Re: [hlds] [hlds_linux][TF2]theMedic
Relevant to server administration. On Mon, Oct 24, 2011 at 6:53 PM, anna rack annar...@specialattack.net wrote: Hey all Just a thought on the medic really. I'm a bit of a stat whore and one thing that really bothers me are medics that literally only heal the player with the most points. Now of course they are going to get more assist kills because of this and they basically won't heal anyone else. Surely a medic should be rewarded by healing THE TEAM and keeping them forward rather than concentrating on the one that can give them the most points. It just bothers me because it's more important to me to keep my team forward and therefore I heal as many of my team as possible. Is there anyway that the medic can be rewarded by being a team healer? Like maybe calculating the number of players that are healed within a time limit together with the amount healed. Just throwing that out there in case Valve fancy something lighter to think about :D Apologies if this is not the right place for my thoughts! Kind Regards annarack ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux][TF2]theMedic
Actually... yes, it is. Player scoring is most definitely related to server administration. msleeper mslee...@ismsleeperwrong.com wrote: Relevant to server administration. On Mon, Oct 24, 2011 at 6:53 PM, anna rack annar...@specialattack.net wrote: Hey all Just a thought on the medic really. I'm a bit of a stat whore and one thing that really bothers me are medics that literally only heal the player with the most points. Now of course they are going to get more assist kills because of this and they basically won't heal anyone else. Surely a medic should be rewarded by healing THE TEAM and keeping them forward rather than concentrating on the one that can give them the most points. It just bothers me because it's more important to me to keep my team forward and therefore I heal as many of my team as possible. Is there anyway that the medic can be rewarded by being a team healer? Like maybe calculating the number of players that are healed within a time limit together with the amount healed. Just throwing that out there in case Valve fancy something lighter to think about :D Apologies if this is not the right place for my thoughts! Kind Regards annarack ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Forum vs. email list
- Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Tuesday, October 25, 2011 1:34 AM Subject: [hlds] Forum vs. email list I am honestly astounded by the amount of people who complain when people ask for help on help forums or mailing lists. Not everyone signs up and instantly reads everything, goes through all the archives, or spends hours researching. I'd like to use this comment as a springboard for a discussion about the format of this list. I hear that a few years ago the idea of migrating the email list to a forum was kicked around. However, at the time (is this still true today?) the users of the list didn't like the idea. it is my understanding that most server admins prefer: 1.) Receiving push notifications. 2.) Viewing the list in their email client #1 seems like a really compelling advantage (especially for announcements), while #2 seems like a personal preference, and many people have the opposite preference. A forum has several compelling advantages: 1.) Easier to search and find answers to previously asked questions Only if the search is good, most forums search fail to find answers as their search methods are: 1. poor 2. slow 2.) Easier to follow a thread of conversation. (I personally find any email distribution list to become unreadable pretty much instantly, with all the 's and broken line breaks that everybody's mail clients and put everywhere.) It is easier to follow if your new to the conversation, but if your following the a topic its actually slower, as you need to constantly load lots of old content and scroll past it. 3.) Easier to modify your post if you notice a mistake or want to clarify something, rather than making a new post. This can actually be a down side as it means that its impossible for people to know that you've changed something. 4.) Easier to delete or move posts if they are spam, rude, inappropriate, belong in the general TF2 SPUF forum, etc. Just ban users who abuse, tbh forums attract this behavour much more than a mailing list. 5.) Easier to ignore an entire thread that you are not interested in. Not really, when your looking for new posts it will still contantly pop up, which is not the case in a good mailing list email client. Could there be some sort of forum + push notification that would satisfy what everybody wants? This list exists to serve you guys, so I'm curious what everything thinks. I *believe* most of the guys would find a forum format (perhaps with some push notification) more convenient. forums don't work for me as they are too much overhead, I don't have time to constantly check a forum, where as I do get chance to skim through the emails from a mailing list and pick out those topics where are important to me. Even with an email feed a forum has some notable disadvantages:- 1. Its more time consuming to reply, so you would need to add email reply submission. 2. It attracts more spam and useless comments, email lists are older and keep the usual forum trolls out. You get a much higher noise to useful content ratio on forums. 3. Without push I can only read your news in that location, as a GSP with 30+ similar lists across the industry we need it to be accessible in one place which an email list provides. If the list where to migrate to a forum, I would be highly unlikely to use it which would mean missing out on important announcements and good content, which would be shame; so my vote would be to keep it how it is which works well for what we use it for. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux][TF2]theMedic
