[hlds] Left4Dead sv_region setting

2009-10-23 Thread f7 f0rkz
Does anyone know if we can set our sv_region back to our local area?

Since the last update we had to set sv_region to -1 so the lobby
system/steam community lists would show up.
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Re: [hlds] Required Killing Floor Update/Content Pack Released

2009-10-23 Thread John Gibson

Good point Steve, if you've got suggestions for what you'd like to see for
this please let me know offline of HLDS. 

Cheers,

John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast
Sent: Thursday, October 22, 2009 10:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Required Killing Floor Update/Content Pack Released

Yeah, thanks for the info.

Also: congrats are in order I guess.  I put my new servers up this
week, only 5 instances.  All five have been full constantly since
being up though.  I just added three more on the VM and all of them
filled up instantly.  Now if only I had something better in game to
advertise my community than the MOTD which isn't visible because of
the perk selections screen...

That's probably the biggest irk I've got with the game right now,
John.  I enjoy hosting the servers, the game is fun.  But I really
wish I had some way to get the community name into the players faces.
If I'm going to host servers I'd like people to at least know who's
hosting them.  Not a huge problem, but would be nice...

Thanks for the update!

On Thu, Oct 22, 2009 at 3:46 PM, msleeper mslee...@ismsleeperwrong.com
wrote:
 Thanks for the info John.


 On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote:
 A required update for Killing Floor has been released. All servers must
 update to remain compatible with the public build. This update includes
the
 huge free Level Up content pack as well as many bug fixes. We are
running
 a free weekend from now until Sunday, and could use extra servers if
anyone
 wants to run some. Might be a good time for server hosting companies to
put
 up some servers and get attention for their company (hint hint).



 Changelog.



 - Added an all new fireball projectile launching specimen called the
Husk.



 - Added a new Perk called Demolitions.  This Perk's new weapons are the

 Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher.



 - Added new weapons for existing Perk:

   Support: AA12 Automatic Shotgun

   Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight)

   Commando: SCAR Automatic Rifle

   Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)



 - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse

 Wave 1 first place finisher)



 - Extended Perk Level to 6 with Gold Perk Icons to signify to others

 that you are Level 6. New perk levels included enhanced abilities for
each
 perk.



 - Added 22 new Achievements focused on the new Perk, Maps, and Weapons.



 - Completely redone User Interface with a more user friendly Trader Menu

 design.



 - Implemented new Headshot system that improves headshot detection in
 network

 games. Additionally this system fixes Insta-Kill Decap on Fleshpound when

 attacking up close, and fixes the headshot detection issues on the
Scrake.



 - Improved Healing tool functionality. Healing tool will no longer give

 false positives where the healing animation plays but no actual healing

 occured. Healing should be easier to perform as well.



 - Added ability to Repair Body Armor at Trader, with the additional

 ability to partially repair the armor when low on money.



 - Improved Collision Detection on players. Should allow you to shoot

 Zeds near other players where the old cylinder collision would not.



 - Tweaked Clot attack animations.



 - Fixed not being able to properly select your Perk in the Lobby Menu

 when you join a game during Trader Time.



 - Fixed 3rd Person Nade throwing animations not working online.



 - Fixed issues with the UPnP system implemented in version 1007. The

 UPNP system should now properly handle opening ports on many more

 routers. UPNP system is now asychronous so will no longer make the

 game appear to hitch if the UPNP system is active. Including a new

 INI setting for disabling UPnP support.



 - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm,

 KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon).



 John Gibson

 President

 Tripwire Interactive LLC

 www.tripwireinteractive.com



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[hlds] L4D2 Demo

2009-10-23 Thread msleeper
So here we are, a week or two out from the L4D2 demo release. I wonder
if we can get any sort of heads up on what to expect for this.

The big question I think most of us have is - Are the servers going to
be backwards compatible with L4D1, or will we have to run L4D1 and/or
L4D2 servers? As someone mentioned a while ago, a new tag showed up in
sv_tags which seems to indicate that we may only have 1 server running
for both games, but some confirmation or denial on this would be great.

I am going to guess that we are going to get the server files a bit in
advance like we did the last go around. Are forked servers still in
play? I would hope so, they are awesome.

