Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Ron hopkins
Hello.  When I'm on the same sell as an enemy, how do I attack?  I had 
a fighter on the same sell, but it didn't attack.  What did I do wrong?


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Re: [Audyssey] Monkey business wild west level

2014-04-11 Thread Bryan Peterson
Folks actually figured out the bug wit te wild west level a while back. Tey 
just can't figure out what's causing it.




Pinky, are you pondering what I'm pondering?
-Original Message- 
From: Sky Mundell

Sent: Friday, April 11, 2014 7:57 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Monkey business wild west level

It was on audiogames forum. In google type monkey business walkthrough
audio games forum and you should find it


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Re: [Audyssey] Monkey business wild west level

2014-04-11 Thread Sky Mundell
 It was on audiogames forum. In google type monkey business walkthrough
audio games forum and you should find it


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Re: [Audyssey] Monkey business wild west level

2014-04-11 Thread Bryan Peterson

I don't have a Monkey Business walkthrough. At least I don't recall one.



Pinky, are you pondering what I'm pondering?
-Original Message- 
From: Sky Mundell

Sent: Friday, April 11, 2014 6:03 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Monkey business wild west level

Hi Bryan, I just managed to get your monkey business walkthrough. In it you
menshened the wild west level was missing. Its in the game, but there is a
bug which prevents it from loading. To fix this, if on Windows 7, go to your
c drive, then users, then your username then appdata then roning, then
Monkey business, then copy the oldwest.map file into your monkey business
folder in the program files folder. If your not on windows 7, you would need
to go to documents and settings, then your user name, then follow the steps
from there. I hope this helps. Sky


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[Audyssey] Monkey business wild west level

2014-04-11 Thread Sky Mundell
Hi Bryan, I just managed to get your monkey business walkthrough. In it you
menshened the wild west level was missing. Its in the game, but there is a
bug which prevents it from loading. To fix this, if on Windows 7, go to your
c drive, then users, then your username then appdata then roning, then
Monkey business, then copy the oldwest.map file into your monkey business
folder in the program files folder. If your not on windows 7, you would need
to go to documents and settings, then your user name, then follow the steps
from there. I hope this helps. Sky


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Re: [Audyssey] Time of conflict question.

2014-04-11 Thread Thomas Ward
Hi Lori,

What I do when my infantry runs out of land to explore is I send them
to the nearest city. I go to the unit in question, do alt+y to get a
list of cities, and then send them to the closest city to their
position.

As for commanding cities the command you are looking for is alt+y.
That gives you a list of cities under your control and is arranged by
distanced to the unit currently under your command.

To save a game you have to quit the game, and it will ask you to save
and exit after the turn ends or abort immediately.

HTH


On 4/11/14, Lori Duncan  wrote:
> Hi everyone, I'm trying to play time of conflict, but I've run into a few
> problems.  First of all, I get so far with my inventry, then it eventually
> tells me they can't find uncharted territory, roaming canceled, and so I
> don't know what to do with them other than put them to sleep.  Also, I can't
> seem to remember how I search for cities or bring up a list of the cities I
> have.  I've tried to find a way to save my game, but it doesn't work wither,
> even though I'm using a registered copy.  Any help would be appreciated,
> thanks from Lori.
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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Gabriele Battaglia
Thanks.
It worked.

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[Audyssey] Time of conflict question.

2014-04-11 Thread Lori Duncan
Hi everyone, I’m trying to play time of conflict, but I’ve run into a few 
problems.  First of all, I get so far with my inventry, then it eventually 
tells me they can’t find uncharted territory, roaming canceled, and so I don’t 
know what to do with them other than put them to sleep.  Also, I can’t seem to 
remember how I search for cities or bring up a list of the cities I have.  I’ve 
tried to find a way to save my game, but it doesn’t work wither, even though 
I’m using a registered copy.  Any help would be appreciated, thanks from Lori.  
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Re: [Audyssey] GMA Tank Commander

2014-04-11 Thread Phil Vlasak

Hi Leo,
In your order for Tank Commander, did you include the user code?
David can't generate a key without one.
This is the 4 digit number spoken at the beginning of the game.
You can also use the built in key replacement function to copy and paste 
your information to your clip board then paste it into a message to GMA 
sales.
You should also include your father's name and the that you used his card to 
order the game.
Right now, David has to manually generate a key for the game so that does 
mean that it mite take a few days or longer if he is on vacation.

Phil

- Original Message - 
From: "leo " 

To: 
Sent: Friday, April 11, 2014 1:16 PM
Subject: [Audyssey] GMA Tank Commander



The thing is,  I did email sa...@gmagames.com but the thing is, It worked
and $35 was taken out of my dad's credit card but I never got a 
registration

key or anything. Note:  I ordered from the thing Online in the website. I
don't know, but my dad says that he will not order any more games from GMA
if there is no registration key provided.  Sorry dudes for the complaint 
or

whatever this is but just needed to get it out there.  (Thomas, is my
spelling better, I seem to remember a recent email that you sent me 
telling

me about my spelling.) Anyway guys, Thanks for your help, Leo

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Version: 10.0.1432 / Virus Database: 3722/6825 - Release Date: 04/10/14




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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Thomas Ward
Hi Will,

I certainly can sympathize with your situation. I myself have been
strongly considering switching to Mac and leaving both Windows and
Linux behind. The problem is that most of my favorite apps and games
won't run on Mac without a virtual machine etc. As for my own software
I can port it to Mac, but for things out of my control like Time of
Conflict I consider that a big loss. So I would like to see GMA and
others become more Mac compatible, but know they won't as long as they
cling to ancient tech like VB 6.

Cheers!


On 4/11/14, william lomas  wrote:
> wish was on mac to be honest people need to relies that mac is becoming far
> more popular and these kinds of games would make mac users able to just use
> the operating system they want rather than having to juggle 2, just to play
> a few games
> Here's to hoping smile

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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Thomas Ward
Hi Devin,

No, unfortunately not, nor can a Mac version be created since Time of
Conflict is written in Visual Basic 6 which is proprietary to Windows.
Until David Greenwood switches to C++ or something more cross-platform
compatible I find him creating Mac versions of anything highly
unlikely for the foreseeable future.

Cheers!


On 4/11/14, Devin Prater  wrote:
> I don't suppose this is available for the Mac is it?
>
> Sent from my iPod

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Re: [Audyssey] GMA Tank Commander

2014-04-11 Thread Thomas Ward
Hi Steven,

No, GMA does not have an automatic key replacement or order system.
What happens when you order a game is it sends a message to GMA Sales
and it gets processed usually within two or three days. Sometimes
slightly longer if David Greenwood is busy. So if you order Tank
Commander or any game from GMA don't expect a product key to just show
up in your inbox 10 minutes later, because GMA does not have an
automatic key replacement and licensing system.

Cheers!


On 4/11/14, Steven Cantos  wrote:
> Dear folks,
>
>
>
> My brother tried to order GMA tank Commander for his computer, but the
> order
> didn't go through.  2 questions:  What should he do?  And will this new
> key replacement and ordering system most likely give automatically give out
> registeration keys for games?
>
>
>
>
>
> Thank you all for your help.
>
>
>
> Signed,
>
>
>
> Steven
>
>
>
>
>
> "I will only have truly left when none here are loyal to me."
>
>
>
> Harry Potter and the Chamber of Secrets
>
>
>
>
>
> ---
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Re: [Audyssey] GMA Tank Commander

2014-04-11 Thread Thomas Ward
Hi Leo,

In regards to the license key understand it sometimes takes two or
three days to get a key for a game you order from GMA. If you haven't
received one within a week you should by all means e-mail GMA's sales
address. I have ordered a number of games from them and have never had
a problem with their service. So it could simply be David is unusually
busy or some other logical explanation for the delay.

As far as your spelling, grammar, etc. Its okay. I didn't go through
your message carefully, but it looks okay on first glance.


On 4/11/14, leo  wrote:
> The thing is,  I did email sa...@gmagames.com but the thing is, It worked
> and $35 was taken out of my dad's credit card but I never got a
> registration
> key or anything. Note:  I ordered from the thing Online in the website. I
> don't know, but my dad says that he will not order any more games from GMA
> if there is no registration key provided.  Sorry dudes for the complaint or
> whatever this is but just needed to get it out there.  (Thomas, is my
> spelling better, I seem to remember a recent email that you sent me telling
> me about my spelling.) Anyway guys, Thanks for your help, Leo
>
> ---
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> please send E-mail to gamers-ow...@audyssey.org.
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[Audyssey] GMA Tank Commander

2014-04-11 Thread leo
The thing is,  I did email sa...@gmagames.com but the thing is, It worked
and $35 was taken out of my dad's credit card but I never got a registration
key or anything. Note:  I ordered from the thing Online in the website. I
don't know, but my dad says that he will not order any more games from GMA
if there is no registration key provided.  Sorry dudes for the complaint or
whatever this is but just needed to get it out there.  (Thomas, is my
spelling better, I seem to remember a recent email that you sent me telling
me about my spelling.) Anyway guys, Thanks for your help, Leo

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Re: [Audyssey] GMA Tank Commander

2014-04-11 Thread Phil Vlasak

Hi Steven,
I am not sure if David is on this list so I will try to answer your 
questions.

Right now orders for GMA games require David to do them manually.
The order needs to include credit card information and your 4 digit user 
code.
If your brother didn't include this information the order can't get 
finished.
I'm thinking since he just released a new version of TOC that he is very 
busy right now.
Also sometimes messages get dumped into junk folders or deleted 
accidentally.

I suggest he re-send the information.
The new ordering system is supposed to automatically generate registration 
keys.

But it isn't ready right now.
Phil

- Original Message - 
From: "Steven Cantos" 

To: 
Sent: Friday, April 11, 2014 10:55 AM
Subject: [Audyssey] GMA Tank Commander



Dear folks,



My brother tried to order GMA tank Commander for his computer, but the 
order

didn't go through.  2 questions:  What should he do?  And will this new
key replacement and ordering system most likely give automatically give 
out

registeration keys for games?





Thank you all for your help.



Signed,



Steven





"I will only have truly left when none here are loyal to me."



Harry Potter and the Chamber of Secrets





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Checked by AVG - www.avg.com
Version: 10.0.1432 / Virus Database: 3722/6825 - Release Date: 04/10/14




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Re: [Audyssey] GMA Tank Commander

2014-04-11 Thread Charles Rivard
This sounds like something more appropriate for GMA's support department or 
sales department.  Plus, without the message as to why it didn't go through, 
who knows?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Steven Cantos" 

To: 
Sent: Friday, April 11, 2014 9:55 AM
Subject: [Audyssey] GMA Tank Commander



Dear folks,



My brother tried to order GMA tank Commander for his computer, but the 
order

didn't go through.  2 questions:  What should he do?  And will this new
key replacement and ordering system most likely give automatically give 
out

registeration keys for games?





Thank you all for your help.



Signed,



Steven





"I will only have truly left when none here are loyal to me."



Harry Potter and the Chamber of Secrets





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Re: [Audyssey] GMA Tank Commander

2014-04-11 Thread john
When you start the game, it will ask you if you want the ordering wizard to help you. Choose yes, and answer the questions. Once that's completed (I'm presuming that you've paid for the game already), email the contents of your clipboard to 
sa...@gmagames.com.


- Original Message -
From: "Steven Cantos" http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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[Audyssey] GMA Tank Commander

2014-04-11 Thread Steven Cantos
Dear folks,

 

My brother tried to order GMA tank Commander for his computer, but the order
didn't go through.  2 questions:  What should he do?  And will this new
key replacement and ordering system most likely give automatically give out
registeration keys for games?  

 

 

Thank you all for your help.

 

Signed,

 

Steven

 

 

"I will only have truly left when none here are loyal to me."

 

Harry Potter and the Chamber of Secrets

 

 

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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Dean Masters
At least you can do that. For those of us who don't have an iPhone or iPad 
we can't play those games written just for those machines. so we are left 
out unless we want to buy a new more expensive piece of tech.


Dean


-Original Message- 
From: Chris Apple boy

Sent: Friday, April 11, 2014 7:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released

You know what I agree with you. No further comment necessary.

Regards Chris

Clap along if you feel like a room without a roof!

On 11/04/2014 11:51, william lomas wrote:
wish was on mac to be honest people need to relies that mac is becoming 
far more popular and these kinds of games would make mac users able to 
just use the operating system they want rather than having to juggle 2, 
just to play a few games

Here’s to hoping smile

On 11 Apr 2014, at 11:49, Phil Vlasak  wrote:


Hi Devin,
There is no Mac version of Time of Conflict.
David's goal is to update all of his games as soon as possible, even if 
it is just to get them up to date with screen readers, mouse control, and 
new versions of Windows.


- Original Message - From: "Devin Prater" 


To: "Gamers Discussion list" 
Sent: Friday, April 11, 2014 2:54 AM
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released



I don't suppose this is available for the Mac is it?

Sent from my iPod


On Apr 10, 2014, at 21:38, "Phil Vlasak"  wrote:

Hi all,
Just got this message from David Greenwood about Time of Conflict.
It is a strategy game that can be used by both the visually impaired 
and sighted. The goal of the game is to subdue the enemy and capture 
all of the cities.
When a city is captured it will begin producing forces that may be used 
against the enemy.


Time of Conflict 2.0 is now released. You may download it from:

http://www.GMAGames.com/toc20008.exe

For the next week it will be treated as a public beta to ensure there 
is nothing major that was missed during its release. Everyone has 21 
days to put it through its paces before the evaluation period expires.


Time of Conflict 2.0 is significantly bigger and better than version 
1.0. The new features are:

Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or real-time play.
Two new UDF's are available: a Trek-like space, and a world consisting 
of medieval unit types.

There are many new maps available.
You can play with or against any combination of up to four computer 
forces as opponents or as allies.

We have greatly expanded the map building capabilities.
There is now a World building wizard for more convenient UDF creation,
The world building (UDF) capabilities have also been greatly expanded.
There are new operators to allow you to automatically follow and attack 
an enemy.

You now have the ability to set patrol routes for your units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War II world.
You have the ability to create lists which summarize units into cells, 
cells into water and land masses, water and land masses into a map 
summary, and the ability to do the reverse by obtaining details from 
these summaries.
You have the option to set up your initial FORCES AT START OF PLAY FOR 
some developed MAPS.
You have the ability to define and use terrain. terrain can affect unit 
attacks and movement.

You can now obtain much more information about maps and units.
There is now A console mode to create lists for those who prefer to 
type text commands rather than typing several single keystroke 
commands.

There are now keystroke commands to jump to recent enemy actions.
You can now press Enter to  set focus to the location of a stated enemy 
action while reviewing history.

and there is much more.

We will be also releasing a new on-line ordering and key replacement 
system in the next few days. At that point we will discuss how you can 
obtain a free upgrade to version 2.0, or how you can go about ordering 
the game.


The multi-player version of Time of Conflict will be available for 
testing by all users who have ordered version 2. It appears to be 
relatively bug free, but some of the beta testers felt that it needed 
to be opened up to larger numbers of users before it can be determined 
how well it works.


Many new changes will be introduced over the next little while, and so 
I would appreciate it if people let me know of any problems or typos. 
Unless it is major, a private message to supp...@gmagames.com would be 
the best way to report on these problems.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



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[Audyssey] question of Black square

2014-04-11 Thread ishan dhami
Hi game friends
I am really struggling in operation black square
Can someone help me?
  the problem that I will not able use grenade in this game.

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[Audyssey] Death Match 2

2014-04-11 Thread leo
Hi,

 

Can someone explain the features of Death Match 2 so that I can compare the
first to the second when I finally get the game? Thx, Leo

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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Chris Apple boy
Yes without the hassle to some anyway of having a Windows virtual 
machine or setup via Fusion or Bootcamp respectively.


Regards Chris

Clap along if you feel like a room without a roof!

On 11/04/2014 12:10, william lomas wrote:

well if for mac i’d play for sure

On 11 Apr 2014, at 12:01, Chris Apple boy  wrote:


You know what I agree with you. No further comment necessary.

Regards Chris

Clap along if you feel like a room without a roof!

On 11/04/2014 11:51, william lomas wrote:

wish was on mac to be honest people need to relies that mac is becoming far 
more popular and these kinds of games would make mac users able to just use the 
operating system they want rather than having to juggle 2, just to play a few 
games
Here’s to hoping smile

On 11 Apr 2014, at 11:49, Phil Vlasak  wrote:


Hi Devin,
There is no Mac version of Time of Conflict.
David's goal is to update all of his games as soon as possible, even if it is 
just to get them up to date with screen readers, mouse control, and new 
versions of Windows.

- Original Message - From: "Devin Prater" 
To: "Gamers Discussion list" 
Sent: Friday, April 11, 2014 2:54 AM
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released



I don't suppose this is available for the Mac is it?

Sent from my iPod


On Apr 10, 2014, at 21:38, "Phil Vlasak"  wrote:

Hi all,
Just got this message from David Greenwood about Time of Conflict.
It is a strategy game that can be used by both the visually impaired and 
sighted. The goal of the game is to subdue the enemy and capture all of the 
cities.
When a city is captured it will begin producing forces that may be used against 
the enemy.

Time of Conflict 2.0 is now released. You may download it from:

http://www.GMAGames.com/toc20008.exe

For the next week it will be treated as a public beta to ensure there is 
nothing major that was missed during its release. Everyone has 21 days to put 
it through its paces before the evaluation period expires.

Time of Conflict 2.0 is significantly bigger and better than version 1.0. The 
new features are:
Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or real-time play.
Two new UDF's are available: a Trek-like space, and a world consisting of 
medieval unit types.
There are many new maps available.
You can play with or against any combination of up to four computer forces as 
opponents or as allies.
We have greatly expanded the map building capabilities.
There is now a World building wizard for more convenient UDF creation,
The world building (UDF) capabilities have also been greatly expanded.
There are new operators to allow you to automatically follow and attack an 
enemy.
You now have the ability to set patrol routes for your units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War II world.
You have the ability to create lists which summarize units into cells, cells 
into water and land masses, water and land masses into a map summary, and the 
ability to do the reverse by obtaining details from these summaries.
You have the option to set up your initial FORCES AT START OF PLAY FOR some 
developed MAPS.
You have the ability to define and use terrain. terrain can affect unit attacks 
and movement.
You can now obtain much more information about maps and units.
There is now A console mode to create lists for those who prefer to type text 
commands rather than typing several single keystroke commands.
There are now keystroke commands to jump to recent enemy actions.
You can now press Enter to  set focus to the location of a stated enemy action 
while reviewing history.
and there is much more.

We will be also releasing a new on-line ordering and key replacement system in 
the next few days. At that point we will discuss how you can obtain a free 
upgrade to version 2.0, or how you can go about ordering the game.

The multi-player version of Time of Conflict will be available for testing by 
all users who have ordered version 2. It appears to be relatively bug free, but 
some of the beta testers felt that it needed to be opened up to larger numbers 
of users before it can be determined how well it works.

Many new changes will be introduced over the next little while, and so I would 
appreciate it if people let me know of any problems or typos. Unless it is 
major, a private message to supp...@gmagames.com would be the best way to 
report on these problems.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



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You can make changes or update your subscription via the web, at
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If you

Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread william lomas
well if for mac i’d play for sure 

On 11 Apr 2014, at 12:01, Chris Apple boy  wrote:

> You know what I agree with you. No further comment necessary.
> 
> Regards Chris
> 
> Clap along if you feel like a room without a roof!
> 
> On 11/04/2014 11:51, william lomas wrote:
>> wish was on mac to be honest people need to relies that mac is becoming far 
>> more popular and these kinds of games would make mac users able to just use 
>> the operating system they want rather than having to juggle 2, just to play 
>> a few games
>> Here’s to hoping smile
>> 
>> On 11 Apr 2014, at 11:49, Phil Vlasak  wrote:
>> 
>>> Hi Devin,
>>> There is no Mac version of Time of Conflict.
>>> David's goal is to update all of his games as soon as possible, even if it 
>>> is just to get them up to date with screen readers, mouse control, and new 
>>> versions of Windows.
>>> 
>>> - Original Message - From: "Devin Prater" 
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, April 11, 2014 2:54 AM
>>> Subject: Re: [Audyssey] Time of Conflict 2.0 is now released
>>> 
>>> 
 I don't suppose this is available for the Mac is it?
 
 Sent from my iPod
 
> On Apr 10, 2014, at 21:38, "Phil Vlasak"  wrote:
> 
> Hi all,
> Just got this message from David Greenwood about Time of Conflict.
> It is a strategy game that can be used by both the visually impaired and 
> sighted. The goal of the game is to subdue the enemy and capture all of 
> the cities.
> When a city is captured it will begin producing forces that may be used 
> against the enemy.
> 
> Time of Conflict 2.0 is now released. You may download it from:
> 
> http://www.GMAGames.com/toc20008.exe
> 
> For the next week it will be treated as a public beta to ensure there is 
> nothing major that was missed during its release. Everyone has 21 days to 
> put it through its paces before the evaluation period expires.
> 
> Time of Conflict 2.0 is significantly bigger and better than version 1.0. 
> The new features are:
> Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
> Supports multi-player gaming (test version).
> The game now supports your choice of turn-based or real-time play.
> Two new UDF's are available: a Trek-like space, and a world consisting of 
> medieval unit types.
> There are many new maps available.
> You can play with or against any combination of up to four computer 
> forces as opponents or as allies.
> We have greatly expanded the map building capabilities.
> There is now a World building wizard for more convenient UDF creation,
> The world building (UDF) capabilities have also been greatly expanded.
> There are new operators to allow you to automatically follow and attack 
> an enemy.
> You now have the ability to set patrol routes for your units.
> There are many more unit operators to make tasks easier.
> There are many more unit types in the default World War II world.
> You have the ability to create lists which summarize units into cells, 
> cells into water and land masses, water and land masses into a map 
> summary, and the ability to do the reverse by obtaining details from 
> these summaries.
> You have the option to set up your initial FORCES AT START OF PLAY FOR 
> some developed MAPS.
> You have the ability to define and use terrain. terrain can affect unit 
> attacks and movement.
> You can now obtain much more information about maps and units.
> There is now A console mode to create lists for those who prefer to type 
> text commands rather than typing several single keystroke commands.
> There are now keystroke commands to jump to recent enemy actions.
> You can now press Enter to  set focus to the location of a stated enemy 
> action while reviewing history.
> and there is much more.
> 
> We will be also releasing a new on-line ordering and key replacement 
> system in the next few days. At that point we will discuss how you can 
> obtain a free upgrade to version 2.0, or how you can go about ordering 
> the game.
> 
> The multi-player version of Time of Conflict will be available for 
> testing by all users who have ordered version 2. It appears to be 
> relatively bug free, but some of the beta testers felt that it needed to 
> be opened up to larger numbers of users before it can be determined how 
> well it works.
> 
> Many new changes will be introduced over the next little while, and so I 
> would appreciate it if people let me know of any problems or typos. 
> Unless it is major, a private message to supp...@gmagames.com would be 
> the best way to report on these problems.
> 
> Regards,
> David Greenwood
> davidgreenw...@gmagames.com
> http://www.GMAGames.com
> 
> 
> 
> ---
> Gamers mailing list __ G

Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread dark

Wow phil, this is awsome!

I unfortunately don't have time of conflict with me at the moment, but I'll 
gladly try it out on Sunday.


All the best,

DArk.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, April 11, 2014 3:38 AM
Subject: [Audyssey] Time of Conflict 2.0 is now released



Hi all,
Just got this message from David Greenwood about Time of Conflict.
It is a strategy game that can be used by both the visually impaired and 
sighted. The goal of the game is to subdue the enemy and capture all of 
the cities.
When a city is captured it will begin producing forces that may be used 
against the enemy.


Time of Conflict 2.0 is now released. You may download it from:

http://www.GMAGames.com/toc20008.exe

For the next week it will be treated as a public beta to ensure there is 
nothing major that was missed during its release. Everyone has 21 days to 
put it through its paces before the evaluation period expires.


Time of Conflict 2.0 is significantly bigger and better than version 1.0. 
The new features are:

Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or real-time play.
Two new UDF's are available: a Trek-like space, and a world consisting of 
medieval unit types.

There are many new maps available.
You can play with or against any combination of up to four computer forces 
as opponents or as allies.

We have greatly expanded the map building capabilities.
There is now a World building wizard for more convenient UDF creation,
The world building (UDF) capabilities have also been greatly expanded.
There are new operators to allow you to automatically follow and attack an 
enemy.

You now have the ability to set patrol routes for your units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War II world.
You have the ability to create lists which summarize units into cells, 
cells into water and land masses, water and land masses into a map 
summary, and the ability to do the reverse by obtaining details from these 
summaries.
You have the option to set up your initial FORCES AT START OF PLAY FOR 
some developed MAPS.
You have the ability to define and use terrain. terrain can affect unit 
attacks and movement.

You can now obtain much more information about maps and units.
There is now A console mode to create lists for those who prefer to type 
text commands rather than typing several single keystroke commands.

There are now keystroke commands to jump to recent enemy actions.
You can now press Enter to  set focus to the location of a stated enemy 
action while reviewing history.

and there is much more.

We will be also releasing a new on-line ordering and key replacement 
system in the next few days. At that point we will discuss how you can 
obtain a free upgrade to version 2.0, or how you can go about ordering the 
game.


The multi-player version of Time of Conflict will be available for testing 
by all users who have ordered version 2. It appears to be relatively bug 
free, but some of the beta testers felt that it needed to be opened up to 
larger numbers of users before it can be determined how well it works.


Many new changes will be introduced over the next little while, and so I 
would appreciate it if people let me know of any problems or typos. 
Unless it is major, a private message to supp...@gmagames.com would be the 
best way to report on these problems.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



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list,

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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Chris Apple boy

You know what I agree with you. No further comment necessary.

Regards Chris

Clap along if you feel like a room without a roof!

On 11/04/2014 11:51, william lomas wrote:

wish was on mac to be honest people need to relies that mac is becoming far 
more popular and these kinds of games would make mac users able to just use the 
operating system they want rather than having to juggle 2, just to play a few 
games
Here’s to hoping smile

On 11 Apr 2014, at 11:49, Phil Vlasak  wrote:


Hi Devin,
There is no Mac version of Time of Conflict.
David's goal is to update all of his games as soon as possible, even if it is 
just to get them up to date with screen readers, mouse control, and new 
versions of Windows.

- Original Message - From: "Devin Prater" 
To: "Gamers Discussion list" 
Sent: Friday, April 11, 2014 2:54 AM
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released



I don't suppose this is available for the Mac is it?

Sent from my iPod


On Apr 10, 2014, at 21:38, "Phil Vlasak"  wrote:

Hi all,
Just got this message from David Greenwood about Time of Conflict.
It is a strategy game that can be used by both the visually impaired and 
sighted. The goal of the game is to subdue the enemy and capture all of the 
cities.
When a city is captured it will begin producing forces that may be used against 
the enemy.

Time of Conflict 2.0 is now released. You may download it from:

http://www.GMAGames.com/toc20008.exe

For the next week it will be treated as a public beta to ensure there is 
nothing major that was missed during its release. Everyone has 21 days to put 
it through its paces before the evaluation period expires.

Time of Conflict 2.0 is significantly bigger and better than version 1.0. The 
new features are:
Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or real-time play.
Two new UDF's are available: a Trek-like space, and a world consisting of 
medieval unit types.
There are many new maps available.
You can play with or against any combination of up to four computer forces as 
opponents or as allies.
We have greatly expanded the map building capabilities.
There is now a World building wizard for more convenient UDF creation,
The world building (UDF) capabilities have also been greatly expanded.
There are new operators to allow you to automatically follow and attack an 
enemy.
You now have the ability to set patrol routes for your units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War II world.
You have the ability to create lists which summarize units into cells, cells 
into water and land masses, water and land masses into a map summary, and the 
ability to do the reverse by obtaining details from these summaries.
You have the option to set up your initial FORCES AT START OF PLAY FOR some 
developed MAPS.
You have the ability to define and use terrain. terrain can affect unit attacks 
and movement.
You can now obtain much more information about maps and units.
There is now A console mode to create lists for those who prefer to type text 
commands rather than typing several single keystroke commands.
There are now keystroke commands to jump to recent enemy actions.
You can now press Enter to  set focus to the location of a stated enemy action 
while reviewing history.
and there is much more.

We will be also releasing a new on-line ordering and key replacement system in 
the next few days. At that point we will discuss how you can obtain a free 
upgrade to version 2.0, or how you can go about ordering the game.

The multi-player version of Time of Conflict will be available for testing by 
all users who have ordered version 2. It appears to be relatively bug free, but 
some of the beta testers felt that it needed to be opened up to larger numbers 
of users before it can be determined how well it works.

Many new changes will be introduced over the next little while, and so I would 
appreciate it if people let me know of any problems or typos. Unless it is 
major, a private message to supp...@gmagames.com would be the best way to 
report on these problems.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



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All messages are archived and can be searched and read at
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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread william lomas
wish was on mac to be honest people need to relies that mac is becoming far 
more popular and these kinds of games would make mac users able to just use the 
operating system they want rather than having to juggle 2, just to play a few 
games
Here’s to hoping smile

On 11 Apr 2014, at 11:49, Phil Vlasak  wrote:

> Hi Devin,
> There is no Mac version of Time of Conflict.
> David's goal is to update all of his games as soon as possible, even if it is 
> just to get them up to date with screen readers, mouse control, and new 
> versions of Windows.
> 
> - Original Message - From: "Devin Prater" 
> To: "Gamers Discussion list" 
> Sent: Friday, April 11, 2014 2:54 AM
> Subject: Re: [Audyssey] Time of Conflict 2.0 is now released
> 
> 
>> I don't suppose this is available for the Mac is it?
>> 
>> Sent from my iPod
>> 
>>> On Apr 10, 2014, at 21:38, "Phil Vlasak"  wrote:
>>> 
>>> Hi all,
>>> Just got this message from David Greenwood about Time of Conflict.
>>> It is a strategy game that can be used by both the visually impaired and 
>>> sighted. The goal of the game is to subdue the enemy and capture all of the 
>>> cities.
>>> When a city is captured it will begin producing forces that may be used 
>>> against the enemy.
>>> 
>>> Time of Conflict 2.0 is now released. You may download it from:
>>> 
>>> http://www.GMAGames.com/toc20008.exe
>>> 
>>> For the next week it will be treated as a public beta to ensure there is 
>>> nothing major that was missed during its release. Everyone has 21 days to 
>>> put it through its paces before the evaluation period expires.
>>> 
>>> Time of Conflict 2.0 is significantly bigger and better than version 1.0. 
>>> The new features are:
>>> Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
>>> Supports multi-player gaming (test version).
>>> The game now supports your choice of turn-based or real-time play.
>>> Two new UDF's are available: a Trek-like space, and a world consisting of 
>>> medieval unit types.
>>> There are many new maps available.
>>> You can play with or against any combination of up to four computer forces 
>>> as opponents or as allies.
>>> We have greatly expanded the map building capabilities.
>>> There is now a World building wizard for more convenient UDF creation,
>>> The world building (UDF) capabilities have also been greatly expanded.
>>> There are new operators to allow you to automatically follow and attack an 
>>> enemy.
>>> You now have the ability to set patrol routes for your units.
>>> There are many more unit operators to make tasks easier.
>>> There are many more unit types in the default World War II world.
>>> You have the ability to create lists which summarize units into cells, 
>>> cells into water and land masses, water and land masses into a map summary, 
>>> and the ability to do the reverse by obtaining details from these summaries.
>>> You have the option to set up your initial FORCES AT START OF PLAY FOR some 
>>> developed MAPS.
>>> You have the ability to define and use terrain. terrain can affect unit 
>>> attacks and movement.
>>> You can now obtain much more information about maps and units.
>>> There is now A console mode to create lists for those who prefer to type 
>>> text commands rather than typing several single keystroke commands.
>>> There are now keystroke commands to jump to recent enemy actions.
>>> You can now press Enter to  set focus to the location of a stated enemy 
>>> action while reviewing history.
>>> and there is much more.
>>> 
>>> We will be also releasing a new on-line ordering and key replacement system 
>>> in the next few days. At that point we will discuss how you can obtain a 
>>> free upgrade to version 2.0, or how you can go about ordering the game.
>>> 
>>> The multi-player version of Time of Conflict will be available for testing 
>>> by all users who have ordered version 2. It appears to be relatively bug 
>>> free, but some of the beta testers felt that it needed to be opened up to 
>>> larger numbers of users before it can be determined how well it works.
>>> 
>>> Many new changes will be introduced over the next little while, and so I 
>>> would appreciate it if people let me know of any problems or typos. Unless 
>>> it is major, a private message to supp...@gmagames.com would be the best 
>>> way to report on these problems.
>>> 
>>> Regards,
>>> David Greenwood
>>> davidgreenw...@gmagames.com
>>> http://www.GMAGames.com
>>> 
>>> 
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> ---
>

Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Phil Vlasak

Hi Devin,
There is no Mac version of Time of Conflict.
David's goal is to update all of his games as soon as possible, even if it 
is just to get them up to date with screen readers, mouse control, and new 
versions of Windows.


- Original Message - 
From: "Devin Prater" 

To: "Gamers Discussion list" 
Sent: Friday, April 11, 2014 2:54 AM
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released



I don't suppose this is available for the Mac is it?

Sent from my iPod


On Apr 10, 2014, at 21:38, "Phil Vlasak"  wrote:

Hi all,
Just got this message from David Greenwood about Time of Conflict.
It is a strategy game that can be used by both the visually impaired and 
sighted. The goal of the game is to subdue the enemy and capture all of 
the cities.
When a city is captured it will begin producing forces that may be used 
against the enemy.


Time of Conflict 2.0 is now released. You may download it from:

http://www.GMAGames.com/toc20008.exe

For the next week it will be treated as a public beta to ensure there is 
nothing major that was missed during its release. Everyone has 21 days to 
put it through its paces before the evaluation period expires.


Time of Conflict 2.0 is significantly bigger and better than version 1.0. 
The new features are:

Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or real-time play.
Two new UDF's are available: a Trek-like space, and a world consisting of 
medieval unit types.

There are many new maps available.
You can play with or against any combination of up to four computer 
forces as opponents or as allies.

We have greatly expanded the map building capabilities.
There is now a World building wizard for more convenient UDF creation,
The world building (UDF) capabilities have also been greatly expanded.
There are new operators to allow you to automatically follow and attack 
an enemy.

You now have the ability to set patrol routes for your units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War II world.
You have the ability to create lists which summarize units into cells, 
cells into water and land masses, water and land masses into a map 
summary, and the ability to do the reverse by obtaining details from 
these summaries.
You have the option to set up your initial FORCES AT START OF PLAY FOR 
some developed MAPS.
You have the ability to define and use terrain. terrain can affect unit 
attacks and movement.

You can now obtain much more information about maps and units.
There is now A console mode to create lists for those who prefer to type 
text commands rather than typing several single keystroke commands.

There are now keystroke commands to jump to recent enemy actions.
You can now press Enter to  set focus to the location of a stated enemy 
action while reviewing history.

and there is much more.

We will be also releasing a new on-line ordering and key replacement 
system in the next few days. At that point we will discuss how you can 
obtain a free upgrade to version 2.0, or how you can go about ordering 
the game.


The multi-player version of Time of Conflict will be available for 
testing by all users who have ordered version 2. It appears to be 
relatively bug free, but some of the beta testers felt that it needed to 
be opened up to larger numbers of users before it can be determined how 
well it works.


Many new changes will be introduced over the next little while, and so I 
would appreciate it if people let me know of any problems or typos. 
Unless it is major, a private message to supp...@gmagames.com would be 
the best way to report on these problems.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Phil Vlasak

Gabriele,
I downloaded toc20008.exe
successfully from that link,
It is 23 mb, or specifically
23,633 kb.
It might be that too many people were trying to download it at the same time 
and the server overloaded.

Try again.

- Original Message - 
From: "Gabriele Battaglia" 

To: "Gamers Discussion list" 
Sent: Friday, April 11, 2014 3:36 AM
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released



Hi Phil.
It seems the executable being broken.

It is just 1.94 MB and my Windows refuses to launch it.

Is there maybe another way to download it, please?

Thanks.

Gabriel.

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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Gabriele Battaglia

Hi Phil.
It seems the executable being broken.

It is just 1.94 MB and my Windows refuses to launch it.

Is there maybe another way to download it, please?

Thanks.

Gabriel.

---
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