How so? Unless the server is keeping the wrong score Now if the guy asked Hey is there anyway to make (force?) the medics heal more than 1 player then I'm sure someone would tell him to check for a Sourcemod plugin ... or something. Which is relevant to running a server. Asking to revise the scoring system isn't as it's (as far as I know) something server ops can't change. And well if they can, it's something they shouldn't do. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Miikka Virtanen Sent: Monday, October 24, 2011 9:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux][TF2]theMedic Actually... yes, it is. Player scoring is most definitely related to server administration. msleeper mslee...@ismsleeperwrong.com wrote: Relevant to server administration. On Mon, Oct 24, 2011 at 6:53 PM, anna rack annar...@specialattack.net wrote: Hey all Just a thought on the medic really. I'm a bit of a stat whore and one thing that really bothers me are medics that literally only heal the player with the most points. Now of course they are going to get more assist kills because of this and they basically won't heal anyone else. Surely a medic should be rewarded by healing THE TEAM and keeping them forward rather than concentrating on the one that can give them the most points. It just bothers me because it's more important to me to keep my team forward and therefore I heal as many of my team as possible. Is there anyway that the medic can be rewarded by being a team healer? Like maybe calculating the number of players that are healed within a time limit together with the amount healed. Just throwing that out there in case Valve fancy something lighter to think about :D Apologies if this is not the right place for my thoughts! Kind Regards annarack ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween, quickplay, and registering your server
I know it's barely on topic but - last year during the Halloween event, what I used to do on my server was noclip to the gifts using Sourcemod, and then give the mask to whoever needed it on the chat. I realize this takes quite a bit of the fun out of it, but I only started doing it the last couple of days before the event ended. I assume that's not okay anymore? -Jethro On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Here are some quick facts about Halloween, quickplay, and server reputation: ** ** * Please read this FAQ, which answers most quickplay and server registration questions: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 ** ** * Having players join and stay on your server is currently the only thing that matters for server reputation. Passwords, crit changes, damage spread, mods, maps, etc, does not affect your reputation except to the extent that it affects client's behaviour. If you have an audience that is having fun, your reputation should be OK. There is no need to ask if doing XYZ will negatively affect your reputation, merely because we haven't specifically said, XYZ is OK. Should this policy change in the future, we will let you know. ** ** * Certain actions (those described in the FAQ) will make your server ineligible for quickplay. However, those criteria are only examined at the moment a client does a quickplay search. They have no lasting effect on your server (except, of course, to the extent that the loss of the extra players could negatively affect your reputation) and can be toggled at any time. Temporarily engaging in some activity that makes you ineligible for quickplay does not have any lasting penalty on your server or reputation.* *** ** ** * In general, positive reputation data is associated with your game server account, not your IP. You can move to a different IP with no problems.*** * ** ** * Valve *MAY* associate negative reputation data (bans, blacklists, records of abuse or cheating, etc) not just to the game server account, but also to the IP address or owning steam account. (*Not* just a specific IP:port combination!) We understand that not everyone has control over all the ports on their IP. Hopefully the reasons why these sorts of policies are necessary are obvious. Bottom line: protect the reputation of any servers running on your IP. ** ** * There will be a special Halloween quickmatch option on the client. We will provide further details for how to receive the traffic later. * We highly encourage people to register their servers. There is zero downside to doing so, whatsoever, and it takes 5 seconds. The Halloween gift drops are the first of hopefully many more benefits to come from registering your server. ** ** * We will be watching for servers who are exploiting the gift and drop system, and reserve the right to take action against the account, game server, IP, and steam account that owns the game server. We are not going to provide an exact definition of exactly what is OK and what is not. However, here are two examples of abusive activity: 1.) Giving certain plays on your server special powers or preferential treatment with regard to gifts. 2.) Using automated methods to collect gifts into lots of free accounts, causing them to be devalued in the TF economy. ** ** Thank you for helping to provide our customers a place to play our game.** ** ** ** Your humble servant, Fletch ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween 2011
No date has been anounced, other than this week Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: RSS List User li...@redspeedservers.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 25 Oct 2011 00:23:51 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Halloween 2011 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Required TF2 update coming later today
We're going to have a required TF2 update coming later today. This isn't the update for the Halloween event nor is it the update that will require your server to be registered in order to receive gift drops on Halloween maps, but, as with all required updates, you will need to apply the update to your servers to allow players to connect. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween, quickplay, and registering your server
Just to be sure: this is only for tf2, right? As a css server owner, I do not need to think about this? Sorry if it's obvious, just getting confused since I have never heard of anything like quickplay and valve server reputation... 2011/10/25 Jethro Seabridge jet2the...@gmail.com: I know it's barely on topic but - last year during the Halloween event, what I used to do on my server was noclip to the gifts using Sourcemod, and then give the mask to whoever needed it on the chat. I realize this takes quite a bit of the fun out of it, but I only started doing it the last couple of days before the event ended. I assume that's not okay anymore? -Jethro On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Here are some quick facts about Halloween, quickplay, and server reputation: * Please read this FAQ, which answers most quickplay and server registration questions: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 * Having players join and stay on your server is currently the only thing that matters for server reputation. Passwords, crit changes, damage spread, mods, maps, etc, does not affect your reputation except to the extent that it affects client's behaviour. If you have an audience that is having fun, your reputation should be OK. There is no need to ask if doing XYZ will negatively affect your reputation, merely because we haven't specifically said, XYZ is OK. Should this policy change in the future, we will let you know. * Certain actions (those described in the FAQ) will make your server ineligible for quickplay. However, those criteria are only examined at the moment a client does a quickplay search. They have no lasting effect on your server (except, of course, to the extent that the loss of the extra players could negatively affect your reputation) and can be toggled at any time. Temporarily engaging in some activity that makes you ineligible for quickplay does not have any lasting penalty on your server or reputation. * In general, positive reputation data is associated with your game server account, not your IP. You can move to a different IP with no problems. * Valve *MAY* associate negative reputation data (bans, blacklists, records of abuse or cheating, etc) not just to the game server account, but also to the IP address or owning steam account. (*Not* just a specific IP:port combination!) We understand that not everyone has control over all the ports on their IP. Hopefully the reasons why these sorts of policies are necessary are obvious. Bottom line: protect the reputation of any servers running on your IP. * There will be a special Halloween quickmatch option on the client. We will provide further details for how to receive the traffic later. * We highly encourage people to register their servers. There is zero downside to doing so, whatsoever, and it takes 5 seconds. The Halloween gift drops are the first of hopefully many more benefits to come from registering your server. * We will be watching for servers who are exploiting the gift and drop system, and reserve the right to take action against the account, game server, IP, and steam account that owns the game server. We are not going to provide an exact definition of exactly what is OK and what is not. However, here are two examples of abusive activity: 1.) Giving certain plays on your server special powers or preferential treatment with regard to gifts. 2.) Using automated methods to collect gifts into lots of free accounts, causing them to be devalued in the TF economy. Thank you for helping to provide our customers a place to play our game. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween, quickplay, and registering your server
Yes, it is only for TF2. CSS does not have a halloween update, quickplay or matchmaking features. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Herover leon.l.a.niel...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 25 Oct 2011 20:39:17 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Halloween, quickplay, and registering your server Just to be sure: this is only for tf2, right? As a css server owner, I do not need to think about this? Sorry if it's obvious, just getting confused since I have never heard of anything like quickplay and valve server reputation... 2011/10/25 Jethro Seabridge jet2the...@gmail.com: I know it's barely on topic but - last year during the Halloween event, what I used to do on my server was noclip to the gifts using Sourcemod, and then give the mask to whoever needed it on the chat. I realize this takes quite a bit of the fun out of it, but I only started doing it the last couple of days before the event ended. I assume that's not okay anymore? -Jethro On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Here are some quick facts about Halloween, quickplay, and server reputation: * Please read this FAQ, which answers most quickplay and server registration questions: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 * Having players join and stay on your server is currently the only thing that matters for server reputation. Passwords, crit changes, damage spread, mods, maps, etc, does not affect your reputation except to the extent that it affects client's behaviour. If you have an audience that is having fun, your reputation should be OK. There is no need to ask if doing XYZ will negatively affect your reputation, merely because we haven't specifically said, XYZ is OK. Should this policy change in the future, we will let you know. * Certain actions (those described in the FAQ) will make your server ineligible for quickplay. However, those criteria are only examined at the moment a client does a quickplay search. They have no lasting effect on your server (except, of course, to the extent that the loss of the extra players could negatively affect your reputation) and can be toggled at any time. Temporarily engaging in some activity that makes you ineligible for quickplay does not have any lasting penalty on your server or reputation. * In general, positive reputation data is associated with your game server account, not your IP. You can move to a different IP with no problems. * Valve *MAY* associate negative reputation data (bans, blacklists, records of abuse or cheating, etc) not just to the game server account, but also to the IP address or owning steam account. (*Not* just a specific IP:port combination!) We understand that not everyone has control over all the ports on their IP. Hopefully the reasons why these sorts of policies are necessary are obvious. Bottom line: protect the reputation of any servers running on your IP. * There will be a special Halloween quickmatch option on the client. We will provide further details for how to receive the traffic later. * We highly encourage people to register their servers. There is zero downside to doing so, whatsoever, and it takes 5 seconds. The Halloween gift drops are the first of hopefully many more benefits to come from registering your server. * We will be watching for servers who are exploiting the gift and drop system, and reserve the right to take action against the account, game server, IP, and steam account that owns the game server. We are not going to provide an exact definition of exactly what is OK and what is not. However, here are two examples of abusive activity: 1.) Giving certain plays on your server special powers or preferential treatment with regard to gifts. 2.) Using automated methods to collect gifts into lots of free accounts, causing them to be devalued in the TF economy. Thank you for helping to provide our customers a place to play our game. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Required TF2 update coming later today
Thanks for the head up, Tony! Is this updated intented to address the client crashes that still occour? On 25 October 2011 16:19, Tony Paloma to...@valvesoftware.com wrote: We're going to have a required TF2 update coming later today. This isn't the update for the Halloween event nor is it the update that will require your server to be registered in order to receive gift drops on Halloween maps, but, as with all required updates, you will need to apply the update to your servers to allow players to connect. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required TF2 update coming later today
As always, thanks for the early notice! On Tue, Oct 25, 2011 at 1:19 PM, Tony Paloma to...@valvesoftware.comwrote: We're going to have a required TF2 update coming later today. This isn't the update for the Halloween event nor is it the update that will require your server to be registered in order to receive gift drops on Halloween maps, but, as with all required updates, you will need to apply the update to your servers to allow players to connect. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required TF2 update coming later today
Thank's Tony! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween, quickplay, and registering your server