Are there any new cvars we should know about before hand, stuff like the
Steamgroups?


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Re: [hlds] L4D2 Demo

2009-10-23 Thread MONDO
Agreed.  We'd like to get things running so our communities have a place to
play as soon as the demo opens up.

On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 So here we are, a week or two out from the L4D2 demo release. I wonder
 if we can get any sort of heads up on what to expect for this.

 The big question I think most of us have is - Are the servers going to
 be backwards compatible with L4D1, or will we have to run L4D1 and/or
 L4D2 servers? As someone mentioned a while ago, a new tag showed up in
 sv_tags which seems to indicate that we may only have 1 server running
 for both games, but some confirmation or denial on this would be great.

 I am going to guess that we are going to get the server files a bit in
 advance like we did the last go around. Are forked servers still in
 play? I would hope so, they are awesome.

 Are there any new cvars we should know about before hand, stuff like the
 Steamgroups?


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Re: [hlds] L4D2 Demo

2009-10-23 Thread DLinkOZ
That should be answered soon, as it appears (at least where I have my
pre-order) that GameStop is handing out the demo early (they called to say I
could pick it up immediately, as they were releasing it early).



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MONDO
Sent: Friday, October 23, 2009 7:28 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D2 Demo

Agreed.  We'd like to get things running so our communities have a place to
play as soon as the demo opens up.

On Fri, Oct 23, 2009 at 8:20 PM, msleeper
mslee...@ismsleeperwrong.comwrote:

 So here we are, a week or two out from the L4D2 demo release. I wonder
 if we can get any sort of heads up on what to expect for this.

 The big question I think most of us have is - Are the servers going to
 be backwards compatible with L4D1, or will we have to run L4D1 and/or
 L4D2 servers? As someone mentioned a while ago, a new tag showed up in
 sv_tags which seems to indicate that we may only have 1 server running
 for both games, but some confirmation or denial on this would be great.

 I am going to guess that we are going to get the server files a bit in
 advance like we did the last go around. Are forked servers still in
 play? I would hope so, they are awesome.

 Are there any new cvars we should know about before hand, stuff like the
 Steamgroups?


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Re: [hlds] L4D2 Demo

2009-10-23 Thread Jonah Hirsch
Well first of all it's *4* days to the demo release. :P
If this is *JUST *like the L4D demo, we'll get the server files the day
before, but who knows, we could get it a little sooner, although it's
getting close.

I'm sure the demo won't need as many little patches as the L4D demo did (I
hope), so it should go nice and smooth.

Also I'm really curious about the g:l4d1 tag too. Here's my best
hypothesis:

L4D2 will be backwards compatible with L4D. You will be able to play the L4D
campaigns natively in L4D2. (Possibly, an update to L4D would be released
that supports cross-game support, so people with L4D2 can play with people
who only have L4D). I'd guess that you could set up L4D2 servers, and the
g:l4d1/g:l4d2 tag would tell the server whether to switch between
l4d1/l4d2. This would also confirm an update coming to L4D that would make
it supported by L4D2 servers.

Anyway, I'd also like some official word on this, but since today is Friday,
I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the
demo is supposed to be released then.

Does anyone remember if we could preload the L4D demo? That'd give some
insight into if we might be able to preload this one.

Jonah Hirsch
---


On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote:

 Agreed.  We'd like to get things running so our communities have a place to
 play as soon as the demo opens up.

 On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:

  So here we are, a week or two out from the L4D2 demo release. I wonder
  if we can get any sort of heads up on what to expect for this.
 
  The big question I think most of us have is - Are the servers going to
  be backwards compatible with L4D1, or will we have to run L4D1 and/or
  L4D2 servers? As someone mentioned a while ago, a new tag showed up in
  sv_tags which seems to indicate that we may only have 1 server running
  for both games, but some confirmation or denial on this would be great.
 
  I am going to guess that we are going to get the server files a bit in
  advance like we did the last go around. Are forked servers still in
  play? I would hope so, they are awesome.
 
  Are there any new cvars we should know about before hand, stuff like the
  Steamgroups?
 
 
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Re: [hlds] L4D2 Demo

2009-10-23 Thread msleeper
Just because Gamestop is handing out the demo, that doesn't mean squat.
Look at Borderlands - they handed out that game and it won't unlock
until the 26th.

