[Audyssey] Swamp Update.
Hi guys, There's a new Swamp update.. If you go to Jeremy's websight, you'll find two files. One is the full download for Swamp 2.6, but then he found a bug that he fixed, so there's a patch for Swamp 2.6 to 2.6B. Hope I got all that.. If I didn't, I'm sorry. Enjoy, Ryan 53 Year Old Mom Looks 33 The Stunning Results of Her Wrinkle Trick Has Botox Doctors Worried http://thirdpartyoffers.juno.com/TGL3131/4fe97a626867faf3284st04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Update.
so... How did I miss like 5 version notifications. How weird... On 6/26/2012 10:58 AM, Ryan Conroy wrote: Hi guys, There's a new Swamp update.. If you go to Jeremy's websight, you'll find two files. One is the full download for Swamp 2.6, but then he found a bug that he fixed, so there's a patch for Swamp 2.6 to 2.6B. Hope I got all that.. If I didn't, I'm sorry. Enjoy, Ryan 53 Year Old Mom Looks 33 The Stunning Results of Her Wrinkle Trick Has Botox Doctors Worried http://thirdpartyoffers.juno.com/TGL3131/4fe97a626867faf3284st04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp, update version 1.4b
After tearing out and recoding most of the server from scratch, things seem to be much better! Sadly everyone will lose their character stats, but it seems that half of those were messed up anyway so it isn't as big of a deal. I believe I've fixed the panning and bullet impact bugs as well, so this update might finally have us back on track! I really hope it does because I'd love to get back to working on multiplayer missions and other features. :) The main file upload will take another 20 minutes or so, but if you already have version 1.3b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.4b. [url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldobsky.com/audiogames/SwampPatch.zip[/url] Changes from version 1.3b to 1.4b - - Chopped out and recoded half of the server. We'll have to see, but I hope this has solved the reputation bugs - Fixed the bullet impact sounds. - I think I've fixed the panning bug. - The guard no longer growls like a zombie, lol. - Made a few small changes to make the server more stable. - A little more client optimization was done, to hopefully improve performance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update version 1.4b
This sounds great, I'm downloading it now. Just one thing I want to mention, sometimes your server will send the file at 850 kb per second, and others (like now) will send at under 150. Is this something on your end, or do I need to check my connection? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Date sent: Sun, 27 Nov 2011 12:32:24 -0800 (PST) Subject: [Audyssey] Swamp, update version 1.4b After tearing out and recoding most of the server from scratch, things seem to be much better! Sadly everyone will lose their character stats, but it seems that half of those were messed up anyway so it isn't as big of a deal. I believe I've fixed the panning and bullet impact bugs as well, so this update might finally have us back on track! I really hope it does because I'd love to get back to working on multiplayer missions and other features. :) The main file upload will take another 20 minutes or so, but if you already have version 1.3b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.4b. [url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldo bsky.com/audiogames/SwampPatch.zip[/url] Changes from version 1.3b to 1.4b - - Chopped out and recoded half of the server. We'll have to see, but I hope this has solved the reputation bugs - Fixed the bullet impact sounds. - I think I've fixed the panning bug. - The guard no longer growls like a zombie, lol. - Made a few small changes to make the server more stable. - A little more client optimization was done, to hopefully improve performance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update version 1.4b
hi, i was playing with the new version, and i quit out to try coming back in to test what result i got, ... and now, i can't log in at all. it says connecting, but then nothing else. just wondering if your server has gone down, or if its having trouble restoring me? dallas On 28/11/2011 06:32, Jeremy Kaldobsky wrote: After tearing out and recoding most of the server from scratch, things seem to be much better! Sadly everyone will lose their character stats, but it seems that half of those were messed up anyway so it isn't as big of a deal. I believe I've fixed the panning and bullet impact bugs as well, so this update might finally have us back on track! I really hope it does because I'd love to get back to working on multiplayer missions and other features. :) The main file upload will take another 20 minutes or so, but if you already have version 1.3b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.4b. [url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldobsky.com/audiogames/SwampPatch.zip[/url] Changes from version 1.3b to 1.4b - - Chopped out and recoded half of the server. We'll have to see, but I hope this has solved the reputation bugs - Fixed the bullet impact sounds. - I think I've fixed the panning bug. - The guard no longer growls like a zombie, lol. - Made a few small changes to make the server more stable. - A little more client optimization was done, to hopefully improve performance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update version 1.4b
