[hlds] source mod and tf2 steampipe

2013-04-23 Thread Peter Jerde
I can't seem to get metamod/sourcemod going on the steampipe tf2 server (appid 
232250).

Is there a specific developer build required, or should the normal release 
versions work?

Where should it go? /tf/addons? /tf/custom/mynamehere/addons?

What should the metamod.vdf contain? ../tf/addons/metamod/bin/server or 
../tf/custom/mynamehere/addons/metamod/bin/server?

Thanks!

- Peter
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Re: [hlds] source mod and tf2 steampipe

2013-04-23 Thread byteframe
I had to get the latest snapshots of both metamod and sourcemod to get sm
to boot on the tf beta. Gimma da Seal Mask!


On Tue, Apr 23, 2013 at 2:34 AM, Peter Jerde peter-h...@jerde.net wrote:

 I can't seem to get metamod/sourcemod going on the steampipe tf2 server
 (appid 232250).

 Is there a specific developer build required, or should the normal release
 versions work?

 Where should it go? /tf/addons? /tf/custom/mynamehere/addons?

 What should the metamod.vdf contain? ../tf/addons/metamod/bin/server or
 ../tf/custom/mynamehere/addons/metamod/bin/server?

 Thanks!

 - Peter
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[hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Fletcher Dunn
A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
update is mandatory (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest version), your 
server will not automatically restart.

Team Fortress 2:
* Synced with release version of game

Source engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
not be located by the engine.
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It will 
be loaded if no mapcycle.txt file can be found and convar is set to default 
name.
* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling 
back to root cstrike directory otherwise.
* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file parsing allows C-style comments and blank lines

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Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Bohan
Will we be seeing a non-steampipe TF2 update tonight?


On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

  A mandatory update to the TF2 SteamPipe beta has been released.
 Although the update is “mandatory” (the PatchVersion has been bumped so you
 will need to upgrade your server in order to host clients running the
 latest version), your server will not automatically restart.

 ** **

 Team Fortress 2:

 * Synced with release version of game

 ** **

 Source engine:

 * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that
 could not be located by the engine.

 * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It
 will be loaded if no mapcycle.txt file can be found and convar is set to
 default name.

 * Mapcycle file will be loaded from cstrike/cfg directory if it exists,
 falling back to root cstrike directory otherwise.

 * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory

 * Mapcycle file parsing allows C-style comments and blank lines

 ** **

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Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Kyle Sanderson
Is this just TF? You make a lot of references to cstrike.

Thanks,
Kyle.
On 23 Apr 2013 11:12, Fletcher Dunn fletch...@valvesoftware.com wrote:

  A mandatory update to the TF2 SteamPipe beta has been released.
 Although the update is “mandatory” (the PatchVersion has been bumped so you
 will need to upgrade your server in order to host clients running the
 latest version), your server will not automatically restart.

 ** **

 Team Fortress 2:

 * Synced with release version of game

 ** **

 Source engine:

 * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that
 could not be located by the engine.

 * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It
 will be loaded if no mapcycle.txt file can be found and convar is set to
 default name.

 * Mapcycle file will be loaded from cstrike/cfg directory if it exists,
 falling back to root cstrike directory otherwise.

 * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory

 * Mapcycle file parsing allows C-style comments and blank lines

 ** **

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Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Donshik
I hope we a

-Andrew

On Apr 23, 2013, at 2:15 PM, Andrew Bohan 
andyg...@gmail.commailto:andyg...@gmail.com wrote:

Will we be seeing a non-steampipe TF2 update tonight?


On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
update is “mandatory” (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest version), your 
server will not automatically restart.

Team Fortress 2:
* Synced with release version of game

Source engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
not be located by the engine.
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It will 
be loaded if no mapcycle.txt file can be found and convar is set to default 
name.
* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling 
back to root cstrike directory otherwise.
* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file parsing allows C-style comments and blank lines


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Re: [hlds] [hlds_announce] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Peter Jerde

On Apr 23, 2013, at 13:12 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:
 * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It 
 will be loaded if no mapcycle.txt file can be found and convar is set to 
 default name.
 * Mapcycle file will be loaded from cstrike/cfg directory if it exists, 
 falling back to root cstrike directory otherwise.
 * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
 * Mapcycle file parsing allows C-style comments and blank lines

I think we can safely assume that each of those cstrikes should really be 
tf, right?

;)

 - Peter
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Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Donshik
Hope we are, I want those craftable ham shanks.

-Andrew

On Apr 23, 2013, at 2:15 PM, Andrew Bohan 
andyg...@gmail.commailto:andyg...@gmail.com wrote:

Will we be seeing a non-steampipe TF2 update tonight?


On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
update is “mandatory” (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest version), your 
server will not automatically restart.

Team Fortress 2:
* Synced with release version of game

Source engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
not be located by the engine.
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It will 
be loaded if no mapcycle.txt file can be found and convar is set to default 
name.
* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling 
back to root cstrike directory otherwise.
* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file parsing allows C-style comments and blank lines


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Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Donshik
I hope we are, I want craftable ham shanks.

-Andrew

On Apr 23, 2013, at 2:21 PM, Andrew Donshik 
and...@donshikfamily.commailto:and...@donshikfamily.com wrote:

I hope we a

-Andrew

On Apr 23, 2013, at 2:15 PM, Andrew Bohan 
andyg...@gmail.commailto:andyg...@gmail.com wrote:

Will we be seeing a non-steampipe TF2 update tonight?


On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
update is “mandatory” (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest version), your 
server will not automatically restart.

Team Fortress 2:
* Synced with release version of game

Source engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
not be located by the engine.
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It will 
be loaded if no mapcycle.txt file can be found and convar is set to default 
name.
* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling 
back to root cstrike directory otherwise.
* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file parsing allows C-style comments and blank lines


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Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Fletcher Dunn
Oops.  The “cstrike” folder name was a cut and paste typo.  Replace “cstrike” 
with “tf”.  A similar change is coming to all Source engine games.

The two versions of TF2 are currently incompatible.  I am hoping to resolve 
some sv_pure incompatibilities and make them interoperable, so we can get much 
higher adoption rate.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Tuesday, April 23, 2013 11:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released


Is this just TF? You make a lot of references to cstrike.

Thanks,
Kyle.
On 23 Apr 2013 11:12, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
update is “mandatory” (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest version), your 
server will not automatically restart.

Team Fortress 2:
* Synced with release version of game

Source engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
not be located by the engine.
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It will 
be loaded if no mapcycle.txt file can be found and convar is set to default 
name.
* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling 
back to root cstrike directory otherwise.
* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file parsing allows C-style comments and blank lines


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[hlds] [typo?] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Weasel
Hmmm I hope that is a typo in there:

*TF2* server, but ...
 Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.
Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory

On Tue, 2013/04/23 11:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote:
 A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
 update is mandatory (the PatchVersion has been bumped so you will need to 
 upgrade your server in order to host clients running the latest version), 
 your server will not automatically restart.
 
 Team Fortress 2:
 * Synced with release version of game
 
 Source engine:
 * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
 not be located by the engine.
 * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It 
 will be loaded if no mapcycle.txt file can be found and convar is set to 
 default name.
 * Mapcycle file will be loaded from cstrike/cfg directory if it exists, 
 falling back to root cstrike directory otherwise.
 * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
 * Mapcycle file parsing allows C-style comments and blank lines
 
 
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[hlds] Mandatory Team Fortress 2 update coming

2013-04-23 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. We should have it 
ready soon. This is NOT the SteamPipe update.

-Eric


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Re: [hlds] Mandatory Team Fortress 2 update coming

2013-04-23 Thread Andrew Donshik
How soon is soon?

-Andrew

On Apr 23, 2013, at 5:45 PM, Eric Smith er...@valvesoftware.com wrote:

 We're working on a mandatory update for Team Fortress 2. We should have it 
 ready soon. This is NOT the SteamPipe update.
 
 -Eric
 
 
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[hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version number for TF2 as of this release is 1734532. This 
is a departure from our previous version system so it can be consistent with 
what Fletcher is using for the SteamPipe releases.

-Eric

--

Team Fortress 2
- Added Only allow map files to the possible selections in the download 
filter option for clients
- Fixed a client crash related to the material system
- Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials for 
the arms
- Fixed a vphysics regression where some items would travel farther than they 
should
- Improved performance and stability for the Linux version
- Removed range restrictions from viewmodel_fov_demo
- Updated the Ap-Sap so it can be gift-wrapped and have custom 
names/descriptions applied to it

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Re: [hlds] Mandatory Team Fortress 2 update coming

2013-04-23 Thread New Age Retro Hippie
Not soon enough.
On 2013-04-23 3:03 PM, Andrew Donshik and...@donshikfamily.com wrote:

 How soon is soon?

 -Andrew

 On Apr 23, 2013, at 5:45 PM, Eric Smith er...@valvesoftware.com wrote:

  We're working on a mandatory update for Team Fortress 2. We should have
 it ready soon. This is NOT the SteamPipe update.
 
  -Eric
 
 
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Re: [hlds] Mandatory Team Fortress 2 update coming

2013-04-23 Thread big john
It's out
On Apr 23, 2013 6:03 PM, New Age Retro Hippie 
newageretrohippi...@gmail.com wrote:

 Not soon enough.
 On 2013-04-23 3:03 PM, Andrew Donshik and...@donshikfamily.com wrote:

 How soon is soon?

 -Andrew

 On Apr 23, 2013, at 5:45 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We're working on a mandatory update for Team Fortress 2. We should have
 it ready soon. This is NOT the SteamPipe update.
 
  -Eric
 
 
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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Andrew Donshik
Aww. No ham.

-Andrew

On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for Team Fortress 2. The notes for the 
 update are below. The new version number for TF2 as of this release is 
 1734532. This is a departure from our previous version system so it can be 
 consistent with what Fletcher is using for the SteamPipe releases.
 
 -Eric
 
 --
 
 Team Fortress 2
 - Added Only allow map files to the possible selections in the download 
 filter option for clients
 - Fixed a client crash related to the material system
 - Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials 
 for the arms
 - Fixed a vphysics regression where some items would travel farther than they 
 should
 - Improved performance and stability for the Linux version
 - Removed range restrictions from viewmodel_fov_demo
 - Updated the Ap-Sap so it can be gift-wrapped and have custom 
 names/descriptions applied to it
 
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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Daniel Barreiro
Did this update break Metamod for anyone else?


On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik and...@donshikfamily.comwrote:

 Aww. No ham.

 -Andrew

 On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote:

  We've released a mandatory update for Team Fortress 2. The notes for the
 update are below. The new version number for TF2 as of this release is
 1734532. This is a departure from our previous version system so it can be
 consistent with what Fletcher is using for the SteamPipe releases.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Only allow map files to the possible selections in the
 download filter option for clients
  - Fixed a client crash related to the material system
  - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
 materials for the arms
  - Fixed a vphysics regression where some items would travel farther than
 they should
  - Improved performance and stability for the Linux version
  - Removed range restrictions from viewmodel_fov_demo
  - Updated the Ap-Sap so it can be gift-wrapped and have custom
 names/descriptions applied to it
 
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 please visit:
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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Brian
I like how you guys added all the parts of OpenPlugin that people don't
really care about!


On Tue, Apr 23, 2013 at 11:20 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 Did this update break Metamod for anyone else?


 On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik 
 and...@donshikfamily.comwrote:

 Aww. No ham.

 -Andrew

 On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We've released a mandatory update for Team Fortress 2. The notes for
 the update are below. The new version number for TF2 as of this release is
 1734532. This is a departure from our previous version system so it can be
 consistent with what Fletcher is using for the SteamPipe releases.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Only allow map files to the possible selections in the
 download filter option for clients
  - Fixed a client crash related to the material system
  - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
 materials for the arms
  - Fixed a vphysics regression where some items would travel farther
 than they should
  - Improved performance and stability for the Linux version
  - Removed range restrictions from viewmodel_fov_demo
  - Updated the Ap-Sap so it can be gift-wrapped and have custom
 names/descriptions applied to it
 
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  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread 1nsane
Yes, we will have to wait for an update.


On Tue, Apr 23, 2013 at 6:20 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 Did this update break Metamod for anyone else?


 On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik 
 and...@donshikfamily.comwrote:

 Aww. No ham.

 -Andrew

 On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We've released a mandatory update for Team Fortress 2. The notes for
 the update are below. The new version number for TF2 as of this release is
 1734532. This is a departure from our previous version system so it can be
 consistent with what Fletcher is using for the SteamPipe releases.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Only allow map files to the possible selections in the
 download filter option for clients
  - Fixed a client crash related to the material system
  - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
 materials for the arms
  - Fixed a vphysics regression where some items would travel farther
 than they should
  - Improved performance and stability for the Linux version
  - Removed range restrictions from viewmodel_fov_demo
  - Updated the Ap-Sap so it can be gift-wrapped and have custom
 names/descriptions applied to it
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread ics

Only on linux, windows works fine.

-ics

Daniel Barreiro kirjoitti:

Did this update break Metamod for anyone else?


On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik 
and...@donshikfamily.com mailto:and...@donshikfamily.com wrote:


Aww. No ham.

-Andrew

On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com
mailto:er...@valvesoftware.com wrote:

 We've released a mandatory update for Team Fortress 2. The notes
for the update are below. The new version number for TF2 as of
this release is 1734532. This is a departure from our previous
version system so it can be consistent with what Fletcher is using
for the SteamPipe releases.

 -Eric

 --

 Team Fortress 2
 - Added Only allow map files to the possible selections in the
download filter option for clients
 - Fixed a client crash related to the material system
 - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
materials for the arms
 - Fixed a vphysics regression where some items would travel
farther than they should
 - Improved performance and stability for the Linux version
 - Removed range restrictions from viewmodel_fov_demo
 - Updated the Ap-Sap so it can be gift-wrapped and have custom
names/descriptions applied to it

 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Evourr
Looks like it.
  - Original Message - 
  From: Daniel Barreiro 
  To: Half-Life dedicated Win32 server mailing list 
  Sent: Tuesday, April 23, 2013 6:20 PM
  Subject: Re: [hlds] Mandatory Team Fortress 2 update released


  Did this update break Metamod for anyone else?




  On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik and...@donshikfamily.com 
wrote:

Aww. No ham.

-Andrew


On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for Team Fortress 2. The notes for the 
update are below. The new version number for TF2 as of this release is 1734532. 
This is a departure from our previous version system so it can be consistent 
with what Fletcher is using for the SteamPipe releases.

 -Eric

 --

 Team Fortress 2
 - Added Only allow map files to the possible selections in the download 
filter option for clients
 - Fixed a client crash related to the material system
 - Fixed Diamond/Carbonado Botkiller weapons using incorrect team 
materials for the arms
 - Fixed a vphysics regression where some items would travel farther than 
they should
 - Improved performance and stability for the Linux version
 - Removed range restrictions from viewmodel_fov_demo
 - Updated the Ap-Sap so it can be gift-wrapped and have custom 
names/descriptions applied to it

 ___
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please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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--


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Re: [hlds] Mandatory Team Fortress 2 update coming

2013-04-23 Thread T Marler
Please stop this useless spam. Just wait for updates to come out. Asking a few 
minutes after they talk about it is not helpful.

big john brewskii...@gmail.com wrote:

It's out
On Apr 23, 2013 6:03 PM, New Age Retro Hippie 
newageretrohippi...@gmail.com wrote:

 Not soon enough.
 On 2013-04-23 3:03 PM, Andrew Donshik and...@donshikfamily.com wrote:

 How soon is soon?

 -Andrew

 On Apr 23, 2013, at 5:45 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We're working on a mandatory update for Team Fortress 2. We should have
 it ready soon. This is NOT the SteamPipe update.
 
  -Eric
 
 
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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Brian
When does Valve plan to increase the maximum fov_desired value to 110 in
line with that available to Oculus Rift users?


On Tue, Apr 23, 2013 at 11:03 PM, Eric Smith er...@valvesoftware.comwrote:

 We've released a mandatory update for Team Fortress 2. The notes for the
 update are below. The new version number for TF2 as of this release is
 1734532. This is a departure from our previous version system so it can be
 consistent with what Fletcher is using for the SteamPipe releases.

 -Eric

 --

 Team Fortress 2
 - Added Only allow map files to the possible selections in the download
 filter option for clients
 - Fixed a client crash related to the material system
 - Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials
 for the arms
 - Fixed a vphysics regression where some items would travel farther than
 they should
 - Improved performance and stability for the Linux version
 - Removed range restrictions from viewmodel_fov_demo
 - Updated the Ap-Sap so it can be gift-wrapped and have custom
 names/descriptions applied to it

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] hlds Digest, Vol 25, Issue 78

2013-04-23 Thread Rob
Did this update break Metamod for anyone else?  

= No works ok here


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
hlds-requ...@list.valvesoftware.com
Sent: 23 April 2013 11:24 PM
To: hlds@list.valvesoftware.com
Subject: hlds Digest, Vol 25, Issue 78

Send hlds mailing list submissions to
hlds@list.valvesoftware.com

To subscribe or unsubscribe via the World Wide Web, visit
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
or, via email, send a message with subject or body 'help' to
hlds-requ...@list.valvesoftware.com

You can reach the person managing the list at
hlds-ow...@list.valvesoftware.com

When replying, please edit your Subject line so it is more specific than
Re: Contents of hlds digest...


Today's Topics:

   1. Re: Mandatory Team Fortress 2 update released (Brian)
   2. Re: Mandatory Team Fortress 2 update released (1nsane)
   3. Re: Mandatory Team Fortress 2 update released (ics)
   4. Re: Mandatory Team Fortress 2 update released (Evourr)


--

Message: 1
Date: Tue, 23 Apr 2013 23:22:54 +0100
From: Brian br...@doublejump.eu
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory Team Fortress 2 update released
Message-ID:
cajogcbgs83pjnkz0thnw-4rf3f54gmngcqqr3f5hwgjyuur...@mail.gmail.com
Content-Type: text/plain; charset=iso-8859-1

I like how you guys added all the parts of OpenPlugin that people don't
really care about!


On Tue, Apr 23, 2013 at 11:20 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 Did this update break Metamod for anyone else?


 On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik
and...@donshikfamily.comwrote:

 Aww. No ham.

 -Andrew

 On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We've released a mandatory update for Team Fortress 2. The notes 
  for
 the update are below. The new version number for TF2 as of this 
 release is 1734532. This is a departure from our previous version 
 system so it can be consistent with what Fletcher is using for the
SteamPipe releases.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Only allow map files to the possible selections in the
 download filter option for clients
  - Fixed a client crash related to the material system
  - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
 materials for the arms
  - Fixed a vphysics regression where some items would travel farther
 than they should
  - Improved performance and stability for the Linux version
  - Removed range restrictions from viewmodel_fov_demo
  - Updated the Ap-Sap so it can be gift-wrapped and have custom
 names/descriptions applied to it
 
  ___
  To unsubscribe, edit your list preferences, or view the list 
  archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 


 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Message: 2
Date: Tue, 23 Apr 2013 18:22:56 -0400
From: 1nsane 1nsane...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory Team Fortress 2 update released
Message-ID:
CAP1MV-e850h3P8_zDh6HSmLBFypM5en4qXEWRXYq49EPgq=t...@mail.gmail.com
Content-Type: text/plain; charset=iso-8859-1

Yes, we will have to wait for an update.


On Tue, Apr 23, 2013 at 6:20 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 Did this update break Metamod for anyone else?


 On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik
and...@donshikfamily.comwrote:

 Aww. No ham.

 -Andrew

 On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We've released a mandatory update for Team Fortress 2. The notes 
  for
 the update are below. The new version number for TF2 as of this 
 release is 1734532. This is a departure from our previous version 
 system so it can be consistent with what Fletcher is using for the
SteamPipe releases.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Only allow map files to the possible selections in the
 download filter option for clients
  - Fixed a client crash related to the material system
  - Fixed Diamond/Carbonado Botkiller weapons using 

Re: [hlds] hlds Digest, Vol 25, Issue 78

2013-04-23 Thread Daniel Barreiro
It broke it on Linux. Windows is fine


On Tue, Apr 23, 2013 at 6:29 PM, Rob r...@4umail.net wrote:

 Did this update break Metamod for anyone else?

 = No works ok here


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 hlds-requ...@list.valvesoftware.com
 Sent: 23 April 2013 11:24 PM
 To: hlds@list.valvesoftware.com
 Subject: hlds Digest, Vol 25, Issue 78

 Send hlds mailing list submissions to
 hlds@list.valvesoftware.com

 To subscribe or unsubscribe via the World Wide Web, visit
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 or, via email, send a message with subject or body 'help' to
 hlds-requ...@list.valvesoftware.com

 You can reach the person managing the list at
 hlds-ow...@list.valvesoftware.com

 When replying, please edit your Subject line so it is more specific than
 Re: Contents of hlds digest...


 Today's Topics:

1. Re: Mandatory Team Fortress 2 update released (Brian)
2. Re: Mandatory Team Fortress 2 update released (1nsane)
3. Re: Mandatory Team Fortress 2 update released (ics)
4. Re: Mandatory Team Fortress 2 update released (Evourr)


 --

 Message: 1
 Date: Tue, 23 Apr 2013 23:22:54 +0100
 From: Brian br...@doublejump.eu
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory Team Fortress 2 update released
 Message-ID:
 
 cajogcbgs83pjnkz0thnw-4rf3f54gmngcqqr3f5hwgjyuur...@mail.gmail.com
 Content-Type: text/plain; charset=iso-8859-1

 I like how you guys added all the parts of OpenPlugin that people don't
 really care about!


 On Tue, Apr 23, 2013 at 11:20 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

  Did this update break Metamod for anyone else?
 
 
  On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik
 and...@donshikfamily.comwrote:
 
  Aww. No ham.
 
  -Andrew
 
  On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com
  wrote:
 
   We've released a mandatory update for Team Fortress 2. The notes
   for
  the update are below. The new version number for TF2 as of this
  release is 1734532. This is a departure from our previous version
  system so it can be consistent with what Fletcher is using for the
 SteamPipe releases.
  
   -Eric
  
   --
  
   Team Fortress 2
   - Added Only allow map files to the possible selections in the
  download filter option for clients
   - Fixed a client crash related to the material system
   - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
  materials for the arms
   - Fixed a vphysics regression where some items would travel farther
  than they should
   - Improved performance and stability for the Linux version
   - Removed range restrictions from viewmodel_fov_demo
   - Updated the Ap-Sap so it can be gift-wrapped and have custom
  names/descriptions applied to it
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
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 --

 Message: 2
 Date: Tue, 23 Apr 2013 18:22:56 -0400
 From: 1nsane 1nsane...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory Team Fortress 2 update released
 Message-ID:
 CAP1MV-e850h3P8_zDh6HSmLBFypM5en4qXEWRXYq49EPgq=
 t...@mail.gmail.com
 Content-Type: text/plain; charset=iso-8859-1

 Yes, we will have to wait for an update.


 On Tue, Apr 23, 2013 at 6:20 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

  Did this update break Metamod for anyone else?
 
 
  On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik
 and...@donshikfamily.comwrote:
 
  Aww. No ham.
 
  -Andrew
 
  On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com
  wrote:
 
   We've released a mandatory update for Team Fortress 2. The notes
   for
  the update are below. The new version number for TF2 as of this
  release is 1734532. This is a departure from our previous version
  system so it can be consistent with what Fletcher is using for the
 SteamPipe releases.
  
   -Eric
  
   --
  
  

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Daniel Barreiro
That sounds bad.


On Tue, Apr 23, 2013 at 6:40 PM, Invalid Protocol 
invalidprotocolvers...@gmail.com wrote:

 I don’t think is Metamod. Probably the server does not load the plugins
 anymore, at least on Linux. I have 3 and none is loaded (including
 Metamod). No errors are printed in server’s console or in log files.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Daniel Barreiro
 *Sent:* Wednesday, April 24, 2013 1:20 AM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory Team Fortress 2 update released

 ** **

 Did this update break Metamod for anyone else?

 ** **

 On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik and...@donshikfamily.com
 wrote:

 Aww. No ham.

 -Andrew


 On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote:

  We've released a mandatory update for Team Fortress 2. The notes for the
 update are below. The new version number for TF2 as of this release is
 1734532. This is a departure from our previous version system so it can be
 consistent with what Fletcher is using for the SteamPipe releases.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Only allow map files to the possible selections in the
 download filter option for clients
  - Fixed a client crash related to the material system
  - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
 materials for the arms
  - Fixed a vphysics regression where some items would travel farther than
 they should
  - Improved performance and stability for the Linux version
  - Removed range restrictions from viewmodel_fov_demo
  - Updated the Ap-Sap so it can be gift-wrapped and have custom
 names/descriptions applied to it
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ** **

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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Andy Daly
For the love of god please Valve sort this, we have a tourny really soon,
it took ages to sort.


On 23 April 2013 23:03, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for Team Fortress 2. The notes for the
 update are below. The new version number for TF2 as of this release is
 1734532. This is a departure from our previous version system so it can be
 consistent with what Fletcher is using for the SteamPipe releases.

 -Eric

 --

 Team Fortress 2
 - Added Only allow map files to the possible selections in the download
 filter option for clients
 - Fixed a client crash related to the material system
 - Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials
 for the arms
 - Fixed a vphysics regression where some items would travel farther than
 they should
 - Improved performance and stability for the Linux version
 - Removed range restrictions from viewmodel_fov_demo
 - Updated the Ap-Sap so it can be gift-wrapped and have custom
 names/descriptions applied to it

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Daniel Barreiro
Are you sure they aren't Metamod plugins and are server addons?


On Tue, Apr 23, 2013 at 6:41 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 That sounds bad.


 On Tue, Apr 23, 2013 at 6:40 PM, Invalid Protocol 
 invalidprotocolvers...@gmail.com wrote:

 I don’t think is Metamod. Probably the server does not load the plugins
 anymore, at least on Linux. I have 3 and none is loaded (including
 Metamod). No errors are printed in server’s console or in log files.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Daniel Barreiro
 *Sent:* Wednesday, April 24, 2013 1:20 AM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory Team Fortress 2 update released

 ** **

 Did this update break Metamod for anyone else?

 ** **

 On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik and...@donshikfamily.com
 wrote:

 Aww. No ham.

 -Andrew


 On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We've released a mandatory update for Team Fortress 2. The notes for
 the update are below. The new version number for TF2 as of this release is
 1734532. This is a departure from our previous version system so it can be
 consistent with what Fletcher is using for the SteamPipe releases.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Only allow map files to the possible selections in the
 download filter option for clients
  - Fixed a client crash related to the material system
  - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
 materials for the arms
  - Fixed a vphysics regression where some items would travel farther
 than they should
  - Improved performance and stability for the Linux version
  - Removed range restrictions from viewmodel_fov_demo
  - Updated the Ap-Sap so it can be gift-wrapped and have custom
 names/descriptions applied to it
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ** **

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 please visit:
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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Invalid Protocol
plugin_load command does not work anymore.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
Sent: Wednesday, April 24, 2013 1:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

 

That sounds bad.

 

On Tue, Apr 23, 2013 at 6:40 PM, Invalid Protocol
invalidprotocolvers...@gmail.com wrote:

I don't think is Metamod. Probably the server does not load the plugins
anymore, at least on Linux. I have 3 and none is loaded (including Metamod).
No errors are printed in server's console or in log files.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
Sent: Wednesday, April 24, 2013 1:20 AM


To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Mandatory Team Fortress 2 update released

 

Did this update break Metamod for anyone else?

 

On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik and...@donshikfamily.com
wrote:

Aww. No ham.

-Andrew


On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version number for TF2 as of this release is
1734532. This is a departure from our previous version system so it can be
consistent with what Fletcher is using for the SteamPipe releases.

 -Eric

 --

 Team Fortress 2
 - Added Only allow map files to the possible selections in the download
filter option for clients
 - Fixed a client crash related to the material system
 - Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials
for the arms
 - Fixed a vphysics regression where some items would travel farther than
they should
 - Improved performance and stability for the Linux version
 - Removed range restrictions from viewmodel_fov_demo
 - Updated the Ap-Sap so it can be gift-wrapped and have custom
names/descriptions applied to it

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 


___
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please visit:
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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread A Fearts
Nope


On Tue, Apr 23, 2013 at 6:20 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 Did this update break Metamod for anyone else?


 On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik 
 and...@donshikfamily.comwrote:

 Aww. No ham.

 -Andrew

 On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We've released a mandatory update for Team Fortress 2. The notes for
 the update are below. The new version number for TF2 as of this release is
 1734532. This is a departure from our previous version system so it can be
 consistent with what Fletcher is using for the SteamPipe releases.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Only allow map files to the possible selections in the
 download filter option for clients
  - Fixed a client crash related to the material system
  - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
 materials for the arms
  - Fixed a vphysics regression where some items would travel farther
 than they should
  - Improved performance and stability for the Linux version
  - Removed range restrictions from viewmodel_fov_demo
  - Updated the Ap-Sap so it can be gift-wrapped and have custom
 names/descriptions applied to it
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 


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Re: [hlds] hlds Digest, Vol 25, Issue 81

2013-04-23 Thread ElitePowered .
 a mandatory update for Team Fortress 2. The notes for
 the
  update are below. The new version number for TF2 as of this release is
  1734532. This is a departure from our previous version system so it can
 be
  consistent with what Fletcher is using for the SteamPipe releases.
  
   -Eric
  
   --
  
   Team Fortress 2
   - Added Only allow map files to the possible selections in the
  download filter option for clients
   - Fixed a client crash related to the material system
   - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
  materials for the arms
   - Fixed a vphysics regression where some items would travel farther
 than
  they should
   - Improved performance and stability for the Linux version
   - Removed range restrictions from viewmodel_fov_demo
   - Updated the Ap-Sap so it can be gift-wrapped and have custom
  names/descriptions applied to it
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  
 
 
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  please visit:
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  ** **
 
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  please visit:
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 Message: 3
 Date: Tue, 23 Apr 2013 23:48:45 +0100
 From: Andy Daly impossibleflo...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Cc: hlds_annou...@list.valvesoftware.com
 hlds_annou...@list.valvesoftware.com, Half-Life dedicated Linux
 server mailing list hlds_li...@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory Team Fortress 2 update released
 Message-ID:
 CAKQ=XRmZ=
 vdgglz4-ntnztau14knin5ay5jhdrjymxeeyaf...@mail.gmail.com
 Content-Type: text/plain; charset=iso-8859-1

 For the love of god please Valve sort this, we have a tourny really soon,
 it took ages to sort.


 On 23 April 2013 23:03, Eric Smith er...@valvesoftware.com wrote:

  We've released a mandatory update for Team Fortress 2. The notes for the
  update are below. The new version number for TF2 as of this release is
  1734532. This is a departure from our previous version system so it can
 be
  consistent with what Fletcher is using for the SteamPipe releases.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Only allow map files to the possible selections in the download
  filter option for clients
  - Fixed a client crash related to the material system
  - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
 materials
  for the arms
  - Fixed a vphysics regression where some items would travel farther than
  they should
  - Improved performance and stability for the Linux version
  - Removed range restrictions from viewmodel_fov_demo
  - Updated the Ap-Sap so it can be gift-wrapped and have custom
  names/descriptions applied to it
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
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 --

 Message: 4
 Date: Tue, 23 Apr 2013 18:48:58 -0400
 From: Daniel Barreiro smelly.feet.you.h...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory Team Fortress 2 update released
 Message-ID:
 
 cagoawp+akgylodhjmzdfo8je20fadsrc4wjb3_rtufemjol...@mail.gmail.com
 Content-Type: text/plain; charset=windows-1252

 Are you sure they aren't Metamod plugins and are server addons?


 On Tue, Apr 23, 2013 at 6:41 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

  That sounds bad.
 
 
  On Tue, Apr 23, 2013 at 6:40 PM, Invalid Protocol 
  invalidprotocolvers...@gmail.com wrote:
 
  I don?t think is Metamod. Probably the server does not load the plugins
  anymore, at least on Linux. I have 3 and none is loaded (including
  Metamod). No errors are printed in server?s console or in log files.
 
  ** **
 
  *From:* hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] *On Behalf Of *Daniel Barreiro
  *Sent:* Wednesday, April 24, 2013 1:20 AM
 
  *To:* Half-Life dedicated Win32 server mailing list
  *Subject

Re: [hlds] hlds Digest, Vol 25, Issue 81

2013-04-23 Thread big john
 
 
  On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com
 wrote:
 
   We've released a mandatory update for Team Fortress 2. The notes for
 the
  update are below. The new version number for TF2 as of this release is
  1734532. This is a departure from our previous version system so it can
 be
  consistent with what Fletcher is using for the SteamPipe releases.
  
   -Eric
  
   --
  
   Team Fortress 2
   - Added Only allow map files to the possible selections in the
  download filter option for clients
   - Fixed a client crash related to the material system
   - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
  materials for the arms
   - Fixed a vphysics regression where some items would travel farther
 than
  they should
   - Improved performance and stability for the Linux version
   - Removed range restrictions from viewmodel_fov_demo
   - Updated the Ap-Sap so it can be gift-wrapped and have custom
  names/descriptions applied to it
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
  ** **
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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 --

 Message: 3
 Date: Tue, 23 Apr 2013 23:48:45 +0100
 From: Andy Daly impossibleflo...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Cc: hlds_annou...@list.valvesoftware.com
 hlds_annou...@list.valvesoftware.com, Half-Life dedicated Linux
 server mailing list hlds_li...@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory Team Fortress 2 update released
 Message-ID:
 CAKQ=XRmZ=
 vdgglz4-ntnztau14knin5ay5jhdrjymxeeyaf...@mail.gmail.com
 Content-Type: text/plain; charset=iso-8859-1

 For the love of god please Valve sort this, we have a tourny really soon,
 it took ages to sort.


 On 23 April 2013 23:03, Eric Smith er...@valvesoftware.com wrote:

  We've released a mandatory update for Team Fortress 2. The notes for the
  update are below. The new version number for TF2 as of this release is
  1734532. This is a departure from our previous version system so it can
 be
  consistent with what Fletcher is using for the SteamPipe releases.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Only allow map files to the possible selections in the
 download
  filter option for clients
  - Fixed a client crash related to the material system
  - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
 materials
  for the arms
  - Fixed a vphysics regression where some items would travel farther than
  they should
  - Improved performance and stability for the Linux version
  - Removed range restrictions from viewmodel_fov_demo
  - Updated the Ap-Sap so it can be gift-wrapped and have custom
  names/descriptions applied to it
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
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 --

 Message: 4
 Date: Tue, 23 Apr 2013 18:48:58 -0400
 From: Daniel Barreiro smelly.feet.you.h...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory Team Fortress 2 update released
 Message-ID:
 
 cagoawp+akgylodhjmzdfo8je20fadsrc4wjb3_rtufemjol...@mail.gmail.com
 Content-Type: text/plain; charset=windows-1252

 Are you sure they aren't Metamod plugins and are server addons?


 On Tue, Apr 23, 2013 at 6:41 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

  That sounds bad.
 
 
  On Tue, Apr 23, 2013 at 6:40 PM, Invalid Protocol 
  invalidprotocolvers...@gmail.com wrote:
 
  I don?t think is Metamod. Probably the server does not load the plugins
  anymore, at least on Linux. I have 3 and none is loaded (including
  Metamod). No errors are printed in server?s console or in log
 files.
 
  ** **
 
  *From:* hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] *On Behalf Of *Daniel Barreiro
  *Sent

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Harsh Baid
Wait, so do we just restart the servers or do we update MetaMod since Eric
said he is releasing an update for this?
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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Evourr
You reupdate your srcds installation.
  - Original Message - 
  From: Harsh Baid 
  To: hlds@list.valvesoftware.com 
  Sent: Tuesday, April 23, 2013 7:44 PM
  Subject: Re: [hlds] Mandatory Team Fortress 2 update released


  Wait, so do we just restart the servers or do we update MetaMod since Eric 
said he is releasing an update for this?


--


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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread mathieu bisson
Metamod loads fine here... however Sourcemod does not load at all. Have tried 
the latest snapshots of both without any luck.





 From: Evourr evo...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com 
Sent: Tuesday, April 23, 2013 4:23:38 PM
Subject: Re: [hlds] Mandatory Team Fortress 2 update released
 


 
Looks like it.
- Original Message - 
From: Daniel Barreiro 
To: Half-Life dedicated Win32 server  mailing list 
Sent: Tuesday, April 23, 2013 6:20  PM
Subject: Re: [hlds] Mandatory Team  Fortress 2 update released


Did this update break Metamod for anyone else?




On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik and...@donshikfamily.com 
wrote:

Aww. No ham.

-Andrew
 

On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com  wrote:

 We've released a mandatory update for Team Fortress 2. 
The notes for the update are below. The new version number for TF2 as of 
this release is 1734532. This is a departure from our previous version 
system so it can be consistent with what Fletcher is using for the 
SteamPipe 
releases.

 -Eric

 
--

 Team Fortress 2
 - 
Added Only allow map files to the possible selections in the download 
filter option for clients
 - Fixed a client crash related to the 
material system
 - Fixed Diamond/Carbonado Botkiller weapons using 
incorrect team materials for the arms
 - Fixed a vphysics regression 
where some items would travel farther than they should
 - Improved 
performance and stability for the Linux version
 - Removed range 
restrictions from viewmodel_fov_demo
 - Updated the Ap-Sap so it can 
be gift-wrapped and have custom names/descriptions applied to 
it

 ___
 
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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 ___
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  your list preferences, or view the list archives, please 
  visit:
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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Ross Bemrose
The latest 1.9.3 and 1.10.0 snapshots of MetaMod: Source are meant for 
SteamPipe servers, use MetaMod: Source 1.9.2 instead.


On 4/23/2013 10:45 PM, mathieu bisson wrote:
Metamod loads fine here... however Sourcemod does not load at all. 
Have tried the latest snapshots of both without any luck.




*From:* Evourr evo...@gmail.com
*To:* Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com

*Sent:* Tuesday, April 23, 2013 4:23:38 PM
*Subject:* Re: [hlds] Mandatory Team Fortress 2 update released

Looks like it.

- Original Message -
*From:* Daniel Barreiro mailto:smelly.feet.you.h...@gmail.com
*To:* Half-Life dedicated Win32 server mailing list
mailto:hlds@list.valvesoftware.com
*Sent:* Tuesday, April 23, 2013 6:20 PM
*Subject:* Re: [hlds] Mandatory Team Fortress 2 update released

Did this update break Metamod for anyone else?


On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik
and...@donshikfamily.com mailto:and...@donshikfamily.com wrote:

Aww. No ham.

-Andrew

On Apr 23, 2013, at 6:03 PM, Eric Smith
er...@valvesoftware.com mailto:er...@valvesoftware.com wrote:

 We've released a mandatory update for Team Fortress 2. The
notes for the update are below. The new version number for TF2
as of this release is 1734532. This is a departure from our
previous version system so it can be consistent with what
Fletcher is using for the SteamPipe releases.

 -Eric

 --

 Team Fortress 2
 - Added Only allow map files to the possible selections in
the download filter option for clients
 - Fixed a client crash related to the material system
 - Fixed Diamond/Carbonado Botkiller weapons using incorrect
team materials for the arms
 - Fixed a vphysics regression where some items would travel
farther than they should
 - Improved performance and stability for the Linux version
 - Removed range restrictions from viewmodel_fov_demo
 - Updated the Ap-Sap so it can be gift-wrapped and have
custom names/descriptions applied to it

 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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