Re: [Audyssey] psychostrike and windowsXP

2015-05-01 Thread Charles Rivard
Absolutely right.  He didn't have to ask you or me the question.  Only those 
who deal with fixing technical issues of the game should be asked.  Your 
response is only delayed if they must get the query from a list of blind 
gamers rather than getting it directly from the one having the problem. 
This is true for any game.  If you have a problem with a game, contact those 
who can address it.  I have not played this game, so haven't seen the user's 
guide, but most guides specifically refer you to somewhere with technical 
issues, and that should be the first avenue taken.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 7:34 PM
Subject: Re: [Audyssey] psychostrike and windowsXP



True but I think he meant privately so as not to clutter up the list.



We are the Knights who say...Ni!
-Original Message- 
From: john

Sent: Friday, May 01, 2015 6:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] psychostrike and windowsXP

The dev is on the list...

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Friday, May 01, 2015 19:57
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] psychostrike and windowsXP

Ask the developer, not the list.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,

you! really! are! finished!
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 5:35 PM
Subject: [Audyssey] psychostrike and windowsXP



Hi there.
Any word as to when the bug with the game not working with XP will be
resolved?
Thanks.


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Re: [Audyssey] psychostrike and windowsXP

2015-05-01 Thread Bryan Peterson

My guess is when they fix it. LOL.



We are the Knights who say...Ni!
-Original Message- 
From: Stephen

Sent: Friday, May 01, 2015 4:35 PM
To: Gamers Discussion list
Subject: [Audyssey] psychostrike and windowsXP

Hi there.
Any word as to when the bug with the game not working with XP will be 
resolved?

Thanks.


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Re: [Audyssey] psychostrike and windowsXP

2015-05-01 Thread Charles Rivard
So are many, many others who won't know the answer.  Should they also be 
asked?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: john jpcarnemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 7:32 PM
Subject: Re: [Audyssey] psychostrike and windowsXP



The dev is on the list...

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Friday, May 01, 2015 19:57
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] psychostrike and windowsXP

Ask the developer, not the list.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,

you! really! are! finished!
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 5:35 PM
Subject: [Audyssey] psychostrike and windowsXP



Hi there.
Any word as to when the bug with the game not working with XP will be
resolved?
Thanks.


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[Audyssey] psychostrike and windowsXP

2015-05-01 Thread Stephen

Hi there.
Any word as to when the bug with the game not working with XP will be resolved?
Thanks.


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Re: [Audyssey] psychostrike and windowsXP

2015-05-01 Thread Charles Rivard

Ask the developer, not the list.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 5:35 PM
Subject: [Audyssey] psychostrike and windowsXP



Hi there.
Any word as to when the bug with the game not working with XP will be 
resolved?

Thanks.


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Re: [Audyssey] psychostrike and windowsXP

2015-05-01 Thread Bryan Peterson

True but I think he meant privately so as not to clutter up the list.



We are the Knights who say...Ni!
-Original Message- 
From: john

Sent: Friday, May 01, 2015 6:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] psychostrike and windowsXP

The dev is on the list...

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Friday, May 01, 2015 19:57
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] psychostrike and windowsXP

Ask the developer, not the list.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 5:35 PM
Subject: [Audyssey] psychostrike and windowsXP



Hi there.
Any word as to when the bug with the game not working with XP will be
resolved?
Thanks.


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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Cara Quinn
Interesting points.

I wonder if the 360 degree view is really a requirement for a first person 
adventure then.

Many of the Myst series of adventure games are definitely first person 
perspective but do not have 360 degree rotation / view in the game. I.E. You 
may turn right or left and then a different still image will be shown. So the 
degree of rotation really depends on what scenes are available from any 
particular vantage point in the game. There is certainly not anywhere near a 
360 degree view though, even when many scenes are available.

As you may know, the Myst series of games are most definitely adventure type 
games rather than shooters as there is actually no combat at all in them, in 
favor of exploration / puzzle-solving / mystery solving.

I personally equate a 360 degree view with first person shooters rather than 
adventure games. So is 360 degree view really a requirement for a first person 
adventure?

Great topic! :)

Cheers!

Cara
---
iOS design and development - LookTel.com
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On May 1, 2015, at 10:51 AM, dark d...@xgam.org wrote:

Hi Tom.

I'd disagree that Shades of doom is a first person adventure, on audiogames.net 
it's classified as a first person shooter on the basis of the high amount of 
fast action sequences, sinse though you do have puzzles and mazelike levels, 
there are lots and lots of monsters after you and an arsonal of weapons to 
defeat them with.

adventure games I always assume have less of an action focus and are more 
about the puzzles, the exploring etc.

Indeed, this is why I decided to classify terraformers as a first person 
adventure, sinse though you do have a gun and shoot a couple of robots, you 
spend more of your time solving puzzles and the entire game plays more slowly.

Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 5:00 PM
Subject: Re: [Audyssey] first person adventure games.


 Hi Ishan,
 
 There aren't many but there are a few first-person adventures that are
 accessible. The first is Monkey Business by Draconis Entertainment.
 The second is Shades of Doom by GMA Games. The third is Sarah by PCS
 Games. There is Swamp by Jeremy Kaldobsky. Finally there is
 Teraformers. Those are the main examples of accessible first-person
 games that come readily to mind.
 
 Cheers!
 
 
 On 5/1/15, ishan dhami ishan1dha...@gmail.com wrote:
 Hi everyone.
 I am asking that if some first person adventure games are available for us.
 I know slender lost vision which I am not playing.
 only descent into  madness which I played.
 Please if someone have some sort of knowledge about this topic then
 please reply.
 Thanks
 Ishan
 
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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Gmail
What are the Mist games that Kara mentioned?

Thanks,
Ari

 On May 1, 2015, at 5:50 PM, dark d...@xgam.org wrote:
 
 Hi Kara.
 
 That's an interesting point. I don't know  much about the mist series but I 
 have heard of other games with such a viewpoint, although I've not heard of 
 any accessible game working precisely this way, sinse usually the point of 
 such games was to give a turn based,  mostly text game the feeling of being 
 more real time and immediate to the sighted user than it actually was, ie, 
 instead of entering a room and seeing one static picture of the room's 
 contents or a text description, you see the table on one side and a chair on 
 the other, and to pick up items from the table or examine the chair you need 
 to turn right or left to face it, then turn a different direction to go 
 through a door, this is why I believe accept for some deliverately retro 
 games like silver sword on Ios, most of that style of game were old dos 
 adventures.
 
 I was going to say that I don't see the point of this in accessible terms, 
 however if I think about it I can actually see advantages, given that you 
 reduce the amount of jockying for movement a pleyr needs to do, and could 
 reduce the number of sound sources in the environment by limiting them to 
 only what she/he was immediately facing or beside, eg, you go into a room and 
 hear an object sound indicating the table to one side, and only when you turn 
 towards it do you get the sounds and identities of what objects are on it and 
 any spoken description.
 
 Funnily enough, although they are real time we have had a couple of 
 audiogames with a first person perspective that do not involve 360 degree 
 movement, namely packman talks and dynaman, where you can move forward, and 
 turn right or left, but only at 90 degree angles just like in those old 
 adventure games, though obviously in soemthing like packman talks your moving 
 continuously not in discrete steps and such games are still arcade games 
 despite the perspective.
 
 One thing however that occurs to me, is that even though in these games you 
 are limited in the angles you can turn, you can in fact effectively still 
 turn! 360 degrees, even if by making three right turns or left turns, just 
 like the way in something like shades of doom or sarah if you hit ctrl right 
 arrow three times you'd be facing the opposite direction, where as in a side 
 scrolling game despite as I said previously you still hearing things from the 
 character's perspective, depending upon which way you look at it you either 
 are walking forward with no way to turn backwards, or walking to the 
 character's left or right with no way to increase or decrease your y 
 coordinate, (if we assume that as in real life a side scroller's movements up 
 or down are on the Z axis).
 
 I hope this makes sense.
 
 All the best,
 
 Dark. 
 
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Re: [Audyssey] first person adventure games.

2015-05-01 Thread dark
As far as I know there were a series of adventure games, some with i believe 
role playing element which as  Kara said used a combination of still images 
and text. They've recieved particular priase for their stories I believe 
including published novelizations and books set in the same universe, or at 
least I recall an author I met telling me about such, though that was quite 
a while ago so I might've got the wrong end of the stick.


Not accessible unfortunately, or at least I've never heard of such, though 
as I said I've only really heard the names and praise for the story, I don't 
know much else about the series.


All the best,

DArk.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Gmail englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 02, 2015 3:13 AM
Subject: Re: [Audyssey] first person adventure games.



What are the Mist games that Kara mentioned?

Thanks,
Ari


On May 1, 2015, at 5:50 PM, dark d...@xgam.org wrote:

Hi Kara.

That's an interesting point. I don't know  much about the mist series but 
I have heard of other games with such a viewpoint, although I've not 
heard of any accessible game working precisely this way, sinse usually 
the point of such games was to give a turn based,  mostly text game the 
feeling of being more real time and immediate to the sighted user than it 
actually was, ie, instead of entering a room and seeing one static 
picture of the room's contents or a text description, you see the table 
on one side and a chair on the other, and to pick up items from the table 
or examine the chair you need to turn right or left to face it, then turn 
a different direction to go through a door, this is why I believe accept 
for some deliverately retro games like silver sword on Ios, most of that 
style of game were old dos adventures.


I was going to say that I don't see the point of this in accessible 
terms, however if I think about it I can actually see advantages, given 
that you reduce the amount of jockying for movement a pleyr needs to do, 
and could reduce the number of sound sources in the environment by 
limiting them to only what she/he was immediately facing or beside, eg, 
you go into a room and hear an object sound indicating the table to one 
side, and only when you turn towards it do you get the sounds and 
identities of what objects are on it and any spoken description.


Funnily enough, although they are real time we have had a couple of 
audiogames with a first person perspective that do not involve 360 degree 
movement, namely packman talks and dynaman, where you can move forward, 
and turn right or left, but only at 90 degree angles just like in those 
old adventure games, though obviously in soemthing like packman talks 
your moving continuously not in discrete steps and such games are still 
arcade games despite the perspective.


One thing however that occurs to me, is that even though in these games 
you are limited in the angles you can turn, you can in fact effectively 
still turn! 360 degrees, even if by making three right turns or left 
turns, just like the way in something like shades of doom or sarah if you 
hit ctrl right arrow three times you'd be facing the opposite direction, 
where as in a side scrolling game despite as I said previously you still 
hearing things from the character's perspective, depending upon which way 
you look at it you either are walking forward with no way to turn 
backwards, or walking to the character's left or right with no way to 
increase or decrease your y coordinate, (if we assume that as in real 
life a side scroller's movements up or down are on the Z axis).


I hope this makes sense.

All the best,

Dark.

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Re: [Audyssey] psychostrike and windowsXP

2015-05-01 Thread john
The dev is on the list...

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Friday, May 01, 2015 19:57
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] psychostrike and windowsXP

Ask the developer, not the list.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: Stephen whocr...@internode.on.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 5:35 PM
Subject: [Audyssey] psychostrike and windowsXP


 Hi there.
 Any word as to when the bug with the game not working with XP will be
 resolved?
 Thanks.


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Re: [Audyssey] first person adventure games.

2015-05-01 Thread dark

Hi Kara.

That's an interesting point. I don't know  much about the mist series but I 
have heard of other games with such a viewpoint, although I've not heard of 
any accessible game working precisely this way, sinse usually the point of 
such games was to give a turn based,  mostly text game the feeling of being 
more real time and immediate to the sighted user than it actually was, ie, 
instead of entering a room and seeing one static picture of the room's 
contents or a text description, you see the table on one side and a chair on 
the other, and to pick up items from the table or examine the chair you need 
to turn right or left to face it, then turn a different direction to go 
through a door, this is why I believe accept for some deliverately retro 
games like silver sword on Ios, most of that style of game were old dos 
adventures.


I was going to say that I don't see the point of this in accessible terms, 
however if I think about it I can actually see advantages, given that you 
reduce the amount of jockying for movement a pleyr needs to do, and could 
reduce the number of sound sources in the environment by limiting them to 
only what she/he was immediately facing or beside, eg, you go into a room 
and hear an object sound indicating the table to one side, and only when you 
turn towards it do you get the sounds and identities of what objects are on 
it and any spoken description.


Funnily enough, although they are real time we have had a couple of 
audiogames with a first person perspective that do not involve 360 degree 
movement, namely packman talks and dynaman, where you can move forward, and 
turn right or left, but only at 90 degree angles just like in those old 
adventure games, though obviously in soemthing like packman talks your 
moving continuously not in discrete steps and such games are still arcade 
games despite the perspective.


One thing however that occurs to me, is that even though in these games you 
are limited in the angles you can turn, you can in fact effectively still 
turn! 360 degrees, even if by making three right turns or left turns, just 
like the way in something like shades of doom or sarah if you hit ctrl right 
arrow three times you'd be facing the opposite direction, where as in a side 
scrolling game despite as I said previously you still hearing things from 
the character's perspective, depending upon which way you look at it you 
either are walking forward with no way to turn backwards, or walking to the 
character's left or right with no way to increase or decrease your y 
coordinate, (if we assume that as in real life a side scroller's movements 
up or down are on the Z axis).


I hope this makes sense.

All the best,

Dark. 



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[Audyssey] first person adventure games.

2015-05-01 Thread ishan dhami
Hi everyone.
I am asking that if some first person adventure games are available for us.
I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

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[Audyssey] valhalla

2015-05-01 Thread ishan dhami
Hello friends!
Do you have any information about valhalla?
I am playing this mud and in that I am an assassin conjerrer
the thing is that I am not able to pick up a large staff which is lying around.
another issue which is I am facing is that I am not able to kill the
stupid rabit which is laughing continuesly at me.
well enough rambling
 the main question is that Is this accessible for us?
When I use the kill command which is KR for kill rabit and the mud
saying that it is not a valid command.
Thanks
Ishan

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Re: [Audyssey] valhalla

2015-05-01 Thread dark

hi Ishen.

try separating the k and the r. Most muds work like interactive fiction 
games, you need to separate the command and it.


Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: ishan dhami ishan1dha...@gmail.com

To: gamers@audyssey.org
Sent: Friday, May 01, 2015 1:13 PM
Subject: [Audyssey] valhalla



Hello friends!
Do you have any information about valhalla?
I am playing this mud and in that I am an assassin conjerrer
the thing is that I am not able to pick up a large staff which is lying 
around.

another issue which is I am facing is that I am not able to kill the
stupid rabit which is laughing continuesly at me.
well enough rambling
the main question is that Is this accessible for us?
When I use the kill command which is KR for kill rabit and the mud
saying that it is not a valid command.
Thanks
Ishan

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Re: [Audyssey] first person adventure games.

2015-05-01 Thread dark

Hi Ishen.

Descent into madness isn't first person adventure, the first person bit 
means 360 degree movement.


I'm actually a bit surprised you come on here and ask when first person 
adventure games is a genre on audiogames.net (one I just added myself, 
indeed if I were suspicious I would wonder if your just asking to be 
contrary after seeing the genre).


For a list just go to audiogames.net, use the search games list and choose 
first person adventures in the second dropdown box (the one for game 
genres).


Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: ishan dhami ishan1dha...@gmail.com

To: gamers@audyssey.org
Sent: Friday, May 01, 2015 1:03 PM
Subject: [Audyssey] first person adventure games.



Hi everyone.
I am asking that if some first person adventure games are available for 
us.

I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

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Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Paul Lemm
Hi Jeremy 

I do have to say as I think someone else has pointed out, if a child is old
enough to be allowed on a computer  unsupervised to download and view what
they choose then there are a lot more worrying  things online  than a
violent audio game. Just on uTube alone there  is I'm sure more graphic and
inappropriate content  which is just a click or 2 away from anyone accessing
a pc.  I think this is the responsibility of a parent to teach their
children what they are allowed to  view online, I think the fact that the
game warns people is amble  to warn anyone  of  what is to be expected and
people can choose to either download or not and if people choose to ignore
the warning that is their choice and if it's a child too young to be exposed
to this kind of game I question whether they should be allowed to freely
view the web unsupervised   as mentioned previously there is a lot more not
only inappropriate but dangerous content  accessible online. also with grand
theft auto that to can be brought online through ps online  or the xbox
store either as the game or as a free demo and although I haven't checked
I'm pretty sure there will only be a warning there

Regards 


Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Brown
Sent: Thursday, April 30, 2015 11:50 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] physical cd's and paypal accounts

In response to the points about physical CD's versus download and/or paypal
accounts.

I was not necessarily suggesting that a physical CD be involved, merely a
code key that would have to be mailed separately.  However, as I also said
in the original post, I don't expect VGStorm to do either.  It is extra cost
that would have to be passed on to consumers, and for a small company like
VGStorm that's an unacceptable cost.  I fully understand both the reality of
the new gaming environment, and the position of Aaron's company; there's a
fine balance between how you deliver games, how much they cost, and what
precautions you have to take to avoid cracking, in this case improper
download by minors, etc.  I offered two suggestions.  Neither is a super
practical one.  However, that said, I do not think that as game developers
we have to say everyone else markets graphically violent games, therefore as
long as I have a warning, I've done my bit.  With a physical game, such as
Grand Theft Auto which several people have brought up, in most places, a kid
can't just walk in and buy the game.
They're usually behind a counter, in a locked case, etc.  That's not to say
that kids do not play them without parental supervision, but I, like Thomas,
monitor what my kids do, and I like it when companies at least produce an
illusion of controlling who their products go to.

As to Paypal, honestly, it's been years since I set up a Paypal account, and
my memory of it is hazy.  However, I know a lot of kids have bank accounts.
Just as with anything else, it could be finagled.
However, I think you're missing my essential point here.  Once someone buys
the game, they've gone through some effort either in getting a credit card
by hook or by crook, or by accomplishing the goal some other way.  My issue,
isn't so much with the purchase as with the fact that this game is extremely
violent, starts off with a extremely anti-social incident as the motivation
for the entire rest of the game, and not only can anyone who downloads it
play that sequence, but they are forced to to play the rest of the game.
I'm not worried about the 10 year old kid who plays this game after buying
it because they dupe their parents.  I'm pointing out that any 10 year old
can download and play the game.  I feel that any developer, myself included,
needs to consider these sorts of things when developing a game.  If the game
is free to download in either a demo mode or a full version, and it contains
graphic content, no matter yur definition of minor or adult, you have to
realize that people are downloading it.  A warning message probably
exacerbates this more than it stops people.
It would have for me when I was younger.  A friend of mine and I cracked
Leisure Suit Larry back in the eighties precisely because we weren't
supposed to.

If the first sequence were modified or removed, this game would still bother
me for the violence, but it would have set off my warning sensors a lot
less.  Thanks for listening yet again:) Take care,

Jeremy


On 4/29/15, gamers-requ...@audyssey.org gamers-requ...@audyssey.org wrote:
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Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Thomas Ward
Hi Paul,

You raise some valid points. If a child is old enough to be
unsupervised on the internet then they are probably old enough to
decide for themselves weather or not to download a certain game or
view certain content. In such a case the best a site owner or game
developer can do is make appropriate warnings as to the content being
viewed.

For example, most pornography sites have a page that pops up every
time the site is accessed letting the user know that the site contains
sexually explicit  content and the person entering must be at least
18. If they click the I agree button and enter the site knowing what
content is about to be viewed the legal responsibility becomes that of
the person doing the browsing not the site owner or owners.

With games there is usually a similar warning in place. In adult
interactive fiction, for example, it always comes up with a disclaimer
that prompts the user to enter yes or no if they agree to the terms.
After the user types yes and agrees to the terms of service it becomes
his or her own responsibility what to do with the content.

I think a similar warning system could be implemented in games like
Psycho Strike that serves the same purpose. When the game is first
launched it will let the user know this is an extremely violent game,
is not suitable for people under 16, and have them agree to the terms
of service. After that there is really little anyone can do to make
sure that someone who is age appropriate plays the game.

Cheers!


On 5/1/15, Paul Lemm paul.lem...@gmail.com wrote:
 Hi Jeremy
   
 I do have to say as I think someone else has pointed out, if a child is old
 enough to be allowed on a computer  unsupervised to download and view what
 they choose then there are a lot more worrying  things online  than a
 violent audio game. Just on uTube alone there  is I'm sure more graphic and
 inappropriate content  which is just a click or 2 away from anyone
 accessing
 a pc.  I think this is the responsibility of a parent to teach their
 children what they are allowed to  view online, I think the fact that the
 game warns people is amble  to warn anyone  of  what is to be expected and
 people can choose to either download or not and if people choose to ignore
 the warning that is their choice and if it's a child too young to be
 exposed
 to this kind of game I question whether they should be allowed to freely
 view the web unsupervised   as mentioned previously there is a lot more not
 only inappropriate but dangerous content  accessible online. also with
 grand
 theft auto that to can be brought online through ps online  or the xbox
 store either as the game or as a free demo and although I haven't checked
 I'm pretty sure there will only be a warning there

 Regards


 Paul

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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Thomas Ward
Hi Ishan,

There aren't many but there are a few first-person adventures that are
accessible. The first is Monkey Business by Draconis Entertainment.
The second is Shades of Doom by GMA Games. The third is Sarah by PCS
Games. There is Swamp by Jeremy Kaldobsky. Finally there is
Teraformers. Those are the main examples of accessible first-person
games that come readily to mind.

Cheers!


On 5/1/15, ishan dhami ishan1dha...@gmail.com wrote:
 Hi everyone.
 I am asking that if some first person adventure games are available for us.
 I know slender lost vision which I am not playing.
 only descent into  madness which I played.
 Please if someone have some sort of knowledge about this topic then
 please reply.
 Thanks
 Ishan

 ---
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Re: [Audyssey] psycho strike some observations

2015-05-01 Thread Josh K
I play psycho strike and laugh at it just knocking down prison doors 
something i could never do in reality is to me funny and fun. And its 
fun to name characters after people in real life that I do not get along 
with that well at the moment or just to hear their names in the game 
saying that they are or were a gang leader. To me its funny and fun.


follow me on twitter @joshknnd1982

On 4/30/2015 4:04 AM, shaun everiss wrote:
Aggreed chareles I have a friend that plays such games on his headset 
but yeah once you are mature yeah.

My issue with some games is if they emulate life to closely.
I use games as an escape doing something I wouldn't do in real life.
I guess if I was in a gang already playing this game then it would be 
a problem or if I was thinking about doing this sort of thing in real 
life it would be an issue.
But since I am not a starship pilot or gang member or anything in all 
the games I play then its all ok.
Not to say there are games I don't play because its a bit to close to 
reality.
survive the wild is one of those, while I am not lost in the wild my 
life while not that bad does have sertain elements off that game in it 
and its to close to home really.
Psychostrike is really good but I agree I won't be playing this in 
short bursts.


At 03:59 p.m. 30/04/2015, you wrote:
If I had sons, they would have to play GTA elsewhere, if even there.  
Part of parenting is making sure that your kids play appropriate 
games, watch appropriate TV, and such.  Also, I would make sure that 
they know that games are in no way reality.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 29, 2015 10:08 PM
Subject: Re: [Audyssey] psycho strike some observations



Hi Ron,

Who is to say people don't take issues with their kids playing games
like grand Theft Auto?

Truth is I am one of them. Even though my son might want games like
that I don't buy them for him. I tend to buy age appropriate games,
and those I feel do not compromise my moral inclinations. I always
find out what the game is about before buying it, and also check what
age it was designed for etc. While I know some parentsjust don't care
I'm not one of them.



On 4/29/15, Ron hopkins ard...@samobile.net wrote:

Hello.  This is Ron.  So I'm reading through these mails.  Well, I'd
like to know, how come people don't take issues with 10 year old kids
playing games like grand theft auto, a game that has very graphic
violents from what I've been told, where you have sex with women and
then kill them by running them over, among other things.  I think we
need more games like this for the blind, What happened to society
putting limits on what there kids watch and play.  I personally love
the sounds.  We all know what is depicted in this game is very wrong,
but after its basically roll playing.  How many muds and other text
games do people play where your a rogue and steal?  Thats wrong too.
Just an observation.  I hope to be buying this game soon.

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If you 

Re: [Audyssey] first person adventure games.

2015-05-01 Thread Thomas Ward
Hi Dark,

Actually, to be more accurate first-person means that the game is
written from a first-person perspective be it visual or audio.
However, you are also correct in saying it offers 360 degrees of
movement as apposed to a 2d left/right and up/down environment.

Cheers!


On 5/1/15, dark d...@xgam.org wrote:
 Hi Ishen.

 Descent into madness isn't first person adventure, the first person bit
 means 360 degree movement.

 I'm actually a bit surprised you come on here and ask when first person
 adventure games is a genre on audiogames.net (one I just added myself,
 indeed if I were suspicious I would wonder if your just asking to be
 contrary after seeing the genre).

 For a list just go to audiogames.net, use the search games list and choose
 first person adventures in the second dropdown box (the one for game
 genres).

 Dark.
 There is always more to know, more to see, more to learn. The world is vast

 and wondrous strange and there are more things benieth the stars than even
 the archmaesters of the citadel can dream.

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Re: [Audyssey] psycho strike some observations

2015-05-01 Thread Bryan Peterson
LOL. I like to give my character my own name and age, although there is a 
particular ex-girlfriend's name I'll also occasionally use for whom I have a 
particularly intense dislike.




We are the Knights who say...Ni!
-Original Message- 
From: Josh K

Sent: Friday, May 01, 2015 10:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] psycho strike some observations

I play psycho strike and laugh at it just knocking down prison doors
something i could never do in reality is to me funny and fun. And its
fun to name characters after people in real life that I do not get along
with that well at the moment or just to hear their names in the game
saying that they are or were a gang leader. To me its funny and fun.

follow me on twitter @joshknnd1982

On 4/30/2015 4:04 AM, shaun everiss wrote:
Aggreed chareles I have a friend that plays such games on his headset but 
yeah once you are mature yeah.

My issue with some games is if they emulate life to closely.
I use games as an escape doing something I wouldn't do in real life.
I guess if I was in a gang already playing this game then it would be a 
problem or if I was thinking about doing this sort of thing in real life 
it would be an issue.
But since I am not a starship pilot or gang member or anything in all the 
games I play then its all ok.
Not to say there are games I don't play because its a bit to close to 
reality.
survive the wild is one of those, while I am not lost in the wild my life 
while not that bad does have sertain elements off that game in it and its 
to close to home really.
Psychostrike is really good but I agree I won't be playing this in short 
bursts.


At 03:59 p.m. 30/04/2015, you wrote:
If I had sons, they would have to play GTA elsewhere, if even there. 
Part of parenting is making sure that your kids play appropriate games, 
watch appropriate TV, and such.  Also, I would make sure that they know 
that games are in no way reality.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 29, 2015 10:08 PM
Subject: Re: [Audyssey] psycho strike some observations



Hi Ron,

Who is to say people don't take issues with their kids playing games
like grand Theft Auto?

Truth is I am one of them. Even though my son might want games like
that I don't buy them for him. I tend to buy age appropriate games,
and those I feel do not compromise my moral inclinations. I always
find out what the game is about before buying it, and also check what
age it was designed for etc. While I know some parentsjust don't care
I'm not one of them.



On 4/29/15, Ron hopkins ard...@samobile.net wrote:

Hello.  This is Ron.  So I'm reading through these mails.  Well, I'd
like to know, how come people don't take issues with 10 year old kids
playing games like grand theft auto, a game that has very graphic
violents from what I've been told, where you have sex with women and
then kill them by running them over, among other things.  I think we
need more games like this for the blind, What happened to society
putting limits on what there kids watch and play.  I personally love
the sounds.  We all know what is depicted in this game is very wrong,
but after its basically roll playing.  How many muds and other text
games do people play where your a rogue and steal?  Thats wrong too.
Just an observation.  I hope to be buying this game soon.

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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Bryan Peterson
There really aren't that many puzzles though beyond the one at the end of 
the game.




We are the Knights who say...Ni!
-Original Message- 
From: dark

Sent: Friday, May 01, 2015 10:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] first person adventure games.

Hi Tom.

I'd disagree that Shades of doom is a first person adventure, on
audiogames.net it's classified as a first person shooter on the basis of the
high amount of fast action sequences, sinse though you do have puzzles and
mazelike levels, there are lots and lots of monsters after you and an
arsonal of weapons to defeat them with.

adventure games I always assume have less of an action focus and are more
about the puzzles, the exploring etc.

Indeed, this is why I decided to classify terraformers as a first person
adventure, sinse though you do have a gun and shoot a couple of robots, you
spend more of your time solving puzzles and the entire game plays more
slowly.

Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 5:00 PM
Subject: Re: [Audyssey] first person adventure games.



Hi Ishan,

There aren't many but there are a few first-person adventures that are
accessible. The first is Monkey Business by Draconis Entertainment.
The second is Shades of Doom by GMA Games. The third is Sarah by PCS
Games. There is Swamp by Jeremy Kaldobsky. Finally there is
Teraformers. Those are the main examples of accessible first-person
games that come readily to mind.

Cheers!


On 5/1/15, ishan dhami ishan1dha...@gmail.com wrote:

Hi everyone.
I am asking that if some first person adventure games are available for 
us.

I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

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Re: [Audyssey] psycho strike some observations

2015-05-01 Thread Josh K
I like everything from fantasy to sports to shooter games and killing 
games. they're all lots of fun to play.


follow me on twitter @joshknnd1982

On 4/30/2015 3:58 AM, shaun everiss wrote:

Tom it depends on the player in question.
This game is not for a newby by any means.
I have played games for a number of years and while the story is a bit 
lacking in some arieas its one you make your own story as you go.
I have played gangster games online and have liked that well the idea 
of being a gang leader.

For me this is a way to be one without leaving my chair to do it.
I do agree that this is not for everyone.
But then if you really didn't care for killing you would have stayd 
away from most shooters etc.


At 03:24 p.m. 30/04/2015, you wrote:

Hi Dark,

Well, weather the violence in the game is harmless or not is up for
debate. In my personal opinion it is harmless in the sense that nobody
really gets hurt, it isn't really hurting anyone in real life, but I
find the nature of the violence in the game emotionally disturbing.

For example, when the game first loads you walk into a party and just
start stabbing people at random to death until all 10 of the party
goers are dead. We could argue that it is just a game, that we are
just acting out the part of a psychopathic killer, but for me doing so
is still unethical because I don't take killing people lightly. I'm
one of those sorts of people who is in favor of abolishing the death
penalty in the U.S. and am active in other humanitarian groups so just
walking into a party, bar, or some other place and killing people in a
game isn't my idea of fun or entertainment. It goes against my moral
and ethical inclinations to do so, and I found the game disturbing to
say the least.

I suppose that is why when I have enemies in my own games they aren't
particularly human. In MOTA, for instance, the enemies are
skeletons,harpies, centaurs, and so forth. Those are monsters not
people. Therefore I don't feel any ethical or moral objection to
killing them. Same goes with mowing down hoards of zombies in Swamp. I
don't consider zombies people so have no objection to slicing, dicing,
or killing as many of them as I can.



On 4/29/15, dark d...@xgam.org wrote:
 @Desiree,  interesting comment on violence.

 I will say this is why I don't tend to enjoy crime based games such 
as torn


 city or I mobsters myself.

 Nottingham where I grew up and where my parents live has the 
highest gun
 crime rate in the Uk and one of the highest over all in the 
country, it
 really is one of these cities where you don't walk around in the 
city center


 after dark.

 That is why I don't live there anymore, but also why crime has never
 particularly interested me in a game sinse hay if I want to see da 
gangers

 hangin in da getto I hardly need to play a game :D.

 That being said all I've heard of Psycho strike's gameplay has been 
hugely
 interesting, and a bit of harmless violence provided it is harmless 
violence


 can be fun on occasion, so I'll reserve judgement until I've tried the
 thing.

 Beware the grue!

 Dark.


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Re: [Audyssey] psycho strike some observations

2015-05-01 Thread Josh K
hey shawn could you get your own house or apartment then you could play 
what you want whenever you want no family to bother you. My 8 year old 
son can play what he wants when he wants after his homework is done, I 
just put steam into family mode, disabled chatting and stuff and he can 
choose any game that is rated up to and including games rated e10. and 
one or two games rated t for teen that are fine for him.



follow me on twitter @joshknnd1982

On 4/30/2015 3:53 AM, shaun everiss wrote:
To be honest tom I am mindfull of what games I play near what family I 
have a religious part of the family, so I keep this game and my other 
adult games out of reach.
When no one is home then those games are blasting out the speakers and 
I am killing people left right and centre.

Fact is though
I have sometimes had the situation where someone has come and have had 
to quit the program in question.
I really wouldn't mind to keep the evil part of my life to myself when 
I am alone with myself.
Right now I guess the main reason I got this stuff is to releave some 
stress with some house building its needed I know and it has meant a 
lot of my other online gaming has to stop while its going on.
From time to time I need to get out of the noise and things for 10 
minutes.
So I just go and take out the stress on a game I have done this with 
shades of doom to.
After I have done this I have felt a lot better or at least able to 
survive another few hours of mess.

So I guess we have our own reasons.
Ofcause there are games where you are a terrorist shooting people for 
no reason etc.

And yeah some games have no story at all.
This game could be an interesting thing but its not something I'd play 
for more than 10 minutes a day.


At 03:08 p.m. 30/04/2015, you wrote:

Hi Ron,

Who is to say people don't take issues with their kids playing games
like grand Theft Auto?

Truth is I am one of them. Even though my son might want games like
that I don't buy them for him. I tend to buy age appropriate games,
and those I feel do not compromise my moral inclinations. I always
find out what the game is about before buying it, and also check what
age it was designed for etc. While I know some parentsjust don't care
I'm not one of them.



On 4/29/15, Ron hopkins ard...@samobile.net wrote:
 Hello.  This is Ron.  So I'm reading through these mails. Well, I'd
 like to know, how come people don't take issues with 10 year old kids
 playing games like grand theft auto, a game that has very graphic
 violents from what I've been told, where you have sex with women and
 then kill them by running them over, among other things.  I think we
 need more games like this for the blind, What happened to society
 putting limits on what there kids watch and play.  I personally love
 the sounds.  We all know what is depicted in this game is very wrong,
 but after its basically roll playing.  How many muds and other text
 games do people play where your a rogue and steal?  Thats wrong too.
 Just an observation.  I hope to be buying this game soon.

 ---
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[Audyssey] perspective was; Re: first person adventure games.

2015-05-01 Thread dark

Hi Tom.

While I take your point about first person perspectives, and in fairness in 
my e-mail to Ishen I was slightly using short hand, at the same time I do 
think first person is a tad harder to define in audio without talking in 
terms of movement.


An audio side scroller like superliam for example in one sense does have a 
first person perspective, sinse your viewpoint (hearing point? audiopoint?), 
is from the central location of the character. You hear what is ahead of 
them in the direction of travel, left or right, and what is behind them in 
the other direction, and what you hear changes according to their position 
relative to the enemies. Imagine you were making your way sideways along a 
wall with sound sources ahead and behind you and how they would rise and 
fade relative to your 1D movement towards or away and you'll see what I 
mean.


In a graphical side scroller like marrio brothers, you see a great many 
things that your character would not from his/her current location. For 
example, in the first level of Marrio   when you come up to a pipe, you see 
Marrio's position to the left, but also you can see the top of the pipe and 
what is on the other side of it. That is not true of an audio side scroller, 
though interestingly enough it can be true of games where you can run in 
four directions, up down left and right such as airic the clerric, sinse you 
can there often here stuff that is in game terms quite a distance from your 
character, or behind walls etc.


This is why i always tend to think first person in audio needs the 
clarrification of the movement in addition to just mentioning the 
perspective as well.


Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and th ere are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 5:04 PM
Subject: Re: [Audyssey] first person adventure games.



Hi Dark,

Actually, to be more accurate first-person means that the game is
written from a first-person perspective be it visual or audio.
However, you are also correct in saying it offers 360 degrees of
movement as apposed to a 2d left/right and up/down environment.

Cheers!


On 5/1/15, dark d...@xgam.org wrote:

Hi Ishen.

Descent into madness isn't first person adventure, the first person bit
means 360 degree movement.

I'm actually a bit surprised you come on here and ask when first person
adventure games is a genre on audiogames.net (one I just added myself,
indeed if I were suspicious I would wonder if your just asking to be
contrary after seeing the genre).

For a list just go to audiogames.net, use the search games list and 
choose

first person adventures in the second dropdown box (the one for game
genres).

Dark.
There is always more to know, more to see, more to learn. The world is 
vast


and wondrous strange and there are more things benieth the stars than 
even

the archmaesters of the citadel can dream.


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Re: [Audyssey] first person adventure games.

2015-05-01 Thread dark

Mmm Bryan, I'm not sure what you mean or which game your referring to here.

with Shades, I did think there were a couple of puzzles like the hole in the 
wall and the key in the box, plus the wafer one qualifies although for the 
most part as I said it's very much a blast fest.


For Terraformers there were puzzles all the way through, sinse even if some 
involved interactions with audio objects like the control pannels and tone 
wheels they're still puzzles of a kind.


Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 6:05 PM
Subject: Re: [Audyssey] first person adventure games.


There really aren't that many puzzles though beyond the one at the end of 
the game.




We are the Knights who say...Ni!
-Original Message- 
From: dark

Sent: Friday, May 01, 2015 10:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] first person adventure games.

Hi Tom.

I'd disagree that Shades of doom is a first person adventure, on
audiogames.net it's classified as a first person shooter on the basis of 
the

high amount of fast action sequences, sinse though you do have puzzles and
mazelike levels, there are lots and lots of monsters after you and an
arsonal of weapons to defeat them with.

adventure games I always assume have less of an action focus and are 
more

about the puzzles, the exploring etc.

Indeed, this is why I decided to classify terraformers as a first person
adventure, sinse though you do have a gun and shoot a couple of robots, 
you

spend more of your time solving puzzles and the entire game plays more
slowly.

Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is 
vast

and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 5:00 PM
Subject: Re: [Audyssey] first person adventure games.



Hi Ishan,

There aren't many but there are a few first-person adventures that are
accessible. The first is Monkey Business by Draconis Entertainment.
The second is Shades of Doom by GMA Games. The third is Sarah by PCS
Games. There is Swamp by Jeremy Kaldobsky. Finally there is
Teraformers. Those are the main examples of accessible first-person
games that come readily to mind.

Cheers!


On 5/1/15, ishan dhami ishan1dha...@gmail.com wrote:

Hi everyone.
I am asking that if some first person adventure games are available for 
us.

I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Josh K

yes try alter aeon with the mush z client. lots of fun!

follow me on twitter @joshknnd1982

On 5/1/2015 8:03 AM, ishan dhami wrote:

Hi everyone.
I am asking that if some first person adventure games are available for us.
I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

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Re: [Audyssey] first person adventure games.

2015-05-01 Thread dark

Hi Tom.

I'd disagree that Shades of doom is a first person adventure, on 
audiogames.net it's classified as a first person shooter on the basis of the 
high amount of fast action sequences, sinse though you do have puzzles and 
mazelike levels, there are lots and lots of monsters after you and an 
arsonal of weapons to defeat them with.


adventure games I always assume have less of an action focus and are more 
about the puzzles, the exploring etc.


Indeed, this is why I decided to classify terraformers as a first person 
adventure, sinse though you do have a gun and shoot a couple of robots, you 
spend more of your time solving puzzles and the entire game plays more 
slowly.


Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 5:00 PM
Subject: Re: [Audyssey] first person adventure games.



Hi Ishan,

There aren't many but there are a few first-person adventures that are
accessible. The first is Monkey Business by Draconis Entertainment.
The second is Shades of Doom by GMA Games. The third is Sarah by PCS
Games. There is Swamp by Jeremy Kaldobsky. Finally there is
Teraformers. Those are the main examples of accessible first-person
games that come readily to mind.

Cheers!


On 5/1/15, ishan dhami ishan1dha...@gmail.com wrote:

Hi everyone.
I am asking that if some first person adventure games are available for 
us.

I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

---
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Re: [Audyssey] first person adventure games.

2015-05-01 Thread dark

Hi Josh.

With respect I wouldn't say alteraeon is first person either, sinse even 
with the awsome soundpack it's still a mud with your location and position 
dictated by text ad your chief interactions being real time interactions 
with in game events, rather than turning, targeting and evading as in a 
first person game.


also, though the differences between adventures and rpgs are harder to 
define, I'd personally say Alteraeon is definitely an rpg with it's stats, 
classes, turn based combat etc, though it certainly has a good amount of 
story, quests, quest items and exploring.


Beware the Grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Josh K joshknnd1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 5:18 PM
Subject: Re: [Audyssey] first person adventure games.



yes try alter aeon with the mush z client. lots of fun!

follow me on twitter @joshknnd1982

On 5/1/2015 8:03 AM, ishan dhami wrote:

Hi everyone.
I am asking that if some first person adventure games are available for 
us.

I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

---
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Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Paul Lemm
Hi Thomas,

That's a pretty good idea,I guess if you have something like that  which
comes up  before you play the game  that you have to agree to  as you said
it then puts the responsibility on the person agreeing  to the disclaimer
also  it prevents people saying  they missed the warning on the website.
All this being said I have to confess  to not actually playing this game
yet, I've downloaded  but just haven't had the time to try it so am looking
forward to trying it after all the hype.  I guess at the end of the day for
me it's not so much about the content of a game  it can be either  a violent
or nonviolent , strategic  or creative  game I really enjoy anything if it's
a good game, well written   with lots of playability I'll play and enjoy it
for the good game it is ,a bit like grand theft auto  which was a
favourite  game of mine years ago, it wasn't my favourite because of the
violence but due to  the game play, the freedom to explore where you wanted
and all the challenges and hidden/unlockable type content that the game
offered 

Paul 


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Friday, May 01, 2015 4:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] physical cd's and PayPal accounts

Hi Paul,

You raise some valid points. If a child is old enough to be unsupervised on
the internet then they are probably old enough to decide for themselves
weather or not to download a certain game or view certain content. In such a
case the best a site owner or game developer can do is make appropriate
warnings as to the content being viewed.

For example, most pornography sites have a page that pops up every time the
site is accessed letting the user know that the site contains sexually
explicit  content and the person entering must be at least 18. If they click
the I agree button and enter the site knowing what content is about to be
viewed the legal responsibility becomes that of the person doing the
browsing not the site owner or owners.

With games there is usually a similar warning in place. In adult interactive
fiction, for example, it always comes up with a disclaimer that prompts the
user to enter yes or no if they agree to the terms.
After the user types yes and agrees to the terms of service it becomes his
or her own responsibility what to do with the content.

I think a similar warning system could be implemented in games like Psycho
Strike that serves the same purpose. When the game is first launched it will
let the user know this is an extremely violent game, is not suitable for
people under 16, and have them agree to the terms of service. After that
there is really little anyone can do to make sure that someone who is age
appropriate plays the game.

Cheers!


On 5/1/15, Paul Lemm paul.lem...@gmail.com wrote:
 Hi Jeremy
   
 I do have to say as I think someone else has pointed out, if a child 
 is old enough to be allowed on a computer  unsupervised to download 
 and view what they choose then there are a lot more worrying  things 
 online  than a violent audio game. Just on uTube alone there  is I'm 
 sure more graphic and inappropriate content  which is just a click or 
 2 away from anyone accessing a pc.  I think this is the responsibility 
 of a parent to teach their children what they are allowed to  view 
 online, I think the fact that the game warns people is amble  to warn 
 anyone  of  what is to be expected and people can choose to either 
 download or not and if people choose to ignore the warning that is 
 their choice and if it's a child too young to be exposed to this kind 
 of game I question whether they should be allowed to freely
 view the web unsupervised   as mentioned previously there is a lot more
not
 only inappropriate but dangerous content  accessible online. also with 
 grand theft auto that to can be brought online through ps online  or 
 the xbox store either as the game or as a free demo and although I 
 haven't checked I'm pretty sure there will only be a warning there

 Regards


 Paul

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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Bryan Peterson
I was talking about Shades. I haven't played Terraformers much since it's 
incredibly sluggish on my machine.




We are the Knights who say...Ni!
-Original Message- 
From: dark

Sent: Friday, May 01, 2015 11:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] first person adventure games.

Mmm Bryan, I'm not sure what you mean or which game your referring to here.

with Shades, I did think there were a couple of puzzles like the hole in the
wall and the key in the box, plus the wafer one qualifies although for the
most part as I said it's very much a blast fest.

For Terraformers there were puzzles all the way through, sinse even if some
involved interactions with audio objects like the control pannels and tone
wheels they're still puzzles of a kind.

Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 6:05 PM
Subject: Re: [Audyssey] first person adventure games.


There really aren't that many puzzles though beyond the one at the end of 
the game.




We are the Knights who say...Ni!
-Original Message- 
From: dark

Sent: Friday, May 01, 2015 10:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] first person adventure games.

Hi Tom.

I'd disagree that Shades of doom is a first person adventure, on
audiogames.net it's classified as a first person shooter on the basis of 
the

high amount of fast action sequences, sinse though you do have puzzles and
mazelike levels, there are lots and lots of monsters after you and an
arsonal of weapons to defeat them with.

adventure games I always assume have less of an action focus and are 
more

about the puzzles, the exploring etc.

Indeed, this is why I decided to classify terraformers as a first person
adventure, sinse though you do have a gun and shoot a couple of robots, 
you

spend more of your time solving puzzles and the entire game plays more
slowly.

Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is 
vast

and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 5:00 PM
Subject: Re: [Audyssey] first person adventure games.



Hi Ishan,

There aren't many but there are a few first-person adventures that are
accessible. The first is Monkey Business by Draconis Entertainment.
The second is Shades of Doom by GMA Games. The third is Sarah by PCS
Games. There is Swamp by Jeremy Kaldobsky. Finally there is
Teraformers. Those are the main examples of accessible first-person
games that come readily to mind.

Cheers!


On 5/1/15, ishan dhami ishan1dha...@gmail.com wrote:

Hi everyone.
I am asking that if some first person adventure games are available for 
us.

I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

---
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Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread dark
@Desiry, in fairness to Jeremy his objection to the game is based on it's 
actual content and the motivation of it's characters, not just it's 
depictions of violence.


Jim kitchin's games are all clearly marked as adult, indeed they're in a 
separate part of his site from his other games and on audiogames.net they're 
listed as Adult xxx  with clear warnings in the description,  and yet 
actually we have still had a couple of complaints (though I have a sneaking 
suspicion those were from people who downloaded the games without reading 
what they were before hand).


As a side scroller, even as a side scroller with weapons and 
action,Psychostrike is rather more innocuous, sinse the area under scrutiny 
is the senselessness of the slaughterings and crimes involved, not 
intrinsically their depiction.


I'm not going to get into the debate again about this, but in fairness I can 
see why perhaps a more prominant warning on site might be useful, perhaps 
one contained in some of the links, eg list the game as psycho strike game 
with extreme violence or have a confirmation message box with the warning 
text somewhere rather than listing the game next to other innocuous titles 
like paladin of the sky and adventure at C:.


Once the warning is displayed however, what people do is their affair. Heck, 
I suffer genophobia and could not play one of jim Kitchin's adult games 
without extreme discomfort, but thanks to the warnings I have never had to, 
either deliberately or by accident, which is really all you can say.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Desiree Oudinot turtlepowe...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 7:46 PM
Subject: Re: [Audyssey] physical cd's and PayPal accounts


I'm trying to remember which game it is that I've played that makes you 
agree that you're over 18 each time you play it. That's going to bother me 
now. It's an audio game, I believe, and while I think that's overkill, 
maybe a similar thing could be put in place in this game as well.


I also have to ask this, why didn't anyone ever complain about the content 
in some of Jim Kitchen's sexually explicit games? Those games are free, 
are very small downloads, and are actually very easy to hide, because 
they're buried in a mess of other games inside a rather disorganized 
directory structure. No offense intended by saying that, I'm just stating 
a fact. But I apologize for being blunt.
Anyway, I would argue that children have probably downloaded these games, 
too, but I've never heard a peep about it.


Same with Slender, the Lost Vision. This game, if memory serves, was 
released shortly after the incident which Dark referenced in a previous 
message in which a girl was nearly killed because her friends thought they 
were going to please Slenderman. Again, this game is free, relatively 
small, and easy to access.
So why is Psycho Strike getting a bad rap when other questionable content 
has been released in the past? Maybe I just didn't hear about similar 
objections that were raised?


On 5/1/2015 11:54 AM, Thomas Ward wrote:

Hi Paul,

You raise some valid points. If a child is old enough to be
unsupervised on the internet then they are probably old enough to
decide for themselves weather or not to download a certain game or
view certain content. In such a case the best a site owner or game
developer can do is make appropriate warnings as to the content being
viewed.

For example, most pornography sites have a page that pops up every
time the site is accessed letting the user know that the site contains
sexually explicit  content and the person entering must be at least
18. If they click the I agree button and enter the site knowing what
content is about to be viewed the legal responsibility becomes that of
the person doing the browsing not the site owner or owners.

With games there is usually a similar warning in place. In adult
interactive fiction, for example, it always comes up with a disclaimer
that prompts the user to enter yes or no if they agree to the terms.
After the user types yes and agrees to the terms of service it becomes
his or her own responsibility what to do with the content.

I think a similar warning system could be implemented in games like
Psycho Strike that serves the same purpose. When the game is first
launched it will let the user know this is an extremely violent game,
is not suitable for people under 16, and have them agree to the terms
of service. After that there is really little anyone can do to make
sure that someone who is age appropriate plays the game.

Cheers!


On 5/1/15, Paul Lemm paul.lem...@gmail.com wrote:

Hi Jeremy

I do have to say as I think someone else has pointed out, if a child is 
old
enough to be allowed on 

Re: [Audyssey] first person adventure games.

2015-05-01 Thread dark
Ah, fare enough Bryan. Well as I said I wouldn't go as far as saying there 
are literally no puzzles, albeit the wafer one is probably the only really 
serious multi object puzzle in the game, most others revolve around mazes 
and hidden objects, but compared to the amount of shooty shooty there 
certainly isn't much, hence the fps classification over on audiogames.net.


Beware the grue!

Dark.


There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream. 



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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Desiree Oudinot
I'm trying to remember which game it is that I've played that makes you 
agree that you're over 18 each time you play it. That's going to bother 
me now. It's an audio game, I believe, and while I think that's 
overkill, maybe a similar thing could be put in place in this game as well.


I also have to ask this, why didn't anyone ever complain about the 
content in some of Jim Kitchen's sexually explicit games? Those games 
are free, are very small downloads, and are actually very easy to hide, 
because they're buried in a mess of other games inside a rather 
disorganized directory structure. No offense intended by saying that, 
I'm just stating a fact. But I apologize for being blunt.
Anyway, I would argue that children have probably downloaded these 
games, too, but I've never heard a peep about it.


Same with Slender, the Lost Vision. This game, if memory serves, was 
released shortly after the incident which Dark referenced in a previous 
message in which a girl was nearly killed because her friends thought 
they were going to please Slenderman. Again, this game is free, 
relatively small, and easy to access.
So why is Psycho Strike getting a bad rap when other questionable 
content has been released in the past? Maybe I just didn't hear about 
similar objections that were raised?


On 5/1/2015 11:54 AM, Thomas Ward wrote:

Hi Paul,

You raise some valid points. If a child is old enough to be
unsupervised on the internet then they are probably old enough to
decide for themselves weather or not to download a certain game or
view certain content. In such a case the best a site owner or game
developer can do is make appropriate warnings as to the content being
viewed.

For example, most pornography sites have a page that pops up every
time the site is accessed letting the user know that the site contains
sexually explicit  content and the person entering must be at least
18. If they click the I agree button and enter the site knowing what
content is about to be viewed the legal responsibility becomes that of
the person doing the browsing not the site owner or owners.

With games there is usually a similar warning in place. In adult
interactive fiction, for example, it always comes up with a disclaimer
that prompts the user to enter yes or no if they agree to the terms.
After the user types yes and agrees to the terms of service it becomes
his or her own responsibility what to do with the content.

I think a similar warning system could be implemented in games like
Psycho Strike that serves the same purpose. When the game is first
launched it will let the user know this is an extremely violent game,
is not suitable for people under 16, and have them agree to the terms
of service. After that there is really little anyone can do to make
sure that someone who is age appropriate plays the game.

Cheers!


On 5/1/15, Paul Lemm paul.lem...@gmail.com wrote:

Hi Jeremy

I do have to say as I think someone else has pointed out, if a child is old
enough to be allowed on a computer  unsupervised to download and view what
they choose then there are a lot more worrying  things online  than a
violent audio game. Just on uTube alone there  is I'm sure more graphic and
inappropriate content  which is just a click or 2 away from anyone
accessing
a pc.  I think this is the responsibility of a parent to teach their
children what they are allowed to  view online, I think the fact that the
game warns people is amble  to warn anyone  of  what is to be expected and
people can choose to either download or not and if people choose to ignore
the warning that is their choice and if it's a child too young to be
exposed
to this kind of game I question whether they should be allowed to freely
view the web unsupervised   as mentioned previously there is a lot more not
only inappropriate but dangerous content  accessible online. also with
grand
theft auto that to can be brought online through ps online  or the xbox
store either as the game or as a free demo and although I haven't checked
I'm pretty sure there will only be a warning there

Regards


Paul

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Re: [Audyssey] Psycho Strike - New Action/Strategy Game

2015-05-01 Thread Mohsin Ali
On 4/27/15, Philip Bennefall phi...@blastbay.com wrote:
 Hi all!

 VGStorm.com and Blastbay Studios are happy to announce the availability
 of our new game, Psycho Strike!

 Psycho Strike is a mix between an RPG, a first person shooter and an
 adventure game. It captures the best parts of each genre in order to
 create a truly unique and groundbreaking gaming experience.

 In Psycho Strike, you take the roll of a gangster leader. Throughout
 your adventure you will have the opportunity to collect weapons, recruit
 new criminals for your team of violent outlaws, collect more and more
 powerful items to fortify your base, and just terrorize the city in
 general.

 The game is available for download and purchase from www.vgstorm.com.
 The demo has no time limit, but restricts some areas and ends when any
 of the people in your team reach experience level 8. The game can be
 purchased for 24.95 USD.

 A word of warning: The game features violence, drugs, and other themes
 not suitable for younger players. We advise that no children under the
 age of 16 play the game without parental approval.

 We hope you enjoy this title and look forward to hearing your thoughts!
 Please direct any questions, bug reports or other comments to
 vgstorm.com, or respond directly here. Thanks for reading!

 Kind regards,

 Philip Bennefall

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Hello Philip!

the game is ausum however, like swamp and other paid games... its not
possible to buy them from within Pakistan. is there any way to buy the
game with ATM card? cause I also don't have a credit card (its not
easy to get, one needs to have a balance of amore than a 10 in
their bank account to get a credit card, which I don't have as I am a
student). please tell me, because I am dieing to play the full mode!
thankx

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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Bryan Peterson
LOL that's why I said there aren't many other puzzles rather than there are 
none. That puzzle in level five where you had to coose either to use one of 
the two teleporters or blow up one wall to get into that room where the 
message used to be before version 1.2 comes to mind.




We are the Knights who say...Ni!
-Original Message- 
From: dark

Sent: Friday, May 01, 2015 11:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] first person adventure games.

Ah, fare enough Bryan. Well as I said I wouldn't go as far as saying there
are literally no puzzles, albeit the wafer one is probably the only really
serious multi object puzzle in the game, most others revolve around mazes
and hidden objects, but compared to the amount of shooty shooty there
certainly isn't much, hence the fps classification over on audiogames.net.

Beware the grue!

Dark.


There is always more to know, more to see, more to learn. The world is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.


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Re: [Audyssey] psycho strike some observations

2015-05-01 Thread Desiree Oudinot
When I play, I come up with totally ridiculous, unrealistic names. That 
way my characters sound like a particularly stupid comic book villain, lol.


On 5/1/2015 12:31 PM, Bryan Peterson wrote:
LOL. I like to give my character my own name and age, although there 
is a particular ex-girlfriend's name I'll also occasionally use for 
whom I have a particularly intense dislike.




We are the Knights who say...Ni!
-Original Message- From: Josh K
Sent: Friday, May 01, 2015 10:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] psycho strike some observations

I play psycho strike and laugh at it just knocking down prison doors
something i could never do in reality is to me funny and fun. And its
fun to name characters after people in real life that I do not get along
with that well at the moment or just to hear their names in the game
saying that they are or were a gang leader. To me its funny and fun.

follow me on twitter @joshknnd1982

On 4/30/2015 4:04 AM, shaun everiss wrote:
Aggreed chareles I have a friend that plays such games on his headset 
but yeah once you are mature yeah.

My issue with some games is if they emulate life to closely.
I use games as an escape doing something I wouldn't do in real life.
I guess if I was in a gang already playing this game then it would be 
a problem or if I was thinking about doing this sort of thing in real 
life it would be an issue.
But since I am not a starship pilot or gang member or anything in all 
the games I play then its all ok.
Not to say there are games I don't play because its a bit to close to 
reality.
survive the wild is one of those, while I am not lost in the wild my 
life while not that bad does have sertain elements off that game in 
it and its to close to home really.
Psychostrike is really good but I agree I won't be playing this in 
short bursts.


At 03:59 p.m. 30/04/2015, you wrote:
If I had sons, they would have to play GTA elsewhere, if even there. 
Part of parenting is making sure that your kids play appropriate 
games, watch appropriate TV, and such.  Also, I would make sure that 
they know that games are in no way reality.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 29, 2015 10:08 PM
Subject: Re: [Audyssey] psycho strike some observations



Hi Ron,

Who is to say people don't take issues with their kids playing games
like grand Theft Auto?

Truth is I am one of them. Even though my son might want games like
that I don't buy them for him. I tend to buy age appropriate games,
and those I feel do not compromise my moral inclinations. I always
find out what the game is about before buying it, and also check what
age it was designed for etc. While I know some parentsjust don't care
I'm not one of them.



On 4/29/15, Ron hopkins ard...@samobile.net wrote:

Hello.  This is Ron.  So I'm reading through these mails.  Well, I'd
like to know, how come people don't take issues with 10 year old kids
playing games like grand theft auto, a game that has very graphic
violents from what I've been told, where you have sex with women and
then kill them by running them over, among other things. I think we
need more games like this for the blind, What happened to society
putting limits on what there kids watch and play.  I personally love
the sounds.  We all know what is depicted in this game is very wrong,
but after its basically roll playing.  How many muds and other text
games do people play where your a rogue and steal?  Thats wrong too.
Just an observation.  I hope to be buying this game soon.

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Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Philip Bennefall

Hi all,

I just wanted to chime in with a quick word regarding the warning on the 
website. We feel that the warning is clear, easy to understand and 
prominent enough to not be missed. It is in the original post on both 
this list and the audiogames.net forum, and on the website before you 
download the game. We feel that having you click a button to agree that 
you are 16 or older would not really serve any useful purpose since the 
warning is there in black and white so to speak. In short, we have done 
all that we can reasonably be expected to do to make people aware of the 
nature of the content in the game, and anything beyond that is up to the 
individual.


Kind regards,

Philip Bennefall
On 5/1/2015 10:07 PM, dark wrote:
@Desiry, in fairness to Jeremy his objection to the game is based on 
it's actual content and the motivation of it's characters, not just 
it's depictions of violence.


Jim kitchin's games are all clearly marked as adult, indeed they're in 
a separate part of his site from his other games and on audiogames.net 
they're listed as Adult xxx  with clear warnings in the description, 
 and yet actually we have still had a couple of complaints (though 
I have a sneaking suspicion those were from people who downloaded the 
games without reading what they were before hand).


As a side scroller, even as a side scroller with weapons and 
action,Psychostrike is rather more innocuous, sinse the area under 
scrutiny is the senselessness of the slaughterings and crimes 
involved, not intrinsically their depiction.


I'm not going to get into the debate again about this, but in fairness 
I can see why perhaps a more prominant warning on site might be 
useful, perhaps one contained in some of the links, eg list the game 
as psycho strike game with extreme violence or have a confirmation 
message box with the warning text somewhere rather than listing the 
game next to other innocuous titles like paladin of the sky and 
adventure at C:.


Once the warning is displayed however, what people do is their affair. 
Heck, I suffer genophobia and could not play one of jim Kitchin's 
adult games without extreme discomfort, but thanks to the warnings I 
have never had to, either deliberately or by accident, which is really 
all you can say.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: Desiree Oudinot 
turtlepowe...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 7:46 PM
Subject: Re: [Audyssey] physical cd's and PayPal accounts


I'm trying to remember which game it is that I've played that makes 
you agree that you're over 18 each time you play it. That's going to 
bother me now. It's an audio game, I believe, and while I think 
that's overkill, maybe a similar thing could be put in place in this 
game as well.


I also have to ask this, why didn't anyone ever complain about the 
content in some of Jim Kitchen's sexually explicit games? Those games 
are free, are very small downloads, and are actually very easy to 
hide, because they're buried in a mess of other games inside a rather 
disorganized directory structure. No offense intended by saying that, 
I'm just stating a fact. But I apologize for being blunt.
Anyway, I would argue that children have probably downloaded these 
games, too, but I've never heard a peep about it.


Same with Slender, the Lost Vision. This game, if memory serves, was 
released shortly after the incident which Dark referenced in a 
previous message in which a girl was nearly killed because her 
friends thought they were going to please Slenderman. Again, this 
game is free, relatively small, and easy to access.
So why is Psycho Strike getting a bad rap when other questionable 
content has been released in the past? Maybe I just didn't hear about 
similar objections that were raised?


On 5/1/2015 11:54 AM, Thomas Ward wrote:

Hi Paul,

You raise some valid points. If a child is old enough to be
unsupervised on the internet then they are probably old enough to
decide for themselves weather or not to download a certain game or
view certain content. In such a case the best a site owner or game
developer can do is make appropriate warnings as to the content being
viewed.

For example, most pornography sites have a page that pops up every
time the site is accessed letting the user know that the site contains
sexually explicit  content and the person entering must be at least
18. If they click the I agree button and enter the site knowing what
content is about to be viewed the legal responsibility becomes that of
the person doing the browsing not the site owner or owners.

With games there is usually a similar warning in place. In adult
interactive fiction, for example, it always comes up with a disclaimer
that prompts the user to 

Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Desiree Oudinot

Hi Dark,
Fair enough. I had actually forgotten that the adult games were on a 
separate part of Jim Kitchen's site. It wasn't always that way, and, 
since I don't personally have an interest in those types of games, I 
really didn't realize they had been moved. So I'll stand corrected on 
that point.
I don't know, it just seems a bit odd to me that this is the first time 
I've ever seen a debate over whether an audio game should have been 
released or not due to its content. Perhaps there were others, but I 
wasn't paying attention, or wasn't on the email list or the forum to see 
them play out.


On 5/1/2015 4:07 PM, dark wrote:
@Desiry, in fairness to Jeremy his objection to the game is based on 
it's actual content and the motivation of it's characters, not just 
it's depictions of violence.


Jim kitchin's games are all clearly marked as adult, indeed they're in 
a separate part of his site from his other games and on audiogames.net 
they're listed as Adult xxx  with clear warnings in the description, 
 and yet actually we have still had a couple of complaints (though 
I have a sneaking suspicion those were from people who downloaded the 
games without reading what they were before hand).


As a side scroller, even as a side scroller with weapons and 
action,Psychostrike is rather more innocuous, sinse the area under 
scrutiny is the senselessness of the slaughterings and crimes 
involved, not intrinsically their depiction.


I'm not going to get into the debate again about this, but in fairness 
I can see why perhaps a more prominant warning on site might be 
useful, perhaps one contained in some of the links, eg list the game 
as psycho strike game with extreme violence or have a confirmation 
message box with the warning text somewhere rather than listing the 
game next to other innocuous titles like paladin of the sky and 
adventure at C:.


Once the warning is displayed however, what people do is their affair. 
Heck, I suffer genophobia and could not play one of jim Kitchin's 
adult games without extreme discomfort, but thanks to the warnings I 
have never had to, either deliberately or by accident, which is really 
all you can say.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: Desiree Oudinot 
turtlepowe...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 7:46 PM
Subject: Re: [Audyssey] physical cd's and PayPal accounts


I'm trying to remember which game it is that I've played that makes 
you agree that you're over 18 each time you play it. That's going to 
bother me now. It's an audio game, I believe, and while I think 
that's overkill, maybe a similar thing could be put in place in this 
game as well.


I also have to ask this, why didn't anyone ever complain about the 
content in some of Jim Kitchen's sexually explicit games? Those games 
are free, are very small downloads, and are actually very easy to 
hide, because they're buried in a mess of other games inside a rather 
disorganized directory structure. No offense intended by saying that, 
I'm just stating a fact. But I apologize for being blunt.
Anyway, I would argue that children have probably downloaded these 
games, too, but I've never heard a peep about it.


Same with Slender, the Lost Vision. This game, if memory serves, was 
released shortly after the incident which Dark referenced in a 
previous message in which a girl was nearly killed because her 
friends thought they were going to please Slenderman. Again, this 
game is free, relatively small, and easy to access.
So why is Psycho Strike getting a bad rap when other questionable 
content has been released in the past? Maybe I just didn't hear about 
similar objections that were raised?


On 5/1/2015 11:54 AM, Thomas Ward wrote:

Hi Paul,

You raise some valid points. If a child is old enough to be
unsupervised on the internet then they are probably old enough to
decide for themselves weather or not to download a certain game or
view certain content. In such a case the best a site owner or game
developer can do is make appropriate warnings as to the content being
viewed.

For example, most pornography sites have a page that pops up every
time the site is accessed letting the user know that the site contains
sexually explicit  content and the person entering must be at least
18. If they click the I agree button and enter the site knowing what
content is about to be viewed the legal responsibility becomes that of
the person doing the browsing not the site owner or owners.

With games there is usually a similar warning in place. In adult
interactive fiction, for example, it always comes up with a disclaimer
that prompts the user to enter yes or no if they agree to the terms.
After the user types yes and agrees to the terms of service it 

Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Thomas Ward
Desiree,

I think during the debate we had on list a couple of days ago Jeremy's
actual point got lost in the discussion. The basic point he was
getting at was there was a lot of senseless violence without any kind
of justification or reason for it. When you enter the party it gives a
simple statement to the effect you don't' know why but you just
started killing people at a party. His point was that is no
justification, no reason to, go mindlessly kill 10 people. If he plays
a game he wants to know why he is doing it, and have some better
justification for it.

In my personal case I was objecting more to the violence itself. Like
Jeremy I'd like to have some better justification or reason to kill
people, even virtual people, than just because I decided to go do it
for some unknown reason. I also think it is a poor game design, and
should be corrected. Moreover while I was playing I just felt
uncomfortable playing the game because in my mind it was wrong, I felt
dirty, and uneasy about mindlessly going around killing people. I
don't feel that way when fighting my way through hoards of zombies,
robots, or some other non-human enemy so my objection is more about
the ethical conflict I had with playing the game.

As for Jim Kitchen's games they aren't mixed in with his other games.
He has appropriately moved them onto a page of their own and there is
no way for someone to download one of his games without knowing they
are adult content. So you seem to be slightly misinformed about where
they are located on his site.

In any case I am unsure why they haven't generated more debate. The
only thing is I figure the adult members of this list and the Audio
Games Forum don't find them that objectionable. I certainly don't have
any objections over them and wouldn't have any reason to complain
myself.

Cheers!


On 5/1/15, Desiree Oudinot turtlepowe...@gmail.com wrote:
 I'm trying to remember which game it is that I've played that makes you
 agree that you're over 18 each time you play it. That's going to bother
 me now. It's an audio game, I believe, and while I think that's
 overkill, maybe a similar thing could be put in place in this game as well.

 I also have to ask this, why didn't anyone ever complain about the
 content in some of Jim Kitchen's sexually explicit games? Those games
 are free, are very small downloads, and are actually very easy to hide,
 because they're buried in a mess of other games inside a rather
 disorganized directory structure. No offense intended by saying that,
 I'm just stating a fact. But I apologize for being blunt.
 Anyway, I would argue that children have probably downloaded these
 games, too, but I've never heard a peep about it.

 Same with Slender, the Lost Vision. This game, if memory serves, was
 released shortly after the incident which Dark referenced in a previous
 message in which a girl was nearly killed because her friends thought
 they were going to please Slenderman. Again, this game is free,
 relatively small, and easy to access.
 So why is Psycho Strike getting a bad rap when other questionable
 content has been released in the past? Maybe I just didn't hear about
 similar objections that were raised?


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Re: [Audyssey] psycho strike some observations

2015-05-01 Thread Thomas Ward
Hi Desiree,

I do much the same thing. I try to lessen the violence by interjecting
some humor into the situation by giving the characters silly comic
type names like Captain Crunch. That helps make it less serious for me
and creates a buffer between me and the game character.

Cheers!


On 5/1/15, Desiree Oudinot turtlepowe...@gmail.com wrote:
 When I play, I come up with totally ridiculous, unrealistic names. That
 way my characters sound like a particularly stupid comic book villain, lol.


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Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Desiree Oudinot

Hi Thomas,
I can respect your position about this, and I also think that most kids 
shouldn't be playing a game of this nature.
I think what I'm objecting to is more the fact that, no matter how many 
hoops you make someone jump through, people are going to access it who 
probably shouldn't. So the whole debate is actually pretty pointless, 
and is serving no real purpose. I was merely stating my opinion, because 
I think that, even if I strongly disagree with the way Jeremy chose to 
bring this up on list in the first place, you both are entitled to feel 
the way you do about the game and its content. It's not for everyone, 
that's for sure.
As for the justification, it makes sense that a storyline should have 
been included in the game, but before you start, it says, for reasons 
only known to you or something to that effect. Which I took to mean, 
fill in the blank with your own scenario. Which is exactly what I did. 
I'm not saying that should make others feel better if they find the 
content objectionable, but for me at least, I could sit here and come up 
with 20 different scenarios about why this character did what he or she 
did, each one crazier than the last. It's part of what I enjoy about the 
game, to be honest.


As I said to Dark in a previous message, I realized my error about the 
adult games on Jim Kitchen's website. It had just been a long time since 
I'd looked at the site, and I didn't know they had been moved. So I 
apologize.


On 5/1/2015 5:23 PM, Thomas Ward wrote:

Desiree,

I think during the debate we had on list a couple of days ago Jeremy's
actual point got lost in the discussion. The basic point he was
getting at was there was a lot of senseless violence without any kind
of justification or reason for it. When you enter the party it gives a
simple statement to the effect you don't' know why but you just
started killing people at a party. His point was that is no
justification, no reason to, go mindlessly kill 10 people. If he plays
a game he wants to know why he is doing it, and have some better
justification for it.

In my personal case I was objecting more to the violence itself. Like
Jeremy I'd like to have some better justification or reason to kill
people, even virtual people, than just because I decided to go do it
for some unknown reason. I also think it is a poor game design, and
should be corrected. Moreover while I was playing I just felt
uncomfortable playing the game because in my mind it was wrong, I felt
dirty, and uneasy about mindlessly going around killing people. I
don't feel that way when fighting my way through hoards of zombies,
robots, or some other non-human enemy so my objection is more about
the ethical conflict I had with playing the game.

As for Jim Kitchen's games they aren't mixed in with his other games.
He has appropriately moved them onto a page of their own and there is
no way for someone to download one of his games without knowing they
are adult content. So you seem to be slightly misinformed about where
they are located on his site.

In any case I am unsure why they haven't generated more debate. The
only thing is I figure the adult members of this list and the Audio
Games Forum don't find them that objectionable. I certainly don't have
any objections over them and wouldn't have any reason to complain
myself.

Cheers!


On 5/1/15, Desiree Oudinot turtlepowe...@gmail.com wrote:

I'm trying to remember which game it is that I've played that makes you
agree that you're over 18 each time you play it. That's going to bother
me now. It's an audio game, I believe, and while I think that's
overkill, maybe a similar thing could be put in place in this game as well.

I also have to ask this, why didn't anyone ever complain about the
content in some of Jim Kitchen's sexually explicit games? Those games
are free, are very small downloads, and are actually very easy to hide,
because they're buried in a mess of other games inside a rather
disorganized directory structure. No offense intended by saying that,
I'm just stating a fact. But I apologize for being blunt.
Anyway, I would argue that children have probably downloaded these
games, too, but I've never heard a peep about it.

Same with Slender, the Lost Vision. This game, if memory serves, was
released shortly after the incident which Dark referenced in a previous
message in which a girl was nearly killed because her friends thought
they were going to please Slenderman. Again, this game is free,
relatively small, and easy to access.
So why is Psycho Strike getting a bad rap when other questionable
content has been released in the past? Maybe I just didn't hear about
similar objections that were raised?


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