[Audyssey] Adding to my BGT project...

2010-03-25 Thread Bryan Peterson
Ok so I woke up at a rather ungodly hour this morning and was seized by an urge 
to try to work on my game. And of course then I got into adding new ideas to 
what I want for the game. It's still going to be a game in the style of 
Berzerk, but there might actually be something of a point to it. I decided to 
settle on ten levels of robot fighting, then a final boss level where you had 
to destroy the robots' controlling supercomputer. Not in the original Berzerk I 
know, but that's what happens when you get bitten by the creativity bug. Of 
course right now I can't even get the program to start long enough to play the 
intro (which I'll have to redo with this new story idea in mind), much less get 
the keyboard commands working the way I want them. Call me slow but I really 
don't understand the sound positioning thing. And then of course there'll be 
the scoring system, how often powerups appear, how long they remain onscreen to 
be collected, yada yada yada. I'm hoping that this will be my first game once 
A. I own BGT Light and can purchase my own domain and have my own web site. All 
that aside I'd appreciate any help I can get, whether it be with code or 
sounds. And of course credit will be given where due.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread dark

well Bryan, sounds like your going great guns.

i'm just trying to find the basics of making a standard round of turn based 
combat to teach myself about engine interactions.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:30 AM
Subject: [Audyssey] Adding to my BGT project...


Ok so I woke up at a rather ungodly hour this morning and was seized by an 
urge to try to work on my game. And of course then I got into adding new 
ideas to what I want for the game. It's still going to be a game in the 
style of Berzerk, but there might actually be something of a point to it. 
I decided to settle on ten levels of robot fighting, then a final boss 
level where you had to destroy the robots' controlling supercomputer. Not 
in the original Berzerk I know, but that's what happens when you get 
bitten by the creativity bug. Of course right now I can't even get the 
program to start long enough to play the intro (which I'll have to redo 
with this new story idea in mind), much less get the keyboard commands 
working the way I want them. Call me slow but I really don't understand 
the sound positioning thing. And then of course there'll be the scoring 
system, how often powerups appear, how long they remain onscreen to be 
collected, yada yada yada. I'm hoping that this will be my first game once 
A. I own BGT Light and can purchase my own domain and have my own web 
site. All that aside I'd appreciate any help I can get, whether it be with 
code or sounds. And of course credit will be given where due.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
---
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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread dark

Hi.

Well it sounds like your going pretty well there Bryan.

I'm just trying to work through the basics of creating a round of turn based 
combat against a single enemy to learn about the engine.


Depending upon how well that goes I might put in a couple of ideas I've had 
for interesting rpg combat over the last few years,  but right now I 
can't even get hp to display and decrease over a number of turns, which is 
bad!


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:30 AM
Subject: [Audyssey] Adding to my BGT project...


Ok so I woke up at a rather ungodly hour this morning and was seized by an 
urge to try to work on my game. And of course then I got into adding new 
ideas to what I want for the game. It's still going to be a game in the 
style of Berzerk, but there might actually be something of a point to it. 
I decided to settle on ten levels of robot fighting, then a final boss 
level where you had to destroy the robots' controlling supercomputer. Not 
in the original Berzerk I know, but that's what happens when you get 
bitten by the creativity bug. Of course right now I can't even get the 
program to start long enough to play the intro (which I'll have to redo 
with this new story idea in mind), much less get the keyboard commands 
working the way I want them. Call me slow but I really don't understand 
the sound positioning thing. And then of course there'll be the scoring 
system, how often powerups appear, how long they remain onscreen to be 
collected, yada yada yada. I'm hoping that this will be my first game once 
A. I own BGT Light and can purchase my own domain and have my own web 
site. All that aside I'd appreciate any help I can get, whether it be with 
code or sounds. And of course credit will be given where due.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
---
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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread Bryan Peterson
Well I've got the ideas fleshed out in my mind more or less, but I agree 
that things aren't explained quite as well.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 6:11 AM
Subject: Re: [Audyssey] Adding to my BGT project...



well Bryan, sounds like your going great guns.

i'm just trying to find the basics of making a standard round of turn 
based combat to teach myself about engine interactions.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:30 AM
Subject: [Audyssey] Adding to my BGT project...


Ok so I woke up at a rather ungodly hour this morning and was seized by 
an urge to try to work on my game. And of course then I got into adding 
new ideas to what I want for the game. It's still going to be a game in 
the style of Berzerk, but there might actually be something of a point to 
it. I decided to settle on ten levels of robot fighting, then a final 
boss level where you had to destroy the robots' controlling 
supercomputer. Not in the original Berzerk I know, but that's what 
happens when you get bitten by the creativity bug. Of course right now I 
can't even get the program to start long enough to play the intro (which 
I'll have to redo with this new story idea in mind), much less get the 
keyboard commands working the way I want them. Call me slow but I really 
don't understand the sound positioning thing. And then of course there'll 
be the scoring system, how often powerups appear, how long they remain 
onscreen to be collected, yada yada yada. I'm hoping that this will be my 
first game once A. I own BGT Light and can purchase my own domain and 
have my own web site. All that aside I'd appreciate any help I can get, 
whether it be with code or sounds. And of course credit will be given 
where due.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
---
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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread ian mcnamara
i am still trying to learn the languidge and stuff before i get in to a 
game. how ever my first one is just going to be simple just so i can get 
the hang of what i am doing and to know that it is deffinatly working.


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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread shaun everiss
well I'll test when it comes, sounds?
I don't have any free sounds for what you want.
At 12:30 a.m. 26/03/2010, you wrote:
Ok so I woke up at a rather ungodly hour this morning and was seized by an 
urge to try to work on my game. And of course then I got into adding new ideas 
to what I want for the game. It's still going to be a game in the style of 
Berzerk, but there might actually be something of a point to it. I decided to 
settle on ten levels of robot fighting, then a final boss level where you had 
to destroy the robots' controlling supercomputer. Not in the original Berzerk 
I know, but that's what happens when you get bitten by the creativity bug. Of 
course right now I can't even get the program to start long enough to play the 
intro (which I'll have to redo with this new story idea in mind), much less 
get the keyboard commands working the way I want them. Call me slow but I 
really don't understand the sound positioning thing. And then of course 
there'll be the scoring system, how often powerups appear, how long they 
remain onscreen to be collected, yada yada yada. I'm hoping that this will be m
y first game once A. I own BGT Light and can purchase my own domain and have my 
own web site. All that aside I'd appreciate any help I can get, whether it be 
with code or sounds. And of course credit will be given where due.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread Hayden Presley
Hi Brian,
Personally I cannot wait for your berserker to come out. I'm waiting in the
wings...lol
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, March 25, 2010 11:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Adding to my BGT project...

Well I've got the ideas fleshed out in my mind more or less, but I agree 
that things aren't explained quite as well.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 6:11 AM
Subject: Re: [Audyssey] Adding to my BGT project...


 well Bryan, sounds like your going great guns.

 i'm just trying to find the basics of making a standard round of turn 
 based combat to teach myself about engine interactions.
 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 25, 2010 11:30 AM
 Subject: [Audyssey] Adding to my BGT project...


 Ok so I woke up at a rather ungodly hour this morning and was seized by 
 an urge to try to work on my game. And of course then I got into adding 
 new ideas to what I want for the game. It's still going to be a game in 
 the style of Berzerk, but there might actually be something of a point to

 it. I decided to settle on ten levels of robot fighting, then a final 
 boss level where you had to destroy the robots' controlling 
 supercomputer. Not in the original Berzerk I know, but that's what 
 happens when you get bitten by the creativity bug. Of course right now I 
 can't even get the program to start long enough to play the intro (which 
 I'll have to redo with this new story idea in mind), much less get the 
 keyboard commands working the way I want them. Call me slow but I really 
 don't understand the sound positioning thing. And then of course there'll

 be the scoring system, how often powerups appear, how long they remain 
 onscreen to be collected, yada yada yada. I'm hoping that this will be my

 first game once A. I own BGT Light and can purchase my own domain and 
 have my own web site. All that aside I'd appreciate any help I can get, 
 whether it be with code or sounds. And of course credit will be given 
 where due.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread shaun everiss
neither can I.

I live to destroy
At 11:40 a.m. 26/03/2010, you wrote:
Hi Brian,
Personally I cannot wait for your berserker to come out. I'm waiting in the
wings...lol
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, March 25, 2010 11:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Adding to my BGT project...

Well I've got the ideas fleshed out in my mind more or less, but I agree 
that things aren't explained quite as well.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 6:11 AM
Subject: Re: [Audyssey] Adding to my BGT project...


 well Bryan, sounds like your going great guns.

 i'm just trying to find the basics of making a standard round of turn 
 based combat to teach myself about engine interactions.
 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 25, 2010 11:30 AM
 Subject: [Audyssey] Adding to my BGT project...


 Ok so I woke up at a rather ungodly hour this morning and was seized by 
 an urge to try to work on my game. And of course then I got into adding 
 new ideas to what I want for the game. It's still going to be a game in 
 the style of Berzerk, but there might actually be something of a point to

 it. I decided to settle on ten levels of robot fighting, then a final 
 boss level where you had to destroy the robots' controlling 
 supercomputer. Not in the original Berzerk I know, but that's what 
 happens when you get bitten by the creativity bug. Of course right now I 
 can't even get the program to start long enough to play the intro (which 
 I'll have to redo with this new story idea in mind), much less get the 
 keyboard commands working the way I want them. Call me slow but I really 
 don't understand the sound positioning thing. And then of course there'll

 be the scoring system, how often powerups appear, how long they remain 
 onscreen to be collected, yada yada yada. I'm hoping that this will be my

 first game once A. I own BGT Light and can purchase my own domain and 
 have my own web site. All that aside I'd appreciate any help I can get, 
 whether it be with code or sounds. And of course credit will be given 
 where due.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread Bryan Peterson
Well actually it's not Berserker. It's just Bots, but it's based on the old 
Atari game Berzerk, albeit with more of a storyline than Berzerk had.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 4:40 PM
Subject: Re: [Audyssey] Adding to my BGT project...



Hi Brian,
Personally I cannot wait for your berserker to come out. I'm waiting in 
the

wings...lol
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, March 25, 2010 11:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Adding to my BGT project...

Well I've got the ideas fleshed out in my mind more or less, but I agree
that things aren't explained quite as well.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 6:11 AM
Subject: Re: [Audyssey] Adding to my BGT project...



well Bryan, sounds like your going great guns.

i'm just trying to find the basics of making a standard round of turn
based combat to teach myself about engine interactions.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:30 AM
Subject: [Audyssey] Adding to my BGT project...



Ok so I woke up at a rather ungodly hour this morning and was seized by
an urge to try to work on my game. And of course then I got into adding
new ideas to what I want for the game. It's still going to be a game in
the style of Berzerk, but there might actually be something of a point 
to



it. I decided to settle on ten levels of robot fighting, then a final
boss level where you had to destroy the robots' controlling
supercomputer. Not in the original Berzerk I know, but that's what
happens when you get bitten by the creativity bug. Of course right now I
can't even get the program to start long enough to play the intro (which
I'll have to redo with this new story idea in mind), much less get the
keyboard commands working the way I want them. Call me slow but I really
don't understand the sound positioning thing. And then of course 
there'll



be the scoring system, how often powerups appear, how long they remain
onscreen to be collected, yada yada yada. I'm hoping that this will be 
my



first game once A. I own BGT Light and can purchase my own domain and
have my own web site. All that aside I'd appreciate any help I can get,
whether it be with code or sounds. And of course credit will be given
where due.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
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