Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread Chris Wright
Your best bet is to probably run these games under Windows XP using a virtual 
machine or a physical computer running XP. These games have not been updated in 
years and years. I’m starting to think as we progress forward, there may come a 
day when they cease to function at all.

If you really want to try to get them to run under Windows 10, try running the 
executables using the command line. I heard that someone was successful doing 
that. Press Windows x and look for command prompt admin. When you launch it, 
type in a command like “cd c:\Program Files\Blast Chamber” and hit enter. I may 
have the path incorrect. Check the file path before attempting this. Once in 
that folder, I think you have to tab to the pipe.exe file and hit enter. Again, 
I’m not certain if these steps will work as I do not like or use versions of 
Windows past XP. I run a virtual copy of Windows XP on my MacBook Air and a 
physical copy on my old 2006 Mac mini and I am happy that I can play these old 
games with no silly compatibility issues. I still think Windows XP (was and 
still is) the best version of Windows Microsoft ever came out with. This will 
not change until the day Microsoft finally does the right thing and creates a 
talking installer with Narrator. However, I may be dead before that happens.
> On Oct 25, 2016, at 9:22 PM, Arianna Sepulveda  
> wrote:
> 
> So, I ran the checkup tool, and I'm still getting the same error. I
> even tried running the game as an administrator, and no luck. Gur!
> This is driving me crazy! I listened to the demo that comes along with
> the game, and it got me really interested in playing! Is there
> anything else I can do?
> 
> 
> Thanks,
> Ari
> 
> On 10/25/16, englishride...@gmail.com  wrote:
>> I have Winkit installed, and I'll try running that check up program today,
>> and see what happens. Thanks for the suggestion. I totally forgot that I had
>> that at my disposal.
>> 
>> 
>> Thanks,
>> Ari
>> 
>>> On Oct 25, 2016, at 7:14 AM, john  wrote:
>>> 
>>> I'd try installing Jim Kitchen's winkit, or running Aprone's checkup.exe.
>>> These both tend to deal with a lot of dependancy issues.
>>> 
>>> --
>>> From: "Arianna Sepulveda" 
>>> Sent: Tuesday, October 25, 2016 3:29
>>> To: 
>>> Subject: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows
>>> 10
>>> 64-bit machine.
>>> 
>>> So, I grabbed Blast chamber a few minutes ago, and the install and
>>> running of the configuration program went perfectly fine, but when I
>>> tried to actually run the game, I got this error:
>>> "Error 432: File name or class name not found during Automation
>>> operation while loading file gameIntro."
>>> 
>>> I went back onto the Audio Games Archive mirror site for the BSC
>>> games, and noticed an item called dependencies, so downloaded both
>>> files, and installed them. The Visual Basic one ran fine, but Windows
>>> 10 didn't like the Windows Media Audio Configuration thingie, and the
>>> program compatibility assistant popped up. Unfortunately, I
>>> accidentally clicked on the button that said that this program didn't
>>> install correctly, and then couldn't get out of it for some reason, so
>>> instead of just hitting alt-f-4, I hit the install with different
>>> settings or something like that--my memory is foggy on that exact
>>> wording--and I'm still getting that error. I tried to figure out how
>>> to uninstall the Media Audio thing, but couldn't figure out how to do
>>> so. I'd like to try removing it, so I can try installing it again, and
>>> tell Windows to take a hike when that Program Compatibility Assistant
>>> comes up, and that the program installed just fine.
>>> 
>>> Has anyone else run into this error? Can it be fixed? I'm assuming I'm
>>> still having the error because of my gaff with the Media Audio thing,
>>> but I can't be sure. Any help would be really appreciated! This game
>>> sounds like a lot of fun, and I've heard of other people who have
>>> Windows 10 installed getting the game running, so I'm assuming it's
>>> something I did. :)
>>> 
>>> 
>>> Thanks,
>>> Ari
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread Arianna Sepulveda
So, I ran the checkup tool, and I'm still getting the same error. I
even tried running the game as an administrator, and no luck. Gur!
This is driving me crazy! I listened to the demo that comes along with
the game, and it got me really interested in playing! Is there
anything else I can do?


Thanks,
Ari

On 10/25/16, englishride...@gmail.com  wrote:
> I have Winkit installed, and I'll try running that check up program today,
> and see what happens. Thanks for the suggestion. I totally forgot that I had
> that at my disposal.
>
>
> Thanks,
> Ari
>
>> On Oct 25, 2016, at 7:14 AM, john  wrote:
>>
>> I'd try installing Jim Kitchen's winkit, or running Aprone's checkup.exe.
>> These both tend to deal with a lot of dependancy issues.
>>
>> --
>> From: "Arianna Sepulveda" 
>> Sent: Tuesday, October 25, 2016 3:29
>> To: 
>> Subject: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows
>> 10
>> 64-bit machine.
>>
>> So, I grabbed Blast chamber a few minutes ago, and the install and
>> running of the configuration program went perfectly fine, but when I
>> tried to actually run the game, I got this error:
>> "Error 432: File name or class name not found during Automation
>> operation while loading file gameIntro."
>>
>> I went back onto the Audio Games Archive mirror site for the BSC
>> games, and noticed an item called dependencies, so downloaded both
>> files, and installed them. The Visual Basic one ran fine, but Windows
>> 10 didn't like the Windows Media Audio Configuration thingie, and the
>> program compatibility assistant popped up. Unfortunately, I
>> accidentally clicked on the button that said that this program didn't
>> install correctly, and then couldn't get out of it for some reason, so
>> instead of just hitting alt-f-4, I hit the install with different
>> settings or something like that--my memory is foggy on that exact
>> wording--and I'm still getting that error. I tried to figure out how
>> to uninstall the Media Audio thing, but couldn't figure out how to do
>> so. I'd like to try removing it, so I can try installing it again, and
>> tell Windows to take a hike when that Program Compatibility Assistant
>> comes up, and that the program installed just fine.
>>
>> Has anyone else run into this error? Can it be fixed? I'm assuming I'm
>> still having the error because of my gaff with the Media Audio thing,
>> but I can't be sure. Any help would be really appreciated! This game
>> sounds like a lot of fun, and I've heard of other people who have
>> Windows 10 installed getting the game running, so I'm assuming it's
>> something I did. :)
>>
>>
>> Thanks,
>> Ari
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] creating an audio game console - was RE: memory

2016-10-25 Thread Travis Siegel
The pi has a version of windows that will run on it, it's called windows 
IOT (for the internet of things) I've tried it, and it works, but there 
is no graphical interface for it as far as I can tell.  I also don't 
know what libraries are included by default, and which ones you'd need 
to add to make windows gaming possible, but if it's absolutely 
necessary, yes, you could run windows on the pi, though it's nothing 
like the full-blown commercial releases you're used to, and it also 
requires a royalty payment to microsoft for each pi you sell running a 
copy of this IOT version of windows.  Some people are doing amazing 
things with the pi and windows, but honestly, I'd much prefer to use 
raspbian, or some other unix-like os since those generally don't require 
any sort of royalty be paid, so you're ahead of the game right there.  I 
used my pi as my main computer for more than a year, until I got a used 
macbook, then a windows all-in-one machine, and I can tell you it works 
just fine as a regular computer, which also means it will work just fine 
for running games (I know, I did it).  Of course, they were all ported 
by me to run on the pi, and I wrote one from scratch because none of the 
ones I ported had audio in them, and I wanted to see how well audio 
would work on the pi, just for reference.  It worked just fine, and 
that's why I know it will work as a game console too, but again, it's an 
arm processor, not an intel one, so getting games to work on it isn't as 
trivial as recompiling in most cases.  But in any case, I love my pi, 
and use it for all kinds of things, including games, but then again, I'd 
been windows free for more than 10 years, so I didn't have any need for 
those multi-megabyte behemoths for windows, although I did prove it can 
be done if wanted.  But regardless, folks aren't going to pick up a pi 
just for gaming, unless there's lots and lots of games for it, so that's 
the next thing I need to work on. While I used it as my main computer 
though, I had no trouble web browsing, reading email, reading books, and 
generally having an awesome time fiddling with all kinds of geek 
projects out there for the raspberry pi.  If you like to tinker, then 
it's a great platform, since it has the ability to run all kinds of 
devices, from ggps systems to biometric sensors.  It's truly amazing 
what folks are accomplishing using the pi.  It will never be a 
state-of-the-art system, no matter what you do with it, but it is cool 
and good enough to do quite a number of things, and it's being no larger 
than a pack of cards (even after I put it inside a case) makes it ideal 
for so many projects.  I'm thinking I might use it to build an external 
synthesizer, just for the heck of it. heh.




On 10/22/2016 10:48 AM, john wrote:

Pies were intended to run linux - and there are systems that'll run fine off
an sd card (there are actually ways to run out of just ram without writing
anything, called live boot systems).
The problem is that XP wasn't, so its not going to do things like reduce the
amount of writing it does to save the card. Also as I said, since you only
have 1gb of ram, xp won't be happy once you start doing work. You may be
able to disable your swapfile completely, but the computer will not like it
and may destabilize.

--
From: "Chris Wright" 
Sent: Friday, October 21, 2016 18:47
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] creating an audio game console - was RE:  memory

The pie can run Windows? I didn’t know that. As for Windows XP, I’d be very
surprised if it would run at all. Running any operating system off an SD
card is a bad idea. (I’m looking at the Braille Note Touch) Why doesn’t the
pie have internal storage? Wouldn’t the card be worn out from running Linux
all the time?

On Oct 21, 2016, at 4:18 PM, john  wrote:

Because I needed things to google, I did a bit of looking at the Pie's
specs
for the feasibility of running windows as a miniature gaming platform.
Its got 1gb ram, which means you're outright using xp or earlier. Xp will
run happily enough on 1gb - though its happier with 2. Expect some
lifetime
reduction in whatever card you choose for your OS drive.
This outlaws all of VG Storm's titles, unless they manage to get their
games
running on xp, but other than that, I can't think of anything that won't
run
on these specs.
The CPU looks ok - 1.2ghz, but its running four cores which will help
offset
some of the speed issues. Fine for xp and games, as long as you don't
expect
it to move the world.
Storage will depend on the micro SD card you pick. A brief amazon search
shows me a 64gb sandisk for $20, and a 32gb for $10. If you want more,
there's a 128gb for $42, which means there's no real  cost per gb gain for
any of the capacities (a 16gb kingston is also available for $5.25, but
that's pushing the lower limit of what would run 

Re: [Audyssey] A friend of mine is looking for a blind friendly programming language program recommendation to work with.

2016-10-25 Thread Ron Kolesar

A huge thanks for this reply Jacob.
I just shipped the info off to Jordan.
So many thanks once again.

-Original Message- 
From: Jacob Kruger

Sent: Tuesday, October 25, 2016 5:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A friend of mine is looking for a blind friendly 
programming language program recommendation to work with.


Ron, here's a blind programmer's mailing list that I've been on for a
few years now, with quite a wide range of guys, talking about various
different languages, platforms, implementations, etc. etc.:

http://www.freelists.org/list/program-l


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-25 10:46 PM, Ron Kolesar wrote:

For all of my fellow gamers.
A friend of mine is working on a hand to ear project.
He is curious what is the best and easiest program to work with.
His name is Jordan Gallacher and his e-mail address is as follows:
jordanandseptem...@gmail.com
You can either write to him directly or my address is at
kolesar16...@roadrunner.com
Now here’s what he is looking for help with.


I am trying to make an add on for FSX to allow blind persons to continue 
to be able to use The Microsoft Flight simulator program which is also 
better known as the FSX program for short.


I do plan on making my program completely self voicing os that it will not 
matter what screen reader is being used


I also plan to have the program as much hand to ear navigation as possible 
so that not everything will be voice input.


What I do not know is what language to write it in or what language to 
learn so that I can start working on a program.  It would help if I could 
get a couple of programmers involved who would be willing to volunteer 
their time for this project so that I could get it off the ground faster.


I would like to thank all in advance  that can help me out with this 
project.


Jordan


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Re: [Audyssey] memory

2016-10-25 Thread Justin Jones
I wonder how much it cost to develop Manamon?

On 10/25/16, Shaun Everiss  wrote:
> Hmmm I wouldn't run a petition at all.
> A recent studdy here has shown these to be feel good things to make us
> feel as if we are doing something.
> But online petitions are non binding.
> Ie you don't have to accept these at all.
> They could be spam, and once those sites have your email who knows what
> viruses/ spam/ fishing attacks you will then get.
> Bottem line, they don't work.
> The mainstream market just doesn't want audiogames like that.
> At least the big companies.
> I work for sonnar interactive, a small new zealand company.
> I had a lot of news I posted, and allready on the audiogames forum I see
> the post way down the first page, and by tomorrow it will be off of
> that meaning the interest is 0.
> Audio games do cost a lot we will need 5000 to 5 to make things,
> 1000 for small game.
> So yes it costs a lot to make games not the millions it may cost but
> depends what you do and use.
> For example, a lot of my sfx are from sound libraries that I pulled of
> private servers by others in the audio production industry, some I have
> directly pulled from games, others are my own but not many.
> It costs a lot to actually buy sfx, and while I have spent about 300
> bucks on royalty free sfx, it is certainly harder to justify the spend
> on high quality libraries especially when there is a lot out there.
> Voice acters cost, the website, domain, cost, everything for the games
> cost so yeah while maybe a little less in the tens to hundreds of
> thousands instead of millions I'd like to assure users that things may
> not even pan out.
>
>
>
> On 26/10/2016 4:07 a.m., Justin Jones wrote:
>> I would remind you that developing an audio game is not nearly as
>> expensive as a mainstream game. If it cost ten million dollars, then
>> yes, it would not be worth the overhead and effort to develop it. I am
>> positive that developing an audio game would be a fraction of that
>> cost and would not require nearly as much to make a profit from.
>>
>> In any instance, I have drafted letters to Blizzard, Obsidian
>> Entertainment, Bethesda Softworks and Bioware. I have not sent these
>> letters as of yet, but I would be willing to do so, if, perhaps, a few
>> of you would be willing to take a look/add your signatures. Or, we
>> could try and start up a petition to some of these companies to at
>> least consider the merits of developing a game.
>>
>> Thoughts?
>>
>> On 10/25/16, dark  wrote:
>>> Actually in terms of the sort of prophet that mainstream developers want,
>>> I
>>>
>>> don't think there are enough blind people to matter, even if everyond
>>> di!
>>> buy the game.
>>>
>>> These people talk in the millions, or at least in the hundreds of
>>> thousands,
>>>
>>> not in the hundreds or at most a couple of thousands that could be had
>>> from
>>>
>>> the accessible games community.
>>>
>>> On the other hand, indi developers would! recognize the  advantage, and
>>> also
>>>
>>> tend to be much more easy to contact given that all the developers for
>>> mainstream games are hidden in bunkers somehwere and impossible to talk
>>> to,
>>>
>>> that when games aren't designed by board room committees anyway.
>>>
>>> So, mainstream no, I don't think it'll happen, but good indi games? most
>>> definitely, indeed it already has, and we're likely to see more in the
>>> future.
>>>
>>> All the best,
>>>
>>> Dark.
>>> Due to Btinternet being inconvenient, this email address will not be in
>>> use
>>>
>>> for very long. Please contact me on my other public address,
>>> d...@xgam.org.
>>>
>>> When I have a new private address, I will let everyone know.
>>> - Original Message -
>>> From: "Justin Jones" 
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, October 25, 2016 1:01 PM
>>> Subject: Re: [Audyssey] memory
>>>
>>>
 No, actually, there is not a way to make current mainstream games
 accessible, unless, of course, they already have accessibility
 features built in.

 It does not help us (blind folks), but all of Relic Entertainment's
 games provide subtitles for all spoken dialogue in their games,
 starting with Company of Heroes and onward.

 If we want accessible games, we are going to have to find a way to
 convince a mainstream developer, i.e. any company that develops
 mainstream games, to take a crack at creating something for us. But,
 and here is the thing, it has to be presented in such a way that they
 will be able to make a profit, i.e. we (the blind community) have to
 be willing to pay for it and not complain how it is not free to play.

 On 10/25/16, lenron brown  wrote:
> Steam pisses me off majorly. The xbox one and ps4 are both accessible.
> So if they was away for narator to pull the text from games we would
> be golden. 

Re: [Audyssey] memory

2016-10-25 Thread lenron brown
I would maybe have the game say when loading press X Y X to turn on
accessible mode or some such. I have even thought of ways to make
games accessible that you need to drive in.

On 10/25/16, lenron brown  wrote:
> For a lot of these games I would really be happy with tts for the
> menus or something. Like some of the dragon ball z games would read
> the menus or how the mkb games would say the char name when selecting.
> I am not asking for a separate game I just wouldn't mind if these
> games came with tts and maybe a couple other things that could help
> us. Really makes me wish I could start a main stream game company that
> could possibly go somewhere.
>
> On 10/25/16, englishride...@gmail.com  wrote:
>> Now that you mention it, Dark, indi developers are probably our best bet.
>>
>>
>> Thanks,
>> Ari
>>
>>> On Oct 25, 2016, at 7:09 AM, dark  wrote:
>>>
>>> Actually in terms of the sort of prophet that mainstream developers
>>> want,
>>> I don't think there are enough blind people to matter, even if everyond
>>> di! buy the game.
>>>
>>> These people talk in the millions, or at least in the hundreds of
>>> thousands, not in the hundreds or at most a couple of thousands that
>>> could
>>> be had from the accessible games community.
>>>
>>> On the other hand, indi developers would! recognize the  advantage, and
>>> also tend to be much more easy to contact given that all the developers
>>> for mainstream games are hidden in bunkers somehwere and impossible to
>>> talk to, that when games aren't designed by board room committees
>>> anyway.
>>>
>>> So, mainstream no, I don't think it'll happen, but good indi games? most
>>> definitely, indeed it already has, and we're likely to see more in the
>>> future.
>>>
>>> All the best,
>>>
>>> Dark.
>>> Due to Btinternet being inconvenient, this email address will not be in
>>> use for very long. Please contact me on my other public address,
>>> d...@xgam.org. When I have a new private address, I will let everyone
>>> know.
>>> - Original Message - From: "Justin Jones"
>>> 
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, October 25, 2016 1:01 PM
>>> Subject: Re: [Audyssey] memory
>>>
>>>
 No, actually, there is not a way to make current mainstream games
 accessible, unless, of course, they already have accessibility
 features built in.

 It does not help us (blind folks), but all of Relic Entertainment's
 games provide subtitles for all spoken dialogue in their games,
 starting with Company of Heroes and onward.

 If we want accessible games, we are going to have to find a way to
 convince a mainstream developer, i.e. any company that develops
 mainstream games, to take a crack at creating something for us. But,
 and here is the thing, it has to be presented in such a way that they
 will be able to make a profit, i.e. we (the blind community) have to
 be willing to pay for it and not complain how it is not free to play.

> On 10/25/16, lenron brown  wrote:
> Steam pisses me off majorly. The xbox one and ps4 are both accessible.
> So if they was away for narator to pull the text from games we would
> be golden. I still love my consoles even though you can get a lot of
> the same games for computers. My comp only has 6 gb of ram and
> probably not the best graphics card anyways. All I have ever really
> wanted is for main stream games to be accessible and I am sure there
> is away to do this.
>
>> On 10/25/16, dark  wrote:
>> Sadly "just having the sounds turned into pictures"  is easier said
>> than
>> done, likewise I doubt game stop (which I assume is rather like game
>> station
>>
>> is over here in the Uk), would stock independently produced games.
>>
>> If there was an audiogames console, the plane fact is only blind
>> people
>> would buy it and it's doubtful anyone would develop games with
>> graphics
>> for
>>
>> it. Plus, to be brutally honest, why should I pay for additional
>> hardware
>> when I already have a computer and an Iphone that can play games no
>> problem?
>> When a sighted person buys a games consoles, there are lots of games
>> that
>> won't! be available on their pc, or mac or whatever, however as a
>> blind
>> person that is not the case, and I don't think you could find a
>> dedicated
>> list of developers willing to write games for a new platform when
>> they
>> could
>>
>> already develop games for Windows pc, Ios, or even Mac or Android and
>> know
>> they'd have a dedicated pool of users who already have the hardware
>> and
>> inclination to buy their games without laying out additional costs.
>>
>> Developing audiogames for actual graphical consoles 

Re: [Audyssey] memory

2016-10-25 Thread lenron brown
For a lot of these games I would really be happy with tts for the
menus or something. Like some of the dragon ball z games would read
the menus or how the mkb games would say the char name when selecting.
I am not asking for a separate game I just wouldn't mind if these
games came with tts and maybe a couple other things that could help
us. Really makes me wish I could start a main stream game company that
could possibly go somewhere.

On 10/25/16, englishride...@gmail.com  wrote:
> Now that you mention it, Dark, indi developers are probably our best bet.
>
>
> Thanks,
> Ari
>
>> On Oct 25, 2016, at 7:09 AM, dark  wrote:
>>
>> Actually in terms of the sort of prophet that mainstream developers want,
>> I don't think there are enough blind people to matter, even if everyond
>> di! buy the game.
>>
>> These people talk in the millions, or at least in the hundreds of
>> thousands, not in the hundreds or at most a couple of thousands that could
>> be had from the accessible games community.
>>
>> On the other hand, indi developers would! recognize the  advantage, and
>> also tend to be much more easy to contact given that all the developers
>> for mainstream games are hidden in bunkers somehwere and impossible to
>> talk to, that when games aren't designed by board room committees anyway.
>>
>> So, mainstream no, I don't think it'll happen, but good indi games? most
>> definitely, indeed it already has, and we're likely to see more in the
>> future.
>>
>> All the best,
>>
>> Dark.
>> Due to Btinternet being inconvenient, this email address will not be in
>> use for very long. Please contact me on my other public address,
>> d...@xgam.org. When I have a new private address, I will let everyone
>> know.
>> - Original Message - From: "Justin Jones" 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, October 25, 2016 1:01 PM
>> Subject: Re: [Audyssey] memory
>>
>>
>>> No, actually, there is not a way to make current mainstream games
>>> accessible, unless, of course, they already have accessibility
>>> features built in.
>>>
>>> It does not help us (blind folks), but all of Relic Entertainment's
>>> games provide subtitles for all spoken dialogue in their games,
>>> starting with Company of Heroes and onward.
>>>
>>> If we want accessible games, we are going to have to find a way to
>>> convince a mainstream developer, i.e. any company that develops
>>> mainstream games, to take a crack at creating something for us. But,
>>> and here is the thing, it has to be presented in such a way that they
>>> will be able to make a profit, i.e. we (the blind community) have to
>>> be willing to pay for it and not complain how it is not free to play.
>>>
 On 10/25/16, lenron brown  wrote:
 Steam pisses me off majorly. The xbox one and ps4 are both accessible.
 So if they was away for narator to pull the text from games we would
 be golden. I still love my consoles even though you can get a lot of
 the same games for computers. My comp only has 6 gb of ram and
 probably not the best graphics card anyways. All I have ever really
 wanted is for main stream games to be accessible and I am sure there
 is away to do this.

> On 10/25/16, dark  wrote:
> Sadly "just having the sounds turned into pictures"  is easier said
> than
> done, likewise I doubt game stop (which I assume is rather like game
> station
>
> is over here in the Uk), would stock independently produced games.
>
> If there was an audiogames console, the plane fact is only blind
> people
> would buy it and it's doubtful anyone would develop games with
> graphics
> for
>
> it. Plus, to be brutally honest, why should I pay for additional
> hardware
> when I already have a computer and an Iphone that can play games no
> problem?
> When a sighted person buys a games consoles, there are lots of games
> that
> won't! be available on their pc, or mac or whatever, however as a
> blind
> person that is not the case, and I don't think you could find a
> dedicated
> list of developers willing to write games for a new platform when they
> could
>
> already develop games for Windows pc, Ios, or even Mac or Android and
> know
> they'd have a dedicated pool of users who already have the hardware
> and
> inclination to buy their games without laying out additional costs.
>
> Developing audiogames for actual graphical consoles like the
> playstation
> or
>
> xbox might be a possibility, though even there you have the problem of
> firstly how a blind person accesses the text in the game with no
> software
> or os based synthesisers (I have heard importing of things like sapi
> onto
> Xbox and ps4 has been tried but I'm not sure how it went), also
> 

Re: [Audyssey] A friend of mine is looking for a blind friendly programming language program recommendation to work with.

2016-10-25 Thread Jacob Kruger
Ron, here's a blind programmer's mailing list that I've been on for a 
few years now, with quite a wide range of guys, talking about various 
different languages, platforms, implementations, etc. etc.:


http://www.freelists.org/list/program-l


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-25 10:46 PM, Ron Kolesar wrote:

For all of my fellow gamers.
A friend of mine is working on a hand to ear project.
He is curious what is the best and easiest program to work with.
His name is Jordan Gallacher and his e-mail address is as follows:
jordanandseptem...@gmail.com
You can either write to him directly or my address is at
kolesar16...@roadrunner.com
Now here’s what he is looking for help with.


I am trying to make an add on for FSX to allow blind persons to continue to be 
able to use The Microsoft Flight simulator program which is also better known 
as the FSX program for short.

I do plan on making my program completely self voicing os that it will not 
matter what screen reader is being used

I also plan to have the program as much hand to ear navigation as possible so 
that not everything will be voice input.

What I do not know is what language to write it in or what language to learn so 
that I can start working on a program.  It would help if I could get a couple 
of programmers involved who would be willing to volunteer their time for this 
project so that I could get it off the ground faster.

I would like to thank all in advance  that can help me out with this project.

Jordan


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Re: [Audyssey] memory

2016-10-25 Thread englishrider91
Now that you mention it, Dark, indi developers are probably our best bet.


Thanks,
Ari

> On Oct 25, 2016, at 7:09 AM, dark  wrote:
> 
> Actually in terms of the sort of prophet that mainstream developers want, I 
> don't think there are enough blind people to matter, even if everyond di! buy 
> the game.
> 
> These people talk in the millions, or at least in the hundreds of thousands, 
> not in the hundreds or at most a couple of thousands that could be had from 
> the accessible games community.
> 
> On the other hand, indi developers would! recognize the  advantage, and also 
> tend to be much more easy to contact given that all the developers for 
> mainstream games are hidden in bunkers somehwere and impossible to talk to, 
> that when games aren't designed by board room committees anyway.
> 
> So, mainstream no, I don't think it'll happen, but good indi games? most 
> definitely, indeed it already has, and we're likely to see more in the future.
> 
> All the best,
> 
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use 
> for very long. Please contact me on my other public address, d...@xgam.org. 
> When I have a new private address, I will let everyone know.
> - Original Message - From: "Justin Jones" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, October 25, 2016 1:01 PM
> Subject: Re: [Audyssey] memory
> 
> 
>> No, actually, there is not a way to make current mainstream games
>> accessible, unless, of course, they already have accessibility
>> features built in.
>> 
>> It does not help us (blind folks), but all of Relic Entertainment's
>> games provide subtitles for all spoken dialogue in their games,
>> starting with Company of Heroes and onward.
>> 
>> If we want accessible games, we are going to have to find a way to
>> convince a mainstream developer, i.e. any company that develops
>> mainstream games, to take a crack at creating something for us. But,
>> and here is the thing, it has to be presented in such a way that they
>> will be able to make a profit, i.e. we (the blind community) have to
>> be willing to pay for it and not complain how it is not free to play.
>> 
>>> On 10/25/16, lenron brown  wrote:
>>> Steam pisses me off majorly. The xbox one and ps4 are both accessible.
>>> So if they was away for narator to pull the text from games we would
>>> be golden. I still love my consoles even though you can get a lot of
>>> the same games for computers. My comp only has 6 gb of ram and
>>> probably not the best graphics card anyways. All I have ever really
>>> wanted is for main stream games to be accessible and I am sure there
>>> is away to do this.
>>> 
 On 10/25/16, dark  wrote:
 Sadly "just having the sounds turned into pictures"  is easier said than
 done, likewise I doubt game stop (which I assume is rather like game
 station
 
 is over here in the Uk), would stock independently produced games.
 
 If there was an audiogames console, the plane fact is only blind people
 would buy it and it's doubtful anyone would develop games with graphics
 for
 
 it. Plus, to be brutally honest, why should I pay for additional hardware
 when I already have a computer and an Iphone that can play games no
 problem?
 When a sighted person buys a games consoles, there are lots of games that
 won't! be available on their pc, or mac or whatever, however as a blind
 person that is not the case, and I don't think you could find a dedicated
 list of developers willing to write games for a new platform when they
 could
 
 already develop games for Windows pc, Ios, or even Mac or Android and
 know
 they'd have a dedicated pool of users who already have the hardware and
 inclination to buy their games without laying out additional costs.
 
 Developing audiogames for actual graphical consoles like the playstation
 or
 
 xbox might be a possibility, though even there you have the problem of
 firstly how a blind person accesses the text in the game with no
 software
 or os based synthesisers (I have heard importing of things like sapi onto
 Xbox and ps4 has been tried but I'm not sure how it went), also
 manifestly
 you have the problem that only some blind users will have consoles, and
 of
 the potential sighted users of games consoles it's uncertain how many
 would
 
 buy an audiogame anyway making development of it worth while.
 
 Game consoles come from a time when most people didn't own computers,
 and
 when the dedicated processing power  and potentials of the hardware was
 far
 
 more than a similar computer system. That however is fading these days no
 longer the case, most people already own a computer or smart phone and
 can
 play games on it, indeed I've heard steam 

Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread englishrider91
I have Winkit installed, and I'll try running that check up program today, and 
see what happens. Thanks for the suggestion. I totally forgot that I had that 
at my disposal.


Thanks,
Ari

> On Oct 25, 2016, at 7:14 AM, john  wrote:
> 
> I'd try installing Jim Kitchen's winkit, or running Aprone's checkup.exe.
> These both tend to deal with a lot of dependancy issues.
> 
> --
> From: "Arianna Sepulveda" 
> Sent: Tuesday, October 25, 2016 3:29
> To: 
> Subject: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 
> 64-bit machine.
> 
> So, I grabbed Blast chamber a few minutes ago, and the install and
> running of the configuration program went perfectly fine, but when I
> tried to actually run the game, I got this error:
> "Error 432: File name or class name not found during Automation
> operation while loading file gameIntro."
> 
> I went back onto the Audio Games Archive mirror site for the BSC
> games, and noticed an item called dependencies, so downloaded both
> files, and installed them. The Visual Basic one ran fine, but Windows
> 10 didn't like the Windows Media Audio Configuration thingie, and the
> program compatibility assistant popped up. Unfortunately, I
> accidentally clicked on the button that said that this program didn't
> install correctly, and then couldn't get out of it for some reason, so
> instead of just hitting alt-f-4, I hit the install with different
> settings or something like that--my memory is foggy on that exact
> wording--and I'm still getting that error. I tried to figure out how
> to uninstall the Media Audio thing, but couldn't figure out how to do
> so. I'd like to try removing it, so I can try installing it again, and
> tell Windows to take a hike when that Program Compatibility Assistant
> comes up, and that the program installed just fine.
> 
> Has anyone else run into this error? Can it be fixed? I'm assuming I'm
> still having the error because of my gaff with the Media Audio thing,
> but I can't be sure. Any help would be really appreciated! This game
> sounds like a lot of fun, and I've heard of other people who have
> Windows 10 installed getting the game running, so I'm assuming it's
> something I did. :)
> 
> 
> Thanks,
> Ari
> 
> ---
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> 
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[Audyssey] A friend of mine is looking for a blind friendly programming language program recommendation to work with.

2016-10-25 Thread Ron Kolesar
For all of my fellow gamers. 
A friend of mine is working on a hand to ear project. 
He is curious what is the best and easiest program to work with.
His name is Jordan Gallacher and his e-mail address is as follows: 
jordanandseptem...@gmail.com
You can either write to him directly or my address is at 
kolesar16...@roadrunner.com
Now here’s what he is looking for help with. 


I am trying to make an add on for FSX to allow blind persons to continue to be 
able to use The Microsoft Flight simulator program which is also better known 
as the FSX program for short.

I do plan on making my program completely self voicing os that it will not 
matter what screen reader is being used

I also plan to have the program as much hand to ear navigation as possible so 
that not everything will be voice input.

What I do not know is what language to write it in or what language to learn so 
that I can start working on a program.  It would help if I could get a couple 
of programmers involved who would be willing to volunteer their time for this 
project so that I could get it off the ground faster.

I would like to thank all in advance  that can help me out with this project.

Jordan


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] memory

2016-10-25 Thread Shaun Everiss

Hmmm I wouldn't run a petition at all.
A recent studdy here has shown these to be feel good things to make us 
feel as if we are doing something.

But online petitions are non binding.
Ie you don't have to accept these at all.
They could be spam, and once those sites have your email who knows what 
viruses/ spam/ fishing attacks you will then get.

Bottem line, they don't work.
The mainstream market just doesn't want audiogames like that.
At least the big companies.
I work for sonnar interactive, a small new zealand company.
I had a lot of news I posted, and allready on the audiogames forum I see 
the post way down the first page, and by tomorrow it will be off of 
that meaning the interest is 0.
Audio games do cost a lot we will need 5000 to 5 to make things, 
1000 for small game.
So yes it costs a lot to make games not the millions it may cost but 
depends what you do and use.
For example, a lot of my sfx are from sound libraries that I pulled of 
private servers by others in the audio production industry, some I have 
directly pulled from games, others are my own but not many.
It costs a lot to actually buy sfx, and while I have spent about 300 
bucks on royalty free sfx, it is certainly harder to justify the spend 
on high quality libraries especially when there is a lot out there.
Voice acters cost, the website, domain, cost, everything for the games 
cost so yeah while maybe a little less in the tens to hundreds of 
thousands instead of millions I'd like to assure users that things may 
not even pan out.




On 26/10/2016 4:07 a.m., Justin Jones wrote:

I would remind you that developing an audio game is not nearly as
expensive as a mainstream game. If it cost ten million dollars, then
yes, it would not be worth the overhead and effort to develop it. I am
positive that developing an audio game would be a fraction of that
cost and would not require nearly as much to make a profit from.

In any instance, I have drafted letters to Blizzard, Obsidian
Entertainment, Bethesda Softworks and Bioware. I have not sent these
letters as of yet, but I would be willing to do so, if, perhaps, a few
of you would be willing to take a look/add your signatures. Or, we
could try and start up a petition to some of these companies to at
least consider the merits of developing a game.

Thoughts?

On 10/25/16, dark  wrote:

Actually in terms of the sort of prophet that mainstream developers want, I

don't think there are enough blind people to matter, even if everyond di!
buy the game.

These people talk in the millions, or at least in the hundreds of thousands,

not in the hundreds or at most a couple of thousands that could be had from

the accessible games community.

On the other hand, indi developers would! recognize the  advantage, and also

tend to be much more easy to contact given that all the developers for
mainstream games are hidden in bunkers somehwere and impossible to talk to,

that when games aren't designed by board room committees anyway.

So, mainstream no, I don't think it'll happen, but good indi games? most
definitely, indeed it already has, and we're likely to see more in the
future.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use

for very long. Please contact me on my other public address, d...@xgam.org.

When I have a new private address, I will let everyone know.
- Original Message -
From: "Justin Jones" 
To: "Gamers Discussion list" 
Sent: Tuesday, October 25, 2016 1:01 PM
Subject: Re: [Audyssey] memory



No, actually, there is not a way to make current mainstream games
accessible, unless, of course, they already have accessibility
features built in.

It does not help us (blind folks), but all of Relic Entertainment's
games provide subtitles for all spoken dialogue in their games,
starting with Company of Heroes and onward.

If we want accessible games, we are going to have to find a way to
convince a mainstream developer, i.e. any company that develops
mainstream games, to take a crack at creating something for us. But,
and here is the thing, it has to be presented in such a way that they
will be able to make a profit, i.e. we (the blind community) have to
be willing to pay for it and not complain how it is not free to play.

On 10/25/16, lenron brown  wrote:

Steam pisses me off majorly. The xbox one and ps4 are both accessible.
So if they was away for narator to pull the text from games we would
be golden. I still love my consoles even though you can get a lot of
the same games for computers. My comp only has 6 gb of ram and
probably not the best graphics card anyways. All I have ever really
wanted is for main stream games to be accessible and I am sure there
is away to do this.

On 10/25/16, dark  wrote:

Sadly "just having the sounds turned into pictures"  is easier said
than
done, likewise I doubt game stop (which I assume is 

Re: [Audyssey] Erion mud

2016-10-25 Thread dark
No idea I'm afraid, I'veonly ever used MushZ with alteraeon, for other games 
I prefer vipmud.


all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Justin Jones" 

To: "Gamers Discussion list" 
Sent: Tuesday, October 25, 2016 4:04 PM
Subject: Re: [Audyssey] Erion mud



Sounds promising...

I'm a Mush-Z user, any suggestions as to which plugins I ought to be
using for this?

On 10/25/16, dark  wrote:

Certainly roleplaying isn'tenforced.
I enjoy tabletop games, but in muds it is an irritation.
As to soundpacks, I'm not sure, but the text is there and for a 
hacknslash

this is fun.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use


for very long. Please contact me on my other public address, 
d...@xgam.org.


When I have a new private address, I will let everyone know.
- Original Message -
From: "Justin Jones" 
To: "Gamers Discussion list" 
Sent: Tuesday, October 25, 2016 1:54 PM
Subject: Re: [Audyssey] Erion mud



Is role-playing enforced? That is a major turn-off for me with other
muds I've looked at: being forced to role-play (I am not very good at
that particular aspect of pen-and-paper games to begin with, so...).

Also, anyone working on any sound packs for it?

On 10/25/16, dark  wrote:

Hi.

this is a game I've picked up recently, partly to do a db entry, partly
for
interest's ssake.

On the one hand, it's rather similar in some ways to aardwolf. it has
speedwalks, pregenerated autoquests, queestpoints and the like.
On the other it is vastly different, since there are lots of  different
drops, minigames and randomuness, all levels take the same xp (meaning
your
not stuck at one level forever), and there are missions which work like
quests in other games like alter and are actually logical.

other players are also pretty decent too.

Races include such diverse options as feline, ogre and shade, and
classes
include archer, gaian, psyionicist, illusionist and necromancer, each
having
actual subclasses which is also cool.

It has some very good screen reader fixes, I also like the fact that
agro
mobs are less common meaning that there's time to wander around and get
the
atmosphere.

this is definitely a hack n slash game, but a hacknslash designed
specifically to make the hacking and slashing less grindy than it is in
many.

Webiste is here:
http://erionmud.com/

and you can connect at erionmud.com port 1234.

I am still finding out about the game, but I like thus far, for a nice
brain
resting monster slaughter!

All the best,

Dark.
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Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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please send E-mail to gamers-ow...@audyssey.org.




--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] memory

2016-10-25 Thread Justin Jones
I would remind you that developing an audio game is not nearly as
expensive as a mainstream game. If it cost ten million dollars, then
yes, it would not be worth the overhead and effort to develop it. I am
positive that developing an audio game would be a fraction of that
cost and would not require nearly as much to make a profit from.

In any instance, I have drafted letters to Blizzard, Obsidian
Entertainment, Bethesda Softworks and Bioware. I have not sent these
letters as of yet, but I would be willing to do so, if, perhaps, a few
of you would be willing to take a look/add your signatures. Or, we
could try and start up a petition to some of these companies to at
least consider the merits of developing a game.

Thoughts?

On 10/25/16, dark  wrote:
> Actually in terms of the sort of prophet that mainstream developers want, I
>
> don't think there are enough blind people to matter, even if everyond di!
> buy the game.
>
> These people talk in the millions, or at least in the hundreds of thousands,
>
> not in the hundreds or at most a couple of thousands that could be had from
>
> the accessible games community.
>
> On the other hand, indi developers would! recognize the  advantage, and also
>
> tend to be much more easy to contact given that all the developers for
> mainstream games are hidden in bunkers somehwere and impossible to talk to,
>
> that when games aren't designed by board room committees anyway.
>
> So, mainstream no, I don't think it'll happen, but good indi games? most
> definitely, indeed it already has, and we're likely to see more in the
> future.
>
> All the best,
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use
>
> for very long. Please contact me on my other public address, d...@xgam.org.
>
> When I have a new private address, I will let everyone know.
> - Original Message -
> From: "Justin Jones" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, October 25, 2016 1:01 PM
> Subject: Re: [Audyssey] memory
>
>
>> No, actually, there is not a way to make current mainstream games
>> accessible, unless, of course, they already have accessibility
>> features built in.
>>
>> It does not help us (blind folks), but all of Relic Entertainment's
>> games provide subtitles for all spoken dialogue in their games,
>> starting with Company of Heroes and onward.
>>
>> If we want accessible games, we are going to have to find a way to
>> convince a mainstream developer, i.e. any company that develops
>> mainstream games, to take a crack at creating something for us. But,
>> and here is the thing, it has to be presented in such a way that they
>> will be able to make a profit, i.e. we (the blind community) have to
>> be willing to pay for it and not complain how it is not free to play.
>>
>> On 10/25/16, lenron brown  wrote:
>>> Steam pisses me off majorly. The xbox one and ps4 are both accessible.
>>> So if they was away for narator to pull the text from games we would
>>> be golden. I still love my consoles even though you can get a lot of
>>> the same games for computers. My comp only has 6 gb of ram and
>>> probably not the best graphics card anyways. All I have ever really
>>> wanted is for main stream games to be accessible and I am sure there
>>> is away to do this.
>>>
>>> On 10/25/16, dark  wrote:
 Sadly "just having the sounds turned into pictures"  is easier said
 than
 done, likewise I doubt game stop (which I assume is rather like game
 station

 is over here in the Uk), would stock independently produced games.

 If there was an audiogames console, the plane fact is only blind people
 would buy it and it's doubtful anyone would develop games with graphics
 for

 it. Plus, to be brutally honest, why should I pay for additional
 hardware
 when I already have a computer and an Iphone that can play games no
 problem?
 When a sighted person buys a games consoles, there are lots of games
 that
 won't! be available on their pc, or mac or whatever, however as a blind
 person that is not the case, and I don't think you could find a
 dedicated
 list of developers willing to write games for a new platform when they
 could

 already develop games for Windows pc, Ios, or even Mac or Android and
 know
 they'd have a dedicated pool of users who already have the hardware and
 inclination to buy their games without laying out additional costs.

 Developing audiogames for actual graphical consoles like the
 playstation
 or

 xbox might be a possibility, though even there you have the problem of
 firstly how a blind person accesses the text in the game with no
 software
 or os based synthesisers (I have heard importing of things like sapi
 onto
 Xbox and ps4 has been tried but I'm not sure how it went), also
 

Re: [Audyssey] Erion mud

2016-10-25 Thread Justin Jones
Sounds promising...

I'm a Mush-Z user, any suggestions as to which plugins I ought to be
using for this?

On 10/25/16, dark  wrote:
> Certainly roleplaying isn'tenforced.
> I enjoy tabletop games, but in muds it is an irritation.
> As to soundpacks, I'm not sure, but the text is there and for a hacknslash
> this is fun.
>
> All the best,
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use
>
> for very long. Please contact me on my other public address, d...@xgam.org.
>
> When I have a new private address, I will let everyone know.
> - Original Message -
> From: "Justin Jones" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, October 25, 2016 1:54 PM
> Subject: Re: [Audyssey] Erion mud
>
>
>> Is role-playing enforced? That is a major turn-off for me with other
>> muds I've looked at: being forced to role-play (I am not very good at
>> that particular aspect of pen-and-paper games to begin with, so...).
>>
>> Also, anyone working on any sound packs for it?
>>
>> On 10/25/16, dark  wrote:
>>> Hi.
>>>
>>> this is a game I've picked up recently, partly to do a db entry, partly
>>> for
>>> interest's ssake.
>>>
>>> On the one hand, it's rather similar in some ways to aardwolf. it has
>>> speedwalks, pregenerated autoquests, queestpoints and the like.
>>> On the other it is vastly different, since there are lots of  different
>>> drops, minigames and randomuness, all levels take the same xp (meaning
>>> your
>>> not stuck at one level forever), and there are missions which work like
>>> quests in other games like alter and are actually logical.
>>>
>>> other players are also pretty decent too.
>>>
>>> Races include such diverse options as feline, ogre and shade, and
>>> classes
>>> include archer, gaian, psyionicist, illusionist and necromancer, each
>>> having
>>> actual subclasses which is also cool.
>>>
>>> It has some very good screen reader fixes, I also like the fact that
>>> agro
>>> mobs are less common meaning that there's time to wander around and get
>>> the
>>> atmosphere.
>>>
>>> this is definitely a hack n slash game, but a hacknslash designed
>>> specifically to make the hacking and slashing less grindy than it is in
>>> many.
>>>
>>> Webiste is here:
>>> http://erionmud.com/
>>>
>>> and you can connect at erionmud.com port 1234.
>>>
>>> I am still finding out about the game, but I like thus far, for a nice
>>> brain
>>> resting monster slaughter!
>>>
>>> All the best,
>>>
>>> Dark.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>>
>> --
>> Justin M. Jones, M.A.
>> atreides...@gmail.com
>> (254) 624-9155
>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

---
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Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread john
I just ran the windows media audio file (though this shouldn't be needed or 
related to blast chamber).
It didn't, as far as I could tell, actually install any files, and I also 
got the program compatibility assistant when it finished. Since the 
installer finished, it doesn't matter what you hit in the assistant - its 
just windows complaining since the program exited in a strange fashion.
The error you're getting with blast chamber is a visual basic one. Get games 
like swamp or Jim Kitchen's up and running, and blast chamber should be 
fine - I hope.