The extra player from the replay bot should not be reporting to quickplay, so you shouldn't be penalized for it. This was fixed a month or two ago. On Tue, Oct 25, 2011 at 2:40 PM, eugenio.motanu...@gmail.com wrote: Yes, it is only for TF2. CSS does not have a halloween update, quickplay or matchmaking features. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Herover leon.l.a.niel...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 25 Oct 2011 20:39:17 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Halloween, quickplay, and registering your server Just to be sure: this is only for tf2, right? As a css server owner, I do not need to think about this? Sorry if it's obvious, just getting confused since I have never heard of anything like quickplay and valve server reputation... 2011/10/25 Jethro Seabridge jet2the...@gmail.com: I know it's barely on topic but - last year during the Halloween event, what I used to do on my server was noclip to the gifts using Sourcemod, and then give the mask to whoever needed it on the chat. I realize this takes quite a bit of the fun out of it, but I only started doing it the last couple of days before the event ended. I assume that's not okay anymore? -Jethro On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Here are some quick facts about Halloween, quickplay, and server reputation: * Please read this FAQ, which answers most quickplay and server registration questions: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 * Having players join and stay on your server is currently the only thing that matters for server reputation. Passwords, crit changes, damage spread, mods, maps, etc, does not affect your reputation except to the extent that it affects client's behaviour. If you have an audience that is having fun, your reputation should be OK. There is no need to ask if doing XYZ will negatively affect your reputation, merely because we haven't specifically said, XYZ is OK. Should this policy change in the future, we will let you know. * Certain actions (those described in the FAQ) will make your server ineligible for quickplay. However, those criteria are only examined at the moment a client does a quickplay search. They have no lasting effect on your server (except, of course, to the extent that the loss of the extra players could negatively affect your reputation) and can be toggled at any time. Temporarily engaging in some activity that makes you ineligible for quickplay does not have any lasting penalty on your server or reputation. * In general, positive reputation data is associated with your game server account, not your IP. You can move to a different IP with no problems. * Valve *MAY* associate negative reputation data (bans, blacklists, records of abuse or cheating, etc) not just to the game server account, but also to the IP address or owning steam account. (*Not* just a specific IP:port combination!) We understand that not everyone has control over all the ports on their IP. Hopefully the reasons why these sorts of policies are necessary are obvious. Bottom line: protect the reputation of any servers running on your IP. * There will be a special Halloween quickmatch option on the client. We will provide further details for how to receive the traffic later. * We highly encourage people to register their servers. There is zero downside to doing so, whatsoever, and it takes 5 seconds. The Halloween gift drops are the first of hopefully many more benefits to come from registering your server. * We will be watching for servers who are exploiting the gift and drop system, and reserve the right to take action against the account, game server, IP, and steam account that owns the game server. We are not going to provide an exact definition of exactly what is OK and what is not. However, here are two examples of abusive activity: 1.) Giving certain plays on your server special powers or preferential treatment with regard to gifts. 2.) Using automated methods to collect gifts into lots of free accounts, causing them to be devalued in the TF economy. Thank you for helping to provide our customers a place to play our game. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] Halloween, quickplay, and registering your server
I can confirm this to be the case, at leasg with just replay. Not sure about replay+srctv On Oct 25, 2011 12:53 PM, msleeper mslee...@ismsleeperwrong.com wrote: The extra player from the replay bot should not be reporting to quickplay, so you shouldn't be penalized for it. This was fixed a month or two ago. On Tue, Oct 25, 2011 at 2:40 PM, eugenio.motanu...@gmail.com wrote: Yes, it is only for TF2. CSS does not have a halloween update, quickplay or matchmaking features. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Herover leon.l.a.niel...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 25 Oct 2011 20:39:17 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Halloween, quickplay, and registering your server Just to be sure: this is only for tf2, right? As a css server owner, I do not need to think about this? Sorry if it's obvious, just getting confused since I have never heard of anything like quickplay and valve server reputation... 2011/10/25 Jethro Seabridge jet2the...@gmail.com: I know it's barely on topic but - last year during the Halloween event, what I used to do on my server was noclip to the gifts using Sourcemod, and then give the mask to whoever needed it on the chat. I realize this takes quite a bit of the fun out of it, but I only started doing it the last couple of days before the event ended. I assume that's not okay anymore? -Jethro On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Here are some quick facts about Halloween, quickplay, and server reputation: * Please read this FAQ, which answers most quickplay and server registration questions: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 * Having players join and stay on your server is currently the only thing that matters for server reputation. Passwords, crit changes, damage spread, mods, maps, etc, does not affect your reputation except to the extent that it affects client's behaviour. If you have an audience that is having fun, your reputation should be OK. There is no need to ask if doing XYZ will negatively affect your reputation, merely because we haven't specifically said, XYZ is OK. Should this policy change in the future, we will let you know. * Certain actions (those described in the FAQ) will make your server ineligible for quickplay. However, those criteria are only examined at the moment a client does a quickplay search. They have no lasting effect on your server (except, of course, to the extent that the loss of the extra players could negatively affect your reputation) and can be toggled at any time. Temporarily engaging in some activity that makes you ineligible for quickplay does not have any lasting penalty on your server or reputation. * In general, positive reputation data is associated with your game server account, not your IP. You can move to a different IP with no problems. * Valve *MAY* associate negative reputation data (bans, blacklists, records of abuse or cheating, etc) not just to the game server account, but also to the IP address or owning steam account. (*Not* just a specific IP:port combination!) We understand that not everyone has control over all the ports on their IP. Hopefully the reasons why these sorts of policies are necessary are obvious. Bottom line: protect the reputation of any servers running on your IP. * There will be a special Halloween quickmatch option on the client. We will provide further details for how to receive the traffic later. * We highly encourage people to register their servers. There is zero downside to doing so, whatsoever, and it takes 5 seconds. The Halloween gift drops are the first of hopefully many more benefits to come from registering your server. * We will be watching for servers who are exploiting the gift and drop system, and reserve the right to take action against the account, game server, IP, and steam account that owns the game server. We are not going to provide an exact definition of exactly what is OK and what is not. However, here are two examples of abusive activity: 1.) Giving certain plays on your server special powers or preferential treatment with regard to gifts. 2.) Using automated methods to collect gifts into lots of free accounts, causing them to be devalued in the TF economy. Thank you for helping to provide our customers a place to play our game. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: - Fixed a client crash caused by corrupt particle data - The Professor's Peculiarity can now be used as a crafting ingredient - Football Manager 2012 promo items are now tradable and available for purchase - Additional stability/performance work for both clients and servers - Updated localization files Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween, quickplay, and registering your server
I'm pretty sure all odd mixed cases of replay and/or srctv got fixed back then, I remember all of the 33 and 34 player server admins crying about not being able to do that anymore since they fixed the loop hole. On Tue, Oct 25, 2011 at 5:38 PM, Jeff Sugar jeffsu...@gmail.com wrote: I can confirm this to be the case, at leasg with just replay. Not sure about replay+srctv On Oct 25, 2011 12:53 PM, msleeper mslee...@ismsleeperwrong.com wrote: The extra player from the replay bot should not be reporting to quickplay, so you shouldn't be penalized for it. This was fixed a month or two ago. On Tue, Oct 25, 2011 at 2:40 PM, eugenio.motanu...@gmail.com wrote: Yes, it is only for TF2. CSS does not have a halloween update, quickplay or matchmaking features. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Herover leon.l.a.niel...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 25 Oct 2011 20:39:17 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Halloween, quickplay, and registering your server Just to be sure: this is only for tf2, right? As a css server owner, I do not need to think about this? Sorry if it's obvious, just getting confused since I have never heard of anything like quickplay and valve server reputation... 2011/10/25 Jethro Seabridge jet2the...@gmail.com: I know it's barely on topic but - last year during the Halloween event, what I used to do on my server was noclip to the gifts using Sourcemod, and then give the mask to whoever needed it on the chat. I realize this takes quite a bit of the fun out of it, but I only started doing it the last couple of days before the event ended. I assume that's not okay anymore? -Jethro On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Here are some quick facts about Halloween, quickplay, and server reputation: * Please read this FAQ, which answers most quickplay and server registration questions: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 * Having players join and stay on your server is currently the only thing that matters for server reputation. Passwords, crit changes, damage spread, mods, maps, etc, does not affect your reputation except to the extent that it affects client's behaviour. If you have an audience that is having fun, your reputation should be OK. There is no need to ask if doing XYZ will negatively affect your reputation, merely because we haven't specifically said, XYZ is OK. Should this policy change in the future, we will let you know. * Certain actions (those described in the FAQ) will make your server ineligible for quickplay. However, those criteria are only examined at the moment a client does a quickplay search. They have no lasting effect on your server (except, of course, to the extent that the loss of the extra players could negatively affect your reputation) and can be toggled at any time. Temporarily engaging in some activity that makes you ineligible for quickplay does not have any lasting penalty on your server or reputation. * In general, positive reputation data is associated with your game server account, not your IP. You can move to a different IP with no problems. * Valve *MAY* associate negative reputation data (bans, blacklists, records of abuse or cheating, etc) not just to the game server account, but also to the IP address or owning steam account. (*Not* just a specific IP:port combination!) We understand that not everyone has control over all the ports on their IP. Hopefully the reasons why these sorts of policies are necessary are obvious. Bottom line: protect the reputation of any servers running on your IP. * There will be a special Halloween quickmatch option on the client. We will provide further details for how to receive the traffic later. * We highly encourage people to register their servers. There is zero downside to doing so, whatsoever, and it takes 5 seconds. The Halloween gift drops are the first of hopefully many more benefits to come from registering your server. * We will be watching for servers who are exploiting the gift and drop system, and reserve the right to take action against the account, game server, IP, and steam account that owns the game server. We are not going to provide an exact definition of exactly what is OK and what is not. However, here are two examples of abusive activity: 1.) Giving certain plays on your server special powers or preferential treatment with regard to gifts. 2.) Using automated methods to collect gifts into lots of free accounts, causing them to be
Re: [hlds] Halloween, quickplay, and registering your server
It was not fixed. You still can't run a 32 player TF2 server with replay and sourcetv without the clients crashing. On Tue, Oct 25, 2011 at 5:49 PM, msleeper mslee...@ismsleeperwrong.comwrote: I'm pretty sure all odd mixed cases of replay and/or srctv got fixed back then, I remember all of the 33 and 34 player server admins crying about not being able to do that anymore since they fixed the loop hole. On Tue, Oct 25, 2011 at 5:38 PM, Jeff Sugar jeffsu...@gmail.com wrote: I can confirm this to be the case, at leasg with just replay. Not sure about replay+srctv On Oct 25, 2011 12:53 PM, msleeper mslee...@ismsleeperwrong.com wrote: The extra player from the replay bot should not be reporting to quickplay, so you shouldn't be penalized for it. This was fixed a month or two ago. On Tue, Oct 25, 2011 at 2:40 PM, eugenio.motanu...@gmail.com wrote: Yes, it is only for TF2. CSS does not have a halloween update, quickplay or matchmaking features. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Herover leon.l.a.niel...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 25 Oct 2011 20:39:17 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Halloween, quickplay, and registering your server Just to be sure: this is only for tf2, right? As a css server owner, I do not need to think about this? Sorry if it's obvious, just getting confused since I have never heard of anything like quickplay and valve server reputation... 2011/10/25 Jethro Seabridge jet2the...@gmail.com: I know it's barely on topic but - last year during the Halloween event, what I used to do on my server was noclip to the gifts using Sourcemod, and then give the mask to whoever needed it on the chat. I realize this takes quite a bit of the fun out of it, but I only started doing it the last couple of days before the event ended. I assume that's not okay anymore? -Jethro On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Here are some quick facts about Halloween, quickplay, and server reputation: * Please read this FAQ, which answers most quickplay and server registration questions: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 * Having players join and stay on your server is currently the only thing that matters for server reputation. Passwords, crit changes, damage spread, mods, maps, etc, does not affect your reputation except to the extent that it affects client's behaviour. If you have an audience that is having fun, your reputation should be OK. There is no need to ask if doing XYZ will negatively affect your reputation, merely because we haven't specifically said, XYZ is OK. Should this policy change in the future, we will let you know. * Certain actions (those described in the FAQ) will make your server ineligible for quickplay. However, those criteria are only examined at the moment a client does a quickplay search. They have no lasting effect on your server (except, of course, to the extent that the loss of the extra players could negatively affect your reputation) and can be toggled at any time. Temporarily engaging in some activity that makes you ineligible for quickplay does not have any lasting penalty on your server or reputation. * In general, positive reputation data is associated with your game server account, not your IP. You can move to a different IP with no problems. * Valve *MAY* associate negative reputation data (bans, blacklists, records of abuse or cheating, etc) not just to the game server account, but also to the IP address or owning steam account. (*Not* just a specific IP:port combination!) We understand that not everyone has control over all the ports on their IP. Hopefully the reasons why these sorts of policies are necessary are obvious. Bottom line: protect the reputation of any servers running on your IP. * There will be a special Halloween quickmatch option on the client. We will provide further details for how to receive the traffic later. * We highly encourage people to register their servers. There is zero downside to doing so, whatsoever, and it takes 5 seconds. The Halloween gift drops are the first of hopefully many more benefits to come from registering your server. * We will be watching for servers who are exploiting the gift and drop system, and reserve the right to take action against the account, game server, IP, and steam account that owns the game server. We are not
[hlds] Inconsistency detected
Hi there! I'm running a CSS server on Debian 5.0.9, and I'm getting this error: Inconsistency detected by ld.so: dl-open.c: 260: dl_open_worker: Assertion `_dl_debug_initialize (0, args-nsid)-r_state == RT_CONSISTENT' failed! screen -A -m -d -S css27025 ./srcds_run -game cstrike -ip XX.XX.XX.XXX -port 27025 +tv_port 27026 -maxplayers 13 +fps_max 600 +servercfgfile 27025.cfg +map de_dust2 I just updated the server (with -verify_all). Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
Cool update! Any idea when we can see it for Counter-Strike Source? Kyle. On Tue, Oct 25, 2011 at 4:17 PM, Aaron Thompson rmesc...@gmail.com wrote: Just reporting no said crashes thus far. Only have problems with Zombie Fortress and 2 maps which are most-likely unrelated. I will report any issues that are mysterious once I have encountered them. On Tue, Oct 25, 2011 at 5:00 PM, Ravnox rav...@arkanox.net wrote: Regarding the recent tab client crash, I'd like to point everyone to the following thread by Tony: http://forums.steampowered.** com/forums/showthread.php?t=**2199895 http://forums.steampowered.com/forums/showthread.php?t=2199895 If you're occasionally crashing when pushing the tab key, please get the latest Steam client beta (click the Change button in the Account tab on the Settings page) and report back if it helps any. Thanks! I didn't see this posted on the list and I think it's appropriate since this issue has been killing our players. I've updated myself and I'm telling players on our servers to do the same if they still experience the tab crash. -- Ravnox Quoting Tony Paloma to...@valvesoftware.com: Required updates for Team Fortress 2 are now available. The specific changes include: - Fixed a client crash caused by corrupt particle data - The Professor's Peculiarity can now be used as a crafting ingredient - Football Manager 2012 promo items are now tradable and available for purchase - Additional stability/performance work for both clients and servers - Updated localization files Thanks, Tony __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Is your TF2 standing trending downward fast?
There has been a bug in the TF2 server reputation trend calculation. Previously, it would only report that the reputation was either slightly upward or downward fast. It will be fixed in the next update, to properly show five different levels: up fast, up slow, steady, down slow, and down fast. I'm sure that this news comes as a *complete shock* to everybody. none of us had the SLIGHTEST INKLING that something was amiss, since it seemed to make such perfect sense. No seriously, thanks to those who reported this issue. And I apologize if anybody lost sleep over their server's reputation as a result of this bug. And just to be clear: the bug was not in the calculation of the reputation data and had no effect on quickplay, etc. It only affects the reporting of the trend message. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Is your TF2 standing trending downward fast?
Really? From: fletch...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Wed, 26 Oct 2011 01:51:46 + Subject: [hlds] Is your TF2 standing trending downward fast? There has been a bug in the TF2 server reputation trend calculation. Previously, it would only report that the reputation was either slightly upward or downward fast. It will be fixed in the next update, to properly show five different levels: up fast, up slow, steady, down slow, and down fast. I'm sure that this news comes as a *complete shock* to everybody. none of us had the SLIGHTEST INKLING that something was amiss, since it seemed to make such perfect sense. No seriously, thanks to those who reported this issue. And I apologize if anybody lost sleep over their server's reputation as a result of this bug. And just to be clear: the bug was not in the calculation of the reputation data and had no effect on quickplay, etc. It only affects the reporting of the trend message. Your humble servant,Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds