[hlds] Get compile the build number of game servers in PHP
Welcome. I am a software developer to manage the game servers. I am currently under renovation to improve the functionality of the steam game servers in my application. Improving the file is downloaded only once at the time of starting the new version, and then copy the changed files locally on all game servers, this solution would be faster and more efficient in every way. Unfortunately, that stops me is the fact I have no way of checking whether a new update came out and download the exact number. Although api provides ISteamApps / UpToDateCheck which is the ability to check the current version of the game engine required, but will not let me in any way to check whether it was updated game engine. Is there a possibility that you may have added to the api ISteamApps / UpToDateCheck parameter number build or build_date or simply the timestamp of the time when the last change was made in the game files. In this way I can fully automatically and efficiently update hundreds of servers fully automatically, without weighing my machines and steam update servers. Best regards and I hope to help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Get compile the build number of game servers in PHP
On this subject, is there any way to determine the local version of the installed srcds server? I find the steam.inf files are unreliable and only TF2 has the current client/server version in it that I could compare against the WebAPI. Is there a better way of determining when srcds servers should be updated other than the WebAPI? I looked into Steam Condenser this weekend but really didn't see anything interesting. Advice from anyone who has already automated this this would be appreciated. Adrian x wrote: Unfortunately, that stops me is the fact I have no way of checking whether a new update came out and download the exact number. Although api provides ISteamApps / UpToDateCheck which is the ability to check the current version of the game engine required, but will not let me in any way to check whether it was updated game engine. -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Get compile the build number of game servers in PHP
I just checked CS:GO and Steam.inf + ISteamApps UpToDateCheck seems to be fine for that. What do you mean by unreliable? On 11/03/2013, at 8:19 PM, Jesse Molina je...@opendreams.net wrote: On this subject, is there any way to determine the local version of the installed srcds server? I find the steam.inf files are unreliable and only TF2 has the current client/server version in it that I could compare against the WebAPI. Is there a better way of determining when srcds servers should be updated other than the WebAPI? I looked into Steam Condenser this weekend but really didn't see anything interesting. Advice from anyone who has already automated this this would be appreciated. Adrian x wrote: Unfortunately, that stops me is the fact I have no way of checking whether a new update came out and download the exact number. Although api provides ISteamApps / UpToDateCheck which is the ability to check the current version of the game engine required, but will not let me in any way to check whether it was updated game engine. -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Get compile the build number of game servers in PHP
Maybe parsing the version information from the `status` output via RCON is more reliable. 2013/3/11 Jesse Molina je...@opendreams.net On this subject, is there any way to determine the local version of the installed srcds server? I find the steam.inf files are unreliable and only TF2 has the current client/server version in it that I could compare against the WebAPI. Is there a better way of determining when srcds servers should be updated other than the WebAPI? I looked into Steam Condenser this weekend but really didn't see anything interesting. Advice from anyone who has already automated this this would be appreciated. Adrian x wrote: Unfortunately, that stops me is the fact I have no way of checking whether a new update came out and download the exact number. Although api provides ISteamApps / UpToDateCheck which is the ability to check the current version of the game engine required, but will not let me in any way to check whether it was updated game engine. -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP
Netshroud wrote: I just checked CS:GO and Steam.inf + ISteamApps UpToDateCheck seems to be fine for that. What do you mean by unreliable? I meant inconsistent. Okay, I just realized that the WebAPI required_version is a half-assed tr -d . PatchVersion. DERP: 1.22.2.7, 1.22.27. What's the difference, right??? Maybe unreliable was the right word. I hardly feel good about using something where it seems like the info I'm looking at is coincidental rather than intentional. I had been paying only attention to ClientVersion/ServerVersion. Thanks for pointing this out. luser@host--for EACH in $(find srcds-*-MASTER -type f -name steam.inf) ; do echo ; echo $EACH ; cat $EACH ; echo ; done srcds-csgo-MASTER/csgo/steam.inf PatchVersion=1.22.2.7 ProductName=csgo appID=730 srcds-css-MASTER/css/cstrike/steam.inf PatchVersion=1.0.0.76 ClientVersion=0 ServerVersion=0 ProductName=cstrike appID=240 srcds-hl2mp-MASTER/orangebox/hl2mp/steam.inf PatchVersion=1.0.0.42 ClientVersion=0 ServerVersion=0 ProductName=hl2dm appID=320 srcds-l4d2-MASTER/left4dead2/left4dead2/steam.inf // NetworkVersion is the version in the wire protcol between client-server, // its not used for matchmaking, PatchVersion is used for that to ensure // we don't get cross connecting to different releases. Only bump this if // you know an incompatible change has happened to the network protocol in // game and old demos will not work. NetworkVersion=2.0.4.2 PatchVersion=2.1.2.1 ProductName=left4dead2 appID=550 srcds-l4d-MASTER/l4d/left4dead/steam.inf PatchVersion=1.0.2.8 ProductName=left4dead appID=500 srcds-tf2-MASTER/orangebox/tf/steam.inf PatchVersion=1.2.5.8 ClientVersion=1258 ServerVersion=1258 ProductName=tf appID=440 On 11/03/2013, at 8:19 PM, Jesse Molina je...@opendreams.net wrote: On this subject, is there any way to determine the local version of the installed srcds server? I find the steam.inf files are unreliable and only TF2 has the current client/server version in it that I could compare against the WebAPI. Is there a better way of determining when srcds servers should be updated other than the WebAPI? I looked into Steam Condenser this weekend but really didn't see anything interesting. Advice from anyone who has already automated this this would be appreciated. Adrian x wrote: Unfortunately, that stops me is the fact I have no way of checking whether a new update came out and download the exact number. Although api provides ISteamApps / UpToDateCheck which is the ability to check the current version of the game engine required, but will not let me in any way to check whether it was updated game engine. -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP
I need the download of information that was any change to the file server, your application can now download the latest game server files to your server, and the files on the machine are always up to date, because they are assumed to be updated all game servers available in the application. For this is the most needed information retrieved from the API (as I write in PHP) that the valve is available servers more recent version of the file server. That it was the best information about the build number, date of compilation or last modified date of the file server in unix format. The ideal situation would be to such information (in terms of build number) you can download for all valve games because it would allow for easy operation of such automatic updates for all game servers available on Steam. For Valve, it is also undoubtedly very beneficial because hundreds of servers when updating will use the internal update system instead of downloading the data for each server directly from serweró steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP
I need the download of information that was any change to the file server, your application can now download the latest game server files to your server, and the files on the machine are always up to date, because they are assumed to be updated all game servers available in the application. For this is the most needed information retrieved from the API (as I write in PHP) that the valve is available servers more recent version of the file server. That it was the best information about the build number, date of compilation or last modified date of the file server in unix format. The ideal situation would be to such information (in terms of build number) you can download for all valve games because it would allow for easy operation of such automatic updates for all game servers available on Steam. For Valve, it is also undoubtedly very beneficial because hundreds of servers when updating will use the internal update system instead of downloading the data for each server directly from serweró steam. 2013/3/11 Adrian x adri...@gmail.com I need the download of information that was any change to the file server, your application can now download the latest game server files to your server, and the files on the machine are always up to date, because they are assumed to be updated all game servers available in the application. For this is the most needed information retrieved from the API (as I write in PHP) that the valve is available servers more recent version of the file server. That it was the best information about the build number, date of compilation or last modified date of the file server in unix format. The ideal situation would be to such information (in terms of build number) you can download for all valve games because it would allow for easy operation of such automatic updates for all game servers available on Steam. For Valve, it is also undoubtedly very beneficial because hundreds of servers when updating will use the internal update system instead of downloading the data for each server directly from serweró steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Get compile the build number of game servers in PHP
You can type version into the server console. On 11 March 2013 09:19, Jesse Molina je...@opendreams.net wrote: On this subject, is there any way to determine the local version of the installed srcds server? I find the steam.inf files are unreliable and only TF2 has the current client/server version in it that I could compare against the WebAPI. Is there a better way of determining when srcds servers should be updated other than the WebAPI? I looked into Steam Condenser this weekend but really didn't see anything interesting. Advice from anyone who has already automated this this would be appreciated. Adrian x wrote: Unfortunately, that stops me is the fact I have no way of checking whether a new update came out and download the exact number. Although api provides ISteamApps / UpToDateCheck which is the ability to check the current version of the game engine required, but will not let me in any way to check whether it was updated game engine. -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Get compile the build number of game servers in PHP
Yes, but I do not need to download the build number of files already downloaded a game server, but the point is that my script can get the information that she was a new build for gaming server and automatically download new files to make it available to the local update servers hundreds of other games . 2013/3/11 Nomaan Ahmad n0man@gmail.com You can type version into the server console. On 11 March 2013 09:19, Jesse Molina je...@opendreams.net wrote: On this subject, is there any way to determine the local version of the installed srcds server? I find the steam.inf files are unreliable and only TF2 has the current client/server version in it that I could compare against the WebAPI. Is there a better way of determining when srcds servers should be updated other than the WebAPI? I looked into Steam Condenser this weekend but really didn't see anything interesting. Advice from anyone who has already automated this this would be appreciated. Adrian x wrote: Unfortunately, that stops me is the fact I have no way of checking whether a new update came out and download the exact number. Although api provides ISteamApps / UpToDateCheck which is the ability to check the current version of the game engine required, but will not let me in any way to check whether it was updated game engine. -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP
Hmm, with the new updating system (that is being rolled out slowly now to all valve games) and using a proxy aimed at Valve's update servers, one should be able to let servers update using the proxy. - update comes - automation detects update, and starts 1 server to update using the proxy. - Proxy downloads and serves the files - All other same game servers can update fast using the proxy at convenience. Sure, that needs to be done per different type server, but that is needed with any system. From: Adrian x adri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Sent: Monday, 11 March 2013, 13:33 Subject: Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP I need the download of information that was any change to the file server, your application can now download the latest game server files to your server, and the files on the machine are always up to date, because they are assumed to be updated all game servers available in the application. For this is the most needed information retrieved from the API (as I write in PHP) that the valve is available servers more recent version of the file server. That it was the best information about the build number, date of compilation or last modified date of the file server in unix format. The ideal situation would be to such information (in terms of build number) you can download for all valve games because it would allow for easy operation of such automatic updates for all game servers available on Steam. For Valve, it is also undoubtedly very beneficial because hundreds of servers when updating will use the internal update system instead of downloading the data for each server directly from serweró steam. 2013/3/11 Adrian x adri...@gmail.com I need the download of information that was any change to the file server, your application can now download the latest game server files to your server, and the files on the machine are always up to date, because they are assumed to be updated all game servers available in the application. For this is the most needed information retrieved from the API (as I write in PHP) that the valve is available servers more recent version of the file server. That it was the best information about the build number, date of compilation or last modified date of the file server in unix format. The ideal situation would be to such information (in terms of build number) you can download for all valve games because it would allow for easy operation of such automatic updates for all game servers available on Steam. For Valve, it is also undoubtedly very beneficial because hundreds of servers when updating will use the internal update system instead of downloading the data for each server directly from serweró steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP
How to do it? 2013/3/11 Mart-Jan Reeuwijk mreeu...@yahoo.com Hmm, with the new updating system (that is being rolled out slowly now to all valve games) and using a proxy aimed at Valve's update servers, one should be able to let servers update using the proxy. - update comes - automation detects update, and starts 1 server to update using the proxy. - Proxy downloads and serves the files - All other same game servers can update fast using the proxy at convenience. Sure, that needs to be done per different type server, but that is needed with any system. From: Adrian x adri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Sent: Monday, 11 March 2013, 13:33 Subject: Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP I need the download of information that was any change to the file server, your application can now download the latest game server files to your server, and the files on the machine are always up to date, because they are assumed to be updated all game servers available in the application. For this is the most needed information retrieved from the API (as I write in PHP) that the valve is available servers more recent version of the file server. That it was the best information about the build number, date of compilation or last modified date of the file server in unix format. The ideal situation would be to such information (in terms of build number) you can download for all valve games because it would allow for easy operation of such automatic updates for all game servers available on Steam. For Valve, it is also undoubtedly very beneficial because hundreds of servers when updating will use the internal update system instead of downloading the data for each server directly from serweró steam. 2013/3/11 Adrian x adri...@gmail.com I need the download of information that was any change to the file server, your application can now download the latest game server files to your server, and the files on the machine are always up to date, because they are assumed to be updated all game servers available in the application. For this is the most needed information retrieved from the API (as I write in PHP) that the valve is available servers more recent version of the file server. That it was the best information about the build number, date of compilation or last modified date of the file server in unix format. The ideal situation would be to such information (in terms of build number) you can download for all valve games because it would allow for easy operation of such automatic updates for all game servers available on Steam. For Valve, it is also undoubtedly very beneficial because hundreds of servers when updating will use the internal update system instead of downloading the data for each server directly from serweró steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP
The engine gets that info from steam.inf. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt Sent: Monday, March 11, 2013 2:39 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP Maybe parsing the version information from the `status` output via RCON is more reliable. 2013/3/11 Jesse Molina je...@opendreams.net On this subject, is there any way to determine the local version of the installed srcds server? I find the steam.inf files are unreliable and only TF2 has the current client/server version in it that I could compare against the WebAPI. Is there a better way of determining when srcds servers should be updated other than the WebAPI? I looked into Steam Condenser this weekend but really didn't see anything interesting. Advice from anyone who has already automated this this would be appreciated. Adrian x wrote: Unfortunately, that stops me is the fact I have no way of checking whether a new update came out and download the exact number. Although api provides ISteamApps / UpToDateCheck which is the ability to check the current version of the game engine required, but will not let me in any way to check whether it was updated game engine. -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP
I do not mean to download the build number downloaded version, just download the version that is available for download from the Steam servers to be able to check whether there is newer than the one we have on the disk without downloading. 2013/3/11 Fletcher Dunn fletch...@valvesoftware.com The engine gets that info from steam.inf. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt Sent: Monday, March 11, 2013 2:39 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP Maybe parsing the version information from the `status` output via RCON is more reliable. 2013/3/11 Jesse Molina je...@opendreams.net On this subject, is there any way to determine the local version of the installed srcds server? I find the steam.inf files are unreliable and only TF2 has the current client/server version in it that I could compare against the WebAPI. Is there a better way of determining when srcds servers should be updated other than the WebAPI? I looked into Steam Condenser this weekend but really didn't see anything interesting. Advice from anyone who has already automated this this would be appreciated. Adrian x wrote: Unfortunately, that stops me is the fact I have no way of checking whether a new update came out and download the exact number. Although api provides ISteamApps / UpToDateCheck which is the ability to check the current version of the game engine required, but will not let me in any way to check whether it was updated game engine. -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP
I forgot to mention that in my case, I am updating a set of master/vanilla/unconfigured installations that will never ever actually start. They are instead used as referrals for symlinks. Thus, getting the info from rcon is not a viable solution. Since Fletcher says the game gets it's info from steam.inf anyway, that seems to indicate it being the definitive source of the local information. I wish I could just srcds_linux -game tf --version. Fletcher Dunn wrote: The engine gets that info from steam.inf. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt Sent: Monday, March 11, 2013 2:39 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP Maybe parsing the version information from the `status` output via RCON is more reliable. 2013/3/11 Jesse Molina je...@opendreams.net On this subject, is there any way to determine the local version of the installed srcds server? I find the steam.inf files are unreliable and only TF2 has the current client/server version in it that I could compare against the WebAPI. Is there a better way of determining when srcds servers should be updated other than the WebAPI? I looked into Steam Condenser this weekend but really didn't see anything interesting. Advice from anyone who has already automated this this would be appreciated. Adrian x wrote: Unfortunately, that stops me is the fact I have no way of checking whether a new update came out and download the exact number. Although api provides ISteamApps / UpToDateCheck which is the ability to check the current version of the game engine required, but will not let me in any way to check whether it was updated game engine. -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] How to only recieve TF2 update emails?
I'm sick of seeing annoying people talk to this email and vibrating my phone. How can i make it so that i only get TF2 update patch news? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] How to only recieve TF2 update emails?
Subscribe to the hlds_announce feed: https://list.valvesoftware.com/mailman/listinfo/hlds_announce On Mon, Mar 11, 2013 at 5:32 PM, Raul sosa raulms...@gmail.com wrote: I'm sick of seeing annoying people talk to this email and vibrating my phone. How can i make it so that i only get TF2 update patch news? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] How to only recieve TF2 update emails?
You could do some searches and make a short list of the known vavlE employees that send information to HLDS. Then make a rule to automatically discard the ones that don't come from those guys... This is pretty obvious, you just want to complain. On Mon, Mar 11, 2013 at 3:32 PM, Raul sosa raulms...@gmail.com wrote: I'm sick of seeing annoying people talk to this email and vibrating my phone. How can i make it so that i only get TF2 update patch news? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] How to only recieve TF2 update emails?
I've seen Fletcher, Tony, and Eric as the offical Valvesters who reply to this list. So, fletch...@valvesoftware.com to...@valvesoftware.com er...@valvesoftware.com Just set your doohickey to only thingamajig emails off the list from them, and you should be good. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP
How we do it: Make a Steam API call with AppID and the version you currently have (0 if you've never checked.) (TF2 for example: http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001?appid=440version=0format=json ) Grab $request-response-required_version for whatever the AppID is that you want to check. If it's a game we haven't checked before, we store the AppID and required version. If we have a current version already on record, we check if $request-response-up_to_date == FALSE. If it's not up to date, we update and store the new required version for future update checks. On Mon, Mar 11, 2013 at 12:31 PM, Adrian x adri...@gmail.com wrote: I do not mean to download the build number downloaded version, just download the version that is available for download from the Steam servers to be able to check whether there is newer than the one we have on the disk without downloading. 2013/3/11 Fletcher Dunn fletch...@valvesoftware.com The engine gets that info from steam.inf. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt Sent: Monday, March 11, 2013 2:39 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP Maybe parsing the version information from the `status` output via RCON is more reliable. 2013/3/11 Jesse Molina je...@opendreams.net On this subject, is there any way to determine the local version of the installed srcds server? I find the steam.inf files are unreliable and only TF2 has the current client/server version in it that I could compare against the WebAPI. Is there a better way of determining when srcds servers should be updated other than the WebAPI? I looked into Steam Condenser this weekend but really didn't see anything interesting. Advice from anyone who has already automated this this would be appreciated. Adrian x wrote: Unfortunately, that stops me is the fact I have no way of checking whether a new update came out and download the exact number. Although api provides ISteamApps / UpToDateCheck which is the ability to check the current version of the game engine required, but will not let me in any way to check whether it was updated game engine. -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] How to only recieve TF2 update emails?
Or just *@valvesoftware.com On Mon, Mar 11, 2013 at 6:55 PM, Lyrai lyr...@gmail.com wrote: I've seen Fletcher, Tony, and Eric as the offical Valvesters who reply to this list. So, fletch...@valvesoftware.com to...@valvesoftware.com er...@valvesoftware.com Just set your doohickey to only thingamajig emails off the list from them, and you should be good. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP
I agree, but in this way you can check the validity of the engine (its version), and my observation is that the smaller updates / amendments do not change the version number and build number, and only then that the API is not any ... 2013/3/12 Charlie sprayp...@gmail.com How we do it: Make a Steam API call with AppID and the version you currently have (0 if you've never checked.) (TF2 for example: http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001?appid=440version=0format=json ) Grab $request-response-required_version for whatever the AppID is that you want to check. If it's a game we haven't checked before, we store the AppID and required version. If we have a current version already on record, we check if $request-response-up_to_date == FALSE. If it's not up to date, we update and store the new required version for future update checks. On Mon, Mar 11, 2013 at 12:31 PM, Adrian x adri...@gmail.com wrote: I do not mean to download the build number downloaded version, just download the version that is available for download from the Steam servers to be able to check whether there is newer than the one we have on the disk without downloading. 2013/3/11 Fletcher Dunn fletch...@valvesoftware.com The engine gets that info from steam.inf. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt Sent: Monday, March 11, 2013 2:39 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP Maybe parsing the version information from the `status` output via RCON is more reliable. 2013/3/11 Jesse Molina je...@opendreams.net On this subject, is there any way to determine the local version of the installed srcds server? I find the steam.inf files are unreliable and only TF2 has the current client/server version in it that I could compare against the WebAPI. Is there a better way of determining when srcds servers should be updated other than the WebAPI? I looked into Steam Condenser this weekend but really didn't see anything interesting. Advice from anyone who has already automated this this would be appreciated. Adrian x wrote: Unfortunately, that stops me is the fact I have no way of checking whether a new update came out and download the exact number. Although api provides ISteamApps / UpToDateCheck which is the ability to check the current version of the game engine required, but will not let me in any way to check whether it was updated game engine. -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP
Just a heads up that this is going to change when we release the SteamPipe update. All version numbers will be simple integers (they are actually the P4 revision numbers of the build). The a.b.c.d format is gone. The ClientVersion and ServerVersion will update with every build. The two numbers are actually redundant will always be equal. (There is a historical reason to have two numbers that isn't interesting.) As before, the PatchVersion will only change for mandatory updates. On a mandatory update, all three versions will be bumped to the same value. For an optional update, the ClientVersion and ServerVersion will get bumped, but PatchVersion will stick. Thus, you should expect steam.inf to change on every update. With the upcoming conversion of the Source engine games to SteamPipe, we will have the ability to release the server ahead of the client. This introduces extra complexities because now you can be out of date because your version is too NEW to be listed. So the WebAPI will need to be able to signal the server version currently available for download, as well as the range of versions that are acceptable. (Or something like that.) More details on that will be released when the time comes. We're hoping to release the first server and client (as an opt-in beta) very soon. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adrian x Sent: Monday, March 11, 2013 5:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP I agree, but in this way you can check the validity of the engine (its version), and my observation is that the smaller updates / amendments do not change the version number and build number, and only then that the API is not any ... 2013/3/12 Charlie sprayp...@gmail.commailto:sprayp...@gmail.com How we do it: Make a Steam API call with AppID and the version you currently have (0 if you've never checked.) (TF2 for example: http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001?appid=440version=0format=json) Grab $request-response-required_version for whatever the AppID is that you want to check. If it's a game we haven't checked before, we store the AppID and required version. If we have a current version already on record, we check if $request-response-up_to_date == FALSE. If it's not up to date, we update and store the new required version for future update checks. On Mon, Mar 11, 2013 at 12:31 PM, Adrian x adri...@gmail.commailto:adri...@gmail.com wrote: I do not mean to download the build number downloaded version, just download the version that is available for download from the Steam servers to be able to check whether there is newer than the one we have on the disk without downloading. 2013/3/11 Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com The engine gets that info from steam.inf. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt Sent: Monday, March 11, 2013 2:39 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP Maybe parsing the version information from the `status` output via RCON is more reliable. 2013/3/11 Jesse Molina je...@opendreams.netmailto:je...@opendreams.net On this subject, is there any way to determine the local version of the installed srcds server? I find the steam.inf files are unreliable and only TF2 has the current client/server version in it that I could compare against the WebAPI. Is there a better way of determining when srcds servers should be updated other than the WebAPI? I looked into Steam Condenser this weekend but really didn't see anything interesting. Advice from anyone who has already automated this this would be appreciated. Adrian x wrote: Unfortunately, that stops me is the fact I have no way of checking whether a new update came out and download the exact number. Although api provides ISteamApps / UpToDateCheck which is the ability to check the current version of the game engine required, but will not let me in any way to check whether it was updated game engine. -- # Jesse Molina # Mail = je...@opendreams.netmailto:je...@opendreams.net # Cell = 1-602-323-7608tel:1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hldshttp://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___
Re: [hlds] How to only recieve TF2 update emails?
As you're using Gmail create a filter that applies a label and archives the messages immediately so they skip your inbox. That way your phone won't vibrate every time you recieve a message from this list. They're not so important that you want to read them right away anyway, you probably only do your TF2 server stuff in your off hours anyway and probably from your computer, not your phone. On Tue, Mar 12, 2013 at 12:42 AM, Cc2iscooL cc2isc...@gmail.com wrote: Or just *@valvesoftware.com On Mon, Mar 11, 2013 at 6:55 PM, Lyrai lyr...@gmail.com wrote: I've seen Fletcher, Tony, and Eric as the offical Valvesters who reply to this list. So, fletch...@valvesoftware.com to...@valvesoftware.com er...@valvesoftware.com Just set your doohickey to only thingamajig emails off the list from them, and you should be good. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds