Re: [Audyssey] Boot Camp and games using a trackpad

2014-07-13 Thread Michael Taboada

Hi,
I don't see a reason not. Note I haven't tried it myself, but I would 
guess you can.

-Michael.



On 7/13/2014 7:58 AM, william lomas wrote:

hi all

if i use bootcamp on my macbook air can i play games like rail racer with the 
mouse?
i have the trackpad. i assume not?
kind regards
William


Sent from my iPhone

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Re: [Audyssey] free windows client for mud Cyberassault

2014-06-01 Thread Michael Taboada
To my knowledge there are people using MT on windows 8.1. And I myself 
use it on a 64 bit platform.

Hth,
-Michael.



On 6/1/2014 6:47 AM, Shaun Everiss wrote:

but isn't monkeyterm not 64 complient and only running on xp?

At 08:05 a.m. 31/05/2014, you wrote:

Steven,

Monkey term supports cyber assault, and one of the game's admins was
working on a sound  pack for it.  You can download the client and I
believe the sound pack at http://valiant8086.com  it's under games,
under muds iirc.  Good luck.

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Speed of Sound Gaming needs betas!

2014-05-28 Thread Michael Taboada

Hey Folks,
At this time we are still accepting beta requests, especially from mac 
(and older mac releases), and older windows releases, along with any 
linux users. We are also setting up an invite-only list to discuss the 
beta on. As soon as that's done we expect to start giving acceptance 
notifications to the betas we have chosen. Hopefully soon after that you 
will have your first beta!

-Michael, Speed of Sound Gaming.



On 5/25/2014 10:50 PM, Michael Taboada wrote:

Hi all audiogamers,
It's been a while since you've heard anything from Speed of Sound 
Gaming. As for many of us, this is because of real life. However, now 
we are looking
for beta testers for an upcoming game! If you wish to beta test, 
please email to mich...@speedofsoundgaming.com with any things you 
think will help us

in choosing you (previous beta experience, etc).
We are currently accepting beta testers for windows, mac and linux. 
Remember that everything given to you as part of this beta is not to 
be shared outside
the group of beta testers, and for no reason are you to talk about the 
unreleased software with anyone outside the beta testing group. Also, 
if we consider
your feedback valuable, then we'll give you a free copy of the game 
when it comes out. This is to stop people signing up for the beta just 
to get a free

copy then never providing any feedback.
Again, please send emails to mich...@speedofsoundgaming.com!
Thanks all, and we look forward to hearing from you!
-Michael, Speed of Sound Gaming.
www.SpeedOfSoundGaming.com
mich...@speedofsoundgaming.com


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[Audyssey] request for opinions on an audiogames network

2014-05-27 Thread Michael Taboada

Hello all (especially audiogame developers),
I was considering writing an audiogame server for speed of sound gaming 
games, so that people playing our games could view scoreboards from 
within the
game, chat to people playing the game they're playing (or other games), 
and other features as needed. My question to everyone is:
Is this something people would want? That to audiogames players, and to 
developers. A similar question:
Is this something you would use? If I were to make this public outside 
of my own games I would give a library and header files (most likely for 
c and/or

c++, maybe with others eventually as I figured out how to make them
big_smile
) and then have you register a company/admin account on my server so you 
could add games, add other info, etc. It would hopefully be as simple as 
possible

for the developer to add this to their games, for example:
Add library/header files, build. Then at certain key points in the game, 
send something like: logon(username, ...), then receive_message(...), etc.
Everything would be controled through the sending of messages. Many of 
these messages would be easily put together by simply calling something 
in c like:
send_chat(username/*the username of the person*/, message, /*any other 
details, like send to other games, maybe a game key, game password, etc*/);
So as you can see, all it would really require would be calling a 
specific function at a certain time to send a chat, ask for  a list of 
people online,

ask for scores, etc.
Again: Would this be something an audiogamer would like to use? And 
would this be something a developer would implement in their games?
Thanks all, I'm trying to get an idea of how popular this would be, as 
even if I use it for my own games, if not written with multiple 
companies in mind
it would not be as easy to add more game companies to the network 
without a re-write.

-Michael, Speed of Sound Gaming.


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Re: [Audyssey] request for opinions on an audiogames network

2014-05-27 Thread Michael Taboada
Sorry for the double post, but it appears that my emails are being put 
in spam by some ISP's because of my email settings, so here goes again. 
Again sorry if you saw this already.



Hello all (especially audiogame developers),
I was considering writing an audiogame server for speed of sound gaming 
games, so that people playing our games could view scoreboards from 
within the


game, chat to people playing the game they're playing (or other games), 
and other features as needed. My question to everyone is:
Is this something people would want? That to audiogames players, and to 
developers. A similar question:
Is this something you would use? If I were to make this public outside 
of my own games I would give a library and header files (most likely for 
c and/or


c++, maybe with others eventually as I figured out how to make them
big_smile
) and then have you register a company/admin account on my server so you 
could add games, add other info, etc. It would hopefully be as simple as 
possible


for the developer to add this to their games, for example:
Add library/header files, build. Then at certain key points in the game, 
send something like: logon(username, ...), then receive_message(...), etc.
Everything would be controled through the sending of messages. Many of 
these messages would be easily put together by simply calling something 
in c like:


send_chat(username/*the username of the person*/, message, /*any other 
details, like send to other games, maybe a game key, game password, etc*/);
So as you can see, all it would really require would be calling a 
specific function at a certain time to send a chat, ask for  a list of 
people online,


ask for scores, etc.
Again: Would this be something an audiogamer would like to use? And 
would this be something a developer would implement in their games?
Thanks all, I'm trying to get an idea of how popular this would be, as 
even if I use it for my own games, if not written with multiple 
companies in mind


it would not be as easy to add more game companies to the network 
without a re-write.

-Michael, Speed of Sound Gaming.




On 5/27/2014 9:18 PM, Michael Taboada wrote:

Hello all (especially audiogame developers),
I was considering writing an audiogame server for speed of sound 
gaming games, so that people playing our games could view scoreboards 
from within the
game, chat to people playing the game they're playing (or other 
games), and other features as needed. My question to everyone is:
Is this something people would want? That to audiogames players, and 
to developers. A similar question:
Is this something you would use? If I were to make this public outside 
of my own games I would give a library and header files (most likely 
for c and/or

c++, maybe with others eventually as I figured out how to make them
big_smile
) and then have you register a company/admin account on my server so 
you could add games, add other info, etc. It would hopefully be as 
simple as possible

for the developer to add this to their games, for example:
Add library/header files, build. Then at certain key points in the 
game, send something like: logon(username, ...), then 
receive_message(...), etc.
Everything would be controled through the sending of messages. Many of 
these messages would be easily put together by simply calling 
something in c like:
send_chat(username/*the username of the person*/, message, /*any other 
details, like send to other games, maybe a game key, game password, 
etc*/);
So as you can see, all it would really require would be calling a 
specific function at a certain time to send a chat, ask for  a list of 
people online,

ask for scores, etc.
Again: Would this be something an audiogamer would like to use? And 
would this be something a developer would implement in their games?
Thanks all, I'm trying to get an idea of how popular this would be, as 
even if I use it for my own games, if not written with multiple 
companies in mind
it would not be as easy to add more game companies to the network 
without a re-write.

-Michael, Speed of Sound Gaming.


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Re: [Audyssey] Speed of Sound Gaming needs betas!

2014-05-26 Thread Michael Taboada

Hello Ryan,
As I'm sure you'll understand, we cannot give much information at this 
time. However, we can give you the following:
As this is our first title, it will be more simplistic, but still not 
lacking in challenge and replayability. It will be an arcade title, with 
modes and difficulty settings similar to super egg hunt plus. And when I 
say similar, I don't mean similar as in game play, just in the way it 
has different modes of the same game play.
Thank you, and if you have any other questions please ask, and we will 
answer if possible.

-Michael.



On 5/26/2014 1:42 AM, ryan chou wrote:

just out of curiosity, what is this game? you've said how to sign up
and the details, but nothing about what the game itself even is

On 5/25/14, Michael Taboada mich...@speedofsoundgaming.com wrote:

Hi all audiogamers,
It's been a while since you've heard anything from Speed of Sound
Gaming. As for many of us, this is because of real life. However, now we
are looking
for beta testers for an upcoming game! If you wish to beta test, please
email to mich...@speedofsoundgaming.com with any things you think will
help us
in choosing you (previous beta experience, etc).
We are currently accepting beta testers for windows, mac and linux.
Remember that everything given to you as part of this beta is not to be
shared outside
the group of beta testers, and for no reason are you to talk about the
unreleased software with anyone outside the beta testing group. Also, if
we consider
your feedback valuable, then we'll give you a free copy of the game when
it comes out. This is to stop people signing up for the beta just to get
a free
copy then never providing any feedback.
Again, please send emails to mich...@speedofsoundgaming.com!
Thanks all, and we look forward to hearing from you!
-Michael, Speed of Sound Gaming.
www.SpeedOfSoundGaming.com
mich...@speedofsoundgaming.com


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Re: [Audyssey] Secrecy -was- Re: Speed of Sound Gaming needs betas!

2014-05-26 Thread Michael Taboada

Hi Cara,
Thanks. I have released more information as a reply to John's question.
-Michael.



On 5/26/2014 4:24 PM, Cara Quinn wrote:

HI Michael,

As a developer myself, are you absolutely sure that the level of secrecy you 
are going for here is completely appropriate / necessary?

What I mean is that (as others have mentioned) at least knowing the type of 
game would be important in your search for appropriate testers. Yes?

If you simply say we have a game to test, then you will probably receive way 
more responses than you would need to screen and many may not even be 
interested once you tell them what type of game it is. I am assuming here that 
you are saving that info for private correspondences.

If you are wanting people to begin testing without knowing what type of game 
this is then you will likely also have many drop-outs once the game type is 
revealed.

My point here is that you can save yourself and your potential testers much 
grief and aggravation if you release just a bit more info about what it is that 
people will be potentially testing.

I myself may also be interested in testing this game, for example, however, if 
it turns out that the genre is not something in which I am interested, then you 
will have wasted your time and mine in the process. Know what I mean?

Just wanting to save you the troubles of this sort of approach.

Best of luck!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On May 25, 2014, at 11:46 PM, Michael Taboada mich...@speedofsoundgaming.com 
wrote:

Hello Ryan,
As I'm sure you'll understand, we cannot give much information at this time. 
However, we can give you the following:
As this is our first title, it will be more simplistic, but still not lacking 
in challenge and replayability. It will be an arcade title, with modes and 
difficulty settings similar to super egg hunt plus. And when I say similar, I 
don't mean similar as in game play, just in the way it has different modes of 
the same game play.
Thank you, and if you have any other questions please ask, and we will answer 
if possible.
-Michael.



On 5/26/2014 1:42 AM, ryan chou wrote:

just out of curiosity, what is this game? you've said how to sign up
and the details, but nothing about what the game itself even is

On 5/25/14, Michael Taboada mich...@speedofsoundgaming.com wrote:

Hi all audiogamers,
It's been a while since you've heard anything from Speed of Sound
Gaming. As for many of us, this is because of real life. However, now we
are looking
for beta testers for an upcoming game! If you wish to beta test, please
email to mich...@speedofsoundgaming.com with any things you think will
help us
in choosing you (previous beta experience, etc).
We are currently accepting beta testers for windows, mac and linux.
Remember that everything given to you as part of this beta is not to be
shared outside
the group of beta testers, and for no reason are you to talk about the
unreleased software with anyone outside the beta testing group. Also, if
we consider
your feedback valuable, then we'll give you a free copy of the game when
it comes out. This is to stop people signing up for the beta just to get
a free
copy then never providing any feedback.
Again, please send emails to mich...@speedofsoundgaming.com!
Thanks all, and we look forward to hearing from you!
-Michael, Speed of Sound Gaming.
www.SpeedOfSoundGaming.com
mich...@speedofsoundgaming.com


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Re: [Audyssey] Speed of Sound Gaming needs betas!

2014-05-26 Thread Michael Taboada

Hi John,
Perhaps I'm misunderstanding you here, but I believe I gave the genre 
below. Anyway, it's an arcade title. I will release a little more 
information so people will know if they want to test the game.
This game will be a game similar to temple run, where it basically goes 
on forever until you lose, except probably a little more simplistic at 
least at first. The story is that you are a bat, and need to fly through 
a cave, avoid obsticals, picking up extras (coins, powerups, etc). There 
will be a couple different modes, including ones where powerups are bad 
for you, more silly/crazy ones where your arrow keys change up, and 
depending on the difficulty you may not know which ones did without 
trial and error, etc.
Any more info that you think I should provide just let me know, and I 
hope this gave you a better feel for the game.

-Michael.



On 5/26/2014 3:45 PM, john wrote:
Could you at least give us the theme of game: racing, fps, strategy, 
sci fi, etc? I'd be willing to beta test, but I want to know what I'm 
getting into before I sign up for anything.


- Original Message -
From: Michael Taboada mich...@speedofsoundgaming.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 26 May 2014 01:46:16 -0500
Subject: Re: [Audyssey] Speed of Sound Gaming needs betas!

Hello Ryan,
As I'm sure you'll understand, we cannot give much information at this
time. However, we can give you the following:
As this is our first title, it will be more simplistic, but still not
lacking in challenge and replayability. It will be an arcade title, with
modes and difficulty settings similar to super egg hunt plus. And when I
say similar, I don't mean similar as in game play, just in the way it
has different modes of the same game play.
Thank you, and if you have any other questions please ask, and we will
answer if possible.
-Michael.

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[Audyssey] Speed of Sound Gaming needs betas!

2014-05-25 Thread Michael Taboada

Hi all audiogamers,
It's been a while since you've heard anything from Speed of Sound 
Gaming. As for many of us, this is because of real life. However, now we 
are looking
for beta testers for an upcoming game! If you wish to beta test, please 
email to mich...@speedofsoundgaming.com with any things you think will 
help us

in choosing you (previous beta experience, etc).
We are currently accepting beta testers for windows, mac and linux. 
Remember that everything given to you as part of this beta is not to be 
shared outside
the group of beta testers, and for no reason are you to talk about the 
unreleased software with anyone outside the beta testing group. Also, if 
we consider
your feedback valuable, then we'll give you a free copy of the game when 
it comes out. This is to stop people signing up for the beta just to get 
a free

copy then never providing any feedback.
Again, please send emails to mich...@speedofsoundgaming.com!
Thanks all, and we look forward to hearing from you!
-Michael, Speed of Sound Gaming.
www.SpeedOfSoundGaming.com
mich...@speedofsoundgaming.com


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Re: [Audyssey] new member with a question

2014-04-20 Thread Michael Taboada

Welcome Dacia!
I believe Thomas is working on adding content to the audyssey site, but 
I imagine alot of it is still under construction, as you are seeing. 
That being said, a great place to get a list of games is at 
audiogames.net. That has a list on the homepage that you can choose a 
game and go to see its details. There is also a forum 
(forum.audiogames.net) that will allow you to talk about the game on 
there, assuming you don't want to talk on the audyssey list.
As for accessible murder mysteries, I believe 7-128 software has some. I 
think their website is 7128.com.

Hth and again, welcome!
-Michael, Speed of Sound Gaming.
http://speedofsoundgaming.com



On 4/20/2014 4:53 PM, Dacia Luck wrote:

Hi,

I'm a new member to the list.  I can't wait to learn of games that are
available and to share any I know of.  I have a couple of questions.
One, when I go to www.audyssey.org and click on the accessible games
link then click on the various links for the platforms I keep getting
a we're sorry this part is under construction.  I get the same message
when I click on the contact us link.  Am I doing something worong or
is there somewhere else Icould get the list of accessible games?
Another question is does anyone know of any accessible murder mystery
type games that are accessible?  Preferably free, but will pay if
necessary.  Also, does anyone know of any accessible Phase Ten games
for online?  I know there is the braille card game because I have it.
Sorry for the long email.

thanks,

Dacia

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Re: [Audyssey] Why Android development is not in the foreseeable future

2014-02-22 Thread Michael Taboada

Hi,
No-one's saying it's impossible, just that it's more impractical for 
those wishing to get money and use their time wisely.
For those who don't mind not making as much money, or making less money 
per amount of time put in, sure, they can make great games. But did it 
take them more effort than on iOS? Probably.

Hth,
-Michael, Speed of Sound Gaming.



On 2/22/2014 1:14 AM, lenron brown wrote:

I have seen the accessible games there is for android and the are
awesome so I still think it is possible.

On 2/21/14, Draconis i...@dracoent.com wrote:

Hi all,

I wanted to revisit this topic for those who may still be perplexed on why
developers, such as Draconis and USA Games, have little interest in writing
accessible games for Android.

The below link is an article that outlines the problems with Android in
particular, and with developing accessible software for Android, in an
extremely clear and concise way. It is the best summary of the state of
Android accessibility I've seen, and it does a great job of explaining
things in a simple and easily understood way.

http://chrishofstader.com/testing-android-accessibility-the-programmers-perspective/

I hope this is of interest.

Draconis Entertainment
...feel the power...wield the magic...
http://DraconisEntertainment.com
http://twitter.com/DracoEnt




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Re: [Audyssey] Learning BGT

2014-02-10 Thread Michael Taboada

Hi Steven,
One thing I could recommend to try: Go to the manual in the program 
files directory under bgt. Then press applications on it, and go to 
properties. Then tab to unblock, and press it. tab to apply, and press 
that. then press ok, and it should be readable. Note I'm not talking 
about the start menu, you'll have to go to c: then to program files or 
program files (x86) then to bgt.

Hth,
-Michael.



On 2/10/2014 10:01 PM, Esteban Argel wrote:

Dear all,
I am writing to you all regarding the manual for BGT.  For some
unknown reason, the manual for the program above cannot be read by my
screen reader,  (NVDA.)  If any person on this list has any advice
regarding this issue,  I would like to know about it.

Thanks,

Steven





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Re: [Audyssey] SpellStack out on the App Store!

2014-01-09 Thread Michael Taboada

Hi,
I just got it for iPhone. Unfortunately when I got through the spelling 
dog part of the tutorial, the app crashed.

Just FYI.
-Michael.



On 1/9/2014 11:03 AM, Kwasi Mensah wrote:

Hey audyssey,

I wanted to update everyone about
SpellStackhttp://www.ananseproductions.com/spellstack/ now
being out on the iTunes App
Storehttps://itunes.apple.com/us/app/spellstack/id594611230?ls=1mt=8.
Which means you can play it on iPhones/iPads and Android
deviceshttps://play.google.com/store/apps/details?id=com.ananse.Helena
!.

If you want more regular updates about Ananse Productions make sure to Like
Us on Facebook https://www.facebook.com/AnanseProductions, Follow us on
Twitter https://twitter.com/AnanseProds or Join our Mailing
Listhttp://eepurl.com/eu2LA
.

Thanks,
Kwasi
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[Audyssey] usa games website

2013-12-21 Thread Michael Taboada

Hi all,
I was wondering if anyone so far had had this problem. I went to 
usagamesinteractive.com, as well as developers.usagamesinteractive.com, 
and both say they can't find the site.

Anyone else experiencing this?
Thanks,
-Michael.


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Re: [Audyssey] testing

2013-08-15 Thread Michael Taboada

Hi Thomas,
All I can think is that perhaps something got messed up in the domain or 
signing key or something, because looking back at the babble report for 
july, it says:


Authentication-Results: mail.speedofsoundgaming.com; dkim=pass
   (1024-bit key; insecure key) header.i=@audyssey.org;
   dkim-adsp=none (insecure policy)

But now it says permerror. And like I said, many email accounts will drop 
mail if the DKIM doesn't match, and some bounce back, which could be why 
people are being unsubscribed for bouncebacks.


Hth,
-Michael.

-Original Message- 
From: Thomas Ward

Sent: Wednesday, August 14, 2013 12:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] testing

Hi Michael,

I'm not sure it is the fault of dkim here because the list has been
running for months with this very setup with no problems until this
past week. There are reasons, very good reasons why we use dkim, and
it keeps us from having someone spoofing messages off our servers as
you pointed out. That said, it appears in most of the cases the
subscriptions were simply disabled for various reasons. I am surprise
though that I wasn't notified by Mailman when it disabled several
subscriptions at the same time.

Cheers!




On 8/14/13, Michael Taboada mich...@speedofsoundgaming.com wrote:

Hi Thomas,
Just out of curiosity I took a look at the headers and found this:

Authentication-Results: mail.speedofsoundgaming.com; dkim=permerror
(verification error: empty key record; insecure key)
header.i=@audyssey.org; dkim-adsp=none (insecure policy)

Just in case  you don't know dkim is a way to sign messages to say that it
came from the recipient that the mail server thinks it did. So if I were 
to


spoof an email from audyssey.org, it wouldn't work assuming you had dkim 
set


up. This could very likely be it, as many email providers will immediately
drop emails if the domain says it uses dkim but the signature doesn't 
match,


or something similar.
Hth,
-Michael.


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Re: [Audyssey] testing

2013-08-14 Thread Michael Taboada

Hi Thomas,
Just out of curiosity I took a look at the headers and found this:

Authentication-Results: mail.speedofsoundgaming.com; dkim=permerror
   (verification error: empty key record; insecure key)
   header.i=@audyssey.org; dkim-adsp=none (insecure policy)

Just in case  you don't know dkim is a way to sign messages to say that it 
came from the recipient that the mail server thinks it did. So if I were to 
spoof an email from audyssey.org, it wouldn't work assuming you had dkim set 
up. This could very likely be it, as many email providers will immediately 
drop emails if the domain says it uses dkim but the signature doesn't match, 
or something similar.

Hth,
-Michael.

-Original Message- 
From: Thomas Ward

Sent: Tuesday, August 13, 2013 12:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] testing

Hi Charles,

Not likely. There is no commonality between email providers and the
subscriptions that aren't working. A couple were disabled due to
excessive bouncing which should not be happening since even a free
email service like gmail gives someone 7 GB for a basic account. Gone
are the days of email services being only one to five MB in size, and
anyone who has such a limited quota from their mail service is
seriously getting ripped off. So I am not sure why Mailman is
disabling accounts based on bounced messages unless a number of mail
providers stopped receiving mail all at once which is pretty darn
unlikely.

Cheers!

On 8/13/13, Charles Rivard wee1s...@fidnet.com wrote:

You've probably already thought of this, but could their provider be a key
to the solution?

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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Re: [Audyssey] sound effect page once again...sorry

2013-06-27 Thread Michael Taboada

freesound.org
-Michael.


-Original Message- 
From: Keith

Sent: Wednesday, June 26, 2013 10:58 PM
To: Gamers Discussion list
Subject: [Audyssey] sound effect page once again...sorry

Hi, I wrote in a couple of days ago inquiring about websites that host free
sound effect files to make sound packs and such for muds.  someone was good
enough to  reply with a page, but alas, I misplaced the email.  could you
remind me once again of the name of the website with the free downloadable
sound files?

Thanks and sorry.


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Re: [Audyssey] looking for free sound files on internet

2013-06-25 Thread Michael Taboada

Hi Keith,
a great one is freesounds.org. note that legally you must attribute some of 
the sounds in their database in your project, although I'm sure not everyone 
does that (note that I'm not saying to or not to here, just to be clear).
I've found it a great place for putting in sounds until I can get royalty 
free ones.

Hth,
-Michael.


-Original Message- 
From: Keith

Sent: Tuesday, June 25, 2013 11:13 AM
To: Gamers Discussion list
Subject: [Audyssey] looking for free sound files on internet

hi, I'm looking to make a soundpack for cyberassault and am looking for good
places on the net to download free sound effects and sound bites.

Any suggestions would be greatly appreciated.

Keith


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Re: [Audyssey] MY complaints about L-works games

2013-06-22 Thread Michael Taboada

hi Thomas,
While I agree with you in principle, I think there's a lot to be said for 
the fact that it seems many people don't get replacement keys for games that 
are computer based, or even keys for new purchases for months or more which 
was my experience. In fact I kept bugging him on twitter and he kept telling 
me that he was going to send the key... and it took quite a while for that 
to happen.
Basically what I'm saying is that while it's good to be mindful of the dev's 
other commitments, it's also good for the devs themselves to be mindful that 
people are paying real money for these games.

Hth,
-Michael.



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Re: [Audyssey] MY complaints about L-works games

2013-06-21 Thread Michael Taboada

Hi,
Unfortunately I've seen that a lot lately. People either not getting 
replacement keys when they reinstalled their computer or some such, or not 
getting keys at all. I personally waited many months to try and get keys for 
super liam and judgement day. If you wanted to file a complaint you can 
probably do that by calling them, at least that's what I've done in the 
past. Go to their help centre then to contact I believe and it will give you 
an 800 number.

Hth,
-Michael.


-Original Message- 
From: Steve Cullen

Sent: Friday, June 21, 2013 12:38 PM
To: Gamers@audyssey.org
Subject: [Audyssey] MY complaints about L-works games

Hi Everyone,
I'm sorry if I don't post to the list very often.  I have bought three games
from Liam and never received any licensing information I even tried to go to
paypal to register a complaint. To register a complaint with Paypal You have
to fill out like thirty five forms which aren't
Blind friendly I gave that idea up pretty quickly. The Point is that Liam is
not fulfilling the needs of his customers. And there should be something
done about this from the aspect of the blind gamers community.
Thank you all very much.
Sincerely,
Steve Cullen


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Re: [Audyssey] lords and knights anyone?

2013-06-15 Thread Michael Taboada

Hi,
I've played it. Since it takes real time to do things, it's not exactly one 
you can play for hours, but it's a nice little distraction if you want 
something to do for a few minutes.

Hth,
-Michael.


-Original Message- 
From: Darren Harris

Sent: Saturday, June 15, 2013 4:12 PM
To: Gamers Discussion list
Subject: [Audyssey] lords and knights anyone?

Hey all,



I found this fantastic game through applevis. It's a build your castle type
game but it's in realtime. It's on the apple app store. Has anybody played
it? it's quite accessible with vo.





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Re: [Audyssey] Who's afraid of Objective C?

2013-06-09 Thread Michael Taboada

Hi,
Point taken. I was more talking about if you wanted your code to be portable 
to pure objective c files (which granted not everyone will need). It's more 
a big deal if you're going to distribute your code.

Thanks,
-Michael.


-Original Message- 
From: Draconis

Sent: Saturday, June 08, 2013 8:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Who's afraid of Objective C?

Michael,

Most of the time, you don't even have to do that. Objective-C++ files, with 
the extension .mm, can more or less mix and match C++ and Objective-C code 
at will, provided that any Objective-C classes stay within the global 
namespace.


It depends on exactly what you're doing, but since we used Objective-C++ 
extensively through the Draconis engine, I can definitely say that, in most 
cases, you don't need to go through the steps you're talking about.


It depends on exactly what you're doing and how your project is constructed.

On Jun 8, 2013, at 7:30 AM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



Hi Thomas,
Not quite true. If you have c++ apps that are cross platform, you could 
pretty easily port them to objective c using what's called objective c++. 
it's basically objective c mixed with c++. Note if you decided to go this 
route that to make your files usable in regular objective c files you'd 
have to make a very, very light wrapper around your c++ code, as objective 
c is not compatible with c++ in and of itself, but with objective c++ it 
is.
For example what you might do is what's commonly known as 'pimpl' or 
'private implementation' where anywhere in the objective c header file 
that you reference a c++ class, you simply put a struct pointer to that 
class. That way, as objective c is backward compatible with c, and the 
header files doesn't have to touch the c++ class code, all you have to do 
in the objective c++ file is to cast the struct pointer to the class type 
and use it as normal.

Hth,
-Michael.


-Original Message- From: Thomas Ward
Sent: Saturday, June 08, 2013 6:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Who's afraid of Objective C?

Hi Cara,

I think as far as myself is concerned I'm not so much apposed to
learning or using Objective C, but that I'd have to literally rewrite
all of my games etc from scratch to use it. Since I have software in
Python, some in C++, etc I don't like having to rewrite them in
Objective C just because Apple decided to ignore compatibility with
every single OS in the world and do their own thing. :D

Cheers!

On 6/7/13, Cara Quinn caraqu...@caraquinn.com wrote:

Lol! Awesome Liam! :)

To be completely honest, when I first looked at Objective C syntax I 
really
didn't like it. I was used to more straight C / Java / C++ syntax so 
seeing

all the brackets enclosing method calls really kind of turned me off. C++
seemed a lot more concise to me. However, after having worked in 
Objective C

for a while now, some of the more longhand ways methods are named really
does help in reading code after you've written it and need to revisit it
later.

It's actually quite a bit more readable in some ways than C++ because of 
the

extra wording in the method naming.

Here's an example:

In C++ I might declare a method:

void offsetLatitudeAndLongitude(double lat, double lng,double offset);

I would write the same method name in Objective C as:

-(void) offsetLatitude:(double)lat andLongitude:(double)lng
withOffset:(double)offset;

So since it's more English-like, going back and rereading that later for 
me

would be a whole lot easier. :)

So there ya go, there's my two cents for now. :)

Have an awesome day!

Smiles,

Cara :)
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Re: [Audyssey] Who's afraid of Objective C?

2013-06-08 Thread Michael Taboada

Hi Thomas,
Not quite true. If you have c++ apps that are cross platform, you could 
pretty easily port them to objective c using what's called objective c++. 
it's basically objective c mixed with c++. Note if you decided to go this 
route that to make your files usable in regular objective c files you'd have 
to make a very, very light wrapper around your c++ code, as objective c is 
not compatible with c++ in and of itself, but with objective c++ it is.
For example what you might do is what's commonly known as 'pimpl' or 
'private implementation' where anywhere in the objective c header file that 
you reference a c++ class, you simply put a struct pointer to that class. 
That way, as objective c is backward compatible with c, and the header files 
doesn't have to touch the c++ class code, all you have to do in the 
objective c++ file is to cast the struct pointer to the class type and use 
it as normal.

Hth,
-Michael.


-Original Message- 
From: Thomas Ward

Sent: Saturday, June 08, 2013 6:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Who's afraid of Objective C?

Hi Cara,

I think as far as myself is concerned I'm not so much apposed to
learning or using Objective C, but that I'd have to literally rewrite
all of my games etc from scratch to use it. Since I have software in
Python, some in C++, etc I don't like having to rewrite them in
Objective C just because Apple decided to ignore compatibility with
every single OS in the world and do their own thing. :D

Cheers!

On 6/7/13, Cara Quinn caraqu...@caraquinn.com wrote:

Lol! Awesome Liam! :)

To be completely honest, when I first looked at Objective C syntax I 
really
didn't like it. I was used to more straight C / Java / C++ syntax so 
seeing

all the brackets enclosing method calls really kind of turned me off. C++
seemed a lot more concise to me. However, after having worked in Objective 
C

for a while now, some of the more longhand ways methods are named really
does help in reading code after you've written it and need to revisit it
later.

It's actually quite a bit more readable in some ways than C++ because of 
the

extra wording in the method naming.

Here's an example:

In C++ I might declare a method:

void offsetLatitudeAndLongitude(double lat, double lng,double offset);

I would write the same method name in Objective C as:

-(void) offsetLatitude:(double)lat andLongitude:(double)lng
withOffset:(double)offset;

So since it's more English-like, going back and rereading that later for 
me

would be a whole lot easier. :)

So there ya go, there's my two cents for now. :)

Have an awesome day!

Smiles,

Cara :)
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Re: [Audyssey] question about k chess elite

2013-05-08 Thread Michael Taboada

ah I see.
Thanks,
-Michael.


-Original Message- 
From: Charles Rivard

Sent: Wednesday, May 08, 2013 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about k chess elite

There is no representation of the board layout.  You use your own chess set
and the algebraic notation that you can review with your screen reader.
HTH.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Michael Taboada mich...@speedofsoundgaming.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 07, 2013 8:08 PM
Subject: [Audyssey] question about k chess elite



Hi,
I am trying to get back into chess, and I saw a suggestion on this list 
about k Chess elite. I downloaded the trial, and installed it with the 
accessibility support. I can’t seem to find how to review the board 
though. I can see some kind of notation or something, but no board that I 
can review with the arrow keys. Any suggestions on what to do about this?

Thanks,
-Michael.
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[Audyssey] question about k chess elite

2013-05-07 Thread Michael Taboada
Hi,
I am trying to get back into chess, and I saw a suggestion on this list about k 
Chess elite. I downloaded the trial, and installed it with the accessibility 
support. I can’t seem to find how to review the board though. I can see some 
kind of notation or something, but no board that I can review with the arrow 
keys. Any suggestions on what to do about this?
Thanks,
-Michael.
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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Michael Taboada

Hi Philip,
Here are my answers to the questions:
1. no, cd is not necessary for me.
2. 300 mb is fine, quality over size, I say.
3. text is good for the manual.
4. cheat codes might be nice to have bought, as I sometimes like playing 
with them just for the heck of it, and I almost never beat any games just 
'cuz I don't play them enough :P.

Looking forward to the game!
-Michael.


-Original Message- 
From: Philip Bennefall

Sent: Monday, April 29, 2013 2:19 PM
To: Gamers Discussion list
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions

Hi all,

I am slowly but surely nearing the finish line for my current game project,
and before I release it I would like to ask the community at large some
questions. Your input will greatly help me when deciding what to spend time
on before release. Below are four questions that I would very much
appreciate your answers to:

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated inside the
game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in order to
unlock them, would you want the ability to buy them for something like 5
dollars without having to earn them? This applies to other unlockable
content, as well.

I do not have a set release date for the game yet, but it will be available
in the not too distant future. The game that I am refering to is not
Perilous Hearts, but is actually something even larger and, in my opinion,
far superior. The state of Perilous Hearts is currently not 100% certain,
but I am confident that you'll enjoy this game just as much and hopefully a
whole lot more. I cannot give any definite information about the game at
present, except that it is a mix between arcade and adventure with a
boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to my
questions!

Kind regards,

Philip Bennefall


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Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games

2013-04-23 Thread Michael Taboada

Hi Thomas,
I totally agree here. As a hobbiest game developer I know exactly what 
you're talking about. And that is one of the prime reasons I have not 
created any audio games lately, that being the money aspect. I haven't been 
able to work as much as I would like during my college classes, etc, so I 
don't have the finances coming in for all the sounds and music.

Thanks,
-Michael.


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Re: [Audyssey] mush z problem updating

2013-04-17 Thread Michael Taboada

Hi,
Actually the update server is currently down. The only reason you can see 
the website is because Dentin from Alter Aeon put up an archive on the main 
page on his own server, but this obviously doesn't include the update stuff.

Hth,
-Michael.


-Original Message- 
From: Jess Varnell

Sent: Wednesday, April 17, 2013 2:33 PM
To: Gamers Discussion list
Subject: [Audyssey] mush z problem updating

Hi list. I'm having a problem updating my mush z. It keeps saying error 
maybe the server is down. I have no virus programs activated at the time or 
anything. I even tried reinstalling it and get the same message and I know 
the server isn't down. Please help?


Jess
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Re: [Audyssey] Organizing teh Audyssey Database

2013-04-10 Thread Michael Taboada

Hi Thomas,
I personally would go for the third approach, as if you really want to know 
what a specific developer has made you can probably just go to their website 
:P and at the same time many people won't care about windows or mac or iOS 
etc games so could just skip that heading.

Hth,
-Michael.


-Original Message- 
From: Thomas Ward

Sent: Wednesday, April 10, 2013 8:44 AM
To: Gamers Discussion list
Subject: [Audyssey] Organizing teh Audyssey Database

Hello all,

Today or tomorrow I want to begin working on the Audyssey games
database, and I was wondering how you all think I should organize and
arrange the games and developers. There are many ways to do this so I
thought I would throw a few suggestions out here and gather your
input.

The first way I could organize the database is by developer. I could
have a list of developers such as BSC Software, GMA Games, PCs Games,
Blind Adrenaline, etc and below that heading all the games they have
produced. Of course, the problem with that method is if you are
looking for a certain type of game it is difficult to find or locate
without going through and each and every game on the site.

The second method is to organize games by type or genre. I could  have
various categories such as action, strategy, card games, puzzle games,
etc. I think this would be a more acceptable method for organizing the
games on the site as you could go directly to the section that was of
interest and skip those sections that weren't of any interest.

The third option is similar to the second accept instead of just being
divided by genre they could also be divided up by platform such as Mac
OS, Windows, Linux, and iOS. Under those headings would be subheadings
such as action, strategy, card, puzzle, whatever. Any thoughts here?

Cheers!

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Re: [Audyssey] making an alias in Altaer Aeon

2013-03-19 Thread Michael Taboada

Hi,
1. type the following: alias = hsc
2. enter the command, for example harvest spellcomps corpse
3. type /done
Hth,
-Michael.


-Original Message- 
From: Keith

Sent: Monday, March 18, 2013 10:13 AM
To: Gamers Discussion list
Subject: [Audyssey] making an alias in Altaer Aeon

Hi, was wondering how I make an alias in alter aeon.

I'd like to make an alias for the harvest spell component skill

I'd like to just have to type HSC for harvest spell corpse

Thanks

Keith

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Re: [Audyssey] Playing alter was: If games was: Fast paced games

2013-01-30 Thread Michael Taboada

Hi,
Yes you can have as many chars on alter as you wish. The only rule really 
regarding that is you can't have two logged in with the same person except 
for swapping things like gold, equipment, etc. If someone else in your 
household wants to play another char at the same time as you, that is fine, 
as long as you don't do it both chars by yourself. For more info type help 
multiplaying.

-Michael.


-Original Message- 
From: Kimberly Qualls

Sent: Wednesday, January 30, 2013 5:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playing alter was: If games was: Fast paced games

Thanks Dark...Sorry, I thought I included that, but yes, he can see,
so I'll give him the info...Sorry, I forgot, but I'm racing through
some email so I can say I did something constructive before I spend
hours on AA...lol...Oh, and I can have more than one active chars on
AA, can't I?  Incase Randy wants to play, I will start over, but I
don't want to get rid of Terulian...Be good, or any alignment you want
to...lol...:)

On 1/30/13, dark d...@xgam.org wrote:

Hi Kimberly.

Assuming your husband has quite functional optics, there is nothing to 
stop!


your husband using mushclient, since all the text is there on the screen 
to,


as are the various menues, window controls etc, in that respect it is 
unlike


vipmud, since mushclient itself isn't a program built for access it's just
various addons and extentions that make it so. however, he might want to
check out Alter's own custom flash client which you can find on the
website.

this isn't an accessible client like the mushpack, especially with it 
being


flash, but is designed for sighted players and I believe has many handy
options for pointing and clicking, displaying stats etc, so your husband
might want to take a look at that particularly since being alter there is
ample documentation and help on it.


- Original Message -
From: Kimberly Qualls kimberly021...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2013 11:06 PM
Subject: Re: [Audyssey] If games was: Fast paced games



Ot...Sorry guys, I tried to send an orig message with the address
provided and it wouldn't let me...My question is how would my husband
go about playing AA?...I know he doesn't need MUSH Z, at least I don't
imagine...Anyway, thanks for all of the info that y'all have helped me
with...I really enjoy playing AA a lot...Oh, and can you send me the
address for this list, so I don't have to mess with anyone's
topic...Everyone have a fab week...(smile)...Love  Light

On 1/30/13, Thomas Ward thomasward1...@gmail.com wrote:

Hi Dark,

Interesting enough HHGG is one of the few IF games I actually
completed. At least as far as standard Infocom goes. Although, I will
admit the end of the game was pretty lame as there really wasn't a
real ending to it. All the same it took me several false starts and
tries to get through the game as the puzzles weren't always that
obvious to solve.

Still, I know what you mean by the modern IF community. Many of them
have no excuse or reason to have some of the puzzles they do, and yet
that seems to be standard fair for the genre. As you mentioned so many
times RPG elements such as stats and so forth are usually frowned upon
in IF where solving a billion complicated puzzles is standard fair.
Worse some of the big name IF authors and so on are as as unbending
about their opinions as a marble statue when it comes to modernizing
IF to be more inclusive of RPG elements and so forth. :D

On 1/30/13, dark d...@xgam.org wrote:

Hi Tom.

That bird puzzle sounds logical enough in Arthur, but if you made it
through

Zork and hhg your a better man than I when it comes to puzzles, Zork
ust
drove me nuts!

I agree on the copywrite thing, but that's probably just a consequence
of
the games' age more than anything, irritating though it is. I far more
hate

it when you get similarly annoying puzzles in if written by hobbyist
authors

since they have no excuse for being so illogical.

Beware the grue!

Dark.


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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-21 Thread Michael Taboada

Hi,
Yeah I changed voice to bruce to test, and oddly enough it didn't seem to 
skip as much, although it definitely still did some. Not sure if it was 
eventually going to do this with alex or not, but... I have applied all 
updates to lion, and I am considering upgrading to mountain lion, just gotta 
get the money in the bank :D.

-Michael.


-Original Message- 
From: Draconis Entertainment

Sent: Saturday, January 12, 2013 1:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


Two other things to consider…

You said this was a fresh install of OS X 10.7. Have you applied all system 
updates to Lion? Perhaps this was a TTS bug that has been fixed since Lion's 
initial release. There were a number of quirks early on, since Apple made a 
lot of under the hood changes to the TTS service in OS X Lion.


Also, you might want to consider just upgrading to Mountain Lion, as it is 
well worth the $20. :) I'll continue to do some poking around.



On Jan 12, 2013, at 1:03 PM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



Hi,
Sorry about that, my mail client messed up. Anyway, I have recorded an 
example of what is wrong on my mac, and have uploaded it. The link is: 
http://speedofsoundgaming.com/mac_silver_dollar.wav. Sorry about the big 
size -- I couldn't get my recording program to output to anything 
reasonable besides wav. heh. Let me know if that doesn’t work, as I've 
been having trouble with my server. Also, while recording I realized that 
I didn't mean to say sounds, I meant to say the speech. As you'll see in 
the recording.

Hth,
-Michael.


-Original Message- From: Draconis Entertainment
Sent: Saturday, January 12, 2013 9:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


There's an audio demo of SilverDollar at the below link. Is this not what 
yours sounds like when it is playing? Also, if any other apps, such as 
Skype or iTunes are running and interacting with the sound system 
periodically, that might cause a problem…although I have not seen that 
personally.


http://bit.ly/qvYNFb

Would be very interested in getting to the bottom of this.

As far as we've been able to determine, the vast majority of our customers 
are on Mountain Lion or Snow Leopard, so I supposed there could be some 
strange quirk on Lion systems. Doesn't seem likely…but possible, I 
suppose.


On Jan 12, 2013, at 10:37 AM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



Hi,
I have a macbook pro running lion 10.7. It has 4 gigs of ram, and I 
believe the highest dual core processor that was available to the 13 inch 
model in early or so 2010. It has a 750 gb hd, 7200 rpm. That's about all 
I can think of that's pertinent, in fact this is almost a fresh install 
excepting things like XCode, skype, and VMWare fusion which I had to 
reinstall after my harddrive crashed and I had to get a new one heh.

Hth,
-Michael.


-Original Message- From: Draconis Entertainment
Sent: Saturday, January 12, 2013 6:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 
1.0.0


Hi Michael,

The message about how it is recommended that VoiceOver be disabled while 
the game is running only appears the first time the game runs. We felt it 
was more important to limit the chance of it being accidentally 
interrupted by the user, than to make it interruptible, since it isn't 
something you click through every time.


The music, or other background audio, should not be interrupted at all by 
other sounds. In fact, this is the first we've heard of this…What are the 
specs of your Mac? Which version of the OS are you running? I suspect 
this may be a problem unique to your configuration, or there's a conflict 
with something else on your machine.


On Jan 11, 2013, at 10:58 PM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



Hi,
I'm loving your new games on the mac, just got around to buying them and 
trying them out. Just a few comments though. When the games start, and 
they read allowed that voice over is recommended to be turned off, then 
you press enter right away to go to the game, perhaps it should stop the 
speech. Also, I notice this when going through menus, it will interrupt 
the music for a split second when playing an example sound, for example 
in change reaction when indicating the end of that section of the 
tutorial with the sound, it sometimes cuts the music off for a little 
bit. Also in silver dollar, when the slot machine payouts are playing, 
it sometimes cuts off the music. Not sure if this is a problem with the 
game/engine or my machine, but figured I'd point it out.

Thanks!
-Michael.


-Original Message- From: Draconis Entertainment
Sent: Friday, January 11, 2013 2:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome

Re: [Audyssey] Pocket MUD Pro

2013-01-19 Thread Michael Taboada



-Original Message- 
From: Kelly Sapergia

Sent: Saturday, January 19, 2013 3:07 PM
To: gamers@audyssey.org
Subject: [Audyssey] Pocket MUD Pro

Hi,

I've been considering getting the iOS MUD client Pocket MUD Pro, but was
wondering if anyone has used it to play MUDs like Alter Aeon? If so, how was
your experience compared to the various desktop clients?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


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Re: [Audyssey] Pocket MUD Pro

2013-01-19 Thread Michael Taboada

Hi  Kelly,
Well, in my opinion it is the best mud client for iOS I've tried. It 
definitely won't be as easy to use as a desktop client, but that is pretty 
much standard for mud clients or desktop equivalent apps on the iPhone. If 
you have a bluetooth keyboard it should be a lot better, but definitely 
expect mudding to be slower. With a bluetooth keyboard it may just be 
possible to do slight easy xp or so on it, but I wouldn't risk it for 
anything big. It does, however, have most of the features of a desktop mud 
client, E.G. if you wanted to put in lots of time, you could make a 
soundpack for your favorite mud.

Anyway, hope this helps.
-Michael.
P.S. sorry about the eronious message before, my email client really doesn't 
like me heh.



-Original Message- 
From: Kelly Sapergia

Sent: Saturday, January 19, 2013 3:07 PM
To: gamers@audyssey.org
Subject: [Audyssey] Pocket MUD Pro

Hi,

I've been considering getting the iOS MUD client Pocket MUD Pro, but was
wondering if anyone has used it to play MUDs like Alter Aeon? If so, how was
your experience compared to the various desktop clients?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


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Re: [Audyssey] questions about AppleVis

2013-01-16 Thread Michael Taboada

Hi,
There's a couple ways to download apps that are linked on apple vis. The 
easiest and what I usually do is to find the name, it's the title of the 
article or something like that, then type that into the search field in the 
app store. Another way is to go to applevis on your iPhone and click the 
link, that will automatically open the app store with the app page.

Hth,
-Michael.


-Original Message- 
From: Steve Cullen

Sent: Wednesday, January 16, 2013 10:48 AM
To: Gamers@audyssey.org
Subject: [Audyssey] questions about AppleVis

Hi Everyone,
I am a fairly new iPhone user. I have a few questions about AppleVis
Okay here's my first question.
On AppleVis When I go to download a game do I have to have my iPhone Plugged
into the computer?
If not how do I download a game?
Next question today I tried to download a pod cast on AppleVis   I was
unable to do so
Just because a podcast is on the website does that mean it is available for
download?
Thank you anybody who is available to answer my questions.
Regards,
Steve Cullen


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Re: [Audyssey] monkeyterm question

2013-01-13 Thread Michael Taboada

Hi,
When you connect, you will hear an ascending tone, much like you described 
except opposite. If you get disconnected or fail to connect, you will hear 
that descending tone. If you want an alter aeon xml, I'd recommend you take 
a look at mathayas alter aeon.xml, as it has a pretty nice soundpack for 
alter aeon included. Otherwise, I'd just check the ip and port.

Hth,
-Michael.


-Original Message- 
From: Allen Maynard

Sent: Saturday, January 12, 2013 10:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] monkeyterm question

Hi, Michael,

Thanks for your assistance.

How can I know if I am connected or not?  I think I have created the
alteraeon.xml file.  It does not come up in the list but if I press
control+o and I type alteraeon it says Monkeyterm alteraeon
If I am connected what is supposed to happen because I just have a blank
screen.  A few times I hear a descending tone sounding kind of like a
violin.

Thanks again

Allen
allen.j...@foxvalley.net


-Original Message- 
From: Michael Taboada

Sent: Saturday, January 12, 2013 6:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] monkeyterm question

Hi,
If you open up monkey term, then close the recent connections list if it
appears with alt f4, press control+n. That will open a new xml. it should
also open the connections dialogue in that xml, where the first field is the
name, like alter aeon or aardwolf or pretty much anything you want the title
of the window to be, next is the host name, then the port. Press enter, and
it should connect. You may need to type sdisconnect if it automatically
connects to alter aeon -- can't remember if it does, but if it does just do
that then press f4 then enter to open and close the connection dialogue.
Make sure you save the xml, which it should prompt you to do when closing an
unsaved new xml, but just to make sure you don't have to recreate it every
time :D.
Hth,
-Michael.


-Original Message- 
From: Allen Maynard

Sent: Saturday, January 12, 2013 6:43 PM
To: Gamers Discussion list
Subject: [Audyssey] monkeyterm question

Hi, all,

Is Monkeyterm just a mud scripting program or is it also a mud client?  If
it is also a mud client then how do you use it to connect to a mud world?  I
have been studying it and I can only see .xml items.  I have installed
monkeyterm and mtscripts, but I can’t find where you can enter the name of a
world or make the connection.

Thanks for help

Allen
allen.j...@foxvalley.net
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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-12 Thread Michael Taboada

Hi,
I have a macbook pro running lion 10.7. It has 4 gigs of ram, and I believe 
the highest dual core processor that was available to the 13 inch model in 
early or so 2010. It has a 750 gb hd, 7200 rpm. That's about all I can think 
of that's pertinent, in fact this is almost a fresh install excepting things 
like XCode, skype, and VMWare fusion which I had to reinstall after my 
harddrive crashed and I had to get a new one heh.

Hth,
-Michael.


-Original Message- 
From: Draconis Entertainment

Sent: Saturday, January 12, 2013 6:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Hi Michael,

The message about how it is recommended that VoiceOver be disabled while the 
game is running only appears the first time the game runs. We felt it was 
more important to limit the chance of it being accidentally interrupted by 
the user, than to make it interruptible, since it isn't something you click 
through every time.


The music, or other background audio, should not be interrupted at all by 
other sounds. In fact, this is the first we've heard of this…What are the 
specs of your Mac? Which version of the OS are you running? I suspect this 
may be a problem unique to your configuration, or there's a conflict with 
something else on your machine.


On Jan 11, 2013, at 10:58 PM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



Hi,
I'm loving your new games on the mac, just got around to buying them and 
trying them out. Just a few comments though. When the games start, and 
they read allowed that voice over is recommended to be turned off, then 
you press enter right away to go to the game, perhaps it should stop the 
speech. Also, I notice this when going through menus, it will interrupt 
the music for a split second when playing an example sound, for example in 
change reaction when indicating the end of that section of the tutorial 
with the sound, it sometimes cuts the music off for a little bit. Also in 
silver dollar, when the slot machine payouts are playing, it sometimes 
cuts off the music. Not sure if this is a problem with the game/engine or 
my machine, but figured I'd point it out.

Thanks!
-Michael.


-Original Message- From: Draconis Entertainment
Sent: Friday, January 11, 2013 2:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west 
featured in many of its audio games for the blind and visually impaired 
with a new mini title for Mac OS X! (Coming later to Windows PC's.)


Primarily intended for the blind and visually impaired, SilverDollar 
offers three mini games that serve as both a great introduction to audio 
games for new players, and  addictive fun for experienced ones.


SilverDollar has no visual elements. Use your fingers, ears, and wits to 
engage in some western fun.


So put on your 10 gallon hat, partner, and get into a little trouble at 
the old west's premier watering hole for outlaws and gunslingers alike.


• Start a brawl with the Silver Dollar's resident tough guy.
• Prove yourself a gunslinger by testing your shooting skills, blasting 
flying crockery out of the air.

• Spend a little time at the one-armed bandit.
• Features many favorite characters from previous Draconis titles, 
including Old Man Stanley.

• Audio hints to help newcomers navigate the game menus with their ears.
• In app instructions for all the mini games.

Other mini games are planned for future updates. Have something you'd like 
to see? Let us know.


SilverDollar is available in the Mac App Store for $1.99 USD at the 
following link:

https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12

We are open to questions on this title, or Draconis in general. As always, 
we don't comment on unannounced titles, but we will do our best to answer 
questions.


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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-12 Thread Michael Taboada

Hi,
Sorry about that, my mail client messed up. Anyway, I have recorded an 
example of what is wrong on my mac, and have uploaded it. The link is: 
http://speedofsoundgaming.com/mac_silver_dollar.wav. Sorry about the big 
size -- I couldn't get my recording program to output to anything reasonable 
besides wav. heh. Let me know if that doesn’t work, as I've been having 
trouble with my server. Also, while recording I realized that I didn't mean 
to say sounds, I meant to say the speech. As you'll see in the recording.

Hth,
-Michael.


-Original Message- 
From: Draconis Entertainment

Sent: Saturday, January 12, 2013 9:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0


There's an audio demo of SilverDollar at the below link. Is this not what 
yours sounds like when it is playing? Also, if any other apps, such as Skype 
or iTunes are running and interacting with the sound system periodically, 
that might cause a problem…although I have not seen that personally.


http://bit.ly/qvYNFb

Would be very interested in getting to the bottom of this.

As far as we've been able to determine, the vast majority of our customers 
are on Mountain Lion or Snow Leopard, so I supposed there could be some 
strange quirk on Lion systems. Doesn't seem likely…but possible, I suppose.


On Jan 12, 2013, at 10:37 AM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



Hi,
I have a macbook pro running lion 10.7. It has 4 gigs of ram, and I 
believe the highest dual core processor that was available to the 13 inch 
model in early or so 2010. It has a 750 gb hd, 7200 rpm. That's about all 
I can think of that's pertinent, in fact this is almost a fresh install 
excepting things like XCode, skype, and VMWare fusion which I had to 
reinstall after my harddrive crashed and I had to get a new one heh.

Hth,
-Michael.


-Original Message- From: Draconis Entertainment
Sent: Saturday, January 12, 2013 6:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Hi Michael,

The message about how it is recommended that VoiceOver be disabled while 
the game is running only appears the first time the game runs. We felt it 
was more important to limit the chance of it being accidentally 
interrupted by the user, than to make it interruptible, since it isn't 
something you click through every time.


The music, or other background audio, should not be interrupted at all by 
other sounds. In fact, this is the first we've heard of this…What are the 
specs of your Mac? Which version of the OS are you running? I suspect this 
may be a problem unique to your configuration, or there's a conflict with 
something else on your machine.


On Jan 11, 2013, at 10:58 PM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



Hi,
I'm loving your new games on the mac, just got around to buying them and 
trying them out. Just a few comments though. When the games start, and 
they read allowed that voice over is recommended to be turned off, then 
you press enter right away to go to the game, perhaps it should stop the 
speech. Also, I notice this when going through menus, it will interrupt 
the music for a split second when playing an example sound, for example 
in change reaction when indicating the end of that section of the 
tutorial with the sound, it sometimes cuts the music off for a little 
bit. Also in silver dollar, when the slot machine payouts are playing, it 
sometimes cuts off the music. Not sure if this is a problem with the 
game/engine or my machine, but figured I'd point it out.

Thanks!
-Michael.


-Original Message- From: Draconis Entertainment
Sent: Friday, January 11, 2013 2:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west 
featured in many of its audio games for the blind and visually impaired 
with a new mini title for Mac OS X! (Coming later to Windows PC's.)


Primarily intended for the blind and visually impaired, SilverDollar 
offers three mini games that serve as both a great introduction to audio 
games for new players, and  addictive fun for experienced ones.


SilverDollar has no visual elements. Use your fingers, ears, and wits to 
engage in some western fun.


So put on your 10 gallon hat, partner, and get into a little trouble at 
the old west's premier watering hole for outlaws and gunslingers alike.


• Start a brawl with the Silver Dollar's resident tough guy.
• Prove yourself a gunslinger by testing your shooting skills, blasting 
flying crockery out of the air.

• Spend a little time at the one-armed bandit.
• Features many favorite characters from previous Draconis titles, 
including Old Man Stanley.

• Audio hints to help newcomers navigate the game menus with their ears.
• In app instructions for all

Re: [Audyssey] monkeyterm question

2013-01-12 Thread Michael Taboada

Hi,
If you open up monkey term, then close the recent connections list if it 
appears with alt f4, press control+n. That will open a new xml. it should 
also open the connections dialogue in that xml, where the first field is the 
name, like alter aeon or aardwolf or pretty much anything you want the title 
of the window to be, next is the host name, then the port. Press enter, and 
it should connect. You may need to type sdisconnect if it automatically 
connects to alter aeon -- can't remember if it does, but if it does just do 
that then press f4 then enter to open and close the connection dialogue. 
Make sure you save the xml, which it should prompt you to do when closing an 
unsaved new xml, but just to make sure you don't have to recreate it every 
time :D.

Hth,
-Michael.


-Original Message- 
From: Allen Maynard

Sent: Saturday, January 12, 2013 6:43 PM
To: Gamers Discussion list
Subject: [Audyssey] monkeyterm question

Hi, all,

Is Monkeyterm just a mud scripting program or is it also a mud client?  If 
it is also a mud client then how do you use it to connect to a mud world?  I 
have been studying it and I can only see .xml items.  I have installed 
monkeyterm and mtscripts, but I can’t find where you can enter the name of a 
world or make the connection.


Thanks for help

Allen
allen.j...@foxvalley.net
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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-11 Thread Michael Taboada

Hi,
I'm loving your new games on the mac, just got around to buying them and 
trying them out. Just a few comments though. When the games start, and they 
read allowed that voice over is recommended to be turned off, then you press 
enter right away to go to the game, perhaps it should stop the speech. Also, 
I notice this when going through menus, it will interrupt the music for a 
split second when playing an example sound, for example in change reaction 
when indicating the end of that section of the tutorial with the sound, it 
sometimes cuts the music off for a little bit. Also in silver dollar, when 
the slot machine payouts are playing, it sometimes cuts off the music. Not 
sure if this is a problem with the game/engine or my machine, but figured 
I'd point it out.

Thanks!
-Michael.


-Original Message- 
From: Draconis Entertainment

Sent: Friday, January 11, 2013 2:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west featured 
in many of its audio games for the blind and visually impaired with a new 
mini title for Mac OS X! (Coming later to Windows PC's.)


Primarily intended for the blind and visually impaired, SilverDollar offers 
three mini games that serve as both a great introduction to audio games for 
new players, and  addictive fun for experienced ones.


SilverDollar has no visual elements. Use your fingers, ears, and wits to 
engage in some western fun.


So put on your 10 gallon hat, partner, and get into a little trouble at the 
old west's premier watering hole for outlaws and gunslingers alike.


• Start a brawl with the Silver Dollar's resident tough guy.
• Prove yourself a gunslinger by testing your shooting skills, blasting 
flying crockery out of the air.

• Spend a little time at the one-armed bandit.
• Features many favorite characters from previous Draconis titles, including 
Old Man Stanley.

• Audio hints to help newcomers navigate the game menus with their ears.
• In app instructions for all the mini games.

Other mini games are planned for future updates. Have something you'd like 
to see? Let us know.


SilverDollar is available in the Mac App Store for $1.99 USD at the 
following link:

https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12

We are open to questions on this title, or Draconis in general. As always, 
we don't comment on unannounced titles, but we will do our best to answer 
questions.


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Re: [Audyssey] Alter Aeon help

2013-01-10 Thread Michael Taboada

Hi,
Note: SPOILERS below, if you don't want the quest to be done for you, DO NOT 
READ!


5
4
3
2
1

Ok, so you have to get to the bottom level, behind the door you might have 
found that doesn't open .You have to find a wand in the northeast corner of 
the cave, which is on one of the slaver demons. Then you use it on an 
archway on that top level. That will transport you to the place behind the 
door. Once you do that, you have to go through the house,  killing 
everything on the way if possible, and then go down to the next level. Note 
that there will be a place where a priestess is chanting or something, 
you'll have to kill her, move an altar or some such, go behind it and get 
some coins, as you'll need them later on. Then you'll wander around a bit, 
then find a stairway guarded by two fiery demons. Go down it, and continue 
going down . Eventually you'll get to a small graveyard, but that isn't the 
place you need yet. You unlock a door in the graveyard with a key I think 
you got in the place behind the door, then go in. That will put you in a 
maze of tombstones. Basically you type touch tombstone, and the exits around 
you shift. You walk around keep touching tombstones when possible, and 
eventually you'll get to the end. You'll find a fairy man, and you give him 
a token to take you across. Then you'll be in the graveyard. From there you 
just follow the path around until you get to the end, where the grave keeper 
is. Kill him, and get what you're supposed to.


Note that I have not given explicit instructions partly because I haven't 
done this quest in a while, and partly as to not spoil the entire quest too 
much. Also note that there are side quests and interesting things to do that 
I'm going to let you find out on your own, mainly for the same reasons.


Hth,
-Michael.
End SPOILER

-Original Message- 
From: Sharon

Sent: Thursday, January 10, 2013 7:20 AM
To: 'Gamers Discussion list'
Subject: [Audyssey] Alter Aeon help

Hi all,
I don't know if anyone can give me a hint with finding this 1 place, but I
thought I would ask anyways. There is supposed to be a cemetery in
Mendelius' cave, which is outside of Naphtali. I picked up the quest from
the dwarf or was he an elf in  those caves.

Thanks for any assistance.

Sharon


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Re: [Audyssey] Alter Aeon quest question

2013-01-08 Thread Michael Taboada
There's a spell component that loads in that well, but you'll have to enter 
the well rather quick, as the spell component times out quite fast. For 
example in maybe 4 or 5 minutes or so would be my guess.

Hth,
-Michael.


-Original Message- 
From: Keith

Sent: Monday, January 07, 2013 8:21 PM
To: Gamers Discussion list
Subject: [Audyssey] Alter Aeon quest question

Hi, in Alter Aeon, in the Midgard section, (after entering the portal
onboard the viking ship), there is a boarded up well (the Well of Urd I
believe).  I have opned it, but it is empty.  I have the beerstein, and the
3 apples of Iduana (along with the 3 items from the battles you must win).

Is the well just a sight seeing area, or is there something about it I am
missing?

I have asked on the questinfo, the chat, and the gossip channels, but no one
seems to know or I have not caught someone who has completed the area online
to answer the question, so I am asking it here.

Sorry Dennis.

Thanks

Keith


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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread Michael Taboada

Hi Thomas,
I think if you get a contract then the phone is a lot cheaper. For example I 
got my iPhone 4s when it came out for like $200 or so, and it's a 16 gig. if 
you really wanted lots of music you may want the 32 gig or so, but even that 
was only like $300. In my case, however, I really only use my phone for 
apps, so only needed the 16 gig.

Hth,
-Michael.


-Original Message- 
From: Thomas Ward

Sent: Sunday, January 06, 2013 10:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Good iPhone games for Voiceover user

Hi Dark,

Yeah, well the cost is the big sticking point for me. personally.
Tonight my wife and I were out at Wal-Mart getting a few items so I
decided to look at the phones Verison had in their store and I can't
see putting down $500 USD down on an iPhone 5 when I can get an Asuse
Nexus 4 running Jellybean 4.2 for $238 which is less than half the
cost with about the same features. Actually, as a software developer
the Nexus has one advantage over the iPhone and that is that Droid OS
is an open system meaning I can develop my own apps from my Windows PC
and install them on my phone without having to purchase an Apple Mac,
use their development kit for iOS, register my app with the Apple
store, and all that other business just to write games and other apps
for my smart phone. Google's Droid OS is basically the way to go for
someone wanting to develop quick and inexpensive apps for a smart
phone without having to sell your soul to Apple to write software for
their proprietary devices.

On 1/6/13, dark d...@xgam.org wrote:

Hi tom.

Well as you know games were part of the reason I bought an Iphone 5 in the
first place and I got a very good deal from my phone company. I don't have
any problem with the screen size personally for brousing, texting etc, so
I'd recommend it myself albeit that it does cost.

Beware the grue!

Dark.



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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Michael Taboada

Hi,
Personally I would say that even if you knew what blackness was, you'd still 
be seeing nothingness if you were total. For example I can see a bit out of 
my left eye, and know the color black, along with other colors. My right 
eye, however, has no perception at all. It's like I don't even have an eye 
there. If I close my left eye I see blackness, but no matter what happens my 
right eye sees nothing at all.

Hth,
-Michael.


-Original Message- 
From: Clement Chou

Sent: Saturday, December 15, 2012 2:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment


Good analogy Charles... I like the heat one a lot. But whether you hand can
sense heat or not, the heat is still there, right? In our case, sure your
brain wouldn't recognize it as blackness, but it could very well be that's
what you're seeing, though you don't know it. Not saying that it is what it
is, saying it possibly could be. Takin the heat analogy a bit further, if
you were to touch the stove, you'd probably burn your hand. Your hand
wouldn't recognize it as a feeling, no, but the burn still hapened... and
probably would leave a mark which would hurt on any other person's hand. But
because your hand has no sensory nerves on it, you wouldn't be able to tell
that it was supposed to hurt. In the same way, how do we know that the fact
that we see nothing isn't us seeing black, but not knowing what it is?
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 12:28 PM
Subject: Re: [Audyssey] blindness - Re:
AnnouncementfromDraconisEntertainment


I would think that if you used to be able to see, and you now get no 
signals from your eyes, your brain would say, You are seeing blackness. 
If you have never seen, your brain does not know blackness and so you don't 
identify it.  If your eyes could see something that you don't recognize as 
blackness, you would still see that something is there, but not know what 
it is.  Position your hand above a hot stove?  Fell heat.  Position a hand 
that has no sensory nerves above that same stove?  You do not feel a lack 
of heat due to not having nerves.  Instead, there is absolutely no sense of 
heat, cold, or in between.  There is nothing whatsoever.  The same with my 
eyes that have never seen.  They don't see nothingness, they see nothing.


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Be positive!  When it comes to being defeated, if you think you're 
finished, you! are! finished!



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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-12 Thread Michael Taboada

Hi,
Sure you can have demos. Just look at all the games that are called xxx free 
with a version called xxx pro. What would you consider the free version but 
a demo.

Hth,
-Michael.


-Original Message- 
From: Bryan Peterson

Sent: Wednesday, December 12, 2012 1:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

I think in order for that to work in the App store there would have to
be two separate versions the way there are with Super Liam. The one
would be the demo ad then the full version. But from what I've seen the
App Store doesn't really allow for demos. Someone feel free to correct
me though if I'm wrong.
On 12/12/2012 12:09 PM, Brandon Misch wrote:
any plans on providing users with a playable demo so users can try before 
they buy like in the windows versions?


On Dec 12, 2012, at 1:43 PM, Desiree Oudinot turtlepowe...@gmail.com 
wrote:



This is great news. Change Reaction was always one of my favorite
Draconus titles, so it's as good a place as any to start with. I'm
slightly disappointed that the Mac version was the first to come out,
since I'm a Windows user, but I'll definitely be looking forward to
the Windows version, and I'm sure it will be worth the wait.
I, too, am hoping that the pinball games are the next to be updated,
because they are awesome, and I can't play them anymore. they crash
with Windows 7.

On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com 
wrote:
The following is an expanded version of the announcement we have posted 
to
our website with additional details. We will try to answer questions 
posted
here to the best of our ability, but please keep in mind that we will 
not be
going into great depth about unannounced future titles, as has always 
been

our policy.

It has been a long time coming, but the dragon has awakened at last. 
Pull up

a chair, and we'll fill you in on what we've been doing.

Draconis Entertainment has spent the last few years working on a
next-generation game engine for audio gaming. We had several key goals 
in

mind as we began working on this project.

* We wanted to future-proof our games. A game engine that could easily 
be

maintained and kept current in-line with modern operating systems,
eliminating the problems of incompatible or out-of-date dependencies was
essential.
* We wanted cross-platform compatibility. We are Mac users ourselves, 
and
only supporting Windows was no longer satisfactory. Our new game engine 
will

work on Mac OS X, Windows, and iOS devices.
* We wanted a game engine so flexible that it would support any kind of
game-style we chose to throw at it, and to build all future releases on 
top

of the same core.
* We wanted to bring our prices down. If the game engine really was as
capable as we designed it to be, this would mean more rapid development 
once

the core of the engine was complete.

The enormity of this undertaking cannot be understated. The game engine 
will
be continually enhanced and expanded as we release more and more titles. 
You
will see our games grow in size and complexity with each release as we 
push

the limits of what the engine is capable of.

To put this into perspective, the game engine itself, not counting any 
game

specific code, currently spans over 130,000 lines of code.

The game engine has been under active testing by an incredible group of 
beta
testers for the last two years, to whom we are enormously grateful. We 
could

not have done this without them. Thank you all!

Looking ahead..

Our plan going forward is to begin releasing both new titles as well as
expanded versions of old ones that have been rewritten from the ground 
up

for the next-generation Draconis game engine.. As our focus has been on
perfecting the engine, the first couple of titles will be new versions 
of
some of our classic games with tons of new features, new audio, new 
modes of
play, and so on. All-new titles will be coming very soon thereafter, 
with

more classic titles staggered between new releases.

In general, we expect desktop titles to be released first for Mac OS X,
followed soon after by Windows versions. Mobile games for iOS are also 
in

development, as well as special mobile versions of games that have been
traditionally meant for desktops.

Our desktop game development has been broken into two distinct fazes.
Initial game design and development is now being done on Mac OS X with 
the
primary coders and a team of beta testers, while a separate coder and 
set of

Windows testers will work on the Windows release as the game's initial
design and development wraps up.

It is with great excitement, that we are pleased to announce the 
immediate
availability of our first Mac OS X title, which is expected to be 
available

for Windows in the first quarter of 2013 as well.

ChangeReaction, Draconis Entertainment's classic audio puzzle game for 
the

blind and visually impaired comes to OS X with new audio, three entirely
different 

Re: [Audyssey] Audyssey babble report for September 2012

2012-10-01 Thread Michael Taboada

Hi,
I believe you've got it backward. 92 people posted 813 messages. Of those 
813 messages, 128 were from tom.

Hth,
-Michael.


-Original Message- 
From: Alfredo's Desktop computer

Sent: Monday, October 01, 2012 6:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for September 2012

This sounds a little inaccurate.
It says 92 people posted 813 messages, yet 128 were from Tom.
Was 36 deducted from the count?
This is the first time I seen this error, so I am not sure about this

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Re: [Audyssey] Problem with VIP Mud

2012-09-03 Thread Michael Taboada

Hi,
I think, if this is the same person as I saw in game, the problem was solved 
by typing set msp off or some such.

Cheers,
-Michael.


-Original Message- 
From: Dennis Towne

Sent: Monday, September 03, 2012 11:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem with VIP Mud

Lori,

Since no-one on the list seems to know, your best bet is probably to
ask on some of the channels in-game.  I don't know what setting turns
that off, but there's got to be a few VIP mud players that can help
you figure it out.  It might take a while to find someone, but I'm
sure somebody knows how to do it.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Sep 2, 2012 at 5:16 PM, Lori Duncan lori_dunca...@hotmail.com 
wrote:
Hi everyone, I'm using VIP to play Alterion, but when the game is running 
and I go into battle, I hear a loud scream sound whenever I'm hit.  It's 
played through VIP, not from the soundpack itself, and I don't know how to 
stop it.  Has anyone else had this problem?  I have forgotten the command 
to stop it, but it's a real pain because you need to enter it each time 
the game starts, there doesn't seem to be a way to tell VIP not to play 
that sound at all.  Hope someone can help.  From Lori.

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Re: [Audyssey] draconis games and replacement keys

2012-09-01 Thread Michael Taboada
I think the point that some people are trying to make is that since the keys 
are not computer based, you could use them on mac or pc, assuming that they 
had the same game for both. At least that's my assumption. I doubt that 
draconis would make a mac version of a certain game already on windows then 
make it not work with the same key, so I guess you could buy whenever you 
wanted and be safe.

-Michael.


-Original Message- 
From: william lomas

Sent: Saturday, September 01, 2012 11:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] draconis games and replacement keys

has it gone live?
and as say don't want to purchase anything yet even as replacement in case 
newer version and or cross platform is out but thought games out months ago 
so all talk and no action as usual so i not spending money on keys as of yet 
as we have no difinitive answer as to how to proceed meer speculation


On 1 Sep 2012, at 17:28, Bryan Peterson bpeterson2...@cableone.net 
wrote:


That's the point. Last I heard they wouldn't be replacing keys once this 
new system went live.




But thou must!
-Original Message- From: Thomas Ward
Sent: Saturday, September 01, 2012 7:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] draconis games and replacement keys

Hi Bryan,

Perhaps, but last I heard they still offered key replacements for a
small fee of $5.00 U.S.D. each. Although, its my understanding they
will eventually be switching to some sort of online product
activation. If so I'm sure they'll need a new key replacement policy.

On 8/23/12, Bryan Peterson bpeterson2...@cableone.net wrote:
Of course they'll only replace keys once. And I remember they were 
talking

about dscontinuing the practice.



But thou must!


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Re: [Audyssey] pre-order super egg hunt plus

2012-08-17 Thread Michael Taboada

Hi,
If you look on twitter.com/lworksgames there should be some demos of the 
different modes, although now that I think about it the audio sharing 
service he was using might have gone down. still worth a look though.

-Michael.


-Original Message- 
From: Michael Feir

Sent: Friday, August 17, 2012 8:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] pre-order super egg hunt plus

I don't think a demo is really required here. He gives enough detail
in his initial article and description so that people can make a fair
judgement presuming they've played the free game. I didn't hesitate
for a second. I'm as eager for further info on the additions as
anybody else but having enjoyed the free game so much, he didn't have
to twist my arm to convince me to buy into the enhanced game on faith.

On 8/8/12, william lomas will.d.lo...@gmail.com wrote:

hi super egg hunt plus is now on l works site for pre-order, but shame no
demo
who is going to pre-order a game we can not try?
although to be fair the core game play is that of the free version
if it aint broke don't fix it :) free version seems good enough :)


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--
Michael Feir
Volunteer at The Dam
http://www.thedam.org
2011--
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
http://www.michaelfeir.blogspot.com

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Re: [Audyssey] a bone to pick

2012-08-17 Thread Michael Taboada

Hi,
Have you ever thought about the sent folder? :D
Hth,
-Michael.


-Original Message- 
From: Jeremy Kaldobsky

Sent: Friday, August 17, 2012 12:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a bone to pick

I completely and totally agree.  A few times I've forgotten to remove the 
excess past posts material and my message was rejected.  The worst part 
about the situation is that they were almost always very long posts that 
took me a while to write.  When that happens it's the most depressing thing 
that knocks you down so hard that you don't even feel like trying to retype 
it all out again.  You know that even if you do, it will somehow turn out to 
be half as long and only 10% of the quality of the lost original.  If we had 
the original back, then we could make the necessary correction and post it 
again.



--- On Fri, 8/17/12, Allan Thompson allan1.thomp...@cox.net wrote:


From: Allan Thompson allan1.thomp...@cox.net
Subject: [Audyssey] a bone to pick
To: gamers discussion list Gamers@audyssey.org
Date: Friday, August 17, 2012, 1:57 PM
I would just like to ask the
moderators, or whoever is in charge of such things, that if
my email is rejected due to size (I make mistakes, I'm human
after all) that at least give me the email content back.

This particular time it was an email I must have
written  at least a week  ago if not longer. I
have no idea what it was about, but I am sure it was game
content considering the subject line.

I am only asking for a fair chance to correct my mistake and
resend the email back fixed to the size limit. I feel this
is a very reasonable request, that would far overshadow
any  trouble it would take for the moderators or
whoever is in charge of such things  to do.

Thank you,
al
al


The truth will set you free
Jesus Christ of Nazareth 33A.D.



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Re: [Audyssey] a bone to pick

2012-08-17 Thread Michael Taboada

Hi,
Ah. Fare enough.
-Michael.


-Original Message- 
From: Jeremy Kaldobsky

Sent: Friday, August 17, 2012 2:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a bone to pick

My sent folder doesn't save copies of email replies, only emails I've 
started from scratch.


--- On Fri, 8/17/12, Michael Taboada mich...@speedofsoundgaming.com wrote:


From: Michael Taboada mich...@speedofsoundgaming.com
Subject: Re: [Audyssey] a bone to pick
To: Gamers Discussion list gamers@audyssey.org
Date: Friday, August 17, 2012, 3:09 PM
Hi,
Have you ever thought about the sent folder? :D
Hth,
-Michael.



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Re: [Audyssey] swamp server down?

2012-08-16 Thread Michael Taboada

Hi,
I guess this is more aimed at Jeremy, but since I don’t seem to have his 
email, I figured I'd send it here. I don't know the specifics of the server, 
but if it would work under linux, I'd be willing to let him use my VPS that 
I have. I actually have a couple. That way he'd have the advantage of a 
standard Gigabit connection, plus the processing power of the server 
(currently something like 4 quad cores about 2.7 or so GHZ each core). If 
you (Jeremy) want to look into this I'd be willing to exchange emails -- my 
email is this one -- mich...@speedofsoundgaming.com

Thanks,
-Michael.


-Original Message- 
From: Dallas O'Brien

Sent: Thursday, August 16, 2012 9:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp server down?

hi guys, yes, the laptop went crunch in a big way, and now its doing
the same thing on the server as it was on other computers. to answer
the point about putting swamp on another computer, that was done, he
tried putting it on 6 other computers, and they all made the servers
outgoing messages lag. its doing his head in trying to figure out why.
and now, after doing a full factory restore on the laptop after it
died, its now doing the same thing. so it could be some time before
swamp is up and running, and if he can't solve it, then it may be a
very long time.
dallas


On 16/08/2012, simon dowling simod...@googlemail.com wrote:

hi lori, agreed still at least we can practice offline, although i
find it frustrating when not fully armed that we can't get amo and
weapons from the safe zones oh well fingers crossed for jeramy.

On 16/08/2012, Lori Duncan lori_dunca...@hotmail.com wrote:


I think it's a shame, am having withdrawlsimptoms, but feel sorry for
poor
Aprone too, it must be driving him mad having his laptop crash like that.
He might need to work with the code to make Swamp run on another machine,
so

we don't lose such a wonderful game forever.

--
From: simon dowling simod...@googlemail.com
Sent: Thursday, August 16, 2012 10:38 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] swamp server down?


ok thanks will have to be satisfied in the custom maps for now.

On 16/08/2012, Stephen whocr...@internode.on.net wrote:

Hello
There was a message sent while the server was up saying that some
updates needed to be installed on aprone's machine and it needed to
be rebooted.
Perhaps something broke during the update process.
At 06:48 PM 8/16/2012, you wrote:

hi list, is anyone else having problems connecting to the swamp
server? haven't been able to connect for a day now, me thinks the cat
may be up to he's old tricks again.

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Re: [Audyssey] Alteraeon frustration! cannot escape

2012-08-09 Thread Michael Taboada

Hi,
Retreat is actually quite useful, even not in groups. For one, you can pick 
which direction you go in, unlike flee. For example, if you type retreat by 
itself, you will attempt to go in the direction you came from. if you type 
retreat then a direction, you will attempt to go in that direction. Also, 
much fewer rooms are flagged noretreat than noflee.

Hth,
-Michael.


-Original Message- 
From: dark

Sent: Thursday, August 09, 2012 2:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Alteraeon frustration! cannot escape

I actually know both, but retreat seems absolutely and completely useless
and has never done any good at all, indeed, from the description I think
it's more a grouping skill than one that's any use on your own.

I didn't know you could cast word of recall in the middle of fights though,
that's handy to know.

Beware the grue!

Dark.
- Original Message - 
From: john jpcarnemo...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 09, 2012 3:07 AM
Subject: Re: [Audyssey] Alteraeon frustration! cannot escape


It's possible for a room to be flagged noflee, which means you can't run. 
If I were you, I'd learn retreat and word of recall asap. The former is a 
much better version of flee, and the ladder is a near certain way out of 
any fight.


- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Date sent: Wed, 8 Aug 2012 18:54:17 +0100
Subject: [Audyssey] Alteraeon frustration! cannot escape

I was wandering the marsh on north arcase, just trying to get those last 
few rooms and the final explorer point, when suddenly bam! I run into a 
fight with about a bazillian marsh elders. Despite being slightly higher 
level for the area, they slaughtered me in no short order.


When I became aware of this I started typing run run run run, but kept 
getting you couldn't escape!


This isn't the first time this has happened, but frankly frustrates me, 
sinse now, after the couple of hours I spent playing this after noon, I 
have less xp than I started with! I admit this might've been partly my 
fault for not using dancing light sand checking every single room i walked 
into,  but why can't the run command work properly? It's situations 
like this that just make me feel frustrated with the game and incline me 
not to play.


I have retreat, but that does no good at all. Why won't run work 
properly?Is this something that needs to be fixed, or have I just not 
learnt a command that is particularly usefull in these situations,  or 
indeed is stealth the only option meaning my current character setup is 
pretty useless sinse I've got thief as my 4th class.


Any advice or opinions would be appreciated, sinse this was really! 
annoying.


Beware the grue!

Dark.
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Re: [Audyssey] Alteraeon frustration! cannot escape

2012-08-09 Thread Michael Taboada

Hi,
As with most skills and spells, the success ratio is determined by how well 
you know it. So if you put only one practice in it and it requires 4 to 
become very good, then you will have roughly a 21% chance of it working. If 
you, however, put 4 pracs in it you would have a lot more chance.

Hth,
-Michael.


-Original Message- 
From: dark

Sent: Thursday, August 09, 2012 7:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Alteraeon frustration! cannot escape

Hi Michael.

retreat has never done any good for me at all, indeed I'm a little sorry I
wasted a practice on it.

Whenever I type retreat I get you yell reatreat! and wait for an
appropriate moment, but it never comes run seems far more efficient, though
it does help to know that word of recall can be cast in combat.

I suppose I could also try peace if I want to stop a battle too.

Beware the grue!

Dark.


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Re: [Audyssey] Alteraeon frustration! cannot escape

2012-08-09 Thread Michael Taboada

Hi,
The advantage of it over standard flee is that you can pick a direction to 
go in, or type retreat by itself and go back the way you came, which 
presumably might be devoid of mobs. Whereas with run, you flee in a random 
direction, which could be into a trap room, into a boss mob, etc. Also, if 
you get into a noflee room for example the alchemist in ralnoth's room, you 
can often retreat and get out where flee fails. If you're in a nomagic room 
you can use retreat instead of word also. The group part of retreat is 
really only half the advantage. Also unless I'm mistaken retreat has a 
higher chance of succeeding (at high skill levels) than flee does. Many 
players (if not almost all) that are higher level use retreat exclusively 
over flee because of the flexibility it gives you.

Hth,
-Michael.


-Original Message- 
From: dark

Sent: Thursday, August 09, 2012 8:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Alteraeon frustration! cannot escape

Well that is true, though i'm still a little confused as to the bennifit of
the skill over standard running, sinse the description in help implies that
it's only really useable in a group.

I'll probably stick to word of recall, unless anyone else has any thoughts
on this.

Beware the grue!

Dark.
- Original Message - 
From: Michael Taboada mich...@speedofsoundgaming.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 09, 2012 1:37 PM
Subject: Re: [Audyssey] Alteraeon frustration! cannot escape



Hi,
As with most skills and spells, the success ratio is determined by how 
well you know it. So if you put only one practice in it and it requires 4 
to become very good, then you will have roughly a 21% chance of it 
working. If you, however, put 4 pracs in it you would have a lot more 
chance.

Hth,
-Michael.


-Original Message- 
From: dark

Sent: Thursday, August 09, 2012 7:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Alteraeon frustration! cannot escape

Hi Michael.

retreat has never done any good for me at all, indeed I'm a little sorry I
wasted a practice on it.

Whenever I type retreat I get you yell reatreat! and wait for an
appropriate moment, but it never comes run seems far more efficient, 
though

it does help to know that word of recall can be cast in combat.

I suppose I could also try peace if I want to stop a battle too.

Beware the grue!

Dark.


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Re: [Audyssey] Alter Aeon Blind Support Web Pages

2012-07-30 Thread Michael Taboada

Hi,
Braille plus is a portable note taker for blind individuals, which I believe 
is based on linux. Therefore, it has a console with telnet on it, which 
works just like a linux telnet program would. By iOS, yes the iPhone, iPad, 
and iPod touch are under that umbrella. There are several mud clients for 
that platform, most of which work with voice over. The ones I can think of 
off the top of my head are pocket mud pro, mud master, The Mud Connector 
game client, and possibly a few more I forgot.

Cheers,
-Michael.


-Original Message- 
From: Dennis Towne

Sent: Monday, July 30, 2012 9:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Alter Aeon Blind Support Web Pages

By I O S, do you mean the iPhone?  I'm actually not even sure what
these platforms are and/or how they work; for example, I thought
Braille Plus was a printing service.  Can you give me a quick
overview?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com



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Re: [Audyssey] Alter Aeon advice and suggestions

2012-07-24 Thread Michael Taboada

Hi,
There's an alter aeon list? Where is the address so I can subscribe?
Thanks,
-Michael.


-Original Message- 
From: Jesse Gaona

Sent: Thursday, July 19, 2012 5:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] Alter Aeon advice and suggestions

Hi all,

I’m fairly new to the blind gaming world, but have been intrigued by
some of the postings on the Alter Aeon discussion list. I do; however,
have some questions. I have read quite a bit about this game Alter
Aeon, but haven’t the sliest idea of which client is best to run with
the game. I am running Windows 7 home premium with JAWS 13. I have
visited the website, and like I said, “I find it very intriguing.” I
will greatly appreciate any advice or suggestions on which client to
run and installation of such client.

Thanks,
Jesse G.

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Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-24 Thread Michael Taboada

Hi,
You would think that if your message was all yours, no one elses or at least 
at the maximum one or two other messages to show the context, then the 
moderators would let it go through. I mean... afaik the purpose of this rule 
is not to stop people from posting long messages, but to stop people from 
posting 20 old replies when only the latest one is relevant.

Thanks,
-Michael.


-Original Message- 
From: Dakotah Rickard

Sent: Tuesday, July 24, 2012 9:34 PM
To: kr...@eklyon.co.uk ; Gamers Discussion list
Subject: Re: [Audyssey] Moderator reminder: Trimming messages

I do object, only because, as I said, a person may have a single long
idea which is valid. I've had to split up messages before, and it
isn't so bad, but one difficulty I've had is that sometimes I'll
exceed the size limit, but I lose my message, because it isn't
referenced or resent in the rejection. If it was resent, then I could
find a good place to split it up, or I could reread it to see if it
could be modified by me.

Signed:
Dakotah Rickard

On 7/24/12, kevin lyon kr...@eklyon.co.uk wrote:
hi all, it's also to encourage people to think about what their posting 
and

take responsibility for it.

the rule's been there since the year dot, so people really should be aware
of it by now.
and i won't be removing the size limit on messages.
so take responsibility for your posts because those that do exceed the 
size
limit will be deleted and you'll only have to post your message again, 
thus

creating more work for the moderators, and yourselves. :)

it's not difficult to do really folks! :)

kevin
kr...@eklyon.co.uk


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 25 July 2012 00:18
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator reminder: Trimming messages

I would prefer that the rule be kept.  While bandwidth and storage really
isn't an issue anymore, trimming conversations is just plain polite, and
keeping them trimmed helps keep conversations on track.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


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Re: [Audyssey] rs client/hope program

2012-07-15 Thread Michael Taboada

Hi,
One issue here. Hope and the RSGames client has nothing to do with java, 
they're actually written in python. It is most likely something wrong with 
the program, or their build of it, probably not something wrong on your 
system (at least with the RSGames client, as Dallas had the same problem.) I 
kind of know the devs of the RSGames client, so will check with them.

Hth,
-Michael.


-Original Message- 
From: Jennifer Jarvis

Sent: Saturday, July 14, 2012 9:25 PM
To: Gamers Discussion list
Subject: [Audyssey] rs client/hope program

Hi, I been trying to get some answers. For one, I have a friend who is 
unable to get the RS client to come up at all, I have the same problem with 
the hope program, I don't know how many know what the hope program is, but 
it's the accessible version of pandora. I was asking since my friend cannot 
get rs client up and I am unable to get hope up at all what we could try. It 
doesn't give any errors or anything saying we might be missing something, it 
just or both just won't come up at all, we have the framework installed and 
java activated, so if anyone could give any ideas why these programs are 
acting as they are and how to fix them that would be great, thanks

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Michael Taboada

Hi Thomas,
This article seems to provide some insights into the situation on windows, 
although it looks like one of the few standalone compilers is flash, and 
that is obviously not accessible for the blind. link:

http://maniacdev.com/2010/01/iphone-development-windows-options-available/
Hth,
-Michael.

-Original Message- 
From: Thomas Ward

Sent: Thursday, July 05, 2012 9:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] iPhone apps and blind programmers

Hi Michael,

Okay, where do I download the software I need, the tool kits, etc for
Windows? All I could see for Object C is the Mac OS tools and SDKs. I
have never found zilch for Windows and I'd like to know where to
download the tools you speak of for iOS.

Cheers!


On 7/5/12, michael barnes c...@samobile.net wrote:

Hey, Thomas.
Don't mean to correct you, but you don't need a Mac computer to create
any games for the iOS platform.
However there are tool kits that you can get for Windows.
As a matter of fact I am working on a game for the iOS and I'm doing it
on my PC and not my Mac.
People would think that you have to use a Apple computers because the
iOS devices are Apple's devices.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-05 Thread Michael Taboada

Hi Thomas,
Actually objective c is technically cross platform. True, most people who 
use it use it for mac/iOS development, but it can be used with any system 
supporting gcc. link:

http://en.wikipedia.org/wiki/Objective-C
Hth,
-Michael.


-Original Message- 
From: Thomas Ward

Sent: Thursday, July 05, 2012 9:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] iPhone apps and blind programmers

Hi Al,

Yeah, it can get expensive if all of my information is right.
According to Michael there is now some kind of iOS development tools
for Windows which would bring down the cost of development, but I've
looked and haven't found what Michael is talking about. Still, there
is bound  to be costs involved not to mention a learning curve for
most developers since Object C isn't a standard programming language.

Cheers!


On 7/5/12, Allan Thompson allan1.thomp...@cox.net wrote:

No problem. I was just wondering. Apparently, after reading Tom's
explanation, one would have to drop some serious bucks to even try with no
guarantee of being allowed to  get it out in the main market.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.


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[Audyssey] MTGames: Change of name

2012-06-22 Thread Michael Taboada
Hi all,
After some thought on the future of MTGames and all that entails, we have 
decided to change our name to Speed of Sound Gaming. We thought it would 
provide a better image for what we hope to accomplish, as well as be slightly 
more memorable to most people. With that said, we have changed all domains and 
emails used by MTGames from mtgames.org to speedofsoundgaming.com. In addition, 
the email addresses have all changed to the new domain as well. The user name 
part of the email (the part before the at sign) wil be the same, you simply 
send them to speedofsoundgaming.com instead of mtgames.org. For example, if you 
were to send to supp...@mtgames.org for support. now you will send to 
supp...@speedofsoundgaming.com. As of now the domains are all set to go and are 
working correctly. Note that if you go to mtgames.org, you will be 
automatically redirected to speedofsoundgaming.com as to reduce confusions.
Happy gaming,
-Michael, Owner and Founder, MTGames now Speed of sound gaming.
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Re: [Audyssey] MTGames: Change of name

2012-06-22 Thread Michael Taboada

Hi Thomas,
I'm glad you like it -- that's what I was kind of hoping for when I chose 
this name -- a good reception from the community.

Thanks,
-Michael.


-Original Message- 
From: Thomas Ward

Sent: Friday, June 22, 2012 3:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MTGames: Change of name

Hi Michael,

I like the name change. It sounds good. Happy gaming.

Cheers!


On 6/22/12, Michael Taboada mich...@speedofsoundgaming.com wrote:

Hi all,
After some thought on the future of MTGames and all that entails, we have
decided to change our name to Speed of Sound Gaming. We thought it would
provide a better image for what we hope to accomplish, as well as be
slightly more memorable to most people. With that said, we have changed 
all

domains and emails used by MTGames from mtgames.org to
speedofsoundgaming.com. In addition, the email addresses have all changed 
to
the new domain as well. The user name part of the email (the part before 
the

at sign) wil be the same, you simply send them to speedofsoundgaming.com
instead of mtgames.org. For example, if you were to send to
supp...@mtgames.org for support. now you will send to
supp...@speedofsoundgaming.com. As of now the domains are all set to go 
and

are working correctly. Note that if you go to mtgames.org, you will be
automatically redirected to speedofsoundgaming.com as to reduce 
confusions.

Happy gaming,
-Michael, Owner and Founder, MTGames now Speed of sound gaming.
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Re: [Audyssey] Where's my rubber ducky? Help.

2012-06-19 Thread Michael Taboada

Hi all,
I contacted the developer on twitter and they said that indeed, the last 
level does not end, and this is not a bug.

Hth,
-Michael.


-Original Message- 
From: Michael Taboada

Sent: Sunday, June 17, 2012 6:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where's my rubber ducky? Help.

Hi,
It mentions that if you get to the last level that you should tell them on
facebook or twitter or something, so perhaps this is the last level, and
there is no ending. I'm not sure about that though.
Hth,
-Michael.


-Original Message- 
From: michael barnes

Sent: Sunday, June 17, 2012 11:56 AM
To: gamers@audyssey.org
Subject: [Audyssey] Where's my rubber ducky? Help.

Hey, I was wondering if anyone has gotten past level 18?
I got to level 18 but it seems that it just keeps going.

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[Audyssey] Where's my rubber ducky -- playthrough

2012-06-19 Thread Michael Taboada
Hi all,
For those wondering what Where’s my rubber ducky is, or those who are 
unfortunate enough to not have a supported device (which for the record are 
iPhone 3gs+, or iPad 2-3 with 3g) I have recorded a playthrough. No commentary, 
as I was unfortunate enough to have to plug my chords into the channel I 
usually put my microphone on. Anyway. hope you like it. Link:
http://mtgames.org/ducky_playthrough.mp3
Hth,
-Michael.
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Re: [Audyssey] Where's my rubber ducky? Help.

2012-06-17 Thread Michael Taboada

Hi,
It mentions that if you get to the last level that you should tell them on 
facebook or twitter or something, so perhaps this is the last level, and 
there is no ending. I'm not sure about that though.

Hth,
-Michael.


-Original Message- 
From: michael barnes

Sent: Sunday, June 17, 2012 11:56 AM
To: gamers@audyssey.org
Subject: [Audyssey] Where's my rubber ducky? Help.

Hey, I was wondering if anyone has gotten past level 18?
I got to level 18 but it seems that it just keeps going.

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Re: [Audyssey] Moderator I need to contact you off-list to make acomplaint.

2012-06-15 Thread Michael Taboada

Hi,
I believe you can email the moderators and owner at:
gamers-ow...@audyssey.org
Hth,
-Michael.

-Original Message- 
From: Fred Olver

Sent: Friday, June 15, 2012 1:24 PM
To: Gamers Discussion list
Subject: [Audyssey] Moderator I need to contact you off-list to make 
acomplaint.


Concerning the post, below.

Fred Olver
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Friday, June 15, 2012 11:33 AM
Subject: [Audyssey] Friday's Out-Of-Sight events



Here are the events scheduled for Friday, June 15th:


Spending Time in God's Word
7:00 PM eastern
Hosted by Diane
Location:  House of Our Lord
Hi All! Come and join Evangelist Diane for Spending Time in God's Word. We 
will be looking at the start of mans fall in the garden. We will be 
looking at Genesis 3:1-12 scriptures and questions are below as well. 
Remember our time for Bible study will be every Friday at 7:00 PM eastern 
. Please remember to send me the month you request to give your testimony. 
We will have testimony service every 1st Friday of each month. You can 
email me at: livebyfa...@mediacombb.net. Look forward to learning more 
about you and all God has brought you through in your life.


Genesis 3

1 Now the serpent was more subtle than any beast of the field which the 
LORD God had made. And he said unto the woman, Yea, has God said, All of 
you shall not eat of every tree of the garden?
2 And the woman said unto the serpent, We may eat of the fruit of the 
trees of the garden:
3 But of the fruit of the tree which is in the midst of the garden, God 
has said, All of you shall not eat of it, neither shall all of you touch 
it, lest all of you die.

4 And the serpent said unto the woman, All of you shall not surely die:
5 For God does know that in the day all of you eat thereof, then your eyes 
shall be opened, and all of you shall be as gods, knowing good and evil.
6 And when the woman saw that the tree was good for food, and that it was 
pleasant to the eyes, and a tree to be desired to make one wise, she took 
of the fruit thereof, and did eat, and gave also unto her husband with 
her; and he did eat.
7 And the eyes of them both were opened, and they knew that they were 
naked; and they sewed fig leaves together, and made themselves aprons.
8 And they heard the voice of the LORD God walking in the garden in the 
cool of the day: and Adam and his wife hid themselves from the presence of 
the LORD God among the trees of the garden.

9 And the LORD God called unto Adam, and said unto him, Where are you?
10 And he said, I heard your voice in the garden, and I was afraid, 
because I was naked; and I hid myself.
11 And he said, Who told you that you were naked? Have you eaten of the 
tree, whereof I commanded you that you should not eat?
12 And the man said, The woman whom you gave to be with me, she gave me of 
the tree, and I did eat.


questions:
1. What do you see that Adam did besides eating of the tree of life?
2. Do you see the blame game on sin ? If so explain.
3. How is this fall in the garden relate today's sins?


Books R Us
8:00 PM eastern
Hosted by Linda
Location: Library
Join us tonight as we discuss our two book selections. We will also be 
choosing other selections for our next monthly meeting, which will be held 
on July 20th.  .



Fact or Myth
9:15 Pm eastern
Hosted by Julie and Sherry
Location: Game Zone
Join Julie and Sherry in the Game Zone at 9:15 pm for this game called 
Myth or Fact. Each team will be asked a question on one of the following 6 
categories: health, celebrity, crime, classics, nature and business. The 
Captain of each team gets to answer whether they think the question is a 
myth or a fact. 2 points will be scored for each correct answer. There 
will be 2 bonus rounds but beware because you have to bet how many points 
you think you want to risk answering one of the 6 categories of your 
choice. Come on in and join us for this challenging and informative game.




Have a nice weekend!


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Re: [Audyssey] Entombed

2012-06-13 Thread Michael Taboada

There's a new 1.05 beta, not sure if you've played it before or not though.
Hth,
-Michael.


-Original Message- 
From: john

Sent: Wednesday, June 13, 2012 6:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed

As far as I know, there hasn't been anything major, but I'm not
the best person to ask.

- Original Message -
From: Christina greensleev...@gmail.com
To: gamers@audyssey.org
Date sent: Wed, 13 Jun 2012 19:04:16 -0400
Subject: [Audyssey] Entombed

Hi.
It's been more than a year since I played Entombed.  Have there
been any
recent updates?  If so, any exciting changes?
Thanks.
Christina



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Re: [Audyssey] Alter Aeon Official Mac client accessibility

2012-06-06 Thread Michael Taboada

Hi,
I believe it is called Mudder, and can be found in the mac app store, and if 
it hasn't already gone up in price it is at an introductory rate.

Hth,
-Michael.


-Original Message- 
From: Karl Belanger

Sent: Wednesday, June 06, 2012 11:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Alter Aeon Official Mac client accessibility

Which mudding client for mac is this? I'd be very interested.
Karl
On Jun 6, 2012, at 12:32 PM, Zachary Kline wrote:


Hi Dennis,
I understand what you're saying with regard to the complexity and time 
involved in making the main window accessible. There is one other 
accessible Mac mudding client, which was just found recently, but a little 
choice would be nice. THat said, certainly focus on the game first. :)

Thanks,
Zack.
On Jun 6, 2012, at 8:50 AM, Dennis Towne s...@xirr.com wrote:


Zack,

Because of the toolkit we use, it was my understanding was that the
bulk of the menus and so forth were already accessible.  However, the
most critical part, the main window, was completely unreadable.
That's not surprising to me, as the main display window is completely
custom and doesn't use any operating system parts.

I believe the only real option I have for this is to change that main
window so that it tells the reader what to read based on its own
internal cursors.  While I know this is possible, it's one more of
many, many things in my todo list, and I suspect that it's a pretty
big project to do it well.

One final reason for hesitation is that the official client officially
does not support triggers - the client is fully capable of using
triggers, however I keep them disabled intentionally to prevent
botting.  Given how important triggers are to most blind players, I
would think this would be a blocking factor.

Are there pretty much no accessible mac mudding clients?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com



On Wed, Jun 6, 2012 at 3:46 AM, Zachary Kline zkl...@speedpost.net 
wrote:

Hi All,
I wonder if there might be any way to work on making the official, 
Alter Aeon client accessible, specifically on Mac? I'm referring to the 
one available via the Mac App Store. I realize that it's not strictly 
necessary, but it would be nice to have access to something blessed by 
the game administration. Dentin, any thoughts on this?

THanks much,
Zack.
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Re: [Audyssey] My issue with muds, discuss

2012-05-31 Thread Michael Taboada

Hi,
As for your question about if there could be a way to pause output from the 
game temporarily, that would kind of defeat the point of real time. If you 
were about to be attacked by a very powerful monster, for example, you could 
simply pause the game and call your friends on the phone or skype or 
whatever to have them come help you then unpause when they got there. Make 
sense?
Also, why is there a question mark after every line of your post, not sure 
if it's on my end or yours.

Thanks,
-Michael.


-Original Message- 
From: dark

Sent: Thursday, May 31, 2012 8:06 PM
To: Gamers@audyssey.org
Subject: [Audyssey] My issue with muds, discuss

Recently, I was trying the game projectbob, sinse someone on audiogames.net 
recommended it as needing a db entry.


it has lots of great systems or mechanics, but I realized i was having 
distinct and real trouble getting into the game.


I found myself asking why, why I'd not really taken the opportunity sinse 
vipmud was released to go and play many muds, when there are so many good 
games available, why indeed I've put down alteraeon slightly recently and 
don't find myself picking it up, even though I'm such a huge fan of textual 
rpgs, avidly wait for new updates of eamon deluxe, love games like 
kerkerkruip and treasure of a slavers kingdom, not to mention gamebooks and 
other brouser games, and get extremely excited and involved with the 
descriptions, the writing and the atmosphere of where I'm exploring.


?

Then it hit me.

the problem is time!

?

in a turn based game there is plenty of time to read each description. This 
doesn't just go for rooms and areas, but for monsters and attacks as well. 
In every mud I've played however, you just don't get time! to fully ead and 
appreciate text, and in fact usually have to skip past descriptions of 
enemies or their lairs.


?

to explain, where as in a text game, if I fought my way to the top of the 
tower of some evil wizard, opened the final door, I'd slowly read the 
description of the evil wizard and his room to myself, and be thinking oh 
hell! what's he going to do now


?

In a mud however, once I open the door, I don't get time! to read the 
description, sinse I'll quickly be typing attack, despell magic, and needing 
to skip most of the text at super speed.


?

If on the wizard's turn I read the wizard raises one hand towards you, and 
a bolt of absolutely black lightning streams out, filling the room with a 
cent of burning, wrotten flehsh


?

whatever it is going to do to my character, even if in fact my character is 
amazingly hard and it does little, i'll still think oh no, what's this 
going to do, this is bad! be invested in the story.


?

In a mud however, I need sapi set really fast, and usually the most I can 
read is the wizard casts lightning before I'm having to start typing like 
a demon to counter, dodge, bash or whatever.


?

It rather reminds me of a wonderful moment in my weekly mutants and 
masterminds game that we had recently, when we were fighting an evil 
sorceress under the waters of a lake. our gm took great pleasure in saying 
you see her raising her hands, and see her lips moving as though she's 
casting a spell. For some time, nothing seems to happen, then suddenly you 
hear thunder above you and a bolt of lightning strikes the lake!


?

there was this lovely chorus of oh hell! which our gm very much seemed to 
enjoy, as we all put two and two, or in this case water and lightning, 
together, and our gm left us contemplating for a couple of seconds before 
asking us to roll our toughness against the damage of the attack.


?

Of course, this isn't to say the real time fights in mud games aren't good 
fun. it is rather satisfying sometimes to think on my feet, to realize my 
targit has a weapon and I can use disarm, or cast feeble mind at a targit 
who's using magic.


?

The lack of ability to quickly read atmospheric text however in muds does 
seem at least for me a rather major drawback, especially when it comes to 
really huge encounters with bosses, or with unusual types of monsters.


?

I know with Dentin we've discussed a preview corpse command, so that you can 
get the living description of an enemy from their dead corpse after you have 
slane them, which would partly at least compensate for the problem, but I am 
now wondering if a more general solution could be planned.


?

Is there a way to pause the output from a mud? ie, stop all timers so that 
you just have time to read the dam text and can have a couple of seconds 
contemplation before a hectic fight? if so, this would be a great thing to 
have in vipmud.


?

Am I perhaps missing something here that everyone else does to read 
atmospheric text in games?


?

Any thoughts?

?

I'd especially appreciate input from Dentin, and anyone else who has written 
a mud on this issue, as well as experienced mud players, sinse I do realize 
this is what is slightly spoiling muds for me, despite how 

Re: [Audyssey] Good muds apart from Miriani

2012-05-23 Thread Michael Taboada

Hi,
Or alternatively, for the blind/vi optimized port, try port 3010.
Cheers,
-Michael.


-Original Message- 
From: Thomas Ward

Sent: Wednesday, May 23, 2012 3:52 PM
To: lindsay_cow...@btinternet.com ; Gamers Discussion list
Subject: Re: [Audyssey] Good muds apart from Miriani


Hi Lindsay,

To begin with try Alter Aeon. Its a great mud, is very accessible using
a number of clients, and has lots of quests, monsters, etc. You can
connect by pointing your mud client to the following:

address: alteraeon.com
port: 3000

Cheers!


On 5/23/2012 3:57 AM, lindsay_cow...@btinternet.com wrote:

Hi all,

Does anyone know any good muds apart from Miriani? I know there is mud 
connector, but I don't know how to use it. I love hack and slash muds 
where they don't mind helping you to accomplish quests without doing them 
for you.


Lindsay Cowell.


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Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Michael Taboada

Hi,
Actually that's not quite true Re: The post 2 below. The screen curtain 
does, in fact, turn off the screen on the iPhone and it goes completely 
black.

Cheers,
-Michael.


-Original Message- 
From: Desiree Oudinot

Sent: Tuesday, May 22, 2012 7:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

Hi,
Don't patronize me. It's really not necessary. I don't think I said
anything that would cause anyone to panic, or misinform anyone. Being
totally blind, my first thought when I hear the words screen curtain,
I think just that, a curtain falling over the screen, obscuring
everything. No one ever told me in the short time I had an IPhone that
that was not the case, nor did I find it necessary to ask, since I
didn't think it was that important. A simple, no, that's not correct,
and then your explanation, would have done just fine.

On 5/22/12, Trouble troub...@columbus.rr.com wrote:

If he wants to develop games for Apple and get them noticed by
sighted and they will be noticed. The Apple mags see to that. Then no
problem. Don't see audio games getting noticed by sighted on PC's
that much. If ever heard of.
Now as far as shutting the screen off on the iPhone or iPod or ipad
is not sure. You can turn some of the graphics and back light down,
but not off. There is always something on the screen showing status
of what ever is running or just home screens. The only usage of the
screen curtain is on Mac's, and even then its not total. You still
have indicators showing status of usage or at least running. You
should buy one before you state how they operate or are used.

At 11:09 PM 5/21/2012, you wrote:

Ah, I see. That makes sense now. I wonder, though, why Liam would
choose to develop a game for such a restrictive market, when he could
have held his captive audience of Windows gamers? I understand that
times are changing, and Apple is at the forefront of most people's
minds, both blind and sighted, but it doesn't make sense to me that he
would abandon one group of gamers for another. I know most people do
have IPhones these days anyway, so I suppose it's not a complete
abandonment.
As far as putting graphics in the interface goes, I don't think that
would be too much to ask of him. However, this argument about whether
or not sighted people freak out at a blank screen seems silly to me.
If a blind person chooses to turn the screen off, and a sighted friend
picks it up, won't they be looking at a black screen? You don't see
them freaking out about that. Of course, one would hope that if it was
a friend or family member who picked up the device, they would know
and understand why. But if that option exists anyway, the issue of a
black screen being possible, even if it is application specific,
doesn't seem like such a big deal.

On 5/21/12, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Desiree,

 To begin with I doubt many sighted people do take the time or energy to
 look at perspective audio games. As someone who was sighted for many
 years I know I wouldn't have been interested in a game that didn't even
 have some basic graphics for game play. That's because for a sighted
 person their entire way of life is centered around visual feedback, and
 telling them they have to do this or that by sound alone is going to be
 a major turn off. They neither have the practice or skill to do that,
 because its outside their experience. Therefore some minimal graphics
 and animation would be required to interest them in an audio game.

 As far as why Apple is so restrictive its a bit of a long story. It has
 to do with the fact that Apple was the first to add a graphical user
 interface to Mac OS, and Apple became a recognized leader when it came
 to graphics and visual effects. Microsoft tried to catch up in the mid
 90's with Windows 95, which was an obvious attempt to capture some of
 Apple's glory, but to this day Apple has a reputation for being the
 better OS for graphics designers, the film industry, and a leader in
 graphical user interfaces in general. Its for that reason we see both
 Windows and Linux heading towards a more Apple look and feel. Ubuntu
 has
 the new Unity desktop and Windows 8 has the Metro screen which are
 obvious attempts to copy Apple's own graphical user interface and
 support more touch screen devices. Its for this reason Apple guards its
 position as a leader in the graphical user interface field, and require
 that anyone who develops for their OS meet certain standards for
 seamless integration between apps and OS.

 For instance, if you have a program launcher with just text and no
 flashy graphical icon forget it pal Apple will reject your app because
 they expect program launchers to have a certain look and feel
 regardless
 if you can see it or not. If they let Liam or anyone else do what they
 want the over all visual experience, the user interface, will suffer
 because they chose not to follow Apple's design specifications.

 Windows on the other 

Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Michael Taboada

Hi,
Actually papasangre has a wheel at the top that you can use to turn with 
which is visible, and if memory serves a logo. aurifi also has something on 
the screen that I would guess is a logo.

Cheers,
-Michael.


-Original Message- 
From: michael barnes

Sent: Sunday, May 20, 2012 5:25 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Audio Archery news.

Well, what I can't understand is there are other games that don't have
any graphic.
Games like Aurifi and Papasangre and Blindmaze and other games don't
have graphics but apple has allow them to get in the app store.
Something else that I wonder is how did De Steno Games get accepted but
Audio Archery is getting decline?
I think that after Steve Jobs had died the company has started to go
back to the way it was when he had left apple in the past.


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Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-05 Thread Michael Taboada

Hi,
If zombies are able to enter the safe zone in single player, then I would 
consider that an affective way to practice dying, but not much else. 
Therefore I would propose that in single player you can attack in the safe 
zone, as to actually practice something other than dying while actually 
trying to practice, as if you get attacked in the safe zone in single player 
now, there's not much you can do about it.

Hth,
-Michael.


-Original Message- 
From: Jeremy Kaldobsky

Sent: Saturday, May 05, 2012 6:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] zomby bug is still there in swamp 2.03

Wait a minute, I think I've misunderstood what was said earlier.  Stephen 
are you reporting that zombies can enter the safe zone in single player? 
When I read your earlier post I thought you were referring to multiplayer. 
In single player you are just testing the maps so there is nothing to stop 
zombies from entering the safe zone.  This is not a bug, it's just the 
nature of testing a map and setting it to randomly place zombies around the 
map.  If you are considering the single player practice mode as anything 
besides practice, then you're looking at it the wrong way.  The game itself 
is multiplayer only.


