Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-05 Thread Garry Newman
Well, tbh, we're getting an office just after xmas, so what I was gonna do
is download all the submitted gamemodes and have a bit of a LAN party, then
get everyone involved to give their opinions.

These wouldn't be any game development legends, they'd just be regular
gamers. We're looking for fun more than anything else, so gamers would seem
like the best judge.

Obviously I'd probably have power of veto in case they want me to give first
prize to something awful.

garry




On Fri, Dec 4, 2009 at 12:18 AM, Nick xnicho...@gmail.com wrote:

 Yeah, I appreciate your reply to the voting concerns with the contest,
 but please tell us who exactly is judging, and if you are open to get
 outside non-biased judges, I would trust anyone well known from valve,
 or id, or ea games or anyone, even a mod leader from a popular source
 mod(NOT GARRYS MOD, OBVIOUSLY).

 I would at least like to learn who the judges are, and if you would be
 willing to get other judges from valve, id, epic or some widely known
 company. Please note, my original email made no mention of online
 voting, because just like in florida '00 and iowa'04 widespread
 eletronic voting fraud exists.

 nick



 On Fri, Dec 4, 2009 at 5:20 AM, Garry Newman garrynew...@gmail.com
 wrote:
  Yeah voter fraud is what I'm trying to avoid. I don't want it to become a
  contest of who has got the most IP addresses or email addresses. It gets
  messy.
 
  Common opinion is going to influence the vote though - since we obviously
  want to add gamemodes that people want to play.
 
 
  garry
 
 
  On Thu, Dec 3, 2009 at 9:51 AM, ZuM eduardo...@gmail.com wrote:
 
  Agreed, too many idiots and douchebags. By adding the rule to vote for
  a minimum of games it would not work, quite a few people would vote 10
  for their friends gamemod and 1 for the others...
 
 
  2009/12/3, Stephen Swires stephen.swi...@gmail.com:
   You don't want open voting on Facepunch, too many idiots.
  
   On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman
   lord.matt.hoff...@gmail.comwrote:
  
   I agree, especially seeing as we're dealing with some real dollars
 here.
  
   Perhaps it should be a combined voting, with public's votes counting
   towards
   60% and the Staff vote counting for 40%. You could even go as far as
  make
   people rate X out of Y gamemodes, and rate them based on: Re
  playability,
   Inventiveness, How fun it is, etc. (5 or 10 point scale). By making
 them
   rate the minimum amount of  games out of the total you keep people
 from
   just
   rating their friends/the best one.
  
   On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote:
  
After long discussion with well known modders, it seems one of the
biggest flaws with this contest is the judging, or lack of formal
judging.
   
I quote http://frettacontest.facepunchstudios.com/:

Winners will be decided by the staff of Facepunch Studios (not the
   forums).

   
Is there any way to have some sort of open judging? Why not invite
someone from Valve or someone from hlcoders to be a judge? Such an
elaborate contest should have some sort of well known guest
 judge...
ask Gabe Newell to help judge! Or even John Carmack (he could use
 the
publicity)..
   
On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com
 wrote:
 Definately a good place to post this, I would have never have
 seen
  it.
 Looks like I may have to win 10 grand.

 On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com
 wrote:

 Whoever remakes Build Bridge/To The Top automatically wins 1st
  place!


 On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman 
  garrynew...@gmail.com
 wrote:
  I don't know whether this will be considered spam, but I
 thought
  I'd
let
 the
  list know about this contest incase anyone's interested (to my
  mind
it's
  probably the 2nd most logical place to post this)
 
  The basic facts are this. Coding a gamemode for GMod, using
 Lua.
   Best
5
  gamemodes win a prize. Top prize is $5,000.
 
  I'm sure a lot of people here know C++, and the Source engine,
  but
don't
  really know Lua.. To be totally honest if you could code a mod
  you
will
 find
  it insanely easy to code one in Lua. Many of the functions are
  named
the
  same, you don't have to code common things like class or round
  based
 systems
  because they're already done.
 
  You can read more about it here:
 http://frettacontest.facepunchstudios.com/
 
  garry
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Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-03 Thread Stephen Swires
You don't want open voting on Facepunch, too many idiots.

On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman lord.matt.hoff...@gmail.comwrote:

 I agree, especially seeing as we're dealing with some real dollars here.

 Perhaps it should be a combined voting, with public's votes counting
 towards
 60% and the Staff vote counting for 40%. You could even go as far as make
 people rate X out of Y gamemodes, and rate them based on: Re playability,
 Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them
 rate the minimum amount of  games out of the total you keep people from
 just
 rating their friends/the best one.

 On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote:

  After long discussion with well known modders, it seems one of the
  biggest flaws with this contest is the judging, or lack of formal
  judging.
 
  I quote http://frettacontest.facepunchstudios.com/:
  
  Winners will be decided by the staff of Facepunch Studios (not the
 forums).
  
 
  Is there any way to have some sort of open judging? Why not invite
  someone from Valve or someone from hlcoders to be a judge? Such an
  elaborate contest should have some sort of well known guest judge...
  ask Gabe Newell to help judge! Or even John Carmack (he could use the
  publicity)..
 
  On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote:
   Definately a good place to post this, I would have never have seen it.
   Looks like I may have to win 10 grand.
  
   On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote:
  
   Whoever remakes Build Bridge/To The Top automatically wins 1st place!
  
  
   On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com
   wrote:
I don't know whether this will be considered spam, but I thought I'd
  let
   the
list know about this contest incase anyone's interested (to my mind
  it's
probably the 2nd most logical place to post this)
   
The basic facts are this. Coding a gamemode for GMod, using Lua.
 Best
  5
gamemodes win a prize. Top prize is $5,000.
   
I'm sure a lot of people here know C++, and the Source engine, but
  don't
really know Lua.. To be totally honest if you could code a mod you
  will
   find
it insanely easy to code one in Lua. Many of the functions are named
  the
same, you don't have to code common things like class or round based
   systems
because they're already done.
   
You can read more about it here:
   http://frettacontest.facepunchstudios.com/
   
garry
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Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-03 Thread ZuM
Agreed, too many idiots and douchebags. By adding the rule to vote for
a minimum of games it would not work, quite a few people would vote 10
for their friends gamemod and 1 for the others...


2009/12/3, Stephen Swires stephen.swi...@gmail.com:
 You don't want open voting on Facepunch, too many idiots.

 On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman
 lord.matt.hoff...@gmail.comwrote:

 I agree, especially seeing as we're dealing with some real dollars here.

 Perhaps it should be a combined voting, with public's votes counting
 towards
 60% and the Staff vote counting for 40%. You could even go as far as make
 people rate X out of Y gamemodes, and rate them based on: Re playability,
 Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them
 rate the minimum amount of  games out of the total you keep people from
 just
 rating their friends/the best one.

 On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote:

  After long discussion with well known modders, it seems one of the
  biggest flaws with this contest is the judging, or lack of formal
  judging.
 
  I quote http://frettacontest.facepunchstudios.com/:
  
  Winners will be decided by the staff of Facepunch Studios (not the
 forums).
  
 
  Is there any way to have some sort of open judging? Why not invite
  someone from Valve or someone from hlcoders to be a judge? Such an
  elaborate contest should have some sort of well known guest judge...
  ask Gabe Newell to help judge! Or even John Carmack (he could use the
  publicity)..
 
  On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote:
   Definately a good place to post this, I would have never have seen it.
   Looks like I may have to win 10 grand.
  
   On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote:
  
   Whoever remakes Build Bridge/To The Top automatically wins 1st place!
  
  
   On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com
   wrote:
I don't know whether this will be considered spam, but I thought
I'd
  let
   the
list know about this contest incase anyone's interested (to my mind
  it's
probably the 2nd most logical place to post this)
   
The basic facts are this. Coding a gamemode for GMod, using Lua.
 Best
  5
gamemodes win a prize. Top prize is $5,000.
   
I'm sure a lot of people here know C++, and the Source engine, but
  don't
really know Lua.. To be totally honest if you could code a mod you
  will
   find
it insanely easy to code one in Lua. Many of the functions are
named
  the
same, you don't have to code common things like class or round
based
   systems
because they're already done.
   
You can read more about it here:
   http://frettacontest.facepunchstudios.com/
   
garry
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 archives,
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Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-03 Thread Garry Newman
Yeah voter fraud is what I'm trying to avoid. I don't want it to become a
contest of who has got the most IP addresses or email addresses. It gets
messy.

Common opinion is going to influence the vote though - since we obviously
want to add gamemodes that people want to play.


garry


On Thu, Dec 3, 2009 at 9:51 AM, ZuM eduardo...@gmail.com wrote:

 Agreed, too many idiots and douchebags. By adding the rule to vote for
 a minimum of games it would not work, quite a few people would vote 10
 for their friends gamemod and 1 for the others...


 2009/12/3, Stephen Swires stephen.swi...@gmail.com:
  You don't want open voting on Facepunch, too many idiots.
 
  On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman
  lord.matt.hoff...@gmail.comwrote:
 
  I agree, especially seeing as we're dealing with some real dollars here.
 
  Perhaps it should be a combined voting, with public's votes counting
  towards
  60% and the Staff vote counting for 40%. You could even go as far as
 make
  people rate X out of Y gamemodes, and rate them based on: Re
 playability,
  Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them
  rate the minimum amount of  games out of the total you keep people from
  just
  rating their friends/the best one.
 
  On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote:
 
   After long discussion with well known modders, it seems one of the
   biggest flaws with this contest is the judging, or lack of formal
   judging.
  
   I quote http://frettacontest.facepunchstudios.com/:
   
   Winners will be decided by the staff of Facepunch Studios (not the
  forums).
   
  
   Is there any way to have some sort of open judging? Why not invite
   someone from Valve or someone from hlcoders to be a judge? Such an
   elaborate contest should have some sort of well known guest judge...
   ask Gabe Newell to help judge! Or even John Carmack (he could use the
   publicity)..
  
   On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote:
Definately a good place to post this, I would have never have seen
 it.
Looks like I may have to win 10 grand.
   
On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote:
   
Whoever remakes Build Bridge/To The Top automatically wins 1st
 place!
   
   
On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman 
 garrynew...@gmail.com
wrote:
 I don't know whether this will be considered spam, but I thought
 I'd
   let
the
 list know about this contest incase anyone's interested (to my
 mind
   it's
 probably the 2nd most logical place to post this)

 The basic facts are this. Coding a gamemode for GMod, using Lua.
  Best
   5
 gamemodes win a prize. Top prize is $5,000.

 I'm sure a lot of people here know C++, and the Source engine,
 but
   don't
 really know Lua.. To be totally honest if you could code a mod
 you
   will
find
 it insanely easy to code one in Lua. Many of the functions are
 named
   the
 same, you don't have to code common things like class or round
 based
systems
 because they're already done.

 You can read more about it here:
http://frettacontest.facepunchstudios.com/

 garry
 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


   
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archives,
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Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-03 Thread Sam Kindler
If you were going to formally judge it, what categories should the gamemodes
be assessed under (if any)? I was thinking that maybe a criteria-based
assessment would be a good idea, where the total number of points in each
category would be accumulated as a total and then put up against the
assessments for the other gamemodes (i.e. presentation,
reliability/stability, design etc.).

2009/12/3 ZuM eduardo...@gmail.com

 Agreed, too many idiots and douchebags. By adding the rule to vote for
 a minimum of games it would not work, quite a few people would vote 10
 for their friends gamemod and 1 for the others...


 2009/12/3, Stephen Swires stephen.swi...@gmail.com:
  You don't want open voting on Facepunch, too many idiots.
 
  On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman
  lord.matt.hoff...@gmail.comwrote:
 
  I agree, especially seeing as we're dealing with some real dollars here.
 
  Perhaps it should be a combined voting, with public's votes counting
  towards
  60% and the Staff vote counting for 40%. You could even go as far as
 make
  people rate X out of Y gamemodes, and rate them based on: Re
 playability,
  Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them
  rate the minimum amount of  games out of the total you keep people from
  just
  rating their friends/the best one.
 
  On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote:
 
   After long discussion with well known modders, it seems one of the
   biggest flaws with this contest is the judging, or lack of formal
   judging.
  
   I quote http://frettacontest.facepunchstudios.com/:
   
   Winners will be decided by the staff of Facepunch Studios (not the
  forums).
   
  
   Is there any way to have some sort of open judging? Why not invite
   someone from Valve or someone from hlcoders to be a judge? Such an
   elaborate contest should have some sort of well known guest judge...
   ask Gabe Newell to help judge! Or even John Carmack (he could use the
   publicity)..
  
   On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote:
Definately a good place to post this, I would have never have seen
 it.
Looks like I may have to win 10 grand.
   
On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote:
   
Whoever remakes Build Bridge/To The Top automatically wins 1st
 place!
   
   
On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman 
 garrynew...@gmail.com
wrote:
 I don't know whether this will be considered spam, but I thought
 I'd
   let
the
 list know about this contest incase anyone's interested (to my
 mind
   it's
 probably the 2nd most logical place to post this)

 The basic facts are this. Coding a gamemode for GMod, using Lua.
  Best
   5
 gamemodes win a prize. Top prize is $5,000.

 I'm sure a lot of people here know C++, and the Source engine,
 but
   don't
 really know Lua.. To be totally honest if you could code a mod
 you
   will
find
 it insanely easy to code one in Lua. Many of the functions are
 named
   the
 same, you don't have to code common things like class or round
 based
systems
 because they're already done.

 You can read more about it here:
http://frettacontest.facepunchstudios.com/

 garry
 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


   
___
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archives,
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   ___
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Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-03 Thread ZuM
Then my sugestion would be to get the most influential or important people
in the GMod comunity or the source comunity to vote. The more people in a
vote the more balanced' (it's not the ideal word but whatever) and
distributed the votes will be.

:)

2009/12/3 Garry Newman garrynew...@gmail.com

 Yeah voter fraud is what I'm trying to avoid. I don't want it to become a
 contest of who has got the most IP addresses or email addresses. It gets
 messy.

 Common opinion is going to influence the vote though - since we obviously
 want to add gamemodes that people want to play.


 garry


 On Thu, Dec 3, 2009 at 9:51 AM, ZuM eduardo...@gmail.com wrote:

  Agreed, too many idiots and douchebags. By adding the rule to vote for
  a minimum of games it would not work, quite a few people would vote 10
  for their friends gamemod and 1 for the others...
 
 
  2009/12/3, Stephen Swires stephen.swi...@gmail.com:
   You don't want open voting on Facepunch, too many idiots.
  
   On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman
   lord.matt.hoff...@gmail.comwrote:
  
   I agree, especially seeing as we're dealing with some real dollars
 here.
  
   Perhaps it should be a combined voting, with public's votes counting
   towards
   60% and the Staff vote counting for 40%. You could even go as far as
  make
   people rate X out of Y gamemodes, and rate them based on: Re
  playability,
   Inventiveness, How fun it is, etc. (5 or 10 point scale). By making
 them
   rate the minimum amount of  games out of the total you keep people
 from
   just
   rating their friends/the best one.
  
   On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote:
  
After long discussion with well known modders, it seems one of the
biggest flaws with this contest is the judging, or lack of formal
judging.
   
I quote http://frettacontest.facepunchstudios.com/:

Winners will be decided by the staff of Facepunch Studios (not the
   forums).

   
Is there any way to have some sort of open judging? Why not invite
someone from Valve or someone from hlcoders to be a judge? Such an
elaborate contest should have some sort of well known guest judge...
ask Gabe Newell to help judge! Or even John Carmack (he could use
 the
publicity)..
   
On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com
 wrote:
 Definately a good place to post this, I would have never have seen
  it.
 Looks like I may have to win 10 grand.

 On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com
 wrote:

 Whoever remakes Build Bridge/To The Top automatically wins 1st
  place!


 On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman 
  garrynew...@gmail.com
 wrote:
  I don't know whether this will be considered spam, but I
 thought
  I'd
let
 the
  list know about this contest incase anyone's interested (to my
  mind
it's
  probably the 2nd most logical place to post this)
 
  The basic facts are this. Coding a gamemode for GMod, using
 Lua.
   Best
5
  gamemodes win a prize. Top prize is $5,000.
 
  I'm sure a lot of people here know C++, and the Source engine,
  but
don't
  really know Lua.. To be totally honest if you could code a mod
  you
will
 find
  it insanely easy to code one in Lua. Many of the functions are
  named
the
  same, you don't have to code common things like class or round
  based
 systems
  because they're already done.
 
  You can read more about it here:
 http://frettacontest.facepunchstudios.com/
 
  garry
  ___
  To unsubscribe, edit your list preferences, or view the list
   archives,
 please visit:
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 archives,
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   --
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Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-03 Thread Sam Kindler
You could also have a best community-voted gamemode award, but I don't
know how that would play in.

2009/12/3 ZuM eduardo...@gmail.com

 Then my sugestion would be to get the most influential or important
 people
 in the GMod comunity or the source comunity to vote. The more people in a
 vote the more balanced' (it's not the ideal word but whatever) and
 distributed the votes will be.

 :)

 2009/12/3 Garry Newman garrynew...@gmail.com

  Yeah voter fraud is what I'm trying to avoid. I don't want it to become a
  contest of who has got the most IP addresses or email addresses. It gets
  messy.
 
  Common opinion is going to influence the vote though - since we obviously
  want to add gamemodes that people want to play.
 
 
  garry
 
 
  On Thu, Dec 3, 2009 at 9:51 AM, ZuM eduardo...@gmail.com wrote:
 
   Agreed, too many idiots and douchebags. By adding the rule to vote for
   a minimum of games it would not work, quite a few people would vote 10
   for their friends gamemod and 1 for the others...
  
  
   2009/12/3, Stephen Swires stephen.swi...@gmail.com:
You don't want open voting on Facepunch, too many idiots.
   
On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman
lord.matt.hoff...@gmail.comwrote:
   
I agree, especially seeing as we're dealing with some real dollars
  here.
   
Perhaps it should be a combined voting, with public's votes counting
towards
60% and the Staff vote counting for 40%. You could even go as far as
   make
people rate X out of Y gamemodes, and rate them based on: Re
   playability,
Inventiveness, How fun it is, etc. (5 or 10 point scale). By making
  them
rate the minimum amount of  games out of the total you keep people
  from
just
rating their friends/the best one.
   
On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote:
   
 After long discussion with well known modders, it seems one of the
 biggest flaws with this contest is the judging, or lack of formal
 judging.

 I quote http://frettacontest.facepunchstudios.com/:
 
 Winners will be decided by the staff of Facepunch Studios (not the
forums).
 

 Is there any way to have some sort of open judging? Why not invite
 someone from Valve or someone from hlcoders to be a judge? Such an
 elaborate contest should have some sort of well known guest
 judge...
 ask Gabe Newell to help judge! Or even John Carmack (he could use
  the
 publicity)..

 On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com
  wrote:
  Definately a good place to post this, I would have never have
 seen
   it.
  Looks like I may have to win 10 grand.
 
  On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com
  wrote:
 
  Whoever remakes Build Bridge/To The Top automatically wins 1st
   place!
 
 
  On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman 
   garrynew...@gmail.com
  wrote:
   I don't know whether this will be considered spam, but I
  thought
   I'd
 let
  the
   list know about this contest incase anyone's interested (to
 my
   mind
 it's
   probably the 2nd most logical place to post this)
  
   The basic facts are this. Coding a gamemode for GMod, using
  Lua.
Best
 5
   gamemodes win a prize. Top prize is $5,000.
  
   I'm sure a lot of people here know C++, and the Source
 engine,
   but
 don't
   really know Lua.. To be totally honest if you could code a
 mod
   you
 will
  find
   it insanely easy to code one in Lua. Many of the functions
 are
   named
 the
   same, you don't have to code common things like class or
 round
   based
  systems
   because they're already done.
  
   You can read more about it here:
  http://frettacontest.facepunchstudios.com/
  
   garry
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archives,
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Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-03 Thread Nick
Yeah, I appreciate your reply to the voting concerns with the contest,
but please tell us who exactly is judging, and if you are open to get
outside non-biased judges, I would trust anyone well known from valve,
or id, or ea games or anyone, even a mod leader from a popular source
mod(NOT GARRYS MOD, OBVIOUSLY).

I would at least like to learn who the judges are, and if you would be
willing to get other judges from valve, id, epic or some widely known
company. Please note, my original email made no mention of online
voting, because just like in florida '00 and iowa'04 widespread
eletronic voting fraud exists.

nick



On Fri, Dec 4, 2009 at 5:20 AM, Garry Newman garrynew...@gmail.com wrote:
 Yeah voter fraud is what I'm trying to avoid. I don't want it to become a
 contest of who has got the most IP addresses or email addresses. It gets
 messy.

 Common opinion is going to influence the vote though - since we obviously
 want to add gamemodes that people want to play.


 garry


 On Thu, Dec 3, 2009 at 9:51 AM, ZuM eduardo...@gmail.com wrote:

 Agreed, too many idiots and douchebags. By adding the rule to vote for
 a minimum of games it would not work, quite a few people would vote 10
 for their friends gamemod and 1 for the others...


 2009/12/3, Stephen Swires stephen.swi...@gmail.com:
  You don't want open voting on Facepunch, too many idiots.
 
  On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman
  lord.matt.hoff...@gmail.comwrote:
 
  I agree, especially seeing as we're dealing with some real dollars here.
 
  Perhaps it should be a combined voting, with public's votes counting
  towards
  60% and the Staff vote counting for 40%. You could even go as far as
 make
  people rate X out of Y gamemodes, and rate them based on: Re
 playability,
  Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them
  rate the minimum amount of  games out of the total you keep people from
  just
  rating their friends/the best one.
 
  On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote:
 
   After long discussion with well known modders, it seems one of the
   biggest flaws with this contest is the judging, or lack of formal
   judging.
  
   I quote http://frettacontest.facepunchstudios.com/:
   
   Winners will be decided by the staff of Facepunch Studios (not the
  forums).
   
  
   Is there any way to have some sort of open judging? Why not invite
   someone from Valve or someone from hlcoders to be a judge? Such an
   elaborate contest should have some sort of well known guest judge...
   ask Gabe Newell to help judge! Or even John Carmack (he could use the
   publicity)..
  
   On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote:
Definately a good place to post this, I would have never have seen
 it.
Looks like I may have to win 10 grand.
   
On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote:
   
Whoever remakes Build Bridge/To The Top automatically wins 1st
 place!
   
   
On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman 
 garrynew...@gmail.com
wrote:
 I don't know whether this will be considered spam, but I thought
 I'd
   let
the
 list know about this contest incase anyone's interested (to my
 mind
   it's
 probably the 2nd most logical place to post this)

 The basic facts are this. Coding a gamemode for GMod, using Lua.
  Best
   5
 gamemodes win a prize. Top prize is $5,000.

 I'm sure a lot of people here know C++, and the Source engine,
 but
   don't
 really know Lua.. To be totally honest if you could code a mod
 you
   will
find
 it insanely easy to code one in Lua. Many of the functions are
 named
   the
 same, you don't have to code common things like class or round
 based
systems
 because they're already done.

 You can read more about it here:
http://frettacontest.facepunchstudios.com/

 garry
 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
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 http://list.valvesoftware.com/mailman/listinfo/hlcoders


   
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Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-02 Thread Lech
Whoever remakes Build Bridge/To The Top automatically wins 1st place!


On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com wrote:
 I don't know whether this will be considered spam, but I thought I'd let the
 list know about this contest incase anyone's interested (to my mind it's
 probably the 2nd most logical place to post this)

 The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5
 gamemodes win a prize. Top prize is $5,000.

 I'm sure a lot of people here know C++, and the Source engine, but don't
 really know Lua.. To be totally honest if you could code a mod you will find
 it insanely easy to code one in Lua. Many of the functions are named the
 same, you don't have to code common things like class or round based systems
 because they're already done.

 You can read more about it here: http://frettacontest.facepunchstudios.com/

 garry
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 visit:
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Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-02 Thread Joel R.
Definately a good place to post this, I would have never have seen it.
Looks like I may have to win 10 grand.

On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote:

 Whoever remakes Build Bridge/To The Top automatically wins 1st place!


 On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com
 wrote:
  I don't know whether this will be considered spam, but I thought I'd let
 the
  list know about this contest incase anyone's interested (to my mind it's
  probably the 2nd most logical place to post this)
 
  The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5
  gamemodes win a prize. Top prize is $5,000.
 
  I'm sure a lot of people here know C++, and the Source engine, but don't
  really know Lua.. To be totally honest if you could code a mod you will
 find
  it insanely easy to code one in Lua. Many of the functions are named the
  same, you don't have to code common things like class or round based
 systems
  because they're already done.
 
  You can read more about it here:
 http://frettacontest.facepunchstudios.com/
 
  garry
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 please visit:
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Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-02 Thread Nick
After long discussion with well known modders, it seems one of the
biggest flaws with this contest is the judging, or lack of formal
judging.

I quote http://frettacontest.facepunchstudios.com/:

Winners will be decided by the staff of Facepunch Studios (not the forums).


Is there any way to have some sort of open judging? Why not invite
someone from Valve or someone from hlcoders to be a judge? Such an
elaborate contest should have some sort of well known guest judge...
ask Gabe Newell to help judge! Or even John Carmack (he could use the
publicity)..

On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote:
 Definately a good place to post this, I would have never have seen it.
 Looks like I may have to win 10 grand.

 On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote:

 Whoever remakes Build Bridge/To The Top automatically wins 1st place!


 On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com
 wrote:
  I don't know whether this will be considered spam, but I thought I'd let
 the
  list know about this contest incase anyone's interested (to my mind it's
  probably the 2nd most logical place to post this)
 
  The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5
  gamemodes win a prize. Top prize is $5,000.
 
  I'm sure a lot of people here know C++, and the Source engine, but don't
  really know Lua.. To be totally honest if you could code a mod you will
 find
  it insanely easy to code one in Lua. Many of the functions are named the
  same, you don't have to code common things like class or round based
 systems
  because they're already done.
 
  You can read more about it here:
 http://frettacontest.facepunchstudios.com/
 
  garry
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 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 

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Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-02 Thread Matt Hoffman
I agree, especially seeing as we're dealing with some real dollars here.

Perhaps it should be a combined voting, with public's votes counting towards
60% and the Staff vote counting for 40%. You could even go as far as make
people rate X out of Y gamemodes, and rate them based on: Re playability,
Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them
rate the minimum amount of  games out of the total you keep people from just
rating their friends/the best one.

On Wed, Dec 2, 2009 at 8:05 PM, Nick xnicho...@gmail.com wrote:

 After long discussion with well known modders, it seems one of the
 biggest flaws with this contest is the judging, or lack of formal
 judging.

 I quote http://frettacontest.facepunchstudios.com/:
 
 Winners will be decided by the staff of Facepunch Studios (not the forums).
 

 Is there any way to have some sort of open judging? Why not invite
 someone from Valve or someone from hlcoders to be a judge? Such an
 elaborate contest should have some sort of well known guest judge...
 ask Gabe Newell to help judge! Or even John Carmack (he could use the
 publicity)..

 On Wed, Dec 2, 2009 at 11:32 AM, Joel R. joelru...@gmail.com wrote:
  Definately a good place to post this, I would have never have seen it.
  Looks like I may have to win 10 grand.
 
  On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote:
 
  Whoever remakes Build Bridge/To The Top automatically wins 1st place!
 
 
  On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com
  wrote:
   I don't know whether this will be considered spam, but I thought I'd
 let
  the
   list know about this contest incase anyone's interested (to my mind
 it's
   probably the 2nd most logical place to post this)
  
   The basic facts are this. Coding a gamemode for GMod, using Lua. Best
 5
   gamemodes win a prize. Top prize is $5,000.
  
   I'm sure a lot of people here know C++, and the Source engine, but
 don't
   really know Lua.. To be totally honest if you could code a mod you
 will
  find
   it insanely easy to code one in Lua. Many of the functions are named
 the
   same, you don't have to code common things like class or round based
  systems
   because they're already done.
  
   You can read more about it here:
  http://frettacontest.facepunchstudios.com/
  
   garry
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
 
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