted by Harmoney Neil 
(her
AA character is Rowena.   She is a well  spring of info and she is on 
the

list a lot.  I'm a member too.  My current chracter's name is jedeye.)

HTH

Keith
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 10:57 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


Well I ultimately found and destroyed then and also took out the 
priests
in te false temple. Now I'm in Indira and I was asked by the priestess 
to

locate a chalice that was lost whe the first village was attacked. The
trouble is I saw a chalice recetly but don't recall. Then there's a 
old man
in Vemarken who wants me to find a ring near a bridge. Te only bridge 
I know
if is betweenVemarken and Pellam. And I searced bothnorth and south of 
it

and found nothing. So I coulduse some tips.

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Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Ibrahim Gucukoglu

Hi Thomas.

Thank you, I had to put my two pennyworth in somewhere, but I think my 
message sums up the feeling generally quite well which is that piracy is 
self defeating and only takes any incentive any developer would have in 
making these games for us.  We are an incredibly small minority of gamers, 
we are totally self sufficient and independent of any major gaming 
influences such as the game studios etc., so we're unsupported and alone, 
trying to build entertaining products with limited resources.


All the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Thursday, May 02, 2013 6:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Newly Released Reacting Change

Hi Ibrahim,

Well said. It is messages like the one Nicole sent why I have
considered more than once of finishing a game like Mysteries of the
Ancients and quit developing games for the public. Nicole and others
like her are going to steel anything I create anyway so there is no
money in writing games for a bunch of self-centered, greedy, brats. I
wonder how Nicole would feel if all the audio game developers decided
there was no money in it, closed their doors, and told her if she
wants games she'll have to write them herself from now on, because
piracy has run them out of business.

Cheers!

On 5/2/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:

Hi Nicole.

OK, tell you what, why don't all developers stop developing games right 
now,


just shut down and release all their games as freeware.  Play their games 
to


your hearts content, send them around to your friends, do what the hell 
you


like.  OK, so you're now board of the games you spent so much time wishing
you could have for nothing.  Well, you've got them and because of your
selfish desire the developers no longer want to waste their time and
resources on our little fishpond of a community.  What happens when you 
want


more games?  No developers want to make them, so you're stuck playing the
same old games for ever more.  Stick that one down your craw and smoke it,
I'm seriously ticked off both with you and this discussion, especially as
I've gone out of my way to offer to help you.  OK, spurn my help if you
don't want it, but remember what I said, there are plenty of games out 
there


which are community developed and freely available, all you have to do is
ask and I will show you.

All the best, Ibrahim.



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Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Chris H
Wow, this girl needs to be banned from this list as soon as possible! 
Neither anyone else nor myself advocate piracy, and you shouldn't be any 
exception. I tell you what, without folks from Draconis, Gma, L-Works, 
etc, none of us would have any games to play, or if they do it would be 
of severely limited quality. It is folks like these that have, I 
suspect, invented audio gaming and thus caused other developers to 
follow suit. If any moderator is reading this I suggest action should be 
taken as soon as possible. I would contact you off list but don't know 
how to do so here. Just my ÂŁ0.02 worth and for the honest people out 
there, happy gaming!



Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

On 02/05/2013 17:02, Nicole white wrote:

Those folks who developed that have just subjected themselves to piracy!
That is an outrageous price. What if you absolutely cannot afford that?
That games sounds prety cool and i would love to play it. HOwever, i
have no hope of playing that. Now, do you understand why i advicate piracy?
Game developers, some of htem, place their games at such high prices.

---
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.



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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Bryan Peterson
I've already tried that everywhere I can think of, both in the few 
buildings you can enter and just onthe street.


But thou must!

On 5/2/2013 11:46 AM, Sarah Haake wrote:

Hi Bryan,

as far as I remember this quest, I think you have to use the search 
command in the town to find it. Just go from place to place and type 
search, this should work.


I hope I'm right here, it was quite a while ago when I completed these 
quests.


Best regards
Sarah

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:32 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


I eventually did figure that out. But now the search for the calice 
has me stumped. I've searced allte buildings I can in Pellam and 
talked to everyoneI cantink of.


But thou must!

On 5/2/2013 11:17 AM, Dennis Towne wrote:

Bryan,

I think he means to just head north from the bridge and follow the
stream to the end.  You should find the ring at the end, guarded by a
creature.

If you want to subscribe to the Alter Aeon mailing list, send a mail 
to:


alteraeon+subscr...@googlegroups.com

Have fun!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson
bpeterson2...@cableone.net wrote:

I didn't find any exits.

But thou must!


On 5/2/2013 6:19 AM, Keith wrote:
the chalice is in pelim.  search for it in the city. And the ring 
is north
of the bridge.  When you are on the bridge, go north and you will 
end up in
the stream.  Head north and follow the exits at the bottom of the 
screen

when you look and you will see it in the water.

Ther is an alter aeon group on google groups hosted by Harmoney 
Neil (her
AA character is Rowena.   She is a well  spring of info and she is 
on the
list a lot.  I'm a member too.  My current chracter's name is 
jedeye.)


