Re: [Audyssey] Any suggestions for the savage gamut?
Hi Ari, Yes we created a kick boxing game that had a much simpler key combo than the savage gamut. It required not to have Jaws in memory as it used the six pack of keys to do the blocking and punching. Insert, home and page up were for hitting and blocking the head, delete, end and page down were for hitting and blocking the body. The left and right arrow keys did the kicking. The up and down arrows did the moving in and out from your opponent. If you heard a specific cry like a high pitch Ai! and swing sound from the left speaker representing a punch to your head from the left, you had to hit the same key on the keyboard. As you fought each opponent the time and speed of the sounds and punches increased. It is possible that I could re-create this game for windows in the future. Phil - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 20, 2008 2:08 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Hi Phil, Is it true that you guys once released for Windows a kickboxing game, what was it like and how did it work? I unfortunately was never able to try out your dos games because my sound card was one channel, and I didn't have hardware synthesizer or JAWS for dos. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
oh this would be fun to play. However you'll need to keep in mind that many people use laptops so unless we could configure the keys the 6 pack wouldn't work. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 20, 2008 7:58 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Hi Ari, Yes we created a kick boxing game that had a much simpler key combo than the savage gamut. It required not to have Jaws in memory as it used the six pack of keys to do the blocking and punching. Insert, home and page up were for hitting and blocking the head, delete, end and page down were for hitting and blocking the body. The left and right arrow keys did the kicking. The up and down arrows did the moving in and out from your opponent. If you heard a specific cry like a high pitch Ai! and swing sound from the left speaker representing a punch to your head from the left, you had to hit the same key on the keyboard. As you fought each opponent the time and speed of the sounds and punches increased. It is possible that I could re-create this game for windows in the future. Phil - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 20, 2008 2:08 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Hi Phil, Is it true that you guys once released for Windows a kickboxing game, what was it like and how did it work? I unfortunately was never able to try out your dos games because my sound card was one channel, and I didn't have hardware synthesizer or JAWS for dos. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
harder and more complex system, once I'd worked out the punch vs counter punch system I finished both versions of the savage gambit extremely quickly, the game turned into essentially glorified boppit, more audio, taunts and nastiness from the enemy boxers would also be nice. for a complex system, - h, how about a power meter which builds up as you block and punch successfully which could let you perform super punches, the more build up, the harder the punch you eventually get, and the more likely it would be to kko the enemy, -but also the longer they'd have to build up as well. You could also considder adding movement towards and away from your opponent, - the closer the more damage you do, but the faster their punches come, the further the slower their punching rate but the less damage you do, and of course have the enemies close in or move away as well, thus giving some more rythmic variety to the game, and making play more tactical (moving away to get a break, trying to keep an optimum distance etc). Just my thoughts there, some of these things implimented would be great! Beware the Grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Any suggestions for the savage gamut?
Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
hey. I have a few thoughts maybe some better sounds for the things like blocking etc. I have only played that game once and I remember that some of the sounds were a bit confusing so maybe some different sounds for things like blocking etc. Well Those are my 2 thoughts on the topic. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 9:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
I actually disagree there Bryan, getting to grips with the interface was the only challenge I found in the game. the manual explained the key combos for punches and counter punches fairly well, and once you'd learnt these the game became easy. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 18/02/2008 18:49 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
Not for me it didn't, and I read the thing. I just thought the interface was too complicated. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 8:17 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I actually disagree there Bryan, getting to grips with the interface was the only challenge I found in the game. the manual explained the key combos for punches and counter punches fairly well, and once you'd learnt these the game became easy. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 18/02/2008 18:49 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
hi all again yes something like the following maybe would be good punch P block b Kick k etc etc. I hope this helps. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 10:11 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
Fair enough bryan, complexitude is a relative matter anyway. Beware the Greu! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:40 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Not for me it didn't, and I read the thing. I just thought the interface was too complicated. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 8:17 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I actually disagree there Bryan, getting to grips with the interface was the only challenge I found in the game. the manual explained the key combos for punches and counter punches fairly well, and once you'd learnt these the game became easy. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 18/02/2008 18:49 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 18/02/2008 18:49 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
