Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Ian Reed

+1 Nick Adamson.

Also remember that many developers read the audiogames.net forum and 
this mailing list.
Seeing how community members respond to one developer's choices is an 
easy way to guess how they would act towards other developers whenever 
they find something disagreeable.


Expressing frustration in a civil manner is one thing, but name calling 
and open endorsement of piracy is entirely different.


~ Ian Reed
Try my free games at http://BlindAudioGames.com



On 7/29/2015 12:17 AM, Nick Adamson wrote:

Hi all.
The content of this thread is making me a little uncomfortable.
You may not agree with what has happened but encouraging piracy and personal 
attacks makes no one look good and especially from people normally respected in 
our community.
As there is nothing you can do about the Q9 situation why not try to see the 
positives. People who wouldn't normally play audio games are being introduced 
to them and that may lead to them finding out what else is out there.
Thanks.
Nick.




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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Nick Adamson
Hi all. 
The content of this thread is making me a little uncomfortable. 
You may not agree with what has happened but encouraging piracy and personal 
attacks makes no one look good and especially from people normally respected in 
our community. 
As there is nothing you can do about the Q9 situation why not try to see the 
positives. People who wouldn't normally play audio games are being introduced 
to them and that may lead to them finding out what else is out there. 
Thanks. 
Nick. 




> On 29 Jul 2015, at 01:40, Thomas Ward  wrote:
> 
> Hi Dark,
> 
> Fair enough. That seems to me to be a fair compromise.
> 
> 
> 
>> On 7/28/15, dark  wrote:
>> Hi Tom.
>> 
>> I've made a practice of not deleting games that were once available but
>> currently are not from the db, sinse it's surprising how often old ones pop
>> 
>> up, or in the cases of some games how people manage to acquire them anyway
>> even if audiogames.net won't help people to do so unless the games are
>> officially abandonware.
>> Hence why the pages for the bsc titles and bavisoft games are still up.
>> this is what the "unknown" license type is for, ie, we don't know what has
>> become of the game.
>> 
>> I will not therefore remove Q9's entry, but I won't advertise sleasy either,
>> 
>> I will put a note to the effect the rights have been sold but the game is
>> legally unavailable, sinse for most intents and purposes, it is.
>> 
>> If this Brian Hartgen wants to contact me and discuss the problem, well I'll
>> 
>> be glad to tell him what I think.
>> 
>> Beware the grue!
>> 
>> Dark.
>> 
>> 
>> ---
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> 
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Josh K
yes good argument lets keep it at that otherwise this could start 
something bad on list that I don't want started. if you want to share q9 
do it in private i think.


follow me on twitter @joshknnd1982

On 7/28/2015 11:03 PM, Thomas Ward wrote:

Hi Josh,

The problem with your argument is this. Regardless if you take
something physical or not if you take something that belongs to a
person be it an idea, song, a story, or a piece of software it is
still considered steeling because according to the law you have an
obligation to pay for it. If someone takes something without paying
for it that is by definition steeling. In a case such as this a person
hasn't actually stolen the game or software itself, but have stolen
the opportunity to sell the software. Therefore that developer loses
out on the amount of money he or she was owed which effectively is the
same as taking it out of his or her wallet. In both cases the
developer does not have the money to spend because he/she never was
given the money for that use of the software.



On 7/28/15, Josh K  wrote:

how is it stealing? stealing is taking something from someone and once
you take it that person no longer has or owns it. example. i take your
wallet with money in it, therefore you no longer have the wallet or the
money I have it, I stole it from you.
now I buy a game. I get the unlock info and setup for the game. so now I
have that info and also the developer of the game also has that same
info. now I give my unlock code to you. so now you have my unlock code
too. should you have it? no. but you do. but wait, the developer of the
game still has his game, the source code, and the unlock code that he
gave to me. I did not steal anything from him. the only thing i did was
the developer lost money because i shared a game. this falls under the
category of dishonesty not really stealing. how will we prosecute
criminals when the day comes when lets say you have a nice car and I
want that car. well stealing is a thing of the past I pull out my
duplicator gun, point it at the car hit a button and voila! I have an
exact working copy of your vehicle built atom by atom. and I even have
your keys! oh but wait you still have your own car and your own keys. I
should have paid for the car most that happened was the car dealer lost
out on getting my money for something i should have baught rather than
coppied. same thing happens if i borrow a book from a friend, read it,
and i like it. technically i should have gone out and baught the book
for myself so the author lost money because my friend shared his book
with me. stealing is taking something so the original owner no longer
has that thing. its stolen. this is not stealing its well copying. I
think culturally we have to change our terms. pirates, they steal. that
is pirates who loot ships and stuff they steal. but could we really call
them pirates if they board your ship and duplicate the stuff they want
put the copies on their ship and go off? no you still have the
originals. and if that day comes even money will no longer have value.
in fact if you can just copy everything then nothing has value because
everything can be coppied. so we would then have to completely rethink
our whole entire world economic system. and this could go on forever so
I'll stop here.

follow me on twitter @joshknnd1982

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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Josh K
well yes technically the dictionary definition is right. but really all 
this over a game? a $25 or $30 game? I can see pirating jaws its over 
$1000 and not many can afford it but pirating a $30 game or even $70 
eloquence really no need.


follow me on twitter @joshknnd1982

On 7/28/2015 10:31 PM, Charles Rivard wrote:
If I am selling a game, and you get a copy of the game without paying 
me for that copy, you have stolen it from me. That's piracy.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: "Josh K" 
To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 9:20 PM
Subject: Re: [Audyssey] Q9 Has a New Home


how is it stealing? stealing is taking something from someone and 
once you take it that person no longer has or owns it. example. i 
take your wallet with money in it, therefore you no longer have the 
wallet or the money I have it, I stole it from you.
now I buy a game. I get the unlock info and setup for the game. so 
now I have that info and also the developer of the game also has that 
same info. now I give my unlock code to you. so now you have my 
unlock code too. should you have it? no. but you do. but wait, the 
developer of the game still has his game, the source code, and the 
unlock code that he gave to me. I did not steal anything from him. 
the only thing i did was the developer lost money because i shared a 
game. this falls under the category of dishonesty not really 
stealing. how will we prosecute criminals when the day comes when 
lets say you have a nice car and I want that car. well stealing is a 
thing of the past I pull out my duplicator gun, point it at the car 
hit a button and voila! I have an exact working copy of your vehicle 
built atom by atom. and I even have your keys! oh but wait you still 
have your own car and your own keys. I should have paid for the car 
most that happened was the car dealer lost out on getting my money 
for something i should have baught rather than coppied. same thing 
happens if i borrow a book from a friend, read it, and i like it. 
technically i should have gone out and baught the book for myself so 
the author lost money because my friend shared his book with me. 
stealing is taking something so the original owner no longer has that 
thing. its stolen. this is not stealing its well copying. I think 
culturally we have to change our terms. pirates, they steal. that is 
pirates who loot ships and stuff they steal. but could we really call 
them pirates if they board your ship and duplicate the stuff they 
want put the copies on their ship and go off? no you still have the 
originals. and if that day comes even money will no longer have 
value. in fact if you can just copy everything then nothing has value 
because everything can be coppied. so we would then have to 
completely rethink our whole entire world economic system. and this 
could go on forever so I'll stop here.


follow me on twitter @joshknnd1982

On 7/28/2015 8:46 PM, Charles Rivard wrote:

I would not pirate, because that is stealing.  Period.

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "Devin Prater" 


To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 6:24 PM
Subject: Re: [Audyssey] Q9 Has a New Home


I'm willing to bet that some cool hacker will make an add-on for 
NVDA to interface with that Jaws-fetish software that I can't 
spell. Then buying the thing wouldn't exactly be all that wasteful, 
although I'd rather pirate it to try it out for 30 minutes or so 
just to see how mind-numbingly restrictive and basic it is, than 
buy it, then throw it away.


Sent from my iPhone

On Jul 28, 2015, at 4:41 PM, Thomas Ward 
 wrote:


Hi Dark,

Agreed. I wouldn't blame anyone for pirating the game in secret, and
no I can't feel sorry or any sympathy for Brian Hartgen if that
happens because its his own fault. Someone who clearly refuses to 
sell

single end user licenses to include it in a more expensive product,
something many people don't need, is just begging for disreputable
people to rip it off as fast as possible. Although, I don't 
personally

know of any such instances I wouldn't be surprised if this has not
already happened. People won't buy Leasey just to acquire a game that
use to sell for a fraction of the price. If they can they'll 
pirate it

instead, and that is a fact.




On 7/28/15, dark  wrote:
Well Tom It's a great shame Philip couldn't sell his game to a more
deserving party, not that I blaime him for this Brian fellow's 
stupidity, a


very blind man indeed if he can't realize what he's got :D.

If this is truly the case I would not be sorry for someone to 
pirate the
game as has already happened with the Bsc titles just to keep it 
in the
community,  oh and no, I don't know about any pirated copies 
of the bsc


games hanging aaround, such a thin

Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Thomas Ward
Hi Josh,

The problem with your argument is this. Regardless if you take
something physical or not if you take something that belongs to a
person be it an idea, song, a story, or a piece of software it is
still considered steeling because according to the law you have an
obligation to pay for it. If someone takes something without paying
for it that is by definition steeling. In a case such as this a person
hasn't actually stolen the game or software itself, but have stolen
the opportunity to sell the software. Therefore that developer loses
out on the amount of money he or she was owed which effectively is the
same as taking it out of his or her wallet. In both cases the
developer does not have the money to spend because he/she never was
given the money for that use of the software.



On 7/28/15, Josh K  wrote:
> how is it stealing? stealing is taking something from someone and once
> you take it that person no longer has or owns it. example. i take your
> wallet with money in it, therefore you no longer have the wallet or the
> money I have it, I stole it from you.
> now I buy a game. I get the unlock info and setup for the game. so now I
> have that info and also the developer of the game also has that same
> info. now I give my unlock code to you. so now you have my unlock code
> too. should you have it? no. but you do. but wait, the developer of the
> game still has his game, the source code, and the unlock code that he
> gave to me. I did not steal anything from him. the only thing i did was
> the developer lost money because i shared a game. this falls under the
> category of dishonesty not really stealing. how will we prosecute
> criminals when the day comes when lets say you have a nice car and I
> want that car. well stealing is a thing of the past I pull out my
> duplicator gun, point it at the car hit a button and voila! I have an
> exact working copy of your vehicle built atom by atom. and I even have
> your keys! oh but wait you still have your own car and your own keys. I
> should have paid for the car most that happened was the car dealer lost
> out on getting my money for something i should have baught rather than
> coppied. same thing happens if i borrow a book from a friend, read it,
> and i like it. technically i should have gone out and baught the book
> for myself so the author lost money because my friend shared his book
> with me. stealing is taking something so the original owner no longer
> has that thing. its stolen. this is not stealing its well copying. I
> think culturally we have to change our terms. pirates, they steal. that
> is pirates who loot ships and stuff they steal. but could we really call
> them pirates if they board your ship and duplicate the stuff they want
> put the copies on their ship and go off? no you still have the
> originals. and if that day comes even money will no longer have value.
> in fact if you can just copy everything then nothing has value because
> everything can be coppied. so we would then have to completely rethink
> our whole entire world economic system. and this could go on forever so
> I'll stop here.
>
> follow me on twitter @joshknnd1982

---
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread lenron brown
hmmm grand skeem of things friends will share books games and whatever
else they like.

On 7/28/15, Charles Rivard  wrote:
> If I am selling a game, and you get a copy of the game without paying me for
>
> that copy, you have stolen it from me.  That's piracy.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!
> - Original Message -
> From: "Josh K" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, July 28, 2015 9:20 PM
> Subject: Re: [Audyssey] Q9 Has a New Home
>
>
>> how is it stealing? stealing is taking something from someone and once you
>>
>> take it that person no longer has or owns it. example. i take your wallet
>>
>> with money in it, therefore you no longer have the wallet or the money I
>> have it, I stole it from you.
>> now I buy a game. I get the unlock info and setup for the game. so now I
>> have that info and also the developer of the game also has that same info.
>>
>> now I give my unlock code to you. so now you have my unlock code too.
>> should you have it? no. but you do. but wait, the developer of the game
>> still has his game, the source code, and the unlock code that he gave to
>> me. I did not steal anything from him. the only thing i did was the
>> developer lost money because i shared a game. this falls under the
>> category of dishonesty not really stealing. how will we prosecute
>> criminals when the day comes when lets say you have a nice car and I want
>>
>> that car. well stealing is a thing of the past I pull out my duplicator
>> gun, point it at the car hit a button and voila! I have an exact working
>> copy of your vehicle built atom by atom. and I even have your keys! oh but
>>
>> wait you still have your own car and your own keys. I should have paid for
>>
>> the car most that happened was the car dealer lost out on getting my money
>>
>> for something i should have baught rather than coppied. same thing happens
>>
>> if i borrow a book from a friend, read it, and i like it. technically i
>> should have gone out and baught the book for myself so the author lost
>> money because my friend shared his book with me. stealing is taking
>> something so the original owner no longer has that thing. its stolen. this
>>
>> is not stealing its well copying. I think culturally we have to change our
>>
>> terms. pirates, they steal. that is pirates who loot ships and stuff they
>>
>> steal. but could we really call them pirates if they board your ship and
>> duplicate the stuff they want put the copies on their ship and go off? no
>>
>> you still have the originals. and if that day comes even money will no
>> longer have value. in fact if you can just copy everything then nothing
>> has value because everything can be coppied. so we would then have to
>> completely rethink our whole entire world economic system. and this could
>>
>> go on forever so I'll stop here.
>>
>> follow me on twitter @joshknnd1982
>>
>> On 7/28/2015 8:46 PM, Charles Rivard wrote:
>>> I would not pirate, because that is stealing.  Period.
>>>
>>> ---
>>> Be positive!  When it comes to being defeated, if you think you're
>>> finished, you! really! are! finished!
>>> - Original Message - From: "Devin Prater"
>>> 
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, July 28, 2015 6:24 PM
>>> Subject: Re: [Audyssey] Q9 Has a New Home
>>>
>>>
 I'm willing to bet that some cool hacker will make an add-on for NVDA to

 interface with that Jaws-fetish software that I can't spell. Then buying

 the thing wouldn't exactly be all that wasteful, although I'd rather
 pirate it to try it out for 30 minutes or so just to see how
 mind-numbingly restrictive and basic it is, than buy it, then throw it
 away.

 Sent from my iPhone

> On Jul 28, 2015, at 4:41 PM, Thomas Ward 
> wrote:
>
> Hi Dark,
>
> Agreed. I wouldn't blame anyone for pirating the game in secret, and
> no I can't feel sorry or any sympathy for Brian Hartgen if that
> happens because its his own fault. Someone who clearly refuses to sell
> single end user licenses to include it in a more expensive product,
> something many people don't need, is just begging for disreputable
> people to rip it off as fast as possible. Although, I don't personally
> know of any such instances I wouldn't be surprised if this has not
> already happened. People won't buy Leasey just to acquire a game that
> use to sell for a fraction of the price. If they can they'll pirate it
> instead, and that is a fact.
>
>
>
>> On 7/28/15, dark  wrote:
>> Well Tom It's a great shame Philip couldn't sell his game to a more
>> deserving party, not that I blaime him for this Brian fellow's
>> stupidity, a
>>
>> very blind man indeed if he can't realize what he's got :D.
>>
>> If this is truly the case I would not be sorry for someone to pirate
>> the
>> gam

Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Charles Rivard
If I am selling a game, and you get a copy of the game without paying me for 
that copy, you have stolen it from me.  That's piracy.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Josh K" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 9:20 PM
Subject: Re: [Audyssey] Q9 Has a New Home


how is it stealing? stealing is taking something from someone and once you 
take it that person no longer has or owns it. example. i take your wallet 
with money in it, therefore you no longer have the wallet or the money I 
have it, I stole it from you.
now I buy a game. I get the unlock info and setup for the game. so now I 
have that info and also the developer of the game also has that same info. 
now I give my unlock code to you. so now you have my unlock code too. 
should you have it? no. but you do. but wait, the developer of the game 
still has his game, the source code, and the unlock code that he gave to 
me. I did not steal anything from him. the only thing i did was the 
developer lost money because i shared a game. this falls under the 
category of dishonesty not really stealing. how will we prosecute 
criminals when the day comes when lets say you have a nice car and I want 
that car. well stealing is a thing of the past I pull out my duplicator 
gun, point it at the car hit a button and voila! I have an exact working 
copy of your vehicle built atom by atom. and I even have your keys! oh but 
wait you still have your own car and your own keys. I should have paid for 
the car most that happened was the car dealer lost out on getting my money 
for something i should have baught rather than coppied. same thing happens 
if i borrow a book from a friend, read it, and i like it. technically i 
should have gone out and baught the book for myself so the author lost 
money because my friend shared his book with me. stealing is taking 
something so the original owner no longer has that thing. its stolen. this 
is not stealing its well copying. I think culturally we have to change our 
terms. pirates, they steal. that is pirates who loot ships and stuff they 
steal. but could we really call them pirates if they board your ship and 
duplicate the stuff they want put the copies on their ship and go off? no 
you still have the originals. and if that day comes even money will no 
longer have value. in fact if you can just copy everything then nothing 
has value because everything can be coppied. so we would then have to 
completely rethink our whole entire world economic system. and this could 
go on forever so I'll stop here.


follow me on twitter @joshknnd1982

On 7/28/2015 8:46 PM, Charles Rivard wrote:

I would not pirate, because that is stealing.  Period.

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "Devin Prater" 


To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 6:24 PM
Subject: Re: [Audyssey] Q9 Has a New Home


I'm willing to bet that some cool hacker will make an add-on for NVDA to 
interface with that Jaws-fetish software that I can't spell. Then buying 
the thing wouldn't exactly be all that wasteful, although I'd rather 
pirate it to try it out for 30 minutes or so just to see how 
mind-numbingly restrictive and basic it is, than buy it, then throw it 
away.


Sent from my iPhone

On Jul 28, 2015, at 4:41 PM, Thomas Ward  
wrote:


Hi Dark,

Agreed. I wouldn't blame anyone for pirating the game in secret, and
no I can't feel sorry or any sympathy for Brian Hartgen if that
happens because its his own fault. Someone who clearly refuses to sell
single end user licenses to include it in a more expensive product,
something many people don't need, is just begging for disreputable
people to rip it off as fast as possible. Although, I don't personally
know of any such instances I wouldn't be surprised if this has not
already happened. People won't buy Leasey just to acquire a game that
use to sell for a fraction of the price. If they can they'll pirate it
instead, and that is a fact.




On 7/28/15, dark  wrote:
Well Tom It's a great shame Philip couldn't sell his game to a more
deserving party, not that I blaime him for this Brian fellow's 
stupidity, a


very blind man indeed if he can't realize what he's got :D.

If this is truly the case I would not be sorry for someone to pirate 
the
game as has already happened with the Bsc titles just to keep it in 
the
community,  oh and no, I don't know about any pirated copies of 
the bsc


games hanging aaround, such a thing is just a supposition by me.

Beware the grue!

Dark.


---
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All messages are archi

Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Josh K
how is it stealing? stealing is taking something from someone and once 
you take it that person no longer has or owns it. example. i take your 
wallet with money in it, therefore you no longer have the wallet or the 
money I have it, I stole it from you.
now I buy a game. I get the unlock info and setup for the game. so now I 
have that info and also the developer of the game also has that same 
info. now I give my unlock code to you. so now you have my unlock code 
too. should you have it? no. but you do. but wait, the developer of the 
game still has his game, the source code, and the unlock code that he 
gave to me. I did not steal anything from him. the only thing i did was 
the developer lost money because i shared a game. this falls under the 
category of dishonesty not really stealing. how will we prosecute 
criminals when the day comes when lets say you have a nice car and I 
want that car. well stealing is a thing of the past I pull out my 
duplicator gun, point it at the car hit a button and voila! I have an 
exact working copy of your vehicle built atom by atom. and I even have 
your keys! oh but wait you still have your own car and your own keys. I 
should have paid for the car most that happened was the car dealer lost 
out on getting my money for something i should have baught rather than 
coppied. same thing happens if i borrow a book from a friend, read it, 
and i like it. technically i should have gone out and baught the book 
for myself so the author lost money because my friend shared his book 
with me. stealing is taking something so the original owner no longer 
has that thing. its stolen. this is not stealing its well copying. I 
think culturally we have to change our terms. pirates, they steal. that 
is pirates who loot ships and stuff they steal. but could we really call 
them pirates if they board your ship and duplicate the stuff they want 
put the copies on their ship and go off? no you still have the 
originals. and if that day comes even money will no longer have value. 
in fact if you can just copy everything then nothing has value because 
everything can be coppied. so we would then have to completely rethink 
our whole entire world economic system. and this could go on forever so 
I'll stop here.


follow me on twitter @joshknnd1982

On 7/28/2015 8:46 PM, Charles Rivard wrote:

I would not pirate, because that is stealing.  Period.

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "Devin Prater" 


To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 6:24 PM
Subject: Re: [Audyssey] Q9 Has a New Home


I'm willing to bet that some cool hacker will make an add-on for NVDA 
to interface with that Jaws-fetish software that I can't spell. Then 
buying the thing wouldn't exactly be all that wasteful, although I'd 
rather pirate it to try it out for 30 minutes or so just to see how 
mind-numbingly restrictive and basic it is, than buy it, then throw 
it away.


Sent from my iPhone

On Jul 28, 2015, at 4:41 PM, Thomas Ward  
wrote:


Hi Dark,

Agreed. I wouldn't blame anyone for pirating the game in secret, and
no I can't feel sorry or any sympathy for Brian Hartgen if that
happens because its his own fault. Someone who clearly refuses to sell
single end user licenses to include it in a more expensive product,
something many people don't need, is just begging for disreputable
people to rip it off as fast as possible. Although, I don't personally
know of any such instances I wouldn't be surprised if this has not
already happened. People won't buy Leasey just to acquire a game that
use to sell for a fraction of the price. If they can they'll pirate it
instead, and that is a fact.




On 7/28/15, dark  wrote:
Well Tom It's a great shame Philip couldn't sell his game to a more
deserving party, not that I blaime him for this Brian fellow's 
stupidity, a


very blind man indeed if he can't realize what he's got :D.

If this is truly the case I would not be sorry for someone to 
pirate the
game as has already happened with the Bsc titles just to keep it in 
the
community,  oh and no, I don't know about any pirated copies of 
the bsc


games hanging aaround, such a thing is just a supposition by me.

Beware the grue!

Dark.


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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Charles Rivard
A suggestion:  If the game is available as part of a package that really 
isn't usable to nonJAWS users, let people know that the game is available 
for, then list what it will cost people to get it.  If I can get the game 
for $150, and I'm only using this as an example, I won't buy it.  The game, 
which is all I am interested in, is not worth that price.  The loss of sales 
is then Brian's problem and Brian's fault.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 7:25 PM
Subject: Re: [Audyssey] Q9 Has a New Home



Hi Tom.

I've made a practice of not deleting games that were once available but 
currently are not from the db, sinse it's surprising how often old ones 
pop up, or in the cases of some games how people manage to acquire them 
anyway even if audiogames.net won't help people to do so unless the games 
are officially abandonware.

Hence why the pages for the bsc titles and bavisoft games are still up.
this is what the "unknown" license type is for, ie, we don't know what has 
become of the game.


I will not therefore remove Q9's entry, but I won't advertise sleasy 
either, I will put a note to the effect the rights have been sold but the 
game is legally unavailable, sinse for most intents and purposes, it is.


If this Brian Hartgen wants to contact me and discuss the problem, well 
I'll be glad to tell him what I think.


Beware the grue!

Dark.

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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Charles Rivard
I'll bet that it has just the opposite effect.  I, for one, would not buy 
his package in order to get the game.  The game may be thought of as a bonus 
for those who buy, but I don't think it is enough of an incentive to boost 
package sales.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 4:32 PM
Subject: Re: [Audyssey] Q9 Has a New Home



Hi Dark,

Not sure I'd go as far to call Brian Hartgen a moron since his reasons
for not selling Q9 separately makes sense from a certain business
point of view. As I understand it his entire purpose of acquiring the
game was not to sell the game but to use it to add onto his Leasey
product, to boost sales of Leasey, so seen from that perspective it
makes sense. There is a lot that could be said here greedy, scummy,
unfair, etc but the bottom line is he won't sell the game as a stand
alone product because it was never his intention to do it that way. He
is bundling it into his Leasey product and if you want it you have to
pay the big bucks for Leasey.

To be honest I don't think Brian Hartgen really thought about the
ramifications of what this would do and how angry this would make the
audio games community. He saw this as a simple business transaction,
one in which would boost sales of Leasey, and he didn't care if it
effectively took Q9 off the market. He is not a game developer per se,
and thus he has no ties to the community the way many long time audio
game developers do. So he just does not see it the same way we see it.
To him Q9 is just another piece of software to be sold or added to
Leasey rather than sold  as a separately existing product.

On 7/28/15, dark  wrote:

Well then he shal recieve my scorn for being a moron! Really, not selling
something to people is a great way to run a business.

Dark.


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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Charles Rivard
If this is so, in fairness, we should think the same of him.  If the flaws 
in his thinking are pointed out to him, and he makes no changes, he's not a 
good businessman, and will lose out on potential customers, and deservedly 
so.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 4:47 PM
Subject: Re: [Audyssey] Q9 Has a New Home



Hi Dark,

Unfortunately, that's not going to happen. I've read his blog posts
regarding Q9 and he sees Q9 as just another piece of software to be
purchased and added to his Leasey product. Nothing more, and nothing
less. So he does not realize the value of what he owns because as
happens all too often in business he just sees Q9 as a business
transaction and I don't even think he cares about the product itself
other than what it can do to boost sales of Leasey. This community
means nothing to him, and we all can bugger off.





On 7/28/15, dark  wrote:

It is true that "new games will come"
But with the number of audio games being so small, it's always a shame 
when


something is lost, this is one reason why justin Dobemire got such a lot 
of


deserved flack for what he did to bsc games, essentially making them 
legally


unavailable forever more amen.

I hope as I said,  this twit who develops leasy will realize the value of
what he owns and treat it with the respect it deserves.

All the best,

Dark.


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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread lenron brown
I would sometimes it's needed. I will not be one to sit up here and
lie and say I would never. bhaahahahahah.

On 7/28/15, Charles Rivard  wrote:
> I would not pirate, because that is stealing.  Period.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!
> - Original Message -
> From: "Devin Prater" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, July 28, 2015 6:24 PM
> Subject: Re: [Audyssey] Q9 Has a New Home
>
>
>> I'm willing to bet that some cool hacker will make an add-on for NVDA to
>> interface with that Jaws-fetish software that I can't spell. Then buying
>> the thing wouldn't exactly be all that wasteful, although I'd rather
>> pirate it to try it out for 30 minutes or so just to see how
>> mind-numbingly restrictive and basic it is, than buy it, then throw it
>> away.
>>
>> Sent from my iPhone
>>
>>> On Jul 28, 2015, at 4:41 PM, Thomas Ward 
>>> wrote:
>>>
>>> Hi Dark,
>>>
>>> Agreed. I wouldn't blame anyone for pirating the game in secret, and
>>> no I can't feel sorry or any sympathy for Brian Hartgen if that
>>> happens because its his own fault. Someone who clearly refuses to sell
>>> single end user licenses to include it in a more expensive product,
>>> something many people don't need, is just begging for disreputable
>>> people to rip it off as fast as possible. Although, I don't personally
>>> know of any such instances I wouldn't be surprised if this has not
>>> already happened. People won't buy Leasey just to acquire a game that
>>> use to sell for a fraction of the price. If they can they'll pirate it
>>> instead, and that is a fact.
>>>
>>>
>>>
 On 7/28/15, dark  wrote:
 Well Tom It's a great shame Philip couldn't sell his game to a more
 deserving party, not that I blaime him for this Brian fellow's
 stupidity, a

 very blind man indeed if he can't realize what he's got :D.

 If this is truly the case I would not be sorry for someone to pirate
 the
 game as has already happened with the Bsc titles just to keep it in the
 community,  oh and no, I don't know about any pirated copies of the

 bsc

 games hanging aaround, such a thing is just a supposition by me.

 Beware the grue!

 Dark.


 ---
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>>>
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>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>> ---
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>>
>>
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>> 07/28/15
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>
>
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-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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If you h

Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Charles Rivard
I would show it as it is, honestly, pointing out the pitfalls, and let him 
suffer the consequences.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 5:05 PM
Subject: Re: [Audyssey] Q9 Has a New Home



Well Tom, in that case he can bugger off as well!

Ive got half a mind to change the license type to "unknown" for Q9 in the 
audiogames.net db and put a note to the effect similar to those on the bsc 
games that the developer, ie, philip is no longer selling the game and it 
is legally unavailable, sinse hay if this prat won't support the 
community, why should that community support him?


Then again, even if I just wrote the truth that the game is only now 
available with a package software deal that requires a Jaws license and 
even for someone with a Jaws license will cost $150, I doubt it'll improve 
his sales figures anyway :D.




Beware the grue!

Dark.

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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Thomas Ward
Dark,

Agreed. I wouldn't send the guy hate mail either, and when I did send
him an e-mail about Q9 I did my best to be polite and courteous.
However, I can completely understand the motivations behind some
others sending him hate mail or wanting to kick his door down and just
take the game by force if they could.
The way he is behaving engenders  bad feelings on both sides,and
ultimately I think it will come back to bite him on the backside one
way or another.

For one thing there are plenty of people who have valid licenses of Q9
anyway so they won't be buying Leasey unless they genuinely want that
product. Those who don't have Q9 licenses either do not want the game
or like me won't pay for Leasey just to own that particular game.
There is the issue that Leasey is a Jaws specific product, is written
as a Jaws add-on, so wouldn't be available to non-Jaws  users anyway.
So whatever he thinks owning Q9 will gain him isn't much. I don't
really see it boosting sales of Leasey, and ultimately this
acquisition is doomed to failure as a marketing ploy.



On 7/28/15, dark  wrote:
> Hi Tom.
>
> I wouldn't go as far as actually sending the guy hate mail, and I confess my
>
> wish that leasy fails was a little bit of bile on my part, however my
> thoughts on piracy are actually serious ones, sinse frankly if something is
>
> made unavailable, that is the time people are going to turn to piracy, even
>
> people who would not normally do so. This has as I said, already happened
> with the Bsc titles, code factory and bavisoft.
>
> While sending actual hate male and getting nasty is going further than I
> would, I can understand the impulse behind it sinse frankly this chap is
> behaving abominably,  and yes, even if it is in line with business, that
>
> doesn't stop it being abominable (quite the reverse in fact sinse more
> frequently than not good business is just a psudonim for grasping and
> greedy).
>
> the game already exists as a stand alone program, it doesn't rquire jaws or
>
> any screen reader, there is absolutely no need for this, and I ultimately
> don't think it'll do him much good in the long run.
>
> As to the community, well it's part of the problem with any small community,
>
> bad feelings go further sinse there is no getting away from them, (look at
> the salem witch trials). As I said, actually attacking the guy for all I  my
>
> less than stellar opinion of what he's doing to such a great game as Q9 is
> far further than I would go, and I do understand the impulse behind it even
>
> if I don't agree with the behaviour.
>
> Beware the grue!
>
> DArk.
>
>
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Charles Rivard
I would think that he's shooting himself in both feet with this practice. 
As for hoping that he goes bankrupt or anything like that, I hope not.  I 
wouldn't wish that on anyone.  However, I feel that sensibly written 
complaints are valid, and I hope that, eventually, he sees the light and 
does what is appropriate.  If the game is made available as a stand alone 
purchase, I hope he considers that a quick nickel always beats a slow dollar 
when it comes to income.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 6:20 PM
Subject: Re: [Audyssey] Q9 Has a New Home



Hi Dark,

I agree. Selling Q9 as a separate product might do him more good than
including it as an add-on for Leasey, but apparently he thinks
otherwise. Unfortunately, he doesn't seem to care what we think and I
don't see that situation changing any time soon.

As for your feelings on the matter I'm pretty certain a lot of others
are wishing him and his business ill will right now. He said in his
most recent blog post that he has been getting a lot of hate mail over
this, and I'm not surprised. As a recipient of some of that hate mail
myself I know how nasty this community can be when something gets them
upset over something. So I wouldn't be surprised if there are others
who think as you do that are hoping Leasey fails, that Brian goes
financially bankrupt,  or someone pirates his software into oblivion.
None of which are a bit realistic, but I guess if it helps quell
someone's rage to dream about such things they will.



On 7/28/15, dark  wrote:
Well tom, good business practice and moron hood are not mutually 
exclusive

concepts :D.

Ultimately Q9 would do him more good as a stand alone program than just 
as a


little extra addon for his Leasy thing, sinse I suspect there are far 
more
potential Nvda, window eyes and supernova users who would buy Q9 as a 
game
than there are Jaws users who would decide to buy Leasy based on the fact 
it


comes with Q9.

no, this chap isn't part of the community, but frankly if you just go
acquiring random software and selling without a knolidge of your customer
base or what good that software might do and think you can stuff it in a 
box


as a job lot and sell to your usual customers, you are a Moron indeed!

I hope he does see sense, or goes out of business, or that people pirate 
the


game sinse I hate to see audiogames lost to posterity, especially for 
such a


ridiculous reason as one man's short sighted greed.

Of course as I said, none of this is Philip's fault, I just wish he'd 
sold

the rights to someone less scummy, or more intelligent.
Beware the grue!

Dark.


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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Charles Rivard

I would not pirate, because that is stealing.  Period.

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you! really! are! finished!
- Original Message - 
From: "Devin Prater" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 6:24 PM
Subject: Re: [Audyssey] Q9 Has a New Home


I'm willing to bet that some cool hacker will make an add-on for NVDA to 
interface with that Jaws-fetish software that I can't spell. Then buying 
the thing wouldn't exactly be all that wasteful, although I'd rather 
pirate it to try it out for 30 minutes or so just to see how 
mind-numbingly restrictive and basic it is, than buy it, then throw it 
away.


Sent from my iPhone

On Jul 28, 2015, at 4:41 PM, Thomas Ward  
wrote:


Hi Dark,

Agreed. I wouldn't blame anyone for pirating the game in secret, and
no I can't feel sorry or any sympathy for Brian Hartgen if that
happens because its his own fault. Someone who clearly refuses to sell
single end user licenses to include it in a more expensive product,
something many people don't need, is just begging for disreputable
people to rip it off as fast as possible. Although, I don't personally
know of any such instances I wouldn't be surprised if this has not
already happened. People won't buy Leasey just to acquire a game that
use to sell for a fraction of the price. If they can they'll pirate it
instead, and that is a fact.




On 7/28/15, dark  wrote:
Well Tom It's a great shame Philip couldn't sell his game to a more
deserving party, not that I blaime him for this Brian fellow's 
stupidity, a


very blind man indeed if he can't realize what he's got :D.

If this is truly the case I would not be sorry for someone to pirate the
game as has already happened with the Bsc titles just to keep it in the
community,  oh and no, I don't know about any pirated copies of the 
bsc


games hanging aaround, such a thing is just a supposition by me.

Beware the grue!

Dark.


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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Thomas Ward
Hi Dark,

Fair enough. That seems to me to be a fair compromise.



On 7/28/15, dark  wrote:
> Hi Tom.
>
> I've made a practice of not deleting games that were once available but
> currently are not from the db, sinse it's surprising how often old ones pop
>
> up, or in the cases of some games how people manage to acquire them anyway
> even if audiogames.net won't help people to do so unless the games are
> officially abandonware.
> Hence why the pages for the bsc titles and bavisoft games are still up.
> this is what the "unknown" license type is for, ie, we don't know what has
> become of the game.
>
> I will not therefore remove Q9's entry, but I won't advertise sleasy either,
>
> I will put a note to the effect the rights have been sold but the game is
> legally unavailable, sinse for most intents and purposes, it is.
>
> If this Brian Hartgen wants to contact me and discuss the problem, well I'll
>
> be glad to tell him what I think.
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread dark

Hi Tom.

I've made a practice of not deleting games that were once available but 
currently are not from the db, sinse it's surprising how often old ones pop 
up, or in the cases of some games how people manage to acquire them anyway 
even if audiogames.net won't help people to do so unless the games are 
officially abandonware.

Hence why the pages for the bsc titles and bavisoft games are still up.
this is what the "unknown" license type is for, ie, we don't know what has 
become of the game.


I will not therefore remove Q9's entry, but I won't advertise sleasy either, 
I will put a note to the effect the rights have been sold but the game is 
legally unavailable, sinse for most intents and purposes, it is.


If this Brian Hartgen wants to contact me and discuss the problem, well I'll 
be glad to tell him what I think.


Beware the grue!

Dark. 



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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread dark

Hi Tom.

I wouldn't go as far as actually sending the guy hate mail, and I confess my 
wish that leasy fails was a little bit of bile on my part, however my 
thoughts on piracy are actually serious ones, sinse frankly if something is 
made unavailable, that is the time people are going to turn to piracy, even 
people who would not normally do so. This has as I said, already happened 
with the Bsc titles, code factory and bavisoft.


While sending actual hate male and getting nasty is going further than I 
would, I can understand the impulse behind it sinse frankly this chap is 
behaving abominably,  and yes, even if it is in line with business, that 
doesn't stop it being abominable (quite the reverse in fact sinse more 
frequently than not good business is just a psudonim for grasping and 
greedy).


the game already exists as a stand alone program, it doesn't rquire jaws or 
any screen reader, there is absolutely no need for this, and I ultimately 
don't think it'll do him much good in the long run.


As to the community, well it's part of the problem with any small community, 
bad feelings go further sinse there is no getting away from them, (look at 
the salem witch trials). As I said, actually attacking the guy for all I  my 
less than stellar opinion of what he's doing to such a great game as Q9 is 
far further than I would go, and I do understand the impulse behind it even 
if I don't agree with the behaviour.


Beware the grue!

DArk. 



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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Katie Epperson
Oh, look at what you just sent. You must be very brave. I'm not going to do 
anything, but that doesn't sound like a good idea



> On Jul 28, 2015, at 7:24 PM, Devin Prater  wrote:
> 
> I'm willing to bet that some cool hacker will make an add-on for NVDA to 
> interface with that Jaws-fetish software that I can't spell. Then buying the 
> thing wouldn't exactly be all that wasteful, although I'd rather pirate it to 
> try it out for 30 minutes or so just to see how mind-numbingly restrictive 
> and basic it is, than buy it, then throw it away.
> 
> Sent from my iPhone
> 
>> On Jul 28, 2015, at 4:41 PM, Thomas Ward  wrote:
>> 
>> Hi Dark,
>> 
>> Agreed. I wouldn't blame anyone for pirating the game in secret, and
>> no I can't feel sorry or any sympathy for Brian Hartgen if that
>> happens because its his own fault. Someone who clearly refuses to sell
>> single end user licenses to include it in a more expensive product,
>> something many people don't need, is just begging for disreputable
>> people to rip it off as fast as possible. Although, I don't personally
>> know of any such instances I wouldn't be surprised if this has not
>> already happened. People won't buy Leasey just to acquire a game that
>> use to sell for a fraction of the price. If they can they'll pirate it
>> instead, and that is a fact.
>> 
>> 
>> 
>>> On 7/28/15, dark  wrote:
>>> Well Tom It's a great shame Philip couldn't sell his game to a more
>>> deserving party, not that I blaime him for this Brian fellow's stupidity, a
>>> 
>>> very blind man indeed if he can't realize what he's got :D.
>>> 
>>> If this is truly the case I would not be sorry for someone to pirate the
>>> game as has already happened with the Bsc titles just to keep it in the
>>> community,  oh and no, I don't know about any pirated copies of the bsc
>>> 
>>> games hanging aaround, such a thing is just a supposition by me.
>>> 
>>> Beware the grue!
>>> 
>>> Dark.
>>> 
>>> 
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>> 
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Thomas Ward
Hi Josh,

Yeah, of course it isn't fair. From now on if someone wants the game
they have to pirate it. Sad but true. There is no longer a legal way
to affordably purchase the game.



On 7/28/15, Josh K  wrote:
> but that's not fair! what if someone wants to buy the stand alone
> version? now they cannot get it at all!
>
> follow me on twitter @joshknnd1982

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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Thomas Ward
Dark,

Honestly I wouldn't blame you a bit for doing that. I'd be perfectly
okay with you just wiping it from the Audiogames.net database,,
because the way I feel about it as long as Brian Hartgen refuses to
sell single end user licenses for Q9 the game is basically unavailable
for all intents and purposes. If he won't honor this communities
wishes for a way to buy the game separate from Leasey then I see no
need to support him in any way, shape, or form by advertising his
products on Audiogames.net or Audyssey.  Let him find his own outlets
and methods of selling the game, but we do not have to participate.
Petty revenge some might say, but he doesn't deserve respect or
acknowledgement after the way he is handling this transaction.

As it so happens I have been working on some site updates to Audyssey,
creating a searchable index of games, etc and I've decided in light of
his attitude to just drop Q9 from the index. As far as Audyssey is
concerned the game does not exist. If Brian Hartgen wants our index to
include the game then he is going to have to make a stand alone
version available or be excluded. I do not support or endorse the way
he is selling the game as part of Leasey, I think that is wrong, and
it will be reflected in the up and coming site updates as Q9 for all
intents and purposes no longer exists to my mind.



On 7/28/15, dark  wrote:
> Well Tom, in that case he can bugger off as well!
>
> Ive got half a mind to change the license type to "unknown" for Q9 in the
> audiogames.net db and put a note to the effect similar to those on the bsc
> games that the developer, ie, philip is no longer selling the game and it is
>
> legally unavailable, sinse hay if this prat won't support the community, why
>
> should that community support him?
>
> Then again, even if I just wrote the truth that the game is only now
> available with a package software deal that requires a Jaws license and even
>
> for someone with a Jaws license will cost $150, I doubt it'll improve his
> sales figures anyway :D.
>
>
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Devin Prater
Of course its not fair. That's why we scorn the name of that Jaws fetishist.

Sent from my iPhone

> On Jul 28, 2015, at 6:20 PM, Josh K  wrote:
> 
> but that's not fair! what if someone wants to buy the stand alone version? 
> now they cannot get it at all!
> 
> follow me on twitter @joshknnd1982
> 
>> On 7/28/2015 4:43 PM, Scott Chesworth wrote:
>> Legally, nope.
>> 
>>> On 7/28/15, Josh K  wrote:
>>> can I give my q9 standard version key to people who want q9 but who
>>> don't want to buy jaws and leesy?
>>> 
>>> follow me on twitter @joshknnd1982
>>> 
 On 7/28/2015 11:01 AM, dark wrote:
 It is true that "new games will come"
 But with the number of audio games being so small, it's always a shame
 when something is lost, this is one reason why justin Dobemire got
 such a lot of deserved flack for what he did to bsc games, essentially
 making them legally unavailable forever more amen.
 
 I hope as I said,  this twit who develops leasy will realize the value
 of what he owns and treat it with the respect it deserves.
 
 All the best,
 
 Dark.
 - Original Message - From: "Devin Prater"
 
 To: "Gamers Discussion list" 
 Sent: Tuesday, July 28, 2015 1:01 AM
 Subject: Re: [Audyssey] Q9 Has a New Home
 
 
> Philip legally doesn't even own the product he created anymore. There
> is literally nothing he can do. He can't sell his own game, he can't
> reclaim it, its just not his anymore. But y'all don't worry. New
> games will come, with developers with new creativity and better
> sense, and Liesy and its Jaws fetish will rise and it'll fall.
> 
> Sent from my iPhone
> 
>> On Jul 27, 2015, at 1:31 PM, Scott Chesworth
>>  wrote:
>> 
>> Hi Philip,
>> 
>> I've read the AudioGames topic you linked to, and whilst I totally
>> understand your decision to transfer ownership as a means of being
>> paid for the time you've put into developing Q9, I can't help echoing
>> the thoughts of many in that discussion that JAWS being a requirement
>> for Q9 is a shame. A decade ago when JAWS was the biggest fish in the
>> pond, this would've made more sense, but nowadays...?
>> 
>> Is there no scope to offer an alternative sales channel through
>> Blastbay for people who don't use JAWS?
>> 
>> Scott
>> 
>>> On 7/24/15, Philip Bennefall  wrote:
>>> Hi again,
>>> 
>>> Just wanted to follow up briefly and point those who have questions as
>>> to why I transferred the rights of Q9, to the audiogames.net topic
>>> under
>>> general game discussion. Hopefully I have managed to answer all the
>>> questions there.
>>> 
>>> http://forum.audiogames.net/viewtopic.php?pid=225202#p225202
>>> 
>>> Kind regards,
>>> 
>>> Philip Bennefall
 On 7/23/2015 4:17 PM, Philip Bennefall wrote:
 Hi all,
 
 I just wanted to post a quick announcement to let you all know
 that Q9
 is moving. From today, the Q9 action game will no longer be sold from
 Blastbay Studios but will instead be available as part of the Leasey
 package (www.leaseycentral.com). Of course, all existing users can
 continue to play the game normally; all issued keys remain valid and
 can be reused if you format your PC or buy a new one.
 
 Kind regards,
 
 Philip Bennefall
 
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Devin Prater
I'm willing to bet that some cool hacker will make an add-on for NVDA to 
interface with that Jaws-fetish software that I can't spell. Then buying the 
thing wouldn't exactly be all that wasteful, although I'd rather pirate it to 
try it out for 30 minutes or so just to see how mind-numbingly restrictive and 
basic it is, than buy it, then throw it away.

Sent from my iPhone

> On Jul 28, 2015, at 4:41 PM, Thomas Ward  wrote:
> 
> Hi Dark,
> 
> Agreed. I wouldn't blame anyone for pirating the game in secret, and
> no I can't feel sorry or any sympathy for Brian Hartgen if that
> happens because its his own fault. Someone who clearly refuses to sell
> single end user licenses to include it in a more expensive product,
> something many people don't need, is just begging for disreputable
> people to rip it off as fast as possible. Although, I don't personally
> know of any such instances I wouldn't be surprised if this has not
> already happened. People won't buy Leasey just to acquire a game that
> use to sell for a fraction of the price. If they can they'll pirate it
> instead, and that is a fact.
> 
> 
> 
>> On 7/28/15, dark  wrote:
>> Well Tom It's a great shame Philip couldn't sell his game to a more
>> deserving party, not that I blaime him for this Brian fellow's stupidity, a
>> 
>> very blind man indeed if he can't realize what he's got :D.
>> 
>> If this is truly the case I would not be sorry for someone to pirate the
>> game as has already happened with the Bsc titles just to keep it in the
>> community,  oh and no, I don't know about any pirated copies of the bsc
>> 
>> games hanging aaround, such a thing is just a supposition by me.
>> 
>> Beware the grue!
>> 
>> Dark.
>> 
>> 
>> ---
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>> gamers-unsubscr...@audyssey.org.
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> 
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Josh K
but that's not fair! what if someone wants to buy the stand alone 
version? now they cannot get it at all!


follow me on twitter @joshknnd1982

On 7/28/2015 4:43 PM, Scott Chesworth wrote:

Legally, nope.

On 7/28/15, Josh K  wrote:

can I give my q9 standard version key to people who want q9 but who
don't want to buy jaws and leesy?

follow me on twitter @joshknnd1982

On 7/28/2015 11:01 AM, dark wrote:

It is true that "new games will come"
But with the number of audio games being so small, it's always a shame
when something is lost, this is one reason why justin Dobemire got
such a lot of deserved flack for what he did to bsc games, essentially
making them legally unavailable forever more amen.

I hope as I said,  this twit who develops leasy will realize the value
of what he owns and treat it with the respect it deserves.

All the best,

Dark.
- Original Message - From: "Devin Prater"

To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 1:01 AM
Subject: Re: [Audyssey] Q9 Has a New Home



Philip legally doesn't even own the product he created anymore. There
is literally nothing he can do. He can't sell his own game, he can't
reclaim it, its just not his anymore. But y'all don't worry. New
games will come, with developers with new creativity and better
sense, and Liesy and its Jaws fetish will rise and it'll fall.

Sent from my iPhone


On Jul 27, 2015, at 1:31 PM, Scott Chesworth
 wrote:

Hi Philip,

I've read the AudioGames topic you linked to, and whilst I totally
understand your decision to transfer ownership as a means of being
paid for the time you've put into developing Q9, I can't help echoing
the thoughts of many in that discussion that JAWS being a requirement
for Q9 is a shame. A decade ago when JAWS was the biggest fish in the
pond, this would've made more sense, but nowadays...?

Is there no scope to offer an alternative sales channel through
Blastbay for people who don't use JAWS?

Scott


On 7/24/15, Philip Bennefall  wrote:
Hi again,

Just wanted to follow up briefly and point those who have questions as
to why I transferred the rights of Q9, to the audiogames.net topic
under
general game discussion. Hopefully I have managed to answer all the
questions there.

http://forum.audiogames.net/viewtopic.php?pid=225202#p225202

Kind regards,

Philip Bennefall

On 7/23/2015 4:17 PM, Philip Bennefall wrote:
Hi all,

I just wanted to post a quick announcement to let you all know
that Q9
is moving. From today, the Q9 action game will no longer be sold from
Blastbay Studios but will instead be available as part of the Leasey
package (www.leaseycentral.com). Of course, all existing users can
continue to play the game normally; all issued keys remain valid and
can be reused if you format your PC or buy a new one.

Kind regards,

Philip Bennefall

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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Thomas Ward
Hi Dark,

I agree. Selling Q9 as a separate product might do him more good than
including it as an add-on for Leasey, but apparently he thinks
otherwise. Unfortunately, he doesn't seem to care what we think and I
don't see that situation changing any time soon.

As for your feelings on the matter I'm pretty certain a lot of others
are wishing him and his business ill will right now. He said in his
most recent blog post that he has been getting a lot of hate mail over
this, and I'm not surprised. As a recipient of some of that hate mail
myself I know how nasty this community can be when something gets them
upset over something. So I wouldn't be surprised if there are others
who think as you do that are hoping Leasey fails, that Brian goes
financially bankrupt,  or someone pirates his software into oblivion.
None of which are a bit realistic, but I guess if it helps quell
someone's rage to dream about such things they will.



On 7/28/15, dark  wrote:
> Well tom, good business practice and moron hood are not mutually exclusive
> concepts :D.
>
> Ultimately Q9 would do him more good as a stand alone program than just as a
>
> little extra addon for his Leasy thing, sinse I suspect there are far more
> potential Nvda, window eyes and supernova users who would buy Q9 as a game
> than there are Jaws users who would decide to buy Leasy based on the fact it
>
> comes with Q9.
>
> no, this chap isn't part of the community, but frankly if you just go
> acquiring random software and selling without a knolidge of your customer
> base or what good that software might do and think you can stuff it in a box
>
> as a job lot and sell to your usual customers, you are a Moron indeed!
>
> I hope he does see sense, or goes out of business, or that people pirate the
>
> game sinse I hate to see audiogames lost to posterity, especially for such a
>
> ridiculous reason as one man's short sighted greed.
>
> Of course as I said, none of this is Philip's fault, I just wish he'd sold
> the rights to someone less scummy, or more intelligent.
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Devin Prater
All I'll say is that a non-gamer should never even attempt to actually sell a 
game. He usually screws up and makes everyone mad in the process. Now, he'll 
get fewer, I'm willing to bet, purchases of his Jaws-fetishist product than he 
would have if he'd stuck to his element and just kept slobbering over his first 
love, Jaws. 

Sent from my iPhone

> On Jul 28, 2015, at 4:32 PM, Thomas Ward  wrote:
> 
> Hi Dark,
> 
> Not sure I'd go as far to call Brian Hartgen a moron since his reasons
> for not selling Q9 separately makes sense from a certain business
> point of view. As I understand it his entire purpose of acquiring the
> game was not to sell the game but to use it to add onto his Leasey
> product, to boost sales of Leasey, so seen from that perspective it
> makes sense. There is a lot that could be said here greedy, scummy,
> unfair, etc but the bottom line is he won't sell the game as a stand
> alone product because it was never his intention to do it that way. He
> is bundling it into his Leasey product and if you want it you have to
> pay the big bucks for Leasey.
> 
> To be honest I don't think Brian Hartgen really thought about the
> ramifications of what this would do and how angry this would make the
> audio games community. He saw this as a simple business transaction,
> one in which would boost sales of Leasey, and he didn't care if it
> effectively took Q9 off the market. He is not a game developer per se,
> and thus he has no ties to the community the way many long time audio
> game developers do. So he just does not see it the same way we see it.
> To him Q9 is just another piece of software to be sold or added to
> Leasey rather than sold  as a separately existing product.
> 
>> On 7/28/15, dark  wrote:
>> Well then he shal recieve my scorn for being a moron! Really, not selling
>> something to people is a great way to run a business.
>> 
>> Dark.
> 
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Devin Prater
Lol, you could, obviously, but Mister Hard Gin might sue you.

Sent from my iPhone

> On Jul 28, 2015, at 12:53 PM, Josh K  wrote:
> 
> can I give my q9 standard version key to people who want q9 but who don't 
> want to buy jaws and leesy?
> 
> follow me on twitter @joshknnd1982
> 
>> On 7/28/2015 11:01 AM, dark wrote:
>> It is true that "new games will come"
>> But with the number of audio games being so small, it's always a shame when 
>> something is lost, this is one reason why justin Dobemire got such a lot of 
>> deserved flack for what he did to bsc games, essentially making them legally 
>> unavailable forever more amen.
>> 
>> I hope as I said,  this twit who develops leasy will realize the value of 
>> what he owns and treat it with the respect it deserves.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message - From: "Devin Prater" 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, July 28, 2015 1:01 AM
>> Subject: Re: [Audyssey] Q9 Has a New Home
>> 
>> 
>>> Philip legally doesn't even own the product he created anymore. There is 
>>> literally nothing he can do. He can't sell his own game, he can't reclaim 
>>> it, its just not his anymore. But y'all don't worry. New games will come, 
>>> with developers with new creativity and better sense, and Liesy and its 
>>> Jaws fetish will rise and it'll fall.
>>> 
>>> Sent from my iPhone
>>> 
 On Jul 27, 2015, at 1:31 PM, Scott Chesworth  
 wrote:
 
 Hi Philip,
 
 I've read the AudioGames topic you linked to, and whilst I totally
 understand your decision to transfer ownership as a means of being
 paid for the time you've put into developing Q9, I can't help echoing
 the thoughts of many in that discussion that JAWS being a requirement
 for Q9 is a shame. A decade ago when JAWS was the biggest fish in the
 pond, this would've made more sense, but nowadays...?
 
 Is there no scope to offer an alternative sales channel through
 Blastbay for people who don't use JAWS?
 
 Scott
 
> On 7/24/15, Philip Bennefall  wrote:
> Hi again,
> 
> Just wanted to follow up briefly and point those who have questions as
> to why I transferred the rights of Q9, to the audiogames.net topic under
> general game discussion. Hopefully I have managed to answer all the
> questions there.
> 
> http://forum.audiogames.net/viewtopic.php?pid=225202#p225202
> 
> Kind regards,
> 
> Philip Bennefall
>> On 7/23/2015 4:17 PM, Philip Bennefall wrote:
>> Hi all,
>> 
>> I just wanted to post a quick announcement to let you all know that Q9
>> is moving. From today, the Q9 action game will no longer be sold from
>> Blastbay Studios but will instead be available as part of the Leasey
>> package (www.leaseycentral.com). Of course, all existing users can
>> continue to play the game normally; all issued keys remain valid and
>> can be reused if you format your PC or buy a new one.
>> 
>> Kind regards,
>> 
>> Philip Bennefall
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> .
>> 
> 
> 
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread john
There might be a chance of Phillip having your order details somewhere, but 
I wouldn't bet on it, especially after a while. Might be worth getting in 
touch though, just in case.

--
From: "Jessica |M" 
Sent: Tuesday, July 28, 2015 19:07
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Q9 Has a New Home

|I bought Q9 several years ago, and had fun playing it.  The computer
I ran it on isn't functional these days, and I somehow lost track of
my authorization key, so it's a shame I'll not be able to play it
again unless I want to pay nearly $200, something |I'm not about to
do.  Firstly, it's because |I don't have that kind of money to spare,
and secondly, like others have said, I believe it's unfair to make
interested parties pay that price, just to be able to play a game,
and bundle it with software they won't use otherwise.  I haven't kept
with Leasey, but this prompts me to go search out just exactly what
it is, out of curiosity.  Brian will be the one who eventually will
lose money by not selling the game separately, as many more people
are willing to pay 20 or 30 bucks for a game, than they would be to
shell out five times that much.  A majority of us are on low income,
so couldn't afford such a thing, even if some of us otherwise might
pay that kind of price, which is unlikely to begin with.

At 04:15 PM 7/28/2015, you wrote:
>Hi Josh,
>
> From a legal point of view the answer is no. It would be considered
>piracy to give your product key to anyone who wants it.
>
>That said, there is a saying that fits. Anything is legal as long as
>you don't get caught. Giving out your key would not technically be
>legal or ethical, but as long as you didn't get caught at it you could
>do whatever you wanted.
>
>
>On 7/28/15, Josh K  wrote:
> > can I give my q9 standard version key to people who want q9 but who
> > don't want to buy jaws and leesy?
> >
> > follow me on twitter @joshknnd1982
> >
>
>---
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Jessica |M
|I bought Q9 several years ago, and had fun playing it.  The computer 
I ran it on isn't functional these days, and I somehow lost track of 
my authorization key, so it's a shame I'll not be able to play it 
again unless I want to pay nearly $200, something |I'm not about to 
do.  Firstly, it's because |I don't have that kind of money to spare, 
and secondly, like others have said, I believe it's unfair to make 
interested parties pay that price, just to be able to play a game, 
and bundle it with software they won't use otherwise.  I haven't kept 
with Leasey, but this prompts me to go search out just exactly what 
it is, out of curiosity.  Brian will be the one who eventually will 
lose money by not selling the game separately, as many more people 
are willing to pay 20 or 30 bucks for a game, than they would be to 
shell out five times that much.  A majority of us are on low income, 
so couldn't afford such a thing, even if some of us otherwise might 
pay that kind of price, which is unlikely to begin with.


At 04:15 PM 7/28/2015, you wrote:

Hi Josh,

From a legal point of view the answer is no. It would be considered
piracy to give your product key to anyone who wants it.

That said, there is a saying that fits. Anything is legal as long as
you don't get caught. Giving out your key would not technically be
legal or ethical, but as long as you didn't get caught at it you could
do whatever you wanted.


On 7/28/15, Josh K  wrote:
> can I give my q9 standard version key to people who want q9 but who
> don't want to buy jaws and leesy?
>
> follow me on twitter @joshknnd1982
>

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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread dark

Well Tom, in that case he can bugger off as well!

Ive got half a mind to change the license type to "unknown" for Q9 in the 
audiogames.net db and put a note to the effect similar to those on the bsc 
games that the developer, ie, philip is no longer selling the game and it is 
legally unavailable, sinse hay if this prat won't support the community, why 
should that community support him?


Then again, even if I just wrote the truth that the game is only now 
available with a package software deal that requires a Jaws license and even 
for someone with a Jaws license will cost $150, I doubt it'll improve his 
sales figures anyway :D.




Beware the grue!

Dark. 



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Re: [Audyssey] adventure to fate question

2015-07-28 Thread dark

Hi Darren.

Battle arena is all about the battles, there isn't any exploring or what not 
(that will come in the next game, you go to the arena, and you fight, then 
you go to the shop or vault and gear up or build new stuff). You can move on 
to the next zone when you've completed all the battles in the current zone.


As to how to tell, when you double click on the arena square, you'll get 
some info on the top of the screen showing what your fighting an what loot 
will be next, also how many days the tournament has gone on. There is also a 
percentage meater and when that hits %100 you have finished all the battles 
in that area.


Also note the "previous battle" button, sinse you can go back and replay 
previous battles for gold, xp or crafting materials.


hth.

Dark. 



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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Thomas Ward
Hi Dark,

Unfortunately, that's not going to happen. I've read his blog posts
regarding Q9 and he sees Q9 as just another piece of software to be
purchased and added to his Leasey product. Nothing more, and nothing
less. So he does not realize the value of what he owns because as
happens all too often in business he just sees Q9 as a business
transaction and I don't even think he cares about the product itself
other than what it can do to boost sales of Leasey. This community
means nothing to him, and we all can bugger off.





On 7/28/15, dark  wrote:
> It is true that "new games will come"
> But with the number of audio games being so small, it's always a shame when
>
> something is lost, this is one reason why justin Dobemire got such a lot of
>
> deserved flack for what he did to bsc games, essentially making them legally
>
> unavailable forever more amen.
>
> I hope as I said,  this twit who develops leasy will realize the value of
> what he owns and treat it with the respect it deserves.
>
> All the best,
>
> Dark.

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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Thomas Ward
Hi Dark,

Agreed. I wouldn't blame anyone for pirating the game in secret, and
no I can't feel sorry or any sympathy for Brian Hartgen if that
happens because its his own fault. Someone who clearly refuses to sell
single end user licenses to include it in a more expensive product,
something many people don't need, is just begging for disreputable
people to rip it off as fast as possible. Although, I don't personally
know of any such instances I wouldn't be surprised if this has not
already happened. People won't buy Leasey just to acquire a game that
use to sell for a fraction of the price. If they can they'll pirate it
instead, and that is a fact.



On 7/28/15, dark  wrote:
> Well Tom It's a great shame Philip couldn't sell his game to a more
> deserving party, not that I blaime him for this Brian fellow's stupidity, a
>
> very blind man indeed if he can't realize what he's got :D.
>
> If this is truly the case I would not be sorry for someone to pirate the
> game as has already happened with the Bsc titles just to keep it in the
> community,  oh and no, I don't know about any pirated copies of the bsc
>
> games hanging aaround, such a thing is just a supposition by me.
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread dark
Well tom, good business practice and moron hood are not mutually exclusive 
concepts :D.


Ultimately Q9 would do him more good as a stand alone program than just as a 
little extra addon for his Leasy thing, sinse I suspect there are far more 
potential Nvda, window eyes and supernova users who would buy Q9 as a game 
than there are Jaws users who would decide to buy Leasy based on the fact it 
comes with Q9.


no, this chap isn't part of the community, but frankly if you just go 
acquiring random software and selling without a knolidge of your customer 
base or what good that software might do and think you can stuff it in a box 
as a job lot and sell to your usual customers, you are a Moron indeed!


I hope he does see sense, or goes out of business, or that people pirate the 
game sinse I hate to see audiogames lost to posterity, especially for such a 
ridiculous reason as one man's short sighted greed.


Of course as I said, none of this is Philip's fault, I just wish he'd sold 
the rights to someone less scummy, or more intelligent.

Beware the grue!

Dark. 



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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Thomas Ward
Hi Dark,

Not sure I'd go as far to call Brian Hartgen a moron since his reasons
for not selling Q9 separately makes sense from a certain business
point of view. As I understand it his entire purpose of acquiring the
game was not to sell the game but to use it to add onto his Leasey
product, to boost sales of Leasey, so seen from that perspective it
makes sense. There is a lot that could be said here greedy, scummy,
unfair, etc but the bottom line is he won't sell the game as a stand
alone product because it was never his intention to do it that way. He
is bundling it into his Leasey product and if you want it you have to
pay the big bucks for Leasey.

To be honest I don't think Brian Hartgen really thought about the
ramifications of what this would do and how angry this would make the
audio games community. He saw this as a simple business transaction,
one in which would boost sales of Leasey, and he didn't care if it
effectively took Q9 off the market. He is not a game developer per se,
and thus he has no ties to the community the way many long time audio
game developers do. So he just does not see it the same way we see it.
To him Q9 is just another piece of software to be sold or added to
Leasey rather than sold  as a separately existing product.

On 7/28/15, dark  wrote:
> Well then he shal recieve my scorn for being a moron! Really, not selling
> something to people is a great way to run a business.
>
> Dark.

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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread dark
Well Tom It's a great shame Philip couldn't sell his game to a more 
deserving party, not that I blaime him for this Brian fellow's stupidity, a 
very blind man indeed if he can't realize what he's got :D.


If this is truly the case I would not be sorry for someone to pirate the 
game as has already happened with the Bsc titles just to keep it in the 
community,  oh and no, I don't know about any pirated copies of the bsc 
games hanging aaround, such a thing is just a supposition by me.


Beware the grue!

Dark. 



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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Thomas Ward
Hi Josh,

>From a legal point of view the answer is no. It would be considered
piracy to give your product key to anyone who wants it.

That said, there is a saying that fits. Anything is legal as long as
you don't get caught. Giving out your key would not technically be
legal or ethical, but as long as you didn't get caught at it you could
do whatever you wanted.


On 7/28/15, Josh K  wrote:
> can I give my q9 standard version key to people who want q9 but who
> don't want to buy jaws and leesy?
>
> follow me on twitter @joshknnd1982
>

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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Thomas Ward
Hi Dark,

I sincerely doubt it. The way I gathered BrianHartgen's over all
attitude at acquiring Q9 is it was simply a business transaction no
more no more less. He doesn't  have the audio gaming community at
heart here because he's not thinking about anyone's feelings, likes or
dislikes, and merely seeing what this transaction will do for his
Leasey product. I get the feeling we can all go jump in a lake for all
he cares since he is not a game developer per se.

On 7/28/15, dark  wrote:
> It is true that "new games will come"
> But with the number of audio games being so small, it's always a shame when
>
> something is lost, this is one reason why justin Dobemire got such a lot of
>
> deserved flack for what he did to bsc games, essentially making them legally
>
> unavailable forever more amen.
>
> I hope as I said,  this twit who develops leasy will realize the value of
> what he owns and treat it with the respect it deserves.
>
> All the best,
>
> Dark.

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Re: [Audyssey] GMA tank commander sound library

2015-07-28 Thread john
Awesome, thanks for the info.

--
From: "Phil Vlasak" 
Sent: Tuesday, July 28, 2015 16:24
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] GMA tank commander sound library

Hi John,
I'm the person who edited and mixed the sounds for Tank Commander.
I purchased some of them from Sound Ideas, a company that sells individual
sounds,
www.sound-ideas.com
and I also got them from my sound effects CD collection.
Authentic Sound Effects, Vol. 2 cars and transport
Authentic Sound Effects, Vol. 3 war, animals, sports, glass
500+ Sound Effects
Phil

- Original Message - 
From: "john" 
To: 
Sent: Tuesday, July 28, 2015 12:31 PM
Subject: [Audyssey] GMA tank commander sound library


> Hi all,
> I was doing a bit of sound work recently, and started thinking about the
> tank commander sounds. Therefore, does anybody know where they came
> from/how much they'd cost to get a hold of? I've seen them used in a
> couple games, but have no clue where they're actually from.
>
> Thanks,
> John
>
> ---
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>
> -
> No virus found in this message.
> Checked by AVG - www.avg.com
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Scott Chesworth
Legally, nope.

On 7/28/15, Josh K  wrote:
> can I give my q9 standard version key to people who want q9 but who
> don't want to buy jaws and leesy?
>
> follow me on twitter @joshknnd1982
>
> On 7/28/2015 11:01 AM, dark wrote:
>> It is true that "new games will come"
>> But with the number of audio games being so small, it's always a shame
>> when something is lost, this is one reason why justin Dobemire got
>> such a lot of deserved flack for what he did to bsc games, essentially
>> making them legally unavailable forever more amen.
>>
>> I hope as I said,  this twit who develops leasy will realize the value
>> of what he owns and treat it with the respect it deserves.
>>
>> All the best,
>>
>> Dark.
>> - Original Message - From: "Devin Prater"
>> 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, July 28, 2015 1:01 AM
>> Subject: Re: [Audyssey] Q9 Has a New Home
>>
>>
>>> Philip legally doesn't even own the product he created anymore. There
>>> is literally nothing he can do. He can't sell his own game, he can't
>>> reclaim it, its just not his anymore. But y'all don't worry. New
>>> games will come, with developers with new creativity and better
>>> sense, and Liesy and its Jaws fetish will rise and it'll fall.
>>>
>>> Sent from my iPhone
>>>
 On Jul 27, 2015, at 1:31 PM, Scott Chesworth
  wrote:

 Hi Philip,

 I've read the AudioGames topic you linked to, and whilst I totally
 understand your decision to transfer ownership as a means of being
 paid for the time you've put into developing Q9, I can't help echoing
 the thoughts of many in that discussion that JAWS being a requirement
 for Q9 is a shame. A decade ago when JAWS was the biggest fish in the
 pond, this would've made more sense, but nowadays...?

 Is there no scope to offer an alternative sales channel through
 Blastbay for people who don't use JAWS?

 Scott

> On 7/24/15, Philip Bennefall  wrote:
> Hi again,
>
> Just wanted to follow up briefly and point those who have questions as
> to why I transferred the rights of Q9, to the audiogames.net topic
> under
> general game discussion. Hopefully I have managed to answer all the
> questions there.
>
> http://forum.audiogames.net/viewtopic.php?pid=225202#p225202
>
> Kind regards,
>
> Philip Bennefall
>> On 7/23/2015 4:17 PM, Philip Bennefall wrote:
>> Hi all,
>>
>> I just wanted to post a quick announcement to let you all know
>> that Q9
>> is moving. From today, the Q9 action game will no longer be sold from
>> Blastbay Studios but will instead be available as part of the Leasey
>> package (www.leaseycentral.com). Of course, all existing users can
>> continue to play the game normally; all issued keys remain valid and
>> can be reused if you format your PC or buy a new one.
>>
>> Kind regards,
>>
>> Philip Bennefall
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> .
>>
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of
> the list,
> please send E-mail to gamers-ow...@audyssey.org.
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 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
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 If you have any questions or concerns regarding the management of
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>>>
>>> ---
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>>> All messages are archived and can be searched and read at
>>> ht

Re: [Audyssey] GMA tank commander sound library

2015-07-28 Thread Phil Vlasak

Hi John,
I'm the person who edited and mixed the sounds for Tank Commander.
I purchased some of them from Sound Ideas, a company that sells individual 
sounds,

www.sound-ideas.com
and I also got them from my sound effects CD collection.
Authentic Sound Effects, Vol. 2 cars and transport
Authentic Sound Effects, Vol. 3 war, animals, sports, glass
500+ Sound Effects
Phil

- Original Message - 
From: "john" 

To: 
Sent: Tuesday, July 28, 2015 12:31 PM
Subject: [Audyssey] GMA tank commander sound library



Hi all,
I was doing a bit of sound work recently, and started thinking about the
tank commander sounds. Therefore, does anybody know where they came
from/how much they'd cost to get a hold of? I've seen them used in a
couple games, but have no clue where they're actually from.

Thanks,
John

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[Audyssey] adventure to fate question

2015-07-28 Thread Darren Harris
Hi,

 

Am playing adventure to fate. It's not too bad. Accept I keep having to go
into the same battle arina to fight various things. It won't let me pass to
the next one saying that the level is incomplete. How exactly do I complete
each arina? 

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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Josh K
can I give my q9 standard version key to people who want q9 but who 
don't want to buy jaws and leesy?


follow me on twitter @joshknnd1982

On 7/28/2015 11:01 AM, dark wrote:

It is true that "new games will come"
But with the number of audio games being so small, it's always a shame 
when something is lost, this is one reason why justin Dobemire got 
such a lot of deserved flack for what he did to bsc games, essentially 
making them legally unavailable forever more amen.


I hope as I said,  this twit who develops leasy will realize the value 
of what he owns and treat it with the respect it deserves.


All the best,

Dark.
- Original Message - From: "Devin Prater" 


To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 1:01 AM
Subject: Re: [Audyssey] Q9 Has a New Home


Philip legally doesn't even own the product he created anymore. There 
is literally nothing he can do. He can't sell his own game, he can't 
reclaim it, its just not his anymore. But y'all don't worry. New 
games will come, with developers with new creativity and better 
sense, and Liesy and its Jaws fetish will rise and it'll fall.


Sent from my iPhone

On Jul 27, 2015, at 1:31 PM, Scott Chesworth 
 wrote:


Hi Philip,

I've read the AudioGames topic you linked to, and whilst I totally
understand your decision to transfer ownership as a means of being
paid for the time you've put into developing Q9, I can't help echoing
the thoughts of many in that discussion that JAWS being a requirement
for Q9 is a shame. A decade ago when JAWS was the biggest fish in the
pond, this would've made more sense, but nowadays...?

Is there no scope to offer an alternative sales channel through
Blastbay for people who don't use JAWS?

Scott


On 7/24/15, Philip Bennefall  wrote:
Hi again,

Just wanted to follow up briefly and point those who have questions as
to why I transferred the rights of Q9, to the audiogames.net topic 
under

general game discussion. Hopefully I have managed to answer all the
questions there.

http://forum.audiogames.net/viewtopic.php?pid=225202#p225202

Kind regards,

Philip Bennefall

On 7/23/2015 4:17 PM, Philip Bennefall wrote:
Hi all,

I just wanted to post a quick announcement to let you all know 
that Q9

is moving. From today, the Q9 action game will no longer be sold from
Blastbay Studios but will instead be available as part of the Leasey
package (www.leaseycentral.com). Of course, all existing users can
continue to play the game normally; all issued keys remain valid and
can be reused if you format your PC or buy a new one.

