Re: [hlds] Client # overflowed reliable channel..
This is old, there's lots of fixes Look in the mattie.info forums... I got zBlock and it seemed to fix it. Not sure if that's part of the mod or if people are just scared of it. Zblock is a good addition though, prevents lots of hacking and walling. On Sat, Oct 17, 2009 at 7:14 PM, Saul Rennison saul.renni...@gmail.comwrote: Now http://steamcommunity.com/profiles/76561197998905952 is doing it... *sigh* Thanks, - Saul. 2009/10/18 Saul Rennison saul.renni...@gmail.com Hey all, I'm having an issue (not on my server, just playing in general), where a player (STEAM_0:0:10440676, http://steamcommunity.com/profiles/76561197981147080) is joining the server I'm playing in and blatantly lagging the server to a point where all connected clients bin out with the following message: Disconnected: Client # overflowed reliable channel.. This is clearly an exploit, I'm unsure if there's any plugins to fix it but I'd love to hear of other people's thoughts on this :| P.S. This is in Counter-Strike: Source, probably applies to all EP1 mods. Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Muter Mod [CS:S]
Hi, Just wondering if anyone could save me hours of googling. I am looking for the mod that mutes players upon death and unmutes on round start. I found this before but it took alot of time. If anyone knows where to get this that would be awesome Thanks Jake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to prevent brute attack on server
I play on a server - I don't run it - and once they got DDoSed from an IP in Seattle (or they think so) On Sun, Jul 26, 2009 at 9:54 PM, DontWannaName! ad...@topnotchclan.comwrote: Why is it always the people outside the US DDOSing our US servers.. On Sun, Jul 26, 2009 at 4:58 PM, Michael Krasnow mnk...@mnkras.com wrote: its probably a ddos attack google it and search on alliedmods.net On Sun, Jul 26, 2009 at 3:09 PM, Saul Rennison saul.renni...@gmail.com wrote: Is he flooding timeleft or nextmap? Thanks, - Saul. 2009/7/26 Shane Arnold clontar...@iinet.net.au Do bad things to his pet dog. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Flubber wrote: I got currently an asshole ( http://steamcommunity.com/profiles/76561198003544916) who makes my servers go completly laggy, not even logged on the server. The servers are not crashing but just are totally unplayable with the ping it generates. Any suggestions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam / VAC Connection Unstable
OK Thanks guys ill switch to WPA. LMAO My Server isn't on wireless. It's wireless with a 4 port switch: 1== Gaming comp 2== Server 1 3== Server 2 4== Empty My friends and family use the wireless part. On Sun, May 31, 2009 at 7:06 AM, Donnie Newlove donnie.newl...@gmail.comwrote: Use Pre-Shared Key, it's just another name for WPA. There's also WPA2 and you can often choose between using some AES or TKIP but it does not matter which one you choose, they are all secure as long as your passphrase is not in a dictionary or very short. On Sun, May 31, 2009 at 5:26 AM, Jake E jackac...@gmail.com wrote: Yes, i have checked settings and stuff. @c2 What is the most secure wireless security? Currently is 128 bit WEP 26 hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS. On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: Have you checked your firewall and router settings? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E Sent: Sunday, 31 May 2009 12:59 PM To: HLDS Subject: [hlds] Steam / VAC Connection Unstable Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain a stable connection to steam. It will connect for about 10 seconds, then disconnect for about 20. It is not stopping. This is rather annoying for when I play games, but for my dedicated server noone can get on because it's not listed on the master server. This is also odd - not too long ago, my wireless got hacked and someone started downloading illegal stuff and got my internet shut off for a week. I just got new neighbors - sigh - . So this is only with steam, no other issues. I tried port forwarding but it does not seem to help... assuming IpV4 is local, i think. Any help would be great... For my Client I'll try deleting clientregistry.blob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Steam / VAC Connection Unstable
Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain a stable connection to steam. It will connect for about 10 seconds, then disconnect for about 20. It is not stopping. This is rather annoying for when I play games, but for my dedicated server noone can get on because it's not listed on the master server. This is also odd - not too long ago, my wireless got hacked and someone started downloading illegal stuff and got my internet shut off for a week. I just got new neighbors - sigh - . So this is only with steam, no other issues. I tried port forwarding but it does not seem to help... assuming IpV4 is local, i think. Any help would be great... For my Client I'll try deleting clientregistry.blob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam / VAC Connection Unstable
Yes, i have checked settings and stuff. @c2 What is the most secure wireless security? Currently is 128 bit WEP 26 hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS. On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: Have you checked your firewall and router settings? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E Sent: Sunday, 31 May 2009 12:59 PM To: HLDS Subject: [hlds] Steam / VAC Connection Unstable Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain a stable connection to steam. It will connect for about 10 seconds, then disconnect for about 20. It is not stopping. This is rather annoying for when I play games, but for my dedicated server noone can get on because it's not listed on the master server. This is also odd - not too long ago, my wireless got hacked and someone started downloading illegal stuff and got my internet shut off for a week. I just got new neighbors - sigh - . So this is only with steam, no other issues. I tried port forwarding but it does not seem to help... assuming IpV4 is local, i think. Any help would be great... For my Client I'll try deleting clientregistry.blob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any benefits with a graphics card?
You could buy a $5000 Tesla computer to solve it for you. On Wed, May 13, 2009 at 1:23 AM, Ook ooksser...@zootal.com wrote: I think it's 128 bit AES. Good luck with that one heheh... - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 10:04 PM Subject: Re: [hlds] Any benefits with a graphics card? And what sort of encryption does winrar use? I seem to have misplaced a password for a semi important archive. That was 3 years ago... Haha. On Wed, May 13, 2009 at 12:50 AM, Ook ooksser...@zootal.com wrote: It can help a bit, but it's not enough for serious RSA cracking :). I can crack a 32 bit code in seconds, a 48 bit code in about a year. So with some decent paralellism, I could crack a 48 bit code in a half a day, and a 64 bit code in about a hundred years. Forget about 128 bit codes, you need almost infinite parallelism to crack those :( - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 9:06 PM Subject: Re: [hlds] Any benefits with a graphics card? That would explain why it does WPA cracking so well. Brute Force. On Tue, May 12, 2009 at 10:56 PM, Ook ooksser...@zootal.com wrote: Um...my gf8400 has 16 stream processors in it. And it cost ten bucks. But the latency involved with offloading processing to it isn't worth it. You don't want to offload anything to the gpu unless you have a hundred or more concurrent operations that you need to run. You don't do it for fast math, you do it because you need massive parallelism. - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 10:29 AM Subject: Re: [hlds] Any benefits with a graphics card? I agree. Lets get multi-core support rolling before we even think about GPU support. After all, who the hell has a GPU in their server? Unless you're one of the cool kids who have 4 280s in SLI on their server... On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote: Valve is so good at supporting multiple cores and all of the other new CPU enhancements... I'm sure they will start supporting nvidia's proprietary architecture in no time! OH WAIT On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com wrote: Look at CUDA benchmarks.( http://www.anandtech.com/video/showdoc.aspx?i=3374) http://www.anandtech.com/video/showdoc.aspx?i=3374 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote: But just how fast is that... On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com wrote: Thought so. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Tuesday, 12 May 2009 4:07 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Any benefits with a graphics card? Just uses the cpu/ram/hdd :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, 12 May 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Any benefits with a graphics card? Does SrcDS make any use of a graphics card, or does it just use the processor? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit
Re: [hlds] Any benefits with a graphics card?
Virtualize? On Wed, May 13, 2009 at 1:21 PM, Olly oli...@gmail.com wrote: Source isn't CUDA compatable :P - So no tesla yet 2009/5/13 Jake E jackac...@gmail.com You could buy a $5000 Tesla computer to solve it for you. On Wed, May 13, 2009 at 1:23 AM, Ook ooksser...@zootal.com wrote: I think it's 128 bit AES. Good luck with that one heheh... - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 10:04 PM Subject: Re: [hlds] Any benefits with a graphics card? And what sort of encryption does winrar use? I seem to have misplaced a password for a semi important archive. That was 3 years ago... Haha. On Wed, May 13, 2009 at 12:50 AM, Ook ooksser...@zootal.com wrote: It can help a bit, but it's not enough for serious RSA cracking :). I can crack a 32 bit code in seconds, a 48 bit code in about a year. So with some decent paralellism, I could crack a 48 bit code in a half a day, and a 64 bit code in about a hundred years. Forget about 128 bit codes, you need almost infinite parallelism to crack those :( - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 9:06 PM Subject: Re: [hlds] Any benefits with a graphics card? That would explain why it does WPA cracking so well. Brute Force. On Tue, May 12, 2009 at 10:56 PM, Ook ooksser...@zootal.com wrote: Um...my gf8400 has 16 stream processors in it. And it cost ten bucks. But the latency involved with offloading processing to it isn't worth it. You don't want to offload anything to the gpu unless you have a hundred or more concurrent operations that you need to run. You don't do it for fast math, you do it because you need massive parallelism. - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 10:29 AM Subject: Re: [hlds] Any benefits with a graphics card? I agree. Lets get multi-core support rolling before we even think about GPU support. After all, who the hell has a GPU in their server? Unless you're one of the cool kids who have 4 280s in SLI on their server... On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote: Valve is so good at supporting multiple cores and all of the other new CPU enhancements... I'm sure they will start supporting nvidia's proprietary architecture in no time! OH WAIT On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com wrote: Look at CUDA benchmarks.( http://www.anandtech.com/video/showdoc.aspx?i=3374) http://www.anandtech.com/video/showdoc.aspx?i=3374 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote: But just how fast is that... On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com wrote: Thought so. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Tuesday, 12 May 2009 4:07 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Any benefits with a graphics card? Just uses the cpu/ram/hdd :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, 12 May 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Any benefits with a graphics card? Does SrcDS make any use of a graphics card, or does it just use the processor? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] Any benefits with a graphics card?
And you can have more than one chip on one card. The GTX 295 has 2x295 (590) processing cores. However its $600. On Wed, May 13, 2009 at 8:04 PM, Ook ooksser...@zootal.com wrote: GPU processors are very limited and are designed for specific tasks that benefit from massive parallelism. That is why you can put 256 of them on a single chip - they are small, fast, but limited. You can't cram that many real CPUs on a chip - A while ago Sun put 8 risc cpus on a single chip, but the risc architecture is simple enough that you can get away with that. You couldn't do that with pentiums, cores, athlons, or phenoms - not yet anyhow, and you will never put 256 of them on a single chip. It's funny in a way - we went from the cisc to the risc architecture so we could inplement a pipeline and give us some instruction level paralellism, then we went back to cisc with huge pipelines (your pentiums, etc.) because Intel thought that the longer pipelines would give us better performance in the long run (it didn't, really - which is why AMD kicked Intels butt for so long), and now here we are going back again to simple cpus with shorter pipelines and simple instruction sets, only this time in massive parallel. Back and forth, back and forth. Kinda like going from the dumb terminal to the PC and then back to the dumb browser... - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, May 13, 2009 4:38 PM Subject: Re: [hlds] Any benefits with a graphics card? Are you trying to imply that you can visualize a PC on a GPU? GPUs and Processors work very differently. I don't think that would be possible. If it is, I don't think it would be very powerful. On Wed, May 13, 2009 at 2:14 PM, Jake E jackac...@gmail.com wrote: Virtualize? On Wed, May 13, 2009 at 1:21 PM, Olly oli...@gmail.com wrote: Source isn't CUDA compatable :P - So no tesla yet 2009/5/13 Jake E jackac...@gmail.com You could buy a $5000 Tesla computer to solve it for you. On Wed, May 13, 2009 at 1:23 AM, Ook ooksser...@zootal.com wrote: I think it's 128 bit AES. Good luck with that one heheh... - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 10:04 PM Subject: Re: [hlds] Any benefits with a graphics card? And what sort of encryption does winrar use? I seem to have misplaced a password for a semi important archive. That was 3 years ago... Haha. On Wed, May 13, 2009 at 12:50 AM, Ook ooksser...@zootal.com wrote: It can help a bit, but it's not enough for serious RSA cracking :). I can crack a 32 bit code in seconds, a 48 bit code in about a year. So with some decent paralellism, I could crack a 48 bit code in a half a day, and a 64 bit code in about a hundred years. Forget about 128 bit codes, you need almost infinite parallelism to crack those :( - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 9:06 PM Subject: Re: [hlds] Any benefits with a graphics card? That would explain why it does WPA cracking so well. Brute Force. On Tue, May 12, 2009 at 10:56 PM, Ook ooksser...@zootal.com wrote: Um...my gf8400 has 16 stream processors in it. And it cost ten bucks. But the latency involved with offloading processing to it isn't worth it. You don't want to offload anything to the gpu unless you have a hundred or more concurrent operations that you need to run. You don't do it for fast math, you do it because you need massive parallelism. - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 10:29 AM Subject: Re: [hlds] Any benefits with a graphics card? I agree. Lets get multi-core support rolling before we even think about GPU support. After all, who the hell has a GPU in their server? Unless you're one of the cool kids who have 4 280s in SLI on their server... On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane.pw@ gmail.com wrote: Valve is so good at supporting multiple cores and all of the other new CPU enhancements... I'm sure they will start supporting nvidia's proprietary architecture in no time! OH WAIT On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith
Re: [hlds] Any benefits with a graphics card?
But just how fast is that... On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com wrote: Thought so. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Tuesday, 12 May 2009 4:07 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Any benefits with a graphics card? Just uses the cpu/ram/hdd :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, 12 May 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Any benefits with a graphics card? Does SrcDS make any use of a graphics card, or does it just use the processor? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any benefits with a graphics card?
Man my server is totalleh decked out with THREE graphics cards. They don't do anything, but wasting money on something useless is awesome! You bought Vista, didn't you? On Tue, May 12, 2009 at 5:17 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: I heard that some games require you to actually boot up the game to run a dedicated server. Therefore, the server needs to run Windows XP and have a powerful enough GPU to run the game. Who's smart idea was that!? On Tue, May 12, 2009 at 3:21 PM, Tom Leighton tomrleigh...@googlemail.com wrote: Don't forget the IC tournament, with its 250 player licensed server from Nova :P That was some epic mayhem right there. Rick Payton wrote: I know people who ran (still run maybe?) graphics cards in their servers - the poor souls who wanted to rent / run a Joint Operations server with it's 150 player mayhem. Fun game, but stupid server requirment. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, May 12, 2009 7:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Any benefits with a graphics card? I agree. Lets get multi-core support rolling before we even think about GPU support. After all, who the hell has a GPU in their server? Unless you're one of the cool kids who have 4 280s in SLI on their server... On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote: Valve is so good at supporting multiple cores and all of the other new CPU enhancements... I'm sure they will start supporting nvidia's proprietary architecture in no time! OH WAIT On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com wrote: Look at CUDA benchmarks.( http://www.anandtech.com/video/showdoc.aspx?i=3374) http://www.anandtech.com/video/showdoc.aspx?i=3374 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote: But just how fast is that... On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com wrote: Thought so. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Tuesday, 12 May 2009 4:07 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Any benefits with a graphics card? Just uses the cpu/ram/hdd :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, 12 May 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Any benefits with a graphics card? Does SrcDS make any use of a graphics card, or does it just use the processor? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Associate Names with a Steam ID?
The value of Y is normally 0 or 1, depending on the authentication server the user is on. Ha! There are 8 universes of Steam accounts. I only see 6? 6 ContentServer Unknown 7 Clan Unknown 8 Chat Unknown Unknown? You guys made it. Shouldn't you know? 3 GameServer Yes Oh, my game servers have Steam id's now. Great. Now I can ban console! On Mon, May 11, 2009 at 4:31 AM, Jarno Veuger h...@mr-green.nl wrote: On this page you can see what they mean: http://developer.valvesoftware.com/wiki/SteamID . Daniel Duarte wrote: Well, i don't know exactly what 0 and 1 mean but it works... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Associate Names with a Steam ID?
Maybe Steam 0:0 is master server one, Steam 0:1 master server two? On Sun, May 10, 2009 at 5:35 AM, AnAkIn . anakin...@gmail.com wrote: Yes, this isn't wikipedia, but that where it was copied from. Check the page history. 2009/5/10 AnAkIn . anakin...@gmail.com Wikipedia is not always right. It was even saying that two ids having the same Z, but different Y, like STEAM_0:1:1337 and STEAM_0:0:1337 is a bug, which is wrong. IIRC a VALVe developer told me that 0 or 1 had nothing to do with the authentication server. But at the same time, I remember Steam was down once for all the STEAM_0:0 and all the STEAM_0:1 could connect. 2009/5/10 Yaakov Smith m4ngr...@gmail.com The value of Y is normally 0 or 1, depending on the authentication server the user is on. http://developer.valvesoftware.com/wiki/SteamID -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Sunday, 10 May 2009 1:01 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Associate Names with a Steam ID? Wrong, 0/1 just determines whether your account ID is even or odd. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Saturday, May 09, 2009 7:01 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Associate Names with a Steam ID? From what I can tell, STEAM_1 was implemented for Steam Cloud, especially since it came along to TF2 when they moved the loadout to Steam Cloud. (it was reverted to STEAM_0) Y is not randomly generated, it reflects which signup server you signed up on. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Sunday, 10 May 2009 1:28 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Associate Names with a Steam ID? It's wrong. X value doesn't matter, it's 0 on all games except L4D where it's 1. It's not account dependent. 0 or 1 just means user account. Y is always 0 or 1, which is generated randomly when you create your steam account. About the fraction, it's to convert from Steam community ID = Steam id Take a Steam Community ID. like: 76561198009024064 76561198009024064-76561197960265728=48758336 48758336/2=24379168 So it's STEAM_0:0:24379168 An other example: 76561198008673707-76561197960265728=48407979 48407979/2=24203989,5 it's ,5, so it's STEAM_0:1 STEAM_0:1:24203989 2009/5/9 Daniel Duarte dfdua...@gmail.com STEAM_X:Y:Z http://steamcommunity.com/profiles/W W = ( Z x 2 ) + 76561197960265728 + Y X = 0 or 1, try 0, if you get a fraction switch to 1 Y = Account type, usually 0 or 1 0 Invalid / Unspecified Yes 1 Individual Yes 2 Multiseat Yes 3 GameServer Yes 4 AnonGameServer Yes 5 Pending No 6 ContentServer Unknown 7 Clan Unknown 8 Chat Unknown 9 P2P SuperSeeder No Using that formula you can get the steamcommunity from the SteamID and SteamID from steamcommunity. [ ]'s Daniel Duarte On Thu, May 7, 2009 at 07:03, Jake E jackac...@gmail.com wrote: Hi, Is there any plugin where you type in a Steam ID or ID's, and it shows the display names / account names associated with it? We've decided to create a master ban list so that we can keep track of who we ban, why, and how long. I've already dug through the log files and found a few. Here's the problem: Our server got moved on April 24th. No log files before then. So.. yeah. Also the Steam id's part is important as our perma-ban list is 165 players long. Any help would be great. Thanks Zomb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Associate Names with a Steam ID?
Hi, Is there any plugin where you type in a Steam ID or ID's, and it shows the display names / account names associated with it? We've decided to create a master ban list so that we can keep track of who we ban, why, and how long. I've already dug through the log files and found a few. Here's the problem: Our server got moved on April 24th. No log files before then. So.. yeah. Also the Steam id's part is important as our perma-ban list is 165 players long. Any help would be great. Thanks Zomb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Recent cheaters
Or just use FRAPS... assuming your video card can handle it (my FPS seems to go down to 33% while recording), and you have a patch cable to record with. On Thu, May 7, 2009 at 3:58 AM, DontWannaName! ad...@topnotchclan.comwrote: fiddlesticks. On Wed, May 6, 2009 at 10:37 PM, Tony Paloma drunkenf...@hotmail.com wrote: Yes. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, May 06, 2009 9:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Recent cheaters So basically you have to record a demo, then watch and record the demo again in avi. On Wed, May 6, 2009 at 9:05 PM, Justin Krenz kre...@gmail.com wrote: You can record a demo while spectating and later export the individual frames to make a video as per this page: http://developer.valvesoftware.com/wiki/Demo_Video_Creation On Wed, May 6, 2009 at 10:20 PM, DontWannaName! ad...@topnotchclan.com wrote: What do you use to record those videos, the quality looks good? Fraps? On Wed, May 6, 2009 at 7:45 PM, Tony Paloma drunkenf...@hotmail.com wrote: That one is STEAM_0:0:24531377 The one in the video that I meant to link to (the one in my second post) is: STEAM_0:1:19914032 More info for those two: http://www.sourceop.com/modules.php?name=SOPBanso=id_detailsid=1006 http://www.sourceop.com/modules.php?name=SOPBanso=id_detailsid=1002 Full ban list, if you're interested: http://www.sourceop.com/modules.php?name=SOPBans -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Wednesday, May 06, 2009 4:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Recent cheaters What is the SteamID of this person? Thanks. On Tue, 2009-05-05 at 20:34 -0700, Tony Paloma wrote: Hey, I've caught several cheaters the last few days, more than usual. I have a question though. Has anyone seen anything like this? http://www.sourceop.com/videos/banned_players/cheater_doh_20090505.avi I've seen it before where it autoaims and does that while actively firing, but not where it happens all the time like this guy was doing. I don't know a whole lot about the configurations of theses cheats. Does the player see the view bouncing while no recoil is on, or does the hack correct it? Is it possible this guy had a no recoil hack and just forgot he left it on? I don't see how a player would not expect people to notice this if he was aware it was left on. Is there any explanation other than cheating because this guy is giving me the whole your video doesn't show anything speech. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Associate Names with a Steam ID?
@Coleborune: Thank, I will try that @The Killer We don't have HL Stats X . But if I can get the mani stats off our server i guess I could find them , assuming all had at least 5 kills before ban. Thanks guys Zomb On Thu, May 7, 2009 at 12:20 PM, [??R] The-/iller kil...@righttorule.com wrote: Theres a plugin that when a player connects Current name AKA name1 name2 name3.. I tried to find it but i know it was a big thing for sourceforts. Also many stats scripts(hlstatsx i know) keep name history, but one of the best I've seen is HLSW's global ID database. Steve Colebourne wrote: Hi Jake, There's a mathematical relationship between the Steam ID and the community ID. You'll find lots by googling: steam id to community id. As far as I know, there's no way of determining the account name. Someone else might shed more light than me, though! Jake E wrote: Hi, Is there any plugin where you type in a Steam ID or ID's, and it shows the display names / account names associated with it? We've decided to create a master ban list so that we can keep track of who we ban, why, and how long. I've already dug through the log files and found a few. Here's the problem: Our server got moved on April 24th. No log files before then. So.. yeah. Also the Steam id's part is important as our perma-ban list is 165 players long. Any help would be great. Thanks Zomb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Recent cheaters
The video only has sound to me . Do you mean when the player glitches and turns his view in a 180º in a second? That's common in CSS =p On Wed, May 6, 2009 at 5:20 AM, Matt Lyons mly...@internode.com.au wrote: On 06/05/2009, at 5:44 PM, Philip Bembridge wrote: Perhaps this is an effect applied just to the heavy so that all the bullets travel in a straight line instead of spreading? Its not specific to TF2 or a TF2 class. We commonly see it in CSS. -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Recent cheaters
I just used Super C to convert it... HHAAHAHAHAHAH Failwaffles. On Wed, May 6, 2009 at 9:25 PM, Dr Stinglock ad...@hellrazor.net.au wrote: http://www.videolan.org/vlc/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide Sent: Thursday, 7 May 2009 9:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Recent cheaters this file wnt play for me :( any suggestions? On Wed, May 6, 2009 at 7:44 PM, msleeper mslee...@cyberwurx.com wrote: What is the SteamID of this person? Thanks. On Tue, 2009-05-05 at 20:34 -0700, Tony Paloma wrote: Hey, I've caught several cheaters the last few days, more than usual. I have a question though. Has anyone seen anything like this? http://www.sourceop.com/videos/banned_players/cheater_doh_20090505.avi I've seen it before where it autoaims and does that while actively firing, but not where it happens all the time like this guy was doing. I don't know a whole lot about the configurations of theses cheats. Does the player see the view bouncing while no recoil is on, or does the hack correct it? Is it possible this guy had a no recoil hack and just forgot he left it on? I don't see how a player would not expect people to notice this if he was aware it was left on. Is there any explanation other than cheating because this guy is giving me the whole your video doesn't show anything speech. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Harddrives which to choose
What happened to RAID 6? Noone liked those $3,000 controllers? On Wed, Apr 29, 2009 at 2:01 AM, Yaakov Smith m4ngr...@gmail.com wrote: That's the beauty of RAID5 - you're only in trouble if 2 HDDs fail at once. If you're worried about that, then that's what RAID10 is for. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: Wednesday, 29 April 2009 8:22 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Harddrives which to choose One month after I sent my server to my colo I had a hd fail on me. Thank god for raid 5 Kenny Loggins ClanAO.com On Apr 28, 2009, at 3:22 PM, SmOoThEm ad...@righttorule.com wrote: Also, if you colo your servers like we do then a hd failure costs a lot of time and money to get the os reloaded vs replacing one disk and having no downtime. ;) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Tuesday, April 28, 2009 12:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Harddrives which to choose msleeper wrote: Frankly I don't know why you would want to have a RAID setup for your game server anyway. Maybe you do something differently than I do but I don't keep any sensitive or un-backed up data on mine, and even then it can all be replaced pretty easily. Plugins can be redownloaded, maps can be reuploaded, configs can be replaced. Adding RAID is just complicating things unnecessarily. Because another disk is just so cheap compared to the total server price, and you get high reliability and better read performance almost for free. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4041 (20090428) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4041 (20090428) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Harddrives which to choose
Yes. RAID is simple Go into you're RAID Bios, press the magic RESTORE Button (that's what it is in my case...) As for the person who said: RAID10 is just too expensive a solution for an app that has small writes/read I recently bought a RAID Card for my dad's corp (for the machine that polls all the other 7 stores, some 8 hrs away by car, to collect and update info for a WINDOWS 98 computer. It was compatable with up to Vista. I bought 2 and used one for my system. It was a total of ... OMG... $18 with shipping! And it supports 0, 1, and 10. On Wed, Apr 29, 2009 at 7:08 PM, msleeper mslee...@cyberwurx.com wrote: Right because restoring from RAID is a walk in the park. On Wed, 2009-04-29 at 18:00 -0500, Cc2iscooL wrote: But that's too much work for us lazy server admins. On 4/29/09, msleeper mslee...@cyberwurx.com wrote: Yeah I have to agree, this whole RAID thing is a bit overkill. Your hard drive dies? Pay your host the $20 to replace your drive and re-install. It's a game server, it will take like 30 minutes. On Wed, 2009-04-29 at 06:51 -0700, Robert Whelan wrote: Its a game server...lol 10K SAS 146GB would do you fine. Otherwise a WD Black I have 13 servers easily running off ours (Dual Xeon 5335 Quad Core Clovertown Processors) Create an Image, you can always upgrade if needed... From: xt...@shaw.ca xt...@shaw.ca To: xt...@shaw.ca; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, April 29, 2009 8:01:25 AM Subject: Re: [hlds] Harddrives which to choose Ack, replying to my reply, it seems I went off on a different tnagent than what was asked. You have a fairly *beefy server. I would not make the disk subsystem the choke point for future growth. I would also not go overboard with disks or expensive RAID sets. I would recommend 10K SAS (146/300GB) in a simple RAID1. I would start with some perf counters Disk Read, Disk Writes, Disk Queue, CPU and you can grow your server knowing the impact as you grow. You can always add more disks later. This is, of course, just my opinion and opinions will vary upon everyones current experince. Any idea how many servers and expected clients/connections? Or did I miss this in the thread? X Sent from my BlackBerry device on the Rogers Wireless Network -Original Message- From: xt...@shaw.ca Date: Wed, 29 Apr 2009 12:14:37 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] Harddrives which to choose IMO, RAID1 would be sufficient especially with the IOPs current SAS/SCSI or even SATA drives provide. If RAID5 is required for critical uptime then I would go as far as to suggest RAID6 just because of the shorter rebuild time and higher success rate for rebuilds as there are 2 parity stripes to build from. There are fairly cheap SAS/SATA cards (Adaptec/3ware/Areca) as a solution but are the extra avalable writes required? RAID10 is just too expensive a solution for an app that has small writes/reads. RAID1, IMO, is sufficient...why not use VMware to copy/move a VM each night off a JBOD or RAID1 so, in a pinch, downtime could be reduced to minutes, depending on hardware failure point... Without the performance degradation of disk rebuilds. Sent from my BlackBerry device on the Rogers Wireless Network -Original Message- From: Donnie Newlove donnie.newl...@gmail.com Date: Wed, 29 Apr 2009 13:10:44 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] Harddrives which to choose Is there really any reason to use expensive setups when it comes to storage? The harddrive is barley used at all except when the server change level but the clients have to do that as well so it's not like they have to wait for the server, the server will be finished in time even with an average consumer drive, there is no reason it would not be. On Mon, Apr 27, 2009 at 12:50 PM, mdma pmadma...@hotmail.com wrote: Hi everyone, this is my 1st post here, i usually sit back and just read what's going on, scanning it for useful information. I need some help regarding hard drives. I'm going to be running a dedicated server soon and want to know which you guys think are better for the job. The box will be running at first a couple of websites, small mysql databases, and then of course mainly game servers. The websites and database etc will be moved from this box to another down the line, and it will then only run game servers. My Box Specs are 1U 2 x Quad Core Xeons 8GB DDR2 250GB Seagate CUDA ES, 7200rpm 32mb cache, with NCQ hard drives. Should i be worried about the performance of these hard
Re: [hlds] Harddrives which to choose