I agree the game must be challenging, but the Bopit-style, constrictive interface was really too stiff. I want the trainer not to have such a terrible voice, I don't think the idea of punch and counter-punch is even such a good idea, in that real boxing doesn't work that one punch can only be countered by another, and that if you miss a punch, that it is certain you'll be hit, if possible I'd really like the ability of boxers to somehow be able to move around the ring, don't know how that would work, I would like a feature where you could set things like shorter or longer fights, what I mean is, you could really have three minute rounds with one minute rests, but the boxer's stamina mustn't then be arcade, I mean, it's understandable that if you punch the guy many times without a response, there'll be trouble, but it, like real boxing, it must be more strategy in that the boxers must avoid being punched so much if you aren't that good, you must be able to scrap out a long fight, stamina and endurance. I mean a certain arcade and real life mode, where arcade is your many knock-downs, and your real-life if you're not really good against an amateur boxer, or if you're both really professional, you then won't be able to knock him out. Maybe it could be like a boxing game like World Champ where you need to train hard to get more power and things. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
I agree it was quite hard and I never got the hang of it. I would prefer a interface like this. Punch P Block B etc Etc Kick K. hth from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 10:40 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Not for me it didn't, and I read the thing. I just thought the interface was too complicated. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 8:17 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I actually disagree there Bryan, getting to grips with the interface was the only challenge I found in the game. the manual explained the key combos for punches and counter punches fairly well, and once you'd learnt these the game became easy. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 18/02/2008 18:49 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
Hi, On the contrary, once I handled the interface, which took about a half hour, the game became almost to easy. I was able to beat all 9 boxers of the first game on the same day it was released. If the interface is made easier, the game will become simplified to the point where it won't be worth playing. Original message: I agree it was quite hard and I never got the hang of it. I would prefer a interface like this. Punch P Block B etc Etc Kick K. hth from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 10:40 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Not for me it didn't, and I read the thing. I just thought the interface was too complicated. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 8:17 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I actually disagree there Bryan, getting to grips with the interface was the only challenge I found in the game. the manual explained the key combos for punches and counter punches fairly well, and once you'd learnt these the game became easy. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 18/02/2008 18:49 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via
Re: [Audyssey] Any suggestions for the savage gamut?
I'm glad there's someone who agrees with me on this. Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, February 19, 2008 4:46 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Hi, On the contrary, once I handled the interface, which took about a half hour, the game became almost to easy. I was able to beat all 9 boxers of the first game on the same day it was released. If the interface is made easier, the game will become simplified to the point where it won't be worth playing. Original message: I agree it was quite hard and I never got the hang of it. I would prefer a interface like this. Punch P Block B etc Etc Kick K. hth from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 10:40 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Not for me it didn't, and I read the thing. I just thought the interface was too complicated. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 8:17 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I actually disagree there Bryan, getting to grips with the interface was the only challenge I found in the game. the manual explained the key combos for punches and counter punches fairly well, and once you'd learnt these the game became easy. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 18/02/2008 18:49 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- Email
Re: [Audyssey] Any suggestions for the savage gamut?
When I first played the game several years ago, my first thought was, wow, how will I learn this punch counter punch thing? grin But I took some time to work on one punch counterpunch sequence over and over again until I was able to commit it to memory. Then I went to the next sequence. Yeah it took a long time, but it wasn't that difficult after some work. I too would like the ability to duck and dodge punches and put together combinations of punches like in real boxing. Jeremy - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 8:57 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I'm glad there's someone who agrees with me on this. Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, February 19, 2008 4:46 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Hi, On the contrary, once I handled the interface, which took about a half hour, the game became almost to easy. I was able to beat all 9 boxers of the first game on the same day it was released. If the interface is made easier, the game will become simplified to the point where it won't be worth playing. Original message: I agree it was quite hard and I never got the hang of it. I would prefer a interface like this. Punch P Block B etc Etc Kick K. hth from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 10:40 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Not for me it didn't, and I read the thing. I just thought the interface was too complicated. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 8:17 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I actually disagree there Bryan, getting to grips with the interface was the only challenge I found in the game. the manual explained the key combos for punches and counter punches fairly well, and once you'd learnt these the game became easy. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 18/02/2008 18:49 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo
Re: [Audyssey] Any suggestions for the savage gamut?
I agree. A little reconfiguration of the keys would work wonders. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 5:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
Hi dark. I agree with you too, the key combo's just confuses me. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 6:57 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I'm glad there's someone who agrees with me on this. Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, February 19, 2008 4:46 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Hi, On the contrary, once I handled the interface, which took about a half hour, the game became almost to easy. I was able to beat all 9 boxers of the first game on the same day it was released. If the interface is made easier, the game will become simplified to the point where it won't be worth playing. Original message: I agree it was quite hard and I never got the hang of it. I would prefer a interface like this. Punch P Block B etc Etc Kick K. hth from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 10:40 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Not for me it didn't, and I read the thing. I just thought the interface was too complicated. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 8:17 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I actually disagree there Bryan, getting to grips with the interface was the only challenge I found in the game. the manual explained the key combos for punches and counter punches fairly well, and once you'd learnt these the game became easy. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 18/02/2008 18:49 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http
Re: [Audyssey] Any suggestions for the savage gamut?
like the old tyson knockout game for the old nintendo system? you have to collect stars to get a really good punch in. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 11:57 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I'm glad there's someone who agrees with me on this. Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, February 19, 2008 4:46 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Hi, On the contrary, once I handled the interface, which took about a half hour, the game became almost to easy. I was able to beat all 9 boxers of the first game on the same day it was released. If the interface is made easier, the game will become simplified to the point where it won't be worth playing. Original message: I agree it was quite hard and I never got the hang of it. I would prefer a interface like this. Punch P Block B etc Etc Kick K. hth from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 10:40 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Not for me it didn't, and I read the thing. I just thought the interface was too complicated. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 8:17 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I actually disagree there Bryan, getting to grips with the interface was the only challenge I found in the game. the manual explained the key combos for punches and counter punches fairly well, and once you'd learnt these the game became easy. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 18/02/2008 18:49 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes
Re: [Audyssey] Any suggestions for the savage gamut?
And you dodge to the left or right and duck to avid punches. Then there was one button assigned to the left fist and one to the right. Nice and simple. Time is an illusion, lunchtime doubly so. - Original Message - From: Jeremy Gilley [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:38 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? like the old tyson knockout game for the old nintendo system? you have to collect stars to get a really good punch in. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 11:57 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I'm glad there's someone who agrees with me on this. Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, February 19, 2008 4:46 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Hi, On the contrary, once I handled the interface, which took about a half hour, the game became almost to easy. I was able to beat all 9 boxers of the first game on the same day it was released. If the interface is made easier, the game will become simplified to the point where it won't be worth playing. Original message: I agree it was quite hard and I never got the hang of it. I would prefer a interface like this. Punch P Block B etc Etc Kick K. hth from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 10:40 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Not for me it didn't, and I read the thing. I just thought the interface was too complicated. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 8:17 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I actually disagree there Bryan, getting to grips with the interface was the only challenge I found in the game. the manual explained the key combos for punches and counter punches fairly well, and once you'd learnt these the game became easy. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 18/02/2008 18:49 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web
Re: [Audyssey] Any suggestions for the savage gamut?
I never managed to learn the keys right. Even with the trainer. At 04:17 a.m. 20/02/2008, you wrote: I actually disagree there Bryan, getting to grips with the interface was the only challenge I found in the game. the manual explained the key combos for punches and counter punches fairly well, and once you'd learnt these the game became easy. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 18/02/2008 18:49 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
Well I always found the key combos confusing, there were to many to remember. At 03:53 a.m. 20/02/2008, you wrote: Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
To be honest, the only thing I used the trainer for was learning the sounds of the punches, i just kept the manual open for the key combos and correct counters and kept flicking betwene them to learn the sounds. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 20, 2008 12:44 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I never managed to learn the keys right. Even with the trainer. At 04:17 a.m. 20/02/2008, you wrote: I actually disagree there Bryan, getting to grips with the interface was the only challenge I found in the game. the manual explained the key combos for punches and counter punches fairly well, and once you'd learnt these the game became easy. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 18/02/2008 18:49 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 18/02/2008 18:49 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
Hi Folks, I also found the number and keys of the combos confusing and difficult to remember and especially linking them with the specific sounds of the punches. But as some people have a better sound memory I know that those people found the game too easy. I propose adding an element of artificial intelligence in that the opponent only punches the same combo until you beat him. So the game would have to keep track of your failure and success and make the game more difficult if you keep beating the opponent. This feature would make the game easier for those like me who have a hard time with the combos and make the game more complex to those who can remember the combos easily. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:43 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Well I always found the key combos confusing, there were to many to remember. At 03:53 a.m. 20/02/2008, you wrote: Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Any suggestions for the savage gamut?
Hi Phil, Is it true that you guys once released for Windows a kickboxing game, what was it like and how did it work? I unfortunately was never able to try out your dos games because my sound card was one channel, and I didn't have hardware synthesizer or JAWS for dos. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]