--
From: "Arianna Sepulveda" 
Sent: Tuesday, October 25, 2016 3:29
To: 
Subject: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 
64-bit machine.

So, I grabbed Blast chamber a few minutes ago, and the install and
running of the configuration program went perfectly fine, but when I
tried to actually run the game, I got this error:
"Error 432: File name or class name not found during Automation
operation while loading file gameIntro."

I went back onto the Audio Games Archive mirror site for the BSC
games, and noticed an item called dependencies, so downloaded both
files, and installed them. The Visual Basic one ran fine, but Windows
10 didn't like the Windows Media Audio Configuration thingie, and the
program compatibility assistant popped up. Unfortunately, I
accidentally clicked on the button that said that this program didn't
install correctly, and then couldn't get out of it for some reason, so
instead of just hitting alt-f-4, I hit the install with different
settings or something like that--my memory is foggy on that exact
wording--and I'm still getting that error. I tried to figure out how
to uninstall the Media Audio thing, but couldn't figure out how to do
so. I'd like to try removing it, so I can try installing it again, and
tell Windows to take a hike when that Program Compatibility Assistant
comes up, and that the program installed just fine.

Has anyone else run into this error? Can it be fixed? I'm assuming I'm
still having the error because of my gaff with the Media Audio thing,
but I can't be sure. Any help would be really appreciated! This game
sounds like a lot of fun, and I've heard of other people who have
Windows 10 installed getting the game running, so I'm assuming it's
something I did. :)


Thanks,
Ari

---
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Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread john
OK... I'll give this one a shot, prepare for some rather nasty "manual 
removal" steps though.

--
From: "Arianna Sepulveda" 
Sent: Tuesday, October 25, 2016 3:29
To: 
Subject: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 
64-bit machine.

So, I grabbed Blast chamber a few minutes ago, and the install and
running of the configuration program went perfectly fine, but when I
tried to actually run the game, I got this error:
"Error 432: File name or class name not found during Automation
operation while loading file gameIntro."

I went back onto the Audio Games Archive mirror site for the BSC
games, and noticed an item called dependencies, so downloaded both
files, and installed them. The Visual Basic one ran fine, but Windows
10 didn't like the Windows Media Audio Configuration thingie, and the
program compatibility assistant popped up. Unfortunately, I
accidentally clicked on the button that said that this program didn't
install correctly, and then couldn't get out of it for some reason, so
instead of just hitting alt-f-4, I hit the install with different
settings or something like that--my memory is foggy on that exact
wording--and I'm still getting that error. I tried to figure out how
to uninstall the Media Audio thing, but couldn't figure out how to do
so. I'd like to try removing it, so I can try installing it again, and
tell Windows to take a hike when that Program Compatibility Assistant
comes up, and that the program installed just fine.

Has anyone else run into this error? Can it be fixed? I'm assuming I'm
still having the error because of my gaff with the Media Audio thing,
but I can't be sure. Any help would be really appreciated! This game
sounds like a lot of fun, and I've heard of other people who have
Windows 10 installed getting the game running, so I'm assuming it's
something I did. :)


Thanks,
Ari

---
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Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread john
I'd try installing Jim Kitchen's winkit, or running Aprone's checkup.exe.
These both tend to deal with a lot of dependancy issues.

--
From: "Arianna Sepulveda" 
Sent: Tuesday, October 25, 2016 3:29
To: 
Subject: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 
64-bit machine.

So, I grabbed Blast chamber a few minutes ago, and the install and
running of the configuration program went perfectly fine, but when I
tried to actually run the game, I got this error:
"Error 432: File name or class name not found during Automation
operation while loading file gameIntro."

I went back onto the Audio Games Archive mirror site for the BSC
games, and noticed an item called dependencies, so downloaded both
files, and installed them. The Visual Basic one ran fine, but Windows
10 didn't like the Windows Media Audio Configuration thingie, and the
program compatibility assistant popped up. Unfortunately, I
accidentally clicked on the button that said that this program didn't
install correctly, and then couldn't get out of it for some reason, so
instead of just hitting alt-f-4, I hit the install with different
settings or something like that--my memory is foggy on that exact
wording--and I'm still getting that error. I tried to figure out how
to uninstall the Media Audio thing, but couldn't figure out how to do
so. I'd like to try removing it, so I can try installing it again, and
tell Windows to take a hike when that Program Compatibility Assistant
comes up, and that the program installed just fine.

Has anyone else run into this error? Can it be fixed? I'm assuming I'm
still having the error because of my gaff with the Media Audio thing,
but I can't be sure. Any help would be really appreciated! This game
sounds like a lot of fun, and I've heard of other people who have
Windows 10 installed getting the game running, so I'm assuming it's
something I did. :)


Thanks,
Ari

---
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Re: [Audyssey] Erion mud

2016-10-25 Thread dark

Certainly roleplaying isn'tenforced.
I enjoy tabletop games, but in muds it is an irritation.
As to soundpacks, I'm not sure, but the text is there and for a hacknslash 
this is fun.


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Justin Jones" 

To: "Gamers Discussion list" 
Sent: Tuesday, October 25, 2016 1:54 PM
Subject: Re: [Audyssey] Erion mud



Is role-playing enforced? That is a major turn-off for me with other
muds I've looked at: being forced to role-play (I am not very good at
that particular aspect of pen-and-paper games to begin with, so...).

Also, anyone working on any sound packs for it?

On 10/25/16, dark  wrote:

Hi.

this is a game I've picked up recently, partly to do a db entry, partly 
for

interest's ssake.

On the one hand, it's rather similar in some ways to aardwolf. it has
speedwalks, pregenerated autoquests, queestpoints and the like.
On the other it is vastly different, since there are lots of  different
drops, minigames and randomuness, all levels take the same xp (meaning 
your

not stuck at one level forever), and there are missions which work like
quests in other games like alter and are actually logical.

other players are also pretty decent too.

Races include such diverse options as feline, ogre and shade, and classes
include archer, gaian, psyionicist, illusionist and necromancer, each 
having

actual subclasses which is also cool.

It has some very good screen reader fixes, I also like the fact that agro
mobs are less common meaning that there's time to wander around and get 
the

atmosphere.

this is definitely a hack n slash game, but a hacknslash designed
specifically to make the hacking and slashing less grindy than it is in
many.

Webiste is here:
http://erionmud.com/

and you can connect at erionmud.com port 1234.

I am still finding out about the game, but I like thus far, for a nice 
brain

resting monster slaughter!

All the best,

Dark.
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list,

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--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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list,

please send E-mail to gamers-ow...@audyssey.org.




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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] memory

2016-10-25 Thread dark
Actually in terms of the sort of prophet that mainstream developers want, I 
don't think there are enough blind people to matter, even if everyond di! 
buy the game.


These people talk in the millions, or at least in the hundreds of thousands, 
not in the hundreds or at most a couple of thousands that could be had from 
the accessible games community.


On the other hand, indi developers would! recognize the  advantage, and also 
tend to be much more easy to contact given that all the developers for 
mainstream games are hidden in bunkers somehwere and impossible to talk to, 
that when games aren't designed by board room committees anyway.


So, mainstream no, I don't think it'll happen, but good indi games? most 
definitely, indeed it already has, and we're likely to see more in the 
future.


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Justin Jones" 

To: "Gamers Discussion list" 
Sent: Tuesday, October 25, 2016 1:01 PM
Subject: Re: [Audyssey] memory



No, actually, there is not a way to make current mainstream games
accessible, unless, of course, they already have accessibility
features built in.

It does not help us (blind folks), but all of Relic Entertainment's
games provide subtitles for all spoken dialogue in their games,
starting with Company of Heroes and onward.

If we want accessible games, we are going to have to find a way to
convince a mainstream developer, i.e. any company that develops
mainstream games, to take a crack at creating something for us. But,
and here is the thing, it has to be presented in such a way that they
will be able to make a profit, i.e. we (the blind community) have to
be willing to pay for it and not complain how it is not free to play.

On 10/25/16, lenron brown  wrote:

Steam pisses me off majorly. The xbox one and ps4 are both accessible.
So if they was away for narator to pull the text from games we would
be golden. I still love my consoles even though you can get a lot of
the same games for computers. My comp only has 6 gb of ram and
probably not the best graphics card anyways. All I have ever really
wanted is for main stream games to be accessible and I am sure there
is away to do this.

On 10/25/16, dark  wrote:

Sadly "just having the sounds turned into pictures"  is easier said than
done, likewise I doubt game stop (which I assume is rather like game
station

is over here in the Uk), would stock independently produced games.

If there was an audiogames console, the plane fact is only blind people
would buy it and it's doubtful anyone would develop games with graphics
for

it. Plus, to be brutally honest, why should I pay for additional 
hardware

when I already have a computer and an Iphone that can play games no
problem?
When a sighted person buys a games consoles, there are lots of games 
that

won't! be available on their pc, or mac or whatever, however as a blind
person that is not the case, and I don't think you could find a 
dedicated

list of developers willing to write games for a new platform when they
could

already develop games for Windows pc, Ios, or even Mac or Android and
know
they'd have a dedicated pool of users who already have the hardware and
inclination to buy their games without laying out additional costs.

Developing audiogames for actual graphical consoles like the playstation
or

xbox might be a possibility, though even there you have the problem of
firstly how a blind person accesses the text in the game with no
software
or os based synthesisers (I have heard importing of things like sapi 
onto

Xbox and ps4 has been tried but I'm not sure how it went), also
manifestly
you have the problem that only some blind users will have consoles, and
of
the potential sighted users of games consoles it's uncertain how many
would

buy an audiogame anyway making development of it worth while.

Game consoles come from a time when most people didn't own computers,
and
when the dedicated processing power  and potentials of the hardware was
far

more than a similar computer system. That however is fading these days 
no

longer the case, most people already own a computer or smart phone and
can
play games on it, indeed I've heard steam (irritating as it is for their
lack of access), called the next step in consoles, ie, a virtual os that
doesn't come with any hardware at all but runs on the user's own 
existing

devices.


So bottom line, I don't really think a console for the blind would work
at
all, at most it'd mean laying out  extra expense for a few users and for
developers to write for a platform with potentially even less users than
normal, and it's even less likely that such a console would be picked up
by

sighted people.

Better focus 

Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread Ron Kolesar

Thanks for this reply Rajmund.
I had written to my friend who was the tech support person for blind 
software also before that was known as BSC games.

She's going to love Blast Chamber.
Now for all, I'm going to have to go back to double check the link.
But I went out to the internet and did the following search.
(blast chamber Error 432 patch program)
There is a link out there for cracks for outdated games and Blast chamber 
was the one I myself need to go back and double check up on.

So hope this info will help out.
Because I can regenerate a code thanks to the regenerator program.
But when I go back to the register field to paste it into the correct field, 
the game doesn't like the new generated  code.

So that's my help for today.
I hope it helps at least one person out.
Ron who's a fellow gamer at heart.

-Original Message- 
From: Rajmund

Sent: Tuesday, October 25, 2016 9:38 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 
10 64-bit machine.


Hi,
Type rstrui into the run dialog.



Sent from a Braille Sense

- Original Message -
From:  englishride...@gmail.com
To: Gamers Discussion list  
Date: Tuesday, October 25, 2016 2:08 pm
Subject: Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 
10 64-bit machine.





I tried looking for a restore point, but either I'm not looking in the 
right place, or Windows doesn't make them automatically anymore. Did 
Windows ever do that? I seem to remember it did, but it's been years since 
I've used a system restore point. There has to be a way of removing the 
Windows Media Audio thing without me having to reformat. I can't do that. 
I should've taken a system image after I got this computer, but I didn't, 
because Windows is stupid about putting system images on anything other 
than a portable hard drive or DVDs. I'm not going to buy a portable drive 
soully for the use of storing a system image, and I don't like using DVDs, 
because they can easily get scratched or damaged. Anyway, unless there's 
some way of fixing things, I guess I'm stuck, which is totally 
frustrating.



Thanks,
Ari

> On Oct 25, 2016, at 1:41 AM, Shaun Everiss  wrote:
>
> No way to remove that component unless you restore to a point before you 
> installed pipe or reformat.

>
>
>
>> On 25/10/2016 8:29 p.m., Arianna Sepulveda wrote:
>> So, I grabbed Blast chamber a few minutes ago, and the install and
>> running of the configuration program went perfectly fine, but when I
>> tried to actually run the game, I got this error:
>> "Error 432: File name or class name not found during Automation
>> operation while loading file gameIntro."
>>
>> I went back onto the Audio Games Archive mirror site for the BSC
>> games, and noticed an item called dependencies, so downloaded both
>> files, and installed them. The Visual Basic one ran fine, but Windows
>> 10 didn't like the Windows Media Audio Configuration thingie, and the
>> program compatibility assistant popped up. Unfortunately, I
>> accidentally clicked on the button that said that this program didn't
>> install correctly, and then couldn't get out of it for some reason, so
>> instead of just hitting alt-f-4, I hit the install with different
>> settings or something like that--my memory is foggy on that exact
>> wording--and I'm still getting that error. I tried to figure out how
>> to uninstall the Media Audio thing, but couldn't figure out how to do
>> so. I'd like to try removing it, so I can try installing it again, and
>> tell Windows to take a hike when that Program Compatibility Assistant
>> comes up, and that the program installed just fine.
>>
>> Has anyone else run into this error? Can it be fixed? I'm assuming I'm
>> still having the error because of my gaff with the Media Audio thing,
>> but I can't be sure. Any help would be really appreciated! This game
>> sounds like a lot of fun, and I've heard of other people who have
>> Windows 10 installed getting the game running, so I'm assuming it's
>> something I did. :)
>>
>>
>> Thanks,
>> Ari
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.

>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,

>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
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> 

Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread Rajmund
Hi,
Type rstrui into the run dialog.



Sent from a Braille Sense 

- Original Message -
From:  englishride...@gmail.com
To: Gamers Discussion list  
Date: Tuesday, October 25, 2016 2:08 pm
Subject: Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 
64-bit machine.

>
>
> I tried looking for a restore point, but either I'm not looking in the right 
> place, or Windows doesn't make them automatically anymore. Did Windows ever 
> do that? I seem to remember it did, but it's been years since I've used a 
> system restore point. There has to be a way of removing the Windows Media 
> Audio thing without me having to reformat. I can't do that. I should've taken 
> a system image after I got this computer, but I didn't, because Windows is 
> stupid about putting system images on anything other than a portable hard 
> drive or DVDs. I'm not going to buy a portable drive soully for the use of 
> storing a system image, and I don't like using DVDs, because they can easily 
> get scratched or damaged. Anyway, unless there's some way of fixing things, I 
> guess I'm stuck, which is totally frustrating.
> 
> 
> Thanks,
> Ari
> 
> > On Oct 25, 2016, at 1:41 AM, Shaun Everiss  wrote:
> > 
> > No way to remove that component unless you restore to a point before you 
> > installed pipe or reformat.
> > 
> > 
> > 
> >> On 25/10/2016 8:29 p.m., Arianna Sepulveda wrote:
> >> So, I grabbed Blast chamber a few minutes ago, and the install and
> >> running of the configuration program went perfectly fine, but when I
> >> tried to actually run the game, I got this error:
> >> "Error 432: File name or class name not found during Automation
> >> operation while loading file gameIntro."
> >> 
> >> I went back onto the Audio Games Archive mirror site for the BSC
> >> games, and noticed an item called dependencies, so downloaded both
> >> files, and installed them. The Visual Basic one ran fine, but Windows
> >> 10 didn't like the Windows Media Audio Configuration thingie, and the
> >> program compatibility assistant popped up. Unfortunately, I
> >> accidentally clicked on the button that said that this program didn't
> >> install correctly, and then couldn't get out of it for some reason, so
> >> instead of just hitting alt-f-4, I hit the install with different
> >> settings or something like that--my memory is foggy on that exact
> >> wording--and I'm still getting that error. I tried to figure out how
> >> to uninstall the Media Audio thing, but couldn't figure out how to do
> >> so. I'd like to try removing it, so I can try installing it again, and
> >> tell Windows to take a hike when that Program Compatibility Assistant
> >> comes up, and that the program installed just fine.
> >> 
> >> Has anyone else run into this error? Can it be fixed? I'm assuming I'm
> >> still having the error because of my gaff with the Media Audio thing,
> >> but I can't be sure. Any help would be really appreciated! This game
> >> sounds like a lot of fun, and I've heard of other people who have
> >> Windows 10 installed getting the game running, so I'm assuming it's
> >> something I did. :)
> >> 
> >> 
> >> Thanks,
> >> Ari
> >> 
> >> ---
> >> Gamers mailing list __ Gamers@audyssey.org
> >> If you want to leave the list, send E-mail to 
> >> gamers-unsubscr...@audyssey.org.
> >> You can make changes or update your subscription via the web, at
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> >> All messages are archived and can be searched and read at
> >> http://www.mail-archive.com/gamers@audyssey.org.
> >> If you have any questions or concerns regarding the management of the list,
> >> please send E-mail to gamers-ow...@audyssey.org.
> >> 
> > 
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> > http://www.mail-archive.com/gamers@audyssey.org.
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> > please send E-mail to gamers-ow...@audyssey.org.
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Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-25 Thread Jacob Kruger
The download links are under the downloads heading on this page - look 
for the self-voicing packages starting from the 4th link after that heading:


https://goodwolfstudio.itch.io/code-7


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-25 1:18 AM, Michael Maslo wrote:

Could someone please send me the link to download this game? I lost it. Thanks 
in advance

Michael maslo




On Mon, Oct 24, 2016 at 5:42 PM -0500, "lenron brown"  
wrote:










I downloaded it this morning only took a minute or two.

On 10/24/16, Jacob Kruger  wrote:

Download manager bombs out as well due to download service blocking it's
multiple sessions.


Also just told them it might specifically be win version file now.


Thanks


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-24 1:07 PM, Anouk Radix wrote:

I tried downloading it as well. The macversion for visually impaired
people downloads fine. I too have problems with the windows version. I
have attended the devs. I wonder if using a download manager would help.
For me its not a problem I use both mac and windows but I do understand
most people do use windows if still using a computer at all.
Btw a mobile version is not out of the question but not a priority right
now and might be difficult giving the game concepts.
Greetings, Anouk,

On 24 Oct 2016, at 07:18, Jacob Kruger  wrote:

Will try it again this morning - just a pity if can't get it to download
as such.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:25 PM, Anouk Radix wrote:

I think they have also got some trailers on youtube but of course thats
not the same as playing it for yourself.
Greetings, Anouk,


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Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread Ron Kolesar

Hello to you Arianna, from Ron Kolesar.
I was a beta tester on the older Blast Chamber game.
There was quite a bit else that we wanted to put into the game that you 
would think that would live deep down in the sewer that would send chills 
down your backbone. GRIN.

But we had to keep it clean for the younger players. GRIN.
There was a small program fix to install when you got that error.
I'll have to write a letter to the tech support person who I know and have 
the address for.

I'll try and find that small address for you.
Because we were having that same issue when the blind software company was 
to open for business.
So let me check my saved files and or have a chance to contact the old tech 
support person and we'll try to get you a fix for your issues.

I have the regeneration codes for all of the blind software products.
If someone could set up a drop box account and ship me a invite, I'll ship 
them to you for the list to enjoy.

My fee is this.
I'm using win 10 anniversary.
The latest copy of windows.
I can do the following with the programs.
1. I can install the games.
2. I can go to the register link and grab the code.
But when you do that you'll still receive a message, do you want to go out 
to the company to purchase this product?

Of course you'll say no since the company now no longer exists.
3. I can take the code and go back to the generator and generate a new code 
that should go into the register field.

4. But here's the bad news.
When I go to ctrl v the new code into the field I get the error and it will 
not except the new generated code.

So, my fee is for someone to help me to unlock the codes.
Ron

-Original Message- 
From: Arianna Sepulveda

Sent: Tuesday, October 25, 2016 3:29 AM
To: gamers@audyssey.org
Subject: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 
64-bit machine.


So, I grabbed Blast chamber a few minutes ago, and the install and
running of the configuration program went perfectly fine, but when I
tried to actually run the game, I got this error:
"Error 432: File name or class name not found during Automation
operation while loading file gameIntro."

I went back onto the Audio Games Archive mirror site for the BSC
games, and noticed an item called dependencies, so downloaded both
files, and installed them. The Visual Basic one ran fine, but Windows
10 didn't like the Windows Media Audio Configuration thingie, and the
program compatibility assistant popped up. Unfortunately, I
accidentally clicked on the button that said that this program didn't
install correctly, and then couldn't get out of it for some reason, so
instead of just hitting alt-f-4, I hit the install with different
settings or something like that--my memory is foggy on that exact
wording--and I'm still getting that error. I tried to figure out how
to uninstall the Media Audio thing, but couldn't figure out how to do
so. I'd like to try removing it, so I can try installing it again, and
tell Windows to take a hike when that Program Compatibility Assistant
comes up, and that the program installed just fine.

Has anyone else run into this error? Can it be fixed? I'm assuming I'm
still having the error because of my gaff with the Media Audio thing,
but I can't be sure. Any help would be really appreciated! This game
sounds like a lot of fun, and I've heard of other people who have
Windows 10 installed getting the game running, so I'm assuming it's
something I did. :)


Thanks,
Ari

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Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread englishrider91
I tried looking for a restore point, but either I'm not looking in the right 
place, or Windows doesn't make them automatically anymore. Did Windows ever do 
that? I seem to remember it did, but it's been years since I've used a system 
restore point. There has to be a way of removing the Windows Media Audio thing 
without me having to reformat. I can't do that. I should've taken a system 
image after I got this computer, but I didn't, because Windows is stupid about 
putting system images on anything other than a portable hard drive or DVDs. I'm 
not going to buy a portable drive soully for the use of storing a system image, 
and I don't like using DVDs, because they can easily get scratched or damaged. 
Anyway, unless there's some way of fixing things, I guess I'm stuck, which is 
totally frustrating.


Thanks,
Ari

> On Oct 25, 2016, at 1:41 AM, Shaun Everiss  wrote:
> 
> No way to remove that component unless you restore to a point before you 
> installed pipe or reformat.
> 
> 
> 
>> On 25/10/2016 8:29 p.m., Arianna Sepulveda wrote:
>> So, I grabbed Blast chamber a few minutes ago, and the install and
>> running of the configuration program went perfectly fine, but when I
>> tried to actually run the game, I got this error:
>> "Error 432: File name or class name not found during Automation
>> operation while loading file gameIntro."
>> 
>> I went back onto the Audio Games Archive mirror site for the BSC
>> games, and noticed an item called dependencies, so downloaded both
>> files, and installed them. The Visual Basic one ran fine, but Windows
>> 10 didn't like the Windows Media Audio Configuration thingie, and the
>> program compatibility assistant popped up. Unfortunately, I
>> accidentally clicked on the button that said that this program didn't
>> install correctly, and then couldn't get out of it for some reason, so
>> instead of just hitting alt-f-4, I hit the install with different
>> settings or something like that--my memory is foggy on that exact
>> wording--and I'm still getting that error. I tried to figure out how
>> to uninstall the Media Audio thing, but couldn't figure out how to do
>> so. I'd like to try removing it, so I can try installing it again, and
>> tell Windows to take a hike when that Program Compatibility Assistant
>> comes up, and that the program installed just fine.
>> 
>> Has anyone else run into this error? Can it be fixed? I'm assuming I'm
>> still having the error because of my gaff with the Media Audio thing,
>> but I can't be sure. Any help would be really appreciated! This game
>> sounds like a lot of fun, and I've heard of other people who have
>> Windows 10 installed getting the game running, so I'm assuming it's
>> something I did. :)
>> 
>> 
>> Thanks,
>> Ari
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 
> 
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Re: [Audyssey] Erion mud

2016-10-25 Thread Justin Jones
Is role-playing enforced? That is a major turn-off for me with other
muds I've looked at: being forced to role-play (I am not very good at
that particular aspect of pen-and-paper games to begin with, so...).

Also, anyone working on any sound packs for it?

On 10/25/16, dark  wrote:
> Hi.
>
> this is a game I've picked up recently, partly to do a db entry, partly for
> interest's ssake.
>
> On the one hand, it's rather similar in some ways to aardwolf. it has
> speedwalks, pregenerated autoquests, queestpoints and the like.
> On the other it is vastly different, since there are lots of  different
> drops, minigames and randomuness, all levels take the same xp (meaning your
> not stuck at one level forever), and there are missions which work like
> quests in other games like alter and are actually logical.
>
> other players are also pretty decent too.
>
> Races include such diverse options as feline, ogre and shade, and classes
> include archer, gaian, psyionicist, illusionist and necromancer, each having
> actual subclasses which is also cool.
>
> It has some very good screen reader fixes, I also like the fact that agro
> mobs are less common meaning that there's time to wander around and get the
> atmosphere.
>
> this is definitely a hack n slash game, but a hacknslash designed
> specifically to make the hacking and slashing less grindy than it is in
> many.
>
> Webiste is here:
> http://erionmud.com/
>
> and you can connect at erionmud.com port 1234.
>
> I am still finding out about the game, but I like thus far, for a nice brain
> resting monster slaughter!
>
> All the best,
>
> Dark.
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>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] memory

2016-10-25 Thread Justin Jones
No, actually, there is not a way to make current mainstream games
accessible, unless, of course, they already have accessibility
features built in.

It does not help us (blind folks), but all of Relic Entertainment's
games provide subtitles for all spoken dialogue in their games,
starting with Company of Heroes and onward.

If we want accessible games, we are going to have to find a way to
convince a mainstream developer, i.e. any company that develops
mainstream games, to take a crack at creating something for us. But,
and here is the thing, it has to be presented in such a way that they
will be able to make a profit, i.e. we (the blind community) have to
be willing to pay for it and not complain how it is not free to play.

On 10/25/16, lenron brown  wrote:
> Steam pisses me off majorly. The xbox one and ps4 are both accessible.
> So if they was away for narator to pull the text from games we would
> be golden. I still love my consoles even though you can get a lot of
> the same games for computers. My comp only has 6 gb of ram and
> probably not the best graphics card anyways. All I have ever really
> wanted is for main stream games to be accessible and I am sure there
> is away to do this.
>
> On 10/25/16, dark  wrote:
>> Sadly "just having the sounds turned into pictures"  is easier said than
>> done, likewise I doubt game stop (which I assume is rather like game
>> station
>>
>> is over here in the Uk), would stock independently produced games.
>>
>> If there was an audiogames console, the plane fact is only blind people
>> would buy it and it's doubtful anyone would develop games with graphics
>> for
>>
>> it. Plus, to be brutally honest, why should I pay for additional hardware
>> when I already have a computer and an Iphone that can play games no
>> problem?
>> When a sighted person buys a games consoles, there are lots of games that
>> won't! be available on their pc, or mac or whatever, however as a blind
>> person that is not the case, and I don't think you could find a dedicated
>> list of developers willing to write games for a new platform when they
>> could
>>
>> already develop games for Windows pc, Ios, or even Mac or Android and
>> know
>> they'd have a dedicated pool of users who already have the hardware and
>> inclination to buy their games without laying out additional costs.
>>
>> Developing audiogames for actual graphical consoles like the playstation
>> or
>>
>> xbox might be a possibility, though even there you have the problem of
>> firstly how a blind person accesses the text in the game with no
>> software
>> or os based synthesisers (I have heard importing of things like sapi onto
>> Xbox and ps4 has been tried but I'm not sure how it went), also
>> manifestly
>> you have the problem that only some blind users will have consoles, and
>> of
>> the potential sighted users of games consoles it's uncertain how many
>> would
>>
>> buy an audiogame anyway making development of it worth while.
>>
>> Game consoles come from a time when most people didn't own computers,
>> and
>> when the dedicated processing power  and potentials of the hardware was
>> far
>>
>> more than a similar computer system. That however is fading these days no
>> longer the case, most people already own a computer or smart phone and
>> can
>> play games on it, indeed I've heard steam (irritating as it is for their
>> lack of access), called the next step in consoles, ie, a virtual os that
>> doesn't come with any hardware at all but runs on the user's own existing
>> devices.
>>
>>
>> So bottom line, I don't really think a console for the blind would work
>> at
>> all, at most it'd mean laying out  extra expense for a few users and for
>> developers to write for a platform with potentially even less users than
>> normal, and it's even less likely that such a console would be picked up
>> by
>>
>> sighted people.
>>
>> Better focus on platforms everyone! has access too than try to create
>> another, heck look at the interest by sighted players in games like
>> pappasangre on the Iphone.
>>
>> all the best,
>>
>> Dark.
>>
>>
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>
>
> --
> Lenron Brown
> Cell: 985-271-2832
> Skype: ron.brown762
>
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Re: [Audyssey] memory

2016-10-25 Thread lenron brown
Steam pisses me off majorly. The xbox one and ps4 are both accessible.
So if they was away for narator to pull the text from games we would
be golden. I still love my consoles even though you can get a lot of
the same games for computers. My comp only has 6 gb of ram and
probably not the best graphics card anyways. All I have ever really
wanted is for main stream games to be accessible and I am sure there
is away to do this.

On 10/25/16, dark  wrote:
> Sadly "just having the sounds turned into pictures"  is easier said than
> done, likewise I doubt game stop (which I assume is rather like game station
>
> is over here in the Uk), would stock independently produced games.
>
> If there was an audiogames console, the plane fact is only blind people
> would buy it and it's doubtful anyone would develop games with graphics for
>
> it. Plus, to be brutally honest, why should I pay for additional hardware
> when I already have a computer and an Iphone that can play games no
> problem?
> When a sighted person buys a games consoles, there are lots of games that
> won't! be available on their pc, or mac or whatever, however as a blind
> person that is not the case, and I don't think you could find a dedicated
> list of developers willing to write games for a new platform when they could
>
> already develop games for Windows pc, Ios, or even Mac or Android and know
> they'd have a dedicated pool of users who already have the hardware and
> inclination to buy their games without laying out additional costs.
>
> Developing audiogames for actual graphical consoles like the playstation or
>
> xbox might be a possibility, though even there you have the problem of
> firstly how a blind person accesses the text in the game with no  software
> or os based synthesisers (I have heard importing of things like sapi onto
> Xbox and ps4 has been tried but I'm not sure how it went), also manifestly
> you have the problem that only some blind users will have consoles, and of
> the potential sighted users of games consoles it's uncertain how many would
>
> buy an audiogame anyway making development of it worth while.
>
> Game consoles come from a time when most people didn't own computers,  and
> when the dedicated processing power  and potentials of the hardware was far
>
> more than a similar computer system. That however is fading these days no
> longer the case, most people already own a computer or smart phone and can
> play games on it, indeed I've heard steam (irritating as it is for their
> lack of access), called the next step in consoles, ie, a virtual os that
> doesn't come with any hardware at all but runs on the user's own existing
> devices.
>
>
> So bottom line, I don't really think a console for the blind would work at
> all, at most it'd mean laying out  extra expense for a few users and for
> developers to write for a platform with potentially even less users than
> normal, and it's even less likely that such a console would be picked up by
>
> sighted people.
>
> Better focus on platforms everyone! has access too than try to create
> another, heck look at the interest by sighted players in games like
> pappasangre on the Iphone.
>
> all the best,
>
> Dark.
>
>
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-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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[Audyssey] Erion mud

2016-10-25 Thread dark
Hi. 

this is a game I've picked up recently, partly to do a db entry, partly for 
interest's ssake. 

On the one hand, it's rather similar in some ways to aardwolf. it has 
speedwalks, pregenerated autoquests, queestpoints and the like. 
On the other it is vastly different, since there are lots of  different drops, 
minigames and randomuness, all levels take the same xp (meaning your not stuck 
at one level forever), and there are missions which work like quests in other 
games like alter and are actually logical. 

other players are also pretty decent too. 

Races include such diverse options as feline, ogre and shade, and classes  
include archer, gaian, psyionicist, illusionist and necromancer, each having 
actual subclasses which is also cool. 

It has some very good screen reader fixes, I also like the fact that agro mobs 
are less common meaning that there's time to wander around and get the 
atmosphere.

this is definitely a hack n slash game, but a hacknslash designed specifically 
to make the hacking and slashing less grindy than it is in many. 

Webiste is here:
http://erionmud.com/

and you can connect at erionmud.com port 1234. 

I am still finding out about the game, but I like thus far, for a nice brain 
resting monster slaughter! 

All the best, 

Dark.
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Re: [Audyssey] memory

2016-10-25 Thread dark
Sadly "just having the sounds turned into pictures"  is easier said than 
done, likewise I doubt game stop (which I assume is rather like game station 
is over here in the Uk), would stock independently produced games.


If there was an audiogames console, the plane fact is only blind people 
would buy it and it's doubtful anyone would develop games with graphics for 
it. Plus, to be brutally honest, why should I pay for additional hardware 
when I already have a computer and an Iphone that can play games no problem?
When a sighted person buys a games consoles, there are lots of games that 
won't! be available on their pc, or mac or whatever, however as a blind 
person that is not the case, and I don't think you could find a dedicated 
list of developers willing to write games for a new platform when they could 
already develop games for Windows pc, Ios, or even Mac or Android and know 
they'd have a dedicated pool of users who already have the hardware and 
inclination to buy their games without laying out additional costs.


Developing audiogames for actual graphical consoles like the playstation or 
xbox might be a possibility, though even there you have the problem of 
firstly how a blind person accesses the text in the game with no  software 
or os based synthesisers (I have heard importing of things like sapi onto 
Xbox and ps4 has been tried but I'm not sure how it went), also manifestly 
you have the problem that only some blind users will have consoles, and of 
the potential sighted users of games consoles it's uncertain how many would 
buy an audiogame anyway making development of it worth while.


Game consoles come from a time when most people didn't own computers,  and 
when the dedicated processing power  and potentials of the hardware was far 
more than a similar computer system. That however is fading these days no 
longer the case, most people already own a computer or smart phone and can 
play games on it, indeed I've heard steam (irritating as it is for their 
lack of access), called the next step in consoles, ie, a virtual os that 
doesn't come with any hardware at all but runs on the user's own existing 
devices.



So bottom line, I don't really think a console for the blind would work at 
all, at most it'd mean laying out  extra expense for a few users and for 
developers to write for a platform with potentially even less users than 
normal, and it's even less likely that such a console would be picked up by 
sighted people.


Better focus on platforms everyone! has access too than try to create 
another, heck look at the interest by sighted players in games like 
pappasangre on the Iphone.


all the best,

Dark. 



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Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread Shaun Everiss
No way to remove that component unless you restore to a point before you 
installed pipe or reformat.




On 25/10/2016 8:29 p.m., Arianna Sepulveda wrote:

So, I grabbed Blast chamber a few minutes ago, and the install and
running of the configuration program went perfectly fine, but when I
tried to actually run the game, I got this error:
"Error 432: File name or class name not found during Automation
operation while loading file gameIntro."

I went back onto the Audio Games Archive mirror site for the BSC
games, and noticed an item called dependencies, so downloaded both
files, and installed them. The Visual Basic one ran fine, but Windows
10 didn't like the Windows Media Audio Configuration thingie, and the
program compatibility assistant popped up. Unfortunately, I
accidentally clicked on the button that said that this program didn't
install correctly, and then couldn't get out of it for some reason, so
instead of just hitting alt-f-4, I hit the install with different
settings or something like that--my memory is foggy on that exact
wording--and I'm still getting that error. I tried to figure out how
to uninstall the Media Audio thing, but couldn't figure out how to do
so. I'd like to try removing it, so I can try installing it again, and
tell Windows to take a hike when that Program Compatibility Assistant
comes up, and that the program installed just fine.

Has anyone else run into this error? Can it be fixed? I'm assuming I'm
still having the error because of my gaff with the Media Audio thing,
but I can't be sure. Any help would be really appreciated! This game
sounds like a lot of fun, and I've heard of other people who have
Windows 10 installed getting the game running, so I'm assuming it's
something I did. :)


Thanks,
Ari

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Re: [Audyssey] memory

2016-10-25 Thread Arianna Sepulveda
Lol you think we're gonna get a discount because we can't see the
pictures? This argument never made sense to me in relation to movie
theaters, and it sure as heck doesn't make sense to me now. I don't
think we need any special gaming device for the blind--we just need
some mainstream games that had some damn good positional audio, as
well as gaming devices to build in some sort of basic screen reader so
that game menus and text could be read. First the device manufacturers
have to get on-board, and then we might see some mainstream games that
could be played by the blind.


Thanks,
Ari

On 10/24/16, The Life of Z  wrote:
> Well, a gaming console for the blind would put us in our own rooms with our
> own discriptive TV's, with our own games. If the sighted world wants to
> play with us all they would have to do is turn on a screen and play. We'd
> be able to get games like they do from a local game stop or somthing like
> that for at least a discount since we're not required to have pictures.
> However, if we could figure out a way to have whatever sounds are in the
> game turn into pictures for the sighted wourld so if they wantec to play
> they could. That would be nice. Maybe I've got some things messed up in the
> discription but that's a thought of mine. Besides the console itself would
> be a company made for freesource gaming. Maybe we could get the games for a
> good price and get the console for a reasonable price.
>
> On Oct 24, 2016 7:59 AM, "Justin Jones"  wrote:
>
>> Frankly, I do not understand the need for something like this. Games
>> yes, but a gaming console? What would be the point? I am asking out of
>> genuine curiosity and not to be contrary.
>>
>> On 10/23/16, The Life of Z  wrote:
>> > I wonder how we could work together to get this concept off the ground.
>> > I
>> > know that I'm not a game creator but I had a sweet idea like you about
>> the
>> > game console for the Blind. I wish their was a way we could jumpstart
>> this
>> > intresting thing. I wonder why people aren't intrested in furthering
>> > the
>> > Blind in life? It seems like other disabilities get more help in things
>> of
>> > life sometimes. I know this has nothing to do with games, but if
>> > somebody
>> > with sight or a wheelchair bound veteran would've had this concept,
>> > everybody and their parents would back them. I'm just speaking my mind
>> for
>> > once. Play on playas.
>> >
>> > On Oct 21, 2016 11:40 AM, "Travis Siegel"  wrote:
>> >
>> > No it wouldn't cost much at all.  I've already tried to fly this
>> > concept,
>> > and got turned down flat by most developers I approached.  They['re
>> > just
>> > not interested.  
>> >
>> > Using a raspberry pi as the heart, it would be a trivial matter to
>> > build
>> a
>> > menuing system, pack the sd card full of every kind of game imaginable,
>> and
>> > sell the thing for a hundred bucks or so, and still make a bit of a
>> proffit
>> > (admittedly, not much, but still ...) The problem is tht you'll need
>> games
>> > for the thing, and since it uses an arm processor (the same line as the
>> > iPhones) folks just don't want to port their windows apps to the arm
>> > processor, even though, in some cases it's as simple as recompiling
>> > with
>> a
>> > different mainstream compiler.  I thought about going ahead and making
>> > an
>> > sd card with all the stuff I could find and port on my own, then just
>> sell
>> > the sd card for a few bucks more to cover costs than anything else, and
>> > I
>> > may still do that, but without ports of things like rsgames game
>> > client,
>> > and a bit more sound variety, folks aren't going to be much interested
>> > in
>> > it.
>> >
>> > (Just for reference)
>> >
>> > This is my second attempt to float the idea of a gaming console for the
>> > blind, the first attempt was several years ago using a small credit
>> > card
>> > sized computer from parallax, and although initially folks said they
>> > were
>> > interested, once the capabilities of the chip were discussed, they all
>> gave
>> > it up as a bad idea, because it wasn't on par with modern windows
>> systems.
>> > (well duh), that's the whole point of a gaming console. But anyway,
>> that's
>> > it in a nutshell.
>> >
>> >
>> >
>> > On 10/20/2016 6:38 PM, The Life of Z wrote:
>> >
>> >> Thanks Dark that' is some incouragement. Maybe I'll be able to play it
>> >> aafter allWWWell, that was an intresting post. I think the reason  why
>> >> developers don't make any game additions for the sighted is because of
>> >> X
>> >> box 1   and playstatttion 4. I had an idea for a console for the blind
>> >> but
>> >> I don't know how to get it off the ground. It would be like a game
>> >> console
>> >> like and x--box or playstation except it could handle games for the
>> >> blind.
>> >> I'd even have a li'l button tthat you could press to have a visual
>> >> display
>> >> just 

[Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread Arianna Sepulveda
So, I grabbed Blast chamber a few minutes ago, and the install and
running of the configuration program went perfectly fine, but when I
tried to actually run the game, I got this error:
"Error 432: File name or class name not found during Automation
operation while loading file gameIntro."

I went back onto the Audio Games Archive mirror site for the BSC
games, and noticed an item called dependencies, so downloaded both
files, and installed them. The Visual Basic one ran fine, but Windows
10 didn't like the Windows Media Audio Configuration thingie, and the
program compatibility assistant popped up. Unfortunately, I
accidentally clicked on the button that said that this program didn't
install correctly, and then couldn't get out of it for some reason, so
instead of just hitting alt-f-4, I hit the install with different
settings or something like that--my memory is foggy on that exact
wording--and I'm still getting that error. I tried to figure out how
to uninstall the Media Audio thing, but couldn't figure out how to do
so. I'd like to try removing it, so I can try installing it again, and
tell Windows to take a hike when that Program Compatibility Assistant
comes up, and that the program installed just fine.

Has anyone else run into this error? Can it be fixed? I'm assuming I'm
still having the error because of my gaff with the Media Audio thing,
but I can't be sure. Any help would be really appreciated! This game
sounds like a lot of fun, and I've heard of other people who have
Windows 10 installed getting the game running, so I'm assuming it's
something I did. :)


Thanks,
Ari

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[Audyssey] sonnar news october 2016

2016-10-25 Thread Shaun Everiss

Hi all prospective audio gamers out there.
Well its been a long long time since a news update.
Before we start, this post is going out to many locations at once.
A few of you may have got shorter posts about whats going on depending 
on your position on the net and so on.

I know at least 1 or 2 others will get a taylered post asking for something.
With this out of the way.
1.  Kickstarter.
Its no secret we need at least 5000 dollars to 5 dollars of funding.
5000 is minimal for 5 extra games plus another one which will be a full 
on rpg and which you need to buy.
Right now its not finalised but I will get more info when that comes on 
stream and thats coming soon.


2.  descussion group.
the link to join is
https://groups.io/g/sonnargames
This will discuss everything related to sonnar interactive I think thats 
what it is or it may be sonnar, I forget.

There is a news feed at sonnar.nz
It is currently offline but should be up tomorrow.
Also there is a forum on audiogamehub.com which all users are encouraged 
to join to post issues on etc currently looking for moderators.

The descussion group is also looking for moderators.
Email me sm dot everiss at gmail dot com for info.
Sadly I can't just put my email as a propper address or I'd get spammed 
to death!

3.  completion of the hub.
After a month the compaign will be closed off and attempted completion 
should be finnished on feburary some time.

Several new projects are happening in the rpg and adventure airieas.
I can't tell our secret formula but I do know that one is a roguelike 
rpg audio with pictorials for sighted people.

I will continue to update all of you when more news comes in.
Oh and before I go, please keep donating and sending fan mail we 
appreciate it greatly.



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