[hlds] Left4Dead sv_region setting
Does anyone know if we can set our sv_region back to our local area? Since the last update we had to set sv_region to -1 so the lobby system/steam community lists would show up. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Update/Content Pack Released
Good point Steve, if you've got suggestions for what you'd like to see for this please let me know offline of HLDS. Cheers, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Thursday, October 22, 2009 10:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Required Killing Floor Update/Content Pack Released Yeah, thanks for the info. Also: congrats are in order I guess. I put my new servers up this week, only 5 instances. All five have been full constantly since being up though. I just added three more on the VM and all of them filled up instantly. Now if only I had something better in game to advertise my community than the MOTD which isn't visible because of the perk selections screen... That's probably the biggest irk I've got with the game right now, John. I enjoy hosting the servers, the game is fun. But I really wish I had some way to get the community name into the players faces. If I'm going to host servers I'd like people to at least know who's hosting them. Not a huge problem, but would be nice... Thanks for the update! On Thu, Oct 22, 2009 at 3:46 PM, msleeper mslee...@ismsleeperwrong.com wrote: Thanks for the info John. On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote: A required update for Killing Floor has been released. All servers must update to remain compatible with the public build. This update includes the huge free Level Up content pack as well as many bug fixes. We are running a free weekend from now until Sunday, and could use extra servers if anyone wants to run some. Might be a good time for server hosting companies to put up some servers and get attention for their company (hint hint). Changelog. - Added an all new fireball projectile launching specimen called the Husk. - Added a new Perk called Demolitions. This Perk's new weapons are the Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher. - Added new weapons for existing Perk: Support: AA12 Automatic Shotgun Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight) Commando: SCAR Automatic Rifle Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart) - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse Wave 1 first place finisher) - Extended Perk Level to 6 with Gold Perk Icons to signify to others that you are Level 6. New perk levels included enhanced abilities for each perk. - Added 22 new Achievements focused on the new Perk, Maps, and Weapons. - Completely redone User Interface with a more user friendly Trader Menu design. - Implemented new Headshot system that improves headshot detection in network games. Additionally this system fixes Insta-Kill Decap on Fleshpound when attacking up close, and fixes the headshot detection issues on the Scrake. - Improved Healing tool functionality. Healing tool will no longer give false positives where the healing animation plays but no actual healing occured. Healing should be easier to perform as well. - Added ability to Repair Body Armor at Trader, with the additional ability to partially repair the armor when low on money. - Improved Collision Detection on players. Should allow you to shoot Zeds near other players where the old cylinder collision would not. - Tweaked Clot attack animations. - Fixed not being able to properly select your Perk in the Lobby Menu when you join a game during Trader Time. - Fixed 3rd Person Nade throwing animations not working online. - Fixed issues with the UPnP system implemented in version 1007. The UPNP system should now properly handle opening ports on many more routers. UPNP system is now asychronous so will no longer make the game appear to hitch if the UPNP system is active. Including a new INI setting for disabling UPnP support. - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon). John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds] L4D2 Demo
So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo
Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.comwrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo
That should be answered soon, as it appears (at least where I have my pre-order) that GameStop is handing out the demo early (they called to say I could pick it up immediately, as they were releasing it early). -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MONDO Sent: Friday, October 23, 2009 7:28 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.comwrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo
Well first of all it's *4* days to the demo release. :P If this is *JUST *like the L4D demo, we'll get the server files the day before, but who knows, we could get it a little sooner, although it's getting close. I'm sure the demo won't need as many little patches as the L4D demo did (I hope), so it should go nice and smooth. Also I'm really curious about the g:l4d1 tag too. Here's my best hypothesis: L4D2 will be backwards compatible with L4D. You will be able to play the L4D campaigns natively in L4D2. (Possibly, an update to L4D would be released that supports cross-game support, so people with L4D2 can play with people who only have L4D). I'd guess that you could set up L4D2 servers, and the g:l4d1/g:l4d2 tag would tell the server whether to switch between l4d1/l4d2. This would also confirm an update coming to L4D that would make it supported by L4D2 servers. Anyway, I'd also like some official word on this, but since today is Friday, I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the demo is supposed to be released then. Does anyone remember if we could preload the L4D demo? That'd give some insight into if we might be able to preload this one. Jonah Hirsch --- On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote: Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo
Just because Gamestop is handing out the demo, that doesn't mean squat. Look at Borderlands - they handed out that game and it won't unlock until the 26th. Anyway - I imagine that we'll get our fair share of bug fixes and updates for the demo. I more or less agree with your assumption on the tag and the cross-game serving. At least I really hope we will be able to do something like that, I really do not want to split up my game servers for 2 games that are fairly similar. I don't think we could preload the demo, but we did preload the actual game. On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: Well first of all it's *4* days to the demo release. :P If this is *JUST *like the L4D demo, we'll get the server files the day before, but who knows, we could get it a little sooner, although it's getting close. I'm sure the demo won't need as many little patches as the L4D demo did (I hope), so it should go nice and smooth. Also I'm really curious about the g:l4d1 tag too. Here's my best hypothesis: L4D2 will be backwards compatible with L4D. You will be able to play the L4D campaigns natively in L4D2. (Possibly, an update to L4D would be released that supports cross-game support, so people with L4D2 can play with people who only have L4D). I'd guess that you could set up L4D2 servers, and the g:l4d1/g:l4d2 tag would tell the server whether to switch between l4d1/l4d2. This would also confirm an update coming to L4D that would make it supported by L4D2 servers. Anyway, I'd also like some official word on this, but since today is Friday, I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the demo is supposed to be released then. Does anyone remember if we could preload the L4D demo? That'd give some insight into if we might be able to preload this one. Jonah Hirsch --- On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote: Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo
I'm told that the demo is preloading now. I have yet to preorder l4d2 so I can't confirm. On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: Just because Gamestop is handing out the demo, that doesn't mean squat. Look at Borderlands - they handed out that game and it won't unlock until the 26th. Anyway - I imagine that we'll get our fair share of bug fixes and updates for the demo. I more or less agree with your assumption on the tag and the cross-game serving. At least I really hope we will be able to do something like that, I really do not want to split up my game servers for 2 games that are fairly similar. I don't think we could preload the demo, but we did preload the actual game. On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: Well first of all it's *4* days to the demo release. :P If this is *JUST *like the L4D demo, we'll get the server files the day before, but who knows, we could get it a little sooner, although it's getting close. I'm sure the demo won't need as many little patches as the L4D demo did (I hope), so it should go nice and smooth. Also I'm really curious about the g:l4d1 tag too. Here's my best hypothesis: L4D2 will be backwards compatible with L4D. You will be able to play the L4D campaigns natively in L4D2. (Possibly, an update to L4D would be released that supports cross-game support, so people with L4D2 can play with people who only have L4D). I'd guess that you could set up L4D2 servers, and the g:l4d1/g:l4d2 tag would tell the server whether to switch between l4d1/l4d2. This would also confirm an update coming to L4D that would make it supported by L4D2 servers. Anyway, I'd also like some official word on this, but since today is Friday, I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the demo is supposed to be released then. Does anyone remember if we could preload the L4D demo? That'd give some insight into if we might be able to preload this one. Jonah Hirsch --- On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote: Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo
Confirmed, restart steam if the demo isn't in your game list. Hey what do you know. On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote: I'm told that the demo is preloading now. I have yet to preorder l4d2 so I can't confirm. On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: Just because Gamestop is handing out the demo, that doesn't mean squat. Look at Borderlands - they handed out that game and it won't unlock until the 26th. Anyway - I imagine that we'll get our fair share of bug fixes and updates for the demo. I more or less agree with your assumption on the tag and the cross-game serving. At least I really hope we will be able to do something like that, I really do not want to split up my game servers for 2 games that are fairly similar. I don't think we could preload the demo, but we did preload the actual game. On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: Well first of all it's *4* days to the demo release. :P If this is *JUST *like the L4D demo, we'll get the server files the day before, but who knows, we could get it a little sooner, although it's getting close. I'm sure the demo won't need as many little patches as the L4D demo did (I hope), so it should go nice and smooth. Also I'm really curious about the g:l4d1 tag too. Here's my best hypothesis: L4D2 will be backwards compatible with L4D. You will be able to play the L4D campaigns natively in L4D2. (Possibly, an update to L4D would be released that supports cross-game support, so people with L4D2 can play with people who only have L4D). I'd guess that you could set up L4D2 servers, and the g:l4d1/g:l4d2 tag would tell the server whether to switch between l4d1/l4d2. This would also confirm an update coming to L4D that would make it supported by L4D2 servers. Anyway, I'd also like some official word on this, but since today is Friday, I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the demo is supposed to be released then. Does anyone remember if we could preload the L4D demo? That'd give some insight into if we might be able to preload this one. Jonah Hirsch --- On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote: Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo
I'm not seeing any changes on the hldsupdatetool list On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com wrote: Confirmed, restart steam if the demo isn't in your game list. Hey what do you know. On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote: I'm told that the demo is preloading now. I have yet to preorder l4d2 so I can't confirm. On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: Just because Gamestop is handing out the demo, that doesn't mean squat. Look at Borderlands - they handed out that game and it won't unlock until the 26th. Anyway - I imagine that we'll get our fair share of bug fixes and updates for the demo. I more or less agree with your assumption on the tag and the cross-game serving. At least I really hope we will be able to do something like that, I really do not want to split up my game servers for 2 games that are fairly similar. I don't think we could preload the demo, but we did preload the actual game. On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: Well first of all it's *4* days to the demo release. :P If this is *JUST *like the L4D demo, we'll get the server files the day before, but who knows, we could get it a little sooner, although it's getting close. I'm sure the demo won't need as many little patches as the L4D demo did (I hope), so it should go nice and smooth. Also I'm really curious about the g:l4d1 tag too. Here's my best hypothesis: L4D2 will be backwards compatible with L4D. You will be able to play the L4D campaigns natively in L4D2. (Possibly, an update to L4D would be released that supports cross-game support, so people with L4D2 can play with people who only have L4D). I'd guess that you could set up L4D2 servers, and the g:l4d1/g:l4d2 tag would tell the server whether to switch between l4d1/l4d2. This would also confirm an update coming to L4D that would make it supported by L4D2 servers. Anyway, I'd also like some official word on this, but since today is Friday, I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the demo is supposed to be released then. Does anyone remember if we could preload the L4D demo? That'd give some insight into if we might be able to preload this one. Jonah Hirsch --- On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote: Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo
Hes talking about cilentside preloads. On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: I'm not seeing any changes on the hldsupdatetool list On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com wrote: Confirmed, restart steam if the demo isn't in your game list. Hey what do you know. On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote: I'm told that the demo is preloading now. I have yet to preorder l4d2 so I can't confirm. On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: Just because Gamestop is handing out the demo, that doesn't mean squat. Look at Borderlands - they handed out that game and it won't unlock until the 26th. Anyway - I imagine that we'll get our fair share of bug fixes and updates for the demo. I more or less agree with your assumption on the tag and the cross-game serving. At least I really hope we will be able to do something like that, I really do not want to split up my game servers for 2 games that are fairly similar. I don't think we could preload the demo, but we did preload the actual game. On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: Well first of all it's *4* days to the demo release. :P If this is *JUST *like the L4D demo, we'll get the server files the day before, but who knows, we could get it a little sooner, although it's getting close. I'm sure the demo won't need as many little patches as the L4D demo did (I hope), so it should go nice and smooth. Also I'm really curious about the g:l4d1 tag too. Here's my best hypothesis: L4D2 will be backwards compatible with L4D. You will be able to play the L4D campaigns natively in L4D2. (Possibly, an update to L4D would be released that supports cross-game support, so people with L4D2 can play with people who only have L4D). I'd guess that you could set up L4D2 servers, and the g:l4d1/g:l4d2 tag would tell the server whether to switch between l4d1/l4d2. This would also confirm an update coming to L4D that would make it supported by L4D2 servers. Anyway, I'd also like some official word on this, but since today is Friday, I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the demo is supposed to be released then. Does anyone remember if we could preload the L4D demo? That'd give some insight into if we might be able to preload this one. Jonah Hirsch --- On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote: Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit
Re: [hlds] L4D2 Demo
and I guess the demo is for pre-order folks only right now, as I got nothin in my steam client :( --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Friday, October 23, 2009 4:25 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo Hes talking about cilentside preloads. On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: I'm not seeing any changes on the hldsupdatetool list On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com wrote: Confirmed, restart steam if the demo isn't in your game list. Hey what do you know. On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote: I'm told that the demo is preloading now. I have yet to preorder l4d2 so I can't confirm. On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: Just because Gamestop is handing out the demo, that doesn't mean squat. Look at Borderlands - they handed out that game and it won't unlock until the 26th. Anyway - I imagine that we'll get our fair share of bug fixes and updates for the demo. I more or less agree with your assumption on the tag and the cross-game serving. At least I really hope we will be able to do something like that, I really do not want to split up my game servers for 2 games that are fairly similar. I don't think we could preload the demo, but we did preload the actual game. On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: Well first of all it's *4* days to the demo release. :P If this is *JUST *like the L4D demo, we'll get the server files the day before, but who knows, we could get it a little sooner, although it's getting close. I'm sure the demo won't need as many little patches as the L4D demo did (I hope), so it should go nice and smooth. Also I'm really curious about the g:l4d1 tag too. Here's my best hypothesis: L4D2 will be backwards compatible with L4D. You will be able to play the L4D campaigns natively in L4D2. (Possibly, an update to L4D would be released that supports cross-game support, so people with L4D2 can play with people who only have L4D). I'd guess that you could set up L4D2 servers, and the g:l4d1/g:l4d2 tag would tell the server whether to switch between l4d1/l4d2. This would also confirm an update coming to L4D that would make it supported by L4D2 servers. Anyway, I'd also like some official word on this, but since today is Friday, I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the demo is supposed to be released then. Does anyone remember if we could preload the L4D demo? That'd give some insight into if we might be able to preload this one. Jonah Hirsch --- On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote: Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] L4D2 Demo
I know... I said that, lol. On Fri, Oct 23, 2009 at 9:24 PM, Jeff Sugar jeffsu...@gmail.com wrote: Hes talking about cilentside preloads. On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: I'm not seeing any changes on the hldsupdatetool list On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com wrote: Confirmed, restart steam if the demo isn't in your game list. Hey what do you know. On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote: I'm told that the demo is preloading now. I have yet to preorder l4d2 so I can't confirm. On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: Just because Gamestop is handing out the demo, that doesn't mean squat. Look at Borderlands - they handed out that game and it won't unlock until the 26th. Anyway - I imagine that we'll get our fair share of bug fixes and updates for the demo. I more or less agree with your assumption on the tag and the cross-game serving. At least I really hope we will be able to do something like that, I really do not want to split up my game servers for 2 games that are fairly similar. I don't think we could preload the demo, but we did preload the actual game. On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: Well first of all it's *4* days to the demo release. :P If this is *JUST *like the L4D demo, we'll get the server files the day before, but who knows, we could get it a little sooner, although it's getting close. I'm sure the demo won't need as many little patches as the L4D demo did (I hope), so it should go nice and smooth. Also I'm really curious about the g:l4d1 tag too. Here's my best hypothesis: L4D2 will be backwards compatible with L4D. You will be able to play the L4D campaigns natively in L4D2. (Possibly, an update to L4D would be released that supports cross-game support, so people with L4D2 can play with people who only have L4D). I'd guess that you could set up L4D2 servers, and the g:l4d1/g:l4d2 tag would tell the server whether to switch between l4d1/l4d2. This would also confirm an update coming to L4D that would make it supported by L4D2 servers. Anyway, I'd also like some official word on this, but since today is Friday, I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the demo is supposed to be released then. Does anyone remember if we could preload the L4D demo? That'd give some insight into if we might be able to preload this one. Jonah Hirsch --- On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote: Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: