Re: [hlcoders] Garry's Mod - gamemode contest
Well, tbh, we're getting an office just after xmas, so what I was gonna do is download all the submitted gamemodes and have a bit of a LAN party, then get everyone involved to give their opinions. These wouldn't be any game development legends, they'd just be regular gamers. We're looking for fun more than anything else, so gamers would seem like the best judge. Obviously I'd probably have power of veto in case they want me to give first prize to something awful. garry On Fri, Dec 4, 2009 at 12:18 AM, Nick xnicho...@gmail.com wrote: Yeah, I appreciate your reply to the voting concerns with the contest, but please tell us who exactly is judging, and if you are open to get outside non-biased judges, I would trust anyone well known from valve, or id, or ea games or anyone, even a mod leader from a popular source mod(NOT GARRYS MOD, OBVIOUSLY). I would at least like to learn who the judges are, and if you would be willing to get other judges from valve, id, epic or some widely known company. Please note, my original email made no mention of online voting, because just like in florida '00 and iowa'04 widespread eletronic voting fraud exists. nick On Fri, Dec 4, 2009 at 5:20 AM, Garry Newman garrynew...@gmail.com wrote: Yeah voter fraud is what I'm trying to avoid. I don't want it to become a contest of who has got the most IP addresses or email addresses. It gets messy. Common opinion is going to influence the vote though - since we obviously want to add gamemodes that people want to play. garry On Thu, Dec 3, 2009 at 9:51 AM, ZuM eduardo...@gmail.com wrote: Agreed, too many idiots and douchebags. By adding the rule to vote for a minimum of games it would not work, quite a few people would vote 10 for their friends gamemod and 1 for the others... 2009/12/3, Stephen Swires stephen.swi...@gmail.com: You don't want open voting on Facepunch, too many idiots. On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: I agree, especially seeing as we're dealing with some real dollars here. Perhaps it should be a combined voting, with public's votes counting towards 60% and the Staff vote counting for 40%. You could even go as far as make people rate X out of Y gamemodes, and rate them based on: Re playability, Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them rate the minimum amount of games out of the total you keep people from just rating their friends/the best one. On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote: After long discussion with well known modders, it seems one of the biggest flaws with this contest is the judging, or lack of formal judging. I quote http://frettacontest.facepunchstudios.com/: Winners will be decided by the staff of Facepunch Studios (not the forums). Is there any way to have some sort of open judging? Why not invite someone from Valve or someone from hlcoders to be a judge? Such an elaborate contest should have some sort of well known guest judge... ask Gabe Newell to help judge! Or even John Carmack (he could use the publicity).. On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote: Definately a good place to post this, I would have never have seen it. Looks like I may have to win 10 grand. On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote: Whoever remakes Build Bridge/To The Top automatically wins 1st place! On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com wrote: I don't know whether this will be considered spam, but I thought I'd let the list know about this contest incase anyone's interested (to my mind it's probably the 2nd most logical place to post this) The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5 gamemodes win a prize. Top prize is $5,000. I'm sure a lot of people here know C++, and the Source engine, but don't really know Lua.. To be totally honest if you could code a mod you will find it insanely easy to code one in Lua. Many of the functions are named the same, you don't have to code common things like class or round based systems because they're already done. You can read more about it here: http://frettacontest.facepunchstudios.com/ garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlcoders] Garry's Mod - gamemode contest
You don't want open voting on Facepunch, too many idiots. On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: I agree, especially seeing as we're dealing with some real dollars here. Perhaps it should be a combined voting, with public's votes counting towards 60% and the Staff vote counting for 40%. You could even go as far as make people rate X out of Y gamemodes, and rate them based on: Re playability, Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them rate the minimum amount of games out of the total you keep people from just rating their friends/the best one. On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote: After long discussion with well known modders, it seems one of the biggest flaws with this contest is the judging, or lack of formal judging. I quote http://frettacontest.facepunchstudios.com/: Winners will be decided by the staff of Facepunch Studios (not the forums). Is there any way to have some sort of open judging? Why not invite someone from Valve or someone from hlcoders to be a judge? Such an elaborate contest should have some sort of well known guest judge... ask Gabe Newell to help judge! Or even John Carmack (he could use the publicity).. On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote: Definately a good place to post this, I would have never have seen it. Looks like I may have to win 10 grand. On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote: Whoever remakes Build Bridge/To The Top automatically wins 1st place! On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com wrote: I don't know whether this will be considered spam, but I thought I'd let the list know about this contest incase anyone's interested (to my mind it's probably the 2nd most logical place to post this) The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5 gamemodes win a prize. Top prize is $5,000. I'm sure a lot of people here know C++, and the Source engine, but don't really know Lua.. To be totally honest if you could code a mod you will find it insanely easy to code one in Lua. Many of the functions are named the same, you don't have to code common things like class or round based systems because they're already done. You can read more about it here: http://frettacontest.facepunchstudios.com/ garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Garry's Mod - gamemode contest
Agreed, too many idiots and douchebags. By adding the rule to vote for a minimum of games it would not work, quite a few people would vote 10 for their friends gamemod and 1 for the others... 2009/12/3, Stephen Swires stephen.swi...@gmail.com: You don't want open voting on Facepunch, too many idiots. On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: I agree, especially seeing as we're dealing with some real dollars here. Perhaps it should be a combined voting, with public's votes counting towards 60% and the Staff vote counting for 40%. You could even go as far as make people rate X out of Y gamemodes, and rate them based on: Re playability, Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them rate the minimum amount of games out of the total you keep people from just rating their friends/the best one. On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote: After long discussion with well known modders, it seems one of the biggest flaws with this contest is the judging, or lack of formal judging. I quote http://frettacontest.facepunchstudios.com/: Winners will be decided by the staff of Facepunch Studios (not the forums). Is there any way to have some sort of open judging? Why not invite someone from Valve or someone from hlcoders to be a judge? Such an elaborate contest should have some sort of well known guest judge... ask Gabe Newell to help judge! Or even John Carmack (he could use the publicity).. On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote: Definately a good place to post this, I would have never have seen it. Looks like I may have to win 10 grand. On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote: Whoever remakes Build Bridge/To The Top automatically wins 1st place! On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com wrote: I don't know whether this will be considered spam, but I thought I'd let the list know about this contest incase anyone's interested (to my mind it's probably the 2nd most logical place to post this) The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5 gamemodes win a prize. Top prize is $5,000. I'm sure a lot of people here know C++, and the Source engine, but don't really know Lua.. To be totally honest if you could code a mod you will find it insanely easy to code one in Lua. Many of the functions are named the same, you don't have to code common things like class or round based systems because they're already done. You can read more about it here: http://frettacontest.facepunchstudios.com/ garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Garry's Mod - gamemode contest
Yeah voter fraud is what I'm trying to avoid. I don't want it to become a contest of who has got the most IP addresses or email addresses. It gets messy. Common opinion is going to influence the vote though - since we obviously want to add gamemodes that people want to play. garry On Thu, Dec 3, 2009 at 9:51 AM, ZuM eduardo...@gmail.com wrote: Agreed, too many idiots and douchebags. By adding the rule to vote for a minimum of games it would not work, quite a few people would vote 10 for their friends gamemod and 1 for the others... 2009/12/3, Stephen Swires stephen.swi...@gmail.com: You don't want open voting on Facepunch, too many idiots. On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: I agree, especially seeing as we're dealing with some real dollars here. Perhaps it should be a combined voting, with public's votes counting towards 60% and the Staff vote counting for 40%. You could even go as far as make people rate X out of Y gamemodes, and rate them based on: Re playability, Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them rate the minimum amount of games out of the total you keep people from just rating their friends/the best one. On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote: After long discussion with well known modders, it seems one of the biggest flaws with this contest is the judging, or lack of formal judging. I quote http://frettacontest.facepunchstudios.com/: Winners will be decided by the staff of Facepunch Studios (not the forums). Is there any way to have some sort of open judging? Why not invite someone from Valve or someone from hlcoders to be a judge? Such an elaborate contest should have some sort of well known guest judge... ask Gabe Newell to help judge! Or even John Carmack (he could use the publicity).. On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote: Definately a good place to post this, I would have never have seen it. Looks like I may have to win 10 grand. On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote: Whoever remakes Build Bridge/To The Top automatically wins 1st place! On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com wrote: I don't know whether this will be considered spam, but I thought I'd let the list know about this contest incase anyone's interested (to my mind it's probably the 2nd most logical place to post this) The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5 gamemodes win a prize. Top prize is $5,000. I'm sure a lot of people here know C++, and the Source engine, but don't really know Lua.. To be totally honest if you could code a mod you will find it insanely easy to code one in Lua. Many of the functions are named the same, you don't have to code common things like class or round based systems because they're already done. You can read more about it here: http://frettacontest.facepunchstudios.com/ garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Garry's Mod - gamemode contest
If you were going to formally judge it, what categories should the gamemodes be assessed under (if any)? I was thinking that maybe a criteria-based assessment would be a good idea, where the total number of points in each category would be accumulated as a total and then put up against the assessments for the other gamemodes (i.e. presentation, reliability/stability, design etc.). 2009/12/3 ZuM eduardo...@gmail.com Agreed, too many idiots and douchebags. By adding the rule to vote for a minimum of games it would not work, quite a few people would vote 10 for their friends gamemod and 1 for the others... 2009/12/3, Stephen Swires stephen.swi...@gmail.com: You don't want open voting on Facepunch, too many idiots. On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: I agree, especially seeing as we're dealing with some real dollars here. Perhaps it should be a combined voting, with public's votes counting towards 60% and the Staff vote counting for 40%. You could even go as far as make people rate X out of Y gamemodes, and rate them based on: Re playability, Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them rate the minimum amount of games out of the total you keep people from just rating their friends/the best one. On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote: After long discussion with well known modders, it seems one of the biggest flaws with this contest is the judging, or lack of formal judging. I quote http://frettacontest.facepunchstudios.com/: Winners will be decided by the staff of Facepunch Studios (not the forums). Is there any way to have some sort of open judging? Why not invite someone from Valve or someone from hlcoders to be a judge? Such an elaborate contest should have some sort of well known guest judge... ask Gabe Newell to help judge! Or even John Carmack (he could use the publicity).. On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote: Definately a good place to post this, I would have never have seen it. Looks like I may have to win 10 grand. On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote: Whoever remakes Build Bridge/To The Top automatically wins 1st place! On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com wrote: I don't know whether this will be considered spam, but I thought I'd let the list know about this contest incase anyone's interested (to my mind it's probably the 2nd most logical place to post this) The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5 gamemodes win a prize. Top prize is $5,000. I'm sure a lot of people here know C++, and the Source engine, but don't really know Lua.. To be totally honest if you could code a mod you will find it insanely easy to code one in Lua. Many of the functions are named the same, you don't have to code common things like class or round based systems because they're already done. You can read more about it here: http://frettacontest.facepunchstudios.com/ garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Garry's Mod - gamemode contest
Then my sugestion would be to get the most influential or important people in the GMod comunity or the source comunity to vote. The more people in a vote the more balanced' (it's not the ideal word but whatever) and distributed the votes will be. :) 2009/12/3 Garry Newman garrynew...@gmail.com Yeah voter fraud is what I'm trying to avoid. I don't want it to become a contest of who has got the most IP addresses or email addresses. It gets messy. Common opinion is going to influence the vote though - since we obviously want to add gamemodes that people want to play. garry On Thu, Dec 3, 2009 at 9:51 AM, ZuM eduardo...@gmail.com wrote: Agreed, too many idiots and douchebags. By adding the rule to vote for a minimum of games it would not work, quite a few people would vote 10 for their friends gamemod and 1 for the others... 2009/12/3, Stephen Swires stephen.swi...@gmail.com: You don't want open voting on Facepunch, too many idiots. On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: I agree, especially seeing as we're dealing with some real dollars here. Perhaps it should be a combined voting, with public's votes counting towards 60% and the Staff vote counting for 40%. You could even go as far as make people rate X out of Y gamemodes, and rate them based on: Re playability, Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them rate the minimum amount of games out of the total you keep people from just rating their friends/the best one. On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote: After long discussion with well known modders, it seems one of the biggest flaws with this contest is the judging, or lack of formal judging. I quote http://frettacontest.facepunchstudios.com/: Winners will be decided by the staff of Facepunch Studios (not the forums). Is there any way to have some sort of open judging? Why not invite someone from Valve or someone from hlcoders to be a judge? Such an elaborate contest should have some sort of well known guest judge... ask Gabe Newell to help judge! Or even John Carmack (he could use the publicity).. On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote: Definately a good place to post this, I would have never have seen it. Looks like I may have to win 10 grand. On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote: Whoever remakes Build Bridge/To The Top automatically wins 1st place! On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com wrote: I don't know whether this will be considered spam, but I thought I'd let the list know about this contest incase anyone's interested (to my mind it's probably the 2nd most logical place to post this) The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5 gamemodes win a prize. Top prize is $5,000. I'm sure a lot of people here know C++, and the Source engine, but don't really know Lua.. To be totally honest if you could code a mod you will find it insanely easy to code one in Lua. Many of the functions are named the same, you don't have to code common things like class or round based systems because they're already done. You can read more about it here: http://frettacontest.facepunchstudios.com/ garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Garry's Mod - gamemode contest
You could also have a best community-voted gamemode award, but I don't know how that would play in. 2009/12/3 ZuM eduardo...@gmail.com Then my sugestion would be to get the most influential or important people in the GMod comunity or the source comunity to vote. The more people in a vote the more balanced' (it's not the ideal word but whatever) and distributed the votes will be. :) 2009/12/3 Garry Newman garrynew...@gmail.com Yeah voter fraud is what I'm trying to avoid. I don't want it to become a contest of who has got the most IP addresses or email addresses. It gets messy. Common opinion is going to influence the vote though - since we obviously want to add gamemodes that people want to play. garry On Thu, Dec 3, 2009 at 9:51 AM, ZuM eduardo...@gmail.com wrote: Agreed, too many idiots and douchebags. By adding the rule to vote for a minimum of games it would not work, quite a few people would vote 10 for their friends gamemod and 1 for the others... 2009/12/3, Stephen Swires stephen.swi...@gmail.com: You don't want open voting on Facepunch, too many idiots. On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: I agree, especially seeing as we're dealing with some real dollars here. Perhaps it should be a combined voting, with public's votes counting towards 60% and the Staff vote counting for 40%. You could even go as far as make people rate X out of Y gamemodes, and rate them based on: Re playability, Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them rate the minimum amount of games out of the total you keep people from just rating their friends/the best one. On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote: After long discussion with well known modders, it seems one of the biggest flaws with this contest is the judging, or lack of formal judging. I quote http://frettacontest.facepunchstudios.com/: Winners will be decided by the staff of Facepunch Studios (not the forums). Is there any way to have some sort of open judging? Why not invite someone from Valve or someone from hlcoders to be a judge? Such an elaborate contest should have some sort of well known guest judge... ask Gabe Newell to help judge! Or even John Carmack (he could use the publicity).. On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote: Definately a good place to post this, I would have never have seen it. Looks like I may have to win 10 grand. On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote: Whoever remakes Build Bridge/To The Top automatically wins 1st place! On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com wrote: I don't know whether this will be considered spam, but I thought I'd let the list know about this contest incase anyone's interested (to my mind it's probably the 2nd most logical place to post this) The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5 gamemodes win a prize. Top prize is $5,000. I'm sure a lot of people here know C++, and the Source engine, but don't really know Lua.. To be totally honest if you could code a mod you will find it insanely easy to code one in Lua. Many of the functions are named the same, you don't have to code common things like class or round based systems because they're already done. You can read more about it here: http://frettacontest.facepunchstudios.com/ garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlcoders] Garry's Mod - gamemode contest
Yeah, I appreciate your reply to the voting concerns with the contest, but please tell us who exactly is judging, and if you are open to get outside non-biased judges, I would trust anyone well known from valve, or id, or ea games or anyone, even a mod leader from a popular source mod(NOT GARRYS MOD, OBVIOUSLY). I would at least like to learn who the judges are, and if you would be willing to get other judges from valve, id, epic or some widely known company. Please note, my original email made no mention of online voting, because just like in florida '00 and iowa'04 widespread eletronic voting fraud exists. nick On Fri, Dec 4, 2009 at 5:20 AM, Garry Newman garrynew...@gmail.com wrote: Yeah voter fraud is what I'm trying to avoid. I don't want it to become a contest of who has got the most IP addresses or email addresses. It gets messy. Common opinion is going to influence the vote though - since we obviously want to add gamemodes that people want to play. garry On Thu, Dec 3, 2009 at 9:51 AM, ZuM eduardo...@gmail.com wrote: Agreed, too many idiots and douchebags. By adding the rule to vote for a minimum of games it would not work, quite a few people would vote 10 for their friends gamemod and 1 for the others... 2009/12/3, Stephen Swires stephen.swi...@gmail.com: You don't want open voting on Facepunch, too many idiots. On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: I agree, especially seeing as we're dealing with some real dollars here. Perhaps it should be a combined voting, with public's votes counting towards 60% and the Staff vote counting for 40%. You could even go as far as make people rate X out of Y gamemodes, and rate them based on: Re playability, Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them rate the minimum amount of games out of the total you keep people from just rating their friends/the best one. On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote: After long discussion with well known modders, it seems one of the biggest flaws with this contest is the judging, or lack of formal judging. I quote http://frettacontest.facepunchstudios.com/: Winners will be decided by the staff of Facepunch Studios (not the forums). Is there any way to have some sort of open judging? Why not invite someone from Valve or someone from hlcoders to be a judge? Such an elaborate contest should have some sort of well known guest judge... ask Gabe Newell to help judge! Or even John Carmack (he could use the publicity).. On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote: Definately a good place to post this, I would have never have seen it. Looks like I may have to win 10 grand. On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote: Whoever remakes Build Bridge/To The Top automatically wins 1st place! On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com wrote: I don't know whether this will be considered spam, but I thought I'd let the list know about this contest incase anyone's interested (to my mind it's probably the 2nd most logical place to post this) The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5 gamemodes win a prize. Top prize is $5,000. I'm sure a lot of people here know C++, and the Source engine, but don't really know Lua.. To be totally honest if you could code a mod you will find it insanely easy to code one in Lua. Many of the functions are named the same, you don't have to code common things like class or round based systems because they're already done. You can read more about it here: http://frettacontest.facepunchstudios.com/ garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Garry's Mod - gamemode contest
Whoever remakes Build Bridge/To The Top automatically wins 1st place! On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com wrote: I don't know whether this will be considered spam, but I thought I'd let the list know about this contest incase anyone's interested (to my mind it's probably the 2nd most logical place to post this) The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5 gamemodes win a prize. Top prize is $5,000. I'm sure a lot of people here know C++, and the Source engine, but don't really know Lua.. To be totally honest if you could code a mod you will find it insanely easy to code one in Lua. Many of the functions are named the same, you don't have to code common things like class or round based systems because they're already done. You can read more about it here: http://frettacontest.facepunchstudios.com/ garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Garry's Mod - gamemode contest
Definately a good place to post this, I would have never have seen it. Looks like I may have to win 10 grand. On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote: Whoever remakes Build Bridge/To The Top automatically wins 1st place! On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com wrote: I don't know whether this will be considered spam, but I thought I'd let the list know about this contest incase anyone's interested (to my mind it's probably the 2nd most logical place to post this) The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5 gamemodes win a prize. Top prize is $5,000. I'm sure a lot of people here know C++, and the Source engine, but don't really know Lua.. To be totally honest if you could code a mod you will find it insanely easy to code one in Lua. Many of the functions are named the same, you don't have to code common things like class or round based systems because they're already done. You can read more about it here: http://frettacontest.facepunchstudios.com/ garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Garry's Mod - gamemode contest
After long discussion with well known modders, it seems one of the biggest flaws with this contest is the judging, or lack of formal judging. I quote http://frettacontest.facepunchstudios.com/: Winners will be decided by the staff of Facepunch Studios (not the forums). Is there any way to have some sort of open judging? Why not invite someone from Valve or someone from hlcoders to be a judge? Such an elaborate contest should have some sort of well known guest judge... ask Gabe Newell to help judge! Or even John Carmack (he could use the publicity).. On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote: Definately a good place to post this, I would have never have seen it. Looks like I may have to win 10 grand. On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote: Whoever remakes Build Bridge/To The Top automatically wins 1st place! On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com wrote: I don't know whether this will be considered spam, but I thought I'd let the list know about this contest incase anyone's interested (to my mind it's probably the 2nd most logical place to post this) The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5 gamemodes win a prize. Top prize is $5,000. I'm sure a lot of people here know C++, and the Source engine, but don't really know Lua.. To be totally honest if you could code a mod you will find it insanely easy to code one in Lua. Many of the functions are named the same, you don't have to code common things like class or round based systems because they're already done. You can read more about it here: http://frettacontest.facepunchstudios.com/ garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Garry's Mod - gamemode contest
I agree, especially seeing as we're dealing with some real dollars here. Perhaps it should be a combined voting, with public's votes counting towards 60% and the Staff vote counting for 40%. You could even go as far as make people rate X out of Y gamemodes, and rate them based on: Re playability, Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them rate the minimum amount of games out of the total you keep people from just rating their friends/the best one. On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote: After long discussion with well known modders, it seems one of the biggest flaws with this contest is the judging, or lack of formal judging. I quote http://frettacontest.facepunchstudios.com/: Winners will be decided by the staff of Facepunch Studios (not the forums). Is there any way to have some sort of open judging? Why not invite someone from Valve or someone from hlcoders to be a judge? Such an elaborate contest should have some sort of well known guest judge... ask Gabe Newell to help judge! Or even John Carmack (he could use the publicity).. On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote: Definately a good place to post this, I would have never have seen it. Looks like I may have to win 10 grand. On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote: Whoever remakes Build Bridge/To The Top automatically wins 1st place! On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com wrote: I don't know whether this will be considered spam, but I thought I'd let the list know about this contest incase anyone's interested (to my mind it's probably the 2nd most logical place to post this) The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5 gamemodes win a prize. Top prize is $5,000. I'm sure a lot of people here know C++, and the Source engine, but don't really know Lua.. To be totally honest if you could code a mod you will find it insanely easy to code one in Lua. Many of the functions are named the same, you don't have to code common things like class or round based systems because they're already done. You can read more about it here: http://frettacontest.facepunchstudios.com/ garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders