[Audyssey] MOTA17 impressions

2011-02-01 Thread Damien Pendleton
Hi Thomas,
I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard 
changes are slightly frustrating, seeing as certain keys have been used for 
things for as long as I can remember, like p and t using a potion or torch 
respectively, and ctrl+p and ctrl+t speaking the amount. However, in time I 
believe those are small things that I could get used to, like in any other 
application.
The new level1 layout is certainly challenging. However, I can't seem to get 
past the large ledge in room 8. I can't jump past it, and there are no pressure 
switches that I can find, either from the view menu, or pressing enter on every 
square leading up to it. I suddenly got a few minds of inspiration regarding 
your last posts in that you might be able to shoot items to hit a switch, that 
didn't work. There is no such thing as a whip any more so you can't swing 
yourself over with it. I also jumped with a weapon in my hand, hence not 
jumping as far, in case they were two very small ledges short distances away 
from each other. Is this a bug or is there a specific way of getting over that 
ledge? Is it to do with the previously mentioned vanishing platforms? If it is, 
how do you activate it, if at all? There is no sound there to suggest that 
there might be a vanishing platform there.
Any help appreciated.
Thanks.
Regards,
Damien.
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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Damien,

No, that's not a bug. There is a drawbridge you need to lower to get
from one ledge to the other.

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 7, light a torch, and use the view command to look at
the wall. There is a hidden pressure switch you need to push to lower
the drawbridge.

Cheers!


On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I am thoroughly impressed with what I have seen so far of MOTA17. The
 keyboard changes are slightly frustrating, seeing as certain keys have been
 used for things for as long as I can remember, like p and t using a potion
 or torch respectively, and ctrl+p and ctrl+t speaking the amount. However,
 in time I believe those are small things that I could get used to, like in
 any other application.
 The new level1 layout is certainly challenging. However, I can't seem to get
 past the large ledge in room 8. I can't jump past it, and there are no
 pressure switches that I can find, either from the view menu, or pressing
 enter on every square leading up to it. I suddenly got a few minds of
 inspiration regarding your last posts in that you might be able to shoot
 items to hit a switch, that didn't work. There is no such thing as a whip
 any more so you can't swing yourself over with it. I also jumped with a
 weapon in my hand, hence not jumping as far, in case they were two very
 small ledges short distances away from each other. Is this a bug or is there
 a specific way of getting over that ledge? Is it to do with the previously
 mentioned vanishing platforms? If it is, how do you activate it, if at all?
 There is no sound there to suggest that there might be a vanishing platform
 there.
 Any help appreciated.
 Thanks.
 Regards,
 Damien.
 ---

---
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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Liam Erven
Thomas. Wanted to give you a heads up. It seems you're using like a key down
instead of a key press for something things.
Great example is in menus and when switching weapons.  If I hold down 1 I
hear the holster sound or at leas the first millisecond of it.
You might want to work on something that only activates the key once and
then waits till you've let go of it to reset it's status.
It would make menus way more snappier as well.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 12:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA17 impressions

Hi Damien,

No, that's not a bug. There is a drawbridge you need to lower to get from
one ledge to the other.

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 7, light a torch, and use the view command to look at the
wall. There is a hidden pressure switch you need to push to lower the
drawbridge.

Cheers!


On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I am thoroughly impressed with what I have seen so far of MOTA17. The 
 keyboard changes are slightly frustrating, seeing as certain keys have 
 been used for things for as long as I can remember, like p and t using 
 a potion or torch respectively, and ctrl+p and ctrl+t speaking the 
 amount. However, in time I believe those are small things that I could 
 get used to, like in any other application.
 The new level1 layout is certainly challenging. However, I can't seem 
 to get past the large ledge in room 8. I can't jump past it, and there 
 are no pressure switches that I can find, either from the view menu, 
 or pressing enter on every square leading up to it. I suddenly got a 
 few minds of inspiration regarding your last posts in that you might 
 be able to shoot items to hit a switch, that didn't work. There is no 
 such thing as a whip any more so you can't swing yourself over with 
 it. I also jumped with a weapon in my hand, hence not jumping as far, 
 in case they were two very small ledges short distances away from each 
 other. Is this a bug or is there a specific way of getting over that 
 ledge? Is it to do with the previously mentioned vanishing platforms? If
it is, how do you activate it, if at all?
 There is no sound there to suggest that there might be a vanishing 
 platform there.
 Any help appreciated.
 Thanks.
 Regards,
 Damien.
 ---

---
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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Greg Steel

   Hi Tom how do I get past room 6 I can't figure it out.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 10:44 AM
Subject: Re: [Audyssey] MOTA17 impressions



Hi Damien,

No, that's not a bug. There is a drawbridge you need to lower to get
from one ledge to the other.

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 7, light a torch, and use the view command to look at
the wall. There is a hidden pressure switch you need to push to lower
the drawbridge.

Cheers!


On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
I am thoroughly impressed with what I have seen so far of MOTA17. The
keyboard changes are slightly frustrating, seeing as certain keys have 
been
used for things for as long as I can remember, like p and t using a 
potion
or torch respectively, and ctrl+p and ctrl+t speaking the amount. 
However,
in time I believe those are small things that I could get used to, like 
in

any other application.
The new level1 layout is certainly challenging. However, I can't seem to 
get

past the large ledge in room 8. I can't jump past it, and there are no
pressure switches that I can find, either from the view menu, or pressing
enter on every square leading up to it. I suddenly got a few minds of
inspiration regarding your last posts in that you might be able to shoot
items to hit a switch, that didn't work. There is no such thing as a whip
any more so you can't swing yourself over with it. I also jumped with a
weapon in my hand, hence not jumping as far, in case they were two very
small ledges short distances away from each other. Is this a bug or is 
there
a specific way of getting over that ledge? Is it to do with the 
previously
mentioned vanishing platforms? If it is, how do you activate it, if at 
all?
There is no sound there to suggest that there might be a vanishing 
platform

there.
Any help appreciated.
Thanks.
Regards,
Damien.
---


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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Greg,

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 1 and go up the stone staircase to room 7.

HTH


On 2/1/11, Greg Steel greegste...@sbcglobal.net wrote:
 Hi Tom how do I get past room 6 I can't figure it out.

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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Liam,

Sorry, but I rewrote the G3D input handling for beta 17, and that is
the way it works now. It does use a key press and gets updated as soon
as the key is released. I'm not really sure how to improve the design,
and at this point I'm not exactly enthused of rewriting the input
class again. At least not any time in the near future.

Cheers!


On 2/1/11, Liam Erven liamer...@gmail.com wrote:
 Thomas. Wanted to give you a heads up. It seems you're using like a key down
 instead of a key press for something things.
 Great example is in menus and when switching weapons.  If I hold down 1 I
 hear the holster sound or at leas the first millisecond of it.
 You might want to work on something that only activates the key once and
 then waits till you've let go of it to reset it's status.
 It would make menus way more snappier as well.

---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Liam Erven
I can totally understand that. Was just something I noticed and wanted to
point out to you.
It's certainly not a game breaker 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 1:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA17 impressions

Hi Liam,

Sorry, but I rewrote the G3D input handling for beta 17, and that is the way
it works now. It does use a key press and gets updated as soon as the key is
released. I'm not really sure how to improve the design, and at this point
I'm not exactly enthused of rewriting the input class again. At least not
any time in the near future.

Cheers!


On 2/1/11, Liam Erven liamer...@gmail.com wrote:
 Thomas. Wanted to give you a heads up. It seems you're using like a 
 key down instead of a key press for something things.
 Great example is in menus and when switching weapons.  If I hold down 
 1 I hear the holster sound or at leas the first millisecond of it.
 You might want to work on something that only activates the key once 
 and then waits till you've let go of it to reset it's status.
 It would make menus way more snappier as well.

---
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send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Charles Rivard
That's part of the fun of the game, figuring it out.  The game hasn't been 
released long enough for anyone to really work at it, has it?


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Greg Steel greegste...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 1:40 PM
Subject: Re: [Audyssey] MOTA17 impressions



   Hi Tom how do I get past room 6 I can't figure it out.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 10:44 AM
Subject: Re: [Audyssey] MOTA17 impressions



Hi Damien,

No, that's not a bug. There is a drawbridge you need to lower to get
from one ledge to the other.

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 7, light a torch, and use the view command to look at
the wall. There is a hidden pressure switch you need to push to lower
the drawbridge.

Cheers!


On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
I am thoroughly impressed with what I have seen so far of MOTA17. The
keyboard changes are slightly frustrating, seeing as certain keys have 
been
used for things for as long as I can remember, like p and t using a 
potion
or torch respectively, and ctrl+p and ctrl+t speaking the amount. 
However,
in time I believe those are small things that I could get used to, like 
in

any other application.
The new level1 layout is certainly challenging. However, I can't seem to 
get

past the large ledge in room 8. I can't jump past it, and there are no
pressure switches that I can find, either from the view menu, or 
pressing

enter on every square leading up to it. I suddenly got a few minds of
inspiration regarding your last posts in that you might be able to shoot
items to hit a switch, that didn't work. There is no such thing as a 
whip

any more so you can't swing yourself over with it. I also jumped with a
weapon in my hand, hence not jumping as far, in case they were two very
small ledges short distances away from each other. Is this a bug or is 
there
a specific way of getting over that ledge? Is it to do with the 
previously
mentioned vanishing platforms? If it is, how do you activate it, if at 
all?
There is no sound there to suggest that there might be a vanishing 
platform

there.
Any help appreciated.
Thanks.
Regards,
Damien.
---


---
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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Greg Steel
Hi Tom did you remove the spikes and casms because it seems that I can't get 
to level 2 because the game ends.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 10:44 AM
Subject: Re: [Audyssey] MOTA17 impressions



Hi Damien,

No, that's not a bug. There is a drawbridge you need to lower to get
from one ledge to the other.

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 7, light a torch, and use the view command to look at
the wall. There is a hidden pressure switch you need to push to lower
the drawbridge.

Cheers!


On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
I am thoroughly impressed with what I have seen so far of MOTA17. The
keyboard changes are slightly frustrating, seeing as certain keys have 
been
used for things for as long as I can remember, like p and t using a 
potion
or torch respectively, and ctrl+p and ctrl+t speaking the amount. 
However,
in time I believe those are small things that I could get used to, like 
in

any other application.
The new level1 layout is certainly challenging. However, I can't seem to 
get

past the large ledge in room 8. I can't jump past it, and there are no
pressure switches that I can find, either from the view menu, or pressing
enter on every square leading up to it. I suddenly got a few minds of
inspiration regarding your last posts in that you might be able to shoot
items to hit a switch, that didn't work. There is no such thing as a whip
any more so you can't swing yourself over with it. I also jumped with a
weapon in my hand, hence not jumping as far, in case they were two very
small ledges short distances away from each other. Is this a bug or is 
there
a specific way of getting over that ledge? Is it to do with the 
previously
mentioned vanishing platforms? If it is, how do you activate it, if at 
all?
There is no sound there to suggest that there might be a vanishing 
platform

there.
Any help appreciated.
Thanks.
Regards,
Damien.
---


---
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list,
please send E-mail to gamers-ow...@audyssey.org. 



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All messages are archived and can be searched and read at
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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread william lomas
don't give it all away lol or else no point in us all playing

On 1 Feb 2011, at 19:40, Greg Steel wrote:

   Hi Tom how do I get past room 6 I can't figure it out.
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 01, 2011 10:44 AM
 Subject: Re: [Audyssey] MOTA17 impressions
 
 
 Hi Damien,
 
 No, that's not a bug. There is a drawbridge you need to lower to get
 from one ledge to the other.
 
 s
 p
 o
 i
 l
 e
 r
 
 s
 p
 a
 c
 e
 
 Go back to room 7, light a torch, and use the view command to look at
 the wall. There is a hidden pressure switch you need to push to lower
 the drawbridge.
 
 Cheers!
 
 
 On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I am thoroughly impressed with what I have seen so far of MOTA17. The
 keyboard changes are slightly frustrating, seeing as certain keys have been
 used for things for as long as I can remember, like p and t using a potion
 or torch respectively, and ctrl+p and ctrl+t speaking the amount. However,
 in time I believe those are small things that I could get used to, like in
 any other application.
 The new level1 layout is certainly challenging. However, I can't seem to get
 past the large ledge in room 8. I can't jump past it, and there are no
 pressure switches that I can find, either from the view menu, or pressing
 enter on every square leading up to it. I suddenly got a few minds of
 inspiration regarding your last posts in that you might be able to shoot
 items to hit a switch, that didn't work. There is no such thing as a whip
 any more so you can't swing yourself over with it. I also jumped with a
 weapon in my hand, hence not jumping as far, in case they were two very
 small ledges short distances away from each other. Is this a bug or is there
 a specific way of getting over that ledge? Is it to do with the previously
 mentioned vanishing platforms? If it is, how do you activate it, if at all?
 There is no sound there to suggest that there might be a vanishing platform
 there.
 Any help appreciated.
 Thanks.
 Regards,
 Damien.
 ---
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 
 
 
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread william lomas
if people can't take the time to figure it out then tom you may as well just 
program a guess the number game, smile 
or space invaders

On 1 Feb 2011, at 19:40, Greg Steel wrote:

   Hi Tom how do I get past room 6 I can't figure it out.
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 01, 2011 10:44 AM
 Subject: Re: [Audyssey] MOTA17 impressions
 
 
 Hi Damien,
 
 No, that's not a bug. There is a drawbridge you need to lower to get
 from one ledge to the other.
 
 s
 p
 o
 i
 l
 e
 r
 
 s
 p
 a
 c
 e
 
 Go back to room 7, light a torch, and use the view command to look at
 the wall. There is a hidden pressure switch you need to push to lower
 the drawbridge.
 
 Cheers!
 
 
 On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I am thoroughly impressed with what I have seen so far of MOTA17. The
 keyboard changes are slightly frustrating, seeing as certain keys have been
 used for things for as long as I can remember, like p and t using a potion
 or torch respectively, and ctrl+p and ctrl+t speaking the amount. However,
 in time I believe those are small things that I could get used to, like in
 any other application.
 The new level1 layout is certainly challenging. However, I can't seem to get
 past the large ledge in room 8. I can't jump past it, and there are no
 pressure switches that I can find, either from the view menu, or pressing
 enter on every square leading up to it. I suddenly got a few minds of
 inspiration regarding your last posts in that you might be able to shoot
 items to hit a switch, that didn't work. There is no such thing as a whip
 any more so you can't swing yourself over with it. I also jumped with a
 weapon in my hand, hence not jumping as far, in case they were two very
 small ledges short distances away from each other. Is this a bug or is there
 a specific way of getting over that ledge? Is it to do with the previously
 mentioned vanishing platforms? If it is, how do you activate it, if at all?
 There is no sound there to suggest that there might be a vanishing platform
 there.
 Any help appreciated.
 Thanks.
 Regards,
 Damien.
 ---
 
 ---
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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread william lomas
level 2 is not there

On 1 Feb 2011, at 20:44, Greg Steel wrote:

 Hi Tom did you remove the spikes and casms because it seems that I can't get 
 to level 2 because the game ends.
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 01, 2011 10:44 AM
 Subject: Re: [Audyssey] MOTA17 impressions
 
 
 Hi Damien,
 
 No, that's not a bug. There is a drawbridge you need to lower to get
 from one ledge to the other.
 
 s
 p
 o
 i
 l
 e
 r
 
 s
 p
 a
 c
 e
 
 Go back to room 7, light a torch, and use the view command to look at
 the wall. There is a hidden pressure switch you need to push to lower
 the drawbridge.
 
 Cheers!
 
 
 On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I am thoroughly impressed with what I have seen so far of MOTA17. The
 keyboard changes are slightly frustrating, seeing as certain keys have been
 used for things for as long as I can remember, like p and t using a potion
 or torch respectively, and ctrl+p and ctrl+t speaking the amount. However,
 in time I believe those are small things that I could get used to, like in
 any other application.
 The new level1 layout is certainly challenging. However, I can't seem to get
 past the large ledge in room 8. I can't jump past it, and there are no
 pressure switches that I can find, either from the view menu, or pressing
 enter on every square leading up to it. I suddenly got a few minds of
 inspiration regarding your last posts in that you might be able to shoot
 items to hit a switch, that didn't work. There is no such thing as a whip
 any more so you can't swing yourself over with it. I also jumped with a
 weapon in my hand, hence not jumping as far, in case they were two very
 small ledges short distances away from each other. Is this a bug or is there
 a specific way of getting over that ledge? Is it to do with the previously
 mentioned vanishing platforms? If it is, how do you activate it, if at all?
 There is no sound there to suggest that there might be a vanishing platform
 there.
 Any help appreciated.
 Thanks.
 Regards,
 Damien.
 ---
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 
 
 
 ---
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 You can make changes or update your subscription via the web, at
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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Charles,

One would certainly hope so. I spent quite a bit of time adding a
little bit of puzzle solving to this release and plan to add more of
the same in future releases. Unfortunately, as you pointed out the
game has only been out a few hours and there have been a number of
questions asking how to solve this or that puzzle in the game. It is a
bit disappointing to find some gamers have no desire to be
intelectually challenged and want to try and figure some of these
things out for themselves. After all, half of the replay value of a
game like this is solving puzzles, and once you lose that puzzle
factor part of the enjoyment of the game is gone.

Cheers!


On 2/1/11, Charles Rivard woofer...@sbcglobal.net wrote:
 That's part of the fun of the game, figuring it out.  The game hasn't been
 released long enough for anyone to really work at it, has it?

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Greg,

I'm still working on level 2. So beta 17, the public release, only has
level 1 for the time being. I'll be releasing an update later this
month with level 2 as well as any other changes I add.

HTH


On 2/1/11, Greg Steel greegste...@sbcglobal.net wrote:
 Hi Tom did you remove the spikes and casms because it seems that I can't get
 to level 2 because the game ends.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 01, 2011 10:44 AM
 Subject: Re: [Audyssey] MOTA17 impressions


 Hi Damien,

 No, that's not a bug. There is a drawbridge you need to lower to get
 from one ledge to the other.

 s
 p
 o
 i
 l
 e
 r

 s
 p
 a
 c
 e

 Go back to room 7, light a torch, and use the view command to look at
 the wall. There is a hidden pressure switch you need to push to lower
 the drawbridge.

 Cheers!


 On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I am thoroughly impressed with what I have seen so far of MOTA17. The
 keyboard changes are slightly frustrating, seeing as certain keys have
 been
 used for things for as long as I can remember, like p and t using a
 potion
 or torch respectively, and ctrl+p and ctrl+t speaking the amount.
 However,
 in time I believe those are small things that I could get used to, like
 in
 any other application.
 The new level1 layout is certainly challenging. However, I can't seem to
 get
 past the large ledge in room 8. I can't jump past it, and there are no
 pressure switches that I can find, either from the view menu, or pressing
 enter on every square leading up to it. I suddenly got a few minds of
 inspiration regarding your last posts in that you might be able to shoot
 items to hit a switch, that didn't work. There is no such thing as a whip
 any more so you can't swing yourself over with it. I also jumped with a
 weapon in my hand, hence not jumping as far, in case they were two very
 small ledges short distances away from each other. Is this a bug or is
 there
 a specific way of getting over that ledge? Is it to do with the
 previously
 mentioned vanishing platforms? If it is, how do you activate it, if at
 all?
 There is no sound there to suggest that there might be a vanishing
 platform
 there.
 Any help appreciated.
 Thanks.
 Regards,
 Damien.
 ---

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Charles Rivard
That's why I won't give spoilers until at least a few weeks from now.  Also, 
I don't ask for many until I've worked at them for quite some time.  Even 
then, I'd rather have a hint than a solution.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 3:44 PM
Subject: Re: [Audyssey] MOTA17 impressions



Hi Charles,

One would certainly hope so. I spent quite a bit of time adding a
little bit of puzzle solving to this release and plan to add more of
the same in future releases. Unfortunately, as you pointed out the
game has only been out a few hours and there have been a number of
questions asking how to solve this or that puzzle in the game. It is a
bit disappointing to find some gamers have no desire to be
intelectually challenged and want to try and figure some of these
things out for themselves. After all, half of the replay value of a
game like this is solving puzzles, and once you lose that puzzle
factor part of the enjoyment of the game is gone.

Cheers!


On 2/1/11, Charles Rivard woofer...@sbcglobal.net wrote:
That's part of the fun of the game, figuring it out.  The game hasn't 
been

released long enough for anyone to really work at it, has it?

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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