I'm having a similar problem, the game pretty much locks up at the connecting phase. I can confirm however, that the server is not down, as I just downloaded the game myself. - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 28 Nov 2011 07:50:20 +1000 Subject: Re: [Audyssey] Swamp, update version 1.4b hi, i was playing with the new version, and i quit out to try coming back in to test what result i got, ... and now, i can't log in at all. it says connecting, but then nothing else. just wondering if your server has gone down, or if its having trouble restoring me? dallas On 28/11/2011 06:32, Jeremy Kaldobsky wrote: After tearing out and recoding most of the server from scratch, things seem to be much better! Sadly everyone will lose their character stats, but it seems that half of those were messed up anyway so it isn't as big of a deal. I believe I've fixed the panning and bullet impact bugs as well, so this update might finally have us back on track! I really hope it does because I'd love to get back to working on multiplayer missions and other features. :) The main file upload will take another 20 minutes or so, but if you already have version 1.3b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.4b. [url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldo bsky.com/audiogames/SwampPatch.zip[/url] Changes from version 1.3b to 1.4b - - Chopped out and recoded half of the server. We'll have to see, but I hope this has solved the reputation bugs - Fixed the bullet impact sounds. - I think I've fixed the panning bug. - The guard no longer growls like a zombie, lol. - Made a few small changes to make the server more stable. - A little more client optimization was done, to hopefully improve performance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update version 1.4b
ok, thanks. and btw, just cause you can download the game, thats not quite the same server as the games server program. dallas On 28/11/2011 07:52, john wrote: I'm having a similar problem, the game pretty much locks up at the connecting phase. I can confirm however, that the server is not down, as I just downloaded the game myself. - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 28 Nov 2011 07:50:20 +1000 Subject: Re: [Audyssey] Swamp, update version 1.4b hi, i was playing with the new version, and i quit out to try coming back in to test what result i got, ... and now, i can't log in at all. it says connecting, but then nothing else. just wondering if your server has gone down, or if its having trouble restoring me? dallas On 28/11/2011 06:32, Jeremy Kaldobsky wrote: After tearing out and recoding most of the server from scratch, things seem to be much better! Sadly everyone will lose their character stats, but it seems that half of those were messed up anyway so it isn't as big of a deal. I believe I've fixed the panning and bullet impact bugs as well, so this update might finally have us back on track! I really hope it does because I'd love to get back to working on multiplayer missions and other features. :) The main file upload will take another 20 minutes or so, but if you already have version 1.3b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.4b. [url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldo bsky.com/audiogames/SwampPatch.zip[/url] Changes from version 1.3b to 1.4b - - Chopped out and recoded half of the server. We'll have to see, but I hope this has solved the reputation bugs - Fixed the bullet impact sounds. - I think I've fixed the panning bug. - The guard no longer growls like a zombie, lol. - Made a few small changes to make the server more stable. - A little more client optimization was done, to hopefully improve performance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update version 1.4b
Yep, can't connect at all after downloading and installing the patch. Also, at least in single player, there are still non-panning zombies. It only happened once. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, November 27, 2011 4:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, update version 1.4b I'm having a similar problem, the game pretty much locks up at the connecting phase. I can confirm however, that the server is not down, as I just downloaded the game myself. - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 28 Nov 2011 07:50:20 +1000 Subject: Re: [Audyssey] Swamp, update version 1.4b hi, i was playing with the new version, and i quit out to try coming back in to test what result i got, ... and now, i can't log in at all. it says connecting, but then nothing else. just wondering if your server has gone down, or if its having trouble restoring me? dallas On 28/11/2011 06:32, Jeremy Kaldobsky wrote: After tearing out and recoding most of the server from scratch, things seem to be much better! Sadly everyone will lose their character stats, but it seems that half of those were messed up anyway so it isn't as big of a deal. I believe I've fixed the panning and bullet impact bugs as well, so this update might finally have us back on track! I really hope it does because I'd love to get back to working on multiplayer missions and other features. :) The main file upload will take another 20 minutes or so, but if you already have version 1.3b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.4b. [url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldo bsky.com/audiogames/SwampPatch.zip[/url] Changes from version 1.3b to 1.4b - - Chopped out and recoded half of the server. We'll have to see, but I hope this has solved the reputation bugs - Fixed the bullet impact sounds. - I think I've fixed the panning bug. - The guard no longer growls like a zombie, lol. - Made a few small changes to make the server more stable. - A little more client optimization was done, to hopefully improve performance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update version 1.4b
oh i managed to connect once, and played a little, then decided to log out, and log back in. thats when i copped the problem. and i am using a download of the full install, rather then patch. dallas On 28/11/2011 07:59, Christopher Bartlett wrote: Yep, can't connect at all after downloading and installing the patch. Also, at least in single player, there are still non-panning zombies. It only happened once. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, November 27, 2011 4:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, update version 1.4b I'm having a similar problem, the game pretty much locks up at the connecting phase. I can confirm however, that the server is not down, as I just downloaded the game myself. - Original Message - From: Dallas O'Briendallas.r.obr...@gmail.com To: Gamers Discussion listgamers@audyssey.org Date sent: Mon, 28 Nov 2011 07:50:20 +1000 Subject: Re: [Audyssey] Swamp, update version 1.4b hi, i was playing with the new version, and i quit out to try coming back in to test what result i got, ... and now, i can't log in at all. it says connecting, but then nothing else. just wondering if your server has gone down, or if its having trouble restoring me? dallas On 28/11/2011 06:32, Jeremy Kaldobsky wrote: After tearing out and recoding most of the server from scratch, things seem to be much better! Sadly everyone will lose their character stats, but it seems that half of those were messed up anyway so it isn't as big of a deal. I believe I've fixed the panning and bullet impact bugs as well, so this update might finally have us back on track! I really hope it does because I'd love to get back to working on multiplayer missions and other features. :) The main file upload will take another 20 minutes or so, but if you already have version 1.3b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.4b. [url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldo bsky.com/audiogames/SwampPatch.zip[/url] Changes from version 1.3b to 1.4b - - Chopped out and recoded half of the server. We'll have to see, but I hope this has solved the reputation bugs - Fixed the bullet impact sounds. - I think I've fixed the panning bug. - The guard no longer growls like a zombie, lol. - Made a few small changes to make the server more stable. - A little more client optimization was done, to hopefully improve performance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org
Re: [Audyssey] Swamp, update version 1.4b
That shouldn't be on my end since I'm hosting the file on a yahoo server and not from my actual house. This sounds great, I'm downloading it now. Just one thing I want to mention, sometimes your server will send the file at 850 kb per second, and others (like now) will send at under 150. Is this something on your end, or do I need to check my connection? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update version 1.4b
The server had crashed for a while without me knowing it. It should be back up and running now. oh i managed to connect once, and played a little, then decided to log out, and log back in. thats when i copped the problem. and i am using a download of the full install, rather then patch. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
Aiming area is good, aiming sound is also possible. I like the mouse a lot. It makes me feel I've a hand on the gun. Also, maybe I missed the topic, but I'm kind of confused about what the area radar actually does and how it works. Signed: Dakotah On 10/24/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Re: aiming sound, I'd like this to be optional. Even for as simple as the game is, I love the atmospherics and it would interfere to have excess beeping for me. But I see the need, so let's have an aiming sound option, or command like the radar. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
I may be late on responding to this, but I think that having multiple weapons is a good way to solve the ammo problem. In other zombie shooters like resident evil, you are always given some gun or other that has infinite ammo, but it's always a weak weapon, like a standard handgun which takes 5 or 6 shots to kill a zombie unless you can pull off a headshot on a moving target. Other weapons you find in the game are more powerful, but have less ammo so you have to be careful especially because clips can be hard to find. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 23, 2011 9:14 PM Subject: Re: [Audyssey] Swamp, update to fix the errors I've just uploaded version 0.5b which has some changes. I've fixed a few more sound buffer issues that I think were the cause of the ghostly sounds Omar was hearing. I've also laid the ground work for missions in the game, though they are only partially complete. I still need to hear back from you guys about the idea of limited ammo. Should you have infinite ammo clips to reload with, or should you only have a certain amount and have to find new ones? Depending on how much people need to shoot their gun, limited ammo could end up being a problem. Unlimited ammo isn't as realistic, but lets also remember that it is alright for a game to do some things unrealistically if it improves the fun. Just let me know what you guys think. You can now press the Q button to hear your current mission. The game has a few missions just to test the system out, but currently once you reach the gas station the rest of the mission hasn't been built yet. Actually, once you leave the swamp just consider everything else to be unfinished. You can run around in the parts of the map I didn't complete yet, but there will be a lot of open empty space, and very few zombies to fight. The download link is still the same: www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
I think we should have unlimited ammo, but make it so that if you shoot too much, you get more bad guys after you. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, October 24, 2011 12:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, update to fix the errors I've just uploaded version 0.5b which has some changes. I've fixed a few more sound buffer issues that I think were the cause of the ghostly sounds Omar was hearing. I've also laid the ground work for missions in the game, though they are only partially complete. I still need to hear back from you guys about the idea of limited ammo. Should you have infinite ammo clips to reload with, or should you only have a certain amount and have to find new ones? Depending on how much people need to shoot their gun, limited ammo could end up being a problem. Unlimited ammo isn't as realistic, but lets also remember that it is alright for a game to do some things unrealistically if it improves the fun. Just let me know what you guys think. You can now press the Q button to hear your current mission. The game has a few missions just to test the system out, but currently once you reach the gas station the rest of the mission hasn't been built yet. Actually, once you leave the swamp just consider everything else to be unfinished. You can run around in the parts of the map I didn't complete yet, but there will be a lot of open empty space, and very few zombies to fight. The download link is still the same: www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
That would work, aside from the fact that the more guys you have coming after you the more you have to shoot. Even if you could shoot your way out of a situation, doing that would only attract more, unless there were hiding places on the map, and the AI was programmed to stop coming after you after a while. But I personally like what other games do in giving you more weapons. - Original Message - From: reinhard stebner rwsteb...@aol.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, October 24, 2011 11:30 AM Subject: Re: [Audyssey] Swamp, update to fix the errors I think we should have unlimited ammo, but make it so that if you shoot too much, you get more bad guys after you. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, October 24, 2011 12:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, update to fix the errors I've just uploaded version 0.5b which has some changes. I've fixed a few more sound buffer issues that I think were the cause of the ghostly sounds Omar was hearing. I've also laid the ground work for missions in the game, though they are only partially complete. I still need to hear back from you guys about the idea of limited ammo. Should you have infinite ammo clips to reload with, or should you only have a certain amount and have to find new ones? Depending on how much people need to shoot their gun, limited ammo could end up being a problem. Unlimited ammo isn't as realistic, but lets also remember that it is alright for a game to do some things unrealistically if it improves the fun. Just let me know what you guys think. You can now press the Q button to hear your current mission. The game has a few missions just to test the system out, but currently once you reach the gas station the rest of the mission hasn't been built yet. Actually, once you leave the swamp just consider everything else to be unfinished. You can run around in the parts of the map I didn't complete yet, but there will be a lot of open empty space, and very few zombies to fight. The download link is still the same: www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
More do come after you if you shoot, because they track the sound. As for an aiming aid, I can't help but think of Charles Rivard's archery experience. Actually, that may have been on a different list, so I hope people know what I'm talking about. In my games, there's an exact tone or sound of some sort that lets you know when you're right on target. How about instead of that, there's a sound for when you're within so many degrees of the target. Maybe even two sounds, one for when you're within ten degrees and another for in five degrees. It is unrealistic, and it'd probably need to be decently loud soas to make it something you don't leave on all the time, but it would give you a general idea of how close you were to actually hitting a target without compromising the wish to make it a game based on aiming. Also, what's the range on the rifle? Do the bullets actually travel? I ask because I felt pretty confident I'd centered a bad guy from a fair piece waay and I still didn't hit it. finally, a problem I have is that if I die, it doesn't seem to reset all variables properly. Running sounds like walking, I'm facing the wrong direction, etc. Still, I like this addition. Signed: Dakotah Rickard On 10/24/11, Clement Chou chou.clem...@gmail.com wrote: That would work, aside from the fact that the more guys you have coming after you the more you have to shoot. Even if you could shoot your way out of a situation, doing that would only attract more, unless there were hiding places on the map, and the AI was programmed to stop coming after you after a while. But I personally like what other games do in giving you more weapons. - Original Message - From: reinhard stebner rwsteb...@aol.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, October 24, 2011 11:30 AM Subject: Re: [Audyssey] Swamp, update to fix the errors I think we should have unlimited ammo, but make it so that if you shoot too much, you get more bad guys after you. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, October 24, 2011 12:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, update to fix the errors I've just uploaded version 0.5b which has some changes. I've fixed a few more sound buffer issues that I think were the cause of the ghostly sounds Omar was hearing. I've also laid the ground work for missions in the game, though they are only partially complete. I still need to hear back from you guys about the idea of limited ammo. Should you have infinite ammo clips to reload with, or should you only have a certain amount and have to find new ones? Depending on how much people need to shoot their gun, limited ammo could end up being a problem. Unlimited ammo isn't as realistic, but lets also remember that it is alright for a game to do some things unrealistically if it improves the fun. Just let me know what you guys think. You can now press the Q button to hear your current mission. The game has a few missions just to test the system out, but currently once you reach the gas station the rest of the mission hasn't been built yet. Actually, once you leave the swamp just consider everything else to be unfinished. You can run around in the parts of the map I didn't complete yet, but there will be a lot of open empty space, and very few zombies to fight. The download link is still the same: www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E
Re: [Audyssey] Swamp, update to fix the errors
Richard, the bullets actually do travel and their range is currently unlimited. If a zombie is far away, the odds of hitting it get very small. Up close you may be up to a few degrees off from center cut you'd still hit it. If that same zombie was moved back a ways, you might have to be within half of a degree to still hit it. That kind of accuracy is very difficult to achieve. Not impossible, but difficult. More do come after you if you shoot, because they track the sound. As for an aiming aid, I can't help but think of Charles Rivard's archery experience. Actually, that may have been on a different list, so I hope people know what I'm talking about. In my games, there's an exact tone or sound of some sort that lets you know when you're right on target. How about instead of that, there's a sound for when you're within so many degrees of the target. Maybe even two sounds, one for when you're within ten degrees and another for in five degrees. It is unrealistic, and it'd probably need to be decently loud soas to make it something you don't leave on all the time, but it would give you a general idea of how close you were to actually hitting a target without compromising the wish to make it a game based on aiming. Also, what's the range on the rifle? Do the bullets actually travel? I ask because I felt pretty confident I'd centered a bad guy from a fair piece waay and I still didn't hit it. finally, a problem I have is that if I die, it doesn't seem to reset all variables properly. Running sounds like walking, I'm facing the wrong direction, etc. Still, I like this addition. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
Good catch on the lack of reset, I had noticed that too, and it screwed me up in the shack more than once. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Monday, October 24, 2011 4:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, update to fix the errors More do come after you if you shoot, because they track the sound. As for an aiming aid, I can't help but think of Charles Rivard's archery experience. Actually, that may have been on a different list, so I hope people know what I'm talking about. In my games, there's an exact tone or sound of some sort that lets you know when you're right on target. How about instead of that, there's a sound for when you're within so many degrees of the target. Maybe even two sounds, one for when you're within ten degrees and another for in five degrees. It is unrealistic, and it'd probably need to be decently loud soas to make it something you don't leave on all the time, but it would give you a general idea of how close you were to actually hitting a target without compromising the wish to make it a game based on aiming. Also, what's the range on the rifle? Do the bullets actually travel? I ask because I felt pretty confident I'd centered a bad guy from a fair piece waay and I still didn't hit it. finally, a problem I have is that if I die, it doesn't seem to reset all variables properly. Running sounds like walking, I'm facing the wrong direction, etc. Still, I like this addition. Signed: Dakotah Rickard On 10/24/11, Clement Chou chou.clem...@gmail.com wrote: That would work, aside from the fact that the more guys you have coming after you the more you have to shoot. Even if you could shoot your way out of a situation, doing that would only attract more, unless there were hiding places on the map, and the AI was programmed to stop coming after you after a while. But I personally like what other games do in giving you more weapons. - Original Message - From: reinhard stebner rwsteb...@aol.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, October 24, 2011 11:30 AM Subject: Re: [Audyssey] Swamp, update to fix the errors I think we should have unlimited ammo, but make it so that if you shoot too much, you get more bad guys after you. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, October 24, 2011 12:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, update to fix the errors I've just uploaded version 0.5b which has some changes. I've fixed a few more sound buffer issues that I think were the cause of the ghostly sounds Omar was hearing. I've also laid the ground work for missions in the game, though they are only partially complete. I still need to hear back from you guys about the idea of limited ammo. Should you have infinite ammo clips to reload with, or should you only have a certain amount and have to find new ones? Depending on how much people need to shoot their gun, limited ammo could end up being a problem. Unlimited ammo isn't as realistic, but lets also remember that it is alright for a game to do some things unrealistically if it improves the fun. Just let me know what you guys think. You can now press the Q button to hear your current mission. The game has a few missions just to test the system out, but currently once you reach the gas station the rest of the mission hasn't been built yet. Actually, once you leave the swamp just consider everything else to be unfinished. You can run around in the parts of the map I didn't complete yet, but there will be a lot of open empty space, and very few zombies to fight. The download link is still the same: www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave
Re: [Audyssey] Swamp, update to fix the errors
I very much like the idea of a sound that lets you know when you're on target. Christina - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 24, 2011 4:36 PM Subject: Re: [Audyssey] Swamp, update to fix the errors More do come after you if you shoot, because they track the sound. As for an aiming aid, I can't help but think of Charles Rivard's archery experience. Actually, that may have been on a different list, so I hope people know what I'm talking about. In my games, there's an exact tone or sound of some sort that lets you know when you're right on target. How about instead of that, there's a sound for when you're within so many degrees of the target. Maybe even two sounds, one for when you're within ten degrees and another for in five degrees. It is unrealistic, and it'd probably need to be decently loud soas to make it something you don't leave on all the time, but it would give you a general idea of how close you were to actually hitting a target without compromising the wish to make it a game based on aiming. Also, what's the range on the rifle? Do the bullets actually travel? I ask because I felt pretty confident I'd centered a bad guy from a fair piece waay and I still didn't hit it. finally, a problem I have is that if I die, it doesn't seem to reset all variables properly. Running sounds like walking, I'm facing the wrong direction, etc. Still, I like this addition. Signed: Dakotah Rickard On 10/24/11, Clement Chou chou.clem...@gmail.com wrote: That would work, aside from the fact that the more guys you have coming after you the more you have to shoot. Even if you could shoot your way out of a situation, doing that would only attract more, unless there were hiding places on the map, and the AI was programmed to stop coming after you after a while. But I personally like what other games do in giving you more weapons. - Original Message - From: reinhard stebner rwsteb...@aol.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, October 24, 2011 11:30 AM Subject: Re: [Audyssey] Swamp, update to fix the errors I think we should have unlimited ammo, but make it so that if you shoot too much, you get more bad guys after you. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, October 24, 2011 12:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, update to fix the errors I've just uploaded version 0.5b which has some changes. I've fixed a few more sound buffer issues that I think were the cause of the ghostly sounds Omar was hearing. I've also laid the ground work for missions in the game, though they are only partially complete. I still need to hear back from you guys about the idea of limited ammo. Should you have infinite ammo clips to reload with, or should you only have a certain amount and have to find new ones? Depending on how much people need to shoot their gun, limited ammo could end up being a problem. Unlimited ammo isn't as realistic, but lets also remember that it is alright for a game to do some things unrealistically if it improves the fun. Just let me know what you guys think. You can now press the Q button to hear your current mission. The game has a few missions just to test the system out, but currently once you reach the gas station the rest of the mission hasn't been built yet. Actually, once you leave the swamp just consider everything else to be unfinished. You can run around in the parts of the map I didn't complete yet, but there will be a lot of open empty space, and very few zombies to fight. The download link is still the same: www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
Re: [Audyssey] Swamp, update to fix the errors
Especially after my last mouse controlled game, I found that many people in the community don't like using it because they feel they are bad at it. In almost all cases, if a feature is added to a game that utilizes the control advantages that a mouse brings, there will not be a way to replicate it using the keyboard. Because of this, more and more games are going to appear that require the use of a mouse instead of just allowing it. I imagine when each of us first started using a standard keyboard we struggled and became frustrated at times. With practice it became second nature and now most of us don't even think twice about dancing our hands across the keys at incredible speeds. The mouse will become comfortable in much the same way. My only problem with actually hitting anything is that I fail epically at using a mouse of any kind. I find myself deciding not to play even interesting sounding games simply because it's not worth the frustration of using a mouse. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