HTH

Keith
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 10:57 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


Well I ultimately found and destroyed then and also took out the 
priests
in te false temple. Now I'm in Indira and I was asked by the 
priestess to
locate a chalice that was lost whe the first village was 
attacked. The
trouble is I saw a chalice recetly but don't recall. Then there's 
a old man
in Vemarken who wants me to find a ring near a bridge. Te only 
bridge I know
if is betweenVemarken and Pellam. And I searced bothnorth and 
south of it

and found nothing. So I coulduse some tips.

---
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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
Speaking of a level editor, if you create a temple, what would be the replay 
value for the creator?  You know where everything is before you even play 
it.  A thought:  Could there be something like a computer generated temple? 
This might seem like an odd question, but it's just a thought.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 12:18 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations



Hi Michael,

That's the idea. One thing of using a simple arcade type side-scroller
like the original Montezuma's Revenge I can load it up with things
like unlockable trophies, maybe have a high score server,add bonus
rounds etc all which should add replay value to the game. Something
else I might consider down the road is a level editor or something
like that so people could add their own temples to explore.

Cheers!

On 5/2/13, Michael Feir michael.f...@gmail.com wrote:

I certainly would be Thomas. You would at last be free of at least
that part of what you origionally took on. Just as long as it feels
right for you and lets you move onto other territory after. Pack it
with as much replay value as you can so that it serves as an
advertisement for your next title. As always, I'll be watching
developments with keen interest.


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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Sarah Haake

Hi Bryan,

hmm, sorry it didn't work. I really can't remember this quest really well. 
Maybe there are some kind of containers around? Boxes, crates, something 
which could hold items? You could look in those. Just an idea, I really 
don't know anything for sure.


Sorry I can't be of more help here.

Best regards
Sarah

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:53 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


I've already tried that everywhere I can think of, both in the few 
buildings you can enter and just onthe street.


But thou must!

On 5/2/2013 11:46 AM, Sarah Haake wrote:

Hi Bryan,

as far as I remember this quest, I think you have to use the search 
command in the town to find it. Just go from place to place and type 
search, this should work.


I hope I'm right here, it was quite a while ago when I completed these 
quests.


Best regards
Sarah

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:32 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


I eventually did figure that out. But now the search for the calice has 
me stumped. I've searced allte buildings I can in Pellam and talked to 
everyoneI cantink of.


But thou must!

On 5/2/2013 11:17 AM, Dennis Towne wrote:

Bryan,

I think he means to just head north from the bridge and follow the
stream to the end.  You should find the ring at the end, guarded by a
creature.

If you want to subscribe to the Alter Aeon mailing list, send a mail 
to:


alteraeon+subscr...@googlegroups.com

Have fun!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson
bpeterson2...@cableone.net wrote:

I didn't find any exits.

But thou must!


On 5/2/2013 6:19 AM, Keith wrote:
the chalice is in pelim.  search for it in the city. And the ring is 
north
of the bridge.  When you are on the bridge, go north and you will end 
up in
the stream.  Head north and follow the exits at the bottom of the 
screen

when you look and you will see it in the water.

Ther is an alter aeon group on google groups hosted by Harmoney Neil 
(her
AA character is Rowena.   She is a well  spring of info and she is on 
the
list a lot.  I'm a member too.  My current chracter's name is 
jedeye.)


HTH

Keith
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 10:57 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


Well I ultimately found and destroyed then and also took out the 
priests
in te false temple. Now I'm in Indira and I was asked by the 
priestess to
locate a chalice that was lost whe the first village was attacked. 
The
trouble is I saw a chalice recetly but don't recall. Then there's a 
old man
in Vemarken who wants me to find a ring near a bridge. Te only 
bridge I know
if is betweenVemarken and Pellam. And I searced bothnorth and south 
of it

and found nothing. So I coulduse some tips.

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Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Allan Thompson
It sounded like sarcasm to me. shrug.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Chris H 
  To: Gamers Discussion list 
  Sent: Thursday, May 02, 2013 1:51 PM
  Subject: Re: [Audyssey] Newly Released Reacting Change


  Wow, this girl needs to be banned from this list as soon as possible! 
  Neither anyone else nor myself advocate piracy, and you shouldn't be any 
  exception. I tell you what, without folks from Draconis, Gma, L-Works, 
  etc, none of us would have any games to play, or if they do it would be 
  of severely limited quality. It is folks like these that have, I 
  suspect, invented audio gaming and thus caused other developers to 
  follow suit. If any moderator is reading this I suggest action should be 
  taken as soon as possible. I would contact you off list but don't know 
  how to do so here. Just my ÂŁ0.02 worth and for the honest people out 
  there, happy gaming!


  Christopher Hallsworth
  E-mail and Facebook:
  challswor...@sky.com
  Skype:
  chrishallsworth7266
  Twitter:
  http://www.twitter.com/@christopherh40
  Find my blog at
  challsworth2.wordpress.com

  On 02/05/2013 17:02, Nicole white wrote:
   Those folks who developed that have just subjected themselves to piracy!
   That is an outrageous price. What if you absolutely cannot afford that?
   That games sounds prety cool and i would love to play it. HOwever, i
   have no hope of playing that. Now, do you understand why i advicate piracy?
   Game developers, some of htem, place their games at such high prices.
  
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   .
  

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Re: [Audyssey] a suggestion to the developer of soundscape exploerer

2013-05-02 Thread lenron brown
I would love some books so i can learn to write code

On 5/2/13, Ken The PionEar kenwdow...@me.com wrote:
 Yes, joystick support is definitely coming. i'm not promising when, as there

 a lot of other features I want to implement first. Also, since it's a
 community project, why not learn to write code and add it in yourself?
 Either way, support will be around eventually.
 Check out my games at
 www.ThePionEar.net
 and my music, and that of my band, at
 www.ThePionEar.net/BlindLabyrinth.html .
 If you want to reach me, you can call 419-744-0517, friend me on Facebook,
 (KenWDowney,) or write me at kenwdow...@me.com .
 Crazy Ken
 - Original Message -
 From: joseph weakland josephweakl...@att.net
 To: audyssey games list Gamers@audyssey.org
 Sent: Wednesday, May 01, 2013 10:11 AM
 Subject: [Audyssey] a suggestion to the developer of soundscape exploerer


 hello i have a suggestion to the developer of soundscape exploere if able.

 since i have a saiteckSD290 pro which is a usb 4 access 6 button joystick

 would you be able to integrate joystick support as an optional input? you

 could have the trigger button 1 to fire main weapon and you could assign
 one of the other 5 buttons for any other weapons you can use:)_
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[Audyssey] SoundScape Explorer Update

2013-05-02 Thread Ken The PionEar
Well, Alpha 4 is here.
I squished a rather embarrasing bug in which the sounds were totally upside 
down. Things that should have been on the left were actually on the right, and 
things that should have been in front of you sounded behind you.
Also sped up the cars and added four more of them. Now, with just a few lines 
of extra code, you could turn this into a 3d version of Road splat... Except 
that it's funner to just blow everything up lol. By the way, when you do 
vanquish all the mobs, you are now told that you won. Kill count is tracked, 
but i haven't yet put a key for the player to hear what it is.
The arrow keys work again, but make sure to turn off Jaws first.
The map is more involved than ever, so I'll probably have to write a short 
description for the next release. Here are two examples from the map, one 
object and one region. It's a plain text file, and is completely configurable 
as long as you follow the guidelines. If you add sounds, you'll need to make 
sure they are PCM signed 16-bit wave files with a sampling rate of at least 
22.05 KHZ.

---
object
This can also be set to region.
mono
Can also be set to stereo, provided that you have two sound files, one of the 
left channel and one of the right, or simply two different sounds representing 
the same thing, such as two different sounds of birds.
car1
car
Car1 is the generic name of the car. It could also be called Ford or anything 
you like. The next line is the name of the sound file.
CarHitsPlayer
Self explanatory
carcrash
Car runs out of hit points and dies
50
car's total hit points at beginning
100
amount of damage it does if it hits the player
2
2
2
Length, width, and height
5
48
50
Positions in 3D space
e
Direction traveling
50
speed
---
region
Can also be set to object
grass
region name
grass
sound file name
0
0
50
44
100
50
These six numbers represent the regions start and end points in all axes.
In the next version, I'll add another flag for what the object should do after 
you destroy it. It will either be indestructable, die, or respawn and move at 
higher speeds.
Other feedback and additions welcome.
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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Allan Thompson
Hi Tom,
I aam a fan of both games. I layed Monty on the atari computers they came out 
with in the early eighties and Tomb Raider was still one of my all time 
favorite  sighted games for the PS1.  So I would just say Both, lol.

Both sound intrigueing. I guess which ever one you do it will be good, if final 
conflict shows anything, it's that you can make a great game.

al


The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Support
I'm prety sure the chalice is found in a building 2 tiles east of the town 
center where the captain is.
That is from memory though.  Are you sure you're searching the right town?

And you actually type search in that room to get it to show up.
Ian Reed



On May 2, 2013, at 12:03 PM, Sarah Haake ti...@gmx.net wrote:

 Hi Bryan,
 
 hmm, sorry it didn't work. I really can't remember this quest really well. 
 Maybe there are some kind of containers around? Boxes, crates, something 
 which could hold items? You could look in those. Just an idea, I really don't 
 know anything for sure.
 
 Sorry I can't be of more help here.
 
 Best regards
 Sarah
 
 - Original Message - From: Bryan Peterson 
 bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 02, 2013 7:53 PM
 Subject: Re: [Audyssey] Help in Alter Aeon?
 
 
 I've already tried that everywhere I can think of, both in the few buildings 
 you can enter and just onthe street.
 
 But thou must!
 
 On 5/2/2013 11:46 AM, Sarah Haake wrote:
 Hi Bryan,
 
 as far as I remember this quest, I think you have to use the search command 
 in the town to find it. Just go from place to place and type search, this 
 should work.
 
 I hope I'm right here, it was quite a while ago when I completed these 
 quests.
 
 Best regards
 Sarah
 
 - Original Message - From: Bryan Peterson 
 bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 02, 2013 7:32 PM
 Subject: Re: [Audyssey] Help in Alter Aeon?
 
 
 I eventually did figure that out. But now the search for the calice has me 
 stumped. I've searced allte buildings I can in Pellam and talked to 
 everyoneI cantink of.
 
 But thou must!
 
 On 5/2/2013 11:17 AM, Dennis Towne wrote:
 Bryan,
 
 I think he means to just head north from the bridge and follow the
 stream to the end.  You should find the ring at the end, guarded by a
 creature.
 
 If you want to subscribe to the Alter Aeon mailing list, send a mail to:
 
 alteraeon+subscr...@googlegroups.com
 
 Have fun!
 
 Dennis Towne
 
 Alter Aeon MUD
 http://www.alteraeon.com
 
 
 On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson
 bpeterson2...@cableone.net wrote:
 I didn't find any exits.
 
 But thou must!
 
 
 On 5/2/2013 6:19 AM, Keith wrote:
 the chalice is in pelim.  search for it in the city. And the ring is 
 north
 of the bridge.  When you are on the bridge, go north and you will end 
 up in
 the stream.  Head north and follow the exits at the bottom of the screen
 when you look and you will see it in the water.
 
 Ther is an alter aeon group on google groups hosted by Harmoney Neil 
 (her
 AA character is Rowena.   She is a well  spring of info and she is on 
 the
 list a lot.  I'm a member too.  My current chracter's name is jedeye.)
 
 HTH
 
 Keith
 - Original Message - From: Bryan Peterson
 bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 01, 2013 10:57 PM
 Subject: Re: [Audyssey] Help in Alter Aeon?
 
 
 Well I ultimately found and destroyed then and also took out the 
 priests
 in te false temple. Now I'm in Indira and I was asked by the priestess 
 to
 locate a chalice that was lost whe the first village was attacked. The
 trouble is I saw a chalice recetly but don't recall. Then there's a 
 old man
 in Vemarken who wants me to find a ring near a bridge. Te only bridge 
 I know
 if is betweenVemarken and Pellam. And I searced bothnorth and south of 
 it
 and found nothing. So I coulduse some tips.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Bryan Peterson
Yup. I found the chalice in Pellam. That's where I was looking but for 
some reason it took me an embarrassingly long time to search the town 
hall. Now I'm stuck trying to find out who dumped soap in the hidden 
gardens near Vemarken.


But thou must!

On 5/2/2013 12:19 PM, Support wrote:

I'm prety sure the chalice is found in a building 2 tiles east of the town 
center where the captain is.
That is from memory though.  Are you sure you're searching the right town?

And you actually type search in that room to get it to show up.
Ian Reed



On May 2, 2013, at 12:03 PM, Sarah Haake ti...@gmx.net wrote:


Hi Bryan,

hmm, sorry it didn't work. I really can't remember this quest really well. 
Maybe there are some kind of containers around? Boxes, crates, something which 
could hold items? You could look in those. Just an idea, I really don't know 
anything for sure.

Sorry I can't be of more help here.

Best regards
Sarah

- Original Message - From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:53 PM
Subject: Re: [Audyssey] Help in Alter Aeon?



I've already tried that everywhere I can think of, both in the few buildings 
you can enter and just onthe street.

But thou must!

On 5/2/2013 11:46 AM, Sarah Haake wrote:

Hi Bryan,

as far as I remember this quest, I think you have to use the search command in 
the town to find it. Just go from place to place and type search, this should 
work.

I hope I'm right here, it was quite a while ago when I completed these quests.

Best regards
Sarah

- Original Message - From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:32 PM
Subject: Re: [Audyssey] Help in Alter Aeon?



I eventually did figure that out. But now the search for the calice has me 
stumped. I've searced allte buildings I can in Pellam and talked to everyoneI 
cantink of.

But thou must!

On 5/2/2013 11:17 AM, Dennis Towne wrote:

Bryan,

I think he means to just head north from the bridge and follow the
stream to the end.  You should find the ring at the end, guarded by a
creature.

If you want to subscribe to the Alter Aeon mailing list, send a mail to:

alteraeon+subscr...@googlegroups.com

Have fun!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson
bpeterson2...@cableone.net wrote:

I didn't find any exits.

But thou must!


On 5/2/2013 6:19 AM, Keith wrote:

the chalice is in pelim.  search for it in the city. And the ring is north
of the bridge.  When you are on the bridge, go north and you will end up in
the stream.  Head north and follow the exits at the bottom of the screen
when you look and you will see it in the water.

Ther is an alter aeon group on google groups hosted by Harmoney Neil (her
AA character is Rowena.   She is a well  spring of info and she is on the
list a lot.  I'm a member too.  My current chracter's name is jedeye.)

HTH

Keith
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 10:57 PM
Subject: Re: [Audyssey] Help in Alter Aeon?



Well I ultimately found and destroyed then and also took out the priests
in te false temple. Now I'm in Indira and I was asked by the priestess to
locate a chalice that was lost whe the first village was attacked. The
trouble is I saw a chalice recetly but don't recall. Then there's a old man
in Vemarken who wants me to find a ring near a bridge. Te only bridge I know
if is betweenVemarken and Pellam. And I searced bothnorth and south of it
and found nothing. So I coulduse some tips.

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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Bryan Peterson
Nope, nothing you can actually search. You just have to search the town 
hall.


But thou must!

On 5/2/2013 12:03 PM, Sarah Haake wrote:

Hi Bryan,

hmm, sorry it didn't work. I really can't remember this quest really 
well. Maybe there are some kind of containers around? Boxes, crates, 
something which could hold items? You could look in those. Just an 
idea, I really don't know anything for sure.


Sorry I can't be of more help here.

Best regards
Sarah

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:53 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


I've already tried that everywhere I can think of, both in the few 
buildings you can enter and just onthe street.


But thou must!

On 5/2/2013 11:46 AM, Sarah Haake wrote:

Hi Bryan,

as far as I remember this quest, I think you have to use the search 
command in the town to find it. Just go from place to place and type 
search, this should work.


I hope I'm right here, it was quite a while ago when I completed 
these quests.


Best regards
Sarah

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:32 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


I eventually did figure that out. But now the search for the calice 
has me stumped. I've searced allte buildings I can in Pellam and 
talked to everyoneI cantink of.


But thou must!

On 5/2/2013 11:17 AM, Dennis Towne wrote:

Bryan,

I think he means to just head north from the bridge and follow the
stream to the end.  You should find the ring at the end, guarded by a
creature.

If you want to subscribe to the Alter Aeon mailing list, send a 
mail to:


alteraeon+subscr...@googlegroups.com

Have fun!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson
bpeterson2...@cableone.net wrote:

I didn't find any exits.

But thou must!


On 5/2/2013 6:19 AM, Keith wrote:
the chalice is in pelim.  search for it in the city. And the 
ring is north
of the bridge.  When you are on the bridge, go north and you 
will end up in
the stream.  Head north and follow the exits at the bottom of 
the screen

when you look and you will see it in the water.

Ther is an alter aeon group on google groups hosted by Harmoney 
Neil (her
AA character is Rowena.   She is a well  spring of info and she 
is on the
list a lot.  I'm a member too.  My current chracter's name is 
jedeye.)


HTH

Keith
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 10:57 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


Well I ultimately found and destroyed then and also took out 
the priests
in te false temple. Now I'm in Indira and I was asked by the 
priestess to
locate a chalice that was lost whe the first village was 
attacked. The
trouble is I saw a chalice recetly but don't recall. Then 
there's a old man
in Vemarken who wants me to find a ring near a bridge. Te only 
bridge I know
if is betweenVemarken and Pellam. And I searced bothnorth and 
south of it

and found nothing. So I coulduse some tips.

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All 

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Jennifer
Hey, sometimes when things don't show up whem searching, i do a scan of the 
room and it will show objects when the search doesn't work. If you like add 
shianne to your friends list, i been through them quests so if you need help

Sent from my iPhone

On May 2, 2013, at 1:32 PM, Bryan Peterson bpeterson2...@cableone.net wrote:

 Yup. I found the chalice in Pellam. That's where I was looking but for some 
 reason it took me an embarrassingly long time to search the town hall. Now 
 I'm stuck trying to find out who dumped soap in the hidden gardens near 
 Vemarken.
 
 But thou must!
 
 On 5/2/2013 12:19 PM, Support wrote:
 I'm prety sure the chalice is found in a building 2 tiles east of the town 
 center where the captain is.
 That is from memory though.  Are you sure you're searching the right town?
 
 And you actually type search in that room to get it to show up.
 Ian Reed
 
 
 
 On May 2, 2013, at 12:03 PM, Sarah Haake ti...@gmx.net wrote:
 
 Hi Bryan,
 
 hmm, sorry it didn't work. I really can't remember this quest really well. 
 Maybe there are some kind of containers around? Boxes, crates, something 
 which could hold items? You could look in those. Just an idea, I really 
 don't know anything for sure.
 
 Sorry I can't be of more help here.
 
 Best regards
 Sarah
 
 - Original Message - From: Bryan Peterson 
 bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 02, 2013 7:53 PM
 Subject: Re: [Audyssey] Help in Alter Aeon?
 
 
 I've already tried that everywhere I can think of, both in the few 
 buildings you can enter and just onthe street.
 
 But thou must!
 
 On 5/2/2013 11:46 AM, Sarah Haake wrote:
 Hi Bryan,
 
 as far as I remember this quest, I think you have to use the search 
 command in the town to find it. Just go from place to place and type 
 search, this should work.
 
 I hope I'm right here, it was quite a while ago when I completed these 
 quests.
 
 Best regards
 Sarah
 
 - Original Message - From: Bryan Peterson 
 bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 02, 2013 7:32 PM
 Subject: Re: [Audyssey] Help in Alter Aeon?
 
 
 I eventually did figure that out. But now the search for the calice has 
 me stumped. I've searced allte buildings I can in Pellam and talked to 
 everyoneI cantink of.
 
 But thou must!
 
 On 5/2/2013 11:17 AM, Dennis Towne wrote:
 Bryan,
 
 I think he means to just head north from the bridge and follow the
 stream to the end.  You should find the ring at the end, guarded by a
 creature.
 
 If you want to subscribe to the Alter Aeon mailing list, send a mail to:
 
 alteraeon+subscr...@googlegroups.com
 
 Have fun!
 
 Dennis Towne
 
 Alter Aeon MUD
 http://www.alteraeon.com
 
 
 On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson
 bpeterson2...@cableone.net wrote:
 I didn't find any exits.
 
 But thou must!
 
 
 On 5/2/2013 6:19 AM, Keith wrote:
 the chalice is in pelim.  search for it in the city. And the ring is 
 north
 of the bridge.  When you are on the bridge, go north and you will end 
 up in
 the stream.  Head north and follow the exits at the bottom of the 
 screen
 when you look and you will see it in the water.
 
 Ther is an alter aeon group on google groups hosted by Harmoney Neil 
 (her
 AA character is Rowena.   She is a well  spring of info and she is on 
 the
 list a lot.  I'm a member too.  My current chracter's name is jedeye.)
 
 HTH
 
 Keith
 - Original Message - From: Bryan Peterson
 bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 01, 2013 10:57 PM
 Subject: Re: [Audyssey] Help in Alter Aeon?
 
 
 Well I ultimately found and destroyed then and also took out the 
 priests
 in te false temple. Now I'm in Indira and I was asked by the 
 priestess to
 locate a chalice that was lost whe the first village was attacked. 
 The
 trouble is I saw a chalice recetly but don't recall. Then there's a 
 old man
 in Vemarken who wants me to find a ring near a bridge. Te only 
 bridge I know
 if is betweenVemarken and Pellam. And I searced bothnorth and south 
 of it
 and found nothing. So I coulduse some tips.
 ---
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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Sarah Haake

Hi Bryan,

ok, then my first idea was actually right. Glad you found it. *smiles*

Best regards
Sarah


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Re: [Audyssey] SoundScape Explorer Update

2013-05-02 Thread Darren Duff
Where can we download this please? 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken The
PionEar
Sent: Thursday, May 02, 2013 2:07 PM
To: Gamers Discussion list
Subject: [Audyssey] SoundScape Explorer Update

Well, Alpha 4 is here.
I squished a rather embarrasing bug in which the sounds were totally upside
down. Things that should have been on the left were actually on the right,
and things that should have been in front of you sounded behind you.
Also sped up the cars and added four more of them. Now, with just a few
lines of extra code, you could turn this into a 3d version of Road splat...
Except that it's funner to just blow everything up lol. By the way, when you
do vanquish all the mobs, you are now told that you won. Kill count is
tracked, but i haven't yet put a key for the player to hear what it is.
The arrow keys work again, but make sure to turn off Jaws first.
The map is more involved than ever, so I'll probably have to write a short
description for the next release. Here are two examples from the map, one
object and one region. It's a plain text file, and is completely
configurable as long as you follow the guidelines. If you add sounds, you'll
need to make sure they are PCM signed 16-bit wave files with a sampling rate
of at least 22.05 KHZ.

---
object
This can also be set to region.
mono
Can also be set to stereo, provided that you have two sound files, one of
the left channel and one of the right, or simply two different sounds
representing the same thing, such as two different sounds of birds.
car1
car
Car1 is the generic name of the car. It could also be called Ford or
anything you like. The next line is the name of the sound file.
CarHitsPlayer
Self explanatory
carcrash
Car runs out of hit points and dies
50
car's total hit points at beginning
100
amount of damage it does if it hits the player
2
2
2
Length, width, and height
5
48
50
Positions in 3D space
e
Direction traveling
50
speed
---
region
Can also be set to object
grass
region name
grass
sound file name
0
0
50
44
100
50
These six numbers represent the regions start and end points in all axes.
In the next version, I'll add another flag for what the object should do
after you destroy it. It will either be indestructable, die, or respawn and
move at higher speeds.
Other feedback and additions welcome.
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Re: [Audyssey] The missing needle

2013-05-02 Thread Support
I found the needle in a haystack in the northwest corner of town.


