Re: [hlds] Mandatory Team Fortress 2 update released
Sorry guys that I'm asking this question. Is this the Update for the SteamPipe Beta for tf, which is splitted from the normal version or is this update for the normal relase without SteamPipe. Do we have to download a different appid for this upcumming SteamPipe update for the non-beta version of steampipe tf. Please clarifiy which appid is used for the upcomming conversion and if we can use the already downloaded TF2 Beta SteamPipe. I've to know this, because to deploy the files on more than 30 dedicated servers take some time. Thanks Am 24.04.2013 04:48 schrieb Ross Bemrose rbemr...@gmail.com: The latest 1.9.3 and 1.10.0 snapshots of MetaMod: Source are meant for SteamPipe servers, use MetaMod: Source 1.9.2 instead. On 4/23/2013 10:45 PM, mathieu bisson wrote: Metamod loads fine here... however Sourcemod does not load at all. Have tried the latest snapshots of both without any luck. -- *From:* Evourr evo...@gmail.com evo...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com hlds@list.valvesoftware.com *Sent:* Tuesday, April 23, 2013 4:23:38 PM *Subject:* Re: [hlds] Mandatory Team Fortress 2 update released Looks like it. - Original Message - *From:* Daniel Barreiro smelly.feet.you.h...@gmail.com *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Sent:* Tuesday, April 23, 2013 6:20 PM *Subject:* Re: [hlds] Mandatory Team Fortress 2 update released Did this update break Metamod for anyone else? On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik and...@donshikfamily.comwrote: Aww. No ham. -Andrew On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number for TF2 as of this release is 1734532. This is a departure from our previous version system so it can be consistent with what Fletcher is using for the SteamPipe releases. -Eric -- Team Fortress 2 - Added Only allow map files to the possible selections in the download filter option for clients - Fixed a client crash related to the material system - Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials for the arms - Fixed a vphysics regression where some items would travel farther than they should - Improved performance and stability for the Linux version - Removed range restrictions from viewmodel_fov_demo - Updated the Ap-Sap so it can be gift-wrapped and have custom names/descriptions applied to it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
Ok, I saw this update is for the normal release, which we get over hldsupdatetool. So it is good to know which appid is for tf2-non-beta-steampipe and if the content from tf2-beta-steampipe can used for conversion. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
Thanks for information. Nice, it's only 1.96GiB. 2013/4/24 ics i...@ics-base.net https://developer.**valvesoftware.com/wiki/**SteamCMDhttps://developer.valvesoftware.com/wiki/SteamCMD Team Fortress 2 dedicated server232250 Team Fortress 2 *Beta* dedicated server 229830 Beta is for TF2 beta, so you want 232250 through steampipe, which is the successor of current hldsupdatetool tf. -ics Andre Müller kirjoitti: Ok, I saw this update is for the normal release, which we get over hldsupdatetool. So it is good to know which appid is for tf2-non-beta-steampipe and if the content from tf2-beta-steampipe can used for conversion. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
Just to clarify: the TF2 Beta app (client app id 520, dedicated server app id 229830), has been deactivated until a need arises to use it again. It is not the AppID you are looking for. 232250 is currently the dedicated server for the SteamPipe beta, but when we convert the clients to SteamPipe, it will no longer be beta, it will be the official server. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andre Müller Sent: Wednesday, April 24, 2013 7:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory Team Fortress 2 update released Thanks for information. Nice, it's only 1.96GiB. 2013/4/24 ics i...@ics-base.netmailto:i...@ics-base.net https://developer.valvesoftware.com/wiki/SteamCMD Team Fortress 2 dedicated server232250 Team Fortress 2 *Beta* dedicated server 229830 Beta is for TF2 beta, so you want 232250 through steampipe, which is the successor of current hldsupdatetool tf. -ics Andre Müller kirjoitti: Ok, I saw this update is for the normal release, which we get over hldsupdatetool. So it is good to know which appid is for tf2-non-beta-steampipe and if the content from tf2-beta-steampipe can used for conversion. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
We've released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We've also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Do the steam pipe servers auto update usually? I don't remember seeing anything about that. On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) ** ** We’ve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. ** ** These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) ** ** - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
So, if you were to switch your non-steampipe server over to steampipe now, the client wouldn't know the difference? On Wed, Apr 24, 2013 at 11:16 AM, big john brewskii...@gmail.com wrote: Do the steam pipe servers auto update usually? I don't remember seeing anything about that. On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) ** ** We’ve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. ** ** These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) ** ** - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Only Linux has that ability as always. Sent from my iPhone 5 On Apr 24, 2013, at 11:16 AM, big john brewskii...@gmail.com wrote: Do the steam pipe servers auto update usually? I don't remember seeing anything about that. On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We’ve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Will the steampipe beta now be updated alongside the release at the same time? -Andrew On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We’ve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] HOLY COW the steam pipe TF2 client is fast
From main menu to IN GAME was under 5 seconds for me, just now using the opt-in beta to TF2, compared to my usual 35-40 second wait. :) I just now successfully joined both my regular HLDSUpdate servers and also my test steamcmd server, so the sync up has worked so far. I will definitely post on my community's forums about the opt-in and try to get more folks testing out the client. (As well as get to work starting to convert our servers...) Here's to nothing else breaking before next tuesday... - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
It's wonderful to know that I can build all my servers in advance to the public release. Thanks SO MUCH to Valve for setting it up this way! Awesome job Fletcher and Gang! One quick question, and please forgive me if I missed this previously. Are we ok to run muliple servers under Windows on a single set of server files using custom configs for each server or are we now required to have a separate set of server files installed for each TF2 server? I have 20 MvMs and would like them to share the core files if possible to save update time.I jJust need to know before I set them all up. Thanks in advance for the help. Have a great day! From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, April 24, 2013 11:47 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game So, if you were to switch your non-steampipe server over to steampipe now, the client wouldn't know the difference? Yes! Well, yes, in theory. And yes to the best of our knowledge. There could be some bug we don't know about yet. So, I'd definitely recommend switching your server to SteamPipe now, so that you will be ready for next Tuesday and can start working out the kinks. At the same time, it's probably a good idea to keep the HLDS version of your server on hand, in case there's some problem we don't know about with your particular config, you can take down the SteamPipe one and put the HLDSUpdateOne back up. To be clear: if you update your server now to SteamPipe, then you will not only be able to host any client now, you will be able to host all the clients after the switchover. If you wait to update your server, you will be in a scramble on Tuesday. Seriously, everybody really should download the server now and get it configured, even if you don't switch all of your installations now. We didn't bump the required version in the GMS, which is want causes servers to delist and signals the out-of-date message, because SteamPipe and HLDSUpdateTool were running different PatchVersions. Now that they are using the same PatchVersion, they will both have the same out-of-date notification support. On Windows, we don't have an executive script to do the update automatically. (As an aside, I have been in contact with the author of nemrun. We are planning to ship his script as the official script, as a replacement to srcds_run, and are working to make the Windows server have all the same functionality. He's also working on the update-in-the-background functionality.) The App ID's haven't changed, however there is some confusion because the SteamPipe Beta is not related to the TF2 beta app, which has been discontinued. (I've updated the wiki to make this more clear.) 232250 is the AppID you want to use. Remember that you need to use anonymous login. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Donshik Sent: Wednesday, April 24, 2013 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game Will the steampipe beta now be updated alongside the release at the same time? -Andrew On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We've released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We've also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Anyone else getting "The server you are trying to connect to is running an older version of the Game" after updating?I had a test steam pipe server running on windows that I could connect to before. But now I get that error... Sent Via PigeonFrom: Fletcher DunnSent: Wednesday, April 24, 2013 12:03 PMTo: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); hlds_annou...@list.valvesoftware.comReply To: Half-Life dedicated Win32 server mailing listSubject: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game Weâve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) Weâve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
On Apr 24, 2013, at 14:09 PM, Gamers Exile gamersex...@shaw.ca wrote: Anyone else getting The server you are trying to connect to is running an older version of the Game after updating? I had a test steam pipe server running on windows that I could connect to before. But now I get that error... Try verifying your local game files for your client... it might still have yesterday's version number which was one higher than today's. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Probably using the wrong appid. - Original Message - From: Gamers Exile To: hlds@list.valvesoftware.com Sent: Wednesday, April 24, 2013 3:09 PM Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta;now interoperable with regular game Anyone else getting The server you are trying to connect to is running an older version of the Game after updating? I had a test steam pipe server running on windows that I could connect to before. But now I get that error... Sent Via Pigeon From: Fletcher Dunn Sent: Wednesday, April 24, 2013 12:03 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Reply To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We’ve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
It was the client.I had verified it but there wasn't any changes and I wasn't prompted to wait for an update.Client just got the update notice and it's all good. Sent Via PigeonFrom: Peter JerdeSent: Wednesday, April 24, 2013 1:12 PMTo: Half-Life dedicated Win32 server mailing listReply To: Half-Life dedicated Win32 server mailing listSubject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular gameOn Apr 24, 2013, at 14:09 PM, Gamers Exile gamersex...@shaw.ca wrote: Anyone else getting "The server you are trying to connect to is running an older version of the Game" after updating? I had a test steam pipe server running on windows that I could connect to before. But now I get that error...Try verifying your local game files for your client... it might still have yesterday's version number which was one higher than today's. - Peter___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] sv_pure custom hitsound scrambled?
