Re: [Audyssey] file format for MOTA sounds
Hi Cory, I don't really think that was Che's point. Weather someone uses sound encryption or not DirectX DirectSound only supports PCM wav files. While it might be nice to use some popular compression formats like wma, ogg, mp3 it isn't necessary when we are looking at 100 to 500 gig hard drives, high speed internet, etc which are becoming more and more prevelant with most blind gamers. Yeah, i do know in some countries they still have paid downloads, perhaps can't afford to get the latest and greatest computers, etc but we can't always design a game or software product based on the least up to date or equipped person either. It is sort of like I know there are still a few blind computer users running Windows 98/ME. That's fine if that is what they have, but since most people have at least Windows XP and several now have Vista that is my primary target group. Since 98/ME isn't well supported by newer versions of DirectX, the .NET Framework, etc I'm not going to go out of my way to downgrade everything to support an operating system no longer officially supported by Microsoft and the majority of software companies out there. Same goes for older computers and dial up access. It is really a technology that is passed its prime,and is dying out very fast. I suspect that even current dialup users and those running older systems will eventually be forced to upgrade as the demands for newer systems and high speed internet becomes an essential necessity for todays computing environment. Most companies assume you must upgrade someday, and the way technology is changing that is a realistic expectation. What we see as change today is the standards of tomorrow. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
Hi Shaun, These days even a 10 GB game is only about mid sized. I've heard some of the PS3 titles, which require a blue ray disk, are 25 GB ore more. The detailed graphics, higher screen resolutions, plus high quality audio put into those PS3 titles are huge files. So what is a couple hundred MB compared to that. Smile. shaun everiss wrote: well we are behind on sizes for sighted games, at full some of these can take at least 4 gb as standard size, maybe less but at least 1 or 2 gb. Some are more like 6-10gb for a big game. demos are atleast 1gb if not more. most of that is graphics, still. Its time we try to stay with it. the lowest game size is around 500mb these days. I used to think like 1mb being quite large, but then the games were 60-300kb each. not to much but in that time it was loads bigger. Oh and with sighted games that say are a gb they can expand to maybe 20 or more with expantion packs, mods, etc. so 125 aint big. I think with the acception of teraformas, the bavisoft stuff which is 400 each, and mudsplat, we probably don't have anything to worry about with game sizes. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
I meant pc games tom, not consoles. At 02:10 a.m. 11/03/2009, you wrote: Hi Shaun, These days even a 10 GB game is only about mid sized. I've heard some of the PS3 titles, which require a blue ray disk, are 25 GB ore more. The detailed graphics, higher screen resolutions, plus high quality audio put into those PS3 titles are huge files. So what is a couple hundred MB compared to that. Smile. shaun everiss wrote: well we are behind on sizes for sighted games, at full some of these can take at least 4 gb as standard size, maybe less but at least 1 or 2 gb. Some are more like 6-10gb for a big game. demos are atleast 1gb if not more. most of that is graphics, still. Its time we try to stay with it. the lowest game size is around 500mb these days. I used to think like 1mb being quite large, but then the games were 60-300kb each. not to much but in that time it was loads bigger. Oh and with sighted games that say are a gb they can expand to maybe 20 or more with expantion packs, mods, etc. so 125 aint big. I think with the acception of teraformas, the bavisoft stuff which is 400 each, and mudsplat, we probably don't have anything to worry about with game sizes. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
Hi Shaun, Smile. I know. I merely wanted to illistrate the point that games are getting larger and larger all the time in the mainstream community. As technology advances it only seams reasonable that accessible games would get larger, more detailed, and so on if the game developer decides to really go all out on the project I'm using fairly high quality sounds for the game, and as a result the size is quite big for an audio game.. shaun everiss wrote: I meant pc games tom, not consoles. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
You mean that Windows 3.11 won't operate your games?? Aw! Nuts! (grin) - - - A taxpayer voting for a Democrat is like a chicken voting for Colonel Sanders! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 10, 2009 5:46 AM Subject: Re: [Audyssey] file format for MOTA sounds Hi Cory, I don't really think that was Che's point. Weather someone uses sound encryption or not DirectX DirectSound only supports PCM wav files. While it might be nice to use some popular compression formats like wma, ogg, mp3 it isn't necessary when we are looking at 100 to 500 gig hard drives, high speed internet, etc which are becoming more and more prevelant with most blind gamers. Yeah, i do know in some countries they still have paid downloads, perhaps can't afford to get the latest and greatest computers, etc but we can't always design a game or software product based on the least up to date or equipped person either. It is sort of like I know there are still a few blind computer users running Windows 98/ME. That's fine if that is what they have, but since most people have at least Windows XP and several now have Vista that is my primary target group. Since 98/ME isn't well supported by newer versions of DirectX, the .NET Framework, etc I'm not going to go out of my way to downgrade everything to support an operating system no longer officially supported by Microsoft and the majority of software companies out there. Same goes for older computers and dial up access. It is really a technology that is passed its prime,and is dying out very fast. I suspect that even current dialup users and those running older systems will eventually be forced to upgrade as the demands for newer systems and high speed internet becomes an essential necessity for todays computing environment. Most companies assume you must upgrade someday, and the way technology is changing that is a realistic expectation. What we see as change today is the standards of tomorrow. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
Hi Charles, Very funny. I don't think anything written in the passed 5 to 10 years supports Windows 3.11. Besides Windows 3.11 isn't an operating system but a graphical user interface for MS Dos. Smile. Charles Rivard wrote: You mean that Windows 3.11 won't operate your games?? Aw! Nuts! (grin) - - - A taxpayer voting for a Democrat is like a chicken voting for Colonel Sanders! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
These kind of things used to be an issue with games when they were crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with broadband and huge hard drive spaces, it is the rare gamer that cares how large the file is. and we might as well take advantage of that with the best sounding files available along with the quickest response times, which .wavs afford. I use mp3's for music in my games, but other than that it is all standard wav files, allowing the end user to modify the sounds if they wish. Just this developers two cents worth. later, che - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 1:20 PM Subject: [Audyssey] file format for MOTA sounds Hi Tom, Just had a thought, but I kept it on list in case it does end up grabbing you and other developers that might have more knowledge want to chime in. Been flicking through the sounds from MOTA and I realised you're using wave files for everything. I wasn't sure whether this was still going to be the case come the final release or not? It just occurred that now that you've started running multiple threads, using well encoded mp3/ogg/some other compression might not be a big resource hogg, but boy it would dramatically decrease the size of the overall download and instalation directory. As you know I'm only just beginning to fumble my way around writing code, so whether compressed formats would have to be decoded everytime they're triggered to play etc I have no idea. If that does turn out to be the case, it still might be worth considering having longer loops such as music and ambience as mp3's with actual gameplay sounds that're being triggered all the time still as wavs. Whether you end up making any changes to go with that or not, thought it was worth a quick note to point out to you that at the moment all the files I checked in the speech directory are in stereo. Lowering the sample rate of those as you have makes perfect sense and is a bit of a space saver, you can half the filesize of that again by using mono files. Perhaps you knew that already and it doesn't play ball with the engine in some way, but thought it was worth a mention in case you're not a big sound geek. Cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
Hi Scott, Scott Said: Been flicking through the sounds from MOTA and I realised you're using wave files for everything. I wasn't sure whether this was still going to be the case come the final release or not? Tom Says: Yes, that is correct. Seeing as the current sound support using DirectX is very stable I'm likely going to stick with it straight through to the final release. I don't really see any need to switch to another multimedia API at this point for Windows users. Scott Said: It just occurred that now that you've started running multiple threads, using well encoded mp3/ogg/some other compression might not be a big resource hogg, but boy it would dramatically decrease the size of the overall download Tom Says: I agree, but unfortunately Microsoft DirectSound does not have mp3, ogg, or wma support. Microsoft DirectSound only supports PCM wav files. So in order to convert my sounds to mp3, ogg, wma I would have to drop DirectSound and use some other API such as XAudio2 which supports wma, SDL which supports ogg, or DirectShow which supports mp3. On the other hand mix and match these to get the support for everything. Obviously, we are talking about a fairly serious upgrade to the Genesis engine to use compressed file formats. Scott Said: As you know I'm only just beginning to fumble my way around writing code, so whether compressed formats would have to be decoded everytime they're triggered to play etc I have no idea. If that does turn out to be the case, it still might be worth considering having longer loops such as music and ambience as mp3's with actual gameplay sounds that're being triggered all the time still as wavs. Tom Says: Yeah, mp3 files, wma files, etc do have to be decoded/decompressed when loaded into memory so it would definitely increase the lag time if there is a bunch of them that have to be opened at once. Typically, the way the big name game studios handle this is they use wav files for gun shots, footstep souns, all the usual common effects. For music and big long background loops they make those into mp3 files. They use DirectSound for common effects and Microsoft DirectShow for music and ambience. At least that is how it was done with older games using DirectX. With the release of XAudio2 it can play either wav or wma. From what I am reading on the new DirectX and XNA specifications you would use wma for the ambience, music, and other big loops, and wav files for sound effects. This of course makes sense. However, since there isn't currently a compatible .NET dll for XAudio2.dll I'd have to write one. That could take quite some time and energy. Time and energy I don't really have at the moment. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
Hey che, I have to agree with you on this. At this point fully installed Mysteries of the Ancients is only about 125 MB. That is not really that large when we take in account that most people these days do have high speed internet, every computer made in the last couple of years has at least 100 gigs of drive space, and I've been seeing more systems with 1 or 2 gigs of ram of late. So with all these resources we might as well use them if they are available. Besides that, Mysteries of the Ancients is extremely small when I compare it to the mainstream games I have installed on this computer. Star Trek Elite Force 1 and 2 are each over a gig, Tomb Raider Angel of Darkness is 4 gigs, the demo of Tomb Raider Under world is 2 gigs, etc. Compared to games like that Mysteries of the Ancients is sort of laughable as far as size goes. In perspective I don't think the game is really that big. Che wrote: These kind of things used to be an issue with games when they were crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with broadband and huge hard drive spaces, it is the rare gamer that cares how large the file is. and we might as well take advantage of that with the best sounding files available along with the quickest response times, which .wavs afford. I use mp3's for music in my games, but other than that it is all standard wav files, allowing the end user to modify the sounds if they wish. Just this developers two cents worth. later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
well we are behind on sizes for sighted games, at full some of these can take at least 4 gb as standard size, maybe less but at least 1 or 2 gb. Some are more like 6-10gb for a big game. demos are atleast 1gb if not more. most of that is graphics, still. Its time we try to stay with it. the lowest game size is around 500mb these days. I used to think like 1mb being quite large, but then the games were 60-300kb each. not to much but in that time it was loads bigger. Oh and with sighted games that say are a gb they can expand to maybe 20 or more with expantion packs, mods, etc. so 125 aint big. I think with the acception of teraformas, the bavisoft stuff which is 400 each, and mudsplat, we probably don't have anything to worry about with game sizes. At 12:44 p.m. 10/03/2009, you wrote: Hey che, I have to agree with you on this. At this point fully installed Mysteries of the Ancients is only about 125 MB. That is not really that large when we take in account that most people these days do have high speed internet, every computer made in the last couple of years has at least 100 gigs of drive space, and I've been seeing more systems with 1 or 2 gigs of ram of late. So with all these resources we might as well use them if they are available. Besides that, Mysteries of the Ancients is extremely small when I compare it to the mainstream games I have installed on this computer. Star Trek Elite Force 1 and 2 are each over a gig, Tomb Raider Angel of Darkness is 4 gigs, the demo of Tomb Raider Under world is 2 gigs, etc. Compared to games like that Mysteries of the Ancients is sort of laughable as far as size goes. In perspective I don't think the game is really that big. Che wrote: These kind of things used to be an issue with games when they were crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with broadband and huge hard drive spaces, it is the rare gamer that cares how large the file is. and we might as well take advantage of that with the best sounding files available along with the quickest response times, which .wavs afford. I use mp3's for music in my games, but other than that it is all standard wav files, allowing the end user to modify the sounds if they wish. Just this developers two cents worth. later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
agree with you shaun here. -Mensagem original- De: shaun everiss shau...@xtra.co.nz Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 10 de Março de 2009 12:04 Assunto: Re: [Audyssey] file format for MOTA sounds well we are behind on sizes for sighted games, at full some of these can take at least 4 gb as standard size, maybe less but at least 1 or 2 gb. Some are more like 6-10gb for a big game. demos are atleast 1gb if not more. most of that is graphics, still. Its time we try to stay with it. the lowest game size is around 500mb these days. I used to think like 1mb being quite large, but then the games were 60-300kb each. not to much but in that time it was loads bigger. Oh and with sighted games that say are a gb they can expand to maybe 20 or more with expantion packs, mods, etc. so 125 aint big. I think with the acception of teraformas, the bavisoft stuff which is 400 each, and mudsplat, we probably don't have anything to worry about with game sizes. At 12:44 p.m. 10/03/2009, you wrote: Hey che, I have to agree with you on this. At this point fully installed Mysteries of the Ancients is only about 125 MB. That is not really that large when we take in account that most people these days do have high speed internet, every computer made in the last couple of years has at least 100 gigs of drive space, and I've been seeing more systems with 1 or 2 gigs of ram of late. So with all these resources we might as well use them if they are available. Besides that, Mysteries of the Ancients is extremely small when I compare it to the mainstream games I have installed on this computer. Star Trek Elite Force 1 and 2 are each over a gig, Tomb Raider Angel of Darkness is 4 gigs, the demo of Tomb Raider Under world is 2 gigs, etc. Compared to games like that Mysteries of the Ancients is sort of laughable as far as size goes. In perspective I don't think the game is really that big. Che wrote: These kind of things used to be an issue with games when they were crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with broadband and huge hard drive spaces, it is the rare gamer that cares how large the file is. and we might as well take advantage of that with the best sounding files available along with the quickest response times, which .wavs afford. I use mp3's for music in my games, but other than that it is all standard wav files, allowing the end user to modify the sounds if they wish. Just this developers two cents worth. later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
Yeah, I agree there too. I downloaded mud splat and went wow that's huge. Took a look at some of the other games, like world of warcraft, went wow, that's gigantic. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 5:04 PM Subject: Re: [Audyssey] file format for MOTA sounds well we are behind on sizes for sighted games, at full some of these can take at least 4 gb as standard size, maybe less but at least 1 or 2 gb. Some are more like 6-10gb for a big game. demos are atleast 1gb if not more. most of that is graphics, still. Its time we try to stay with it. the lowest game size is around 500mb these days. I used to think like 1mb being quite large, but then the games were 60-300kb each. not to much but in that time it was loads bigger. Oh and with sighted games that say are a gb they can expand to maybe 20 or more with expantion packs, mods, etc. so 125 aint big. I think with the acception of teraformas, the bavisoft stuff which is 400 each, and mudsplat, we probably don't have anything to worry about with game sizes. At 12:44 p.m. 10/03/2009, you wrote: Hey che, I have to agree with you on this. At this point fully installed Mysteries of the Ancients is only about 125 MB. That is not really that large when we take in account that most people these days do have high speed internet, every computer made in the last couple of years has at least 100 gigs of drive space, and I've been seeing more systems with 1 or 2 gigs of ram of late. So with all these resources we might as well use them if they are available. Besides that, Mysteries of the Ancients is extremely small when I compare it to the mainstream games I have installed on this computer. Star Trek Elite Force 1 and 2 are each over a gig, Tomb Raider Angel of Darkness is 4 gigs, the demo of Tomb Raider Under world is 2 gigs, etc. Compared to games like that Mysteries of the Ancients is sort of laughable as far as size goes. In perspective I don't think the game is really that big. Che wrote: These kind of things used to be an issue with games when they were crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with broadband and huge hard drive spaces, it is the rare gamer that cares how large the file is. and we might as well take advantage of that with the best sounding files available along with the quickest response times, which .wavs afford. I use mp3's for music in my games, but other than that it is all standard wav files, allowing the end user to modify the sounds if they wish. Just this developers two cents worth. later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
okay Che, but it doesn't bother you that others may be changing the files you spent your hard earned money on? Just my thoughts Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 5:41 PM Subject: Re: [Audyssey] file format for MOTA sounds These kind of things used to be an issue with games when they were crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with broadband and huge hard drive spaces, it is the rare gamer that cares how large the file is. and we might as well take advantage of that with the best sounding files available along with the quickest response times, which .wavs afford. I use mp3's for music in my games, but other than that it is all standard wav files, allowing the end user to modify the sounds if they wish. Just this developers two cents worth. later, che - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 1:20 PM Subject: [Audyssey] file format for MOTA sounds Hi Tom, Just had a thought, but I kept it on list in case it does end up grabbing you and other developers that might have more knowledge want to chime in. Been flicking through the sounds from MOTA and I realised you're using wave files for everything. I wasn't sure whether this was still going to be the case come the final release or not? It just occurred that now that you've started running multiple threads, using well encoded mp3/ogg/some other compression might not be a big resource hogg, but boy it would dramatically decrease the size of the overall download and instalation directory. As you know I'm only just beginning to fumble my way around writing code, so whether compressed formats would have to be decoded everytime they're triggered to play etc I have no idea. If that does turn out to be the case, it still might be worth considering having longer loops such as music and ambience as mp3's with actual gameplay sounds that're being triggered all the time still as wavs. Whether you end up making any changes to go with that or not, thought it was worth a quick note to point out to you that at the moment all the files I checked in the speech directory are in stereo. Lowering the sample rate of those as you have makes perfect sense and is a bit of a space saver, you can half the filesize of that again by using mono files. Perhaps you knew that already and it doesn't play ball with the engine in some way, but thought it was worth a mention in case you're not a big sound geek. Cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.