On May 2, 2013, at 2:18 PM, Bryan Peterson bpeterson2...@cableone.net wrote:

 Ok, so I decided to undertake a quest from the general storekeeper in 
 Vemarken. He asked me to find a missing needle for his wife. He said it was 
 near the hayfields but I for the life of me I can't figure out where to 
 search. I've tried searching the fields and the haystacks themselves but 
 nothing. I even tried searching on the route to the hidden gardens without 
 success.
 
 -- 
 But thou must!
 
 
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Re: [Audyssey] The missing needle

2013-05-02 Thread Bryan Peterson
In the town proper? I've searched everywhere, at least everywhere I can 
get to. The only haystacks I've found were in the fields.


But thou must!

On 5/2/2013 2:24 PM, Support wrote:

I found the needle in a haystack in the northwest corner of town.


On May 2, 2013, at 2:18 PM, Bryan Peterson bpeterson2...@cableone.net wrote:


Ok, so I decided to undertake a quest from the general storekeeper in Vemarken. 
He asked me to find a missing needle for his wife. He said it was near the 
hayfields but I for the life of me I can't figure out where to search. I've 
tried searching the fields and the haystacks themselves but nothing. I even 
tried searching on the route to the hidden gardens without success.

--
But thou must!


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Re: [Audyssey] The missing needle

2013-05-02 Thread john
The quest is really rather amusing. Try identifying the haystacks 
and see if you get any clues.


- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 02 May 2013 14:42:02 -0600
Subject: Re: [Audyssey] The missing needle

In the town proper? I've searched everywhere, at least everywhere 
I can

get to. The only haystacks I've found were in the fields.

But thou must!

On 5/2/2013 2:24 PM, Support wrote:
I found the needle in a haystack in the northwest corner of 
town.



On May 2, 2013, at 2:18 PM, Bryan Peterson 
bpeterson2...@cableone.net wrote:


Ok, so I decided to undertake a quest from the general 
storekeeper in Vemarken. He asked me to find a missing needle for 
his wife. He said it was near the hayfields but I for the life of 
me I can't figure out where to search. I've tried searching the 
fields and the haystacks themselves but nothing. I even tried 
searching on the route to the hidden gardens without success.


--
But thou must!


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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Charles,

If a game is well designed that shouldn't really matter too much. Even
though a developer might know where every item and monster is in the
game that doesn't necessarily mean achieving those items will be easy
or free of challenges. Most of the classic Atari games were extremely
challenging even though they were pretty much the same from game to
game.

For example, let's look at the original Montezuma's Revenge by Parker
Brothers for the Atari 2600. It didn't change much from game to game
because all the enemies, weapons, and special items were in the same
place from game to game. However, there were two things that made it
challenging and gave it a lot of replay value. First, over time the
enemy skulls, snakes, and spiders would slowly get faster and faster
forcing you to react faster to their movements and attacks. Second,
after level 7 or so you could not kill any of the enemies. You
literally jumped over them or died trying. So combine the speed with
the fact skulls, snakes, and spiders were basically invincible after
level 7 it got to be extremely challenging to keep going passed a
certain point.

To add to that remember that you had to gather up torches to light
certain rooms that were dark. Well, after level 11 the entire level
was blacked out, with no torches, and if you didn't have any torches
left over from a prior level you were basically playing the game
blind. That too added a totally unheard of amount of challenge to the
game above and beyond what was usual for Atari games at the time.

So when you see how that game was designed it doesn't really matter if
the developer knows where everything is or not. He or she has just as
much chance of getting all the jewels, swords, coins, etc as the
people who buy the game. There are no special advantages in a case
like that.

As far as generating random levels I suppose its possible, but not
sure I want to do something like that. While it would certainly make
it more replayible as every game would essentially be different the
problem is it is difficult to debug a game when it is always changing
from game to game. So if there is a bug reported by an end user how
many games would a developer have to play to attempt to reproduce that
bug when it happens completely at random in the first place?

Cheers!


On 5/2/13, Charles Rivard wee1s...@fidnet.com wrote:
 Speaking of a level editor, if you create a temple, what would be the replay

 value for the creator?  You know where everything is before you even play
 it.  A thought:  Could there be something like a computer generated temple?

 This might seem like an odd question, but it's just a thought.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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[Audyssey] link to latest version of soundscape exploer needed

2013-05-02 Thread joseph weakland
hello if anyone has link to latest soundscape explorer much appreciated
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[Audyssey] question on stripwar

2013-05-02 Thread Curt Taubert
I notice that when I turn the volume down on one of the strip V files, 
eventually it goes back to the normal volume.  Are those wave files made 
to where they can't be changed?


--
Curt Taubert
skype: curt_taubert
twitter: curt78Curt Taubert


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Re: [Audyssey] a fun recording in swamp

2013-05-02 Thread loriduncan
Ouch, sounds interesting, I'd  havedied in the first 10 seconds of that.  I 
actually don'g like armor that much, there always seems to be a catch with 
most pieces like slows you down because they are bulkey or provides wildy 
protection depending on luck, I never know what to do for the best, plus I 
think I have the wretched skills bug where nothing works bar my health.


-Original Message- 
From: enes

Sent: Thursday, May 02, 2013 5:05 AM
To: Gamers Discussion list
Subject: [Audyssey] a fun recording in swamp

h,
wanted to share this swamp recording
this is what happenes when you put full points into sneaking 300 points
into armor and the rest into health at level 1000and go on minigunning.
must of had about 86 bloody clothes
used up about 1 ammo
this recording also shows how much protection maxed armor can give you
heres the link
https://dl.dropboxusercontent.com/u/8746151/slaughter.mp3

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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Keith
head north and then go west and north west and you will  find a platapus. 
Kill it and you can pick up the lead ring.


Keith
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 11:05 AM
Subject: Re: [Audyssey] Help in Alter Aeon?



I didn't find any exits.

But thou must!

On 5/2/2013 6:19 AM, Keith wrote:
the chalice is in pelim.  search for it in the city. And the ring is 
north of the bridge.  When you are on the bridge, go north and you will 
end up in the stream.  Head north and follow the exits at the bottom of 
the screen when you look and you will see it in the water.


Ther is an alter aeon group on google groups hosted by Harmoney Neil (her 
AA character is Rowena.   She is a well  spring of info and she is on the 
list a lot.  I'm a member too.  My current chracter's name is jedeye.)


HTH

Keith
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 10:57 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


Well I ultimately found and destroyed then and also took out the priests 
in te false temple. Now I'm in Indira and I was asked by the priestess 
to locate a chalice that was lost whe the first village was attacked. 
The trouble is I saw a chalice recetly but don't recall. Then there's a 
old man in Vemarken who wants me to find a ring near a bridge. Te only 
bridge I know if is betweenVemarken and Pellam. And I searced bothnorth 
and south of it and found nothing. So I coulduse some tips.


But thou must!

On 5/1/2013 9:41 PM, James Bartlett wrote:

hI there

It's been so long I don't remamber sorry. if you want to look me up in 
the game I go by Caspero. maybe we can group up and I can help you out. 
I don't know if you know how to add someone to your friends list yet. 
So if not then all you got to do is type friend add and the persons 
name, and to look them up to see if there on just type in friend find.


bfn
a. k. a.
Caspero

--
From: Bryan Peterson bpeterson2...@cableone.net
Sent: Wednesday, May 01, 2013 3:36 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Help in Alter Aeon?

Exactly. I eventually had to type get whip ped. But now I'm trying to 
locate the Ancient Necromancer and the Vampiress, but I've explored 
everywhere ithe Masoleum or so it seems.


But thou must!

On 5/1/2013 1:29 PM, James Bartlett wrote:

Hello

   have you tried to type get or take whip? oh and I sergest that you 
level your necro or war next there 2 realy good classes to have for 
fighting.


Hope to see you in game
James
a. k. a.
Caspero

--
From: Bryan Peterson bpeterson2...@cableone.net
Sent: Wednesday, May 01, 2013 2:46 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Help in Alter Aeon?

Ok, so I finally decided to try this game last night and I've 
created a Mage/Cleric character. Bt I'm having a problem in the 
graveyard quest. I found what I believe is the secret treasure room 
where there's a whip on a pedestal bt I can't seem to get it. It 
says something about binding and getting it by name. So I'm at a 
loss for what to do.


--
But thou must!


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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Keith
yeah, that's what I meant.  In AA exits are any way to get out of the 
current location.  the 8 cardinal directions plus up and down, in and out


Keith
- Original Message - 
From: Dennis Towne s...@xirr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 12:17 PM
Subject: Re: [Audyssey] Help in Alter Aeon?



Bryan,

I think he means to just head north from the bridge and follow the
stream to the end.  You should find the ring at the end, guarded by a
creature.

If you want to subscribe to the Alter Aeon mailing list, send a mail to:

alteraeon+subscr...@googlegroups.com

Have fun!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson
bpeterson2...@cableone.net wrote:

I didn't find any exits.

But thou must!


On 5/2/2013 6:19 AM, Keith wrote:


the chalice is in pelim.  search for it in the city. And the ring is 
north
of the bridge.  When you are on the bridge, go north and you will end up 
in

the stream.  Head north and follow the exits at the bottom of the screen
when you look and you will see it in the water.

Ther is an alter aeon group on google groups hosted by Harmoney Neil 
(her
AA character is Rowena.   She is a well  spring of info and she is on 
the

list a lot.  I'm a member too.  My current chracter's name is jedeye.)

HTH

Keith
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 10:57 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


Well I ultimately found and destroyed then and also took out the 
priests
in te false temple. Now I'm in Indira and I was asked by the priestess 
to

locate a chalice that was lost whe the first village was attacked. The
trouble is I saw a chalice recetly but don't recall. Then there's a old 
man
in Vemarken who wants me to find a ring near a bridge. Te only bridge I 
know
if is betweenVemarken and Pellam. And I searced bothnorth and south of 
it

and found nothing. So I coulduse some tips.


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list,
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