I'm using the opt-in TF2 client on OS X, connected to an HLDSUpdate server. The server runs sv_pure 1, and has sound/ui/hitsound.wav any in its whitelist. My custom dingaling is installed in: SteamApps/common/Team Fortress 2/tf/custom/peter/sound/ui/hitsound.wav and works fine in a listen server or connected to an sv_pure 0 server. But on my sv_pure 1 server, I hear the default hitsound. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
You can run multiple instances out of the same folder. I would not recommend trying to update a server while it is running. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail Sent: Wednesday, April 24, 2013 12:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game It's wonderful to know that I can build all my servers in advance to the public release. Thanks SO MUCH to Valve for setting it up this way! Awesome job Fletcher and Gang! One quick question, and please forgive me if I missed this previously... Are we ok to run muliple servers under Windows on a single set of server files using custom configs for each server or are we now required to have a separate set of server files installed for each TF2 server? I have 20 MvMs and would like them to share the core files if possible to save update time.I jJust need to know before I set them all up. Thanks in advance for the help. Have a great day! From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, April 24, 2013 11:47 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com) Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game So, if you were to switch your non-steampipe server over to steampipe now, the client wouldn't know the difference? Yes! Well, yes, in theory. And yes to the best of our knowledge. There could be some bug we don't know about yet. So, I'd definitely recommend switching your server to SteamPipe now, so that you will be ready for next Tuesday and can start working out the kinks. At the same time, it's probably a good idea to keep the HLDS version of your server on hand, in case there's some problem we don't know about with your particular config, you can take down the SteamPipe one and put the HLDSUpdateOne back up. To be clear: if you update your server now to SteamPipe, then you will not only be able to host any client now, you will be able to host all the clients after the switchover. If you wait to update your server, you will be in a scramble on Tuesday. Seriously, everybody really should download the server now and get it configured, even if you don't switch all of your installations now. We didn't bump the required version in the GMS, which is want causes servers to delist and signals the out-of-date message, because SteamPipe and HLDSUpdateTool were running different PatchVersions. Now that they are using the same PatchVersion, they will both have the same out-of-date notification support. On Windows, we don't have an executive script to do the update automatically. (As an aside, I have been in contact with the author of nemrun. We are planning to ship his script as the official script, as a replacement to srcds_run, and are working to make the Windows server have all the same functionality. He's also working on the update-in-the-background functionality.) The App ID's haven't changed, however there is some confusion because the SteamPipe Beta is not related to the TF2 beta app, which has been discontinued. (I've updated the wiki to make this more clear.) 232250 is the AppID you want to use. Remember that you need to use anonymous login. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Donshik Sent: Wednesday, April 24, 2013 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game Will the steampipe beta now be updated alongside the release at the same time? -Andrew On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: We've released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We've also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch
Re: [hlds] sv_pure custom hitsound scrambled?
Ah rats. That is due to a difference in how the pure server rules are processed between the two versions. Looking at the code, I thought they were 100% compatible, but it looks like it might be more strict than necessary in some cases. This should be fixed when everybody is converted to SteamPipe. If, however, you get the same problem connecting a SteamPipe client to SteamPipe server, that's something we need to know about and fix. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Jerde Sent: Wednesday, April 24, 2013 12:57 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] sv_pure custom hitsound scrambled? I'm using the opt-in TF2 client on OS X, connected to an HLDSUpdate server. The server runs sv_pure 1, and has sound/ui/hitsound.wav any in its whitelist. My custom dingaling is installed in: SteamApps/common/Team Fortress 2/tf/custom/peter/sound/ui/hitsound.wav and works fine in a listen server or connected to an sv_pure 0 server. But on my sv_pure 1 server, I hear the default hitsound. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Excellent Fletcher! Thank you. And yes, I've confirmed that as before, Windows-based TF2 servers won't update successfully if they're running. No big deal. We have always dealt with that just fine. Thanks again! Mike V. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, April 24, 2013 1:16 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game You can run multiple instances out of the same folder. I would not recommend trying to update a server while it is running. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail Sent: Wednesday, April 24, 2013 12:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game It's wonderful to know that I can build all my servers in advance to the public release. Thanks SO MUCH to Valve for setting it up this way! Awesome job Fletcher and Gang! One quick question, and please forgive me if I missed this previously. Are we ok to run muliple servers under Windows on a single set of server files using custom configs for each server or are we now required to have a separate set of server files installed for each TF2 server? I have 20 MvMs and would like them to share the core files if possible to save update time.I jJust need to know before I set them all up. Thanks in advance for the help. Have a great day! From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, April 24, 2013 11:47 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game So, if you were to switch your non-steampipe server over to steampipe now, the client wouldn't know the difference? Yes! Well, yes, in theory. And yes to the best of our knowledge. There could be some bug we don't know about yet. So, I'd definitely recommend switching your server to SteamPipe now, so that you will be ready for next Tuesday and can start working out the kinks. At the same time, it's probably a good idea to keep the HLDS version of your server on hand, in case there's some problem we don't know about with your particular config, you can take down the SteamPipe one and put the HLDSUpdateOne back up. To be clear: if you update your server now to SteamPipe, then you will not only be able to host any client now, you will be able to host all the clients after the switchover. If you wait to update your server, you will be in a scramble on Tuesday. Seriously, everybody really should download the server now and get it configured, even if you don't switch all of your installations now. We didn't bump the required version in the GMS, which is want causes servers to delist and signals the out-of-date message, because SteamPipe and HLDSUpdateTool were running different PatchVersions. Now that they are using the same PatchVersion, they will both have the same out-of-date notification support. On Windows, we don't have an executive script to do the update automatically. (As an aside, I have been in contact with the author of nemrun. We are planning to ship his script as the official script, as a replacement to srcds_run, and are working to make the Windows server have all the same functionality. He's also working on the update-in-the-background functionality.) The App ID's haven't changed, however there is some confusion because the SteamPipe Beta is not related to the TF2 beta app, which has been discontinued. (I've updated the wiki to make this more clear.) 232250 is the AppID you want to use. Remember that you need to use anonymous login. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Donshik Sent: Wednesday, April 24, 2013 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game Will the steampipe beta now be updated alongside the release at the same time? -Andrew On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We've released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We've also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Some non steam pipe clients are crashing on connect to my steam pipe server. On Apr 24, 2013 4:23 PM, Mike Vail supp...@boomgaming.net wrote: Excellent Fletcher! Thank you. And yes, I've confirmed that as before, Windows-based TF2 servers won't update successfully if they're running. No big deal. We have always dealt with that just fine. ** ** Thanks again! Mike V. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn *Sent:* Wednesday, April 24, 2013 1:16 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game ** ** You can run multiple instances out of the same folder. ** ** I would not recommend trying to update a server while it is running. ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Mike Vail *Sent:* Wednesday, April 24, 2013 12:05 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game ** ** It's wonderful to know that I can build all my servers in advance to the public release. Thanks SO MUCH to Valve for setting it up this way! Awesome job Fletcher and Gang! ** ** One quick question, and please forgive me if I missed this previously… Are we ok to run muliple servers under Windows on a single set of server files using custom configs for each server or are we now required to have a separate set of server files installed for each TF2 server? I have 20 MvMs and would like them to share the core files if possible to save update time.I jJust need to know before I set them all up. Thanks in advance for the help. ** ** Have a great day! ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn *Sent:* Wednesday, April 24, 2013 11:47 AM *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game ** ** So, if you were to switch your non-steampipe server over to steampipe now, the client wouldn't know the difference? ** ** Yes! ** ** Well, yes, in theory. And yes to the best of our knowledge. There could be some bug we don’t know about yet. So, I’d definitely recommend switching your server to SteamPipe now, so that you will be ready for next Tuesday and can start working out the kinks. At the same time, it’s probably a good idea to keep the HLDS version of your server on hand, in case there’s some problem we don’t know about with your particular config, you can take down the SteamPipe one and put the HLDSUpdateOne back up. ** ** To be clear: if you update your server now to SteamPipe, then you will not only be able to host any client now, you will be able to host all the clients after the switchover. If you wait to update your server, you will be in a scramble on Tuesday. Seriously, everybody really should download the server now and get it configured, even if you don’t switch all of your installations now. ** ** ** ** We didn’t bump the required version in the GMS, which is want causes servers to delist and signals the out-of-date message, because SteamPipe and HLDSUpdateTool were running different PatchVersions. Now that they are using the same PatchVersion, they will both have the same out-of-date notification support. On Windows, we don’t have an executive script to do the update automatically. (As an aside, I have been in contact with the author of nemrun. We are planning to ship his script as the official script, as a replacement to srcds_run, and are working to make the Windows server have all the same functionality. He’s also working on the update-in-the-background functionality.) ** ** ** ** The App ID’s haven’t changed, however there is some confusion because the “SteamPipe Beta” is not related to the TF2 beta app, which has been discontinued. (I’ve updated the wiki to make this more clear.) 232250 is the AppID you want to use. Remember that you need to use anonymous login. ** ** ** ** ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Andrew Donshik *Sent:* Wednesday, April 24, 2013 11:25 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game ** ** Will the steampipe beta now be updated
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Same about the non-steampipe clients crashing On Wed, Apr 24, 2013 at 5:39 PM, big john brewskii...@gmail.com wrote: Some non steam pipe clients are crashing on connect to my steam pipe server. On Apr 24, 2013 4:23 PM, Mike Vail supp...@boomgaming.net wrote: Excellent Fletcher! Thank you. And yes, I've confirmed that as before, Windows-based TF2 servers won't update successfully if they're running. No big deal. We have always dealt with that just fine. ** ** Thanks again! Mike V. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn *Sent:* Wednesday, April 24, 2013 1:16 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game ** ** You can run multiple instances out of the same folder. ** ** I would not recommend trying to update a server while it is running. ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Mike Vail *Sent:* Wednesday, April 24, 2013 12:05 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game ** ** It's wonderful to know that I can build all my servers in advance to the public release. Thanks SO MUCH to Valve for setting it up this way! Awesome job Fletcher and Gang! ** ** One quick question, and please forgive me if I missed this previously… Are we ok to run muliple servers under Windows on a single set of server files using custom configs for each server or are we now required to have a separate set of server files installed for each TF2 server? I have 20 MvMs and would like them to share the core files if possible to save update time.I jJust need to know before I set them all up. Thanks in advance for the help. ** ** Have a great day! ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn *Sent:* Wednesday, April 24, 2013 11:47 AM *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game ** ** So, if you were to switch your non-steampipe server over to steampipe now, the client wouldn't know the difference? ** ** Yes! ** ** Well, yes, in theory. And yes to the best of our knowledge. There could be some bug we don’t know about yet. So, I’d definitely recommend switching your server to SteamPipe now, so that you will be ready for next Tuesday and can start working out the kinks. At the same time, it’s probably a good idea to keep the HLDS version of your server on hand, in case there’s some problem we don’t know about with your particular config, you can take down the SteamPipe one and put the HLDSUpdateOne back up.*** * ** ** To be clear: if you update your server now to SteamPipe, then you will not only be able to host any client now, you will be able to host all the clients after the switchover. If you wait to update your server, you will be in a scramble on Tuesday. Seriously, everybody really should download the server now and get it configured, even if you don’t switch all of your installations now. ** ** ** ** We didn’t bump the required version in the GMS, which is want causes servers to delist and signals the out-of-date message, because SteamPipe and HLDSUpdateTool were running different PatchVersions. Now that they are using the same PatchVersion, they will both have the same out-of-date notification support. On Windows, we don’t have an executive script to do the update automatically. (As an aside, I have been in contact with the author of nemrun. We are planning to ship his script as the official script, as a replacement to srcds_run, and are working to make the Windows server have all the same functionality. He’s also working on the update-in-the-background functionality.) ** ** ** ** The App ID’s haven’t changed, however there is some confusion because the “SteamPipe Beta” is not related to the TF2 beta app, which has been discontinued. (I’ve updated the wiki to make this more clear.) 232250 is the AppID you want to use. Remember that you need to use anonymous login. ** ** ** ** ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Andrew Donshik *Sent:* Wednesday, April 24, 2013 11:25 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory update
[hlds] steamgroup (To Valve)
Dear Valve, Any chance you could possibly add sv_steamgroup for TF2. It would be really beneficial as it could help players connect to their favorite community servers just by looking at the steam group and it would save community owners a lot of time. It would an awesome feature to add! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] HLDSUpdateTool repeatedly downloading files in orangebox/bin, corrupting SRCDS every other try
Hi everyone, I was experiencing an issue in my Garry's Mod dedicated server where I would receive a message on the client reading Netchannel: unknown net message (45). I tried running a -verify_all in updating my server, which downloaded some files. Upon restarting my server, an error popped up, window title srcds.exe - Bad Image, with the body reading path_to_server_folder\orangebox\garrysmod\bin\game_shader_generic_garrysmod.dylib is either not designed to run on Windows or it contains an error. Try installing the program again using the original installation media or contact your system administrator or the software vendor for support. Hello, software vendor! If I run hldsupdatetool once again, the error will not pop up when I start my server, although clients will still encounter the Netchannel error. It seems like there may be an issue with hldsupdatetool since it is always thinking that those files in /bin are stale. Can anyone help me out? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] SMAC is banning SteamPipe beta clients
Just a heads up, SMAC is banning SteamPipe clients. http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32 The functionality of sv_consistency has been combined with sv_pure as part of the SteamPipe change. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SMAC is banning SteamPipe beta clients
SMAC's convar checking module was updated several weeks ago to remove the consistency check. On 4/24/2013 6:52 PM, Fletcher Dunn wrote: Just a heads up, SMAC is banning SteamPipe clients. http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32 The functionality of sv_consistency has been combined with sv_pure as part of the SteamPipe change. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SMAC is banning SteamPipe beta clients
Thanks for that info. Please clarify for the mailing list: you are saying that if any server is kicking SteamPipe beta clients, they are probably not running the most recent version of SMAC? And if you could please help me understand exactly what is happening. Does this message ( SMAC: ConVar sv_consistency violation (bad query result) ) mean that there is some problem checking the sv_consistency convar itself? Or does it mean that there is some problem with the file CRC's being sent, i.e. part of the consistency enforcement? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Wednesday, April 24, 2013 4:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SMAC is banning SteamPipe beta clients SMAC's convar checking module was updated several weeks ago to remove the consistency check. On 4/24/2013 6:52 PM, Fletcher Dunn wrote: Just a heads up, SMAC is banning SteamPipe clients. http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32 The functionality of sv_consistency has been combined with sv_pure as part of the SteamPipe change. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SMAC is banning SteamPipe beta clients
Fletch, SMAC uses the StartQueryCvarValue method of IServerPluginHelpers to determine if the client has sv_consistency set to 1 (if the server has it enabled). It's basically a check to ensure that the client is not faking replicated convar values. Because the sv_consistency ConVar no longer exists, the SteamPipe clients are returning eQueryCvarValueStatus_CvarNotFound for the query. SMAC is not expecting this, and kicks the client. You are correct in saying that if clients are getting kicked by SMAC for this, the server needs to update their SMAC installation. Kind regards, Saul Rennison On 25 April 2013 00:13, Fletcher Dunn fletch...@valvesoftware.com wrote: Thanks for that info. ** ** Please clarify for the mailing list: you are saying that if any server is kicking SteamPipe beta clients, they are probably not running the most recent version of SMAC? ** ** And if you could please help me understand exactly what is happening. Does this message ( SMAC: ConVar sv_consistency violation (bad query result) ) mean that there is some problem checking the sv_consistency convar itself? Or does it mean that there is some problem with the file CRC’s being sent, i.e. part of the consistency enforcement? ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ross Bemrose *Sent:* Wednesday, April 24, 2013 4:01 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] SMAC is banning SteamPipe beta clients ** ** SMAC's convar checking module was updated several weeks ago to remove the consistency check. On 4/24/2013 6:52 PM, Fletcher Dunn wrote: Just a heads up, SMAC is banning SteamPipe clients. http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32 The functionality of sv_consistency has been combined with sv_pure as part of the SteamPipe change. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
I would ask that Valve please move these directories into a subdirectory. They look like garbage temp directories that are not being cleaned up. Placing these under a subdirectory with a static name would make it easier to prune them from symlinked installations, and probably have a number of other benefits. Do this for the same reasons that it is bad for Windows to create randomly-named temporary directories under the C:/ root. Fletcher Dunn wrote: Keep those. It contains bookkeeping info necessary for incremental updates. I am CERTAIN that there is a good reason for the crazy filename. But I don't know what it is. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Wednesday, April 24, 2013 12:41 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game On 24.04.2013 19:03, Fletcher Dunn wrote: We've released a mandatory update to the SteamPipe beta. Please note I've got another question, the folders like 667d73250a8a21cbc9ff376aae86a31aaf4aad3b in the base folder, can they be ignored, or are they needed by the server? /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
Can server.cfg and motd.txt be loaded from the /custom folder? This /addons/ and /custom/ would be the only folders needed in order to customize the server. Makes updating multiple servers really easy too. On Tue, Apr 23, 2013 at 2:12 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. ** ** Team Fortress 2: * Synced with release version of game ** ** Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. On Tue, Apr 23, 2013 at 2:12 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. ** ** Team Fortress 2: * Synced with release version of game ** ** Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net thesupremecommander Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steam) Chief Admin, SPUFserver Chief Admin, OverPowered League ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is "mandatory" (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart.Team Fortress 2:* Synced with release version of gameSource engine:* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine.* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name.* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise.* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory* Mapcycle file parsing allows C-style comments and blank lines___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net thesupremecommander thesupremec...@gmail.com Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn fletch...@valvesoftware.com Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ compose-unknown-contact.jpg___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 25, Issue 92
Try updating SMAC and restart your server. Until you do that, those who have been banned will still be in the bans list. I ended up getting banned from my own server by SMAC. hehe :D On Wed, Apr 24, 2013 at 7:20 PM, hlds-requ...@list.valvesoftware.comwrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: SMAC is banning SteamPipe beta clients (Ross Bemrose) 2. Re: SMAC is banning SteamPipe beta clients (Fletcher Dunn) 3. Re: SMAC is banning SteamPipe beta clients (Saul Rennison) 4. Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game (Jesse Molina) -- Message: 1 Date: Wed, 24 Apr 2013 19:01:27 -0400 From: Ross Bemrose rbemr...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] SMAC is banning SteamPipe beta clients Message-ID: 51786447.4020...@gmail.com Content-Type: text/plain; charset=iso-8859-1; Format=flowed SMAC's convar checking module was updated several weeks ago to remove the consistency check. On 4/24/2013 6:52 PM, Fletcher Dunn wrote: Just a heads up, SMAC is banning SteamPipe clients. http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32 The functionality of sv_consistency has been combined with sv_pure as part of the SteamPipe change. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130424/b3751c32/attachment-0001.html -- Message: 2 Date: Wed, 24 Apr 2013 23:13:49 + From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com Subject: Re: [hlds] SMAC is banning SteamPipe beta clients Message-ID: 770639fc61a30543ae6b96029c088b030731f...@exchange10.valvesoftware.com Content-Type: text/plain; charset=us-ascii Thanks for that info. Please clarify for the mailing list: you are saying that if any server is kicking SteamPipe beta clients, they are probably not running the most recent version of SMAC? And if you could please help me understand exactly what is happening. Does this message ( SMAC: ConVar sv_consistency violation (bad query result) ) mean that there is some problem checking the sv_consistency convar itself? Or does it mean that there is some problem with the file CRC's being sent, i.e. part of the consistency enforcement? From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Wednesday, April 24, 2013 4:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SMAC is banning SteamPipe beta clients SMAC's convar checking module was updated several weeks ago to remove the consistency check. On 4/24/2013 6:52 PM, Fletcher Dunn wrote: Just a heads up, SMAC is banning SteamPipe clients. http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32 The functionality of sv_consistency has been combined with sv_pure as part of the SteamPipe change. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130424/34e0dc1f/attachment-0001.html -- Message: 3 Date: Thu, 25 Apr 2013 00:18:12 +0100 From: Saul Rennison saul.renni...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] SMAC is banning SteamPipe beta clients Message-ID: CAD6yL_X2KFVAUD= zxzoppdpx0hypggwbh5thwj1my-uylt9...@mail.gmail.com Content-Type: text/plain; charset=windows-1252 Fletch, SMAC uses the StartQueryCvarValue method of IServerPluginHelpers