If you actually are reporting that in multiplayer zombies are still 
attacking you in the safe zone then please let me know.



nine times out of ten when I am
playing in offline mode the zombies
enter the safe zone and I cannot possibly play the game when
that
happens, because it won't let me attack anything in the safe

zone.  It's not like I'm trying to be nasty and mean
about it or
anything, it is just not possible to play the game as things

stand.  Stop all the personal attacks.



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[Audyssey] slight bug in swamp

2012-05-05 Thread Michael Taboada
Hi,
I think I’ve noticed a slight bug in swamp. When someone else uses a med kit 
near you, it says your health as many times as they used the med kit. For 
example if someone near me used two med kits, then it would say my health 
twice. I would expect it should only say your health when you use a med kit on 
yourself, so I decided I’d throw this out there.
Thanks,
-Michael.
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Re: [Audyssey] slight bug in swamp

2012-05-05 Thread Michael Taboada

Hi,
Wait so you mean when someone uses a med kit about 45 degrees off to my 
left, and maybe (I have no idea what the distance would be) but maybe 10 
feet away it heals me? That seems quite odd rofl.

-Michael.


-Original Message- 
From: Dakotah Rickard

Sent: Saturday, May 05, 2012 7:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] slight bug in swamp

It's not a bug. When someone uses a medkit, it heals you. Your health
is being affected by a med kit, so it announces it.

Signed:
Dakotah RIckard

On 5/5/12, Michael Taboada ai...@hotmail.com wrote:

Hi,
I think I’ve noticed a slight bug in swamp. When someone else uses a med 
kit

near you, it says your health as many times as they used the med kit. For
example if someone near me used two med kits, then it would say my health
twice. I would expect it should only say your health when you use a med 
kit

on yourself, so I decided I’d throw this out there.
Thanks,
-Michael.
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Re: [Audyssey] fairly basic mudding question

2012-05-01 Thread Michael Taboada

Type the command eq
That will show you all that you're wearing.
Hth,
-Michael.


-Original Message- 
From: Shannon Dyer

Sent: Saturday, April 28, 2012 10:01 PM
To: Gamers Discussion list
Subject: [Audyssey] fairly basic mudding question

Hi, all.

I'm sorry to post what might seem like a really silly question, but it's 
really baffling me.


I know that I can type inventory to see what I'm carrying, and look to find 
out what it's around me, but how can I find out what I'm wearing? I'm 
playing Alter Aeon, if that makes a difference.


Shannon
Shannon Dyer
Alumni Council Member,
Guide Dog Foundation for the Blind, Inc
®  and
America's VetDogs®,  The Veteran's K-9 Corps Inc ®
Providing Second Sight ® since 1946
371 E. Jericho Turnpike, Smithtown, NY 11787
Office: 631-930-9000, Toll-free: 866-282-8047
solsticesin...@gmail.com
To make a donation that can change a life...contact the Guide Dog Foundation 
at

www.guidedog.org
or America's VetDogs the Veterans K-9 Corps at
www.vetdogs.org
Visit us on facebook at:
www.facebook.com/GuideDogFoundation or www.facebook.com/AmericasVetDogs

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[Audyssey] swamp problem

2012-04-26 Thread Michael Taboada
Hi,
I tried connecting to swamp, and it went like it did, saying “this day on the 
server is sponsored by...” but I only have an axe, and all my stats are reset. 
Anyone have any idea?
Also the graphics did not show up.
Thanks,
-Michael.
P.S. My friend also had this problem.
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Re: [Audyssey] Captain Dynamite and the fallen hero: playthroughdemo

2012-04-26 Thread Michael Taboada
If you're using jaws, you can also put it to sleep only for that 
application.

-Michael.


-Original Message- 
From: dark

Sent: Thursday, April 26, 2012 3:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Captain Dynamite and the fallen hero: 
playthroughdemo


Not if your using windows eyes, or Supernova, you7 can just flick the voice
off, though because of the way jaws handles keyboard input you'll need to
turn Jaws off completely unfortunately.

Beware the Grue!

Dark.
- Original Message - 
From: Paulette Vickery paule...@evickery.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, April 26, 2012 6:45 PM
Subject: Re: [Audyssey] Captain Dynamite and the fallen hero:
playthroughdemo


That was an interesting demo. It sounds like fun. I suppose that you have 
to

turn off your screen reader before playing?

Paulette

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Tuesday, April 24, 2012 2:14 PM
To: Gamers Discussion list
Subject: [Audyssey] Captain Dynamite and the fallen hero: playthrough demo

Only a few minutes of this game are included. This is very similar to 
Space

channel 5, but the game is exclusively tailored for blind gamers. If you
want to play the full 2 chapter demo yourself or find out more info , 
check
out www.captaindynamite.com I only made this so you know what you're 
getting

before downloading. here's the link: http://db.tt/cIPvCBob


--
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clicking links. I've earned around $20 worth in MS points in about 3 
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http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856
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Re: [Audyssey] swamp problem

2012-04-26 Thread Michael Taboada

Hi,
That's the problem. I quit in the safe zone, although I still only had the 
normal axe/pistol/field kit, but even the field kit/pistol are missing. I 
only have an axe, and when I press v, it says no information on your current 
location.

-Michael.


-Original Message- 
From: Johnny Tai

Sent: Thursday, April 26, 2012 3:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp problem

if you didn't quit in the safe zone, or if you died, you lose all your
gained items.


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Re: [Audyssey] LWorks

2012-04-21 Thread Michael Taboada

Hi,
This kind of defeats the point of a touch screen. The point of a touch 
screen is to not need buttons, and apple's done, in my opinion, an amazing 
job of making it accessible. If you wanted them to have buttons just because 
blind people can't, if only just slightly, use a touch screen as well as the 
sighted, then they'd have to make a totally separate model just for blind 
people, which would get us back to square one with separate devices.

Hth,
-Michael.


-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Brian,
Well I feel they've as good as done that, otherwise they would have given us
solid ground to work on. Yes, you could argue that the delay helps us not to
touch things accidentally, but why have that there in the first place when
you can have buttons that are separated, easy to find, and easy to know what
you are activating?
Regards,
Damien.



- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 8:58 PM
Subject: Re: [Audyssey] LWorks


Dirty? Wow. I certainly don't see it as such. After all, if they hadn't 
changed how the screen worked we would be constantly activating things by 
accident anytime we so much as touched the screen. And I certainly don't 
see it as conning the law, otherwise all they would have done was 
developed something like Microsoft Narrator or just told us tough luck.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 1:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Brian,
The thing is, they're only accessible because we've had to use dirty
workarounds to access things that sighted people can access quicker than 
we

can even use a computer. They can see which part of the screen they are
touching, they can see how to do all the moves right, so they've got no 
need

to worry. They seem to have it all handed to them on a plate where we have
to crawl in the dirt to get access to what we need.
Regards,
Damien.


- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 7:00 PM
Subject: Re: [Audyssey] LWorks


I think you're missing the point though. Touch screens are cheaper to make 
and qite frankl last longer since eventually buttons will give out. My 
laptop for instance is missing te Tab key. Besides, now tat it's been 
proven that touch screens CAN be made accessible I can see a big leap 
forward in terms of our technology.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to 
ban
myself for profanity. Trust it to say, I hate them with a passion and 
think

that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away with
discrimination. The fact that so many VI people have found a way to 
conquer
that is rather impressive to me, and if that's the case, then so be it. 
But
I think it's rather unnecessary to have to do that when the business 
itself

should make more of an effort. Just because they don't know we exist, or
choose to believe we don't exist, doesn't make us go away. And if 
companies
continue to design things in their own eye happy way, in another twenty 
or

thirty years it's probably unlikely we'd be able to use anything in the
mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate 
goes

slightly away from games so I don't want this to turn into a full blown
argument as to which is the best operating system to work with.
That's me off my soapbox now.
Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 5:55 PM
Subject: Re: [Audyssey] LWorks


I must admit I'm planning on an Iphone myself when my laptop busts, since 
these days I just need something portable, and there are more and more 
really awsom sounding games for it.


I understand there will be a learning curve, but actually I will 
probably use games to help me with that, for instance playing text games 
to learn about screen navigation, the same way that playing online web 
games got me familiar with site navigation.


Of course, I've not tried one yet, so I might be jumping to conclusions, 
but from the sound of it touch screens are the way to go, and I'm 
intreagued by the idea of one that works with screen 

Re: [Audyssey] help with swamp

2012-04-18 Thread Michael Taboada

Hi,
Yes I hear the footsteps of me and other players, just nothing except zombie 
hits for zombies.

Thanks,
-Michael.


-Original Message- 
From: Ken

Sent: Tuesday, April 17, 2012 10:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] help with swamp

You might try extracting all the files again.  It sounds like some of your
sounds could be missing.  Do you hear youur own footsteps and those of other
players?
- Original Message - 
From: Michael Taboada ai...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 17, 2012 9:57 PM
Subject: [Audyssey] help with swamp



Hi,
I’m having quite the time with swamp... For the following reason:
Whenever there’s zombies around me, I don’t hear them. I only hear them 
when they get shot at, or when they get hit. If they’re just walking 
around, or even, for that matter, if they’re 5 feet from me, I don’t hear 
a thing. This has gotten me killed like twice now. The last two times I 
just realized I was being attacked in time and ended with 4% health. Any 
help on why I can’t hear the zombies is appreciated.

Thanks,
-Michael.
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[Audyssey] help with swamp

2012-04-17 Thread Michael Taboada
Hi,
I’m having quite the time with swamp... For the following reason:
Whenever there’s zombies around me, I don’t hear them. I only hear them when 
they get shot at, or when they get hit. If they’re just walking around, or 
even, for that matter, if they’re 5 feet from me, I don’t hear a thing. This 
has gotten me killed like twice now. The last two times I just realized I was 
being attacked in time and ended with 4% health. Any help on why I can’t hear 
the zombies is appreciated.
Thanks,
-Michael.
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Re: [Audyssey] Heli is Back!

2012-04-08 Thread Michael Taboada

Hi,
If you wanted to, you could bundle the vb runtime libraries, along with 
perhaps the direct x libraries for vb6 with your game, kind of like 
Kitchensinc games and (I think?) GMA Games does. This is all up to you 
though, if you wanted to, you could simply tell people that if they don't 
have it they should download the libraries, or indeed install the winkit for 
kitchensinc games -- although bundling it with your games would be less work 
for the player.

Hth,
-Michael.


-Original Message- 
From: Ken

Sent: Sunday, April 08, 2012 7:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Heli is Back!

It is in vb6.  Do I need to bundle something with the game then?
- Original Message - 
From: Michael Taboada ai...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2012 8:42 PM
Subject: Re: [Audyssey] Heli is Back!



Hi,
I googled this, and it looks like you are missing a dependency. Ken, are 
your games perhaps written in vb6? If so, I don't believe windows 8 comes 
with the vb runtime libraries, so you'll have to install that.

Hth,
-Michael.


-Original Message- 
From: Dallas O'Brien

Sent: Saturday, April 07, 2012 7:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Heli is Back!

i think i would have version 11 actually. or what ever comes with windows 
8.

i am running windows 8 consumer preview.
just seems a bit odd, haven't had an error like this appear for any of
the other games i play.
dallas


On 08/04/2012, Ken kenwdow...@neo.rr.com wrote:

Do you have directX 8 installed n your computer?
- Original Message -
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2012 7:35 AM
Subject: Re: [Audyssey] Heli is Back!



hi ken, problem. after loading the exe file, it says form 1. nothing
else happens. no sounds, nothing. then, when pressing home or end or i
would asume most keys, its brings this message up, with and ok button
that exits the program.

Run-time error '91':
Object variable or With block variable not set

hope this means something to you.
dallas

On 07/04/2012, Ken kenwdow...@neo.rr.com wrote:

Hi gamers,
after some development of Heli, the only toy helicopter sim for the
blind,
I've put it back on my site.  It's still pretty early beta, but a lot 
of

issues have been delt with.
First and foremost, the targeting system works properly now.  At first,
you
hear the elevation acquisition system.  Once you are on the same height
as
your opponent, the target beeps change, and you'll have to center them.
If
you'd rather, you can center the elevation beeps as you ascend or 
descend

just as easily.
Once you're totally locked on, a solid tone indicates that you have 
fully

acquired your target, and you can start shooting.
Your helicopter changes angles after each hit so you're not just 
shooting

him over and over again to get points.
I fixed the trim randomizer code, so now the trim will truly be set
randomly.
Increased wind sound slightly
x, y, and z now say their respective coordinates.
A says your current angle, followed by the target angle.
E now gives enemy's x, y, and z correctly.
T turns targetting on and off.
and a few other things I can't remember.  By the way, your opponent can
be
beaten now --if you have the brains to do it...
Download Heli from
 www.ThePionEar.net
and enjoy!

Ken Downey
www.ThePionEar.net
 Blazing New Trails in Sound
419-744-0517


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Re: [Audyssey] Heli is Back!

2012-04-07 Thread Michael Taboada

Hi,
I googled this, and it looks like you are missing a dependency. Ken, are 
your games perhaps written in vb6? If so, I don't believe windows 8 comes 
with the vb runtime libraries, so you'll have to install that.

Hth,
-Michael.


-Original Message- 
From: Dallas O'Brien

Sent: Saturday, April 07, 2012 7:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Heli is Back!

i think i would have version 11 actually. or what ever comes with windows 8.
i am running windows 8 consumer preview.
just seems a bit odd, haven't had an error like this appear for any of
the other games i play.
dallas


On 08/04/2012, Ken kenwdow...@neo.rr.com wrote:

Do you have directX 8 installed n your computer?
- Original Message -
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2012 7:35 AM
Subject: Re: [Audyssey] Heli is Back!



hi ken, problem. after loading the exe file, it says form 1. nothing
else happens. no sounds, nothing. then, when pressing home or end or i
would asume most keys, its brings this message up, with and ok button
that exits the program.

Run-time error '91':
Object variable or With block variable not set

hope this means something to you.
dallas

On 07/04/2012, Ken kenwdow...@neo.rr.com wrote:

Hi gamers,
after some development of Heli, the only toy helicopter sim for the
blind,
I've put it back on my site.  It's still pretty early beta, but a lot of
issues have been delt with.
First and foremost, the targeting system works properly now.  At first,
you
hear the elevation acquisition system.  Once you are on the same height
as
your opponent, the target beeps change, and you'll have to center them.
If
you'd rather, you can center the elevation beeps as you ascend or 
descend

just as easily.
Once you're totally locked on, a solid tone indicates that you have 
fully

acquired your target, and you can start shooting.
Your helicopter changes angles after each hit so you're not just 
shooting

him over and over again to get points.
I fixed the trim randomizer code, so now the trim will truly be set
randomly.
Increased wind sound slightly
x, y, and z now say their respective coordinates.
A says your current angle, followed by the target angle.
E now gives enemy's x, y, and z correctly.
T turns targetting on and off.
and a few other things I can't remember.  By the way, your opponent can
be
beaten now --if you have the brains to do it...
Download Heli from
 www.ThePionEar.net
and enjoy!

Ken Downey
www.ThePionEar.net
 Blazing New Trails in Sound
419-744-0517


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Re: [Audyssey] Playing the Spaceship Game

2012-04-06 Thread Michael Taboada

Hi,
You said you hope he releases a patch -- I understand this, so you can use 
the page up and page down, but remember that philip doesn't want that 
considered in the ratings if he does release a patch, as that would be like 
giving him more time than 2 months to work on the game -- this is why he is 
hosting them himself, so they can't be changed after they've been released 
for the competition.

Just figured I'd throw that out there.
-Michael.


-Original Message- 
From: Thomas Ward

Sent: Friday, April 06, 2012 12:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playing the Spaceship Game


Hi Michael,

I've been trying to give Spaceship a chance, but I am continually
frustrated by the game. I just can't seem to figure it out.

However, you did answer one of the problems I was having. I was running
it on a laptop, which unfortunately didn't have a numpad, so page up and
page down weren't working. I wish Claudio would have thought of problems
like this before releasing Spaceship as that is a pretty common issue. A
lot of blind gamers have laptops, netbooks, etc and assuming the target
system has a full sized keyboard is a big mistake.


Anyway, I haven't voted yet because I am trying to keep an open mind
about the game, see if I can get into it, and hope Claudio releases a
patch to fix some of these issues like the page up or page down keys. In
the mean time I plan to play with it over the Easter holidays. I'll
probably turn in my ratings early next week once I have had time to get
use to the game.

On 4/5/2012 10:54 PM, Michael Feir wrote:

I play the game while using Jaws and found that only the pageup and
pagedown keys on the numberpad worked. There's also a sort of double
swish alert sound when an enemy is close or in the same passage or
something like that. I'm pretty impressed with this game overall
considering its short development time. Give it a chance. It grows on
you.



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Re: [Audyssey] swamp missions and death

2012-04-06 Thread Michael Taboada

Hi,
Just because some mainstream games have this method doesn't mean all games 
for the mainstream community or otherwise have to have it... I mean after 
all there are a fare few games for the mainstream gaming community that 
allow you to put things in banks or whatever they might call them, runescape 
being a very notable example. I think any strategy you can imagine from 
letting you keep everything when you die to having lives to having banks to 
having check points to almost anything else can be found in the mainstream 
gaming community, so let's remain open here, I say.

Just my thoughts.
-Michael.


-Original Message- 
From: Shane Davidson

Sent: Friday, April 06, 2012 4:17 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp missions and death

People want to learn?
Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you
don't here the millions of mainstreaming gamers complaining, do you?
Thought not.
If Jeremy implimented lives, it would add, in my opinion, another level of
stratigy, to how you can keep those lives, or recover them quickly if you
die.
Yes, if you lose all your lives, you start over with the basics, and rep you
had when you lost your last set of lives, no I don't like just cloaning
standards, call it poetic license, lol, , but you are reverted to the ax and
pistol just like you are now.
Just my thoughts.
Shane who really thinks the blind community needs to be exposed to more
mainstreaming gaming. Just sayin'.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Friday, April 06, 2012 5:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp missions and death

My thoughts, death on missions is no more harsh than anywhere else,
especially considering what you stand to gain if you survive, as compared
with the comparable time looting.  I completely disagree with any change
that waters down the already weakened consequences of dying, especially when
you stand to gain for five minutes of survival rep and experience that would
take hours of looting to gain.  Big risk, big reward.  Too risky, don't go
on missions.

And by the way, I say this who am trying to learn some new styles of play
and thus am dying quite frequently, and have certainly lost 20,000 rep worth
of equipment at various times.  I'd favor a lives system, where once your
lives are gone you start over from zero.  Perhaps gaining a level gives you
a new life.  I know this won't be adopted as too many people would shriek
about it being unfair, never mind that it's a gaming standard in the
mainstream world.

Christopher the bastard Bartlett who wants all of you to suffer
hideously.  *smile*



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[Audyssey] swamp problem

2012-04-05 Thread Michael Taboada
Hi,
When I play swamp, I noticed than when set to jaws, it speaks things twice? Why 
would this be?
Thanks,
-Michael.
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Re: [Audyssey] Game Help, Please

2012-04-01 Thread Michael Taboada

Hi,
This is just a hunch, but does your friend use jaws? if so, you'll need to 
have them go into the jaws setting center (or configuration manager if in an 
earlier version of jaws) for the game and put jaws to sleep.

Hth,
-Michael.


-Original Message- 
From: MamaPeach

Sent: Sunday, April 01, 2012 9:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

Okay, here's an update on what is going on with this issue I wrote about
before. I had him install winkit from Kitchens Inc games along with all of
the games, because he wanted all of them installed,  and he installed the
Shades Of Doom demo and he is still experiencing the same problem. When he
opens Kitchens Inc Games, he can click on a game but he cannot click on any
of the options inside of the game such as start game, change volume, change
voice, etc. He can't click on exit to exit the game, he cannot hit escape to
exit the game and he cannot hit alt f4 to close it either. He has to reboot
his system to get it to go away. And the same thing on River Raiders, he
cannot click on any menu options. I am so lost as to what to tell him. It is
just crazy.


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Re: [Audyssey] a possible game from me in the future

2012-03-26 Thread Michael Taboada
I would probably play it if it was a 2d game, although I agree with you 
we've got quite a few side scrollers.

Take care,
-Michael, MTGames.

-Original Message- 
From: Kevin Andrews

Sent: Monday, March 26, 2012 5:42 PM
To: gamers@audyssey.org
Subject: [Audyssey] a possible game from me in the future

Hello all list members,

I've been considering writing a game in the future. I've done a few
small and rather trivial projects with myself and a friend, but nothing
too significant. I'm wondering, from the VI gaming community, what your
thoughts are on a game idea. I've thrown some ideas around in my head.
Basically you're in a city environment... New York or Chicago for the
sake of practicality. You've got to get past stuff, perhaps gang
members, careless drivers or maybe even bikers, etc. You've got to watch
out for the cops, etc. You have weapons, for example a pistol, your
fists, and a switchblade you can steal from someone. I'm thinking
something along the lines of Grand Theft Auto, so it would have some
violence and maybe that type of action. There would be various levels,
and the end you have to deal with a boss-type situation. The premise of
the game might be you have to give the boss money or do a kill. You're
involved with a gang and therefore have to do a deed for this guy.

Obviously one can tell just by reading this that this would require a
lot of time and effort, and a bit of spending on my part for sounds,
music, etc. Does this sound remotely interesting to anyone? I've
considered a side-scroller, but in my opinion we've got an overabundance
of side-scrolling games, so perhaps a 2d environment would be more suitable.

Thoughts? This is no way in any stage of development right now, as I've
got other things I'm preoccupied with, but I may consider this if the
interest is sufficient. Thanks and take care all.

--
Kevin J. Andrews
Email: kevin.andrew...@gmail.com


A man who never made a mistake never tried anything new.-Albert Einstein


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Re: [Audyssey] The Future of the USA Games Blog

2012-03-21 Thread Michael Taboada

Hi Thomas,
I don't know what kind of wordpress you are using, but standard wordpress 
installations have a heading for the page title, and for every post on the 
front page along with the post title on the single post pages. At least 
that's how the 4 or 5 wordpress blogs I've configured have had it.

Hth,
-Michael.


-Original Message- 
From: Thomas Ward

Sent: Wednesday, March 21, 2012 11:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Future of the USA Games Blog


Hi Dark,

Sure. All makes sense. Like I said to Mike I am familiar with the
difficulties of navigating blogs because some tend to have lots of
clutter and there is no easy way to just skip passed it like a normal
web page. Even if it is a straight journal/news system as I have I can't
press h and shift+h to jump between headers and topics which slows me
down. Of course, the most current posts usually appear at the top of the
page anyway which is fine if we just want the latest scoop on a product
or ongoing project.

By going back to html I can add all those tags for headers, tables,
lists,  etc which are easy to navigate and pretty much every screen
reader has some way to jump back and forth between those page elements.
So I do believe that is the universally accessible method for posting
news blurbs and perhaps full articles on some subject or other.

That said, an idea I've had is perhaps a Wiki like Mediawiki. With a
wiki I wouldn't have to code everything in html, and I could get buy
with a minimum amount of fuss. Plus I can still add links, headers, etc
to the wiki just by tagging that specific text.

Cheers!

On 3/21/2012 4:01 AM, dark wrote:

Hi Tom.

I don't think it's anything to do with the actual blog format as such. The 
simple idea of jernal style long news posts in sequence is absolutely 
fine, and there are a number of sites who's blogs I regularly check simply 
because I'm interested in what the person in question has to say.


My issue however and I believe other peoples, is, is firstly one of page 
clutter and navigation when you've got a hole bunch of catagory links, 
links to wordpress and goodness knows what.


This is just a general computer thing i think, sinse where as for sighted 
users putting too much block text in one place is bad, and lots of ways to 
reorganize information is good, for vi users the more actual content ie, 
comments and posts in the one place that can be skipped or read through 
with a screen reader the better.


Just as one example, by default forums will display 20 posts per page, 
sinse for a sighted user having too much text there is inconvenient and 
they'd rather click next page links. almost the first thing I do upon 
finding a new forum however is set the posts per page limit to maximum so 
that I don't have to read several then click next page as often, - in 
Punbb systems such as audiogames.net has this is 75 and could be more.


The same goes with displaying links in ss or anything else really, and 
just is a consequence of methods of reading.


Of course, blogs can vary a lot in this. Most of the ones I check 
frequently are very clean and don't clutter up the page with catagory 
links and others too much, and the Usa games one certainly isn't guilty of 
that.


secondly however, commenting on blogs is simply an ease factor. after all 
it's far easier just to write a mail than go through, check a load of 
boxes, write a name, and maybe do a capture as people have said. if a blog 
was the only! thing usa games had, then people probably would use the 
comments, but given that there are innumerable less tortuous ways to 
contact you and discuss what is posted in the blog there isn't too much 
need for the more inconvenient system.


Beware the Greu!

Dark.

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Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-16 Thread Michael Taboada

Hi Kevin and Ben,
I would quite agree with the below post. As for the audio, I would say you 
can get quite high quality audio from sounddogs.com. The reason I mostly use 
them is because they have a little known discount you can get. Also if you 
only add sounds that you found by searching for your keywords here _sdc 
you get a much higher discount. The way you get this discount is by having 
10 or more items in your cart, then email them or call them to ask for a 
discount on a custome virtual cd or something like that. It may take a few 
tries to get them to understand you're not trying to get custome produced 
sounds, but once you do they'll charge your card or send you a paypal 
invoice and you'll get your discount. Also I've noticed that the more amount 
of sounds/the higher the price of your total cart, the bigger the discount.

Good luck!
-Michael, MTGames.


-Original Message- 
From: Kevin Andrews

Sent: Friday, March 16, 2012 4:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] side scrolling robot game concept clarification... 
what are your thoughts


Hi Ben,

This is what I have to say for your developer.

I think this game has a lot of potential. I think that, from what you
have told us, the logistics are down. I'd say go ahead with it. A few
pointers though: Make sure you use high-quality audio. This includes
sounds and vocals. Nothing detracts from the gameplay of an audio game
quicker than crappy or poorly produced audio. Depending on what you
require and the quantity of those requirements, sounds can get fairly
expensive but like I said it all depends on what you're looking for and
what you need.

Once you've finished coding, get a good beta team. Test, test, test,
test! Try to find as many bugs as you can before you release. Even
though you might not be able to find every single bug, users will
respect you if they know you took the time to continuously test for
problems rather than just compile and hope for the best.

Good luck!

On 3/16/2012 5:26 PM, Ben wrote:

Hi listers,

If you've heard of real steel, and transformers, this idea, as it stands,
might give you both.  Can't say too much right now but tell me what you
think: [this storyline is merely a paraphrasing of the full thing as it is
currently, although as with everything that follows, it is subject to
change]



You play a robot on the side of good, made so by the Japanese developer of
high-grade military hardware Kendo ukasawa. in 21 15, going through the
streets of futura city, you are tasked with recalibrating (killing) the
evil meks that have rebelled against their human masters.  The meks were
designed with the aim of making the humans live's easier, but that was 
only

true for 2 years.

Who is behind the transformation of these everyday robots?  Fight your way
through the war-torn streets of futura in this action-packed side 
scroller,

with quick-time events, a level designated as the active tutorial, and
possibly other features.



The health system is what will be the most confusing probably, to most
people.  You have 5 power cells, which reduce in halves - this is your
health.  It will reduce obviously if you take damage.  You can have as 
many
powe cells as you want collected on your way, but you can only plug a max 
of

4 in - because you can't lose all your power cells unless you get hit
through all 5.  Take the scenario. You have half a cell left, you plug 4 
in,
you press the I key (if you guys ever get to play it you'll see why that 
key

is used), you'll have 4 and a half. And you can't have half power cells.

You'll have your fists, left/right, guns (2 of those) and your cannons
(which need to be recharged after a number of shots), and your guns aren't
limitless either - they must be reloaded.



Tell me what you think and I'll relay your thoughts to my fellow 
developer.

[note]: please keep this message and all subsequent replies - don't delete
them, as my friend isn't subscribed to this list.





I know what you said Thomas, but a project like this needs to see a 
reaction

before it goes ahead any further, in my opinion at least.

Thanks in advance for your help in this project, all of you.  All 
questions

are welcome, although you may not get a straight answer.

Ben.



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Kevin J. Andrews
Email: kevin.andrew...@gmail.com


A man who never made a mistake never tried anything new.-Albert Einstein


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Re: [Audyssey] What is the difference between the two Whoop assgames.

2012-02-13 Thread Michael Taboada

Hi,
When you install them both at the same time, they tend to want to overwrite 
the one you installed first, which is probably why you hear the same game, 
because all the files have been overwritten by the one you installed last. 
You may have to tell the installation program to install to a different 
location for the second one.

Hth,
-Michael.


-Original Message- 
From: dark

Sent: Monday, February 13, 2012 1:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] What is the difference between the two Whoop 
assgames.


Gameplay wise, both are the same, however the christmas one you should be
fighting against santa stanley instead of Mr. woopass, and should therefore
here a different set of taunts and speaches from the game, indeed I rather
thought christmas woopass had a good few more taunts and more interesting
dialogue than the original.

Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, February 13, 2012 5:00 AM
Subject: [Audyssey] What is the difference between the two Whoop ass games.


Hello, I was playing with both Whoop Ass games from Draconis, and it seems 
that they are the same game just have two different titles.
I was thinking that the christmas one was suppose to have a christmas 
theme and the ESP one was just the normal game.  So what is the difference 
between the two games?


--
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Re: [Audyssey] Alter Aeon and Disappearing Items

2012-02-09 Thread Michael Taboada
If the corpse rots away, the items will be gone as well. However, if you had 
two corpses, try get all 2.corpse, 3.corpse, etc to do the second corpse, 
third corpse, etc. so either the corpse rotted because you didn't get it in 
time (highly unlikely I believe as you had just been fighting one zombie, 
which doesn't take that long), or you had to get it from the second corpse, 
not the first, in which case you'd have to look in 2.corpse, etc.

Hth,
-Michael.


-Original Message- 
From: Kelly Sapergia

Sent: Wednesday, February 08, 2012 5:25 PM
To: gamers@audyssey.org
Subject: [Audyssey] Alter Aeon and Disappearing Items

Hi,

I'm trying to complete a quest in Alter Aeon. I found and killed the
required enemy, and was told there were some items I could loot, including a
key. Unfortunately, I was also under attack from a zombie or something.
Basically, once everyone was defeated, I tried to get the key from the main
enemy, and was told it wasn't there. Sure enough, the items that had been
there were gone, and I'm pretty sure that key was needed to unlock a chest I
found later. If that's the case, I'm stuck. Is there any way I can recover
the key, or do I have to reset my character and try again?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Alter Aeon was Re: Getting Back into Mudding

2012-02-08 Thread Michael Taboada
It's probably because .mcl is associated with the sendspace wizard as well 
as mush z, and the sendspace wizard is taking presidence. It does the same 
with me and the windows multimedia center.

-Michael.


-Original Message- 
From: Ben

Sent: Wednesday, February 08, 2012 1:21 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Alter Aeon was Re: Getting Back into Mudding

Don't worry Kelly, it's the same with me. Its just a major hole in the
programming. Lol.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kelly Sapergia
Sent: 08 February 2012 06:27
To: gamers@audyssey.org
Subject: [Audyssey] Alter Aeon was Re: Getting Back into Mudding

Hi All,

I just created my character on Alter Aeon (I'm a necromancer named Baruko),
and went through a few of the rooms, completing a quest in the process. So
far, I'm very impressed. I'm using the Mush-Z pack to play the game, and
really like the sounds and music. One thing has me stumped, however. I have
the Sendspace Wizard installed on the computer I'm playing the game on. If I
choose Play Alter Aeon from the Start Menu, the Wizard program comes up
instead of Mush-Z. I don't know what MCL files are supposed to do in the
Wizard program, but it brings up an upload dialog, which I definitely don't
want. The only way I've found to get around this is to load the Mush-Z
program, then select the file from the Open dialog. Has anyone else
experienced this issue? It's nothing major as I don't mind going through the
client, but I find it odd just the same.
Other than that, I think this is going to be a pretty good game. I'm also
considering maybe purchasing VIPMud to play some other MUDs, but we'll see
as time goes on.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Getting Back into Mudding

2012-02-07 Thread Michael Taboada
I would recommend alter aeon over at http://alteraeon.com, it's imho the 
best mud I've ever played, and is very very helpful toward blind players.

Hth,
-Michael.


-Original Message- 
From: Kelly Sapergia

Sent: Tuesday, February 07, 2012 1:22 PM
To: gamers@audyssey.org
Subject: [Audyssey] Getting Back into Mudding

Hi,

I'm thinking about getting back into mudding after a few years, and am now
trying to figure out what MUD to go for. I remember playing Miriani, but am
not interested in that one at present. Can anyone recommend any other good
MUDs for a beginner? Also, I've got both VIPMud and MushClient, and am
trying to figure out which of the two is the best one to use. Other than the
fact that VIPMud is shareware, while MushClient is free, are there any major
differences between the two?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Re Getting Back into Mudding

2012-02-07 Thread Michael Taboada

Hi,
I would agree totally about the fact that alter doesn't get old. I'm at 102 
total levels, with around 300 fame, need approximately 50 million or more 
experience to level any of my classes fully, and I still love it.

Best,
-Michael.


-Original Message- 
From: Mike

Sent: Tuesday, February 07, 2012 2:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Re Getting Back into Mudding

I completely disagree.  I think that alter is a great mud, no matter what 
level, same with Project bob and others.  If you get tired of it, then find 
something else to do.  I've been on alter for a few months, and have gotten 
several people into it.  I have met some realy great friends on their, who 
are always ready to group.  With the added thing of Dentin adding new 
classes, it''ll be even more fun when those are released. So, I completely 
disagree with you.

Mike.
On Feb 7, 2012, at 3:36 PM, Ben wrote:

Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on 
there

for a couple years now, and I have to say I'm sick of it.  But its ok when
you start, but after a while its just not fun, with the amounts of xp 
being

ridiculous! For leveling.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it. Where
can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] The Explorer and the Mystery of the Diamond Scarab.

2012-01-22 Thread Michael Taboada

Looks like you can buy it here acording to a website I found:
http://www.visio.org/Wii-game
Hth,
-Michael.


-Original Message- 
From: michael barnes

Sent: Sunday, January 22, 2012 3:10 PM
To: gamers@audyssey.org
Subject: [Audyssey] The Explorer and the Mystery of the Diamond Scarab.

Hello.
I found this title for the Wii and it is fully accessible for the
blind.  But I'm not sure how to order the game or where to buy the game.
If someone has any information about The Explorer and the Mystery of
the Diamond Scarab please let me know.
Thanks!

--
Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] pbgames is dead at last

2012-01-03 Thread Michael Taboada

Hi,
I do believe that these games were actually written in java script.
Cheers,
-Michael.


-Original Message- 
From: Tom Randall

Sent: Tuesday, January 03, 2012 6:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] pbgames is dead at last

If these games were originally written in java I wonder how hard it would be 
to port them over to the Android platform since Android programs are 
essentially Java.  It would be well beyond my ability I am sure but perhaps 
somebody who knows more than I do could do it.  Just a thought.


Game on.

Tom
On Jan 3, 2012, at 3:05 PM, shaun everiss wrote:


Hi all.
Well today I tried to play pbgames the old java ones and they don't load 
properly, used to work, but now they don't, a few on the forum say the 
same thing.
So finally after all the updates and such, java games have finally stopped 
working.

At least the old ms java files.
maybe these should go to bgt.
I like all the games, showdown, tj and  dark destroyer, even though they 
were the first.
I'd like them again, but yeah I guess the games made by pb are really 
abandoned now.

even ms java is different now.



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[Audyssey] The World of Areon: The First Encounter

2012-01-02 Thread Michael Taboada
Hi all,
I’ve been working on an idea for an audio game for a while now, and I figured 
to start things off I needed to get some cash. Therefore I found what they like 
to call a funding platform for creative projects (kickstarter by name) and 
signed up there. One of the big things I need the cash for is developer 
licenses for certain game creation toolkits, which cost a lot. The reason I’m 
planning to go with these toolkits is that they support android, the iPhone, 
linux, windows, and mac all in one. That way I don’t have to put so much effort 
into porting code from platform to platform. Needless to say this will be a 
truly cross-platform game that I will hopefully be working on in the near 
future. So without preamble, a bit about the game:
The idea of the game is that you have to save your family while avoiding 
dangerous enemies and traps. However, once you find your family there will be a 
bit of a twist, where you have to get your family back home safely. This would 
provide a bit of a challenge, as you have to keep your family alive, but 
possibly have them fight with you as well. Anyway, I plan to introduce both 
side scroller and full 3d levels into this game. Not to mention that if 
possible I would like to make some 3d audio in the game as well (although of 
course you will be able to use simple stereo headphones to play if you don’t 
have the 3d setup).
The reason I wrote this seemingly long winded letter is to ask for support. As 
I mentioned, I started a project on kickstarter, which I will now tell a bit 
more about.
For those who don’t know, kickstarter is a platform where people pledge money 
to a developer/maker/whoever, and they provide rewards, whether it be a free 
copy of the game, a limited addition of a t-shirt, or whatever. If anyone has 
the ability I would urge you to go provide whatever you can to help the 
development of this game. The link: 
http://www.kickstarter.com/projects/811515192/the-world-of-areon-the-first-encounter?ref=email
And you don’t have to worry either, as this entire amount of money will be 
going toward the development of this (I believe) truly revolutionary audio game.
Thank you all kindly.
-Michael, MTGames.
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