Re: [hlds] Client # overflowed reliable channel..

2009-10-17 Thread Jake E
This is old, there's lots of fixes

Look in the mattie.info forums...
I got zBlock and it seemed to fix it. Not sure if that's part of the mod or
if people are just scared of it.
Zblock is a good addition though, prevents lots of hacking and walling.

On Sat, Oct 17, 2009 at 7:14 PM, Saul Rennison saul.renni...@gmail.comwrote:

 Now http://steamcommunity.com/profiles/76561197998905952 is doing it...
 *sigh*
 Thanks,
 - Saul.


 2009/10/18 Saul Rennison saul.renni...@gmail.com

  Hey all,
 
  I'm having an issue (not on my server, just playing in general), where a
  player (STEAM_0:0:10440676,
  http://steamcommunity.com/profiles/76561197981147080) is joining the
  server I'm playing in and blatantly lagging the server to a point where
 all
  connected clients bin out with the following message:
  Disconnected:
  Client # overflowed reliable channel..
 
  This is clearly an exploit, I'm unsure if there's any plugins to fix it
 but
  I'd love to hear of other people's thoughts on this :|
 
  P.S. This is in Counter-Strike: Source, probably applies to all EP1 mods.
 
  Thanks,
  - Saul.
 
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[hlds] Muter Mod [CS:S]

2009-08-08 Thread Jake E
Hi,
Just wondering if anyone could save me hours of googling.

I am looking for the mod that mutes players upon death and unmutes on round
start.

I found this before but it took alot of time.
If anyone knows where to get this that would be awesome

Thanks
Jake
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Re: [hlds] How to prevent brute attack on server

2009-07-26 Thread Jake E
I play on a server - I don't run it - and once they got DDoSed from an IP in
Seattle (or they think so)

On Sun, Jul 26, 2009 at 9:54 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Why is it always the people outside the US DDOSing our US servers..

 On Sun, Jul 26, 2009 at 4:58 PM, Michael Krasnow mnk...@mnkras.com
 wrote:

  its probably a ddos attack google it and search on alliedmods.net
 
  On Sun, Jul 26, 2009 at 3:09 PM, Saul Rennison saul.renni...@gmail.com
  wrote:
 
   Is he flooding timeleft or nextmap?
  
   Thanks,
   - Saul.
  
  
   2009/7/26 Shane Arnold clontar...@iinet.net.au
  
Do bad things to his pet dog.
   
___
   
Shane Arnold-   clontar...@iinet.net.au
   
For want of a nail, the horseshoe was lost. For want of a horseshoe,
  the
horse was lost. For want of a horse, the messenger was lost. For want
  of
   a
messenger, the message was not delivered. For want of an undelivered
   message
the war was lost.
   
   
   
Flubber wrote:
 I got currently an asshole (
 http://steamcommunity.com/profiles/76561198003544916) who makes my
servers
 go completly laggy, not even logged on the server. The servers are
  not
 crashing but just are totally unplayable with the ping it
 generates.
   Any
 suggestions?
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Re: [hlds] Steam / VAC Connection Unstable

2009-05-31 Thread Jake E
OK Thanks guys ill switch to WPA.

LMAO My Server isn't on wireless. It's wireless with a 4 port switch:
1== Gaming comp
2== Server 1
3== Server 2
4== Empty

My friends and family use the wireless part.

On Sun, May 31, 2009 at 7:06 AM, Donnie Newlove donnie.newl...@gmail.comwrote:

 Use Pre-Shared Key, it's just another name for WPA. There's also WPA2
 and you can often choose between using some AES or TKIP but it does
 not matter which one you choose, they are all secure as long as your
 passphrase is not in a dictionary or very short.

 On Sun, May 31, 2009 at 5:26 AM, Jake E jackac...@gmail.com wrote:
  Yes, i have checked settings and stuff.
 
  @c2 What is the most secure wireless security? Currently is 128 bit WEP
 26
  hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS.
 
  On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com
 wrote:
 
  Have you checked your firewall and router settings?
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
  Sent: Sunday, 31 May 2009 12:59 PM
  To: HLDS
  Subject: [hlds] Steam / VAC Connection Unstable
 
  Hi~
  This is very recent
  At the moment, NO COMPUTER on my network, dedicated server or client,
 can
  maintain a stable connection to steam. It will connect for about 10
  seconds,
  then disconnect for about 20. It is not stopping. This is rather
 annoying
  for when I play games, but for my dedicated server noone can get on
 because
  it's not listed on the master server.
 
  This is also odd - not too long ago, my wireless got hacked and someone
  started downloading illegal stuff and got my internet shut off for a
 week.
  I
  just got new neighbors - sigh - . So this is only with steam, no other
  issues. I tried port forwarding but it does not seem to help... assuming
  IpV4 is local, i think.
 
  Any help would be great...
  For my Client I'll try deleting clientregistry.blob.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4117 (20090530) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4117 (20090530) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
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[hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Jake E
Hi~
This is very recent
At the moment, NO COMPUTER on my network, dedicated server or client, can
maintain a stable connection to steam. It will connect for about 10 seconds,
then disconnect for about 20. It is not stopping. This is rather annoying
for when I play games, but for my dedicated server noone can get on because
it's not listed on the master server.

This is also odd - not too long ago, my wireless got hacked and someone
started downloading illegal stuff and got my internet shut off for a week. I
just got new neighbors - sigh - . So this is only with steam, no other
issues. I tried port forwarding but it does not seem to help... assuming
IpV4 is local, i think.

Any help would be great...
For my Client I'll try deleting clientregistry.blob.
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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Jake E
Yes, i have checked settings and stuff.

@c2 What is the most secure wireless security? Currently is 128 bit WEP 26
hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS.

On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 Have you checked your firewall and router settings?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
 Sent: Sunday, 31 May 2009 12:59 PM
 To: HLDS
 Subject: [hlds] Steam / VAC Connection Unstable

 Hi~
 This is very recent
 At the moment, NO COMPUTER on my network, dedicated server or client, can
 maintain a stable connection to steam. It will connect for about 10
 seconds,
 then disconnect for about 20. It is not stopping. This is rather annoying
 for when I play games, but for my dedicated server noone can get on because
 it's not listed on the master server.

 This is also odd - not too long ago, my wireless got hacked and someone
 started downloading illegal stuff and got my internet shut off for a week.
 I
 just got new neighbors - sigh - . So this is only with steam, no other
 issues. I tried port forwarding but it does not seem to help... assuming
 IpV4 is local, i think.

 Any help would be great...
 For my Client I'll try deleting clientregistry.blob.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus signature
 database 4117 (20090530) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4117 (20090530) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Any benefits with a graphics card?

2009-05-13 Thread Jake E
You could buy a $5000 Tesla computer to solve it for you.

On Wed, May 13, 2009 at 1:23 AM, Ook ooksser...@zootal.com wrote:

 I think it's 128 bit AES. Good luck with that one heheh...

 - Original Message -
 From: 1nsane 1nsane...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, May 12, 2009 10:04 PM
 Subject: Re: [hlds] Any benefits with a graphics card?


  And what sort of encryption does winrar use? I seem to have misplaced a
  password for a semi important archive. That was 3 years ago... Haha.
 
  On Wed, May 13, 2009 at 12:50 AM, Ook ooksser...@zootal.com wrote:
 
  It can help a bit, but it's not enough for serious RSA cracking :). I
 can
  crack a 32 bit code in seconds, a 48 bit code in about a year. So with
  some
  decent paralellism, I could crack a 48 bit code in a half a day, and a
 64
  bit code in about a hundred years. Forget about 128 bit codes, you need
  almost infinite parallelism to crack those :(
 
  - Original Message -
  From: Matthew Gottlieb matthew.j.gottl...@gmail.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Tuesday, May 12, 2009 9:06 PM
  Subject: Re: [hlds] Any benefits with a graphics card?
 
 
  That would explain why it does WPA cracking so well.
  Brute Force.
 
  On Tue, May 12, 2009 at 10:56 PM, Ook ooksser...@zootal.com wrote:
   Um...my gf8400 has 16 stream processors in it. And it cost ten bucks.
   But
   the latency involved with offloading processing to it isn't worth it.
   You
   don't want to offload anything to the gpu unless you have a hundred or
   more
   concurrent operations that you need to run. You don't do it for fast
  math,
   you do it because you need massive parallelism.
  
   - Original Message -
   From: Matthew Gottlieb matthew.j.gottl...@gmail.com
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Tuesday, May 12, 2009 10:29 AM
   Subject: Re: [hlds] Any benefits with a graphics card?
  
  
  I agree. Lets get multi-core support rolling before we even think
   about GPU support. After all, who the hell has a GPU in their server?
  
   Unless you're one of the cool kids who have 4 280s in SLI on their
   server...
  
   On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com
 wrote:
   Valve is so good at supporting multiple cores and all of the other
   new
   CPU
   enhancements... I'm sure they will start supporting nvidia's
  proprietary
   architecture in no time!
  
   OH WAIT
  
   On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com
   wrote:
  
   Look at CUDA benchmarks.(
   http://www.anandtech.com/video/showdoc.aspx?i=3374)
   http://www.anandtech.com/video/showdoc.aspx?i=3374
  
   On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com
 wrote:
  
But just how fast is that...
   
On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith 
 m4ngr...@gmail.com
   wrote:
   
 Thought so. Thanks.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex
 Sent: Tuesday, 12 May 2009 4:07 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Any benefits with a graphics card?

 Just uses the cpu/ram/hdd :)

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 Yaakov
 Smith
 Sent: Tuesday, 12 May 2009 3:37 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: [hlds] Any benefits with a graphics card?

 Does SrcDS make any use of a graphics card, or does it just use
  the
 processor?

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Re: [hlds] Any benefits with a graphics card?

2009-05-13 Thread Jake E
Virtualize?

On Wed, May 13, 2009 at 1:21 PM, Olly oli...@gmail.com wrote:

 Source isn't CUDA compatable :P - So no tesla yet

 2009/5/13 Jake E jackac...@gmail.com

  You could buy a $5000 Tesla computer to solve it for you.
 
  On Wed, May 13, 2009 at 1:23 AM, Ook ooksser...@zootal.com wrote:
 
   I think it's 128 bit AES. Good luck with that one heheh...
  
   - Original Message -
   From: 1nsane 1nsane...@gmail.com
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Tuesday, May 12, 2009 10:04 PM
   Subject: Re: [hlds] Any benefits with a graphics card?
  
  
And what sort of encryption does winrar use? I seem to have misplaced
 a
password for a semi important archive. That was 3 years ago... Haha.
   
On Wed, May 13, 2009 at 12:50 AM, Ook ooksser...@zootal.com wrote:
   
It can help a bit, but it's not enough for serious RSA cracking :).
 I
   can
crack a 32 bit code in seconds, a 48 bit code in about a year. So
 with
some
decent paralellism, I could crack a 48 bit code in a half a day, and
 a
   64
bit code in about a hundred years. Forget about 128 bit codes, you
  need
almost infinite parallelism to crack those :(
   
- Original Message -
From: Matthew Gottlieb matthew.j.gottl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, May 12, 2009 9:06 PM
Subject: Re: [hlds] Any benefits with a graphics card?
   
   
That would explain why it does WPA cracking so well.
Brute Force.
   
On Tue, May 12, 2009 at 10:56 PM, Ook ooksser...@zootal.com
 wrote:
 Um...my gf8400 has 16 stream processors in it. And it cost ten
  bucks.
 But
 the latency involved with offloading processing to it isn't worth
  it.
 You
 don't want to offload anything to the gpu unless you have a
 hundred
  or
 more
 concurrent operations that you need to run. You don't do it for
 fast
math,
 you do it because you need massive parallelism.

 - Original Message -
 From: Matthew Gottlieb matthew.j.gottl...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, May 12, 2009 10:29 AM
 Subject: Re: [hlds] Any benefits with a graphics card?


I agree. Lets get multi-core support rolling before we even think
 about GPU support. After all, who the hell has a GPU in their
  server?

 Unless you're one of the cool kids who have 4 280s in SLI on
  their
 server...

 On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com
   wrote:
 Valve is so good at supporting multiple cores and all of the
 other
 new
 CPU
 enhancements... I'm sure they will start supporting nvidia's
proprietary
 architecture in no time!

 OH WAIT

 On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith 
 m4ngr...@gmail.com
  
 wrote:

 Look at CUDA benchmarks.(
 http://www.anandtech.com/video/showdoc.aspx?i=3374)
 http://www.anandtech.com/video/showdoc.aspx?i=3374

 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com
   wrote:

  But just how fast is that...
 
  On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith 
   m4ngr...@gmail.com
 wrote:
 
   Thought so. Thanks.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  Alex
   Sent: Tuesday, 12 May 2009 4:07 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Any benefits with a graphics card?
  
   Just uses the cpu/ram/hdd :)
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
   Yaakov
   Smith
   Sent: Tuesday, 12 May 2009 3:37 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: [hlds] Any benefits with a graphics card?
  
   Does SrcDS make any use of a graphics card, or does it just
  use
the
   processor?
  
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 list
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Re: [hlds] Any benefits with a graphics card?

2009-05-13 Thread Jake E
And you can have more than one chip on one card.
The GTX 295 has 2x295 (590) processing cores. However its $600.

On Wed, May 13, 2009 at 8:04 PM, Ook ooksser...@zootal.com wrote:

 GPU processors are very limited and are designed for specific tasks that
 benefit from massive parallelism. That is why you can put 256 of them on a
 single chip - they are small, fast, but limited. You can't cram that many
 real CPUs on a chip - A while ago Sun put 8 risc cpus on a single chip, but
 the risc architecture is simple enough that you can get away with that. You
 couldn't do that with pentiums, cores, athlons, or phenoms - not yet
 anyhow,
 and you will never put 256 of them on a single chip.

 It's funny in a way - we went from the cisc to the risc architecture so we
 could inplement a pipeline and give us some instruction level paralellism,
 then we went back to cisc with huge pipelines (your pentiums, etc.) because
 Intel thought that the longer pipelines would give us better performance in
 the long run (it didn't, really - which is why AMD kicked Intels butt for
 so
 long), and now here we are going back again to simple cpus with shorter
 pipelines and simple instruction sets, only this time in massive parallel.
 Back and forth, back and forth. Kinda like going from the dumb terminal to
 the PC and then back to the dumb browser...


 - Original Message -
 From: Matthew Gottlieb matthew.j.gottl...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Wednesday, May 13, 2009 4:38 PM
 Subject: Re: [hlds] Any benefits with a graphics card?


  Are you trying to imply that you can visualize a PC on a GPU?  GPUs
  and Processors work very differently.  I don't think that would be
  possible.  If it is, I don't think it would be very powerful.
 
  On Wed, May 13, 2009 at 2:14 PM, Jake E jackac...@gmail.com wrote:
  Virtualize?
 
  On Wed, May 13, 2009 at 1:21 PM, Olly oli...@gmail.com wrote:
 
  Source isn't CUDA compatable :P - So no tesla yet
 
  2009/5/13 Jake E jackac...@gmail.com
 
   You could buy a $5000 Tesla computer to solve it for you.
  
   On Wed, May 13, 2009 at 1:23 AM, Ook ooksser...@zootal.com wrote:
  
I think it's 128 bit AES. Good luck with that one heheh...
   
- Original Message -
From: 1nsane 1nsane...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, May 12, 2009 10:04 PM
Subject: Re: [hlds] Any benefits with a graphics card?
   
   
 And what sort of encryption does winrar use? I seem to have
 misplaced
  a
 password for a semi important archive. That was 3 years ago...
 Haha.

 On Wed, May 13, 2009 at 12:50 AM, Ook ooksser...@zootal.com
 wrote:

 It can help a bit, but it's not enough for serious RSA cracking
 :).
  I
can
 crack a 32 bit code in seconds, a 48 bit code in about a year.
 So
  with
 some
 decent paralellism, I could crack a 48 bit code in a half a day,
 and
  a
64
 bit code in about a hundred years. Forget about 128 bit codes,
 you
   need
 almost infinite parallelism to crack those :(

 - Original Message -
 From: Matthew Gottlieb matthew.j.gottl...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, May 12, 2009 9:06 PM
 Subject: Re: [hlds] Any benefits with a graphics card?


 That would explain why it does WPA cracking so well.
 Brute Force.

 On Tue, May 12, 2009 at 10:56 PM, Ook ooksser...@zootal.com
  wrote:
  Um...my gf8400 has 16 stream processors in it. And it cost ten
   bucks.
  But
  the latency involved with offloading processing to it isn't
  worth
   it.
  You
  don't want to offload anything to the gpu unless you have a
  hundred
   or
  more
  concurrent operations that you need to run. You don't do it
 for
  fast
 math,
  you do it because you need massive parallelism.
 
  - Original Message -
  From: Matthew Gottlieb matthew.j.gottl...@gmail.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Tuesday, May 12, 2009 10:29 AM
  Subject: Re: [hlds] Any benefits with a graphics card?
 
 
 I agree. Lets get multi-core support rolling before we even
 think
  about GPU support. After all, who the hell has a GPU in their
   server?
 
  Unless you're one of the cool kids who have 4 280s in SLI
 on
   their
  server...
 
  On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane.pw@
 gmail.com
wrote:
  Valve is so good at supporting multiple cores and all of the
  other
  new
  CPU
  enhancements... I'm sure they will start supporting nvidia's
 proprietary
  architecture in no time!
 
  OH WAIT
 
  On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith

Re: [hlds] Any benefits with a graphics card?

2009-05-12 Thread Jake E
But just how fast is that...

On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com wrote:

 Thought so. Thanks.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex
 Sent: Tuesday, 12 May 2009 4:07 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Any benefits with a graphics card?

 Just uses the cpu/ram/hdd :)

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
 Sent: Tuesday, 12 May 2009 3:37 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: [hlds] Any benefits with a graphics card?

 Does SrcDS make any use of a graphics card, or does it just use the
 processor?

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Re: [hlds] Any benefits with a graphics card?

2009-05-12 Thread Jake E
Man my server is totalleh decked out with THREE graphics cards. They don't
do anything, but wasting money on something useless is awesome!

You bought Vista, didn't you?


On Tue, May 12, 2009 at 5:17 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:

 I heard that some games require you to actually boot up the game to
 run a dedicated server.  Therefore, the server needs to run Windows XP
 and have a powerful enough GPU to run the game.  Who's smart idea was
 that!?

 On Tue, May 12, 2009 at 3:21 PM, Tom Leighton
 tomrleigh...@googlemail.com wrote:
  Don't forget the IC tournament, with its 250 player licensed server from
  Nova :P
 
  That was some epic mayhem right there.
 
  Rick Payton wrote:
  I know people who ran (still run maybe?) graphics cards in their servers
  - the poor souls who wanted to rent / run a Joint Operations server with
  it's 150 player mayhem. Fun game, but stupid server requirment.
 
  -mauirixxx
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew
  Gottlieb
  Sent: Tuesday, May 12, 2009 7:29 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Any benefits with a graphics card?
 
  I agree.  Lets get multi-core support rolling before we even think about
  GPU support.  After all, who the hell has a GPU in their server?
 
  Unless you're one of the cool kids who have 4 280s in SLI on their
  server...
 
  On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote:
 
  Valve is so good at supporting multiple cores and all of the other new
 
 
 
  CPU enhancements... I'm sure they will start supporting nvidia's
  proprietary architecture in no time!
 
  OH WAIT
 
  On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com
 
  wrote:
 
  Look at CUDA benchmarks.(
  http://www.anandtech.com/video/showdoc.aspx?i=3374)
  http://www.anandtech.com/video/showdoc.aspx?i=3374
 
  On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote:
 
 
  But just how fast is that...
 
  On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com
 
  wrote:
 
  Thought so. Thanks.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex
  Sent: Tuesday, 12 May 2009 4:07 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Any benefits with a graphics card?
 
  Just uses the cpu/ram/hdd :)
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov
  Smith
  Sent: Tuesday, 12 May 2009 3:37 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: [hlds] Any benefits with a graphics card?
 
  Does SrcDS make any use of a graphics card, or does it just use
  the processor?
 
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Re: [hlds] Associate Names with a Steam ID?

2009-05-11 Thread Jake E
The value of Y is normally 0 or 1, depending on the authentication server
the user is on. 
Ha!

There are 8 universes of Steam accounts. 
I only see 6?


6 ContentServer Unknown  7 Clan Unknown  8 Chat Unknown 

Unknown? You guys made it. Shouldn't you know?

3 GameServer Yes 

Oh, my game servers have Steam id's now. Great. Now I can ban console!

On Mon, May 11, 2009 at 4:31 AM, Jarno Veuger h...@mr-green.nl wrote:

 On this page you can see what they mean:
 http://developer.valvesoftware.com/wiki/SteamID .

 Daniel Duarte wrote:
  Well, i don't know exactly what 0 and 1 mean but it works...
 


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Re: [hlds] Associate Names with a Steam ID?

2009-05-10 Thread Jake E
Maybe Steam 0:0 is master server one, Steam 0:1 master server two?

On Sun, May 10, 2009 at 5:35 AM, AnAkIn . anakin...@gmail.com wrote:

 Yes, this isn't wikipedia, but that where it was copied from. Check the
 page
 history.

 2009/5/10 AnAkIn . anakin...@gmail.com

  Wikipedia is not always right. It was even saying that two ids having the
  same Z, but different Y, like STEAM_0:1:1337 and STEAM_0:0:1337 is a bug,
  which is wrong.
 
  IIRC a VALVe developer told me that 0 or 1 had nothing to do with the
  authentication server. But at the same time, I remember Steam was down
 once
  for all the STEAM_0:0 and all the STEAM_0:1 could connect.
 
  2009/5/10 Yaakov Smith m4ngr...@gmail.com
 
 
  The value of Y is normally 0 or 1, depending on the authentication
 server
  the user is on.
  http://developer.valvesoftware.com/wiki/SteamID
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer
  'voogru'
  MacDonald
  Sent: Sunday, 10 May 2009 1:01 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Associate Names with a Steam ID?
 
  Wrong, 0/1 just determines whether your account ID is even or odd.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
  Sent: Saturday, May 09, 2009 7:01 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Associate Names with a Steam ID?
 
  From what I can tell, STEAM_1 was implemented for Steam Cloud,
 especially
  since it came along to TF2 when they moved the loadout to Steam Cloud.
 (it
  was reverted to STEAM_0)
 
  Y is not randomly generated, it reflects which signup server you signed
 up
  on.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
  Sent: Sunday, 10 May 2009 1:28 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Associate Names with a Steam ID?
 
  It's wrong.
 
  X value doesn't matter, it's 0 on all games except L4D where it's 1.
 It's
  not account dependent. 0 or 1 just means user account.
  Y is always 0 or 1, which is generated randomly when you create your
 steam
  account.
 
  About the fraction, it's to convert from Steam community ID = Steam id
 
  Take a Steam Community ID.
  like:
  76561198009024064
 
  76561198009024064-76561197960265728=48758336
 
  48758336/2=24379168
 
  So it's STEAM_0:0:24379168
 
  An other example:
 
  76561198008673707-76561197960265728=48407979
 
  48407979/2=24203989,5
 
  it's ,5, so it's STEAM_0:1
 
  STEAM_0:1:24203989
 
  2009/5/9 Daniel Duarte dfdua...@gmail.com
 
STEAM_X:Y:Z
   http://steamcommunity.com/profiles/W
   W = ( Z x 2 ) + 76561197960265728 + Y
  
   X = 0 or 1, try 0, if you get a fraction switch to 1
   Y = Account type, usually 0 or 1
   0 Invalid / Unspecified Yes
   1 Individual Yes
   2 Multiseat Yes
   3 GameServer Yes
   4 AnonGameServer Yes
   5 Pending No
   6 ContentServer Unknown
   7 Clan Unknown
   8 Chat Unknown
   9 P2P SuperSeeder No
  
   Using that formula you can get the steamcommunity from the SteamID and
   SteamID from steamcommunity.
  
   [ ]'s
  
   Daniel Duarte
  
  
   On Thu, May 7, 2009 at 07:03, Jake E jackac...@gmail.com wrote:
  
Hi,
Is there any plugin where you type in a Steam ID or ID's, and it
 shows
   the
display names / account names associated with it?
We've decided to create a master ban list so that we can keep track
 of
   who
we ban, why, and how long. I've already dug through the log files
 and
   found
a few.
Here's the problem: Our server got moved on April 24th. No log files
   before
then.
   
So.. yeah.
Also the Steam id's part is important as our perma-ban list is 165
   players
long.
   
Any help would be great.
Thanks
Zomb
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[hlds] Associate Names with a Steam ID?

2009-05-07 Thread Jake E
Hi,
Is there any plugin where you type in a Steam ID or ID's, and it shows the
display names / account names associated with it?
We've decided to create a master ban list so that we can keep track of who
we ban, why, and how long. I've already dug through the log files and found
a few.
Here's the problem: Our server got moved on April 24th. No log files before
then.

So.. yeah.
Also the Steam id's part is important as our perma-ban list is 165 players
long.

Any help would be great.
Thanks
Zomb
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Re: [hlds] Recent cheaters

2009-05-07 Thread Jake E
Or just use FRAPS... assuming your video card can handle it (my FPS seems to
go down to 33% while recording), and you have a patch cable to record with.

On Thu, May 7, 2009 at 3:58 AM, DontWannaName! ad...@topnotchclan.comwrote:

 fiddlesticks.

 On Wed, May 6, 2009 at 10:37 PM, Tony Paloma drunkenf...@hotmail.com
 wrote:

  Yes.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
  Sent: Wednesday, May 06, 2009 9:47 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Recent cheaters
 
  So basically you have to record a demo, then watch and record the demo
  again
  in avi.
 
  On Wed, May 6, 2009 at 9:05 PM, Justin Krenz kre...@gmail.com wrote:
 
   You can record a demo while spectating and later export the individual
   frames to make a video as per this page:
   http://developer.valvesoftware.com/wiki/Demo_Video_Creation
  
   On Wed, May 6, 2009 at 10:20 PM, DontWannaName! 
 ad...@topnotchclan.com
   wrote:
What do you use to record those videos, the quality looks good?
 Fraps?
   
On Wed, May 6, 2009 at 7:45 PM, Tony Paloma drunkenf...@hotmail.com
 
   wrote:
   
That one is STEAM_0:0:24531377
   
The one in the video that I meant to link to (the one in my second
  post)
is:
STEAM_0:1:19914032
   
More info for those two:
   
 http://www.sourceop.com/modules.php?name=SOPBanso=id_detailsid=1006
   
 http://www.sourceop.com/modules.php?name=SOPBanso=id_detailsid=1002
   
Full ban list, if you're interested:
http://www.sourceop.com/modules.php?name=SOPBans
   
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, May 06, 2009 4:45 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Recent cheaters
   
What is the SteamID of this person? Thanks.
   
   
On Tue, 2009-05-05 at 20:34 -0700, Tony Paloma wrote:
 Hey,

 I've caught several cheaters the last few days, more than usual. I
   have a
 question though. Has anyone seen anything like this?

   http://www.sourceop.com/videos/banned_players/cheater_doh_20090505.avi

 I've seen it before where it autoaims and does that while actively
firing,
 but not where it happens all the time like this guy was doing. I
  don't
know
 a whole lot about the configurations of theses cheats. Does the
  player
see
 the view bouncing while no recoil is on, or does the hack correct
  it?
   Is
it
 possible this guy had a no recoil hack and just forgot he left it
  on?
   I
 don't see how a player would not expect people to notice this if
 he
   was
 aware it was left on.

 Is there any explanation other than cheating because this guy is
   giving
me
 the whole your video doesn't show anything speech.

 Thanks,
 Tony


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Re: [hlds] Associate Names with a Steam ID?

2009-05-07 Thread Jake E
@Coleborune:
Thank, I will try that

@The Killer
We don't have HL Stats X .
But if I can get the mani stats off our server i guess I could find them ,
assuming all had at least 5 kills before ban.

Thanks guys
Zomb

On Thu, May 7, 2009 at 12:20 PM, [??R] The-/iller kil...@righttorule.com
 wrote:

 Theres a plugin that when a player connects Current name AKA name1
 name2 name3.. I tried to find it but i know it was a big thing for
 sourceforts. Also many stats scripts(hlstatsx i know) keep name history,
 but one of the best I've seen is HLSW's global ID database.


 Steve Colebourne wrote:
  Hi Jake,
 
  There's a mathematical relationship between the Steam ID and the
  community ID. You'll find lots by googling: steam id to community id.
 
  As far as I know, there's no way of determining the account name.
 
  Someone else might shed more light than me, though!
 
  Jake E wrote:
 
  Hi,
  Is there any plugin where you type in a Steam ID or ID's, and it shows
 the
  display names / account names associated with it?
  We've decided to create a master ban list so that we can keep track of
 who
  we ban, why, and how long. I've already dug through the log files and
 found
  a few.
  Here's the problem: Our server got moved on April 24th. No log files
 before
  then.
 
  So.. yeah.
  Also the Steam id's part is important as our perma-ban list is 165
 players
  long.
 
  Any help would be great.
  Thanks
  Zomb
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Re: [hlds] Recent cheaters

2009-05-06 Thread Jake E
The video only has sound to me .

Do you mean when the player glitches and turns his view in a 180º in a
second?
That's common in CSS =p

On Wed, May 6, 2009 at 5:20 AM, Matt Lyons mly...@internode.com.au wrote:

 On 06/05/2009, at 5:44 PM, Philip Bembridge wrote:
  Perhaps this is an effect applied just to the heavy so that all the
  bullets
  travel in a straight line instead of spreading?


 Its not specific to TF2 or a TF2 class.  We commonly see it in CSS.

 --
 Matt Lyons (Bsc CS  Soft Eng)
 Media Group, Internode
 150 Grenfell St, Adelaide SA 5000
 Ph: (08) 8228 2877
 E-mail: mly...@internode.com.au
 WWW: www.internode.on.net
 In theory, there is no difference between theory and practice; In
 practice, there is.






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Re: [hlds] Recent cheaters

2009-05-06 Thread Jake E
I just used Super C to convert it... HHAAHAHAHAHAH
Failwaffles.

On Wed, May 6, 2009 at 9:25 PM, Dr Stinglock ad...@hellrazor.net.au wrote:

 http://www.videolan.org/vlc/

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide
 Sent: Thursday, 7 May 2009 9:14 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Recent cheaters

 this file wnt play for me :( any suggestions?

 On Wed, May 6, 2009 at 7:44 PM, msleeper mslee...@cyberwurx.com wrote:

  What is the SteamID of this person? Thanks.
 
 
  On Tue, 2009-05-05 at 20:34 -0700, Tony Paloma wrote:
   Hey,
  
   I've caught several cheaters the last few days, more than usual. I have
 a
   question though. Has anyone seen anything like this?
   http://www.sourceop.com/videos/banned_players/cheater_doh_20090505.avi
  
   I've seen it before where it autoaims and does that while actively
  firing,
   but not where it happens all the time like this guy was doing. I don't
  know
   a whole lot about the configurations of theses cheats. Does the player
  see
   the view bouncing while no recoil is on, or does the hack correct it?
 Is
  it
   possible this guy had a no recoil hack and just forgot he left it on? I
   don't see how a player would not expect people to notice this if he was
   aware it was left on.
  
   Is there any explanation other than cheating because this guy is giving
  me
   the whole your video doesn't show anything speech.
  
   Thanks,
   Tony
  
  
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Re: [hlds] Harddrives which to choose

2009-04-29 Thread Jake E
What happened to RAID 6?
Noone liked those $3,000 controllers?

On Wed, Apr 29, 2009 at 2:01 AM, Yaakov Smith m4ngr...@gmail.com wrote:

 That's the beauty of RAID5 - you're only in trouble if 2 HDDs fail at once.
 If you're worried about that, then that's what RAID10 is for.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
 Sent: Wednesday, 29 April 2009 8:22 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Harddrives which to choose

 One month after I sent my server to my colo I had a hd fail on me.
 Thank god for raid 5

 Kenny Loggins
 ClanAO.com

 On Apr 28, 2009, at 3:22 PM, SmOoThEm ad...@righttorule.com wrote:

  Also, if you colo your servers like we do then a hd failure costs a
  lot of
  time and money to get the os reloaded vs replacing one disk and
  having no
  downtime. ;)
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
  Sent: Tuesday, April 28, 2009 12:42 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Harddrives which to choose
 
  msleeper wrote:
  Frankly I don't know why you would want to have a RAID setup for your
  game server anyway. Maybe you do something differently than I do
  but I
  don't keep any sensitive or un-backed up data on mine, and even
  then it
  can all be replaced pretty easily. Plugins can be redownloaded,
  maps can
  be reuploaded, configs can be replaced. Adding RAID is just
  complicating
  things unnecessarily.
 
  Because another disk is just so cheap compared to the total server
  price, and you get high reliability and better read performance almost
  for free.
 
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 __ Information from ESET Smart Security, version of virus signature
 database 4041 (20090428) __

 The message was checked by ESET Smart Security.

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 database 4041 (20090428) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Harddrives which to choose

2009-04-29 Thread Jake E
Yes. RAID is simple  Go into you're RAID Bios, press the magic RESTORE
Button (that's what it is in my case...)

As for the person who said:

RAID10 is just too expensive a solution for an app that has small
writes/read

I recently bought a RAID Card for my dad's corp (for the machine that polls
all the other 7 stores, some 8 hrs away by car, to collect and update info
for a WINDOWS 98 computer. It was compatable with up to Vista. I bought 2
and used one for my system.

It was a total of ... OMG... $18 with shipping! And it supports 0, 1, and
10.

On Wed, Apr 29, 2009 at 7:08 PM, msleeper mslee...@cyberwurx.com wrote:

 Right because restoring from RAID is a walk in the park.


 On Wed, 2009-04-29 at 18:00 -0500, Cc2iscooL wrote:
  But that's too much work for us lazy server admins.
 
  On 4/29/09, msleeper mslee...@cyberwurx.com wrote:
   Yeah I have to agree, this whole RAID thing is a bit overkill. Your
 hard
   drive dies? Pay your host the $20 to replace your drive and re-install.
   It's a game server, it will take like 30 minutes.
  
   On Wed, 2009-04-29 at 06:51 -0700, Robert Whelan wrote:
   Its a game server...lol 10K SAS 146GB would do you fine. Otherwise a
 WD
   Black
  
   I have 13 servers easily running off ours (Dual Xeon 5335 Quad Core
   Clovertown Processors)
  
   Create an Image, you can always upgrade if needed...
  
  
  
   
   From: xt...@shaw.ca xt...@shaw.ca
   To: xt...@shaw.ca; Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Wednesday, April 29, 2009 8:01:25 AM
   Subject: Re: [hlds] Harddrives which to choose
  
   Ack, replying to my reply, it seems I went off on a different tnagent
 than
   what was asked.
  
   You have a fairly *beefy server.  I would not make the disk subsystem
 the
   choke point for future growth.  I would also not go overboard with
 disks
   or expensive RAID sets.  I would recommend 10K SAS (146/300GB) in a
 simple
   RAID1.  I would start with some perf counters Disk Read, Disk Writes,
 Disk
   Queue, CPU and you can grow your server knowing the impact as you
 grow.
   You can always add more disks later.  This is, of course, just my
 opinion
   and opinions will vary upon everyones current experince.
  
   Any idea how many servers and expected clients/connections?  Or did I
 miss
   this in the thread?
  
   X
  
  
  
   Sent from my BlackBerry device on the Rogers Wireless Network
  
   -Original Message-
   From: xt...@shaw.ca
  
   Date: Wed, 29 Apr 2009 12:14:37
   To: Half-Life dedicated Win32 server mailing
   listhlds@list.valvesoftware.com
   Subject: Re: [hlds] Harddrives which to choose
  
  
   IMO, RAID1 would be sufficient especially with the IOPs current
 SAS/SCSI
   or even SATA drives provide.  If RAID5 is required for critical uptime
   then I would go as far as to suggest RAID6 just because of the shorter
   rebuild time and higher success rate for rebuilds as there are 2
 parity
   stripes to build from.  There are fairly cheap SAS/SATA cards
   (Adaptec/3ware/Areca) as a solution but are the extra avalable writes
   required?  RAID10 is just too expensive a solution for an app that has
   small writes/reads.  RAID1, IMO, is sufficient...why not use VMware to
   copy/move a VM each night off a JBOD or RAID1 so, in a pinch, downtime
   could be reduced to minutes, depending on hardware failure point...
   Without the performance degradation of disk rebuilds.
  
  
   Sent from my BlackBerry device on the Rogers Wireless Network
  
   -Original Message-
   From: Donnie Newlove donnie.newl...@gmail.com
  
   Date: Wed, 29 Apr 2009 13:10:44
   To: Half-Life dedicated Win32 server mailing
   listhlds@list.valvesoftware.com
   Subject: Re: [hlds] Harddrives which to choose
  
  
   Is there really any reason to use expensive setups when it comes to
   storage? The harddrive is barley used at all except when the server
   change level but the clients have to do that as well so it's not like
   they have to wait for the server, the server will be finished in time
   even with an average consumer drive, there is no reason it would not
   be.
  
   On Mon, Apr 27, 2009 at 12:50 PM, mdma pmadma...@hotmail.com wrote:
Hi everyone, this is my 1st post here, i usually sit back and just
 read
what's going on, scanning it for useful information.
I need some help regarding hard drives. I'm going to be running a
dedicated server soon and want to know which you guys think are
 better
for the job.
The box will be running at first a couple of websites, small mysql
databases, and then of course mainly game servers.
The websites and database etc will be moved from this box to another
down the line, and it will then only run game servers.
My Box Specs are 1U
2 x Quad Core Xeons
8GB DDR2
250GB Seagate CUDA ES, 7200rpm 32mb cache, with NCQ hard drives.
   
Should i be worried about the performance of these hard 

Re: [hlds] Harddrives which to choose

2009-04-29 Thread Jake E
Rosewill.

Actually the speed we won't notice, since it was IDE... so that explains
most of it I guess.
HDD's are getting cheaper and cheaper.
But i did forget about the cost if the actual hard drives, sorry for rushing
to conclusions.

On Wed, Apr 29, 2009 at 7:53 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 What kind is it?

 On 4/29/09, Jake E jackac...@gmail.com wrote:
  Yes. RAID is simple  Go into you're RAID Bios, press the magic RESTORE
  Button (that's what it is in my case...)
 
  As for the person who said:
 
  RAID10 is just too expensive a solution for an app that has small
  writes/read
 
  I recently bought a RAID Card for my dad's corp (for the machine that
 polls
  all the other 7 stores, some 8 hrs away by car, to collect and update
 info
  for a WINDOWS 98 computer. It was compatable with up to Vista. I bought 2
  and used one for my system.
 
  It was a total of ... OMG... $18 with shipping! And it supports 0, 1, and
  10.
 
  On Wed, Apr 29, 2009 at 7:08 PM, msleeper mslee...@cyberwurx.com
 wrote:
 
  Right because restoring from RAID is a walk in the park.
 
 
  On Wed, 2009-04-29 at 18:00 -0500, Cc2iscooL wrote:
   But that's too much work for us lazy server admins.
  
   On 4/29/09, msleeper mslee...@cyberwurx.com wrote:
Yeah I have to agree, this whole RAID thing is a bit overkill. Your
  hard
drive dies? Pay your host the $20 to replace your drive and
re-install.
It's a game server, it will take like 30 minutes.
   
On Wed, 2009-04-29 at 06:51 -0700, Robert Whelan wrote:
Its a game server...lol 10K SAS 146GB would do you fine. Otherwise
 a
  WD
Black
   
I have 13 servers easily running off ours (Dual Xeon 5335 Quad Core
Clovertown Processors)
   
Create an Image, you can always upgrade if needed...
   
   
   

From: xt...@shaw.ca xt...@shaw.ca
To: xt...@shaw.ca; Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Wednesday, April 29, 2009 8:01:25 AM
Subject: Re: [hlds] Harddrives which to choose
   
Ack, replying to my reply, it seems I went off on a different
 tnagent
  than
what was asked.
   
You have a fairly *beefy server.  I would not make the disk
 subsystem
  the
choke point for future growth.  I would also not go overboard with
  disks
or expensive RAID sets.  I would recommend 10K SAS (146/300GB) in a
  simple
RAID1.  I would start with some perf counters Disk Read, Disk
 Writes,
  Disk
Queue, CPU and you can grow your server knowing the impact as you
  grow.
You can always add more disks later.  This is, of course, just my
  opinion
and opinions will vary upon everyones current experince.
   
Any idea how many servers and expected clients/connections?  Or did
 I
  miss
this in the thread?
   
X
   
   
   
Sent from my BlackBerry device on the Rogers Wireless Network
   
-Original Message-
From: xt...@shaw.ca
   
Date: Wed, 29 Apr 2009 12:14:37
To: Half-Life dedicated Win32 server mailing
listhlds@list.valvesoftware.com
Subject: Re: [hlds] Harddrives which to choose
   
   
IMO, RAID1 would be sufficient especially with the IOPs current
  SAS/SCSI
or even SATA drives provide.  If RAID5 is required for critical
uptime
then I would go as far as to suggest RAID6 just because of the
shorter
rebuild time and higher success rate for rebuilds as there are 2
  parity
stripes to build from.  There are fairly cheap SAS/SATA cards
(Adaptec/3ware/Areca) as a solution but are the extra avalable
 writes
required?  RAID10 is just too expensive a solution for an app that
has
small writes/reads.  RAID1, IMO, is sufficient...why not use VMware
to
copy/move a VM each night off a JBOD or RAID1 so, in a pinch,
downtime
could be reduced to minutes, depending on hardware failure point...
Without the performance degradation of disk rebuilds.
   
   
Sent from my BlackBerry device on the Rogers Wireless Network
   
-Original Message-
From: Donnie Newlove donnie.newl...@gmail.com
   
Date: Wed, 29 Apr 2009 13:10:44
To: Half-Life dedicated Win32 server mailing
listhlds@list.valvesoftware.com
Subject: Re: [hlds] Harddrives which to choose
   
   
Is there really any reason to use expensive setups when it comes to
storage? The harddrive is barley used at all except when the server
change level but the clients have to do that as well so it's not
 like
they have to wait for the server, the server will be finished in
 time
even with an average consumer drive, there is no reason it would
 not
be.
   
On Mon, Apr 27, 2009 at 12:50 PM, mdma pmadma...@hotmail.com
 wrote:
 Hi everyone, this is my 1st post here, i usually sit back and
 just
  read
 what's going on, scanning it for useful information.
 I need some help regarding hard drives. I'm going to be running

Re: [hlds] Steam Is Down

2009-04-27 Thread Jake E
Same as Yaakov.

On Sun, Apr 26, 2009 at 5:33 AM, Yaakov Smith m4ngr...@gmail.com wrote:

 Steam was up for me, but I couldn't access TF2 unlockables.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
 Sent: Sunday, 26 April 2009 7:13 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Steam Is Down

 steam was down here in Australia for some but not for others. Very odd one,
 never seen it before.

 On Sun, Apr 26, 2009 at 7:02 PM, Tony Paloma drunkenf...@hotmail.com
 wrote:

  Ya, something definitely happened for a good 40 minutes or so.
  http://store.steampowered.com/stats/
 
  I was looking at it when it was happening, I think it was a Qwest-Global
  Crossing issue. Qwest was reporting 100% availability, but at a couple of
  their looking glasses, it was showing no connectivity to some peers
  including Global Crossing (which is what my server wanted to use to get
 to
  Steam). Global Crossing's website wasn't working for me during the outage
  either.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
  Sent: Sunday, April 26, 2009 1:04 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Steam Is Down
 
  I think it may have been a Comcast issue unless anyone else isnt on
 comcast
  and was down?
 
  On Sun, Apr 26, 2009 at 12:55 AM, Neil Voutt mr.neosty...@gmail.com
  wrote:
 
   DUN DUN DUN
  
   On Sun, Apr 26, 2009 at 3:41 AM, DontWannaName! 
 ad...@topnotchclan.com
   wrote:
  
Looks like everything is down. Perhaps the DC is having issues since
  all
   of
Valve is down :P
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 __ Information from ESET Smart Security, version of virus signature
 database 4035 (20090425) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4035 (20090425) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Left 4 Dead Update Released

2009-04-27 Thread Jake E
45? Really?

Network lag much?

I ran 4 24-slot TF2's off my Q6600. Ran fine, and when full could still play
a client game on it. Haha. The worst speed problem was hard disk access. it
wasn't SS.

On Sun, Apr 26, 2009 at 4:55 AM, Mike Stiehm mikesti...@gmail.com wrote:

 LOL ya if you say so :)

  I idle at 8% CPU

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Sunday, April 26, 2009 2:48 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Update Released


 All empty :)

  45 servers on dueal Quad Xeon 2.66 16G of RAM
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
  Sent: Saturday, April 25, 2009 10:42 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Left 4 Dead Update Released
 
  32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player
  servers use noticeably less.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
  Sent: Saturday, April 25, 2009 7:13 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Left 4 Dead Update Released
 
  You guys must still be in the pentium 4 ages.
 
  My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)
 
  On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma
  drunkenf...@hotmail.comwrote:
 
  I don't want it to be multithreaded because then Valve will find a way
 to
  make it use 100% of 2 cores instead of just one.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R]
  The-/iller
  Sent: Thursday, April 23, 2009 11:13 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Left 4 Dead Update Released
 
  TF2 desperately needs multi-threading, even at 24 players a server will
  just sit on one core losing tick, 32 players even worse. DoDS isn't as
  nasty but can get pretty cpu intensive.
 
  Adam Nowacki wrote:
   msleeper wrote:
  
   Are you talking about TF2? I am pretty sure L4D's server is already
   multithreaded.
  
  
   $ ps m -p 25096
  PID TTY  STAT   TIME COMMAND
   25096 pts/0-  1:06 ./srcds_i486 +map l4d_hospital01_apartment
   +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
   -game left4dead
- -Sl+0:52 -
- -Sl+0:00 -
- -Sl+0:09 -
  
   Sure, there are 3 threads but only one is running the simulation (see
   cpu time). Multithreaded but with no performance benefits over single
   thread.
  
  
   # mpstat -P ALL
   Linux 2.6.25.10-grsec (sc-002)  04/23/09
  
   20:09:48 CPU   %user   %nice%sys %iowait%irq   %soft
  %steal
   %idleintr/s
   20:09:48 all   25.090.002.390.180.030.75
  0.00
   71.56   1898.72
   20:09:48   0   26.490.002.480.970.050.90
  0.00
   69.11242.07
   20:09:48   1   27.040.002.390.140.030.88
  0.00
   71.20236.66
   20:09:48   2   25.880.002.460.080.030.82
  0.00
   72.17236.66
   20:09:48   3   26.030.002.350.050.030.76
  0.00
   71.79236.66
   20:09:48   4   24.630.002.450.060.030.70
  0.00
   72.82236.66
   20:09:48   5   24.580.002.340.050.020.67
  0.00
   72.81236.66
   20:09:48   6   23.810.002.440.050.020.66
  0.00
   73.39236.66
   20:09:48   7   23.790.002.350.050.020.64
  0.00
   73.51236.66
  
  
   How is that supposed to show multithreading? A single thread can be
   migrated many times a second between different cpus and many threads
   can
   be executed serially on the same cpu. Thats also most likely not one
   but
   many separate processes.
  
   ___
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  please visit:
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Re: [hlds] [holds] Left 4 Dead Update Released

2009-04-27 Thread Jake E
Meg-Bit or Meg-Byte?
They make 10 TB HDD's? Jeez.

On Mon, Apr 27, 2009 at 1:15 PM, Mike Stiehm mikesti...@gmail.com wrote:

 No lag at all.. I don't fill every server right now (Till spring break) but
 have had a few hundred on at once with no problems.
 I run 100/100Meg for the internet connection.

 For the HD's I had 3 10K's in RAID 5

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
 Sent: Monday, April 27, 2009 5:05 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Update Released

 45? Really?

 Network lag much?

 I ran 4 24-slot TF2's off my Q6600. Ran fine, and when full could still
 play
 a client game on it. Haha. The worst speed problem was hard disk access. it
 wasn't SS.

 On Sun, Apr 26, 2009 at 4:55 AM, Mike Stiehm mikesti...@gmail.com wrote:

  LOL ya if you say so :)
 
   I idle at 8% CPU
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
  Sent: Sunday, April 26, 2009 2:48 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Left 4 Dead Update Released
 
 
  All empty :)
 
   45 servers on dueal Quad Xeon 2.66 16G of RAM
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
   Sent: Saturday, April 25, 2009 10:42 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Left 4 Dead Update Released
  
   32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player
   servers use noticeably less.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
   Sent: Saturday, April 25, 2009 7:13 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Left 4 Dead Update Released
  
   You guys must still be in the pentium 4 ages.
  
   My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)
  
   On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma
   drunkenf...@hotmail.comwrote:
  
   I don't want it to be multithreaded because then Valve will find a way
  to
   make it use 100% of 2 cores instead of just one.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R]
   The-/iller
   Sent: Thursday, April 23, 2009 11:13 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Left 4 Dead Update Released
  
   TF2 desperately needs multi-threading, even at 24 players a server
 will
   just sit on one core losing tick, 32 players even worse. DoDS isn't as
   nasty but can get pretty cpu intensive.
  
   Adam Nowacki wrote:
msleeper wrote:
   
Are you talking about TF2? I am pretty sure L4D's server is already
multithreaded.
   
   
$ ps m -p 25096
   PID TTY  STAT   TIME COMMAND
25096 pts/0-  1:06 ./srcds_i486 +map
 l4d_hospital01_apartment
+hostport 27015 +clientport 27115 -fork +map
 l4d_hospital01_apartment
-game left4dead
 - -Sl+0:52 -
 - -Sl+0:00 -
 - -Sl+0:09 -
   
Sure, there are 3 threads but only one is running the simulation
 (see
cpu time). Multithreaded but with no performance benefits over
 single
thread.
   
   
# mpstat -P ALL
Linux 2.6.25.10-grsec (sc-002)  04/23/09
   
20:09:48 CPU   %user   %nice%sys %iowait%irq   %soft
   %steal
%idleintr/s
20:09:48 all   25.090.002.390.180.030.75
   0.00
71.56   1898.72
20:09:48   0   26.490.002.480.970.050.90
   0.00
69.11242.07
20:09:48   1   27.040.002.390.140.030.88
   0.00
71.20236.66
20:09:48   2   25.880.002.460.080.030.82
   0.00
72.17236.66
20:09:48   3   26.030.002.350.050.030.76
   0.00
71.79236.66
20:09:48   4   24.630.002.450.060.030.70
   0.00
72.82236.66
20:09:48   5   24.580.002.340.050.020.67
   0.00
72.81236.66
20:09:48   6   23.810.002.440.050.020.66
   0.00
73.39236.66
20:09:48   7   23.790.002.350.050.020.64
   0.00
73.51236.66
   
   
How is that supposed to show multithreading? A single thread can be
migrated many times a second between different cpus and many threads
can
be executed serially on the same cpu. Thats also most likely not one
but
many separate processes.
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
http

Re: [hlds] INXgaming.co.uk

2009-04-08 Thread Jake E
My game server is this democracy.

Allow me to admin abuse?
1 Yes
2 Yes

But really we seem to get people from Europe playing on it in the early
morning after most admins get of (2-6AM) and so regulars get on and are like
WTF.

Also they all seem to be from the same clan. Yesterday we had 6 players who
spoke Russian with the |PJ| tag.

On Wed, Apr 8, 2009 at 7:07 PM, msleeper mslee...@cyberwurx.com wrote:

 Thread is relevant to server administration.


 On Wed, 2009-04-08 at 21:36 +0100, Kitteny Berk wrote:
  Anyone had any dealings with these *censored* retards?
 
  a few of my community just got banned for not being able to understand
  the admins terribly setup microphones.
 
  Wankers.
 
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Re: [hlds] deticated serve on line

2009-03-16 Thread Jake E
Yeah but WTF isn't proper English either.

But you should know what it means.
What does this mean:

gostari
e update the deticated that serves

 Otavio grateful GAZIT Brazil

On Sun, Mar 15, 2009 at 5:51 PM, TheNob h...@thenob.de wrote:

 Sorry Otavio but I don't understand your concern too. :(


 2009/3/15 Spencer 'voogru' MacDonald voo...@voogru.com

  Yeah but WTF isn't proper English either.
 
  Pot, kettle...
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
  Sent: Sunday, March 15, 2009 3:29 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] deticated serve on line
 
  WTF is this?
 
  Use proper english next time.
 
  On Sun, Mar 15, 2009 at 3:08 PM, otavio gazito obgaz...@hotmail.com
  wrote:
 
  
  
   gostari
   to open a steam serves for playing with friends but he's way off line
   to help me update the deticated that serves you can play online with
   friends
Otavio grateful GAZIT Brazil
  
  
  
   _
   Conheça o Windows Live Spaces, a rede de relacionamentos do Messenger!
   http://www.amigosdomessenger.com.br/
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[hlds] New Fake Steam Site

2009-03-13 Thread Jake E
http://communityfreegames.c.la/

Once you log in its in spanish or something. Then if you hit set up my Steam
ID then it opens a SteamInstall.Msi download.

Watch out!
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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Jake E
Oh HLDS Mailing List, how I love you. Delivering epic wins right to my
inbox. 3

Just a plugin to restrict hunters from crouching while in spawn mode would
work.
someone convert this into a working plugin

if spawn_mode=TRUE then(+crouch=FALSE)

Me no no coding language at all.

I would not be surprised if hackers/cheaters really did just sign up for
this list so that they could discover the latest cheats and glitches.

On Tue, Mar 10, 2009 at 9:11 PM, Rick Payton r...@mai-hawaii.com wrote:

 Well there's nothing funny about banning on joining now is there?
 Clicking forward and getting banned. ./chuckles.

 Patrick, why would anyone devote hundreds of honeypots  when just one
 will do fine? That's just ... Retarded.

 Yes, a plugin to ban players for crouching is retarded as well,
 laughably so. So I expanded upon the idea to have fun with it, turning
 your lame jab at msleeper into something *I* perceived as funny. But
 hell man, keep it funny at least instead of getting stupid with it.

 3

 -mauirixxx
 -Sent from #honeypot #crouchban
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
 Shelley
 Sent: Tuesday, March 10, 2009 3:04 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New? Hunter Exploit

 Nice thinking Rick

 Maybe just create hundreds of honeyppots that ban you just for joining
 might be even better?

 On Wed, Mar 11, 2009 at 12:59 AM, Rick Payton r...@mai-hawaii.com
 wrote:

  Can you make it configurable for any action that's normally bindable
  to a key?
 
  +forward = BAN
 
 
 
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Re: [hlds] Come join me on HapkidoNet.com

2009-03-03 Thread Jake E
this list is just hell now.

On Tue, Mar 3, 2009 at 1:19 PM, Juliano mirando...@gmail.com wrote:

  I forgot to remove the email from the invite list
 sorry! :[

 On Tue, Mar 3, 2009 at 2:24 PM, Brent Veal naslund.fan...@gmail.com
 wrote:

  hooray. spam.
 
  On Tue, Mar 3, 2009 at 8:28 AM, -xL-Trinidad 
 trini...@extreme-losers.org
  wrote:
 
   wtf?
 - Original Message -
From: Juliano
To: hlds@list.valvesoftware.com
Sent: Tuesday, March 03, 2009 2:25 PM
Subject: [hlds] Come join me on HapkidoNet.com
  
  
HapkidoNet.com: Hapkido network for discussion, making friends,
 sharing
   photos and more

  
Come join me on HapkidoNet.com!
  
Juliano
  
Click the link below to Join:
http://www.hapkidonet.com/?xgi=1qN9dK4
  
If your email program doesn't recognize the web address above as an
  active
   link,
please copy and paste it into your web browser
  

  
Members already on HapkidoNet.com
Maicon Wissmann, Anderson Scaldaferri, Daniel McCullar, Boris
  Krivokapic,
   Wael
  

  
About HapkidoNet.com
HapkidoNet.com is a new online network for all Hapkido practitioners!
  All
   styles and related arts welcome. Talk, share and enjoy yourselves.
  
161 members
426 photos
43 videos
58 discussions
34 blog posts
  

  
To control which emails you receive on the corner, or to opt-out, go
 to:
  
  
 
 http://www.hapkidonet.com/?xgo=KDpci-TqZEMvl9SsyMBZ6MajaRYBQShGFr5C-UcTZe33-Y7R5hvtwgrn777OK4cT
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Re: [hlds] ey

2009-02-20 Thread Jake E
But we love you...

On Fri, Feb 20, 2009 at 6:00 AM, Justin mysteriousjus...@gmail.com wrote:

 Lawl  3B

 On Fri, Feb 20, 2009 at 5:35 AM, Maxi Hark maxih...@web.de wrote:

  Have a  *)|
dont send me e_mails
   _
   Download de nye kærligheds-emoticons her.
   http://www2.messengerplayground.dk/love
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[hlds] uL.` Q (KiT) Crashing meh servers.

2009-02-20 Thread Jake E
Server info: 16 Slot 100 Tic 60 FPS Jailbreak CS:S
Client ifno:
uL.` Q (KiT) STEAM_0:1:21939915   Banned IP (By Admin) [uL.` Q (KiT)]
[76.181.48.222] addip 0 76.181.48.222
http://steamcommunity.com/profiles/76561198004145559/unignore

Well he came on playing like a normal person. After bout 10 mins he adds me
to Steam and threaten to give him admin . So i say no, perma ban him, yeah.
The server starts lagging really bad, all pings more than 200 over norm,
most of server kicked from high ping. So then we run PingPlotter adminst the
lag. Results posted below.

Just thought you guys should know, and any ideas on how to stop this? Can I
add an IP to the firewall (I rent for AOWC)?

Ping Plotter:
Target Name: va.artofwarcentral.com
 IP: 69.12.76.13
  Date/Time: 2/20/2009 9:22:21 PM to 2/20/2009 9:32:59 PM

Hop Sent Err PL% Min Max Avg  Host Name / [IP]
 1   411   0 0.0   0   8   0  [192.168.1.1]
 2   411   0 0.0   7  61  16  [10.19.80.1]
 3   411   1 0.2   8  69  16  12-215-9-1.client.mchsi.com [12.215.9.1]
 4   411   0 0.0  11  67  21  [12.118.191.17]
 5   411   1 0.2  16  70  25  cr1.phlpa.ip.att.net [12.123.224.130]
 6   411   0 0.0  16  72  25  cr1.n54ny.ip.att.net [12.122.5.241]
 7   411   0 0.0  15 246  32  ggr7.n54ny.ip.att.net [12.122.131.97]
 8   411  20 4.9  16  77  30  [192.205.35.14]
 9   411   0 0.0  17  75  25
if-13-0-0-475.core2.NTO-NewYork.as6453.net[216.6.97.89]
10   411   0 0.0  19 263  39  if-1-0-0.core3.AEQ-Ashburn.as6453.net[216.6.51.5]
11   411   1 0.2  19  74  28
if-13-0-0-753.core4.AEQ-Ashburn.as6453.net[216.6.51.46]
12   411   1 0.2  19 123  30
ix-6-0-3-143.core4.AEQ-Ashburn.as6453.net[216.6.42.18]
13   411   0 0.0  19  69  28  va.artofwarcentral.com [69.12.76.13]

No idea why the numbers in here are so low.

Need any more info, I will gladly provide

ZomB
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Re: [hlds] uL.` Q (KiT) Crashing meh servers.

2009-02-20 Thread Jake E
Thanks, I'll test it, see if it works

On Fri, Feb 20, 2009 at 9:54 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Add the following addon to your server.

 http://sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9

 He's just using a generic UDP flood script to shut down your servers.

 On Fri, Feb 20, 2009 at 8:45 PM, Jake E jackac...@gmail.com wrote:

  Server info: 16 Slot 100 Tic 60 FPS Jailbreak CS:S
  Client ifno:
  uL.` Q (KiT) STEAM_0:1:21939915   Banned IP (By Admin) [uL.` Q (KiT)]
  [76.181.48.222] addip 0 76.181.48.222
  http://steamcommunity.com/profiles/76561198004145559/unignore
 
  Well he came on playing like a normal person. After bout 10 mins he adds
 me
  to Steam and threaten to give him admin . So i say no, perma ban him,
 yeah.
  The server starts lagging really bad, all pings more than 200 over norm,
  most of server kicked from high ping. So then we run PingPlotter adminst
  the
  lag. Results posted below.
 
  Just thought you guys should know, and any ideas on how to stop this? Can
 I
  add an IP to the firewall (I rent for AOWC)?
 
  Ping Plotter:
  Target Name: va.artofwarcentral.com
  IP: 69.12.76.13
   Date/Time: 2/20/2009 9:22:21 PM to 2/20/2009 9:32:59 PM
 
  Hop Sent Err PL% Min Max Avg  Host Name / [IP]
   1   411   0 0.0   0   8   0  [192.168.1.1]
   2   411   0 0.0   7  61  16  [10.19.80.1]
   3   411   1 0.2   8  69  16  12-215-9-1.client.mchsi.com [12.215.9.1]
   4   411   0 0.0  11  67  21  [12.118.191.17]
   5   411   1 0.2  16  70  25  cr1.phlpa.ip.att.net [12.123.224.130]
   6   411   0 0.0  16  72  25  cr1.n54ny.ip.att.net [12.122.5.241]
   7   411   0 0.0  15 246  32  ggr7.n54ny.ip.att.net [12.122.131.97]
   8   411  20 4.9  16  77  30  [192.205.35.14]
   9   411   0 0.0  17  75  25
  if-13-0-0-475.core2.NTO-NewYork.as6453.net[216.6.97.89]
  10   411   0 0.0  19 263  39  if-1-0-0.core3.AEQ-Ashburn.as6453.net
  [216.6.51.5]
  11   411   1 0.2  19  74  28
  if-13-0-0-753.core4.AEQ-Ashburn.as6453.net[216.6.51.46]
  12   411   1 0.2  19 123  30
  ix-6-0-3-143.core4.AEQ-Ashburn.as6453.net[216.6.42.18]
  13   411   0 0.0  19  69  28  va.artofwarcentral.com [69.12.76.13]
 
  No idea why the numbers in here are so low.
 
  Need any more info, I will gladly provide
 
  ZomB
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Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Jake E
Maybe it was causing a conflict in some binary code that read the STEAM ID's
wrong?

On Mon, Feb 16, 2009 at 9:18 PM, 1nsane 1nsane...@gmail.com wrote:

 If they are SQL based you can always make a query:
 UPDATE bans steamid=CONCAT('STEAM_1',SUBSTRING(steamid,8))

 or

 UPDATE sm_admins SET identity=CONCAT('STEAM_1',SUBSTRING(identity,8))

 For older Sourcemod versions.

 On Mon, Feb 16, 2009 at 9:08 PM, msleeper mslee...@cyberwurx.com wrote:

  Do you use SourceBans 1.4 or greater? If so, no. If not, maybe.
  Seach/replace the files and you should be good to go though.
 
 
  On Tue, 2009-02-17 at 13:03 +1100, Arg! wrote:
   Does this mean our ban lists are all completely useless because the
 steam
  id
   format has changed?
  
  
   On Tue, Feb 17, 2009 at 12:55 PM, Anthal ant...@couchathletics.com
  wrote:
  
This is from the Steam Update Page.
   
/Sticky bombs now get a reduced close range damage ramp up (like
 Rocket
Launcher  Syringe Gun)
Ultimately reduces damage done by sticky bombs to enemies 512 units
from the Demoman/
   
So, which is it. Pipes or stickies? o_O
   
Jason Ruymen wrote:
 A required update for Team Fortress 2, along with an optional
 update
  for
Day of Defeat: Source has been released.  Please run hldsupdatetool
 to
receive the update.  The specific changes include:

 - Pipebombs now get a reduced close range damage ramp up (like
 Rocket
Launcher  Syringe Gun)
 - Ultimately reduces damage done by pipebombs to enemies
 512
units from the Demoman
 - Moved the unlockable system over to the new item backend:
 - Added a warning dialog to the loadout screen telling
  clients
when the server they're on could not get their loadout
 - Made tf_damage_disablespread a replicated convar, so clients
 can
  see
the value of it on the server they're connected to
 - Renamed mp_stalemate_at_timelimit to
 mp_match_end_at_timelimit,
  to
better explain its function now that stalemate is optional
 - Protected several more commands from client exploitation
 - Fixed muzzle flashes  shell ejections still playing when
  viewmodels
are hidden
 - Server tags can now be used to include or exclude servers from
 the
  list

 Jason

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Re: [hlds] Win7 HLDS?

2009-02-10 Thread Jake E
I used justin's instructions, then disabled by antivirus and firewall and it
worked fine.

On Tue, Feb 10, 2009 at 6:11 PM, Justin mysteriousjus...@gmail.com wrote:

 Got it copy Clientregistry.blob over to the install directory for the
 server

 On Tue, Feb 10, 2009 at 6:04 PM, Justin mysteriousjus...@gmail.com
 wrote:

  Np, its possible its a registry edit.
 
 
  On Tue, Feb 10, 2009 at 6:00 PM, msleeper mslee...@cyberwurx.com
 wrote:
 
  Let us know when you find a crack for it, thanks Justin.
 
  On Tue, 2009-02-10 at 17:54 -0500, Justin wrote:
   It might be an access issue because windows 7 is beta plus microsoft
 is
   making they're own malware protection which is like buggy atm. Ill try
  to
   find a solution.
  
   On Tue, Feb 10, 2009 at 4:50 PM, turb0z tur...@undergamer.com
 wrote:
  
I am still having issues, how did you get this working?  I used the
instructions given by Justin with no success.
   
I'm looking to host some Dedicated Servers on 7 to see how they run
  and I'm
still getting the following error:
   
Cannot open blob archive file: CMultiFieldBlob(mem-mapped file):
 File
  does
not exist and failed to create new file
   
Any help is greatly appreciated.
   
Thanks
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
Sent: Sunday, February 08, 2009 12:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Win7  HLDS?
   
 That worked thx.
   
Justin wrote:
 try running XP compatabillity with hldsupdate and run it as
administrator.

 On Sun, Feb 8, 2009 at 2:10 AM, Midnight mido...@gmail.com
 wrote:


 hldsupdate.exe doesn't run on Win7.  If you install the server
  files
 with steam it works.


 [??R] The-/iller wrote:

 Listen servers work fine, haven't tried hlds/srcds. I would
 assume
  so.

 Jake E wrote:


 Hi,

 I was just about to (literally) install Windows 7 on another
  partition

 so I

 could dual-boot Vista and Win7. I was wondering if HLDS works
  with
Win7
 because when my friends and I play on small servers together,
 I'm
  the

 one to

 host it. So can I still run HLDS on Win7 (All the client
 programs
  work
 fine).

 When I install Win7 later I'll post an update. But I just
 wanted
  to
know

 if

 anyone tried it already.
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[hlds] Win7 HLDS?

2009-02-07 Thread Jake E
Hi,

I was just about to (literally) install Windows 7 on another partition so I
could dual-boot Vista and Win7. I was wondering if HLDS works with Win7
because when my friends and I play on small servers together, I'm the one to
host it. So can I still run HLDS on Win7 (All the client programs work
fine).

When I install Win7 later I'll post an update. But I just wanted to know if
anyone tried it already.
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Re: [hlds] New srcds exploit

2009-01-31 Thread Jake E
Yeah, he does that on GMOD too. Acutally, people connect to this one server
he hacked, and when they go on another server it starts spamming chat. Then
if the admins dont kick or mute him eventually the console starts doing it.


On Sat, Jan 31, 2009 at 12:30 AM, Arg! chillic...@gmail.com wrote:

 thanks for the heads up

 On Sat, Jan 31, 2009 at 12:55 PM, Olly oli...@gmail.com wrote:

  Ill never get over how cool those people look.. I just wish I could be
 like
  them.. I mean, wow, they hacked your shit... DAYM
 
  2009/1/31 o k bigboomer...@gmail.com
 
   I have been having issues with the same guy...
  
  
  
   http://www.facepunch.com/showthread.php?t=676215
  
   http://steamcommunity.com/groups/Chrisastercom
  
  
  
   L 01/25/2009 - 16:47:08: Console0ConsoleConsole say HACKED BY
   CHRISASTER
   Console: HACKED BY CHRISASTER
   L 01/25/2009 - 16:47:08: Console0ConsoleConsole say HACKED BY
   CHRISASTER
   Console: NoX sucks, Chrisaster rules
   L 01/02/2009 - 13:51:51: Console0ConsoleConsole say NoX sucks,
   Chrisaster rules
  
   Console: .@ !EMOSEWA SI RETSASIRHC
   L 01/28/2009 - 15:49:19: Console0ConsoleConsole say
   .@ !EMOSEWA SI RETSASIRHC
   Console: .@ !EMOSEWA SI RETSASIRHC
   L 01/28/2009 - 15:49:19: Console0ConsoleConsole say
   .@ !EMOSEWA SI RETSASIRHC
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
  
   On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName!
   dontwannaname...@yahoo.comwrote:
  
I dont think there is a way to stop the attacks because he uses a few
commands and such. He also crashes the server before the server can
  tell
   him
that he is banned. I think IP banning him may work? 86.3.49.194 He
 has
  a
   lot
of steamids so a steam ban wont work, wont authenticate either. He
 isnt
really getting your rcon password from what I have seen.
http://download.chrisaster.com/garrysmod/
   
   
   
   

From: Chris headad...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, January 30, 2009 10:25:51 AM
Subject: 

Re: [hlds] [CSS] Rcon Hack designed for sv_cheats 1 servers works with cheats off

2009-01-30 Thread Jake E
I have es_tools v.420

So not defining rcon_password in the server.cfg disables rcon?

On Fri, Jan 30, 2009 at 2:31 AM, bl4nk bl4n...@gmail.com wrote:

 Definitely a problem with es_tools. Make sure you have the newest
 version of it in case it's just a problem with an outdated version.

 Cc2iscooL wrote:
  Don't use a rcon password or block access to TCP 27015 if you have the
  access. You won't have rcon but you won't have this problem either.
 
  On Thu, Jan 29, 2009 at 8:55 PM, Jake E jackac...@gmail.com wrote:
 
 
  Hi list!
 
  Me and a friend recently put up a CSS Jailbreak server, located at
  69.12.76.13:27015 (just in case you want to test it).
  We have installed the Hosties mod, Metamod, Mani, ES_Tools and
 EventScripts
  2.0.
  Some people can hack our rcon apparently. They have managed to add
  themselves as a mani admin.
  We have sv_cheats 0, VAC on, and, yeah.
  The RCON password is complete gibberish that even I can't remember.
 
  So, what's the problem? Is there a plugin that can prevent list? My
 friend
  has a similar Jailbreak server, 20 slots instead of 16, and they have
 the
  same problem.
 
  Thanks for taking the time to read and maybe help =D
  ___
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] [CSS] Rcon Hack designed for sv_cheats 1 servers works with cheats off

2009-01-30 Thread Jake E
Ok, thanks all. Rcon disabled

-Jake

On Fri, Jan 30, 2009 at 12:53 PM, Rickie McDonagh rickie.mcdon...@gmail.com
 wrote:

 Make sure you don't specify rcon_password  as that makes it blank

 2009/1/30 Jake E jackac...@gmail.com

  I have es_tools v.420
 
  So not defining rcon_password in the server.cfg disables rcon?
 
  On Fri, Jan 30, 2009 at 2:31 AM, bl4nk bl4n...@gmail.com wrote:
 
   Definitely a problem with es_tools. Make sure you have the newest
   version of it in case it's just a problem with an outdated version.
  
   Cc2iscooL wrote:
Don't use a rcon password or block access to TCP 27015 if you have
 the
access. You won't have rcon but you won't have this problem either.
   
On Thu, Jan 29, 2009 at 8:55 PM, Jake E jackac...@gmail.com wrote:
   
   
Hi list!
   
Me and a friend recently put up a CSS Jailbreak server, located at
69.12.76.13:27015 (just in case you want to test it).
We have installed the Hosties mod, Metamod, Mani, ES_Tools and
   EventScripts
2.0.
Some people can hack our rcon apparently. They have managed to add
themselves as a mani admin.
We have sv_cheats 0, VAC on, and, yeah.
The RCON password is complete gibberish that even I can't remember.
   
So, what's the problem? Is there a plugin that can prevent list? My
   friend
has a similar Jailbreak server, 20 slots instead of 16, and they
 have
   the
same problem.
   
Thanks for taking the time to read and maybe help =D
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 archives,
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 archives,
   please visit:
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[hlds] [CSS] Rcon Hack designed for sv_cheats 1 servers works with cheats off

2009-01-29 Thread Jake E
Hi list!

Me and a friend recently put up a CSS Jailbreak server, located at
69.12.76.13:27015 (just in case you want to test it).
We have installed the Hosties mod, Metamod, Mani, ES_Tools and EventScripts
2.0.
Some people can hack our rcon apparently. They have managed to add
themselves as a mani admin.
We have sv_cheats 0, VAC on, and, yeah.
The RCON password is complete gibberish that even I can't remember.

So, what's the problem? Is there a plugin that can prevent list? My friend
has a similar Jailbreak server, 20 slots instead of 16, and they have the
same problem.

Thanks for taking the time to read and maybe help =D
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[hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Jake E
HI,

My Friends and I usually team up on campaign servers, and usually it takes
10-15 minutes to find a good dedicated server. The first one may lag, the
second one may shut down, and the third one may lag also. I was just
wondering if we could have a form of server selecting or warning- i.e.,
Valve adds something that says CONOSLE: Warning: You are playing on a
Single-Core server. Expect Lag when you join or maybe you could see the
specs of the dedicated server you are about to join. Like the lobby leader
sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively, there
could be something like HLDSupdatetool checks your specs and says Please
upgrade your system to have at least a __._GHz Dual Core Processor before
running left4dead. I know it's a long shot, but I think the Left 4 Dead
community deserves to play on lag-free servers.

Well also if you guys could do me a favor, we are putting up a CS:Source
server and are thinking of just buying a dedicated server for our CS:Source.
GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot
TF2 server, how good a box do you think we would need for all three servers?

Thanks,
Jake
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Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Jake E
How would that help anyone else but the 3 people I play with daily (and
myself)?

On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman kings...@internode.com.au
 wrote:

 How about you rent your own server then it should never be an issue
 and you want have to switch servers

 Sent from my iPhone

 On 20/01/2009, at 11:26 AM, Andrew Armstrong and...@mammoth.com.au
 wrote:

  I thought the CPU Load (%) icon (like ping) in some games was always
  pretty
  neat.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
  Sent: Tuesday, 20 January 2009 11:20 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Left 4 Dead Server Quality Control
 
  CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag
 
  Lollz
 
  A rating system or something for servers maybe, but your whole
  idealized no-single-core (srcds is largely single threaded...) 2gig
  ram having thing sounds pretty snobby and ineffective at the same
  time.
 
  I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
  of ram, and some old pentium 4 could run a single lag free L4D server
  pretty well. Network and configuration are usually vastly more
  important.
 
  I agree that on games with a server browser you can find and return to
  fun lag free servers, while outside of steam group servers l4d just
  throws you in there.
 
  One idea would be pushing steam group servers a lot more, IE have a
  'hosted by' drop down that lets you pick steam groups, including ones
  you're not in but have played on before (assuming theirs arn't
  exclusive) or some such.
 
  On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote:
  HI,
 
  My Friends and I usually team up on campaign servers, and usually
  it takes
  10-15 minutes to find a good dedicated server. The first one may
  lag, the
  second one may shut down, and the third one may lag also. I was
  just
  wondering if we could have a form of server selecting or warning-
  i.e.,
  Valve adds something that says CONOSLE: Warning: You are playing
  on a
  Single-Core server. Expect Lag when you join or maybe you could
  see the
  specs of the dedicated server you are about to join. Like the lobby
  leader
  sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively,
  there
  could be something like HLDSupdatetool checks your specs and says
  Please
  upgrade your system to have at least a __._GHz Dual Core Processor
  before
  running left4dead. I know it's a long shot, but I think the Left 4
  Dead
  community deserves to play on lag-free servers.
 
  Well also if you guys could do me a favor, we are putting up a
  CS:Source
  server and are thinking of just buying a dedicated server for our
  CS:Source.
  GMOD, and L4D, I know that the CPU usage of L4D is comparable to a
  26 slot
  TF2 server, how good a box do you think we would need for all three
  servers?
 
  Thanks,
  Jake
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Re: [hlds] Left4Dead Versus Only changes map to non-versus

2009-01-16 Thread Jake E
Doesn't the director_no_human_zombies command set campaign/versus?
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Re: [hlds] Some guy crashing my servers

2009-01-15 Thread Jake E
We had the same problem in Garry's Mod.
And because of the method Moderators use to kick, he was able to stay on by
COPYING someone elses name so there were two bob0Fishkins on the kick
menu. The gibberish characters were like a Y and a T with three crosses.

To do it we had the owner go in to console and use multiple methods of
banning - name, steam id, and ip.
We never heard from him again...

So basically, add his steam ID to the ban list, and add his IP to the ipban
list as well.
Also, if the rcon_password server cvar is not defined, I'm not sure how it
works in L4D, but in GMOD, that means the password is blank so if someone
enters rcon_password in console, it accepts it as the valid password.

On Wed, Jan 14, 2009 at 11:03 PM, Chad Austin c...@pcchemical.com wrote:

 Thanks!!! It worked perfectly, ur a genius.

 Darren Gordon wrote:
  Close your server.
 
 
  Theres some guy who comes into my server with a name consisting of
  gibberish characters, and he gets everyone kicked from my server, how do
  I prevent this?
 
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  please visit:
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Re: [hlds] L4D Bugs

2009-01-12 Thread Jake E
I agree with msleeper.
Critical hits are part of the unique TF2 gameplay. Every game has critical
hits - headshots are critical hits, even though you don't get the words
Critical Hit! on your screen every time you get one. Maybe when you kill
them you see Player Name HEADSHOT! On the screen but that's it.

On Mon, Jan 12, 2009 at 5:08 PM, msleeper mslee...@cyberwurx.com wrote:

 If you want a competitive game, go play Counter-Strike. Why does every
 game have to be competitive? Why can't a game just be fun for the sake
 of being fun? And why said L4D was fair or equal? It isn't, in any
 capacity - You take 4 people with guns and they are fighting AI zombies
 plus 4 people with super powers and melee attacks - and nothing more. If
 it was fair, then both sides would get guns and there would be no NPCs
 and people would play dust2 for 10 years straight.

 On Mon, 2009-01-12 at 09:07 -0800, tgnwells wrote:
  Almost everything in L4D is frustrating. It's just the way Valve wanted
  their game I guess. Still bothers me though.What happened to games being
  balanced and fair for ALL players? I noticed it started with Team
  Fortress 2 critical hits and now Valve seems to have adopted a bunch of
  game design philosophies that doesn't make any sense and ends up leaving
  it up to the computer as to who gets to live or not, rather than giving
  the player the ability to attack and defend himself and letting him
  decide whether or not he is able to survive.
 
  Ronny Schedel wrote:
   I was playing with some friends and it was really frustrating when you
 had
   to fight against millions of Zombies and the next round you see the
   survivors running very easily to the exit, because of the missing NPCs.
   The tank got 5000 health points and is down within 5 seconds or cannot
 even
   get close to players to hit, this is very frustrating.
  
  
  
   If you do take it out, it won't quite be l4d. This is what makes L4D
 fun,
   an
   all out experience that's unique each time, and really pushes you to
 the
   brink so you barely make it each time. Also the skill based adjustment
 is
   very integrated into the game with the entire director system. It goes
 all
   the way to how the infected are spawning, the variety of special
 infected
   the other team gets and so forth. In one game I went up against 2
 tanks,
   while when it was our turn only got one. Well for the people who do
 want
   to
   take it serious though, I heard rumors there's a team who's making a
 Cal
   L4D
   mod. http://www.caleague.com/?division=l4do
   You could if you are good enough regulate your pacing. I notice a lot
 of
   what effects the difficulty is how you're pacing. That can be a skill
 I
   guess lol.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny
 Schedel
   Sent: Sunday, January 11, 2009 11:30 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] L4D Bugs
  
   Hmm, I am wondering how to play L4D competitive then if there are
 skill
   based adjustments to the game. ESL - the biggest European league has
   opened
   a L4D ladder. Or is it possible to switch off the skill based
 adjustments,
   so everyone has more or less the same chance to win?
  
  
   It's very likely its just one of the many things valve does to
   dynamically
   adjust gameplay. They have tons of subtle things like this.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny
 Schedel
   Sent: Sunday, January 11, 2009 2:02 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] L4D Bugs
  
  
   We have seen two different tank speeds in the same game on the same
   server
   with the same settings. Only players were different.
  
  
  
   Can you confirm any of this? When a player is in the yellow or red,
 they
   run
   slower, the tank doesn't run faster.  I don't think hosting the game
   locally
   changes any cvars for the amount of infected spawning, but I could
 be
   wrong.
  
   On Sun, Jan 11, 2009 at 8:52 AM, Ronny Schedel
   i...@ronny-schedel.dewrote:
  
  
   Hello,
  
   I got L4D now, but it seems there are some big problems which
 affects
   gameplay dramatically:
  
   The tank runs on different speeds, depending on the player.
 Example: we
   had
   a situation where a player had 3 health points, but the tank was
 not
   able
   to
   approach the player, the tank was at the same slow speed. Maybe
 it's
   the
   same problem like in Counter-Strike Source, if you have lower FPS,
 you
   run
   slower.
  
   If you don't find a free game server, which is normal, and you host
 the
   game
   locally, then the amount of NPC zombies is different. If the
 hosting
   player
   is infected, the amount of NPC zombies is very low and the
 survivors
   can
   go
   straight to the exit without any problems. If the 

Re: [hlds] Who are you and what do you run?

2009-01-09 Thread Jake E
I run a basic, laid back private community.

On my machine I run a L4D or GMOD server when someone wants to play with us.
Usually private.
ocgweb.webs.com (this is what i mean by laid back)

On Fri, Jan 9, 2009 at 7:07 PM, TeRmInAtEr2 terminat...@gmail.com wrote:

 I ran the FragArena.net TF2, TS, CS and CS:S servers.

 I've given that up, though. Dedi's are just too expensive at the time.
 Perhaps I'll bring it back never sure.

 On Fri, Jan 9, 2009 at 6:20 PM, Rick Payton r...@mai-hawaii.com wrote:

  Mauirixxx
  I run the Hawaii based Hawaiian Samurai clan server, and the California
  based Gamerzsociety.com tf2/css/cs16/l4d/dods servers - which we have
 down
  for the moment).
 
  mauirixxx
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
  Sent: Thursday, January 08, 2009 11:06 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: [hlds] Who are you and what do you run?
 
  Just thought I would start this out of curiosity an so we could put some
  list names with servers/clans so if you want reply with who you are and
 what
  server you run?
 
 
  Kenny Loggins
  AlphaOmega |ÅΩ|
  TF2/L4D/CS:S and DoD:S
 
 
 
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Re: [hlds] Happy holidays

2008-12-25 Thread Jake E
I just left New York and all snow behind.

Happy Chanukkah
Happy חנוכה (without vowels lol)


On Thu, Dec 25, 2008 at 6:47 PM, Arnold Sitseri
kickassnetwo...@gmail.comwrote:

 Happy Holidays all!

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
 Sent: Thursday, December 25, 2008 3:20 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Happy holidays

 At the risk of sounding politically incorrect, Merry Christmas everyone!

 Even to those who think I'm a whiny bastard :)

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
 Sent: Thursday, December 25, 2008 4:19 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Happy holidays

 Bah. I'm 20 miles south of the snow zone. Portland got hammered but all we
 got was rain :(

 - Original Message -
 From: Kevin Ottalini ottal...@mindspring.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Thursday, December 25, 2008 12:44 PM
 Subject: Re: [hlds] Happy holidays


  Indeed, Happy Holidays everyone!
 
  It's a white slushy Xmas here in Washinton State, woohoo!
 
 
  - Original Message -
  From: Ook 
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Thursday, December 25, 2008 11:16 AM
  Subject: Re: [hlds] Happy holidays
 
 
  Merry Christmas to one and all ;-)
 
  Hey guys, happy holidays to all of you
 
  
  Neil Voutt
  Sent from my iPhone
 


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Re: [hlds] [TF2] Time out at map change

2008-12-15 Thread Jake E
Hey, VALVe may not over great server support, but the free patches, updates,
and mod support are something, aren't they?
I agree the customer support is crap, though.

But we can't take their great CUSTOMER support for granted.

On Mon, Dec 15, 2008 at 6:05 PM, DontWannaName!
dontwannaname...@yahoo.comwrote:

 Perhaps because SRCDS is free and not everyone with SRCDS owns the game.
 Therefore, they lose money supporting SRCDS. That is why the community
 provides it and has been doing it ever since CS was released. Now, back on
 topic?




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[hlds] Dedicated Server for GMOD 10?

2008-12-08 Thread Jake E
I just wanted to know what you guys are using for GMOD 10 hosting. My group
is fed up with the horrible tech support of our current supplier - so what
is a good, efficient, cost-effective provider? We do have a very small
budget, and the cheapest price I've found is $14.00 for 66 tick, 10 slot
public server?
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Re: [hlds] Dedicated Server for GMOD 10?

2008-12-08 Thread Jake E
I'm sorry. USA, and Mid-Atlantic (EAST) region.

On Mon, Dec 8, 2008 at 5:08 PM, Arg! [EMAIL PROTECTED] wrote:

 What country/region?

 On Tue, Dec 9, 2008 at 7:51 AM, Jake E [EMAIL PROTECTED] wrote:

  I just wanted to know what you guys are using for GMOD 10 hosting. My
 group
  is fed up with the horrible tech support of our current supplier - so
 what
  is a good, efficient, cost-effective provider? We do have a very small
  budget, and the cheapest price I've found is $14.00 for 66 tick, 10 slot
  public server?
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[hlds] Advert plugin for L4D?

2008-11-28 Thread Jake E
Is there any script I can run on Left 4 Dead that can make the console print
messages every minute or so?

ZomB
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Re: [hlds] Advert plugin for L4D?

2008-11-28 Thread Jake E
'its annoying as hell'
I just meant something that prints in the chat box.

'remote desktop to the server'
I have FTP and RCON access only. Pity.


On Fri, Nov 28, 2008 at 9:22 PM, Justin Sandusky [EMAIL PROTECTED]
 wrote:

 You could use a scripting language like AutoIT to print what you want, but
 that would only work if you got remote desktop to the server.

 On Fri, Nov 28, 2008 at 8:40 PM, Jake E [EMAIL PROTECTED] wrote:

  Is there any script I can run on Left 4 Dead that can make the console
  print
  messages every minute or so?
 
  ZomB
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Re: [hlds] Advert plugin for L4D?

2008-11-28 Thread Jake E
Ok, thanks. I'll look at sourcemod.

On Fri, Nov 28, 2008 at 10:33 PM, Justin [EMAIL PROTECTED] wrote:

 That's what i meant. you could do it with rcon too but its a lot harder
 cause you would bet better off using a host PC to send out the cmd's
 instead
 of your own.

 On Fri, Nov 28, 2008 at 9:42 PM, Jake E [EMAIL PROTECTED] wrote:

  'its annoying as hell'
  I just meant something that prints in the chat box.
 
  'remote desktop to the server'
  I have FTP and RCON access only. Pity.
 
 
  On Fri, Nov 28, 2008 at 9:22 PM, Justin Sandusky 
  [EMAIL PROTECTED]
   wrote:
 
   You could use a scripting language like AutoIT to print what you want,
  but
   that would only work if you got remote desktop to the server.
  
   On Fri, Nov 28, 2008 at 8:40 PM, Jake E [EMAIL PROTECTED] wrote:
  
Is there any script I can run on Left 4 Dead that can make the
 console
print
messages every minute or so?
   
ZomB
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Re: [hlds] To all you Turkeys

2008-11-27 Thread Jake E
sucks 4 you

On Fri, Nov 28, 2008 at 12:31 AM, Will Murray [EMAIL PROTECTED]wrote:

 i once did a turkey

 On Fri, Nov 28, 2008 at 3:00 PM, Arg! [EMAIL PROTECTED] wrote:

  gobble gobble gobble
 
  On Fri, Nov 28, 2008 at 1:45 PM, Clyde cide [EMAIL PROTECTED]
  wrote:
 
   lol well looking back at the message it was poorly worded :D We did
  indeed
   execute our Turkey for dinner this year and then consumed its remains.
  
   On Thu, Nov 27, 2008 at 9:17 PM, DontWannaName!
   [EMAIL PROTECTED]wrote:
  
Even Sarah Palin is celebrating!
   
http://www.youtube.com/watch?v=z-kjM1asH-8
   
   
   
   

From: Adam Sunderland [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, November 27, 2008 6:00:48 PM
Subject: Re: [hlds] To all you Turkeys
   
He accidentally the live turkey...
   
THE WHOLE THING!
   
   
On Thu, Nov 27, 2008 at 7:56 PM, Olly [EMAIL PROTECTED] wrote:
   
 You did what to it?!

 2008/11/27 Clyde cide [EMAIL PROTECTED]

  Happy Thanks Giving
 
   We did a live turkey this year It was a real Drunken Brawl
 but
   the
  turkey finaly gave it up! next year I think well go fresh from
 the
   meat
  store.
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Re: [hlds] L4D working server.cfg for Public server

2008-11-26 Thread Jake E
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011

Are those admin ip's or what?

On Wed, Nov 26, 2008 at 12:56 PM, shoskins73 [EMAIL PROTECTED] wrote:

 Well, what would make sense then is that it accepts 0/1, or a specific
 userid.

 I'll have to check into this.  It functioned as I described on CSS/DoDs
 when
 I had servers for those.

 Sean


 On Wed, Nov 26, 2008 at 9:07 AM, 1nsane [EMAIL PROTECTED] wrote:

  I have a plugin which uses that cvar to disable autokick for admins, it
  does
  use a user id.
 
  mp_disable_autokick
   game
   - Prevents a userid from being auto-kicked
  Usage: mp_disable_autokick userid
 
 
  On Wed, Nov 26, 2008 at 11:48 AM, shoskins73 [EMAIL PROTECTED]
 wrote:
 
   Damien, I can't speak for the voice cvars, they were in there by
 default,
   and is irrelevant with getting an L4D server working properly anyways.
  
   You are mistaken on  mp_disable_autokick  usage is NOT userid  it IS
 0
  or
   1, and does exactly what I said it does.  Check the cvar list for
   definition.
  
   Sean
  
  
  
   On Wed, Nov 26, 2008 at 4:20 AM, Damien Tombs [EMAIL PROTECTED]
   wrote:
  
   
   
I was quite interested in these two, thinking I could get better
  quality
from ingame comms:
sv_voicequality 5sv_voicecodec vaudio_speex
   
But unfortunately they don't appear to exist when I put them in the
  hlsw
console :( Much like the min/max updaterate, unlag/maxunlag ones you
   wrote.
   
Also:
Usage: mp_disable_autokick userid
So I don't think putting '1' there will give you the results you
 think
  it
will.
   
   
   
   
 Date: Tue, 25 Nov 2008 18:41:36 -0800 From: [EMAIL PROTECTED]
  To:
hlds@list.valvesoftware.com Subject: [hlds] L4D working server.cfg
  for
Public server  Hi folks, seems a lot of negativity going around,
   figured
I'd post something that may help a few. And if Valve by some chance
   haven't
already figured out the problem and are working towards a fix for
 the
problem I outline below, this just might help them as well.  Below
  is
   a
server.cfg (with notes added) that I am currently running without
  issue
   on
my Public server. It allows Lobby connections to find the server,
regardless of game mode and the server will load the proper map,
 game
   mode
and set # of players all correctly. Also allows connection to the
  server
via Server Browser. Players changing the game settings via the Call
 A
   Vote
function will not effectively break the server if they change it
  from
Versus mode to Campaign (see Answer below).  Copy and paste the
  below
server.cfg, define the hostname and rcon_password, set the
  mapcycle.txt
file and you should have a working public server. I'm not convinced
  the
mapcycle.txt couldn't just be empty, as the server still loaded a
   Campaign
from a Lobby when the mapname wasn't listed.  Q. How do I setup a
   server
with a specified to Campaign or Versus only?  A. That would be
   controlled
by the cvar director_no_human_zombies (0 = Versus, 1= Campaign),
  however
currently Lobby connections looking for a Campaign will connect to
   Versus
servers and change the server settings based upon the Lobby Game
   Settings.
However the Lobby Connection does not seem to change the cvar
director_no_human_zombies, which results in the server running as
 4/8
players and AI Infected will not spawn for that campaign. This can
  also
   be
broken via the Call A Vote function if Versus is defined in the
   server.cfg
and Campaign mode is called by vote.  This server.cfg is intended
 to
   allow
the Lobby Game Settings defined by the players to control what the
   server
does for them.  Hope this helps some folks. Good luck.  Sean
   (Puscifer
on Steam) 
   
 -
  //
server.cfg  hostname Left 4 Dead Server  rcon_password   //
   Defines
Rcon password  exec banned_user.cfg exec banned_ip.cfg  //
   sv_password
  // Define this if you want to prevent Lobby Connections. Only
 thos
ewith the password can join with this defined. // z_difficulty Hard
 //
   Do
not enable this unless server is locked from Lobby Connections or
 will
   be
micromanaged // director_no_human_zombies 0 // Do not enable this
  unless
server is locked from Lobby Connections or will be micromanaged 
sv_allow_lobby_connect_only 0 // 0 allows connection via Server
  Browser
sv_steamgroup   // Steam Group # is available on the Group Admin
 page
   in
Steam Community sv_steamgroup_exclusive 0 // 1 would restrict server
connection to only your defined Steam Group.  mp_disable_autokick
 1
  //
Player using Take A Break function to go idle they won't be kicked
sv_cheats 0 sv_consistency 1 sv_contact sv_downloadurl 
   sv_voiceenable
1 sv_alltalk 0 sv_voicequality 5 sv_voicecodec 

Re: [hlds] L4D working server.cfg for Public server

2008-11-26 Thread Jake E
So how would I add more than one steam group to a server, if i can? Because
we have a public and private group, and some of the private group members
aren't in the public group.

On Wed, Nov 26, 2008 at 7:13 PM, msleeper [EMAIL PROTECTED] wrote:

 Not really, no. You could put it in an autoexec.cfg if you want it to
 start at a certain difficulty, but people can still vote it away.
 Setting z_difficulty in the server.cfg does cause the mapchange problem
 since server.cfg is executed on every map load.

 If you let the Lobby System do the leg work (like you should, private or
 Group Exclusive servers included), there is no reason to set
 z_difficulty.

 On Wed, 2008-11-26 at 16:04 -0800, Essobie wrote:
  This is probably all you need in a server.cfg for L4D. My guess is that
 the vast majority of people finding servers that either pay no attention to
 what difficulty setting their Lobby is set to, or worse, start a game at one
 difficulty and change to another difficulty on map change is the result of
 people including z_difficulty in their server.cfg files.
 
  Obviously if you want to ruin the Versus mode of the game by changing
 this variable to something other than Normal, you'll need to include that
 difficulty somewhere. But other than that, is there any reason at all to
 include z_difficulty in a server.cfg?
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of 1nsane
  Sent: Wednesday, November 26, 2008 5:22 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4D working server.cfg for Public server
 
  Here is the complete server.cfg that I am using for my server:
 
  hostname name
  rcon_password rconpass
  sv_steamgroup #
 
  It works just fine and is full most of the time.
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Re: [hlds] L4D working server.cfg for Public server

2008-11-26 Thread Jake E
Ok, thanks.

On Wed, Nov 26, 2008 at 7:34 PM, msleeper [EMAIL PROTECTED] wrote:

 Right now, as far as I am aware, you can not have multiple steam groups
 specified. Tell the lazy Private members to join the Public group.

 On Wed, 2008-11-26 at 19:27 -0500, Jake E wrote:
  So how would I add more than one steam group to a server, if i can?
 Because
  we have a public and private group, and some of the private group members
  aren't in the public group.
 
  On Wed, Nov 26, 2008 at 7:13 PM, msleeper [EMAIL PROTECTED]
 wrote:
 
   Not really, no. You could put it in an autoexec.cfg if you want it to
   start at a certain difficulty, but people can still vote it away.
   Setting z_difficulty in the server.cfg does cause the mapchange problem
   since server.cfg is executed on every map load.
  
   If you let the Lobby System do the leg work (like you should, private
 or
   Group Exclusive servers included), there is no reason to set
   z_difficulty.
  
   On Wed, 2008-11-26 at 16:04 -0800, Essobie wrote:
This is probably all you need in a server.cfg for L4D. My guess is
 that
   the vast majority of people finding servers that either pay no
 attention to
   what difficulty setting their Lobby is set to, or worse, start a game
 at one
   difficulty and change to another difficulty on map change is the result
 of
   people including z_difficulty in their server.cfg files.
   
Obviously if you want to ruin the Versus mode of the game by changing
   this variable to something other than Normal, you'll need to include
 that
   difficulty somewhere. But other than that, is there any reason at all
 to
   include z_difficulty in a server.cfg?
   
-Original Message-
From: [EMAIL PROTECTED] [mailto:
   [EMAIL PROTECTED] On Behalf Of 1nsane
Sent: Wednesday, November 26, 2008 5:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D working server.cfg for Public server
   
Here is the complete server.cfg that I am using for my server:
   
hostname name
rcon_password rconpass
sv_steamgroup #
   
It works just fine and is full most of the time.
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Re: [hlds] VAC problems and L4D steamids

2008-11-24 Thread Jake E
Maybe so VAC-Banned people had a chance to play L4D without getting blocked
from most servers.

On Mon, Nov 24, 2008 at 5:14 AM, Olly [EMAIL PROTECTED] wrote:

 Apparently it's something todo with lobby's

 2008/11/24 [ЯтR] The-/iller [EMAIL PROTECTED]

  Yeah I figured it was linked to L4D traffic, but then whats with STEAM_1
  IDs
 
  Tom Leighton wrote:
   Because right now I think valve made an update which has screwed the
   steam system over. (That is my personal view anyway).
  
   I got gifted L4D, and couldn't download for 3 hours, because every time
   i tried to install it I was promped for my password because my ticket
   expired. This happens every time the download stalls, and requires the
   blobs to be deleted and me to relogin again to get the download moving.
  
   Also happens for other games, so I think its to do with Steam servers
   rather than any game engine itself or VAC.
  
   [??R] The-/iller wrote:
  
   Been getting lots of reports from people that servers are getting
 almost
   all the clients dropped because of connections to steam/VAC being
   lost... thinking this is due to the massive traffic increase from
 L4D...
   but didn't notice until now that in L4D all steam id's begin with
   STEAM_1 instead of STEAM_0 but the remaining numbers are the same, so
 is
   there a new cluster of master servers? If so, then why are games like
   tf2 and dods being hard hit with disconnect waves?
  
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Re: [hlds] L4D: Cross-Platform Multiplayer

2008-11-24 Thread Jake E
so that makes it so theres no advantage?

and my friend modded his 360 to work with L4D's 180º flip. Then when he got
tired of having no select button he cracked open the case, and replaced the
controller port with two PS/2 adapters.

On Mon, Nov 24, 2008 at 2:06 PM, Olly [EMAIL PROTECTED] wrote:

 There is quite a bit of extra stuff written for XBOX, like slight auto-aim,
 and different movement params

 2008/11/24 Donnie Newlove [EMAIL PROTECTED]

  I'm not sure I would like to play with console players on my PC, or vice
  versa.
 
  On Sun, Nov 23, 2008 at 11:53 PM, Yatin Vadhia [EMAIL PROTECTED]
  wrote:
   I wish
  
   Regards
  
   Yatin
  
   On 23 Nov 2008, at 22:49, Jake E [EMAIL PROTECTED] wrote:
  
   Is the Left4Dead multiplayer cross-platform so that a PC player can
   play
   with an XBOX 360 player?
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[hlds] L4D: Cross-Platform Multiplayer

2008-11-23 Thread Jake E
Is the Left4Dead multiplayer cross-platform so that a PC player can play
with an XBOX 360 player?
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Re: [hlds] L4D: Cross-Platform Multiplayer

2008-11-23 Thread Jake E
Is COD4/5? or anytihng? lol

On Sun, Nov 23, 2008 at 5:53 PM, Yatin Vadhia [EMAIL PROTECTED] wrote:

 I wish

 Regards

 Yatin

 On 23 Nov 2008, at 22:49, Jake E [EMAIL PROTECTED] wrote:

  Is the Left4Dead multiplayer cross-platform so that a PC player can
  play
  with an XBOX 360 player?
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Re: [hlds] L4D: Cross-Platform Multiplayer

2008-11-23 Thread Jake E
Well that sucks. So my friend has to buy a whole new copy of the game to
play against me. Or I'll just borrow my friends copy of L4D for 360 :P

On Sun, Nov 23, 2008 at 7:16 PM, [ЯтR] The-/iller [EMAIL PROTECTED]
 wrote:

 Halo 2 for PC is also, possibly gears but I don't think so. but you have
 to have an xbox live silver account or something just to play multi for
 pc, kinda stupid but PC players always get kicked from servers for
 hacking aka just using a mouse and keybo i say suck it console
 players

 Burton Johnsey wrote:
  I think Shadowrun might be the only game that is...
 
  On Sun, Nov 23, 2008 at 3:21 PM, Jake E [EMAIL PROTECTED] wrote:
 
 
  Is COD4/5? or anytihng? lol
 
  On Sun, Nov 23, 2008 at 5:53 PM, Yatin Vadhia [EMAIL PROTECTED]
  wrote:
 
 
  I wish
 
  Regards
 
  Yatin
 
  On 23 Nov 2008, at 22:49, Jake E [EMAIL PROTECTED] wrote:
 
 
  Is the Left4Dead multiplayer cross-platform so that a PC player can
  play
  with an XBOX 360 player?
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Re: [hlds] L4D-Demo Private Server?

2008-11-12 Thread Jake E
or you can send them a .lua (cfg for l4d?) for the private server. thts what
i do for my private gmod server

ex:

connect 12.3.4.567:27015
sv_password lolololol

Then, save it with a simple file name like connect. put in the cfg folder.
Then, when they want to join they just type:

exec connect

in console.

Will this work for l4d? I tried it on css, gmod and tf2 and it worked fine.

On Wed, Nov 12, 2008 at 6:11 PM, Kitteny Berk [EMAIL PROTECTED] wrote:

 That happens if you use the friends list, just give them the ip to
 direct connect.

 Timothy L Havener wrote:
  I set a server up with a pass and when two friends tried to join it said
  they didn't have this third party mod.
 
  Andrew Noland wrote:
 
  sv_password is the command I believe
 
  On Wed, Nov 12, 2008 at 5:54 PM, Greg Williams [EMAIL PROTECTED]
 wrote:
 
 
 
  Just a quick question.
 
  I read through a few hundred emails, I got everything working great..
  Thanks all early-adopters.
 
  Is there a way to set the server for private use only?  Via a password,
 or
  something similar?
 
 
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-02 Thread Jake E
*More details will be sent to the **mailing
lists*https://support.steampowered.com/kb_article.php?ref=9427-OPFH-2819
* when we have them*


You're VALVe, shouldn't you have them NOW?

On Fri, Oct 31, 2008 at 1:17 PM, Burton Johnsey [EMAIL PROTECTED]wrote:

 We have created an FAQ for the Left 4 Dead Demo.

 Article:   Left 4 Dead Information
 Link:
 https://support.steampowered.com/kb_article.php?ref=7659-EUPL-8723


 On Fri, Oct 31, 2008 at 7:51 AM, Karl Weckstrom [EMAIL PROTECTED]
 wrote:

  I have like 3 quad core servers to toss out there for L4D.
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:
  [EMAIL PROTECTED] On Behalf Of Jake E
  Sent: Thursday, October 30, 2008 9:37 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Left 4 Dead dedicated servers
 
  Maybe Valve will do the honors.
 
  On Thu, Oct 30, 2008 at 7:51 PM, Tony Paloma [EMAIL PROTECTED]
  wrote:
 
   If L4D uses more CPU than a TF2 server and holds substantially less
   players,
   then hopefully somebody has a ton of cash to blow on tons of servers or
   there are going to be lots of people unable to play (especially right
  after
   release).
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
   Sent: Thursday, October 30, 2008 12:59 PM
   To: Half-Life dedicated Win32 server mailing list;
   [EMAIL PROTECTED]
   Subject: [hlds] Left 4 Dead dedicated servers
  
   We'll be releasing the Left 4 Dead dedicated server files prior to the
  Left
   4 Dead demo being released. More details will be sent to the mailing
  lists
   when we have them.
  
   There are two things to keep in mind regarding running a Left 4 Dead
   server:
  
   1) The CPU load for the Left 4 Dead server will be higher than you're
  used
   to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies,
   etc., that games like TF2 don't have.
  
   2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
   working with the server admin community to make sure the new system
   operates
   as smoothly as possible. More details on this later.
  
   -Eric
  
  
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[hlds] Zombie RP - Zombie Spawn Broken

2008-11-02 Thread Jake E
Hello.

My server is running Zombie RP 3.4 and it isn't heavily modded, so players
can be zombies when zombified or shot with the infection rifle. However,
when they spawn they are stuck in the floor near Cafe Mocha (map is
rp_silenthill_final). I can make them get back to survivor spawn using the
rp_arrest and rp_unarrest admin commands, but what if no admins are on? Can
someone help me locate the zombie spawn file, then change it so the zombies
don't spawn stuck.

Thanks,
ZomB
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Re: [hlds] server crash after player quit

2008-11-01 Thread Jake E
Seriously? You made it, you should know where you made a faulty code.

On Sat, Nov 1, 2008 at 5:19 PM, -xL-Trinidad [EMAIL PROTECTED]wrote:

 LOL?

 - Original Message -
 From: Olly [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Saturday, November 01, 2008 9:41 PM
 Subject: Re: [hlds] server crash after player quit


  If its your mod, then cant you debug it?
 
  2008/11/1 Jens Stober [EMAIL PROTECTED]
 
  our own mod called frontiers. hl2dm based. no more addons running.
 
 


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Re: [hlds] Left 4 Dead dedicated servers

2008-10-31 Thread Jake E
Well, you cant for TF2...

On Fri, Oct 31, 2008 at 1:39 AM, Andrew Armstrong [EMAIL PROTECTED]wrote:

 An important part of traditional dedicated servers and the client/server
 model (pick a server to join, etc) I think is important as it also creates
 a
 place for friends to gather and play together.

 I can understand the L4D matchmaking process will be different because
 games
 run for hours, and no one else can be playing during that time - unlike
 other games such as TF2 were you can jump on at any time.

 Interested to see how this works all the same though!

 One other thing; would it be possible to host dedicated servers for xbox360
 players of the game?

 Cheers,
 Andrew

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Friday, 31 October 2008 4:12 PM
 To: Half-Life dedicated Win32 server mailing list
 Cc: Eric Smith
 Subject: Re: [hlds] Left 4 Dead dedicated servers

 Oh noes. I read it, and thought it wasn't true... but it's true.

 Can you at least put in a server browser for certain countries which have
 excessive bandwidth constraints? I mean, when in Australian I like to play
 on one of two gaming networks, this being due to them being not-counted
 towards my small bandwidth limit...

  Eric Smith [EMAIL PROTECTED] wrote:
 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
 working with the server admin community to make sure the new system
 operates
 as smoothly as possible. More details on this later.


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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread Jake E
SW33T!

On Thu, Oct 30, 2008 at 5:22 PM, Rick Payton [EMAIL PROTECTED] wrote:

 Woo hoo!

 I can't wait to check this one out.

 mauirixxx

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
 Sent: Thursday, October 30, 2008 9:59 AM
 To: Half-Life dedicated Win32 server mailing list;
 [EMAIL PROTECTED]
 Subject: [hlds] Left 4 Dead dedicated servers

 We'll be releasing the Left 4 Dead dedicated server files prior to the
 Left 4 Dead demo being released. More details will be sent to the
 mailing lists when we have them.

 There are two things to keep in mind regarding running a Left 4 Dead
 server:

 1) The CPU load for the Left 4 Dead server will be higher than you're
 used to for games like TF2. Left 4 Dead has a bunch of A.I. for the
 zombies, etc., that games like TF2 don't have.

 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
 working with the server admin community to make sure the new system
 operates as smoothly as possible. More details on this later.

 -Eric


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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread Jake E
Maybe Valve will do the honors.

On Thu, Oct 30, 2008 at 7:51 PM, Tony Paloma [EMAIL PROTECTED]wrote:

 If L4D uses more CPU than a TF2 server and holds substantially less
 players,
 then hopefully somebody has a ton of cash to blow on tons of servers or
 there are going to be lots of people unable to play (especially right after
 release).

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
 Sent: Thursday, October 30, 2008 12:59 PM
 To: Half-Life dedicated Win32 server mailing list;
 [EMAIL PROTECTED]
 Subject: [hlds] Left 4 Dead dedicated servers

 We'll be releasing the Left 4 Dead dedicated server files prior to the Left
 4 Dead demo being released. More details will be sent to the mailing lists
 when we have them.

 There are two things to keep in mind regarding running a Left 4 Dead
 server:

 1) The CPU load for the Left 4 Dead server will be higher than you're used
 to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies,
 etc., that games like TF2 don't have.

 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
 working with the server admin community to make sure the new system
 operates
 as smoothly as possible. More details on this later.

 -Eric


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Re: [hlds] L4D Beta Servers?

2008-10-29 Thread Jake E
Eh. Well I've gotten every adapter possible for my computer (I'm still
running Windows XP (this is my gaming computer, not my laptop or servers). I
have a 3.0GHz Athlon Tri-Core Porccessor, 3GB DDR2 RAM, a NVIDIA 6800 (have
adapter, just dont use it), a $130 sound card, and a 22 inch LCD screen). I
heard from a friend the NVIDIA 200 series sucks. He says its fast but its
only good if you have a dual monitor. I think I'll go for the 9600. The
processor I'm looking at is a Quad-Core processor by Intel with 3.5GHz per
core. Wow.

And back on topic, I don't think they would make a whole new .exe for
servers just for L4D. I doubt they will before HL3.

They have to release the HLDS Update Tool -game command ahead of time,
because what's wrong with a game with online compatability if there's no
servers? Almost everything.

On Wed, Oct 29, 2008 at 3:30 PM, DontWannaName!
[EMAIL PROTECTED]wrote:

 What else would they use though? If its source based like a mod wouldnt it
 always be SRCDS, there really isnt any other option... yet. You never know I
 guess.




 
 From: bl4nk [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Wednesday, October 29, 2008 10:37:18 AM
 Subject: Re: [hlds] L4D Beta Servers?

 It all depends on how Valve decided to go with their server system. If
 they use SRCDS, we can put together something that will work.

 [EMAIL PROTECTED] wrote:
  SM runs on everything
 
 
 
 
 
  Or atleast it better :D
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
  Sent: Wednesday, 29 October 2008 2:41 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4D Beta Servers?
 
 
  I have a 9600GT, handles source games fine, the 9000 series is dirt cheap
  right now, sell ya mine... All im looking for is estimated resources per
  server and if they will release it before or at the time of the release.
 I
  wonder if SM will run on it :D
 
 
 
 
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  please visit:
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Re: [hlds] L4D Beta Servers?

2008-10-29 Thread Jake E
sorry for the two emails. Patrick Shelly over there sent before I hit the
button ;P.

My ten pence says itll use SRCDS.

On Wed, Oct 29, 2008 at 4:38 PM, Jake E [EMAIL PROTECTED] wrote:

 Eh. Well I've gotten every adapter possible for my computer (I'm still
 running Windows XP (this is my gaming computer, not my laptop or servers). I
 have a 3.0GHz Athlon Tri-Core Porccessor, 3GB DDR2 RAM, a NVIDIA 6800 (have
 adapter, just dont use it), a $130 sound card, and a 22 inch LCD screen). I
 heard from a friend the NVIDIA 200 series sucks. He says its fast but its
 only good if you have a dual monitor. I think I'll go for the 9600. The
 processor I'm looking at is a Quad-Core processor by Intel with 3.5GHz per
 core. Wow.

 And back on topic, I don't think they would make a whole new .exe for
 servers just for L4D. I doubt they will before HL3.

 They have to release the HLDS Update Tool -game command ahead of time,
 because what's wrong with a game with online compatability if there's no
 servers? Almost everything.


 On Wed, Oct 29, 2008 at 3:30 PM, DontWannaName! 
 [EMAIL PROTECTED] wrote:

 What else would they use though? If its source based like a mod wouldnt it
 always be SRCDS, there really isnt any other option... yet. You never know I
 guess.




 
 From: bl4nk [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Wednesday, October 29, 2008 10:37:18 AM
 Subject: Re: [hlds] L4D Beta Servers?

 It all depends on how Valve decided to go with their server system. If
 they use SRCDS, we can put together something that will work.

 [EMAIL PROTECTED] wrote:
  SM runs on everything
 
 
 
 
 
  Or atleast it better :D
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
 DontWannaName!
  Sent: Wednesday, 29 October 2008 2:41 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4D Beta Servers?
 
 
  I have a 9600GT, handles source games fine, the 9000 series is dirt
 cheap
  right now, sell ya mine... All im looking for is estimated resources per
  server and if they will release it before or at the time of the release.
 I
  wonder if SM will run on it :D
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] L4D Beta Servers?

2008-10-28 Thread Jake E
I know mine couldn't!

Anyway, I think that it is supposed to use hlds



On Tue, Oct 28, 2008 at 8:41 PM, William Stillwell - KI4SWY 
[EMAIL PROTECTED] wrote:


 Dunno, my 20/20 home connection should be able to handle it, along with my
 100/100 @ my office i can put a sv_download server on..
 -Original Message-
 From: Cc2iscooL [EMAIL PROTECTED]
 Sent 10/28/2008 7:53:59 PM
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D Beta Servers?Not to mention the amount of home
 connections able to handle 8 players
 on the Source2 engine is pretty sparse.
 Arg! wrote:
  I really hope its not going to be some kind of p2p style system, will
 make
  for lots of headaches.
 
  On Wed, Oct 29, 2008 at 10:37 AM, Cc2iscooL [EMAIL PROTECTED] wrote:
 
 
  Would be nice, wouldn't it? :)
 
  DontWannaName! wrote:
 
  If anyone wants to know what im talking about look here:
 
  http://store.steampowered.com/news/1945/
 
  Will Valve give out SRCDS for L4D before the beta or when it comes out
 so
 
  we can host servers? Any info or updates on this as its only a week
 away...
 
 
 
  ___
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  please visit:
 
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Re: [hlds] L4D Beta Servers?

2008-10-28 Thread Jake E
Valve doesnt hate us! Well, they don't hate PLAYERS (free TF2 updates and
other game updates, mod support, etc.). If there is a prerelease I won't be
using it!
Im hunting down a new video card and porcessor. That's time consuming
enough. I'm looking at the NVIDIA 9600. Good or bad?

On Tue, Oct 28, 2008 at 9:18 PM, [ЯтR] The-/iller [EMAIL PROTECTED]
 wrote:

 This is really agonizing for server operators... Valve why do you hate
 us so! :(

 Pray to god it will be at least like TF2 prerelease and a day early but
 hopefully with less disconnecting and less headaches

 William Stillwell - KI4SWY wrote:
  Dunno, my 20/20 home connection should be able to handle it, along with
 my 100/100 @ my office i can put a sv_download server on..
  -Original Message-
  From: Cc2iscooL [EMAIL PROTECTED]
  Sent 10/28/2008 7:53:59 PM
  To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Beta Servers?Not to mention the amount of home
 connections able to handle 8 players
  on the Source2 engine is pretty sparse.
  Arg! wrote:
 
  I really hope its not going to be some kind of p2p style system, will
 make
  for lots of headaches.
 
  On Wed, Oct 29, 2008 at 10:37 AM, Cc2iscooL [EMAIL PROTECTED]
 wrote:
 
 
 
  Would be nice, wouldn't it? :)
 
  DontWannaName! wrote:
 
 
  If anyone wants to know what im talking about look here:
 
 
  http://store.steampowered.com/news/1945/
 
 
  Will Valve give out SRCDS for L4D before the beta or when it comes out
 so
 
 
  we can host servers? Any info or updates on this as its only a week
 away...
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 
 
  please visit:
 
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
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Re: [hlds] Dedicated server/colo hosting

2008-10-23 Thread Jake E
How about any server hosting places in the Baltimore/D.C. area (GMod 10
supported)?

On Thu, Oct 23, 2008 at 7:12 PM, John Marszalek [EMAIL PROTECTED]wrote:

 http://www.webhostingtalk.com is your friend :)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
 Sent: Wednesday, October 22, 2008 4:11 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Dedicated server/colo hosting

 Who are some of you guys using for your colo or dedicated hosting?
 I'm going to be moving my server, and would like some options.

 It's tough to get through the marketing of all these providers, and
 really there's no substitute for people with actual experience with a
 providers network latency...

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Re: [hlds] Dedicated server/colo hosting

2008-10-22 Thread Jake E
counter-strike.com is great. they have an extensive game list, and for basic
users (not colocation) the GUI menu is so simple that you can view it from
your cell phone, iTouch, or PSP easy. The only negative thing is that the
RCON function (from in-game using rcon console command, not from website)
doesn't always work.

On Wed, Oct 22, 2008 at 8:30 PM, Cc2iscooL [EMAIL PROTECTED] wrote:

 Never ever ever ever use LayeredTech.

 Dustin Wyatt wrote:
  Who are some of you guys using for your colo or dedicated hosting?
  I'm going to be moving my server, and would like some options.
 
  It's tough to get through the marketing of all these providers, and
  really there's no substitute for people with actual experience with a
  providers network latency...
 
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Re: [hlds] Dedicated server/colo hosting

2008-10-22 Thread Jake E
oh yeah, i forgot to add that their servers are ping boosted incredibly, i
can set my pingkicker to 135 without any complaints. Anyone with a ping
under 1000 has a ping under 135. Unless they're using dial-up :P

On Wed, Oct 22, 2008 at 9:21 PM, Jake E [EMAIL PROTECTED] wrote:

 counter-strike.com is great. they have an extensive game list, and for
 basic users (not colocation) the GUI menu is so simple that you can view it
 from your cell phone, iTouch, or PSP easy. The only negative thing is that
 the RCON function (from in-game using rcon console command, not from
 website) doesn't always work.


 On Wed, Oct 22, 2008 at 8:30 PM, Cc2iscooL [EMAIL PROTECTED] wrote:

 Never ever ever ever use LayeredTech.

 Dustin Wyatt wrote:
  Who are some of you guys using for your colo or dedicated hosting?
  I'm going to be moving my server, and would like some options.
 
  It's tough to get through the marketing of all these providers, and
  really there's no substitute for people with actual experience with a
  providers network latency...
 
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 please visit:
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Re: [hlds] Client crash question

2008-09-30 Thread Jake E
My problem was alot more basic than what's here, but what I did was
uninstall all anti-virus programs I didn't use, and close all other internet
connections.

On Tue, Sep 30, 2008 at 3:04 PM, lists [EMAIL PROTECTED] wrote:

 XP x64 is based on the server2003 core, so x64 SP1 is comparable to 32bit
 SP2 etc


 On Tue, 30 Sep 2008 11:48:59 -0700 (PDT), DontWannaName!
 [EMAIL PROTECTED] wrote:
  I have XP x64, I have a few small error messages that come up sometimes
 but
  nothing bad. Most are suppose to be caused from SP3 not being installed,
  unlike 32 bit XP we cant get SP3 yet. I emailed Microsoft and they said
  theres no ETA if there ever will be one, they are working out the bugs
 and
  drivers...
 
 
 
  - Original Message 
  From: Yatin Vadhia [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Tuesday, September 30, 2008 11:18:19 AM
  Subject: Re: [hlds] Client crash question
 
  AVG caused me a lot of issues, and so I had to remove it.
  Try disabling that
 
  Regards
 
 
 
  2008/9/30 Saint K. [EMAIL PROTECTED]
 
  Hi,
 
  Thanks for the suggestions.
 
  I've already ran memtests, and all report being O.K.
 
  I also tried to increase my virtual memory, but that hasn't helped
  either.
 
  Besides Winamp, pretty much nothing is running at the moment I start
  TF2.
  The only things which are turned on are AVG (which is low on resources),
  mIRC and winamp.
 
  I could imagine something like this occurs on a heavy loaded machine,
  but
  this one is pretty much idle when the game is started.
 
  Cheers,
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Anthal
  Sent: Tuesday, September 30, 2008 8:08 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Client crash question
 
  XP x64 is notoriously buggy. Most things just don't work well in it.
 
  The Paged Pool Memory error is a common bug. If it happens less with
  LESS RAM, I'd run error checks on your memory. It could be that some of
  the sticks are bad, or are going bad.
 
  You may also want to increase the size of your virtual memory, and close
  any programs that may be memory hogs (Firefox, IE, virus scanners, etc).
 
  Saint K. wrote:
   Your so god damn funny... I wish we had more people like you on this
  list.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   [EMAIL PROTECTED]
   Sent: Tuesday, September 30, 2008 6:09 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Client crash question
  
   dont run winamp!
  
   On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:
  
   Anyone ells here experiencing the most utterly annoying bug that when
  you
   have winamp playing, and you try to join a TF2 game, you get 75% of
  the
  
   time
  
   a crash to desktop with some message 'running out of pool page
  memory'
  
   with
  
   some dodgy link to a steam website with a fix (which doesn't work).
  
   This only seems to happen on windows XP x64, on my 32bit install
  these
   problems are not present. Also when running on 2GB instead of 4GB the
  
   error
  
   happens a lot less.
  
   I've mailed VALVe about it a couple of times, but I get no response,
  so
  I
   thought I'd drop the question in here to see if anyone knows a fix
  other
   then the 'fix' on the steam page (some reg edit).
  
   Cheers,
  
  
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Re: [hlds] WTF IS UP WITH STEAM

2008-09-26 Thread Jake E
i thought that was just a roumor

On Fri, Sep 26, 2008 at 3:56 PM, Kveri [EMAIL PROTECTED] wrote:

 in valve time - never :D


 Jason Bodycott  wrote / napísal(a):
  Where have you been?  Google bought Valve and also bought the rights to
  Duke Nukem Forever.  Google and Valve are going to team up to release
  DNF in time for this Christmas (that's real time, not Valve time).
 
  On Fri, 2008-09-26 at 15:19 -0400, Jake E wrote:
 
  google didnt buy valve.
 
  On Tue, Sep 23, 2008 at 5:39 PM, Andreas Grimm [EMAIL PROTECTED] wrote:
 
 
  spy sappin' my gameservers
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Darren
 Gordon
  Sent: Tuesday, September 23, 2008 11:34 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] WTF IS UP WITH STEAM
 
  Valve went out of business.  All our licenses have been revoked.
 
  Geez where have you been?
 
 
  On Sep 23, 2008, at 2:28 PM, steve grout wrote:
 
 
  18 SERVERS WENT DEAD BECAUSE APPARENTLY NO ONE OWNED THE GAME
 
  [??R] The-/iller wrote:
 
  Read the info for l4d, the player controlled zombies aren't your
  run of
  the mill zombies..
 
  Jake E wrote:
 
 
  Why would they have 4 player-controlled zombies among hundreds of AI
  zombies?
 
  On Sun, Sep 14, 2008 at 2:43 AM, Ronny Schedel 
 [EMAIL PROTECTED]
 
  wrote:
 
 
 
  If they cannot run, then they could not play a single player
  game. In fact
  it is a single player game, with a choice to play this single
  player game
  with your friends in coop mode.
 
  Besides this, I have never seen an intelligent zombie, did you?
 
 
 
 
 
  And with all the AI zombies, i doubt everyone could run listen
  servers.
 
  DontWannaName! wrote:
 
 
 
  The servers will be 8 slots, 4 survivors and 4 zombies I
  believe. Im
  pretty sure it will be SRCDS too though.
 
 
 
 
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[hlds] RCON / Console Hacks or just bugs?

2008-09-23 Thread Jake E
I'm guessing this is just one of many Gmod bugs that affect server owners
and make them spaz out. Well, when I look (remotely, either via Steam lists
or RCON lists) at 7:23:26 for example, only one person is on with a score of
3. When I refresh lets say, oh, 1 minute or so later, I see three people
logged on and it says they have been on for at least 10 minutes. Is that
because it includes file downloading time, or because rcon is being lazy?
Or, is it a hack? Another thing is that someone can have a score of 4 one
minute, a score of 8 the next, then a score of 2. Is this suiciding to avoid
the DeathMatch autokick, or a hack?

That is all.
- § ZomB §
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Re: [hlds] Does Left 4 Dead use srcds?

2008-09-21 Thread Jake E
Why would they have 4 player-controlled zombies among hundreds of AI
zombies?

On Sun, Sep 14, 2008 at 2:43 AM, Ronny Schedel [EMAIL PROTECTED]wrote:


 If they cannot run, then they could not play a single player game. In fact
 it is a single player game, with a choice to play this single player game
 with your friends in coop mode.

 Besides this, I have never seen an intelligent zombie, did you?


  And with all the AI zombies, i doubt everyone could run listen
  servers.
 
  DontWannaName! wrote:
  The servers will be 8 slots, 4 survivors and 4 zombies I believe. Im
  pretty sure it will be SRCDS too though.
 
 
 
 
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Re: [hlds] Disable deathmatch autokick?

2008-09-14 Thread Jake E
I've located the specified file and I don't see that command line.
Is it in the /garrysmod/lua/includes directory?

On Sun, Sep 14, 2008 at 5:39 AM, Embout [EMAIL PROTECTED] wrote:

 Edit init.lua file
 and set this to 0 :
 CfgVars[dmautokick] = 1
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Re: [hlds] Disable deathmatch autokick?

2008-09-14 Thread Jake E
ok ill look ty

On Sun, Sep 14, 2008 at 9:41 AM, Tom Leighton
[EMAIL PROTECTED]wrote:

 garrysmod/gamemodes/DarkRP/lua ?

 Jake E wrote:
  I've located the specified file and I don't see that command line.
  Is it in the /garrysmod/lua/includes directory?
 
  On Sun, Sep 14, 2008 at 5:39 AM, Embout [EMAIL PROTECTED] wrote:
 
 
  Edit init.lua file
  and set this to 0 :
  CfgVars[dmautokick] = 1
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Re: [hlds] Disable deathmatch autokick?

2008-09-14 Thread Jake E
I found it and tested it, it works fine now. I'm also going to change some
other variables in int.lua.
Thanks all.

On Sun, Sep 14, 2008 at 12:24 PM, Jake E [EMAIL PROTECTED] wrote:

 ok ill look ty


 On Sun, Sep 14, 2008 at 9:41 AM, Tom Leighton [EMAIL PROTECTED]
  wrote:

 garrysmod/gamemodes/DarkRP/lua ?

 Jake E wrote:
  I've located the specified file and I don't see that command line.
  Is it in the /garrysmod/lua/includes directory?
 
  On Sun, Sep 14, 2008 at 5:39 AM, Embout [EMAIL PROTECTED] wrote:
 
 
  Edit init.lua file
  and set this to 0 :
  CfgVars[dmautokick] = 1
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[hlds] How to make console send automated messages?

2008-09-08 Thread Jake E
In-game, I see messages saying:
Want to see the D3vine go on? Visit www.thed3vine.com to donate!
or
=DiG= Is recruiting. Type 'apply' for more info

How do I make the console auto-generate these messages, or can I type
something into RCON?

Don't mean to prod. Sorry for sending frequent help messages.
-Jake, Colin, Kris, Tyler
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Re: [hlds] How to make console send automated messages?

2008-09-08 Thread Jake E
what do I type in rcon?

On Mon, Sep 8, 2008 at 5:27 PM, tsuehpsyde [EMAIL PROTECTED] wrote:

 Advertisements in Mani do this. Or, if you're in Linux and you're running
 the game in a script, you can stuff commands directly into the console via
 cron.

 -tsuehpsyde

 On Mon, Sep 8, 2008 at 4:13 PM, Mike Stiehm [EMAIL PROTECTED] wrote:

  Google.com works great
 
 
  On Sep 8, 2008, at 2:34 PM, Craig Collinson 
  [EMAIL PROTECTED]
wrote:
 
   This kind of thing should be kept to forums only. You will need a 3rd
   party management tool like source mod to do this sort of thing.  You
   would get a better response from the forums tho
  
   On 9/8/08, Jake E [EMAIL PROTECTED] wrote:
   In-game, I see messages saying:
   Want to see the D3vine go on? Visit www.thed3vine.com to donate!
   or
   =DiG= Is recruiting. Type 'apply' for more info
  
   How do I make the console auto-generate these messages, or can I type
   something into RCON?
  
   Don't mean to prod. Sorry for sending frequent help messages.
   -Jake, Colin, Kris, Tyler
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[hlds] Make Teamspeak OOC?

2008-09-07 Thread Jake E
I installed the DarkRP mod on my server, and realized that when using voice,
you can only talk to people on your team. How do I change this?
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Re: [hlds] Make Teamspeak OOC?

2008-09-07 Thread Jake E
ok, will try it. thanks.

On Sun, Sep 7, 2008 at 1:57 PM, Rikard Bremark [EMAIL PROTECTED]wrote:

 sv_alltalk 1 or something
 --
 //Rikard 'Zapy' Bremark
 [EMAIL PROTECTED]
 Warzone Short Valley - Warzone.nu


 Jake E wrote:
  I installed the DarkRP mod on my server, and realized that when using
 voice,
  you can only talk to people on your team. How do I change this?
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[hlds] server.cfg file not excecuting

2008-09-06 Thread Jake E
I have two problems:

1. No PvP Damage
2. Server won't start Dark RP, always starts as sandbox

sbox_plpldamage IS set to 1, and sv_defaultgamemode is set to DarkRP. I
used counter-strike.com's DarkRP version. Was this a mistake?
Anyway, here is a copy of my server.cfg file:

==BEGIN server.cfg ==

// YOU MUST RESTART YOUR SERVER AFTER MAKING ANY CHANGES FOR THEM TO BE
CHANGED


 Server Name and Passwords

// You must keep quotes around the name and passwords or your server will
stop working


// Server Name
hostname =OceanCityKillsYou=PublicRP=
// Set the rcon Passsword
rcon_password yomom


 bandwidth rates/settings

// UNLESS YOU REALLY KNOW WHAT YOU ARE DOING
// PLEASE DO NOT CHANGE THESE SETTINGS
// THEY HAVE BEEN SET TO GIVE YOUR SERVER THE BEST RESULTS
// WITH OUT NETWORK. CHANGING THESE SETTINGS MAY CAUSE LAG, CHOKE, OR LOSS.


sv_maxrate 3  //DONT CHANGE
sv_minrate 0   //DONT CHANGE
sv_maxupdaterate 100   //DONT CHANGE
sv_minupdaterate 10   //DONT CHANGE
fps_max 600  //DONT CHANGE
decalfrequency 10   //DONT CHANGE

// CUSTOM STUFFS

sv_lan 0
sbox_allownpcs 1
sbox_maxprops 30
sbox_maxragdolls 3
sbox_maxnpcs 2
sbox_maxballoons 2
sbox_maxeffects 0
sbox_maxdynamite 0
sbox_maxlamps 2
sbox_maxthrusters 1
sbox_maxwheels 4
sbox_godmode 0
sbox_plpldamage 1
sbox_playergod 0
sbox_noclip 0
sbox_maxhoverballs 0
sbox_maxvehicles 1
sbox_maxbuttons 2
sv_defaultgamemode DarkRP


=END server.cfg ==

I've also tried changing the game mode via RCON. I get a response, but the
game mode doesn't change.
Thanks ahead of time!
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Re: [hlds] server.cfg file not excecuting

2008-09-06 Thread Jake E
no, its not. trust me.

On Sat, Sep 6, 2008 at 11:30 AM, Philip Bembridge [EMAIL PROTECTED]
 wrote:

 I think he did...

 2008/9/6 Neonicacid [EMAIL PROTECTED]

  I really hope that's not a direct dump of your server.cfg, otherwise you
  just gave everyone on the mailing list your server's rcon password...
 
  ~Neonicacid
 
  On Sat, Sep 6, 2008 at 6:26 AM, Jake E [EMAIL PROTECTED] wrote:
 
   I have two problems:
  
   1. No PvP Damage
   2. Server won't start Dark RP, always starts as sandbox
  
   sbox_plpldamage IS set to 1, and sv_defaultgamemode is set to DarkRP.
 I
   used counter-strike.com's DarkRP version. Was this a mistake?
   Anyway, here is a copy of my server.cfg file:
  
   ==BEGIN server.cfg ==
  
   // YOU MUST RESTART YOUR SERVER AFTER MAKING ANY CHANGES FOR THEM TO BE
   CHANGED
  
  
    Server Name and Passwords
   
   // You must keep quotes around the name and passwords or your server
 will
   stop working
  
  
   // Server Name
   hostname =OceanCityKillsYou=PublicRP=
   // Set the rcon Passsword
   rcon_password yomom
  
  
    bandwidth rates/settings
   
   // UNLESS YOU REALLY KNOW WHAT YOU ARE DOING
   // PLEASE DO NOT CHANGE THESE SETTINGS
   // THEY HAVE BEEN SET TO GIVE YOUR SERVER THE BEST RESULTS
   // WITH OUT NETWORK. CHANGING THESE SETTINGS MAY CAUSE LAG, CHOKE, OR
  LOSS.
  
  
   sv_maxrate 3  //DONT CHANGE
   sv_minrate 0   //DONT CHANGE
   sv_maxupdaterate 100   //DONT CHANGE
   sv_minupdaterate 10   //DONT CHANGE
   fps_max 600  //DONT CHANGE
   decalfrequency 10   //DONT CHANGE
  
   // CUSTOM STUFFS
  
   sv_lan 0
   sbox_allownpcs 1
   sbox_maxprops 30
   sbox_maxragdolls 3
   sbox_maxnpcs 2
   sbox_maxballoons 2
   sbox_maxeffects 0
   sbox_maxdynamite 0
   sbox_maxlamps 2
   sbox_maxthrusters 1
   sbox_maxwheels 4
   sbox_godmode 0
   sbox_plpldamage 1
   sbox_playergod 0
   sbox_noclip 0
   sbox_maxhoverballs 0
   sbox_maxvehicles 1
   sbox_maxbuttons 2
   sv_defaultgamemode DarkRP
  
  
   =END server.cfg ==
  
   I've also tried changing the game mode via RCON. I get a response, but
  the
   game mode doesn't change.
   Thanks ahead of time!
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Re: [hlds] server.cfg file not excecuting

2008-09-06 Thread Jake E
ok thanks

On Sat, Sep 6, 2008 at 1:50 PM, Steve [EMAIL PROTECTED] wrote:

 Set sbox_plpldamage to 0 to enable PVP damage.  Also set sv_gamemode to
 DarkRP as well as sv_defaultgamemode.  I put these in the command line,
 so I'm not sure if it will work in the server.cfg.  You can also try
 autoexec.cfg if that doesn't work.

 If you have access to the command line, just add +sv_defaultgamemode
 DarkRP +sv_gamemode DarkRP and take it out of the config.

 Jake E wrote:
  I have two problems:
 
  1. No PvP Damage
  2. Server won't start Dark RP, always starts as sandbox
 
  sbox_plpldamage IS set to 1, and sv_defaultgamemode is set to DarkRP. I
  used counter-strike.com's DarkRP version. Was this a mistake?
  Anyway, here is a copy of my server.cfg file:
 
  ==BEGIN server.cfg ==
 
  // YOU MUST RESTART YOUR SERVER AFTER MAKING ANY CHANGES FOR THEM TO BE
  CHANGED
 
 
   Server Name and Passwords
  
  // You must keep quotes around the name and passwords or your server will
  stop working
 
 
  // Server Name
  hostname =OceanCityKillsYou=PublicRP=
  // Set the rcon Passsword
  rcon_password yomom
 
 
   bandwidth rates/settings
  
  // UNLESS YOU REALLY KNOW WHAT YOU ARE DOING
  // PLEASE DO NOT CHANGE THESE SETTINGS
  // THEY HAVE BEEN SET TO GIVE YOUR SERVER THE BEST RESULTS
  // WITH OUT NETWORK. CHANGING THESE SETTINGS MAY CAUSE LAG, CHOKE, OR
 LOSS.
 
 
  sv_maxrate 3  //DONT CHANGE
  sv_minrate 0   //DONT CHANGE
  sv_maxupdaterate 100   //DONT CHANGE
  sv_minupdaterate 10   //DONT CHANGE
  fps_max 600  //DONT CHANGE
  decalfrequency 10   //DONT CHANGE
 
  // CUSTOM STUFFS
 
  sv_lan 0
  sbox_allownpcs 1
  sbox_maxprops 30
  sbox_maxragdolls 3
  sbox_maxnpcs 2
  sbox_maxballoons 2
  sbox_maxeffects 0
  sbox_maxdynamite 0
  sbox_maxlamps 2
  sbox_maxthrusters 1
  sbox_maxwheels 4
  sbox_godmode 0
  sbox_plpldamage 1
  sbox_playergod 0
  sbox_noclip 0
  sbox_maxhoverballs 0
  sbox_maxvehicles 1
  sbox_maxbuttons 2
  sv_defaultgamemode DarkRP
 
 
  =END server.cfg ==
 
  I've also tried changing the game mode via RCON. I get a response, but
 the
  game mode doesn't change.
  Thanks ahead of time!
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[hlds] GMod: How to enable different commands for different players?

2008-08-28 Thread Jake E
I want to sell admin and sandbox deals to support my server, but I need to
know how to enable different commands for different players:

/sv_noclip
/sv_propmax
/map
Admin-only noclip?

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[hlds] Which mod should I use for this?

2008-08-27 Thread Jake E
In Garry's Mod, I am selling donation packages. They are not activated yet.
How do I set different permissions for different players, like:

Enable /votekick for some but not for otheres

OR

sv_maxnpcs 5 for some
but
sv_maxnps 0 for others?

What mod do I use?

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Re: [hlds] Server Bandwidth Help?

2008-08-26 Thread Jake E
But don't my clients need Mumble too to use mumble?

On Tue, Aug 26, 2008 at 9:00 AM, Lee Gardiner [EMAIL PROTECTED] wrote:

 Re: Mumble

 Last I heard they where ditching Dbus, and there's some fairly nice FREE
 control panels out there for mumble hosting.

 I intend to start hosting mumble servers as soon as they've ditched dbus
 :-)

 -Lee

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Re: [hlds] Server Bandwidth Help?

2008-08-25 Thread Jake E
yeah, i think im going to look at AOWC. Do you know any cheap hosting
providers?

On Sun, Aug 24, 2008 at 11:09 PM, Neonicacid [EMAIL PROTECTED] wrote:

 Yeah, setting up an sv_downloadurl to stream in custom files from
 a webserver / remote server is going to be a must.. 500kbps is only going
 to
 max out at around 62.5KBps, so loading files of significant size to your
 clients will take a very long time.. As for the number of players, I would
 say that under 10 is going to be where you'd end up.. Whenever I am playing
 on a server (100tick) I am usually getting about 6-10KBps from the server,
 so spreading that out to 10 clients would mean that you would be having to
 put out at least 100KBps over your wire, which just isn't possible.. If
 it's
 within your price point you might consider looking at getting a hosting
 provider, since they usually offer great network speeds opposed to running
 it off of a home(?) connection...

 Hope this helps,
 ~Neonicacid


 On 8/24/08, John Long [EMAIL PROTECTED] wrote:
 
  I'm not quite sure, but with a limited upstream like that I'd use another
  server to host the maps / textures / etc.
 
  On Sun, Aug 24, 2008 at 9:23 PM, Jake E [EMAIL PROTECTED] wrote:
 
   How many people could fit on a server with a 500kbps upstream?
   Custom Files = YES.
  
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Re: [hlds] Server Bandwidth Help?

2008-08-25 Thread Jake E
thanks for all the links, though my choices were *limited* because I was
looking to host a GMod server... So, right now counter-strike.com would be
my best bet. Thanks for all the reccomendatoins though. Also, one more
question. Which is better: Teamspeak or Ventrillo? Or is it something wierd,
like, to use Ventrillo i need Teakspeak? Thanks ahead of time, and have a
good day.

- OCPwner

On Mon, Aug 25, 2008 at 8:34 PM, Clyde cide [EMAIL PROTECTED]wrote:

 I run all my servers from counter-strike.com they offer solid server 24/7
 tech support. Ive been with them over a year almost 2 and never had a major
 problem or concern. They will install mods and help tweak the server till
 your ready to tinker yourself. On a high priority ticket Ive never waited
 more than 10 minutes for a reply. If ya stop by there tell em The Drunken
 Brawler sent ya

 On Mon, Aug 25, 2008 at 3:17 PM, Midnight [EMAIL PROTECTED] wrote:

  midnightgaming.net
 
  Blood Letter wrote:
   darkstarllc.com is what I use now.  I'd give them a B.
   I've had good luck with leetservers.com in the past, but the price is
 up
  there.  I'd give them an A.
  
   Won't go into details here though.
  
  
  
   Date: Mon, 25 Aug 2008 12:06:37 -0400
   From: [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Server Bandwidth Help?
  
   yeah, i think im going to look at AOWC. Do you know any cheap hosting
   providers?
  
   On Sun, Aug 24, 2008 at 11:09 PM, Neonicacid [EMAIL PROTECTED]
  wrote:
  
  
   Yeah, setting up an sv_downloadurl to stream in custom files from
   a webserver / remote server is going to be a must.. 500kbps is only
  going
   to
   max out at around 62.5KBps, so loading files of significant size to
  your
   clients will take a very long time.. As for the number of players, I
  would
   say that under 10 is going to be where you'd end up.. Whenever I am
  playing
   on a server (100tick) I am usually getting about 6-10KBps from the
  server,
   so spreading that out to 10 clients would mean that you would be
 having
  to
   put out at least 100KBps over your wire, which just isn't possible..
 If
   it's
   within your price point you might consider looking at getting a
 hosting
   provider, since they usually offer great network speeds opposed to
  running
   it off of a home(?) connection...
  
   Hope this helps,
   ~Neonicacid
  
  
   On 8/24/08, John Long [EMAIL PROTECTED] wrote:
  
   I'm not quite sure, but with a limited upstream like that I'd use
  another
   server to host the maps / textures / etc.
  
   On Sun, Aug 24, 2008 at 9:23 PM, Jake E [EMAIL PROTECTED]
 wrote:
  
  
   How many people could fit on a server with a 500kbps upstream?
   Custom Files = YES.
  
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Re: [hlds] Gmod Lag

2008-08-24 Thread Jake E
wait one second

is it Killabytes or Killabits?

On Tue, Jul 15, 2008 at 8:24 PM, Jake E [EMAIL PROTECTED] wrote:

 that's why i only host LAN servers or private ones... my upstream is 72kbps
 (BLAME MEDIACOM)


 On Tue, Jul 15, 2008 at 4:22 PM, Tom Leighton [EMAIL PROTECTED]
 wrote:

 Complain to BT. The max speed i can get is 256kbps up and 2.0mbps down,
 since I'm running ADSL on copper telephone wires.

 Wish we had fiber-optics here.

 Tony Paloma wrote:
  Ya, 256kbps isn't going to get you very far.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
  Sent: Tuesday, July 15, 2008 1:07 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Gmod Lag
 
  I think he means KB/sec.
 
  On Tue, Jul 15, 2008 at 3:01 PM, Tom Leighton 
 [EMAIL PROTECTED]
  wrote:
 
 
  In which case on my connection (2mbps down, 256kbps up) you're saying I
  could host 25 people...
 
  Which is insane. Because I can host no more than 4 people (Not doing
  anything, just moving around) with all their rates set to 1,
  updaterate 33 and cmdrate 33.//
 
  Jake E wrote:
 
  To many vehicles, not enough server bandwidth, too many people, not
 fast
  enough server, lots of basic things.
 
  What's your upload speed: http://www.speedtest.net
  I would try having one person on your server per 10kbps upstream if
 you
 
  have
 
  more vehicles than people
  if less or equal vehicles than people try 7kbps upstream per person.
 
  On Tue, Jul 15, 2008 at 5:43 AM, Timothy L Havener 
  [EMAIL PROTECTED] wrote:
 
 
 
  Anyone know what could cause pings to shoot up when entering vehicles
 
  in
 
  Gmod?
 
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[hlds] Server Bandwidth Help?

2008-08-24 Thread Jake E
How many people could fit on a server with a 500kbps upstream?
Custom Files = YES.

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[hlds] Problems with Garry's Mod Server

2008-08-11 Thread Jake E
Here are the 3 major problems:

1. PingKicker.Lua displays this error: /postprocess/pingkicker.lua:13:
attempt to call method 'UniqueID' (a nil value)

2. Time delay for spawning objects

3. Frequent 3-second disconnections when spawning objects

Timer Error:

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Re: [hlds] How to set ping limit on GMod Server?

2008-08-10 Thread Jake E
kk thanks

On Sun, Aug 10, 2008 at 2:20 AM, Daron Dodd [EMAIL PROTECTED] wrote:

 if u read it with a text editor like notepad it says it

 PingKicker.MaxPing = 200 -- If player gets above this, the countdown
 will start.


 On Sat, Aug 9, 2008 at 6:31 PM, Jake E [EMAIL PROTECTED] wrote:
  at what ping does it kick?
 
  On Sat, Aug 9, 2008 at 8:53 PM, David Howell [EMAIL PROTECTED] wrote:
 
  May want to check this out. I'm not sure exactly if this is updated for
 the
  LocalPlayer syntax.
 
  http://thedeadsnipe.googlepages.com/pingkicker.lua
 
 
 
  - Original Message 
  From: Jake E [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
  Sent: Saturday, August 9, 2008 5:46:39 PM
  Subject: [hlds] How to set ping limit on GMod Server?
 
  According to an Admin, I need to get some kind of mod. Is this true, or
 can
  I just type a code into the console?
 
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[hlds] What does this mean?

2008-08-10 Thread Jake E
-- Forwarded message --
From: MDaemon at delta.itnetx.com [EMAIL PROTECTED]
Date: Sat, Aug 9, 2008 at 9:34 PM
Subject: Transient Delivery Failure
To: [EMAIL PROTECTED]


The attached message had transient non-fatal delivery errors

THIS IS A WARNING MESSAGE ONLY - YOU DO NOT NEED TO RESEND YOUR MESSAGE!

This server is configured to automatically retry delivery at configured
intervals.  Subsequent attempts to deliver this message are pending.

--- Session Transcript ---
 Sun 2008-08-10 11:34:05: Parsing message
\pd5202734.msg
 Sun 2008-08-10 11:34:05: *  From: [EMAIL PROTECTED]
 Sun 2008-08-10 11:34:05: *  To: [EMAIL PROTECTED]
 Sun 2008-08-10 11:34:05: *  Subject: [hlds] How to set ping limit on GMod
Server?
 Sun 2008-08-10 11:34:05: *  Message-ID: 
[EMAIL PROTECTED]
 Sun 2008-08-10 11:34:05: *  Route slip host: [10.255.255.28]
 Sun 2008-08-10 11:34:05: *  Route slip port: 25
 Sun 2008-08-10 11:34:05: Attempting SMTP connection to [10.255.255.28]
 Sun 2008-08-10 11:34:05: Attempting SMTP connection to [10.255.255.28:25]
 Sun 2008-08-10 11:34:05: Waiting for socket connection...
 Sun 2008-08-10 11:34:26: *  Winsock Error 10060 The connection timed out.
 Sun 2008-08-10 11:34:26: *  10.255.255.28 added to connection failure cache
for 5 minutes
 Sun 2008-08-10 11:34:26: This message is 60 minutes old; it has 0 minutes
left in this queue
 Sun 2008-08-10 11:34:26: Remote queue lifetime exceeded; message placed in
retry queue
--- End Transcript ---



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According to an Admin, I need to get some kind of mod. Is this true, or can
I just type a code into the console?

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[hlds] How to set ping limit on GMod Server?

2008-08-09 Thread Jake E
According to an Admin, I need to get some kind of mod. Is this true, or can
I just type a code into the console?

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