[Audyssey] how to get super liam working in windows 8 and question about bsc games under game operating system

2015-01-19 Thread Brandon Misch
Hey all. here’s a way to get super lame working under windows 8. first, install 
the vb 6.0 extended runtimes note: i don’t actually have these at the moment. 
Then, run the checkup utility found in games like castaways or swamp. This 
should at least get super liam working in windows 8. Now, has anyone found out 
how to get the bsc games running in windows 8? thanks. 
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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Brandon Misch
well, bavisoft would have to be put into that category of not coming through 
with its customers. Sure,, not with keys but with whole orders as the older 
members on this list knows. 

On Jun 24, 2013, at 9:27 AM, Charles Rivard wee1s...@fidnet.com wrote:

 I doubt that it will come to that point, but every one that quits producing 
 is a loss to all of us, and if it is due to a few impatient and childish 
 gamers, it makes me furious!
 
 It is ture, though, that it should not take months to get a registration key 
 after you have paid for one.  Then again, in comparison to the number of good 
 experiences, how often does this unfortunate mishap happen?  And, has the 
 developer never come through with the paid for key or keys?
 
 (Sent from my iPhone)
 
 On Jun 23, 2013, at 7:35 PM, Bryan Peterson bpeterson2...@cableone.net 
 wrote:
 
 Sometimes things come up. Developers are in no way obligated to discuss 
 their personal lives on list. I agree it isn't right but nor is it right to 
 constantly harp on what few developers we have. People keep that sort of 
 behavior up and the day won't be long in coming when we'll have no 
 developers at all.
 
 
 
 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: MamaPeach
 Sent: Sunday, June 23, 2013 6:30 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 You visit any other website or business like Ebay, Amazon.com, Walmart.com,
 etc, , purchase a product, then you expect delivery of said product within a
 reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
 inquiring where your product is? I don't know anyone that would be willing
 to spend their money on something and then wait for an unspecified amount of
 time to receive their purchased item and not get upset over not getting what
 was paid for. I don't see that it should be any different for developer's of
 games. People buy their products expecting to receive what they order, and
 when it never arrives, they aren't supposed to worry about where it is or
 why they haven't received it, and although they have written asking about
 why they haven't gotten it, they receive no response for the person they
 bought the item from?  This just doesn't make sense to me and it isn't good
 business practice, in my opinion. It makes me worry that if I choose to
 purchase a game, that the developer's do not care whether we ever get what
 we pay for. Six months? I know I would not appreciate waiting six months for
 something I spent money on. Patience is one thing, but come on, no one
 should have to wait that long when it is their money they are spending.
 -Original Message- From: James Bartlett
 Sent: Sunday, June 23, 2013 8:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 Sorry to say, but some people will never learn, and some people just don't
 care, so the people out there like you and me that appreciat and respact all
 the hard work that gos into making a game. With that said thank you to all
 the programmers and developers. Keep up all the hard work.
 
 bfn
 James
 
 
 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Saturday, June 22, 2013 10:00 PM
 To: audyssey gamers list gamers@audyssey.org
 Subject: [Audyssey] what will it take for this community to learn?
 
 A thought on impatience:  Some people gripe about the length of time taken 
 by developers to come out with a new game.  Some people gripe if they don't 
 get a registration key right away.  Some people gripe about the fact that 
 they don't have enough games to play.  Strangely enough, these 3 complaints 
 come from pretty much the same few people.  These are also the same people 
 who want cheat codes very shortly after they get a new game.
 
 Have you noticed what always seems to happen when these complainers really 
 get on a roll?
 
 James North produced many very good games and then quit.  Why did this 
 occur??  Liam has voiced frustration, to say the least, and has openly 
 voiced a consideration of quitting.  Why?  Other producers of games have 
 also vacated the premises.  Guess why?
 
 I commend those developers who have stuck it out and continue working for 
 those of us who do care about and respect them.  For those of us who don't, 
 and who only care about themselves and what they want, when they want it 
 and no later, what's it going to take for you to learn what you cause?  
 It's about time you grow! up! and think about someone other than you for a 
 change.
 
 Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
 don't create games, I care about those who do, and it just flat burns me up 
 when you drive these creators away with your selfish and downright childish 
 behavior!
 
 
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 

Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Brandon Misch
o didn't know that. 

On Jun 24, 2013, at 9:50 AM, Charles Rivard wee1s...@fidnet.com wrote:

 And, as far as I know, they are no longer in existance.
 
 (Sent from my iPhone)
 
 On Jun 24, 2013, at 8:41 AM, Brandon Misch bmisch2...@gmail.com wrote:
 
 well, bavisoft would have to be put into that category of not coming through 
 with its customers. Sure,, not with keys but with whole orders as the older 
 members on this list knows. 
 
 On Jun 24, 2013, at 9:27 AM, Charles Rivard wee1s...@fidnet.com wrote:
 
 I doubt that it will come to that point, but every one that quits producing 
 is a loss to all of us, and if it is due to a few impatient and childish 
 gamers, it makes me furious!
 
 It is ture, though, that it should not take months to get a registration 
 key after you have paid for one.  Then again, in comparison to the number 
 of good experiences, how often does this unfortunate mishap happen?  And, 
 has the developer never come through with the paid for key or keys?
 
 (Sent from my iPhone)
 
 On Jun 23, 2013, at 7:35 PM, Bryan Peterson bpeterson2...@cableone.net 
 wrote:
 
 Sometimes things come up. Developers are in no way obligated to discuss 
 their personal lives on list. I agree it isn't right but nor is it right 
 to constantly harp on what few developers we have. People keep that sort 
 of behavior up and the day won't be long in coming when we'll have no 
 developers at all.
 
 
 
 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: MamaPeach
 Sent: Sunday, June 23, 2013 6:30 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 You visit any other website or business like Ebay, Amazon.com, Walmart.com,
 etc, , purchase a product, then you expect delivery of said product within 
 a
 reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
 inquiring where your product is? I don't know anyone that would be willing
 to spend their money on something and then wait for an unspecified amount 
 of
 time to receive their purchased item and not get upset over not getting 
 what
 was paid for. I don't see that it should be any different for developer's 
 of
 games. People buy their products expecting to receive what they order, and
 when it never arrives, they aren't supposed to worry about where it is or
 why they haven't received it, and although they have written asking about
 why they haven't gotten it, they receive no response for the person they
 bought the item from?  This just doesn't make sense to me and it isn't good
 business practice, in my opinion. It makes me worry that if I choose to
 purchase a game, that the developer's do not care whether we ever get what
 we pay for. Six months? I know I would not appreciate waiting six months 
 for
 something I spent money on. Patience is one thing, but come on, no one
 should have to wait that long when it is their money they are spending.
 -Original Message- From: James Bartlett
 Sent: Sunday, June 23, 2013 8:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 Sorry to say, but some people will never learn, and some people just don't
 care, so the people out there like you and me that appreciat and respact 
 all
 the hard work that gos into making a game. With that said thank you to all
 the programmers and developers. Keep up all the hard work.
 
 bfn
 James
 
 
 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Saturday, June 22, 2013 10:00 PM
 To: audyssey gamers list gamers@audyssey.org
 Subject: [Audyssey] what will it take for this community to learn?
 
 A thought on impatience:  Some people gripe about the length of time 
 taken by developers to come out with a new game.  Some people gripe if 
 they don't get a registration key right away.  Some people gripe about 
 the fact that they don't have enough games to play.  Strangely enough, 
 these 3 complaints come from pretty much the same few people.  These are 
 also the same people who want cheat codes very shortly after they get a 
 new game.
 
 Have you noticed what always seems to happen when these complainers 
 really get on a roll?
 
 James North produced many very good games and then quit.  Why did this 
 occur??  Liam has voiced frustration, to say the least, and has openly 
 voiced a consideration of quitting.  Why?  Other producers of games have 
 also vacated the premises.  Guess why?
 
 I commend those developers who have stuck it out and continue working for 
 those of us who do care about and respect them.  For those of us who 
 don't, and who only care about themselves and what they want, when they 
 want it and no later, what's it going to take for you to learn what you 
 cause?  It's about time you grow! up! and think about someone other than 
 you for a change.
 
 Yes, I'm angry, and I think I have a darned

Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-12 Thread Brandon Misch
any plans on adding android compatibility for those of use who have android 
devices? 

On Dec 12, 2012, at 10:27 AM, Clement Chou chou.clem...@gmail.com wrote:

 Great news indeed! I've missed games from Draconis... they've always been 
 some of the most high-quality and enjoyable games. I look forward to more 
 titles from you! 
 
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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-12 Thread Brandon Misch
any plans on providing users with a playable demo so users can try before they 
buy like in the windows versions? 

On Dec 12, 2012, at 1:43 PM, Desiree Oudinot turtlepowe...@gmail.com wrote:

 This is great news. Change Reaction was always one of my favorite
 Draconus titles, so it's as good a place as any to start with. I'm
 slightly disappointed that the Mac version was the first to come out,
 since I'm a Windows user, but I'll definitely be looking forward to
 the Windows version, and I'm sure it will be worth the wait.
 I, too, am hoping that the pinball games are the next to be updated,
 because they are awesome, and I can't play them anymore. they crash
 with Windows 7.
 
 On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com wrote:
 
 The following is an expanded version of the announcement we have posted to
 our website with additional details. We will try to answer questions posted
 here to the best of our ability, but please keep in mind that we will not be
 going into great depth about unannounced future titles, as has always been
 our policy.
 
 It has been a long time coming, but the dragon has awakened at last. Pull up
 a chair, and we'll fill you in on what we've been doing.
 
 Draconis Entertainment has spent the last few years working on a
 next-generation game engine for audio gaming. We had several key goals in
 mind as we began working on this project.
 
 * We wanted to future-proof our games. A game engine that could easily be
 maintained and kept current in-line with modern operating systems,
 eliminating the problems of incompatible or out-of-date dependencies was
 essential.
 * We wanted cross-platform compatibility. We are Mac users ourselves, and
 only supporting Windows was no longer satisfactory. Our new game engine will
 work on Mac OS X, Windows, and iOS devices.
 * We wanted a game engine so flexible that it would support any kind of
 game-style we chose to throw at it, and to build all future releases on top
 of the same core.
 * We wanted to bring our prices down. If the game engine really was as
 capable as we designed it to be, this would mean more rapid development once
 the core of the engine was complete.
 
 The enormity of this undertaking cannot be understated. The game engine will
 be continually enhanced and expanded as we release more and more titles. You
 will see our games grow in size and complexity with each release as we push
 the limits of what the engine is capable of.
 
 To put this into perspective, the game engine itself, not counting any game
 specific code, currently spans over 130,000 lines of code.
 
 The game engine has been under active testing by an incredible group of beta
 testers for the last two years, to whom we are enormously grateful. We could
 not have done this without them. Thank you all!
 
 Looking ahead..
 
 Our plan going forward is to begin releasing both new titles as well as
 expanded versions of old ones that have been rewritten from the ground up
 for the next-generation Draconis game engine.. As our focus has been on
 perfecting the engine, the first couple of titles will be new versions of
 some of our classic games with tons of new features, new audio, new modes of
 play, and so on. All-new titles will be coming very soon thereafter, with
 more classic titles staggered between new releases.
 
 In general, we expect desktop titles to be released first for Mac OS X,
 followed soon after by Windows versions. Mobile games for iOS are also in
 development, as well as special mobile versions of games that have been
 traditionally meant for desktops.
 
 Our desktop game development has been broken into two distinct fazes.
 Initial game design and development is now being done on Mac OS X with the
 primary coders and a team of beta testers, while a separate coder and set of
 Windows testers will work on the Windows release as the game's initial
 design and development wraps up.
 
 It is with great excitement, that we are pleased to announce the immediate
 availability of our first Mac OS X title, which is expected to be available
 for Windows in the first quarter of 2013 as well.
 
 ChangeReaction, Draconis Entertainment's classic audio puzzle game for the
 blind and visually impaired comes to OS X with new audio, three entirely
 different modes of game play, a host of new features, and a cheaper price
 tag!
 
 Primarily intended for blind and visually impaired gamers, ChangeReaction is
 played via the keyboard and your ears. Navigate the game board with the
 arrow keys, dropping coins on the stacks to create chains of explosions and
 rack up higher and higher scores! Match three coins of the same denomination
 vertically or horizontally to trigger a chain reaction that blows up all
 adjacent coins of the same value! This game has no visual element. Use your
 fingers, ears, and wits to rack up the highest scores possible!
 
 * Choose from three distinctly different variations of game play.
 * All modes support three 

Re: [Audyssey] robert bets game query

2012-09-23 Thread Brandon Misch
i tried the older games on windows 7 32 bit and they do work if the microsoft 
vb libraries are installed. can't say for 64-bit though. Also at the time one 
game that really worked good in conduction with accessible chat was accessible 
star fight. Anyone remember those games? 

On Sep 23, 2012, at 4:50 AM, dark d...@xgam.org wrote:

 Also I'll add that these days spoonbill and jim's versions are extremely 
 comprehensive in terms of features, indeed Ian humphries spoonbill mastermind 
 really! impressed me and I've just ordered his battleships game precisely 
 because of the feature list,  though I also will appreciate having low 
 vision graphics as well as the speech for something like battleships too.
 
 Beaare the Grue!
 
 Dark.
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, September 23, 2012 6:00 AM
 Subject: Re: [Audyssey] robert bets game query
 
 
 Hi,
 
 I understand at the time Robert created them there were no others like
 it, but these days all of those games are available from other
 developers, are better supported, and are free too. So I definitely
 wouldn't recommend anyone consider buying them given the fact they
 aren't updated and are way over priced.
 
 On 9/22/12, MamaPeach mamape...@charter.net wrote:
 He sold an 8 pack that included the following games. He included one extra
 game in the 8 pack which is also listed below. I know there is one more
 called something Squares or Squares something, I can't remember. The games
 are:
 Battleship
 Blackjack
 Free Cell
 Memory
 Simon
 Suit Yourself
 Word Play
 Word Scramble
 Yahtzee
 
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Re: [Audyssey] Windows 8 Metro interface, and gaming.

2012-08-24 Thread Brandon Misch
it was on vista home premium when i had it 

On Aug 24, 2012, at 9:38 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Trouble,
 
 Interesting. In the three/four years I used Vista before upgrading to
 Win 7 I never saw that option. Is it specific to some versions of
 Vista and not others?
 
 On 8/24/12, Trouble troub...@columbus.rr.com wrote:
 In this case Shaun is right. Vista does have the capability for a
 classic xp look. I have mine setup that way just for speed. It was
 win7 that took that feature away and made some use third party
 software mimic that shell. If you go to control panel, task bar and
 start menu. under the start menu tab menu classic view is the first
 option. Un check the box and you get what win7 has today.
 
 
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Re: [Audyssey] rs games

2012-08-22 Thread Brandon Misch
also voiceover was used at one point but with so much text being on the screen, 
voiceover skips through it when new text comes up. 

On Aug 22, 2012, at 11:42 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Will,
 
 The reason has to do with the speech API RS Games is using in the RS
 Client. The TTS API they use doesn't use VoiceOver itself and
 interfaces with the Apple TTS engines more directly.
 
 HTH
 
 On 8/17/12, william lomas will.d.lo...@gmail.com wrote:
 hi all i have the rs games client working on the mac but why please is voice
 over not detected and only system speech equivalent of sapi is used?
 
 
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Re: [Audyssey] rs games client on the mac

2012-08-17 Thread Brandon Misch
it runs on my mac with ml. do you have the latest version 1.52 

On Aug 9, 2012, at 2:00 PM, william lomas will.d.lo...@gmail.com wrote:

 hi all has anyone else noted the rs game client does not run on mac with 
 mountain lion?
 
 
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Re: [Audyssey] USA Games News

2012-03-30 Thread Brandon Misch
will the engine have screen reader api support and if not will fc2.0 have it 
for people who just want to use there readers and not sapi or recorded speech? 

On Mar 30, 2012, at 3:30 PM, Thomas Ward wrote:

 
 Hi Christopher,
 
 I certainly have plans to do that.  Its part of the reason I am writing the 
 engine. At first I initially was going to write up general Python tutorials 
 for the USA Games developer site and then realized I could ease the new game 
 developer into Python by building some common modules for sound, music, 
 input, etc. It would simplify a language that is already fairly simple to 
 begin with.
 
 Basically, what I'll be doing in terms of documentation is a two part 
 tutorial. One part will deal with the basics of the Python language. The 
 second part will give specific documentation on the Open G3D engine and how 
 to use the class modules  for this, that, and the other thing.
 
 For instance, here is a quick source example of initializing and using sound 
 in Open G3D.
 
 #Import the audio class module
 import audio
 
 #Declare a mixer object
 mixer = audio.Audio()
 
 def main():
 
#Load a sound and asign it to channel 1
mixer.SoundOpen(1, my_sound.wav)
 
#Play the sound
mixer.SoundPlay(1, False)
 
#Position the sound to the left
mixer.SoundPosition(1, -90, 0)
 
#Position the sound to the right
mixer.SoundPosition(1, 90, 0)
 
#Stop the sound
mixer.SoundStop()
 
 Obviously, something like this would be explained in more depth in the actual 
 documentation, but there really isn't much complication to this simple 
 example. We import the audio module, declare an audio mixer object, and then 
 in the main function we load a sound, start it playing, and move it around a 
 bit. Very simple stuff here. However simple it might be I think it is a great 
 intro to programming without a lot of overhead involved.
 
 Cheers!
 
 On 3/30/2012 11:55 AM, Christopher Bartlett wrote:
 All this sounds excellent, though I'm far more interested in the open engine
 than either of the specific games.  I hope that you will provide
 documentation of the quality and ease of use that Philip has provided for
 BGT, which is one reason I've recommended his dev kit to folk starting out.
 
  Christopher Bartlett
 
 
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Re: [Audyssey] how to run Robert Betz's games under windows7

2012-02-18 Thread Brandon Misch
not with those games. they are self voicing. 

On Feb 18, 2012, at 8:39 AM, Trouble wrote:

 The only problem you come into here is if you want to use jaws. For it to 
 work on this configuration you will need to install or any other screen 
 reader for speech in that virtual machine.
 
 At 10:03 PM 2/17/2012, you wrote:
 Hi all,
 Here's an easy way to run Robert Betz's games and any other 32 bit
 application under win7.
 1. Download vmware player from
 [url=www.vmware.com]the vmware website[/url]
 2. Once downloaded, install windows xp or anything you want. You don't
 need to purchase windows xp if you want it. Go to
 [url=eurpod.com/vmware]the vm archive[/url]
 and download the vm you want totally free. Important! Get right is the
 only thing I know of that can actually finish any of these downloads,
 but it can still take up to 40 minutes. But to hopefully  speed it up,
 press alt+o for options once the download has started. Go to
 accelerated segmented downloading where you can break the download
 into segments 4/4 is the best choice I think.
 3. Once the download is finished you should've clicked save not open,
 open vmware player and press ctrl+o. Then go to the directory where
 you extracted the vm then click on the vertual machine I think it's
 called windows xp.vmdk then press enter on it. Click on play vertual
 machine for xp and say you moved it when it asks did you move it or
 copy it. Then press ctrl+g to go from 7 to xp. Then go through the
 installers for these games just like you would normally, then enjoy!
 And when you shut down xp it'll take you back to normal use with
 windows7, it won't shut down the computer. Hope this helps.
 best regards,
 Jack
 --
 You know you're a true programmer when:
 * Your first memory is an empty page.
 * You measure your life accomplishments as a stack size.
 * You answer the phone with a pointer address.
 * You try to diagnose your best friends illness with GDB.
 * You keep track of your social engagements in a linked list.
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 critical section.
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 base class of apes.
 * You consider your enemies to be corrupt heaps.
 * You tell strangers not to come into your namespace.
 * You remember the names of your friends as std::strings.
 * You blame your incremental forgetfulness on memory leaks and race 
 conditions.
 * You are reading this list, noticing that it has 16 items
 
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Re: [Audyssey] Games for the mac.

2011-12-18 Thread Brandon Misch
well, there is the rsgames client for the mac. 

On Dec 17, 2011, at 4:52 PM, Phil Vlasak wrote:

 Hi Michael,
 I assume you checked out my Mac games page,
 http://www.pcsgames.net/MacGame-co.htm
 I admit I have not updated it in two years.
 And looking at the list there doesn't seem to be many good accessible Mac 
 games back then.
 Phil
 
 - Original Message - From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Saturday, December 17, 2011 4:39 PM
 Subject: [Audyssey] Games for the mac.
 
 
 Hey, I would like to know if there are any games for the mac that blind 
 people can play.
 I have looked on pcsgames.net and that game list has not be helpful to me.
 If someone knows of any games please let me know.
 Thanks!
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread Brandon Misch
sadly when you get an account on samnet you can't change the signature. will 
make a suggestion to serotek about that since i also have that but don't use it 
for lists such as this. 

On Dec 16, 2011, at 3:33 PM, Bryan Peterson wrote:

 Besides, even if he's a  hundred percent passionate about incorporating 
 accessibility into the game, he can't very well work on that if he's got to 
 constantly answer emails from us.
 They're coming to take me away, ha-haaa!
 - Original Message - From: alex wallis 
 alexwallis...@googlemail.com
 To: gamers@audyssey.org
 Sent: Friday, December 16, 2011 1:01 PM
 Subject: Re: [Audyssey] Silversword is not the game for the blind.
 
 
 Hi.
 from reading the message that you were sent Michael,
 it sounds like that the guys issue is not that he has stopped supporting 
 accessibility,
 he wants two things, firstly he wants you to leave him alone about 
 accessibility, as quite rightly he doesn't want accessibility to take over 
 game development at the expense of other features.
 and also he doesn't like your signature advertising the system access 
 network.
 
 I think part of the issue could also be down to communication problems, as 
 correct me if I am wrong, but Michael, your grasp of English does seem a bit 
 shaky some times, so perhaps also you misinterpreted the message you were 
 sent.
 
 I have to say, I also agree your signature constantly advertising system 
 access is annoying.
 So I think you should reply, and say thanks for the e mail, and also 
 appologise for your spam signature which I think you should get rid of, from 
 e mails and forum posts. You should also get rid of it before replying to 
 the games author.
 You should reply to him though, so he knows you are still happy to talk to 
 him if, he needs you, but this is important, after replying to his message. 
 Leave! the! guy! alone.!
 you should make it clear that you would still like to give input on 
 accessibility if he wants you to.
 You should remove the signature before replying, as if you leave it, it will 
 be like you totally ignored his message and didn't listen to him.
 
 I have also noticed, that you do seem to become obsessed with games very 
 easily, so for example the de steno games, and now this.
 There is nothing wrong with a hobby, but also you shouldn't nag people about 
 accessibility constantly.
 These are just my thoughts, I hope they don't upset you or anyone.
 Alex.
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Brandon Misch
Hey Michael. think he's talking about the add that talks about samobile.net as 
spam not your email. hope this helps. that's why i don't use my samobile.net 
email for emailing lists and things. 

On Dec 16, 2011, at 5:34 AM, michael barnes wrote:

 Hey, All.
 I wrote Mario a email sharing him some suggestions about the game.
 And he wrote a bad response to me.
 So I will not support his bad atitude about accessibility for blind and low 
 vision people.
 Here is the message he sent me.
 
 Hi Michael,
 
 
 at first it was nice. Then it was constructive. Now it is spam.
 Stop spamming me, will you?
 Treat this message as a nice way to ask for:
 
 
 - stop emailing me with accessibility issues that contain unwanted 
 advertisments
 - stop using the game forum for these things
 
 
 You can advertise your accessibility forum wherever you want, but not on cost 
 of my work.
 
 
 Herzliche Grüße
 Kind regards
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Brandon Misch
the samnet thing is an unwanted advertisement for him. that's what he's getting 
at. 

On Dec 16, 2011, at 5:34 AM, michael barnes wrote:

 Hey, All.
 I wrote Mario a email sharing him some suggestions about the game.
 And he wrote a bad response to me.
 So I will not support his bad atitude about accessibility for blind and low 
 vision people.
 Here is the message he sent me.
 
 Hi Michael,
 
 
 at first it was nice. Then it was constructive. Now it is spam.
 Stop spamming me, will you?
 Treat this message as a nice way to ask for:
 
 
 - stop emailing me with accessibility issues that contain unwanted 
 advertisments
 - stop using the game forum for these things
 
 
 You can advertise your accessibility forum wherever you want, but not on cost 
 of my work.
 
 
 Herzliche Grüße
 Kind regards
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] De Steno releases windows game.

2011-12-09 Thread Brandon Misch
plus, you can use your sapi voices with nvda too. 

On Dec 9, 2011, at 6:48 AM, Hayden Presley wrote:

 Hi,Wo
 w...that's old enough. The voices to which you refer make up the eSpeak
 Engine; that is the NVDA default, but there are ways og fetting eloquence or
 SAPI to work(no, I don't know anything about triple talk hardware synts).
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jim Kitchen
 Sent: Friday, December 09, 2011 4:47 AM
 To: Thomas Ward
 Subject: Re: [Audyssey] De Steno releases windows game.
 
 Hi Thomas,
 
 Yes, I'm sure that you are correct in that my Celeron 2.4 GHZ 512 meg ram
 and my Pentium 2.0 GHZ 512 meg ram computers would not do well at all
 running Windows 7.  Heck might not even like Jaws 13 for that matter.  But
 they run plenty fast enough for me with what they are running.  You know
 like VB6 and all of the games etc that I create with it.
 
 I have down loaded NVDA, but have not installed it.  A lady called the other
 day and was running it.  Maybe it was just over the phone, but the voices
 reminded me of old style hardware synthesizers.
 
 Oh yeah, my Pentium computer is running a Triple Talk hardware synthesizer,
 not Eloquence.
 
 BFN
 
 Jim
 
 O k who stole the C off of the Chardon high school again?
 
 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] De Steno releases windows game.

2011-12-07 Thread Brandon Misch
one thing you can use is nvda with is free and would help you out in these 
times. 

On Dec 7, 2011, at 10:16 AM, Jim Kitchen wrote:

 Hi Charles,
 
 Ok, so maybe the Atlantic City black jack game is not speaking automatically 
 because I am running such an old version of Jaws.  The game runs fine, I just 
 need to use the review cursor.  But truthfully the only reason that I even 
 tried the game was because Michael sent it to me in an Email.  I already have 
 a black jack game that uses any of my fine sapi5 voices.
 
 BFN
 
Jim
 
 Full house bar and grille Liquor in the front Poker in the rear
 
 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] De Steno releases windows game.

2011-12-06 Thread Brandon Misch
think it's not working for him is because he's still running jaws 4.02. 

On Dec 6, 2011, at 10:14 AM, Charles Rivard wrote:

 How strange.  I'm using JAWS 13 on a machine using Windows XP Home, and it 
 works OK.  You probably do, but here's a thought:  Do you have JAWS set to 
 speak highlighted text?
 
 ---
 Security is not the absence of danger.  It is the presence of the Lord.
 
 - Original Message - From: Jim Kitchen j...@kitchensinc.net
 To: michael barnes Gamers@audyssey.org
 Sent: Tuesday, December 06, 2011 4:15 AM
 Subject: Re: [Audyssey] De Steno releases windows game.
 
 
 Hi Michael,
 
 Thank you for sharing Richard L. De Steno's black jack game.  The thing is, 
 the text on the screen does not get spoken automatically by Jaws.  At least 
 it doesn't for me here.
 
 BFN
 
Jim
 
 Full house bar and grille Liquor in the front Poker in the rear
 
 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] NVDA query

2011-12-01 Thread Brandon Misch
last time i checked on nv access's twitter page, they had some issues with 
nuance to get worked out before they could sell it. that was in October though. 

On Dec 1, 2011, at 3:30 AM, shaun everiss wrote:

 there is no  legal version of eloquence with nvda.
 I have not found out really whats going on with that.
 At 06:16 p.m. 30/11/2011 -0600, you wrote:
 hello all gamers who use NVDA how does one get the versin of NVDA with 
 elequence?\
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Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Brandon Misch
i would pay anything but would rather have a mac version first. and if rs games 
can create a mac version then you can. 

On Dec 1, 2011, at 3:08 PM, QuentinC wrote:

 Hi dark,
 
 There's a big difference between my playroom and Thomas' game.
 
 In Thomas' case, in order to make something multiplateform, he has to think 
 completely his project to be multiplatform from start. Being multiplatform in 
 C++ is not an easy task at all: you must pick the right audio engine, the 
 right windowing and input handling system, organize your files in a certain 
 way, don't use proprietary formats or drivers specific to a certain OS, put 
 all these things together correctly, etc.
 
 In my case, my game essentially works on a server, and the server is the same 
 for all clients on all systems. In fact the client is rather stupid: it only 
 shows what the server tells it to show and ask the server for what to do when 
 certain keys are pressed.
 Compare that to your web browser: it only shows the page the webserver 
 delivered to it, and ask for another page to show whenever you click on a 
 link. The logic behind, i.e. how the websites you are visiting really work, 
 is a matter of the server only. The browser only know that you clicked on a 
 link, it doesn't know that you are ordering something in a online shop.
 Note: this is a very simplistic view of the real job done by a browser, but 
 you should catch the basic idea.
 
 Consequence of that: the developper has just to make a GUI and follow my 
 protocol to communicate with the server properly. He can use the specific 
 tools and drivers of choice for his system to make the GUI, the audio, the 
 input handling, talk to the network, etc.. The problem is therefore in theory 
 far much easier than thinking from the beginning how you could do so that 
 that particular thing work the same way everywhere without changes. Of course 
 the task remain difficult, but has nothing to do compared to what Thomas had 
 to do.
 
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Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Brandon Misch
mac for me 

On Dec 1, 2011, at 3:39 PM, william lomas wrote:

 iphone
 
 On Dec 1, 2011, at 6:22 PM, QuentinC wrote:
 
 well which version would you prefer to have developed a mac or iPhone?
 both eventually would be ideal but we have to as you say start somewhere
 
 Strictly for me it doesn't matter, I don't have neither of the two.  But I 
 have the impression that an iPhone version will interest more people than a 
 mac version.
 
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Brandon Misch
Hey with screen readers does but support? just curious. 

On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:

 Wow. That's an email to make my day if ever I saw one. Thanks man, for your 
 support! While I haven't had any time to actually play any games at all 
 lately, yours are at the top of my list of things to try. I have followed the 
 discussions about your various titles with interest, you'll definitely hear 
 from me once I sit down and play. Now which one to start with, I wonder? I am 
 leaning towards killing zombies. Grin.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 16, 2011 6:15 PM
 Subject: Re: [Audyssey] BGT Version 1.1 Released!
 
 
 Even though I am not a BGT user myself, I already know this update is going 
 to have a huge impact on the community!  I wasn't around before the days of 
 BGT, but I see how it is twisted and woven in to almost every thread and game 
 discussion.  All by its self, I believe BGT has won you a permanent legacy in 
 the audio game community Philip, and I have yet to see anything that compares 
 to it in terms of overall community long-term impact.  As cheesy as it may 
 sound, creating something with the same level of importance is what I'm 
 striving for myself.  I am absolutely positive I have not come close yet, but 
 I will stick around until I do.
 
 Mr. Bennefall, keep up the great work and prepare yourself for probably a 
 hundred ecstatic responses to the news of your new release.  :D  And keep the 
 bar really high so I have to climb a while before getting up there with you 
 sir.
 
 
 Hi all!
 
 After nearly a year in development, version 1.1 of the BGT
 engine is now available for download! It features the
 largest set of changes yet in its release history, most of
 which are features requested by end users. It includes mouse
 support, screen reader support, a pathfinder to make it
 easier when adding artificial intelligence to your game,
 improved Sapi support where you are now able to enumerate
 and change voices, and tons more. The change log is a bit
 too long to paste in an email to the list, so I invite those
 who are curious to go grab the new installer and have a
 look!
 
 Thanks to all of those who provided suggestions and ideas,
 bug reports and other general feedback over these two years.
 Without all of this, the BGT engine would not be what it is
 today. Thank you!
 
 Kind regards,
 
 Philip Bennefall 
 
 
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Brandon Misch
that's good. that was the wright question. 
glad those readers are supported. 

On Nov 16, 2011, at 12:46 PM, Philip Bennefall wrote:

 I am assuming that the question is which screen readers are supported by BGT? 
 Currently it supports Jaws, Window Eyes, System Access, and NVDA.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - From: Brandon Misch bmisch2...@gmail.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 16, 2011 6:44 PM
 Subject: Re: [Audyssey] BGT Version 1.1 Released!
 
 
 Hey with screen readers does but support? just curious.
 
 On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:
 
 Wow. That's an email to make my day if ever I saw one. Thanks man, for your 
 support! While I haven't had any time to actually play any games at all 
 lately, yours are at the top of my list of things to try. I have followed 
 the discussions about your various titles with interest, you'll definitely 
 hear from me once I sit down and play. Now which one to start with, I 
 wonder? I am leaning towards killing zombies. Grin.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 16, 2011 6:15 PM
 Subject: Re: [Audyssey] BGT Version 1.1 Released!
 
 
 Even though I am not a BGT user myself, I already know this update is going 
 to have a huge impact on the community!  I wasn't around before the days of 
 BGT, but I see how it is twisted and woven in to almost every thread and 
 game discussion.  All by its self, I believe BGT has won you a permanent 
 legacy in the audio game community Philip, and I have yet to see anything 
 that compares to it in terms of overall community long-term impact.  As 
 cheesy as it may sound, creating something with the same level of importance 
 is what I'm striving for myself.  I am absolutely positive I have not come 
 close yet, but I will stick around until I do.
 
 Mr. Bennefall, keep up the great work and prepare yourself for probably a 
 hundred ecstatic responses to the news of your new release.  :D  And keep 
 the bar really high so I have to climb a while before getting up there with 
 you sir.
 
 
 Hi all!
 
 After nearly a year in development, version 1.1 of the BGT
 engine is now available for download! It features the
 largest set of changes yet in its release history, most of
 which are features requested by end users. It includes mouse
 support, screen reader support, a pathfinder to make it
 easier when adding artificial intelligence to your game,
 improved Sapi support where you are now able to enumerate
 and change voices, and tons more. The change log is a bit
 too long to paste in an email to the list, so I invite those
 who are curious to go grab the new installer and have a
 look!
 
 Thanks to all of those who provided suggestions and ideas,
 bug reports and other general feedback over these two years.
 Without all of this, the BGT engine would not be what it is
 today. Thank you!
 
 Kind regards,
 
 Philip Bennefall
 
 
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[Audyssey] speaking of getting screen reader apis

2011-11-05 Thread Brandon Misch
Hey thomas. out of the screen reader docs you have, has serotek came through 
with there documentation yet and what about cobra from baum or bay area digital 
in the states? there's another reader. the final one to consider is thunder 
wich is free. thought i would throw those out for you. 


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Re: [Audyssey] USA Games News

2011-11-02 Thread Brandon Misch
Hey thomas. i know that you had a hard time getting screen reading apis from 
gwMicro and dolphin but what about serotek? Did they give you a hard time too 
or were they open to giving you there api documentation? thought i would ask. 

On Nov 2, 2011, at 6:37 AM, Michael Gauler wrote:

 I have another question.
 I have used demo versions of Ivona voices and thus I know what they sound 
 like and how they work.
 But what can you tell me about Cereproc voices in general, even if they are 
 only 32 bit products?
 Are there updates to the products and do you get such information or are your 
 voices years old by now?
 And what do you have to do when you bought one or more voices? 
 
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[Audyssey] quenton's playroom and window-eyes

2011-10-01 Thread Brandon Misch
Hey for all who have window-eyes and couldn't use quenton's playroom, it is now 
working so you guys can join in the games. Hope you like it. also there's an 
easier url for the playroom. it is www.qcsalon.net 
Hope you guys like the update. 


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Re: [Audyssey] RS Games 1000 Miles Released

2011-06-19 Thread Brandon Misch
that makes sense. 

On Jun 19, 2011, at 11:51 AM, william lomas wrote:

 ah i was thinking of the playroom glad rs ahve it too
 
 On 19 Jun 2011, at 16:48, Brandon Misch wrote:
 
 it was in beta but is now released. that's why it was posted. 
 
 On Jun 19, 2011, at 11:10 AM, william lomas wrote:
 
 that has been in beta for ages i thought don't people know about it?
 smile
 
 On 19 Jun 2011, at 16:07, Ryan Smith wrote:
 
 Hi All,
 
 Due to popular demand, RS Games has released a version of the wildly
 popular game 1000 Miles. It's available now when you log in to RS
 Games. To read the instructions, head over to
 http://zanosoft.net/zgp/doc/miles.html or simply press Control+F1 from
 within the game. If you find any bugs, discrepancies in the rules, or
 have any suggestions, feel free to let us know. Enjoy the game!
 Thanks.
 -Ryan
 
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Re: [Audyssey] RS Games 1000 Miles Released

2011-06-19 Thread Brandon Misch
it was in beta but is now released. that's why it was posted. 

On Jun 19, 2011, at 11:10 AM, william lomas wrote:

 that has been in beta for ages i thought don't people know about it?
 smile
 
 On 19 Jun 2011, at 16:07, Ryan Smith wrote:
 
 Hi All,
 
 Due to popular demand, RS Games has released a version of the wildly
 popular game 1000 Miles. It's available now when you log in to RS
 Games. To read the instructions, head over to
 http://zanosoft.net/zgp/doc/miles.html or simply press Control+F1 from
 within the game. If you find any bugs, discrepancies in the rules, or
 have any suggestions, feel free to let us know. Enjoy the game!
 Thanks.
 -Ryan
 
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Re: [Audyssey] Battleship / New Client Release

2011-06-16 Thread Brandon Misch
run it as administrator by hitting the applications key and then a. this is 
only for vista/7 users. 

On Jun 16, 2011, at 2:37 AM, Dallas O'Brien wrote:

 having a prob with the new client. after installing, i tried to run
 it. this is the result.
 
 Errors occurred
 The logfile 'C:\Program Files\RS Games Client\rsg.exe.log' could not be
 opened:
 [Errno 13] Permission denied: 'C:\\Program Files\\RS Games
 Client\\rsg.exe.log'
 
 dallas
 
 
 On 16/06/2011, Ryan Smith computerwi...@gmail.com wrote:
 Hi Gamers,
 
 I'm happy to say that version 1.3 of the RS Games Client has been
 released! We've also released a brand new title, RS Games Battleship!
 Version 1.3 includes the following new features:
 -Added first letter navigation in menus. Pressing a letter will move
 you to the first option starting with that letter. Pressing it again
 will move you to the next option. If there is only one option starting
 with a particular letter, it will automatically be selected. For
 example, in Uno, you can now press D to draw a card, since this is the
 only option in that menu starting with the letter D. Note that first
 letter navaigation takes precedence over hotkeys.
 -Added in Auto Update on all platforms. This allows the client to
 update to a new version automatically when it is released. After
 updating, the client will automatically start on Windows and Mac, but
 due to the varying environments of Linux, you will need to start the
 Linux version manually after an update.
 - Your sound volume preferences will now automatically be saved.
 
 This is a mandatory update, meaning you must download the new client
 to continue playing. Head over to www.rsgames.org to download the
 update. To read the Battleship documentation, visit
 www.zanosoft.net/zgp/doc/battleship.html
 
 I hope you enjoy this new release.
 -Ryan
 
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Re: [Audyssey] Battleship / New Client Release

2011-06-16 Thread Brandon Misch
also note you'll only have to do this once. 

On Jun 16, 2011, at 2:49 AM, Richard Sherman wrote:

 Hi,
 
 Got the same error message you did. What I did to fix it was I went to  the 
 desktop, right clicked on the rs games icon, and selected run as 
 administrator.
 
 Give it a try and see if it helps.
 
 HTH.
 rich
 - Original Message - 
 From: Dallas O'Brien dallas.r.obr...@gmail.com
 Sent: Thursday, June 16, 2011 12:37 AM
 
 
 having a prob with the new client. after installing, i tried to run
 it. this is the result.
 
 Errors occurred
 The logfile 'C:\Program Files\RS Games Client\rsg.exe.log' could not be
 opened:
 [Errno 13] Permission denied: 'C:\\Program Files\\RS Games
 Client\\rsg.exe.log'
 
 dallas
 
 
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[Audyssey] looking for self destruct

2011-06-15 Thread Brandon Misch
Hey can anyone upload self destruct for me? i lost hte email with it in it. 


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[Audyssey] looking for older installer for self destruct

2011-06-15 Thread Brandon Misch
Hey thanks for the newer one. is there anyway i could get the older version of 
self destruct? thanks. 


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Re: [Audyssey] re self destruct and other x site hosted games

2011-06-01 Thread Brandon Misch
what about self destruct? if danger city is going to be redone what about that 
title? thought both those titles were just going to be removed. 

On Jun 1, 2011, at 6:51 AM, Damien Pendleton wrote:

 Hi Dark,
 I would rather they were not hosted. They are incredibly buggy and they are 
 being redone anyway. I am in the process of redoing Giftanum as an open 
 source project, I plan to redo and revamp Danger City (maybe call it 
 something else, add new sounds and fighting music and the like), etc.
 It looks like someone else has taken it upon themselves to make a boxing 
 game, so not sure whether I should redo a similar Savage Gamut.
 Regards,
 Damien.
 
 
 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 01, 2011 11:00 AM
 Subject: Re: [Audyssey] re self destruct and other x site hosted games
 
 
 Thanks for letting me know.
 
 Perhaps the games can be hosted elsewhere?
 
 Beware the Grue!
 
 Dark.
 - Original Message - From: Damien Pendleton 
 dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 01, 2011 10:52 AM
 Subject: Re: [Audyssey] re self destruct and other x site hosted games
 
 
 Hi Dark,
 I am no longer hosting Danger City, Self Destruct, Savage Gamut or any of 
 the older games. I was planning to do a revamp of Danger City and the 
 Savage Gamut. However looks like someone is already working on another 
 boxing game, so looks like it may be just the Danger City revamp then.
 Regards,
 Damien.
 
 
 
 - Original Message - From: dark d...@xgam.org
 To: Gamers@audyssey.org
 Sent: Wednesday, June 01, 2011 7:30 AM
 Subject: [Audyssey] re self destruct and other x site hosted games
 
 
 Hi.
 
 this is really to damien, but anyone else is free to chime in too.
 
 As I've been cleaning up the database recently and removing old entries, 
 I've noticed that the older abandonware titles previously hosted by x site 
 (and presumably on Damien's todo list for eventual reworking), are no 
 longer available from there.
 
 If Damien's not planning to rejigger those games, fair enough, but if tom, 
 damien or someone else is hosting them I'd appreciate knowing so that I 
 can give their pages current download links and make them available to 
 people.
 
 I know some people have stuck them on dropbox, however I'm always 
 concerned at those sorts of options sinse it's not often clear how long 
 such things will be up and available and it's most irritating to have 
 someone say it'll be on dropbox only for the link to go dead a couple of 
 weeks later.
 
 so some confirmation from Damien regarding self destruct, danger city, 
 last crusade and the savage gambit (I think that was all of them), would 
 be welcome indeed.
 
 Actually with all the talk of boxing I wouldn't mind giving savage gambit 
 another go myself to have an idea what greymatters' improvements will be 
 like.
 
 Beware the grue!
 
 Dark.
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Re: [Audyssey] Luminals, version 1.6b

2011-05-13 Thread Brandon Misch
you can easily restart and get another 40 minutes out of it. 

On May 13, 2011, at 3:43 PM, Jeremy Kaldobsky wrote:

 I've just uploaded version 1.6b which has mission 7, the piranha species, and 
 limited JAWS 12 support.  I downloaded their 40 minute trial but the darn 
 thing expired before I could finish.  As long as people are willing to hear 
 Title is in front of each spoken sentence, it does work.  If I'd had only a 
 little more time I would have finished it, so I'm wondering if I can just 
 uninstall it and get another 40 minutes.  Has anyone tried that before?
 
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Re: [Audyssey] Luminals, version 1.6b

2011-05-13 Thread Brandon Misch
either that or use system access wich has a lot of plans available.

On May 13, 2011, at 3:58 PM, darren harris wrote:

 Or even better simply don't bother and let people use the far superior
 screen reader that is window eyes lol.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Matheus Rheine
 Sent: 13 May 2011 20:00
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] Luminals, version 1.6b
 
 
 hi aprone.
 when you restart your computer you will have 40 more minuts to use it. i
 don't see a problem with not having jaws support, peoples can just download
 nvda which is totaly free and easy to use, heck, there's even a portable
 version, but it's just my opinion. will download and check it out, thanks!
 -Mensagem original-
 De: Jeremy Kaldobsky jer...@kaldobsky.com
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sexta, 13 de Maio de 2011 12:43
 Assunto: [Audyssey] Luminals, version 1.6b
 
 I've just uploaded version 1.6b which has mission 7, the piranha species,
 and limited JAWS 12 support.  I downloaded their 40 minute trial but the
 darn thing expired 
 before I could finish.  As long as people are willing to hear Title is in
 front of each spoken sentence, it does work.  If I'd had only a little more
 time I would 
 have finished it, so I'm wondering if I can just uninstall it and get
 another 40 minutes.  Has anyone tried that before?
 
 ---
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Re: [Audyssey] Luminals, version 1.6b

2011-05-13 Thread Brandon Misch
well, they could also use satogo wich requires no downloading at all except to 
run it and that's just temporary. 

On May 13, 2011, at 7:13 PM, Hayden Presley wrote:

 Hi,
 Sorry but I do not like thatidea: you are going to force someone to download
 a screenreader, other than the one they already have, to play the game?
 Sheesh!
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Brandon Misch
 Sent: Friday, May 13, 2011 5:48 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Luminals, version 1.6b
 
 either that or use system access wich has a lot of plans available.
 
 On May 13, 2011, at 3:58 PM, darren harris wrote:
 
 Or even better simply don't bother and let people use the far superior
 screen reader that is window eyes lol.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Matheus Rheine
 Sent: 13 May 2011 20:00
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] Luminals, version 1.6b
 
 
 hi aprone.
 when you restart your computer you will have 40 more minuts to use it. i
 don't see a problem with not having jaws support, peoples can just
 download
 nvda which is totaly free and easy to use, heck, there's even a portable
 version, but it's just my opinion. will download and check it out, thanks!
 -Mensagem original-
 De: Jeremy Kaldobsky jer...@kaldobsky.com
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sexta, 13 de Maio de 2011 12:43
 Assunto: [Audyssey] Luminals, version 1.6b
 
 I've just uploaded version 1.6b which has mission 7, the piranha species,
 and limited JAWS 12 support.  I downloaded their 40 minute trial but the
 darn thing expired 
 before I could finish.  As long as people are willing to hear Title is
 in
 front of each spoken sentence, it does work.  If I'd had only a little
 more
 time I would 
 have finished it, so I'm wondering if I can just uninstall it and get
 another 40 minutes.  Has anyone tried that before?
 
 ---
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[Audyssey] ways to play interactive fiction titles on the pc

2011-05-07 Thread Brandon Misch
Hey i know about winfrots tts but are there other programs that can play z 
machine files or other titles of interactive fiction? 


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Re: [Audyssey] ways to play interactive fiction titles on the pc

2011-05-07 Thread Brandon Misch
does that one work wiht nvda? 

On May 7, 2011, at 10:52 PM, Zachary Kline wrote:

 Hi Brandon,
 There's another program called Filfer, which you can find on the IF Archive.  
 It'll play Z-Machine and (I believe) Glulx games.  Beyond that, I'd look into 
 Tads and Adrift, the other two big interactive fiction systems, both 
 screen-reader accessible.
 Enjoy the games,
 Zack.
 On May 7, 2011, at 7:04 PM, Brandon Misch wrote:
 
 Hey i know about winfrots tts but are there other programs that can play z 
 machine files or other titles of interactive fiction? 
 
 
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Re: [Audyssey] ways to play interactive fiction titles on the pc

2011-05-07 Thread Brandon Misch
ok thanks 

On May 7, 2011, at 11:32 PM, Zachary Kline wrote:

 Hi Brandon,
 I'm afraid I don't know for sure, as I don't use NVDA nor Windows regularly.  
 I imagine it might, as the author did go to some trouble to make it work with 
 screen readers.  It works with both Jaws and Window-Eyes, so I think it's 
 worth a shot.
 Best,
 Zack.
 On May 7, 2011, at 8:22 PM, Brandon Misch wrote:
 
 does that one work wiht nvda? 
 
 On May 7, 2011, at 10:52 PM, Zachary Kline wrote:
 
 Hi Brandon,
 There's another program called Filfer, which you can find on the IF 
 Archive.  It'll play Z-Machine and (I believe) Glulx games.  Beyond that, 
 I'd look into Tads and Adrift, the other two big interactive fiction 
 systems, both screen-reader accessible.
 Enjoy the games,
 Zack.
 On May 7, 2011, at 7:04 PM, Brandon Misch wrote:
 
 Hey i know about winfrots tts but are there other programs that can play z 
 machine files or other titles of interactive fiction? 
 
 
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Re: [Audyssey] Playroom?

2011-04-30 Thread Brandon Misch
well, the user name and password is retained meaning they are always filled in 
so one thing i would suggest is to delete what you put in then start from 
scratch. This should work. 

On Apr 30, 2011, at 9:40 AM, djc wrote:

 I'm having an issue with this quenton Playroom. When I installed it here
 and started it up I put in my user name and password and the first time I
 got music but nothing in the list box and if I hit return it crashed. Next
 time I started it up and put in my username and password it just crashed.
 It won't run here at all. Someone told me that perhaps it would run with
 NVDA and I tried that and it still crashes. The hundred other games I have
 installed here run Just fine. Anyone have any thoughts that I can try? I
 always make sure I have the latest version but I just can't get it to run.
 I'm running XP-Pro service pack3 and all updates. I'm at a loss as to why
 this program won't run. Thanks.
 
 For The Best In music Please Listen to the Legend.
 http://legend-oldies.com
 Please feel free to follow me on Twitter
 http://twitter.com/djc500
 
 
 
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Re: [Audyssey] Playroom?

2011-04-29 Thread Brandon Misch
no idea. had to create another account just to connect. 

On Apr 29, 2011, at 8:45 AM, Mike Maslo wrote:

 I cannot connect to this game. I registered but now cannot connect. Any
 ideas?
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of william lomas
 Sent: Friday, April 29, 2011 4:56 AM
 To: Lori Duncan; Gamers Discussion list
 Subject: Re: [Audyssey] Playroom?
 
 as i speak french fluently can i use the games in french?
 
 On 29 Apr 2011, at 10:50, Lori Duncan wrote:
 
 Hi I've been away on holiday in Abu Dabhi so have missed the first email
 about this thread, what is this game about?  Thanks from Lori
 - Original Message - From: Harmony Neil
 harmon...@googlemail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, April 28, 2011 9:43 PM
 Subject: Re: [Audyssey] Playroom?
 
 
 I don't have the URL, but I can send the English installer if you like in
 a
 private e-mail, or even better, I think its on my public dropbox thing,
 so I
 can just post the link up here for those who want it.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Imbar Golt
 Sent: 28 April 2011 21:24
 To: Gamers Discussion list
 Subject: [Audyssey] Playroom?
 
 Hi,
 
 Is that a site?
 
 If it is, can someone write the address please?
 
 Cheers,
 
 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
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Re: [Audyssey] Playroom?

2011-04-29 Thread Brandon Misch
no idea. you could probably go to your inbox and see if an email was sent. 

On Apr 29, 2011, at 9:36 AM, Mike Maslo wrote:

 I created a new account and I got the validation email but when I click on
 the email link it does not open. Any ideas?
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Brandon Misch
 Sent: Friday, April 29, 2011 7:59 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Playroom?
 
 no idea. had to create another account just to connect. 
 
 On Apr 29, 2011, at 8:45 AM, Mike Maslo wrote:
 
 I cannot connect to this game. I registered but now cannot connect. Any
 ideas?
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of william lomas
 Sent: Friday, April 29, 2011 4:56 AM
 To: Lori Duncan; Gamers Discussion list
 Subject: Re: [Audyssey] Playroom?
 
 as i speak french fluently can i use the games in french?
 
 On 29 Apr 2011, at 10:50, Lori Duncan wrote:
 
 Hi I've been away on holiday in Abu Dabhi so have missed the first email
 about this thread, what is this game about?  Thanks from Lori
 - Original Message - From: Harmony Neil
 harmon...@googlemail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, April 28, 2011 9:43 PM
 Subject: Re: [Audyssey] Playroom?
 
 
 I don't have the URL, but I can send the English installer if you like
 in
 a
 private e-mail, or even better, I think its on my public dropbox thing,
 so I
 can just post the link up here for those who want it.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Imbar Golt
 Sent: 28 April 2011 21:24
 To: Gamers Discussion list
 Subject: [Audyssey] Playroom?
 
 Hi,
 
 Is that a site?
 
 If it is, can someone write the address please?
 
 Cheers,
 
 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
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Re: [Audyssey] Quentins playroom documentation?

2011-04-28 Thread Brandon Misch
keep trying. it works after a few times. it's agn.quentinc.net

On Apr 28, 2011, at 3:50 PM, Sarah Haake wrote:

 Hi,
 
 I downloaded the playroom installer and created an account, but I can't find 
 any documentation of the games which are playable in the playroom. All there 
 is is a textfile with general keystrokes for the playroom and a webadress, 
 but when I try to go on the site mentioned in the readme it gives me a 404 
 not found error.
 Can someone please give me the correct webadress for the game documentations 
 please?
 
 Thanks and best regards
 Sarah 
 
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Re: [Audyssey] quentinc play room problem

2011-04-28 Thread Brandon Misch
it's www.agn.quentinc.net 

On Apr 29, 2011, at 12:08 AM, michael barnes wrote:

 Hey, I went to www.quentinc.net and all I got was some strangh voice.
 None of the text was in english.  Could someone please give me the correct 
 website?
 Thanks.
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] USA Blackjack

2011-04-17 Thread Brandon Misch
yeah sounds would be great 

On Apr 16, 2011, at 11:25 PM, Thomas Ward wrote:

 Hi Everyone,
 
 Over the last two/three days I have taken a little break from
 Mysteries of the Ancients to update/revise  some of my small
 cross-platform games such as USA Blackjack. I've successfully
 converted the code from Python to C++, added some end user feature
 suggestions, but there is one question I have left before I release
 this bad boy to the public.
 
 
 Basically, as it stands now USA Blackjack is just a text-based game. I
 was wondering if you guys want me to do something like what Jim
 Kitchen did by adding sounds such as shuffling cards, dealing cards,
 intro music, etc. It would be fairly easy to do using something like
 FMOD Ex which is Mac, Linux, and Windows compatible. Any thoughts?
 
 Cheers!
 
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Re: [Audyssey] an rsgames question

2011-04-17 Thread Brandon Misch
it's still rsgames.co.nr 

On Apr 17, 2011, at 2:58 PM, Shane Lowe wrote:

 What is the new URL for rs games?
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Re: [Audyssey] X-Sight Games - Re: RSGames Client

2011-03-29 Thread Brandon Misch
will self destruct be rewritten too or has that been dropped too? 

On Mar 29, 2011, at 5:07 AM, Damien Pendleton wrote:

 Hi Shane,
 It's my latest game, released last Christmas.
 Regards,
 Damien.
 
 
 
 - Original Message - From: Shane Lowe shanel...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 29, 2011 1:19 AM
 Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client
 
 
 what is river raider?
 
 - Original Message - From: Damien Pendleton 
 dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 28, 2011 8:16 PM
 Subject: [Audyssey] X-Sight Games - Re: RSGames Client
 
 
 Hi Shane,
 I regret to inform you that the Chopper Challenge game is no longer 
 supported. When we had a few coders over at X-Sight, the code wasn't being 
 synchronised and managed in a controlled manner, causing bugs to crop up 
 here and there where we thought they had previously been fixed. As a 
 result, the coding for Chopper Challenge was more or less completed by one 
 guy with very little input from me. Now he has left I am left with a very 
 buggy source code which I find I can't fix because it is very messy and not 
 commented. Even the segments of code which were mine I was very shocked 
 upon reading it and trying to wade my way through it. This was a project 
 back from the mid 2000's, and I thought it was a bit past its time.
 If there is popular demand for it then I may consider rewriting it. 
 However, for now, consider Chopper Challenge abandonware.
 I think now is a good time to say that, unfortunately, Acefire will end up 
 the same way, for the same reasons. For the sort of games I am working on 
 currently, Acefire now seems like a very basic project, almost a beginner's 
 work. A few concepts here and there that made it look advanced, but again, 
 the code is very messy and I have had several bugs reported to me that I 
 cannot find their source.
 I am currently working on a title which should hopefully keep you on the 
 edge of your seats clinging on for dear life, that's all I'll say for now. 
 Watch out for trailers and other snippets as the game becomes more formed. 
 Also I am working on updating River Raiders, so if you have any 
 suggestions, now's the time to book them through. Grin.
 If anyone has any questions, you all know where to find me.
 Lastly, for anyone who doesn't yet know. I've set up a discussion forum at 
 X-Sight where you can discuss things. I'll be posting updates and content 
 on there and I'll be taking my blog down soon. It is much easier to 
 interact with a community base through a forum than a blog, in my opinion.
 Regards,
 Damien.
 
 
 - Original Message - From: Shane Lowe shanel...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 29, 2011 12:23 AM
 Subject: Re: [Audyssey] RSGames Client
 
 
 I've got no clue at all.
 Thats a dificult one.
 Hey I've one the cheats for ace fire and chopper challange but havent 
 gotten them yet they havent generated.
 Do you know whats wrong with this and could you send them to
 shanel...@insightbb.com
 ?
 Thanks,
 Shane
 
 - Original Message - From: Damien Pendleton 
 dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 28, 2011 1:33 PM
 Subject: [Audyssey] RSGames Client
 
 
 Hey guys,
 I sent this email a few days ago and got no response. I didn't even get a 
 copy of it myself and I have been having problems with my mailbox, so I'm 
 not even sure if it came through on your end.
 I am having a couple problems with the RSGames Client when accessing some 
 property related menus in Monopoly.
 The problem mainly occurs when I can't afford a property and it asks me 
 to manage my assets to pay off the owed money. When I mortgage my 
 properties it says invalid choice and the menus start nesting each other. 
 I have tried doing an admin chat and have also attempted to contact Ryan 
 via both email and MSN and have received no response.
 Sometimes the menus will say invalid choice even when I am manually going 
 into the management menus.
 Also a couple of minor bugs in that the client is saying invalid choice 
 after sounds have downloaded, and also the British monopoly board 
 sometimes switches between pounds and dollars.
 I redownloaded the client about a week ago just to make sure I wasn't 
 missing any updates, and it was still happening. Bearing in mind this has 
 now been going on since the end of last year.
 Is there a fix for this or is it being worked on? Is it a server or a 
 client issue?
 Thanks.
 Regards,
 Damien.
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Re: [Audyssey] X-Sight Games - Re: RSGames Client

2011-03-29 Thread Brandon Misch
cool. i hope the choice for nvda can be included in games that ask for a screen 
reader such as self destruct. I don't even think system access was an option 
when that game was first written anyway. 

On Mar 29, 2011, at 9:02 AM, Damien Pendleton wrote:

 Hi Brandon,
 I still plan to do a full rewrite of most of the abandoned games such as 
 Savage Gamut, Self Destruct and Danger City. I'm not too sure about Giftanum, 
 since it is only really a Troopanum clone with a different storyline.
 However, as always, if there is enough demand then I shall also rewrite that 
 one.
 Regards,
 Damien.
 
 
 
 - Original Message - From: Brandon Misch bmisch2...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 29, 2011 1:46 PM
 Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client
 
 
 will self destruct be rewritten too or has that been dropped too?
 
 On Mar 29, 2011, at 5:07 AM, Damien Pendleton wrote:
 
 Hi Shane,
 It's my latest game, released last Christmas.
 Regards,
 Damien.
 
 
 
 - Original Message - From: Shane Lowe shanel...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 29, 2011 1:19 AM
 Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client
 
 
 what is river raider?
 
 - Original Message - From: Damien Pendleton 
 dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 28, 2011 8:16 PM
 Subject: [Audyssey] X-Sight Games - Re: RSGames Client
 
 
 Hi Shane,
 I regret to inform you that the Chopper Challenge game is no longer 
 supported. When we had a few coders over at X-Sight, the code wasn't 
 being synchronised and managed in a controlled manner, causing bugs to 
 crop up here and there where we thought they had previously been fixed. 
 As a result, the coding for Chopper Challenge was more or less completed 
 by one guy with very little input from me. Now he has left I am left with 
 a very buggy source code which I find I can't fix because it is very 
 messy and not commented. Even the segments of code which were mine I was 
 very shocked upon reading it and trying to wade my way through it. This 
 was a project back from the mid 2000's, and I thought it was a bit past 
 its time.
 If there is popular demand for it then I may consider rewriting it. 
 However, for now, consider Chopper Challenge abandonware.
 I think now is a good time to say that, unfortunately, Acefire will end 
 up the same way, for the same reasons. For the sort of games I am working 
 on currently, Acefire now seems like a very basic project, almost a 
 beginner's work. A few concepts here and there that made it look 
 advanced, but again, the code is very messy and I have had several bugs 
 reported to me that I cannot find their source.
 I am currently working on a title which should hopefully keep you on the 
 edge of your seats clinging on for dear life, that's all I'll say for 
 now. Watch out for trailers and other snippets as the game becomes more 
 formed. Also I am working on updating River Raiders, so if you have any 
 suggestions, now's the time to book them through. Grin.
 If anyone has any questions, you all know where to find me.
 Lastly, for anyone who doesn't yet know. I've set up a discussion forum 
 at X-Sight where you can discuss things. I'll be posting updates and 
 content on there and I'll be taking my blog down soon. It is much easier 
 to interact with a community base through a forum than a blog, in my 
 opinion.
 Regards,
 Damien.
 
 
 - Original Message - From: Shane Lowe shanel...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 29, 2011 12:23 AM
 Subject: Re: [Audyssey] RSGames Client
 
 
 I've got no clue at all.
 Thats a dificult one.
 Hey I've one the cheats for ace fire and chopper challange but havent 
 gotten them yet they havent generated.
 Do you know whats wrong with this and could you send them to
 shanel...@insightbb.com
 ?
 Thanks,
 Shane
 
 - Original Message - From: Damien Pendleton 
 dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 28, 2011 1:33 PM
 Subject: [Audyssey] RSGames Client
 
 
 Hey guys,
 I sent this email a few days ago and got no response. I didn't even get 
 a copy of it myself and I have been having problems with my mailbox, so 
 I'm not even sure if it came through on your end.
 I am having a couple problems with the RSGames Client when accessing 
 some property related menus in Monopoly.
 The problem mainly occurs when I can't afford a property and it asks me 
 to manage my assets to pay off the owed money. When I mortgage my 
 properties it says invalid choice and the menus start nesting each 
 other. I have tried doing an admin chat and have also attempted to 
 contact Ryan via both email and MSN and have received no response.
 Sometimes the menus will say invalid choice even when I am manually 
 going into the management

Re: [Audyssey] Going Mono!

2011-03-09 Thread Brandon Misch
speaking of projects, is the rsgames client for mobile devices still being 
written? 

On Mar 9, 2011, at 12:45 PM, Louis Bryant wrote:

 Hi everyone, Based off of what I have so far, I'm deciding to go Mono, the 
 Open-Source .NET for all the platforms. What does this mean for Windows and 
 PAC Mate users? Nothing, as the software is .NET-based by default! However, 
 Mono has support for Linux, Mac OS X, a pre-release for Android, iOS support, 
 and even supports some next-gen consoles like Nintendo WII, Play Station 3, 
 and using the same program I could even target XBox 360 using XNA. Level 
 Star's Icon and APH BraillePlus may NOT be supported, however since the 
 announcement of Orion SmartBook, the Android-based notetaker, and Braille 
 Wizard should run fine once Mono for Android is out of its pre-release phase. 
 I use Hekkus sound library, which is a cross-platform engine with fast sound 
 anipulation, but it doesn't yet support 3D but the developers are working on 
 that. Thanks for your votes and I'm hoping this will be an easy solution to 
 install on Open Operating Systems! With the release of my first project I 
 will be sure to post any directions for supported platforms that users can 
 follow step-by-step to easily get going!
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Re: [Audyssey] OT: BrailleSoft and Apple Products

2011-03-04 Thread Brandon Misch
hey that's great 

On Mar 4, 2011, at 12:40 AM, Louis Bryant wrote:

 Hi. For users who use the App Store and/or iTunes to buy their Apple 
 software, especially for iOS devices, you are required to pay the price if 
 there is one for the product you want to buy. If you have donated $5.00 or 
 more, purchase the BrailleSoft app and your money will be refunded back to 
 you. HTH.
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Re: [Audyssey] OT: BrailleSoft and Apple Products

2011-03-03 Thread Brandon Misch
good thing i have a mac so will be able to work with the games. 

On Mar 3, 2011, at 10:58 PM, Louis Bryant wrote:

 Hi all, For users who want software from BrailleSoft on their iMac, iPod, 
 iPhone, and iPad, I need help from you as well. If you donate $5.00 or more 
 to me I will place you on a list to receive future titles from BrailleSoft, 
 big and small, free of charge! All the donations will only be used to help me 
 purchase an Apple computer, at least the new Mac Mini running Snow leopard 
 10.6. Every month I am putting my own money towards this as well, however I 
 can get software out quicker for iOS with your help as well. BrailleSoft.net 
 has more details. Thanks.
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Re: [Audyssey] Moderator's note regarding Windows screen reader software?

2011-01-31 Thread Brandon Misch
i think it had something to do with bgt having specific screen reader support. 
On Jan 31, 2011, at 7:37 AM, Raul A. Gallegos wrote:

 Hello all. I'm still trying to wrap my mind around what these 30 plus 
 messages have to do with gaming. I did not read every one in this thread, but 
 the little I read didn't convince me.
 
 There are other lists for such discussions, and also, the discussion could 
 have been taken off list.
 
 Thanks.
 
 -- 
 Raul A. Gallegos
 http://www.asmodean.net
 
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Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread Brandon Misch
that's a hard one. there's jaws from freedom scientific, window-eyes from gw 
micro. nvda wich is a free product and system access from serotek and you can 
get a free account at satogo.com 

On Jan 28, 2011, at 1:07 PM, David Rose wrote:

 Hi folks,
 
 My apologies if I bring up a question that has already been discussed to 
 death, but I don't see anything about this in a casual browsing of the 
 archives.
 
 At first I thought I didn't have any screen reader software, so I couldn't 
 test the accessibility of my RSW website directly.  But then I realized that 
 every Mac has VoiceOver built-in, and it's quite nice! I've been going 
 through my web pages with VoiceOver, and I've found a number of minor issues 
 that I'll be correcting.
 
 But I'd hate to fine-tune my pages to VoiceOver's quirks only, without 
 knowing about similar quirks in other software.  In particular, what do 
 Windows users typically use to browse the web?  I see that Narrator is 
 built-in to Windows, but it's almost unusable.  Even Narrator itself 
 recommends users buy a third-party program instead.
 
 So, if I were to purchase one such third-party program for the purpose of 
 testing my website's accessibility under Windows, which program should it be?
 
 Thanks!
 David
 
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Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread Brandon Misch
most people either have one or more than one of the screen readers i myself 
have all 4 that being jaws, system access nvda and window-eyes? have you tried 
window-eyes out? 

On Jan 28, 2011, at 2:09 PM, David Rose wrote:

 Thanks for the advice, everyone!  NVDA and System Access are workable, but 
 clumsy.  JAWS is much nicer, it approaches VoiceOver in usability, but it's 
 incredibly expensive (you could buy a new computer for less). Of course, I 
 can use it in the free demo mode for my purposes, but do people really spend 
 so much on JAWS?
 
 I guess the most important question is, what software do people actually use? 
  I see after a quick inspection that all of these options read my webpages 
 slightly differently.  I don't want to waste time making it work well with a 
 program that no one uses.
 
 Thanks,
 David
 
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Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread Brandon Misch
you hear more about jaws window-eyes and nvda isnstead of super nova. 

On Jan 28, 2011, at 2:08 PM, Pitermach wrote:

 jaws, nvda and window-eyes probably have the biggest user base. Oh and we 
 forgot the supernova suite from dolphin.
 www.yourdolphin.com
 I personally dislike jaws now since imho freedom scientific is now trying to 
 get more cash out of people rather than fix bugs and add useful features but, 
 that's off topic.
 - Original Message - From: David Rose 
 drokaudysseygam...@ddrose.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 28, 2011 8:09 PM
 Subject: Re: [Audyssey] Windows screen reader software?
 
 
 Thanks for the advice, everyone!  NVDA and System Access are workable, but 
 clumsy.  JAWS is much nicer, it approaches VoiceOver in usability, but it's 
 incredibly expensive (you could buy a new computer for less). Of course, I 
 can use it in the free demo mode for my purposes, but do people really spend 
 so much on JAWS?
 
 I guess the most important question is, what software do people actually 
 use?  I see after a quick inspection that all of these options read my 
 webpages slightly differently.  I don't want to waste time making it work 
 well with a program that no one uses.
 
 Thanks,
 David
 
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 __ Information from ESET Smart Security, version of virus signature 
 database 5266 (20100709) __
 
 The message was checked by ESET Smart Security.
 
 http://www.eset.com
 
 
 
 
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 database 5266 (20100709) __
 
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Re: [Audyssey] RSW strategy game

2011-01-28 Thread Brandon Misch
ok i just signed up 

On Jan 28, 2011, at 7:07 PM, David Rose wrote:

 OK, I've created a test game for anyone interested.  The game ID is 
 reserve5w.  The easiest way to sign up for this game is to send an email to 
 r...@rswgame.com with exactly the following line in the message body (not the 
 subject):
 
 join game=reserve5w handle=myname
 
 where myname is your in-game name, which can be anything you like (without 
 any spaces).  You can also sign up via the web page at 
 https://rswgame.com/en/listAvailable by entering reserve5w in the field at 
 the bottom of the page, and clicking the Sign Up button.
 
 The game will begin in 24 hours, with whoever has signed up by that point.  
 I'll walk everyone through the first few turns as we go.
 
 David
 
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Brandon Misch
since jaws support will be added what about nvda support? 

On Jan 20, 2011, at 11:51 AM, Philip Bennefall wrote:

 Hi all,
 
 I have been opposed to adding screen reader support into BGT since the very 
 beginning, though I am beginning to change my mind. The primary reason for my 
 not wanting to do it has been the fact that Jaws steals a large number of 
 keys from DirectInput, making it very hard to play games if Jaws is loaded 
 and not in sleep mode. However, I have just managed to solve this problem.
 
 Jaws uses what is known as a low level, system wide keyboard hook which 
 basically monitors the state of the keyboard device and decides whether input 
 should be allowed through so that other applications can see it. Jaws, as we 
 all know, decides that a lot of keys should not be let through such as the 
 arrows, escape and a whole bunch of others. So what I have done is to set up 
 a low level keyboard hook of my own, though a process specific hook rather 
 than a global one. Why? Because process specific hooks always take priority 
 over global ones, which means that I can simply tell my keyboard hook to 
 allow everything through... And there you have it. Jaws and DirectInput are 
 now the best of friends.
 
 I am going to enable this as an option in BGT, because even though I tell 
 everything to go straight through it does block certain Jaws specific 
 keystrokes from being processed while you are in the window, almost as though 
 Jaws had been in sleep mode though it technically is not. In other words, 
 this will enable me to add support for Jaws speech output while preventing 
 Jaws from messing about with the keyboard input.
 
 Just some information I figured I would share with you.
 
 Kind regards,
 
 Philip Bennefall
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Brandon Misch
either that or have it to where  the user can switch screen readers in case 
people want to play using jaws and then switch to window-eyes 

On Jan 20, 2011, at 11:58 AM, Karl Belanger wrote:

 If you add Jaws support, please also add support for Window-Eyes, System
 Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend
 is have it autodetect the screen reader currently running, and interface
 with it.
 Karl
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: Thursday, January 20, 2011 11:52 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Screen reader support in BGT
 
 Hi all,
 
 I have been opposed to adding screen reader support into BGT since the very
 beginning, though I am beginning to change my mind. The primary reason for
 my not wanting to do it has been the fact that Jaws steals a large number of
 keys from DirectInput, making it very hard to play games if Jaws is loaded
 and not in sleep mode. However, I have just managed to solve this problem.
 
 Jaws uses what is known as a low level, system wide keyboard hook which
 basically monitors the state of the keyboard device and decides whether
 input should be allowed through so that other applications can see it. Jaws,
 as we all know, decides that a lot of keys should not be let through such as
 the arrows, escape and a whole bunch of others. So what I have done is to
 set up a low level keyboard hook of my own, though a process specific hook
 rather than a global one. Why? Because process specific hooks always take
 priority over global ones, which means that I can simply tell my keyboard
 hook to allow everything through... And there you have it. Jaws and
 DirectInput are now the best of friends.
 
 I am going to enable this as an option in BGT, because even though I tell
 everything to go straight through it does block certain Jaws specific
 keystrokes from being processed while you are in the window, almost as
 though Jaws had been in sleep mode though it technically is not. In other
 words, this will enable me to add support for Jaws speech output while
 preventing Jaws from messing about with the keyboard input.
 
 Just some information I figured I would share with you.
 
 Kind regards,
 
 Philip Bennefall
 ---
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Brandon Misch
i think sapi support is already included .
On Jan 20, 2011, at 12:23 PM, dark wrote:

 Not to mention Sapi.
 
 there are those of us who use Hal, and thus don't have any of the above,  
 in fact my personal feeling is why add support for several windows screen 
 readers which some people may or may not have when you can do just as well 
 with sapi which everyone has.
 
 Sorry, but it just seems silly to develope support for five different systems 
 in an effort to please everyone when you could do it with just the one.
 
 The only issue there is with sapi sis that not everyone will have a decent 
 voice,  but this is a synth voice issue not a screen reader one, and with 
 companies like seerprock, acapella neospeech etc producing good quality sapi 
 compliant voices which no longer cost the earth to buy, it's a good 
 investment for anyone who wants to play audio games.
 
 in fact, I regard buying a sapi voice as rather like buying a joystick where 
 audio games are concerned.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Karl Belanger karl.belan...@comcast.net
 To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' 
 gamers@audyssey.org
 Sent: Thursday, January 20, 2011 4:58 PM
 Subject: Re: [Audyssey] Screen reader support in BGT
 
 
 If you add Jaws support, please also add support for Window-Eyes, System
 Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend
 is have it autodetect the screen reader currently running, and interface
 with it.
 Karl
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: Thursday, January 20, 2011 11:52 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Screen reader support in BGT
 
 Hi all,
 
 I have been opposed to adding screen reader support into BGT since the very
 beginning, though I am beginning to change my mind. The primary reason for
 my not wanting to do it has been the fact that Jaws steals a large number of
 keys from DirectInput, making it very hard to play games if Jaws is loaded
 and not in sleep mode. However, I have just managed to solve this problem.
 
 Jaws uses what is known as a low level, system wide keyboard hook which
 basically monitors the state of the keyboard device and decides whether
 input should be allowed through so that other applications can see it. Jaws,
 as we all know, decides that a lot of keys should not be let through such as
 the arrows, escape and a whole bunch of others. So what I have done is to
 set up a low level keyboard hook of my own, though a process specific hook
 rather than a global one. Why? Because process specific hooks always take
 priority over global ones, which means that I can simply tell my keyboard
 hook to allow everything through... And there you have it. Jaws and
 DirectInput are now the best of friends.
 
 I am going to enable this as an option in BGT, because even though I tell
 everything to go straight through it does block certain Jaws specific
 keystrokes from being processed while you are in the window, almost as
 though Jaws had been in sleep mode though it technically is not. In other
 words, this will enable me to add support for Jaws speech output while
 preventing Jaws from messing about with the keyboard input.
 
 Just some information I figured I would share with you.
 
 Kind regards,
 
 Philip Bennefall
 ---
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 send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Brandon Misch
well, with nvda you can also support synths like festival and piko. 

On Jan 20, 2011, at 1:49 PM, Thomas Ward wrote:

 Hi Shaun,
 
 And the point of NvDA support is? With NVDA you can choose from
 ESpeak, which is Sapi  compatible anyway, and/or any Sapi 5 voices. So
 your logic is well I want to support this or that Sapi 5 voice but
 instead of using Sapi directly I'll load NVDA and access Sapi remotely
 rather than directly. That's dumb. You use more resources etc doing it
 that way for no reason.
 
 Cheers!
 
 
 
 
 On 1/20/11, shaun everiss sm.ever...@gmail.com wrote:
 what about nvda with the nvda controler client dll.
 THats not gona be that hard to do, nvda doesn't block keys.
 
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Re: [Audyssey] rs games

2011-01-17 Thread Brandon Misch
the old versions won't work anymore

On Jan 17, 2011, at 9:56 AM, burakyuksek wrote:

 Hi,
 You're maybe using old version of the client. Please upgraid it.
 sevgiler saygilar
 - Original Message - From: blindle...@aol.com
 To: gamers@audyssey.org
 Sent: Sunday, January 16, 2011 7:24 PM
 Subject: [Audyssey] rs games
 
 
 i have problems with rs games and it is that when i download the client and
 open it  and try to go in play with an existing account the client just
 sits there and wont let me put in my user name or password ,can some one help
 me?lee
 
 ki4qlv
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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Brandon Misch
isn't the directory for 64-bit systems program files x86 for all 32-bit 
programs? it was that way on a friend's machine

On Jan 17, 2011, at 1:11 PM, Thomas Ward wrote:

 Hi Jim,
 
 First, a note. You stated that Windows 7 has  two Program Files
 folders. Actually, this has to do with the fact of Windows 64-bit
 editions vs 32-bit editions. Not Windows 7 vs XP.
 
 On Windows 64-bit editions there is the typical
 c:\Program Files
 directory where all 32-bit applications like yours are stored. Then,
 there is the
 c:\Program Files 64
 directory where newer 64-bit applications are stored. Since I am
 running a 32-bit version of Windows 7 I only have
 c:\Program Files
 and no
 c:\Program Files 64.
 Hope that clears things up.
 
 
 
 
 On 1/17/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,
 
 The only problem that I know of is that Windows 7 has two different program
 files folders.  Other than that lots of people are playing my games just
 fine under Windows 7.
 
 I am wondering what market I might be concerned with.  I have been enjoying
 my hobby of creating computer games for over 30 years.  And yes I very much
 enjoy sharing them and getting feedback and suggestions, but some market?
 And I very much doubt that Microsoft would support audio games in the first
 place.  And I wouldn't care anyway.  I know that my programming is way off
 from what is considered business standards.  And that is perfectly fine with
 me as business standards are just so that one can be replaced.  You know
 write the code so that it can be understood by others, so that you can be
 replaced.
 
 BFN
 
 
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Brandon Misch
what about apis for window-eyes, system access and nvda? 

On Jan 4, 2011, at 7:28 AM, Philip Bennefall wrote:

 Hi Jim,
 
 You are quite correct. The Jaws API is very limited in its functionality and 
 so I'm not very keen on adding it to my engine (especially considering the 
 DirectInput bug as well), but a lot of people are requesting it so I think 
 I'll have to do it in the end. Smile.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - From: Jim Kitchen j...@kitchensinc.net
 To: Philip Bennefall Gamers@audyssey.org
 Sent: Tuesday, January 04, 2011 11:00 AM
 Subject: Re: [Audyssey] BGT and Screen Reader API's
 
 
 Hi Philip,
 
 I am just curious.  The last that I knew the Jaws API did not afford the 
 control that sapi5 does.  You know such things as rate and volume of the 
 speech, the ability to interrupt the speech and the ability to poll the API 
 to see if it had finished speaking the last string sent to it.  I find those 
 to be essential when programming with speech.
 
 Thanks.
 
 BFN
 
Jim
 
 Taglines...one line freedom of speech!
 
 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Very frustrated, please help!

2011-01-02 Thread Brandon Misch
have you tried emailing him to see if he can help i haven't seen an email from 
him since he posted about this url to the jfw list. 

On Jan 2, 2011, at 2:45 PM, Ryan Conroy wrote:

 Hi,
 
 This is like the third time I've written on this issue, but I'm not sure if 
 my messages are getting through or not. With that said, I figured I'd try one 
 more time.
 I just downloaded all of the accessible games from Robert Betz, and I 
 actually bought two of them. I can not get them to run no matter what I do. 
 When I click on the icon in my start menu/desktop, nothing happens. Nothing 
 at all. No errors, nothing on the screen, and it just won't start. I've been 
 at the computer for two days trying to figure out why these won't start, and 
 I'm getting really annoyed. I'm running Windows 7 32 bit.
 Another thing that is very frustrating is that I actually got them working 
 for a second. If I had just left things alone, they'd probably still be 
 working, but I had to go and mess with things. I learned my lesson. lol I 
 think I downloaded a runtime library that I needed for the games to work, but 
 then they stopped working.
 Does anyone have any idea on what I can do? I really want to play these 
 games, and while I know there are other versions of Battleship for example, I 
 really would like the ones from Robert Betz.
 Lastly, he has a new website. The address is below:
 http://www.gamesforblind.com/default.htm
 If anyone can get back to me with some help, anything, I'd really appreciate 
 it.
 Thanks,
 Ryan
 
 
 Refinance Rates at 2.8%
 $160,000 Mortgage $434/mo. No Hidden Fees- 3.1% APR! Get a Free Quote
 http://thirdpartyoffers.juno.com/TGL3131/4d20d6179828a83d55st01vuc
 
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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Brandon Misch
here's a question on self destruct, will more screen readers be supported. 
wright now, it's just jaws and window-eyes what about nvda or system access? 

On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:

 Hi Jack,
 I'm afraid I have no idea how Jason's registration system works. What's more, 
 I have lost the original Self Destruct source code, so I cannot recompile a 
 registration-free version.
 The best I can suggest is to wait until I can recreate it and get it 
 released. Hopefully some of the bugs should be illiminated as well.
 Regards,
 Damien.
 
 
 
 
 - Original Message - From: Jack F mymonkeyboy2...@gmail.com
 To: gamers gamers@audyssey.org
 Sent: Thursday, December 30, 2010 1:18 AM
 Subject: [Audyssey] registration of self destruct
 
 
 Hi Damien,
 Thanks very much for putting it on your sight. I downloaded both
 danger city beta and giftanum on my computer yesterday. Danger city
 seams a bit buggy but I played and beat giftanum on my first time of
 playing. I still have a demo of self destruct and have had it for
 about 4 months. Here's the steps I take.
 I go in to the game and wait until I hear please select a dificulty. I
 press ctrl g with jaws loaded and enter my full name and press enter.
 I then hear there's an error with your product id. The game cannot
 continu. The product id does not exist. I press enter and the game
 shuts down. Then I go into my program files directory and see a file
 called keygen.exe and I thaught that had something to do with
 registering the game. I hit enter. I get the same there's an error
 with your product id. The game cannot continu. The product id does not
 exist. Then I hit enter and hear run time error 424 object required.
 Can you help me with this situation?
 regards, Jack
 
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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Brandon Misch
i know but someone said something about rewriting the game so thought i would 
ask. 

On Dec 30, 2010, at 9:02 AM, Clement Chou wrote:

 Well considering the fact that the game is abandonware and is not being 
 developed anymore... that should answer your question.
 
 At 05:52 AM 30/12/2010, you wrote:
 here's a question on self destruct, will more screen readers be supported. 
 wright now, it's just jaws and window-eyes what about nvda or system access?
 
 On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:
 
  Hi Jack,
  I'm afraid I have no idea how Jason's registration system works. What's 
  more, I have lost the original Self Destruct source code, so I cannot 
  recompile a registration-free version.
  The best I can suggest is to wait until I can recreate it and get it 
  released. Hopefully some of the bugs should be illiminated as well.
  Regards,
  Damien.
 
 
 
 
  - Original Message - From: Jack F mymonkeyboy2...@gmail.com
  To: gamers gamers@audyssey.org
  Sent: Thursday, December 30, 2010 1:18 AM
  Subject: [Audyssey] registration of self destruct
 
 
  Hi Damien,
  Thanks very much for putting it on your sight. I downloaded both
  danger city beta and giftanum on my computer yesterday. Danger city
  seams a bit buggy but I played and beat giftanum on my first time of
  playing. I still have a demo of self destruct and have had it for
  about 4 months. Here's the steps I take.
  I go in to the game and wait until I hear please select a dificulty. I
  press ctrl g with jaws loaded and enter my full name and press enter.
  I then hear there's an error with your product id. The game cannot
  continu. The product id does not exist. I press enter and the game
  shuts down. Then I go into my program files directory and see a file
  called keygen.exe and I thaught that had something to do with
  registering the game. I hit enter. I get the same there's an error
  with your product id. The game cannot continu. The product id does not
  exist. Then I hit enter and hear run time error 424 object required.
  Can you help me with this situation?
  regards, Jack
 
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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Brandon Misch
thanks will this version be free like the one up on the site? 

On Dec 30, 2010, at 11:31 AM, Damien Pendleton wrote:

 Hi Brandon,
 In actual fact, since the game will be coded in BGT, there will only be SAPI 
 support in future versions. This is because, not only does BGT not support 
 other screenreaders at present, but it will be unlikely that other 
 screenreaders can be supported due to the fact that they block access to 
 Direct Input when they are active.
 Since Self Destruct only used the built-in Form_KeyDown event in VB it was 
 possible to include screenreader access.
 Hope this helps.
 Regards,
 Damien.
 
 
 - Original Message - From: Brandon Misch bmisch2...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 30, 2010 1:52 PM
 Subject: Re: [Audyssey] registration of self destruct
 
 
 here's a question on self destruct, will more screen readers be supported. 
 wright now, it's just jaws and window-eyes what about nvda or system access?
 
 On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:
 
 Hi Jack,
 I'm afraid I have no idea how Jason's registration system works. What's 
 more, I have lost the original Self Destruct source code, so I cannot 
 recompile a registration-free version.
 The best I can suggest is to wait until I can recreate it and get it 
 released. Hopefully some of the bugs should be illiminated as well.
 Regards,
 Damien.
 
 
 
 
 - Original Message - From: Jack F mymonkeyboy2...@gmail.com
 To: gamers gamers@audyssey.org
 Sent: Thursday, December 30, 2010 1:18 AM
 Subject: [Audyssey] registration of self destruct
 
 
 Hi Damien,
 Thanks very much for putting it on your sight. I downloaded both
 danger city beta and giftanum on my computer yesterday. Danger city
 seams a bit buggy but I played and beat giftanum on my first time of
 playing. I still have a demo of self destruct and have had it for
 about 4 months. Here's the steps I take.
 I go in to the game and wait until I hear please select a dificulty. I
 press ctrl g with jaws loaded and enter my full name and press enter.
 I then hear there's an error with your product id. The game cannot
 continu. The product id does not exist. I press enter and the game
 shuts down. Then I go into my program files directory and see a file
 called keygen.exe and I thaught that had something to do with
 registering the game. I hit enter. I get the same there's an error
 with your product id. The game cannot continu. The product id does not
 exist. Then I hit enter and hear run time error 424 object required.
 Can you help me with this situation?
 regards, Jack
 
 ---
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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Brandon Misch
that's great. will it have all the old music and everything or will it have new 
music sounds etc? 

On Dec 30, 2010, at 2:45 PM, Damien Pendleton wrote:

 Hi Brandon,
 It will indeed.
 Regards,
 Damien.
 
 
 
 - Original Message - From: Brandon Misch bmisch2...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 30, 2010 7:33 PM
 Subject: Re: [Audyssey] registration of self destruct
 
 
 thanks will this version be free like the one up on the site?
 
 On Dec 30, 2010, at 11:31 AM, Damien Pendleton wrote:
 
 Hi Brandon,
 In actual fact, since the game will be coded in BGT, there will only be 
 SAPI support in future versions. This is because, not only does BGT not 
 support other screenreaders at present, but it will be unlikely that other 
 screenreaders can be supported due to the fact that they block access to 
 Direct Input when they are active.
 Since Self Destruct only used the built-in Form_KeyDown event in VB it was 
 possible to include screenreader access.
 Hope this helps.
 Regards,
 Damien.
 
 
 - Original Message - From: Brandon Misch bmisch2...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 30, 2010 1:52 PM
 Subject: Re: [Audyssey] registration of self destruct
 
 
 here's a question on self destruct, will more screen readers be supported. 
 wright now, it's just jaws and window-eyes what about nvda or system 
 access?
 
 On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:
 
 Hi Jack,
 I'm afraid I have no idea how Jason's registration system works. What's 
 more, I have lost the original Self Destruct source code, so I cannot 
 recompile a registration-free version.
 The best I can suggest is to wait until I can recreate it and get it 
 released. Hopefully some of the bugs should be illiminated as well.
 Regards,
 Damien.
 
 
 
 
 - Original Message - From: Jack F mymonkeyboy2...@gmail.com
 To: gamers gamers@audyssey.org
 Sent: Thursday, December 30, 2010 1:18 AM
 Subject: [Audyssey] registration of self destruct
 
 
 Hi Damien,
 Thanks very much for putting it on your sight. I downloaded both
 danger city beta and giftanum on my computer yesterday. Danger city
 seams a bit buggy but I played and beat giftanum on my first time of
 playing. I still have a demo of self destruct and have had it for
 about 4 months. Here's the steps I take.
 I go in to the game and wait until I hear please select a dificulty. I
 press ctrl g with jaws loaded and enter my full name and press enter.
 I then hear there's an error with your product id. The game cannot
 continu. The product id does not exist. I press enter and the game
 shuts down. Then I go into my program files directory and see a file
 called keygen.exe and I thaught that had something to do with
 registering the game. I hit enter. I get the same there's an error
 with your product id. The game cannot continu. The product id does not
 exist. Then I hit enter and hear run time error 424 object required.
 Can you help me with this situation?
 regards, Jack
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Brandon Misch
will all the voices be the same or will new voices be added and will there be 
more challenges or will it still be levels 1 through 10? 

On Dec 30, 2010, at 3:57 PM, Damien Pendleton wrote:

 Hi Brandon,
 A bit of both. I liked some of the sounds in there but didn't like others.
 Regards,
 Damien.
 
 
 
 - Original Message - From: Brandon Misch bmisch2...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 30, 2010 8:42 PM
 Subject: Re: [Audyssey] registration of self destruct
 
 
 that's great. will it have all the old music and everything or will it have 
 new music sounds etc?
 
 On Dec 30, 2010, at 2:45 PM, Damien Pendleton wrote:
 
 Hi Brandon,
 It will indeed.
 Regards,
 Damien.
 
 
 
 - Original Message - From: Brandon Misch bmisch2...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 30, 2010 7:33 PM
 Subject: Re: [Audyssey] registration of self destruct
 
 
 thanks will this version be free like the one up on the site?
 
 On Dec 30, 2010, at 11:31 AM, Damien Pendleton wrote:
 
 Hi Brandon,
 In actual fact, since the game will be coded in BGT, there will only be 
 SAPI support in future versions. This is because, not only does BGT not 
 support other screenreaders at present, but it will be unlikely that 
 other screenreaders can be supported due to the fact that they block 
 access to Direct Input when they are active.
 Since Self Destruct only used the built-in Form_KeyDown event in VB it 
 was possible to include screenreader access.
 Hope this helps.
 Regards,
 Damien.
 
 
 - Original Message - From: Brandon Misch bmisch2...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 30, 2010 1:52 PM
 Subject: Re: [Audyssey] registration of self destruct
 
 
 here's a question on self destruct, will more screen readers be 
 supported. wright now, it's just jaws and window-eyes what about nvda or 
 system access?
 
 On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:
 
 Hi Jack,
 I'm afraid I have no idea how Jason's registration system works. What's 
 more, I have lost the original Self Destruct source code, so I cannot 
 recompile a registration-free version.
 The best I can suggest is to wait until I can recreate it and get it 
 released. Hopefully some of the bugs should be illiminated as well.
 Regards,
 Damien.
 
 
 
 
 - Original Message - From: Jack F mymonkeyboy2...@gmail.com
 To: gamers gamers@audyssey.org
 Sent: Thursday, December 30, 2010 1:18 AM
 Subject: [Audyssey] registration of self destruct
 
 
 Hi Damien,
 Thanks very much for putting it on your sight. I downloaded both
 danger city beta and giftanum on my computer yesterday. Danger city
 seams a bit buggy but I played and beat giftanum on my first time of
 playing. I still have a demo of self destruct and have had it for
 about 4 months. Here's the steps I take.
 I go in to the game and wait until I hear please select a dificulty. I
 press ctrl g with jaws loaded and enter my full name and press enter.
 I then hear there's an error with your product id. The game cannot
 continu. The product id does not exist. I press enter and the game
 shuts down. Then I go into my program files directory and see a file
 called keygen.exe and I thaught that had something to do with
 registering the game. I hit enter. I get the same there's an error
 with your product id. The game cannot continu. The product id does not
 exist. Then I hit enter and hear run time error 424 object required.
 Can you help me with this situation?
 regards, Jack
 
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Re: [Audyssey] An X-Sight Interactive Question

2010-12-28 Thread Brandon Misch
lol 

On Dec 28, 2010, at 6:20 AM, Shiny protector wrote:

 What a good song! Give! Us! Proof! Give! Us! Proof! We need proof, 
 because we need to know whether Alfredo is telling the trooth, we need proof, 
 we need evidence,
 So we know whether Alfredo is telling the trooth! Give! Us! Proof! 
 Give! Us! Prf!
 - Original Message - From: Ben gamehead...@aol.co.uk
 To: calfr...@aol.com; 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, December 28, 2010 11:09 AM
 Subject: Re: [Audyssey] An X-Sight Interactive Question
 
 
 Give! Us! Proof!  Give! Us! Proof!
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Alfredo
 Sent: 24 December 2010 11:54
 To: Gamers Discussion list
 Subject: Re: [Audyssey] An X-Sight Interactive Question
 
 Hello,
 I have heard someone playing top Speed three. Not sure how they got it,
 though.
 
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Re: [Audyssey] Response From Bavisoft To My Inquiry

2010-12-16 Thread Brandon Misch
i knew they would work on xp but the real question is will they work on vista 
or 7. 

On Dec 16, 2010, at 8:27 AM, Tiffany Kim wrote:

  Hello Everyone,
 Well, as promised, I did write to the address that was given when I
 clicked on Bavisoft's Paypal link.  From the response, it sounds as
 though someone is at the other end, but I was unsure about whether I
 should go ahead and plunk down my money (all I found out was these
 games will still work on my machine), not whether the company was
 still able to process orders.  See below.
 
 
  Tiffany Kim tiffanyki...@gmail.com  Wed, Dec 15, 2010 at 5:41 PM
 To: j...@bavisoft.com
 
 To Whom This May Concern,
 I recently listened to Kelly John Sapergia's reviews of Grizzly Gulch
 and Chillingham, and was interested in ordering both of these games.
 I tried writing to your sales address, but the E-mail bounced twice.
 I found this address when I clicked on the Paypal button.  I know the
 games were developed back in 2004, so before I order, I would like to
 know if they will run on a machine running Windows XP with service
 pack III installed.  Please let me know if this is possible.  Thank
 you.
 Sincerely,
 Tiffany Kim
 
 
 Jeff Gibbons j...@bavisoft.com  Thu, Dec 16, 2010 at 4:13 AM
 To: Tiffany Kim tiffanyki...@gmail.com
 
 Tiffany,
 
 Thanks for writing! Both games will definitely run on XP with service
 pack 3. Please let me know if there are any other questions I can
 answer.
 
 Thanks,
 Jeff Gibbons
 President, Bavisoft
 
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Re: [Audyssey] Response From Bavisoft To My Inquiry

2010-12-16 Thread Brandon Misch
i guess the only reason why he responded is because she emailed his address 
directly. 

On Dec 16, 2010, at 8:48 AM, Bryan Peterson wrote:

 Wow. I'm a little surprised considering their usual lack of response to 
 people. I was fairly certain that Jeff had fallen off the face of the planet 
 or something or maybe wound up in the Springfield Mystery Spot, for any 
 Simpsons watchers on list.
 We are the Knights who say...Ni!
 - Original Message - From: Tiffany Kim tiffanyki...@gmail.com
 To: gamers@audyssey.org
 Sent: Thursday, December 16, 2010 6:27 AM
 Subject: [Audyssey] Response From Bavisoft To My Inquiry
 
 
 Hello Everyone,
 Well, as promised, I did write to the address that was given when I
 clicked on Bavisoft's Paypal link.  From the response, it sounds as
 though someone is at the other end, but I was unsure about whether I
 should go ahead and plunk down my money (all I found out was these
 games will still work on my machine), not whether the company was
 still able to process orders.  See below.
 
 
 Tiffany Kim tiffanyki...@gmail.com  Wed, Dec 15, 2010 at 5:41 PM
 To: j...@bavisoft.com
 
 To Whom This May Concern,
 I recently listened to Kelly John Sapergia's reviews of Grizzly Gulch
 and Chillingham, and was interested in ordering both of these games.
 I tried writing to your sales address, but the E-mail bounced twice.
 I found this address when I clicked on the Paypal button.  I know the
 games were developed back in 2004, so before I order, I would like to
 know if they will run on a machine running Windows XP with service
 pack III installed.  Please let me know if this is possible.  Thank
 you.
 Sincerely,
 Tiffany Kim
 
 
 Jeff Gibbons j...@bavisoft.com  Thu, Dec 16, 2010 at 4:13 AM
 To: Tiffany Kim tiffanyki...@gmail.com
 
 Tiffany,
 
 Thanks for writing! Both games will definitely run on XP with service
 pack 3. Please let me know if there are any other questions I can
 answer.
 
 Thanks,
 Jeff Gibbons
 President, Bavisoft
 
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Re: [Audyssey] RS Games Client 1.2 Patch

2010-12-06 Thread Brandon Misch
that would be a great feature. 

On Dec 6, 2010, at 11:12 PM, shaun everiss wrote:

 maybe in the next update you can make the client update itself.
 At 04:54 p.m. 7/12/2010, you wrote:
 Hi Gamers,
 
 We are excited to announce the release of version 1.2 of the RS Games
 Client. This is a bugfix patch that fixes some of the major bugs that people
 have been reporting. The following changes have been made in this version:
 
 - Removed VoiceOver as it was buggy, replaced with NSSpeechSynthesizer.
 - Mac Users can adjust the rate with Command+Right (speed up), or
 Command+Left
 (speed down).
 - Using a more stable networking library. This fixes many bugs, such as
 manage
 assets in Monopoly.
 - If you are missing a sound, it will automatically be re-downloaded on your
 next login. This fixes the key errors people were experiencing.
 
 To download the new patch, go to www.rsgames.co.nr. Please update as soon as
 possible to take advantage of the bugfixes. We will invalidate the old
 version sometime soon so it will no longer work. Additionally, please
 uninstall all older versions from your computer.
 Thanks!
 -Ryan
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Re: [Audyssey] bavisoft

2010-11-29 Thread Brandon Misch
speaking of ace fire will there be anymore updates to it like ace fire 2.0? 

On Nov 28, 2010, at 4:26 PM, Damien Pendleton wrote:

 Guys,
 IMHO, it is precisely this sort of critical attitude that causes game 
 developers to feel disheartened and want to stop developing games. It is 
 precisely those sorts of remarks and comments that put me off writing games 
 for a while after the Acefire performance.
 If I remember rightly there was a time when the owner of Bavisoft himself was 
 part of the list, and he was getting flamed pretty badly. Yes that was a 
 while ago, but it still happened, and now it looks like he's disappeared off 
 the face of the earth, and they're still being flamed.
 It was an attempt at marketing, and I believe a very good one. Considering 
 Grizzly Gulch and Chillingham were their very first games, I think they were 
 awesome. The only thing I'm slightly disappointed about is I don't think 
 we'll ever see the front cover of Chillingham II, let alone an audio trailer.
 They must have had a very good reason for not communicating any more. Things 
 happen in people's lives that consumers don't seem to think can happen to 
 businessmen. And although I don't personally know this Jeff Gibbons, I'm sure 
 all he had at heart were good intentions.
 Just my opinion on the matter.
 Regards,
 Damien.
 
 
 
 - Original Message - From: Shiny protector 
 muhamme...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 28, 2010 9:13 PM
 Subject: Re: [Audyssey] bavisoft
 
 
 They are seriously irresponsible idiots. Bavisoft, if you are just stupid 
 dunderheads, that's what you get! Seriously, their games are not worth it. 
 Who would want to buy grizzly gulch and perchous it in stead of a demo? 
 Actually I've thought that Bavisoft are just freaking idiots and I wouldn't 
 be surprised if their servers get hacked, or if their games are hacked 
 because they are just brainless with no brains. Lol. Actually Hey, I am the 
 owner of bavisoft. I don't get any games, its a big surprise. Because are 
 you brainless? Your being accusatory! Booo! I think they should be 
 called babysoft.
 - Original Message - From: shaun everiss sm.ever...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 28, 2010 8:55 PM
 Subject: Re: [Audyssey] bavisoft
 
 
 I havn't touched their site for ages.
 the last time I touched it it was last year.
 nothing has been released, nothing has been communicated.
 their games exist if you know where to get them.
 If they are hacked and they probably are then it serves them right.
 They didn't really do to much for us and now they get it.
 Oh well.
 I wouldn't even bother going back.
 No communications = no existance at all as far as I care.
 At 05:06 a.m. 29/11/2010, you wrote:
 Hi all
 I have been following numerous threads on this list about bavisoft and I am
 fully aware that they are not in touch with the blind community.
 But I decided to check out their website this afternoon just to see how
 their website looks like.
 And I got a warning telling me the website www.bavisoft.com contains
 malware. I refrained from visiting the website for now.Is this really the
 case?
 I got to a google page that witnessed that they found malware on bavisoft 
 on
 22 november.
 Do I need to take this warning seriously or can I  ignore the warning?
 Have anybody been on bavisoft's website lately?
 If their site really contains malware, do you think that its their 
 intention
 to put malware on their site?
 This google page said that in some cases,  although  the people  owning the
 website, did not intend to put malware on their site, other people may put
 malware on the site.
 I haven't heard any wicked things about bavisoft, only that they do not get
 back to their customers.
 I just thought of letting everybody know of this.
 Happy gaming.
 
 
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Re: [Audyssey] Acefire

2010-11-29 Thread Brandon Misch
what would be nice for a later version of ace fire is if we could connect to a 
central sederver without ip addresses similar to what rs games does or even all 
in play for that matter. 

On Nov 28, 2010, at 5:03 PM, Ben Blatchford wrote:

 hello,
 
 Can you plese send me dectalk scripter?
 
 Thanks,
 
 Ben
 
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Re: [Audyssey] Acefire

2010-11-29 Thread Brandon Misch
that's good because i am having a hard time getting the current version to work 
online but have no issues with other titles. 

On Nov 29, 2010, at 9:28 AM, Damien Pendleton wrote:

 Brandon,
 I'd like to be able to do something like that myself. I'll have to see what I 
 can do.
 Regards,
 Damien.
 
 
 
 
 - Original Message - From: Brandon Misch bmisch2...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 29, 2010 2:07 PM
 Subject: Re: [Audyssey] Acefire
 
 
 what would be nice for a later version of ace fire is if we could connect to 
 a central sederver without ip addresses similar to what rs games does or 
 even all in play for that matter.
 
 On Nov 28, 2010, at 5:03 PM, Ben Blatchford wrote:
 
 hello,
 
 Can you plese send me dectalk scripter?
 
 Thanks,
 
 Ben
 
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Re: [Audyssey] RS Games Client 1.1

2010-10-02 Thread Brandon Misch
unfortunately the voice over support isn't working for me. it just says rsg has 
no windows and then beeps at me when i try arrowing around. 

On Oct 2, 2010, at 10:55 PM, Ryan Smith wrote:

 Hello folks,
 We have just released version 1.1 of the RS Games Client. As a patch
 to version 1, it contains mostly bug fixes but adds some new features.
 We added the escape key in, fixed bugs with screen readers, made the
 client have native Voice Over support (on Snow Leopard), added
 copying/pasting of the history buffer, added global volume control,
 and more.
 Simply head on over to www.rsgames.co.nr to download it.
 Thank you.
 -Ryan
 
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Re: [Audyssey] self destruct

2010-09-29 Thread Brandon Misch
maybe someone should update it so the keygen will work on vista and later.

On Sep 29, 2010, at 11:50 AM, djc wrote:

 My copy also doesn't have a keygen and the code that was provided doesn't
 work. Perhaps I have a different version of the game?
 
 
 *** REPLY SEPARATOR  ***
 
 On 9/29/2010 at 12:17 AM michael barnes wrote:
 
 i look and i didn't see no keygen.exe at all.  so how do i get the full 
 game?  thanks
 
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Re: [Audyssey] uno

2010-09-29 Thread Brandon Misch
i don't think the site i an american one. 

On Sep 29, 2010, at 12:13 PM, dark wrote:

 Ah, appologies.
 
 dot nr? --- that's a new one! I thought American websites were generally dot 
 us.
 
 Beware the Grue!
 
 dark.
 - Original Message - From: Brandon Misch bmisch2...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 29, 2010 4:05 PM
 Subject: Re: [Audyssey] uno
 
 
 actually the address is rsgames.co.nr
 
 On Sep 29, 2010, at 10:43 AM, dark wrote:
 
 There are thus far two accessible versions of uno.
 
 One is made by Ian humphries, and all you need to do to get a copy is send 
 him an E-mail and ask for one.
 
 in fact, I'd recommend several of his games such as hearts and cribbage 
 sinse they are fun. Go to 
 http://www.omninet.net.au/~irhumph/blindgamers.htm to find his address and 
 read about all the games he offers.
 
 Then, Rs games have just produced an uno game playable across the net like 
 their monopoly, and also on various platforms. Go to www.rsgames.com to 
 find out about it.
 
 hth.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Wednesday, September 29, 2010 3:11 PM
 Subject: [Audyssey] uno
 
 
 hey does anyone know how i can get acopy of uno?
 
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Re: [Audyssey] Announcing RSGames Client Mobile!

2010-09-17 Thread Brandon Misch
ok that makes sense. 

On Sep 17, 2010, at 12:28 AM, Thomas Ward wrote:

 Hi Brandon,
 The reason is because the RS Games client was written in Python.
 Python is a runtime language, that is it requires a third-party
 runtime environment, and a Python program in theory will run on any
 computer where there is a compatible Python runtime environment and
 modules. So, for example, if I write and compile a Python 2.6 program
 on Linux I can redistribute the compiled pyc files to any Mac or
 Windows users and have them run the program provided they have Python
 2.6 installed on their Windows or Mac machine. That is why Python is a
 build once run anywhere type language.
 Now, if the game were written in C or C++ then you would have to have
 a Linux, Mac, and Windows machine to compile it on each platform. The
 reason is because C/C++ is a native language and is compiled directly
 to a native executable that doesn't require some third party runtime
 environment. If you cut out that middle man, the runtime environment,
 that means you have to take some extra steps in order to produce a
 true Mac, Linux, or Windows program using C or C++.
 The Up side to using a native language like C/C++ is you have more
 direct access to the operating system, it performs better, but you
 loose cross-platform portability in a lot of cases. The upside to
 using Python is that you have that cross-platform design from the
 start, but lose some performance on account of using a runtime
 environment. Plus if there isn't a package that gives you access to
 some specific native API for Python you end up having to write your
 own wrappers to support that native API. So as you can see there are
 pros and cons to each type of programming approach.
 
 Cheers!
 
 
 
 
 
 
 
 On 9/16/10, Brandon Misch bmisch2...@gmail.com wrote:
 if you guys didn't have a mac, then how did you make the mac version of the
 client?
 
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Re: [Audyssey] Announcing RSGames Client Mobile!

2010-09-16 Thread Brandon Misch
if you guys didn't have a mac, then how did you make the mac version of the 
client? 

On Sep 16, 2010, at 11:55 AM, Michael Forzano wrote:

 Hi,
 
 If someone could point us in the right direction for iPhone development, 
 there could possibly be an app, but as Liam said none of us have Macs. I also 
 heard that Apple lifted restrictions but have no idea what they're now 
 allowing. I've also heard that it's been agreed on by a lot of developers 
 that Objective C is the best way to develop apps, and for that I'm pretty 
 sure you need a Mac.
 
 Mike
 - Original Message - From: william lomas 
 lomaswill...@googlemail.com
 To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Thursday, September 16, 2010 11:37 AM
 Subject: Re: [Audyssey] Announcing RSGames Client Mobile!
 
 
 I agree, people should spellcheck before sending but why is it always you 
 who has to bitch about it, I understood what Ian was trying to say obviously 
 they did not teach you to understand english at school charles did they like 
 the rest of us.
 
 
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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-08 Thread Brandon Misch
speaking of window bridge, will that still be developed and to keep on topic, 
has anyone gotten it t work with games? 

On Aug 7, 2010, at 11:27 PM, Constantine wrote:

 They seriously did that? This quite honestly does not surprise me. Window 
 Bridge. Man, I used that with a doubletalk or decktalk synthisizer about 12 
 years ago.
 
 
 - Original Message - From: Travis Siegel 
 tsie...@lothlorien.nfbcal.org
 To: gamers@audyssey.org
 Sent: Saturday, August 07, 2010 8:17 AM
 Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific
 
 
 Actually, if I wanted to, I could sue freedom scientific for several things.
 Since I now own the rights to the windows bridge code,
 I could sue for all kinds of things they swiped from wb (such as the 
 capslock key as a modifier) as well as several inovations which were frist
 introduced by wb before they made it into jaws as a product.
 I'm not really interested in such nonsense, but I might write them a letter 
 explaining my unhappiness with their current operating procedures,
 and see if they'd be willing to ... prevent a suit ... hmm,
 now there's a though. :)
 
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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-08 Thread Brandon Misch
you can change the voices and eloquence is built into we now.

On Aug 8, 2010, at 3:37 AM, Ben wrote:

 Isn't dectalk standard voice with we?  And also what can you do with the
 voices and is eloquence supported?
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Constantine
 Sent: 08 August 2010 04:28
 To: Gamers Discussion list
 Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific
 
 They seriously did that? This quite honestly does not surprise me. Window 
 Bridge. Man, I used that with a doubletalk or decktalk synthisizer about 12 
 years ago.
 
 
 - Original Message - 
 From: Travis Siegel tsie...@lothlorien.nfbcal.org
 To: gamers@audyssey.org
 Sent: Saturday, August 07, 2010 8:17 AM
 Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific
 
 
 Actually, if I wanted to, I could sue freedom scientific for several 
 things.
 Since I now own the rights to the windows bridge code,
 I could sue for all kinds of things they swiped from wb (such as the 
 capslock key as a modifier) as well as several inovations which were frist
 introduced by wb before they made it into jaws as a product.
 I'm not really interested in such nonsense, but I might write them a 
 letter explaining my unhappiness with their current operating procedures,
 and see if they'd be willing to ... prevent a suit ... hmm,
 now there's a though. :)
 
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 please send E-mail to gamers-ow...@audyssey.org.
 
 
 
 
 
 
 
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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-08 Thread Brandon Misch
well, with window-eye lto coppies, you have to activate license numbers every 
month through the internet. 

On Aug 8, 2010, at 5:46 AM, peter Mahach wrote:

 Actually, no activation is only in the us, uk, and canada. In other countries 
 there is some internet activation, but still it's prettty much friendly and 
 open. your activations are tied toyour serial number and you can activate 
 on up to 5 computers, providing you own all of them. not like in jaws where 
 you have a separate auth code and have to deal with fs for every reformat or 
 new pc...
 - Original Message - From: Stephen whocr...@internode.on.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 08, 2010 8:22 AM
 Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific
 
 
 No, it doesn't, but there is a 60 day evaluation of wineyes you can get for 
 about $100 to try it out.
 and years ago, you used to be able to receive a 60 day evaluation 
 authorisation disk but the fs thugs put a stopper to that one.
 At 01:26 PM 8/08/2010, you wrote:
 I was talking about jaws, not window eyes. Window eyes has no activations, 
 right?
 
 - Original Message - From: Stephen whocr...@internode.on.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 07, 2010 4:47 PM
 Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific
 
 
 I disagree that the no activation for 60 days is a bad thing, it
 gives the newby time enough to try wineyes out, it's certainly better
 than 40 minutes then reboot, 40 minutes and then reboot etc.
 At 05:24 AM 8/08/2010, you wrote:
 Nope i totally disagree on that one. The hole no activations for
 sixty days thing is a bit rediculous. I'll be switching to the mac,
 actually. And using NVDA and sapi 5 on windows.
 
 - Original Message - From: clement chou chou.clem...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 07, 2010 5:23 AM
 Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific
 
 
 I would like to agree on everyone who's expressed contempt for Freedon
 Scientific... I've converted to window-eyes and to be honest, I love it a
 lot more and always have. It's more customizable, and suport is a lot
 better... I've had a lot of people tel me JFW has better tech support, 
 and I
 wonder what else those people are kidding themselves abut...
 
 
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Re: [Audyssey] 7-128 Software uses SAPI Voices in their games

2010-08-08 Thread Brandon Misch
what kind of voice was kevin and was that sapi at all? 

On Aug 8, 2010, at 10:07 AM, Eleanor wrote:

 Thank you so much for your kind words Dark, Phil and Thomas!  Our programmer 
 is taking a week off - it was a challenge to get  SAPI in place and to have 
 it update the GameBook as well!  But you can now use your favorite SAPI voice 
 instead of Kevin.
 
 If anyone gets the credit for it - it is Dark who made the comments that 
 finally convinced marketing to agree that we should temporarily drop new 
 development and retrofit SAPI to our existing games.
 
 Anyhow we hope that everyone can use their favorite SAPI voice now and not 
 have to depend on the shark!
 
 Eleanor Robinson
 7-128 Software
 
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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-07 Thread Brandon Misch
speaking of screen reader support, will system access support be included in 
your game engine and any future titles? 

On Aug 7, 2010, at 12:59 AM, Thomas Ward wrote:

 Hi Louis,
 Honestly I can't blame you. that's why I have not really been using or
 supporting Freedom Scientific products much over the past few years.
 One reason I will not, under any circomstances add Jaws support to my
 game engine, as I see no need to endorce or support a greedy and
 selfish company like Freedom Scientific. There are plenty of
 alternatives to Jaws such as Window-Eyes, NVDA, Hal, etc that there is
 no excuse to continue supporting or using Jaws. Far as I am concerned
 Freedom Scientific could go out of business tomorrow and I wouldn't
 shed a tear. Sorry to say, I have absolutely nothing but contempt for
 Freedom Scientific and its products. As you say they have gone lawsuit
 crazy and they have lost any respect I might have had for them in the
 past.
 
 Smile.
 
 
 
 On 8/6/10, Louis Bryant lo...@braillesoft.net wrote:
 Hi all. As many of you know FS has gone lawsuit crazy this past year. There
 was an unsettling case in which FS filed suit against the Foundation for
 blind children in Arizona, as sighted by BLindBargains.com. To see it,
 either Google Freedom Scientific Lawsuits or go to BlindBargains.com, look
 under the latest Bargains heading, and look for Lawsuit Round up. HTH.
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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-07 Thread Brandon Misch
o that makes sense. 

On Aug 7, 2010, at 10:36 AM, Thomas Ward wrote:

 Hi Brandon,
 Smile. As I said in a previous post I have a general polacy not to
 support any screen reader directly. For one thing it is extra work
 trying to directly support Jaws, System Access, NVDA, Window-Eyes, etc
 when there are easier solutions like SAPI 5 that would work just as
 well. Plus by using SAPI or self-voicing the game through wav files
 the game can be used by someone who either doesn't have a screen
 reader or doesn't have a compatible screen reader than those
 supported. Finally, if I started supporting screen readers sooner or
 later I'm sure I'd get requests to support this or that screen reader
 which I may not have or wish to support. So not supporting any
 directly saves me from showing favoritism to any screen reader or
 company regardless of how I feel about them personally.
 
 Cheers!
 
 
 On 8/7/10, Brandon Misch bmisch2...@gmail.com wrote:
 speaking of screen reader support, will system access support be included in
 your game engine and any future titles?
 
 On Aug 7, 2010, at 12:59 AM, Thomas Ward wrote:
 
 Hi Louis,
 Honestly I can't blame you. that's why I have not really been using or
 supporting Freedom Scientific products much over the past few years.
 One reason I will not, under any circomstances add Jaws support to my
 game engine, as I see no need to endorce or support a greedy and
 selfish company like Freedom Scientific. There are plenty of
 alternatives to Jaws such as Window-Eyes, NVDA, Hal, etc that there is
 no excuse to continue supporting or using Jaws. Far as I am concerned
 Freedom Scientific could go out of business tomorrow and I wouldn't
 shed a tear. Sorry to say, I have absolutely nothing but contempt for
 Freedom Scientific and its products. As you say they have gone lawsuit
 crazy and they have lost any respect I might have had for them in the
 past.
 
 Smile.
 
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[Audyssey] monopoly suggestion

2010-05-15 Thread Brandon Misch
Hey all. thought i would cc this to the rsgames support team. thought of a 
suggestion for monopoly. since nvda is working with more applications through 
the nvda controler, it would be great if monopoly had nvda support for those 
who don't have jaws, window-eyes or system access or for those who use nvda as 
there full time screen reader. Hope this can work at some point. 


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[Audyssey] another monopoly suggestion

2010-03-01 Thread Brandon Misch
here's another suggestion. maybe you could make the password box into a box the 
screen reader could  for instance when someone tries to log into monopoly and 
they type there password, the characters are echoed and i have a feeling that 
someone can see the text where as logging into a site like a bank or somewhere 
else, the text is hidden and the screen reader either says star or something 
else. 


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Re: [Audyssey] monopoly issue

2010-02-03 Thread Brandon Misch
i am joing a game that's private but then i type in the password and i'm in the 
game on my friend's pc still says that she can't play a game with herself. but 
i'm in the game just online and she can't hit enter to start it. 

On Feb 3, 2010, at 5:18 PM, Ryan Smith wrote:

 Hi,
 Joining a game isn't logging on. By already in a game, do you mean you
 are actually playing Monopoly, or are you at the main menu? If you are
 already playing a Monopoly game, click the Leave this Game button.
 Click Yes when it asks if you want to leave the game. You should now
 see a few buttons. Click the button that says Join Game. Then, you
 should see several different buttons:
 Game Number with people
 Click the button with your friend in it. Once you have joined your
 friends game, she can press enter.
 
 If you did all the above, and it still tells your friend she can't
 play a game with yourself, you may have joined a different game by
 accident.
 Thanks.
 -Ryan
 
 On Tue, Feb 2, 2010 at 10:15 PM, Brandon Misch bmisch2...@gmail.com wrote:
 well, what if you're already in a game and your friend is and you join in on 
 the browser version and your friend hits enter. for some reason. my friend 
 got the message saying that she couldn't play the game with herself but i 
 was in the game on the online version.
 
 On Feb 2, 2010, at 6:11 PM, Ryan Smith wrote:
 
 Hi Brandon,
 That isn't a problem. The server has no idea that you want to play in
 the same game as your friend. You need to join the game she is in. The
 reason it tells your friend that, is because there is no one in her
 game. You should be able to find more about this in the readme files.
 
 I really hope you all are enjoying this game. We have over 1000
 registered players. If you haven't already, grab your free copy at
 www.rsgames.co.nr
 Thanks.
 -Ryan
 Head of RS Games
 
 On Tue, Feb 2, 2010 at 5:53 PM, Brandon Misch bmisch2...@gmail.com wrote:
 earlier i was trying to play monopoly the rs games version with a friend 
 of mine and was on a mac and she was on windows. once i connected, she hit 
 enter and it said she couldn't play a game with herself. is there going to 
 be a fix for this problem?
 
 
 
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[Audyssey] monopoly issue

2010-02-02 Thread Brandon Misch
earlier i was trying to play monopoly the rs games version with a friend of 
mine and was on a mac and she was on windows. once i connected, she hit enter 
and it said she couldn't play a game with herself. is there going to be a fix 
for this problem? 


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Re: [Audyssey] monopoly issue

2010-02-02 Thread Brandon Misch
well, what if you're already in a game and your friend is and you join in on 
the browser version and your friend hits enter. for some reason. my friend got 
the message saying that she couldn't play the game with herself but i was in 
the game on the online version. 

On Feb 2, 2010, at 6:11 PM, Ryan Smith wrote:

 Hi Brandon,
 That isn't a problem. The server has no idea that you want to play in
 the same game as your friend. You need to join the game she is in. The
 reason it tells your friend that, is because there is no one in her
 game. You should be able to find more about this in the readme files.
 
 I really hope you all are enjoying this game. We have over 1000
 registered players. If you haven't already, grab your free copy at
 www.rsgames.co.nr
 Thanks.
 -Ryan
 Head of RS Games
 
 On Tue, Feb 2, 2010 at 5:53 PM, Brandon Misch bmisch2...@gmail.com wrote:
 earlier i was trying to play monopoly the rs games version with a friend of 
 mine and was on a mac and she was on windows. once i connected, she hit 
 enter and it said she couldn't play a game with herself. is there going to 
 be a fix for this problem?
 
 
 
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Re: [Audyssey] kitchinsinc speech fix virused?

2010-01-24 Thread Brandon Misch
jaws works ok with 64 bit systems but you have to have jaws 10 or newer. 

On Jan 24, 2010, at 7:28 AM, Jim Kitchen wrote:

 Hi Thomas,
 
 Thank you.  I was pretty much planning on going with the 32 bit system.  I 
 may be wrong, but I also thought that Jaws had a problem with the 64 bit 
 system.  But I was just thinking that the 32 bit system would be more 
 friendly with my old VB6 games and other old software that I like to run.
 
 Thanks again and BFN
 
Jim
 
 What do you mean, a bit shy of a byte?
 
 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] RSGames Monopoly Patch

2010-01-22 Thread Brandon Misch
will the pc version need to be updated for this or is this a server thing? 

On Jan 21, 2010, at 8:39 PM, Ryan Smith wrote:

 Hi Brandon,
 Thank you for the feature suggestion. You will now get connection
 notices of people when you are not in a game.
 Enjoy.
 -Ryan
 
 On Wed, Jan 20, 2010 at 2:05 PM, Brandon Misch bmisch2...@gmail.com wrote:
 what would be nice to see in a future version is a notification when someone 
 connects or disconnects without being in a game.
 
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Re: [Audyssey] kitchinsinc speech fix virused?

2010-01-22 Thread Brandon Misch
actually, i was using vista 32-bit and t said it wouldn't work with this 
operating system. haven't tried them on 7 32-bit yet but i'm now running that 
and have never ran any 64-bit operating system well, accept for the atest mac 
operating system. 

On Jan 22, 2010, at 12:44 PM, Thomas Ward wrote:

 Hi Bryan,
 Like I said all of the ATT voices that are Sapi 5 compatible work fine
 on Vista and Windows 7. The only thing I can think of that would have
 caused Brandon's problem is he upgraded to Windows 7 64 which will break
 compatibility with lots of older programs.  So my advice to anyone
 looking at Windows 7 should opped for Windows 7 32 byt eddition.
 On Thu, 2010-01-21 at 10:40 -0700, Bryan Peterson wrote:
 The ATT voices work just fine on my Vista machine, and it's the same CD I 
 got almost four years ago.
 Homer: Hey, uh, could you go across the street and get me a slice of pizza?
 Vender: No pizza. Only Khlav Kalash.
 
 
 
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Re: [Audyssey] kitchinsinc speech fix virused?

2010-01-21 Thread Brandon Misch
i'm sure your voices would still work. i only know the atnt ones didn't but 
don't know if any of the others would work. think they would. but someone with 
windows 7 would have to test them. 

On Jan 21, 2010, at 5:48 AM, Jim Kitchen wrote:

 Hi Brandon,
 
 Thanks, I now really hope to stick with XP for awhile.  Just like the way 
 everything that I have works.  Would really miss all of the voices that I now 
 have for games etc.
 
 BFN
 
Jim
 
 You're just jealous because the voices only talk to me.
 
 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] kitchinsinc speech fix virused?

2010-01-20 Thread Brandon Misch
i think you may still be able to create games with sapi just the older voices 
wouldn't work and sam won't even install. just mike and mary but if you do get 
windows 7, then maybe you can see if there is a way to get those older voices 
back and your atnt voices won't work under vista tried them and i doubt they'll 
work under 7 but you can try them if you want. 

On Jan 20, 2010, at 5:32 AM, Jim Kitchen wrote:

 Hi Brandon, Thomas and all,
 
 So if I buy a computer running Windows 7 with MS TTS 5.3 Anna, would I be 
 able to install and use all of the ATT voices that now work great on my 
 Windows XP machines?
 
 And would I not be able to install the sapi 5.1 SDK so as to be able to 
 continue to create games in VB6 and sapi5?
 
 Thanks.
 
 BFN
 
Jim
 
 Madness takes its toll.  Please have exact change.
 
 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] RSGames Monopoly Patch

2010-01-20 Thread Brandon Misch
Hey got the patch installed great job even works with system access as 
advertised. great job. 

On Jan 20, 2010, at 6:17 AM, Nancy (Loravara) wrote:

 Hi, Ryan,
 
 Nice job on the patch.  I installed the newest version of Monopoly, and it
 works fine under Windows 7, and correctly auto detected and used JAWS.
 
 Thanks for the work on this!
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Ryan Smith
 Sent: Tuesday, January 19, 2010 9:48 PM
 To: Gamers Discussion list
 Subject: [Audyssey] RSGames Monopoly Patch
 
 Hi Gamers,
 We have just released a patch to Monopoly PC version that contains
 many bug fixes (which makes the game run more smoothly). We have added
 some new features, such as token locations and being able to view your
 assets when it is not your turn. We have also added System Access
 support and have improved support with Jaws.
 You can find it at www.rsgames.co.nr
 Enjoy.
 -Ryan
 
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Re: [Audyssey] RSGames Monopoly Patch

2010-01-20 Thread Brandon Misch
what would be nice to see in a future version is a notification when someone 
connects or disconnects without being in a game. 

On Jan 20, 2010, at 1:10 PM, Michael Forzano wrote:

 Downloading just the new patch should be fine. If it doesn't work, just 
 uninstall it and download the full install.
 
 Mike
 - Original Message - From: lelia struv...@yahoo.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 20, 2010 10:16 AM
 Subject: Re: [Audyssey] RSGames Monopoly Patch
 
 
 Hey Ryan, if you didn't download the last patch do you have to download them 
 both? Just curious?
 
 Lelia
 - Original Message - From: Ryan Smith computerwi...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 19, 2010 9:47 PM
 Subject: [Audyssey] RSGames Monopoly Patch
 
 
 Hi Gamers,
 We have just released a patch to Monopoly PC version that contains
 many bug fixes (which makes the game run more smoothly). We have added
 some new features, such as token locations and being able to view your
 assets when it is not your turn. We have also added System Access
 support and have improved support with Jaws.
 You can find it at www.rsgames.co.nr
 Enjoy.
 -Ryan
 
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Re: [Audyssey] kitchinsinc speech fix virused?

2010-01-19 Thread Brandon Misch
well, when i tried it, sapi 5.3 still worked but the older voices wouldn't and 
still won't work. tried this on vista and now have windows 7. 

On Jan 19, 2010, at 9:49 PM, Thomas Ward wrote:

 Hi,
 I would also like to add if you are running Windows Vista or Windows 7
 don't install the Sapi 5.1 runtime or SDK as that will make the problem
 worse. Vista and above use Sapi 5.3, and installing an older version of
 Sapi isn't exactly the smartest thing a person can do. I tried it once,
 trying to get the older speech voices, and blew Sapi 5.3 up completely.
 It required a rather lengthy and painful process to get 5.3 back up and
 working again.
 
 Cheers!
 
 On Tue, 2010-01-19 at 03:54 -0500, Jim Kitchen wrote:
 Hi Charles,
 
 I am very sad to hear that the sapi voices are not working for you with my 
 games.  I know that more and more programs like Jaws are shipping with sapi 
 voices that only work with that program.  I bet because they are much 
 cheaper to license and distribute that way.
 
 I could put the sapi5 speech developers kit up on Send Space for you.  I 
 think that it contains the Microsoft sapi5 text to speech engine and might 
 get your voices working again.  Below I am putting all of the sapi5 fixes 
 that I know of.  I really would recommend the first one first.
 
 
 The first thing that I would try would be the DelUserLex.exe file that you 
 can find on my free windows sapi5 text to speech games page, as well as on 
 the GW Micro and Freedom Scientific sites.  It is a strange file in that it 
 doesn't say or seem to do anything, but it did fix my sapi5 voices.
 
 Here is another fix that I was told about.  
 Go to c:\Program Files\Common Files\Microsoft Shared\Speech
 Then, press enter on Sapisvr.exe. It won't say anything, but it should 
 correct the control panel entries for Sapi.
 
 Another thing that you can do is to use the Windows XP restore feature to 
 restore your computer back to a date when the voices were working.
 
 And then there is to use your Windows XP cd to repair the entire sapi5 text 
 to speech engine.
 
 you can download (SpeechSDK51MSM.exe).
 which contains all of the Microsoft Sapi voices available for Windows XP from
 
 http://www.microsoft.com/downloads/details.aspx?FamilyID=5e86ec97-40a7-453f-b0ee-6583171b4530displaylang=en
 
 
 HTH
 
 
 
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