Anyway - I imagine that we'll get our fair share of bug fixes and
updates for the demo. I more or less agree with your assumption on the
tag and the cross-game serving. At least I really hope we will be able
to do something like that, I really do not want to split up my game
servers for 2 games that are fairly similar.

I don't think we could preload the demo, but we did preload the actual
game.


On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
 Well first of all it's *4* days to the demo release. :P
 If this is *JUST *like the L4D demo, we'll get the server files the day
 before, but who knows, we could get it a little sooner, although it's
 getting close.
 
 I'm sure the demo won't need as many little patches as the L4D demo did (I
 hope), so it should go nice and smooth.
 
 Also I'm really curious about the g:l4d1 tag too. Here's my best
 hypothesis:
 
 L4D2 will be backwards compatible with L4D. You will be able to play the L4D
 campaigns natively in L4D2. (Possibly, an update to L4D would be released
 that supports cross-game support, so people with L4D2 can play with people
 who only have L4D). I'd guess that you could set up L4D2 servers, and the
 g:l4d1/g:l4d2 tag would tell the server whether to switch between
 l4d1/l4d2. This would also confirm an update coming to L4D that would make
 it supported by L4D2 servers.
 
 Anyway, I'd also like some official word on this, but since today is Friday,
 I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the
 demo is supposed to be released then.
 
 Does anyone remember if we could preload the L4D demo? That'd give some
 insight into if we might be able to preload this one.
 
 Jonah Hirsch
 ---
 
 
 On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote:
 
  Agreed.  We'd like to get things running so our communities have a place to
  play as soon as the demo opens up.
 
  On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com
  wrote:
 
   So here we are, a week or two out from the L4D2 demo release. I wonder
   if we can get any sort of heads up on what to expect for this.
  
   The big question I think most of us have is - Are the servers going to
   be backwards compatible with L4D1, or will we have to run L4D1 and/or
   L4D2 servers? As someone mentioned a while ago, a new tag showed up in
   sv_tags which seems to indicate that we may only have 1 server running
   for both games, but some confirmation or denial on this would be great.
  
   I am going to guess that we are going to get the server files a bit in
   advance like we did the last go around. Are forked servers still in
   play? I would hope so, they are awesome.
  
   Are there any new cvars we should know about before hand, stuff like the
   Steamgroups?
  
  
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Re: [hlds] L4D2 Demo

2009-10-23 Thread Matthew Gottlieb
I'm told that the demo is preloading now.  I have yet to preorder l4d2
so I can't confirm.


On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote:
 Just because Gamestop is handing out the demo, that doesn't mean squat.
 Look at Borderlands - they handed out that game and it won't unlock
 until the 26th.

 Anyway - I imagine that we'll get our fair share of bug fixes and
 updates for the demo. I more or less agree with your assumption on the
 tag and the cross-game serving. At least I really hope we will be able
 to do something like that, I really do not want to split up my game
 servers for 2 games that are fairly similar.

 I don't think we could preload the demo, but we did preload the actual
 game.


 On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
 Well first of all it's *4* days to the demo release. :P
 If this is *JUST *like the L4D demo, we'll get the server files the day
 before, but who knows, we could get it a little sooner, although it's
 getting close.

 I'm sure the demo won't need as many little patches as the L4D demo did (I
 hope), so it should go nice and smooth.

 Also I'm really curious about the g:l4d1 tag too. Here's my best
 hypothesis:

 L4D2 will be backwards compatible with L4D. You will be able to play the L4D
 campaigns natively in L4D2. (Possibly, an update to L4D would be released
 that supports cross-game support, so people with L4D2 can play with people
 who only have L4D). I'd guess that you could set up L4D2 servers, and the
 g:l4d1/g:l4d2 tag would tell the server whether to switch between
 l4d1/l4d2. This would also confirm an update coming to L4D that would make
 it supported by L4D2 servers.

 Anyway, I'd also like some official word on this, but since today is Friday,
 I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the
 demo is supposed to be released then.

 Does anyone remember if we could preload the L4D demo? That'd give some
 insight into if we might be able to preload this one.

 Jonah Hirsch
 ---


 On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote:

  Agreed.  We'd like to get things running so our communities have a place to
  play as soon as the demo opens up.
 
  On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com
  wrote:
 
   So here we are, a week or two out from the L4D2 demo release. I wonder
   if we can get any sort of heads up on what to expect for this.
  
   The big question I think most of us have is - Are the servers going to
   be backwards compatible with L4D1, or will we have to run L4D1 and/or
   L4D2 servers? As someone mentioned a while ago, a new tag showed up in
   sv_tags which seems to indicate that we may only have 1 server running
   for both games, but some confirmation or denial on this would be great.
  
   I am going to guess that we are going to get the server files a bit in
   advance like we did the last go around. Are forked servers still in
   play? I would hope so, they are awesome.
  
   Are there any new cvars we should know about before hand, stuff like the
   Steamgroups?
  
  
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   please visit:
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Re: [hlds] L4D2 Demo

2009-10-23 Thread msleeper
Confirmed, restart steam if the demo isn't in your game list. Hey what
do you know.


On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
 I'm told that the demo is preloading now.  I have yet to preorder l4d2
 so I can't confirm.
 
 
 On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com 
 wrote:
  Just because Gamestop is handing out the demo, that doesn't mean squat.
  Look at Borderlands - they handed out that game and it won't unlock
  until the 26th.
 
  Anyway - I imagine that we'll get our fair share of bug fixes and
  updates for the demo. I more or less agree with your assumption on the
  tag and the cross-game serving. At least I really hope we will be able
  to do something like that, I really do not want to split up my game
  servers for 2 games that are fairly similar.
 
  I don't think we could preload the demo, but we did preload the actual
  game.
 
 
  On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
  Well first of all it's *4* days to the demo release. :P
  If this is *JUST *like the L4D demo, we'll get the server files the day
  before, but who knows, we could get it a little sooner, although it's
  getting close.
 
  I'm sure the demo won't need as many little patches as the L4D demo did (I
  hope), so it should go nice and smooth.
 
  Also I'm really curious about the g:l4d1 tag too. Here's my best
  hypothesis:
 
  L4D2 will be backwards compatible with L4D. You will be able to play the 
  L4D
  campaigns natively in L4D2. (Possibly, an update to L4D would be released
  that supports cross-game support, so people with L4D2 can play with people
  who only have L4D). I'd guess that you could set up L4D2 servers, and the
  g:l4d1/g:l4d2 tag would tell the server whether to switch between
  l4d1/l4d2. This would also confirm an update coming to L4D that would make
  it supported by L4D2 servers.
 
  Anyway, I'd also like some official word on this, but since today is 
  Friday,
  I wouldn't expect anything until Monday, and hopefully NOT Tuesday since 
  the
  demo is supposed to be released then.
 
  Does anyone remember if we could preload the L4D demo? That'd give some
  insight into if we might be able to preload this one.
 
  Jonah Hirsch
  ---
 
 
  On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote:
 
   Agreed.  We'd like to get things running so our communities have a place 
   to
   play as soon as the demo opens up.
  
   On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com
   wrote:
  
So here we are, a week or two out from the L4D2 demo release. I wonder
if we can get any sort of heads up on what to expect for this.
   
The big question I think most of us have is - Are the servers going to
be backwards compatible with L4D1, or will we have to run L4D1 and/or
L4D2 servers? As someone mentioned a while ago, a new tag showed up in
sv_tags which seems to indicate that we may only have 1 server running
for both games, but some confirmation or denial on this would be great.
   
I am going to guess that we are going to get the server files a bit in
advance like we did the last go around. Are forked servers still in
play? I would hope so, they are awesome.
   
Are there any new cvars we should know about before hand, stuff like 
the
Steamgroups?
   
   
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Re: [hlds] L4D2 Demo

2009-10-23 Thread Matthew Gottlieb
I'm not seeing any changes on the hldsupdatetool list

On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com wrote:
 Confirmed, restart steam if the demo isn't in your game list. Hey what
 do you know.


 On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
 I'm told that the demo is preloading now.  I have yet to preorder l4d2
 so I can't confirm.


 On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com 
 wrote:
  Just because Gamestop is handing out the demo, that doesn't mean squat.
  Look at Borderlands - they handed out that game and it won't unlock
  until the 26th.
 
  Anyway - I imagine that we'll get our fair share of bug fixes and
  updates for the demo. I more or less agree with your assumption on the
  tag and the cross-game serving. At least I really hope we will be able
  to do something like that, I really do not want to split up my game
  servers for 2 games that are fairly similar.
 
  I don't think we could preload the demo, but we did preload the actual
  game.
 
 
  On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
  Well first of all it's *4* days to the demo release. :P
  If this is *JUST *like the L4D demo, we'll get the server files the day
  before, but who knows, we could get it a little sooner, although it's
  getting close.
 
  I'm sure the demo won't need as many little patches as the L4D demo did (I
  hope), so it should go nice and smooth.
 
  Also I'm really curious about the g:l4d1 tag too. Here's my best
  hypothesis:
 
  L4D2 will be backwards compatible with L4D. You will be able to play the 
  L4D
  campaigns natively in L4D2. (Possibly, an update to L4D would be released
  that supports cross-game support, so people with L4D2 can play with people
  who only have L4D). I'd guess that you could set up L4D2 servers, and the
  g:l4d1/g:l4d2 tag would tell the server whether to switch between
  l4d1/l4d2. This would also confirm an update coming to L4D that would make
  it supported by L4D2 servers.
 
  Anyway, I'd also like some official word on this, but since today is 
  Friday,
  I wouldn't expect anything until Monday, and hopefully NOT Tuesday since 
  the
  demo is supposed to be released then.
 
  Does anyone remember if we could preload the L4D demo? That'd give some
  insight into if we might be able to preload this one.
 
  Jonah Hirsch
  ---
 
 
  On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote:
 
   Agreed.  We'd like to get things running so our communities have a 
   place to
   play as soon as the demo opens up.
  
   On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com
   wrote:
  
So here we are, a week or two out from the L4D2 demo release. I wonder
if we can get any sort of heads up on what to expect for this.
   
The big question I think most of us have is - Are the servers going to
be backwards compatible with L4D1, or will we have to run L4D1 and/or
L4D2 servers? As someone mentioned a while ago, a new tag showed up in
sv_tags which seems to indicate that we may only have 1 server running
for both games, but some confirmation or denial on this would be 
great.
   
I am going to guess that we are going to get the server files a bit in
advance like we did the last go around. Are forked servers still in
play? I would hope so, they are awesome.
   
Are there any new cvars we should know about before hand, stuff like 
the
Steamgroups?
   
   
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Re: [hlds] L4D2 Demo

2009-10-23 Thread Jeff Sugar
Hes talking about cilentside preloads.

On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:

 I'm not seeing any changes on the hldsupdatetool list

 On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
  Confirmed, restart steam if the demo isn't in your game list. Hey what
  do you know.
 
 
  On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
  I'm told that the demo is preloading now.  I have yet to preorder l4d2
  so I can't confirm.
 
 
  On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
   Just because Gamestop is handing out the demo, that doesn't mean
 squat.
   Look at Borderlands - they handed out that game and it won't unlock
   until the 26th.
  
   Anyway - I imagine that we'll get our fair share of bug fixes and
   updates for the demo. I more or less agree with your assumption on the
   tag and the cross-game serving. At least I really hope we will be able
   to do something like that, I really do not want to split up my game
   servers for 2 games that are fairly similar.
  
   I don't think we could preload the demo, but we did preload the actual
   game.
  
  
   On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
   Well first of all it's *4* days to the demo release. :P
   If this is *JUST *like the L4D demo, we'll get the server files the
 day
   before, but who knows, we could get it a little sooner, although it's
   getting close.
  
   I'm sure the demo won't need as many little patches as the L4D demo
 did (I
   hope), so it should go nice and smooth.
  
   Also I'm really curious about the g:l4d1 tag too. Here's my best
   hypothesis:
  
   L4D2 will be backwards compatible with L4D. You will be able to play
 the L4D
   campaigns natively in L4D2. (Possibly, an update to L4D would be
 released
   that supports cross-game support, so people with L4D2 can play with
 people
   who only have L4D). I'd guess that you could set up L4D2 servers, and
 the
   g:l4d1/g:l4d2 tag would tell the server whether to switch between
   l4d1/l4d2. This would also confirm an update coming to L4D that would
 make
   it supported by L4D2 servers.
  
   Anyway, I'd also like some official word on this, but since today is
 Friday,
   I wouldn't expect anything until Monday, and hopefully NOT Tuesday
 since the
   demo is supposed to be released then.
  
   Does anyone remember if we could preload the L4D demo? That'd give
 some
   insight into if we might be able to preload this one.
  
   Jonah Hirsch
   ---
  
  
   On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote:
  
Agreed.  We'd like to get things running so our communities have a
 place to
play as soon as the demo opens up.
   
On Fri, Oct 23, 2009 at 8:20 PM, msleeper 
 mslee...@ismsleeperwrong.com
wrote:
   
 So here we are, a week or two out from the L4D2 demo release. I
 wonder
 if we can get any sort of heads up on what to expect for this.

 The big question I think most of us have is - Are the servers
 going to
 be backwards compatible with L4D1, or will we have to run L4D1
 and/or
 L4D2 servers? As someone mentioned a while ago, a new tag showed
 up in
 sv_tags which seems to indicate that we may only have 1 server
 running
 for both games, but some confirmation or denial on this would be
 great.

 I am going to guess that we are going to get the server files a
 bit in
 advance like we did the last go around. Are forked servers still
 in
 play? I would hope so, they are awesome.

 Are there any new cvars we should know about before hand, stuff
 like the
 Steamgroups?


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 please visit:
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Re: [hlds] L4D2 Demo

2009-10-23 Thread Rick Payton
and I guess the demo is for pre-order folks only right now, as I got
nothin in my steam client :(

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Friday, October 23, 2009 4:25 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D2 Demo

Hes talking about cilentside preloads.

On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:

 I'm not seeing any changes on the hldsupdatetool list

 On Fri, Oct 23, 2009 at 9:12 PM, msleeper
mslee...@ismsleeperwrong.com
 wrote:
  Confirmed, restart steam if the demo isn't in your game list. Hey
what
  do you know.
 
 
  On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
  I'm told that the demo is preloading now.  I have yet to preorder
l4d2
  so I can't confirm.
 
 
  On Fri, Oct 23, 2009 at 8:34 PM, msleeper
mslee...@ismsleeperwrong.com
 wrote:
   Just because Gamestop is handing out the demo, that doesn't mean
 squat.
   Look at Borderlands - they handed out that game and it won't
unlock
   until the 26th.
  
   Anyway - I imagine that we'll get our fair share of bug fixes and
   updates for the demo. I more or less agree with your assumption
on the
   tag and the cross-game serving. At least I really hope we will be
able
   to do something like that, I really do not want to split up my
game
   servers for 2 games that are fairly similar.
  
   I don't think we could preload the demo, but we did preload the
actual
   game.
  
  
   On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
   Well first of all it's *4* days to the demo release. :P
   If this is *JUST *like the L4D demo, we'll get the server files
the
 day
   before, but who knows, we could get it a little sooner, although
it's
   getting close.
  
   I'm sure the demo won't need as many little patches as the L4D
demo
 did (I
   hope), so it should go nice and smooth.
  
   Also I'm really curious about the g:l4d1 tag too. Here's my
best
   hypothesis:
  
   L4D2 will be backwards compatible with L4D. You will be able to
play
 the L4D
   campaigns natively in L4D2. (Possibly, an update to L4D would be
 released
   that supports cross-game support, so people with L4D2 can play
with
 people
   who only have L4D). I'd guess that you could set up L4D2
servers, and
 the
   g:l4d1/g:l4d2 tag would tell the server whether to switch
between
   l4d1/l4d2. This would also confirm an update coming to L4D that
would
 make
   it supported by L4D2 servers.
  
   Anyway, I'd also like some official word on this, but since
today is
 Friday,
   I wouldn't expect anything until Monday, and hopefully NOT
Tuesday
 since the
   demo is supposed to be released then.
  
   Does anyone remember if we could preload the L4D demo? That'd
give
 some
   insight into if we might be able to preload this one.
  
   Jonah Hirsch
   ---
  
  
   On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com
wrote:
  
Agreed.  We'd like to get things running so our communities
have a
 place to
play as soon as the demo opens up.
   
On Fri, Oct 23, 2009 at 8:20 PM, msleeper 
 mslee...@ismsleeperwrong.com
wrote:
   
 So here we are, a week or two out from the L4D2 demo
release. I
 wonder
 if we can get any sort of heads up on what to expect for
this.

 The big question I think most of us have is - Are the
servers
 going to
 be backwards compatible with L4D1, or will we have to run
L4D1
 and/or
 L4D2 servers? As someone mentioned a while ago, a new tag
showed
 up in
 sv_tags which seems to indicate that we may only have 1
server
 running
 for both games, but some confirmation or denial on this
would be
 great.

 I am going to guess that we are going to get the server
files a
 bit in
 advance like we did the last go around. Are forked servers
still
 in
 play? I would hope so, they are awesome.

 Are there any new cvars we should know about before hand,
stuff
 like the
 Steamgroups?


 ___
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 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] L4D2 Demo

2009-10-23 Thread Matthew Gottlieb
I know...  I said that, lol.

On Fri, Oct 23, 2009 at 9:24 PM, Jeff Sugar jeffsu...@gmail.com wrote:
 Hes talking about cilentside preloads.

 On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 I'm not seeing any changes on the hldsupdatetool list

 On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
  Confirmed, restart steam if the demo isn't in your game list. Hey what
  do you know.
 
 
  On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
  I'm told that the demo is preloading now.  I have yet to preorder l4d2
  so I can't confirm.
 
 
  On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
   Just because Gamestop is handing out the demo, that doesn't mean
 squat.
   Look at Borderlands - they handed out that game and it won't unlock
   until the 26th.
  
   Anyway - I imagine that we'll get our fair share of bug fixes and
   updates for the demo. I more or less agree with your assumption on the
   tag and the cross-game serving. At least I really hope we will be able
   to do something like that, I really do not want to split up my game
   servers for 2 games that are fairly similar.
  
   I don't think we could preload the demo, but we did preload the actual
   game.
  
  
   On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
   Well first of all it's *4* days to the demo release. :P
   If this is *JUST *like the L4D demo, we'll get the server files the
 day
   before, but who knows, we could get it a little sooner, although it's
   getting close.
  
   I'm sure the demo won't need as many little patches as the L4D demo
 did (I
   hope), so it should go nice and smooth.
  
   Also I'm really curious about the g:l4d1 tag too. Here's my best
   hypothesis:
  
   L4D2 will be backwards compatible with L4D. You will be able to play
 the L4D
   campaigns natively in L4D2. (Possibly, an update to L4D would be
 released
   that supports cross-game support, so people with L4D2 can play with
 people
   who only have L4D). I'd guess that you could set up L4D2 servers, and
 the
   g:l4d1/g:l4d2 tag would tell the server whether to switch between
   l4d1/l4d2. This would also confirm an update coming to L4D that would
 make
   it supported by L4D2 servers.
  
   Anyway, I'd also like some official word on this, but since today is
 Friday,
   I wouldn't expect anything until Monday, and hopefully NOT Tuesday
 since the
   demo is supposed to be released then.
  
   Does anyone remember if we could preload the L4D demo? That'd give
 some
   insight into if we might be able to preload this one.
  
   Jonah Hirsch
   ---
  
  
   On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote:
  
Agreed.  We'd like to get things running so our communities have a
 place to
play as soon as the demo opens up.
   
On Fri, Oct 23, 2009 at 8:20 PM, msleeper 
 mslee...@ismsleeperwrong.com
wrote:
   
 So here we are, a week or two out from the L4D2 demo release. I
 wonder
 if we can get any sort of heads up on what to expect for this.

 The big question I think most of us have is - Are the servers
 going to
 be backwards compatible with L4D1, or will we have to run L4D1
 and/or
 L4D2 servers? As someone mentioned a while ago, a new tag showed
 up in
 sv_tags which seems to indicate that we may only have 1 server
 running
 for both games, but some confirmation or denial on this would be
 great.

 I am going to guess that we are going to get the server files a
 bit in
 advance like we did the last go around. Are forked servers still
 in
 play? I would hope so, they are awesome.

 Are there any new cvars we should know about before hand, stuff
 like the
 Steamgroups?


 ___
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 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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