Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-24 Thread Andre Müller
Sorry guys that I'm asking this question. Is this the Update for the
SteamPipe Beta for tf, which is splitted from the normal version or is this
update for the normal relase without SteamPipe. Do we have to download a
different appid for this upcumming SteamPipe update for the non-beta
version of steampipe tf.

Please clarifiy which appid is used for the upcomming conversion and if we
can use the already downloaded TF2 Beta SteamPipe. I've to know this,
because to deploy the files on more than 30 dedicated servers take some
time.

Thanks
Am 24.04.2013 04:48 schrieb Ross Bemrose rbemr...@gmail.com:

  The latest 1.9.3 and 1.10.0 snapshots of MetaMod: Source are meant for
 SteamPipe servers, use MetaMod: Source 1.9.2 instead.

 On 4/23/2013 10:45 PM, mathieu bisson wrote:

 Metamod loads fine here... however Sourcemod does not load at all. Have
 tried the latest snapshots of both without any luck.


   --
  *From:* Evourr evo...@gmail.com evo...@gmail.com
 *To:* Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com hlds@list.valvesoftware.com
 *Sent:* Tuesday, April 23, 2013 4:23:38 PM
 *Subject:* Re: [hlds] Mandatory Team Fortress 2 update released

  Looks like it.

 - Original Message -
 *From:* Daniel Barreiro smelly.feet.you.h...@gmail.com
 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 *Sent:* Tuesday, April 23, 2013 6:20 PM
 *Subject:* Re: [hlds] Mandatory Team Fortress 2 update released

  Did this update break Metamod for anyone else?


 On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik 
 and...@donshikfamily.comwrote:

 Aww. No ham.

 -Andrew

 On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote:

  We've released a mandatory update for Team Fortress 2. The notes for the
 update are below. The new version number for TF2 as of this release is
 1734532. This is a departure from our previous version system so it can be
 consistent with what Fletcher is using for the SteamPipe releases.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Only allow map files to the possible selections in the
 download filter option for clients
  - Fixed a client crash related to the material system
  - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
 materials for the arms
  - Fixed a vphysics regression where some items would travel farther than
 they should
  - Improved performance and stability for the Linux version
  - Removed range restrictions from viewmodel_fov_demo
  - Updated the Ap-Sap so it can be gift-wrapped and have custom
 names/descriptions applied to it
 
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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-24 Thread Andre Müller
Ok, I saw this update is for the normal release, which we get over
hldsupdatetool. So it is good to know which appid is for
tf2-non-beta-steampipe and if the content from tf2-beta-steampipe can used
for conversion.
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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-24 Thread Andre Müller
Thanks for information. Nice, it's only 1.96GiB.


2013/4/24 ics i...@ics-base.net

 https://developer.**valvesoftware.com/wiki/**SteamCMDhttps://developer.valvesoftware.com/wiki/SteamCMD

 Team Fortress 2 dedicated server232250
 Team Fortress 2 *Beta* dedicated server 229830


 Beta is for TF2 beta, so you want 232250 through steampipe, which is the
 successor of current hldsupdatetool tf.

 -ics

 Andre Müller kirjoitti:


 Ok, I saw this update is for the normal release, which we get over
 hldsupdatetool. So it is good to know which appid is for
 tf2-non-beta-steampipe and if the content from tf2-beta-steampipe can used
 for conversion.



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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-24 Thread Fletcher Dunn
Just to clarify: the TF2 Beta app (client app id 520, dedicated server app id 
229830), has been deactivated until a need arises to use it again.  It is not 
the AppID you are looking for.

232250 is currently the dedicated server for the SteamPipe beta, but when we 
convert the clients to SteamPipe, it will no longer be beta, it will be the 
official server.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andre Müller
Sent: Wednesday, April 24, 2013 7:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

Thanks for information. Nice, it's only 1.96GiB.

2013/4/24 ics i...@ics-base.netmailto:i...@ics-base.net
https://developer.valvesoftware.com/wiki/SteamCMD

Team Fortress 2 dedicated server232250
Team Fortress 2 *Beta* dedicated server 229830


Beta is for TF2 beta, so you want 232250 through steampipe, which is the 
successor of current hldsupdatetool tf.

-ics

Andre Müller kirjoitti:

Ok, I saw this update is for the normal release, which we get over 
hldsupdatetool. So it is good to know which appid is for tf2-non-beta-steampipe 
and if the content from tf2-beta-steampipe can used for conversion.


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[hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Fletcher Dunn
We've released a mandatory update to the SteamPipe beta.  Please note that your 
server will NOT automatically detect that it is out of date and restart; you 
will need to manually update it.  (This should be the last such manual restart.)

We've also released an optional update to the non-SteamPipe version of TF2.  If 
you restart your server you may get an update to engine.dll/.so, but there are 
no relevant changes to the dedicated server so updating is not necessary.

These changes make the SteamPipe server and client interoperable with the 
non-SteamPipe server and client.  (Any client can connect with any server.)  We 
expect many more clients to opt into the beta after this change.  (And 
remember, we are planning on flipping the switch next Tuesday which forces all 
clients to convert.)

- Fletch
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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread big john
Do the steam pipe servers auto update usually? I don't remember seeing
anything about that.
On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:

  We’ve released a mandatory update to the SteamPipe beta.  Please note
 that your server will NOT automatically detect that it is out of date and
 restart; you will need to manually update it.  (This should be the last
 such manual restart.)

 ** **

 We’ve also released an optional update to the non-SteamPipe version of
 TF2.  If you restart your server you may get an update to engine.dll/.so,
 but there are no relevant changes to the dedicated server so updating is
 not necessary.

 ** **

 These changes make the SteamPipe server and client interoperable with the
 non-SteamPipe server and client.  (Any client can connect with any
 server.)  We expect many more clients to opt into the beta after this
 change.  (And remember, we are planning on flipping the switch next Tuesday
 which forces all clients to convert.)

 ** **

 - Fletch

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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Charlie
So, if you were to switch your non-steampipe server over to steampipe now,
the client wouldn't know the difference?


On Wed, Apr 24, 2013 at 11:16 AM, big john brewskii...@gmail.com wrote:

 Do the steam pipe servers auto update usually? I don't remember seeing
 anything about that.
 On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com
 wrote:

  We’ve released a mandatory update to the SteamPipe beta.  Please note
 that your server will NOT automatically detect that it is out of date and
 restart; you will need to manually update it.  (This should be the last
 such manual restart.)

 ** **

 We’ve also released an optional update to the non-SteamPipe version of
 TF2.  If you restart your server you may get an update to engine.dll/.so,
 but there are no relevant changes to the dedicated server so updating is
 not necessary.

 ** **

 These changes make the SteamPipe server and client interoperable with the
 non-SteamPipe server and client.  (Any client can connect with any
 server.)  We expect many more clients to opt into the beta after this
 change.  (And remember, we are planning on flipping the switch next Tuesday
 which forces all clients to convert.)

 ** **

 - Fletch

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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread DontWannaName!
Only Linux has that ability as always. 

Sent from my iPhone 5

On Apr 24, 2013, at 11:16 AM, big john brewskii...@gmail.com wrote:

 Do the steam pipe servers auto update usually? I don't remember seeing 
 anything about that.
 
 On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:
 We’ve released a mandatory update to the SteamPipe beta.  Please note that 
 your server will NOT automatically detect that it is out of date and 
 restart; you will need to manually update it.  (This should be the last such 
 manual restart.)
 
  
 
 We’ve also released an optional update to the non-SteamPipe version of TF2.  
 If you restart your server you may get an update to engine.dll/.so, but 
 there are no relevant changes to the dedicated server so updating is not 
 necessary.
 
  
 
 These changes make the SteamPipe server and client interoperable with the 
 non-SteamPipe server and client.  (Any client can connect with any server.)  
 We expect many more clients to opt into the beta after this change.  (And 
 remember, we are planning on flipping the switch next Tuesday which forces 
 all clients to convert.)
 
  
 
 - Fletch
 
 
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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Andrew Donshik
Will the steampipe beta now be updated alongside the release at the same time?

-Andrew

On Apr 24, 2013, at 2:03 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:

We’ve released a mandatory update to the SteamPipe beta.  Please note that your 
server will NOT automatically detect that it is out of date and restart; you 
will need to manually update it.  (This should be the last such manual restart.)

We’ve also released an optional update to the non-SteamPipe version of TF2.  If 
you restart your server you may get an update to engine.dll/.so, but there are 
no relevant changes to the dedicated server so updating is not necessary.

These changes make the SteamPipe server and client interoperable with the 
non-SteamPipe server and client.  (Any client can connect with any server.)  We 
expect many more clients to opt into the beta after this change.  (And 
remember, we are planning on flipping the switch next Tuesday which forces all 
clients to convert.)

- Fletch
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[hlds] HOLY COW the steam pipe TF2 client is fast

2013-04-24 Thread Peter Jerde
From main menu to IN GAME was under 5 seconds for me, just now using the 
opt-in beta to TF2, compared to my usual 35-40 second wait. :)

I just now successfully joined both my regular HLDSUpdate servers and also my 
test steamcmd server, so the sync up has worked so far.

I will definitely post on my community's forums about the opt-in and try to get 
more folks testing out the client. (As well as get to work starting to convert 
our servers...)

Here's to nothing else breaking before next tuesday... 

- Peter
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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Mike Vail
It's wonderful to know that I can build all my servers in advance to the
public release. Thanks SO MUCH to Valve for setting it up this way!
Awesome job Fletcher and Gang!

 

One quick question, and please forgive me if I missed this previously. Are
we ok to run muliple servers under Windows on a single set of server files
using  custom configs for each server or are we now required to have a
separate set of server files installed for each TF2 server? I have 20 MvMs
and would like them to share the core files if possible to save update
time.I jJust need to know before I set them all up.  Thanks in advance for
the help.

 

Have a great day!

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, April 24, 2013 11:47 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list (hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now
interoperable with regular game

 

So, if you were to switch your non-steampipe server over to

steampipe now, the client wouldn't know the difference? 

 

Yes!

 

Well, yes, in theory.  And yes to the best of our knowledge.  There could be
some bug we don't know about yet.  So, I'd definitely recommend switching
your server to SteamPipe now, so that you will be ready for next Tuesday and
can start working out the kinks.  At the same time, it's probably a good
idea to keep the HLDS version of your server on hand, in case there's some
problem we don't know about with your particular config, you can take down
the SteamPipe one and put the HLDSUpdateOne back up.

 

To be clear: if you update your server now to SteamPipe, then you will not
only be able to host any client now, you will be able to host all the
clients after the switchover.  If you wait to update your server, you will
be in a scramble on Tuesday.  Seriously, everybody really should download
the server now and get it configured, even if you don't switch all of your
installations now.

 

 

We didn't bump the required version in the GMS, which is want causes servers
to delist and signals the out-of-date message, because SteamPipe and
HLDSUpdateTool were running different PatchVersions.  Now that they are
using the same PatchVersion, they will both have the same out-of-date
notification support.  On Windows, we don't have an executive script to do
the update automatically.  (As an aside, I have been in contact with the
author of nemrun.  We are planning to ship his script as the official
script, as a replacement to srcds_run, and are working to make the Windows
server have all the same functionality.  He's also working on the
update-in-the-background functionality.)

 

 

The App ID's haven't changed, however there is some confusion because the
SteamPipe Beta is not related to the TF2 beta app, which has been
discontinued.  (I've updated the wiki to make this more clear.)  232250 is
the AppID you want to use.  Remember that you need to use anonymous login.

 

 

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Donshik
Sent: Wednesday, April 24, 2013 11:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now
interoperable with regular game

 

Will the steampipe beta now be updated alongside the release at the same
time?

-Andrew


On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:

We've released a mandatory update to the SteamPipe beta.  Please note that
your server will NOT automatically detect that it is out of date and
restart; you will need to manually update it.  (This should be the last such
manual restart.)

 

We've also released an optional update to the non-SteamPipe version of TF2.
If you restart your server you may get an update to engine.dll/.so, but
there are no relevant changes to the dedicated server so updating is not
necessary.

 

These changes make the SteamPipe server and client interoperable with the
non-SteamPipe server and client.  (Any client can connect with any server.)
We expect many more clients to opt into the beta after this change.  (And
remember, we are planning on flipping the switch next Tuesday which forces
all clients to convert.)

 

- Fletch

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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Gamers Exile
Anyone else getting "The server you are trying to connect to is running an older version of the Game" after updating?I had a test steam pipe server running on windows that I could connect to before. But now I get that error... Sent Via PigeonFrom: Fletcher DunnSent: Wednesday, April 24, 2013 12:03 PMTo: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); hlds_annou...@list.valvesoftware.comReply To: Half-Life dedicated Win32 server mailing listSubject: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game







We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.)

We’ve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary.

These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we
 are planning on flipping the switch next Tuesday which forces all clients to convert.)

- Fletch



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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Peter Jerde

On Apr 24, 2013, at 14:09 PM, Gamers Exile gamersex...@shaw.ca wrote:

 Anyone else getting The server you are trying to connect to is running an 
 older version of the Game after updating? 
 
 I had a test steam pipe server running on windows that I could connect to 
 before. But now I get that error...

Try verifying your local game files for your client... it might still have 
yesterday's version number which was one higher than today's.

 - Peter


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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Evourr
Probably using the wrong appid.
  - Original Message - 
  From: Gamers Exile 
  To: hlds@list.valvesoftware.com 
  Sent: Wednesday, April 24, 2013 3:09 PM
  Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta;now 
interoperable with regular game


  Anyone else getting The server you are trying to connect to is running an 
older version of the Game after updating? 
  I had a test steam pipe server running on windows that I could connect to 
before. But now I get that error...
  Sent Via Pigeon

From: Fletcher Dunn
Sent: Wednesday, April 24, 2013 12:03 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
list (hlds@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Reply To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Mandatory update released for TF2 SteamPipe beta; now 
interoperable with regular game 



  We’ve released a mandatory update to the SteamPipe beta.  Please note that 
your server will NOT automatically detect that it is out of date and restart; 
you will need to manually update it.  (This should be the last such manual 
restart.)



  We’ve also released an optional update to the non-SteamPipe version of TF2.  
If you restart your server you may get an update to engine.dll/.so, but there 
are no relevant changes to the dedicated server so updating is not necessary.



  These changes make the SteamPipe server and client interoperable with the 
non-SteamPipe server and client.  (Any client can connect with any server.)  We 
expect many more clients to opt into the beta after this change.  (And 
remember, we are planning on flipping the switch next Tuesday which forces all 
clients to convert.)



  - Fletch





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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Gamers Exile
It was the client.I had verified it but there wasn't any changes and I wasn't prompted to wait for an update.Client just got the update notice and it's all good. Sent Via PigeonFrom: Peter JerdeSent: Wednesday, April 24, 2013 1:12 PMTo: Half-Life dedicated Win32 server mailing listReply To: Half-Life dedicated Win32 server mailing listSubject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta;	now interoperable with regular gameOn Apr 24, 2013, at 14:09 PM, Gamers Exile gamersex...@shaw.ca wrote: Anyone else getting "The server you are trying to connect to is running an older version of the Game" after updating?   I had a test steam pipe server running on windows that I could connect to before. But now I get that error...Try verifying your local game files for your client... it might still have yesterday's version number which was one higher than today's. - Peter___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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[hlds] sv_pure custom hitsound scrambled?

2013-04-24 Thread Peter Jerde
I'm using the opt-in TF2 client on OS X, connected to an HLDSUpdate server.

The server runs sv_pure 1, and has sound/ui/hitsound.wav  any in its 
whitelist.

My custom dingaling is installed in:

SteamApps/common/Team Fortress 2/tf/custom/peter/sound/ui/hitsound.wav

and works fine in a listen server or connected to an sv_pure 0 server. But on 
my sv_pure 1 server, I hear the default hitsound.

 - Peter
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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Fletcher Dunn
You can run multiple instances out of the same folder.

I would not recommend trying to update a server while it is running.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail
Sent: Wednesday, April 24, 2013 12:05 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now 
interoperable with regular game

It's wonderful to know that I can build all my servers in advance to the public 
release. Thanks SO MUCH to Valve for setting it up this way! Awesome job 
Fletcher and Gang!

One quick question, and please forgive me if I missed this previously... Are we 
ok to run muliple servers under Windows on a single set of server files using  
custom configs for each server or are we now required to have a separate set of 
server files installed for each TF2 server? I have 20 MvMs and would like them 
to share the core files if possible to save update time.I jJust need to know 
before I set them all up.  Thanks in advance for the help.

Have a great day!

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, April 24, 2013 11:47 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list 
(hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now 
interoperable with regular game

So, if you were to switch your non-steampipe server over to
steampipe now, the client wouldn't know the difference?

Yes!

Well, yes, in theory.  And yes to the best of our knowledge.  There could be 
some bug we don't know about yet.  So, I'd definitely recommend switching your 
server to SteamPipe now, so that you will be ready for next Tuesday and can 
start working out the kinks.  At the same time, it's probably a good idea to 
keep the HLDS version of your server on hand, in case there's some problem we 
don't know about with your particular config, you can take down the SteamPipe 
one and put the HLDSUpdateOne back up.

To be clear: if you update your server now to SteamPipe, then you will not only 
be able to host any client now, you will be able to host all the clients after 
the switchover.  If you wait to update your server, you will be in a scramble 
on Tuesday.  Seriously, everybody really should download the server now and get 
it configured, even if you don't switch all of your installations now.


We didn't bump the required version in the GMS, which is want causes servers to 
delist and signals the out-of-date message, because SteamPipe and 
HLDSUpdateTool were running different PatchVersions.  Now that they are using 
the same PatchVersion, they will both have the same out-of-date notification 
support.  On Windows, we don't have an executive script to do the update 
automatically.  (As an aside, I have been in contact with the author of nemrun. 
 We are planning to ship his script as the official script, as a replacement to 
srcds_run, and are working to make the Windows server have all the same 
functionality.  He's also working on the update-in-the-background 
functionality.)


The App ID's haven't changed, however there is some confusion because the 
SteamPipe Beta is not related to the TF2 beta app, which has been 
discontinued.  (I've updated the wiki to make this more clear.)  232250 is the 
AppID you want to use.  Remember that you need to use anonymous login.




From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Donshik
Sent: Wednesday, April 24, 2013 11:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now 
interoperable with regular game

Will the steampipe beta now be updated alongside the release at the same time?

-Andrew

On Apr 24, 2013, at 2:03 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
We've released a mandatory update to the SteamPipe beta.  Please note that your 
server will NOT automatically detect that it is out of date and restart; you 
will need to manually update it.  (This should be the last such manual restart.)

We've also released an optional update to the non-SteamPipe version of TF2.  If 
you restart your server you may get an update to engine.dll/.so, but there are 
no relevant changes to the dedicated server so updating is not necessary.

These changes make the SteamPipe server and client interoperable with the 
non-SteamPipe server and client.  (Any client can connect with any server.)  We 
expect many more clients to opt into the beta after this change.  (And 
remember, we are planning on flipping the switch next Tuesday which forces all 
clients to convert.)

- Fletch

Re: [hlds] sv_pure custom hitsound scrambled?

2013-04-24 Thread Fletcher Dunn
Ah rats.  That is due to a difference in how the pure server rules are 
processed between the two versions.  Looking at the code, I thought they were 
100% compatible, but it looks like it might be more strict than necessary in 
some cases.  This should be fixed when everybody is converted to SteamPipe.

If, however, you get the same problem connecting a SteamPipe client to 
SteamPipe server, that's something we need to know about and fix.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Jerde
Sent: Wednesday, April 24, 2013 12:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] sv_pure custom hitsound scrambled?

I'm using the opt-in TF2 client on OS X, connected to an HLDSUpdate server.

The server runs sv_pure 1, and has sound/ui/hitsound.wav  any in its 
whitelist.

My custom dingaling is installed in:

SteamApps/common/Team Fortress 2/tf/custom/peter/sound/ui/hitsound.wav

and works fine in a listen server or connected to an sv_pure 0 server. But on 
my sv_pure 1 server, I hear the default hitsound.

 - Peter
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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Mike Vail
Excellent Fletcher! Thank you. And yes, I've confirmed that as before,
Windows-based TF2 servers won't update successfully if they're running. No
big deal. We have always dealt with that just fine.

 

Thanks again!

Mike V.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, April 24, 2013 1:16 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now
interoperable with regular game

 

You can run multiple instances out of the same folder.

 

I would not recommend trying to update a server while it is running.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail
Sent: Wednesday, April 24, 2013 12:05 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now
interoperable with regular game

 

It's wonderful to know that I can build all my servers in advance to the
public release. Thanks SO MUCH to Valve for setting it up this way!
Awesome job Fletcher and Gang!

 

One quick question, and please forgive me if I missed this previously. Are
we ok to run muliple servers under Windows on a single set of server files
using  custom configs for each server or are we now required to have a
separate set of server files installed for each TF2 server? I have 20 MvMs
and would like them to share the core files if possible to save update
time.I jJust need to know before I set them all up.  Thanks in advance for
the help.

 

Have a great day!

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, April 24, 2013 11:47 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list (hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now
interoperable with regular game

 

So, if you were to switch your non-steampipe server over to

steampipe now, the client wouldn't know the difference? 

 

Yes!

 

Well, yes, in theory.  And yes to the best of our knowledge.  There could be
some bug we don't know about yet.  So, I'd definitely recommend switching
your server to SteamPipe now, so that you will be ready for next Tuesday and
can start working out the kinks.  At the same time, it's probably a good
idea to keep the HLDS version of your server on hand, in case there's some
problem we don't know about with your particular config, you can take down
the SteamPipe one and put the HLDSUpdateOne back up.

 

To be clear: if you update your server now to SteamPipe, then you will not
only be able to host any client now, you will be able to host all the
clients after the switchover.  If you wait to update your server, you will
be in a scramble on Tuesday.  Seriously, everybody really should download
the server now and get it configured, even if you don't switch all of your
installations now.

 

 

We didn't bump the required version in the GMS, which is want causes servers
to delist and signals the out-of-date message, because SteamPipe and
HLDSUpdateTool were running different PatchVersions.  Now that they are
using the same PatchVersion, they will both have the same out-of-date
notification support.  On Windows, we don't have an executive script to do
the update automatically.  (As an aside, I have been in contact with the
author of nemrun.  We are planning to ship his script as the official
script, as a replacement to srcds_run, and are working to make the Windows
server have all the same functionality.  He's also working on the
update-in-the-background functionality.)

 

 

The App ID's haven't changed, however there is some confusion because the
SteamPipe Beta is not related to the TF2 beta app, which has been
discontinued.  (I've updated the wiki to make this more clear.)  232250 is
the AppID you want to use.  Remember that you need to use anonymous login.

 

 

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Donshik
Sent: Wednesday, April 24, 2013 11:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now
interoperable with regular game

 

Will the steampipe beta now be updated alongside the release at the same
time?

-Andrew


On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:

We've released a mandatory update to the SteamPipe beta.  Please note that
your server will NOT automatically detect that it is out of date and
restart; you will need to manually update it.  (This should be the last such
manual restart.)

 

We've also released an optional update to the non-SteamPipe version of TF2.
If you restart your server you may get an update to engine.dll/.so, but
there are no relevant changes to the 

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread big john
Some non steam pipe clients are crashing on connect to my steam pipe
server.
On Apr 24, 2013 4:23 PM, Mike Vail supp...@boomgaming.net wrote:

 Excellent Fletcher! Thank you. And yes, I've confirmed that as before,
 Windows-based TF2 servers won't update successfully if they're running. No
 big deal. We have always dealt with that just fine.

 ** **

 Thanks again!

 Mike V.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn
 *Sent:* Wednesday, April 24, 2013 1:16 PM
 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
 now interoperable with regular game

 ** **

 You can run multiple instances out of the same folder.

 ** **

 I would not recommend trying to update a server while it is running.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *Mike Vail
 *Sent:* Wednesday, April 24, 2013 12:05 PM
 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
 now interoperable with regular game

 ** **

 It's wonderful to know that I can build all my servers in advance to the
 public release. Thanks SO MUCH to Valve for setting it up this way!
 Awesome job Fletcher and Gang!

 ** **

 One quick question, and please forgive me if I missed this previously… Are
 we ok to run muliple servers under Windows on a single set of server files
 using  custom configs for each server or are we now required to have a
 separate set of server files installed for each TF2 server? I have 20 MvMs
 and would like them to share the core files if possible to save update
 time.I jJust need to know before I set them all up.  Thanks in advance for
 the help.

 ** **

 Have a great day!

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *Fletcher Dunn
 *Sent:* Wednesday, April 24, 2013 11:47 AM
 *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list (hlds_li...@list.valvesoftware.com)
 *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
 now interoperable with regular game

 ** **

 So, if you were to switch your non-steampipe server over to

 steampipe now, the client wouldn't know the difference? 

 ** **

 Yes!

 ** **

 Well, yes, in theory.  And yes to the best of our knowledge.  There could
 be some bug we don’t know about yet.  So, I’d definitely recommend
 switching your server to SteamPipe now, so that you will be ready for next
 Tuesday and can start working out the kinks.  At the same time, it’s
 probably a good idea to keep the HLDS version of your server on hand, in
 case there’s some problem we don’t know about with your particular config,
 you can take down the SteamPipe one and put the HLDSUpdateOne back up.

 ** **

 To be clear: if you update your server now to SteamPipe, then you will not
 only be able to host any client now, you will be able to host all the
 clients after the switchover.  If you wait to update your server, you will
 be in a scramble on Tuesday.  Seriously, everybody really should download
 the server now and get it configured, even if you don’t switch all of your
 installations now.

 ** **

 ** **

 We didn’t bump the required version in the GMS, which is want causes
 servers to delist and signals the out-of-date message, because SteamPipe
 and HLDSUpdateTool were running different PatchVersions.  Now that they are
 using the same PatchVersion, they will both have the same out-of-date
 notification support.  On Windows, we don’t have an executive script to do
 the update automatically.  (As an aside, I have been in contact with the
 author of nemrun.  We are planning to ship his script as the official
 script, as a replacement to srcds_run, and are working to make the Windows
 server have all the same functionality.  He’s also working on the
 update-in-the-background functionality.)

 ** **

 ** **

 The App ID’s haven’t changed, however there is some confusion because the
 “SteamPipe Beta” is not related to the TF2 beta app, which has been
 discontinued.  (I’ve updated the wiki to make this more clear.)  232250 is
 the AppID you want to use.  Remember that you need to use anonymous login.
 

 ** **

 ** **

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *Andrew Donshik
 *Sent:* Wednesday, April 24, 2013 11:25 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
 now interoperable with regular game

 ** **

 Will the steampipe beta now be updated 

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Daniel Barreiro
Same about the non-steampipe clients crashing


On Wed, Apr 24, 2013 at 5:39 PM, big john brewskii...@gmail.com wrote:

 Some non steam pipe clients are crashing on connect to my steam pipe
 server.
 On Apr 24, 2013 4:23 PM, Mike Vail supp...@boomgaming.net wrote:

 Excellent Fletcher! Thank you. And yes, I've confirmed that as before,
 Windows-based TF2 servers won't update successfully if they're running. No
 big deal. We have always dealt with that just fine.

 ** **

 Thanks again!

 Mike V.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn
 *Sent:* Wednesday, April 24, 2013 1:16 PM
 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
 now interoperable with regular game

 ** **

 You can run multiple instances out of the same folder.

 ** **

 I would not recommend trying to update a server while it is running.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *Mike Vail
 *Sent:* Wednesday, April 24, 2013 12:05 PM
 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
 now interoperable with regular game

 ** **

 It's wonderful to know that I can build all my servers in advance to the
 public release. Thanks SO MUCH to Valve for setting it up this way!
 Awesome job Fletcher and Gang!

 ** **

 One quick question, and please forgive me if I missed this previously…
 Are we ok to run muliple servers under Windows on a single set of server
 files using  custom configs for each server or are we now required to have
 a separate set of server files installed for each TF2 server? I have 20
 MvMs and would like them to share the core files if possible to save update
 time.I jJust need to know before I set them all up.  Thanks in advance for
 the help.

 ** **

 Have a great day!

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *Fletcher Dunn
 *Sent:* Wednesday, April 24, 2013 11:47 AM
 *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list (hlds_li...@list.valvesoftware.com)
 *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
 now interoperable with regular game

 ** **

 So, if you were to switch your non-steampipe server over to

 steampipe now, the client wouldn't know the difference? 

 ** **

 Yes!

 ** **

 Well, yes, in theory.  And yes to the best of our knowledge.  There could
 be some bug we don’t know about yet.  So, I’d definitely recommend
 switching your server to SteamPipe now, so that you will be ready for next
 Tuesday and can start working out the kinks.  At the same time, it’s
 probably a good idea to keep the HLDS version of your server on hand, in
 case there’s some problem we don’t know about with your particular config,
 you can take down the SteamPipe one and put the HLDSUpdateOne back up.***
 *

 ** **

 To be clear: if you update your server now to SteamPipe, then you will
 not only be able to host any client now, you will be able to host all the
 clients after the switchover.  If you wait to update your server, you will
 be in a scramble on Tuesday.  Seriously, everybody really should download
 the server now and get it configured, even if you don’t switch all of your
 installations now.

 ** **

 ** **

 We didn’t bump the required version in the GMS, which is want causes
 servers to delist and signals the out-of-date message, because SteamPipe
 and HLDSUpdateTool were running different PatchVersions.  Now that they are
 using the same PatchVersion, they will both have the same out-of-date
 notification support.  On Windows, we don’t have an executive script to do
 the update automatically.  (As an aside, I have been in contact with the
 author of nemrun.  We are planning to ship his script as the official
 script, as a replacement to srcds_run, and are working to make the Windows
 server have all the same functionality.  He’s also working on the
 update-in-the-background functionality.)

 ** **

 ** **

 The App ID’s haven’t changed, however there is some confusion because the
 “SteamPipe Beta” is not related to the TF2 beta app, which has been
 discontinued.  (I’ve updated the wiki to make this more clear.)  232250 is
 the AppID you want to use.  Remember that you need to use anonymous login.
 

 ** **

 ** **

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *Andrew Donshik
 *Sent:* Wednesday, April 24, 2013 11:25 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory update 

[hlds] steamgroup (To Valve)

2013-04-24 Thread Harsh Baid
Dear Valve,

Any chance you could possibly add sv_steamgroup for TF2. It would be really
beneficial as it could help players connect to their favorite community
servers just by looking at the steam group and it would save community
owners a lot of time. It would an awesome feature to add!
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[hlds] HLDSUpdateTool repeatedly downloading files in orangebox/bin, corrupting SRCDS every other try

2013-04-24 Thread Lucky0106

Hi everyone,

I was experiencing an issue in my Garry's Mod dedicated server where I 
would receive a message on the client reading Netchannel: unknown net 
message (45). I tried running a -verify_all in updating my server, 
which downloaded some files. Upon restarting my server, an error popped 
up, window title srcds.exe - Bad Image, with the body reading 
path_to_server_folder\orangebox\garrysmod\bin\game_shader_generic_garrysmod.dylib 
is either not designed to run on Windows or it contains an error. Try 
installing the program again using the original installation media or 
contact your system administrator or the software vendor for support. 
Hello, software vendor!


If I run hldsupdatetool once again, the error will not pop up when I 
start my server, although clients will still encounter the Netchannel error.


It seems like there may be an issue with hldsupdatetool since it is 
always thinking that those files in /bin are stale. Can anyone help me out?


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[hlds] SMAC is banning SteamPipe beta clients

2013-04-24 Thread Fletcher Dunn
Just a heads up, SMAC is banning SteamPipe clients.

http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32

The functionality of sv_consistency has been combined with sv_pure as part of 
the SteamPipe change.

- Fletch
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Re: [hlds] SMAC is banning SteamPipe beta clients

2013-04-24 Thread Ross Bemrose
SMAC's convar checking module was updated several weeks ago to remove 
the consistency check.


On 4/24/2013 6:52 PM, Fletcher Dunn wrote:


Just a heads up, SMAC is banning SteamPipe clients.

http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32

The functionality of sv_consistency has been combined with sv_pure as 
part of the SteamPipe change.


- Fletch



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Re: [hlds] SMAC is banning SteamPipe beta clients

2013-04-24 Thread Fletcher Dunn
Thanks for that info.

Please clarify for the mailing list: you are saying that if any server is 
kicking SteamPipe beta clients, they are probably not running the most recent 
version of SMAC?

And if you could please help me understand exactly what is happening.  Does 
this message ( SMAC: ConVar sv_consistency violation (bad query result) ) mean 
that there is some problem checking the sv_consistency convar itself?  Or does 
it mean that there is some problem with the file CRC's being sent, i.e. part of 
the consistency enforcement?

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Wednesday, April 24, 2013 4:01 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] SMAC is banning SteamPipe beta clients

SMAC's convar checking module was updated several weeks ago to remove the 
consistency check.

On 4/24/2013 6:52 PM, Fletcher Dunn wrote:
Just a heads up, SMAC is banning SteamPipe clients.

http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32

The functionality of sv_consistency has been combined with sv_pure as part of 
the SteamPipe change.

- Fletch




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Re: [hlds] SMAC is banning SteamPipe beta clients

2013-04-24 Thread Saul Rennison
Fletch,

SMAC uses the StartQueryCvarValue method of IServerPluginHelpers to
determine if the client has sv_consistency set to 1 (if the server has it
enabled). It's basically a check to ensure that the client is not faking
replicated convar values.

Because the sv_consistency ConVar no longer exists, the SteamPipe clients
are returning eQueryCvarValueStatus_CvarNotFound for the query. SMAC is not
expecting this, and kicks the client.

You are correct in saying that if clients are getting kicked by SMAC for
this, the server needs to update their SMAC installation.



Kind regards,
Saul Rennison


On 25 April 2013 00:13, Fletcher Dunn fletch...@valvesoftware.com wrote:

  Thanks for that info.

 ** **

 Please clarify for the mailing list: you are saying that if any server is
 kicking SteamPipe beta clients, they are probably not running the most
 recent version of SMAC?

 ** **

 And if you could please help me understand exactly what is happening.
 Does this message ( SMAC: ConVar sv_consistency violation (bad query
 result) ) mean that there is some problem checking the sv_consistency
 convar itself?  Or does it mean that there is some problem with the file
 CRC’s being sent, i.e. part of the consistency enforcement?

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ross Bemrose
 *Sent:* Wednesday, April 24, 2013 4:01 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] SMAC is banning SteamPipe beta clients

 ** **

 SMAC's convar checking module was updated several weeks ago to remove the
 consistency check.

 On 4/24/2013 6:52 PM, Fletcher Dunn wrote:

 Just a heads up, SMAC is banning SteamPipe clients.

  

 http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32
 

  

 The functionality of sv_consistency has been combined with sv_pure as part
 of the SteamPipe change.

  

 - Fletch




 

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Re: [hlds] [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Jesse Molina


I would ask that Valve please move these directories into a 
subdirectory.  They look like garbage temp directories that are not 
being cleaned up.


Placing these under a subdirectory with a static name would make it 
easier to prune them from symlinked installations, and probably have a 
number of other benefits.


Do this for the same reasons that it is bad for Windows to create 
randomly-named temporary directories under the C:/ root.




Fletcher Dunn wrote:

Keep those.  It contains bookkeeping info necessary for incremental updates.

I am CERTAIN that there is a good reason for the crazy filename.  But I don't 
know what it is.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold
Sent: Wednesday, April 24, 2013 12:41 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now 
interoperable with regular game

On 24.04.2013 19:03, Fletcher Dunn wrote:


We've released a mandatory update to the SteamPipe beta.  Please note


I've got another question, the folders like 
667d73250a8a21cbc9ff376aae86a31aaf4aad3b in the base folder, can they be 
ignored, or are they needed by the server?


/Peter

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Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-24 Thread 1nsane
Can server.cfg and motd.txt be loaded from the /custom folder?

This /addons/ and /custom/ would be the only folders needed in order to
customize the server. Makes updating multiple servers really easy too.


On Tue, Apr 23, 2013 at 2:12 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

  A mandatory update to the TF2 SteamPipe beta has been released.
 Although the update is “mandatory” (the PatchVersion has been bumped so you
 will need to upgrade your server in order to host clients running the
 latest version), your server will not automatically restart.

 ** **

 Team Fortress 2:

 * Synced with release version of game

 ** **

 Source engine:

 * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that
 could not be located by the engine.

 * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It
 will be loaded if no mapcycle.txt file can be found and convar is set to
 default name.

 * Mapcycle file will be loaded from cstrike/cfg directory if it exists,
 falling back to root cstrike directory otherwise.

 * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory

 * Mapcycle file parsing allows C-style comments and blank lines

 ** **

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Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-24 Thread thesupremecommander
Is anybody getting constant crashing with SourceMod? I seem to be getting
the standard segfault whenever someone joins the server and can't pin it
onto any one plugin, although crashing consistently disappears when I strip
down to the latest SM 1.6 and MM:S 1.10 snapshots.


On Tue, Apr 23, 2013 at 2:12 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

  A mandatory update to the TF2 SteamPipe beta has been released.
 Although the update is “mandatory” (the PatchVersion has been bumped so you
 will need to upgrade your server in order to host clients running the
 latest version), your server will not automatically restart.

 ** **

 Team Fortress 2:

 * Synced with release version of game

 ** **

 Source engine:

 * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that
 could not be located by the engine.

 * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It
 will be loaded if no mapcycle.txt file can be found and convar is set to
 default name.

 * Mapcycle file will be loaded from cstrike/cfg directory if it exists,
 falling back to root cstrike directory otherwise.

 * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory

 * Mapcycle file parsing allows C-style comments and blank lines

 ** **

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)
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Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-24 Thread Nicholas Hastings
SM does not officially 
support the beta version yet and will not until closer to its release, 
else it would be broken for the release version of the game.

-- Nicholas Hastings
AlliedMods.net





   	   
   	thesupremecommander  
  Wednesday, April 
24, 2013 9:04 PM
  Is anybody 
getting constant crashing with SourceMod? I seem to be getting the 
standard segfault whenever someone joins the server and can't pin it 
onto any one plugin, although crashing consistently disappears when I 
strip down to the latest SM 1.6 and MM:S 1.10 snapshots.
-- thesupremecommander
 (Steam)
Chief Admin, SPUFserver
Chief
 Admin, OverPowered League



___To unsubscribe, 
edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
   	   
   	Fletcher Dunn  
  Tuesday, April 
23, 2013 2:12 PM
  A mandatory update to the 
TF2 SteamPipe beta has been released.  Although the update is 
"mandatory" (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest 
version), your server will not automatically restart.Team 
Fortress 2:* Synced with release version of gameSource 
engine:* VPK tool: Fixed bug with drag-and-drop creating bogus VPK 
files that could not be located by the engine.* Default mapcycle 
file moved to cstrike/cfg/mapcyclefile_default.txt.  It will be loaded 
if no mapcycle.txt file can be found and convar is set to default name.*
 Mapcycle file will be loaded from cstrike/cfg directory if it exists, 
falling back to root cstrike directory otherwise.* Mapcycle file can
 be loaded from cstrike/custom/xxx/cfg directory* Mapcycle file 
parsing allows C-style comments and blank lines___To
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Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-24 Thread thesupremecommander
I'll try reverting, then, but I did try dropping in the latest SM 1.5
snapshot earlier to no avail. I'll probably just stick with the core
plugins until I can do more extensive testing.


On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net
 wrote:

 SM does not officially support the beta version yet and will not until
 closer to its release, else it would be broken for the release version of
 the game.

 --
 Nicholas Hastings
 AlliedMods.net http://www.alliedmods.net



   thesupremecommander thesupremec...@gmail.com
  Wednesday, April 24, 2013 9:04 PM
 Is anybody getting constant crashing with SourceMod? I seem to be getting
 the standard segfault whenever someone joins the server and can't pin it
 onto any one plugin, although crashing consistently disappears when I strip
 down to the latest SM 1.6 and MM:S 1.10 snapshots.





 --
 thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander
 )
 Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered
 Chief Admin, OverPowered League http://comp.ovrpwrd.net/
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 please visit:
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   Fletcher Dunn fletch...@valvesoftware.com
  Tuesday, April 23, 2013 2:12 PM
 A mandatory update to the TF2 SteamPipe beta has been released. Although
 the update is mandatory (the PatchVersion has been bumped so you will
 need to upgrade your server in order to host clients running the latest
 version), your server will not automatically restart.

 Team Fortress 2:
 * Synced with release version of game

 Source engine:
 * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that
 could not be located by the engine.
 * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It
 will be loaded if no mapcycle.txt file can be found and convar is set to
 default name.
 * Mapcycle file will be loaded from cstrike/cfg directory if it exists,
 falling back to root cstrike directory otherwise.
 * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
 * Mapcycle file parsing allows C-style comments and blank lines

 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


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)
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Re: [hlds] hlds Digest, Vol 25, Issue 92

2013-04-24 Thread ElitePowered .
Try updating SMAC and restart your server. Until you do that, those who
have been banned will still be in the bans list. I ended up getting
banned from my own server by SMAC. hehe :D


On Wed, Apr 24, 2013 at 7:20 PM, hlds-requ...@list.valvesoftware.comwrote:

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 Today's Topics:

1. Re: SMAC is banning SteamPipe beta clients (Ross Bemrose)
2. Re: SMAC is banning SteamPipe beta clients (Fletcher Dunn)
3. Re: SMAC is banning SteamPipe beta clients (Saul Rennison)
4. Re: [hlds_linux] Mandatory update released for TF2 SteamPipe
   beta; now interoperable with regular game (Jesse Molina)


 --

 Message: 1
 Date: Wed, 24 Apr 2013 19:01:27 -0400
 From: Ross Bemrose rbemr...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] SMAC is banning SteamPipe beta clients
 Message-ID: 51786447.4020...@gmail.com
 Content-Type: text/plain; charset=iso-8859-1; Format=flowed

 SMAC's convar checking module was updated several weeks ago to remove
 the consistency check.

 On 4/24/2013 6:52 PM, Fletcher Dunn wrote:
 
  Just a heads up, SMAC is banning SteamPipe clients.
 
 
 http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32
 
  The functionality of sv_consistency has been combined with sv_pure as
  part of the SteamPipe change.
 
  - Fletch
 
 
 
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 Message: 2
 Date: Wed, 24 Apr 2013 23:13:49 +
 From: Fletcher Dunn fletch...@valvesoftware.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com, Half-Life dedicated Linux server
 mailing list (hlds_li...@list.valvesoftware.com)
 hlds_li...@list.valvesoftware.com
 Subject: Re: [hlds] SMAC is banning SteamPipe beta clients
 Message-ID:
 
 770639fc61a30543ae6b96029c088b030731f...@exchange10.valvesoftware.com

 Content-Type: text/plain; charset=us-ascii

 Thanks for that info.

 Please clarify for the mailing list: you are saying that if any server is
 kicking SteamPipe beta clients, they are probably not running the most
 recent version of SMAC?

 And if you could please help me understand exactly what is happening.
  Does this message ( SMAC: ConVar sv_consistency violation (bad query
 result) ) mean that there is some problem checking the sv_consistency
 convar itself?  Or does it mean that there is some problem with the file
 CRC's being sent, i.e. part of the consistency enforcement?

 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
 Sent: Wednesday, April 24, 2013 4:01 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] SMAC is banning SteamPipe beta clients

 SMAC's convar checking module was updated several weeks ago to remove the
 consistency check.

 On 4/24/2013 6:52 PM, Fletcher Dunn wrote:
 Just a heads up, SMAC is banning SteamPipe clients.

 http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32

 The functionality of sv_consistency has been combined with sv_pure as part
 of the SteamPipe change.

 - Fletch




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 Message: 3
 Date: Thu, 25 Apr 2013 00:18:12 +0100
 From: Saul Rennison saul.renni...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] SMAC is banning SteamPipe beta clients
 Message-ID:
 CAD6yL_X2KFVAUD=
 zxzoppdpx0hypggwbh5thwj1my-uylt9...@mail.gmail.com
 Content-Type: text/plain; charset=windows-1252

 Fletch,

 SMAC uses the StartQueryCvarValue method of IServerPluginHelpers