Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-20 Thread Phil Vlasak
Hi Ari,
Yes we created a kick boxing game that had a much simpler key combo than the 
savage gamut.
It required not to have Jaws in memory as it used the six pack of keys to do 
the blocking and punching.
Insert, home and page up were for hitting and blocking the head,
delete, end and page down were for hitting and blocking the body.
The left and right arrow keys did the kicking.
The up and down arrows did the moving in and out from your opponent.

If you heard a specific cry like a high pitch Ai! and swing sound from the 
left speaker representing a punch to your head from the left, you had to hit 
the same key on the keyboard.
As you fought each opponent the time and speed of the sounds and punches 
increased.
It is possible that I could re-create this game for windows in the future.
Phil

- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 20, 2008 2:08 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Hi Phil,
 Is it true that you guys once released for Windows a kickboxing game, what
 was it like and how did it work? I unfortunately was never able to try out
 your dos games because my sound card was one channel, and I didn't have
 hardware synthesizer or JAWS for dos.
 Ari


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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-20 Thread Yohandy
oh this would be fun to play. However you'll need to keep in mind that many 
people use laptops so unless we could configure the keys the 6 pack wouldn't 
work.

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 20, 2008 7:58 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Hi Ari,
 Yes we created a kick boxing game that had a much simpler key combo than 
 the
 savage gamut.
 It required not to have Jaws in memory as it used the six pack of keys to 
 do
 the blocking and punching.
 Insert, home and page up were for hitting and blocking the head,
 delete, end and page down were for hitting and blocking the body.
 The left and right arrow keys did the kicking.
 The up and down arrows did the moving in and out from your opponent.

 If you heard a specific cry like a high pitch Ai! and swing sound from the
 left speaker representing a punch to your head from the left, you had to 
 hit
 the same key on the keyboard.
 As you fought each opponent the time and speed of the sounds and punches
 increased.
 It is possible that I could re-create this game for windows in the future.
 Phil

 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 20, 2008 2:08 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Hi Phil,
 Is it true that you guys once released for Windows a kickboxing game, 
 what
 was it like and how did it work? I unfortunately was never able to try 
 out
 your dos games because my sound card was one channel, and I didn't have
 hardware synthesizer or JAWS for dos.
 Ari


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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
harder and more complex system, once I'd worked out the punch vs counter 
punch system I finished both versions of the savage gambit extremely 
quickly,  the game turned into essentially glorified boppit, more audio, 
taunts and nastiness from the enemy boxers would also be nice.

for a complex system, - h, how about a power meter which builds up 
as you block and punch successfully which could let you perform super 
punches,  the more build up, the harder the punch you eventually get, 
and the more likely it would be to kko the enemy, -but also the longer 
they'd have to build up as well.

You could also considder adding movement towards and away from your 
opponent, - the closer the more damage you do, but the faster their 
punches come, the further the slower their punching rate but the less damage 
you do,  and of course have the enemies close in or move away as well, 
thus giving some more rythmic variety to the game, and making play more 
tactical (moving away to get a break, trying to keep an optimum distance 
etc).

Just my thoughts there, some of these things implimented would be great!

Beware the Grue!

Dark.
-  


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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Bryan
Certainly. A less complicated interface would be nice. I simply can't 
remember all those key combinations.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 7:53 AM
Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


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[Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Yohandy
Hey all,
Damien can't send any email, so I'm posting this on his behalf. Is there 
anything you guys want him to work on for this game? He took over the 
project so if you guys have any suggestions make sure to let him know!
Good day to you all!


---
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Mich
hey. I have a few thoughts maybe some better sounds for the things like 
blocking etc. I have only played that game once and I remember that some of 
the sounds were a bit confusing so maybe some  different sounds for things 
like blocking etc. Well Those are my 2 thoughts on the topic. from Mich 
Verrier from New Liskeard Ontario Canada.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 9:53 AM
Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
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 [EMAIL PROTECTED]
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
I actually disagree there Bryan, getting to grips with the interface was the 
only challenge I found in the game. the manual explained the key combos for 
punches and counter punches fairly well, and once you'd learnt these the 
game became easy.

beware the Grue!


Dark.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Bryan
Not for me it didn't, and I read the thing. I just thought the interface was 
too complicated.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 8:17 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


I actually disagree there Bryan, getting to grips with the interface was 
the
 only challenge I found in the game. the manual explained the key combos 
 for
 punches and counter punches fairly well, and once you'd learnt these the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Mich
hi all again yes something like the following maybe would be good punch P 
block b Kick k etc etc. I hope this helps. from Mich Verrier from New 
Liskeard Ontario Canada.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 10:11 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
Fair enough bryan, complexitude is a relative matter anyway.

Beware the Greu!

Dark.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:40 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the interface 
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


I actually disagree there Bryan, getting to grips with the interface was
the
 only challenge I found in the game. the manual explained the key combos
 for
 punches and counter punches fairly well, and once you'd learnt these the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is 
 there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
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 Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date:
 18/02/2008 18:49




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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread ari
I agree the game must be challenging, but the Bopit-style, constrictive 
interface was really too stiff. I want the trainer not to have such a 
terrible voice, I don't think the idea of punch and counter-punch is even 
such a good idea, in that real boxing doesn't work that one punch can only 
be countered by another, and that if you miss a punch, that it is certain 
you'll be hit, if possible I'd really like the ability of boxers to somehow 
be able to move around the ring, don't know how that would work, I would 
like a feature where you could set things like shorter or longer fights, 
what I mean is, you could really have three minute rounds with one minute 
rests, but the boxer's stamina mustn't then be arcade, I mean, it's 
understandable that if you punch the guy many times without a response, 
there'll be trouble, but it, like real boxing, it must be more strategy in 
that the boxers must avoid being punched so much if you aren't that good, 
you must be able to scrap out a long fight, stamina and endurance. I mean a 
certain arcade and real life mode, where arcade is your many 
knock-downs, and your real-life if you're not really good against an 
amateur boxer, or if you're both really professional, you then won't be able 
to knock him out. Maybe it could be like a boxing game like World Champ 
where you need to train hard to get more power and things.
Ari 


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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Mich
I agree it was quite hard and I never got the hang of it. I would prefer a 
interface like this. Punch P Block B etc Etc Kick K. hth from Mich Verrier 
from New Liskeard Ontario Canada.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 10:40 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the interface 
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


I actually disagree there Bryan, getting to grips with the interface was
the
 only challenge I found in the game. the manual explained the key combos
 for
 punches and counter punches fairly well, and once you'd learnt these the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is 
 there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Karl
Hi,
On the contrary, once I handled the interface, which took about a half 
hour, the game became almost to easy. I was able to beat all 9 boxers 
of the first game on the same day it was released. If the interface is 
made easier, the game will become simplified to the point where it 
won't be worth playing.
Original message:
 I agree it was quite hard and I never got the hang of it. I would prefer a
 interface like this. Punch P Block B etc Etc Kick K. hth from Mich Verrier
 from New Liskeard Ontario Canada.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 10:40 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the interface
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I actually disagree there Bryan, getting to grips with the interface was
 the
 only challenge I found in the game. the manual explained the key combos
 for
 punches and counter punches fairly well, and once you'd learnt these the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is
 there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
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 18/02/2008 18:49




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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
I'm glad there's someone who agrees with me on this.

Beware the Grue!

Dark.

- Original Message - 
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, February 19, 2008 4:46 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Hi,
 On the contrary, once I handled the interface, which took about a half
 hour, the game became almost to easy. I was able to beat all 9 boxers
 of the first game on the same day it was released. If the interface is
 made easier, the game will become simplified to the point where it
 won't be worth playing.
 Original message:
 I agree it was quite hard and I never got the hang of it. I would prefer 
 a
 interface like this. Punch P Block B etc Etc Kick K. hth from Mich 
 Verrier
 from New Liskeard Ontario Canada.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 10:40 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the interface
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I actually disagree there Bryan, getting to grips with the interface 
 was
 the
 only challenge I found in the game. the manual explained the key combos
 for
 punches and counter punches fairly well, and once you'd learnt these 
 the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is
 there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him 
 know!
 Good day to you all!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]



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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date:
 18/02/2008 18:49




 ---
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 Email

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Jeremy Hartley
When I first played the game several years ago, my first thought was, wow, 
how will I learn this punch counter punch thing? grin

But I took some time to work on one punch counterpunch sequence over and 
over again until I was able to commit it to memory.  Then I went to the next 
sequence.  Yeah it took a long time, but it wasn't that difficult after some 
work.

I too would like the ability to duck and dodge punches and put together 
combinations of punches like in real boxing.

Jeremy

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 8:57 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I'm glad there's someone who agrees with me on this.

 Beware the Grue!

 Dark.

 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 4:46 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Hi,
 On the contrary, once I handled the interface, which took about a half
 hour, the game became almost to easy. I was able to beat all 9 boxers
 of the first game on the same day it was released. If the interface is
 made easier, the game will become simplified to the point where it
 won't be worth playing.
 Original message:
 I agree it was quite hard and I never got the hang of it. I would prefer
 a
 interface like this. Punch P Block B etc Etc Kick K. hth from Mich
 Verrier
 from New Liskeard Ontario Canada.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 10:40 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the 
 interface
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I actually disagree there Bryan, getting to grips with the interface
 was
 the
 only challenge I found in the game. the manual explained the key 
 combos
 for
 punches and counter punches fairly well, and once you'd learnt these
 the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is
 there
 anything you guys want him to work on for this game? He took over 
 the
 project so if you guys have any suggestions make sure to let him
 know!
 Good day to you all!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of 
 the
 list,
 please send E-mail to [EMAIL PROTECTED]



 ---
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 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date:
 18/02/2008 18:49




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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Willem
I agree. A little reconfiguration of the keys would work wonders.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 5:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Willem
Hi dark.
I agree with you too, the key combo's just confuses me.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 6:57 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I'm glad there's someone who agrees with me on this.

 Beware the Grue!

 Dark.

 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 4:46 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Hi,
 On the contrary, once I handled the interface, which took about a half
 hour, the game became almost to easy. I was able to beat all 9 boxers
 of the first game on the same day it was released. If the interface is
 made easier, the game will become simplified to the point where it
 won't be worth playing.
 Original message:
 I agree it was quite hard and I never got the hang of it. I would prefer
 a
 interface like this. Punch P Block B etc Etc Kick K. hth from Mich
 Verrier
 from New Liskeard Ontario Canada.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 10:40 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the 
 interface
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I actually disagree there Bryan, getting to grips with the interface
 was
 the
 only challenge I found in the game. the manual explained the key 
 combos
 for
 punches and counter punches fairly well, and once you'd learnt these
 the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is
 there
 anything you guys want him to work on for this game? He took over 
 the
 project so if you guys have any suggestions make sure to let him
 know!
 Good day to you all!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
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 the
 list,
 please send E-mail to [EMAIL PROTECTED]



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 If you have any questions or concerns regarding the management of the
 list,
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 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date:
 18/02/2008 18:49




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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Jeremy Gilley
like the old tyson knockout game for the old nintendo system? you have to 
collect stars to get a really good punch in.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 11:57 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I'm glad there's someone who agrees with me on this.

 Beware the Grue!

 Dark.

 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 4:46 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Hi,
 On the contrary, once I handled the interface, which took about a half
 hour, the game became almost to easy. I was able to beat all 9 boxers
 of the first game on the same day it was released. If the interface is
 made easier, the game will become simplified to the point where it
 won't be worth playing.
 Original message:
 I agree it was quite hard and I never got the hang of it. I would prefer
 a
 interface like this. Punch P Block B etc Etc Kick K. hth from Mich
 Verrier
 from New Liskeard Ontario Canada.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 10:40 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the 
 interface
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I actually disagree there Bryan, getting to grips with the interface
 was
 the
 only challenge I found in the game. the manual explained the key 
 combos
 for
 punches and counter punches fairly well, and once you'd learnt these
 the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is
 there
 anything you guys want him to work on for this game? He took over 
 the
 project so if you guys have any suggestions make sure to let him
 know!
 Good day to you all!


 ---
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Bryan
And you dodge to the left or right and duck to avid punches. Then there was 
one button assigned to the left fist and one to the right. Nice and simple.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Jeremy Gilley [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:38 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 like the old tyson knockout game for the old nintendo system? you have to
 collect stars to get a really good punch in.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 11:57 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I'm glad there's someone who agrees with me on this.

 Beware the Grue!

 Dark.

 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 4:46 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Hi,
 On the contrary, once I handled the interface, which took about a half
 hour, the game became almost to easy. I was able to beat all 9 boxers
 of the first game on the same day it was released. If the interface is
 made easier, the game will become simplified to the point where it
 won't be worth playing.
 Original message:
 I agree it was quite hard and I never got the hang of it. I would 
 prefer
 a
 interface like this. Punch P Block B etc Etc Kick K. hth from Mich
 Verrier
 from New Liskeard Ontario Canada.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 10:40 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Not for me it didn't, and I read the thing. I just thought the
 interface
 was
 too complicated.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 8:17 AM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 I actually disagree there Bryan, getting to grips with the interface
 was
 the
 only challenge I found in the game. the manual explained the key
 combos
 for
 punches and counter punches fairly well, and once you'd learnt these
 the
 game became easy.

 beware the Grue!


 Dark.
 - Original Message -
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 3:11 PM
 Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply 
 can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is
 there
 anything you guys want him to work on for this game? He took over
 the
 project so if you guys have any suggestions make sure to let him
 know!
 Good day to you all!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of
 the
 list,
 please send E-mail to [EMAIL PROTECTED]



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 If you have any questions or concerns regarding the management of 
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 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date:
 18/02/2008 18:49




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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread shaun everiss
I never managed to learn the keys right.
Even with the trainer.
At 04:17 a.m. 20/02/2008, you wrote:
I actually disagree there Bryan, getting to grips with the interface was the 
only challenge I found in the game. the manual explained the key combos for 
punches and counter punches fairly well, and once you'd learnt these the 
game became easy.

beware the Grue!


Dark.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
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 If you have any questions or concerns regarding the management of the 
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date: 
 18/02/2008 18:49

 


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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread shaun everiss
Well I always found the key combos confusing, there were to many  to remember.

At 03:53 a.m. 20/02/2008, you wrote:
Hey all,
Damien can't send any email, so I'm posting this on his behalf. Is there 
anything you guys want him to work on for this game? He took over the 
project so if you guys have any suggestions make sure to let him know!
Good day to you all!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
To be honest, the only thing I used the trainer for was learning the sounds 
of the punches, i just kept the manual open for the key combos and correct 
counters and kept flicking betwene them to learn the sounds.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 20, 2008 12:44 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


I never managed to learn the keys right.
 Even with the trainer.
 At 04:17 a.m. 20/02/2008, you wrote:
I actually disagree there Bryan, getting to grips with the interface was 
the
only challenge I found in the game. the manual explained the key combos 
for
punches and counter punches fairly well, and once you'd learnt these the
game became easy.

beware the Grue!


Dark.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Certainly. A less complicated interface would be nice. I simply can't
 remember all those key combinations.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 19, 2008 7:53 AM
 Subject: [Audyssey] Any suggestions for the savage gamut?


 Hey all,
 Damien can't send any email, so I'm posting this on his behalf. Is 
 there
 anything you guys want him to work on for this game? He took over the
 project so if you guys have any suggestions make sure to let him know!
 Good day to you all!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.7/1286 - Release Date:
 18/02/2008 18:49




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 18/02/2008 18:49

 


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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Phil Vlasak
Hi Folks,
I also found the number and keys of the combos confusing and difficult to 
remember and especially linking them with the specific sounds of the 
punches.
 But as some people have a better sound memory I know that those people 
found the game too easy.
I propose adding an element of artificial intelligence in that the opponent 
only punches the same combo until you beat him. So the game would have to 
keep track of your failure and success and make the game more difficult if 
you keep beating the opponent.
This feature would make the game easier for those like me who have a hard 
time with the combos and make the game more complex to those who can 
remember the combos easily.

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 7:43 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


 Well I always found the key combos confusing, there were to many  to 
 remember.

 At 03:53 a.m. 20/02/2008, you wrote:
Hey all,
Damien can't send any email, so I'm posting this on his behalf. Is there
anything you guys want him to work on for this game? He took over the
project so if you guys have any suggestions make sure to let him know!
Good day to you all!


---
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Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread ari
Hi Phil,
Is it true that you guys once released for Windows a kickboxing game, what 
was it like and how did it work? I unfortunately was never able to try out 
your dos games because my sound card was one channel, and I didn't have 
hardware synthesizer or JAWS for dos.
Ari 


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