Re: [hlds] Counter-Strike: Source and Team Fortress 2 Update Available
Well it seems there is one for TF2: $ ./update.sh Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 157 Checking/Installing 'Team Fortress 2 Materials' version 63 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Updating 'OB Linux Dedicated Server' from version 46 to version 47 5.50% downloading ./orangebox/bin/datacache.so 12.37% downloading ./orangebox/bin/dedicated.so 48.08% downloading ./orangebox/bin/engine.so 50.37% downloading ./orangebox/bin/libvstdlib.so 66.45% downloading ./orangebox/bin/materialsystem.so 67.55% downloading ./orangebox/bin/shaderapiempty.so 69.84% downloading ./orangebox/bin/soundemittersystem.so 78.38% downloading ./orangebox/bin/studiorender.so 99.97% downloading ./orangebox/bin/vphysics.so 100.00% downloading ./orangebox/hl2/resource/serverevents.res HLDS installation up to date CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 126 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Or maybe I forgot a previous optional one? Cold On Wed, Jul 7, 2010 at 5:23 AM, Nicholas Hastings nshasti...@gmail.comwrote: There is no new TF2 server update, which is why he didn't mention it. If you read the TF2 news feed, there was a Mac Client fix for it though. On 7/6/2010 11:16 PM, DontWannaName! wrote: Im confused... plus is TF2 required? On Tue, Jul 6, 2010 at 8:11 PM, Jason Ruymenjas...@valvesoftware.com wrote: A required update for Counter-Strike: Source is now available. The specific changes are: - Fixed incorrect stat collection by forcing all dedicated servers to update to the new version Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldorak.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released
Added mp_forceautoteam, at last! Thanks Valve! On Thu, Jun 10, 2010 at 10:45 PM, DontWannaName! ad...@topnotchclan.comwrote: Retrying in 30 seconds... The fun begins! On Thu, Jun 10, 2010 at 1:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. Please run hldsupdatetool to receive the updates. The specific changes include: Engine - Made several changes that improve stability for clients running low on addressable memory. - Changed all HTML controls to use Webkit for the rendering engine. Team Fortress 2 - Added Mac support. - Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens. - Added Training, with support for General gameplay Soldier class training for now. - Added Offline Practice mode, with support for KOTH maps and Dustbowl. - The Open Character Loadout key will now go to your future class if you've requested a class change, but haven't respawned yet. - Community Requests: - Added mp_forceautoteam, a server convar that forces all joining players to autoteam. - Added mp_stalemate_meleeonly, a server convar that allows melee weapons only during stalemates. - Added ExtinguishPlayer input to tf_player for map makers. Counter-Strike: Source Beta - Fixed wade water sound not playing correctly on maps like Chateau. - Updated the scoreboard: - Fixed to scale correctly in 5:4 resolution. - Fixed so it can be closed during intermission - Reduced font size to accommodate seeing 16 players per side. - Fixed issue that awarded three points and a separate achievement when the bomb explodes after the round ends. - Fixed issue with round end panel blocking the view of the game. - Fixed issue in which you weren't given credit for grenade damage if you fired a weapon at someone then hit them with a grenade. - Fixed getting the achievement for shooting enemies in mid-air if the enemies were on ladders. - Fixed mapcycle.txt skipping over several entries in the list. - Fixed console warnings about missing materials. - Fixed an issue that could cause a single MVP star to appear as an entry on the scoreboard. - Fixed issue that made the FINISHER achievement impossible to get. - Fixed ai_test_los crashing the server. - Fixed the chat window so it no longer renders over scoreboard. - Fixed MVPs not being cleared when sv_nomvp is set to 1. - Marked mat_showlowresimage as a cheat command. - Updated several strings to be gender neutral. - The large radar is now disabled when freeze cam is active. - Achievements dialog changes: - Now displaying the Steam Achievements dialog instead of the in-game Achievements dialog if screen width is less than 1024. - The Achievements dialog is now closed if you have it open and switch to a lower resolution. - Repositioned the Fun Fact on the summary tab of the Achievements dialog and gave it a background to fix truncation and readability. - Added a priority order for displaying win conditions when multiple win conditions are set. - If timelimit exists and is not 0, then show timelimit. - If timelimit does not exist, show maxrounds if not 0. - If both timelimit and maxrounds are 0, show winlimit. - If timelimit, maxrounds, and winlimit are all 0, show nothing. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldorak.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hat Drops
Got nothing on mine, strange On Thu, Oct 29, 2009 at 8:24 PM, msleeper mslee...@ismsleeperwrong.comwrote: Item drops occur on all TF2 servers. I don't think you can disable them at all, unless if you do whatever trick to disconnect your server from the Steam cloud. This happens naturally sometimes with the friends network goes down, you get the in-game message about not being able to use backpack items. I don't know how to do it manually though. I don't know why you would want to, either. On Thu, 2009-10-29 at 12:12 -0700, MjrNuT wrote: Question about the hat drops. Personally I have not cared too much about their prevalence. They are pretty cool cosmetic features, that is for sure. Are hat drops occurring on all kinds of servers, regardless of mods, content, configurations, activity, etc.? I honestly do not know but was wondering if there are any effects I've mentioned related to them being dropped on a server. I'm suspecting that there is no discrimination and that they occur across the board at whatever statistical means is calculated. I just don't recall ever seeeing one dropped on our server. O_o (so yeah I'm a bit hurt lol, not really) Was wondering if any of you top of the line server admins might say about this from your experience. Thanks in advance, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 5 Date: Thu, 29 Oct 2009 18:40:58 + From: Philip Bembridge philipbembri...@gmail.com Subject: [hlds] Hat Drops To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 43c930020910291140i48f1fd1sfa8f9f871f362...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Err what is happening with hat drops? I don't know if it is the same for other server, but we have just got 15 hat drops on our server (different people) in about 10 minutes! It is unreal! Regards, Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldorak.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Do you have problems with the mapcycle? At the end of the map, instead of going to the next map, it reloads the same that was running. Did it twice already. Cold PS: I had to disable metamod too and not just sourcemod On Fri, Aug 14, 2009 at 4:49 AM, k e mfnt...@gmail.com wrote: Beetlesmod is working fine on my Window's servers. On Thu, Aug 13, 2009 at 10:46 PM, Aj Collins gamerzwo...@gmail.com wrote: It sounds like Valve changed engine headers without a public beta, without describing the changes, and without an SDK change. We're working on a fix. In the meantime, you will have to disable SourceMod. Metamod will work fine. http://forums.alliedmods.net/showpost.php?p=899001postcount=8 *sigh* On Thu, Aug 13, 2009 at 10:40 PM, Shane Arnold clontar...@iinet.net.au wrote: What he said. The SM team develops for TF2, not the other way around. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Matt Stanton wrote: Still the significance of the 'Friday Update' is misplaced, here, as for the part of the world that has advanced into Friday before the United States, Valve works and releases updates on Saturdays. If they release a broken update on Friday in the United States, then we are broken all weekend. If they release a broken update on Friday slightly west of the international date line, then you can hope for an early Saturday update fix. Regardless, the update isn't really broken, they just released it without warning anyone that it was going to break SourceMod. While it would likely be in their best interests to allow the SM dev team to know about what is going to be changed, it is not an obligation, and there is no reason for Valve to have to keep up with what may or may not break SourceMod in one of the updates. So, when SM is working again, I think this update will be fantastic, and props to the SM team for getting rolling on this so quickly. I look forward to biting the bullet and and finally updating SM on our servers to the 1.3-dev branch. Clyde cide wrote: oh gawd Ive got to do this.. Msleeper is only aware of people caught in his honeypot.. Lame I know, but fun non the less. :| :/ :\ :| :D On Thu, Aug 13, 2009 at 9:15 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Msleeper didn't realize that there people outside of the United States such as... Britain, Romania, Canada, etc that are subscribed to this list. I'm just happy they've gotten the bandwidth requirements down, Kyle On Thu, Aug 13, 2009 at 5:58 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Wait a minute, it is Friday here after all. In your face msleeper! On Fri, Aug 14, 2009 at 2:52 AM, Flubberflub...@gmail.com wrote: It's Friday 2h51. 2009/8/14 Midnight mido...@gmail.com Seems someone doesn't have a job and doesn't know what day it is. Join the crowd. msleeper wrote: Today is Thursday, hope this helps. On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote: They probably just entered their test server all wearing the viking helmet and thus quickly decided that testing is for the weak and releasing a major update on a Friday is not only a good idea, it's the most manly thing a manly man can do. On Fri, Aug 14, 2009 at 2:28 AM, Flubberflub...@gmail.com wrote: Just one tiny question, are you really testing the maps? Because i just want to say overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime since i tried the koth mode. 2009/8/14 FPSB | Goerge brutalgoerge...@gmail.com hey thanks valve for letting the sourcemod/addons communities know about all the stuff you changed. =] On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com wrote: Ok as usual my fixes aren't applied. If you wanna get a better info you can search for ulimit in srcds_run, an change the value to 3 for example. Then You'll have an output like that : Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will
Re: [hlds] L4D - servers updated but no one can join
It's fixed, I was still launching a versus map in my launch command. Launching the forked servers with lighthouse enables the survival mode. On Wed, Apr 22, 2009 at 7:39 AM, Brent Veal naslund.fan...@gmail.comwrote: Run the update again and it should fix it right up On Tue, Apr 21, 2009 at 10:33 PM, Coldorak coldorak@gmail.com wrote: I have the same problem :/ On Wed, Apr 22, 2009 at 1:23 AM, ro...@sunlitgames.net https://mail.google.com/mail?view=cmtf=0to=ro...@sunlitgames.net wrote: Windows 2003 servers Have run flawlessly since L4D original release Updated with DLC fully tonight Can see them in HLSW but can not add them to favourites in Openserverbrowser menu Server.cfg sv_search_key (with no quotes around the key) sv_gametypes coop,versus,survival Launch -console -game left4dead +map l4d_hospital01_apartment +ip 69.28.221.148 -port 27065 +sv_lan 0 Sv_search_key isnt working Get message that there are no dedicated servers available, do I want to start server locally :( Is there something I need to add to the server.cfg? Thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldorak.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldorak.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D - servers updated but no one can join
I have the same problem :/ On Wed, Apr 22, 2009 at 1:23 AM, ro...@sunlitgames.net wrote: Windows 2003 servers Have run flawlessly since L4D original release Updated with DLC fully tonight Can see them in HLSW but can not add them to favourites in Openserverbrowser menu Server.cfg sv_search_key (with no quotes around the key) sv_gametypes coop,versus,survival Launch -console -game left4dead +map l4d_hospital01_apartment +ip 69.28.221.148 -port 27065 +sv_lan 0 Sv_search_key isnt working Get message that there are no dedicated servers available, do I want to start server locally :( Is there something I need to add to the server.cfg? Thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldorak.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Hi What's with the lag since the update 2 days ago? Here's what I encountered a few minutes ago on my server. Note the ping, as I usually have less than 20ms with my server. Many players were disconnected several time with a message like connection net packet overflow (don't remember exactly) Here are some screenshots of my net_graph 4: http://www.coldorak.net/tf2/lag/lag1.jpg http://www.coldorak.net/tf2/lag/lag2.jpg http://www.coldorak.net/tf2/lag/lag3.jpg http://www.coldorak.net/tf2/lag/lag4.jpg About my server net settings: sv_minrate 2 --- tried with 1 and 3 sv_maxrate 3 -- tried with 3 (while minrate=10k) to 10 (while minrate=30k) decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 66 sv_mincmdrate 66 sv_maxcmdrate 100 no fps_max setting. My cl_rate is 3 but many players left it by default. Are other people experiencing the same problem? I saw a few mails talking about lag, so I thought I could add some info. My server is launched with -NoQueudUpdateThread. We talk about 10-20s lag every few minutes... Cold On Sat, Mar 7, 2009 at 4:31 PM, SmOoThEm ad...@righttorule.com wrote: Like I said before, a simple pre-release beta test would help us ALL out in this area. I'm sure valve would like to stop releasing broken updates. Its also takes a lot of time for admins to update 10+ servers daily. Most of the time were forced to shut down full servers during prime game time because that's when valve decides it's time to release and go home. There is a better way to do these updates valve, please give us a chance instead of blowing us off -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: Saturday, March 07, 2009 7:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released lag spikes here too... I appreciate Valve releasing updates and fixing bugs, but the last 10 or so seem to have caused issues elsewhere, quite frankly I would prefer NOT to get an update wait an extra two weeks and have an update which has been thoroughly tested. Obviously there will be updates which break other things which are difficult to test, but seriously I cannot recall the last update which didnt require subsequent updates to address issues the first broke. I'm becomming less and less impressed by the testers and QA processes. /me ends rant /me puts on flame suit /me hopes Valve reads. On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom k...@weckstrom.com wrote: lagspikes galore here too. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of o k Sent: Friday, March 06, 2009 11:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lag spikes here, and whole teams disconnected. Very odd. I was running fine before the most recent update. On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide thedrunkenbraw...@gmail.com wrote: Mine are running crash free! The Lag spikes though.. is another story =( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Possible Host_Error crash fix
Thanks guys, I'm gonna try that Cold On Fri, Feb 27, 2009 at 8:52 AM, Nephyrin Zey nephy...@doublezen.netwrote: I leave settings at defaults but allow taunts. Not one crash yet. - Neph On Thu, Feb 26, 2009 at 11:33 PM, DontWannaName! ad...@topnotchclan.com wrote: I allow taunts and I think it works just as good. Windows though, no telling what linux will do. On Thu, Feb 26, 2009 at 11:10 PM, Coldorak coldorak@gmail.com wrote: Are the several things removed only for pl maps or for every map? What do you recommend to allow and block? Thanks Cold On Fri, Feb 27, 2009 at 6:47 AM, Fudgstu fudg...@gmail.com wrote: ahh, thx guysmissed that. On Thu, Feb 26, 2009 at 9:06 PM, 1nsane 1nsane...@gmail.com wrote: Part of the plugin. Check the cvars in the readme. On Thu, Feb 26, 2009 at 10:00 PM, Fudgstu fudg...@gmail.com wrote: Thanks Tony for the plugin. It's excellent! After installing on our TF2 servers we have had no crashes for the last 3 hours and our community is very happy instead of frustrated. Just asking this, but is anyone else having problems with the taunts not working? On Thu, Feb 26, 2009 at 1:45 PM, Ben B brutalgoerge...@gmail.com wrote: has anyone noticed random weapon criticals no longer working after setting this up? I don't know if it was the tf2 update, or this plugin. I wouldn't think this affected crits anyhow. On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide thedrunkenbraw...@gmail.com wrote: Excellent Thank You! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Possible Host_Error crash fix
I get this on my linux server with taunts on and verbose on: Particles: Missing 'particles/error.pcf' ./srcds_run: line 352: 14306 Exception en point flottant $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem vendredi 27 février 2009, 09:23:10 (UTC+0100): Server restart in 10 seconds (floating point exception) The server restarts in loop I've tried stb_blocktaunts 0 and stb_blocktaunts off (off first, then thought it might want a 0 but no change) Even with all defaults settings, no cvar in my server.cfg, it crashes No more crash when I remove the plugin. If I can be of any help (but I cannot test ingame, I'm at work) Cold On Fri, Feb 27, 2009 at 9:09 AM, Coldorak coldorak@gmail.com wrote: Thanks guys, I'm gonna try that Cold On Fri, Feb 27, 2009 at 8:52 AM, Nephyrin Zey nephy...@doublezen.netwrote: I leave settings at defaults but allow taunts. Not one crash yet. - Neph On Thu, Feb 26, 2009 at 11:33 PM, DontWannaName! ad...@topnotchclan.com wrote: I allow taunts and I think it works just as good. Windows though, no telling what linux will do. On Thu, Feb 26, 2009 at 11:10 PM, Coldorak coldorak@gmail.com wrote: Are the several things removed only for pl maps or for every map? What do you recommend to allow and block? Thanks Cold On Fri, Feb 27, 2009 at 6:47 AM, Fudgstu fudg...@gmail.com wrote: ahh, thx guysmissed that. On Thu, Feb 26, 2009 at 9:06 PM, 1nsane 1nsane...@gmail.com wrote: Part of the plugin. Check the cvars in the readme. On Thu, Feb 26, 2009 at 10:00 PM, Fudgstu fudg...@gmail.com wrote: Thanks Tony for the plugin. It's excellent! After installing on our TF2 servers we have had no crashes for the last 3 hours and our community is very happy instead of frustrated. Just asking this, but is anyone else having problems with the taunts not working? On Thu, Feb 26, 2009 at 1:45 PM, Ben B brutalgoerge...@gmail.com wrote: has anyone noticed random weapon criticals no longer working after setting this up? I don't know if it was the tf2 update, or this plugin. I wouldn't think this affected crits anyhow. On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide thedrunkenbraw...@gmail.com wrote: Excellent Thank You! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Possible Host_Error crash fix
If it helps: http://www.coldfire.info/tf2/debug/core.18650 http://www.coldfire.info/tf2/debug/debug.log debian etch uname -a: Linux xxx.ovh.net 2.6.24.5-grsec--grs-ipv4-64 #3 SMP Tue May 27 19:09:58 CEST 2008 x86_64 GNU/Linux Cold On Fri, Feb 27, 2009 at 9:23 AM, Coldorak coldorak@gmail.com wrote: I get this on my linux server with taunts on and verbose on: Particles: Missing 'particles/error.pcf' ./srcds_run: line 352: 14306 Exception en point flottant $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem vendredi 27 février 2009, 09:23:10 (UTC+0100): Server restart in 10 seconds (floating point exception) The server restarts in loop I've tried stb_blocktaunts 0 and stb_blocktaunts off (off first, then thought it might want a 0 but no change) Even with all defaults settings, no cvar in my server.cfg, it crashes No more crash when I remove the plugin. If I can be of any help (but I cannot test ingame, I'm at work) Cold On Fri, Feb 27, 2009 at 9:09 AM, Coldorak coldorak@gmail.com wrote: Thanks guys, I'm gonna try that Cold On Fri, Feb 27, 2009 at 8:52 AM, Nephyrin Zey nephy...@doublezen.netwrote: I leave settings at defaults but allow taunts. Not one crash yet. - Neph On Thu, Feb 26, 2009 at 11:33 PM, DontWannaName! ad...@topnotchclan.com wrote: I allow taunts and I think it works just as good. Windows though, no telling what linux will do. On Thu, Feb 26, 2009 at 11:10 PM, Coldorak coldorak@gmail.com wrote: Are the several things removed only for pl maps or for every map? What do you recommend to allow and block? Thanks Cold On Fri, Feb 27, 2009 at 6:47 AM, Fudgstu fudg...@gmail.com wrote: ahh, thx guysmissed that. On Thu, Feb 26, 2009 at 9:06 PM, 1nsane 1nsane...@gmail.com wrote: Part of the plugin. Check the cvars in the readme. On Thu, Feb 26, 2009 at 10:00 PM, Fudgstu fudg...@gmail.com wrote: Thanks Tony for the plugin. It's excellent! After installing on our TF2 servers we have had no crashes for the last 3 hours and our community is very happy instead of frustrated. Just asking this, but is anyone else having problems with the taunts not working? On Thu, Feb 26, 2009 at 1:45 PM, Ben B brutalgoerge...@gmail.com wrote: has anyone noticed random weapon criticals no longer working after setting this up? I don't know if it was the tf2 update, or this plugin. I wouldn't think this affected crits anyhow. On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide thedrunkenbraw...@gmail.com wrote: Excellent Thank You! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info -- http://www.coldfire.info -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Possible Host_Error crash fix
Are the several things removed only for pl maps or for every map? What do you recommend to allow and block? Thanks Cold On Fri, Feb 27, 2009 at 6:47 AM, Fudgstu fudg...@gmail.com wrote: ahh, thx guysmissed that. On Thu, Feb 26, 2009 at 9:06 PM, 1nsane 1nsane...@gmail.com wrote: Part of the plugin. Check the cvars in the readme. On Thu, Feb 26, 2009 at 10:00 PM, Fudgstu fudg...@gmail.com wrote: Thanks Tony for the plugin. It's excellent! After installing on our TF2 servers we have had no crashes for the last 3 hours and our community is very happy instead of frustrated. Just asking this, but is anyone else having problems with the taunts not working? On Thu, Feb 26, 2009 at 1:45 PM, Ben B brutalgoerge...@gmail.com wrote: has anyone noticed random weapon criticals no longer working after setting this up? I don't know if it was the tf2 update, or this plugin. I wouldn't think this affected crits anyhow. On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide thedrunkenbraw...@gmail.com wrote: Excellent Thank You! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
I run a 27 players server (two hidden slots and sourcetv) and yesterday I thought it was me who was laggy, even with my great internet connection. So it would have been my TF2 server itself? Cold On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: Well i've been looking at it, and the combined in: and out: k/s rates never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on the net graph and update rate is dropping way below 66 even though server is maintaining its FPS just fine. I'm assuming it's hitting its rate limit, but i could be mistaken. Valve, can you please take a look at this and give us word? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Got a timeout on map change just now
Got it too, 30mn ago, on my main TF2 server, with around 14 players connected (it's lunch time) Cold On Thu, Jan 29, 2009 at 8:57 AM, Philip Bembridge philipbembri...@gmail.com wrote: Yep! Got it twice while playing last night on a server which only had a problem infrequently :-s Philip 2009/1/29 Jeff Sugar jeffsu...@gmail.com Crap. Just got a timeout here, too. Windows 2k3. I was so hoping it was fixed :( On Wed, Jan 28, 2009 at 9:56 PM, 1nsane 1nsane...@gmail.com wrote: I had to increase my time limits at the expense of possible lag due to rare map changes because of this stupid bug :(. On Wed, Jan 28, 2009 at 11:53 PM, Tony Paloma drunkenf...@hotmail.com wrote: Same thing as before. Yay. Server was changing map from 2fort to 2fort and decided to take 3 minutes doing so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] After update error
I don't think it's due to sourcemod/metamod I use metamod and sourcemod on my TF2 servers, and got no crash after the update. Cold On Thu, Jan 29, 2009 at 1:26 PM, Nicholas Gray f0...@f0rkznet.net wrote: Rename or move your addons directory On Jan 29, 2009 7:25 AM, Alex alexandrualexa...@gmail.com wrote: yes, im using sourcemod/metamod how can i disable them without deleting ? 2009/1/29 Olly oli...@gmail.com Are you running any extra plugins (inc. SourceMod/MetaMod plugins)? If you are, disable them on... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
Well I have those files on my linux server, and I often have to do a changelevel with hlsw to reset the maxplayers to 8 Cold On Wed, Dec 10, 2008 at 11:41 PM, Anthal [EMAIL PROTECTED] wrote: I can't find the thread, but that's because I'm too lazy. Yeah, I said it, I'll be honest. Anyways, as I stated before, you only do need infected.cfg and infected_off.cfg What's supposed to happen is that when the map is changed to a vs map, infected.cfg is executed. When a map changes to a non vs map, infected_off.cfg is executed. It's alot easier than configs per map, since that will get confusion once more maps are released. You can actually run 'director_no_human_zombies 0' on a non-vs map, which will change the max players to 8. You can join the game, but you can't change teams to the infected. msleeper wrote: I just did it through HLSW and I can see the max players is 8, but the server is empty though so I'm not sure if that has any effect. I have this trouble when I do it through rcon though while I am in-game, trying to invite friends into a private server. I have posted my server.cfg before if you think it is really relevant, but there is nothing related to player count or anything like that. On Wed, 2008-12-10 at 16:40 -0500, Richard Eid wrote: Because it's not on the Linux list, I'll assume this is Windows, but I use changelevel through the console as well as through HLSW when I want to switch and I never have to do anything further than that. Switching from co-op to versus always changes my clientmax to 8. Switching back makes clientmax 4. For what it's worth, I've both changelevel and map commands. Both methods have never given me any trouble. Do you have any mods installed? Maybe posting your launch line and your server.cfg might help. -Richard Eid On Wed, Dec 10, 2008 at 3:48 PM, msleeper [EMAIL PROTECTED] wrote: What commands, cvars, etc. do I need to run to fully changelevel from Coop maps to Versus maps? Whenever I do a simple changelevel, the map changes but the game is stuck at 4 players; it seems like the Lobby sets variables on the server before or after changing level to allow the extra 4 people to join. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
- Versus mode is now locked to Normal difficulty -- are you stupid?! What the hell is that? We can't set the difficulty we want? Cold On Fri, Dec 5, 2008 at 6:40 AM, Dr.Stinglock [EMAIL PROTECTED] wrote: I thought only vanilla/pure servers were allowed in the matchmaking process? (unless the leader specifies sv_search_key that is.) If this isn't the case then I'm sure it will solve most peoples complaints about lobbys putting them on modded/non pure serevrs. As any custom/modded server should be connect to via serverbrowser or IP and NOT used in the matchmaking process unless the sv_search_key is set by the lobby leader. I though that was how it was setup, I guess I was wrong. Perhaps that would solve the problem with custom modded servers polluting the matchmaking/lobby connections. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, 5 December 2008 1:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available about the second part of your email about the don't like it leave, well this is a little different for L4D. When you create a server especially for versus you don't have a choice what server you goto. it just randomly finds one and sends you on your way. If the mods get as bad as they are with TF2 where they try to bypass every kind of detection and tags and what not, you could spend all day connecting and disconnecting to servers to find a default server. now i'm sure that this will bring up the old discussion on server stuff for that, but this is not what this topic is about. msleeper wrote: Clan and competitive players are not the only ones who want communities. Go tell that to TheVille or my home F7Lans. Some people just want to have their own servers on to play with their friends, and THAT is the point of hosting a server. What is so hard to accept about the If you are on a modded server and don't like it, leave concept? It's simple and it makes everyone happy. You get your stale gameplay and the rest of us get more fun out of the product. And need I remind you that running a L4D server, or any Valve product, is free? They don't charge you for the content. Okay sure you may pay for a physical server, but it's your prerogative to put L4D on there. Nobody is forcing you to run this game you hate - And if you hate it and are going to ragequit running a L4D server, seriously why are you still here. The 5% you drone on about is the part where Valve bends over backwards for -you-, since you aren't a dirty modder. If you want to play L4D (the game you hate, wut?) on a pure server, like DWN said, Valve runs a ton of their own, glistening pure servers. Play there. On Thu, 2008-12-04 at 23:03 -0500, Karl Weckstrom wrote: I agree that the game should be played the way it was designed. TF2 is a difficult game these days. It was designed to be a 24 player game with a respawn timer, but has been convoluted into, well, a load of mud. I honestly wish Valve would have taken a heavier-handed approach. I can't tell you how many players i see on our servers complaining that the respawn time is too long because I haven't altered it from the default. To the average player, all of those convoluted servers with altered respawn timers are the norm. My server that conforms to Valve's own limits is the one that looks strange to them. I'm all for the modding community - they should be able to do what they want. But I believe a pure server should be exactly as Valve intended it to be. No mods, no plugins, no bull. No changes to gameplay, player limits or what not. Valve caves too quickly to the player/server admin, and in the process they lose the vision that made them the leader in this space to begin with. While I still think L4D is a crap product from a server point of view, all their other work has been groundbreaking from a gameplay perspective. For that they should be commended. But a lot of what Valve does is the same of what I see with the more junior people that work on my team (at work, not on my gameservers). They do a terrific job for 95% of the job. But when it comes to the last 5%, they fall flat on their face - And THAT'S the stuff that people remember. 95% of the work is getting all the pieces in place and put together. The last 5% is the polish that everyone sees. Documentation, Support Models, QA, UAT (User Acceptance Testing), and the like. Valve needs to work on that 5%. They should start by sticking to their own vision instead of trying to make every person who wants no respawn times happy. Personally I think L4D would have been a great product all around if they did one thing - Left the community/server operators out of it. Valve is capable of hosting as many servers as they need for this product, and since the very nature of the game is not incredibly community
Re: [hlds] Left 4 Dead Update Available
Since the update, I've tried to play versus with friends but the server has a strange behavior: while we play, sometimes we are frozen in spectator for a few seconds, then we get back the commands, or the campaign restarts for no reason. It's impossible to play versus mode. I've not tried yet in coop mode. But I never got that before this update. Cold On Fri, Dec 5, 2008 at 6:03 PM, Robert Whelan [EMAIL PROTECTED] wrote: That was my understanding, 4 vs 4 with a normal difficulty level. Changing the difficulty in verses would stack an advantage to one team let alone change the values of the ai's (I think valve got it right here). From: AnAkIn . [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, December 5, 2008 9:12:14 AM Subject: Re: [hlds] Left 4 Dead Update Available Versus was made for Normal difficulty. You should not have been able to change it. It was a bug. There was not even an option in the lobby to change the difficulty. 2008/12/5 Coldorak [EMAIL PROTECTED] - Versus mode is now locked to Normal difficulty -- are you stupid?! What the hell is that? We can't set the difficulty we want? Cold On Fri, Dec 5, 2008 at 6:40 AM, Dr.Stinglock [EMAIL PROTECTED] wrote: I thought only vanilla/pure servers were allowed in the matchmaking process? (unless the leader specifies sv_search_key that is.) If this isn't the case then I'm sure it will solve most peoples complaints about lobbys putting them on modded/non pure serevrs. As any custom/modded server should be connect to via serverbrowser or IP and NOT used in the matchmaking process unless the sv_search_key is set by the lobby leader. I though that was how it was setup, I guess I was wrong. Perhaps that would solve the problem with custom modded servers polluting the matchmaking/lobby connections. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, 5 December 2008 1:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available about the second part of your email about the don't like it leave, well this is a little different for L4D. When you create a server especially for versus you don't have a choice what server you goto. it just randomly finds one and sends you on your way. If the mods get as bad as they are with TF2 where they try to bypass every kind of detection and tags and what not, you could spend all day connecting and disconnecting to servers to find a default server. now i'm sure that this will bring up the old discussion on server stuff for that, but this is not what this topic is about. msleeper wrote: Clan and competitive players are not the only ones who want communities. Go tell that to TheVille or my home F7Lans. Some people just want to have their own servers on to play with their friends, and THAT is the point of hosting a server. What is so hard to accept about the If you are on a modded server and don't like it, leave concept? It's simple and it makes everyone happy. You get your stale gameplay and the rest of us get more fun out of the product. And need I remind you that running a L4D server, or any Valve product, is free? They don't charge you for the content. Okay sure you may pay for a physical server, but it's your prerogative to put L4D on there. Nobody is forcing you to run this game you hate - And if you hate it and are going to ragequit running a L4D server, seriously why are you still here. The 5% you drone on about is the part where Valve bends over backwards for -you-, since you aren't a dirty modder. If you want to play L4D (the game you hate, wut?) on a pure server, like DWN said, Valve runs a ton of their own, glistening pure servers. Play there. On Thu, 2008-12-04 at 23:03 -0500, Karl Weckstrom wrote: I agree that the game should be played the way it was designed. TF2 is a difficult game these days. It was designed to be a 24 player game with a respawn timer, but has been convoluted into, well, a load of mud. I honestly wish Valve would have taken a heavier-handed approach. I can't tell you how many players i see on our servers complaining that the respawn time is too long because I haven't altered it from the default. To the average player, all of those convoluted servers with altered respawn timers are the norm. My server that conforms to Valve's own limits is the one that looks strange to them. I'm all for the modding community - they should be able to do what they want. But I believe a pure server should be exactly as Valve intended it to be. No mods, no plugins, no bull. No changes to gameplay, player limits
Re: [hlds] Petition: Lobbies for Group Servers
And with steam group servers, I'd like to be able to choose if friends from group members can join OR NOT I hate when I'm organizing a 8 players versus and some of my friends can't join as friends of other players were able to join and I don't know them Cold On Thu, Dec 4, 2008 at 10:24 PM, Robby Thrash [EMAIL PROTECTED]wrote: The group server behavior needs to be fixed. It's fine if you want a 24/7 mapcycle server, but it'd be a lot nicer if you could create a lobby for it when it's empty (without having to know the sv_search_key, and when you use sv_search_key, when you return to the lobby after beating the campaign, it randomly assigns a new leader, making it impossible to get back in). You should be able to create a group lobby and choose whether it's group-only or public (obeying sv_steamgroup_exclusive, of course). Also, why is it so complicated to make a new lobby in the first place? Play Campaign Play with friends Create lobby Permissions Public. I guess it's to have a positive ratio of people joining vs. hosting... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Exclusive...change from campaign to vs
I've seen that if from a coop server (4 players) I load a VS map, I stay with maxplayers=4. If I load the map with hlsw with no player connected to the server, maxplayers is set to 8 So I think you have to make sure nobody's on the server while you change from coop to vs to update maxplayers. Cold On Sun, Nov 30, 2008 at 12:59 AM, Dustin Wyatt [EMAIL PROTECTED]wrote: I own the server. On Sat, Nov 29, 2008 at 12:37 PM, Tom Richardson [EMAIL PROTECTED] wrote: Who's your hosting with, could they be limiting it? Or is it your own? 2008/11/29 Dustin Wyatt [EMAIL PROTECTED] That's the thing, I don't set director_no_human_zombies anywhere. Any of the four people on the server can switch to zombie. It's just that no more than four people can connect. On Sat, Nov 29, 2008 at 11:35 AM, Tom Richardson [EMAIL PROTECTED] wrote: It should switch to 8 when you load a vs map. You may have director_no_human_zombies set to 1. This prevents people choosing infected. If you do try setting it to 0. 2008/11/29 Dustin Wyatt [EMAIL PROTECTED] So, as far as I can tell there's not a way to do this. Since you connect right to the server instead of using the lobby, the closest thing you can do is do something like changelevel l4d_vs. The problem with that is that only four people can still connect. What's the appropriate way to handle this situation? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D]Achievement enable only when coming from lobby
Nope, I'm quite sure they work with steam group servers too I'm sure I've unlocked some achievements on my steam group servers Cold On Sat, Nov 29, 2008 at 3:20 AM, Flubber [EMAIL PROTECTED] wrote: After testing a few things, it seems that achievements are buggy like hell, i wonder if achievement are given only when coming from a lobby or when being the first on a steam communty reserved server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Dedicated Server files available
On a debian etch: ./srcds_run -console -game left4dead +ip x -fork 2 -netport 90## Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. *Failed to open bin/dedicated_i486.so (/lib32/libc.so.6: version `GLIBC_2.4' not found (required by bin/dedicated_i486.so))* Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem jeudi 6 novembre 2008, 09:51:18 (UTC+0100): Server restart in 10 seconds Any idea on how to install glibc 2.4 on a debian etch without going to lenny? I've heard of backports, but I don't really have a clue about that yet Thanks Cold On Thu, Nov 6, 2008 at 2:37 AM, Tony Paloma [EMAIL PROTECTED] wrote: That's nothing new. Look at your orangebox or ep1 dir. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Wednesday, November 05, 2008 5:32 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Demo Dedicated Server files available Is that all what you think? If find the directory platform\admin stranger.. valve's own admin mod? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Flubber Verzonden: donderdag 6 november 2008 1:51 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Left 4 Dead Demo Dedicated Server files available Exactly what i was thinking while browsing the file. 2008/11/6 Tony Paloma [EMAIL PROTECTED] Thanks for this! Was it really necessary to include the 257MB intro movie? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, November 05, 2008 4:32 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Left 4 Dead Demo Dedicated Server files available Most of the files for the Left 4 Dead Demo Dedicated Server are now available. This is basically a preload for the Demo dedicated server, as we have not released all the binaries required to run a server just yet. So if you would like to run a server use the game parameter of l4d_demo from hldsupdatetool. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3588 (20081105) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Dedicated Server files available
On debian it asked for 2.4. It is strange Cold On Thu, Nov 6, 2008 at 3:33 PM, Tony Paloma [EMAIL PROTECTED] wrote: I'm having a similar issue on CentOS 4: Failed to open bin/dedicated_i486.so (bin/dedicated_i486.so: requires glibc 2.5 or later dynamic linker) I understand that this is a preload and the server dll/so file is not included, but the dedicated library is loaded way before the server library. I should probably join the hlds_linux list for this, but does anyone have a tip to update glibc to 2.5 without upgrading to CentOS 5? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Coldorak Sent: Thursday, November 06, 2008 12:43 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] Left 4 Dead Demo Dedicated Server files available On a debian etch: /srcds_run -console -game left4dead +ip x -fork 2 -netport 90## Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. *Failed to open bin/dedicated_i486.so (/lib32/libc.so.6: version `GLIBC_2.4' not found (required by bin/dedicated_i486.so))* Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem jeudi 6 novembre 2008, 09:51:18 (UTC+0100): Server restart in 10 seconds Any idea on how to install glibc 2.4 on a debian etch without going to lenny? I've heard of backports, but I don't really have a clue about that yet Thanks Cold On Thu, Nov 6, 2008 at 2:37 AM, Tony Paloma [EMAIL PROTECTED] wrote: That's nothing new. Look at your orangebox or ep1 dir. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Wednesday, November 05, 2008 5:32 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Demo Dedicated Server files available Is that all what you think? If find the directory platform\admin stranger.. valve's own admin mod? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Flubber Verzonden: donderdag 6 november 2008 1:51 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Left 4 Dead Demo Dedicated Server files available Exactly what i was thinking while browsing the file. 2008/11/6 Tony Paloma [EMAIL PROTECTED] Thanks for this! Was it really necessary to include the 257MB intro movie? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, November 05, 2008 4:32 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Left 4 Dead Demo Dedicated Server files available Most of the files for the Left 4 Dead Demo Dedicated Server are now available. This is basically a preload for the Demo dedicated server, as we have not released all the binaries required to run a server just yet. So if you would like to run a server use the game parameter of l4d_demo from hldsupdatetool. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3588 (20081105) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mp_tournament
Am I the only one for whom criticals work strange when mp_tournament=1? Sometimes there is no crit, even if tf_weapon_criticals = 1, sometimes we don't see them but hear them, and sometimes we see them but don't hear the critical sound Cold On Sat, Oct 25, 2008 at 10:24 PM, Patrick Shelley [EMAIL PROTECTED]wrote: lovely jubbly ! Pat xxx On 10/25/08, Cc2iscooL [EMAIL PROTECTED] wrote: Just add both cvars to your server.cfg and it'll work just dandy. Patrick Shelley wrote: Hi List, Hows the wife and kids? Last night i used mp_tournament for the first time, as we had a clan match. mp_tournament was set to 1 in server.cfg but when the match started it threw us staright into the game. The bit at the top that says teams ready (press f4 to cancel) was there, pressing f4 didnt cancel anything. So, i frantically searched for some info on it and found that doing rcon mp_tournament_restart 'fixes' it - which it did, nice. Can i just ask, is what happens when you use mp_tournament a bug and mp_tournament_restart is a workaround for that bug and 'eventually' mp_tournament on its own will work first time? Or is it just supposed to be like that? Regards, Pat ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Custom maps and server popularity
My server isn't full 24/7 because most of the users are french, but it's always full from 5pm to 11pm, with a random mapcycle filled with official AND custom maps The mapcycle is randomly generated every night because players didn't want to, every day, play the same map at the same hour. Cold On Fri, Oct 3, 2008 at 3:51 AM, Jonah Hirsch [EMAIL PROTECTED] wrote: It's working fine for me DontWannaName! wrote: It used to work when Floor Master kept up with it, but its pretty dead I think, I tried using it a while ago. Does it work for anyone? - Original Message From: Jonah Hirsch [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, October 2, 2008 12:51:46 PM Subject: Re: [hlds] Custom maps and server popularity I personally love this plugin for Sourcemod http://forums.alliedmods.net/showthread.php?p=599464 It lets you have a dynamic map rotation, so you can set it so custom maps only show up when the server is already near/completely full. You can also set it to only play certain maps at certain times of day or certain days of the week. It works great. On our server, our rotation is set up in such a way that between 12 midnight at 12:noon, we only rotate between 2fort, goldrush, gravelpit, badwater, and dustbowl. alvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] shutting down all of my game servers
http://www.talkingtext.com/wordpress_en/wp-content/uploads/2008/04/googleproduct.jpg Cold On Sat, Sep 27, 2008 at 7:59 AM, Kevin Ottalini [EMAIL PROTECTED]wrote: Real Life has intruded on virtual reality, today is the last day for me to run my game servers. I've been running Valve servers since 2002 and playing HL since it first hit the shelves in 1998. It's been quite a run and some very memorable times indeed. I've had the great pleasure to work with many great map authors and with them have released 40+ maps for HLDM, HLDM:Source, HL2DM, CSS and DOD:S, I still have a few left to finish. I'll be relocating soon and hope to land a job, wish me luck! I also have a batch level compile tool for Source games almost finished if any of you are interested. Please see screenshots here: http://qsextreme.com/vbct It'll only be a few more days now and I'll be able to release the tool to the public. qUiCkSiLvEr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] srcds CPU usage, again.
Note sure why you get so much CPU usage. Linux srcds, TF2, SourceTV enabled, no player connected Server running Debian 4.0 64bit, with CPU Core2Duo @2.33GHz and 4GB Ram stats CPU InOut Uptime Users FPSPlayers 4.00 0.00 0.00 0 1 243.37 0 stats CPU InOut Uptime Users FPSPlayers 4.75 0.00 0.00 0 1 237.36 0 stats CPU InOut Uptime Users FPSPlayers 3.80 0.00 0.00 1 1 242.78 0 The strange thing is: why this difference in FPS? Cold On Thu, Aug 28, 2008 at 9:36 AM, Nephyrin Zey [EMAIL PROTECTED]wrote: I've complained before about how srcds chugs massive amounts of CPU, but now that I've enabled SourceTV it's gotten absolutely absurd. Here is my server idling, while my monitoring system polls it once a minute for CPU usage. The server is *empty*, with no bots, with just SourceTV on. SourceTV is autorecording, but turning this off has a small effect. CPU InOut Uptime Users FPSPlayers 99.90 0.00 0.00155614 3831.42 0 rcon from 75.125.209.6:38438: command stats CPU InOut Uptime Users FPSPlayers 11.00 0.00 0.00155714 3378.38 0 rcon from 75.125.209.6:38442: command stats CPU InOut Uptime Users FPSPlayers 23.80 0.00 0.00155814 3802.28 0 rcon from 75.125.209.6:54402: command stats CPU InOut Uptime Users FPSPlayers 99.90 0.00 0.00155914 1782.53 0 rcon from 75.125.209.6:54406: command stats CPU InOut Uptime Users FPSPlayers 9.00 0.00 0.00156014 673.40 0 rcon from 75.125.209.6:54410: command stats A process monitor shows this server idling at 25-28% of the core it's assigned to. I'm not doing any special boosting, but i am using a 2.6.26 kernel (which has the new cpu sched, and such). I've tried 300hz and 1000hz, tickless, preempt on off, and realtime kernels, and found that they all have relatively minor effects on CPU usage. Turning off high precision timers + turning kernel hz to 100, so the system cannot achieve higher than 100fps, results in moderately less CPU usage, and a performance hit. So what am I going to do? The windows srcds has moderately better CPU usage, but I run a quadcore linux system that also provides other services, and can't easily switch. More worrying: the windows srcds 'unboosted' uses TINY (like 20% of a core FULL) amounts of CPU. It gets 66fps, sure, but my servers dip as low as 66fps when they're at 100% bloody CPU usage! Is this ever going to be looked at? Am I doing it wrong? - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server download bar re-vamp, please!
I agree too. Some custom maps wight around 40MB when bz2'ized, if they're big with custom models and textures, and we don't know the difference with a 8MB map by the download bar, except for its loading speed. The problem is, I think, that all http servers, which we use as sv_downloadurl, may not return file size when the client begins the download, so the client doesn't know size or progress. Or maybe hlds should give the .bsp size, then if the download is bz2'ized, assume size is half the bsp? Cold PS: don't remember about 1.6, TF2 is the only dedicated I ever ran. On Fri, Aug 8, 2008 at 1:39 AM, chillicane [EMAIL PROTECTED] wrote: I agree, i fired up the old 1.6 the other day and i had forgotten about the old download status bar. Would be nice to get this back! On Fri, Aug 8, 2008 at 8:13 AM, Cc2iscooL [EMAIL PROTECTED] wrote: Alright, I know this is only for the select few of us who run custom maps on our source servers, but I'd like to see a better download bar for the Source2 engine. What does this mean? Remember back in the old 1.6 engine, when each file had it's own download bar, and you could actually tell (sort of) the filesize that you were downloading? Why can't we do that with the Source2 engine? It'd be nice if the download bar would tell you what you're downloading as well as displaying the size and the download status, instead of this silly one-bar-for-all-files-plus-extraction kinda thing that's going on now. If you're a server administrator and compress files on your webserver to .bz2, your clients see a download bar that goes halfway. If there's a large map (TF2 maps are getting larger and larger) we see clients leaving just due to the halved download bar, because the first half shows the overall file download progress (oh, and it doesn't care what the filesizes are of any custom files, so if you have two or more, good luck) and the second half shows the extraction and load process. So my question is...why can't we have anything to better inform the clients of what they're downloading and exactly how big it is? It would be very useful to us as server operators, I'd think, but correct me if I'm wrong. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Is this legal?
About cheats, I'm remembering your griefing the cheaters. How did you make your plugin? You don't seem to run sourcemod. What do you use as admin plugin? Thanks Cold On Thu, Aug 7, 2008 at 10:53 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Seems like they run servers where they install server-side plug-in that allow people who pay to cheat. I too could make a system where people who pay me can cheat on my server, but it's the express ticket to empty server Ville. Simply don't play on their servers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Lassiter Sent: Thursday, August 07, 2008 4:41 PM To: hlds@list.valvesoftware.com Subject: [hlds] Is this legal? http://img132.imageshack.us/my.php?image=veeuq8.jpg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I'm not sure to understand: record is the command to record a demo, right? Cold' On Wed, Jul 30, 2008 at 11:36 AM, Wiktor Deresz [EMAIL PROTECTED] wrote: Try this in console bind home record fix; stop Now when you see something bugged (Red needlegun in Blu Medic hands, misplaced items, invisible players, cart indicator missing) just press home and I'll be fixed. On Wed, Jul 30, 2008 at 7:50 AM, bl4nkeh [EMAIL PROTECTED] wrote: I've seen quite a bit of stuff like that before as well ( http://www.joe.to/~bl4nk/imgs/ctf_rocketcity_b20003.jpghttp://www.joe.to/%7Ebl4nk/imgs/ctf_rocketcity_b20003.jpg http://www.joe.to/%7Ebl4nk/imgs/ctf_rocketcity_b20003.jpg). Like the others have said, it normally happens when you alt-tab a few times. Alex Richards wrote: anybody had any problems with the grating being turned around now? http://vlad.yoclanmail.com/images/tf2/cp_dustbowl0056.jpg also, the pyro you can see in that screenshot burnt me through the grating. Alex 2008/7/30 Jason Ruymen [EMAIL PROTECTED] A new required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed team switches on Attack/Defense maps spamming the console - Fixed the Kritzkrieg not working on servers with crits turned off - Fixed some clipped localized strings in various in-game dialogs - Fixed several cases where files were synchronously loaded while the game was running - Fixed a shutdown crash in the material system - Cached rendering of item model panels to improve performance, in particular while weapon selection was visible - Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels - Players killing themselves will now give a kill credit to the last enemy who damaged them - Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts - Fixed players being killed and creating ragdolls during team switches - Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane - Removed health bonus from the Backburner Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Flare exploit on 2Fort
I got that with soldiers's rocket playing with around 20 bots on a local server On Sat, Jul 5, 2008 at 9:18 PM, Philip Bembridge [EMAIL PROTECTED] wrote: I hvave got the flare thing to happen to me when I add too many bots {read too much memory} if I create a server on my computer (in game) it also happens with rockets 2008/7/5 P. Bhandal [EMAIL PROTECTED]: Here's a fix: http://forums.alliedmods.net/showthread.php?p=647995 On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote: man that's c00L --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: [hlds] Flare exploit on 2Fort To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Saturday, July 5, 2008, 12:35 AM I'm not sure whether this issue is limited to 2fort, but I've been having some problems with people coming onto my server and getting a ton of flares stuck which ends up lagging the server out. Here's an example: http://upload.theqclan.com/2474995ctf_2fort0003.jpg Rebooting the server or changing the map fixes the issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MOTD chalkboard how-to (TF2) (Live server view added)
Here's mine: (with a special message currently enabled, above description rules) http://www.coldfire.info/tf2/motd/cold/motd2.php I've lot of projects for motd evolution, like a web interface to fill it, mysql storage, randomization of quotes or other text... Fully useless but fun anyway (at least for me to do) Cold On Fri, Jul 4, 2008 at 4:58 PM, Saint K. [EMAIL PROTECTED] wrote: That looks funky :) Nice one! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Friday, July 04, 2008 4:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] MOTD chalkboard how-to (TF2) (Live server view added) Heres my new one: http://img360.imageshack.us/img360/6094/image1fq5.png I'm gonna re-arrange it to include your tut on bringing in the dynamic stuff. Regards, Pattycake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Usually there's nobody at 3 in the morning, so in my crontab, I've set: * 3 * * * killall srcds_run ; ./launch.sh Cold On Fri, Jun 27, 2008 at 7:16 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This happens occasionally with my dedicated box when it runs my TF2 servers too long. I just reboot them if/when they're empty and it keeps the usage down to where the server doesn't seize up. bl4nkeh wrote: I come home today to see that my most popular server is offline. I couldn't log into it to restart it, but I could still ping the box. I called up my host, and apparently the box was using 4gb+ of ram, which caused it to sieze up. This is the first time I've seen it get this bad, but something is definitely wrong. Mike Stiehm wrote: I have also had this problem since day one. I am to the point now that i just let them crash and also try to restart the servers if i notice them empty. I would love it if this issue was fixed!! Win2003 x64 -Matrix ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday
I'm kind of disappointed by the chosen maps. Fastlane is cool but not awesome, and turbine is quite old, it's been one of the first custom maps I put on my servers. Well, not that I'm force to use Valve's mapcycle. Cold' On Wed, Jun 18, 2008 at 4:21 PM, Don Williams [EMAIL PROTECTED] wrote: I feel this air blast will be an epic fail. - Original Message - From: Keeper [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: 2008-06-18 10:09 AM Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday;Free Weekend Kicks Off Friday Not possible atm afaik. I fireballed a friend until my mouse broke. No joy. Maybe that's an upgrade to the pyro along with the air blast? Keeper -Original Message- From: Dan liv3d Offord [mailto:[EMAIL PROTECTED] Sent: Wednesday, June 18, 2008 9:36 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday Kill an Enemy with a taunt?! How?? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Letting players vote for cvar changes
I think Custom Votes (plugin for sourcemod) is what you want http://forums.alliedmods.net/showthread.php?t=72216 Cold' On Thu, Jun 12, 2008 at 11:40 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: maybe you could fix this afk manager since it doesn't seem to be working with the dod:s beta. sourcemod should really have a afk manager built into its base plugins. http://forums.alliedmods.net/showthread.php?t=59539 Matthew Dryden wrote: Hey, This is just a quick question, I'm sure: I'm getting ready to launch a mod in which I use a cvar to change the gamemode. Is there a *simple* plugin that I can use to allow players to vote for a cvar to be changed? The cvar itself can be 0, 1, or 2. If so, can you direct me to the right place? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
No problem with my 3 servers, started without a problem On Tue, Jun 10, 2008 at 4:07 PM, Philip Bembridge [EMAIL PROTECTED] wrote: Has this most recant update crashed anyone else's servers? Since the update we can't start any of our servers :-( 2008/6/10 [EMAIL PROTECTED]: There was a update, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy Sadleir Sent: Tuesday, 10 June 2008 11:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Is there gonna be an update for DoD:S beta soon? The client crashing exploit still exists in it. :| On Mon, Jun 9, 2008 at 5:23 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Changed video options initialization to fix some HUD resolution problems in mods - Fixed crash issuing the last disguise command when not connected to a server - Fixed rare crash on exit - Fixed a couple of issues with gamestats reporting incorrect values - Fixed an exploit that allowed clients to crash servers Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Another command to crash servers. Fuckyay.
And how to track the asshole who doesn't stop changing profile name: http://steamcommunity.com/profiles/76561197992698358 The number after /profiles/ is a conversion from his steam_id Cold On Sun, Jun 8, 2008 at 9:30 AM, [EMAIL PROTECTED] wrote: Sourcemod blocker http://forums.alliedmods.net/showthread.php?p=636096#post636096 Based off pRED*'s plugin, all credits go to him. -Moe -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey Sent: Sunday, 8 June 2008 4:56 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Another command to crash servers. Fuckyay. He decided to move his profile. http://steamcommunity.com/id/Mysteryplaya2 Not very far. - Neph On Sat, Jun 7, 2008 at 11:25 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: The command ai_test_los crashes a server when used in console. Block this command. If you don't have a way of blocking install my cvar protect plugin: http://nephyrin.net/NephCVUH_1.0.zip (instructions in zip) and add ncp ai_test_los to your server.cfg, and exec it in your console to block the command immediately. You can plugin_load this plugin, so you have no reason not to block this command now. Here's the asshole that just did it to my server: http://steamcommunity.com/id/Mysteryplaya STEAM_0:0:16216315 Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
That's what I said one minute before you :p Sourcemod plugin by pRED* and sirmoe: tested and approved, works fine. Neph: I was wondering: is there a way to find all you have done for srcds servers? There's quite nothing on your website Thanks Cold On Sun, Jun 8, 2008 at 9:36 AM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Quit beating around the bush and use his steam id. http://steamcommunity.com/profiles/76561197992698358 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Philip Bembridge Sent: Sunday, June 08, 2008 3:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. lmao his new id is: http://steamcommunity.com/id/YOUSTOPEMAILING 2008/6/8 Nephyrin Zey [EMAIL PROTECTED]: The command ai_test_los crashes a server when used in console. Block this command. If you don't have a way of blocking install my cvar protect plugin: http://nephyrin.net/NephCVUH_1.0.zip (instructions in zip) and add ncp ai_test_los to your server.cfg, and exec it in your console to block the command immediately. You can plugin_load this plugin, so you have no reason not to block this command now. Here's the asshole that just did it to my server: http://steamcommunity.com/id/Mysteryplaya STEAM_0:0:16216315 http://steamcommunity.com/id/MysteryplayaSTEAM_0:0:162163 15 Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Orangebox Dir is Gone?
Well, new server so I install TF2 dedicated server [EMAIL PROTECTED]:~$ ./steam -command update -game tf -dir . Checking bootstrapper version ... Getting version 30 of Steam HLDS Update Tool Downloading. . . . . . . . . . . . Steam Linux Client updated, please retry the command [EMAIL PROTECTED]:~$ ./steam -command update -game tf -dir . Checking bootstrapper version ... Updating Installation No installation record found at ./orangebox No installation record found at ./orangebox No installation record found at . No installation record found at . No installation record found at . No installation record found at ./orangebox Checking/Installing 'Team Fortress 2 Content' version 47 0.00% ./orangebox\tf\bin\server.dll 0.25% ./orangebox\tf\bin\server_i486.so Orangebox dir is still created. Cold On Sat, Jun 7, 2008 at 7:51 AM, Nephyrin Zey [EMAIL PROTECTED] wrote: I just tried running the linux hldsupdatetool on a new directory: ... 1.19% test/orangebox\tf\maps\soundcache\_other.cache ... Looks to still be using the orangebox dir. I hope valve does give us a bit of warning before switching off the orangebox dir (once CSS and DoDS are on OB maybe?), as it will really fux my configs T_T - Neph On Fri, Jun 6, 2008 at 9:44 PM, Midnight [EMAIL PROTECTED] wrote: Trying to figure out what happened here. I use the hldsupdatetool.exe to download game files to my servers. For TF2 it seems that the main TF2 game files were going into /orangebox/tf/ Now they are just going to /tf/ There is no Orangebox directory created at all anymore. I noticed this happening because the same base game folder where I used to download the files to now was having a duplicate of all the files, one in the old location /orangebox/tf/ and now another under /tf/. Deleting all the files and re-downloading there is now no /orangebox/tf/ folder created. I know it was using that path before because that's how my game config settings are setup for our control panel TCAdmin. Here's the command I'm running to get the files. Haven't changed it lately. C:\Program Files\TCAdmin Control Panel\Monitor\HldsUpdateTool.exe -command update -game tf -verify_all -retry -dir C:\GameFiles\TF2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
Don't know how they (the full-crit cheaters) do that. Is this an external hack (like aimbots) or an ingame exploit? In the .dem linked in the first mail, I saw that one of the players switched weapons quite often during setup time. Any relation with full-crit or nothing to do with it? Cold On Tue, Jun 3, 2008 at 8:52 AM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I've made a wild guess to what I believe to be the cybercafé account ranges. Note: To retrieve account ids from a STEAM ID, see http://forums.alliedmods.net/showthread.php?t=60899 Account IDS between 1510 and 1515 Account IDS between 1550 and 1555 However, not all accounts that fall into this range are café accounts, but all café accounts appear to be in this range. Out of nearly 150,000 players in my database I had a few regulars that fell into this ID range, the rest of the players who fell into this range were flagged for speed hacking or had lamer looking names or were in myg0t, and various other scumbag groups. I log all rejected connections, and I get about 9-10 rejections a day per server. Most importantly, most (90%) players who I flagged for cheating and most players who were banned for cheating, had ID's in this range. To resolve the problem with losing any regulars, my server keeps data on every player who ever connected to my server, so I just made it reject connections from unknown ids in this range. The amount of cheaters dropped considerably since I've implemented this. I was getting about 2-3 speed hackers a day. I might take it off though so my admins can put our new admin rage cheater commands to use, perhaps only using it when there are no admins on the server. To valve, it makes sense for café accounts to be immune to VAC bans, it would be unfair for some jerkoff to go into a café, install hacks, and get the café banned from 99% of servers, but there is massive abuse of the system to where people who do not operate cafés are using the accounts as unlimited cheat accounts. I personally think that café account steamids should be a single ID per steam café, immune to VAC bans, but if they get banned from a server, they need to take it up with the server admin, another thing that would be a step in the right direction would be limiting steam café accounts to 1 single static IP. Any legitimate internet café has a business line which has a static IP. Until then, I will attempt to keep them off my server by detecting trends in their ID ranges. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Tuesday, June 03, 2008 2:22 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] All Crit's exploit/hack How do you detect Cafe accounts? Is there some special format of Steam ID? How do you ban these people? I have heard it's not possible to ban Cafe accounts. - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, June 03, 2008 3:35 AM Subject: Re: [hlds] All Crit's exploit/hack They won't get VAC banned because they are probably using café accounts anyway. Hence why I have been outright deny presumed café accounts access to my servers. I have yet to see or hear about this happening on my servers. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey Sent: Monday, June 02, 2008 8:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] All Crit's exploit/hack They could lessen the blow of VAC Bans with some Rick Astley, is all I'm saying. - Neph On Mon, Jun 2, 2008 at 3:39 PM, Timothy L Havener [EMAIL PROTECTED] wrote: Is that the steam version of being Rickrolled? ;-) Nephyrin Zey wrote: This is definitely achievable through hacks, so that's where my money is for now. Hopefully they get vacrolled soon. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 269.24.4/1478 - Release Date: 6/2/2008 7:12 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] SourceTV
Yep, my TF2 servers are 25 slots since I've enabled SourceTV. It's like this since a month or two weeks at least. On Fri, May 23, 2008 at 4:15 PM, Kris Byer [EMAIL PROTECTED] wrote: After last update, SourceTV adds an extra slot again. Anybody else having this problem? -- Kris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] new exploit tf2 in dustbowl stage 3?
Got the same thing on my server. A blue demoman lauching stickies and grenades through the same iron door on goldrush. He got warned. When he did it on tier2, again, he got banned. Cold On Tue, May 20, 2008 at 4:31 AM, Nephyrin Zey [EMAIL PROTECTED] wrote: I did watch the video - shooting through gates ends up killing medics, getting annoying people undue kills, and is generally just an asshat thing to do. You're not *supposed* to blow people up during setup. I do get the over-zealous complaint though. I don't just instaban people who do it, at least. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve left the developer unlock commands in-game.
They unlocked the new weapons or unlocked all the new achievements too? On Wed, Apr 30, 2008 at 9:41 AM, James McKenna [EMAIL PROTECTED] wrote: I can't call it a hack but everyone in my server unlocked everything instantly once word got out. Some simply console commands unlock everything instantly. Any word on why this is? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Win32 Team Fortress 2 Server Update Released
Someone said update 35 for Linux hlds? I'm at 34 and any new update command doesn't do anything THanks Cold' On Wed, Apr 30, 2008 at 5:53 AM, Ben B [EMAIL PROTECTED] wrote: With sourcemod, I got rid of my spraytrace plugin that tells you who sprayed what spray, and it's working fine now On Tue, Apr 29, 2008 at 9:46 PM, Cc2iscooL [EMAIL PROTECTED] wrote: Remove Beetlesmod/Sourcemod. Robert Whelan wrote: 3 server updates and 2 client updates later , I still can't get into the game. The first 3 server updates got me past the freeze issue (win2k3) though now when attempting to join a team you get the connection problem warning. - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Tuesday, April 29, 2008 9:52:28 PM Subject: [hlds] Win32 Team Fortress 2 Server Update Released The Win32 Team Fortress 2 Dedicated Server has just been updated, which should fix the crash caused by the Goldrush update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben. B (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The big TF2 update
The update is for today, right? On Mon, Apr 21, 2008 at 8:35 AM, Andreas Grimm [EMAIL PROTECTED] wrote: Hopefully the changelog will include something like this: - Removal of the custom tab otherwise it wouldn't be a big update for me ... come on valve, do something great for your community! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SourceTV still broken
It did, thank you! On Fri, Apr 18, 2008 at 10:11 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: password is actually a cvar that contains the password to send on any manual connect attempts. So: password passwordhere; connect server:tv_port should do it. I'll see if I can package up my SourceTV fix plugin tonight. My server (Nemu's Stomping Ground) has been running it fine for some time now - Neph On Fri, Apr 18, 2008 at 12:20 PM, GZ Coldorak [EMAIL PROTECTED] wrote: Oh and how do you connect to a password protected sourcetv? I've tried connect IP.ad.dre.ss:port password (with or without quotes), it always says incorrect password. And I know the password since I chose it and typed it in server.cfg... Thanks Cold' On Fri, Apr 18, 2008 at 7:10 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: I've reported this before, but I just wanted to post a reminder that this is still broken (been broken all of 2008 I believe). Problem: 1. Enable SourceTV with tv_enable 1 and tv_port 27020 (or any port really) 2. Steam server browser stops showing your game server and instead shows the SourceTV port. People who try to connect seem to randomly connect to game server or SourceTV. I REALLY want to run SourceTV but this just doesn't work. - Dustin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SourceTV still broken
Oh and how do you connect to a password protected sourcetv? I've tried connect IP.ad.dre.ss:port password (with or without quotes), it always says incorrect password. And I know the password since I chose it and typed it in server.cfg... Thanks Cold' On Fri, Apr 18, 2008 at 7:10 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: I've reported this before, but I just wanted to post a reminder that this is still broken (been broken all of 2008 I believe). Problem: 1. Enable SourceTV with tv_enable 1 and tv_port 27020 (or any port really) 2. Steam server browser stops showing your game server and instead shows the SourceTV port. People who try to connect seem to randomly connect to game server or SourceTV. I REALLY want to run SourceTV but this just doesn't work. - Dustin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Name Changing
Why don't you use an admin plugin like sourcemod? It's easier and quicker to ban someone On Mon, Apr 14, 2008 at 7:03 AM, Timothy L Havener [EMAIL PROTECTED] wrote: Yes I know that. But it makes it more difficult to get the job done quickly and remove the person when they are running a script to change their name so easily. I just think it would be better if that was locked down. Kevin Ottalini wrote: Ban by SteamID not by name Ban their IP address if they use multiple SteamIDs - Original Message - From: Timothy L Havener To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, April 13, 2008 9:46 PM Subject: [hlds] Name Changing This has really become a pain in the ass when trying to get rid of a blatant cheater. They keep changing their name so its hard to get rid of them or you end up accidentally banning someone who's name they copied and added a space to. I really think that all source games should force you to use your nickname on the steam community and remove the ability to change your name in game. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server update released
Yep, I'm gonna subscribe to the linux list too and not just the general hlds one. Thanks for the tip On Thu, Apr 3, 2008 at 7:53 AM, Tom Leighton [EMAIL PROTECTED] wrote: If you were subscribed ot the hlds_linux list you would have got it. The Linux Team Fortress 2 dedicated server update is now available. This is not a required update, but strongly recommended since it fixes the crash on changelevel. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux GZ Coldorak wrote: Oh, there's a new update [-] April 2, 2008 - *Team Fortress 2 Update Released* Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: *Team Fortress 2* - Fixed Linux dedicated server crash on map change It worked for my TF2 server, no crash at map change, but I don't have time to test more. Christophe On Thu, Apr 3, 2008 at 7:10 AM, GZ Coldorak [EMAIL PROTECTED] wrote: I have Metamod Source 1.6.1 with Sourcemod 1.0 On Thu, Apr 3, 2008 at 1:21 AM, Darren [EMAIL PROTECTED] wrote: So for those of you who have been getting disconnects.Are you running Mani's Admin Plugin and/or Metamod? -Darren On Apr 2, 2008, at 2:14 PM, GZ Coldorak wrote: I have the same problem as Andrius, my server crashes at every map change (or at players vote). Never happened so often before last update. Linux TF2 HLDS. Cold On Wed, Apr 2, 2008 at 8:05 PM, Andrius Pirus [EMAIL PROTECTED] wrote: Server crashes at mapchange :( Please fix it Valve. It crashes and restarts, crashes and restarts all the time when map changes. Quoting Patrick Shelley : Steve wrote: wow.. I have some good cheese that could go with your whine. WOW ! - LOL - LOLZ - ROFL - LMAO !! I've never heard that one before.sigh ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Links: -- [1] mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server update released
I have the same problem as Andrius, my server crashes at every map change (or at players vote). Never happened so often before last update. Linux TF2 HLDS. Cold On Wed, Apr 2, 2008 at 8:05 PM, Andrius Pirus [EMAIL PROTECTED] wrote: Server crashes at mapchange :( Please fix it Valve. It crashes and restarts, crashes and restarts all the time when map changes. Quoting Patrick Shelley : Steve wrote: wow.. I have some good cheese that could go with your whine. WOW ! - LOL - LOLZ - ROFL - LMAO !! I've never heard that one before.sigh ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Links: -- [1] mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server update released
I have Metamod Source 1.6.1 with Sourcemod 1.0 On Thu, Apr 3, 2008 at 1:21 AM, Darren [EMAIL PROTECTED] wrote: So for those of you who have been getting disconnects.Are you running Mani's Admin Plugin and/or Metamod? -Darren On Apr 2, 2008, at 2:14 PM, GZ Coldorak wrote: I have the same problem as Andrius, my server crashes at every map change (or at players vote). Never happened so often before last update. Linux TF2 HLDS. Cold On Wed, Apr 2, 2008 at 8:05 PM, Andrius Pirus [EMAIL PROTECTED] wrote: Server crashes at mapchange :( Please fix it Valve. It crashes and restarts, crashes and restarts all the time when map changes. Quoting Patrick Shelley : Steve wrote: wow.. I have some good cheese that could go with your whine. WOW ! - LOL - LOLZ - ROFL - LMAO !! I've never heard that one before.sigh ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Links: -- [1] mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Remove the custom tab, add the server-tags and the filter-options into the internet tab and everything would be fine ... people are intelligent enough to check this server has no tags, it
-- [ Picked text/plain from multipart/alternative ] For those who have a custom server and don't want it to appear in the custom tab but in the internet tab, you want this: http://forums.alliedmods.net/showthread.php?t=67899 Christophe On Fri, Mar 7, 2008 at 8:57 AM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I wonder if long titles work. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Friday, March 07, 2008 2:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Remove the custom tab, add the server-tags and the filter-options into the internet tab and everything would be fine ... people are intelligent enough to check this server has no tags, it must be a standard one the current system is absolutely useless! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Friday, March 07, 2008 5:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated I recently got regulars from my server adding me to friends and asking me why I have shut down the server, when it will be back up and if it will be back up. My thoughts exactly. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Thursday, March 06, 2008 11:18 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Yeah that would work great... But only 10 people will do this. Servers already on the Custom Tab don't count of course. I recently got regulars from my server adding me to friends and asking me why I have shut down the server, when it will be back up and if it will be back up. Sadly to say it seems like most people are retarded. If they can't use the favorites tab then how can they learn to use the custom tab? I'm still baffled as to how they were able to add me to friends yet not able to find my server on the Custom Tab... Not amused :( On Thu, Mar 6, 2008 at 10:56 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I think it would be better to protest the two lists and have everyone add protest to their sv_tags. Use valves own system against them when they start getting spam from all of the newbies complaining that they only see a few servers. If every server implements their own tags, all of the players will just have to start using the custom tab and it will just make the people who don't know what they are doing go complain to valve and valve will have lots of fun with that. I think it'll work great. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Thursday, March 06, 2008 10:44 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Holy 32 player servers batman. They have a lot of servers to banvon the internet tab. If they don't do that soon i'm join to join the others on the internet tab From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Date: Thu, 6 Mar 2008 22:37:07 -0500 Lovely. Thanks. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Yes, If you have something uncapping the 24 player limit (e.g. PLR), this will happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 6:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Can valve please explain this: hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. ) Notify Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target