[Audyssey] Swamp Update.

2012-06-26 Thread Ryan Conroy
Hi guys,

There's a new Swamp update.. If you go to Jeremy's websight, you'll find two 
files. One is the full download for Swamp 2.6, but then he found a bug that he 
fixed, so there's a patch for Swamp 2.6 to 2.6B.
Hope I got all that.. If I didn't, I'm sorry.

Enjoy,
Ryan

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The Stunning Results of Her Wrinkle Trick Has Botox Doctors Worried
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Re: [Audyssey] Swamp Update.

2012-06-26 Thread Pitermach

so... How did I miss like 5 version notifications. How weird...
On 6/26/2012 10:58 AM, Ryan Conroy wrote:

Hi guys,

There's a new Swamp update.. If you go to Jeremy's websight, you'll find two 
files. One is the full download for Swamp 2.6, but then he found a bug that he 
fixed, so there's a patch for Swamp 2.6 to 2.6B.
Hope I got all that.. If I didn't, I'm sorry.

Enjoy,
Ryan

53 Year Old Mom Looks 33
The Stunning Results of Her Wrinkle Trick Has Botox Doctors Worried
http://thirdpartyoffers.juno.com/TGL3131/4fe97a626867faf3284st04vuc
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[Audyssey] Swamp, update version 1.4b

2011-11-27 Thread Jeremy Kaldobsky
After tearing out and recoding most of the server from scratch, things seem to 
be much better!  Sadly everyone will lose their character stats, but it seems 
that half of those were messed up anyway so it isn't as big of a deal.  I 
believe I've fixed the panning and bullet impact bugs as well, so this update 
might finally have us back on track!  I really hope it does because I'd love to 
get back to working on multiplayer missions and other features.  :)

The main file upload will take another 20 minutes or so, but if you already 
have version 1.3b then there's no need to waste time downloading the larger 
file anyway.  Just download this small patch file and you will be updated to 
version 1.4b.
[url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldobsky.com/audiogames/SwampPatch.zip[/url]

Changes from version 1.3b to 1.4b
-

- Chopped out and recoded half of the server.  We'll have to see, but I hope 
this has solved the reputation bugs
- Fixed the bullet impact sounds.
- I think I've fixed the panning bug.
- The guard no longer growls like a zombie, lol.
- Made a few small changes to make the server more stable.
- A little more client optimization was done, to hopefully improve performance.

---
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Re: [Audyssey] Swamp, update version 1.4b

2011-11-27 Thread john
This sounds great, I'm downloading it now. Just one thing I want 
to mention, sometimes your server will send the file at 850 kb 
per second, and others (like now) will send at under 150. Is this

something on your end, or do I need to check my connection?
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Date sent: Sun, 27 Nov 2011 12:32:24 -0800 (PST)
Subject: [Audyssey] Swamp, update version 1.4b

After tearing out and recoding most of the server from scratch, 
things seem to be much better!  Sadly everyone will lose their 
character stats, but it seems that half of those were messed up 
anyway so it isn't as big of a deal.  I believe I've fixed the 
panning and bullet impact bugs as well, so this update might 
finally have us back on track!  I really hope it does because I'd 
love to get back to working on multiplayer missions and other 
features.  :)


The main file upload will take another 20 minutes or so, but if 
you already have version 1.3b then there's no need to waste time 
downloading the larger file anyway.  Just download this small 
patch file and you will be updated to version 1.4b.

[url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldo
bsky.com/audiogames/SwampPatch.zip[/url]

Changes from version 1.3b to 1.4b
-

- Chopped out and recoded half of the server.  We'll have to see, 
but I hope this has solved the reputation bugs

- Fixed the bullet impact sounds.
- I think I've fixed the panning bug.
- The guard no longer growls like a zombie, lol.
- Made a few small changes to make the server more stable.
- A little more client optimization was done, to hopefully 
improve performance.


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Re: [Audyssey] Swamp, update version 1.4b

2011-11-27 Thread Dallas O'Brien
hi, i was playing with the new version, and i quit out to try coming 
back in to test what result i got, ... and now, i can't log in at all. 
it says connecting, but then nothing else. just wondering if your server 
has gone down, or if its having trouble restoring me?

dallas


On 28/11/2011 06:32, Jeremy Kaldobsky wrote:

After tearing out and recoding most of the server from scratch, things seem to 
be much better!  Sadly everyone will lose their character stats, but it seems 
that half of those were messed up anyway so it isn't as big of a deal.  I 
believe I've fixed the panning and bullet impact bugs as well, so this update 
might finally have us back on track!  I really hope it does because I'd love to 
get back to working on multiplayer missions and other features.  :)

The main file upload will take another 20 minutes or so, but if you already 
have version 1.3b then there's no need to waste time downloading the larger 
file anyway.  Just download this small patch file and you will be updated to 
version 1.4b.
[url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldobsky.com/audiogames/SwampPatch.zip[/url]

Changes from version 1.3b to 1.4b
-

- Chopped out and recoded half of the server.  We'll have to see, but I hope 
this has solved the reputation bugs
- Fixed the bullet impact sounds.
- I think I've fixed the panning bug.
- The guard no longer growls like a zombie, lol.
- Made a few small changes to make the server more stable.
- A little more client optimization was done, to hopefully improve performance.

---
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Re: [Audyssey] Swamp, update version 1.4b

2011-11-27 Thread john
I'm having a similar problem, the game pretty much locks up at 
the connecting phase. I can confirm however, that the server is 
not down, as I just downloaded the game myself.


- Original Message -
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 28 Nov 2011 07:50:20 +1000
Subject: Re: [Audyssey] Swamp, update version 1.4b

hi, i was playing with the new version, and i quit out to try 
coming
back in to test what result i got, ... and now, i can't log in at 
all.
it says connecting, but then nothing else. just wondering if your 
server

has gone down, or if its having trouble restoring me?
dallas


On 28/11/2011 06:32, Jeremy Kaldobsky wrote:
After tearing out and recoding most of the server from scratch, 
things seem to be much better!  Sadly everyone will lose their 
character stats, but it seems that half of those were messed up 
anyway so it isn't as big of a deal.  I believe I've fixed the 
panning and bullet impact bugs as well, so this update might 
finally have us back on track!  I really hope it does because I'd 
love to get back to working on multiplayer missions and other 
features.  :)


The main file upload will take another 20 minutes or so, but if 
you already have version 1.3b then there's no need to waste time 
downloading the larger file anyway.  Just download this small 
patch file and you will be updated to version 1.4b.


[url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldo
bsky.com/audiogames/SwampPatch.zip[/url]

Changes from version 1.3b to 1.4b
-

- Chopped out and recoded half of the server.  We'll have to 
see, but I hope this has solved the reputation bugs

- Fixed the bullet impact sounds.
- I think I've fixed the panning bug.
- The guard no longer growls like a zombie, lol.
- Made a few small changes to make the server more stable.
- A little more client optimization was done, to hopefully 
improve performance.


---
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Re: [Audyssey] Swamp, update version 1.4b

2011-11-27 Thread Dallas O'Brien
ok, thanks. and btw, just cause you can download the game, thats not 
quite the same server as the games server program.

dallas


On 28/11/2011 07:52, john wrote:
I'm having a similar problem, the game pretty much locks up at the 
connecting phase. I can confirm however, that the server is not down, 
as I just downloaded the game myself.


- Original Message -
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 28 Nov 2011 07:50:20 +1000
Subject: Re: [Audyssey] Swamp, update version 1.4b

hi, i was playing with the new version, and i quit out to try coming
back in to test what result i got, ... and now, i can't log in at all.
it says connecting, but then nothing else. just wondering if your server
has gone down, or if its having trouble restoring me?
dallas


On 28/11/2011 06:32, Jeremy Kaldobsky wrote:
After tearing out and recoding most of the server from scratch, things 
seem to be much better!  Sadly everyone will lose their character 
stats, but it seems that half of those were messed up anyway so it 
isn't as big of a deal.  I believe I've fixed the panning and bullet 
impact bugs as well, so this update might finally have us back on 
track!  I really hope it does because I'd love to get back to working 
on multiplayer missions and other features.  :)


The main file upload will take another 20 minutes or so, but if you 
already have version 1.3b then there's no need to waste time 
downloading the larger file anyway.  Just download this small patch 
file and you will be updated to version 1.4b.


[url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldo
bsky.com/audiogames/SwampPatch.zip[/url]

Changes from version 1.3b to 1.4b
-

- Chopped out and recoded half of the server.  We'll have to see, but 
I hope this has solved the reputation bugs

- Fixed the bullet impact sounds.
- I think I've fixed the panning bug.
- The guard no longer growls like a zombie, lol.
- Made a few small changes to make the server more stable.
- A little more client optimization was done, to hopefully improve 
performance.


---
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Re: [Audyssey] Swamp, update version 1.4b

2011-11-27 Thread Christopher Bartlett
Yep, can't connect at all after downloading and installing the patch.  Also,
at least in single player, there are still non-panning zombies.  It only
happened once.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Sunday, November 27, 2011 4:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, update version 1.4b

I'm having a similar problem, the game pretty much locks up at 
the connecting phase. I can confirm however, that the server is 
not down, as I just downloaded the game myself.

 - Original Message -
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 28 Nov 2011 07:50:20 +1000
Subject: Re: [Audyssey] Swamp, update version 1.4b

hi, i was playing with the new version, and i quit out to try 
coming
back in to test what result i got, ... and now, i can't log in at 
all.
it says connecting, but then nothing else. just wondering if your 
server
has gone down, or if its having trouble restoring me?
dallas


On 28/11/2011 06:32, Jeremy Kaldobsky wrote:
 After tearing out and recoding most of the server from scratch, 
things seem to be much better!  Sadly everyone will lose their 
character stats, but it seems that half of those were messed up 
anyway so it isn't as big of a deal.  I believe I've fixed the 
panning and bullet impact bugs as well, so this update might 
finally have us back on track!  I really hope it does because I'd 
love to get back to working on multiplayer missions and other 
features.  :)

 The main file upload will take another 20 minutes or so, but if 
you already have version 1.3b then there's no need to waste time 
downloading the larger file anyway.  Just download this small 
patch file and you will be updated to version 1.4b.
 
[url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldo
bsky.com/audiogames/SwampPatch.zip[/url]

 Changes from version 1.3b to 1.4b
 -

 - Chopped out and recoded half of the server.  We'll have to 
see, but I hope this has solved the reputation bugs
 - Fixed the bullet impact sounds.
 - I think I've fixed the panning bug.
 - The guard no longer growls like a zombie, lol.
 - Made a few small changes to make the server more stable.
 - A little more client optimization was done, to hopefully 
improve performance.

 ---
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 All messages are archived and can be searched and read at
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Re: [Audyssey] Swamp, update version 1.4b

2011-11-27 Thread Dallas O'Brien
oh i managed to connect once, and played a little, then decided to log 
out, and log back in. thats when i copped the problem. and i am using a 
download of the full install, rather then patch.

dallas


On 28/11/2011 07:59, Christopher Bartlett wrote:

Yep, can't connect at all after downloading and installing the patch.  Also,
at least in single player, there are still non-panning zombies.  It only
happened once.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Sunday, November 27, 2011 4:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, update version 1.4b

I'm having a similar problem, the game pretty much locks up at
the connecting phase. I can confirm however, that the server is
not down, as I just downloaded the game myself.

  - Original Message -
From: Dallas O'Briendallas.r.obr...@gmail.com
To: Gamers Discussion listgamers@audyssey.org
Date sent: Mon, 28 Nov 2011 07:50:20 +1000
Subject: Re: [Audyssey] Swamp, update version 1.4b

hi, i was playing with the new version, and i quit out to try
coming
back in to test what result i got, ... and now, i can't log in at
all.
it says connecting, but then nothing else. just wondering if your
server
has gone down, or if its having trouble restoring me?
dallas


On 28/11/2011 06:32, Jeremy Kaldobsky wrote:
  After tearing out and recoding most of the server from scratch,
things seem to be much better!  Sadly everyone will lose their
character stats, but it seems that half of those were messed up
anyway so it isn't as big of a deal.  I believe I've fixed the
panning and bullet impact bugs as well, so this update might
finally have us back on track!  I really hope it does because I'd
love to get back to working on multiplayer missions and other
features.  :)

  The main file upload will take another 20 minutes or so, but if
you already have version 1.3b then there's no need to waste time
downloading the larger file anyway.  Just download this small
patch file and you will be updated to version 1.4b.

[url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldo
bsky.com/audiogames/SwampPatch.zip[/url]

  Changes from version 1.3b to 1.4b
  -

  - Chopped out and recoded half of the server.  We'll have to
see, but I hope this has solved the reputation bugs
  - Fixed the bullet impact sounds.
  - I think I've fixed the panning bug.
  - The guard no longer growls like a zombie, lol.
  - Made a few small changes to make the server more stable.
  - A little more client optimization was done, to hopefully
improve performance.

  ---
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  If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management
of the list,
  please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Swamp, update version 1.4b

2011-11-27 Thread Jeremy Kaldobsky
That shouldn't be on my end since I'm hosting the file on a yahoo server and 
not from my actual house.


 This sounds great, I'm downloading it
 now. Just one thing I want to mention, sometimes your server
 will send the file at 850 kb per second, and others (like
 now) will send at under 150. Is this
 something on your end, or do I need to check my
 connection?


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Re: [Audyssey] Swamp, update version 1.4b

2011-11-27 Thread Jeremy Kaldobsky
The server had crashed for a while without me knowing it.  It should be back up 
and running now.

 oh i managed to connect once, and
 played a little, then decided to log 
 out, and log back in. thats when i copped the problem. and
 i am using a 
 download of the full install, rather then patch.
 dallas


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Re: [Audyssey] Swamp, update to fix the errors

2011-10-26 Thread Dakotah Rickard
Aiming area is good, aiming sound is also possible. I like the mouse a
lot. It makes me feel I've a hand on the gun.

Also, maybe I missed the topic, but I'm kind of confused about what
the area radar actually does and how it works.

Signed:
Dakotah

On 10/24/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Re: aiming sound, I'd like this to be optional.  Even for as simple as the
 game is, I love the atmospherics and it would interfere to have excess
 beeping for me.  But I see the need, so let's have an aiming sound option,
 or command like the radar.

   Chris Bartlett


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Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Clement Chou
I may be late on responding to this, but I think that having multiple 
weapons is a good way to solve the ammo problem. In other zombie shooters 
like resident evil, you are always given some gun or other that has infinite 
ammo, but it's always a weak weapon, like a standard handgun which takes 5 
or 6 shots to kill a zombie unless you can pull off a headshot on a moving 
target. Other weapons you find in the game are more powerful, but have less 
ammo so you have to be careful especially because clips can be hard to find.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 23, 2011 9:14 PM
Subject: Re: [Audyssey] Swamp, update to fix the errors


I've just uploaded version 0.5b which has some changes.  I've fixed a few 
more sound buffer issues that I think were the cause of the ghostly 
sounds Omar was hearing.  I've also laid the ground work for missions in 
the game, though they are only partially complete.  I still need to hear 
back from you guys about the idea of limited ammo.  Should you have 
infinite ammo clips to reload with, or should you only have a certain 
amount and have to find new ones?  Depending on how much people need to 
shoot their gun, limited ammo could end up being a problem.  Unlimited 
ammo isn't as realistic, but lets also remember that it is alright for a 
game to do some things unrealistically if it improves the fun.  Just let 
me know what you guys think.


You can now press the Q button to hear your current mission.
The game has a few missions just to test the system out, but currently 
once you reach the gas station the rest of the mission hasn't been built 
yet.  Actually, once you leave the swamp just consider everything else to 
be unfinished.  You can run around in the parts of the map I didn't 
complete yet, but there will be a lot of open empty space, and very few 
zombies to fight.


The download link is still the same:
www.kaldobsky.com/audiogames/Swamp.zip

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Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread reinhard stebner
I think we should have unlimited ammo, but make it so that if you shoot too
much, you get more bad guys after you.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, October 24, 2011 12:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, update to fix the errors

I've just uploaded version 0.5b which has some changes.  I've fixed a few
more sound buffer issues that I think were the cause of the ghostly sounds
Omar was hearing.  I've also laid the ground work for missions in the game,
though they are only partially complete.  I still need to hear back from you
guys about the idea of limited ammo.  Should you have infinite ammo clips to
reload with, or should you only have a certain amount and have to find new
ones?  Depending on how much people need to shoot their gun, limited ammo
could end up being a problem.  Unlimited ammo isn't as realistic, but lets
also remember that it is alright for a game to do some things
unrealistically if it improves the fun.  Just let me know what you guys
think.

You can now press the Q button to hear your current mission.
The game has a few missions just to test the system out, but currently once
you reach the gas station the rest of the mission hasn't been built yet.
Actually, once you leave the swamp just consider everything else to be
unfinished.  You can run around in the parts of the map I didn't complete
yet, but there will be a lot of open empty space, and very few zombies to
fight.

The download link is still the same:
www.kaldobsky.com/audiogames/Swamp.zip

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Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Clement Chou
That would work, aside from the fact that the more guys you have coming 
after you the more you have to shoot. Even if you could shoot your way out 
of a situation, doing that would only attract more, unless there were hiding 
places on the map, and the AI was programmed to stop coming after you after 
a while. But I personally like what other games do in giving you more 
weapons.
- Original Message - 
From: reinhard stebner rwsteb...@aol.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, October 24, 2011 11:30 AM
Subject: Re: [Audyssey] Swamp, update to fix the errors



I think we should have unlimited ammo, but make it so that if you shoot too
much, you get more bad guys after you.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, October 24, 2011 12:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, update to fix the errors

I've just uploaded version 0.5b which has some changes.  I've fixed a few
more sound buffer issues that I think were the cause of the ghostly 
sounds
Omar was hearing.  I've also laid the ground work for missions in the 
game,
though they are only partially complete.  I still need to hear back from 
you
guys about the idea of limited ammo.  Should you have infinite ammo clips 
to

reload with, or should you only have a certain amount and have to find new
ones?  Depending on how much people need to shoot their gun, limited ammo
could end up being a problem.  Unlimited ammo isn't as realistic, but lets
also remember that it is alright for a game to do some things
unrealistically if it improves the fun.  Just let me know what you guys
think.

You can now press the Q button to hear your current mission.
The game has a few missions just to test the system out, but currently 
once

you reach the gas station the rest of the mission hasn't been built yet.
Actually, once you leave the swamp just consider everything else to be
unfinished.  You can run around in the parts of the map I didn't complete
yet, but there will be a lot of open empty space, and very few zombies to
fight.

The download link is still the same:
www.kaldobsky.com/audiogames/Swamp.zip

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Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Dakotah Rickard
More do come after you if you shoot, because they track the sound.

As for an aiming aid, I can't help but think of Charles Rivard's
archery experience. Actually, that may have been on a different list,
so I hope people know what I'm talking about.

In my games, there's an exact tone or sound of some sort that lets you
know when you're right on target. How about instead of that, there's a
sound for when you're within so many degrees of the target. Maybe even
two sounds, one for when you're within ten degrees and another for in
five degrees. It is unrealistic, and it'd probably need to be decently
loud soas to make it something you don't leave on all the time, but it
would give you a general idea of how close you were to actually
hitting a target without compromising the wish to make it a game based
on aiming.

Also, what's the range on the rifle? Do the bullets actually travel? I
ask because I felt pretty confident I'd centered a bad guy from a fair
piece waay and I still didn't hit it.

finally, a problem I have is that if I die, it doesn't seem to reset
all variables properly. Running sounds like walking, I'm facing the
wrong direction, etc.

Still, I like this addition.

Signed:
Dakotah Rickard

On 10/24/11, Clement Chou chou.clem...@gmail.com wrote:
 That would work, aside from the fact that the more guys you have coming
 after you the more you have to shoot. Even if you could shoot your way out
 of a situation, doing that would only attract more, unless there were hiding
 places on the map, and the AI was programmed to stop coming after you after
 a while. But I personally like what other games do in giving you more
 weapons.
 - Original Message -
 From: reinhard stebner rwsteb...@aol.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, October 24, 2011 11:30 AM
 Subject: Re: [Audyssey] Swamp, update to fix the errors


I think we should have unlimited ammo, but make it so that if you shoot too
 much, you get more bad guys after you.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jeremy Kaldobsky
 Sent: Monday, October 24, 2011 12:14 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Swamp, update to fix the errors

 I've just uploaded version 0.5b which has some changes.  I've fixed a few
 more sound buffer issues that I think were the cause of the ghostly
 sounds
 Omar was hearing.  I've also laid the ground work for missions in the
 game,
 though they are only partially complete.  I still need to hear back from
 you
 guys about the idea of limited ammo.  Should you have infinite ammo clips
 to
 reload with, or should you only have a certain amount and have to find new
 ones?  Depending on how much people need to shoot their gun, limited ammo
 could end up being a problem.  Unlimited ammo isn't as realistic, but lets
 also remember that it is alright for a game to do some things
 unrealistically if it improves the fun.  Just let me know what you guys
 think.

 You can now press the Q button to hear your current mission.
 The game has a few missions just to test the system out, but currently
 once
 you reach the gas station the rest of the mission hasn't been built yet.
 Actually, once you leave the swamp just consider everything else to be
 unfinished.  You can run around in the parts of the map I didn't complete
 yet, but there will be a lot of open empty space, and very few zombies to
 fight.

 The download link is still the same:
 www.kaldobsky.com/audiogames/Swamp.zip

 ---
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Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Jeremy Kaldobsky
Richard, the bullets actually do travel and their range is currently unlimited. 
 If a zombie is far away, the odds of hitting it get very small.  Up close you 
may be up to a few degrees off from center cut you'd still hit it.  If that 
same zombie was moved back a ways, you might have to be within half of a degree 
to still hit it.  That kind of accuracy is very difficult to achieve.  Not 
impossible, but difficult.


 More do come after you if you shoot,
 because they track the sound.
 
 As for an aiming aid, I can't help but think of Charles
 Rivard's
 archery experience. Actually, that may have been on a
 different list,
 so I hope people know what I'm talking about.
 
 In my games, there's an exact tone or sound of some sort
 that lets you
 know when you're right on target. How about instead of
 that, there's a
 sound for when you're within so many degrees of the target.
 Maybe even
 two sounds, one for when you're within ten degrees and
 another for in
 five degrees. It is unrealistic, and it'd probably need to
 be decently
 loud soas to make it something you don't leave on all the
 time, but it
 would give you a general idea of how close you were to
 actually
 hitting a target without compromising the wish to make it a
 game based
 on aiming.
 
 Also, what's the range on the rifle? Do the bullets
 actually travel? I
 ask because I felt pretty confident I'd centered a bad guy
 from a fair
 piece waay and I still didn't hit it.
 
 finally, a problem I have is that if I die, it doesn't seem
 to reset
 all variables properly. Running sounds like walking, I'm
 facing the
 wrong direction, etc.
 
 Still, I like this addition.
 
 Signed:
 Dakotah Rickard


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Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Christopher Bartlett
Good catch on the lack of reset, I had noticed that too, and it screwed me
up in the shack more than once.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Monday, October 24, 2011 4:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, update to fix the errors

More do come after you if you shoot, because they track the sound.

As for an aiming aid, I can't help but think of Charles Rivard's
archery experience. Actually, that may have been on a different list,
so I hope people know what I'm talking about.

In my games, there's an exact tone or sound of some sort that lets you
know when you're right on target. How about instead of that, there's a
sound for when you're within so many degrees of the target. Maybe even
two sounds, one for when you're within ten degrees and another for in
five degrees. It is unrealistic, and it'd probably need to be decently
loud soas to make it something you don't leave on all the time, but it
would give you a general idea of how close you were to actually
hitting a target without compromising the wish to make it a game based
on aiming.

Also, what's the range on the rifle? Do the bullets actually travel? I
ask because I felt pretty confident I'd centered a bad guy from a fair
piece waay and I still didn't hit it.

finally, a problem I have is that if I die, it doesn't seem to reset
all variables properly. Running sounds like walking, I'm facing the
wrong direction, etc.

Still, I like this addition.

Signed:
Dakotah Rickard

On 10/24/11, Clement Chou chou.clem...@gmail.com wrote:
 That would work, aside from the fact that the more guys you have coming
 after you the more you have to shoot. Even if you could shoot your way out
 of a situation, doing that would only attract more, unless there were
hiding
 places on the map, and the AI was programmed to stop coming after you
after
 a while. But I personally like what other games do in giving you more
 weapons.
 - Original Message -
 From: reinhard stebner rwsteb...@aol.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, October 24, 2011 11:30 AM
 Subject: Re: [Audyssey] Swamp, update to fix the errors


I think we should have unlimited ammo, but make it so that if you shoot
too
 much, you get more bad guys after you.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jeremy Kaldobsky
 Sent: Monday, October 24, 2011 12:14 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Swamp, update to fix the errors

 I've just uploaded version 0.5b which has some changes.  I've fixed a few
 more sound buffer issues that I think were the cause of the ghostly
 sounds
 Omar was hearing.  I've also laid the ground work for missions in the
 game,
 though they are only partially complete.  I still need to hear back from
 you
 guys about the idea of limited ammo.  Should you have infinite ammo clips
 to
 reload with, or should you only have a certain amount and have to find
new
 ones?  Depending on how much people need to shoot their gun, limited ammo
 could end up being a problem.  Unlimited ammo isn't as realistic, but
lets
 also remember that it is alright for a game to do some things
 unrealistically if it improves the fun.  Just let me know what you guys
 think.

 You can now press the Q button to hear your current mission.
 The game has a few missions just to test the system out, but currently
 once
 you reach the gas station the rest of the mission hasn't been built yet.
 Actually, once you leave the swamp just consider everything else to be
 unfinished.  You can run around in the parts of the map I didn't complete
 yet, but there will be a lot of open empty space, and very few zombies to
 fight.

 The download link is still the same:
 www.kaldobsky.com/audiogames/Swamp.zip

 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
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 If you want to leave

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Christina
I very much like the idea of a sound that lets you know when you're on target.
Christina

- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 24, 2011 4:36 PM
Subject: Re: [Audyssey] Swamp, update to fix the errors


More do come after you if you shoot, because they track the sound.

As for an aiming aid, I can't help but think of Charles Rivard's
archery experience. Actually, that may have been on a different list,
so I hope people know what I'm talking about.

In my games, there's an exact tone or sound of some sort that lets you
know when you're right on target. How about instead of that, there's a
sound for when you're within so many degrees of the target. Maybe even
two sounds, one for when you're within ten degrees and another for in
five degrees. It is unrealistic, and it'd probably need to be decently
loud soas to make it something you don't leave on all the time, but it
would give you a general idea of how close you were to actually
hitting a target without compromising the wish to make it a game based
on aiming.

Also, what's the range on the rifle? Do the bullets actually travel? I
ask because I felt pretty confident I'd centered a bad guy from a fair
piece waay and I still didn't hit it.

finally, a problem I have is that if I die, it doesn't seem to reset
all variables properly. Running sounds like walking, I'm facing the
wrong direction, etc.

Still, I like this addition.

Signed:
Dakotah Rickard

On 10/24/11, Clement Chou chou.clem...@gmail.com wrote:
 That would work, aside from the fact that the more guys you have coming
 after you the more you have to shoot. Even if you could shoot your way out
 of a situation, doing that would only attract more, unless there were hiding
 places on the map, and the AI was programmed to stop coming after you after
 a while. But I personally like what other games do in giving you more
 weapons.
 - Original Message -
 From: reinhard stebner rwsteb...@aol.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, October 24, 2011 11:30 AM
 Subject: Re: [Audyssey] Swamp, update to fix the errors


I think we should have unlimited ammo, but make it so that if you shoot too
 much, you get more bad guys after you.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jeremy Kaldobsky
 Sent: Monday, October 24, 2011 12:14 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Swamp, update to fix the errors

 I've just uploaded version 0.5b which has some changes.  I've fixed a few
 more sound buffer issues that I think were the cause of the ghostly
 sounds
 Omar was hearing.  I've also laid the ground work for missions in the
 game,
 though they are only partially complete.  I still need to hear back from
 you
 guys about the idea of limited ammo.  Should you have infinite ammo clips
 to
 reload with, or should you only have a certain amount and have to find new
 ones?  Depending on how much people need to shoot their gun, limited ammo
 could end up being a problem.  Unlimited ammo isn't as realistic, but lets
 also remember that it is alright for a game to do some things
 unrealistically if it improves the fun.  Just let me know what you guys
 think.

 You can now press the Q button to hear your current mission.
 The game has a few missions just to test the system out, but currently
 once
 you reach the gas station the rest of the mission hasn't been built yet.
 Actually, once you leave the swamp just consider everything else to be
 unfinished.  You can run around in the parts of the map I didn't complete
 yet, but there will be a lot of open empty space, and very few zombies to
 fight.

 The download link is still the same:
 www.kaldobsky.com/audiogames/Swamp.zip

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 You can make

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Jeremy Kaldobsky
Especially after my last mouse controlled game, I found that many people in the 
community don't like using it because they feel they are bad at it.  In almost 
all cases, if a feature is added to a game that utilizes the control advantages 
that a mouse brings, there will not be a way to replicate it using the 
keyboard.  Because of this, more and more games are going to appear that 
require the use of a mouse instead of just allowing it.  I imagine when each of 
us first started using a standard keyboard we struggled and became frustrated 
at times.  With practice it became second nature and now most of us don't even 
think twice about dancing our hands across the keys at incredible speeds.  The 
mouse will become comfortable in much the same way.

 My only problem with actually hitting
 anything is that I fail epically at using a mouse of any
 kind. I find myself deciding not to play even interesting
 sounding games simply because it's not worth the frustration
 of using a mouse.


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Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread john
My opinion here would be to make each press of the arrows move 
you five degrees rather than 45. This would give all the control 
one would need, also it's a measurement many are familiar with, 
as most of our fps games use five-degree turns.


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Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Christopher Bartlett
Re: aiming sound, I'd like this to be optional.  Even for as simple as the
game is, I love the atmospherics and it would interfere to have excess
beeping for me.  But I see the need, so let's have an aiming sound option,
or command like the radar.

Chris Bartlett


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[Audyssey] Swamp, update to fix the errors

2011-10-23 Thread Jeremy Kaldobsky
I've just posted version 0.4b.  I would really appreciate it if everyone would 
download it and give it a try.  The sooner people start testing it, the sooner 
I will know if I've successfully fixed the bugs.  I'd like to make the most out 
of my free time today, so if I can get feedback quickly it will give me the 
most time to continue working.

Here are the changes from version 0.3b to 0.4b:
- Your bullets do a bit more damage.  On average I was killing zombies in about 
3 or 4 hits.
- The sounds for shooting walls, shooting zombies, and killing zombies have 
been greatly improved and are much easier to tell apart.
- The gun only holds 20 bullets now, instead of 40.
- When the game begins, you are already facing the door of the shack.  Some 
people were having trouble getting out and asked for this adjustment.
- When a zombie is killed, it used to be replaced by a new one that would crawl 
on to the map from one of the edges.  Now a killed zombie is replaced by 2 new 
zombies!  This means that as you rack up a higher kill count, you are also 
populating the swamp with more zombies.  This will make the game naturally 
increase in difficulty as you play.  It also makes it more dangerous to make a 
lot of noise.  Having 3 zombies hear at once you isn't so bad, but having 15 
hear you could be the last thing you ever do.
- The Z key for shooting, and the F key for toggling the aim, have been 
switched.  You now press Z to toggle aiming, and press F to fire the gun.
- The arrow keys for moving, and the W A S D keys for radar, have been 
switched.  You now use the arrow keys to activate the different radar modes, 
and you use W A S D to move around.  People did not care for the old keyboard 
layout because it was more difficult to utilize mouse aiming while trying to 
operate the arrow keys.
- The Readme file has been updated with these changes as well.

The download link is the same, but here it is for the sake of convenience.
www.kaldobsky.com/audiogames/Swamp.zip

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Re: [Audyssey] Swamp, update to fix the errors

2011-10-23 Thread Johnny Tai
Can't seem to get it to work with jaws, and can't seem to change the sapi 
voice?
Also, is it possible to have an aiming-aid for those of us who have hearing 
issues? I only hear out of one ear, so aiming at zombies by sound is 
difficult to say the least.



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Re: [Audyssey] Swamp, update to fix the errors

2011-10-23 Thread Jeremy Kaldobsky
I'll look in to the Jaws issue.  Hmm, I see what you mean about aiming being 
difficult.  Do you happen to have any ideas about how you would want the aiming 
aid to work?

 Can't seem to get it to work with
 jaws, and can't seem to change the sapi voice?
 Also, is it possible to have an aiming-aid for those of us
 who have hearing issues? I only hear out of one ear, so
 aiming at zombies by sound is difficult to say the least.


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Re: [Audyssey] Swamp, update to fix the errors

2011-10-23 Thread Jeremy Kaldobsky
I've just uploaded version 0.5b which has some changes.  I've fixed a few more 
sound buffer issues that I think were the cause of the ghostly sounds Omar 
was hearing.  I've also laid the ground work for missions in the game, though 
they are only partially complete.  I still need to hear back from you guys 
about the idea of limited ammo.  Should you have infinite ammo clips to reload 
with, or should you only have a certain amount and have to find new ones?  
Depending on how much people need to shoot their gun, limited ammo could end up 
being a problem.  Unlimited ammo isn't as realistic, but lets also remember 
that it is alright for a game to do some things unrealistically if it improves 
the fun.  Just let me know what you guys think.

You can now press the Q button to hear your current mission.
The game has a few missions just to test the system out, but currently once you 
reach the gas station the rest of the mission hasn't been built yet.  Actually, 
once you leave the swamp just consider everything else to be unfinished.  You 
can run around in the parts of the map I didn't complete yet, but there will be 
a lot of open empty space, and very few zombies to fight.

The download link is still the same:
www.kaldobsky.com/audiogames/Swamp.zip

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Re: [Audyssey] Swamp, update to fix the errors

2011-10-23 Thread shaun everiss

aprone there was talked of being limited amo.
I have listened to several zombie podcasts and you had some sort of 
bladed weapon or some sort of mace or club of some sort.

Ofcause this would be a close range thing but, if your gun runs out well.
I don't know, having it as it is is hard enough right now.
At 01:48 p.m. 23/10/2011 -0700, you wrote:
I'll look in to the Jaws issue.  Hmm, I see what you mean about 
aiming being difficult.  Do you happen to have any ideas about how 
you would want the aiming aid to work?


 Can't seem to get it to work with
 jaws, and can't seem to change the sapi voice?
 Also, is it possible to have an aiming-aid for those of us
 who have hearing issues? I only hear out of one ear, so
 aiming at zombies by sound is difficult to say the least.


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