Re: [Audyssey] dos and memory usage (was Running DOS games on windows 10?)

2017-03-14 Thread john
Agreed we're  getting off topic a bit- but it seems I've caused a bit of 
confusion, and I'd like to try to clear it up if possible.
I'm fully aware of how useful and popular linux/unix is, especially in server 
environments, and use terminals on a regular basis.
My example of commands was poorly chosen - I was trying to come up with 
something that was simple and would make sense, so thanks 
for clarifying that one.
However, when I said dos/terminals are complicated, I wasn't talking about 
computer experts or admins. I was talking about the 
everyday users - even many of those who are computer literate - who have told 
me straight up they've never heard of a command line, 
or don't know how it works, or know it exists but have never used it in their 
lives (some of these have been programmers, btw),.
These are the vast majority of computer users, and for them, there is nothing 
better than a gui, because it allows them to do what 
they want/need to without having to learn command syntax. That's why I was 
saying dos is outdated - not because it really is 
useless, but because the original post placed it as a system usable by the 
general public, which it is not.
I certainly didn't mean to cause any offense, and apologize if I have.

Best,
John

--
From: "Travis Siegel" <tsie...@nfbcal.org>
Sent: Friday, March 10, 2017 11:33
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] dos and memory usage (was Running DOS games on windows 10?)

This is just plain wrong.  Dos was not overly complicated, unix still
exists, and it is very similar to dos.  The only thing dos didn't do was
multitask (though later versions of dos and 3rd party utilities did solve
this problem to some degree), the fact that you didn't understand it
doesn't make it complicated, confusing and useless.  Unix is still in very
wide use today, and yes, even unix has gui interfaces, but ask any decent
system admin, and they'll tell you that if you need something done
quickly, and accurately, there's no substitute for a straight up command
line, since you can accomplish with a single command what might take
several clicks with a mouse, and (in rare cases) can't be done at all
using the gui.
Nothing wrong with dos, unix, or any other type of operating sytem, each
person uses what works for them, and that's just fine, that's the whole
point of choice afterall.
In your example, the reason your cd command din't change you to another
drive, is because changing drives is a simple as typing in the new drive
letter.  You want drive d or drive e, just type d: or e:.  That's all
there is to it.
But, in any case, this is way off topic for the list, so let's try to
limit discussions on this.  The fact that you can still play dos games
whether it be with emulators, or by converting them to windows programs by
recompiling/rewriting them in modern languages/compilers shouldn't be too
far off topic though.  I'd be more than willing to assist anyone wishing
to port dos games to windows if they have source code for said games.
It's often not a straightforward port, but it's also usually not all that
difficult either, just a matter of recoding to take advantage of event
driven instead of command driven interfaces.  I'm perfectly to help anyone
needing/wanting help porting programs to windows, linux, mac, or any other
os I can get my hands on if I can make it talk.  It's extremely rewarding
to see a program be revived from ashes, and see it running on modern
operating systems, not to mention it allows many others to enjoy that
program who might otherwise not have had the chance.


On Wed, 8 Mar 2017, john wrote:

> Josh,
> That's because dos commands are complicated, confusing, and involve far more 
> detail than 90% of computer users ever want to deal
> with.
> Consider the following basic example:
> c:\users\john> cd e:
> c:\users\john>
>
> Change directory to e:? Why am I still in my home directory?
> Its because cd is complicated and painful, and requires you to specify that 
> you want to change drives, and if you don't, it won't
> tell you something went wrong.
>
> It is generally a good thing that commandlines are shifting to only be used 
> in rare circumstances, because without this change,
> computers would never have grown to be what they are today.
>
> Also remember that most people don't know how to use dos because, quite 
> simply, its immensely limited.
> Dos may have been great in its heyday, but that time is long past. 640kb of 
> memory can't even run hellow world now.
>
> --
> From: "Joshua Kennedy" <joshknnd1...@gmail.com>
> Sent: Wednesday, March 08, 2017 8:48
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] Running DOS games on windows 10?
>
> i

Re: [Audyssey] Running DOS games on windows 10?

2017-03-10 Thread john
Just get an if interpreter for windows, there are dozens out there.

--
From: "Danielle Ledet" <singingmywa...@gmail.com>
Sent: Thursday, March 09, 2017 17:57
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Running DOS games on windows 10?

Well I found DOS easy to use. It was just a matter of memorizing
commands. Now we have just abunch of robots going thru life. I do miss
some of my favorite text adventures like Leather Goddesses of Fobos,
Hitchhiker's Guide to the Galaxy and Leisure Suit Larry, but it's not
worth it for me to fool around with now. With my luck, I'll try to
install this DOS Box and it'll all crash! Then, I'll be out of
commission for God knows how long. Thank you, no thank you! Ya'll can
play!


On 3/8/17, Joshua Kennedy <joshknnd1...@gmail.com> wrote:
> yes and that is why i use talking dosbox with nvda in sleep mode. so i
> can use all my favorite dos programs once more in a real dos environment
> with a real dos screen reader. and its nice that  the dos screen reader
> talks using whatever voice you have set in NVDA, even if that voice is
> decTalk.
>
>
>
> On 3/8/2017 5:36 PM, Shaun Everiss wrote:
>> Hmmm.
>> I do agree some of those commands are a bit inflexable.
>> the cd command yes you could switch folders but still remain in your
>> home drive.
>> You have to switch to that drive first.
>> But it all depends how you were brought up.
>> I was born in 1982, in 1991 I got my first computer.
>> for 5.5 years I used dos.
>> in 1996 I got my first windows system but still used dos.
>> in 2002 I got my next system with windows.
>> Still used dos for some stuff a bit less.
>> in 2006 I got my next system, still used dos a bit.
>> in 2010 I got another system.
>> Still used dos, though by then the system was dieing the battery got
>> vary hot and the drives were failing.
>> In 2011 I stopped using dos.
>> Its 2017 now and about 4 years back I got the system I am using now.
>> I only use windows, however through my teen years I used dos for
>> gaming etc.
>> Its true I used the keysoft shell most of my life so the only time I
>> ever did true dos were reformats, setups, or gaming so I probably
>> didn't do much.
>> Where I had to do something complex I set a batch file to do it though
>> I have read more complex dos stuff.
>> Dos died with the later windows and the fact with 64 bit units ms is
>> really pushing dos out.
>> Problem is now everyone thinks that if the system puts an error out
>> they expect to click something for it to go away, no one appreciates
>> how things work.
>> Judging from your mail, you were either going through the electronic
>> borg process between worlds of windows and dos or you had a hard time
>> of it.
>> Dos was a single task nightmare and sometimes I wished it could be a
>> bit better.
>> But I still liked it at times.
>> Even screen readers now are not as good as the dos ones were.
>>
>>
>>
>> On 9/03/2017 5:18 a.m., john wrote:
>>> Josh,
>>> That's because dos commands are complicated, confusing, and involve
>>> far more detail than 90% of computer users ever want to deal
>>> with.
>>> Consider the following basic example:
>>> c:\users\john> cd e:
>>> c:\users\john>
>>>
>>> Change directory to e:? Why am I still in my home directory?
>>> Its because cd is complicated and painful, and requires you to
>>> specify that you want to change drives, and if you don't, it won't
>>> tell you something went wrong.
>>>
>>> It is generally a good thing that commandlines are shifting to only
>>> be used in rare circumstances, because without this change,
>>> computers would never have grown to be what they are today.
>>>
>>> Also remember that most people don't know how to use dos because,
>>> quite simply, its immensely limited.
>>> Dos may have been great in its heyday, but that time is long past.
>>> 640kb of memory can't even run hellow world now.
>>>
>>> --
>>> From: "Joshua Kennedy" <joshknnd1...@gmail.com>
>>> Sent: Wednesday, March 08, 2017 8:48
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Subject: Re: [Audyssey] Running DOS games on windows 10?
>>>
>>> it amaizes me that people today do not know how to use even basic dos
>>> commands. they don't know about stuff like extended memory, upper memory
>>> blocks, h

Re: [Audyssey] Running DOS games on windows 10?

2017-03-08 Thread john
I second this whole heartedly.


--
From: 
Sent: Wednesday, March 08, 2017 17:37
To: "Shaun Everiss" ; "Gamers Discussion list" 

Subject: Re: [Audyssey] Running DOS games on windows 10?

Hi
Pretty sad that a simple question on here gets people bashing.
Come on!
Why should your basic computer user, who only wants things to work, have to 
enter a million commands, troubleshoot, figure things 
out if it doesn’t interest them in the slightest?
It’s not their job nor should it be.
It’s like telling an auto mechanic to work on a computer when he’s used to 
being under the hood of a car. Or telling a clothes 
designer to start designing tires for big semi’s because hey, you need to know 
how this works since I do and because you take the 
easy route, that makes you a bad person.
If that isn’t the intent of your message I apologize, but certainly seems so. 
Yes, I do agree, reformatting should be your last 
option but windows 10 makes it so beyond ridiculously easy to both back up and 
restore your pc from said backup
As far as dos goes – it’s the same thing. I haven’t heard it mentioned in years 
by anyone mainstream – so how can you expect anyone 
in the last even 10 years to know about it? Come on, again. Most of the things 
I google about for dos come up with complex pages 
that assume, similar to Linux, that you have a basic understanding of said 
operating system and it’s commands.
Really disheartening that a thread brought up with such a simple question gets 
diverted like this.

Sent from Mail for Windows 10

From: Shaun Everiss
Sent: March 8, 2017 4:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Running DOS games on windows 10?

You know what scares me the most.
People who can not fix anything when it breaks.
I had someone I was working with.
I ask her, what do you do if  it breaks.
Her answer, incert the recovery disk, tell it to run then it just works.
Ok, I say then what do you do with it, load everything up was her reply.
There are 2 problems.
1.  bloated units on default config are just that default, who wants that.
2.  While people think reformatting is the last resort, running reformat
certainly is the last resort.
But the recovery cd takes it away, it makes it work people don't seem to
care how anymore.
We are losing our ability to fix stuff.



On 9/03/2017 2:48 a.m., Joshua Kennedy wrote:
> it amaizes me that people today do not know how to use even basic dos
> commands. they don't know about stuff like extended memory, upper memory
> blocks, how to enable them, the fact that for example lotus123 for dos
> requires xmb and extended memory and upper memory to be enabled to run
> and so on.
>
>
>
> On 3/7/2017 5:52 PM, Ryan Conroy wrote:
>> Thanks, but can you tell me how to use it? Like give me an example of
>> how to run a game?
>>
>> You can email me off list if you'd like to.
>>
>>
>> On 3/7/2017 2:58 PM, Joshua Kennedy wrote:
>>> you can use talking dosbox with the asap screen reader and NVDA in
>>> sleep mode, get it from
>>>
>>>
>>> http://batsupport.com/unsupported/dosbox/talking_dosbox_Win3.1_Keynote_Keysoft.zip
>>>
>>>
>>>
>>>
>>>
>>> On 3/6/2017 6:05 PM, Ryan Conroy wrote:
 Hey guys,

 Does anyone on here know how to run dos games on windows 10? I've
 read about DOSBox, but have no idea how to use it. I downloaded it,
 but I'm completely lost. If someone could help me with that, I'd
 highly appreciate it. Other than that though, are there any other
 ways to run DOS games on windows 10?
 Thanks so much,
 Ryan
 
 How To Fix Your Fatigue (Do This Every Day)
 Gundry MD
 http://thirdpartyoffers.juno.com/TGL3131/58bdeb389cfc56b3840c9st01duc

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Re: [Audyssey] Running DOS games on windows 10?

2017-03-08 Thread john
Josh,
That's because dos commands are complicated, confusing, and involve far more 
detail than 90% of computer users ever want to deal 
with.
Consider the following basic example:
c:\users\john> cd e:
c:\users\john>

Change directory to e:? Why am I still in my home directory?
Its because cd is complicated and painful, and requires you to specify that you 
want to change drives, and if you don't, it won't 
tell you something went wrong.

It is generally a good thing that commandlines are shifting to only be used in 
rare circumstances, because without this change, 
computers would never have grown to be what they are today.

Also remember that most people don't know how to use dos because, quite simply, 
its immensely limited.
Dos may have been great in its heyday, but that time is long past. 640kb of 
memory can't even run hellow world now.

--
From: "Joshua Kennedy" <joshknnd1...@gmail.com>
Sent: Wednesday, March 08, 2017 8:48
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Running DOS games on windows 10?

it amaizes me that people today do not know how to use even basic dos
commands. they don't know about stuff like extended memory, upper memory
blocks, how to enable them, the fact that for example lotus123 for dos
requires xmb and extended memory and upper memory to be enabled to run
and so on.



On 3/7/2017 5:52 PM, Ryan Conroy wrote:
> Thanks, but can you tell me how to use it? Like give me an example of
> how to run a game?
>
> You can email me off list if you'd like to.
>
>
> On 3/7/2017 2:58 PM, Joshua Kennedy wrote:
>> you can use talking dosbox with the asap screen reader and NVDA in
>> sleep mode, get it from
>>
>>
>> http://batsupport.com/unsupported/dosbox/talking_dosbox_Win3.1_Keynote_Keysoft.zip
>>
>>
>>
>>
>>
>> On 3/6/2017 6:05 PM, Ryan Conroy wrote:
>>> Hey guys,
>>>
>>> Does anyone on here know how to run dos games on windows 10? I've
>>> read about DOSBox, but have no idea how to use it. I downloaded it,
>>> but I'm completely lost. If someone could help me with that, I'd
>>> highly appreciate it. Other than that though, are there any other
>>> ways to run DOS games on windows 10?
>>> Thanks so much,
>>> Ryan
>>> 
>>> How To Fix Your Fatigue (Do This Every Day)
>>> Gundry MD
>>> http://thirdpartyoffers.juno.com/TGL3131/58bdeb389cfc56b3840c9st01duc
>>>
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>
> 
> Trick to Getting Top Brands for as Low as $1
> howlifeworks.com
> http://thirdpartyoffers.juno.com/TGL3131/58bf399745d96399662b0st01duc
>
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Re: [Audyssey] Kitchensinc games.

2017-03-08 Thread john
Sidenote - I've compiled executables with lcc that clock in at well under 30kb, 
so I'd love to see stats for powerbasic.
I don't know a line of basic myself though :(.

--
From: "Travis Siegel" 
Sent: Tuesday, March 07, 2017 21:35
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kitchensinc games.

I don't think those games were written in powerbasic.  If they were, there 
would be no need for all those dlls that come with most of the games.  I'm 
fairly certain it was visual basic, not powerbasic.  Powerbasic produces 
executables that are extremely small, and have no external dll 
requirements, and run on all versions of windows from 95 up to 10.  Jim's 
games definitely require external dlls, and sometimes, even need extra 
libs installed.  I'm pretty sure it was visual basic used for their 
development, not powerbasic, but since I don't play those games, I could 
be wrong, but regardless, powerbasic has a free classic version of it's 
compiler available at it's web site, anyone can download the version 9 gui 
compiler, and version 5 commandline compiler for free, and I strongly urge 
anyone looking to write windows programs to do so, since there's no other 
compiler in the industry that produces tighter executables.



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Re: [Audyssey] Kitchensinc games.

2017-02-27 Thread john
You can find all of Jim's games (including the installer that was put together) 
at:
http://www.agarchive.net/pages/devs/kitchensinc.html

Best,
John

--
From: "Nail Alimzhanov" <nail.alimzha...@gmail.com>
Sent: Monday, February 27, 2017 14:36
To: <Gamers@audyssey.org>
Subject: [Audyssey] Kitchensinc games.

Hi guys. I was wandering where i can now find kitchensinc games and has 
there been any work going on on further developing new versions of those?


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Re: [Audyssey] Asmodean.net down

2017-02-12 Thread john
If I have it, its available now from agarchive.net.

--
From: "kelby carlson" <kelbycarl...@gmail.com>
Sent: Monday, January 16, 2017 9:43
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asmodean.net down

The one I'm interested in is the Troopanum 2 Review by Jammin Jerry,
mostly for nostalgia (it talks about Jaws 4.0 for goodness' sake.)

On 1/16/17, john <jpcarnemo...@gmail.com> wrote:
> Lori,
> I have a copy of all of these recordings.
> If asmodean.net remains down, just shoot me an email and I'll get them
> hosted somewhere.
>
> --
> From: "lori duncan" <lori.dunca...@gmail.com>
> Sent: Tuesday, January 10, 2017 18:04
> To: "Gamers Discussion list" <Gamers@audyssey.org>
> Subject: [Audyssey] Asmodean.net down
>
> Hi guys, I'm trying to access the pipe 2 recordings by Raul Gallegos on
> his website at Asmodean.net, but when I open the page it's coming up
> differently from what it should, and is giving me a download link for
> something I've never heard of.  I'm hoping the site hasn't been given a
> virus, and hope it comes back up soon, because I really love listening
> to those recordings.
>
>
> Thanks from Lori.
>
>
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Re: [Audyssey] The older Games, and, What's that Client Again?

2017-02-11 Thread john
You've got to be more specific about which games you're looking for.
The alter aeon client you want is yes, mush-z, and it will run fine on win10.

--
From: "Danielle Ledet" 
Sent: Saturday, February 11, 2017 18:34
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] The older Games, and, What's that Client Again?

Oh see? That's why I keep machines that may be old but work! All my
machines keep getting broken living here. I don't know how to do this
what you are talking about! Guess I am stuck with online games until
something changes.

On 2/11/17, Jack Falejjczyk  wrote:
> If they *only* run on xp, they'll only work right if you run xp in a
> virtual machine with vmware player. As for the client, are you
> referring to Mush-z?
>
> On 2/11/17, Danielle Ledet  wrote:
>> Hey Guys,
>>
>> I know Josh K will have the answer, but I'm sure most of you will
>> also. What about the old games for Win Xp and older? Will they work
>> right if I download them to this Win 10 'puter? I do not want to waste
>> time downloading and removing non-working programs! And, which client
>> has all the cool sounds for Alter Eon? And does it work with other
>> muds?
>>
>> --
>> How far you go in life depends on your being tender with the young,
>> compassionate with the aged, sympathetic with the striving and
>> tolerant of the weak and strong. Because someday in your life you will
>> have been all of these.
>> George Washington Carver
>> Email: singingmywa...@gmail.com
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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-- 
How far you go in life depends on your being tender with the young,
compassionate with the aged, sympathetic with the striving and
tolerant of the weak and strong. Because someday in your life you will
have been all of these.
George Washington Carver
Email: singingmywa...@gmail.com

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Re: [Audyssey] I am remembering Thomas ward

2017-02-10 Thread john
Sarah is from PCS, but you can find some of Tom's work on the audiogames 
archive at:
www.agarchive.net/pages/devs/usa.html

best,
John

--
From: "Danielle Ledet" <singingmywa...@gmail.com>
Sent: Thursday, February 09, 2017 16:02
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] I am remembering Thomas ward

Thank you. I was gone nomail from the list and came back to find this
out. I forgot where I heard about it, but was very very shocked as I
did not think he wouldn't recover. In fact, he'd just gone in to the
hospital when I left the list. He and Jim were always present and
always had time for those on the list. Is anyone hosting any of his
games? I was saddened since I fully intended to buy The Sarah Game and
I wanted the one that featured Angela Carter too, but due to ongoing
upheaval and turmoil in my own life and finances it never seemed the
right time. Very,  very sad indeed! He is definitely missed around
here!

On 2/8/17, Richard Sherman <squir...@gmail.com> wrote:
> HI dark,
> thanks for posting the link.
>
> and as it has been said many times. He will be missed.
>
> Shermanator
> - Original Message -
> From: "dark" <d...@xgam.org>
> Sent: Tuesday, February 07, 2017 10:35 PM
>
>
> Hi Richard.
>
> If you see this topic on the audiogames.net news it should give an idea of
> the details:
>
> http://forum.audiogames.net/viewtopic.php?id=18275
>
> Hth.
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use
> for very long. Please contact me on my other public address, d...@xgam.org.
> When I have a new private address, I will let everyone know.
>
>
> ---
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>


-- 
How far you go in life depends on your being tender with the young,
compassionate with the aged, sympathetic with the striving and
tolerant of the weak and strong. Because someday in your life you will
have been all of these.
George Washington Carver
Email: singingmywa...@gmail.com

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[Audyssey] Shades of Doom recording

2017-02-07 Thread john
Hi List,
While setting up agarchive.net to host Raul's recordings, I came up with the 
idea of making an attempt of my own.
If you're interested, check it out at:
www.nightvista.net/recordings/sod.html

Best,
John
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Re: [Audyssey] I am remembering Thomas ward

2017-02-07 Thread john
Hi Richard,
There wasn't much in the way of details.
All we really knew (from Tom himself) was that he was having some severe 
medical problems.
The next thing we heard from was his (many said inaccurate and impersonal) 
obituary.
It really was a tragedy. I didn't know Thomas very well myself, but those on 
the list who did may be able to tell you a little more.

--
From: "Richard Sherman" 
Sent: Tuesday, February 07, 2017 16:45
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] I am remembering Thomas ward

Hi,
just checked. Did they take down usa games website? was thinking if it was
up it might shed some sight on what happened a year ago.

thanks.

Shermanator


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Re: [Audyssey] Swamp question

2017-02-04 Thread john
A gamer account, which is applicable to all of Aprone's titles, costs $2 
monthly.
You must purchase a year up front.
If you don't play for a month, it doesn't count against you (i.e: you play this 
month, then don't do anything for March, you'll 
still have 11 months left).
All of the information is on Aprone's website.

Also, I do want to note that I've personally never played swamp without my 
trackpad. Every attempt I've made with an actual mouse 
leaves me feeling uncoordinated and confused.

Best,
John

--
From: "Allison Passino" <apocalypseof...@gmail.com>
Sent: Saturday, February 04, 2017 12:37
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Swamp question

Is that how much it costs? Not too bad at all. For some reason, I was
thinking it'd be something like $10. But eh, it don't matter. Is it
like a monthly membership thingie, where you pay $15 every month, or
is it just a one-time only payment kinda deal? Just curious.

On 2/4/17, michaelmasl...@gmail.com <michaelmasl...@gmail.com> wrote:
>
> It is probably very cheap, maybe $15
>
>
>
>
>
>
>
>>
>> On Feb 4, 2017 at 10:56,  > (mailto:apocalypseof...@gmail.com)>  wrote:
>>
>>
>>
>>  How much does an account cost? I wanna play Swamp, and I will get me a
>> USB mouse. I have a laptop, which does have a track pad, but I
>> fracking hate that thing! If I'm gonna play this game, then I
>> definitely need a USB mouse.
>>
>> On 2/2/17, Danielle Ledet  <singingmywa...@gmail.com>  wrote:
>> >  Oh and I needed to make payment on my GDUI and NAGDU memberships up
>> >  for renewal. All I can do is hope they deposit it tomorrow when the
>> >  Elderly people normally get theirs. I got no warning of this so I do
>> >  not know what has happened.
>> >
>> >  On 2/2/17, Danielle Ledet  <singingmywa...@gmail.com>  wrote:
>> >>  H I might. that is, if they deposit my SSI into my account! I
>> >>  can't call anybody cuz my phone is off, and now that delays my
>> >>  automatic payment for my things in storage. Thought I could count on
>> >>  my sister to bring me by Social Security today, but of course, she's
>> >>  putting herself and her girlfriend first, as expected. I was gonna
>> >>  purchase A Hero's Call since it is only $15, but that's not gonna
>> >>  happen either since the campaign ends tomorrow!
>> >>
>> >>  On 2/2/17, dark  <d...@xgam.org>  wrote:
>> >>>  Hmmm, well you should be able to get a usb mouse pretty much
>> >>> anywhere.
>> >>>  Just bang it into any usb port and you should be good to go.
>> >>>  I'll admitI had an infra redmouse as part of my infra red keyboard
>> >>>  setup,
>> >>>  and it was only when I started playing swamp that I bothered putting
>> >>>
>> >>>  batteries in the thing.
>> >>>
>> >>>  I'd recommend it.
>> >>>
>> >>>  All the best,
>> >>>
>> >>>  Dark.
>> >>>  - Original Message -
>> >>>  From: "Danielle Ledet"  <singingmywa...@gmail.com>
>> >>>  To: "Gamers Discussion list"  <gamers@audyssey.org>
>> >>>  Sent: Wednesday, February 01, 2017 2:53 AM
>> >>>  Subject: Re: [Audyssey] Swamp question
>> >>>
>> >>>
>> >>>>  Ahhh well sounded fun but I don't have one.
>> >>>>
>> >>>>  On 1/31/17, dark  <d...@xgam.org>  wrote:
>> >>>>>  Hi Danielle.
>> >>>>>
>> >>>>>  Yes, for swamp you need a mouse, however this is abbecause swamp
>> >>>>> tries
>> >>>>>  to
>> >>>>>  introduce into an audio first person shoorter game, some of the
>> >>>>>  controls
>> >>>>>  that have been around in mainstream first person shoorters for a
>> >>>>> long
>> >>>>>  while.
>> >>>>>
>> >>>>>  I'd recommend giving it a try, since the coordination of using a
>> >>>>>  mouse,
>> >>>>>  particularly when strafing enemies or running a circle around
>> >>>>> zombie
>> >>>>>  targets
>> >>>>>
>> >>>>>  is really quite exhillorating, and a great experience once you've
>> >>>

Re: [Audyssey] alteraeon aliases

2017-02-03 Thread john
The alias and editor do recognize pipes.
As I said, if you wish to input a pipe character, you need to have two of them.
For example,
quest all || grep -i todo
instead of
quest all | grep -i todo

--
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Friday, February 03, 2017 9:03
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon aliases

My guess is then the alias editor doesn't recognize or work with pipes 
yet since I wanted to pipe the quest command through grep and everything 
I tried so far hadn't worked.

On Fri, 3 Feb 2017, john wrote:

> Date: Fri, 3 Feb 2017 07:13:46
> From: john <jpcarnemo...@gmail.com>
> Reply-To: Gamers Discussion list <gamers@audyssey.org>
> To: Gamers Discussion list <gamers@audyssey.org>
> Subject: Re: [Audyssey] alteraeon aliases
> 
> The bar is not recognized as a newline character. Rather, you're activating a 
> pipe command.
> To insert the character in text, use two bars.
>
> --
> From: "Jude DaShiell" <jdash...@panix.com>
> Sent: Friday, February 03, 2017 6:49
> To: <gamers@audyssey.org>
> Subject: [Audyssey] alteraeon aliases
>
> I found out the | character is recognized as a newline in the alias
> editor.  I tried defining qt as quest $1| grep TODO and it got split at
> the vertical character into two lines.
> I'm not using mushz but tintin-alteraeon and wanted to see if something
> like this would work.
>
>
>
> --
>
>
> ---
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-- 


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Re: [Audyssey] alteraeon aliases

2017-02-03 Thread john
The bar is not recognized as a newline character. Rather, you're activating a 
pipe command.
To insert the character in text, use two bars.

--
From: "Jude DaShiell" 
Sent: Friday, February 03, 2017 6:49
To: 
Subject: [Audyssey] alteraeon aliases

I found out the | character is recognized as a newline in the alias 
editor.  I tried defining qt as quest $1| grep TODO and it got split at 
the vertical character into two lines.
I'm not using mushz but tintin-alteraeon and wanted to see if something 
like this would work.



--


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[Audyssey] recordings on the audiogames archive

2017-02-02 Thread john
Hi List,

At long last, I'd like to announce the launch of a recordings section on 
agarchive.net.

We presently host recordings from Raul Gallegos and Damien Lindley, totaling 
over 8gb and spanning numerous developers.

Since my fingers are rather soar from finishing everything up, I'll try to keep 
this brief.

If you're interested in listening to some recordings, come check us out at:

http://www.agarchive.net/pages/recordings.html

and if you're interested in having your recordings included on the site, feel 
free to get in touch, but I do ask that you only submit *your* recordings, and 
that you review our general acceptance criteria beforehand.



Best,

John
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Re: [Audyssey] if not the cheat codes then maybe some file editing in TDV

2017-02-01 Thread john
Well said Jack.
The only time I used afterburners at all while playing through the game was 
when I was running away from enemy fighters. Even then, 
you don't need to.
Just go up to the thin air zone, cruise for a couple minutes, and then come 
back down.

--
From: "Jack Falejjczyk" 
Sent: Wednesday, February 01, 2017 8:17
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] if not the cheat codes then maybe some file editing in 
TDV

I'm pretty sure those save files are not easily editable. If you
really wanna change the course of the game, you should try using a
trainer program like Cheatomatic, or have a look at the sourcecode.
Generally though, I would like to know, you're not using the
afterburners in mission mode, right? Because if you are, that's a fast
road to getting your fuel used up before you reach the end of the
north0northeast course. You wanna be at around 684knots when in
mission mode. If you are in a fix with constant enemy fire, you can
temporarily escape it by going up to thin air, 5 feet or above to
be exact, though you should know that that is an unsafe altitude and
you should only stay up there for a few seconds to get away from enemy
fire, and then go back down to a safe altitude. Too much time up there
could result in your engine exploding.

On 2/1/17, Nail Alimzhanov  wrote:
> Hi there, guys. I was asking about cheat codes for TDV. Well, if not the
> cheat codes, then,
> maybe some one knows in what files there could be some editing done so
> that the aircraft culd be made invisible or the fuel could never end. I
> mean changing some data so that if would effect the gameplay.
>
> ---
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Re: [Audyssey] if not the cheat codes then maybe some file editing in TDV

2017-02-01 Thread john
Just don't use your afterburners all the time, and you have practically infinit 
fuel.
You can probably fly for realtime days if you don't use afterburners.

--
From: "Nail Alimzhanov" 
Sent: Wednesday, February 01, 2017 4:33
To: "Gamers Discussion list" 
Subject: [Audyssey] if not the cheat codes then maybe some file editing in TDV

Hi there, guys. I was asking about cheat codes for TDV. Well, if not the 
cheat codes, then,
maybe some one knows in what files there could be some editing done so 
that the aircraft culd be made invisible or the fuel could never end. I 
mean changing some data so that if would effect the gameplay.

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Re: [Audyssey] Asking a TDV question.

2017-02-01 Thread john
Well... don't I feel sort of foolish now. Apologies for preaching to the quire.

--
From: "Jordan Gallacher" <jordanandseptem...@gmail.com>
Sent: Tuesday, January 31, 2017 21:16
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

You are exactly correct.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Tuesday, January 31, 2017 7:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Jordan,
The basic concept when working with zipped applications is that they will
run if and only if they don't need to access any other file in the zip.
TDV, for example, needs to be able to access the sound files for the game,
and therefore doesn't meet this criteria.
The reasoning for this is because of how archives are handled.
Essentially, what's actually happening when you access a file in a zip (or
any other type) archive, is that your computer copies the file you requested
to access out of the archive to a temporary location.
It then runs or opens that file, which is why you can view documents in an
archive just fine.
The problem arises when the file you just copied tries to access other files
that aren't there, like sounds.
Since the computer only extracts the one needed file, the others don't
exist, and the program fails.
In addition, the program will usually have a compromised ability to create
new files, for example saved games or edited documents.
This is why you should always extract archive files containing applications,
unless you know for absolute certainty that those programs are
self-contained, and won't read or write any other files.

Best,
John

--
From: "Jordan Gallacher" <jordanandseptem...@gmail.com>
Sent: Tuesday, January 31, 2017 20:34
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

Oh, and make sure you unzip the folder.  I did not try it zipped since I
know some programs work and some don't when they are zipped, but it was
better to play it safe, and unzip this particular one.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Tuesday, January 31, 2017 6:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Ron,
There is no install process.
As with any game that runs from a zip, you simply run the executable and, if
all dependencies are in place, it runs.
I can't diagnose your particular system, but would advise checking to ensure
you can still play the demo version of tdv2.

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Tuesday, January 31, 2017 18:43
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

Don't know what is going wrong here John.
Because when I click on the tdv.exe file, nothing happens.
It doesn't go through the normal install and or set up procedure where it
asks you to except the license and where you want to place it and what have
you.
I've down loaded this zip folder twice now.
So, don't know why I can down load the demo, but can not access the unlocked
version.
Many Thanks for the help.
Frustrated Ron

-Original Message-
From: john
Sent: Monday, January 30, 2017 08:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Listen to the mission story. It will explain that one.

--
From: "Jordan Gallacher" <jordanandseptem...@gmail.com>
Sent: Monday, January 30, 2017 19:56
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

I am trying to figure out why is it putting me into racing mode when I am
selecting mission mode.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, January 30, 2017 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Ron,
If you download the open source version, it will appear as "registered by
opensource".

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Monday, January 30, 2017 19:08
To: "Audyssey Gamers Mailing List Mailing list" <gamers@audyssey.org>
Subject: [Audyssey] Asking a TDV question.

Hello to my fellow gamers.
I grabbed the new version of TDV and installed it.
But it is still coming up as a demo.
How do we unlock it to no longer being a demo when it fires up?
Or can we fire it up as a unlocked mode?
Many Thanks.
Ron Kolesar who was a one time beta tester for this old classic.
---
Gamers mailing list __ Gamers@audyssey.org If you wan

Re: [Audyssey] Asking a TDV question.

2017-01-31 Thread john
Jordan,
The basic concept when working with zipped applications is that they will run 
if and only if they don't need to access any other 
file in the zip.
TDV, for example, needs to be able to access the sound files for the game, and 
therefore doesn't meet this criteria.
The reasoning for this is because of how archives are handled.
Essentially, what's actually happening when you access a file in a zip (or any 
other type) archive, is that your computer copies the 
file you requested to access out of the archive to a temporary location.
It then runs or opens that file, which is why you can view documents in an 
archive just fine.
The problem arises when the file you just copied tries to access other files 
that aren't there, like sounds.
Since the computer only extracts the one needed file, the others don't exist, 
and the program fails.
In addition, the program will usually have a compromised ability to create new 
files, for example saved games or edited documents.
This is why you should always extract archive files containing applications, 
unless you know for absolute certainty that those 
programs are self-contained, and won't read or write any other files.

Best,
John

--
From: "Jordan Gallacher" <jordanandseptem...@gmail.com>
Sent: Tuesday, January 31, 2017 20:34
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

Oh, and make sure you unzip the folder.  I did not try it zipped since I
know some programs work and some don't when they are zipped, but it was
better to play it safe, and unzip this particular one.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Tuesday, January 31, 2017 6:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Ron,
There is no install process.
As with any game that runs from a zip, you simply run the executable and, if
all dependencies are in place, it runs.
I can't diagnose your particular system, but would advise checking to ensure
you can still play the demo version of tdv2.

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Tuesday, January 31, 2017 18:43
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

Don't know what is going wrong here John.
Because when I click on the tdv.exe file, nothing happens.
It doesn't go through the normal install and or set up procedure where it
asks you to except the license and where you want to place it and what have
you.
I've down loaded this zip folder twice now.
So, don't know why I can down load the demo, but can not access the unlocked
version.
Many Thanks for the help.
Frustrated Ron

-Original Message-
From: john
Sent: Monday, January 30, 2017 08:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Listen to the mission story. It will explain that one.

--
From: "Jordan Gallacher" <jordanandseptem...@gmail.com>
Sent: Monday, January 30, 2017 19:56
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

I am trying to figure out why is it putting me into racing mode when I am
selecting mission mode.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, January 30, 2017 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Ron,
If you download the open source version, it will appear as "registered by
opensource".

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Monday, January 30, 2017 19:08
To: "Audyssey Gamers Mailing List Mailing list" <gamers@audyssey.org>
Subject: [Audyssey] Asking a TDV question.

Hello to my fellow gamers.
I grabbed the new version of TDV and installed it.
But it is still coming up as a demo.
How do we unlock it to no longer being a demo when it fires up?
Or can we fire it up as a unlocked mode?
Many Thanks.
Ron Kolesar who was a one time beta tester for this old classic.
---
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You can make changes or update your sub

Re: [Audyssey] Asking a TDV question.

2017-01-31 Thread john
Ron,
I can't help you if you're having a win10 issue, which may be the case for all 
I know.
The game ran instantly and fine on my machine without any issues at all.
If you have executed tdv.exe from an extracted folder, then it should be fine.

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Tuesday, January 31, 2017 20:00
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

Well, I have no problems with the demo version.
I just down loaded and reinstalled it once again with no issues.
It is the open source version that I'm having issues with.
Plus, I should have double checked the letter before it went out, because I 
wasn't aware that it went out to the list and not back to you.
Running win 10 anniversary.
Thanks for your help John.
Ron

-----Original Message- 
From: john
Sent: Tuesday, January 31, 2017 07:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Ron,
There is no install process.
As with any game that runs from a zip, you simply run the executable and, if 
all dependencies are in place, it runs.
I can't diagnose your particular system, but would advise checking to ensure 
you can still play the demo version of tdv2.

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Tuesday, January 31, 2017 18:43
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

Don't know what is going wrong here John.
Because when I click on the tdv.exe file, nothing happens.
It doesn't go through the normal install and or set up procedure where it
asks you to except the license and where you want to place it and what have
you.
I've down loaded this zip folder twice now.
So, don't know why I can down load the demo, but can not access the unlocked
version.
Many Thanks for the help.
Frustrated Ron

-Original Message- 
From: john
Sent: Monday, January 30, 2017 08:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Listen to the mission story. It will explain that one.

--
From: "Jordan Gallacher" <jordanandseptem...@gmail.com>
Sent: Monday, January 30, 2017 19:56
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

I am trying to figure out why is it putting me into racing mode when I am
selecting mission mode.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, January 30, 2017 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Ron,
If you download the open source version, it will appear as "registered by
opensource".

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Monday, January 30, 2017 19:08
To: "Audyssey Gamers Mailing List Mailing list" <gamers@audyssey.org>
Subject: [Audyssey] Asking a TDV question.

Hello to my fellow gamers.
I grabbed the new version of TDV and installed it.
But it is still coming up as a demo.
How do we unlock it to no longer being a demo when it fires up?
Or can we fire it up as a unlocked mode?
Many Thanks.
Ron Kolesar who was a one time beta tester for this old classic.
---
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Re: [Audyssey] Asking a TDV question.

2017-01-31 Thread john
Ron,
There is no install process.
As with any game that runs from a zip, you simply run the executable and, if 
all dependencies are in place, it runs.
I can't diagnose your particular system, but would advise checking to ensure 
you can still play the demo version of tdv2.

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Tuesday, January 31, 2017 18:43
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

Don't know what is going wrong here John.
Because when I click on the tdv.exe file, nothing happens.
It doesn't go through the normal install and or set up procedure where it 
asks you to except the license and where you want to place it and what have 
you.
I've down loaded this zip folder twice now.
So, don't know why I can down load the demo, but can not access the unlocked 
version.
Many Thanks for the help.
Frustrated Ron

-----Original Message- 
From: john
Sent: Monday, January 30, 2017 08:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Listen to the mission story. It will explain that one.

--
From: "Jordan Gallacher" <jordanandseptem...@gmail.com>
Sent: Monday, January 30, 2017 19:56
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

I am trying to figure out why is it putting me into racing mode when I am
selecting mission mode.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, January 30, 2017 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Ron,
If you download the open source version, it will appear as "registered by
opensource".

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Monday, January 30, 2017 19:08
To: "Audyssey Gamers Mailing List Mailing list" <gamers@audyssey.org>
Subject: [Audyssey] Asking a TDV question.

Hello to my fellow gamers.
I grabbed the new version of TDV and installed it.
But it is still coming up as a demo.
How do we unlock it to no longer being a demo when it fires up?
Or can we fire it up as a unlocked mode?
Many Thanks.
Ron Kolesar who was a one time beta tester for this old classic.
---
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Re: [Audyssey] need some cheat codes for tdv

2017-01-31 Thread john
Insofar as I know, they don't exist.

--
From: "Nail Alimzhanov" 
Sent: Tuesday, January 31, 2017 1:34
To: "Gamers Discussion list" 
Subject: [Audyssey] need some cheat codes for tdv

Hi guys. Any body knows any cheat codes for tdv?


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Re: [Audyssey] Saving Games

2017-01-31 Thread john
If you're running windows 7, just use your start menu search box.
If you're on xp, you can use the start menu>all programs listing.

--
From: "Danielle Ledet" 
Sent: Tuesday, January 31, 2017 7:43
To: 
Subject: [Audyssey] Saving Games

Um, I used to have a desktop and it was cool cuz I was the only one
using it to have all my games icons available on the desktop. Now I
don't have it and would not like to clutter up my desktop on the
laptop. How do I save the games so that they are easily accessible to
me, but not have the icons on the desktop. Where do they go incase
things don't work as expected so I can locate them?

-- 
How far you go in life depends on your being tender with the young,
compassionate with the aged, sympathetic with the striving and
tolerant of the weak and strong. Because someday in your life you will
have been all of these.
George Washington Carver
Email: singingmywa...@gmail.com

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Re: [Audyssey] Asking a TDV question.

2017-01-31 Thread john
As I recall aprone uses vb6. Perhaps he could compile the code?

--
From: "Shaun Everiss" <sm.ever...@gmail.com>
Sent: Tuesday, January 31, 2017 0:06
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

No, it can't treasure hunt and others are in vb6 when lworks went
freeware liam had major issue finding a box and compiling the files.
It took a lot to make the games work.



On 31/01/2017 3:58 p.m., Michael Barnes wrote:
> Hello.
>
> I was wondering since this game is now free. Will treasure hunt be made free 
> later on? It would be kind of nice to play treasure 
> hunt once again.
>
> Sent from my iPhone
>
>> On Jan 30, 2017, at 7:36 PM, Ron Kolesar <kolesar16...@roadrunner.com> wrote:
>>
>> Hi John.
>> Which link should I use to down load it from?
>> I have:
>> http://www.agarchive.net/pages/devs/bpc.html
>> Then I also have:
>> https://github.com/munawarb/Three-D-Velocity/releases
>> So, can you ship me the correct link to use to down load it from please?
>> Many Thanks.
>> Ron who's waiting to fly this old classic once again.
>>
>> -Original Message- From: john
>> Sent: Monday, January 30, 2017 07:23 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Asking a TDV question.
>>
>> Ron,
>> If you download the open source version, it will appear as "registered by 
>> opensource".
>>
>> --
>> From: "Ron Kolesar" <kolesar16...@roadrunner.com>
>> Sent: Monday, January 30, 2017 19:08
>> To: "Audyssey Gamers Mailing List Mailing list" <gamers@audyssey.org>
>> Subject: [Audyssey] Asking a TDV question.
>>
>> Hello to my fellow gamers.
>> I grabbed the new version of TDV and installed it.
>> But it is still coming up as a demo.
>> How do we unlock it to no longer being a demo when it fires up?
>> Or can we fire it up as a unlocked mode?
>> Many Thanks.
>> Ron Kolesar who was a one time beta tester for this old classic.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>> ---
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>> please send E-mail to gamers-ow...@audyssey.org.
>>
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>
>
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>

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Re: [Audyssey] Asking a TDV question.

2017-01-30 Thread john
Ron,
I'm presuming you downloaded this from the gitHub page, since that's not a file 
on the archive.
That is likely a demo.
You should get the following:
http://www.agarchive.net/games/bpc/tdv-compiled.7z


--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Monday, January 30, 2017 19:55
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

Ok John.
I have the following down loaded.
Three-D-Velocity-1.01.zip
Now isn't this a older version since it is version 1 and not 2?
Or is this the folder that I need?
Is there a exe or set up file inside the zip folder to install the program 
with?
Many Thanks.

-----Original Message- 
From: john
Sent: Monday, January 30, 2017 07:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Ron,
Either link will have the free version available.
The archive also hosts the old demos of the game.
Please note that none of the open source versions have installers.
If you are launching the game from your start menu or desktop, you will be 
playing a demo version. Therefore, make sure you're
running one of the extracted zip or 7z archives.

Best,
John

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Monday, January 30, 2017 19:36
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

Hi John.
Which link should I use to down load it from?
I have:
http://www.agarchive.net/pages/devs/bpc.html
Then I also have:
https://github.com/munawarb/Three-D-Velocity/releases
So, can you ship me the correct link to use to down load it from please?
Many Thanks.
Ron who's waiting to fly this old classic once again.

-Original Message- 
From: john
Sent: Monday, January 30, 2017 07:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Ron,
If you download the open source version, it will appear as "registered by
opensource".

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Monday, January 30, 2017 19:08
To: "Audyssey Gamers Mailing List Mailing list" <gamers@audyssey.org>
Subject: [Audyssey] Asking a TDV question.

Hello to my fellow gamers.
I grabbed the new version of TDV and installed it.
But it is still coming up as a demo.
How do we unlock it to no longer being a demo when it fires up?
Or can we fire it up as a unlocked mode?
Many Thanks.
Ron Kolesar who was a one time beta tester for this old classic.
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If you have any q

Re: [Audyssey] Asking a TDV question.

2017-01-30 Thread john
Listen to the mission story. It will explain that one.

--
From: "Jordan Gallacher" <jordanandseptem...@gmail.com>
Sent: Monday, January 30, 2017 19:56
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

I am trying to figure out why is it putting me into racing mode when I am
selecting mission mode.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, January 30, 2017 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Ron,
If you download the open source version, it will appear as "registered by
opensource".

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Monday, January 30, 2017 19:08
To: "Audyssey Gamers Mailing List Mailing list" <gamers@audyssey.org>
Subject: [Audyssey] Asking a TDV question.

Hello to my fellow gamers. 
I grabbed the new version of TDV and installed it. 
But it is still coming up as a demo. 
How do we unlock it to no longer being a demo when it fires up? 
Or can we fire it up as a unlocked mode? 
Many Thanks. 
Ron Kolesar who was a one time beta tester for this old classic.
---
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Re: [Audyssey] Asking a TDV question.

2017-01-30 Thread john
Ron,
Either link will have the free version available.
The archive also hosts the old demos of the game.
Please note that none of the open source versions have installers.
If you are launching the game from your start menu or desktop, you will be 
playing a demo version. Therefore, make sure you're 
running one of the extracted zip or 7z archives.

Best,
John

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Monday, January 30, 2017 19:36
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asking a TDV question.

Hi John.
Which link should I use to down load it from?
I have:
http://www.agarchive.net/pages/devs/bpc.html
Then I also have:
https://github.com/munawarb/Three-D-Velocity/releases
So, can you ship me the correct link to use to down load it from please?
Many Thanks.
Ron who's waiting to fly this old classic once again.

-----Original Message- 
From: john
Sent: Monday, January 30, 2017 07:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Ron,
If you download the open source version, it will appear as "registered by
opensource".

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Monday, January 30, 2017 19:08
To: "Audyssey Gamers Mailing List Mailing list" <gamers@audyssey.org>
Subject: [Audyssey] Asking a TDV question.

Hello to my fellow gamers.
I grabbed the new version of TDV and installed it.
But it is still coming up as a demo.
How do we unlock it to no longer being a demo when it fires up?
Or can we fire it up as a unlocked mode?
Many Thanks.
Ron Kolesar who was a one time beta tester for this old classic.
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Re: [Audyssey] Asking a TDV question.

2017-01-30 Thread john
Ron,
If you download the open source version, it will appear as "registered by 
opensource".

--
From: "Ron Kolesar" 
Sent: Monday, January 30, 2017 19:08
To: "Audyssey Gamers Mailing List Mailing list" 
Subject: [Audyssey] Asking a TDV question.

Hello to my fellow gamers. 
I grabbed the new version of TDV and installed it. 
But it is still coming up as a demo. 
How do we unlock it to no longer being a demo when it fires up? 
Or can we fire it up as a unlocked mode? 
Many Thanks. 
Ron Kolesar who was a one time beta tester for this old classic.
---
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Re: [Audyssey] Three-D Velocity

2017-01-30 Thread john
TDV is not written in basic.
As I recall, its mostly cSmall, with some .net included.
To compile you'll need visual studio (or at least that's what the gitHub page 
states), and .net installed.


--
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Monday, January 30, 2017 13:31
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Three-D Velocity

Interesting, basic interpreters exist under command line linux that can 
run gwbasic code.  If I were to do anything with this, I'd download the 
source and play with a copy of the source code.

On Mon, 30 Jan 2017, john wrote:

> Date: Mon, 30 Jan 2017 06:51:13
> From: john <jpcarnemo...@gmail.com>
> Reply-To: Gamers Discussion list <gamers@audyssey.org>
> To: Gamers Discussion list <gamers@audyssey.org>
> Subject: Re: [Audyssey] Three-D Velocity
> 
> Hi Tobias,
> This is indeed true, TDV is now free and open source.
> Its also possible that the multiplayer server will be open sourced as well.
> For those looking for quick downloads, just check out BPC's page on 
> agarchive.net:
> http://www.agarchive.net/pages/devs/bpc.html
>
> Best,
> John
>
>
> --
> From: "Tobias Vinteus" <tob...@algonet.se>
> Sent: Monday, January 30, 2017 6:35
> To: <gamers@audyssey.org>
> Subject: [Audyssey] Three-D Velocity
>
> Hi,
> While googling on the state of Three-D Velocity I stumbled upon the
> following:
> https://github.com/munawarb/Three-D-Velocity/releases
>
> Seems like Munawar has open-sourced Three-D Velocity. Thumbs up!
>
> Tobias
>
>
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>

-- 


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Re: [Audyssey] Three-D Velocity

2017-01-30 Thread john
Hi Tobias,
This is indeed true, TDV is now free and open source.
Its also possible that the multiplayer server will be open sourced as well.
For those looking for quick downloads, just check out BPC's page on 
agarchive.net:
http://www.agarchive.net/pages/devs/bpc.html

Best,
John


--
From: "Tobias Vinteus" <tob...@algonet.se>
Sent: Monday, January 30, 2017 6:35
To: <gamers@audyssey.org>
Subject: [Audyssey] Three-D Velocity

Hi,
While googling on the state of Three-D Velocity I stumbled upon the 
following:
https://github.com/munawarb/Three-D-Velocity/releases

Seems like Munawar has open-sourced Three-D Velocity. Thumbs up!

Tobias


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Re: [Audyssey] Swamp question

2017-01-30 Thread john
No. Because of the amount of hackers and cheaters in the game, the only way to 
play the online mode is to purchase a gamer account.
You can play offline if you wish, and some of the campaigns can give you a good 
feel for the game, but there is no way to access 
multiplayer without an account.

--
From: "rajmund" 
Sent: Monday, January 30, 2017 6:09
To: "Gamers Discussion list" 
Subject: [Audyssey] Swamp question

Hi there,
Is there some sort of a way to try swamp if possible, the online
version, for free, please?

Sent from a BrailleNote

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Re: [Audyssey] Swamp help

2017-01-29 Thread john
You need to cross the bridge.
In many cases, you can't just walk in a straight line, you'll need to navigate 
around objects and obstacles in your way.
To get to the bridge, you need to go south to carigan, and then east.

Best,
John

--
From: "Michael Maslo" <michaelmasl...@gmail.com>
Sent: Sunday, January 29, 2017 7:22
To: "Gamers Audyssey list" <gamers@audyssey.org>
Subject: [Audyssey] Swamp help

Hello list,

As the subject line says, I need help with the game swamp. I am playing on line 
and I am told I need to go east over one hundred 
fifty times. I know how to travel east and west etc. However after going east a 
certain amount of time I get to brush creek. I have 
traveled all the way north to all the way south. Anytime I go east after after 
I hear brush creek I fall into the water and can't 
move. My question is how do I travel over the creek or get past it.

Your hell would be greatly appreciated.




Sincerely,

Michael Maslo
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[Audyssey] asmodean recordings restoration in progress

2017-01-27 Thread john
Hi List,
This is just a quick update to let you all know that since Raul's site seems to 
be down for a while, I'm starting work on an actual page to host his 
recordings, rather than just a list of download links.
I have no idea when it will be finished, but my hope is that I'll have some 
time this weekend to at least get started on the writing.

Best,
John
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Re: [Audyssey] Windows 10 and Kitchen's inc games?

2017-01-27 Thread john
Mike, the installer for Jim's games, as well as the original archives, are on 
agarchive.net.

--
From: "MikeFont" 
Sent: Friday, January 27, 2017 6:47
To: "audyssey gamersList" 
Subject: [Audyssey] Windows 10 and Kitchen's inc games?

Hi all,

The subject line nearly asks my question for me. I'm not sure if its
possible as I might be moving to a Windows 10 machine soon, and I wanted to
know what will be working for me when that happens.

So, Does Jim's games work on Windows 10? If so, do I need to make any
modifications or some such. Also, I heard talk of an installer of sorts of
all the Kitchen's INC games in one file.

Is that currently available? That'd be a big help, whoever came up with that
one, thanks a heap.

 

Thanks in advance for any help,

Mike

 

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Re: [Audyssey] alteraeon training suggestion

2017-01-26 Thread john
This is already the case.
If you don't have the stats to learn a spell or skill, you can't learn it.
If you're referring to the situation in which you can learn skills that your 
base stats do not support but current ones do, this is 
not something that can be changed.
Take the following example:
Spell: hallowed ground  Mana: 220  Wis: 34  Chr: 30  Lvl 35 Cler  (14%)
Since base stats can only be raised to 27, the only way to learn this spell is 
to have raised them through equipment.

Best,
John

--
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Thursday, January 26, 2017 2:55
To: <gamers@audyssey.org>
Subject: [Audyssey] alteraeon training suggestion

It shouldn't be possible for players to use practices for spells and
skills for which the stats they have won't support.  If intelligence or
wisdom is too low to use a skill or spell or any other stat the trainer
could tell the player what stat or stats need to increase before they can
learn that spell or skill.  If implemented, this is likely to help players
manage practices better.



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Re: [Audyssey] preludeamals (way too much fun)

2017-01-25 Thread john
Hi Lori,
This is definitely more of an engineer's game - if you don't think in that 
mindset, its probably going to be tough.
I was able to get about a third of the way through by just tracing exactly what 
happens when the arm moves (essentially the thought 
process used when programming).
Pay close attention to the descriptions of each track, and be very patient.
I'll guide you through level one below.

As the game says, this is pretty simple - you just need to turn the arm at the 
right moment. I don't remember the exact coordinates, 
so let's say that the arm starts at A1, and the rat is at c3.
Since the arm is facing east, if you start it now, it will move to c1, attempt 
to go east, and hit a wall. The wall will reverse it, 
so the arm will go back to a1, and then hit another wall. It'll repeat this 
until it runs out of power.
So, to get the rat, you need to turn the arm so that it begins moving south 
when it gets to c1. The track you want for this is the 
south west turn. This means that if the arm hits the turn from the west it will 
go south, or if it hits from the south, it will go 
west.
Place your track, and review the arm's path again:
when it starts, the arm will move east to c1. It will then hit the track from 
the west, which means it'll turn south. This puts it 
on a direct course for the rat at c3, which wins you the level.

Hope this helps,
John

--
From: "lori duncan" <lori.dunca...@gmail.com>
Sent: Wednesday, January 25, 2017 4:32
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] preludeamals (way too much fun)

Well I've tried this game and it's totally confused me.  I'm not sure
what to place where, and when I hit space to move the arm it said energy
failer.

Not sure how to make it make sense to me.  :)

 From Lori.


On 25/01/2017 09:15, dark wrote:
> Hi Phil.
>
> Actually, preludimals was a game Aprone released last summer. It does
> have a db page but the site is currently offline, however if you go to
> Aprone's site at:
> https://p9.secure.hostingprod.com/@www.kaldobsky.com/ssl/audiogames.php
>
> You will find it.
> it's very different from lunimals, what is commonly called a transport
> puzzle. As I said, I admire the design, even if I'm fairly terrible at
> the actual execution in the game itself :D.
>
> All the best,
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be
> in use for very long. Please contact me on my other public address,
> d...@xgam.org. When I have a new private address, I will let everyone
> know.
> - Original Message - From: "Phil Vlasak" <phi...@bex.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, January 25, 2017 2:04 AM
> Subject: Re: [Audyssey] preludeamals (way too much fun)
>
>
>> If you are looking for preludeamals
>> you won't find it,
>> The game is, Lunimals
>> an eco system simulation game
>> This is a life simulation game, where you attempt to create, and
>> maintain, a complex eco-system on the moon.
>> This beta has 7 missions, each with their own set of quests.
>> Unlike his previous games, this one is not self voiced with him
>> speaking.
>> The game should work with your preferred screen reading software, or
>> you can use the built-in SAPI.
>> It has been tested with NVDA and Window eyes.
>> This game has simple graphics included, so if you have sighted
>> friends or children, they can have fun with the game as well.
>> https://p9.secure.hostingprod.com/@www.kaldobsky.com/ssl/audiogames.php
>>
>> - Original Message - From: "Michael Maslo"
>> <michaelmasl...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Tuesday, January 24, 2017 8:15 PM
>> Subject: Re: [Audyssey] preludeamals (way too much fun)
>>
>>
>>> Where can I get this game
>>>
>>>
>>>
>>>
>>> Sincerely,
>>>
>>> Michael Maslo
>>>
>>>> On Jan 24, 2017, at 19:06, Travis Siegel <tsie...@nfbcal.org> wrote:
>>>>
>>>> I don't know how many folks here have played aprone's preludeamals,
>>>> but if you haven't, you should.  The game is so much fun.  This is
>>>> exactly the kind of thing I've been thinking of making for myself,
>>>> only I hadn't quite managed to get all the details worked out, but
>>>> the vague outline was there, and this game fits the bill
>>>> completely.  Great fun, although level 15 took me several hours to
>>>> solve, I am *not* looking forward to level 16, but I'm having a
>>>> blast wit

Re: [Audyssey] preludeamals (way too much fun)

2017-01-25 Thread john
Hi Phil,
That's probably because its not a terribly publicized game.
Its more of a diversion than a popular title (compare revelation to castaways, 
for example).


--
From: "Phil Vlasak" <phi...@bex.net>
Sent: Tuesday, January 24, 2017 22:12
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] preludeamals (way too much fun)

John,
Thanks! I goofed not finding preludeamals in my games list.
I only found Lunimals.


- Original Message - 
From: "john" <jpcarnemo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 24, 2017 9:26 PM
Subject: Re: [Audyssey] preludeamals (way too much fun)


> http://www.agarchive.net/games/aprone/Preludeamals.zip
>
> --
> From: "Michael Maslo" <michaelmasl...@gmail.com>
> Sent: Tuesday, January 24, 2017 20:15
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] preludeamals (way too much fun)
>
> Where can I get this game
>
>
>
>
> Sincerely,
>
> Michael Maslo
>
>> On Jan 24, 2017, at 19:06, Travis Siegel <tsie...@nfbcal.org> wrote:
>>
>> I don't know how many folks here have played aprone's preludeamals, but 
>> if you haven't, you should.  The game is so much fun.
>> This is exactly the kind of thing I've been thinking of making for 
>> myself, only I hadn't quite managed to get all the details
>> worked out, but the vague outline was there, and this game fits the bill 
>> completely.  Great fun, although level 15 took me several
>> hours to solve, I am *not* looking forward to level 16, but I'm having a 
>> blast with this thing.  And, just for reference. I have
>> been saying for years there's no reason why audio games can't have 
>> graphics, and Aprone proves the point by his games being
>> playable both by sighted and blind players.  Sure, the graphics aren't 
>> anything to write home about, but they don't have to be,
>> they just have to work, and they do, and that's the kind of thing I mean 
>> when I say there's no reason not to have graphical
>> interfaces to games.  Hell, sometimes, there is no graphics, just plain 
>> text, but that text is only presented via text to speech,
>> and no actual text is written on the screen, and that (in my opinion at 
>> least) is inexcusable, that's just plain laziness. Putting
>> text on the screen is something computers have done since nearly the very 
>> beginning (excluding punch cards and line printers), so
>> not including text onscreen just because it's intended for the blind is 
>> just silly.
>>
>> Anyway, I digress (as usual).  I'm just having a blast with this game, 
>> and figured I'd mention it, in case others haven't tried it
>> out yet, (or if they had, maybe they'd go back and try again :))
>>
>>
>>
>> ---
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Re: [Audyssey] preludeamals (way too much fun)

2017-01-24 Thread john
http://www.agarchive.net/games/aprone/Preludeamals.zip

--
From: "Michael Maslo" 
Sent: Tuesday, January 24, 2017 20:15
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] preludeamals (way too much fun)

Where can I get this game




Sincerely,

Michael Maslo

> On Jan 24, 2017, at 19:06, Travis Siegel  wrote:
>
> I don't know how many folks here have played aprone's preludeamals, but if 
> you haven't, you should.  The game is so much fun. 
> This is exactly the kind of thing I've been thinking of making for myself, 
> only I hadn't quite managed to get all the details 
> worked out, but the vague outline was there, and this game fits the bill 
> completely.  Great fun, although level 15 took me several 
> hours to solve, I am *not* looking forward to level 16, but I'm having a 
> blast with this thing.  And, just for reference. I have 
> been saying for years there's no reason why audio games can't have graphics, 
> and Aprone proves the point by his games being 
> playable both by sighted and blind players.  Sure, the graphics aren't 
> anything to write home about, but they don't have to be, 
> they just have to work, and they do, and that's the kind of thing I mean when 
> I say there's no reason not to have graphical 
> interfaces to games.  Hell, sometimes, there is no graphics, just plain text, 
> but that text is only presented via text to speech, 
> and no actual text is written on the screen, and that (in my opinion at 
> least) is inexcusable, that's just plain laziness. Putting 
> text on the screen is something computers have done since nearly the very 
> beginning (excluding punch cards and line printers), so 
> not including text onscreen just because it's intended for the blind is just 
> silly.
>
> Anyway, I digress (as usual).  I'm just having a blast with this game, and 
> figured I'd mention it, in case others haven't tried it 
> out yet, (or if they had, maybe they'd go back and try again :))
>
>
>
> ---
> This email has been checked for viruses by Avast antivirus software.
> https://www.avast.com/antivirus
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>
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Re: [Audyssey] preludeamals (way too much fun)

2017-01-24 Thread john
One thing to consider is that many programmers use bgt to write their games.
Bgt does not support, in any way, sighted gaming.
I've given this substantial thought for my own projects, even going so far as 
to attempt using the nvda speech viewer in order to 
allow sighted users to read what the game is saying.
Therefore, at least part of the prevalence of "pure" audiogames is that the 
infrastructure is not there, especially for newer 
developers.

--
From: "Travis Siegel" 
Sent: Tuesday, January 24, 2017 20:06
To: "Gamers Discussion list" 
Subject: [Audyssey] preludeamals (way too much fun)

I don't know how many folks here have played aprone's preludeamals, but
if you haven't, you should.  The game is so much fun.  This is exactly
the kind of thing I've been thinking of making for myself, only I hadn't
quite managed to get all the details worked out, but the vague outline
was there, and this game fits the bill completely.  Great fun, although
level 15 took me several hours to solve, I am *not* looking forward to
level 16, but I'm having a blast with this thing.  And, just for
reference. I have been saying for years there's no reason why audio
games can't have graphics, and Aprone proves the point by his games
being playable both by sighted and blind players.  Sure, the graphics
aren't anything to write home about, but they don't have to be, they
just have to work, and they do, and that's the kind of thing I mean when
I say there's no reason not to have graphical interfaces to games.
Hell, sometimes, there is no graphics, just plain text, but that text is
only presented via text to speech, and no actual text is written on the
screen, and that (in my opinion at least) is inexcusable, that's just
plain laziness. Putting text on the screen is something computers have
done since nearly the very beginning (excluding punch cards and line
printers), so not including text onscreen just because it's intended for
the blind is just silly.

Anyway, I digress (as usual).  I'm just having a blast with this game,
and figured I'd mention it, in case others haven't tried it out yet, (or
if they had, maybe they'd go back and try again :))



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Re: [Audyssey] Asmodean.net down

2017-01-17 Thread john
Hi all,
I just wanted to check in and see if those of you who were looking for Raul's 
recordings had been able to get a hold of them.

Best,
John


--
From: "Danielle Ledet" <singingmywa...@gmail.com>
Sent: Monday, January 16, 2017 10:53
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Asmodean.net down

I am not Laurie, but it is still down, or nonexistent.

On 1/16/17, john <jpcarnemo...@gmail.com> wrote:
> Lori,
> I have a copy of all of these recordings.
> If asmodean.net remains down, just shoot me an email and I'll get them
> hosted somewhere.
>
> --
> From: "lori duncan" <lori.dunca...@gmail.com>
> Sent: Tuesday, January 10, 2017 18:04
> To: "Gamers Discussion list" <Gamers@audyssey.org>
> Subject: [Audyssey] Asmodean.net down
>
> Hi guys, I'm trying to access the pipe 2 recordings by Raul Gallegos on
> his website at Asmodean.net, but when I open the page it's coming up
> differently from what it should, and is giving me a download link for
> something I've never heard of.  I'm hoping the site hasn't been given a
> virus, and hope it comes back up soon, because I really love listening
> to those recordings.
>
>
> Thanks from Lori.
>
>
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Email: singingmywa...@gmail.com

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Re: [Audyssey] Asmodean.net down

2017-01-16 Thread john
Raul's recordings are now available from the audiogames archive... sort of.
I've uploaded all of the files to the archive's server, and compiled a list of 
links.
However, actually making pages for them is more work than I can do at the 
moment. Therefore, I offer two ways of accessing the 
files:
A list of all recordings is available at the following link:
http://www.agarchive.net/raulList.txt
This is organized in the order super liam, bsc, GMA, where each game is then 
grouped together, and I'll leave the list up until (a) 
I'm asked to take it down, (b) we launch a recordings section of the archive 
and they're moved, or (c) asmodean.net returns.
I've also included the list below this message, so you can avoid a step if you 
so wish.

Please note that this is a rush job. Its messy, its ugly, and its probably 
going to stay that way for a while. My apologies in 
advance for any headaches you may acquire. If you want specific recordings, 
shoot me an email and I'll send you direct links to 
those files.
Here's hoping this can at least function as a temporary home until Raul's site 
comes back.

Best,
John

***begin the file list***

http://www.agarchive.net/recordings/asmodean/super%20liam/Raul_SuperLiam_Aug28_2006_level1.mp3
http://www.agarchive.net/recordings/asmodean/super%20liam/Raul_SuperLiam_Aug28_2006_level2.mp3
http://www.agarchive.net/recordings/asmodean/super%20liam/Raul_SuperLiam_Aug28_2006_level3.mp3
http://www.agarchive.net/recordings/asmodean/super%20liam/Raul_SuperLiam_Aug28_2006_level4.mp3
http://www.agarchive.net/recordings/asmodean/super%20liam/Raul_SuperLiam_Aug28_2006_level5.mp3
http://www.agarchive.net/recordings/asmodean/super%20liam/Raul_SuperLiam_Aug28_2006_level6.mp3
http://www.agarchive.net/recordings/asmodean/super%20liam/Raul_SuperLiam_Aug28_2006_level7.mp3
http://www.agarchive.net/recordings/asmodean/super%20liam/Raul_SuperLiam_Aug28_2006_level7x1.mp3
http://www.agarchive.net/recordings/asmodean/super%20liam/Super_Liam_review_Raul.mp3
http://www.agarchive.net/recordings/asmodean/bsc%20games/blast%20chamber/Christian_Pipe2N_Sep12_2006.mp3
http://www.agarchive.net/recordings/asmodean/bsc%20games/blast%20chamber/Pipe2_review_raul.mp3
http://www.agarchive.net/recordings/asmodean/bsc%20games/blast%20chamber/Raul_Pipe2E_Jul20_2006.mp3
http://www.agarchive.net/recordings/asmodean/bsc%20games/blast%20chamber/Raul_Pipe2E_Sep07_2006.mp3
http://www.agarchive.net/recordings/asmodean/bsc%20games/blast%20chamber/Raul_Pipe2I_Aug24_2006.mp3
http://www.agarchive.net/recordings/asmodean/bsc%20games/blast%20chamber/Raul_Pipe2N_Jul28_2006.mp3
http://www.agarchive.net/recordings/asmodean/bsc%20games/hunter/Raul_Hunter_Jul22_2006.wma
http://www.agarchive.net/recordings/asmodean/bsc%20games/hunter/Raul_Hunter_Jul25_2006.wma
http://www.agarchive.net/recordings/asmodean/bsc%20games/hunter/Raul_kids_Hunter_Jul20_2006.wma
http://www.agarchive.net/recordings/asmodean/bsc%20games/pipe1/Raul_Pipe1E_Aug24_2006.mp3
http://www.agarchive.net/recordings/asmodean/bsc%20games/pipe1/Raul_Pipe1N_Aug25_2006.mp3
http://www.agarchive.net/recordings/asmodean/bsc%20games/troopanum/Raul_Troop1E_Aug25_2006.mp3
http://www.agarchive.net/recordings/asmodean/bsc%20games/troopanum/Raul_Troop2SR_Aug25_2006.mp3
http://www.agarchive.net/recordings/asmodean/bsc%20games/troopanum/Shannon_Troop2SR_Sep23_2006.wma
http://www.agarchive.net/recordings/asmodean/bsc%20games/troopanum/Tristian_Troop1_Jul18_2006.wma
http://www.agarchive.net/recordings/asmodean/gma/gtc/Raul_GTC_S1_Sep12_2006.mp3
http://www.agarchive.net/recordings/asmodean/gma/gtc/Raul_GTC_S2_Sep12_2006.mp3
http://www.agarchive.net/recordings/asmodean/gma/gtc/Raul_GTC_S3_Sep12_2006.mp3
http://www.agarchive.net/recordings/asmodean/gma/gtc/Raul_GTC_S4_Sep12_2006.mp3
http://www.agarchive.net/recordings/asmodean/gma/gtc/Raul_GTC_S5_Sep12_2006.mp3
http://www.agarchive.net/recordings/asmodean/gma/gtc/Raul_GTC_S6_Sep12_2006.mp3
http://www.agarchive.net/recordings/asmodean/gma/lw/Raul_LW001_Sep_2006.wma
http://www.agarchive.net/recordings/asmodean/gma/lw/Raul_LW002_Sep_2006.wma
http://www.agarchive.net/recordings/asmodean/gma/lw/Raul_LW003_Sep_2006.wma
http://www.agarchive.net/recordings/asmodean/gma/lw/Raul_LW004_Sep_2006.wma
http://www.agarchive.net/recordings/asmodean/gma/lw/Raul_LW005_Sep_2006.wma
http://www.agarchive.net/recordings/asmodean/gma/lw/Raul_LW006_Sep_2006.wma
http://www.agarchive.net/recordings/asmodean/gma/lw/Raul_LW007_Sep_2006.wma
http://www.agarchive.net/recordings/asmodean/gma/lw/Raul_LW008_Sep_2006.wma
http://www.agarchive.net/recordings/asmodean/gma/lw/Raul_LW009_Sep_2006.wma
http://www.agarchive.net/recordings/asmodean/gma/lw/Raul_LW010_Sep_2006.wma
http://www.agarchive.net/recordings/asmodean/gma/lw/Raul_LW011_Sep_2006.wma
http://www.agarchive.net/recordings/asmodean/gma/lw/Raul_LW012_Sep_2006.wma
http://www.agarchive.net/recordings/asmodean/gma/lw/Raul_LW013_Sep_2006.wma
http://www.agarchive.net/recordings/asmodean/gma/lw/Raul_LW014_Sep_2006.wma
http

Re: [Audyssey] Asmodean.net down

2017-01-16 Thread john
Lori,
I have a copy of all of these recordings.
If asmodean.net remains down, just shoot me an email and I'll get them hosted 
somewhere.

--
From: "lori duncan" 
Sent: Tuesday, January 10, 2017 18:04
To: "Gamers Discussion list" 
Subject: [Audyssey] Asmodean.net down

Hi guys, I'm trying to access the pipe 2 recordings by Raul Gallegos on 
his website at Asmodean.net, but when I open the page it's coming up 
differently from what it should, and is giving me a download link for 
something I've never heard of.  I'm hoping the site hasn't been given a 
virus, and hope it comes back up soon, because I really love listening 
to those recordings.


Thanks from Lori.


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Re: [Audyssey] EuroFlight questions

2016-12-31 Thread John Sanders

Hi,
I have a question: I've looked at the keyboard shortcuts for euroFly.
I'm not able to find where I set the heading and the altitude level and 
the course.

How should I go about setting those?
I hope to hear from you soon.
Sincerely,
John Sanders


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Re: [Audyssey] EuroFly question

2016-12-30 Thread John Sanders

Hi,

ItsYourPlane is no longer being developed anymore.

I'm not sure why.

ItsYourPlane does have a website yes.

I hope to hear from you soon.

Sincerely,

John Sanders


Skype

sandej.2006


sky


On 12/30/2016 6:16 AM, lenron brown wrote:

That was my problem with it as well. Your not doing a lot of hitting
switches, your talking to the pilot but it sounds really cool.

On 12/30/16, Dallas O'Brien <dallas.r.obr...@gmail.com> wrote:

Hey, i've always thought of trying that fsx and it's your plane thing,
the only thing that makes me sort of hesitate a bit, is ... well, you
don't do so much flying. it's all voice. that's fun i guess in one way,
makes you feel like you're talking to a co pilot, but it don't really
give you control of the aircraft. but oh well. are there files somewhere
i can go read about how to install, set up, and run and use said config?
would be fun to do it i guess, hope it won't cost me too much. lol.


Regards:

Dallas



On 24/12/2016 02:42, Moritz Grandjean wrote:

Hi John.
Yeah, it's supposed to do that, it just tells you that it is loading the
geo data for the maps.
the thing with the ATC, Well, I also hope that it also gets implemented
into the game, also something nice would be that you receive your
pattern entry instructions, so that the controler tells you when to turn
on base or you have to capture the glide slope or localizer, if you do
an ILS approach landing.
The thing with the different dispatchers also sounds great, I sometimes
have the feeling that one airport just says that I am the controlers
airspace, and than, well, I am flying through no mans land, and someone
will pick me up when I transition into the airports airspace, that's not
how aviation works.
But I guess this will not be implemented, due to the fact that it would
make the game to complex for some people. If you want to experience real
flying, check out FSX with the It's your plane addon, it has everything
you possibly want, including the flight rules and phraciology for the
ATC controlers

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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-28 Thread John Sanders

Hi,

It does yes.

I hope to hear from you soon.

Sincerely,

John Sanders



On 12/27/2016 2:56 PM, Nick and Gemma Adamson wrote:

Hi John.
The only thing i can think of is its taking ages to do a version check.
The game does a request to my website to check if a newer version is available.
You've got a couple of options.
Normally this check is very quick or is skipped if there isn't a network 
connection available.
As its taking ages im guessing its trying and timing out. It should take 30 
seconds before it gives up so you could just wait.
It could be your fire wall is blocking it so try adding Tube Sim to the 
approved apps list in your fire wall.
Does any of this help?
Thanks.
Nick.

Sent from my iPhone


On 27 Dec 2016, at 19:23, John Sanders <jmtsand...@comcast.net> wrote:

Hi my name is John Sanders.

I have a question: every I try to start up Tube Sim, after I hear the 
introduction, the game freezes on me when  I attempt to get in to the main menu.

How should I go about fixing this?

I hope to hear from you soon.

Sincerely,

John Sanders




On 12/24/2016 6:27 PM, Nick and Gemma Adamson wrote:
Hi All.
Well it's been a couple of busy days since I released Tube Sim. From the
feedback I've had generally it looks like you're all enjoying playing. So
far in the 3 days since release it's been downloaded over 530 times.
A number of questions have been asked which I'm going to attempt to answer
here:
1.Why is some of the information so quiet once you leave driver school
and start doing missions?
Answer: Hands up, there's a bug here. The driver school does quite a bit of
ducking of audio while messages are spoken. In some situations when you go
to do a real mission after driver school the audio is still ducked. This
will be fixed in the next release. For now I'd suggest once you complete
driver school you should exit the game from the main menu and reload it
before moving on to the missions. This should only be an issue with coming
out of driver school.
2.Exiting the game, why can't I just hit alt f4 to close it?
Answer: This was deliberate, in the real world a driver cannot just exit a
train and leave it in the middle of the track. As it stands you've got 2
options. Escape will pause the game and f7 will radio the control room
asking for relief, this means that your run will end at when you open the
doors at the next station. Of all the comments I've had about the game this
seems to annoy most people so in a future release I'm planning to give you
an option to quit the mission from the pause menu. When you do this my
intention is that your distance and score will not be logged as your
abandoning your train. I'm also tempted to reduce the customer service
overall score a bit if you do this as its breaking the policy of trying to
keep the game as realistic as possible. I'll think about that one. I'd hope
that this is something that most people don't do very often.
3.Are the places real places in London, how close is this to what a
real tube driver does?
Answer: Yes, the stations, routes and distances between stations is based on
the real world. I did quite a bit of reading up on what a real world tube
driver does and I'd say it's about 75% accurate. There are some changes to
do with setting up the train that a driver does that you don't do in the
game, things like static break tests and setting up the destination signs.
Also the rear lights are set and you have to set various modes in the rear
cab. As there is no rear cab in the game I moved the switches. The radio
sequences I completely made up. The speed limits and which bits are over
ground and which bits are underground are randomly generated and don't
reflect the real world.
4.Why can't I stop at the stations, why don't the alarms play?
Answer: My guess you're overshooting because you're going too fast. The
following may help, remember that you can practise stopping with lesson 2 in
the driver school.
At top speed, 80 KMPH your stopping distances are about 100M if you use the
breaks, and about 600 M if you just use the throttle controls.
Generally unless you're late I'd not suggest going faster than 50 KMPH.
By the time you're 100 M from the station your speed should be about 30
KMPH.
50 you should be down to about 20 KMPH.
15 M should be down to 10 KMPH.
If you're at 10 KMPH at when you get told your 15 M away hit down twice to
bring your train to a stop, this should bring you nicely to a stop in the
stop zone without using the breaks.
5.Why can't I move the train?
Answer: I'd Suggest reading the documentation and going through driver
school. However there are a couple of common things you should check.
Are your doors closed?
Is your air pressure higher than 50?
Are you holding the dead man switch?
6.How do you know when your underground or over ground.
Answer: If you can hear the birds and rain then you're over ground, some
people flick to the external view quickly to check this. Also your train
echoes a lot more a

Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-27 Thread John Sanders

Hi my name is John Sanders.

I have a question: every I try to start up Tube Sim, after I hear the 
introduction, the game freezes on me when  I attempt to get in to the 
main menu.


How should I go about fixing this?

I hope to hear from you soon.

Sincerely,

John Sanders



On 12/24/2016 6:27 PM, Nick and Gemma Adamson wrote:

Hi All.
Well it's been a couple of busy days since I released Tube Sim. From the
feedback I've had generally it looks like you're all enjoying playing. So
far in the 3 days since release it's been downloaded over 530 times.
A number of questions have been asked which I'm going to attempt to answer
here:
1.  Why is some of the information so quiet once you leave driver school
and start doing missions?
Answer: Hands up, there's a bug here. The driver school does quite a bit of
ducking of audio while messages are spoken. In some situations when you go
to do a real mission after driver school the audio is still ducked. This
will be fixed in the next release. For now I'd suggest once you complete
driver school you should exit the game from the main menu and reload it
before moving on to the missions. This should only be an issue with coming
out of driver school.
2.  Exiting the game, why can't I just hit alt f4 to close it?
Answer: This was deliberate, in the real world a driver cannot just exit a
train and leave it in the middle of the track. As it stands you've got 2
options. Escape will pause the game and f7 will radio the control room
asking for relief, this means that your run will end at when you open the
doors at the next station. Of all the comments I've had about the game this
seems to annoy most people so in a future release I'm planning to give you
an option to quit the mission from the pause menu. When you do this my
intention is that your distance and score will not be logged as your
abandoning your train. I'm also tempted to reduce the customer service
overall score a bit if you do this as its breaking the policy of trying to
keep the game as realistic as possible. I'll think about that one. I'd hope
that this is something that most people don't do very often.
3.  Are the places real places in London, how close is this to what a
real tube driver does?
Answer: Yes, the stations, routes and distances between stations is based on
the real world. I did quite a bit of reading up on what a real world tube
driver does and I'd say it's about 75% accurate. There are some changes to
do with setting up the train that a driver does that you don't do in the
game, things like static break tests and setting up the destination signs.
Also the rear lights are set and you have to set various modes in the rear
cab. As there is no rear cab in the game I moved the switches. The radio
sequences I completely made up. The speed limits and which bits are over
ground and which bits are underground are randomly generated and don't
reflect the real world.
4.  Why can't I stop at the stations, why don't the alarms play?
Answer: My guess you're overshooting because you're going too fast. The
following may help, remember that you can practise stopping with lesson 2 in
the driver school.
At top speed, 80 KMPH your stopping distances are about 100M if you use the
breaks, and about 600 M if you just use the throttle controls.
Generally unless you're late I'd not suggest going faster than 50 KMPH.
By the time you're 100 M from the station your speed should be about 30
KMPH.
50 you should be down to about 20 KMPH.
15 M should be down to 10 KMPH.
If you're at 10 KMPH at when you get told your 15 M away hit down twice to
bring your train to a stop, this should bring you nicely to a stop in the
stop zone without using the breaks.
5.  Why can't I move the train?
Answer: I'd Suggest reading the documentation and going through driver
school. However there are a couple of common things you should check.
Are your doors closed?
Is your air pressure higher than 50?
Are you holding the dead man switch?
6.  How do you know when your underground or over ground.
Answer: If you can hear the birds and rain then you're over ground, some
people flick to the external view quickly to check this. Also your train
echoes a lot more and you can hear the sound of your train bouncing off the
tunnel walls when you're underground.
7.  Why isn't there the option to turn on the air compressor when on the
stats screen of the computer?
Answer: There is, just hit enter on the air pressure read out to enable the
compressor.
8.  Can new stations or countries be added?
Answer: Maybe in the future, there is quite a bit of audio needed for lines
and stations, but going forward I may produce a way of doing this.
9.  How do you pick the sound pack, there's nothing in the main menu?
Answer: The readme in the sound pack folder explains everything, effectively
just dropping sounds in this folder is all you need to do. You can only have
1 sound pack at a time.
10. Why don't the doors open at a station

Re: [Audyssey] sades of doom2

2016-12-26 Thread john
Its probably not a good idea to use jaws with sod, because of its keyhooks.
You'll end up getting laggy responses, especially on the arrow keys.
My advice would be to either use sapi or builtin speech, and turn off jaws as 
you would any other game.

--
From: "mattias" 
Sent: Monday, December 26, 2016 13:04
To: 
Subject: [Audyssey] sades of doom2

Anyone get it to ork with jaws

I switch to screen reader mode but the game switch back to builtin speech

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Re: [Audyssey] Happy christmas etc

2016-12-25 Thread john
Seconded on all counts - happy holidays to all!

--
From: "dark" 
Sent: Saturday, December 24, 2016 18:40
To: 
Subject: [Audyssey] Happy christmas etc

Hi.

As it's currently 23-38 over here on the 24th this seems a good time to wish 
everyone a happy christmas from myself, mrs. Dark and 
everyone on the audiogames.net team.

Also, Happy Hanuca or divali to those celibrating those festivals this year, 
and to all my pagan friends hope you had a good 
solstice four days ago.
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Re: [Audyssey] making a mod of an unsupported Draconis game

2016-12-24 Thread john
Hi Tyler,
As a rule, licenses apply to a product for decades after the author's death (I 
believe texts such as books are 70 years). Therefore, 
its safe to presume that whatever license is listed still applies.
Just because a product isn't supported doesn't mean it can be distributed for 
free. This said, since we're working with free titles 
in the first place, you're probably less likely to get sued than if you were 
distributing a modded version of say time of conflict.
If you want to be license safe, distribute your mod as a zip file. Include the 
sound files that you've changed, and have your users 
extract those files into the game's folder.
Do keep in mind that since you're dealing with movie clips, those clips are 
probably under copyright, and the media industry is 
notorious for suing everyone and everything they can. I'm no expert on fair use 
laws, so can't comment on whether or not your 
project would fall in that category, but I'd suspect that if someone complains 
to film producer x, they may send you a polite 
message asking you to take the mod down.
On the other hand, Jim Kitchen's games included a huge amount of small clips 
like this, so the question here is really one of theory 
versus practice.

Best,
John

--
From: "Tyler Zahnke" <programmer...@gmail.com>
Sent: Friday, December 23, 2016 12:59
To: <gamers@audyssey.org>
Subject: [Audyssey] making a mod of an unsupported Draconis game

I put a support ticket into Draconis about this a long time ago, but
they never answered, possibly because they don't talk about
unsupported games on their support line, for obvious reasons. But I am
making a mod of ESP Whoop Ass. One day, I looked at the material I had
gathered during my visit to AGArchive, and I noticed that ESP Whoop
Ass and Christmas Whoop Ass were really the same computer program
packaged with different files, so I figured I'd make my own mod using
clips from a movie I like. Now, the game comes with a license, but how
does that license apply since ESP Whoop Ass doesn't seem to be
supported these days? Can I legally distribute my mod of this game for
free?
Tyler Z
Mini Nifty Media

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Re: [Audyssey] Star Trek the Final Conflict

2016-12-24 Thread john
As I recall there were a number of different crash points, and at some points 
the game didn't want to get past the main menu.

--
From: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>
Sent: Friday, December 23, 2016 11:39
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Star Trek the Final Conflict

if you don't mind me asking, in what way?
as I had no issues here.

Simon


- Original Message - 
From: "john" <jpcarnemo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 23, 2016 4:01 PM
Subject: Re: [Audyssey] Star Trek the Final Conflict


I've managed to run it on win7 before, though it was rather painful to play.

--
From: "Jack Falejjczyk" <jackf...@gmail.com>
Sent: Friday, December 23, 2016 0:16
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Star Trek the Final Conflict

Jason, unfortunately this does mean it's incompatible. It's
incompatible with windows 7 x64 and above, due to how the game was
compiled. My advice would be to try it on a windows xp virtual
machine.

On 12/22/16, Jason Milyo <kb3...@gmail.com> wrote:
> One of my friends installed Star Trek The Final Conflict on their
> Windows 10 machine yesterday, the game installed successfully but when
> he tries to run the game the game tells him error this program can not
> be run what does this mean does it mean it's not compatible for Windows 
> 10?
>
>
> --
> This is Jason known as KB3ICC on Windows 10 laptop
>
>
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[Audyssey] EuroFly question

2016-12-23 Thread John Sanders

Hi my name is John Sanders.
I have a question: every time I try to launch EuroFly, it says loading 
and the different country names.

It does it on every euroFly session.
Is it supposed to do that on every startup of the game?
I would also like to see features on contacting clearence delivery for 
clearence to the airport you are going to and contacting ground for 
taxie instructions. And once in the air for contacting departure for 
departing the airport. And then after departure, I would also like to 
see the ability to contact center controlers for the remainder of the 
flight until you get to your destination.

Is this something that could be added in to the game?
I hope to hear from you soon.
Sincerely,
John Sanders


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Re: [Audyssey] Star Trek the Final Conflict

2016-12-23 Thread john
I've managed to run it on win7 before, though it was rather painful to play.

--
From: "Jack Falejjczyk" 
Sent: Friday, December 23, 2016 0:16
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Star Trek the Final Conflict

Jason, unfortunately this does mean it's incompatible. It's
incompatible with windows 7 x64 and above, due to how the game was
compiled. My advice would be to try it on a windows xp virtual
machine.

On 12/22/16, Jason Milyo  wrote:
> One of my friends installed Star Trek The Final Conflict on their
> Windows 10 machine yesterday, the game installed successfully but when
> he tries to run the game the game tells him error this program can not
> be run what does this mean does it mean it's not compatible for Windows 10?
>
>
> --
> This is Jason known as KB3ICC on Windows 10 laptop
>
>
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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-23 Thread John Sanders

Hi,

I'm having a problem with Euro Fly.  It doesn't really tell me what to 
do for the tasks.


How should I go about turning down the sounds of the com radio noises 
and the music?


I can't hear what sapi is saying.

I hope to hear from you soon.

Sincerely,

John Sanders



On 12/22/2016 11:53 PM, Jason Milyo wrote:
Hello everyone, I really love Eurofly yes I have crashed numerous of 
times but by getting help from other experienced users I am now able 
to take flights and land successfully and also I have accomplished 21 
of the tasks so far in the game and I am very addicted to it and I 
think Eurofly will get better with the help of others of course 
meaning recording of streams for airports accurate maps of airports 
and more planes as well so I think as this game is updated 
periodically the game will be better and also translators are probably 
needed for translating the instructions so I think this game will 
become our successful flight simulator, now we just need a truck 
simulator and a bus simulator and have both simulators be constructed 
just like Eurofly and the new train simulator game. I wish someone 
will be able to create a Maden football simulator and a MLB baseball 
simulator I love all the games that are created now, and they will 
become better in the future also we need more accessible games for the 
droid as well, there seems to be more games accessible for the iphone 
platform and we droid users feel left out when you only make 
accessible games for one platform in the phone world.



On 12/22/2016 8:29 PM, lori duncan wrote:

A different one for sure!


On 22/12/2016 23:55, Joshua Kennedy wrote:

we already have a free flight simulator. its called euroFly.

or do you want a different one?



On 12/21/2016 10:41 PM, Austin Pinto wrote:

Nick you made my day.
i just wished i could play ts after seeing my friends play it.
now i hope we get flight simulater

On 12/22/16, Rajmund <brajmund2...@gmail.com> wrote:

Hi Nick,
Do you, at this point, accept constructive feedback and suggestions?



Sent from a Braille Sense

- Original Message -
From: Nick and Gemma Adamson  <n...@ndadamson.com>
To: 'Gamers Discussion list'  <gamers@audyssey.org>
Date: Wednesday, December 21, 2016 9:23 pm
Subject: [Audyssey] The train now standing at platform N A Soft is 
Tube Sim,

and its ready to depart.



Hi All.
After months of development and testing I'm pleased to announce 
that Tube

Sim, The latest game from N A Soft has been released.
Tube Sim is a train simulator for windows based on the London 
Underground
system played completely in audio. Using over 600 sounds learn 
how to

drive
a train on this iconic part of London.
Tube sim has been designed to be as realistic as possible using
information
based on the real world train system. One place that it does 
differ from

the
real world, you can drive it for free.
So grab the dead man handle. Close your doors and let's go 
underground.

Get more information and the game from:
http://ndadamson.com/index.php"slab=tube-sim
Both an installer and portable version of the game are available.

Happy driving.
Nick.


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If you have an

Re: [Audyssey] xmas event on cyberassault.org

2016-12-19 Thread john
The login screen is timed.
Enter a character name immediately after connecting, and you will be asked if 
you're sure that's the name you want.
If you're prompted for a password, the name you chose is already taken.

--
From: "Jude DaShiell" 
Sent: Sunday, December 18, 2016 21:40
To: 
Subject: Re: [Audyssey] xmas event on cyberassault.org

tintin-alteraeon works no differently than tintin when connecting to 
cyberassault.org.  Apparently a prior registration and/or different mud 
client is required for cyberassault.org.


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Re: [Audyssey] cyberassault Xmas event started

2016-12-18 Thread john
Sounds like fun - will be there!

--
From: "Johnny Tai" 
Sent: Sunday, December 18, 2016 18:10
To: "'Gamers Discussion list'" 
Subject: [Audyssey] cyberassault Xmas event started

Come put down the Riot of the Elves on Cyberassault and celebrate the Xmas
season with some bonus quests and gifts!
The event will last well into the new year, with new quests added randomly
while it lasts!
 
cyberassault.org
port 1
Happy holiday from the Cyberassault team!
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Re: [Audyssey] Test

2016-12-12 Thread john
I don't have frotz readily available - again, check out audiogames.net.
There are a number of interpreters that you can get directly from their review 
pages.

--
From: <brennenki...@gmail.com>
Sent: Monday, December 12, 2016 16:13
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Test

Can you send me the link to win frotz to make sure i have the right one its not 
the games i am having trouble finding its the 
interperater

Sent from my iPhone

> On Dec 12, 2016, at 9:45 AM, john <jpcarnemo...@gmail.com> wrote:
>
> As I recall that's just a standard windows program, so you'd download and 
> manage games as you would any other file.
> Check out www.ifarchive.org if you're looking for games, or just dig around 
> on audiogames.net.
>
> --
> From: <brennenki...@gmail.com>
> Sent: Monday, December 12, 2016 5:48
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] Test
>
> Oh okay well i am hoping someone on this list knows about it because i have 
> run out of options on where to go to find what i am
> looking for
>
> Sent from my iPhone
>
>> On Dec 12, 2016, at 12:48 AM, dark <d...@xgam.org> wrote:
>>
>> Hi.
>>
>> Oh, the message on filfre.
>> I do remember seeing that one the other day, so yes it came through, though 
>> I'm afraid as I've never used filfre myself I didn't
>> reply.
>>
>> all the best,
>>
>> Dark.
>> Due to Btinternet being inconvenient, this email address will not be in use 
>> for very long. Please contact me on my other public
>> address, d...@xgam.org. When I have a new private address, I will let 
>> everyone know.
>> - Original Message - From: <brennenki...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, December 11, 2016 7:20 PM
>> Subject: Re: [Audyssey] Test
>>
>>
>>> Just resent it
>>>
>>> Sent from my iPhone
>>>
>>>> On Dec 11, 2016, at 1:44 PM, dark <d...@xgam.org> wrote:
>>>>
>>>> I'm afraid I honestly don't recall, then again I've been a little busy 
>>>> lately, why not try resending now we know your messages
>>>> are working?
>>>>
>>>> All the best,
>>>>
>>>> Dark.
>>>> Due to Btinternet being inconvenient, this email address will not be in 
>>>> use for very long. Please contact me on my other public
>>>> address, d...@xgam.org. When I have a new private address, I will let 
>>>> everyone know.
>>>> - Original Message - From: <brennenki...@gmail.com>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Sunday, December 11, 2016 5:17 PM
>>>> Subject: Re: [Audyssey] Test
>>>>
>>>>
>>>>> There was one that i sent yesterday did that one go through
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>>>> On Dec 11, 2016, at 12:09 PM, dark <d...@xgam.org> wrote:
>>>>>>
>>>>>> Hi.
>>>>>>
>>>>>> Yep, your messages are getting through no problem, or at least this one 
>>>>>> did.
>>>>>>
>>>>>> all the best,
>>>>>>
>>>>>> DArk.
>>>>>> Due to Btinternet being inconvenient, this email address will not be in 
>>>>>> use for very long. Please contact me on my other
>>>>>> public address, d...@xgam.org. When I have a new private address, I will 
>>>>>> let everyone know.
>>>>>> - Original Message - From: <brennenki...@gmail.com>
>>>>>> To: <gamers@audyssey.org>
>>>>>> Sent: Sunday, December 11, 2016 4:28 PM
>>>>>> Subject: [Audyssey] Test
>>>>>>
>>>>>>
>>>>>>> This is just a test to make sure my messages are coming through to the 
>>>>>>> list
>>>>>>> I sent something out yesterday and i got no responce so just want to 
>>>>>>> make sure
>>>>>>>
>>>>>>> Sent from my iPhone
>>>>>>> ---
>>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>>> If you want to leave the list, send E-mail to 
>>>>>>

Re: [Audyssey] Test

2016-12-12 Thread john
As I recall that's just a standard windows program, so you'd download and 
manage games as you would any other file.
Check out www.ifarchive.org if you're looking for games, or just dig around on 
audiogames.net.

--
From: 
Sent: Monday, December 12, 2016 5:48
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Test

Oh okay well i am hoping someone on this list knows about it because i have run 
out of options on where to go to find what i am 
looking for

Sent from my iPhone

> On Dec 12, 2016, at 12:48 AM, dark  wrote:
>
> Hi.
>
> Oh, the message on filfre.
> I do remember seeing that one the other day, so yes it came through, though 
> I'm afraid as I've never used filfre myself I didn't 
> reply.
>
> all the best,
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use 
> for very long. Please contact me on my other public 
> address, d...@xgam.org. When I have a new private address, I will let 
> everyone know.
> - Original Message - From: 
> To: "Gamers Discussion list" 
> Sent: Sunday, December 11, 2016 7:20 PM
> Subject: Re: [Audyssey] Test
>
>
>> Just resent it
>>
>> Sent from my iPhone
>>
>>> On Dec 11, 2016, at 1:44 PM, dark  wrote:
>>>
>>> I'm afraid I honestly don't recall, then again I've been a little busy 
>>> lately, why not try resending now we know your messages 
>>> are working?
>>>
>>> All the best,
>>>
>>> Dark.
>>> Due to Btinternet being inconvenient, this email address will not be in use 
>>> for very long. Please contact me on my other public 
>>> address, d...@xgam.org. When I have a new private address, I will let 
>>> everyone know.
>>> - Original Message - From: 
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, December 11, 2016 5:17 PM
>>> Subject: Re: [Audyssey] Test
>>>
>>>
 There was one that i sent yesterday did that one go through

 Sent from my iPhone

> On Dec 11, 2016, at 12:09 PM, dark  wrote:
>
> Hi.
>
> Yep, your messages are getting through no problem, or at least this one 
> did.
>
> all the best,
>
> DArk.
> Due to Btinternet being inconvenient, this email address will not be in 
> use for very long. Please contact me on my other 
> public address, d...@xgam.org. When I have a new private address, I will 
> let everyone know.
> - Original Message - From: 
> To: 
> Sent: Sunday, December 11, 2016 4:28 PM
> Subject: [Audyssey] Test
>
>
>> This is just a test to make sure my messages are coming through to the 
>> list
>> I sent something out yesterday and i got no responce so just want to 
>> make sure
>>
>> Sent from my iPhone
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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 ---
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Re: [Audyssey] Darkflier Productions

2016-12-03 Thread john
I'm not seeing 2d platformer in my list of games to process.
Are you referring to crime hunter?
Scrolling battles ultimate:
http://www.agarchive.net/ScrollingBattlesUltimate_v0.4.zip

--
From: "julian dreykorn" <dreykorn.jul...@gmail.com>
Sent: Saturday, December 03, 2016 12:15
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] Darkflier Productions

Hi John,
the games I would like to download are Scrolling Battles pro and 2d
platformer.

All the best,
Julian

-Ursprüngliche Nachricht-
Von: Gamers [mailto:gamers-boun...@audyssey.org] Im Auftrag von john
Gesendet: Samstag, 3. Dezember 2016 18:03
An: Gamers Discussion list
Betreff: Re: [Audyssey] Darkflier Productions

Hi Julian,
Which games did you want specifically? I'll get them uploaded, and post some
temp links. ETA is probably going to be several hours though.

Best,
John

--
From: "julian dreykorn" <dreykorn.jul...@gmail.com>
Sent: Saturday, December 03, 2016 9:28
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] Darkflier Productions

Hi John,
that would be nice if these games got uploaded to agarchive.net.

All the best,
Julian

-Ursprüngliche Nachricht-
Von: Gamers [mailto:gamers-boun...@audyssey.org] Im Auftrag von john
Gesendet: Freitag, 2. Dezember 2016 04:49
An: Gamers Discussion list
Betreff: Re: [Audyssey] Darkflier Productions

These games are in the works on agarchive.net.
No eta yet - but if folks really want them, I can upload and just send
direct links to the list.

--
From: "Rich Yamamoto" <rwy2...@gmail.com>
Sent: Thursday, December 01, 2016 21:18
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Darkflier Productions

As of right now, there isn't a way to get them

Sent from my iPhone

> On Nov 15, 2016, at 3:48 PM, julian dreykorn
> <dreykorn.jul...@gmail.com>
wrote:
>
> Hi there,
> today I found out that the website darkflier.com cannot be entered
anymore.
> I opened it up from the Google Cache and there I read that Mason has
> closed the site.
> Does anyone of you know a downloadlink for his games (2dp and sbp)?
>
> All the best,
> Julian
>
>
> ---
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Re: [Audyssey] Darkflier Productions

2016-12-03 Thread john
Hi Julian,
Which games did you want specifically? I'll get them uploaded, and post some 
temp links. ETA is probably going to be several hours 
though.

Best,
John

--
From: "julian dreykorn" <dreykorn.jul...@gmail.com>
Sent: Saturday, December 03, 2016 9:28
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] Darkflier Productions

Hi John,
that would be nice if these games got uploaded to agarchive.net.

All the best,
Julian

-Ursprüngliche Nachricht-
Von: Gamers [mailto:gamers-boun...@audyssey.org] Im Auftrag von john
Gesendet: Freitag, 2. Dezember 2016 04:49
An: Gamers Discussion list
Betreff: Re: [Audyssey] Darkflier Productions

These games are in the works on agarchive.net.
No eta yet - but if folks really want them, I can upload and just send
direct links to the list.

--
From: "Rich Yamamoto" <rwy2...@gmail.com>
Sent: Thursday, December 01, 2016 21:18
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Darkflier Productions

As of right now, there isn't a way to get them

Sent from my iPhone

> On Nov 15, 2016, at 3:48 PM, julian dreykorn <dreykorn.jul...@gmail.com>
wrote:
>
> Hi there,
> today I found out that the website darkflier.com cannot be entered
anymore.
> I opened it up from the Google Cache and there I read that Mason has
> closed the site.
> Does anyone of you know a downloadlink for his games (2dp and sbp)?
>
> All the best,
> Julian
>
>
> ---
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Re: [Audyssey] Darkflier Productions

2016-12-01 Thread john
These games are in the works on agarchive.net.
No eta yet - but if folks really want them, I can upload and just send direct 
links to the list.

--
From: "Rich Yamamoto" 
Sent: Thursday, December 01, 2016 21:18
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Darkflier Productions

As of right now, there isn't a way to get them 

Sent from my iPhone

> On Nov 15, 2016, at 3:48 PM, julian dreykorn  
> wrote:
> 
> Hi there,
> today I found out that the website darkflier.com cannot be entered anymore.
> I opened it up from the Google Cache and there I read that Mason has closed
> the site.
> Does anyone of you know a downloadlink for his games (2dp and sbp)?
> 
> All the best,
> Julian
> 
> 
> ---
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Re: [Audyssey] SWAMP: runtime error 52 bad file name or number

2016-11-21 Thread john
My guess is either:
*You didn't extract the zip archive.
*You don't have vb dependencies registered.
Other people have reported a lot of issues running vb games under windows 10, 
some of which have been unresolvable. Sadly, you may 
be stuck.

Best,
John

--
From: "Rajmund" <brajmund2...@gmail.com>
Sent: Monday, November 21, 2016 13:08
To: <gamers@audyssey.org>
Subject: [Audyssey] SWAMP: runtime error 52 bad file name or number

Hello,
When I try running SWAMP.EXE , WHETHER AS ADMIN, OR STANDARD (THE ERRORS 
DIFFER) (THE ONE ABOVE IS THE ADMIN ONE) I get runtime 
error 52 bad file name or number.
32 bit windows 10. Any happens to have any ideas, please?

Sent from a Braille Sense



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Re: [Audyssey] Swamp alternative link request

2016-11-20 Thread john
I hate case sensitive links.
The earlier one is repaired:
http://www.agarchive.net/games/aprone/swamp3.5.zip
This time I actually tested it before hitting send!

--
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Sunday, November 20, 2016 20:28
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Swamp alternative link request

Even with lynx there's an error 404 on that swamp350.zip link.

On Sun, 20 Nov 2016, Allison Passino wrote:

> Date: Sun, 20 Nov 2016 18:46:59
> From: Allison Passino <apocalypseof...@gmail.com>
> Reply-To: Gamers Discussion list <gamers@audyssey.org>
> To: Gamers Discussion list <gamers@audyssey.org>
> Subject: Re: [Audyssey] Swamp alternative link request
> 
> Hmm. Well, because I, myself, was wanting to give Swamp a whirl,
> specially after John's awesome recordings of it. But I tried the last
> link he sent, the version 3.5 one, and I too received a 404 file/page
> not found thingie. Weird that. Dang! Really did wanna try Swamp too.
> Well, I will have to purchase a wireless USB mouse, as this laptop I
> have uses a trackpad thingie, not you know a ball or clicker, so I've
> no clue what I'm actually clicking on and it's very annoying. If I
> need to use a mouse to play this thing, I want a mouse that actually
> has, you know, regular buttons that I can maybe feel. Lol. Do any of
> y'all have a link that might work, or should I just try John's Game
> Archive one again later? Oh, and I am using Win7, and my default
> homepage or whatever is Google, so I've no clue why it gave me a file
> not found, but whatever. Probably something simply rectified. Least I
> hoep so, I wanna try shooting me some zombies! :D
>
> On 11/20/16, Rajmund <brajmund2...@gmail.com> wrote:
>> Same issue. Suspected reason, Staprone is not listed as a developer.
>>
>>
>>
>> Sent from a Braille Sense
>>
>> - Original Message -
>> From: john  <jpcarnemo...@gmail.com>
>> To: "Gamers Discussion list"  <gamers@audyssey.org>
>> Date: Sunday, November 20, 2016 10:29 pm
>> Subject: Re: [Audyssey] Swamp alternative link request
>>
>>>
>>>
>>> Try this one:
>>> http://www.agarchive.net/games/aprone/swamp3.5.zip
>>> warning - file is large.
>>>
>>> --
>>> From: "Rajmund" <brajmund2...@gmail.com>
>>> Sent: Sunday, November 20, 2016 14:08
>>> To: <gamers@audyssey.org>
>>> Subject: Re: [Audyssey] Swamp alternative link request
>>>
>>> Hello John,
>>> Ever so sorry, but got a page not found.
>>>
>>>
>>>
>>> Sent from a Braille Sense
>>>
>>> - Original Message -
>>> From: john  <jpcarnemo...@gmail.com>
>>> To: "Gamers Discussion list"  <gamers@audyssey.org>
>>> Date: Sunday, November 20, 2016 6:24 pm
>>> Subject: Re: [Audyssey] Swamp alternative link request
>>>
>>>>
>>>>
>>>> http://www.agarchive.net/games/aprone/swamp%203.5.zip
>>>>
>>>> --
>>>> From: "Jude DaShiell" <jdash...@panix.com>
>>>> Sent: Sunday, November 20, 2016 13:14
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Subject: Re: [Audyssey] Swamp alternative link request
>>>>
>>>> lynx has no problem getting to that file.  I suspect enough security
>>>> problems happened with that website that it got blocked by firefox
>>>> and/or yahoo.  Something else you might try is adjusting your default
>>>> search browser off yahoo.com and onto google.com and see if you run
>>>> into
>>>> the same difficulty.
>>>>
>>>> On Sun, 20 Nov 2016, Rajmund wrote:
>>>>
>>>>> Date: Sun, 20 Nov 2016 11:43:03
>>>>> From: Rajmund <brajmund2...@gmail.com>
>>>>> Reply-To: Gamers Discussion list <gamers@audyssey.org>
>>>>> To: gamers@audyssey.org
>>>>> Subject: [Audyssey] Swamp alternative link request
>>>>>
>>>>> Hello,
>>>>> So, thought I'll give SWAMP A TRY. I had a look in the audio games
>>>>> archive, but no luck. And while I know of
>>>>> http://www.kaldobsky.com/audiogames/Swamp.zip
>>>>> It just gives a firefox blocked for yahoo, or whatever the exact
>>>>> mess

Re: [Audyssey] recordings

2016-11-20 Thread john
Hate to say it... never played that one either.

--
From: "Allison Passino" <apocalypseof...@gmail.com>
Sent: Sunday, November 20, 2016 18:35
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] recordings

Aw. Rats! Lol. Well, I actually did think of one more suggestion, if
you were so inclined, that is. :D It's an interesting little game, not
sure what you'd classify this one as, but I think it would make for an
interesting podcast. For it is, at least I think so anyways, a rather
interesting concept. The game I speak of is Survive the Wild, which
you probably have heard of. Sam Tupy made it, you know? So yeah, one
more suggestion for ya my friend. If you're not sick of me by now with
suggestions lol.

On 11/20/16, john <jpcarnemo...@gmail.com> wrote:
> Hi Allison,
> I don't have that one either, sadly.
> Sarah is written by PCS (see http://www.agarchive.net/pages/devs/pcs.html
> for several links).
>
> --
> From: "Allison Passino" <apocalypseof...@gmail.com>
> Sent: Sunday, November 20, 2016 12:31
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] recordings
>
> Hey John! Well, it is an old game, but maybe Sarah and the Castle of
> Wizardry? Oops,, think I mangled the title, but I'm sure you know the
> one i mean. It's a thought, anyways. If I think of any other
> suggestions for recordings, I'll definitely drop you a line. I only
> just now thought of Sarah though, because even though it is old, I
> would buy it if I could; Don't know where to get a hold of it, though.
> Is it GMA Games who makes it? I forget. But yeah. Enjoy the rest of
> your weekend! smiles
>
> On 11/20/16, dark <d...@xgam.org> wrote:
>> Hi john.
>>
>> Manamon has lots! of gameplay, also the story and world are varstly
>> different from pokemon, even if the tactics and setup are rather similar.
>>
>> I've not played the gate or psycho strike, but I can certainly say
>> compared
>>
>> to paladin of the sky Manamon doesn't disappoint on the rpg tactics or
>> gameplay front at all.
>>
>> All the best,
>>
>> Dark.
>>
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>>
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Re: [Audyssey] Swamp alternative link request

2016-11-20 Thread john
Try this one:
http://www.agarchive.net/games/aprone/swamp3.5.zip
warning - file is large.

--
From: "Rajmund" <brajmund2...@gmail.com>
Sent: Sunday, November 20, 2016 14:08
To: <gamers@audyssey.org>
Subject: Re: [Audyssey] Swamp alternative link request

Hello John,
Ever so sorry, but got a page not found. 



Sent from a Braille Sense 

- Original Message -
From: john  <jpcarnemo...@gmail.com>
To: "Gamers Discussion list"  <gamers@audyssey.org>
Date: Sunday, November 20, 2016 6:24 pm
Subject: Re: [Audyssey] Swamp alternative link request

>
>
> http://www.agarchive.net/games/aprone/swamp%203.5.zip
> 
> --
> From: "Jude DaShiell" <jdash...@panix.com>
> Sent: Sunday, November 20, 2016 13:14
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] Swamp alternative link request
> 
> lynx has no problem getting to that file.  I suspect enough security
> problems happened with that website that it got blocked by firefox
> and/or yahoo.  Something else you might try is adjusting your default
> search browser off yahoo.com and onto google.com and see if you run into
> the same difficulty.
> 
> On Sun, 20 Nov 2016, Rajmund wrote:
> 
> > Date: Sun, 20 Nov 2016 11:43:03
> > From: Rajmund <brajmund2...@gmail.com>
> > Reply-To: Gamers Discussion list <gamers@audyssey.org>
> > To: gamers@audyssey.org
> > Subject: [Audyssey] Swamp alternative link request
> >
> > Hello,
> > So, thought I'll give SWAMP A TRY. I had a look in the audio games archive, 
> > but no luck. And while I know of 
> > http://www.kaldobsky.com/audiogames/Swamp.zip
> > It just gives a firefox blocked for yahoo, or whatever the exact message 
> > is. Is there a different link, or something that I'm 
> > missing, please?
> >
> > Sent from a Braille Sense
> >
> >
> >
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to 
> > gamers-unsubscr...@audyssey.org.
> > You can make changes or update your subscription via the web, at
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> > http://www.mail-archive.com/gamers@audyssey.org.
> > If you have any questions or concerns regarding the management of the list,
> > please send E-mail to gamers-ow...@audyssey.org.
> >
> 
> -- 
> 
> 
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> 
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Re: [Audyssey] Swamp alternative link request

2016-11-20 Thread john
http://www.agarchive.net/games/aprone/swamp%203.5.zip

--
From: "Jude DaShiell" 
Sent: Sunday, November 20, 2016 13:14
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Swamp alternative link request

lynx has no problem getting to that file.  I suspect enough security
problems happened with that website that it got blocked by firefox
and/or yahoo.  Something else you might try is adjusting your default
search browser off yahoo.com and onto google.com and see if you run into
the same difficulty.

On Sun, 20 Nov 2016, Rajmund wrote:

> Date: Sun, 20 Nov 2016 11:43:03
> From: Rajmund 
> Reply-To: Gamers Discussion list 
> To: gamers@audyssey.org
> Subject: [Audyssey] Swamp alternative link request
>
> Hello,
> So, thought I'll give SWAMP A TRY. I had a look in the audio games archive, 
> but no luck. And while I know of 
> http://www.kaldobsky.com/audiogames/Swamp.zip
> It just gives a firefox blocked for yahoo, or whatever the exact message is. 
> Is there a different link, or something that I'm 
> missing, please?
>
> Sent from a Braille Sense
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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> please send E-mail to gamers-ow...@audyssey.org.
>

-- 


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Re: [Audyssey] recordings

2016-11-20 Thread john
Hi Allison,
I don't have that one either, sadly.
Sarah is written by PCS (see http://www.agarchive.net/pages/devs/pcs.html for 
several links).

--
From: "Allison Passino" <apocalypseof...@gmail.com>
Sent: Sunday, November 20, 2016 12:31
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] recordings

Hey John! Well, it is an old game, but maybe Sarah and the Castle of
Wizardry? Oops,, think I mangled the title, but I'm sure you know the
one i mean. It's a thought, anyways. If I think of any other
suggestions for recordings, I'll definitely drop you a line. I only
just now thought of Sarah though, because even though it is old, I
would buy it if I could; Don't know where to get a hold of it, though.
Is it GMA Games who makes it? I forget. But yeah. Enjoy the rest of
your weekend! smiles

On 11/20/16, dark <d...@xgam.org> wrote:
> Hi john.
>
> Manamon has lots! of gameplay, also the story and world are varstly
> different from pokemon, even if the tactics and setup are rather similar.
>
> I've not played the gate or psycho strike, but I can certainly say compared
>
> to paladin of the sky Manamon doesn't disappoint on the rpg tactics or
> gameplay front at all.
>
> All the best,
>
> Dark.
>
>
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Re: [Audyssey] recordings

2016-11-20 Thread john
Hi Allison,
Part of the reason I'm a braillemon fan is because its basically a direct port 
of the original Pokimon games, whereas Manamon is a 
remake of the concept titled differently.
My initial contact with the gametype was the same generation of Pokimon that 
Braillemon derives from, and I really enjoy finally 
having a chance to play the actual game that got me interested in the series.
I also find VG's pricing pretty heavy - I can't speak for Manamon, but I found 
that in their earlier titles you were paying for 
sound libraries and acting in place of gameplay, and I would much rather have 
the former than the latter, especially once the term 
"free" gets involved.
I'm really glad you enjoyed the other recordings though - and if there's 
something else I can take a stab at, please let me know.
Its been a while since I've done a podcast, so having some new material to work 
on would be awesome.

Best,
John

--
From: "Allison Passino" <apocalypseof...@gmail.com>
Sent: Sunday, November 20, 2016 3:53
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] recordings

Meh. I actually think Braillemon's kinda boring. Manamon really is
better. Certainly there is way more stuff to do, and the music is
cooler But that's just me. Not bagging on the game it's fine, I just
honestly prefer Aaron's game.

On 11/19/16, john <jpcarnemo...@gmail.com> wrote:
> Hi Allison,
> I've never gotten into Manamon (If I want that theme I'll just play
> Braillemon instead), so sadly can't help you out there.
>
> Best,
> John
>
> --
> From: "Allison Passino" <apocalypseof...@gmail.com>
> Sent: Saturday, November 19, 2016 7:04
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] recordings
>
> Hi John! It'd be cool if you could demo Manamon. Strategy type stuff,
> ya know. That'd be sweet! Thanks so much for all the other awesome
> recordings!
>
> On 8/23/16, john <jpcarnemo...@gmail.com> wrote:
>> Hi List,
>> This is just a quick notice to say that I've changed the location I'm
>> hosting game recordings at.
>> You can get the recordings (presently swamp and gtc) at:
>> www.nightvista.net/recordings
>> If there's something else you'd like to see me add, feel free to get in
>> touch.
>>
>> John
>> ---
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>
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Re: [Audyssey] recordings

2016-11-19 Thread john
Hi Allison,
I've never gotten into Manamon (If I want that theme I'll just play Braillemon 
instead), so sadly can't help you out there.

Best,
John

--
From: "Allison Passino" <apocalypseof...@gmail.com>
Sent: Saturday, November 19, 2016 7:04
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] recordings

Hi John! It'd be cool if you could demo Manamon. Strategy type stuff,
ya know. That'd be sweet! Thanks so much for all the other awesome
recordings!

On 8/23/16, john <jpcarnemo...@gmail.com> wrote:
> Hi List,
> This is just a quick notice to say that I've changed the location I'm
> hosting game recordings at.
> You can get the recordings (presently swamp and gtc) at:
> www.nightvista.net/recordings
> If there's something else you'd like to see me add, feel free to get in
> touch.
>
> John
> ---
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Re: [Audyssey] what no working website audiogames.net

2016-11-04 Thread john
Audiogames.net is massive. Its something that ould take years to recreate, so 
that idea is rather impossible.

--
From: 
Sent: Friday, November 04, 2016 17:15
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] what no working website audiogames.net

or you create a new website

new website for audiogames and forum.


dark je 4.11.2016 ob 21:42 napisal:
> If you mean the audiogames.net site and forum, yes, they went down  
> this afternoon, though as to know since there's been no word from 
> Sanderand Richard, the actual webmasters we're not sure what the issue 
> is or when they'l be back.
> I'll let everyone know when we have some more news.
>
> all the best,
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be 
> in use for very long. Please contact me on my other public address, 
> d...@xgam.org. When I have a new private address, I will let everyone 
> know.
> - Original Message - From: 
> To: "Gamers Discussion list" 
> Sent: Friday, November 04, 2016 8:38 PM
> Subject: [Audyssey] what no working website audiogames.net
>
>
>> hi site and forum not working. what not working. thanks.
>>
>>
>> -- 
>> pozdrav andrej kukovec
>> skajp ime andrej.kukovec
>>
>>
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>
>
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-- 
pozdrav andrej kukovec
skajp ime andrej.kukovec


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Re: [Audyssey] For my fellow gamers.

2016-11-04 Thread john
Hi Ron,
There's absolutely nothing we can say without the actual errors you're getting, 
and if possible, some of the answers you're seeing.
Can you be a bit more specific as to what you're looking for?

Best,
John

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Friday, November 04, 2016 13:04
To: "Audyssey Gamers Mailing List Mailing list" <gamers@audyssey.org>
Subject: [Audyssey] For my fellow gamers.

Hello to my fellow gamers.
I’m running wind ten anniversary home edition with a 64 bit processor.
I’m having problems reinstalling my first dvd of the boxed version of my old 
Microsoft flight simulator program. Now I know that the 
diskettes are fine since it ran in win 7.
But each time I go to install just disk one thus far, I get all kinds of errors.
Now I know out on the what is it questions and or answers at Microsoft dot com 
there are all kinds of letters with pretty much the 
same issues.
I just was wondering if I could throw this help request out to the list to see 
if a fellow blind person might be able to help me out 
with it.
Many Thanks.
Ron AKA The Blind Pilot
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Re: [Audyssey] Cyber Assault Soundpack?

2016-10-31 Thread john
There's a monkeyterm soundpack maintained by the player voytek, and a mush-z 
pack in progress.
I don't have download links for either though, sorry.

--
From: "Joshua Tubbs" 
Sent: Monday, October 31, 2016 9:23
To: "Gamers Discussion list" 
Subject: [Audyssey] Cyber Assault Soundpack?

Hi all Mudders,

I’m curious if there is a Cyber assault soundpack? I know Johnny made one 
for GMUD, but I’m not even sure if that one works anymore, if he’s updating 
it, etc.
Is anybody making a a pack for the modern clients, either VipMud or 
Mushclient? Mush is prefered but whatever is fine. I know there used to be a 
soundpack.


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Re: [Audyssey] unable to play bsc games

2016-10-31 Thread john
That's one wierd error. I'm presuming you have extracted the archive?

--
From: "John Sanders" <jmtsand...@comcast.net>
Sent: Monday, October 31, 2016 5:09
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] unable to play bsc games

Hi my name is John Sanders.
I have a question: I'm trying to register troopinum 2.0 on windows 7
home 64 bit.
I get an unexception handle error when I try to use the keygen.  How
should I go about fixing this?
I hope to hear from you soon.
Sincerely,
John Sanders

On 10/30/2016 4:31 PM, john wrote:
> Hi Maureen,
> The steps to register a game are:
> *Open the game's registration program, and press the copy id button.
> *Open the unlock code generator, select the game you want to register, and
> paste the product id you copied earlier into the product id field.
> *Press the generate unlock code button.
> *Close the unlock code generator, return to the registration program for 
> the
> game you want, and press the register button.
>
> Best,
> John
>
> --
> From: "maureen McEntee" <mau...@samobile.net>
> Sent: Sunday, October 30, 2016 15:32
> To: <gamers@audyssey.org>
> Subject: [Audyssey] unable to play bsc games
>
> Hi, I can't play them either, How do you get the regrastration codes
> for the games? I saw a thing called a code generator, i to am using
> windows 10 anivarsary edition, 64 bit. I'm somewhat tech challenged. I
> know how to use 7 zip, but am unsure how this code generator works. I
> only tried blast chamber and couldn't get it to work, i got to hear the
> audio tutorial, got to configgure the game, but that was it. any help
> would be appreciated.
>
> ---
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Re: [Audyssey] unable to play bsc games

2016-10-31 Thread John Sanders

Hi my name is John Sanders.
I have a question: I'm trying to register troopinum 2.0 on windows 7 
home 64 bit.
I get an unexception handle error when I try to use the keygen.  How 
should I go about fixing this?

I hope to hear from you soon.
Sincerely,
John Sanders

On 10/30/2016 4:31 PM, john wrote:

Hi Maureen,
The steps to register a game are:
*Open the game's registration program, and press the copy id button.
*Open the unlock code generator, select the game you want to register, and
paste the product id you copied earlier into the product id field.
*Press the generate unlock code button.
*Close the unlock code generator, return to the registration program for the
game you want, and press the register button.

Best,
John

--
From: "maureen McEntee" <mau...@samobile.net>
Sent: Sunday, October 30, 2016 15:32
To: <gamers@audyssey.org>
Subject: [Audyssey] unable to play bsc games

Hi, I can't play them either, How do you get the regrastration codes
for the games? I saw a thing called a code generator, i to am using
windows 10 anivarsary edition, 64 bit. I'm somewhat tech challenged. I
know how to use 7 zip, but am unsure how this code generator works. I
only tried blast chamber and couldn't get it to work, i got to hear the
audio tutorial, got to configgure the game, but that was it. any help
would be appreciated.

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Re: [Audyssey] unable to play bsc games

2016-10-30 Thread john
Hi Maureen,
The steps to register a game are:
*Open the game's registration program, and press the copy id button.
*Open the unlock code generator, select the game you want to register, and 
paste the product id you copied earlier into the product id field.
*Press the generate unlock code button.
*Close the unlock code generator, return to the registration program for the 
game you want, and press the register button.

Best,
John

--
From: "maureen McEntee" <mau...@samobile.net>
Sent: Sunday, October 30, 2016 15:32
To: <gamers@audyssey.org>
Subject: [Audyssey] unable to play bsc games

Hi, I can't play them either, How do you get the regrastration codes
for the games? I saw a thing called a code generator, i to am using
windows 10 anivarsary edition, 64 bit. I'm somewhat tech challenged. I
know how to use 7 zip, but am unsure how this code generator works. I
only tried blast chamber and couldn't get it to work, i got to hear the
audio tutorial, got to configgure the game, but that was it. any help
would be appreciated.

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Re: [Audyssey] Audiogames Archive updates

2016-10-30 Thread john
Ron:
That's correct. The generator automatically copies your code for you.
If you were copying something after generating an unlock code that may be 
your issue.

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Sunday, October 30, 2016 15:09
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Audiogames Archive updates

So, you're saying that I don't need to copy the new code to the click board?
All I need to do after I've generated the new code is to leave it there and
don't copy it to the clipboard to take it back to the game?
Then when I get back to the game just click on the register button?
Thanks.

-----Original Message- 
From: john
Sent: Sunday, October 30, 2016 2:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audiogames Archive updates

Update - I successfully registered blast chamber.
Get the id from the game, paste it into the unlock program, press generate,
go back to the registration program, and just hit register, and it worked
fine for me.
I would avoid messing with the registry for two reasons.
Firstly as you already seem to know, messing with your registry is
dangerous, and while you're likely to do nothing worse than break your
installation of Blast Chamber, its still not fun to do.
Secondly, is the fact there's no guarantee that registration information is
actually stored in the registry, or that its stored in plaintext. The
product key may be encoded by the game in some way before storage, or it may
mark an installation as registered in some other fashion we know nothing
about.

Best,
John

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Sunday, October 30, 2016 14:33
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Audiogames Archive updates

Hi John, from Ron Kolesar.
You stated that you have the regeneration codes for making unlock codes for
Bleind Software's old games?
I too have the regeneration codes the the older Blind software games as
well.
Here's the problem.
I'm running win 10 anniversary with a 64 bit processor.
I can do the following:
1. Find and install a game.
2. Go to the register link, click on it and copy the code to the clipboard.
Then you'll get a message, something on the lines, do you want to take this
out to the blind software web site to purchase the game?
Of course, since the company no longer exhists, we say no.
3. I then take the code that the game gave to me and go to the generator
program and generate a unlock code.
Now, here's the problem.
When I go back to the register link and click on it and go to paste in the
code and I've also tried clicking on generate to see if that would trip the
game to unlock itself, with no luck.
Any chance you would know why I can not unlock the program?
Now I know when I upgraded from win 7 to win 10 on the oder pc which also
was running a 64 bit processor that the games worked fine.
I wonder this.
Being extra extra excra careful to go down into the registery.
Do a search for one of Blind softwar's games say blast chamber, and placing
the code in one of the fields for blast chamber while down in the registery?
But the big question is this.
There's severy lines of empty fields to enter code into.
Which one would we use to enter the code ito to see if it would unlock the
program?
Many Thanks.
Ron who was a beta tester on the older blast chamber game.


-Original Message- 
From: john
Sent: Sunday, October 30, 2016 12:43 PM
To: gamers@audyssey.org
Subject: [Audyssey] Audiogames Archive updates

Hi List,

I wanted to take a minute to write up some of the major changes that have
come to the audiogames archive recently.

Firstly, is BSC Games. Thanks to Jack's dedicated contacting of numerous
developers, we're now hosting all of their titles - games, software and
keygen. This is a pretty awesome development, since it means BSC's titles
are officially abandonware.

Secondly, thanks to Patrick, we now include games by Japanese developer
Morokuma. This is the start of a complete listing of Japanese titles, so
expect more in the future!

There have also been a fair few smaller changes, including game updates and
some new content, so check out the news page for info.



Some links:

The main archive site is: www.agarchive.net

The news page is at: http://www.agarchive.net/pages/news.html

BSC's page is at: http://www.agarchive.net/pages/devs/bsc.html

and Morokuma is at: http://www.agarchive.net/pages/devs/morokuma.html

Happy gaming!



John
---
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Re: [Audyssey] Audiogames Archive updates

2016-10-30 Thread john
Update - I successfully registered blast chamber.
Get the id from the game, paste it into the unlock program, press generate, 
go back to the registration program, and just hit register, and it worked 
fine for me.
I would avoid messing with the registry for two reasons.
Firstly as you already seem to know, messing with your registry is 
dangerous, and while you're likely to do nothing worse than break your 
installation of Blast Chamber, its still not fun to do.
Secondly, is the fact there's no guarantee that registration information is 
actually stored in the registry, or that its stored in plaintext. The 
product key may be encoded by the game in some way before storage, or it may 
mark an installation as registered in some other fashion we know nothing 
about.

Best,
John

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Sunday, October 30, 2016 14:33
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Audiogames Archive updates

Hi John, from Ron Kolesar.
You stated that you have the regeneration codes for making unlock codes for
Bleind Software's old games?
I too have the regeneration codes the the older Blind software games as
well.
Here's the problem.
I'm running win 10 anniversary with a 64 bit processor.
I can do the following:
1. Find and install a game.
2. Go to the register link, click on it and copy the code to the clipboard.
Then you'll get a message, something on the lines, do you want to take this
out to the blind software web site to purchase the game?
Of course, since the company no longer exhists, we say no.
3. I then take the code that the game gave to me and go to the generator
program and generate a unlock code.
Now, here's the problem.
When I go back to the register link and click on it and go to paste in the
code and I've also tried clicking on generate to see if that would trip the
game to unlock itself, with no luck.
Any chance you would know why I can not unlock the program?
Now I know when I upgraded from win 7 to win 10 on the oder pc which also
was running a 64 bit processor that the games worked fine.
I wonder this.
Being extra extra excra careful to go down into the registery.
Do a search for one of Blind softwar's games say blast chamber, and placing
the code in one of the fields for blast chamber while down in the registery?
But the big question is this.
There's severy lines of empty fields to enter code into.
Which one would we use to enter the code ito to see if it would unlock the
program?
Many Thanks.
Ron who was a beta tester on the older blast chamber game.


-----Original Message- 
From: john
Sent: Sunday, October 30, 2016 12:43 PM
To: gamers@audyssey.org
Subject: [Audyssey] Audiogames Archive updates

Hi List,

I wanted to take a minute to write up some of the major changes that have
come to the audiogames archive recently.

Firstly, is BSC Games. Thanks to Jack's dedicated contacting of numerous
developers, we're now hosting all of their titles - games, software and
keygen. This is a pretty awesome development, since it means BSC's titles
are officially abandonware.

Secondly, thanks to Patrick, we now include games by Japanese developer
Morokuma. This is the start of a complete listing of Japanese titles, so
expect more in the future!

There have also been a fair few smaller changes, including game updates and
some new content, so check out the news page for info.



Some links:

The main archive site is: www.agarchive.net

The news page is at: http://www.agarchive.net/pages/news.html

BSC's page is at: http://www.agarchive.net/pages/devs/bsc.html

and Morokuma is at: http://www.agarchive.net/pages/devs/morokuma.html

Happy gaming!



John
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All messages 

Re: [Audyssey] Audiogames Archive updates

2016-10-30 Thread john
Hi Ron,
I know this is an issue you've been having for a while, and there's really 
not much more I can say  that I haven't already.
I'll run a couple of registrations to make sure that things work on this 
end, but you may simply be running into a win10 versus everybody else 
problem here, and there may be absolutely nothing that can be done.

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Sunday, October 30, 2016 14:33
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Audiogames Archive updates

Hi John, from Ron Kolesar.
You stated that you have the regeneration codes for making unlock codes for
Bleind Software's old games?
I too have the regeneration codes the the older Blind software games as
well.
Here's the problem.
I'm running win 10 anniversary with a 64 bit processor.
I can do the following:
1. Find and install a game.
2. Go to the register link, click on it and copy the code to the clipboard.
Then you'll get a message, something on the lines, do you want to take this
out to the blind software web site to purchase the game?
Of course, since the company no longer exhists, we say no.
3. I then take the code that the game gave to me and go to the generator
program and generate a unlock code.
Now, here's the problem.
When I go back to the register link and click on it and go to paste in the
code and I've also tried clicking on generate to see if that would trip the
game to unlock itself, with no luck.
Any chance you would know why I can not unlock the program?
Now I know when I upgraded from win 7 to win 10 on the oder pc which also
was running a 64 bit processor that the games worked fine.
I wonder this.
Being extra extra excra careful to go down into the registery.
Do a search for one of Blind softwar's games say blast chamber, and placing
the code in one of the fields for blast chamber while down in the registery?
But the big question is this.
There's severy lines of empty fields to enter code into.
Which one would we use to enter the code ito to see if it would unlock the
program?
Many Thanks.
Ron who was a beta tester on the older blast chamber game.


-----Original Message- 
From: john
Sent: Sunday, October 30, 2016 12:43 PM
To: gamers@audyssey.org
Subject: [Audyssey] Audiogames Archive updates

Hi List,

I wanted to take a minute to write up some of the major changes that have
come to the audiogames archive recently.

Firstly, is BSC Games. Thanks to Jack's dedicated contacting of numerous
developers, we're now hosting all of their titles - games, software and
keygen. This is a pretty awesome development, since it means BSC's titles
are officially abandonware.

Secondly, thanks to Patrick, we now include games by Japanese developer
Morokuma. This is the start of a complete listing of Japanese titles, so
expect more in the future!

There have also been a fair few smaller changes, including game updates and
some new content, so check out the news page for info.



Some links:

The main archive site is: www.agarchive.net

The news page is at: http://www.agarchive.net/pages/news.html

BSC's page is at: http://www.agarchive.net/pages/devs/bsc.html

and Morokuma is at: http://www.agarchive.net/pages/devs/morokuma.html

Happy gaming!



John
---
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[Audyssey] Audiogames Archive updates

2016-10-30 Thread john
Hi List,

I wanted to take a minute to write up some of the major changes that have come 
to the audiogames archive recently.

Firstly, is BSC Games. Thanks to Jack's dedicated contacting of numerous 
developers, we're now hosting all of their titles - games, software and keygen. 
This is a pretty awesome development, since it means BSC's titles are 
officially abandonware.

Secondly, thanks to Patrick, we now include games by Japanese developer 
Morokuma. This is the start of a complete listing of Japanese titles, so expect 
more in the future!

There have also been a fair few smaller changes, including game updates and 
some new content, so check out the news page for info.



Some links:

The main archive site is: www.agarchive.net

The news page is at: http://www.agarchive.net/pages/news.html

BSC's page is at: http://www.agarchive.net/pages/devs/bsc.html

and Morokuma is at: http://www.agarchive.net/pages/devs/morokuma.html

Happy gaming!



John
---
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread john
I just ran the windows media audio file (though this shouldn't be needed or 
related to blast chamber).
It didn't, as far as I could tell, actually install any files, and I also 
got the program compatibility assistant when it finished. Since the 
installer finished, it doesn't matter what you hit in the assistant - its 
just windows complaining since the program exited in a strange fashion.
The error you're getting with blast chamber is a visual basic one. Get games 
like swamp or Jim Kitchen's up and running, and blast chamber should be 
fine - I hope.

--
From: "Arianna Sepulveda" 
Sent: Tuesday, October 25, 2016 3:29
To: 
Subject: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 
64-bit machine.

So, I grabbed Blast chamber a few minutes ago, and the install and
running of the configuration program went perfectly fine, but when I
tried to actually run the game, I got this error:
"Error 432: File name or class name not found during Automation
operation while loading file gameIntro."

I went back onto the Audio Games Archive mirror site for the BSC
games, and noticed an item called dependencies, so downloaded both
files, and installed them. The Visual Basic one ran fine, but Windows
10 didn't like the Windows Media Audio Configuration thingie, and the
program compatibility assistant popped up. Unfortunately, I
accidentally clicked on the button that said that this program didn't
install correctly, and then couldn't get out of it for some reason, so
instead of just hitting alt-f-4, I hit the install with different
settings or something like that--my memory is foggy on that exact
wording--and I'm still getting that error. I tried to figure out how
to uninstall the Media Audio thing, but couldn't figure out how to do
so. I'd like to try removing it, so I can try installing it again, and
tell Windows to take a hike when that Program Compatibility Assistant
comes up, and that the program installed just fine.

Has anyone else run into this error? Can it be fixed? I'm assuming I'm
still having the error because of my gaff with the Media Audio thing,
but I can't be sure. Any help would be really appreciated! This game
sounds like a lot of fun, and I've heard of other people who have
Windows 10 installed getting the game running, so I'm assuming it's
something I did. :)


Thanks,
Ari

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Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread john
OK... I'll give this one a shot, prepare for some rather nasty "manual 
removal" steps though.

--
From: "Arianna Sepulveda" 
Sent: Tuesday, October 25, 2016 3:29
To: 
Subject: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 
64-bit machine.

So, I grabbed Blast chamber a few minutes ago, and the install and
running of the configuration program went perfectly fine, but when I
tried to actually run the game, I got this error:
"Error 432: File name or class name not found during Automation
operation while loading file gameIntro."

I went back onto the Audio Games Archive mirror site for the BSC
games, and noticed an item called dependencies, so downloaded both
files, and installed them. The Visual Basic one ran fine, but Windows
10 didn't like the Windows Media Audio Configuration thingie, and the
program compatibility assistant popped up. Unfortunately, I
accidentally clicked on the button that said that this program didn't
install correctly, and then couldn't get out of it for some reason, so
instead of just hitting alt-f-4, I hit the install with different
settings or something like that--my memory is foggy on that exact
wording--and I'm still getting that error. I tried to figure out how
to uninstall the Media Audio thing, but couldn't figure out how to do
so. I'd like to try removing it, so I can try installing it again, and
tell Windows to take a hike when that Program Compatibility Assistant
comes up, and that the program installed just fine.

Has anyone else run into this error? Can it be fixed? I'm assuming I'm
still having the error because of my gaff with the Media Audio thing,
but I can't be sure. Any help would be really appreciated! This game
sounds like a lot of fun, and I've heard of other people who have
Windows 10 installed getting the game running, so I'm assuming it's
something I did. :)


Thanks,
Ari

---
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Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread john
I'd try installing Jim Kitchen's winkit, or running Aprone's checkup.exe.
These both tend to deal with a lot of dependancy issues.

--
From: "Arianna Sepulveda" 
Sent: Tuesday, October 25, 2016 3:29
To: 
Subject: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 
64-bit machine.

So, I grabbed Blast chamber a few minutes ago, and the install and
running of the configuration program went perfectly fine, but when I
tried to actually run the game, I got this error:
"Error 432: File name or class name not found during Automation
operation while loading file gameIntro."

I went back onto the Audio Games Archive mirror site for the BSC
games, and noticed an item called dependencies, so downloaded both
files, and installed them. The Visual Basic one ran fine, but Windows
10 didn't like the Windows Media Audio Configuration thingie, and the
program compatibility assistant popped up. Unfortunately, I
accidentally clicked on the button that said that this program didn't
install correctly, and then couldn't get out of it for some reason, so
instead of just hitting alt-f-4, I hit the install with different
settings or something like that--my memory is foggy on that exact
wording--and I'm still getting that error. I tried to figure out how
to uninstall the Media Audio thing, but couldn't figure out how to do
so. I'd like to try removing it, so I can try installing it again, and
tell Windows to take a hike when that Program Compatibility Assistant
comes up, and that the program installed just fine.

Has anyone else run into this error? Can it be fixed? I'm assuming I'm
still having the error because of my gaff with the Media Audio thing,
but I can't be sure. Any help would be really appreciated! This game
sounds like a lot of fun, and I've heard of other people who have
Windows 10 installed getting the game running, so I'm assuming it's
something I did. :)


Thanks,
Ari

---
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Re: [Audyssey] creating an audio game console - was RE: memory

2016-10-22 Thread john
Pies were intended to run linux - and there are systems that'll run fine off 
an sd card (there are actually ways to run out of just ram without writing 
anything, called live boot systems).
The problem is that XP wasn't, so its not going to do things like reduce the 
amount of writing it does to save the card. Also as I said, since you only 
have 1gb of ram, xp won't be happy once you start doing work. You may be 
able to disable your swapfile completely, but the computer will not like it 
and may destabilize.

--
From: "Chris Wright" <blindgame...@yahoo.com>
Sent: Friday, October 21, 2016 18:47
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] creating an audio game console - was RE:  memory

The pie can run Windows? I didn’t know that. As for Windows XP, I’d be very 
surprised if it would run at all. Running any operating system off an SD 
card is a bad idea. (I’m looking at the Braille Note Touch) Why doesn’t the 
pie have internal storage? Wouldn’t the card be worn out from running Linux 
all the time?
> On Oct 21, 2016, at 4:18 PM, john <jpcarnemo...@gmail.com> wrote:
>
> Because I needed things to google, I did a bit of looking at the Pie's 
> specs
> for the feasibility of running windows as a miniature gaming platform.
> Its got 1gb ram, which means you're outright using xp or earlier. Xp will
> run happily enough on 1gb - though its happier with 2. Expect some 
> lifetime
> reduction in whatever card you choose for your OS drive.
> This outlaws all of VG Storm's titles, unless they manage to get their 
> games
> running on xp, but other than that, I can't think of anything that won't 
> run
> on these specs.
> The CPU looks ok - 1.2ghz, but its running four cores which will help 
> offset
> some of the speed issues. Fine for xp and games, as long as you don't 
> expect
> it to move the world.
> Storage will depend on the micro SD card you pick. A brief amazon search
> shows me a 64gb sandisk for $20, and a 32gb for $10. If you want more,
> there's a 128gb for $42, which means there's no real  cost per gb gain for
> any of the capacities (a 16gb kingston is also available for $5.25, but
> that's pushing the lower limit of what would run xp, and audiogames aren't
> exactly small).
> The latest Pie (released in February of this year) has built-in wireless, 
> so
> you'll be able to play games like swamp or run muds if you want to do 
> that.
> However, I see a couple relatively major problems:
> Firstly, you're doing one of the major noNos in computing - running an
> operating system off something like an sd card. Xp was not designed to do
> this. The card was not designed to do this, and the middling amount of ram
> you have means that once you start gaming you're going to be abusing the
> card even further. The larger the card you get the longer it'll last - so
> that 128gb suddenly looks a lot more appealing if you don't want to have 
> to
> replace your storage device.
> Secondly, is the fact that you have to run windows Xp. I'm not going to
> start on the unsupported thing - it doesn't matter for our purposes, 
> because
> you're not going to be doing anything secure on the pie - if its on the
> internet, you're probably only connecting to game servers. What I will say
> though is that you can't buy Xp anymore. This may be the death null for 
> any
> project that wants to sell these as fully decked out audiogaming machines.
> The last thing you want is Microsoft kicking down your door with a lawsuit
> over those 250 pirated copies of Xp you sold.
> I think its a really cool idea, but when you get into setting it up, its
> probably not going to work out as well as you'd hope, unless you somehow
> manage to configure a linux distro via wine to run all the games you want 
> to
> include (linux will run fine on those specs but since all of our 
> audiogames
> are compiled for windows you'd have to script an amazing amount of prep
> work).
>
> Best,
> John
>
> --
> From: "Paul Lemm" <paul.lem...@gmail.com>
> Sent: Friday, October 21, 2016 12:52
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Subject: [Audyssey] creating an audio game console - was RE:  memory
>
> Hi Travis,
>
> I don't know a huge amount about it, but wouldn't something like the
> Raspberry PI be perfect for something like this?  There cheap at less than
> £40 for a brand new latest PI model, and I know you can get free text to
> speech for the PI , as I have one myself  which I use as a kind of media
> server for streaming movies and sport  so it had spoken menus.  I did
> however brought a PI for my brother as a pr

Re: [Audyssey] creating an audio game console - was RE: memory

2016-10-21 Thread john
Because I needed things to google, I did a bit of looking at the Pie's specs 
for the feasibility of running windows as a miniature gaming platform.
Its got 1gb ram, which means you're outright using xp or earlier. Xp will 
run happily enough on 1gb - though its happier with 2. Expect some lifetime 
reduction in whatever card you choose for your OS drive.
This outlaws all of VG Storm's titles, unless they manage to get their games 
running on xp, but other than that, I can't think of anything that won't run 
on these specs.
The CPU looks ok - 1.2ghz, but its running four cores which will help offset 
some of the speed issues. Fine for xp and games, as long as you don't expect 
it to move the world.
Storage will depend on the micro SD card you pick. A brief amazon search 
shows me a 64gb sandisk for $20, and a 32gb for $10. If you want more, 
there's a 128gb for $42, which means there's no real  cost per gb gain for 
any of the capacities (a 16gb kingston is also available for $5.25, but 
that's pushing the lower limit of what would run xp, and audiogames aren't 
exactly small).
The latest Pie (released in February of this year) has built-in wireless, so 
you'll be able to play games like swamp or run muds if you want to do that.
However, I see a couple relatively major problems:
Firstly, you're doing one of the major noNos in computing - running an 
operating system off something like an sd card. Xp was not designed to do 
this. The card was not designed to do this, and the middling amount of ram 
you have means that once you start gaming you're going to be abusing the 
card even further. The larger the card you get the longer it'll last - so 
that 128gb suddenly looks a lot more appealing if you don't want to have to 
replace your storage device.
Secondly, is the fact that you have to run windows Xp. I'm not going to 
start on the unsupported thing - it doesn't matter for our purposes, because 
you're not going to be doing anything secure on the pie - if its on the 
internet, you're probably only connecting to game servers. What I will say 
though is that you can't buy Xp anymore. This may be the death null for any 
project that wants to sell these as fully decked out audiogaming machines. 
The last thing you want is Microsoft kicking down your door with a lawsuit 
over those 250 pirated copies of Xp you sold.
I think its a really cool idea, but when you get into setting it up, its 
probably not going to work out as well as you'd hope, unless you somehow 
manage to configure a linux distro via wine to run all the games you want to 
include (linux will run fine on those specs but since all of our audiogames 
are compiled for windows you'd have to script an amazing amount of prep 
work).

Best,
John

--
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Friday, October 21, 2016 12:52
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: [Audyssey] creating an audio game console - was RE:  memory

Hi Travis,

I don't know a huge amount about it, but wouldn't something like the
Raspberry PI be perfect for something like this?  There cheap at less than
£40 for a brand new latest PI model, and I know you can get free text to
speech for the PI , as I have one myself  which I use as a kind of media
server for streaming movies and sport  so it had spoken menus.  I did
however brought a PI for my brother as a present and turned it into a retro
gaming console (sorry before anyone gets excited, this was a retro gaming
console for sighted people  so completely inaccessible( that played
everything from the ZX spectrum  through to the Nintendo N64, because it
already had built in WIFI and USB ports it was easy to hook up to the
internet wirelessly and we plugged an Xbox  controller  straight  into the
PI so it was fairly straight forward.  I believe you can get a windows OS
for the PI, I'm just not sure if audio games would run on that or not, if
they did it would be a simple case of installing the windows OS, setting up
the text to speech, loading  it up with  audio games  then  once done just
copying the SD card , you could then either sell an SD card with the
preformatted image on the card,  or set up a download to the SD card image
that people could  download and then put on an SD card themselves, you could
either sell the PI yourself or leave it for people to buy the PI themselves
as they would just need to insert the preformatted SD card and it would be
good to go with no setting up  required.

Again like I said I don't know a huge amount about the PI and the different
operating systems and whether this would work, but now I think about it I
vaguely remember someone on this list saying they had set up a PI to play
audio games on, I could be wrong on this, but I'm sure someone did, I just
can't remember who it was.

Sorry for the long message by the way

People would just need to insert the SD card into a PI and it wou

Re: [Audyssey] announcing the audiogames archive

2016-10-11 Thread john
Hi Aleeha,
What device are you using to read the site?
We've had some issues with notetakers, especially brailleNotes, because of 
their ancient web browsers.

--
From: "Aleeha Dudley" <blindcowgirl1...@gmail.com>
Sent: Wednesday, August 31, 2016 17:31
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] announcing the audiogames archive

I get a forbidden error when accessing the site. I can’t even get to the 
main page.
Aleeha

> On Aug 31, 2016, at 4:14 PM, john <jpcarnemo...@gmail.com> wrote:
>
> Hi all,
>
> As some of you may already know, over the past year or so I've been 
> working on developing a central website to host old and abandoned games.
>
> At long last, the audiogames archive is live and ready for use.
>
> There are currently titles from 39 different developers available for 
> download, with a total archive size of about 12.7gb.
>
> The archive also hosts mods, soundpacks, maps, and other expansions for 
> games, though the selection of these is slightly limited at the moment.
>
> In addition, wherever possible links to developer's sites and downloads 
> have also been included, meaning that you can use the archive as a way to 
> look up a developer's website or a particular game's info.
>
> The archive is at (read the below notes before you visit though):
>
> www.agarchive.net
>
> The faq and about the archive section is at:
>
> www.agarchive.net/pages/faq.html
>
>
>
> Notes:
>
> The archive is very much in its testing phase at the moment.
>
> If you notice anything amiss (links not working, broken installers, typos, 
> etc) lease take a look at the contact page, and get in touch.
>
> If you have some content you don't see listed and would like to help us 
> get it posted, please also get in touch. This especially applies to things 
> like adventure at c stages and top speed cars.
>
> Finally, you should make sure that you have a file archiver, preferably 
> 7zip, installed before you download games. Many of the files on the site 
> have been compressed or repackaged as 7z archives, and standard windows 
> cannot open these.
>
>
>
> I sincerely hope this helps all of you who have posted messages looking 
> for games recently.
>
> Enjoy the archive, and happy gaming!
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.


---
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[Audyssey] manamon unable to get through the dungeon

2016-10-10 Thread John Sanders

hIHi my name is John Sanders.
I have a question: I'm stuck on the level in manamon where I'm in the 
dungeon and I'm trying to get out.

I've battled the two kids.
How should I go about getting out of the dungeon?
I hope to hear from you soon.
Sincerely,
John Sanders


---
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Re: [Audyssey] Seven zip

2016-10-07 Thread john
In that case, I've got absolutely no clue why its breaking for you.
Can somebody else confirm this with the same version of 7zip?

--
From: <brennenki...@gmail.com>
Sent: Friday, October 07, 2016 8:36
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Seven zip

It's version 16.04 and it's the 64-bit version if that helps

Sent from my iPhone

> On Oct 7, 2016, at 8:13 AM, john <jpcarnemo...@gmail.com> wrote:
>
> Hello,
> What version of 7-zip did you download?
> The time adventures archive was created with the latest version, and while
> that shouldn't matter, it may be breaking things if you got an older one.
>
> --
> From: <brennenki...@gmail.com>
> Sent: Friday, October 07, 2016 7:47
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] Seven zip
>
> I did what you said and unzipped it with seven zip andinstalled the truck
> driver file and it worked fine so it must just be the archive for time
> adventurous that's not working which would be good to know so then it can 
> be
> fixed if possible
>
> Sent from my iPhone
>
>> On Oct 7, 2016, at 2:28 AM, dark <d...@xgam.org> wrote:
>>
>> Hi.
>>
>> I have no idea what is going on bbut maybe this will help. I downloaded
>> the 7zip archive from agarchive.net, rezipped into a standard zip file 
>> and
>> here it is on sendspace, though bare in mind it's a pretty big download
>> even at ultra compression.
>>
>> I hope this works for you, though you really should look into what the
>> problem is with 7zip.
>>
>> https://www.sendspace.com/pro/wv9tu3extracted it,
>>
>> All the best,
>>
>> Dark.
>> Due to Btinternet being inconvenient, this email address will not be in
>> use for very long. Please contact me on my other public address,
>> d...@xgam.org. When I have a new private address, I will let everyone
>> know.
>> - Original Message - From: <brennenki...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Thursday, October 06, 2016 9:41 PM
>> Subject: Re: [Audyssey] Seven zip
>>
>>
>>> I don't understand either that's why I was trying to see if I could get
>>> off list help through Skype or phone because I've done these type of zip
>>> things before with regular zip files and it was fine and this seems
>>> pretty straightforward so I don't understand what's going on in this
>>> saddens me because it seems like it would be a really good game
>>>
>>> Sent from my iPhone
>>>
>>>> On Oct 6, 2016, at 2:09 PM, dark <d...@xgam.org> wrote:
>>>>
>>>> Hi john.
>>>>
>>>> suggesting a problem with the archive was the last thing I could think
>>>> of since I really don't understand why brenan is having this issue with
>>>> 7zip at all.
>>>>
>>>> all the best,
>>>>
>>>> Dark.
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
&g

Re: [Audyssey] Seven zip

2016-10-07 Thread john
Hello,
What version of 7-zip did you download?
The time adventures archive was created with the latest version, and while 
that shouldn't matter, it may be breaking things if you got an older one.

--
From: <brennenki...@gmail.com>
Sent: Friday, October 07, 2016 7:47
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Seven zip

I did what you said and unzipped it with seven zip andinstalled the truck 
driver file and it worked fine so it must just be the archive for time 
adventurous that's not working which would be good to know so then it can be 
fixed if possible

Sent from my iPhone

> On Oct 7, 2016, at 2:28 AM, dark <d...@xgam.org> wrote:
>
> Hi.
>
> I have no idea what is going on bbut maybe this will help. I downloaded 
> the 7zip archive from agarchive.net, rezipped into a standard zip file and 
> here it is on sendspace, though bare in mind it's a pretty big download 
> even at ultra compression.
>
> I hope this works for you, though you really should look into what the 
> problem is with 7zip.
>
> https://www.sendspace.com/pro/wv9tu3extracted it,
>
> All the best,
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in 
> use for very long. Please contact me on my other public address, 
> d...@xgam.org. When I have a new private address, I will let everyone 
> know.
> - Original Message - From: <brennenki...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, October 06, 2016 9:41 PM
> Subject: Re: [Audyssey] Seven zip
>
>
>> I don't understand either that's why I was trying to see if I could get 
>> off list help through Skype or phone because I've done these type of zip 
>> things before with regular zip files and it was fine and this seems 
>> pretty straightforward so I don't understand what's going on in this 
>> saddens me because it seems like it would be a really good game
>>
>> Sent from my iPhone
>>
>>> On Oct 6, 2016, at 2:09 PM, dark <d...@xgam.org> wrote:
>>>
>>> Hi john.
>>>
>>> suggesting a problem with the archive was the last thing I could think 
>>> of since I really don't understand why brenan is having this issue with 
>>> 7zip at all.
>>>
>>> all the best,
>>>
>>> Dark.
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the 
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Seven zip

2016-10-06 Thread john
Hi Dark,
As far as I know others have been able to download and play time adventures.
If anybody else on audyssey can pull the file and give it a shot on their 
machine, the extra info would be great.

--
From: "dark" <d...@xgam.org>
Sent: Thursday, October 06, 2016 12:27
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Seven zip

Have you tried one of the other 7zip archives on the audiogames archive
site?

Try downloading and extracting another game besides time adventures, since
it might just be that the archive is having problems for some reason.n

all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use
for very long. Please contact me on my other public address, d...@xgam.org.
When I have a new private address, I will let everyone know.
- Original Message - 
From: <brennenki...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 06, 2016 1:34 AM
Subject: Re: [Audyssey] Seven zip


>I tried everything for downloading the seven zip archive and 32-bit and
>64-bit and re-downloading the game and trying to unzip it again and I keep
>getting the same error and I am running windows 10
>
> Sent from my iPhone
>
>> On Oct 5, 2016, at 10:10 AM, john <jpcarnemo...@gmail.com> wrote:
>>
>> Sounds like you have a corrupted archive.
>> Cannot open file as archive is a generic "this file is broken" error.
>>
>> --
>> From: <brennenki...@gmail.com>
>> Sent: Wednesday, October 05, 2016 8:10
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Subject: Re: [Audyssey] Seven zip
>>
>> I go to the search box I type in 7Z open up the 7Z ipfile manager and
>> find
>> the file click my applications key 7zip  menu and click extract here then
>> it
>> gives me an error and says something like cannot open file as  archive
>>
>> Sent from my iPhone
>>
>>> On Oct 5, 2016, at 7:55 AM, dark <d...@xgam.org> wrote:
>>>
>>> Well what I told you should work, you should get a "time adventures"
>>> folder with all the game's files in and then be able to move it where
>>> you
>>> want.
>>> i however don't know what you mean by "it doesn't work right" you'll
>>> need
>>> to be more specific. Eg, what happens when you use "extract here" on the
>>> time adventures folder?
>>>
>>> All the best,
>>>
>>> Dark.
>>> Due to Btinternet being inconvenient, this email address will not be in
>>> use for very long. Please contact me on my other public address,
>>> d...@xgam.org. When I have a new private address, I will let everyone
>>> know.
>>> - Original Message - From: <brennenki...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Wednesday, October 05, 2016 12:11 PM
>>> Subject: Re: [Audyssey] Seven zip
>>>
>>>
>>>> It does not seem to be working as you say when I try to go through
>>>> windows explorer it does not seem to be working and then when I try to
>>>> do
>>>> it through the program with all of the extractingoptions including
>>>> extract here it still doesn't work right
>>>>
>>>> Sent from my iPhone
>>>>
>>>>> On Oct 5, 2016, at 5:14 AM, dark <d...@xgam.org> wrote:
>>>>>
>>>>> Hi.
>>>>>
>>>>> You shouldn't have any problems with 7zip at all.
>>>>> just install it, then find the time adventures.7z file and use the
>>>>> context menu with the applications key. You'll find a menu called
>>>>> "7zip"
>>>>> hit right arrow on that and go to "extract here" and press enter and
>>>>> bingo!
>>>>>
>>>>> Really 7zip is one of the most user friendly programs you'll ever find
>>>>> anywhere, since you can do everything you need in standard windows
>>>>> explorer.
>>>>>
>>>>> Hth.
>>>>>
>>>>> Dark.
>>>>> Due to Btinternet being inconvenient, this email address will not be
>>>>> in
>>>>> use for very long. Please contact me on my other public address,
>>>>> d...@xgam.org. When I have a new private address, I will let everyone
>>>>> know.
>>>>&g

Re: [Audyssey] Seven zip

2016-10-05 Thread john
Sounds like you have a corrupted archive.
Cannot open file as archive is a generic "this file is broken" error.

--
From: 
Sent: Wednesday, October 05, 2016 8:10
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Seven zip

I go to the search box I type in 7Z open up the 7Z ipfile manager and find 
the file click my applications key 7zip  menu and click extract here then it 
gives me an error and says something like cannot open file as  archive

Sent from my iPhone

> On Oct 5, 2016, at 7:55 AM, dark  wrote:
>
> Well what I told you should work, you should get a "time adventures" 
> folder with all the game's files in and then be able to move it where you 
> want.
> i however don't know what you mean by "it doesn't work right" you'll need 
> to be more specific. Eg, what happens when you use "extract here" on the 
> time adventures folder?
>
> All the best,
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in 
> use for very long. Please contact me on my other public address, 
> d...@xgam.org. When I have a new private address, I will let everyone 
> know.
> - Original Message - From: 
> To: "Gamers Discussion list" 
> Sent: Wednesday, October 05, 2016 12:11 PM
> Subject: Re: [Audyssey] Seven zip
>
>
>> It does not seem to be working as you say when I try to go through 
>> windows explorer it does not seem to be working and then when I try to do 
>> it through the program with all of the extractingoptions including 
>> extract here it still doesn't work right
>>
>> Sent from my iPhone
>>
>>> On Oct 5, 2016, at 5:14 AM, dark  wrote:
>>>
>>> Hi.
>>>
>>> You shouldn't have any problems with 7zip at all.
>>> just install it, then find the time adventures.7z file and use the 
>>> context menu with the applications key. You'll find a menu called "7zip" 
>>> hit right arrow on that and go to "extract here" and press enter and 
>>> bingo!
>>>
>>> Really 7zip is one of the most user friendly programs you'll ever find 
>>> anywhere, since you can do everything you need in standard windows 
>>> explorer.
>>>
>>> Hth.
>>>
>>> Dark.
>>> Due to Btinternet being inconvenient, this email address will not be in 
>>> use for very long. Please contact me on my other public address, 
>>> d...@xgam.org. When I have a new private address, I will let everyone 
>>> know.
>>> - Original Message - From: 
>>> To: 
>>> Sent: Wednesday, October 05, 2016 12:51 AM
>>> Subject: [Audyssey] Seven zip
>>>
>>>
 Hi I would like to have some extra help off list either by Skype or 
 phone using the seven zip program I downloaded the time adventures game 
 and now I cannot access it with 7zip
 Sent from my iPhone
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>>
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>> -
>> No virus found in this message.
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Re: [Audyssey] Seven zip

2016-10-05 Thread john
This is a pretty simple one.
Press alt f, 7 for 7-zip, and e for extract.
Then hit enter, and wait for it to finish.

--
From: 
Sent: Tuesday, October 04, 2016 19:51
To: 
Subject: [Audyssey] Seven zip

Hi I would like to have some extra help off list either by Skype or phone 
using the seven zip program I downloaded the time adventures game and now I 
cannot access it with 7zip
Sent from my iPhone
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Re: [Audyssey] AGarchive and a question

2016-10-03 Thread john
Try this link:
http://www.agarchive.net/pages/developers.html

--
From: 
Sent: Monday, October 03, 2016 20:43
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] AGarchive and a question

I can't seem to access the website it lets me open it but it doesn't give me 
a link to where I can browse games can you give me any help

Sent from my iPhone

> On Oct 3, 2016, at 11:48 AM, dark  wrote:
>
> Go to the audiogames archive site, you'll find it under various.
>
> Oh and in case you've not got the audiogames archive site it's 
> http://www.agarchive.net/
> All the best,
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in 
> use for very long. Please contact me on my other public address, 
> d...@xgam.org. When I have a new private address, I will let everyone 
> know.
> - Original Message - From: 
> To: "Gamers Discussion list" 
> Sent: Monday, October 03, 2016 11:44 AM
> Subject: Re: [Audyssey] AGarchive and a question
>
>
>> Okay now i just need to figure out how to download it then
>>
>> Sent from my iPhone
>>
>>> On Oct 2, 2016, at 10:26 PM, dark  wrote:
>>>
>>> Well Yes, though whether it should be free, is abandoned or whatever is 
>>> another question, either way, you can download it for free and play it.
>>>
>>> All the best,
>>>
>>> Dark.
>>>
>>> ---
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>>
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>>
>>
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.6201 / Virus Database: 4656/13134 - Release Date: 
>> 10/02/16
>
>
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Re: [Audyssey] classic six dragons anyone?

2016-09-30 Thread john
Install the mushreader and output_functions plugins (omit_blank_lines highly 
recommended).

--
From: "عبد الله محمد" 
Sent: Friday, September 30, 2016 12:01
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] classic six dragons anyone?

hello all
the game is cool and all, but mush client won't read anything when i
connect to the given address/ information, what do i do to fix this?
thanks

On 9/30/16, Ryan Conroy  wrote:
> Hi Dark,
>
> Would you mind telling me how to install this soundpack? I don't see a
> read me in the zip file. Just the sounds. I'd like to start playing, but
> I'm not sure if I should use Mush-Z, or VIPMUD.
> Please let me know if you have time.
> Thanks!
> Ryan
>
>
> On 9/30/2016 10:36 AM, dark wrote:
>> I was looking on the classic six dragons site recently and noticed a hole
>> bunch of updates to the game and soundpack.
>> i had huge amounts of fun with the mud, indeed the only reason i didn't
>> play more than i did was due to moving in with my then fiance, now wife.
>>
>> Still I always think it's a shame ths one doesn't have more players, 
>> since
>> it's probably got the best soundpack I've seen next to alteraeon, and is 
>> a
>> really unique game with crafter professions, lots of interesting races 
>> and
>> classes and some of the best written quests I've seen in any mud.
>>
>> for more info see
>>
>> http://www.audiogames.net/db.php?id=Classic+six+dragons
>>
>> I'm an angel called Lyrandel on there.
>>
>> All the best,
>>
>> Dark.
>> ---
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>>
>>
>
> 
> How To Fix Your Fatigue (Do This Every Day)
> gundrymd.com
> http://thirdpartyoffers.juno.com/TGL3131/57ee8224bdedc2242760st01duc
>
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Re: [Audyssey] announcing the audiogames archive

2016-09-28 Thread john
Hi Dark,
I'll try to keep this message down to a hearty "seconded!", instead of going 
off on my usual 30 minute tangent about how amazing 7-zip is.
If you haven't tried the file manager as a windows explorer replacement... 
highly recommended!

--
From: "dark" <d...@xgam.org>
Sent: Wednesday, September 28, 2016 16:44
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] announcing the audiogames archive

Hi john.

i've been using 7zip as my default zip program for a bout eleven years now,
it's great. I do know windows doesn't handle 7z by default, howeve rmy point
was that as far as  ease of installation and use is concerned,  once 7zip is
installed, people just need to go to the context menu to use it, you don't
even have to run the main program, it's one of the easiest things to use
I've seen.
Indeed I recently installed it on my lady's computer since some of the
options like unzipping several archives to separate folders  were ones she
wanted not available in windows by default.

All the best,

Dark.






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Re: [Audyssey] announcing the audiogames archive

2016-09-28 Thread john
Hi Dark,
7Zip is not installed in windows by default, which is why the site is so 
careful to tell users they'll need to download it.
Windows provides native support for .zip files but not for .7z, which tend 
to provide better compression than zip.

--
From: "dark" <d...@xgam.org>
Sent: Wednesday, September 28, 2016 10:08
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] announcing the audiogames archive

Hi.

Really great your not doing the torrent route, since your absolutely correct
the option would be inconvenient for a lot of people, and 7zip is at least
very easy to use, indeed you might want to add to the faq that people can
use 7zip by just going to the context menu in windows explorer and using the
"extract here" option.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use
for very long. Please contact me on my other public address, d...@xgam.org.
When I have a new private address, I will let everyone know.
- Original Message - 
From: "john" <jpcarnemo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, September 28, 2016 1:34 PM
Subject: Re: [Audyssey] announcing the audiogames archive


> pull:
> http://www.agarchive.net/games
> I'm not sure if a download manager will work, but you should be able to
> brows file indices and download that way.
> I don't have any interest in trying to set up a torrent for the archive,
> because of the software and complexity requirements.
> It was actually brought up during our server issues, and turned down for
> the
> reason that if we require advanced software knowledge like that, then a
> lot
> of people are likely going to be put off by it.
> I'm alright with requiring 7-zip because of its ease of use and the amount
> of storage space I've saved, but its still probably costing us some
> visitors.
>
> --
> From: "valiant8086" <valiant8...@gmail.com>
> Sent: Tuesday, September 27, 2016 17:15
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] announcing the audiogames archive
>
> Hi.
>
>
> Do you have the archive files in a place that aren't mixed with the
> website data? It would be interesting to make that bt sync folder I was
> talking about.
>
>
> Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates
> Developing "very good audiogames" for the blind community
> http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable
> On 9/27/2016 4:23 PM, john wrote:
>> Hi Aaron,
>> The archive is fully back up and running thanks to Shane, so you should
>> be
>> able to download anything you want now.
>>
>>
>> --
>> From: "valiant8086" <valiant8...@gmail.com>
>> Sent: Tuesday, September 27, 2016 15:48
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Subject: Re: [Audyssey] announcing the audiogames archive
>>
>> Hi.
>>
>>
>> Parts of the archive must still be working. I was able to download
>> Yellowbonnet from the archive just now.
>>
>>
>> Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates
>> Developing "very good audiogames" for the blind community
>> http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable
>> On 8/31/2016 5:14 PM, john wrote:
>>> Hi all,
>>>
>>> As some of you may already know, over the past year or so I've been
>>> working on developing a central website to host old and abandoned games.
>>>
>>> At long last, the audiogames archive is live and ready for use.
>>>
>>> There are currently titles from 39 different developers available for
>>> download, with a total archive size of about 12.7gb.
>>>
>>> The archive also hosts mods, soundpacks, maps, and other expansions for
>>> games, though the selection of these is slightly limited at the moment.
>>>
>>> In addition, wherever possible links to developer's sites and downloads
>>> have also been included, meaning that you can use the archive as a way
>>> to
>>> look up a developer's website or a particular game's info.
>>>
>>> The archive is at (read the below notes before you visit though):
>>>
>>> www.agarchive.net
>>>
>>> The faq and about the archive section is at:
>>>
>>> www.agarchive.net/pages/faq.html
>>>
>>>
>>>
>>> Notes:
>

Re: [Audyssey] unable to access the archive

2016-09-28 Thread john
Hi Maureen,
The archive is at:
http://www.agarchive.net
(If you're using agarchive.net/games you'll want to take off the last bit 
and retry).
If you're still getting the error, what device are you using?
I've received reports from brailleNote users getting this error because of 
the antiquated web browser they're using, and while mine seemed to be 
working, that doesn't mean everyone's will.


--
From: "maureen McEntee" 
Sent: Wednesday, September 28, 2016 8:48
To: 
Subject: [Audyssey] unable to access the archive

Hi, I'm unable to access the archive, i get a forbidden you don't have
permission to access the games on this site. a 403 error was
encountered What should i do? I'd really like to access them and have a
look arround, Could you provide the link again thanks

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Re: [Audyssey] announcing the audiogames archive

2016-09-28 Thread john
pull:
http://www.agarchive.net/games
I'm not sure if a download manager will work, but you should be able to 
brows file indices and download that way.
I don't have any interest in trying to set up a torrent for the archive, 
because of the software and complexity requirements.
It was actually brought up during our server issues, and turned down for the 
reason that if we require advanced software knowledge like that, then a lot 
of people are likely going to be put off by it.
I'm alright with requiring 7-zip because of its ease of use and the amount 
of storage space I've saved, but its still probably costing us some 
visitors.

--
From: "valiant8086" <valiant8...@gmail.com>
Sent: Tuesday, September 27, 2016 17:15
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] announcing the audiogames archive

Hi.


Do you have the archive files in a place that aren't mixed with the
website data? It would be interesting to make that bt sync folder I was
talking about.


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates
Developing "very good audiogames" for the blind community
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable
On 9/27/2016 4:23 PM, john wrote:
> Hi Aaron,
> The archive is fully back up and running thanks to Shane, so you should be
> able to download anything you want now.
>
>
> --
> From: "valiant8086" <valiant8...@gmail.com>
> Sent: Tuesday, September 27, 2016 15:48
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] announcing the audiogames archive
>
> Hi.
>
>
> Parts of the archive must still be working. I was able to download
> Yellowbonnet from the archive just now.
>
>
> Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates
> Developing "very good audiogames" for the blind community
> http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable
> On 8/31/2016 5:14 PM, john wrote:
>> Hi all,
>>
>> As some of you may already know, over the past year or so I've been
>> working on developing a central website to host old and abandoned games.
>>
>> At long last, the audiogames archive is live and ready for use.
>>
>> There are currently titles from 39 different developers available for
>> download, with a total archive size of about 12.7gb.
>>
>> The archive also hosts mods, soundpacks, maps, and other expansions for
>> games, though the selection of these is slightly limited at the moment.
>>
>> In addition, wherever possible links to developer's sites and downloads
>> have also been included, meaning that you can use the archive as a way to
>> look up a developer's website or a particular game's info.
>>
>> The archive is at (read the below notes before you visit though):
>>
>> www.agarchive.net
>>
>> The faq and about the archive section is at:
>>
>> www.agarchive.net/pages/faq.html
>>
>>
>>
>> Notes:
>>
>> The archive is very much in its testing phase at the moment.
>>
>> If you notice anything amiss (links not working, broken installers, 
>> typos,
>> etc) lease take a look at the contact page, and get in touch.
>>
>> If you have some content you don't see listed and would like to help us
>> get it posted, please also get in touch. This especially applies to 
>> things
>> like adventure at c stages and top speed cars.
>>
>> Finally, you should make sure that you have a file archiver, preferably
>> 7zip, installed before you download games. Many of the files on the site
>> have been compressed or repackaged as 7z archives, and standard windows
>> cannot open these.
>>
>>
>>
>> I sincerely hope this helps all of you who have posted messages looking
>> for games recently.
>>
>> Enjoy the archive, and happy gaming!
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
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Re: [Audyssey] announcing the audiogames archive

2016-09-28 Thread john
Hi Jessica,
Glad to hear you found it - sorry I couldn't respond in time.
Here's hoping you enjoy the archive :).

--
From: "Jessica |M" <misswi...@lorettotel.net>
Sent: Tuesday, September 27, 2016 17:24
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] announcing the audiogames archive

||Turns out I don't need the link after all, assuming it's still
being hosted at the original site.  I found it in a previous message
someone else replied to.  Going to have a look now.

At 02:48 PM 9/27/2016, you wrote:
>Hi.
>
>
>Parts of the archive must still be working. I was able to download
>Yellowbonnet from the archive just now.
>
>
>Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates
>Developing "very good audiogames" for the blind community
>http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable
>On 8/31/2016 5:14 PM, john wrote:
>>Hi all,
>>
>>As some of you may already know, over the past year or so I've been
>>working on developing a central website to host old and abandoned games.
>>
>>At long last, the audiogames archive is live and ready for use.
>>
>>There are currently titles from 39 different developers available
>>for download, with a total archive size of about 12.7gb.
>>
>>The archive also hosts mods, soundpacks, maps, and other expansions
>>for games, though the selection of these is slightly limited at the 
>>moment.
>>
>>In addition, wherever possible links to developer's sites and
>>downloads have also been included, meaning that you can use the
>>archive as a way to look up a developer's website or a particular game's 
>>info.
>>
>>The archive is at (read the below notes before you visit though):
>>
>>www.agarchive.net
>>
>>The faq and about the archive section is at:
>>
>>www.agarchive.net/pages/faq.html
>>
>>
>>
>>Notes:
>>
>>The archive is very much in its testing phase at the moment.
>>
>>If you notice anything amiss (links not working, broken installers,
>>typos, etc) lease take a look at the contact page, and get in touch.
>>
>>If you have some content you don't see listed and would like to
>>help us get it posted, please also get in touch. This especially
>>applies to things like adventure at c stages and top speed cars.
>>
>>Finally, you should make sure that you have a file archiver,
>>preferably 7zip, installed before you download games. Many of the
>>files on the site have been compressed or repackaged as 7z
>>archives, and standard windows cannot open these.
>>
>>
>>
>>I sincerely hope this helps all of you who have posted messages
>>looking for games recently.
>>
>>Enjoy the archive, and happy gaming!
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to
>>gamers-unsubscr...@audyssey.org.
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/gamers@audyssey.org.
>>If you have any questions or concerns regarding the management of the 
>>list,
>>please send E-mail to gamers-ow...@audyssey.org.
>
>
>---
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>All messages are archived and can be searched and read at
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>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] announcing the audiogames archive

2016-09-27 Thread john
Hi Aaron,
The archive is fully back up and running thanks to Shane, so you should be 
able to download anything you want now.


--
From: "valiant8086" <valiant8...@gmail.com>
Sent: Tuesday, September 27, 2016 15:48
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] announcing the audiogames archive

Hi.


Parts of the archive must still be working. I was able to download
Yellowbonnet from the archive just now.


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates
Developing "very good audiogames" for the blind community
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable
On 8/31/2016 5:14 PM, john wrote:
> Hi all,
>
> As some of you may already know, over the past year or so I've been 
> working on developing a central website to host old and abandoned games.
>
> At long last, the audiogames archive is live and ready for use.
>
> There are currently titles from 39 different developers available for 
> download, with a total archive size of about 12.7gb.
>
> The archive also hosts mods, soundpacks, maps, and other expansions for 
> games, though the selection of these is slightly limited at the moment.
>
> In addition, wherever possible links to developer's sites and downloads 
> have also been included, meaning that you can use the archive as a way to 
> look up a developer's website or a particular game's info.
>
> The archive is at (read the below notes before you visit though):
>
> www.agarchive.net
>
> The faq and about the archive section is at:
>
> www.agarchive.net/pages/faq.html
>
>
>
> Notes:
>
> The archive is very much in its testing phase at the moment.
>
> If you notice anything amiss (links not working, broken installers, typos, 
> etc) lease take a look at the contact page, and get in touch.
>
> If you have some content you don't see listed and would like to help us 
> get it posted, please also get in touch. This especially applies to things 
> like adventure at c stages and top speed cars.
>
> Finally, you should make sure that you have a file archiver, preferably 
> 7zip, installed before you download games. Many of the files on the site 
> have been compressed or repackaged as 7z archives, and standard windows 
> cannot open these.
>
>
>
> I sincerely hope this helps all of you who have posted messages looking 
> for games recently.
>
> Enjoy the archive, and happy gaming!
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] agarchive.net: an update

2016-09-13 Thread john
Hi Jess,
Sorry for the late response - things have been extremely hectic here lately.
Agarchive.net is essentially a central hub of audiogames, with a focus on 
abandoned or no longer reachable titles.
You can get more info at:
www.agarchive.net/pages/faq.html

--
From: "Jess Varnell" 
Sent: Tuesday, September 13, 2016 6:37
To: 
Subject: Re: [Audyssey] agarchive.net: an update

Hi list. Forgive my ignorance, but what is this all about? I have one
off topic question and sorry I'm posting it here. I love alter aeon on
mush z. Does anyone know if there are other accessible games other than
gods of war I can play on mush z? I'm also looking for more 2d games
like the way manaman is set up and some of the minnigeames in crazy
party. Also, are there anymore games that include a lot of minigames?
Sorry for all the questions.

Jess

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Re: [Audyssey] agarchive.net: an update

2016-09-12 Thread john
Hi Dark,
The problem isn't my web host Jolly Leaf, the problem is their web host 
cPanel.
I'm going to do my best to make sure the agarchive.net domain remains alive 
and functioning, so don't worry about the links just yet.

--
From: "dark" <d...@xgam.org>
Sent: Monday, September 12, 2016 3:57
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] agarchive.net: an update

Hi John.

This is a real arse!
Frankly if your web host have an issue they should check the license
themselves, sodding copywrite!

I confess I really! hope this works out  and the links do not change since
I've spent a considerable time updating many of the audiogames.net database
pages, either to games hosted on the archive, or to developer's pages on the
archive for people to get more information, and the thought of doing all
that again because of some phony legal crap frankly makes me scream!

So, definite sympathy about this and I hope the idiots at your web host get
their collective arses in gear and stop being such scuzbags. I am aware
you've said they've been helpful, but this isn't! helpful to anyone at all,
not even the original creators of the games given their either abandonware
or demo versions and can be redistributed anyway, after all were you
actually! engaged in distributing stuff that hamred developeers
audiogames.net would have nothing to do with the site.

Beware the grue!

Dark.


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