Kind regards,

Philip Bennefall

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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread dark
Well then he shal recieve my scorn for being a moron! Really, not selling 
something to people is a great way to run a business.


Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 5:09 PM
Subject: Re: [Audyssey] Q9 Has a New Home


Unfortunately from what I hear Brian Hartgen isn't willing to go that 
route.




Focus your powers and prepare for buttle.
-Original Message- 
From: dark

Sent: Tuesday, July 28, 2015 8:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 Has a New Home

As I sid in that topic, I don't feel any animocity towards Philip, he
deserves paying for his time, but I do think this is a bad consequence for
anyone who might want to play the game i the future and doesn't want to
either by jaws or leasy, (which itself is not cheap either).

I do think the leasy developers are being extremely narrow minded here and
just using the game as a bonus item on their sales of jaws specific
products, rather than treating philip's work with the respect it deserves,
or allowing it to be available to as wide an audience as possible, and as 
I
said, I do hope Philip will take steps to at least see if the people be 
hind
leasy will consider selling the game as a stand alone version in the 
future.
After all, such a decision can only be of bennifit to them sinse if 
someone
buys the game who would never ordinarily buy Leasy or Jaws, say a 
Supernova
or Window eyes or nvda user, well they get a prophet they wouldn't have 
had
normally, someone else gets access to the game, and all are happy. It's 
not

even as if Q9 needs to output to a screen reader specifically sinse it's
entirely self voicing.

The restriction as I said is disrespectful to Philip's work and the
community, and indeed yet another division of a minority, and as I said
while I am fully aware Philip is not responsable for this, I will say my
opinion of the developers of Leasy who are imposing this needless
restriction and turning a quite legitimate stand alone game into just an
extra for their existing jaws specific software is not high.

Hopefully, Philip will be able to convince them to give the game the 
respect

and availability it deserves and see sense.

Beware the grue!

Dark.


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[Audyssey] GMA tank commander sound library

2015-07-28 Thread john

Hi all,
	I was doing a bit of sound work recently, and started thinking about the tank commander sounds. Therefore, does anybody know where they came from/how much they'd cost to get a hold of? I've seen them used in a couple games, but have no clue 
where they're actually from.


Thanks,
John

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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Bryan Peterson

Unfortunately from what I hear Brian Hartgen isn't willing to go that route.



Focus your powers and prepare for buttle.
-Original Message- 
From: dark

Sent: Tuesday, July 28, 2015 8:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 Has a New Home

As I sid in that topic, I don't feel any animocity towards Philip, he
deserves paying for his time, but I do think this is a bad consequence for
anyone who might want to play the game i the future and doesn't want to
either by jaws or leasy, (which itself is not cheap either).

I do think the leasy developers are being extremely narrow minded here and
just using the game as a bonus item on their sales of jaws specific
products, rather than treating philip's work with the respect it deserves,
or allowing it to be available to as wide an audience as possible, and as I
said, I do hope Philip will take steps to at least see if the people be hind
leasy will consider selling the game as a stand alone version in the future.
After all, such a decision can only be of bennifit to them sinse if someone
buys the game who would never ordinarily buy Leasy or Jaws, say a Supernova
or Window eyes or nvda user, well they get a prophet they wouldn't have had
normally, someone else gets access to the game, and all are happy. It's not
even as if Q9 needs to output to a screen reader specifically sinse it's
entirely self voicing.

The restriction as I said is disrespectful to Philip's work and the
community, and indeed yet another division of a minority, and as I said
while I am fully aware Philip is not responsable for this, I will say my
opinion of the developers of Leasy who are imposing this needless
restriction and turning a quite legitimate stand alone game into just an
extra for their existing jaws specific software is not high.

Hopefully, Philip will be able to convince them to give the game the respect
and availability it deserves and see sense.

Beware the grue!

Dark.


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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread dark

It is true that "new games will come"
But with the number of audio games being so small, it's always a shame when 
something is lost, this is one reason why justin Dobemire got such a lot of 
deserved flack for what he did to bsc games, essentially making them legally 
unavailable forever more amen.


I hope as I said,  this twit who develops leasy will realize the value of 
what he owns and treat it with the respect it deserves.


All the best,

Dark.
- Original Message - 
From: "Devin Prater" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 1:01 AM
Subject: Re: [Audyssey] Q9 Has a New Home


Philip legally doesn't even own the product he created anymore. There is 
literally nothing he can do. He can't sell his own game, he can't reclaim 
it, its just not his anymore. But y'all don't worry. New games will come, 
with developers with new creativity and better sense, and Liesy and its 
Jaws fetish will rise and it'll fall.


Sent from my iPhone

On Jul 27, 2015, at 1:31 PM, Scott Chesworth  
wrote:


Hi Philip,

I've read the AudioGames topic you linked to, and whilst I totally
understand your decision to transfer ownership as a means of being
paid for the time you've put into developing Q9, I can't help echoing
the thoughts of many in that discussion that JAWS being a requirement
for Q9 is a shame. A decade ago when JAWS was the biggest fish in the
pond, this would've made more sense, but nowadays...?

Is there no scope to offer an alternative sales channel through
Blastbay for people who don't use JAWS?

Scott


On 7/24/15, Philip Bennefall  wrote:
Hi again,

Just wanted to follow up briefly and point those who have questions as
to why I transferred the rights of Q9, to the audiogames.net topic under
general game discussion. Hopefully I have managed to answer all the
questions there.

http://forum.audiogames.net/viewtopic.php?pid=225202#p225202

Kind regards,

Philip Bennefall

On 7/23/2015 4:17 PM, Philip Bennefall wrote:
Hi all,

I just wanted to post a quick announcement to let you all know that Q9
is moving. From today, the Q9 action game will no longer be sold from
Blastbay Studios but will instead be available as part of the Leasey
package (www.leaseycentral.com). Of course, all existing users can
continue to play the game normally; all issued keys remain valid and
can be reused if you format your PC or buy a new one.

Kind regards,

Philip Bennefall

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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread dark
As I sid in that topic, I don't feel any animocity towards Philip, he 
deserves paying for his time, but I do think this is a bad consequence for 
anyone who might want to play the game i the future and doesn't want to 
either by jaws or leasy, (which itself is not cheap either).


I do think the leasy developers are being extremely narrow minded here and 
just using the game as a bonus item on their sales of jaws specific 
products, rather than treating philip's work with the respect it deserves, 
or allowing it to be available to as wide an audience as possible, and as I 
said, I do hope Philip will take steps to at least see if the people be hind 
leasy will consider selling the game as a stand alone version in the future. 
After all, such a decision can only be of bennifit to them sinse if someone 
buys the game who would never ordinarily buy Leasy or Jaws, say a Supernova 
or Window eyes or nvda user, well they get a prophet they wouldn't have had 
normally, someone else gets access to the game, and all are happy. It's not 
even as if Q9 needs to output to a screen reader specifically sinse it's 
entirely self voicing.


The restriction as I said is disrespectful to Philip's work and the 
community, and indeed yet another division of a minority, and as I said 
while I am fully aware Philip is not responsable for this, I will say my 
opinion of the developers of Leasy who are imposing this needless 
restriction and turning a quite legitimate stand alone game into just an 
extra for their existing jaws specific software is not high.


Hopefully, Philip will be able to convince them to give the game the respect 
and availability it deserves and see sense.


Beware the grue!

Dark. 



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Re: [Audyssey] the wastes

2015-07-28 Thread dark

Hi.

sorry for the late reply, my computer got a crashing error and I've been out 
of circulation sinse saturday.


As to the game, no, you can run from the exe file, no command prompt 
required, or at least I've not needed one at all.
Mining will be fixed  in the future, though when is anyone's guess, you can 
stop mining by hitting escape.
As for scrolling the window with nvda, no idea, in supernoa I can emulate 
mouse wheel movement with s and w,  you could try just moving the mouse 
wheel manually, sinse if you spin it down the window should scroll upwards.


Hth.

Dark.
- Original Message - 
From: "Dakotah Rickard" 

To: "Gamers Discussion list" 
Sent: Monday, July 27, 2015 7:36 PM
Subject: Re: [Audyssey] the wastes



Hi.
First of all, should I be running this from the command prompt?
Second, I play it with NVDA, and the window doesn't let me look inside to 
scroll about and review text. Any advice?


Signed:
Dakotah Rickard


On Jul 18, 2015, at 19:18, john  wrote:

Dark:
I didn't see this anywhere, but you seem to know more about development 
than

me.
Do you know if mining's going to be fixed (right now it infinitely 
scrolls)?
The only way I could find to make it stop was to kill the program with 
ctrl

c, which really isn't what I want to do.


--
From: "dark" 
Sent: Saturday, July 18, 2015 19:15
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] the wastes

Hi Jeremy.

The town scrolling thing is a known problem and will e fixed, for now any
method of emulating mouse wheel movement should do, in supernova I just 
hit

w a few times,heck you might even be able to just use your mouse wheel
anyway.

The towns will be fixed, but right now Huw the developer is working on 
the
inventory and lots of fun extra objects like weapons and armour carried 
by
your enemies, trading resources, loot, food, plants books to read and 
lots

of other good stuff.

Beware the grue!

Dark.
- Original Message - 
From: "Jeremy Brown" 

To: "gamers" 
Sent: Saturday, July 18, 2015 7:25 PM
Subject: Re: [Audyssey] the wastes



I have to second Dark's comments about the game.  I had no problems
downloading the zip file, and it is a fun game.  I wish the town
information didn't scroll so much, in larger towns, I was reduced to
guessing about where shops were as most of the buildings I could see
were shacks:)

Still, it's a lot of fun, and I was glad to see a game like this still
being developed and supported.

Take care,

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Thomas Ward
Hi Scott,

Unfortunately, no. Philip has sold all rights and legal
responsibilities for Q9 to Brian Hartgen which means there is no
longer any way for him to sell single licenses through Blastbay even
if he wanted to. Brian Hartgen now holds all rights to the game, and
from what I've read on his blog he is unwilling to sell single
licenses. So people who didn't  buy the game when it was available
through Blastbay are now screwed.

Cheers!


On 7/27/15, Scott Chesworth  wrote:
> Hi Philip,
>
> I've read the AudioGames topic you linked to, and whilst I totally
> understand your decision to transfer ownership as a means of being
> paid for the time you've put into developing Q9, I can't help echoing
> the thoughts of many in that discussion that JAWS being a requirement
> for Q9 is a shame. A decade ago when JAWS was the biggest fish in the
> pond, this would've made more sense, but nowadays...?
>
> Is there no scope to offer an alternative sales channel through
> Blastbay for people who don't use JAWS?
>
> Scott

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