My opinion here would be to make each press of the arrows move you five degrees rather than 45. This would give all the control one would need, also it's a measurement many are familiar with, as most of our fps games use five-degree turns. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
Re: aiming sound, I'd like this to be optional. Even for as simple as the game is, I love the atmospherics and it would interfere to have excess beeping for me. But I see the need, so let's have an aiming sound option, or command like the radar. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp, update to fix the errors
I've just posted version 0.4b. I would really appreciate it if everyone would download it and give it a try. The sooner people start testing it, the sooner I will know if I've successfully fixed the bugs. I'd like to make the most out of my free time today, so if I can get feedback quickly it will give me the most time to continue working. Here are the changes from version 0.3b to 0.4b: - Your bullets do a bit more damage. On average I was killing zombies in about 3 or 4 hits. - The sounds for shooting walls, shooting zombies, and killing zombies have been greatly improved and are much easier to tell apart. - The gun only holds 20 bullets now, instead of 40. - When the game begins, you are already facing the door of the shack. Some people were having trouble getting out and asked for this adjustment. - When a zombie is killed, it used to be replaced by a new one that would crawl on to the map from one of the edges. Now a killed zombie is replaced by 2 new zombies! This means that as you rack up a higher kill count, you are also populating the swamp with more zombies. This will make the game naturally increase in difficulty as you play. It also makes it more dangerous to make a lot of noise. Having 3 zombies hear at once you isn't so bad, but having 15 hear you could be the last thing you ever do. - The Z key for shooting, and the F key for toggling the aim, have been switched. You now press Z to toggle aiming, and press F to fire the gun. - The arrow keys for moving, and the W A S D keys for radar, have been switched. You now use the arrow keys to activate the different radar modes, and you use W A S D to move around. People did not care for the old keyboard layout because it was more difficult to utilize mouse aiming while trying to operate the arrow keys. - The Readme file has been updated with these changes as well. The download link is the same, but here it is for the sake of convenience. www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
Can't seem to get it to work with jaws, and can't seem to change the sapi voice? Also, is it possible to have an aiming-aid for those of us who have hearing issues? I only hear out of one ear, so aiming at zombies by sound is difficult to say the least. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
I'll look in to the Jaws issue. Hmm, I see what you mean about aiming being difficult. Do you happen to have any ideas about how you would want the aiming aid to work? Can't seem to get it to work with jaws, and can't seem to change the sapi voice? Also, is it possible to have an aiming-aid for those of us who have hearing issues? I only hear out of one ear, so aiming at zombies by sound is difficult to say the least. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
I've just uploaded version 0.5b which has some changes. I've fixed a few more sound buffer issues that I think were the cause of the ghostly sounds Omar was hearing. I've also laid the ground work for missions in the game, though they are only partially complete. I still need to hear back from you guys about the idea of limited ammo. Should you have infinite ammo clips to reload with, or should you only have a certain amount and have to find new ones? Depending on how much people need to shoot their gun, limited ammo could end up being a problem. Unlimited ammo isn't as realistic, but lets also remember that it is alright for a game to do some things unrealistically if it improves the fun. Just let me know what you guys think. You can now press the Q button to hear your current mission. The game has a few missions just to test the system out, but currently once you reach the gas station the rest of the mission hasn't been built yet. Actually, once you leave the swamp just consider everything else to be unfinished. You can run around in the parts of the map I didn't complete yet, but there will be a lot of open empty space, and very few zombies to fight. The download link is still the same: www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
aprone there was talked of being limited amo. I have listened to several zombie podcasts and you had some sort of bladed weapon or some sort of mace or club of some sort. Ofcause this would be a close range thing but, if your gun runs out well. I don't know, having it as it is is hard enough right now. At 01:48 p.m. 23/10/2011 -0700, you wrote: I'll look in to the Jaws issue. Hmm, I see what you mean about aiming being difficult. Do you happen to have any ideas about how you would want the aiming aid to work? Can't seem to get it to work with jaws, and can't seem to change the sapi voice? Also, is it possible to have an aiming-aid for those of us who have hearing issues? I only hear out of one ear, so aiming at zombies by sound is difficult to say the least. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.