Re: [Audyssey] recovering game information

2011-07-03 Thread dark

Hi Tom.

One thing I have noticed about alsorts of information technology issues, is 
that they fall into what the philosopher and logician Witkenstein called "A 
language game"


This is a situation where so many unfamiliar and specific terms are used, 
only those in the know, those in the game so to speak, can understand them, 
and those outside the game have litle notion of what's going on.


I've used windows for a very long time, and thus am familiar with things 
like what an exe file does, what a registry key is, what archives are etc. 
I'm certainly no expert, but I would say i'm familiar enough with the 
technology to have a reasonable discussion with other people.


With Lynux though, it seems that all the processes change, and with them the 
terminology. Thus, when reading Lynux instructions, intended for advanced 
lynux users who are familiar with all of the terminology, I'm simply 
unfamiliar with the game.


It's much like reading any advanced text book on any subject, there is so 
much specific terminology that only workers in that subject know, it becomes 
hugely difficult for anyone outside to understand without a direct 
dictionary.


This does however make things rather inaccessible to those outside the game, 
which was actually Witkenstein's point.


I think generally I wouldn't be comfortable with lynux until I'd had chance 
to play with a lynux system for a while, learn some of the terminology and 
try things out.


However, obviously sinse that would mean completely abandoning windows and 
everything I have had experience of thus far, it's not a move I'd be too 
willing to make, and I imagine I'm probably not the only person in this 
position which might explain why people stil stick to using windows.


Had I enough money to simply buy a new machine to play with, I'd probably 
try lynux, but as it is, I can only afford one desktop and one laptop, so 
wouldn't be keen on switching to something which I'd then have to learn to 
use without an alternative.


I will remember though, and if I ever get the chance to play with a lynux 
system, as at one point I had a fairly long play with Jaws, i'll try it just 
for the experience.


Beware the grue!

Dark. 



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Re: [Audyssey] recovering game information

2011-07-03 Thread dark
I've personally never had issues with avg myself. 

Beware the grue! 


Dark.

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Re: [Audyssey] BlindAdrenaline

2011-07-03 Thread Loravara
Hi,

As it turns out, it didn't go to spam.  It looks like I never received it.

Che helped me out, and said that sometimes the Email never arrives at all,
and he intends to revamp that piece of the system.

By the way, getting my passwords did work; the Email came to my Inbox.  But
because I'd never confirmed my Email address, since I'd never received the
confirmation Email, the accounts wouldn't work.  Che had to activate the
account for me.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, July 02, 2011 12:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BlindAdrenaline

Have you checked your spam folder?

The site certainly works, I have an account with them myself, but it's quite

possible the confirmation E-mail is sent to your junk or spam folders by the

filters you have or by your isp.

This is particularly likely if it happened with two E-mail addresses.

If i were you, I'd request a password, then check those folders.

Hth.

Beware the grue!

dark.
- Original Message - 
From: "Loravara" 
To: "'Gamers Discussion list'" 
Sent: Saturday, July 02, 2011 4:00 PM
Subject: [Audyssey] BlindAdrenaline


> Hi,
>
> Does this site actually work?  About a year ago, I tried to create an
> account there.  It told me I'd receive a confirmation Email, which I never
> did.
>
> So I tried again, using a different Email address this time.  Once again, 
> I
> was told that I would receive a confirmation Email, but I never did.
>
> So I requested my password for the old account.  It sent it to me.
>
> I logged in, using the password that was sent to me, and was told my logon
> attempt was not successful.
>
> It looks like there are good games here, but I've never seen the site 
> work.
> Is there something I should be doing differently?
>
> Thanks.
>
>
>
> ---
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Re: [Audyssey] BlindAdrenaline

2011-07-03 Thread dark

Well glad Che was able to fix it and it worked out okay.

i'll look out for you on the tables, I'm obviously dark on there too.

Beware the Grue!

Dark.
- Original Message - 
From: "Loravara" 

To: "'Gamers Discussion list'" 
Sent: Sunday, July 03, 2011 5:31 PM
Subject: Re: [Audyssey] BlindAdrenaline



Hi,

As it turns out, it didn't go to spam.  It looks like I never received it.

Che helped me out, and said that sometimes the Email never arrives at all,
and he intends to revamp that piece of the system.

By the way, getting my passwords did work; the Email came to my Inbox. 
But

because I'd never confirmed my Email address, since I'd never received the
confirmation Email, the accounts wouldn't work.  Che had to activate the
account for me.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, July 02, 2011 12:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BlindAdrenaline

Have you checked your spam folder?

The site certainly works, I have an account with them myself, but it's 
quite


possible the confirmation E-mail is sent to your junk or spam folders by 
the


filters you have or by your isp.

This is particularly likely if it happened with two E-mail addresses.

If i were you, I'd request a password, then check those folders.

Hth.

Beware the grue!

dark.
- Original Message - 
From: "Loravara" 

To: "'Gamers Discussion list'" 
Sent: Saturday, July 02, 2011 4:00 PM
Subject: [Audyssey] BlindAdrenaline



Hi,

Does this site actually work?  About a year ago, I tried to create an
account there.  It told me I'd receive a confirmation Email, which I 
never

did.

So I tried again, using a different Email address this time.  Once again,
I
was told that I would receive a confirmation Email, but I never did.

So I requested my password for the old account.  It sent it to me.

I logged in, using the password that was sent to me, and was told my 
logon

attempt was not successful.

It looks like there are good games here, but I've never seen the site
work.
Is there something I should be doing differently?

Thanks.



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list,
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list,

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Re: [Audyssey] recovering game information

2011-07-03 Thread Thomas Ward
Hi Dark,

Last message on this topic, but you are right about terminology. Its
often times not that the technology or in this case operating system
is so different from what you already know, many concepts cross over,
but if you don't have a decent understanding of the terminology being
used its easy to be confused and thus associate the technology as
harder, more difficult, or more confusing than you already know.

For example, lets compare the Linux graphical environment to Windows.
Unlike Windows where you get a single common shell and desktop
environment Linux has a number of graphical user interfaces called
desktops that look different, operate differently, and some have
specific applications that only work with that specific graphical
desktop and/or toolkit. This is, I,E. one of the differences, between
Linux distributions. One distribution might use the Gnome desktop,
another KDE, and another Unity. All of the desktops, graphical user
interfaces are certainly different, but they all have things in common
that is similar to Microsoft Windows as explained below.

On Windows you might have a number of icons that launch a program from
the desktop or Start Menu. On Linux most of the desktop environments
call them launchers, and although it is a different name its still
basically nothing more than an icon. Different name but same function.

Diddo for the Start Menu. On Windows when you press control+escape it
opens the Start Menu. On Linux pressing alt+f1 will open a menu. In
the Gnome desktop environment the main menu is called the Panel Menu.
In Unity it is called the launcher Menu. Same basic concept different
name.

All in all though all graphical desktop environments weather we are
talking Microsoft Windows, Mac OS, or the Linux desktop environments
all share common ideas, concepts, and even terminology that you should
understand once you see it in action so to speak. Linux has all the
normal things dialog boxes, push buttons, check boxes, radio buttons,
list boxes, context menus, and all the rest. Just slightly different
from what you already know and use every day.

Last but least you don't have to buy a different computer to try
Linux. Many distributions such as Ubuntu can be installed side by side
with Windows using a Windows swap pertition so you can switch back and
forth between them. There are also versions of Linux that can run
directly off of an inexpensive thumb drive or USB memory stick.
Although, it is slow, Vinux and a number of other distributions can be
run live directly off the cd. Its slower than installing it, but you
can run and demo the OS with speech, internet access,etc right off the
cd if it detects your hardware correctly. I've demoed Linux to a lot
of people just by letting them run it live off the cd drive.

Cheers!



On 7/3/11, dark  wrote:
> Hi Tom.
>
> One thing I have noticed about alsorts of information technology issues, is
> that they fall into what the philosopher and logician Witkenstein called "A
> language game"
>
> This is a situation where so many unfamiliar and specific terms are used,
> only those in the know, those in the game so to speak, can understand them,
> and those outside the game have litle notion of what's going on.
>
> I've used windows for a very long time, and thus am familiar with things
> like what an exe file does, what a registry key is, what archives are etc.
> I'm certainly no expert, but I would say i'm familiar enough with the
> technology to have a reasonable discussion with other people.
>
> With Lynux though, it seems that all the processes change, and with them the
> terminology. Thus, when reading Lynux instructions, intended for advanced
> lynux users who are familiar with all of the terminology, I'm simply
> unfamiliar with the game.
>
> It's much like reading any advanced text book on any subject, there is so
> much specific terminology that only workers in that subject know, it becomes
> hugely difficult for anyone outside to understand without a direct
> dictionary.
>
> This does however make things rather inaccessible to those outside the game,
> which was actually Witkenstein's point.
>
> I think generally I wouldn't be comfortable with lynux until I'd had chance
> to play with a lynux system for a while, learn some of the terminology and
> try things out.
>
> However, obviously sinse that would mean completely abandoning windows and
> everything I have had experience of thus far, it's not a move I'd be too
> willing to make, and I imagine I'm probably not the only person in this
> position which might explain why people stil stick to using windows.
>
> Had I enough money to simply buy a new machine to play with, I'd probably
> try lynux, but as it is, I can only afford one desktop and one laptop, so
> wouldn't be keen on switching to something which I'd then have to learn to
> use without an alternative.
>
> I will remember though, and if I ever get the chance to play with a lynux
> system, as at one point I had a fairly lon

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Valiant8086

Hi.
I like the current voice, and I like his speech rate. I find it very 
much less difficult to understand than Akapella Heather was. What might 
end up happening is there will be multiple different english soundpacks 
created by you or gamers to give the game a different voice. You plan to 
try and support foreign languages by just having them recorded in 
different languages, you could put a downloads area on the mota page for 
obtaining other languages, and among those might be alternative english 
packs too.


This reminds me of how topspeed handles things. Too, you could make the 
ability to switch languages into the game, like topspeed has done. That 
wouldn't be necessary though as long as we can delete the speech folder 
and replace it with another one we have.





Sent with Thunderbird 3.1.10 portable.

On 6/25/2011 8:44 PM, Thomas Ward wrote:

Hi Karl,

True, but one of the issues is a lot of those who are making the
requests are foreign speaking customers where English is not their
native tongue. Therefore they want the voice slowed down so they can
understand the game better. That's understandable, but how slow is too
slow and how fast is too fast for them.

I do understand where they are coming from. I had some French and
German in high school and college, and although I know the basics of
the languages I don't speak them every day, and if I were to actually
talk to someone going 90 miles a minute in French or German half of it
would get passed me as I can't process it that fast. That said, as
most of the users do know English I think they could probably get by
with it set to the current rate. It actually sounds a bit slow to me,
but I'm comfortable with the current rate personally.

On 6/25/11, Karl Belanger  wrote:

Personally, I think the voice is fine as is. I think you'll run across the
problem that if you slow the voice down to much, people will start to say
that the voice is dragging. If enough people say the voice is to fast and
you decide to slow it down, I think the simplest way to determine the best
speed would be to record a few samples at different rates, and see which
people like most, or another possibility would be to estimate the rate a
person would say the same rate and set it for that.
Personally, I say leave it as is.
Karl

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Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi Jim,

In deed. None of the U.S. English voices come close to speaking
Klingon. However, If I switch Eloquence to German and type them in it
does a passible job of speaking them. I would imagine that is because
the Klingon language has a Germanic style of speech. Especially, with
the way the letter h is used in words. English sinths just don't have
the right programming to pronounce those kinds of words.


Cheers!



On 6/28/11, Jim Kitchen  wrote:
> Hi Thomas,
>
> Yeah, I can imagine that it would be very difficult to get sapi5 voices to
> pronounce lots of Klingon words and names correctly.  My one game is named
> Homer on a Harley partially because I couldn't figure out how to get sapi5
> voices to pronounce Evil Knevil correctly.
>
> My game development computer has a Triple Talk USB hardware synthesizer.  It
> sure doesn't sound human or anything, but I have always had a hardware
> synthesizer, so I am used to that kind of speech for programming in the
> Basic IDE.
>
> BFN

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Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi,

Well, bee that as it may the majority of people are in favor of
Acapela Heather so that will be the default voice for MOTA beta 21 and
of course v1.0. I'm finalizing the speech as we speak and if people
want to contrib voice packs ok, but Heather will be the officially
supported voice for the life time of the product.

Cheers!


On 7/3/11, Valiant8086  wrote:
> Hi.
> I like the current voice, and I like his speech rate. I find it very
> much less difficult to understand than Akapella Heather was. What might
> end up happening is there will be multiple different english soundpacks
> created by you or gamers to give the game a different voice. You plan to
> try and support foreign languages by just having them recorded in
> different languages, you could put a downloads area on the mota page for
> obtaining other languages, and among those might be alternative english
> packs too.
>
> This reminds me of how topspeed handles things. Too, you could make the
> ability to switch languages into the game, like topspeed has done. That
> wouldn't be necessary though as long as we can delete the speech folder
> and replace it with another one we have.
>
>
>
>
> Sent with Thunderbird 3.1.10 portable.

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Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Valiant8086

Hi.
You might already have made a decision on this. I'm hoping you did, or 
will go, for an Ivona voice, after hearing Tom voiceover for Mota, I 
discovered I liked it a lot better. I'm just hoping one of the ivona 
voices will be a little less choppy since I find it ironic that folks 
think Tom is choppy when I always thought heather was the choppy one. Lol.



Sent with Thunderbird 3.1.10 portable.

On 6/26/2011 7:34 PM, Thomas Ward wrote:

Hi Phil,

Yeah, I already tried that. I made each pause as low as 0.1 between
words and it was too choppy. Given there were no complaints with
Heather I'm going to either go back to her for this release, or I
might use something like Ivona Kendra, Jenifer, or Amy as all of those
are superior Sapi voices Either way I have decided to drop Scansoft
Tom..

On 6/26/11, Phil Vlasak  wrote:

Hi Thomas,
the .2 of a second and .5 of a second pauses were just a guess.
You could reduce them to .1 and .3 and try it again.
Climb {{Pause=.1}}Up {{Pause=.3}}Up {{Pause=.1}}Arrow.



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Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi,

Sorry, but you must way behind on e-mail, but the decision was made
several days back just to switch back to Acapela Heather for the 1.0
release. While I agree the Ivona voices would sound better most people
were in favor of Heather so that seemed to be the best decision from a
business point of view.

On 7/3/11, Valiant8086  wrote:
> Hi.
> You might already have made a decision on this. I'm hoping you did, or
> will go, for an Ivona voice, after hearing Tom voiceover for Mota, I
> discovered I liked it a lot better. I'm just hoping one of the ivona
> voices will be a little less choppy since I find it ironic that folks
> think Tom is choppy when I always thought heather was the choppy one. Lol.
>
>
> Sent with Thunderbird 3.1.10 portable.

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Re: [Audyssey] recovering game information

2011-07-03 Thread Jim Kitchen

Hi Thomas,

I most likely will not be switching to linux mostly for all of the reasons that 
you and Dark have been discussing.  But I was just curious, does linux have a 
Basic programming language?  You know something similar to VB6.  You know with 
a screen reader friendly Basic IDE and SDKs to give one the ability to play 
sound files and use a text to speech engine.

Thanks.

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Charles Rivard

Do we get some real heather with the game, too?  (grin)

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"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, July 03, 2011 12:45 PM
Subject: Re: [Audyssey] MOTA Voice Output



Hi,

Well, bee that as it may the majority of people are in favor of
Acapela Heather so that will be the default voice for MOTA beta 21 and
of course v1.0. I'm finalizing the speech as we speak and if people
want to contrib voice packs ok, but Heather will be the officially
supported voice for the life time of the product.

Cheers!


On 7/3/11, Valiant8086  wrote:

Hi.
I like the current voice, and I like his speech rate. I find it very
much less difficult to understand than Akapella Heather was. What might
end up happening is there will be multiple different english soundpacks
created by you or gamers to give the game a different voice. You plan to
try and support foreign languages by just having them recorded in
different languages, you could put a downloads area on the mota page for
obtaining other languages, and among those might be alternative english
packs too.

This reminds me of how topspeed handles things. Too, you could make the
ability to switch languages into the game, like topspeed has done. That
wouldn't be necessary though as long as we can delete the speech folder
and replace it with another one we have.




Sent with Thunderbird 3.1.10 portable.


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Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi charles,

I'm afraid not. Although, the Heather voice sounds pretty good to me.
Whoever the original woman was ho's voice they used as the basis of
the Heather voice sounds pretty sexy.

On 7/3/11, Charles Rivard  wrote:
> Do we get some real heather with the game, too?  (grin)
>
> ---
> "Security is not the absence of danger.  It is the presence of the Lord."

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Re: [Audyssey] recovering game information

2011-07-03 Thread Thomas Ward
Hi Jim,

I'm afraid not. The Basic programming languages never really were that
popular with Unix and Linux developers. The closest thing to Basic on
Linux would be Python which is fairly easy to learn, and is the
closest thing to an entry level programming language for Linux. The
majority of applications and tools are written in C or C++ with some
increasing use of the Open Java JDK for Linux.

I think that is due to the fact Linux has never really been popular
with the average home user or amateur programmer like yourself. Linux
is, and has always been, primarily used by IT professionals and has a
much stronger market on business machines rather than with personal
computer users. Although, that is changing somewhat the fact still
remains Linux's primary core of users are highly trained professionals
who may have skills in C, C++, Java, and may have professional
training in one or more of those languages. As a result they never
really had a need for a Basic programming language per say.

That's not to say their aren't some good alternatives though. As I
mentioned above Python is fairly easy to learn, and you can do quite a
lot with Python these days. There are a number of free amateur games
for Linux written in Python using the cross-platform PyGame API, and
it is totally possible to add text to speech support using PyTTS for
Linux. Basically, all the necessary components are in place if you or
anyone else wanted to write games in Python.

In fact, the RS Games Client for Linux is written in Python, speaks
text via ESpeak, and so on. SoundRTS is written in Python, uses
PyGame, and although it takes some fiddling to install the correct
dependencies it is a fairly decent game written in pure Python as
well. Point being that if you were ever thinking of a replacement for
VB Python for Windows, Linux, or Mac is probably the next best thing.

As for myself personally if I weren't a C++ man I'd probably choose
Python. It is simple to learn, is quite powerful, and has been used
for everything from simple shell scripts to full blown apps like the
Orca screen reader. More importantly, for you I think, is that Python
doesn't require any type of formal training or education. It was
intentionally designed to be used by amateur developers, and you don't
have to worry about many of the advanced types of programming concepts
like data types, pointers, and so on that you would have to know in a
language like C/C++.

Cheers!

On 7/3/11, Jim Kitchen  wrote:
> Hi Thomas,
>
> I most likely will not be switching to linux mostly for all of the reasons
> that you and Dark have been discussing.  But I was just curious, does linux
> have a Basic programming language?  You know something similar to VB6.  You
> know with a screen reader friendly Basic IDE and SDKs to give one the
> ability to play sound files and use a text to speech engine.
>
> Thanks.
>
> BFN
>
>  Jim
>
> I like Visual Basic 6.0 because I can not C.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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[Audyssey] Alien Outback problem

2011-07-03 Thread Sky Mundell
Hello List, I have a problem with the game alien outback. When I start the
game it says error! Runtime 6 overflo. Ok button. I purchased the alien
outback game in 2002 on CD so it is version 1.7, but there is a new version
from dracomess. ESP Pinball 1.4, monkey business  1.9.1 Dynaman 2.x, and ESP
pinball xtreme and pinball party pack run fine. I am using windows 7 with a
3 GB hard drive.



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Re: [Audyssey] Alien Outback problem

2011-07-03 Thread Shane Lowe

a 3 gb hardrive? no wonder it won't work. your out of space!
More than likely, it didn't install fully!

warmest regards,
Shane

- Original Message - 
From: "Sky Mundell" 

To: "'Gamers Discussion list'" 
Sent: Sunday, July 03, 2011 10:41 PM
Subject: [Audyssey] Alien Outback problem



Hello List, I have a problem with the game alien outback. When I start the
game it says error! Runtime 6 overflo. Ok button. I purchased the alien
outback game in 2002 on CD so it is version 1.7, but there is a new 
version
from dracomess. ESP Pinball 1.4, monkey business  1.9.1 Dynaman 2.x, and 
ESP
pinball xtreme and pinball party pack run fine. I am using windows 7 with 
a

3 GB hard drive.



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Re: [Audyssey] Alien Outback problem

2011-07-03 Thread Sky Mundell
Interesting as the other games work fine on the computer. I didn't get a
error message when installing the game

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, July 03, 2011 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Alien Outback problem

a 3 gb hardrive? no wonder it won't work. your out of space!
More than likely, it didn't install fully!

warmest regards,
Shane

- Original Message - 
From: "Sky Mundell" 
To: "'Gamers Discussion list'" 
Sent: Sunday, July 03, 2011 10:41 PM
Subject: [Audyssey] Alien Outback problem


> Hello List, I have a problem with the game alien outback. When I start the
> game it says error! Runtime 6 overflo. Ok button. I purchased the alien
> outback game in 2002 on CD so it is version 1.7, but there is a new 
> version
> from dracomess. ESP Pinball 1.4, monkey business  1.9.1 Dynaman 2.x, and 
> ESP
> pinball xtreme and pinball party pack run fine. I am using windows 7 with 
> a
> 3 GB hard drive.
>
>
>
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> list,
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> 



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Re: [Audyssey] Alien Outback problem

2011-07-03 Thread dark

Hello sky.

firstly, I'd recommend downloading the newest version from the draconis 
site.


I know they rejiggered several of their games such as monkey business to run 
on post xp machines, but I'm not sure if they did alien outback or not.


Eitherway, it's best to check sinse it's certain that the version you have 
on that old cd will not be optimized for modern windows.


then, quite often when someone gets runtime errors in windows 7 trying to 
run older games, it's just because of lack of components.


Try installing jim's winkit file, which often fixes these sorts of problems.

Btw shane, I believe Sky meant 3 gb of ram, not 3 gb of harddrive space, 
sinse you can buy 3 gb memory sticks, a 3 gb harddrive would be pretty 
pointless, especially with windows 7 that I believe takes up a good 1 gb of 
space all by itself anyway.


Beware the grue!

dark. 



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