Re: [Gimp-developer] Webdesign is wrong

2007-07-12 Thread Raphaël Quinet
On Wed, 11 Jul 2007 19:04:59 +0100, David Marrs [EMAIL PROTECTED] wrote:
 As an experiment at work I decided to work on just the one image when saving 
 for web and found that I really don't need to do the spot comparisons 
 between 
 images after all. What's more important is the ability to change the quality 
 of 
 a jpeg with minimum faff. It turns out that PS's save for web has a couple 
 of 
 flaws in this regard: [...]

I think that Photoshop also does a couple of things in the right way and
I would like to confirm that but I do not have access to PS.  Besides
allowing you to quickly check how changes in quality affect the final
output size, it also automatically changes the way a file is saved
compared to a normal Save.  I remember reading somewhere that Save for
Web was automatically discarding metadata that is not useful for the web
and also allowing you to easily omit ICC profiles and other things that
increase the file size (assuming that web browsers use sRGB).

It would be nice if you or any other Photoshop user could confirm that
Save for Web automatically discards metadata.  I am almost sure that it
discards XMP and probably EXIF (at least the thumbnail), but I am not
sure about IPTC.  So if you have an image that contains metadata such as
copyright, author, location, all camera settings and so on, please try to
save it with Save for Web and reply to this list saying which of these
fields are preserved in the final output and which of these are discarded.

-Raphaël
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Re: [Gimp-developer] Webdesign is wrong

2007-07-12 Thread peter sikking
David,

first of all thanks for taking the time to give us input.

There is one phrase here that I am not sure how to interpret:

 I'm not entirely sure how I'd go about designing a website in gimp  
 to deal with this problem

The designing a website in gimp sounds scary to me because I then
immediately think of the overall layout and how it fluidly resizes.
I can only hope that for you it actually means producing the actual
images that go into a website.

Overall, I see that you call for support in GIMP to evaluate how
a certain image will work over a solid background color (hmmm, that  
could
be also over a background image), and  support for flexible masking to
evaluate how things work under resizing.

 --ps

 principal user interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] Webdesign is wrong

2007-07-11 Thread David Marrs
peter sikking wrote:
 interesting to see Compare compressed images against original, would
 it be enough to see the compressed one and balance that against the size
 and what your customer expects?

As an experiment at work I decided to work on just the one image when saving 
for web and found that I really don't need to do the spot comparisons between 
images after all. What's more important is the ability to change the quality of 
a jpeg with minimum faff. It turns out that PS's save for web has a couple of 
flaws in this regard:

1) No adjustment is made until *after* the slider has been released. This means 
that I can't just drag the slider up and down the scale to watch how the image 
quality changes. This wouldn't be so bad if it weren't for 2).

2) The slider's really small! It's easy to lose the slider after I've released 
it, especially as my attention is on the image, not the slider.

Basically I just want a way to assess the quality of an image at different 
compression ratios quickly. One idea that appeals to me is to have a row of 10 
images all compressed at 10% intervals. Then I could just click the best of 
those. This would probably be good enough for most cases. If it isn't, I could 
have an additional step: click two adjacent images (e.g. 70% and 80%) to reveal 
another row of 10 images, this time compressed at 1% intervals between 70% and 
80%.

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Re: [Gimp-developer] Webdesign is wrong

2007-06-27 Thread Liam R E Quin
On Tue, 2007-06-26 at 19:11 +0200, peter sikking wrote:
 Liam,
 Please don't forget other users :-)  I routinely have a selection
 that's, say, 10,000 pixels by roughly 40 pixels.  This might not
 be a usual case for Web graphics...
 
 an aspect ratio of 1000 to 4. cool.
 
 at what zoom level(s) do you adjust this selection?

100% or 50% most often.  A sample use case is that I've scanned a
woodcut or engraving with a border, such as
http://www.fromoldbooks.org/Brown-LettersAndLettering/pages/171-English-Gothic-Capitals/
and I want to erase marks from the edges, such as fibres in the paper,
foxing, or dirt...  I'll start by making the whole image visible --
drag the borders of the window to make it smaller, then control-shift-E,
then make the window bigger, and now I can use rect tool... the dragging
is needed so as to get a border around the image so that I can drag the
mouse pointer over it to select the whole image, as otherwise it's hard
or impossible to select the edge at (say) 6% zoom... then I can go to
100% (or 50% or sometimes even 25%) and adjust the edge of the
selection, then either crop or fill with white.

Another workflow is to make several selections, say 20, one at a time,
because adjusting the selection can still use a lot of memory, although
if you clear the undo history often enough it's OK.

Another use case might be if an image was damaged, e.g. the page was
creased, or it's across 2 pages, or scanned in two parts, and I have
to make a patch to cover a hole. Sometimes after rotating a scanned
image by, say, 0.5 degrees, if there's a texture on the page I want to
keep, I'll make a patch in the same sort of way.

Anyone working with print images is likely to have need for selections
that are several thousand pixels long, too.  E.g. consider making a
selection and using curves in order to create a border.

Hope this helps, although I'm not sure how :)

Liam

-- 
Liam Quin - XML Activity Lead, W3C, http://www.w3.org/People/Quin/
Pictures from old books: http://fromoldbooks.org/
Ankh: irc.sorcery.net irc.gnome.org www.advogato.org

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Re: [Gimp-developer] Webdesign is wrong

2007-06-27 Thread David Marrs
[EMAIL PROTECTED] wrote:

 Neither is chosing the appropriate format specific the web so save 
 for the web concept is misleading. It should be select best 
 compression format or so.
I have no argument with this. If we can do away with a separate dialogue 
altogether, so much the better.
 
 It would be interesting to have a direct means of comparing various 
 levels of jpeg compression side by side but this is not something you 
 need to do in detail every time you save an image. There are so many 
 variants once you have several formats and all thier parameters, that I 
 think it would be hard to design an all encompassing interface. It would 
 probably have to be done in several stages. A screen full of thumbnails 
 with mouse-over zoom could eliminate the blantantly unsuitable formats 
 and ratios. Then a second level do a closer comarison and probably a 
 third level to fine tune compression options.
I don't think it really needs to be that complicated. All we're talking about 
is 
the options already available in the export dialogue and 2 or more preview 
panes. The controls could change to reflect the active pane.

 BTW David I find jpeg quality param break-point is 82 -84 , beyond 
 that as you say it gets bigger with no gain.
 You can drop to 65 if you're really byte conscious and quality is not 
 important.
 
Somewhere between 70 and 80 per cent is about normal for me, but on my latest 
project I've been getting good quality at as low as 60. You're probably right 
that I could just use my eyes but I always succumb to the temptation to do a 
direct comparison. :p


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Re: [Gimp-developer] Webdesign is wrong

2007-06-26 Thread Liam R E Quin
On Tue, 2007-06-26 at 01:30 +0200, peter sikking wrote:
 [...]

 actually right now I am specifying how the selection tools should deal
 with long, very narrow selections, with the web guys in mind.
Please don't forget other users :-)  I routinely have a selection
that's, say, 10,000 pixels by roughly 40 pixels.  This might not
be a usual case for Web graphics...

Liam

-- 
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Pictures from old books: http://fromoldbooks.org/
Ankh: irc.sorcery.net irc.gnome.org www.advogato.org

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Re: [Gimp-developer] Webdesign is wrong

2007-06-26 Thread peter sikking
Liam,

 actually right now I am specifying how the selection tools should  
 deal
 with long, very narrow selections, with the web guys in mind.
 Please don't forget other users :-)  I routinely have a selection
 that's, say, 10,000 pixels by roughly 40 pixels.  This might not
 be a usual case for Web graphics...

an aspect ratio of 1000 to 4. cool.

at what zoom level(s) do you adjust this selection?
and why?

thanks,

 --ps

 principal user interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] Webdesign is wrong

2007-06-26 Thread Clarence Risher
On 6/26/07, peter sikking [EMAIL PROTECTED] wrote:
  Please don't forget other users :-)  I routinely have a selection
  that's, say, 10,000 pixels by roughly 40 pixels.  This might not
  be a usual case for Web graphics...

 an aspect ratio of 1000 to 4. cool.

 at what zoom level(s) do you adjust this selection?
 and why?

At one point a few years ago I was working on very large maps for
MMORPGs stitched together from many smaller images.  It was not
uncommon for me to have a 1x250 selection.  Not quite what Liam is
doing, but still extreme.  I generally created the selection at about
10x zoom, which meant I had to scroll 100 screens (1024 display width,
1*10x image width) sideways.  This would be much harder today, as
it seems that GIMP has lost a lot of its old scroll super fast if i
drag far outside the window functionality in more recent 2.3 builds.
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Re: [Gimp-developer] Webdesign is wrong

2007-06-26 Thread David Marrs
Akkana Peck wrote:
 I might have misunderstood this step (I definitely don't follow the
 comment about PS not letting you edit -- maybe that's a PS issue)
 but it sounds like if you did a Paste as New in gimp, you wouldn't
 need to create a new canvas or figure out any dimensions.

Oh yeah. Thanks for the tip. :)

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Re: [Gimp-developer] Webdesign is wrong

2007-06-26 Thread David Marrs
peter sikking wrote:
 interesting to see Compare compressed images against original, would
 it be enough to see the compressed one and balance that against the size
 and what your customer expects?
I usually do comparisons when I'm trying to get the best image quality out of 
jpegs. There seems to be a threshold with jpegs beyond which reducing 
compression only has a negligible effect on quality. I usually search for that 
point by reducing the compression of a low quality jpeg until it looks the same 
as (or close to) a high quality one. I suppose I could just reduce compression 
until it looks good enough but I prefer to do spot-the-difference style 
comparisons.

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Re: [Gimp-developer] Webdesign is wrong

2007-06-25 Thread damianzalewski
gcn I agree that the tools should aimed towards top end users not splicing.
gcn Gimp's declared aim is to provide tools for creating elements for web  
gcn design not page layout.

Does it really mean I have to use separate program to make few cuts.


And how can I make web page without slicing ?






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Pozdrawiam,
 damianzalewskiMój mail:[EMAIL PROTECTED]

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Re: [Gimp-developer] Webdesign is wrong

2007-06-25 Thread gg
On Mon, 25 Jun 2007 00:52:53 +0200, David Marrs  
[EMAIL PROTECTED] wrote:

 With a save *selection* for web feature, steps 3) and 4) could  
 probably be
 omitted altogether for most of the time.
well save for web is a plugin but it probably could be extended to save a  
selection. Sounds like a time saver.

Step 5) is often made
 cumbersome by the
 fact that the default save destination is the last directory used by the
 application. Life would be easier if a web images directory could be set  
 in
 preferences (maybe it can and I don't know about it!).

Yes I find this annoying as well. I always end up having to set the  
destination each time I save something. That may be gtk filechooser (one  
of my pet hates on linux) rather than gimp directly. Even if I open a file  
and want to save_as straight away it seem to want to put is somewhere  
else. The time it takes to log a directory exaserbate this problem as well.


 It's getting late so I'll leave it there. I think I may follow this  
 email up
 with a more fundamental description of what a designer is trying to  
 achieve when
 marking up a concept, if you think it would be useful. Let me know if  
 there are
 other things you want to know. I'd be interested to follow your progress  
 as you
 design this feature.
 Regards,
 Davidm

Some studies were done last year on usage but since the UI is undergoing a  
major design effort now it's probably a good time to point out anything  
that holds you back in your work flow.

thx.
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Re: [Gimp-developer] Webdesign is wrong

2007-06-25 Thread peter sikking
David wrote:

 peter sikking wrote:
 can you tell me what you mean with manual work needs to be done?
 that can help us with our work.
 Well the most common case is simply selecting a slither of an area  
 to be tiled as a background image.

yep, we expect this kind of stuff to be your daily routine.

actually right now I am specifying how the selection tools should deal
with long, very narrow selections, with the web guys in mind.

 Sometimes you have to hide a foreground layer before making the  
 selection such as filler text or an image. You will also want to  
 pick a colour with the pipette tool that will be used as the  
 background colour of the element. Most of the background images I  
 deal with are gradients, so the colour I want to use is either the  
 darkest or lightest colour of that gradient.

 Otherwise you often need to select the right combination of layers.  
 I've already mentioned foreground layers that might need to be  
 hidden. Other times they might need to be isolated. In Photoshop  
 the issue is further complicated by the use of adjustment layers.  
 Transparent gifs or pngs will need to be isolated altogether.

 Sometimes a background image will be larger than the dimensions of the
 containing element so the final thing you'd want to do is toggle a  
 layer mask to get the whole image.

lot's of layer action to get the right combinations _visible_,
that is what we also thought would prelude the cutting of web images.

 This is the routine I tend to follow when using PS 9:

 1) Toggle visibility of layers and masks until I can make a  
 selection of the
 area I need to save.

 2) Select area with marquee tool. Can be very annoying when zoomed  
 in because selection always overshoots when I scroll. PS does not  
 share Gimp's sensitivity when zoomed in.

 3) Copy visible. Gimp should probably have a short cut key bound to  
 this
 operation as it is always required.

there we go: visible. what you see is what you export. we are thinking
in the same direction.

 4) Open new canvas. PS automatically populates the canvas  
 dimensions with those of the paste buffer so this operation isn't  
 as cumbersome as it would be in Gimp, but really it wouldn't be  
 required at all if PS allowed you to edit an image during the next  
 stage. The only editing I ever need to do here is convert  
 background to transparency.

sounds to me that this whole new canvas is superfluous.
the transparency thing is noted.

 5) Save for web. Compare compressed images against original. Adjust  
 for best
 compromise of size and quality then save.

interesting to see Compare compressed images against original, would
it be enough to see the compressed one and balance that against the size
and what your customer expects?

 With a save *selection* for web feature, steps 3) and 4) could  
 probably be
 omitted altogether for most of the time. Step 5) is often made  
 cumbersome by the
 fact that the default save destination is the last directory used  
 by the
 application. Life would be easier if a web images directory could  
 be set in
 preferences (maybe it can and I don't know about it!).

yeah, we are seeing that for these individual saves, but also for saving
20 images from a cutting mask in one click, working with fixed and  
also
variable destination directories is part of the game. we need to support
you guys there.

 It's getting late so I'll leave it there. I think I may follow this  
 email up
 with a more fundamental description of what a designer is trying to  
 achieve when marking up a concept, if you think it would be useful.  
 Let me know if there are other things you want to know. I'd be  
 interested to follow your progress as you design this feature.

now it is getting late here too. if you can make that description really
fundamental (like in principle for tens of thousands of web graphic
designers), and filter your own biases out, then that would be great
input for us.

but you better be sure it is fundamental ^}

thanks,

 --ps

 principal user interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] Webdesign is wrong

2007-06-25 Thread Akkana Peck
David Marrs writes:
 4) Open new canvas. PS automatically populates the canvas dimensions with 
 those 
 of the paste buffer so this operation isn't as cumbersome as it would be in 
 Gimp, but really it wouldn't be required at all if PS allowed you to edit an 
 image during the next stage.

I might have misunderstood this step (I definitely don't follow the
comment about PS not letting you edit -- maybe that's a PS issue)
but it sounds like if you did a Paste as New in gimp, you wouldn't
need to create a new canvas or figure out any dimensions.

...Akkana
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Re: [Gimp-developer] Webdesign is wrong

2007-06-24 Thread Øyvind Kolås
On 6/22/07, Nemes Ioan Sorin [EMAIL PROTECTED] wrote:
 But the correct behavior ( exporting layout for web ) can be seen on
 Macromedia / Adobe Fireworks. Let say Firefox 8 ( I dont try yet CS
 version ).

 They had a proven model that already got the general acceptance. If some
 similar model ( to cut in slices - to rename every slice in your way -
 to choose export format individual for each slice [ this can be a killer
 feature ] - to hide or show some layers / objects / slices depending on
 your needs ) - well that will be a major / expected move.

Personally I think the slicing a grid approaches encourages a habit in
web-design that should be strongly discouraged. The habit to use
pixels as measurement unit for interfaces / designs, never displays
_will_ have higher resolution, and designs created need to accommodate
wider ranges of resolutions.

It should be possible to create elements for such designs with tools
provided; but this is a very narrow use case; that I personally would
hope wouldn't be a focal point for how to use GIMP when creating
designs for the web.

/Øyvind K.
-- 
«The future is already here. It's just not very evenly distributed»
 -- William Gibson
http://pippin.gimp.org/http://ffii.org/
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Re: [Gimp-developer] Webdesign is wrong

2007-06-24 Thread David Marrs
peter sikking wrote:
 can you tell me what you mean with manual work needs to be done?
 that can help us with our work.
 
Well the most common case is simply selecting a slither of an area to be tiled 
as a background image. Sometimes you have to hide a foreground layer before 
making the selection such as filler text or an image. You will also want to 
pick 
a colour with the pipette tool that will be used as the background colour of 
the 
element. Most of the background images I deal with are gradients, so the colour 
I want to use is either the darkest or lightest colour of that gradient.

Otherwise you often need to select the right combination of layers. I've 
already 
mentioned foreground layers that might need to be hidden. Other times they 
might 
need to be isolated. In Photoshop the issue is further complicated by the use 
of 
adjustment layers. Transparent gifs or pngs will need to be isolated altogether.

Sometimes a background image will be larger than the dimensions of the 
containing element so the final thing you'd want to do is toggle a layer mask 
to 
get the whole image.

This is the routine I tend to follow when using PS 9:

1) Toggle visibility of layers and masks until I can make a selection of the 
area I need to save.

2) Select area with marquee tool. Can be very annoying when zoomed in because 
selection always overshoots when I scroll. PS does not share Gimp's sensitivity 
when zoomed in.

3) Copy visible. Gimp should probably have a short cut key bound to this 
operation as it is always required.

4) Open new canvas. PS automatically populates the canvas dimensions with those 
of the paste buffer so this operation isn't as cumbersome as it would be in 
Gimp, but really it wouldn't be required at all if PS allowed you to edit an 
image during the next stage. The only editing I ever need to do here is convert 
background to transparency.

5) Save for web. Compare compressed images against original. Adjust for best 
compromise of size and quality then save.

With a save *selection* for web feature, steps 3) and 4) could probably be 
omitted altogether for most of the time. Step 5) is often made cumbersome by 
the 
fact that the default save destination is the last directory used by the 
application. Life would be easier if a web images directory could be set in 
preferences (maybe it can and I don't know about it!).

It's getting late so I'll leave it there. I think I may follow this email up 
with a more fundamental description of what a designer is trying to achieve 
when 
marking up a concept, if you think it would be useful. Let me know if there are 
other things you want to know. I'd be interested to follow your progress as you 
design this feature.

Regards,

Davidm

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Re: [Gimp-developer] Webdesign is wrong

2007-06-22 Thread peter sikking
David,

 peter sikking wrote:
 We do imagine that a set of website graphics pieces gets _produced_
 on a single canvas, and when everything works well together
 graphically, with a single 'cutting mask' all pieces are cut out
 and saved in the right web format, in a single action.

 I don't see how this can work in practice.

 I often need to hide or isolate layers before exporting the  
 selection they
 affect

we were thinking the same, so a cutting mask is not part of a layer...

 and many selections are a very small part of an element's area (say 1
 pixel wide) because they will be tiled by the browser as part of a  
 background
 image.

that is what we expect, too...

 In other words, some manual work needs to be done with the majority of
 web graphics taken from a concept.

can you tell me what you mean with manual work needs to be done?
that can help us with our work.

 Comparatively few images are cut out as they are.

I can clarify that in general we do not expect that some mock-up
is taken, and then the bits are cut out, and finished.

in general we expect that graphics artists set up the canvas and layers
in any way that works for them: sometimes a creating continuous area
and cutting out pieces from there, sometimes laying out pieces just
as a set adjacent to each other. Set up variations of sets of graphics
by duplicating layers, or by switching layers on and off, or by
switching GEGL operations on or off? do whatever you want, we can
handle it. use any combination of hand-made selections and one or
more cutting masks (these contain any number of selections), be our
guest.

we feel that with this flexibility we cam truly support web graphics
work in a flexible way.

thanks for your feedback,

 --ps

 principal user interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] Webdesign is wrong

2007-06-21 Thread David Marrs
peter sikking wrote:
 
 We do imagine that a set of website graphics pieces gets _produced_
 on a single canvas, and when everything works well together
 graphically, with a single 'cutting mask' all pieces are cut out
 and saved in the right web format, in a single action.

I don't see how this can work in practice.

I often need to hide or isolate layers before exporting the selection they 
affect and many selections are a very small part of an element's area (say 1 
pixel wide) because they will be tiled by the browser as part of a background 
image. In other words, some manual work needs to be done with the majority of 
web graphics taken from a concept. Comparatively few images are cut out as they 
are.

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Re: [Gimp-developer] Webdesign is wrong

2007-05-26 Thread peter sikking
damianzalewski wrote:

  What gimp is not:

 not a web page mock-up application
 I brought up web mock-ups, but we realised that seriously  
 supporting this would mean introducing a ton of functionality;
 it is better done in a specialised application

I really don't understand what tons of functionality you mean.

Well, let's see:

First we would have to support the task of figuring out the right
page structure and proportions by the designer. This would mean
multicolumn layout, aligning sections vertically. This all of
course in modern fluid (resizing) web layouts. This is all vector
oriented work, because it is about structure.

Next: although the structure of html text mark-up and the typographical
capabilities of css do not need to go 100% into the GIMP text system,
a complete _understanding_ of the structure of html text mark-up and
the typographical capabilities of css does needs to go into GIMP.

Can those links highlight on mouse-over? yeah sure, we should include  
that.

Can we then click those links to go in the mock-up from page to page?
yeah sure, we should include that.

When that all works, can GIMP export a click-dummy in html, css and
images? yeah sure, we should include that.

And I am sure there is more...

That is serious work to implement. And all the interaction elegance
of sewing a third leg on the GIMP.

The most bothering shortcoming for webdesign workflow is slice tool
and save for web (integrated into one app).

Those both will be in GIMP, in the future.

Maybe your research methods are wrong.

Webdesigners DO NOT design elements of page separately.
Webdesigners DO NOT slice page and then open sliced files to save
them for web. It would be great waste of time.

We do imagine that a set of website graphics pieces gets _produced_
on a single canvas, and when everything works well together
graphically, with a single 'cutting mask' all pieces are cut out
and saved in the right web format, in a single action.


As a matter of fact approach 'not a web page mock-up application'
means that gimp is useless for any modern form of
webdesign.

Designing the structure of web pages and building mock-ups is the work
for an interaction designer, and there are other apps to do that in.

The production of high quality image pieces for the final web site
is the work of a graphics artists, and GIMP is the application for that.

 --ps

 principal user interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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