Re: [Audyssey] MOTA suggestion

2010-11-07 Thread Hayden Presley
Hi,
I'm not willing to drag this on indefinitely, but are you sure it isn't you
releasing the arrow key accidentally? I've done that myself.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, November 04, 2010 8:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

It's not a huge gap but it is definitely there.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 02, 2010 5:20 PM
Subject: Re: [Audyssey] MOTA suggestion


 Hi Brian,
 Hmmm...perhaps I should send you a recording. Perhaps we can verify we 
 both
 have that happening, because I still do not hear it.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Monday, November 01, 2010 7:21 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 I'm not good at judging that sort of thing. But it is definitely there.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, November 01, 2010 5:53 PM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Brian,
 Hmmm...odd. This is what it was supposed to say, and I even saw it below
 your reply:  Hi Brian,
 Hmmm...still not  hearing it. How large are these gaps?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Sunday, October 31, 2010 12:05 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 There wasn't anything in your message below.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, October 31, 2010 9:56 AM
 Subject: Re: [Audyssey] MOTA suggestion


 What was what?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Bryan Peterson
 Sent: Sunday, October 31, 2010 9:10 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 What was that?
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, October 31, 2010 7:45 AM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Brian,
 Hmmm...still not  hearing it. How large are these gaps?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Bryan Peterson
 Sent: Saturday, October 30, 2010 8:44 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 No, it's definitely still there. I've played it enough to know.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, October 30, 2010 7:15 AM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Brian,
 No, I don'tbelieve it is. In fact, it was removed in BETA 13.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Bryan Peterson
 Sent: Sunday, October 24, 2010 7:23 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 No, it's still there.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 24, 2010 3:58 PM
 Subject: Re: [Audyssey] MOTA suggestion


 Hmm.  Maybe, somehow, it was removed?  Just speculation.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 24, 2010 1:35 PM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Charles,
 I tried MOTA beta version 15 and don't hear a gap in the step sound
 when
 going between rooms.
 I did in earlier versions.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of 
 the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 If you want to leave the list, send E-mail to
 gamers-unsubscr

Re: [Audyssey] MOTA suggestion

2010-11-07 Thread Bryan Peterson
No. It was definitely not me releasing the arrow key. Admittedly it seems to 
be absent in the latest Beta.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 04, 2010 5:17 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,
I'm not willing to drag this on indefinitely, but are you sure it isn't 
you

releasing the arrow key accidentally? I've done that myself.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, November 04, 2010 8:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

It's not a huge gap but it is definitely there.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 02, 2010 5:20 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
Hmmm...perhaps I should send you a recording. Perhaps we can verify we
both
have that happening, because I still do not hear it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, November 01, 2010 7:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

I'm not good at judging that sort of thing. But it is definitely there.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 01, 2010 5:53 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
Hmmm...odd. This is what it was supposed to say, and I even saw it below
your reply:  Hi Brian,

Hmmm...still not  hearing it. How large are these gaps?


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 12:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

There wasn't anything in your message below.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 9:56 AM
Subject: Re: [Audyssey] MOTA suggestion



What was what?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

What was that?
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 7:45 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
Hmmm...still not  hearing it. How large are these gaps?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Bryan Peterson
Sent: Saturday, October 30, 2010 8:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's definitely still there. I've played it enough to know.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 30, 2010 7:15 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
No, I don'tbelieve it is. In fact, it was removed in BETA 13.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org]

On
Behalf Of Bryan Peterson
Sent: Sunday, October 24, 2010 7:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's still there.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion



Hmm.  Maybe, somehow, it was removed?  Just speculation.

---
Shepherds are the best beasts!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 1:35 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound
when
going between rooms.
I did in earlier versions.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam

Re: [Audyssey] MOTA suggestion

2010-11-04 Thread Bryan Peterson

It's not a huge gap but it is definitely there.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 02, 2010 5:20 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
Hmmm...perhaps I should send you a recording. Perhaps we can verify we 
both

have that happening, because I still do not hear it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, November 01, 2010 7:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

I'm not good at judging that sort of thing. But it is definitely there.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 01, 2010 5:53 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
Hmmm...odd. This is what it was supposed to say, and I even saw it below
your reply:  Hi Brian,

Hmmm...still not  hearing it. How large are these gaps?


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 12:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

There wasn't anything in your message below.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 9:56 AM
Subject: Re: [Audyssey] MOTA suggestion



What was what?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

What was that?
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 7:45 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
Hmmm...still not  hearing it. How large are these gaps?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Bryan Peterson
Sent: Saturday, October 30, 2010 8:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's definitely still there. I've played it enough to know.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 30, 2010 7:15 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
No, I don'tbelieve it is. In fact, it was removed in BETA 13.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Bryan Peterson
Sent: Sunday, October 24, 2010 7:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's still there.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion



Hmm.  Maybe, somehow, it was removed?  Just speculation.

---
Shepherds are the best beasts!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 1:35 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound
when
going between rooms.
I did in earlier versions.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of 
the

list,
please send E-mail to gamers-ow...@audyssey.org.



---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



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You

Re: [Audyssey] MOTA suggestion

2010-11-02 Thread Hayden Presley
Hi Brian,
Hmmm...perhaps I should send you a recording. Perhaps we can verify we both
have that happening, because I still do not hear it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, November 01, 2010 7:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

I'm not good at judging that sort of thing. But it is definitely there.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 01, 2010 5:53 PM
Subject: Re: [Audyssey] MOTA suggestion


 Hi Brian,
 Hmmm...odd. This is what it was supposed to say, and I even saw it below
 your reply:  Hi Brian,
 Hmmm...still not  hearing it. How large are these gaps?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Sunday, October 31, 2010 12:05 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 There wasn't anything in your message below.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, October 31, 2010 9:56 AM
 Subject: Re: [Audyssey] MOTA suggestion


 What was what?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Sunday, October 31, 2010 9:10 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 What was that?
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, October 31, 2010 7:45 AM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Brian,
 Hmmm...still not  hearing it. How large are these gaps?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Bryan Peterson
 Sent: Saturday, October 30, 2010 8:44 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 No, it's definitely still there. I've played it enough to know.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, October 30, 2010 7:15 AM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Brian,
 No, I don'tbelieve it is. In fact, it was removed in BETA 13.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Bryan Peterson
 Sent: Sunday, October 24, 2010 7:23 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 No, it's still there.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 24, 2010 3:58 PM
 Subject: Re: [Audyssey] MOTA suggestion


 Hmm.  Maybe, somehow, it was removed?  Just speculation.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 24, 2010 1:35 PM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Charles,
 I tried MOTA beta version 15 and don't hear a gap in the step sound
 when
 going between rooms.
 I did in earlier versions.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail

Re: [Audyssey] MOTA suggestion

2010-11-01 Thread Hayden Presley
Hi Brian,
Hmmm...odd. This is what it was supposed to say, and I even saw it below
your reply:  Hi Brian,
 Hmmm...still not  hearing it. How large are these gaps?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 12:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

There wasn't anything in your message below.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 9:56 AM
Subject: Re: [Audyssey] MOTA suggestion


 What was what?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Sunday, October 31, 2010 9:10 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 What was that?
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, October 31, 2010 7:45 AM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Brian,
 Hmmm...still not  hearing it. How large are these gaps?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Saturday, October 30, 2010 8:44 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 No, it's definitely still there. I've played it enough to know.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, October 30, 2010 7:15 AM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Brian,
 No, I don'tbelieve it is. In fact, it was removed in BETA 13.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Bryan Peterson
 Sent: Sunday, October 24, 2010 7:23 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 No, it's still there.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 24, 2010 3:58 PM
 Subject: Re: [Audyssey] MOTA suggestion


 Hmm.  Maybe, somehow, it was removed?  Just speculation.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 24, 2010 1:35 PM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Charles,
 I tried MOTA beta version 15 and don't hear a gap in the step sound
 when
 going between rooms.
 I did in earlier versions.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] MOTA suggestion

2010-11-01 Thread Bryan Peterson

I'm not good at judging that sort of thing. But it is definitely there.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 01, 2010 5:53 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
Hmmm...odd. This is what it was supposed to say, and I even saw it below
your reply:  Hi Brian,

Hmmm...still not  hearing it. How large are these gaps?


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 12:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

There wasn't anything in your message below.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 9:56 AM
Subject: Re: [Audyssey] MOTA suggestion



What was what?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

What was that?
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 7:45 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
Hmmm...still not  hearing it. How large are these gaps?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Saturday, October 30, 2010 8:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's definitely still there. I've played it enough to know.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 30, 2010 7:15 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
No, I don'tbelieve it is. In fact, it was removed in BETA 13.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Bryan Peterson
Sent: Sunday, October 24, 2010 7:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's still there.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion



Hmm.  Maybe, somehow, it was removed?  Just speculation.

---
Shepherds are the best beasts!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 1:35 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound
when
going between rooms.
I did in earlier versions.


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Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Hayden Presley
Hi Brian,
Hmmm...still not  hearing it. How large are these gaps?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, October 30, 2010 8:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's definitely still there. I've played it enough to know.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 30, 2010 7:15 AM
Subject: Re: [Audyssey] MOTA suggestion


 Hi Brian,
 No, I don'tbelieve it is. In fact, it was removed in BETA 13.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Sunday, October 24, 2010 7:23 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 No, it's still there.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 24, 2010 3:58 PM
 Subject: Re: [Audyssey] MOTA suggestion


 Hmm.  Maybe, somehow, it was removed?  Just speculation.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 24, 2010 1:35 PM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Charles,
 I tried MOTA beta version 15 and don't hear a gap in the step sound when
 going between rooms.
 I did in earlier versions.


 ---
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Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Bryan Peterson

What was that?
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 7:45 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
Hmmm...still not  hearing it. How large are these gaps?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, October 30, 2010 8:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's definitely still there. I've played it enough to know.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 30, 2010 7:15 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
No, I don'tbelieve it is. In fact, it was removed in BETA 13.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 24, 2010 7:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's still there.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion



Hmm.  Maybe, somehow, it was removed?  Just speculation.

---
Shepherds are the best beasts!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 1:35 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound 
when

going between rooms.
I did in earlier versions.


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Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Hayden Presley
What was what?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

What was that?
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 7:45 AM
Subject: Re: [Audyssey] MOTA suggestion


 Hi Brian,
 Hmmm...still not  hearing it. How large are these gaps?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Saturday, October 30, 2010 8:44 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 No, it's definitely still there. I've played it enough to know.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, October 30, 2010 7:15 AM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Brian,
 No, I don'tbelieve it is. In fact, it was removed in BETA 13.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Sunday, October 24, 2010 7:23 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 No, it's still there.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 24, 2010 3:58 PM
 Subject: Re: [Audyssey] MOTA suggestion


 Hmm.  Maybe, somehow, it was removed?  Just speculation.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 24, 2010 1:35 PM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Charles,
 I tried MOTA beta version 15 and don't hear a gap in the step sound 
 when
 going between rooms.
 I did in earlier versions.


 ---
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Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Bryan Peterson

There wasn't anything in your message below.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 9:56 AM
Subject: Re: [Audyssey] MOTA suggestion



What was what?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

What was that?
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 7:45 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
Hmmm...still not  hearing it. How large are these gaps?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, October 30, 2010 8:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's definitely still there. I've played it enough to know.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 30, 2010 7:15 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
No, I don'tbelieve it is. In fact, it was removed in BETA 13.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Sunday, October 24, 2010 7:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's still there.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion



Hmm.  Maybe, somehow, it was removed?  Just speculation.

---
Shepherds are the best beasts!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 1:35 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound
when
going between rooms.
I did in earlier versions.


---
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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] MOTA suggestion

2010-10-30 Thread Hayden Presley
Hi Brian,
No, I don'tbelieve it is. In fact, it was removed in BETA 13.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 24, 2010 7:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's still there.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion


 Hmm.  Maybe, somehow, it was removed?  Just speculation.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 24, 2010 1:35 PM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Charles,
 I tried MOTA beta version 15 and don't hear a gap in the step sound when 
 going between rooms.
 I did in earlier versions.


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Re: [Audyssey] MOTA suggestion

2010-10-30 Thread Bryan Peterson

No, it's definitely still there. I've played it enough to know.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 30, 2010 7:15 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
No, I don'tbelieve it is. In fact, it was removed in BETA 13.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 24, 2010 7:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's still there.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion



Hmm.  Maybe, somehow, it was removed?  Just speculation.

---
Shepherds are the best beasts!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 1:35 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound when
going between rooms.
I did in earlier versions.


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Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Muhammed Deniz

Win xp with servis pack 2 or 3.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:53 PM
Subject: Re: [Audyssey] MOTA suggestion



What version of Windows and what service pack are you using?

---
Shepherds are the best beasts!
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 3:30 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Thomas,
I thought this might help you. First of all, when it exits the game, the 
game goes like  like a tripple fast automatic machinegun. 
Well, I press the space or enter or some key, and it just restarts. That 
is what happens with mine, but other than that, I think you've really dun 
an excellent job. I feel this game is quite  challenging, and I have 
forgotten to light my torch the first time.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:23 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,
Very true. Although, at the moment I'm more concerned about the stupid
blue screen errors which I can't seam to fix. On Linux beta 15 runs
great. No errors, crashes, lock ups, whatever. On Windows several
people say it locks up and blue screens on exit. There doesn't seam to
be a logical cause or solution to it.
On thursday I released an update to the private testers that made the
blue screen go away, but we got a segmentation fault instead. I fixed
the segmentation fault this morning, and the blue screen returned. It
is the most unbelievable and unexplainable bug I've ever seen in my
life.
I don't know if the bug is related to SFML or there is some other
weird bug in the engine. If it is SFML I could switch over to SDL and
use that instead. However, SDL isn't quite as good as SFML.  Sigh...

On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
That would be my thought as well, especially since overall you've had 
this

on your back for more than four years now.
We are the Knights who say...Ni!


---
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Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
That could be part of the problem.  In the requirements, you should be using 
service pack 3.


---
Shepherds are the best beasts!
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion



Win xp with servis pack 2 or 3.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:53 PM
Subject: Re: [Audyssey] MOTA suggestion



What version of Windows and what service pack are you using?

---
Shepherds are the best beasts!
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 3:30 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Thomas,
I thought this might help you. First of all, when it exits the game, the 
game goes like  like a tripple fast automatic machinegun. 
Well, I press the space or enter or some key, and it just restarts. That 
is what happens with mine, but other than that, I think you've really 
dun an excellent job. I feel this game is quite  challenging, and I have 
forgotten to light my torch the first time.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games 
is welcome, talking about computer problems is welcome when their are 
know holidays but that's only in easter holidays or know holidays. If 
you want to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:23 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,
Very true. Although, at the moment I'm more concerned about the stupid
blue screen errors which I can't seam to fix. On Linux beta 15 runs
great. No errors, crashes, lock ups, whatever. On Windows several
people say it locks up and blue screens on exit. There doesn't seam to
be a logical cause or solution to it.
On thursday I released an update to the private testers that made the
blue screen go away, but we got a segmentation fault instead. I fixed
the segmentation fault this morning, and the blue screen returned. It
is the most unbelievable and unexplainable bug I've ever seen in my
life.
I don't know if the bug is related to SFML or there is some other
weird bug in the engine. If it is SFML I could switch over to SDL and
use that instead. However, SDL isn't quite as good as SFML.  Sigh...

On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
That would be my thought as well, especially since overall you've had 
this

on your back for more than four years now.
We are the Knights who say...Ni!


---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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list,

please send E-mail to gamers-ow...@audyssey.org.



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If you have any questions or concerns regarding the management

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Muhammed Deniz

I don't think so. I have not had any problems with the older versions.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 4:27 PM
Subject: Re: [Audyssey] MOTA suggestion


That could be part of the problem.  In the requirements, you should be 
using service pack 3.


---
Shepherds are the best beasts!
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion



Win xp with servis pack 2 or 3.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:53 PM
Subject: Re: [Audyssey] MOTA suggestion



What version of Windows and what service pack are you using?

---
Shepherds are the best beasts!
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 3:30 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Thomas,
I thought this might help you. First of all, when it exits the game, 
the game goes like  like a tripple fast automatic 
machinegun. Well, I press the space or enter or some key, and it just 
restarts. That is what happens with mine, but other than that, I think 
you've really dun an excellent job. I feel this game is quite 
challenging, and I have forgotten to light my torch the first time.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games 
is welcome, talking about computer problems is welcome when their are 
know holidays but that's only in easter holidays or know holidays. If 
you want to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:23 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,
Very true. Although, at the moment I'm more concerned about the stupid
blue screen errors which I can't seam to fix. On Linux beta 15 runs
great. No errors, crashes, lock ups, whatever. On Windows several
people say it locks up and blue screens on exit. There doesn't seam to
be a logical cause or solution to it.
On thursday I released an update to the private testers that made the
blue screen go away, but we got a segmentation fault instead. I fixed
the segmentation fault this morning, and the blue screen returned. It
is the most unbelievable and unexplainable bug I've ever seen in my
life.
I don't know if the bug is related to SFML or there is some other
weird bug in the engine. If it is SFML I could switch over to SDL and
use that instead. However, SDL isn't quite as good as SFML.  Sigh...

On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
That would be my thought as well, especially since overall you've had 
this

on your back for more than four years now.
We are the Knights who say...Ni!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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If you want to leave the list, send E-mail to 
gamers

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
It's the current version you're dealing with, though, and if it requires 
service pack 3, I would make sure that I have it.  I had this exact 
situation once with a game that required a newer version of directx than 
what I was using.  Previous versions of the game worked fine, but the 
updated one did not.  I installed the required software and it worked.  Take 
it from experience, check which service pack you are using, and update if 
necessary.


---
Shepherds are the best beasts!
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 10:59 AM
Subject: Re: [Audyssey] MOTA suggestion



I don't think so. I have not had any problems with the older versions.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 4:27 PM
Subject: Re: [Audyssey] MOTA suggestion


That could be part of the problem.  In the requirements, you should be 
using service pack 3.


---
Shepherds are the best beasts!
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion



Win xp with servis pack 2 or 3.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games 
is welcome, talking about computer problems is welcome when their are 
know holidays but that's only in easter holidays or know holidays. If 
you want to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:53 PM
Subject: Re: [Audyssey] MOTA suggestion



What version of Windows and what service pack are you using?

---
Shepherds are the best beasts!
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 3:30 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Thomas,
I thought this might help you. First of all, when it exits the game, 
the game goes like  like a tripple fast automatic 
machinegun. Well, I press the space or enter or some key, and it just 
restarts. That is what happens with mine, but other than that, I think 
you've really dun an excellent job. I feel this game is quite 
challenging, and I have forgotten to light my torch the first time.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games 
is welcome, talking about computer problems is welcome when their are 
know holidays but that's only in easter holidays or know holidays. If 
you want to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:23 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,
Very true. Although, at the moment I'm more concerned about the 
stupid

blue screen errors which I can't seam to fix. On Linux beta 15 runs
great. No errors, crashes, lock ups, whatever. On Windows several
people say it locks up and blue screens on exit. There doesn't seam 
to

be a logical cause or solution to it.
On thursday I released an update to the private testers that made the
blue screen go away, but we got a segmentation fault instead. I fixed
the segmentation fault this morning, and the blue screen returned. It
is the most unbelievable and unexplainable bug I've ever seen in my
life.
I don't know if the bug is related to SFML or there is some other
weird bug in the engine. If it is SFML I could switch over to SDL and
use that instead. However, SDL isn't quite as good as SFML.  Sigh...

On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
That would be my thought as well, especially since

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak

Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound when 
going between rooms.

I did in earlier versions.


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Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Bryan Peterson
It's not a huge gap but it is there. Like I've said I actually find it 
helpful especially when running.

We are the Knights who say...Ni!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 12:35 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound when 
going between rooms.

I did in earlier versions.


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Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Hayden Presley
Hi,
I am curious. Why would  someone want to know when they enter a room? One
more thing I must say, you really can't tell any more when you enter a room,
something I am glad for sense in the past that meant inserting a large gap
in your footstep sounds.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Strunk
Sent: Saturday, October 23, 2010 12:34 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA suggestion

I think the point is that he, and I for that matter, don't want to use the R
key. I don't want my emersion interrupted by a lot of spoken text.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 23, 2010 9:38 AM
To: weis...@googlemail.com; Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

If you listen closely, you can tell when you enter another room.  If you use

the r key as you walk, you will notice that a step is missing.  That is the 
point at which you move from one room into another through an open doorway.

---
Shepherds are the best beasts!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion


 Hi,

 I would say that feature adds a bit more to the realism of the game. I
 would find it interesting to have it.
 Also it helps not getting lost sometimes. If you for example don't have a
 torch and walk through one room and into the next, it is hard to tell
 when the old room ends and the new room begins. Just close the door, and
 you already know where you are.

 Kevin
 - Original Message -
 From: Charles Rivard woofer...@sbcglobal.net
 To: Sky Taylor s...@shaw.ca, Gamers Discussion list
 gamers@audyssey.org
 Date: Sat, 23 Oct 2010 08:58:59 -0500
 Subject: Re: [Audyssey] MOTA suggestion

 Why would you want that feature?  Just leave it open and move on.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Sky Taylor s...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, October 22, 2010 10:47 PM
 Subject: [Audyssey] MOTA suggestion


  Hello Thoas, I have been playing you're beta of Mota and I absolutely
 love
  it. the pan works as expected. oddly enough, in the previus beta that I
  played, no blue screen happened on when I exited the game. I do have a
  suggestion for the next BETA which I believe is beta16. Could you add
 in
  the ability to close doors? what I mean is, when you've exited a room,
  could you have the ability to press the enter key on a statue or a door
 to
  move it back into place?
 
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Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak

Hi Hayden,
When you enter a room the creature in it can attack you, but if you step 
back one step out of the room they can't.
I constantly attack and then flee back to the previous room to take a potion 
or regain strength after swinging a dagger, sword or just fists.
Since it now takes a while for the potion to raise your health, it is wise 
to do this while not being attacked.
One thing I have not tested is, does the creature continue to move towards 
you while you are in the previous room?


- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:11 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,
I am curious. Why would  someone want to know when they enter a room? One
more thing I must say, you really can't tell any more when you enter a 
room,

something I am glad for sense in the past that meant inserting a large gap
in your footstep sounds.

Best Regards,
Hayden



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Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Lori Duncan
I don't think it does Phil, I tried it earlier and the harpy didn't move 
from the room she was in.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 10:22 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Hayden,
When you enter a room the creature in it can attack you, but if you step 
back one step out of the room they can't.
I constantly attack and then flee back to the previous room to take a 
potion or regain strength after swinging a dagger, sword or just fists.
Since it now takes a while for the potion to raise your health, it is wise 
to do this while not being attacked.
One thing I have not tested is, does the creature continue to move towards 
you while you are in the previous room?


- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:11 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,
I am curious. Why would  someone want to know when they enter a room? One
more thing I must say, you really can't tell any more when you enter a 
room,
something I am glad for sense in the past that meant inserting a large 
gap

in your footstep sounds.

Best Regards,
Hayden



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Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak

Hi Lori,
That is not what I meant.
When you are one step in the room you can check the distance to the 
creature.

Say it is 10 feet.
When you step out of the room you can't check its distance.
But when you step one step back is the creature still 10 feet away, or is it 
closer? 



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Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard

Hmm.  Maybe, somehow, it was removed?  Just speculation.

---
Shepherds are the best beasts!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 1:35 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound when 
going between rooms.

I did in earlier versions.


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Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
You would want to know when you enter a room as a way of keeping track of 
where you are.


---
Shepherds are the best beasts!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 23, 2010 8:11 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,
I am curious. Why would  someone want to know when they enter a room? One
more thing I must say, you really can't tell any more when you enter a 
room,

something I am glad for sense in the past that meant inserting a large gap
in your footstep sounds.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Strunk
Sent: Saturday, October 23, 2010 12:34 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA suggestion

I think the point is that he, and I for that matter, don't want to use the 
R

key. I don't want my emersion interrupted by a lot of spoken text.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 23, 2010 9:38 AM
To: weis...@googlemail.com; Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

If you listen closely, you can tell when you enter another room.  If you 
use


the r key as you walk, you will notice that a step is missing.  That is 
the
point at which you move from one room into another through an open 
doorway.


---
Shepherds are the best beasts!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi,

I would say that feature adds a bit more to the realism of the game. I
would find it interesting to have it.
Also it helps not getting lost sometimes. If you for example don't have a
torch and walk through one room and into the next, it is hard to tell
when the old room ends and the new room begins. Just close the door, and
you already know where you are.

Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Sky Taylor s...@shaw.ca, Gamers Discussion list
gamers@audyssey.org
Date: Sat, 23 Oct 2010 08:58:59 -0500
Subject: Re: [Audyssey] MOTA suggestion


Why would you want that feature?  Just leave it open and move on.

---
Shepherds are the best beasts!
- Original Message - 
From: Sky Taylor s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 10:47 PM
Subject: [Audyssey] MOTA suggestion


 Hello Thoas, I have been playing you're beta of Mota and I absolutely

love
 it. the pan works as expected. oddly enough, in the previus beta that 
 I

 played, no blue screen happened on when I exited the game. I do have a
 suggestion for the next BETA which I believe is beta16. Could you add

in

 the ability to close doors? what I mean is, when you've exited a room,
 could you have the ability to press the enter key on a statue or a 
 door

to

 move it back into place?

 ---
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 list,
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Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Bryan Peterson

No, it's still there.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion



Hmm.  Maybe, somehow, it was removed?  Just speculation.

---
Shepherds are the best beasts!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 1:35 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound when 
going between rooms.

I did in earlier versions.


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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson

I honestly don't see what real purpose that would serve.
We are the Knights who say...Ni!
- Original Message - 
From: Sky Taylor s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 9:47 PM
Subject: [Audyssey] MOTA suggestion


Hello Thoas, I have been playing you're beta of Mota and I absolutely love 
it. the pan works as expected. oddly enough, in the previus beta that I 
played, no blue screen happened on when I exited the game. I do have a 
suggestion for the next BETA which I believe is beta16. Could you add in 
the ability to close doors? what I mean is, when you've exited a room, 
could you have the ability to press the enter key on a statue or a door to 
move it back into place?


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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard

Why would you want that feature?  Just leave it open and move on.

---
Shepherds are the best beasts!
- Original Message - 
From: Sky Taylor s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 10:47 PM
Subject: [Audyssey] MOTA suggestion


Hello Thoas, I have been playing you're beta of Mota and I absolutely love 
it. the pan works as expected. oddly enough, in the previus beta that I 
played, no blue screen happened on when I exited the game. I do have a 
suggestion for the next BETA which I believe is beta16. Could you add in 
the ability to close doors? what I mean is, when you've exited a room, 
could you have the ability to press the enter key on a statue or a door to 
move it back into place?


---
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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
Hi,

I would say that feature adds a bit more to the realism of the game. I 
would find it interesting to have it.
Also it helps not getting lost sometimes. If you for example don't have a 
torch and walk through one room and into the next, it is hard to tell 
when the old room ends and the new room begins. Just close the door, and 
you already know where you are.

Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Sky Taylor s...@shaw.ca, Gamers Discussion list 
gamers@audyssey.org
Date: Sat, 23 Oct 2010 08:58:59 -0500
Subject: Re: [Audyssey] MOTA suggestion

 Why would you want that feature?  Just leave it open and move on.
 
 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Sky Taylor s...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, October 22, 2010 10:47 PM
 Subject: [Audyssey] MOTA suggestion
 
 
  Hello Thoas, I have been playing you're beta of Mota and I absolutely 
love 
  it. the pan works as expected. oddly enough, in the previus beta that I 
  played, no blue screen happened on when I exited the game. I do have a 
  suggestion for the next BETA which I believe is beta16. Could you add 
in 
  the ability to close doors? what I mean is, when you've exited a room, 
  could you have the ability to press the enter key on a statue or a door 
to 
  move it back into place?
 
  ---
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  gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
If you listen closely, you can tell when you enter another room.  If you use 
the r key as you walk, you will notice that a step is missing.  That is the 
point at which you move from one room into another through an open doorway.


---
Shepherds are the best beasts!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi,

I would say that feature adds a bit more to the realism of the game. I
would find it interesting to have it.
Also it helps not getting lost sometimes. If you for example don't have a
torch and walk through one room and into the next, it is hard to tell
when the old room ends and the new room begins. Just close the door, and
you already know where you are.

Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Sky Taylor s...@shaw.ca, Gamers Discussion list
gamers@audyssey.org
Date: Sat, 23 Oct 2010 08:58:59 -0500
Subject: Re: [Audyssey] MOTA suggestion


Why would you want that feature?  Just leave it open and move on.

---
Shepherds are the best beasts!
- Original Message - 
From: Sky Taylor s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 10:47 PM
Subject: [Audyssey] MOTA suggestion


 Hello Thoas, I have been playing you're beta of Mota and I absolutely

love

 it. the pan works as expected. oddly enough, in the previus beta that I
 played, no blue screen happened on when I exited the game. I do have a
 suggestion for the next BETA which I believe is beta16. Could you add

in

 the ability to close doors? what I mean is, when you've exited a room,
 could you have the ability to press the enter key on a statue or a door

to

 move it back into place?

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread peter Mahach
well, I do see a use for this idea. if you leave doors open and there are 
enemies they may follow you in. if you close the door they'll stay back...
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 4:38 PM
Subject: Re: [Audyssey] MOTA suggestion


If you listen closely, you can tell when you enter another room.  If you 
use the r key as you walk, you will notice that a step is missing.  That 
is the point at which you move from one room into another through an open 
doorway.


---
Shepherds are the best beasts!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi,

I would say that feature adds a bit more to the realism of the game. I
would find it interesting to have it.
Also it helps not getting lost sometimes. If you for example don't have a
torch and walk through one room and into the next, it is hard to tell
when the old room ends and the new room begins. Just close the door, and
you already know where you are.

Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Sky Taylor s...@shaw.ca, Gamers Discussion list
gamers@audyssey.org
Date: Sat, 23 Oct 2010 08:58:59 -0500
Subject: Re: [Audyssey] MOTA suggestion


Why would you want that feature?  Just leave it open and move on.

---
Shepherds are the best beasts!
- Original Message - 
From: Sky Taylor s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 10:47 PM
Subject: [Audyssey] MOTA suggestion


 Hello Thoas, I have been playing you're beta of Mota and I absolutely

love
 it. the pan works as expected. oddly enough, in the previus beta that 
 I

 played, no blue screen happened on when I exited the game. I do have a
 suggestion for the next BETA which I believe is beta16. Could you add

in

 the ability to close doors? what I mean is, when you've exited a room,
 could you have the ability to press the enter key on a statue or a 
 door

to

 move it back into place?

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
If they follow you, turn around and get rid of them.  That adds replay value 
and realism.


---
Shepherds are the best beasts!
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:54 AM
Subject: Re: [Audyssey] MOTA suggestion


well, I do see a use for this idea. if you leave doors open and there are 
enemies they may follow you in. if you close the door they'll stay back...
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: weis...@googlemail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 23, 2010 4:38 PM
Subject: Re: [Audyssey] MOTA suggestion


If you listen closely, you can tell when you enter another room.  If you 
use the r key as you walk, you will notice that a step is missing.  That 
is the point at which you move from one room into another through an open 
doorway.


---
Shepherds are the best beasts!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi,

I would say that feature adds a bit more to the realism of the game. I
would find it interesting to have it.
Also it helps not getting lost sometimes. If you for example don't have 
a

torch and walk through one room and into the next, it is hard to tell
when the old room ends and the new room begins. Just close the door, and
you already know where you are.

Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Sky Taylor s...@shaw.ca, Gamers Discussion list
gamers@audyssey.org
Date: Sat, 23 Oct 2010 08:58:59 -0500
Subject: Re: [Audyssey] MOTA suggestion


Why would you want that feature?  Just leave it open and move on.

---
Shepherds are the best beasts!
- Original Message - 
From: Sky Taylor s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 10:47 PM
Subject: [Audyssey] MOTA suggestion


 Hello Thoas, I have been playing you're beta of Mota and I absolutely

love
 it. the pan works as expected. oddly enough, in the previus beta that 
 I
 played, no blue screen happened on when I exited the game. I do have 
 a

 suggestion for the next BETA which I believe is beta16. Could you add

in
 the ability to close doors? what I mean is, when you've exited a 
 room,
 could you have the ability to press the enter key on a statue or a 
 door

to

 move it back into place?

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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signature database 5266 (20100709) __


The message was checked by ESET Smart Security.

http://www.eset.com






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signature database 5266 (20100709) __


The message was checked by ESET Smart Security.

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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Phil Vlasak

Hi Charles,
The creatures can't follow you to another room, probably due to a magic 
spell placed on them to defend their territory.
Which is good because swinging the sword tires you out and backing to the 
previous room allows you to regain your strength.


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 11:04 AM
Subject: Re: [Audyssey] MOTA suggestion


If they follow you, turn around and get rid of them.  That adds replay 
value

and realism.

---
Shepherds are the best beasts!
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:54 AM
Subject: Re: [Audyssey] MOTA suggestion



well, I do see a use for this idea. if you leave doors open and there are
enemies they may follow you in. if you close the door they'll stay 
back...
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: weis...@googlemail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, October 23, 2010 4:38 PM
Subject: Re: [Audyssey] MOTA suggestion



If you listen closely, you can tell when you enter another room.  If you
use the r key as you walk, you will notice that a step is missing.  That
is the point at which you move from one room into another through an 
open

doorway.

---
Shepherds are the best beasts!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi,

I would say that feature adds a bit more to the realism of the game. I
would find it interesting to have it.
Also it helps not getting lost sometimes. If you for example don't have
a
torch and walk through one room and into the next, it is hard to tell
when the old room ends and the new room begins. Just close the door, 
and

you already know where you are.

Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Sky Taylor s...@shaw.ca, Gamers Discussion list
gamers@audyssey.org
Date: Sat, 23 Oct 2010 08:58:59 -0500
Subject: Re: [Audyssey] MOTA suggestion


Why would you want that feature?  Just leave it open and move on.

---
Shepherds are the best beasts!
- Original Message - 
From: Sky Taylor s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 10:47 PM
Subject: [Audyssey] MOTA suggestion


 Hello Thoas, I have been playing you're beta of Mota and I 
 absolutely

love
 it. the pan works as expected. oddly enough, in the previus beta 
 that

 I
 played, no blue screen happened on when I exited the game. I do have
 a
 suggestion for the next BETA which I believe is beta16. Could you 
 add

in

 the ability to close doors? what I mean is, when you've exited a
 room,
 could you have the ability to press the enter key on a statue or a
 door

to

 move it back into place?

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of 
 the

 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson

Enemies don't follow you though.
We are the Knights who say...Ni!
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 8:54 AM
Subject: Re: [Audyssey] MOTA suggestion


well, I do see a use for this idea. if you leave doors open and there are 
enemies they may follow you in. if you close the door they'll stay back...
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: weis...@googlemail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 23, 2010 4:38 PM
Subject: Re: [Audyssey] MOTA suggestion


If you listen closely, you can tell when you enter another room.  If you 
use the r key as you walk, you will notice that a step is missing.  That 
is the point at which you move from one room into another through an open 
doorway.


---
Shepherds are the best beasts!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi,

I would say that feature adds a bit more to the realism of the game. I
would find it interesting to have it.
Also it helps not getting lost sometimes. If you for example don't have 
a

torch and walk through one room and into the next, it is hard to tell
when the old room ends and the new room begins. Just close the door, and
you already know where you are.

Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Sky Taylor s...@shaw.ca, Gamers Discussion list
gamers@audyssey.org
Date: Sat, 23 Oct 2010 08:58:59 -0500
Subject: Re: [Audyssey] MOTA suggestion


Why would you want that feature?  Just leave it open and move on.

---
Shepherds are the best beasts!
- Original Message - 
From: Sky Taylor s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 10:47 PM
Subject: [Audyssey] MOTA suggestion


 Hello Thoas, I have been playing you're beta of Mota and I absolutely

love
 it. the pan works as expected. oddly enough, in the previus beta that 
 I
 played, no blue screen happened on when I exited the game. I do have 
 a

 suggestion for the next BETA which I believe is beta16. Could you add

in
 the ability to close doors? what I mean is, when you've exited a 
 room,
 could you have the ability to press the enter key on a statue or a 
 door

to

 move it back into place?

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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All messages are archived and can be searched and read at
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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Ryan Strunk
I think the point is that he, and I for that matter, don't want to use the R
key. I don't want my emersion interrupted by a lot of spoken text.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 23, 2010 9:38 AM
To: weis...@googlemail.com; Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

If you listen closely, you can tell when you enter another room.  If you use

the r key as you walk, you will notice that a step is missing.  That is the 
point at which you move from one room into another through an open doorway.

---
Shepherds are the best beasts!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion


 Hi,

 I would say that feature adds a bit more to the realism of the game. I
 would find it interesting to have it.
 Also it helps not getting lost sometimes. If you for example don't have a
 torch and walk through one room and into the next, it is hard to tell
 when the old room ends and the new room begins. Just close the door, and
 you already know where you are.

 Kevin
 - Original Message -
 From: Charles Rivard woofer...@sbcglobal.net
 To: Sky Taylor s...@shaw.ca, Gamers Discussion list
 gamers@audyssey.org
 Date: Sat, 23 Oct 2010 08:58:59 -0500
 Subject: Re: [Audyssey] MOTA suggestion

 Why would you want that feature?  Just leave it open and move on.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Sky Taylor s...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, October 22, 2010 10:47 PM
 Subject: [Audyssey] MOTA suggestion


  Hello Thoas, I have been playing you're beta of Mota and I absolutely
 love
  it. the pan works as expected. oddly enough, in the previus beta that I
  played, no blue screen happened on when I exited the game. I do have a
  suggestion for the next BETA which I believe is beta16. Could you add
 in
  the ability to close doors? what I mean is, when you've exited a room,
  could you have the ability to press the enter key on a statue or a door
 to
  move it back into place?
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
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  please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
I pointed out the use of the r key merely to verify that you can tell, by 
closely listening, that you have entered another room through an open 
doorway.  In some rooms, this can be verified by, let's say, the sound of 
fire pits, a swinging rope, a statue, or other sounds.  If you are walking, 
and you take a step but hear nothing, then take another step and hear the 
step, you have entered another room.  To verify this, press r, back up 2 
steps and press r, and you will find that you are in the previous room.


---
Shepherds are the best beasts!
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 23, 2010 12:33 PM
Subject: Re: [Audyssey] MOTA suggestion


I think the point is that he, and I for that matter, don't want to use the 
R

key. I don't want my emersion interrupted by a lot of spoken text.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 23, 2010 9:38 AM
To: weis...@googlemail.com; Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

If you listen closely, you can tell when you enter another room.  If you 
use


the r key as you walk, you will notice that a step is missing.  That is 
the
point at which you move from one room into another through an open 
doorway.


---
Shepherds are the best beasts!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi,

I would say that feature adds a bit more to the realism of the game. I
would find it interesting to have it.
Also it helps not getting lost sometimes. If you for example don't have a
torch and walk through one room and into the next, it is hard to tell
when the old room ends and the new room begins. Just close the door, and
you already know where you are.

Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Sky Taylor s...@shaw.ca, Gamers Discussion list
gamers@audyssey.org
Date: Sat, 23 Oct 2010 08:58:59 -0500
Subject: Re: [Audyssey] MOTA suggestion


Why would you want that feature?  Just leave it open and move on.

---
Shepherds are the best beasts!
- Original Message - 
From: Sky Taylor s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 10:47 PM
Subject: [Audyssey] MOTA suggestion


 Hello Thoas, I have been playing you're beta of Mota and I absolutely

love
 it. the pan works as expected. oddly enough, in the previus beta that 
 I

 played, no blue screen happened on when I exited the game. I do have a
 suggestion for the next BETA which I believe is beta16. Could you add

in

 the ability to close doors? what I mean is, when you've exited a room,
 could you have the ability to press the enter key on a statue or a 
 door

to

 move it back into place?

 ---
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
Hi,

though I think this is a bug and will be fixed in a later release, so this 
might not always be available.

Kevin

- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 23 Oct 2010 12:44:53 -0500
Subject: Re: [Audyssey] MOTA suggestion

 I pointed out the use of the r key merely to verify that you can tell, by 
 closely listening, that you have entered another room through an open 
 doorway.  In some rooms, this can be verified by, let's say, the sound of 
 fire pits, a swinging rope, a statue, or other sounds.  If you are 
walking, 
 and you take a step but hear nothing, then take another step and hear the 
 step, you have entered another room.  To verify this, press r, back up 2 
 steps and press r, and you will find that you are in the previous room.
 
 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Ryan Strunk ryan.str...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, October 23, 2010 12:33 PM
 Subject: Re: [Audyssey] MOTA suggestion
 
 
 I think the point is that he, and I for that matter, don't want to use 
the 
 R
  key. I don't want my emersion interrupted by a lot of spoken text.
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On
  Behalf Of Charles Rivard
  Sent: Saturday, October 23, 2010 9:38 AM
  To: weis...@googlemail.com; Gamers Discussion list
  Subject: Re: [Audyssey] MOTA suggestion
 
  If you listen closely, you can tell when you enter another room.  If 
you 
  use
 
  the r key as you walk, you will notice that a step is missing.  That is 
  the
  point at which you move from one room into another through an open 
  doorway.
 
  ---
  Shepherds are the best beasts!
  - Original Message - 
  From: Kevin Weispfennig weis...@googlemail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, October 23, 2010 9:28 AM
  Subject: Re: [Audyssey] MOTA suggestion
 
 
  Hi,
 
  I would say that feature adds a bit more to the realism of the game. I
  would find it interesting to have it.
  Also it helps not getting lost sometimes. If you for example don't 
have a
  torch and walk through one room and into the next, it is hard to tell
  when the old room ends and the new room begins. Just close the door, 
and
  you already know where you are.
 
  Kevin
  - Original Message -
  From: Charles Rivard woofer...@sbcglobal.net
  To: Sky Taylor s...@shaw.ca, Gamers Discussion list
  gamers@audyssey.org
  Date: Sat, 23 Oct 2010 08:58:59 -0500
  Subject: Re: [Audyssey] MOTA suggestion
 
  Why would you want that feature?  Just leave it open and move on.
 
  ---
  Shepherds are the best beasts!
  - Original Message - 
  From: Sky Taylor s...@shaw.ca
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Friday, October 22, 2010 10:47 PM
  Subject: [Audyssey] MOTA suggestion
 
 
   Hello Thoas, I have been playing you're beta of Mota and I 
absolutely
  love
   it. the pan works as expected. oddly enough, in the previus beta 
that 
   I
   played, no blue screen happened on when I exited the game. I do 
have a
   suggestion for the next BETA which I believe is beta16. Could you 
add
  in
   the ability to close doors? what I mean is, when you've exited a 
room,
   could you have the ability to press the enter key on a statue or a 
   door
  to
   move it back into place?
  
   ---
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   If you want to leave the list, send E-mail to
   gamers-unsubscr...@audyssey.org.
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   http://www.mail-archive.com/gam...@audyssey.org.
   If you have any questions or concerns regarding the management of 
the
   list,
   please send E-mail to gamers-ow...@audyssey.org.
 
 
  ---
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  http://www.mail-archive.com/gam...@audyssey.org.
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  ---
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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi Peter,
In MOTA enemies can not follow you to a different room. In many
respects the game is similar to a lot of classic side-scrollers where
enemies are placed in a specific room or area and can't leave it. So
closing a door would have no effect on that aspect of the game.


On 10/23/10, peter Mahach piterm...@gmail.com wrote:
 well, I do see a use for this idea. if you leave doors open and there are
 enemies they may follow you in. if you close the door they'll stay back...

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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson

I don't think it's a bug.
We are the Knights who say...Ni!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 12:29 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,

though I think this is a bug and will be fixed in a later release, so this
might not always be available.

Kevin

- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 23 Oct 2010 12:44:53 -0500
Subject: Re: [Audyssey] MOTA suggestion


I pointed out the use of the r key merely to verify that you can tell, by
closely listening, that you have entered another room through an open
doorway.  In some rooms, this can be verified by, let's say, the sound of
fire pits, a swinging rope, a statue, or other sounds.  If you are

walking,

and you take a step but hear nothing, then take another step and hear the
step, you have entered another room.  To verify this, press r, back up 2
steps and press r, and you will find that you are in the previous room.

---
Shepherds are the best beasts!
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 23, 2010 12:33 PM
Subject: Re: [Audyssey] MOTA suggestion


I think the point is that he, and I for that matter, don't want to use

the

R
 key. I don't want my emersion interrupted by a lot of spoken text.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

On

 Behalf Of Charles Rivard
 Sent: Saturday, October 23, 2010 9:38 AM
 To: weis...@googlemail.com; Gamers Discussion list
 Subject: Re: [Audyssey] MOTA suggestion

 If you listen closely, you can tell when you enter another room.  If

you

 use

 the r key as you walk, you will notice that a step is missing.  That is
 the
 point at which you move from one room into another through an open
 doorway.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Kevin Weispfennig weis...@googlemail.com

 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 23, 2010 9:28 AM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi,

 I would say that feature adds a bit more to the realism of the game. I
 would find it interesting to have it.
 Also it helps not getting lost sometimes. If you for example don't

have a

 torch and walk through one room and into the next, it is hard to tell
 when the old room ends and the new room begins. Just close the door,

and

 you already know where you are.

 Kevin
 - Original Message -
 From: Charles Rivard woofer...@sbcglobal.net
 To: Sky Taylor s...@shaw.ca, Gamers Discussion list
 gamers@audyssey.org
 Date: Sat, 23 Oct 2010 08:58:59 -0500
 Subject: Re: [Audyssey] MOTA suggestion

 Why would you want that feature?  Just leave it open and move on.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Sky Taylor s...@shaw.ca

 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, October 22, 2010 10:47 PM
 Subject: [Audyssey] MOTA suggestion


  Hello Thoas, I have been playing you're beta of Mota and I

absolutely

 love
  it. the pan works as expected. oddly enough, in the previus beta

that

  I
  played, no blue screen happened on when I exited the game. I do

have a

  suggestion for the next BETA which I believe is beta16. Could you

add

 in
  the ability to close doors? what I mean is, when you've exited a

room,

  could you have the ability to press the enter key on a statue or a
  door
 to
  move it back into place?
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gam...@audyssey.org.
  If you have any questions or concerns regarding the management of

the

  list,
  please send E-mail to gamers-ow...@audyssey.org.


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 list,
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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi Sky,
I'm glad to know you haven't had the dreaded blue screen error, but
unfortunately a lot are still having it. Fortunately, I'm working on a
solution for that problem as we speak.
As for closing doors and replacing statues I have to agree with others
on this issue and wonder why you find it important. It is not a matter
of I can't do it, but that you are asking for quite a bit of extra
work adding a feature that has very little value from my standpoint.
I've got a number of errors I need to run down and fix, still need to
finish adding joystick/mouse support to the engine, have at least 10
levels to complete, need to add in the registration system, etc. I
have quite enough work for the next two/three months just getting the
game and the engine itself up and fully running if I hope to make a
Christmas release or close to it. I really don't want to spend a day
or two working on features that has no real value to the average gamer
at the expense of getting the game done and ready for sale. So unless
you can give me a compelling reason to do it I'm sorry to say I  can't
afford to spend time on a feature like this right now.

Cheers!


On 10/22/10, Sky Taylor s...@shaw.ca wrote:
 Hello Thoas, I have been playing you're beta of Mota and I absolutely love
 it. the pan works as expected. oddly enough, in the previus beta that I
 played, no blue screen happened on when I exited the game. I do have a
 suggestion for the next BETA which I believe is beta16. Could you add in the
 ability to close doors? what I mean is, when you've exited a room, could you
 have the ability to press the enter key on a statue or a door to move it
 back into place?


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
Besides, you couldn't close doors in classic side scrollers so you shouldn't 
be able to here. And as was said earlier enemies don't follow you so there's 
no point.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Sky Taylor s...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 23, 2010 1:24 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Sky,
I'm glad to know you haven't had the dreaded blue screen error, but
unfortunately a lot are still having it. Fortunately, I'm working on a
solution for that problem as we speak.
As for closing doors and replacing statues I have to agree with others
on this issue and wonder why you find it important. It is not a matter
of I can't do it, but that you are asking for quite a bit of extra
work adding a feature that has very little value from my standpoint.
I've got a number of errors I need to run down and fix, still need to
finish adding joystick/mouse support to the engine, have at least 10
levels to complete, need to add in the registration system, etc. I
have quite enough work for the next two/three months just getting the
game and the engine itself up and fully running if I hope to make a
Christmas release or close to it. I really don't want to spend a day
or two working on features that has no real value to the average gamer
at the expense of getting the game done and ready for sale. So unless
you can give me a compelling reason to do it I'm sorry to say I  can't
afford to spend time on a feature like this right now.

Cheers!


On 10/22/10, Sky Taylor s...@shaw.ca wrote:
Hello Thoas, I have been playing you're beta of Mota and I absolutely 
love

it. the pan works as expected. oddly enough, in the previus beta that I
played, no blue screen happened on when I exited the game. I do have a
suggestion for the next BETA which I believe is beta16. Could you add in 
the
ability to close doors? what I mean is, when you've exited a room, could 
you

have the ability to press the enter key on a statue or a door to move it
back into place?


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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi,
Right. It is not a bug. I never added the ability to close doors,
because it never occurred to me anyone would want or need a feature
like this in a side-scroller. Most side-scrollers I've played,
mainstream ones that is, don't have you closing doors so I didn't do
it either. Now, though, I've spent so much time on writing and
rewriting the engine etc I need to get a move on with the game itself.
I'd still like to have it completed or near complete by Christmas
time, and we've got a lot of work to go before that happens.

On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 I don't think it's a bug.
 We are the Knights who say...Ni!

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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
That would be my thought as well, especially since overall you've had this 
on your back for more than four years now.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 1:30 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,
Right. It is not a bug. I never added the ability to close doors,
because it never occurred to me anyone would want or need a feature
like this in a side-scroller. Most side-scrollers I've played,
mainstream ones that is, don't have you closing doors so I didn't do
it either. Now, though, I've spent so much time on writing and
rewriting the engine etc I need to get a move on with the game itself.
I'd still like to have it completed or near complete by Christmas
time, and we've got a lot of work to go before that happens.

On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:

I don't think it's a bug.
We are the Knights who say...Ni!


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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi,
Very true. Although, at the moment I'm more concerned about the stupid
blue screen errors which I can't seam to fix. On Linux beta 15 runs
great. No errors, crashes, lock ups, whatever. On Windows several
people say it locks up and blue screens on exit. There doesn't seam to
be a logical cause or solution to it.
On thursday I released an update to the private testers that made the
blue screen go away, but we got a segmentation fault instead. I fixed
the segmentation fault this morning, and the blue screen returned. It
is the most unbelievable and unexplainable bug I've ever seen in my
life.
I don't know if the bug is related to SFML or there is some other
weird bug in the engine. If it is SFML I could switch over to SDL and
use that instead. However, SDL isn't quite as good as SFML.  Sigh...

On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That would be my thought as well, especially since overall you've had this
 on your back for more than four years now.
 We are the Knights who say...Ni!

---
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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Muhammed Deniz

Hi Thomas,
I thought this might help you. First of all, when it exits the game, the 
game goes like  like a tripple fast automatic machinegun. Well, 
I press the space or enter or some key, and it just restarts. That is what 
happens with mine, but other than that, I think you've really dun an 
excellent job. I feel this game is quite  challenging, and I have forgotten 
to light my torch the first time.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:23 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,
Very true. Although, at the moment I'm more concerned about the stupid
blue screen errors which I can't seam to fix. On Linux beta 15 runs
great. No errors, crashes, lock ups, whatever. On Windows several
people say it locks up and blue screens on exit. There doesn't seam to
be a logical cause or solution to it.
On thursday I released an update to the private testers that made the
blue screen go away, but we got a segmentation fault instead. I fixed
the segmentation fault this morning, and the blue screen returned. It
is the most unbelievable and unexplainable bug I've ever seen in my
life.
I don't know if the bug is related to SFML or there is some other
weird bug in the engine. If it is SFML I could switch over to SDL and
use that instead. However, SDL isn't quite as good as SFML.  Sigh...

On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
That would be my thought as well, especially since overall you've had 
this

on your back for more than four years now.
We are the Knights who say...Ni!


---
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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi Muhammed,
Yeah, that's the blue screen of death bug alright. It is driving me
crazy because I don't have the foggiest idea what is causing the game
to crash and restart the system. I'm about ready to try SDL or
something else and see if that will make the game and engine more
stable.

On 10/23/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Hi Thomas,
 I thought this might help you. First of all, when it exits the game, the
 game goes like  like a tripple fast automatic machinegun. Well,
 I press the space or enter or some key, and it just restarts. That is what
 happens with mine, but other than that, I think you've really dun an
 excellent job. I feel this game is quite  challenging, and I have forgotten
 to light my torch the first time.
 My audio games for the blind group.
 Discussions off topic are welcome in the holidays. Talking about games is
 welcome, talking about computer problems is welcome when their are know
 holidays but that's only in easter holidays or know holidays. If you want to
 joyn, just send a blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 23, 2010 9:23 PM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi,
 Very true. Although, at the moment I'm more concerned about the stupid
 blue screen errors which I can't seam to fix. On Linux beta 15 runs
 great. No errors, crashes, lock ups, whatever. On Windows several
 people say it locks up and blue screens on exit. There doesn't seam to
 be a logical cause or solution to it.
 On thursday I released an update to the private testers that made the
 blue screen go away, but we got a segmentation fault instead. I fixed
 the segmentation fault this morning, and the blue screen returned. It
 is the most unbelievable and unexplainable bug I've ever seen in my
 life.
 I don't know if the bug is related to SFML or there is some other
 weird bug in the engine. If it is SFML I could switch over to SDL and
 use that instead. However, SDL isn't quite as good as SFML.  Sigh...

 On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That would be my thought as well, especially since overall you've had
 this
 on your back for more than four years now.
 We are the Knights who say...Ni!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
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 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
Hi,

No, I didn't say it was a bug to not be able to close doors, but the one 
step missing when you switch rooms. But if you don't want to implement 
closing doors, that's fine.

Kevin

- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 23 Oct 2010 13:32:47 -0600
Subject: Re: [Audyssey] MOTA suggestion

 That would be my thought as well, especially since overall you've had 
this 
 on your back for more than four years now.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 23, 2010 1:30 PM
 Subject: Re: [Audyssey] MOTA suggestion
 
 
  Hi,
  Right. It is not a bug. I never added the ability to close doors,
  because it never occurred to me anyone would want or need a feature
  like this in a side-scroller. Most side-scrollers I've played,
  mainstream ones that is, don't have you closing doors so I didn't do
  it either. Now, though, I've spent so much time on writing and
  rewriting the engine etc I need to get a move on with the game itself.
  I'd still like to have it completed or near complete by Christmas
  time, and we've got a lot of work to go before that happens.
 
  On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
  I don't think it's a bug.
  We are the Knights who say...Ni!
 
  ---
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  If you want to leave the list, send E-mail to 
  gamers-unsubscr...@audyssey.org.
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  http://www.mail-archive.com/gam...@audyssey.org.
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  list,
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 ---
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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard

What version of Windows and what service pack are you using?

---
Shepherds are the best beasts!
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 3:30 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Thomas,
I thought this might help you. First of all, when it exits the game, the 
game goes like  like a tripple fast automatic machinegun. 
Well, I press the space or enter or some key, and it just restarts. That 
is what happens with mine, but other than that, I think you've really dun 
an excellent job. I feel this game is quite  challenging, and I have 
forgotten to light my torch the first time.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:23 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,
Very true. Although, at the moment I'm more concerned about the stupid
blue screen errors which I can't seam to fix. On Linux beta 15 runs
great. No errors, crashes, lock ups, whatever. On Windows several
people say it locks up and blue screens on exit. There doesn't seam to
be a logical cause or solution to it.
On thursday I released an update to the private testers that made the
blue screen go away, but we got a segmentation fault instead. I fixed
the segmentation fault this morning, and the blue screen returned. It
is the most unbelievable and unexplainable bug I've ever seen in my
life.
I don't know if the bug is related to SFML or there is some other
weird bug in the engine. If it is SFML I could switch over to SDL and
use that instead. However, SDL isn't quite as good as SFML.  Sigh...

On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
That would be my thought as well, especially since overall you've had 
this

on your back for more than four years now.
We are the Knights who say...Ni!


---
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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson

I don't think that's a bug either though.
We are the Knights who say...Ni!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 2:39 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,

No, I didn't say it was a bug to not be able to close doors, but the one
step missing when you switch rooms. But if you don't want to implement
closing doors, that's fine.

Kevin

- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 23 Oct 2010 13:32:47 -0600
Subject: Re: [Audyssey] MOTA suggestion


That would be my thought as well, especially since overall you've had

this

on your back for more than four years now.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 1:30 PM
Subject: Re: [Audyssey] MOTA suggestion


 Hi,
 Right. It is not a bug. I never added the ability to close doors,
 because it never occurred to me anyone would want or need a feature
 like this in a side-scroller. Most side-scrollers I've played,
 mainstream ones that is, don't have you closing doors so I didn't do
 it either. Now, though, I've spent so much time on writing and
 rewriting the engine etc I need to get a move on with the game itself.
 I'd still like to have it completed or near complete by Christmas
 time, and we've got a lot of work to go before that happens.

 On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 I don't think it's a bug.
 We are the Knights who say...Ni!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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list,

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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard

It's not a bug.

---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 5:13 PM
Subject: Re: [Audyssey] MOTA suggestion



I don't think that's a bug either though.
We are the Knights who say...Ni!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 2:39 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,

No, I didn't say it was a bug to not be able to close doors, but the one
step missing when you switch rooms. But if you don't want to implement
closing doors, that's fine.

Kevin

- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 23 Oct 2010 13:32:47 -0600
Subject: Re: [Audyssey] MOTA suggestion


That would be my thought as well, especially since overall you've had

this

on your back for more than four years now.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 1:30 PM
Subject: Re: [Audyssey] MOTA suggestion


 Hi,
 Right. It is not a bug. I never added the ability to close doors,
 because it never occurred to me anyone would want or need a feature
 like this in a side-scroller. Most side-scrollers I've played,
 mainstream ones that is, don't have you closing doors so I didn't do
 it either. Now, though, I've spent so much time on writing and
 rewriting the engine etc I need to get a move on with the game itself.
 I'd still like to have it completed or near complete by Christmas
 time, and we've got a lot of work to go before that happens.

 On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 I don't think it's a bug.
 We are the Knights who say...Ni!

 ---
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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I didn't think it was since I seem to recall it's been around even since the 
Montezuma days. And if it was a bug Thomas would've mentioned it I'm sure.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 4:32 PM
Subject: Re: [Audyssey] MOTA suggestion



It's not a bug.

---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: weis...@googlemail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 23, 2010 5:13 PM
Subject: Re: [Audyssey] MOTA suggestion



I don't think that's a bug either though.
We are the Knights who say...Ni!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 2:39 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,

No, I didn't say it was a bug to not be able to close doors, but the one
step missing when you switch rooms. But if you don't want to implement
closing doors, that's fine.

Kevin

- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 23 Oct 2010 13:32:47 -0600
Subject: Re: [Audyssey] MOTA suggestion


That would be my thought as well, especially since overall you've had

this

on your back for more than four years now.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 1:30 PM
Subject: Re: [Audyssey] MOTA suggestion


 Hi,
 Right. It is not a bug. I never added the ability to close doors,
 because it never occurred to me anyone would want or need a feature
 like this in a side-scroller. Most side-scrollers I've played,
 mainstream ones that is, don't have you closing doors so I didn't do
 it either. Now, though, I've spent so much time on writing and
 rewriting the engine etc I need to get a move on with the game 
 itself.

 I'd still like to have it completed or near complete by Christmas
 time, and we've got a lot of work to go before that happens.

 On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 I don't think it's a bug.
 We are the Knights who say...Ni!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Phil Vlasak

Hi Charles,
It could be that Angela Carter,  is smart enough to step over the door sill 
when walking.
The door sills are probably guarded with protective magic. The tomb builders 
might have sprinkled a few grains of salt along each door sill to keep the 
creatures from crossing over.


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 6:32 PM
Subject: Re: [Audyssey] MOTA suggestion



It's not a bug.

---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: weis...@googlemail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 23, 2010 5:13 PM
Subject: Re: [Audyssey] MOTA suggestion



I don't think that's a bug either though.
We are the Knights who say...Ni!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 2:39 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,

No, I didn't say it was a bug to not be able to close doors, but the one
step missing when you switch rooms. But if you don't want to implement
closing doors, that's fine.

Kevin

- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 23 Oct 2010 13:32:47 -0600
Subject: Re: [Audyssey] MOTA suggestion


That would be my thought as well, especially since overall you've had

this

on your back for more than four years now.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 1:30 PM
Subject: Re: [Audyssey] MOTA suggestion


 Hi,
 Right. It is not a bug. I never added the ability to close doors,
 because it never occurred to me anyone would want or need a feature
 like this in a side-scroller. Most side-scrollers I've played,
 mainstream ones that is, don't have you closing doors so I didn't do
 it either. Now, though, I've spent so much time on writing and
 rewriting the engine etc I need to get a move on with the game 
 itself.

 I'd still like to have it completed or near complete by Christmas
 time, and we've got a lot of work to go before that happens.

 On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 I don't think it's a bug.
 We are the Knights who say...Ni!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi,
I see. Hmmm...I wasn't even aware there was any steps missing when
switching rooms. Interesting.


On 10/23/10, Kevin Weispfennig weis...@googlemail.com wrote:
 Hi,

 No, I didn't say it was a bug to not be able to close doors, but the one
 step missing when you switch rooms. But if you don't want to implement
 closing doors, that's fine.

 Kevin

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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson

I've actually found it useful when I'm running through a level.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:18 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi,
I see. Hmmm...I wasn't even aware there was any steps missing when
switching rooms. Interesting.


On 10/23/10, Kevin Weispfennig weis...@googlemail.com wrote:

Hi,

No, I didn't say it was a bug to not be able to close doors, but the one
step missing when you switch rooms. But if you don't want to implement
closing doors, that's fine.

Kevin


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