[Gimp-developer] Is anyone interested in aforementioned gradient editor improvements?

2010-11-19 Thread Bart Kelsey
I joined this ML because I was advised that there would be interest in
discussing the gradient editor UI.  Understand that I'm not trying to put
pressure on anyone to talk about it, but no one seems particularly
interested in picking this up, and, as I said, it's a suggestion that I (as
a regular user with a huge project of my own) don't personally have time to
flesh out into a full spec.  I'd be happy to stay if someone would like to
discuss it, but in general there isn't much point in me being on this
mailing list apart from this particular bug report, so if there's no
interest I'm going to unsubscribe.

If any devs would like to pick this up, please let me know and I'll stick
around.

Thanks,
Bart K.


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Re: [Gimp-developer] Major UI issues with gradient editor (and suggestions for fixing them)

2010-11-16 Thread Bart Kelsey
I'll be honest with you -- I have some big projects of my own, and I don't
have the many free hours necessary to build an entire UI spec.  I already
took quite a while thinking about this and typing it up, and I was hoping
that I could perhaps generate some discussion, or maybe get a GIMP developer
who happens to like my idea to flesh it out into a real spec.  I would be
happy to answer questions about my idea if anything is unclear.  If no one
feels that it's worthwhile, I won't be offended.  :)

Bart


On Tue, Nov 16, 2010 at 2:14 PM, Martin Nordholts ense...@gmail.com wrote:

 On 11/16/2010 07:16 PM, Bart Kelsey wrote:
  While I appreciate that GIMP's gradient editor is highly capable, the
 advanced
  features are set up in such a way that creating a simple gradient quickly
 is
  next to impossible.  This is a major usability problem.  I would suggest
 the
  following changes in order to remedy this:

 Hi

 Just a hint:
 Suggestions for UI improvements will be a lot more punchy if you provide
 mockups and other graphical diagrams. The most preferable form is a
 complete UI spec like the ones found at gui.gimp.org.

 BR,
 Martin


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Re: [Gimp-developer] Major UI issues with gradient editor (and suggestions for fixing them)

2010-11-16 Thread Bart Kelsey
Didn't notice that.  It's good, but completely non-obvious, which is a
problem in and of itself.  Most people (myself included) are going to click
around with the mouse.  Also, this isn't anywhere on the context menu, nor
is it listed in the documentation (which I checked when I was trying to
figure this out).

I would be happy to update the documentation to list this (very important)
feature if someone could tell me how.  That being said, this shouldn't be
taken as me withdrawing my idea.

Thanks for pointing that out, though -- it'll make my life a lot easier.

Bart

On Tue, Nov 16, 2010 at 3:33 PM, Joao S. O. Bueno gwid...@mpc.com.brwrote:



 On Tue, Nov 16, 2010 at 5:15 PM, Bart Kelsey elba...@gmail.com wrote:
  I'll be honest with you -- I have some big projects of my own, and I
 don't
  have the many free hours necessary to build an entire UI spec.  I already
  took quite a while thinking about this and typing it up, and I was hoping
  that I could perhaps generate some discussion, or maybe get a GIMP
 developer
  who happens to like my idea to flesh it out into a real spec.  I would be
  happy to answer questions about my idea if anything is unclear.  If no
 one
  feels that it's worthwhile, I won't be offended.  :)
 
  Bart


 Hi Bart --
 thank you for your input on this issue -
 Of course the gradient editting needs work --
 but have you noticed that you can drag colors to specific points in
 the gradient? (Therefore both splitting new segments, and setting new
 colors for both endpoints?)

 This is hard to discover, but once one finds out, it can conver almost
 all use cases for gradient editing (at least it did for me).

   js
  --
 
  On Tue, Nov 16, 2010 at 2:14 PM, Martin Nordholts ense...@gmail.com
 wrote:
 
  On 11/16/2010 07:16 PM, Bart Kelsey wrote:
   While I appreciate that GIMP's gradient editor is highly capable, the
   advanced
   features are set up in such a way that creating a simple gradient
   quickly is
   next to impossible.  This is a major usability problem.  I would
 suggest
   the
   following changes in order to remedy this:
 
  Hi
 
  Just a hint:
  Suggestions for UI improvements will be a lot more punchy if you provide
  mockups and other graphical diagrams. The most preferable form is a
  complete UI spec like the ones found at gui.gimp.org.
 
  BR,
  Martin
 
 
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Re: [Gimp-developer] Major UI issues with gradient editor (and suggestions for fixing them)

2010-11-16 Thread Bart Kelsey
That would be cool.  I'd be happy to test and give feedback if a prototype
is built.

On Tue, Nov 16, 2010 at 4:18 PM, yahvuu yah...@gmail.com wrote:

 On 16.11.2010 20:15, Bart Kelsey wrote:

 I'll be honest with you -- I have some big projects of my own, and I
 don't have the many free hours necessary to build an entire UI spec.  I
 already took quite a while thinking about this and typing it up, and I
 was hoping that I could perhaps generate some discussion, or maybe get a
 GIMP developer who happens to like my idea to flesh it out into a real
 spec.


 I believe the gradient editor can be prototyped as a plugin (e.g. in
 python),
 as all necessary API is published. If that helps...


 regards,
 yahvuu




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Re: [Gimp-developer] 2.8 schedule, donations and krita

2010-01-14 Thread bart

 I don't think that donations can speed up GIMP development. On the
 contrary, paying some developers for their work is more likely going to
 demotivate others.

Don't know why this shouldn't work with the GIMP projekt. This works well
for TYPO3 and Blender well too.

I would help to organize such a campaign and I would pay for it!

Zitat von Sven Neumann s...@gimp.org:

 On Thu, 2010-01-14 at 21:38 +, Sam Tygier wrote:
 There has recently been much discussion on how long it will take to
 finish gimp 2.8, and whether donations could speed this up.

 Krita (KDE's image manipulation program) recently asked its users for
 ?3000 to sponsor one of their old GSOC students to work for 3 months.
 they raised over ?4000 quite quickly. [0]

 I am sure GIMP could raise a similar amount of money with out to much
 trouble, and has plenty of old GSOC students to call on. 3 months of
 work would make a pretty big shift in release time.

 We wouldn't have to try to raise that money. There's a steady stream of
 donations coming in and we could easily spend twice that money on a
 developer if we wanted to do that. But at least so far we have always
 come to the conclusion that we don't want developers to work on GIMP for
 money.




 Sven


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Re: [Gimp-developer] Regular expression in gimp-buffers-get-list ?

2007-01-25 Thread Bart


Hi Sven,

i can't fix it, i can write/ fix scripts in python or scheme no problem 
at all but i can't do c or c++. Sorry.

Bart.

Sven Neumann schrieb:
 Hi,
 
 On Wed, 2007-01-24 at 17:07 +0100, Bart wrote:
 
 I use this to check wether the clipboard is empty or not, so when the 
 user run this script on empty clipboard no error message will appear.
 
 I think I already explained that the error messages are a bug. So what's
 all the fuss to work around it? Why not just help to get it fixed
 instead?
 
 
 Sven
 
 
 
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[Gimp-developer] Regular expression in gimp-buffers-get-list ?

2007-01-24 Thread Bart

Hi all,

i wrote this Paste as Layer script (registred as Image/Edit/Paste 
as/Paste as Layer; its based on a script of Jonathan Stipe), it just 
need a tweak to lower the the pasted layer to the last selected on.
But i got a problem with (buffers (gimp-buffers-get-list *)).
I use this to check wether the clipboard is empty or not, so when the 
user run this script on empty clipboard no error message will appear.

on buffers (gimp-buffers-get-list * the filter (*) is a optional 
regular expression, but without * i always get an error message and 
with * it didn't work correct.

What is the correct regular expression for exepting anything? here is 
the base of the script:

(gimp-image-undo-group-start img )
(let* (
   (draw (car (gimp-image-get-active-drawable img )))
   (buffers (gimp-buffers-get-list *))
   (num-buffers (car buffers))
   (buffer-array (cadr buffers))
)
(if ( num-buffers 0) ;if clipvoard is empty nothing will be done
   (if (not (= (car (gimp-drawable-is-layer draw )) 0 ))
 (gimp-floating-sel-to-layer (car (gimp-edit-paste draw 1 )))
 (if (not (= (car (gimp-drawable-is-layer-mask draw )) 0 ))
   (gimp-floating-sel-to-layer (car (gimp-edit-paste (car
(gimp-image-get-active-layer img )) 1 )))
   (if (not (= (car (gimp-drawable-is-channel draw)) 0))
  (gimp-floating-sel-to-layer (car (gimp-edit-paste (aref (cadr 

  (gimp-image-get-layers img )) 0 ) 1 )))
   )
 )
)
)
)
(gimp-displays-flush)


Thanx!
Bart.
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[Gimp-developer] How to get if the buffer is empty or not

2007-01-18 Thread Bart
Hi,

i'm developing a script that insert the clipboard as a layer (its based 
on older existing scripts) and to avoid error messages to the user i'd 
like to check up wether the clipboard is empty or not.
How to do that?
If you interested this script could bundeled with next version of Gimp. 
I register it to Image/Edit/Paste as like Paste as brush or Paste 
as Pattern.

Thanx.

Karamba!
Bart.
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Re: [Gimp-developer] Gimp 2.4 workflow break

2007-01-15 Thread Bart

Hi Joao,

i'm using Linux and i know the feature about auto focus. But i didn't 
like that :)



Joao S. O. Bueno Calligaris schrieb:
 On Friday 12 January 2007 14:26, Bart wrote:
 Hi,

 I often recognize a little workflow break when working with Gimp.
 This happens when you click from the image window to tool window
 (like layers) and do some thing there and then try out a specific
 shortcut that works only on the image window.
 This image window shortcut didn't work when a tool window is
 focused, so you must first click back on the image window to
 focused that and then you can use the specific short cut for the
 image window. That isn't great at all i think.

 So what about if GIMP could recognized what was the last used image
 window and if you press a specific shortcut that woks only on the
 image window GIMP will call the command on the last used image
 window?

 Thanx so far doing GIMP! 2.4 is getting great!


 Karamba!
 Bart.
 
 
 Hi Bart,
 
 I feel that too...when I am in computers other than my own. At home, I 
 set up the GUI as I feel i tshould be: focus follow mouse. That means 
 that I have only to hover a  window for it to get in focus - no need 
 to click.
 
 I've heard that even windows can be set up to behave like thta. Give 
 it a try.
 
   js
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[Gimp-developer] Gimp 2.4 workflow break

2007-01-12 Thread Bart

Hi,

I often recognize a little workflow break when working with Gimp. This 
happens when you click from the image window to tool window (like 
layers) and do some thing there and then try out a specific shortcut 
that works only on the image window.
This image window shortcut didn't work when a tool window is focused, so 
you must first click back on the image window to focused that and then 
you can use the specific short cut for the image window. That isn't 
great at all i think.

So what about if GIMP could recognized what was the last used image 
window and if you press a specific shortcut that woks only on the image 
window GIMP will call the command on the last used image window?

Thanx so far doing GIMP! 2.4 is getting great!


Karamba!
Bart.
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Re: [Gimp-developer] Gimp/Verse

2007-01-05 Thread Bart

Hi Camp,

the plugin should be gegistred in the GIMP Plug-In Registry:
http://registry.gimp.org/

So more people know about it.

Campbell Barton schrieb:
 Hi Guys, Iv messed around with Verse in Blender and even through its 
 able to do 3d network content, what I like most is the possibility of 
 being able to paint in the gimp. and see the changes in Blender realtime!
 
 Iv tested this plugin and works well
 http://users.pandora.be/blendix/verse/
 
 Any chances this plugin could get into the main gimp distro?
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[Gimp-developer] Prozedure names as text file?

2006-12-14 Thread Bart
Hi,

I'm writing an extension for gedit for easy generation of scripts (scm) 
for the Script-Fu. I know gedit has a Scheme highlighter but i'm on it 
extending it heavily for GIMP. I will make a tag and snippet list 
available too.

Where can i found a text of the gimp procedures. It didn't make fun copy 
them click by click from the procedure browser in language file.

Karamba!
Bart.
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Re: [Gimp-developer] new default icon theme proposal

2006-06-15 Thread Bart


Very cool!

The only thing is now that the toolbar needs grouping functions like:
http://www.neeneenee.de/blender/toolbar.png

or

http://www.neeneenee.de/blender/toolbar02.png

Jakub Steiner schrieb:

Hi GIMP developers,
I write to propose a new default icon set for GIMP 2.4. As GIMP is a
multiplatform application it will in my view benefit greatly from an
icon set that follows the Tango style guidelines [1]. 


Apart from defining a common visual style for free software
applications, one of the design goals was to make applications look
close to native on major desktop environments. The current GIMP set
includes elements that made the icons look quite unique (desaturated
colors, black stroke). That may not sound like problem, but as GIMP has
a lot of users on the windows and macintosh platforms, it is desirable
not to look out of place on those platforms. Similarly, KDE users will
most probably find GIMP look less alien on their desktop.

You can preview the looks of the new GIMP icon set here:

http://jimmac.musichall.cz/screenshots/gimp-light-tango.png
http://jimmac.musichall.cz/screenshots/gimp-dark.png

http://jimmac.musichall.cz/stuff/libgimpwidgets/libgimpwidgets-GimpStock.html

While the set isn't completely finished yet (some preference icons
missing) I'd like to thank Lapo Calamandrei and William Szilveszter for
their contributions.

And lastly -- this isn't a lonesome effort. Andreas Nilsson already
contributed large amounts of icons that follow the Tango guidelines to
the Scribus project [2]. At the same time, I am well into having an
OpenOffice set done [3]. After these are done, work will resume on the
gnome icon theme [4].

Also worth mentioning -- there is a project to create a standard set of
stock icons for graphic applications with a rather unimaginitive name -
Tango Art Libre [5]. This will allow to unify metaphors and perhaps even
share resources. This is still work in progress.

cheers

[1] - http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines
[2] - http://kde-artists.org/taxonomy/term/21
[3] - http://jimmac.musichall.cz/i.php?i=Tango-OOo
[4] - http://jimmac.musichall.cz/i.php?i=git2
[5] - http://tango.freedesktop.org/ArtLibreSet

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Re: [Gimp-developer] Gimp certification

2006-05-14 Thread Bart


Mhm,

at the Blender site there is not a certication, but there is a link 
section about professionals using GIMP:

http://www.blender.org/cms/Professionals.156.0.html

That is good to show that the software is not just for home use.

The best certification is your references and quality of work. I didn't 
need a photoshop or gimp certificate to getting jobs.


In forums about such certificates most people didb't think it is 
usefull, the only point is when you are do training and support for such 
products. So for me as an professional a link listing is usefull and for 
people training and supporting GIMP a certification is may usefull too.


Olafur Arason schrieb:

I think Gimp should have something like Adobe Certified Expert.
This would ensure that gimp trained individuals could show
that they know Gimp like it's possible to test what you know
about Photoshop.
This test should be hard, but not it the memorize everything
kind of hard, this would be to ensure that people that get
this degree actually know something about Gimp.
What would you think a person with this degree should
know?
Is anybody on this list willing to participate in this?
Is certification such a bad idea that Gimp should
associate it self with it?

LPI is interested, but there is nothing definite

Olafur Arason
P.S Please don't say it takes to much time, making true color
management work in Gimp also takes time but I don't see
anybody say that we should not do it because of that.




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[Gimp-developer] Smaller toolbar and grouping

2006-04-01 Thread Bart


Hi,

just a proposal about a smaller toolbar and a way grouping of buttons in 
the toolbar (not about what kind of buttons belong to which specific 
group and there position etc.).


http://www.neeneenee.de/blender/toolbar.png

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Re: [Gimp-developer] Smaller toolbar and grouping

2006-04-01 Thread Bart

Hi,

thanks for the replies, so i going on with it:
http://www.neeneenee.de/blender/toolbar02.png

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Re: [Gimp-developer] support for the PSD

2006-03-03 Thread Bart


Reaching PS6 compatibility would such a great goal. I know a lot of 
creatives using just PS6 or 7 and i can't renember that any of them has 
problems about reading files of newer version like CS1 or CS2.
My self getting a legal version of PS6 at work and didn't get any 
problems neither.


A standard that is always activated in the PS preferences is Always 
maximize Compatibility for Phtotshop files and i do not no anybody that 
deactivating that.


I personal believe that there is no real change of the file format since 
PSD 6.0. The fact that Adobe does not publish the PS6 SDK (which 
includes the file format informations) anymore is a hint for that.


BTW the SDK is available on other sites on the net i posted the url at 
the beginning of that thread. This SDK includes sample code too and 
requires windows.



Boudewijn Rempt schrieb:

On Friday 03 March 2006 22:41, Florent Monnier wrote:

It is somewhat futile to point out that support for the PSD format
needs to be improved. We know that. We know that for several years
now. We simply need someone who invests the time to improve it. No
need to convince anyone that it is a good idea.

rather than doing this job in the gimp, what would you think about
extract the current related code to initialize the project of a lib for
reading psd?

just an idea...
... perhaps more people would be able to get in this projet this way

Still faces of the problem of finding a developer interested in working
on it.  I wouldn't even know where to start.

Do you mean that extracting this code would be hard or long to do?
Or that starting a new project requires work?


The big problem with writing a support library for photoshop files is not that 
it's hard to do -- it's a moderate amount of work, and then some because the 
public specs aren't complete, but the real problem is that there's nothing 
public beyond version 6; everything after is closed and forbidden. It's 
better to spend time getting something together that's open, extensible and 
fits in with the emerging open document landscape. 






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Re: [Gimp-developer] support for the PSD

2006-03-03 Thread Bart


Mhm, good point, seems you are right. So the legal way could be bying a 
legal 2nd hand version of PS6 for the developer that develops the PSD 
support.
A PS6 version at ebay is about 40,- euro (new) so if there would be a 
active gimp developer that would do that no problem sponsor this package 
so he can get the informations on a legal way.


Tor Lillqvist schrieb:

Bart writes:
  BTW the SDK is available on other sites on the net i posted the url at 
  the beginning of that thread.


Surely you aren't suggesting that we should use illegally (well,
against its license anyway) redistributed copies of the PS6 SDK to
improve the psd plug-in? That would be very unethical and also greatly
increase the risk of attacks from Adobe's lawyers.

--tml





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Re: [Gimp-developer] support for the PSD

2006-03-03 Thread Bart


Ok, maybe not using ebay buy a legal PS6 (i renembered that where a lot 
of PS6 clones called OEM but there was never a PS6 OEM version) but i'm 
sure i know somebody have a 100% legal version of photoshop and sponsor 
it to the gimp development.


Michael Schumacher schrieb:

Bart wrote:


A PS6 version at ebay is about 40,- euro (new)


It would be difficult to find one that isn't just a pirated copy, though :)


HTH,
Michael

P.S. Please reply below the quoted text.




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Re: [Gimp-developer] support for the PSD

2006-03-03 Thread Bart


ok, a 100% legal copy from a correct dealer is about 60,- euro.

Michael Schumacher schrieb:

Bart wrote:


A PS6 version at ebay is about 40,- euro (new)


It would be difficult to find one that isn't just a pirated copy, though :)


HTH,
Michael

P.S. Please reply below the quoted text.




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Re: [Gimp-developer] Photoshop PSD 6 format Spec / Gimp XCF format Spec

2006-03-02 Thread Bart
With make Gimp more compatible with the PSD format i didn't prefer 
changing the Gimp-Format more then have a better PSD import and export 
filter :)



Frédéric schrieb:

On Mercredi 01 Mars 2006 18:23, Bart wrote:


On the Blender-Wiki i found two links about the PSD format. It would be
cool if we can make Gimp more compatible with the PSD format (the same
conflict like OOO has with *.doc format - not lovely but needed ):


In the same way, is the XCF format specifications available somewhere ? I 
asked the developer of a non-free software to add XCF output support to 
his soft: he is ok, as long as he can have the complete specifications...


Thanks,





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Re: [Gimp-developer] Photoshop PSD 6 format Spec / Gimp XCF format Spec

2006-03-02 Thread Bart


What about developing a format plugin that is a Photoshop compatible 
plugin (*.8bi). Most graphics apps area Photoshop plugin compatible and 
with a XCF.8bi apps like: Paintshop Pro, Corel Photopaint, XNView, 
Thumbd Plus, Paint Shop Pro could read GIMP files.
Which was really great and making it much easier working together with 
others and using GIMP.



[EMAIL PROTECTED] schrieb:

On Thursday, March 2, 2006, 13:08:04, Michael Schumacher wrote:


Up to now, there were none and using XCF in third-party apps has been
discouraged because of this - the format might change without notice.
AFAIK this hasn't changed yet.


Corel PhotoPaint 12 has some support for XCF format though.


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Re: [Gimp-developer] Photoshop PSD 6 format Spec / Gimp XCF format Spec

2006-03-02 Thread Bart


Right! That's what my post about: Gimp needs a much better support for
the PSD-Format. As i wrote it is the same thing that the users of
OpenOffice.org grows up after they have a much better support for M$
Word Doc-format.
Like M$ Word for text the Adobe Photoshop is a standard app for creating
graphics (nearly 80% of all creatives use it). Gimp is a great
application too but working together with others a much improved PSD
support is needed:

- Gimp did not recognized which layers of the PSD visible or not and
show allways all layers
- if possible it would be cool if Layer-Effects could be converted to
Layers
- Text should be editable Text and  not just pixels
- May if Gimp supports one time herachies of layers it woulb be nice if
Gimp could support them too



Frédéric schrieb:

Le Jeudi 2 Mars 2006 13:08, Michael Schumacher a écrit :


Up to now, there were none and using XCF in third-party apps has been
discouraged because of this - the format might change without notice.
AFAIK this hasn't changed yet.


Ok, I understand. So, Gimp really needs a good import/export PSD format 
filter.



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Re: [Gimp-developer] Photoshop PSD 6 format Spec / Gimp XCF format Spec

2006-03-02 Thread Bart


8bi files working on Mac and Win only (as far as i know).

I personal think a good strategie for making an xcf.8bi plugin for other 
apps that they enabled reading GIMP stuff ;)


AND

improving the PSD open/save in Gimp.

No problem supporting the developer with PSD files :) i could do that.

Gimp support most of Photoshops text funtions the only thing is in 
Photoshop a text could be graphical text or a floating text and 
Photoshop enables users to change font, color and margins by a single 
character. That's a thing that Gimp does not support at the moment.


But it would a great if Gimp could read the text as editable text.

Campbell Barton schrieb:
Im guessing this requires wine on linux?? - not ideal. does MacOSX run 
win32 *.8bi files?


Also People are quick to winge that stuff dosent work properly, but slow 
to provide example files, pictures of the problems and how it should look.
Perhaps get some example files produced by photoshop and add in some of 
the features bit by bit.
Text seems fairly important- does gimp support most photoshop text 
functions?


- Cam

Bart wrote:


What about developing a format plugin that is a Photoshop compatible 
plugin (*.8bi). Most graphics apps area Photoshop plugin compatible 
and with a XCF.8bi apps like: Paintshop Pro, Corel Photopaint, XNView, 
Thumbd Plus, Paint Shop Pro could read GIMP files.
Which was really great and making it much easier working together with 
others and using GIMP.



[EMAIL PROTECTED] schrieb:

On Thursday, March 2, 2006, 13:08:04, Michael Schumacher wrote:


Up to now, there were none and using XCF in third-party apps has been
discouraged because of this - the format might change without notice.
AFAIK this hasn't changed yet.


Corel PhotoPaint 12 has some support for XCF format though.


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Re: [Gimp-developer] Photoshop PSD 6 format Spec / Gimp XCF format Spec

2006-03-02 Thread Bart


Cool!
But as i know the PSPI only supporting photoshop effect filters (8bf).

There are interesting facts about the Photoshop 6 SDK in the text but it 
was not hard to find the SDK:


http://www.google.de/search?hs=k07hl=officialq=Photoshop60-SDKWin.exe



Alexandre Prokoudine schrieb:

On 3/2/06, Bart wrote:

8bi files working on Mac and Win only (as far as i know).


*cough* 
http://tml-blog.blogspot.com/2006/02/photoshop-filters-in-gimp-on-linux.html
*cough*

Alexandre
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[Gimp-developer] Photoshop PSD 6 format Spec

2006-03-01 Thread Bart


On the Blender-Wiki i found two links about the PSD format. It would be 
cool if we can make Gimp more compatible with the PSD format (the same 
conflict like OOO has with *.doc format - not lovely but needed ):


Adobe Photoshop Spec 
http://www.fine-view.com/jp/lab/doc/ps6ffspecsv2.pdf 
http://www.fileformat.info/format/psd/


A great thing would be when text get as editable text into gimp and not 
as pixels. The ps6ffspecsv2.pdf includes a lot of informations about 
additional Photoshop formats too.


Karamba!
Bart.
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Re: [Gimp-developer] Right here?

2006-02-28 Thread Bart


Hey Camp,

nice to see you again ;)

The GUI of Gimp is ok and it has (like Blender too) it's own concept.

So i will try to fill the space of improvements :)

Campbell Barton schrieb:

Hay Bart! (Im also a Blender user)
But a long time gimp user too.

- How do I get into the persona's? as a 3d modeler and  self taught  
developer , I have my own spin on the gimp for my work.
However I seem to be one of the few people who actually like the gimps 
UI over photoshop.

Though of course theres room for improvement.

- Cam

Sven Neumann wrote:

Hi,

Bart [EMAIL PROTECTED] writes:

 

my name ist Bart and i'm art director at area42 (www.area42.de) and
specialized in workflow and GUI design.

I have a lot of experience working together with developers and the
different points of view (the typical questions like: What is a good
feature? Who can use this? Power user or beginner? What's the
concept behind? What is possible? How users try to da this? What's
the view of the developer? etc.)

I helped the Blender people and developers with creating GUI
mockups, icons and workflow ideas. I try to do that in detail like
this: http://www.neeneenee.de/blender/features/

I'd like to help making GIMP better too and hoping that is the
correct list for came up withe mockups and ideas. If not please tell
me where.



Your help would be much appreciated.  We are currently trying to come
up with a roadmap towards a better user interface.  In my opinion we
should try to apply some of the established methods of user interface
and interaction design here.  I was hoping to find some volunteers for
this task at openusabilit.org (see
http://openusability.org/projects/gimp) but so far the discussions
have been difficult as many of the participants don't know much about
the subject.  It would certainly help to have a professional on board.

One of the projects that we started recently is trying to come up with
a collection of personas that represent GIMP user groups:
http://wiki.gimp.org/gimp/GimpUsabilityPersona

Since you seem to be working in Berlin, perhaps you want to join us at
the biweekly usability meeting at the CCC rooms? We are discussing and
applying usability methods to Open Source software projects. GIMP has
been the subject of discussion a few times already.  We are also
planning to do usability test of GIMP 2.3.  Let me know if you are
interested to help with that.



Sven
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[Gimp-developer] Right here?

2006-02-27 Thread Bart


Hello,

my name ist Bart and i'm art director at area42 (www.area42.de) and 
specialized in workflow and GUI design.


I have a lot of experience working together with developers and the 
different points of view (the typical questions like: What is a good 
feature? Who can use this? Power user or beginner? What's the concept 
behind? What is possible? How users try to da this? What's the view of 
the developer? etc.)


I helped the Blender people and developers with creating GUI mockups, 
icons and workflow ideas. I try to do that in detail like this:

http://www.neeneenee.de/blender/features/

I'd like to help making GIMP better too and hoping that is the correct 
list for came up withe mockups and ideas. If not please tell me where.


Thanks for reading this.


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