Rosewill. Actually the speed we won't notice, since it was IDE... so that explains most of it I guess. HDD's are getting cheaper and cheaper. But i did forget about the cost if the actual hard drives, sorry for rushing to conclusions. On Wed, Apr 29, 2009 at 7:53 PM, Cc2iscooL cc2isc...@gmail.com wrote: What kind is it? On 4/29/09, Jake E jackac...@gmail.com wrote: Yes. RAID is simple Go into you're RAID Bios, press the magic RESTORE Button (that's what it is in my case...) As for the person who said: RAID10 is just too expensive a solution for an app that has small writes/read I recently bought a RAID Card for my dad's corp (for the machine that polls all the other 7 stores, some 8 hrs away by car, to collect and update info for a WINDOWS 98 computer. It was compatable with up to Vista. I bought 2 and used one for my system. It was a total of ... OMG... $18 with shipping! And it supports 0, 1, and 10. On Wed, Apr 29, 2009 at 7:08 PM, msleeper mslee...@cyberwurx.com wrote: Right because restoring from RAID is a walk in the park. On Wed, 2009-04-29 at 18:00 -0500, Cc2iscooL wrote: But that's too much work for us lazy server admins. On 4/29/09, msleeper mslee...@cyberwurx.com wrote: Yeah I have to agree, this whole RAID thing is a bit overkill. Your hard drive dies? Pay your host the $20 to replace your drive and re-install. It's a game server, it will take like 30 minutes. On Wed, 2009-04-29 at 06:51 -0700, Robert Whelan wrote: Its a game server...lol 10K SAS 146GB would do you fine. Otherwise a WD Black I have 13 servers easily running off ours (Dual Xeon 5335 Quad Core Clovertown Processors) Create an Image, you can always upgrade if needed... From: xt...@shaw.ca xt...@shaw.ca To: xt...@shaw.ca; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, April 29, 2009 8:01:25 AM Subject: Re: [hlds] Harddrives which to choose Ack, replying to my reply, it seems I went off on a different tnagent than what was asked. You have a fairly *beefy server. I would not make the disk subsystem the choke point for future growth. I would also not go overboard with disks or expensive RAID sets. I would recommend 10K SAS (146/300GB) in a simple RAID1. I would start with some perf counters Disk Read, Disk Writes, Disk Queue, CPU and you can grow your server knowing the impact as you grow. You can always add more disks later. This is, of course, just my opinion and opinions will vary upon everyones current experince. Any idea how many servers and expected clients/connections? Or did I miss this in the thread? X Sent from my BlackBerry device on the Rogers Wireless Network -Original Message- From: xt...@shaw.ca Date: Wed, 29 Apr 2009 12:14:37 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] Harddrives which to choose IMO, RAID1 would be sufficient especially with the IOPs current SAS/SCSI or even SATA drives provide. If RAID5 is required for critical uptime then I would go as far as to suggest RAID6 just because of the shorter rebuild time and higher success rate for rebuilds as there are 2 parity stripes to build from. There are fairly cheap SAS/SATA cards (Adaptec/3ware/Areca) as a solution but are the extra avalable writes required? RAID10 is just too expensive a solution for an app that has small writes/reads. RAID1, IMO, is sufficient...why not use VMware to copy/move a VM each night off a JBOD or RAID1 so, in a pinch, downtime could be reduced to minutes, depending on hardware failure point... Without the performance degradation of disk rebuilds. Sent from my BlackBerry device on the Rogers Wireless Network -Original Message- From: Donnie Newlove donnie.newl...@gmail.com Date: Wed, 29 Apr 2009 13:10:44 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] Harddrives which to choose Is there really any reason to use expensive setups when it comes to storage? The harddrive is barley used at all except when the server change level but the clients have to do that as well so it's not like they have to wait for the server, the server will be finished in time even with an average consumer drive, there is no reason it would not be. On Mon, Apr 27, 2009 at 12:50 PM, mdma pmadma...@hotmail.com wrote: Hi everyone, this is my 1st post here, i usually sit back and just read what's going on, scanning it for useful information. I need some help regarding hard drives. I'm going to be running
Re: [hlds] Steam Is Down
Same as Yaakov. On Sun, Apr 26, 2009 at 5:33 AM, Yaakov Smith m4ngr...@gmail.com wrote: Steam was up for me, but I couldn't access TF2 unlockables. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! Sent: Sunday, 26 April 2009 7:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam Is Down steam was down here in Australia for some but not for others. Very odd one, never seen it before. On Sun, Apr 26, 2009 at 7:02 PM, Tony Paloma drunkenf...@hotmail.com wrote: Ya, something definitely happened for a good 40 minutes or so. http://store.steampowered.com/stats/ I was looking at it when it was happening, I think it was a Qwest-Global Crossing issue. Qwest was reporting 100% availability, but at a couple of their looking glasses, it was showing no connectivity to some peers including Global Crossing (which is what my server wanted to use to get to Steam). Global Crossing's website wasn't working for me during the outage either. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Sunday, April 26, 2009 1:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam Is Down I think it may have been a Comcast issue unless anyone else isnt on comcast and was down? On Sun, Apr 26, 2009 at 12:55 AM, Neil Voutt mr.neosty...@gmail.com wrote: DUN DUN DUN On Sun, Apr 26, 2009 at 3:41 AM, DontWannaName! ad...@topnotchclan.com wrote: Looks like everything is down. Perhaps the DC is having issues since all of Valve is down :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4035 (20090425) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4035 (20090425) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
45? Really? Network lag much? I ran 4 24-slot TF2's off my Q6600. Ran fine, and when full could still play a client game on it. Haha. The worst speed problem was hard disk access. it wasn't SS. On Sun, Apr 26, 2009 at 4:55 AM, Mike Stiehm mikesti...@gmail.com wrote: LOL ya if you say so :) I idle at 8% CPU -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Sunday, April 26, 2009 2:48 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released All empty :) 45 servers on dueal Quad Xeon 2.66 16G of RAM -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Saturday, April 25, 2009 10:42 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Update Released 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player servers use noticeably less. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Saturday, April 25, 2009 7:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released You guys must still be in the pentium 4 ages. My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz) On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.comwrote: I don't want it to be multithreaded because then Valve will find a way to make it use 100% of 2 cores instead of just one. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R] The-/iller Sent: Thursday, April 23, 2009 11:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released TF2 desperately needs multi-threading, even at 24 players a server will just sit on one core losing tick, 32 players even worse. DoDS isn't as nasty but can get pretty cpu intensive. Adam Nowacki wrote: msleeper wrote: Are you talking about TF2? I am pretty sure L4D's server is already multithreaded. $ ps m -p 25096 PID TTY STAT TIME COMMAND 25096 pts/0- 1:06 ./srcds_i486 +map l4d_hospital01_apartment +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment -game left4dead - -Sl+0:52 - - -Sl+0:00 - - -Sl+0:09 - Sure, there are 3 threads but only one is running the simulation (see cpu time). Multithreaded but with no performance benefits over single thread. # mpstat -P ALL Linux 2.6.25.10-grsec (sc-002) 04/23/09 20:09:48 CPU %user %nice%sys %iowait%irq %soft %steal %idleintr/s 20:09:48 all 25.090.002.390.180.030.75 0.00 71.56 1898.72 20:09:48 0 26.490.002.480.970.050.90 0.00 69.11242.07 20:09:48 1 27.040.002.390.140.030.88 0.00 71.20236.66 20:09:48 2 25.880.002.460.080.030.82 0.00 72.17236.66 20:09:48 3 26.030.002.350.050.030.76 0.00 71.79236.66 20:09:48 4 24.630.002.450.060.030.70 0.00 72.82236.66 20:09:48 5 24.580.002.340.050.020.67 0.00 72.81236.66 20:09:48 6 23.810.002.440.050.020.66 0.00 73.39236.66 20:09:48 7 23.790.002.350.050.020.64 0.00 73.51236.66 How is that supposed to show multithreading? A single thread can be migrated many times a second between different cpus and many threads can be executed serially on the same cpu. Thats also most likely not one but many separate processes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] [holds] Left 4 Dead Update Released
Meg-Bit or Meg-Byte? They make 10 TB HDD's? Jeez. On Mon, Apr 27, 2009 at 1:15 PM, Mike Stiehm mikesti...@gmail.com wrote: No lag at all.. I don't fill every server right now (Till spring break) but have had a few hundred on at once with no problems. I run 100/100Meg for the internet connection. For the HD's I had 3 10K's in RAID 5 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E Sent: Monday, April 27, 2009 5:05 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released 45? Really? Network lag much? I ran 4 24-slot TF2's off my Q6600. Ran fine, and when full could still play a client game on it. Haha. The worst speed problem was hard disk access. it wasn't SS. On Sun, Apr 26, 2009 at 4:55 AM, Mike Stiehm mikesti...@gmail.com wrote: LOL ya if you say so :) I idle at 8% CPU -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Sunday, April 26, 2009 2:48 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released All empty :) 45 servers on dueal Quad Xeon 2.66 16G of RAM -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Saturday, April 25, 2009 10:42 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Update Released 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player servers use noticeably less. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Saturday, April 25, 2009 7:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released You guys must still be in the pentium 4 ages. My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz) On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.comwrote: I don't want it to be multithreaded because then Valve will find a way to make it use 100% of 2 cores instead of just one. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R] The-/iller Sent: Thursday, April 23, 2009 11:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released TF2 desperately needs multi-threading, even at 24 players a server will just sit on one core losing tick, 32 players even worse. DoDS isn't as nasty but can get pretty cpu intensive. Adam Nowacki wrote: msleeper wrote: Are you talking about TF2? I am pretty sure L4D's server is already multithreaded. $ ps m -p 25096 PID TTY STAT TIME COMMAND 25096 pts/0- 1:06 ./srcds_i486 +map l4d_hospital01_apartment +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment -game left4dead - -Sl+0:52 - - -Sl+0:00 - - -Sl+0:09 - Sure, there are 3 threads but only one is running the simulation (see cpu time). Multithreaded but with no performance benefits over single thread. # mpstat -P ALL Linux 2.6.25.10-grsec (sc-002) 04/23/09 20:09:48 CPU %user %nice%sys %iowait%irq %soft %steal %idleintr/s 20:09:48 all 25.090.002.390.180.030.75 0.00 71.56 1898.72 20:09:48 0 26.490.002.480.970.050.90 0.00 69.11242.07 20:09:48 1 27.040.002.390.140.030.88 0.00 71.20236.66 20:09:48 2 25.880.002.460.080.030.82 0.00 72.17236.66 20:09:48 3 26.030.002.350.050.030.76 0.00 71.79236.66 20:09:48 4 24.630.002.450.060.030.70 0.00 72.82236.66 20:09:48 5 24.580.002.340.050.020.67 0.00 72.81236.66 20:09:48 6 23.810.002.440.050.020.66 0.00 73.39236.66 20:09:48 7 23.790.002.350.050.020.64 0.00 73.51236.66 How is that supposed to show multithreading? A single thread can be migrated many times a second between different cpus and many threads can be executed serially on the same cpu. Thats also most likely not one but many separate processes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] INXgaming.co.uk
My game server is this democracy. Allow me to admin abuse? 1 Yes 2 Yes But really we seem to get people from Europe playing on it in the early morning after most admins get of (2-6AM) and so regulars get on and are like WTF. Also they all seem to be from the same clan. Yesterday we had 6 players who spoke Russian with the |PJ| tag. On Wed, Apr 8, 2009 at 7:07 PM, msleeper mslee...@cyberwurx.com wrote: Thread is relevant to server administration. On Wed, 2009-04-08 at 21:36 +0100, Kitteny Berk wrote: Anyone had any dealings with these *censored* retards? a few of my community just got banned for not being able to understand the admins terribly setup microphones. Wankers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] deticated serve on line
Yeah but WTF isn't proper English either. But you should know what it means. What does this mean: gostari e update the deticated that serves Otavio grateful GAZIT Brazil On Sun, Mar 15, 2009 at 5:51 PM, TheNob h...@thenob.de wrote: Sorry Otavio but I don't understand your concern too. :( 2009/3/15 Spencer 'voogru' MacDonald voo...@voogru.com Yeah but WTF isn't proper English either. Pot, kettle... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E Sent: Sunday, March 15, 2009 3:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] deticated serve on line WTF is this? Use proper english next time. On Sun, Mar 15, 2009 at 3:08 PM, otavio gazito obgaz...@hotmail.com wrote: gostari to open a steam serves for playing with friends but he's way off line to help me update the deticated that serves you can play online with friends Otavio grateful GAZIT Brazil _ Conheça o Windows Live Spaces, a rede de relacionamentos do Messenger! http://www.amigosdomessenger.com.br/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] New Fake Steam Site
http://communityfreegames.c.la/ Once you log in its in spanish or something. Then if you hit set up my Steam ID then it opens a SteamInstall.Msi download. Watch out! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
Oh HLDS Mailing List, how I love you. Delivering epic wins right to my inbox. 3 Just a plugin to restrict hunters from crouching while in spawn mode would work. someone convert this into a working plugin if spawn_mode=TRUE then(+crouch=FALSE) Me no no coding language at all. I would not be surprised if hackers/cheaters really did just sign up for this list so that they could discover the latest cheats and glitches. On Tue, Mar 10, 2009 at 9:11 PM, Rick Payton r...@mai-hawaii.com wrote: Well there's nothing funny about banning on joining now is there? Clicking forward and getting banned. ./chuckles. Patrick, why would anyone devote hundreds of honeypots when just one will do fine? That's just ... Retarded. Yes, a plugin to ban players for crouching is retarded as well, laughably so. So I expanded upon the idea to have fun with it, turning your lame jab at msleeper into something *I* perceived as funny. But hell man, keep it funny at least instead of getting stupid with it. 3 -mauirixxx -Sent from #honeypot #crouchban -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 10, 2009 3:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit Nice thinking Rick Maybe just create hundreds of honeyppots that ban you just for joining might be even better? On Wed, Mar 11, 2009 at 12:59 AM, Rick Payton r...@mai-hawaii.com wrote: Can you make it configurable for any action that's normally bindable to a key? +forward = BAN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Come join me on HapkidoNet.com
this list is just hell now. On Tue, Mar 3, 2009 at 1:19 PM, Juliano mirando...@gmail.com wrote: I forgot to remove the email from the invite list sorry! :[ On Tue, Mar 3, 2009 at 2:24 PM, Brent Veal naslund.fan...@gmail.com wrote: hooray. spam. On Tue, Mar 3, 2009 at 8:28 AM, -xL-Trinidad trini...@extreme-losers.org wrote: wtf? - Original Message - From: Juliano To: hlds@list.valvesoftware.com Sent: Tuesday, March 03, 2009 2:25 PM Subject: [hlds] Come join me on HapkidoNet.com HapkidoNet.com: Hapkido network for discussion, making friends, sharing photos and more Come join me on HapkidoNet.com! Juliano Click the link below to Join: http://www.hapkidonet.com/?xgi=1qN9dK4 If your email program doesn't recognize the web address above as an active link, please copy and paste it into your web browser Members already on HapkidoNet.com Maicon Wissmann, Anderson Scaldaferri, Daniel McCullar, Boris Krivokapic, Wael About HapkidoNet.com HapkidoNet.com is a new online network for all Hapkido practitioners! All styles and related arts welcome. Talk, share and enjoy yourselves. 161 members 426 photos 43 videos 58 discussions 34 blog posts To control which emails you receive on the corner, or to opt-out, go to: http://www.hapkidonet.com/?xgo=KDpci-TqZEMvl9SsyMBZ6MajaRYBQShGFr5C-UcTZe33-Y7R5hvtwgrn777OK4cT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ey
But we love you... On Fri, Feb 20, 2009 at 6:00 AM, Justin mysteriousjus...@gmail.com wrote: Lawl 3B On Fri, Feb 20, 2009 at 5:35 AM, Maxi Hark maxih...@web.de wrote: Have a *)| dont send me e_mails _ Download de nye kærligheds-emoticons her. http://www2.messengerplayground.dk/love ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] uL.` Q (KiT) Crashing meh servers.
Server info: 16 Slot 100 Tic 60 FPS Jailbreak CS:S Client ifno: uL.` Q (KiT) STEAM_0:1:21939915 Banned IP (By Admin) [uL.` Q (KiT)] [76.181.48.222] addip 0 76.181.48.222 http://steamcommunity.com/profiles/76561198004145559/unignore Well he came on playing like a normal person. After bout 10 mins he adds me to Steam and threaten to give him admin . So i say no, perma ban him, yeah. The server starts lagging really bad, all pings more than 200 over norm, most of server kicked from high ping. So then we run PingPlotter adminst the lag. Results posted below. Just thought you guys should know, and any ideas on how to stop this? Can I add an IP to the firewall (I rent for AOWC)? Ping Plotter: Target Name: va.artofwarcentral.com IP: 69.12.76.13 Date/Time: 2/20/2009 9:22:21 PM to 2/20/2009 9:32:59 PM Hop Sent Err PL% Min Max Avg Host Name / [IP] 1 411 0 0.0 0 8 0 [192.168.1.1] 2 411 0 0.0 7 61 16 [10.19.80.1] 3 411 1 0.2 8 69 16 12-215-9-1.client.mchsi.com [12.215.9.1] 4 411 0 0.0 11 67 21 [12.118.191.17] 5 411 1 0.2 16 70 25 cr1.phlpa.ip.att.net [12.123.224.130] 6 411 0 0.0 16 72 25 cr1.n54ny.ip.att.net [12.122.5.241] 7 411 0 0.0 15 246 32 ggr7.n54ny.ip.att.net [12.122.131.97] 8 411 20 4.9 16 77 30 [192.205.35.14] 9 411 0 0.0 17 75 25 if-13-0-0-475.core2.NTO-NewYork.as6453.net[216.6.97.89] 10 411 0 0.0 19 263 39 if-1-0-0.core3.AEQ-Ashburn.as6453.net[216.6.51.5] 11 411 1 0.2 19 74 28 if-13-0-0-753.core4.AEQ-Ashburn.as6453.net[216.6.51.46] 12 411 1 0.2 19 123 30 ix-6-0-3-143.core4.AEQ-Ashburn.as6453.net[216.6.42.18] 13 411 0 0.0 19 69 28 va.artofwarcentral.com [69.12.76.13] No idea why the numbers in here are so low. Need any more info, I will gladly provide ZomB ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] uL.` Q (KiT) Crashing meh servers.
Thanks, I'll test it, see if it works On Fri, Feb 20, 2009 at 9:54 PM, Cc2iscooL cc2isc...@gmail.com wrote: Add the following addon to your server. http://sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9 He's just using a generic UDP flood script to shut down your servers. On Fri, Feb 20, 2009 at 8:45 PM, Jake E jackac...@gmail.com wrote: Server info: 16 Slot 100 Tic 60 FPS Jailbreak CS:S Client ifno: uL.` Q (KiT) STEAM_0:1:21939915 Banned IP (By Admin) [uL.` Q (KiT)] [76.181.48.222] addip 0 76.181.48.222 http://steamcommunity.com/profiles/76561198004145559/unignore Well he came on playing like a normal person. After bout 10 mins he adds me to Steam and threaten to give him admin . So i say no, perma ban him, yeah. The server starts lagging really bad, all pings more than 200 over norm, most of server kicked from high ping. So then we run PingPlotter adminst the lag. Results posted below. Just thought you guys should know, and any ideas on how to stop this? Can I add an IP to the firewall (I rent for AOWC)? Ping Plotter: Target Name: va.artofwarcentral.com IP: 69.12.76.13 Date/Time: 2/20/2009 9:22:21 PM to 2/20/2009 9:32:59 PM Hop Sent Err PL% Min Max Avg Host Name / [IP] 1 411 0 0.0 0 8 0 [192.168.1.1] 2 411 0 0.0 7 61 16 [10.19.80.1] 3 411 1 0.2 8 69 16 12-215-9-1.client.mchsi.com [12.215.9.1] 4 411 0 0.0 11 67 21 [12.118.191.17] 5 411 1 0.2 16 70 25 cr1.phlpa.ip.att.net [12.123.224.130] 6 411 0 0.0 16 72 25 cr1.n54ny.ip.att.net [12.122.5.241] 7 411 0 0.0 15 246 32 ggr7.n54ny.ip.att.net [12.122.131.97] 8 411 20 4.9 16 77 30 [192.205.35.14] 9 411 0 0.0 17 75 25 if-13-0-0-475.core2.NTO-NewYork.as6453.net[216.6.97.89] 10 411 0 0.0 19 263 39 if-1-0-0.core3.AEQ-Ashburn.as6453.net [216.6.51.5] 11 411 1 0.2 19 74 28 if-13-0-0-753.core4.AEQ-Ashburn.as6453.net[216.6.51.46] 12 411 1 0.2 19 123 30 ix-6-0-3-143.core4.AEQ-Ashburn.as6453.net[216.6.42.18] 13 411 0 0.0 19 69 28 va.artofwarcentral.com [69.12.76.13] No idea why the numbers in here are so low. Need any more info, I will gladly provide ZomB ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available
Maybe it was causing a conflict in some binary code that read the STEAM ID's wrong? On Mon, Feb 16, 2009 at 9:18 PM, 1nsane 1nsane...@gmail.com wrote: If they are SQL based you can always make a query: UPDATE bans steamid=CONCAT('STEAM_1',SUBSTRING(steamid,8)) or UPDATE sm_admins SET identity=CONCAT('STEAM_1',SUBSTRING(identity,8)) For older Sourcemod versions. On Mon, Feb 16, 2009 at 9:08 PM, msleeper mslee...@cyberwurx.com wrote: Do you use SourceBans 1.4 or greater? If so, no. If not, maybe. Seach/replace the files and you should be good to go though. On Tue, 2009-02-17 at 13:03 +1100, Arg! wrote: Does this mean our ban lists are all completely useless because the steam id format has changed? On Tue, Feb 17, 2009 at 12:55 PM, Anthal ant...@couchathletics.com wrote: This is from the Steam Update Page. /Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher Syringe Gun) Ultimately reduces damage done by sticky bombs to enemies 512 units from the Demoman/ So, which is it. Pipes or stickies? o_O Jason Ruymen wrote: A required update for Team Fortress 2, along with an optional update for Day of Defeat: Source has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher Syringe Gun) - Ultimately reduces damage done by pipebombs to enemies 512 units from the Demoman - Moved the unlockable system over to the new item backend: - Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout - Made tf_damage_disablespread a replicated convar, so clients can see the value of it on the server they're connected to - Renamed mp_stalemate_at_timelimit to mp_match_end_at_timelimit, to better explain its function now that stalemate is optional - Protected several more commands from client exploitation - Fixed muzzle flashes shell ejections still playing when viewmodels are hidden - Server tags can now be used to include or exclude servers from the list Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Win7 HLDS?
I used justin's instructions, then disabled by antivirus and firewall and it worked fine. On Tue, Feb 10, 2009 at 6:11 PM, Justin mysteriousjus...@gmail.com wrote: Got it copy Clientregistry.blob over to the install directory for the server On Tue, Feb 10, 2009 at 6:04 PM, Justin mysteriousjus...@gmail.com wrote: Np, its possible its a registry edit. On Tue, Feb 10, 2009 at 6:00 PM, msleeper mslee...@cyberwurx.com wrote: Let us know when you find a crack for it, thanks Justin. On Tue, 2009-02-10 at 17:54 -0500, Justin wrote: It might be an access issue because windows 7 is beta plus microsoft is making they're own malware protection which is like buggy atm. Ill try to find a solution. On Tue, Feb 10, 2009 at 4:50 PM, turb0z tur...@undergamer.com wrote: I am still having issues, how did you get this working? I used the instructions given by Justin with no success. I'm looking to host some Dedicated Servers on 7 to see how they run and I'm still getting the following error: Cannot open blob archive file: CMultiFieldBlob(mem-mapped file): File does not exist and failed to create new file Any help is greatly appreciated. Thanks -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Sunday, February 08, 2009 12:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Win7 HLDS? That worked thx. Justin wrote: try running XP compatabillity with hldsupdate and run it as administrator. On Sun, Feb 8, 2009 at 2:10 AM, Midnight mido...@gmail.com wrote: hldsupdate.exe doesn't run on Win7. If you install the server files with steam it works. [??R] The-/iller wrote: Listen servers work fine, haven't tried hlds/srcds. I would assume so. Jake E wrote: Hi, I was just about to (literally) install Windows 7 on another partition so I could dual-boot Vista and Win7. I was wondering if HLDS works with Win7 because when my friends and I play on small servers together, I'm the one to host it. So can I still run HLDS on Win7 (All the client programs work fine). When I install Win7 later I'll post an update. But I just wanted to know if anyone tried it already. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Win7 HLDS?
Hi, I was just about to (literally) install Windows 7 on another partition so I could dual-boot Vista and Win7. I was wondering if HLDS works with Win7 because when my friends and I play on small servers together, I'm the one to host it. So can I still run HLDS on Win7 (All the client programs work fine). When I install Win7 later I'll post an update. But I just wanted to know if anyone tried it already. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New srcds exploit
Yeah, he does that on GMOD too. Acutally, people connect to this one server he hacked, and when they go on another server it starts spamming chat. Then if the admins dont kick or mute him eventually the console starts doing it. On Sat, Jan 31, 2009 at 12:30 AM, Arg! chillic...@gmail.com wrote: thanks for the heads up On Sat, Jan 31, 2009 at 12:55 PM, Olly oli...@gmail.com wrote: Ill never get over how cool those people look.. I just wish I could be like them.. I mean, wow, they hacked your shit... DAYM 2009/1/31 o k bigboomer...@gmail.com I have been having issues with the same guy... http://www.facepunch.com/showthread.php?t=676215 http://steamcommunity.com/groups/Chrisastercom L 01/25/2009 - 16:47:08: Console0ConsoleConsole say HACKED BY CHRISASTER Console: HACKED BY CHRISASTER L 01/25/2009 - 16:47:08: Console0ConsoleConsole say HACKED BY CHRISASTER Console: NoX sucks, Chrisaster rules L 01/02/2009 - 13:51:51: Console0ConsoleConsole say NoX sucks, Chrisaster rules Console: .@ !EMOSEWA SI RETSASIRHC L 01/28/2009 - 15:49:19: Console0ConsoleConsole say .@ !EMOSEWA SI RETSASIRHC Console: .@ !EMOSEWA SI RETSASIRHC L 01/28/2009 - 15:49:19: Console0ConsoleConsole say .@ !EMOSEWA SI RETSASIRHC Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName! dontwannaname...@yahoo.comwrote: I dont think there is a way to stop the attacks because he uses a few commands and such. He also crashes the server before the server can tell him that he is banned. I think IP banning him may work? 86.3.49.194 He has a lot of steamids so a steam ban wont work, wont authenticate either. He isnt really getting your rcon password from what I have seen. http://download.chrisaster.com/garrysmod/ From: Chris headad...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, January 30, 2009 10:25:51 AM Subject:
Re: [hlds] [CSS] Rcon Hack designed for sv_cheats 1 servers works with cheats off
I have es_tools v.420 So not defining rcon_password in the server.cfg disables rcon? On Fri, Jan 30, 2009 at 2:31 AM, bl4nk bl4n...@gmail.com wrote: Definitely a problem with es_tools. Make sure you have the newest version of it in case it's just a problem with an outdated version. Cc2iscooL wrote: Don't use a rcon password or block access to TCP 27015 if you have the access. You won't have rcon but you won't have this problem either. On Thu, Jan 29, 2009 at 8:55 PM, Jake E jackac...@gmail.com wrote: Hi list! Me and a friend recently put up a CSS Jailbreak server, located at 69.12.76.13:27015 (just in case you want to test it). We have installed the Hosties mod, Metamod, Mani, ES_Tools and EventScripts 2.0. Some people can hack our rcon apparently. They have managed to add themselves as a mani admin. We have sv_cheats 0, VAC on, and, yeah. The RCON password is complete gibberish that even I can't remember. So, what's the problem? Is there a plugin that can prevent list? My friend has a similar Jailbreak server, 20 slots instead of 16, and they have the same problem. Thanks for taking the time to read and maybe help =D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [CSS] Rcon Hack designed for sv_cheats 1 servers works with cheats off
Ok, thanks all. Rcon disabled -Jake On Fri, Jan 30, 2009 at 12:53 PM, Rickie McDonagh rickie.mcdon...@gmail.com wrote: Make sure you don't specify rcon_password as that makes it blank 2009/1/30 Jake E jackac...@gmail.com I have es_tools v.420 So not defining rcon_password in the server.cfg disables rcon? On Fri, Jan 30, 2009 at 2:31 AM, bl4nk bl4n...@gmail.com wrote: Definitely a problem with es_tools. Make sure you have the newest version of it in case it's just a problem with an outdated version. Cc2iscooL wrote: Don't use a rcon password or block access to TCP 27015 if you have the access. You won't have rcon but you won't have this problem either. On Thu, Jan 29, 2009 at 8:55 PM, Jake E jackac...@gmail.com wrote: Hi list! Me and a friend recently put up a CSS Jailbreak server, located at 69.12.76.13:27015 (just in case you want to test it). We have installed the Hosties mod, Metamod, Mani, ES_Tools and EventScripts 2.0. Some people can hack our rcon apparently. They have managed to add themselves as a mani admin. We have sv_cheats 0, VAC on, and, yeah. The RCON password is complete gibberish that even I can't remember. So, what's the problem? Is there a plugin that can prevent list? My friend has a similar Jailbreak server, 20 slots instead of 16, and they have the same problem. Thanks for taking the time to read and maybe help =D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [CSS] Rcon Hack designed for sv_cheats 1 servers works with cheats off
Hi list! Me and a friend recently put up a CSS Jailbreak server, located at 69.12.76.13:27015 (just in case you want to test it). We have installed the Hosties mod, Metamod, Mani, ES_Tools and EventScripts 2.0. Some people can hack our rcon apparently. They have managed to add themselves as a mani admin. We have sv_cheats 0, VAC on, and, yeah. The RCON password is complete gibberish that even I can't remember. So, what's the problem? Is there a plugin that can prevent list? My friend has a similar Jailbreak server, 20 slots instead of 16, and they have the same problem. Thanks for taking the time to read and maybe help =D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead Server Quality Control
HI, My Friends and I usually team up on campaign servers, and usually it takes 10-15 minutes to find a good dedicated server. The first one may lag, the second one may shut down, and the third one may lag also. I was just wondering if we could have a form of server selecting or warning- i.e., Valve adds something that says CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag when you join or maybe you could see the specs of the dedicated server you are about to join. Like the lobby leader sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively, there could be something like HLDSupdatetool checks your specs and says Please upgrade your system to have at least a __._GHz Dual Core Processor before running left4dead. I know it's a long shot, but I think the Left 4 Dead community deserves to play on lag-free servers. Well also if you guys could do me a favor, we are putting up a CS:Source server and are thinking of just buying a dedicated server for our CS:Source. GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot TF2 server, how good a box do you think we would need for all three servers? Thanks, Jake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Server Quality Control
How would that help anyone else but the 3 people I play with daily (and myself)? On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman kings...@internode.com.au wrote: How about you rent your own server then it should never be an issue and you want have to switch servers Sent from my iPhone On 20/01/2009, at 11:26 AM, Andrew Armstrong and...@mammoth.com.au wrote: I thought the CPU Load (%) icon (like ping) in some games was always pretty neat. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Tuesday, 20 January 2009 11:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Server Quality Control CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag Lollz A rating system or something for servers maybe, but your whole idealized no-single-core (srcds is largely single threaded...) 2gig ram having thing sounds pretty snobby and ineffective at the same time. I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs of ram, and some old pentium 4 could run a single lag free L4D server pretty well. Network and configuration are usually vastly more important. I agree that on games with a server browser you can find and return to fun lag free servers, while outside of steam group servers l4d just throws you in there. One idea would be pushing steam group servers a lot more, IE have a 'hosted by' drop down that lets you pick steam groups, including ones you're not in but have played on before (assuming theirs arn't exclusive) or some such. On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote: HI, My Friends and I usually team up on campaign servers, and usually it takes 10-15 minutes to find a good dedicated server. The first one may lag, the second one may shut down, and the third one may lag also. I was just wondering if we could have a form of server selecting or warning- i.e., Valve adds something that says CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag when you join or maybe you could see the specs of the dedicated server you are about to join. Like the lobby leader sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively, there could be something like HLDSupdatetool checks your specs and says Please upgrade your system to have at least a __._GHz Dual Core Processor before running left4dead. I know it's a long shot, but I think the Left 4 Dead community deserves to play on lag-free servers. Well also if you guys could do me a favor, we are putting up a CS:Source server and are thinking of just buying a dedicated server for our CS:Source. GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot TF2 server, how good a box do you think we would need for all three servers? Thanks, Jake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left4Dead Versus Only changes map to non-versus
Doesn't the director_no_human_zombies command set campaign/versus? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Some guy crashing my servers
We had the same problem in Garry's Mod. And because of the method Moderators use to kick, he was able to stay on by COPYING someone elses name so there were two bob0Fishkins on the kick menu. The gibberish characters were like a Y and a T with three crosses. To do it we had the owner go in to console and use multiple methods of banning - name, steam id, and ip. We never heard from him again... So basically, add his steam ID to the ban list, and add his IP to the ipban list as well. Also, if the rcon_password server cvar is not defined, I'm not sure how it works in L4D, but in GMOD, that means the password is blank so if someone enters rcon_password in console, it accepts it as the valid password. On Wed, Jan 14, 2009 at 11:03 PM, Chad Austin c...@pcchemical.com wrote: Thanks!!! It worked perfectly, ur a genius. Darren Gordon wrote: Close your server. Theres some guy who comes into my server with a name consisting of gibberish characters, and he gets everyone kicked from my server, how do I prevent this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Bugs
I agree with msleeper. Critical hits are part of the unique TF2 gameplay. Every game has critical hits - headshots are critical hits, even though you don't get the words Critical Hit! on your screen every time you get one. Maybe when you kill them you see Player Name HEADSHOT! On the screen but that's it. On Mon, Jan 12, 2009 at 5:08 PM, msleeper mslee...@cyberwurx.com wrote: If you want a competitive game, go play Counter-Strike. Why does every game have to be competitive? Why can't a game just be fun for the sake of being fun? And why said L4D was fair or equal? It isn't, in any capacity - You take 4 people with guns and they are fighting AI zombies plus 4 people with super powers and melee attacks - and nothing more. If it was fair, then both sides would get guns and there would be no NPCs and people would play dust2 for 10 years straight. On Mon, 2009-01-12 at 09:07 -0800, tgnwells wrote: Almost everything in L4D is frustrating. It's just the way Valve wanted their game I guess. Still bothers me though.What happened to games being balanced and fair for ALL players? I noticed it started with Team Fortress 2 critical hits and now Valve seems to have adopted a bunch of game design philosophies that doesn't make any sense and ends up leaving it up to the computer as to who gets to live or not, rather than giving the player the ability to attack and defend himself and letting him decide whether or not he is able to survive. Ronny Schedel wrote: I was playing with some friends and it was really frustrating when you had to fight against millions of Zombies and the next round you see the survivors running very easily to the exit, because of the missing NPCs. The tank got 5000 health points and is down within 5 seconds or cannot even get close to players to hit, this is very frustrating. If you do take it out, it won't quite be l4d. This is what makes L4D fun, an all out experience that's unique each time, and really pushes you to the brink so you barely make it each time. Also the skill based adjustment is very integrated into the game with the entire director system. It goes all the way to how the infected are spawning, the variety of special infected the other team gets and so forth. In one game I went up against 2 tanks, while when it was our turn only got one. Well for the people who do want to take it serious though, I heard rumors there's a team who's making a Cal L4D mod. http://www.caleague.com/?division=l4do You could if you are good enough regulate your pacing. I notice a lot of what effects the difficulty is how you're pacing. That can be a skill I guess lol. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Sunday, January 11, 2009 11:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Bugs Hmm, I am wondering how to play L4D competitive then if there are skill based adjustments to the game. ESL - the biggest European league has opened a L4D ladder. Or is it possible to switch off the skill based adjustments, so everyone has more or less the same chance to win? It's very likely its just one of the many things valve does to dynamically adjust gameplay. They have tons of subtle things like this. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Sunday, January 11, 2009 2:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Bugs We have seen two different tank speeds in the same game on the same server with the same settings. Only players were different. Can you confirm any of this? When a player is in the yellow or red, they run slower, the tank doesn't run faster. I don't think hosting the game locally changes any cvars for the amount of infected spawning, but I could be wrong. On Sun, Jan 11, 2009 at 8:52 AM, Ronny Schedel i...@ronny-schedel.dewrote: Hello, I got L4D now, but it seems there are some big problems which affects gameplay dramatically: The tank runs on different speeds, depending on the player. Example: we had a situation where a player had 3 health points, but the tank was not able to approach the player, the tank was at the same slow speed. Maybe it's the same problem like in Counter-Strike Source, if you have lower FPS, you run slower. If you don't find a free game server, which is normal, and you host the game locally, then the amount of NPC zombies is different. If the hosting player is infected, the amount of NPC zombies is very low and the survivors can go straight to the exit without any problems. If the
Re: [hlds] Who are you and what do you run?
I run a basic, laid back private community. On my machine I run a L4D or GMOD server when someone wants to play with us. Usually private. ocgweb.webs.com (this is what i mean by laid back) On Fri, Jan 9, 2009 at 7:07 PM, TeRmInAtEr2 terminat...@gmail.com wrote: I ran the FragArena.net TF2, TS, CS and CS:S servers. I've given that up, though. Dedi's are just too expensive at the time. Perhaps I'll bring it back never sure. On Fri, Jan 9, 2009 at 6:20 PM, Rick Payton r...@mai-hawaii.com wrote: Mauirixxx I run the Hawaii based Hawaiian Samurai clan server, and the California based Gamerzsociety.com tf2/css/cs16/l4d/dods servers - which we have down for the moment). mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: Thursday, January 08, 2009 11:06 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Who are you and what do you run? Just thought I would start this out of curiosity an so we could put some list names with servers/clans so if you want reply with who you are and what server you run? Kenny Loggins AlphaOmega |ÅΩ| TF2/L4D/CS:S and DoD:S ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Happy holidays
I just left New York and all snow behind. Happy Chanukkah Happy חנוכה (without vowels lol) On Thu, Dec 25, 2008 at 6:47 PM, Arnold Sitseri kickassnetwo...@gmail.comwrote: Happy Holidays all! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom Sent: Thursday, December 25, 2008 3:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Happy holidays At the risk of sounding politically incorrect, Merry Christmas everyone! Even to those who think I'm a whiny bastard :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Thursday, December 25, 2008 4:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Happy holidays Bah. I'm 20 miles south of the snow zone. Portland got hammered but all we got was rain :( - Original Message - From: Kevin Ottalini ottal...@mindspring.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, December 25, 2008 12:44 PM Subject: Re: [hlds] Happy holidays Indeed, Happy Holidays everyone! It's a white slushy Xmas here in Washinton State, woohoo! - Original Message - From: Ook To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, December 25, 2008 11:16 AM Subject: Re: [hlds] Happy holidays Merry Christmas to one and all ;-) Hey guys, happy holidays to all of you Neil Voutt Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Time out at map change
Hey, VALVe may not over great server support, but the free patches, updates, and mod support are something, aren't they? I agree the customer support is crap, though. But we can't take their great CUSTOMER support for granted. On Mon, Dec 15, 2008 at 6:05 PM, DontWannaName! dontwannaname...@yahoo.comwrote: Perhaps because SRCDS is free and not everyone with SRCDS owns the game. Therefore, they lose money supporting SRCDS. That is why the community provides it and has been doing it ever since CS was released. Now, back on topic? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Dedicated Server for GMOD 10?
I just wanted to know what you guys are using for GMOD 10 hosting. My group is fed up with the horrible tech support of our current supplier - so what is a good, efficient, cost-effective provider? We do have a very small budget, and the cheapest price I've found is $14.00 for 66 tick, 10 slot public server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dedicated Server for GMOD 10?
I'm sorry. USA, and Mid-Atlantic (EAST) region. On Mon, Dec 8, 2008 at 5:08 PM, Arg! [EMAIL PROTECTED] wrote: What country/region? On Tue, Dec 9, 2008 at 7:51 AM, Jake E [EMAIL PROTECTED] wrote: I just wanted to know what you guys are using for GMOD 10 hosting. My group is fed up with the horrible tech support of our current supplier - so what is a good, efficient, cost-effective provider? We do have a very small budget, and the cheapest price I've found is $14.00 for 66 tick, 10 slot public server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Advert plugin for L4D?
Is there any script I can run on Left 4 Dead that can make the console print messages every minute or so? ZomB ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Advert plugin for L4D?
'its annoying as hell' I just meant something that prints in the chat box. 'remote desktop to the server' I have FTP and RCON access only. Pity. On Fri, Nov 28, 2008 at 9:22 PM, Justin Sandusky [EMAIL PROTECTED] wrote: You could use a scripting language like AutoIT to print what you want, but that would only work if you got remote desktop to the server. On Fri, Nov 28, 2008 at 8:40 PM, Jake E [EMAIL PROTECTED] wrote: Is there any script I can run on Left 4 Dead that can make the console print messages every minute or so? ZomB ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Advert plugin for L4D?
Ok, thanks. I'll look at sourcemod. On Fri, Nov 28, 2008 at 10:33 PM, Justin [EMAIL PROTECTED] wrote: That's what i meant. you could do it with rcon too but its a lot harder cause you would bet better off using a host PC to send out the cmd's instead of your own. On Fri, Nov 28, 2008 at 9:42 PM, Jake E [EMAIL PROTECTED] wrote: 'its annoying as hell' I just meant something that prints in the chat box. 'remote desktop to the server' I have FTP and RCON access only. Pity. On Fri, Nov 28, 2008 at 9:22 PM, Justin Sandusky [EMAIL PROTECTED] wrote: You could use a scripting language like AutoIT to print what you want, but that would only work if you got remote desktop to the server. On Fri, Nov 28, 2008 at 8:40 PM, Jake E [EMAIL PROTECTED] wrote: Is there any script I can run on Left 4 Dead that can make the console print messages every minute or so? ZomB ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] To all you Turkeys
sucks 4 you On Fri, Nov 28, 2008 at 12:31 AM, Will Murray [EMAIL PROTECTED]wrote: i once did a turkey On Fri, Nov 28, 2008 at 3:00 PM, Arg! [EMAIL PROTECTED] wrote: gobble gobble gobble On Fri, Nov 28, 2008 at 1:45 PM, Clyde cide [EMAIL PROTECTED] wrote: lol well looking back at the message it was poorly worded :D We did indeed execute our Turkey for dinner this year and then consumed its remains. On Thu, Nov 27, 2008 at 9:17 PM, DontWannaName! [EMAIL PROTECTED]wrote: Even Sarah Palin is celebrating! http://www.youtube.com/watch?v=z-kjM1asH-8 From: Adam Sunderland [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, November 27, 2008 6:00:48 PM Subject: Re: [hlds] To all you Turkeys He accidentally the live turkey... THE WHOLE THING! On Thu, Nov 27, 2008 at 7:56 PM, Olly [EMAIL PROTECTED] wrote: You did what to it?! 2008/11/27 Clyde cide [EMAIL PROTECTED] Happy Thanks Giving We did a live turkey this year It was a real Drunken Brawl but the turkey finaly gave it up! next year I think well go fresh from the meat store. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Windows Live Messenger Tag: [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D working server.cfg for Public server
setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 Are those admin ip's or what? On Wed, Nov 26, 2008 at 12:56 PM, shoskins73 [EMAIL PROTECTED] wrote: Well, what would make sense then is that it accepts 0/1, or a specific userid. I'll have to check into this. It functioned as I described on CSS/DoDs when I had servers for those. Sean On Wed, Nov 26, 2008 at 9:07 AM, 1nsane [EMAIL PROTECTED] wrote: I have a plugin which uses that cvar to disable autokick for admins, it does use a user id. mp_disable_autokick game - Prevents a userid from being auto-kicked Usage: mp_disable_autokick userid On Wed, Nov 26, 2008 at 11:48 AM, shoskins73 [EMAIL PROTECTED] wrote: Damien, I can't speak for the voice cvars, they were in there by default, and is irrelevant with getting an L4D server working properly anyways. You are mistaken on mp_disable_autokick usage is NOT userid it IS 0 or 1, and does exactly what I said it does. Check the cvar list for definition. Sean On Wed, Nov 26, 2008 at 4:20 AM, Damien Tombs [EMAIL PROTECTED] wrote: I was quite interested in these two, thinking I could get better quality from ingame comms: sv_voicequality 5sv_voicecodec vaudio_speex But unfortunately they don't appear to exist when I put them in the hlsw console :( Much like the min/max updaterate, unlag/maxunlag ones you wrote. Also: Usage: mp_disable_autokick userid So I don't think putting '1' there will give you the results you think it will. Date: Tue, 25 Nov 2008 18:41:36 -0800 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] L4D working server.cfg for Public server Hi folks, seems a lot of negativity going around, figured I'd post something that may help a few. And if Valve by some chance haven't already figured out the problem and are working towards a fix for the problem I outline below, this just might help them as well. Below is a server.cfg (with notes added) that I am currently running without issue on my Public server. It allows Lobby connections to find the server, regardless of game mode and the server will load the proper map, game mode and set # of players all correctly. Also allows connection to the server via Server Browser. Players changing the game settings via the Call A Vote function will not effectively break the server if they change it from Versus mode to Campaign (see Answer below). Copy and paste the below server.cfg, define the hostname and rcon_password, set the mapcycle.txt file and you should have a working public server. I'm not convinced the mapcycle.txt couldn't just be empty, as the server still loaded a Campaign from a Lobby when the mapname wasn't listed. Q. How do I setup a server with a specified to Campaign or Versus only? A. That would be controlled by the cvar director_no_human_zombies (0 = Versus, 1= Campaign), however currently Lobby connections looking for a Campaign will connect to Versus servers and change the server settings based upon the Lobby Game Settings. However the Lobby Connection does not seem to change the cvar director_no_human_zombies, which results in the server running as 4/8 players and AI Infected will not spawn for that campaign. This can also be broken via the Call A Vote function if Versus is defined in the server.cfg and Campaign mode is called by vote. This server.cfg is intended to allow the Lobby Game Settings defined by the players to control what the server does for them. Hope this helps some folks. Good luck. Sean (Puscifer on Steam) - // server.cfg hostname Left 4 Dead Server rcon_password // Defines Rcon password exec banned_user.cfg exec banned_ip.cfg // sv_password // Define this if you want to prevent Lobby Connections. Only thos ewith the password can join with this defined. // z_difficulty Hard // Do not enable this unless server is locked from Lobby Connections or will be micromanaged // director_no_human_zombies 0 // Do not enable this unless server is locked from Lobby Connections or will be micromanaged sv_allow_lobby_connect_only 0 // 0 allows connection via Server Browser sv_steamgroup // Steam Group # is available on the Group Admin page in Steam Community sv_steamgroup_exclusive 0 // 1 would restrict server connection to only your defined Steam Group. mp_disable_autokick 1 // Player using Take A Break function to go idle they won't be kicked sv_cheats 0 sv_consistency 1 sv_contact sv_downloadurl sv_voiceenable 1 sv_alltalk 0 sv_voicequality 5 sv_voicecodec
Re: [hlds] L4D working server.cfg for Public server
So how would I add more than one steam group to a server, if i can? Because we have a public and private group, and some of the private group members aren't in the public group. On Wed, Nov 26, 2008 at 7:13 PM, msleeper [EMAIL PROTECTED] wrote: Not really, no. You could put it in an autoexec.cfg if you want it to start at a certain difficulty, but people can still vote it away. Setting z_difficulty in the server.cfg does cause the mapchange problem since server.cfg is executed on every map load. If you let the Lobby System do the leg work (like you should, private or Group Exclusive servers included), there is no reason to set z_difficulty. On Wed, 2008-11-26 at 16:04 -0800, Essobie wrote: This is probably all you need in a server.cfg for L4D. My guess is that the vast majority of people finding servers that either pay no attention to what difficulty setting their Lobby is set to, or worse, start a game at one difficulty and change to another difficulty on map change is the result of people including z_difficulty in their server.cfg files. Obviously if you want to ruin the Versus mode of the game by changing this variable to something other than Normal, you'll need to include that difficulty somewhere. But other than that, is there any reason at all to include z_difficulty in a server.cfg? -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of 1nsane Sent: Wednesday, November 26, 2008 5:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D working server.cfg for Public server Here is the complete server.cfg that I am using for my server: hostname name rcon_password rconpass sv_steamgroup # It works just fine and is full most of the time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D working server.cfg for Public server
Ok, thanks. On Wed, Nov 26, 2008 at 7:34 PM, msleeper [EMAIL PROTECTED] wrote: Right now, as far as I am aware, you can not have multiple steam groups specified. Tell the lazy Private members to join the Public group. On Wed, 2008-11-26 at 19:27 -0500, Jake E wrote: So how would I add more than one steam group to a server, if i can? Because we have a public and private group, and some of the private group members aren't in the public group. On Wed, Nov 26, 2008 at 7:13 PM, msleeper [EMAIL PROTECTED] wrote: Not really, no. You could put it in an autoexec.cfg if you want it to start at a certain difficulty, but people can still vote it away. Setting z_difficulty in the server.cfg does cause the mapchange problem since server.cfg is executed on every map load. If you let the Lobby System do the leg work (like you should, private or Group Exclusive servers included), there is no reason to set z_difficulty. On Wed, 2008-11-26 at 16:04 -0800, Essobie wrote: This is probably all you need in a server.cfg for L4D. My guess is that the vast majority of people finding servers that either pay no attention to what difficulty setting their Lobby is set to, or worse, start a game at one difficulty and change to another difficulty on map change is the result of people including z_difficulty in their server.cfg files. Obviously if you want to ruin the Versus mode of the game by changing this variable to something other than Normal, you'll need to include that difficulty somewhere. But other than that, is there any reason at all to include z_difficulty in a server.cfg? -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of 1nsane Sent: Wednesday, November 26, 2008 5:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D working server.cfg for Public server Here is the complete server.cfg that I am using for my server: hostname name rcon_password rconpass sv_steamgroup # It works just fine and is full most of the time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC problems and L4D steamids
Maybe so VAC-Banned people had a chance to play L4D without getting blocked from most servers. On Mon, Nov 24, 2008 at 5:14 AM, Olly [EMAIL PROTECTED] wrote: Apparently it's something todo with lobby's 2008/11/24 [ЯтR] The-/iller [EMAIL PROTECTED] Yeah I figured it was linked to L4D traffic, but then whats with STEAM_1 IDs Tom Leighton wrote: Because right now I think valve made an update which has screwed the steam system over. (That is my personal view anyway). I got gifted L4D, and couldn't download for 3 hours, because every time i tried to install it I was promped for my password because my ticket expired. This happens every time the download stalls, and requires the blobs to be deleted and me to relogin again to get the download moving. Also happens for other games, so I think its to do with Steam servers rather than any game engine itself or VAC. [??R] The-/iller wrote: Been getting lots of reports from people that servers are getting almost all the clients dropped because of connections to steam/VAC being lost... thinking this is due to the massive traffic increase from L4D... but didn't notice until now that in L4D all steam id's begin with STEAM_1 instead of STEAM_0 but the remaining numbers are the same, so is there a new cluster of master servers? If so, then why are games like tf2 and dods being hard hit with disconnect waves? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D: Cross-Platform Multiplayer
so that makes it so theres no advantage? and my friend modded his 360 to work with L4D's 180º flip. Then when he got tired of having no select button he cracked open the case, and replaced the controller port with two PS/2 adapters. On Mon, Nov 24, 2008 at 2:06 PM, Olly [EMAIL PROTECTED] wrote: There is quite a bit of extra stuff written for XBOX, like slight auto-aim, and different movement params 2008/11/24 Donnie Newlove [EMAIL PROTECTED] I'm not sure I would like to play with console players on my PC, or vice versa. On Sun, Nov 23, 2008 at 11:53 PM, Yatin Vadhia [EMAIL PROTECTED] wrote: I wish Regards Yatin On 23 Nov 2008, at 22:49, Jake E [EMAIL PROTECTED] wrote: Is the Left4Dead multiplayer cross-platform so that a PC player can play with an XBOX 360 player? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D: Cross-Platform Multiplayer
Is the Left4Dead multiplayer cross-platform so that a PC player can play with an XBOX 360 player? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D: Cross-Platform Multiplayer
Is COD4/5? or anytihng? lol On Sun, Nov 23, 2008 at 5:53 PM, Yatin Vadhia [EMAIL PROTECTED] wrote: I wish Regards Yatin On 23 Nov 2008, at 22:49, Jake E [EMAIL PROTECTED] wrote: Is the Left4Dead multiplayer cross-platform so that a PC player can play with an XBOX 360 player? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D: Cross-Platform Multiplayer
Well that sucks. So my friend has to buy a whole new copy of the game to play against me. Or I'll just borrow my friends copy of L4D for 360 :P On Sun, Nov 23, 2008 at 7:16 PM, [ЯтR] The-/iller [EMAIL PROTECTED] wrote: Halo 2 for PC is also, possibly gears but I don't think so. but you have to have an xbox live silver account or something just to play multi for pc, kinda stupid but PC players always get kicked from servers for hacking aka just using a mouse and keybo i say suck it console players Burton Johnsey wrote: I think Shadowrun might be the only game that is... On Sun, Nov 23, 2008 at 3:21 PM, Jake E [EMAIL PROTECTED] wrote: Is COD4/5? or anytihng? lol On Sun, Nov 23, 2008 at 5:53 PM, Yatin Vadhia [EMAIL PROTECTED] wrote: I wish Regards Yatin On 23 Nov 2008, at 22:49, Jake E [EMAIL PROTECTED] wrote: Is the Left4Dead multiplayer cross-platform so that a PC player can play with an XBOX 360 player? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D-Demo Private Server?
or you can send them a .lua (cfg for l4d?) for the private server. thts what i do for my private gmod server ex: connect 12.3.4.567:27015 sv_password lolololol Then, save it with a simple file name like connect. put in the cfg folder. Then, when they want to join they just type: exec connect in console. Will this work for l4d? I tried it on css, gmod and tf2 and it worked fine. On Wed, Nov 12, 2008 at 6:11 PM, Kitteny Berk [EMAIL PROTECTED] wrote: That happens if you use the friends list, just give them the ip to direct connect. Timothy L Havener wrote: I set a server up with a pass and when two friends tried to join it said they didn't have this third party mod. Andrew Noland wrote: sv_password is the command I believe On Wed, Nov 12, 2008 at 5:54 PM, Greg Williams [EMAIL PROTECTED] wrote: Just a quick question. I read through a few hundred emails, I got everything working great.. Thanks all early-adopters. Is there a way to set the server for private use only? Via a password, or something similar? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3607 (20081112) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
*More details will be sent to the **mailing lists*https://support.steampowered.com/kb_article.php?ref=9427-OPFH-2819 * when we have them* You're VALVe, shouldn't you have them NOW? On Fri, Oct 31, 2008 at 1:17 PM, Burton Johnsey [EMAIL PROTECTED]wrote: We have created an FAQ for the Left 4 Dead Demo. Article: Left 4 Dead Information Link: https://support.steampowered.com/kb_article.php?ref=7659-EUPL-8723 On Fri, Oct 31, 2008 at 7:51 AM, Karl Weckstrom [EMAIL PROTECTED] wrote: I have like 3 quad core servers to toss out there for L4D. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Jake E Sent: Thursday, October 30, 2008 9:37 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers Maybe Valve will do the honors. On Thu, Oct 30, 2008 at 7:51 PM, Tony Paloma [EMAIL PROTECTED] wrote: If L4D uses more CPU than a TF2 server and holds substantially less players, then hopefully somebody has a ton of cash to blow on tons of servers or there are going to be lots of people unable to play (especially right after release). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Thursday, October 30, 2008 12:59 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Left 4 Dead dedicated servers We'll be releasing the Left 4 Dead dedicated server files prior to the Left 4 Dead demo being released. More details will be sent to the mailing lists when we have them. There are two things to keep in mind regarding running a Left 4 Dead server: 1) The CPU load for the Left 4 Dead server will be higher than you're used to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies, etc., that games like TF2 don't have. 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be working with the server admin community to make sure the new system operates as smoothly as possible. More details on this later. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Zombie RP - Zombie Spawn Broken
Hello. My server is running Zombie RP 3.4 and it isn't heavily modded, so players can be zombies when zombified or shot with the infection rifle. However, when they spawn they are stuck in the floor near Cafe Mocha (map is rp_silenthill_final). I can make them get back to survivor spawn using the rp_arrest and rp_unarrest admin commands, but what if no admins are on? Can someone help me locate the zombie spawn file, then change it so the zombies don't spawn stuck. Thanks, ZomB ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] server crash after player quit
Seriously? You made it, you should know where you made a faulty code. On Sat, Nov 1, 2008 at 5:19 PM, -xL-Trinidad [EMAIL PROTECTED]wrote: LOL? - Original Message - From: Olly [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, November 01, 2008 9:41 PM Subject: Re: [hlds] server crash after player quit If its your mod, then cant you debug it? 2008/11/1 Jens Stober [EMAIL PROTECTED] our own mod called frontiers. hl2dm based. no more addons running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
Well, you cant for TF2... On Fri, Oct 31, 2008 at 1:39 AM, Andrew Armstrong [EMAIL PROTECTED]wrote: An important part of traditional dedicated servers and the client/server model (pick a server to join, etc) I think is important as it also creates a place for friends to gather and play together. I can understand the L4D matchmaking process will be different because games run for hours, and no one else can be playing during that time - unlike other games such as TF2 were you can jump on at any time. Interested to see how this works all the same though! One other thing; would it be possible to host dedicated servers for xbox360 players of the game? Cheers, Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, 31 October 2008 4:12 PM To: Half-Life dedicated Win32 server mailing list Cc: Eric Smith Subject: Re: [hlds] Left 4 Dead dedicated servers Oh noes. I read it, and thought it wasn't true... but it's true. Can you at least put in a server browser for certain countries which have excessive bandwidth constraints? I mean, when in Australian I like to play on one of two gaming networks, this being due to them being not-counted towards my small bandwidth limit... Eric Smith [EMAIL PROTECTED] wrote: 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be working with the server admin community to make sure the new system operates as smoothly as possible. More details on this later. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
SW33T! On Thu, Oct 30, 2008 at 5:22 PM, Rick Payton [EMAIL PROTECTED] wrote: Woo hoo! I can't wait to check this one out. mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Thursday, October 30, 2008 9:59 AM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Left 4 Dead dedicated servers We'll be releasing the Left 4 Dead dedicated server files prior to the Left 4 Dead demo being released. More details will be sent to the mailing lists when we have them. There are two things to keep in mind regarding running a Left 4 Dead server: 1) The CPU load for the Left 4 Dead server will be higher than you're used to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies, etc., that games like TF2 don't have. 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be working with the server admin community to make sure the new system operates as smoothly as possible. More details on this later. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
Maybe Valve will do the honors. On Thu, Oct 30, 2008 at 7:51 PM, Tony Paloma [EMAIL PROTECTED]wrote: If L4D uses more CPU than a TF2 server and holds substantially less players, then hopefully somebody has a ton of cash to blow on tons of servers or there are going to be lots of people unable to play (especially right after release). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Thursday, October 30, 2008 12:59 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Left 4 Dead dedicated servers We'll be releasing the Left 4 Dead dedicated server files prior to the Left 4 Dead demo being released. More details will be sent to the mailing lists when we have them. There are two things to keep in mind regarding running a Left 4 Dead server: 1) The CPU load for the Left 4 Dead server will be higher than you're used to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies, etc., that games like TF2 don't have. 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be working with the server admin community to make sure the new system operates as smoothly as possible. More details on this later. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Beta Servers?
Eh. Well I've gotten every adapter possible for my computer (I'm still running Windows XP (this is my gaming computer, not my laptop or servers). I have a 3.0GHz Athlon Tri-Core Porccessor, 3GB DDR2 RAM, a NVIDIA 6800 (have adapter, just dont use it), a $130 sound card, and a 22 inch LCD screen). I heard from a friend the NVIDIA 200 series sucks. He says its fast but its only good if you have a dual monitor. I think I'll go for the 9600. The processor I'm looking at is a Quad-Core processor by Intel with 3.5GHz per core. Wow. And back on topic, I don't think they would make a whole new .exe for servers just for L4D. I doubt they will before HL3. They have to release the HLDS Update Tool -game command ahead of time, because what's wrong with a game with online compatability if there's no servers? Almost everything. On Wed, Oct 29, 2008 at 3:30 PM, DontWannaName! [EMAIL PROTECTED]wrote: What else would they use though? If its source based like a mod wouldnt it always be SRCDS, there really isnt any other option... yet. You never know I guess. From: bl4nk [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, October 29, 2008 10:37:18 AM Subject: Re: [hlds] L4D Beta Servers? It all depends on how Valve decided to go with their server system. If they use SRCDS, we can put together something that will work. [EMAIL PROTECTED] wrote: SM runs on everything Or atleast it better :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Wednesday, 29 October 2008 2:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Beta Servers? I have a 9600GT, handles source games fine, the 9000 series is dirt cheap right now, sell ya mine... All im looking for is estimated resources per server and if they will release it before or at the time of the release. I wonder if SM will run on it :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Beta Servers?
sorry for the two emails. Patrick Shelly over there sent before I hit the button ;P. My ten pence says itll use SRCDS. On Wed, Oct 29, 2008 at 4:38 PM, Jake E [EMAIL PROTECTED] wrote: Eh. Well I've gotten every adapter possible for my computer (I'm still running Windows XP (this is my gaming computer, not my laptop or servers). I have a 3.0GHz Athlon Tri-Core Porccessor, 3GB DDR2 RAM, a NVIDIA 6800 (have adapter, just dont use it), a $130 sound card, and a 22 inch LCD screen). I heard from a friend the NVIDIA 200 series sucks. He says its fast but its only good if you have a dual monitor. I think I'll go for the 9600. The processor I'm looking at is a Quad-Core processor by Intel with 3.5GHz per core. Wow. And back on topic, I don't think they would make a whole new .exe for servers just for L4D. I doubt they will before HL3. They have to release the HLDS Update Tool -game command ahead of time, because what's wrong with a game with online compatability if there's no servers? Almost everything. On Wed, Oct 29, 2008 at 3:30 PM, DontWannaName! [EMAIL PROTECTED] wrote: What else would they use though? If its source based like a mod wouldnt it always be SRCDS, there really isnt any other option... yet. You never know I guess. From: bl4nk [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, October 29, 2008 10:37:18 AM Subject: Re: [hlds] L4D Beta Servers? It all depends on how Valve decided to go with their server system. If they use SRCDS, we can put together something that will work. [EMAIL PROTECTED] wrote: SM runs on everything Or atleast it better :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Wednesday, 29 October 2008 2:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Beta Servers? I have a 9600GT, handles source games fine, the 9000 series is dirt cheap right now, sell ya mine... All im looking for is estimated resources per server and if they will release it before or at the time of the release. I wonder if SM will run on it :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Beta Servers?
I know mine couldn't! Anyway, I think that it is supposed to use hlds On Tue, Oct 28, 2008 at 8:41 PM, William Stillwell - KI4SWY [EMAIL PROTECTED] wrote: Dunno, my 20/20 home connection should be able to handle it, along with my 100/100 @ my office i can put a sv_download server on.. -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Sent 10/28/2008 7:53:59 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Beta Servers?Not to mention the amount of home connections able to handle 8 players on the Source2 engine is pretty sparse. Arg! wrote: I really hope its not going to be some kind of p2p style system, will make for lots of headaches. On Wed, Oct 29, 2008 at 10:37 AM, Cc2iscooL [EMAIL PROTECTED] wrote: Would be nice, wouldn't it? :) DontWannaName! wrote: If anyone wants to know what im talking about look here: http://store.steampowered.com/news/1945/ Will Valve give out SRCDS for L4D before the beta or when it comes out so we can host servers? Any info or updates on this as its only a week away... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Beta Servers?
Valve doesnt hate us! Well, they don't hate PLAYERS (free TF2 updates and other game updates, mod support, etc.). If there is a prerelease I won't be using it! Im hunting down a new video card and porcessor. That's time consuming enough. I'm looking at the NVIDIA 9600. Good or bad? On Tue, Oct 28, 2008 at 9:18 PM, [ЯтR] The-/iller [EMAIL PROTECTED] wrote: This is really agonizing for server operators... Valve why do you hate us so! :( Pray to god it will be at least like TF2 prerelease and a day early but hopefully with less disconnecting and less headaches William Stillwell - KI4SWY wrote: Dunno, my 20/20 home connection should be able to handle it, along with my 100/100 @ my office i can put a sv_download server on.. -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Sent 10/28/2008 7:53:59 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Beta Servers?Not to mention the amount of home connections able to handle 8 players on the Source2 engine is pretty sparse. Arg! wrote: I really hope its not going to be some kind of p2p style system, will make for lots of headaches. On Wed, Oct 29, 2008 at 10:37 AM, Cc2iscooL [EMAIL PROTECTED] wrote: Would be nice, wouldn't it? :) DontWannaName! wrote: If anyone wants to know what im talking about look here: http://store.steampowered.com/news/1945/ Will Valve give out SRCDS for L4D before the beta or when it comes out so we can host servers? Any info or updates on this as its only a week away... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dedicated server/colo hosting
How about any server hosting places in the Baltimore/D.C. area (GMod 10 supported)? On Thu, Oct 23, 2008 at 7:12 PM, John Marszalek [EMAIL PROTECTED]wrote: http://www.webhostingtalk.com is your friend :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Wednesday, October 22, 2008 4:11 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dedicated server/colo hosting Who are some of you guys using for your colo or dedicated hosting? I'm going to be moving my server, and would like some options. It's tough to get through the marketing of all these providers, and really there's no substitute for people with actual experience with a providers network latency... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dedicated server/colo hosting
counter-strike.com is great. they have an extensive game list, and for basic users (not colocation) the GUI menu is so simple that you can view it from your cell phone, iTouch, or PSP easy. The only negative thing is that the RCON function (from in-game using rcon console command, not from website) doesn't always work. On Wed, Oct 22, 2008 at 8:30 PM, Cc2iscooL [EMAIL PROTECTED] wrote: Never ever ever ever use LayeredTech. Dustin Wyatt wrote: Who are some of you guys using for your colo or dedicated hosting? I'm going to be moving my server, and would like some options. It's tough to get through the marketing of all these providers, and really there's no substitute for people with actual experience with a providers network latency... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dedicated server/colo hosting
oh yeah, i forgot to add that their servers are ping boosted incredibly, i can set my pingkicker to 135 without any complaints. Anyone with a ping under 1000 has a ping under 135. Unless they're using dial-up :P On Wed, Oct 22, 2008 at 9:21 PM, Jake E [EMAIL PROTECTED] wrote: counter-strike.com is great. they have an extensive game list, and for basic users (not colocation) the GUI menu is so simple that you can view it from your cell phone, iTouch, or PSP easy. The only negative thing is that the RCON function (from in-game using rcon console command, not from website) doesn't always work. On Wed, Oct 22, 2008 at 8:30 PM, Cc2iscooL [EMAIL PROTECTED] wrote: Never ever ever ever use LayeredTech. Dustin Wyatt wrote: Who are some of you guys using for your colo or dedicated hosting? I'm going to be moving my server, and would like some options. It's tough to get through the marketing of all these providers, and really there's no substitute for people with actual experience with a providers network latency... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Client crash question
My problem was alot more basic than what's here, but what I did was uninstall all anti-virus programs I didn't use, and close all other internet connections. On Tue, Sep 30, 2008 at 3:04 PM, lists [EMAIL PROTECTED] wrote: XP x64 is based on the server2003 core, so x64 SP1 is comparable to 32bit SP2 etc On Tue, 30 Sep 2008 11:48:59 -0700 (PDT), DontWannaName! [EMAIL PROTECTED] wrote: I have XP x64, I have a few small error messages that come up sometimes but nothing bad. Most are suppose to be caused from SP3 not being installed, unlike 32 bit XP we cant get SP3 yet. I emailed Microsoft and they said theres no ETA if there ever will be one, they are working out the bugs and drivers... - Original Message From: Yatin Vadhia [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, September 30, 2008 11:18:19 AM Subject: Re: [hlds] Client crash question AVG caused me a lot of issues, and so I had to remove it. Try disabling that Regards 2008/9/30 Saint K. [EMAIL PROTECTED] Hi, Thanks for the suggestions. I've already ran memtests, and all report being O.K. I also tried to increase my virtual memory, but that hasn't helped either. Besides Winamp, pretty much nothing is running at the moment I start TF2. The only things which are turned on are AVG (which is low on resources), mIRC and winamp. I could imagine something like this occurs on a heavy loaded machine, but this one is pretty much idle when the game is started. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anthal Sent: Tuesday, September 30, 2008 8:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Client crash question XP x64 is notoriously buggy. Most things just don't work well in it. The Paged Pool Memory error is a common bug. If it happens less with LESS RAM, I'd run error checks on your memory. It could be that some of the sticks are bad, or are going bad. You may also want to increase the size of your virtual memory, and close any programs that may be memory hogs (Firefox, IE, virus scanners, etc). Saint K. wrote: Your so god damn funny... I wish we had more people like you on this list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, September 30, 2008 6:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Client crash question dont run winamp! On 9/30/08, Saint K. [EMAIL PROTECTED] wrote: Anyone ells here experiencing the most utterly annoying bug that when you have winamp playing, and you try to join a TF2 game, you get 75% of the time a crash to desktop with some message 'running out of pool page memory' with some dodgy link to a steam website with a fix (which doesn't work). This only seems to happen on windows XP x64, on my 32bit install these problems are not present. Also when running on 2GB instead of 4GB the error happens a lot less. I've mailed VALVe about it a couple of times, but I get no response, so I thought I'd drop the question in here to see if anyone knows a fix other then the 'fix' on the steam page (some reg edit). Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] WTF IS UP WITH STEAM
i thought that was just a roumor On Fri, Sep 26, 2008 at 3:56 PM, Kveri [EMAIL PROTECTED] wrote: in valve time - never :D Jason Bodycott wrote / napísal(a): Where have you been? Google bought Valve and also bought the rights to Duke Nukem Forever. Google and Valve are going to team up to release DNF in time for this Christmas (that's real time, not Valve time). On Fri, 2008-09-26 at 15:19 -0400, Jake E wrote: google didnt buy valve. On Tue, Sep 23, 2008 at 5:39 PM, Andreas Grimm [EMAIL PROTECTED] wrote: spy sappin' my gameservers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Gordon Sent: Tuesday, September 23, 2008 11:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] WTF IS UP WITH STEAM Valve went out of business. All our licenses have been revoked. Geez where have you been? On Sep 23, 2008, at 2:28 PM, steve grout wrote: 18 SERVERS WENT DEAD BECAUSE APPARENTLY NO ONE OWNED THE GAME [??R] The-/iller wrote: Read the info for l4d, the player controlled zombies aren't your run of the mill zombies.. Jake E wrote: Why would they have 4 player-controlled zombies among hundreds of AI zombies? On Sun, Sep 14, 2008 at 2:43 AM, Ronny Schedel [EMAIL PROTECTED] wrote: If they cannot run, then they could not play a single player game. In fact it is a single player game, with a choice to play this single player game with your friends in coop mode. Besides this, I have never seen an intelligent zombie, did you? And with all the AI zombies, i doubt everyone could run listen servers. DontWannaName! wrote: The servers will be 8 slots, 4 survivors and 4 zombies I believe. Im pretty sure it will be SRCDS too though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RCON / Console Hacks or just bugs?
I'm guessing this is just one of many Gmod bugs that affect server owners and make them spaz out. Well, when I look (remotely, either via Steam lists or RCON lists) at 7:23:26 for example, only one person is on with a score of 3. When I refresh lets say, oh, 1 minute or so later, I see three people logged on and it says they have been on for at least 10 minutes. Is that because it includes file downloading time, or because rcon is being lazy? Or, is it a hack? Another thing is that someone can have a score of 4 one minute, a score of 8 the next, then a score of 2. Is this suiciding to avoid the DeathMatch autokick, or a hack? That is all. - § ZomB § ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Does Left 4 Dead use srcds?
Why would they have 4 player-controlled zombies among hundreds of AI zombies? On Sun, Sep 14, 2008 at 2:43 AM, Ronny Schedel [EMAIL PROTECTED]wrote: If they cannot run, then they could not play a single player game. In fact it is a single player game, with a choice to play this single player game with your friends in coop mode. Besides this, I have never seen an intelligent zombie, did you? And with all the AI zombies, i doubt everyone could run listen servers. DontWannaName! wrote: The servers will be 8 slots, 4 survivors and 4 zombies I believe. Im pretty sure it will be SRCDS too though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Disable deathmatch autokick?
I've located the specified file and I don't see that command line. Is it in the /garrysmod/lua/includes directory? On Sun, Sep 14, 2008 at 5:39 AM, Embout [EMAIL PROTECTED] wrote: Edit init.lua file and set this to 0 : CfgVars[dmautokick] = 1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Disable deathmatch autokick?
ok ill look ty On Sun, Sep 14, 2008 at 9:41 AM, Tom Leighton [EMAIL PROTECTED]wrote: garrysmod/gamemodes/DarkRP/lua ? Jake E wrote: I've located the specified file and I don't see that command line. Is it in the /garrysmod/lua/includes directory? On Sun, Sep 14, 2008 at 5:39 AM, Embout [EMAIL PROTECTED] wrote: Edit init.lua file and set this to 0 : CfgVars[dmautokick] = 1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Disable deathmatch autokick?
I found it and tested it, it works fine now. I'm also going to change some other variables in int.lua. Thanks all. On Sun, Sep 14, 2008 at 12:24 PM, Jake E [EMAIL PROTECTED] wrote: ok ill look ty On Sun, Sep 14, 2008 at 9:41 AM, Tom Leighton [EMAIL PROTECTED] wrote: garrysmod/gamemodes/DarkRP/lua ? Jake E wrote: I've located the specified file and I don't see that command line. Is it in the /garrysmod/lua/includes directory? On Sun, Sep 14, 2008 at 5:39 AM, Embout [EMAIL PROTECTED] wrote: Edit init.lua file and set this to 0 : CfgVars[dmautokick] = 1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] How to make console send automated messages?
In-game, I see messages saying: Want to see the D3vine go on? Visit www.thed3vine.com to donate! or =DiG= Is recruiting. Type 'apply' for more info How do I make the console auto-generate these messages, or can I type something into RCON? Don't mean to prod. Sorry for sending frequent help messages. -Jake, Colin, Kris, Tyler ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to make console send automated messages?
what do I type in rcon? On Mon, Sep 8, 2008 at 5:27 PM, tsuehpsyde [EMAIL PROTECTED] wrote: Advertisements in Mani do this. Or, if you're in Linux and you're running the game in a script, you can stuff commands directly into the console via cron. -tsuehpsyde On Mon, Sep 8, 2008 at 4:13 PM, Mike Stiehm [EMAIL PROTECTED] wrote: Google.com works great On Sep 8, 2008, at 2:34 PM, Craig Collinson [EMAIL PROTECTED] wrote: This kind of thing should be kept to forums only. You will need a 3rd party management tool like source mod to do this sort of thing. You would get a better response from the forums tho On 9/8/08, Jake E [EMAIL PROTECTED] wrote: In-game, I see messages saying: Want to see the D3vine go on? Visit www.thed3vine.com to donate! or =DiG= Is recruiting. Type 'apply' for more info How do I make the console auto-generate these messages, or can I type something into RCON? Don't mean to prod. Sorry for sending frequent help messages. -Jake, Colin, Kris, Tyler ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Google Mail for mobile | mobile.google.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Make Teamspeak OOC?
I installed the DarkRP mod on my server, and realized that when using voice, you can only talk to people on your team. How do I change this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Make Teamspeak OOC?
ok, will try it. thanks. On Sun, Sep 7, 2008 at 1:57 PM, Rikard Bremark [EMAIL PROTECTED]wrote: sv_alltalk 1 or something -- //Rikard 'Zapy' Bremark [EMAIL PROTECTED] Warzone Short Valley - Warzone.nu Jake E wrote: I installed the DarkRP mod on my server, and realized that when using voice, you can only talk to people on your team. How do I change this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] server.cfg file not excecuting
I have two problems: 1. No PvP Damage 2. Server won't start Dark RP, always starts as sandbox sbox_plpldamage IS set to 1, and sv_defaultgamemode is set to DarkRP. I used counter-strike.com's DarkRP version. Was this a mistake? Anyway, here is a copy of my server.cfg file: ==BEGIN server.cfg == // YOU MUST RESTART YOUR SERVER AFTER MAKING ANY CHANGES FOR THEM TO BE CHANGED Server Name and Passwords // You must keep quotes around the name and passwords or your server will stop working // Server Name hostname =OceanCityKillsYou=PublicRP= // Set the rcon Passsword rcon_password yomom bandwidth rates/settings // UNLESS YOU REALLY KNOW WHAT YOU ARE DOING // PLEASE DO NOT CHANGE THESE SETTINGS // THEY HAVE BEEN SET TO GIVE YOUR SERVER THE BEST RESULTS // WITH OUT NETWORK. CHANGING THESE SETTINGS MAY CAUSE LAG, CHOKE, OR LOSS. sv_maxrate 3 //DONT CHANGE sv_minrate 0 //DONT CHANGE sv_maxupdaterate 100 //DONT CHANGE sv_minupdaterate 10 //DONT CHANGE fps_max 600 //DONT CHANGE decalfrequency 10 //DONT CHANGE // CUSTOM STUFFS sv_lan 0 sbox_allownpcs 1 sbox_maxprops 30 sbox_maxragdolls 3 sbox_maxnpcs 2 sbox_maxballoons 2 sbox_maxeffects 0 sbox_maxdynamite 0 sbox_maxlamps 2 sbox_maxthrusters 1 sbox_maxwheels 4 sbox_godmode 0 sbox_plpldamage 1 sbox_playergod 0 sbox_noclip 0 sbox_maxhoverballs 0 sbox_maxvehicles 1 sbox_maxbuttons 2 sv_defaultgamemode DarkRP =END server.cfg == I've also tried changing the game mode via RCON. I get a response, but the game mode doesn't change. Thanks ahead of time! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] server.cfg file not excecuting
no, its not. trust me. On Sat, Sep 6, 2008 at 11:30 AM, Philip Bembridge [EMAIL PROTECTED] wrote: I think he did... 2008/9/6 Neonicacid [EMAIL PROTECTED] I really hope that's not a direct dump of your server.cfg, otherwise you just gave everyone on the mailing list your server's rcon password... ~Neonicacid On Sat, Sep 6, 2008 at 6:26 AM, Jake E [EMAIL PROTECTED] wrote: I have two problems: 1. No PvP Damage 2. Server won't start Dark RP, always starts as sandbox sbox_plpldamage IS set to 1, and sv_defaultgamemode is set to DarkRP. I used counter-strike.com's DarkRP version. Was this a mistake? Anyway, here is a copy of my server.cfg file: ==BEGIN server.cfg == // YOU MUST RESTART YOUR SERVER AFTER MAKING ANY CHANGES FOR THEM TO BE CHANGED Server Name and Passwords // You must keep quotes around the name and passwords or your server will stop working // Server Name hostname =OceanCityKillsYou=PublicRP= // Set the rcon Passsword rcon_password yomom bandwidth rates/settings // UNLESS YOU REALLY KNOW WHAT YOU ARE DOING // PLEASE DO NOT CHANGE THESE SETTINGS // THEY HAVE BEEN SET TO GIVE YOUR SERVER THE BEST RESULTS // WITH OUT NETWORK. CHANGING THESE SETTINGS MAY CAUSE LAG, CHOKE, OR LOSS. sv_maxrate 3 //DONT CHANGE sv_minrate 0 //DONT CHANGE sv_maxupdaterate 100 //DONT CHANGE sv_minupdaterate 10 //DONT CHANGE fps_max 600 //DONT CHANGE decalfrequency 10 //DONT CHANGE // CUSTOM STUFFS sv_lan 0 sbox_allownpcs 1 sbox_maxprops 30 sbox_maxragdolls 3 sbox_maxnpcs 2 sbox_maxballoons 2 sbox_maxeffects 0 sbox_maxdynamite 0 sbox_maxlamps 2 sbox_maxthrusters 1 sbox_maxwheels 4 sbox_godmode 0 sbox_plpldamage 1 sbox_playergod 0 sbox_noclip 0 sbox_maxhoverballs 0 sbox_maxvehicles 1 sbox_maxbuttons 2 sv_defaultgamemode DarkRP =END server.cfg == I've also tried changing the game mode via RCON. I get a response, but the game mode doesn't change. Thanks ahead of time! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] server.cfg file not excecuting
ok thanks On Sat, Sep 6, 2008 at 1:50 PM, Steve [EMAIL PROTECTED] wrote: Set sbox_plpldamage to 0 to enable PVP damage. Also set sv_gamemode to DarkRP as well as sv_defaultgamemode. I put these in the command line, so I'm not sure if it will work in the server.cfg. You can also try autoexec.cfg if that doesn't work. If you have access to the command line, just add +sv_defaultgamemode DarkRP +sv_gamemode DarkRP and take it out of the config. Jake E wrote: I have two problems: 1. No PvP Damage 2. Server won't start Dark RP, always starts as sandbox sbox_plpldamage IS set to 1, and sv_defaultgamemode is set to DarkRP. I used counter-strike.com's DarkRP version. Was this a mistake? Anyway, here is a copy of my server.cfg file: ==BEGIN server.cfg == // YOU MUST RESTART YOUR SERVER AFTER MAKING ANY CHANGES FOR THEM TO BE CHANGED Server Name and Passwords // You must keep quotes around the name and passwords or your server will stop working // Server Name hostname =OceanCityKillsYou=PublicRP= // Set the rcon Passsword rcon_password yomom bandwidth rates/settings // UNLESS YOU REALLY KNOW WHAT YOU ARE DOING // PLEASE DO NOT CHANGE THESE SETTINGS // THEY HAVE BEEN SET TO GIVE YOUR SERVER THE BEST RESULTS // WITH OUT NETWORK. CHANGING THESE SETTINGS MAY CAUSE LAG, CHOKE, OR LOSS. sv_maxrate 3 //DONT CHANGE sv_minrate 0 //DONT CHANGE sv_maxupdaterate 100 //DONT CHANGE sv_minupdaterate 10 //DONT CHANGE fps_max 600 //DONT CHANGE decalfrequency 10 //DONT CHANGE // CUSTOM STUFFS sv_lan 0 sbox_allownpcs 1 sbox_maxprops 30 sbox_maxragdolls 3 sbox_maxnpcs 2 sbox_maxballoons 2 sbox_maxeffects 0 sbox_maxdynamite 0 sbox_maxlamps 2 sbox_maxthrusters 1 sbox_maxwheels 4 sbox_godmode 0 sbox_plpldamage 1 sbox_playergod 0 sbox_noclip 0 sbox_maxhoverballs 0 sbox_maxvehicles 1 sbox_maxbuttons 2 sv_defaultgamemode DarkRP =END server.cfg == I've also tried changing the game mode via RCON. I get a response, but the game mode doesn't change. Thanks ahead of time! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] GMod: How to enable different commands for different players?
I want to sell admin and sandbox deals to support my server, but I need to know how to enable different commands for different players: /sv_noclip /sv_propmax /map Admin-only noclip? -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Which mod should I use for this?
In Garry's Mod, I am selling donation packages. They are not activated yet. How do I set different permissions for different players, like: Enable /votekick for some but not for otheres OR sv_maxnpcs 5 for some but sv_maxnps 0 for others? What mod do I use? -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Bandwidth Help?
But don't my clients need Mumble too to use mumble? On Tue, Aug 26, 2008 at 9:00 AM, Lee Gardiner [EMAIL PROTECTED] wrote: Re: Mumble Last I heard they where ditching Dbus, and there's some fairly nice FREE control panels out there for mumble hosting. I intend to start hosting mumble servers as soon as they've ditched dbus :-) -Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Bandwidth Help?
yeah, i think im going to look at AOWC. Do you know any cheap hosting providers? On Sun, Aug 24, 2008 at 11:09 PM, Neonicacid [EMAIL PROTECTED] wrote: Yeah, setting up an sv_downloadurl to stream in custom files from a webserver / remote server is going to be a must.. 500kbps is only going to max out at around 62.5KBps, so loading files of significant size to your clients will take a very long time.. As for the number of players, I would say that under 10 is going to be where you'd end up.. Whenever I am playing on a server (100tick) I am usually getting about 6-10KBps from the server, so spreading that out to 10 clients would mean that you would be having to put out at least 100KBps over your wire, which just isn't possible.. If it's within your price point you might consider looking at getting a hosting provider, since they usually offer great network speeds opposed to running it off of a home(?) connection... Hope this helps, ~Neonicacid On 8/24/08, John Long [EMAIL PROTECTED] wrote: I'm not quite sure, but with a limited upstream like that I'd use another server to host the maps / textures / etc. On Sun, Aug 24, 2008 at 9:23 PM, Jake E [EMAIL PROTECTED] wrote: How many people could fit on a server with a 500kbps upstream? Custom Files = YES. -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [I Less Than Three Aimee] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Bandwidth Help?
thanks for all the links, though my choices were *limited* because I was looking to host a GMod server... So, right now counter-strike.com would be my best bet. Thanks for all the reccomendatoins though. Also, one more question. Which is better: Teamspeak or Ventrillo? Or is it something wierd, like, to use Ventrillo i need Teakspeak? Thanks ahead of time, and have a good day. - OCPwner On Mon, Aug 25, 2008 at 8:34 PM, Clyde cide [EMAIL PROTECTED]wrote: I run all my servers from counter-strike.com they offer solid server 24/7 tech support. Ive been with them over a year almost 2 and never had a major problem or concern. They will install mods and help tweak the server till your ready to tinker yourself. On a high priority ticket Ive never waited more than 10 minutes for a reply. If ya stop by there tell em The Drunken Brawler sent ya On Mon, Aug 25, 2008 at 3:17 PM, Midnight [EMAIL PROTECTED] wrote: midnightgaming.net Blood Letter wrote: darkstarllc.com is what I use now. I'd give them a B. I've had good luck with leetservers.com in the past, but the price is up there. I'd give them an A. Won't go into details here though. Date: Mon, 25 Aug 2008 12:06:37 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Bandwidth Help? yeah, i think im going to look at AOWC. Do you know any cheap hosting providers? On Sun, Aug 24, 2008 at 11:09 PM, Neonicacid [EMAIL PROTECTED] wrote: Yeah, setting up an sv_downloadurl to stream in custom files from a webserver / remote server is going to be a must.. 500kbps is only going to max out at around 62.5KBps, so loading files of significant size to your clients will take a very long time.. As for the number of players, I would say that under 10 is going to be where you'd end up.. Whenever I am playing on a server (100tick) I am usually getting about 6-10KBps from the server, so spreading that out to 10 clients would mean that you would be having to put out at least 100KBps over your wire, which just isn't possible.. If it's within your price point you might consider looking at getting a hosting provider, since they usually offer great network speeds opposed to running it off of a home(?) connection... Hope this helps, ~Neonicacid On 8/24/08, John Long [EMAIL PROTECTED] wrote: I'm not quite sure, but with a limited upstream like that I'd use another server to host the maps / textures / etc. On Sun, Aug 24, 2008 at 9:23 PM, Jake E [EMAIL PROTECTED] wrote: How many people could fit on a server with a 500kbps upstream? Custom Files = YES. -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [I Less Than Three Aimee] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows(R). http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Gmod Lag
wait one second is it Killabytes or Killabits? On Tue, Jul 15, 2008 at 8:24 PM, Jake E [EMAIL PROTECTED] wrote: that's why i only host LAN servers or private ones... my upstream is 72kbps (BLAME MEDIACOM) On Tue, Jul 15, 2008 at 4:22 PM, Tom Leighton [EMAIL PROTECTED] wrote: Complain to BT. The max speed i can get is 256kbps up and 2.0mbps down, since I'm running ADSL on copper telephone wires. Wish we had fiber-optics here. Tony Paloma wrote: Ya, 256kbps isn't going to get you very far. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Tuesday, July 15, 2008 1:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Gmod Lag I think he means KB/sec. On Tue, Jul 15, 2008 at 3:01 PM, Tom Leighton [EMAIL PROTECTED] wrote: In which case on my connection (2mbps down, 256kbps up) you're saying I could host 25 people... Which is insane. Because I can host no more than 4 people (Not doing anything, just moving around) with all their rates set to 1, updaterate 33 and cmdrate 33.// Jake E wrote: To many vehicles, not enough server bandwidth, too many people, not fast enough server, lots of basic things. What's your upload speed: http://www.speedtest.net I would try having one person on your server per 10kbps upstream if you have more vehicles than people if less or equal vehicles than people try 7kbps upstream per person. On Tue, Jul 15, 2008 at 5:43 AM, Timothy L Havener [EMAIL PROTECTED] wrote: Anyone know what could cause pings to shoot up when entering vehicles in Gmod? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I don't have a sig -_- -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server Bandwidth Help?
How many people could fit on a server with a 500kbps upstream? Custom Files = YES. -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Problems with Garry's Mod Server
Here are the 3 major problems: 1. PingKicker.Lua displays this error: /postprocess/pingkicker.lua:13: attempt to call method 'UniqueID' (a nil value) 2. Time delay for spawning objects 3. Frequent 3-second disconnections when spawning objects Timer Error: -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to set ping limit on GMod Server?
kk thanks On Sun, Aug 10, 2008 at 2:20 AM, Daron Dodd [EMAIL PROTECTED] wrote: if u read it with a text editor like notepad it says it PingKicker.MaxPing = 200 -- If player gets above this, the countdown will start. On Sat, Aug 9, 2008 at 6:31 PM, Jake E [EMAIL PROTECTED] wrote: at what ping does it kick? On Sat, Aug 9, 2008 at 8:53 PM, David Howell [EMAIL PROTECTED] wrote: May want to check this out. I'm not sure exactly if this is updated for the LocalPlayer syntax. http://thedeadsnipe.googlepages.com/pingkicker.lua - Original Message From: Jake E [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, August 9, 2008 5:46:39 PM Subject: [hlds] How to set ping limit on GMod Server? According to an Admin, I need to get some kind of mod. Is this true, or can I just type a code into the console? -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] What does this mean?
-- Forwarded message -- From: MDaemon at delta.itnetx.com [EMAIL PROTECTED] Date: Sat, Aug 9, 2008 at 9:34 PM Subject: Transient Delivery Failure To: [EMAIL PROTECTED] The attached message had transient non-fatal delivery errors THIS IS A WARNING MESSAGE ONLY - YOU DO NOT NEED TO RESEND YOUR MESSAGE! This server is configured to automatically retry delivery at configured intervals. Subsequent attempts to deliver this message are pending. --- Session Transcript --- Sun 2008-08-10 11:34:05: Parsing message \pd5202734.msg Sun 2008-08-10 11:34:05: * From: [EMAIL PROTECTED] Sun 2008-08-10 11:34:05: * To: [EMAIL PROTECTED] Sun 2008-08-10 11:34:05: * Subject: [hlds] How to set ping limit on GMod Server? Sun 2008-08-10 11:34:05: * Message-ID: [EMAIL PROTECTED] Sun 2008-08-10 11:34:05: * Route slip host: [10.255.255.28] Sun 2008-08-10 11:34:05: * Route slip port: 25 Sun 2008-08-10 11:34:05: Attempting SMTP connection to [10.255.255.28] Sun 2008-08-10 11:34:05: Attempting SMTP connection to [10.255.255.28:25] Sun 2008-08-10 11:34:05: Waiting for socket connection... Sun 2008-08-10 11:34:26: * Winsock Error 10060 The connection timed out. Sun 2008-08-10 11:34:26: * 10.255.255.28 added to connection failure cache for 5 minutes Sun 2008-08-10 11:34:26: This message is 60 minutes old; it has 0 minutes left in this queue Sun 2008-08-10 11:34:26: Remote queue lifetime exceeded; message placed in retry queue --- End Transcript --- -- I don't have a sig -_- X-Spam-Checker-Version: SpamAssassin 3.1.8 (2007-02-13) X-Spam-Level: X-Spam-Status: No, score=-4.7 required=5.0 tests=BAYES_00 autolearn=unavailable version=3.1.8 X-Spam-Report: * -4.7 BAYES_00 BODY: Bayesian spam probability is 0 to 1% * [score: 0.] Received: from list.valvesoftware.com (x1.xwing.valvesoftware.com [207.173.176.2]) by itnetx.com (delta.itnetx.com) (MDaemon PRO v9.6.5) with ESMTP id md5210853.msg for [EMAIL PROTECTED]; Sun, 10 Aug 2008 10:33:46 +1000 Authentication-Results: delta.itnetx.com spf=neutral [EMAIL PROTECTED]; x-ip-helo=hardfail smtp.helo=list.valvesoftware.com (does not match 207.173.176.2); x-ip-mail=pass [EMAIL PROTECTED] (ip=207.173.176.2) X-MDHeloLookup-Result: hardfail smtp.helo=list.valvesoftware.com (does not match 207.173.176.2) (delta.itnetx.com) X-MDMailLookup-Result: pass [EMAIL PROTECTED] (ip=207.173.176.2) (delta.itnetx.com) X-MDDK-Result: neutral (delta.itnetx.com) X-MDDKIM-Result: neutral (delta.itnetx.com) X-Rcpt-To: [EMAIL PROTECTED] X-MDRcpt-To: [EMAIL PROTECTED] X-MDRemoteIP: 207.173.176.2 X-Envelope-From: [EMAIL PROTECTED] Received: from localhost ([127.0.0.1] helo=list.valvesoftware.com) by list.valvesoftware.com with esmtp (Exim 4.63) (envelope-from [EMAIL PROTECTED]) id 1KRz4z-0008Ty-Af; Sat, 09 Aug 2008 17:46:41 -0700 Received: from rv-out-0506.google.com ([209.85.198.229]) by list.valvesoftware.com with esmtp (Exim 4.63) (envelope-from [EMAIL PROTECTED]) id 1KRz4x-0008To-AC for hlds@list.valvesoftware.com; Sat, 09 Aug 2008 17:46:39 -0700 Received: by rv-out-0506.google.com with SMTP id f6so1544514rvb.27 for hlds@list.valvesoftware.com; Sat, 09 Aug 2008 17:46:39 -0700 (PDT) Received: by 10.114.178.13 with SMTP id a13mr1710764waf.182.1218329199074; Sat, 09 Aug 2008 17:46:39 -0700 (PDT) Received: by 10.114.12.17 with HTTP; Sat, 9 Aug 2008 17:46:39 -0700 (PDT) Message-ID: [EMAIL PROTECTED] Date: Sat, 9 Aug 2008 20:46:39 -0400 From: Jake E [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com MIME-Version: 1.0 Content-Disposition: inline X-Content-Filtered-By: Mailman/MimeDel 2.1.9 Subject: [hlds] How to set ping limit on GMod Server? X-BeenThere: hlds@list.valvesoftware.com X-Mailman-Version: 2.1.9 Precedence: list Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com List-Id: Half-Life dedicated Win32 server mailing list hlds.list.valvesoftware.com List-Unsubscribe: http://list.valvesoftware.com/mailman/listinfo/hlds, mailto:[EMAIL PROTECTED] List-Archive: http://list.valvesoftware.com/mailman/private/hlds List-Post: mailto:hlds@list.valvesoftware.com List-Help: mailto:[EMAIL PROTECTED] List-Subscribe: http://list.valvesoftware.com/mailman/listinfo/hlds, mailto:[EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: [EMAIL PROTECTED] Errors-To: [EMAIL PROTECTED] X-Spam-Processed: delta.itnetx.com, Sun, 10 Aug 2008 10:33:48 +1000 X-Return-Path: [EMAIL PROTECTED] X-MDaemon-Deliver-To: [EMAIL PROTECTED] According to an Admin, I need to get some kind of mod. Is this true, or can I just type a code into the console? -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences
[hlds] How to set ping limit on GMod Server?
According to an Admin, I need to get some kind of mod. Is this true, or can I just type a code into the console? -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds