Re: [Audyssey] Out of the games dimension

2008-01-22 Thread Jim Kitchen
Hi Cara,

Thank you for saying how much you like my Monopoly game.  I appreciate hearing 
it very much.

Yeah before PCS games and I started making dos games with sounds the only 
accessible games were the text adventure games and to some degree the on line 
BBS door games.  It took me awhile to move on from dos to windows, but it sure 
is fun to be able to write games with the sapi5 engine and DirectX to play 
sounds.

Speaking of computer comfort level, I did and still do to some extent have what 
I call an on line panic disorder.  Even back in the dial up to a BBS days I 
never played the on line games.  I basically did then and still to this day am 
only on line long enough to get and send Email and share my games.

BFN

 Jim

It's never too late to panic!

[EMAIL PROTECTED]
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(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Out of the games dimension

2008-01-21 Thread Cara Quinn
   Hey Jim, yeah, I was thinking after I wrote that msg that I think  
it was your BlackJack game and Concentration games as well as Phil's /  
PCS Games Monopoly versions that were the very first audio games that  
a close friend turned me on to.  And, as I said before, I love love  
love where you've gone with your Monopoly game!  It rocks!!!

   RE: BBS's - they were a bit before my time / comfort level on the  
computer, but I always found it amazing and such a cool idea that  
people could communicate / play games with eachother all over the  
world with some of the creative solutions they came up with, and that  
it was accessible...

Anyway, blah blah blah!  lol!

Have an awesome day and chat with ya soon!...

Smiles,

Cara  :)


On Jan 21, 2008, at 2:05 AM, Jim Kitchen wrote:

 Hi Cara,

 Thanks.  You know I think that it was Phil that told me how to add  
 sounds to my dos games.  I do remember him and I talking about it  
 and that he had done a golf game with sounds and up loaded it to  
 Willie Wilson's Blink Link BBS.  That was the place to find games  
 and other accessible software back then.  It was also cool that when  
 I up loaded my games to the PC Ohio BBS that the planet connect  
 system would share them with BBSs all over the planet.  Of course  
 then Michael Feir started the Audyssey magazine and later the  
 mailing list so that blind gamers could become like a community.

 I'm sorry, but I do not and probably will not in the near future own  
 a Mac, so won't be creating games for that platform or for the UNIX  
 brand either.

 You know for some reason I never have played Risk.

 I once made visually a computer version of the game named Twixt.  It  
 was one of the bookshelf games.  I loved that game.  I still have  
 one but don't often play it any more.

 BFN

 Jim

 Hey you know that Mac you got, is it a big Mac?

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Re: [Audyssey] Out of the games dimension

2008-01-21 Thread ari
Hi Jeremy,
The article was called Out Of The Games Dimension, that's why the subject's 
weird. We're not going to have ot posts on this list, that's why we're 
having the whole discussion about the new list which Cara has set up for us.
Ari 


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Re: [Audyssey] Out of the games dimension

2008-01-20 Thread ari
I played Double Dragon, but, Thomas, what was Legend Of Cage about? I still 
have iton my 24-in-one, but am still not really sure what it's about! Did 
you ever play Track And Field, Milk And Nuts, Spartan X, or that other game 
where you're a mother pig and you have to shoot all those wolves?
Ari 


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Re: [Audyssey] Out of the games dimension

2008-01-20 Thread Jim Kitchen
Hi Thomas,

You know that before I wrote my dos card games such as black jack and draw 
poker we had no such games.  That is why I wrote them.  I like many other enjoy 
a game of black jack or draw poker and as I said we did not have those games 
before I wrote them.  The same goes for many of my other dos games.  I think 
that there is room for all types of games and I know that different people have 
different likes and dislikes for games.  I for one do not care for the first 
person shooter games.  And I know many others that have told me the same.  I am 
not into violent games at all.  I do like card and board games.  I played them 
allot when I was young and still like to play them.  Having them on the 
computer makes that possible and allot easier than on a braille board.  I have 
never even seen Life, Master Mind or Snakes and Ladders done in a braille 
version.  Of course I lost my sight long before you did and thus I did not get 
a chance to play many of the computer games that you have.  The games that I 
played were back in the days of Pole Position, Pong, Space Invaders, Pac Man, 
bowling, baseball and football.

BFN

- Original Message -
Hi Ari,
The game I was mentioning is Termite Torpedo and is available through 
American Printing House for the Blind. The reason I don't favor the game 
is it is very simplistic. More what I would consider a childrens game 
than a game for adults or serious hard core gamers. However, I have 
always had high standards for games, and am hard to please.
The kinds of games that I get really interested in is games with some 
complexity in them like Sound RTS where you have to manage everything 
from paying your army, aquiring enough food to support that army, and 
pay for upgrades and new buildings to better equip and support that 
army. Galaxy Civilization is another game I really really dig for the 
same reason.
If I am not playing the entire civilization theme games I go for FPS 
games like Tomb Raider, Jedi Knight, etc that has puzzle solving 
balanced with intense action and drama to keep you going until the 
credits scroll.  That to me is a good game.
So you can see where I am coming from when I am disappointed by seeing 
sighted game developers writing a game like Termite Torpedo. The game is 
ok, but nothing for me to write home about. I just felt, maybe just me 
only, that the game was targeting someone of low inteligence or was 
designed to target blind children rather than blind adults with 
commercial quality game taistes. Whichever it was I felt that the game 
wasn't designed to be played by a blind gamer who wants more out of 
accessible game developers than word puzzles, card games, and so on.
In fact, the lack of my kind of games was why I got into writing games 
in the first place. When I was losing my sight I realised commercial 
game developers were not going to make their games accessible. When I 
discovered the accessible games market via the Audyssey magazine around 
98 or 99 I was disappointed that our comunity wasn't actively trying to 
make 3D FPS games and other games I was use to playing for the PC. Those 
old Audyssey mags I was reading were talking about text adventures etc 
and I was so turned off with accessible gaming until GMA released 
Lonewolf and Shades of Doom which all comes back to the original issue 
that accessible games are not equal to sighted games.
That brings us right back to the original issue of this thread that it 
is hard for blind gamers, using accessible games, to attract a sighted 
player to play with them. The lack of graphics is certainly a factor, 
but for me it was the lack of features, lack of familiarity, and lack of 
meeting commercial standards I was expecting to find.
For example, the Jedi Knight games had full featured cut scenes, and 
they were in true 3D worlds. You would have to jump or use an elevator 
to get to another  floor with in the game level. You could cross bridges 
or jump off of them to get back down to the main floor etc. Then, after 
playing all that to find out that the blind games didn't have anything 
like that is quite a disappointment from someone formally sighted turned 
blind.

 Jim

You're a card which will have to be dealt with.

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(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Out of the games dimension

2008-01-20 Thread Jeremy Gilley
hey,
i just by chanced read this email and usually i don't read emails titled 
Audyssey] Out of the games dimension, but found that you were talking about 
game related info... can by chance when you talk about games to make sure 
the email is titled what ever so i know that your talking about game info?
thanks.
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2008 4:25 AM
Subject: Re: [Audyssey] Out of the games dimension


I played Double Dragon, but, Thomas, what was Legend Of Cage about? I still
 have iton my 24-in-one, but am still not really sure what it's about! Did
 you ever play Track And Field, Milk And Nuts, Spartan X, or that other 
 game
 where you're a mother pig and you have to shoot all those wolves?
 Ari


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Re: [Audyssey] Out of the games dimension

2008-01-20 Thread Cara Quinn
   Hi Jim, agreed, yours were actually the first audio games I'd ever  
seen for the computer!...  Personally, the card / board games I like  
are BlackJack (which I love)  woohoo!  and Monopoly!  I think you've  
done an amazing job with your versions and I'd love to see one on the  
Mac, so I don't have to do Windows anymore!  lol!...

   One game I'd love to see, which I haven't seen anyone go for yet,  
is Risk.  I don't like the 'war' games per se, but what I like about  
that game in particular is that you have the entire earth to play on  
and strategize over, and when I'd played it, it was with a bunch of  
friends, so one might find themselves dealing with allies rather than  
single opponents...  We just had fun with it...  :)

   anyway, I think a game like that could really work well over the  
web, and certainly wouldn't be all that difficult to create, with the  
stats / AI for computer play, probably being the most difficult part.

   Anyway, I'm straying a bit, so I'll just close by thanking you for  
your work which made some great games realities for the VI community  
on the computer!...

Have an awesome day!...

Smiles,

Cara  :)


On Jan 20, 2008, at 1:38 AM, Jim Kitchen wrote:

 Hi Thomas,

 You know that before I wrote my dos card games such as black jack  
 and draw poker we had no such games.  That is why I wrote them.  I  
 like many other enjoy a game of black jack or draw poker and as I  
 said we did not have those games before I wrote them.  The same goes  
 for many of my other dos games.  I think that there is room for all  
 types of games and I know that different people have different likes  
 and dislikes for games.  I for one do not care for the first person  
 shooter games.  And I know many others that have told me the same.   
 I am not into violent games at all.  I do like card and board  
 games.  I played them allot when I was young and still like to play  
 them.  Having them on the computer makes that possible and allot  
 easier than on a braille board.  I have never even seen Life, Master  
 Mind or Snakes and Ladders done in a braille version.  Of course I  
 lost my sight long before you did and thus I did not get a chance to  
 play many of the computer games that you have.  The games that I  
 played were back in the days of Pole Position, Pong, Space Invaders,  
 Pac Man, bowling, baseball and football.

 BFN

 - Original Message -
 Hi Ari,
 The game I was mentioning is Termite Torpedo and is available through
 American Printing House for the Blind. The reason I don't favor the  
 game
 is it is very simplistic. More what I would consider a childrens game
 than a game for adults or serious hard core gamers. However, I have
 always had high standards for games, and am hard to please.
 The kinds of games that I get really interested in is games with some
 complexity in them like Sound RTS where you have to manage everything
 from paying your army, aquiring enough food to support that army, and
 pay for upgrades and new buildings to better equip and support that
 army. Galaxy Civilization is another game I really really dig for the
 same reason.
 If I am not playing the entire civilization theme games I go for FPS
 games like Tomb Raider, Jedi Knight, etc that has puzzle solving
 balanced with intense action and drama to keep you going until the
 credits scroll.  That to me is a good game.
 So you can see where I am coming from when I am disappointed by seeing
 sighted game developers writing a game like Termite Torpedo. The  
 game is
 ok, but nothing for me to write home about. I just felt, maybe just me
 only, that the game was targeting someone of low inteligence or was
 designed to target blind children rather than blind adults with
 commercial quality game taistes. Whichever it was I felt that the game
 wasn't designed to be played by a blind gamer who wants more out of
 accessible game developers than word puzzles, card games, and so on.
 In fact, the lack of my kind of games was why I got into writing games
 in the first place. When I was losing my sight I realised commercial
 game developers were not going to make their games accessible. When I
 discovered the accessible games market via the Audyssey magazine  
 around
 98 or 99 I was disappointed that our comunity wasn't actively trying  
 to
 make 3D FPS games and other games I was use to playing for the PC.  
 Those
 old Audyssey mags I was reading were talking about text adventures etc
 and I was so turned off with accessible gaming until GMA released
 Lonewolf and Shades of Doom which all comes back to the original issue
 that accessible games are not equal to sighted games.
 That brings us right back to the original issue of this thread that it
 is hard for blind gamers, using accessible games, to attract a sighted
 player to play with them. The lack of graphics is certainly a factor,
 but for me it was the lack of features, lack of familiarity, and  
 lack of
 meeting commercial 

Re: [Audyssey] Out of the games dimension

2008-01-20 Thread Cara Quinn
   ah, almost forgot, Jim, I wasn't necessarily suggesting that you  
code Risk.  smile  As some often suggest of developers, in an off- 
hand way.  lol!...

   smile  I just reread my note and it didn't quite come out the way  
I wanted!...  lol!

   Anyway, thanks again and catch ya on the flip...

Smiles,

CQ  :)


On Jan 20, 2008, at 8:01 AM, Cara Quinn wrote:

   Hi Jim, agreed, yours were actually the first audio games I'd ever
 seen for the computer!...  Personally, the card / board games I like
 are BlackJack (which I love)  woohoo!  and Monopoly!  I think you've
 done an amazing job with your versions and I'd love to see one on the
 Mac, so I don't have to do Windows anymore!  lol!...

   One game I'd love to see, which I haven't seen anyone go for yet,
 is Risk.  I don't like the 'war' games per se, but what I like about
 that game in particular is that you have the entire earth to play on
 and strategize over, and when I'd played it, it was with a bunch of
 friends, so one might find themselves dealing with allies rather than
 single opponents...  We just had fun with it...  :)

   anyway, I think a game like that could really work well over the
 web, and certainly wouldn't be all that difficult to create, with the
 stats / AI for computer play, probably being the most difficult part.

   Anyway, I'm straying a bit, so I'll just close by thanking you for
 your work which made some great games realities for the VI community
 on the computer!...

 Have an awesome day!...

 Smiles,

 Cara  :)


 On Jan 20, 2008, at 1:38 AM, Jim Kitchen wrote:

 Hi Thomas,

 You know that before I wrote my dos card games such as black jack
 and draw poker we had no such games.  That is why I wrote them.  I
 like many other enjoy a game of black jack or draw poker and as I
 said we did not have those games before I wrote them.  The same goes
 for many of my other dos games.  I think that there is room for all
 types of games and I know that different people have different likes
 and dislikes for games.  I for one do not care for the first person
 shooter games.  And I know many others that have told me the same.
 I am not into violent games at all.  I do like card and board
 games.  I played them allot when I was young and still like to play
 them.  Having them on the computer makes that possible and allot
 easier than on a braille board.  I have never even seen Life, Master
 Mind or Snakes and Ladders done in a braille version.  Of course I
 lost my sight long before you did and thus I did not get a chance to
 play many of the computer games that you have.  The games that I
 played were back in the days of Pole Position, Pong, Space Invaders,
 Pac Man, bowling, baseball and football.

 BFN

 - Original Message -
 Hi Ari,
 The game I was mentioning is Termite Torpedo and is available through
 American Printing House for the Blind. The reason I don't favor the
 game
 is it is very simplistic. More what I would consider a childrens game
 than a game for adults or serious hard core gamers. However, I have
 always had high standards for games, and am hard to please.
 The kinds of games that I get really interested in is games with some
 complexity in them like Sound RTS where you have to manage everything
 from paying your army, aquiring enough food to support that army, and
 pay for upgrades and new buildings to better equip and support that
 army. Galaxy Civilization is another game I really really dig for the
 same reason.
 If I am not playing the entire civilization theme games I go for FPS
 games like Tomb Raider, Jedi Knight, etc that has puzzle solving
 balanced with intense action and drama to keep you going until the
 credits scroll.  That to me is a good game.
 So you can see where I am coming from when I am disappointed by  
 seeing
 sighted game developers writing a game like Termite Torpedo. The
 game is
 ok, but nothing for me to write home about. I just felt, maybe just  
 me
 only, that the game was targeting someone of low inteligence or was
 designed to target blind children rather than blind adults with
 commercial quality game taistes. Whichever it was I felt that the  
 game
 wasn't designed to be played by a blind gamer who wants more out of
 accessible game developers than word puzzles, card games, and so on.
 In fact, the lack of my kind of games was why I got into writing  
 games
 in the first place. When I was losing my sight I realised commercial
 game developers were not going to make their games accessible. When I
 discovered the accessible games market via the Audyssey magazine
 around
 98 or 99 I was disappointed that our comunity wasn't actively trying
 to
 make 3D FPS games and other games I was use to playing for the PC.
 Those
 old Audyssey mags I was reading were talking about text adventures  
 etc
 and I was so turned off with accessible gaming until GMA released
 Lonewolf and Shades of Doom which all comes back to the original  
 issue
 that accessible games are not equal 

Re: [Audyssey] Out of the games dimension

2008-01-19 Thread Thomas Ward
Hi,
I guess the best answer I can supply is practice and experience. Plus 
being educated at a university helped allot in understanding the 
fundemental design and methodology behind programming software for a 
living. You see, once you understand the fundimentals behind how a 
program operates, and the coding conventions on how to build 
applications you can really program in any language once you get up to 
speed with its syntactical structure. There are just basic building 
blocks like variables, objects, classes, if statements, etc that are 
common to every single programming language. They just might look a 
little different, but once you understand them programming apps in other 
languages isn't so mysterious. For example, look at the two variables below.

   // C/C++/Java style variable.
   int x = 1;

   ' VB style variable.
   x As Integer = 1

Both variables are identical in function, purpose, and even name. The 
only difference is how the variable is created. in java/C/C++ the int 
data tuype is specified to declare the variable. In Visual basic the As 
Integer datatype is used to declare the same variable. Once you know 
what an integer variable is and how it works it doesn't matter if the 
language declares it int x or x As Integer as long as you know how to 
use it in the programming language you are using.

[EMAIL PROTECTED] wrote:
 Wow, Thomas, you go! c++? I can barely manage basic (i mean the crap with the 
 line 
 numbers and such). How do ya do it! Lol
   


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Re: [Audyssey] Out of the games dimension

2008-01-19 Thread Cara Quinn
   Agreed thomas, switching languages is easy, for myself though, the  
thing that I'm getting used to at the moment is interfacing two or  
more languages in the same project...

However, I'm sure this is now getting into the realm of the *huge  
fanfare* other list!!!  lol!  so I'll stop...

Smiles,

Cara  :)


On Jan 19, 2008, at 12:07 AM, Thomas Ward wrote:

 Hi,
 I guess the best answer I can supply is practice and experience. Plus
 being educated at a university helped allot in understanding the
 fundemental design and methodology behind programming software for a
 living. You see, once you understand the fundimentals behind how a
 program operates, and the coding conventions on how to build
 applications you can really program in any language once you get up to
 speed with its syntactical structure. There are just basic building
 blocks like variables, objects, classes, if statements, etc that are
 common to every single programming language. They just might look a
 little different, but once you understand them programming apps in  
 other
 languages isn't so mysterious. For example, look at the two  
 variables below.

   // C/C++/Java style variable.
   int x = 1;

   ' VB style variable.
   x As Integer = 1

 Both variables are identical in function, purpose, and even name. The
 only difference is how the variable is created. in java/C/C++ the int
 data tuype is specified to declare the variable. In Visual basic the  
 As
 Integer datatype is used to declare the same variable. Once you know
 what an integer variable is and how it works it doesn't matter if the
 language declares it int x or x As Integer as long as you know how to
 use it in the programming language you are using.

 [EMAIL PROTECTED] wrote:
 Wow, Thomas, you go! c++? I can barely manage basic (i mean the  
 crap with the line
 numbers and such). How do ya do it! Lol



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 If you have any questions or concerns regarding the management of  
 the list,
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Re: [Audyssey] Out of the games dimension

2008-01-19 Thread Cara Quinn
   thomas, I absolutely agree with you, but to take a bit of a  
different tach on this situation; could the termite game be more of a  
takeoff on certain simple but highly addictive games that sighted  
players often play while doing something else?...  I.E. I can't think  
of the name right now, but there is a game which is incredibly simple  
but crazy addicting where all sorts of faces come down the screen and  
you need to shoot at them and I believe, get three of a similar type  
to line up as they fall...

   -and that's it!  The game goes faster, but that's about all there  
is to it.  smile

It's an incredible time waster!  lol!...

   anyway, not having played Termite torpedoes, I can't really comment  
further on that, but am just wondering...

Have an awesome day!...

Smiles,

Cara  :)


On Jan 19, 2008, at 9:37 AM, Thomas Ward wrote:

 Hi Ari,
 The game I was mentioning is Termite Torpedo and is available through
 American Printing House for the Blind. The reason I don't favor the  
 game
 is it is very simplistic. More what I would consider a childrens game
 than a game for adults or serious hard core gamers. However, I have
 always had high standards for games, and am hard to please.
 The kinds of games that I get really interested in is games with some
 complexity in them like Sound RTS where you have to manage everything
 from paying your army, aquiring enough food to support that army, and
 pay for upgrades and new buildings to better equip and support that
 army. Galaxy Civilization is another game I really really dig for the
 same reason.
 If I am not playing the entire civilization theme games I go for FPS
 games like Tomb Raider, Jedi Knight, etc that has puzzle solving
 balanced with intense action and drama to keep you going until the
 credits scroll.  That to me is a good game.
 So you can see where I am coming from when I am disappointed by seeing
 sighted game developers writing a game like Termite Torpedo. The  
 game is
 ok, but nothing for me to write home about. I just felt, maybe just me
 only, that the game was targeting someone of low inteligence or was
 designed to target blind children rather than blind adults with
 commercial quality game taistes. Whichever it was I felt that the game
 wasn't designed to be played by a blind gamer who wants more out of
 accessible game developers than word puzzles, card games, and so on.
 In fact, the lack of my kind of games was why I got into writing games
 in the first place. When I was losing my sight I realised commercial
 game developers were not going to make their games accessible. When I
 discovered the accessible games market via the Audyssey magazine  
 around
 98 or 99 I was disappointed that our comunity wasn't actively trying  
 to
 make 3D FPS games and other games I was use to playing for the PC.  
 Those
 old Audyssey mags I was reading were talking about text adventures etc
 and I was so turned off with accessible gaming until GMA released
 Lonewolf and Shades of Doom which all comes back to the original issue
 that accessible games are not equal to sighted games.
 That brings us right back to the original issue of this thread that it
 is hard for blind gamers, using accessible games, to attract a sighted
 player to play with them. The lack of graphics is certainly a factor,
 but for me it was the lack of features, lack of familiarity, and  
 lack of
 meeting commercial standards I was expecting to find.
 For example, the Jedi Knight games had full featured cut scenes, and
 they were in true 3D worlds. You would have to jump or use an elevator
 to get to another  floor with in the game level. You could cross  
 bridges
 or jump off of them to get back down to the main floor etc. Then,  
 after
 playing all that to find out that the blind games didn't have anything
 like that is quite a disappointment from someone formally sighted  
 turned
 blind.

 ari wrote:
 Hi Thomas,
 What game is this that you're talking about where you thought it  
 wasn't
 developed properly and why? I've never heard of this torpedo game?
 Ari


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Re: [Audyssey] Out of the games dimension

2008-01-19 Thread Thomas Ward
Hi,
Yeah, multilanguage applications is something better for the Game 
Developers or blind programming list.

Cara Quinn wrote:
Agreed thomas, switching languages is easy, for myself though, the  
 thing that I'm getting used to at the moment is interfacing two or  
 more languages in the same project...

 However, I'm sure this is now getting into the realm of the *huge  
 fanfare* other list!!!  lol!  so I'll stop...

 Smiles,

 Cara  :)
   


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Re: [Audyssey] Out of the games dimension

2008-01-18 Thread Dark
As reguards showing audio games to sited people, well a couple of people 
I've shown audio games too didn't get it at all, however a couple of my 
friends were most impressed,  one who's a doom fan (and was most 
intreagued by shades of doom), and one who's generally just forward 
thinking.

As reguards playing games together though, that is another story, I've 
played a fair few of Jim's games against friends (also because it saves the 
need for a braille board and cards etc).

also, one friend of mine is a huge fan of fighting fantasy, text adventures 
and suce. On several occasion he's read me some of the old ff novels, and in 
return on others I've operated the Pc and Hal for him while playing text 
adventures, online gamebooks, Sryth, or even the last crusade (my friend not 
being the most computer literate,  or even coordinated person, I ended 
up doing the typing etc), he's actually quite a fan of the synth voice 
reading the text.

While I agree about audio games being just a random novelty (or completely 
ununderstandable!)to a lot of people, I have run into some fairly open 
minded people as well.

Beware the Grue!

Dark. 


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Re: [Audyssey] Out of the games dimension

2008-01-18 Thread Dark
Well, while i've certainly encountered the business you mention very often 
in real life, I've never come across it when dealing with game developers 
because (as I said), small devs of freeware and shareware games do tend on 
average to be quite a nice bunch.

this is however where (just as in real life), a Vi person has to develope 
incredibly good communication and diplomacy skills, if they want to get 
anywhere something I fail at on multiple occasions.

beware the Grue!

Dark.
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 18, 2008 7:25 AM
Subject: Re: [Audyssey] Out of the games dimension


 Another issue I'm throwing out, and, please, I don't want to start a 
 debate
 on the blind philosophy thing, but you know those types of sighted persons
 who someone, even if you've got a Masters degree and can do things for
 yourself, but you know when you need a bit of help or if you just
 accidentally meet a sighted person and they somehow think that because
 you're blind there's something wrong with you mentally, what effect does
 that have on the whole games thing? OK, to break it down, let's say you're
 walking with a pal at Uni and you know the type of person, coming along 
 and
 asking your pal how is he? Starting with assumptions, believing you
 incapable of answering yourself. Now, some normal game developers might 
 sort
 of have this same perception when it comes to games. If someone sighted
 decides to do a good deed and makes a game for blind people, how much
 could it creep into his mind that somehow blind people might have
 difficulties understanding the game, so he makes it very simplistic, 
 because
 he somehow thinks that blind persons may also have mental difficulties 
 based
 on his assumptions? I know I'm not putting my point very clearly here, but 
 I
 do think you guys sort of understand, it's about the whole thing with
 sighted persons attitudes to blind persons, and unfortunately some blind
 persons attitude to blindness as well. We're not just blind people, we 
 also
 have our different attitudes to stuff, and if you have a blind person with 
 a
 negative attitude trying to show an audio game to a sighted person, this 
 is
 a problem.
 Ari


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Re: [Audyssey] Out of the games dimension

2008-01-18 Thread Greg
Hello all,
I lost my sight aa little over five years ago.  Ever since then whenever I 
go to a store or anywhere people stare at me as if I was an alien.  I hate 
it when I am standing right there and people will ask questions pertaining 
to me or my son to anyone but me.  I also have people who cant get it right 
for some reason they cant remember if I am blind or deaf even when I am 
using my cane.  It gets really annoying sometimes.
Greg
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 18, 2008 10:14 AM
Subject: Re: [Audyssey] Out of the games dimension


 Oh I know exactly what you mean. A good example that occurs often is you
 walk into a classroom, and you can just feel everyone holding their breath
 or something, and the noise level drops dramatically. Also they won't talk
 to you unless you speak first. perhaps those that used to have sight could
 explain this? Did you all of a sudden turn into a dangerous animal when 
 you
 lost your sight? gees! lol. I also had the experience with sighted people
 asking others do I want this or that. I even had some people yell as 
 loudly
 as possible because for some inexplicable reason, they don't know the
 difference between deaf and blind.


 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 18, 2008 5:28 AM
 Subject: Re: [Audyssey] Out of the games dimension


 Well, while i've certainly encountered the business you mention very 
 often
 in real life, I've never come across it when dealing with game developers
 because (as I said), small devs of freeware and shareware games do tend 
 on
 average to be quite a nice bunch.

 this is however where (just as in real life), a Vi person has to develope
 incredibly good communication and diplomacy skills, if they want to get
 anywhere something I fail at on multiple occasions.

 beware the Grue!

 Dark.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 18, 2008 7:25 AM
 Subject: Re: [Audyssey] Out of the games dimension


 Another issue I'm throwing out, and, please, I don't want to start a
 debate
 on the blind philosophy thing, but you know those types of sighted
 persons
 who someone, even if you've got a Masters degree and can do things for
 yourself, but you know when you need a bit of help or if you just
 accidentally meet a sighted person and they somehow think that because
 you're blind there's something wrong with you mentally, what effect does
 that have on the whole games thing? OK, to break it down, let's say
 you're
 walking with a pal at Uni and you know the type of person, coming along
 and
 asking your pal how is he? Starting with assumptions, believing you
 incapable of answering yourself. Now, some normal game developers might
 sort
 of have this same perception when it comes to games. If someone sighted
 decides to do a good deed and makes a game for blind people, how much
 could it creep into his mind that somehow blind people might have
 difficulties understanding the game, so he makes it very simplistic,
 because
 he somehow thinks that blind persons may also have mental difficulties
 based
 on his assumptions? I know I'm not putting my point very clearly here,
 but
 I
 do think you guys sort of understand, it's about the whole thing with
 sighted persons attitudes to blind persons, and unfortunately some blind
 persons attitude to blindness as well. We're not just blind people, we
 also
 have our different attitudes to stuff, and if you have a blind person
 with
 a
 negative attitude trying to show an audio game to a sighted person, this
 is
 a problem.
 Ari


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 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.6/1230 - Release Date:
 17/01/2008 16:59



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Re: [Audyssey] Out of the games dimension

2008-01-18 Thread Yohandy
Oh I know exactly what you mean. A good example that occurs often is you 
walk into a classroom, and you can just feel everyone holding their breath 
or something, and the noise level drops dramatically. Also they won't talk 
to you unless you speak first. perhaps those that used to have sight could 
explain this? Did you all of a sudden turn into a dangerous animal when you 
lost your sight? gees! lol. I also had the experience with sighted people 
asking others do I want this or that. I even had some people yell as loudly 
as possible because for some inexplicable reason, they don't know the 
difference between deaf and blind.


- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 18, 2008 5:28 AM
Subject: Re: [Audyssey] Out of the games dimension


 Well, while i've certainly encountered the business you mention very often
 in real life, I've never come across it when dealing with game developers
 because (as I said), small devs of freeware and shareware games do tend on
 average to be quite a nice bunch.

 this is however where (just as in real life), a Vi person has to develope
 incredibly good communication and diplomacy skills, if they want to get
 anywhere something I fail at on multiple occasions.

 beware the Grue!

 Dark.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 18, 2008 7:25 AM
 Subject: Re: [Audyssey] Out of the games dimension


 Another issue I'm throwing out, and, please, I don't want to start a
 debate
 on the blind philosophy thing, but you know those types of sighted 
 persons
 who someone, even if you've got a Masters degree and can do things for
 yourself, but you know when you need a bit of help or if you just
 accidentally meet a sighted person and they somehow think that because
 you're blind there's something wrong with you mentally, what effect does
 that have on the whole games thing? OK, to break it down, let's say 
 you're
 walking with a pal at Uni and you know the type of person, coming along
 and
 asking your pal how is he? Starting with assumptions, believing you
 incapable of answering yourself. Now, some normal game developers might
 sort
 of have this same perception when it comes to games. If someone sighted
 decides to do a good deed and makes a game for blind people, how much
 could it creep into his mind that somehow blind people might have
 difficulties understanding the game, so he makes it very simplistic,
 because
 he somehow thinks that blind persons may also have mental difficulties
 based
 on his assumptions? I know I'm not putting my point very clearly here, 
 but
 I
 do think you guys sort of understand, it's about the whole thing with
 sighted persons attitudes to blind persons, and unfortunately some blind
 persons attitude to blindness as well. We're not just blind people, we
 also
 have our different attitudes to stuff, and if you have a blind person 
 with
 a
 negative attitude trying to show an audio game to a sighted person, this
 is
 a problem.
 Ari


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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.6/1230 - Release Date:
 17/01/2008 16:59



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Re: [Audyssey] Out of the games dimension

2008-01-18 Thread Thomas Ward
Hi Yohandy,
Speaking from experience both as someone who has had sight and someone 
who went blind later in life I think allot of it boils down to 
misunderstanding and confusion on what both parties expect.
For example, when I first started losing my vision and I went to a blind 
school allot of the other students who were blind from birth wouldn't 
look at my face, into my eyes, etc when I was speaking and that drove me 
nuts. Sighted people like to have good eye contact when speaking, and 
when a blind person fails to look directly at a sighted person when they 
are speaking they think the blind person isn't paying attention or can't 
hear them. As a result the sighted person raises his/her voice or 
something to attempt to get the blind person's attention not thinking or 
understanding the blind person was never taught to try and look at the 
face of the person speaking.
As for the blind person's point of view I haven't had this problem 
myself since I try and face the person talking to me, but allot of blind 
persons fail to do this. In my experience allot of them look off in 
another direction, don't look directly at a person, etc and they think 
so what. I have a cane, I have my guide dog here, and the other person 
can see I am blind. They were never told or asked to look into the other 
persons face as that is important to most sighted people. Some blind 
people never experienced sight and don't understand the suddle cues body 
language and eye contact express to a sighted person, and it makes a 
sighted person react differently when they precieve a lack of attention.
As far as sighted people talking right next to you, about you, and 
treating you as though you are deaf or something I think two words can 
explain this one, Myricle Worker. I can not tell you how many times my 
family has been approached by someone holy ignorant about blind people, 
and they will say something they had watched the movie the Myricle 
Worker and it is terrible to have a child who is deaf and blind. Never 
mind I was not deaf and I would or my parents would inform the person I 
wasn't deaf just blind. However, movies like the Miricle Worker, based 
on one persons life, sets an example, an icon, for what blind people are 
like and sighted people base totally eronious assumptions on what they 
have seen and heard on tv or through chit chat.
Hey, my own in-laws had a really warped idea about blind people when I 
started dating my wife. They were worried I'd start taking food off of 
peoples plates like Hellen Keller did in the Miricle Worker, and I had 
to explain to them the obvious. At the time that happened Hellen was 7 
years old, had never been taught anything by anyone, and if the even 
paid attention to the movie once Anne showed up she set to the task of 
teaching Hellen things like table manners etc right quick. Hellen would 
have never done any of those things in her adult life. As it was I went 
blind later on so I still have the habits of a sighted person, but am 
now blind.


Yohandy wrote:
 Oh I know exactly what you mean. A good example that occurs often is you 
 walk into a classroom, and you can just feel everyone holding their breath 
 or something, and the noise level drops dramatically. Also they won't talk 
 to you unless you speak first. perhaps those that used to have sight could 
 explain this? Did you all of a sudden turn into a dangerous animal when you 
 lost your sight? gees! lol. I also had the experience with sighted people 
 asking others do I want this or that. I even had some people yell as loudly 
 as possible because for some inexplicable reason, they don't know the 
 difference between deaf and blind.

   


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Re: [Audyssey] Out of the games dimension

2008-01-18 Thread Thomas Ward
Hi,

Quote
I do think that it's also not just graphics, but
sighted gamers would never play blind games even if they had good graphics
because we really have no idea about how much more sophisticated sighted
games are compared to blind games.
End quote

That is another big drawback to blind games for sure. On one hand 
sighted gamers are enjoying games like Gear Wars, Galaxy Civilization, 
Halo, etc which is light years better than any blind game ever produced. 
The graphics is great, the AI is amazing, and the combat features in 
those games can get pretty in depth. When you put the fact that many 
sighted games now have network game play with millions of other 
subscribers our little accessible games doesn't have much to offer a 
sighted gamer.
I can remember playing a game with a friend of mine who had a battleship 
type game. We basically could command an entire fleet of ships, online, 
in real time, and it was really something giving orders to specific 
ships to attack this enemy ship, order air strikes against the enemy 
aircraft carrier, awesome sound effects, real human sounding officers, 
etc. I remember thinking, Lonewolf is a piece of crap compared to this 
game!
I might add i truly love playing Lonewolf 3.5, but compared to what is 
out there for sighted gamers I would trash it in a hurry if I found 
something compared to the submarine and online networked fully navy 
command and concore type games that was accessible. No two ways about it 
Lonewolf, Tank Commander, etc are great games to us but to sighted 
gamers our games are laughable.


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Re: [Audyssey] Out of the games dimension

2008-01-18 Thread Thomas Ward
Hi Ari,
I know exactly what you mean about sighted developers with his or her 
heart in the right place but stereotypes tending to over simplify 
something thinking that a blind computer player doesn't have the mental 
ability to play something really good.
I don't know how much this influenced the development of games like 
Termite Torpedoes, but I really felt as though the game was dumbed down 
for someone who was clueless, and wondered if the reason the game was so 
lame was because the developers were drawing upon some stereotype that 
blind people can't play more complicated game genres.
That is one reason why I tend to spend more time and energy on one 
single game. I don't want to see another Space Ijnvaders or Packman 
clone. I want to see some of the side-scrollers of my youth as well as 
some third-person and first person action games I played later on become 
a reality for us gamers. It is time we start owning the kinds of games 
our sighted gamers play or played 10 years ago at least.


ari wrote:
 Another issue I'm throwing out, and, please, I don't want to start a debate 
 on the blind philosophy thing, but you know those types of sighted persons 
 who someone, even if you've got a Masters degree and can do things for 
 yourself, but you know when you need a bit of help or if you just 
 accidentally meet a sighted person and they somehow think that because 
 you're blind there's something wrong with you mentally, what effect does 
 that have on the whole games thing? OK, to break it down, let's say you're 
 walking with a pal at Uni and you know the type of person, coming along and 
 asking your pal how is he? Starting with assumptions, believing you 
 incapable of answering yourself. Now, some normal game developers might sort 
 of have this same perception when it comes to games. If someone sighted 
 decides to do a good deed and makes a game for blind people, how much 
 could it creep into his mind that somehow blind people might have 
 difficulties understanding the game, so he makes it very simplistic, because 
 he somehow thinks that blind persons may also have mental difficulties based 
 on his assumptions? I know I'm not putting my point very clearly here, but I 
 do think you guys sort of understand, it's about the whole thing with 
 sighted persons attitudes to blind persons, and unfortunately some blind 
 persons attitude to blindness as well. We're not just blind people, we also 
 have our different attitudes to stuff, and if you have a blind person with a 
 negative attitude trying to show an audio game to a sighted person, this is 
 a problem.
 Ari 


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Re: [Audyssey] Out of the games dimension

2008-01-18 Thread blindguy250
Wow, Thomas, you go! c++? I can barely manage basic (i mean the crap with the 
line 
numbers and such). How do ya do it! Lol

On Fri, 18 Jan 2008 20:03:36 -0500, Thomas Ward wrote:


Hi Ari,

Quote
It would also be great to hear thoughts particularly of people like 
Thomas
on this subject, because he was of course sighted but went to college as 
a
blind person, Thomas, did you play games for the blind with sighted 
students
at college?
End quote


At the time I was attending college I wasn't aware of any games 
specifically for the blind. I was currently going for my BS in Computer 
Science at the time so I generally spent free time creating simple Dos 
text games in C++ to play on my own. While sighted gamers didn't care 
too much for my games other blind students on campis liked copies of my 
games because I could put them on a floppy for them, and they could play 

them anywhere on campis where Jaws was installed.
When I was with sighted gamers they were always interested in playing 
Quake, Mech Warrior, Jedi Knight, etc. All games that were hugely 
popular at that time, and my simple text games just didn't compare with 
those commercial games. So I usually sat in when they were playing or 
get to fire off a few shots here and there, but they mainly played and I 

listened.



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Re: [Audyssey] Out of the games dimension

2008-01-18 Thread Dark
I believe that's true to an extent, particularly when it comes to facing 
whoever is speaking. but I do remember when I discussed this with a friend 
of mine, him saying that because I did not seak for eye contact 
specifically, he (and others), would not seak it from me, and so long as 
Ifaced them and made my voice expressive and engaging enough, my body 
language would follow and I could interact with people reasonably.

The evidence I've found for this is that all of the above mentioned things, 
talking to someone else (not usually possible sinse I'm on my own), thinking 
I am deaf etc, only happen before I have a chance to speak to and engage 
with the person, and therefore are probably more due to random assumptions 
than anything else.

The one that always makes me laugh is I don't want to offend you but 
usually followed by Howmuch can I see or have i always been blind if I 
found such questions offensive I'd be offended a lot of the time ;d.

As far as this goes for games, at the point when I'm discussing (or 
demonstrating), audiogames to someone else, I know them well enough to be 
beyond the usual stupidity, and can thus expect a reasonable reaction from 
them. Because of this social stuff though, I would never try to show off 
audiogames to someone I didn't know vaguely well first so that they can 
judge and get the best impression of things.

Beware the Grue!

Dark.






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Re: [Audyssey] Out of the games dimension

2008-01-18 Thread ari
Yeah, at the uni where I was previously, unfortunately because of a shortage 
of mobility instructors I couldn't get mobility, had unfortunately to rely 
on people helping, and you'd get other students stopping you and asking my 
sighted companion so how is he today? It's just the weirdest things that 
people expect or don't expect from blind people. On the subject of games 
being simplistic for blind people, I never played it so I can't comment on 
this, but Grizzly was the first audio game out, and some blind people 
apparrently used to write to Bavisoft claiming that it was over-simplistic, 
it insulted their intelligence and that it was not challenging enough, so 
they were basically saying that Bavisoft's had not made their game mentally 
challenging enough, and, correct me if I'm wrong, but is Bavisoft a sighted 
company, were those blind people thinking they were being patronised by 
sighted guys wanting to make money, not sure what they thought.
It would also be great to hear thoughts particularly of people like Thomas 
on this subject, because he was of course sighted but went to college as a 
blind person, Thomas, did you play games for the blind with sighted students 
at college?
Ari 


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Re: [Audyssey] Out of the games dimension

2008-01-18 Thread Lisa hayes
I agree Thomas, I was taught, and I have been blind from birth that you turn 
your face to the person speaking.  Some blind people turn an ear towards 
them and that looks downright weird.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 19, 2008 12:19 PM
Subject: Re: [Audyssey] Out of the games dimension


 Hi Cara,
 Exactly. I think some blind people don't realise how important facial
 and eye contact is with the sighted speaker and are confused when the
 sighted person starts reacting strangely like raising there voice etc. I
 doubt the sighted person speaking is even aware of their own reactions.
 If they are speaking to someone sighted, and the person they are talking
 to isn't  paying attention, just by raising there voice the sighted
 person will turn their face to look right at them. When a blind person
 doesn't know what to do the sighted person gets louder or assumes the
 blind person is deaf because he/she isn't paying attention, or at least
 appears to them not to be paying attention. As a result both people walk
 away from the encounter confused.
 As I mentioned in my previous post when I was beginning to lose my sight
 and was enrolled in the local blind school I would get really agitated
 at the other blind students when they didn't look at me. It has taken me
 years to understand why I got so agitated, and the reason is pretty
 simple. From the moment a sighted person begins to comunicate they
 automatically want to look for non-virble comunication like body
 language, facial expressions, and eye contact. When that is removed it's
 like having part of your comunication network go on  vacation, and it is
 usually a sign someone is not paying attention to you. It's kind of like
 the unwritten law of sighted comunication that facial expressions and
 eye contact should be maintained at all times.

 Cara Quinn wrote:


It's not inexplicable, but way off topic.  lol!  If you're sighted,
 and someone doesn't acknowledge you by looking at you, then it looks
 as if they aren't aware that you're there...  Thus a sighted person
 may speak loudly to a blind person, as if to get their attention or
 make them aware so to speak...  If a blind person 'looks' in the
 direction of a sighted person, then you might notice more of a
 recognition / awareness on the part of the sighted person, that the
 blind person is also aware of them, and the sighted person may not do
 the whole yelling / raising the voice thing...

HTH

 Smiles,

 Cara  :)



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Re: [Audyssey] Out of the games dimension

2008-01-18 Thread Thomas Ward
Hi,
I think we have all experienced that kind of sighted person stupidity 
one time or another. I can remember trying to get to class, the bell 
rings, I am trying to avoid students as they pore like water out of the 
class rooms, and half a dozen students would say to me watch out,watch 
where you are going, etc and they ignored the obvious I can't see them.

[EMAIL PROTECTED] wrote:
 Hi. It's just really annoying because whenever I walk around my school and 
 get close to a 
 person and try to walk around them instead of wacking into them they're like, 
 Watch out! And I'm 
 like, I'm not a monster, what'd you think I was going to whack you with the 
 kane or something! And 
 yeah I was blind from birth and try to look (or at least face) the person who 
 is talking.
   


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Re: [Audyssey] Out of the games dimension

2008-01-18 Thread Yohandy
Well I hit someone by mistake with the cane once and their reaction was 
watch out man! you blind or something? My reply was as a matter of fact, I 
am. lol.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 18, 2008 10:19 PM
Subject: Re: [Audyssey] Out of the games dimension


 Hi,
 I think we have all experienced that kind of sighted person stupidity
 one time or another. I can remember trying to get to class, the bell
 rings, I am trying to avoid students as they pore like water out of the
 class rooms, and half a dozen students would say to me watch out,watch
 where you are going, etc and they ignored the obvious I can't see them.

 [EMAIL PROTECTED] wrote:
 Hi. It's just really annoying because whenever I walk around my school 
 and get close to a
 person and try to walk around them instead of wacking into them they're 
 like, Watch out! And I'm
 like, I'm not a monster, what'd you think I was going to whack you with 
 the kane or something! And
 yeah I was blind from birth and try to look (or at least face) the person 
 who is talking.



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Re: [Audyssey] Out of the games dimension

2008-01-17 Thread Dakotah Rickard
Problem as I see it is this:

There are blind individuals interested in gaming. I don't know how many
people are subscribed and actually participate in this list, but I know that
not all blind gamers are on this list. The point is, we actually do have a
market, it's just small. Also, because of the sighted world's insatiable
quest for bigger, better, and flashier graphics, we're kinda boring.
Seriously, I've encountered people playing games that are just as repetitive
as Pong...no offense to the classic, but seriously. The reason they played
it was because it had superb graphics.

We have to compete with that? As I've said before, I've had several sighted
friends interested in at least a couple of Audio games. Also, through
sighted assistance, I've played mainstream games. It's just that nobody's
gonna want to do the inverse, get blind assistance to learn to play audio
games. The problem is that sighted people are so used to the mouse that
remembering keyboard commands, even one-letter commands, is too much of a
hassle, and mouse support for us is not good enough to be equal to that for
sighted people...not by a long shot.

Signed:
Dakotah Rickard

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Dark
Sent: Wednesday, January 16, 2008 07:43
To: Gamers Discussion list
Subject: Re: [Audyssey] Out of the games dimension

Indeed, there is more of it now, particularly around games like world of 
warcraft, - though interestingly enough if was the atari 2600 game 
berzerk in 1985 that caused the first gaming related fatality, after someone

had a hart attack from playing the game without food or sleep for about 40 
solid hours.

I don't think it needs to be said again that audio games are several miles 
behind mainstream, but never catch up? that I'm not sure about.

firstly, independent gaming is becoming a lot more common, and while small 
devs don't have the cash, in my experience they do on average tend to be 
much nicer than the large companies when it comes to accessibility,   
John and 7-128 games, and Niels Bauer with the smugglers games, not to 
mention Matthew yarrows and Sryth are all good examples. I think there's 
going to be more of this in the future.

Then, there's the age question.

Most blind people are over the age of 60, where as most gamers are at the 
oldest about 40. Of course in both cases there are exceptions, but this is 
the rule. But when the generation who grew up in the 1970's start losing 
their site, they're going to want games to play, thus there will be more 
people interested in accessible games. i've made similar arguements to 
various book producers in the Uk about accessibility in Sf or fantasy 
titles, - though the Sf generation are those who grew up in the 60's 
with original Trek and Doctor who, but I think it equally applies to gaming.

I had a conversation a while ago with some people from the society for the 
blind in Newzeeland, and brought up the subject of accessible computer 
games, but they weren't willing to go along with the idea sinse they thought

of the blind people they were concerned with were fairly eldily and not 
likely to be interested in computers or computer games.

this is imho one reason why there are more (though in comparison to 
mainstream games stil not many), games produced for people with motor 
impairments than visual ones, sinse there are plenty of people of the 
appropriate age to provide an audience for them.

beware the Grue!

Dark. 


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Re: [Audyssey] Out of the games dimension

2008-01-17 Thread ari
Another issue I'm throwing out, and, please, I don't want to start a debate 
on the blind philosophy thing, but you know those types of sighted persons 
who someone, even if you've got a Masters degree and can do things for 
yourself, but you know when you need a bit of help or if you just 
accidentally meet a sighted person and they somehow think that because 
you're blind there's something wrong with you mentally, what effect does 
that have on the whole games thing? OK, to break it down, let's say you're 
walking with a pal at Uni and you know the type of person, coming along and 
asking your pal how is he? Starting with assumptions, believing you 
incapable of answering yourself. Now, some normal game developers might sort 
of have this same perception when it comes to games. If someone sighted 
decides to do a good deed and makes a game for blind people, how much 
could it creep into his mind that somehow blind people might have 
difficulties understanding the game, so he makes it very simplistic, because 
he somehow thinks that blind persons may also have mental difficulties based 
on his assumptions? I know I'm not putting my point very clearly here, but I 
do think you guys sort of understand, it's about the whole thing with 
sighted persons attitudes to blind persons, and unfortunately some blind 
persons attitude to blindness as well. We're not just blind people, we also 
have our different attitudes to stuff, and if you have a blind person with a 
negative attitude trying to show an audio game to a sighted person, this is 
a problem.
Ari 


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Re: [Audyssey] Out of the games dimension

2008-01-16 Thread Dark
Interesting, though hardly news to me, ever sinse I started watching Games 
master back in the 90's.

Ever sinse I first found out about them in the year 2000 or so, I've been a 
fairly extensive faq user, and of course games like Logd, and KoL have huge 
outside game experiences, - and hopefully Sryth could get going as well.

one advantage though of the audio games community, is that because is so 
small, and because most of the devs make themselves known on this list etc, 
there's a lot more of that meta gaming easily around,  podcasts etc.

In fact, even though I've occasionally lirked around forums on sites of 
particular main stream games I like, --- such as Mega man network and 
Turrican forever, I'd say I've generally done more discussion of audio 
games.

And the fact that most specific game boards on gamefaqs are fully of idiots, 
spamming and flaming doesn't help either.

Beware the Grue!

Dark.
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 16, 2008 7:42 AM
Subject: [Audyssey] Out of the games dimension


 Hi all,
 Below I have selected interesting pieces from an article from PC Plus
 Magazine from the UK, what do you guys think, has anyone ever listened to
 these?
 Out of character

 Orestis Bastounis explores ways to move gaming out of the game itself

 When a game achieves any kind of popularity, and involves at least more
 skill
 than Pong,

 there's guaranteed to be a massive amount of user-created material
 surrounding
 it. Forums, guides, chat rooms, player gatherings, even radio and TV 
 shows,
 are
 all examples of 'metagaming', where players' actions outside the game
 directly
 benefit the experience inside the game.

 Metagaming means the player not only enhances the gaming experience, but
 also
 modifies their play style with knowledge only accessible outside the game
 realm.
 For example, a player is metagaming if they keep open a detailed map of 
 the
 best
 sniping positions in a Counterstrike level, or a diagram of exactly which
 spots
 to brake at in a racing title.

 A complex game mechanic may need explanation, so players rather than
 developers
 will put information online about how it works. This could be a website, a
 Wiki, a set of spreadsheets or an application designed from the ground up.
 SWGcraft, a huge database of harvestable resource locations for Star Wars
 Galaxies, relied entirely on content submitted by that game's players and
 soon
 achieved legendary status. After time, it was impossible to harvest 
 anything
 if
 you didn't use the site.

 Some players spend considerable amounts of time and money on services to
 complement a game world. Online radio shows are a good example; the DJ can
 talk
 about the game and different play styles and then use this position of 
 power
 to
 influence others. They can promote their own organisation, taunt their
 enemies
 and gain valuable publicity for their own character. Of course, for a 
 niche
 feature within a niche audience, listener numbers won't rival Radio One. 
 To
 get
 more people tuning in, the station has to be promoted in game, with 
 similar
 tools to those used by real radio presenters, like competitions and
 interviews.

 When it comes to running TV shows about a particular game, it usually 
 falls
 upon
 the developers to cough up the cash needed. One of the first, EVETV, ran a
 PVP
 tournament where select players and developers were filmed discussing
 tactics
 between matches broadcast with live commentary. EA is working on something
 similar for the Command and Conquer franchise, with the exception that 
 much
 of
 the content so far comes via downloadable episodes, rather than broadcast
 live.

 There's so much more that can be done with metagaming. Developers of 
 online
 titles could expand the content beyond 3D worlds, by integrating support 
 for
 live video and audio streaming into the game. How about a central radio
 station, run by the developers, with up-to-the-minute news about the game
 world,
 accessible within the game, and outside it? Live 'phone-ins' via VOIP are 
 a
 possibility, engaging the player in a way that hasn't been done before.

 Actually, one title has been there and done most of it already. Virtual
 World
 Radio Network (
 www.vwrn.
 net) is a radio station run by Second Life players.
 It's comparable to local radio, with similar news, features and 
 discussion,
 but
 just focused on the Second Life world. Players can even purchase 
 advertising
 slots, which are paid for with in-game money, helping the organisers run 
 the
 station.

 Ari


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Re: [Audyssey] Out of the games dimension

2008-01-16 Thread ari
Forums are of course old, but it's the idea of in-game radio that gets me. 
You could have this massive war game with citizens, you broadcast messages 
to your people, or you could have coverage of sports teams playing against 
each other, that step for me is a lovely touch and amazing, and the thing 
about podcasts, with radio you get the live dimension, people can skype you 
and give their views. Games are seriously becoming more social and 
interactive, friends meet each other and play together, like you can play 
Call Of Duty with your friend and make alliances with people all over the 
world, the possibilities are massive and so bril, but unfortunately we're 
left way behind in this. As someone else said, we're years behind, and 
unfortunately don't see us ever catching up, not because I'm pesimistic, but 
because even amongst ourselves, there are not many blind people interested 
in games for the blind. We're already small because we're blind, and we're 
smaller because even most blind people haven't heard of, or don't care about 
recreational gaming. Some sighted game players are so passionate that there 
was a story about a guy from China who wore an adult nappy because he didn't 
even want to be distracted by toilet breaks. I'm not saying we should do 
that!, what I am saying is that companies who make sighted games know that 
they'll sell loads, and really we're this absolutely tiny group of people! 
In the gaming universe, we're of absolute minimal significance.
Ari 


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Re: [Audyssey] Out of the games dimension

2008-01-16 Thread Dark
Indeed, there is more of it now, particularly around games like world of 
warcraft, - though interestingly enough if was the atari 2600 game 
berzerk in 1985 that caused the first gaming related fatality, after someone 
had a hart attack from playing the game without food or sleep for about 40 
solid hours.

I don't think it needs to be said again that audio games are several miles 
behind mainstream, but never catch up? that I'm not sure about.

firstly, independent gaming is becoming a lot more common, and while small 
devs don't have the cash, in my experience they do on average tend to be 
much nicer than the large companies when it comes to accessibility,   
John and 7-128 games, and Niels Bauer with the smugglers games, not to 
mention Matthew yarrows and Sryth are all good examples. I think there's 
going to be more of this in the future.

Then, there's the age question.

Most blind people are over the age of 60, where as most gamers are at the 
oldest about 40. Of course in both cases there are exceptions, but this is 
the rule. But when the generation who grew up in the 1970's start losing 
their site, they're going to want games to play, thus there will be more 
people interested in accessible games. i've made similar arguements to 
various book producers in the Uk about accessibility in Sf or fantasy 
titles, - though the Sf generation are those who grew up in the 60's 
with original Trek and Doctor who, but I think it equally applies to gaming.

I had a conversation a while ago with some people from the society for the 
blind in Newzeeland, and brought up the subject of accessible computer 
games, but they weren't willing to go along with the idea sinse they thought 
of the blind people they were concerned with were fairly eldily and not 
likely to be interested in computers or computer games.

this is imho one reason why there are more (though in comparison to 
mainstream games stil not many), games produced for people with motor 
impairments than visual ones, sinse there are plenty of people of the 
appropriate age to provide an audience for them.

beware the Grue!

Dark. 


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Re: [Audyssey] Out of the games dimension

2008-01-16 Thread Thomas Ward
Hi,

Quote
firstly, independent gaming is becoming a lot more common, and while small
devs don't have the cash, in my experience they do on average tend to be
much nicer than the large companies when it comes to accessibility...
End quote

Around a year ago I actually was talking to a Microsoft MVP about this 
very same subject of large game companies vs small game companies and he 
said something that is very interesting. Basically what he said was when 
you see the statistics that the Sony Play Station has more games than 
XBox or Windows, or Linux gaming platforms what they really mean is 
games by major recognised companies like MGS, Activision, EA Games, etc. 
Those statistics  seldem if ever take in to account the small one man 
operations that are producing games for Windows, Mac, and Linux PCs 
which hasn't distinguished themselves as anything important to be 
counted in the statistics. Our little accessible game nitch is just such 
an uncounted and unrecognised market.
Anyway, the bottomline is that we really have no idea how many small 
one/two man operations are out there on the web making games. 
Independant game companies has been growing along with the web and with 
the availability of good development kits for gamers such as DirectX, 
XNA, OpenAL, SDL, etc.

Quote
Most blind people are over the age of 60, where as most gamers are at the
oldest about 40. Of course in both cases there are exceptions, but this is
the rule. But when the generation who grew up in the 1970's start losing
their site, they're going to want games to play, thus there will be more
people interested in accessible games.
End quote

Well, it really all comes back to the principle of supply and demand as 
well as good advertising. Right now as you so aptly pointed out the 
target market for most accessible games is between the ages of 15 and 
45. Those on the lower age bracket want games similar to the XBOX and 
Play Station games they have played or want to play. Those on the older 
age bracket tend to go for board, card, and other non-triditional games. 
I recently did a poll on the Mac Visionaries list, and the overwelming 
requests were for puzzle games, word games, board games, and card games. 
Games we take for granted on Windows.
 Anyway, I don't think we are going to see a major improvement in the 
accessibility of those Play Station and XBox games until the children of 
the 80's and 90's get older and begin griping that they can't play Halo 
2055 on there XBox 20 vidio game system.
Oh, I forgot the XBox will of course have been out dated since the mid 
2020's. in the year 2055 all gaming consols will be strapped to your 
wrist and have pop up wide screen displays, killer built in speakers, 
and can be attached to a docking station with a huge 65 inch wide screen 
display. Lol!



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Re: [Audyssey] Out of the games dimension

2008-01-16 Thread Thomas Ward
Hi Ari,
Yeah, there is allot of reasons why accessible gaming will never catch 
up to mainstream gaming and the major reason is resources and money. 
Small time operations like GMA, BSC, and USA Games don't have millions 
to drop into research and development for a game with the kinds of 
things I have been reading about. Even if we did pay that getting that 
kind of money returned on a sale would be impossible unless there was a 
version for sighted gamers.
 As you so aptly pointed out many blind computer users haven't' heard of 
accessible games, and there is a group of them that simply do not care. 
There is allot of sighted computer users that don't play vidio games, 
but they seam not to stand out because the gaming market is so large. 
However, in our market they tend to get noticed, because they come off 
with an opinion that computers are for work not play. I have a friend 
who is like that. He uses is computer at home for work, and when 
approached for games he declined stating his computer was going to 
remain a work computer. I didn't push the issue, but I had the question 
in mind, why can't the computer be both?? Why did it have to be work only?
There are also many non-disability reasons why some blind gamers don't 
get involved in games. I know some people who wouldn't mind playing 
Jim's Monopoly or other games, but won't touch SOD, GTC, Troopenum, etc 
on the grounds they are too violent. That is not an accessibility issue, 
but a religious or personal view on the nature of the games themselves. 
So any game created is not going to be necessarily adopted by every 
blind gamer or potential blind gamer.


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Re: [Audyssey] Out of the games dimension

2008-01-16 Thread Cory
wow! that's sweet, how do you know that?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 16, 2008 2:10 PM
Subject: Re: [Audyssey] Out of the games dimension


 Hi,

 Quote
 firstly, independent gaming is becoming a lot more common, and while small
 devs don't have the cash, in my experience they do on average tend to be
 much nicer than the large companies when it comes to accessibility...
 End quote

 Around a year ago I actually was talking to a Microsoft MVP about this
 very same subject of large game companies vs small game companies and he
 said something that is very interesting. Basically what he said was when
 you see the statistics that the Sony Play Station has more games than
 XBox or Windows, or Linux gaming platforms what they really mean is
 games by major recognised companies like MGS, Activision, EA Games, etc.
 Those statistics  seldem if ever take in to account the small one man
 operations that are producing games for Windows, Mac, and Linux PCs
 which hasn't distinguished themselves as anything important to be
 counted in the statistics. Our little accessible game nitch is just such
 an uncounted and unrecognised market.
 Anyway, the bottomline is that we really have no idea how many small
 one/two man operations are out there on the web making games.
 Independant game companies has been growing along with the web and with
 the availability of good development kits for gamers such as DirectX,
 XNA, OpenAL, SDL, etc.

 Quote
 Most blind people are over the age of 60, where as most gamers are at the
 oldest about 40. Of course in both cases there are exceptions, but this is
 the rule. But when the generation who grew up in the 1970's start losing
 their site, they're going to want games to play, thus there will be more
 people interested in accessible games.
 End quote

 Well, it really all comes back to the principle of supply and demand as
 well as good advertising. Right now as you so aptly pointed out the
 target market for most accessible games is between the ages of 15 and
 45. Those on the lower age bracket want games similar to the XBOX and
 Play Station games they have played or want to play. Those on the older
 age bracket tend to go for board, card, and other non-triditional games.
 I recently did a poll on the Mac Visionaries list, and the overwelming
 requests were for puzzle games, word games, board games, and card games.
 Games we take for granted on Windows.
 Anyway, I don't think we are going to see a major improvement in the
 accessibility of those Play Station and XBox games until the children of
 the 80's and 90's get older and begin griping that they can't play Halo
 2055 on there XBox 20 vidio game system.
 Oh, I forgot the XBox will of course have been out dated since the mid
 2020's. in the year 2055 all gaming consols will be strapped to your
 wrist and have pop up wide screen displays, killer built in speakers,
 and can be attached to a docking station with a huge 65 inch wide screen
 display. Lol!



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 list,
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Re: [Audyssey] Out of the games dimension

2008-01-16 Thread Dark
while some people have fairly legitimate reasons for not playing games, 
others just down right confuse me. One person I know, though she is a big 
fan of games like Solitaire, and in fact uses Gma solitare, refuses to play 
any of Jim kitchen's or the spoonbill games because she doesn't like sapi 
voices (despite owning scansoft daniel), while I certainly agree a human 
voice would be better, I'd deffinately rather play a game with Sapi than not 
at all (and I'm stuck with microsoft mike!).

one thing I will say for the accessible card etc games is that they have a 
slightly different function in the Vi community. I pphysically do not have 
space to store a huge braille monopoly set in my flat, and as for game of 
life, - I don't think it's ever! been produced in an accessible form.

this is also why,  within tthe card/puzle genre, I'd deffinately give my 
vote to producing more board games, - though of course I'd stil go for 
something like Monti or shades over that first.

Beware the Grue!

dark. 


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Re: [Audyssey] Out of the games dimension

2008-01-16 Thread Dark
I thought by the year 2055 we'll have developed games which plug directly 
into the brain, - thus stil being a pest for those of us with a 
disfunctional visual cortex, ;D.

Seriously, while I'd never suggest people like the game accessibility 
project stop hasseling sony etc, I think more independent games companies 
are going to be the main future in accessible games. We probably won't get 
world of warcraft, but we might get some good games anyway.

On a more general level this is something I was discussing with people on a 
work related disability conference I went to last year, the fact that 
generally because most visually impared people tend to be older, a lot of 
resources go into developing things for a specific agegroup.

to take a symple example, the small talking alarm clock known as the cube 
clock, very easy to set, with volume control etc. When mine died two years 
ago iordered a new one. for some utterly bizarre reason the  switches to set 
the alarm, control the volume and turn hourly chime on/off were behind the 
battery cover.

I contacted said company and asked why, to be told that it was to stop older 
people with less good hand coordination catching the buttons by accident. 
This is something i've never done myself, nor have my vi family members, and 
sinse I'm always mucking about with the alarm time volume etc, it was 
actually a miner pest to me.

I have similar arguements when debating issues such as making tabletop rpgs 
accessible with tactile d 20's (not everyone has a laptop or access to the 
gma dice program), and accessible versions of the rule book, and I wont' 
even get into my limited books wrant again.

Beware the Grue!

Dark.



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[Audyssey] Out of the games dimension

2008-01-15 Thread ari
Hi all,
Below I have selected interesting pieces from an article from PC Plus 
Magazine from the UK, what do you guys think, has anyone ever listened to 
these?
Out of character

Orestis Bastounis explores ways to move gaming out of the game itself

When a game achieves any kind of popularity, and involves at least more 
skill
than Pong,

there's guaranteed to be a massive amount of user-created material 
surrounding
it. Forums, guides, chat rooms, player gatherings, even radio and TV shows, 
are
all examples of 'metagaming', where players' actions outside the game 
directly
benefit the experience inside the game.

Metagaming means the player not only enhances the gaming experience, but 
also
modifies their play style with knowledge only accessible outside the game 
realm.
For example, a player is metagaming if they keep open a detailed map of the 
best
sniping positions in a Counterstrike level, or a diagram of exactly which 
spots
to brake at in a racing title.

A complex game mechanic may need explanation, so players rather than 
developers
will put information online about how it works. This could be a website, a
Wiki, a set of spreadsheets or an application designed from the ground up.
SWGcraft, a huge database of harvestable resource locations for Star Wars
Galaxies, relied entirely on content submitted by that game's players and 
soon
achieved legendary status. After time, it was impossible to harvest anything 
if
you didn't use the site.

Some players spend considerable amounts of time and money on services to
complement a game world. Online radio shows are a good example; the DJ can 
talk
about the game and different play styles and then use this position of power 
to
influence others. They can promote their own organisation, taunt their 
enemies
and gain valuable publicity for their own character. Of course, for a niche
feature within a niche audience, listener numbers won't rival Radio One. To 
get
more people tuning in, the station has to be promoted in game, with similar
tools to those used by real radio presenters, like competitions and 
interviews.

When it comes to running TV shows about a particular game, it usually falls 
upon
the developers to cough up the cash needed. One of the first, EVETV, ran a 
PVP
tournament where select players and developers were filmed discussing 
tactics
between matches broadcast with live commentary. EA is working on something
similar for the Command and Conquer franchise, with the exception that much 
of
the content so far comes via downloadable episodes, rather than broadcast 
live.

There's so much more that can be done with metagaming. Developers of online
titles could expand the content beyond 3D worlds, by integrating support for
live video and audio streaming into the game. How about a central radio
station, run by the developers, with up-to-the-minute news about the game 
world,
accessible within the game, and outside it? Live 'phone-ins' via VOIP are a
possibility, engaging the player in a way that hasn't been done before.

Actually, one title has been there and done most of it already. Virtual 
World
Radio Network (
www.vwrn.
 net) is a radio station run by Second Life players.
It's comparable to local radio, with similar news, features and discussion, 
but
just focused on the Second Life world. Players can even purchase advertising
slots, which are paid for with in-game money, helping the organisers run the
station.

Ari 


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