Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread Cc2iscooL
Cheaters will always find ways to get around the system. The only way you
can make sure you will never get any cheaters is to block all external
connections to your server.

Unfortunately it is the simple reality of gaming. If people can cheat to
win, or to get a rise out of others, they will cheat to win.

VAC is decently effective in a world where people need to purchase the game
when their account gets banned. People think twice about using hack
programs when they're faced with having to pay real money if they get
caught to get back in. While it is not 100% (people that have enough money
to not care) the delay factor was a scare factor for many cheaters, I
remember talking to people that had loaded up a cheat once and joined a
non-vac server being scared that they would be VAC banned for weeks before
they finally calmed down. It also keeps the cheat programmers guessing if
they're actually getting around the detection or not.

But now TF2 is free-to-play. People can create however many accounts they'd
like and cheat all the same, and it might be weeks before their account is
banned. They don't have to buy any games, sure plugins like f2p kickers and
whatnot may work on this, but what about legitimate people not wanting to
use steam for purchases? Unfortunately due to the game going f2p many
servers have decided to oust f2p players completely due to these reasons. A
delayed banning system does not work well in a F2P environment. Make a new
email and account which takes all of 3-5 minutes, and you've got a brand
new hacking account for the next few weeks.

On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe
cmun...@cameronmunroe.comwrote:

  If there is a will, there is a way.


 On 03/25/2012 10:22 PM, AnAkIn . wrote:

 There are some things you just can't find a way around. The game is just
 badly protected.
 Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a
 écrit :

  Part of the reason for the success of SMAC and other anti-cheats is that
 it isn't on all servers. If it was these cheat producers would just find a
 way around it and all of us would be stuck.

 On 03/25/2012 09:58 PM, Team BOOM! wrote:

  How sweet would it be to have Kigen and the authors of SMAC work
 directly with Valve to integrate their anticheat features into VAC? If SMAC
 and Kigen’s AC can do it effectively, why not? I’ve been told that Valve is
 already working with the Gungame authors for CS:GO, and  in my opinion,
 dealing with cheaters is the single most frustrating and time-consuming
 part of being a Community Leader, Server Admin and for all the legit
 players who truly want to just play the game. Imagine a world where the
 minute you toggled a cheat, you lost your Steam account forever and the
 Admin never had to lift a finger to make it happen!



 * From: * hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com ] *On Behalf Of *ics
 *Sent:* Sunday, March 25, 2012 12:40 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Crit hacking + VAC?



 That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1
 idiot.  There has been 7 this week that have gotten caught automatically,
 8  by admin on TF2 and CSS together.

 I'd really like to get to see some improvement to VAC also to detect these
 cheaters. Not even half are banned after a month of getting caught.

 -ics

 25.3.2012 20:25, hlds kirjoitti:

 Only 1-3 per week? I would say an average of 2-3 cheaters per day per
 server. This being the ones detected by SMAC or admins, because the real
 number is probably higher. It is incredible how many players have sv_cheats
 set to 1…



 * From: * hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *ics
 *Sent:* Saturday, March 24, 2012 9:38 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Crit hacking + VAC?



 I've also noticed an definite increase on cheaters. Where before f2p i
 used to see 10 cheats for duration of 2 years, now there's 1-3 per week.

 You could try SourceMod Anti-Cheat (SMAC). It has automatic functions,
 such as aimbot detection that seems to catch about half of these cheaters
 automatically.

 -ics

 24.3.2012 21:05, Rowedahelicon kirjoitti:

 Any word on the possible increase of Vac effectivity to wean off f2p
 players? It's not a problem to me, just curious.
 Also, is there a way or source mod anti cheat that stops crit hooking?
 Hack

 --
 *Matthew (Rowedahelicon) Robinson*
 Web Designer / Artist / Writer
 Website - http://www.rowedahelicon.com/





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 please visit:

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Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread Alexander Z
Which is exactly why VAC needs to be reworked for TF2's needs.

On 26 March 2012 08:21, Cc2iscooL cc2isc...@gmail.com wrote:

 Cheaters will always find ways to get around the system. The only way you
 can make sure you will never get any cheaters is to block all external
 connections to your server.

 Unfortunately it is the simple reality of gaming. If people can cheat to
 win, or to get a rise out of others, they will cheat to win.

 VAC is decently effective in a world where people need to purchase the
 game when their account gets banned. People think twice about using hack
 programs when they're faced with having to pay real money if they get
 caught to get back in. While it is not 100% (people that have enough money
 to not care) the delay factor was a scare factor for many cheaters, I
 remember talking to people that had loaded up a cheat once and joined a
 non-vac server being scared that they would be VAC banned for weeks before
 they finally calmed down. It also keeps the cheat programmers guessing if
 they're actually getting around the detection or not.

 But now TF2 is free-to-play. People can create however many accounts
 they'd like and cheat all the same, and it might be weeks before their
 account is banned. They don't have to buy any games, sure plugins like f2p
 kickers and whatnot may work on this, but what about legitimate people not
 wanting to use steam for purchases? Unfortunately due to the game going f2p
 many servers have decided to oust f2p players completely due to these
 reasons. A delayed banning system does not work well in a F2P environment.
 Make a new email and account which takes all of 3-5 minutes, and you've got
 a brand new hacking account for the next few weeks.


 On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe cmun...@cameronmunroe.com
  wrote:

  If there is a will, there is a way.


 On 03/25/2012 10:22 PM, AnAkIn . wrote:

 There are some things you just can't find a way around. The game is just
 badly protected.
 Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a
 écrit :

  Part of the reason for the success of SMAC and other anti-cheats is that
 it isn't on all servers. If it was these cheat producers would just find a
 way around it and all of us would be stuck.

 On 03/25/2012 09:58 PM, Team BOOM! wrote:

  How sweet would it be to have Kigen and the authors of SMAC work
 directly with Valve to integrate their anticheat features into VAC? If SMAC
 and Kigen’s AC can do it effectively, why not? I’ve been told that Valve is
 already working with the Gungame authors for CS:GO, and  in my opinion,
 dealing with cheaters is the single most frustrating and time-consuming
 part of being a Community Leader, Server Admin and for all the legit
 players who truly want to just play the game. Imagine a world where the
 minute you toggled a cheat, you lost your Steam account forever and the
 Admin never had to lift a finger to make it happen!



 * From: * hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com ] *On Behalf Of *ics
 *Sent:* Sunday, March 25, 2012 12:40 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Crit hacking + VAC?



 That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1
 idiot.  There has been 7 this week that have gotten caught automatically,
 8  by admin on TF2 and CSS together.

 I'd really like to get to see some improvement to VAC also to detect
 these cheaters. Not even half are banned after a month of getting caught.

 -ics

 25.3.2012 20:25, hlds kirjoitti:

 Only 1-3 per week? I would say an average of 2-3 cheaters per day per
 server. This being the ones detected by SMAC or admins, because the real
 number is probably higher. It is incredible how many players have sv_cheats
 set to 1…



 * From: * hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *ics
 *Sent:* Saturday, March 24, 2012 9:38 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Crit hacking + VAC?



 I've also noticed an definite increase on cheaters. Where before f2p i
 used to see 10 cheats for duration of 2 years, now there's 1-3 per week.

 You could try SourceMod Anti-Cheat (SMAC). It has automatic functions,
 such as aimbot detection that seems to catch about half of these cheaters
 automatically.

 -ics

 24.3.2012 21:05, Rowedahelicon kirjoitti:

 Any word on the possible increase of Vac effectivity to wean off f2p
 players? It's not a problem to me, just curious.
 Also, is there a way or source mod anti cheat that stops crit hooking?
 Hack

 --
 *Matthew (Rowedahelicon) Robinson*
 Web Designer / Artist / Writer
 Website - http://www.rowedahelicon.com/





   ___

  To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:

  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread AnAkIn .
VAC needs to be reworked for all games, not just TF2. There are so
much hacks that it fails to detect which are detected by other
anticheats.

2012/3/26 Alexander Z spacebur...@gmail.com:
 Which is exactly why VAC needs to be reworked for TF2's needs.


 On 26 March 2012 08:21, Cc2iscooL cc2isc...@gmail.com wrote:

 Cheaters will always find ways to get around the system. The only way you
 can make sure you will never get any cheaters is to block all external
 connections to your server.

 Unfortunately it is the simple reality of gaming. If people can cheat to
 win, or to get a rise out of others, they will cheat to win.

 VAC is decently effective in a world where people need to purchase the
 game when their account gets banned. People think twice about using hack
 programs when they're faced with having to pay real money if they get caught
 to get back in. While it is not 100% (people that have enough money to not
 care) the delay factor was a scare factor for many cheaters, I remember
 talking to people that had loaded up a cheat once and joined a non-vac
 server being scared that they would be VAC banned for weeks before they
 finally calmed down. It also keeps the cheat programmers guessing if they're
 actually getting around the detection or not.

 But now TF2 is free-to-play. People can create however many accounts
 they'd like and cheat all the same, and it might be weeks before their
 account is banned. They don't have to buy any games, sure plugins like f2p
 kickers and whatnot may work on this, but what about legitimate people not
 wanting to use steam for purchases? Unfortunately due to the game going f2p
 many servers have decided to oust f2p players completely due to these
 reasons. A delayed banning system does not work well in a F2P environment.
 Make a new email and account which takes all of 3-5 minutes, and you've got
 a brand new hacking account for the next few weeks.


 On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe
 cmun...@cameronmunroe.com wrote:

 If there is a will, there is a way.


 On 03/25/2012 10:22 PM, AnAkIn . wrote:

 There are some things you just can't find a way around. The game is just
 badly protected.

 Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a
 écrit :

 Part of the reason for the success of SMAC and other anti-cheats is that
 it isn't on all servers. If it was these cheat producers would just find a
 way around it and all of us would be stuck.

 On 03/25/2012 09:58 PM, Team BOOM! wrote:

 How sweet would it be to have Kigen and the authors of SMAC work directly
 with Valve to integrate their anticheat features into VAC? If SMAC and
 Kigen’s AC can do it effectively, why not? I’ve been told that Valve is
 already working with the Gungame authors for CS:GO, and  in my opinion,
 dealing with cheaters is the single most frustrating and time-consuming part
 of being a Community Leader, Server Admin and for all the legit players who
 truly want to just play the game. Imagine a world where the minute you
 toggled a cheat, you lost your Steam account forever and the Admin never had
 to lift a finger to make it happen!



 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com ] On Behalf Of ics
 Sent: Sunday, March 25, 2012 12:40 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Crit hacking + VAC?



 That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1
 idiot.  There has been 7 this week that have gotten caught automatically,
 8  by admin on TF2 and CSS together.

 I'd really like to get to see some improvement to VAC also to detect
 these cheaters. Not even half are banned after a month of getting caught.

 -ics

 25.3.2012 20:25, hlds kirjoitti:

 Only 1-3 per week? I would say an average of 2-3 cheaters per day per
 server. This being the ones detected by SMAC or admins, because the real
 number is probably higher. It is incredible how many players have sv_cheats
 set to 1…



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Saturday, March 24, 2012 9:38 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Crit hacking + VAC?



 I've also noticed an definite increase on cheaters. Where before f2p i
 used to see 10 cheats for duration of 2 years, now there's 1-3 per week.

 You could try SourceMod Anti-Cheat (SMAC). It has automatic functions,
 such as aimbot detection that seems to catch about half of these cheaters
 automatically.

 -ics

 24.3.2012 21:05, Rowedahelicon kirjoitti:

 Any word on the possible increase of Vac effectivity to wean off f2p
 players? It's not a problem to me, just curious.
 Also, is there a way or source mod anti cheat that stops crit hooking?
 Hack

 --
 *Matthew (Rowedahelicon) Robinson*
 Web Designer / Artist / Writer
 Website - http://www.rowedahelicon.com/





  ___

  To unsubscribe, edit your list

Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread Saul Rennison
It would be very, very easy to bypass SMAC's sv_cheats checks, and any
ConVar checks for that matter. Just make your cheat return default ConVar
values for CVar queries.


Kind regards,
*Saul Rennison*


On 26 March 2012 06:22, AnAkIn . anakin...@gmail.com wrote:

 There are some things you just can't find a way around. The game is just
 badly protected.
 Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a
 écrit :

  Part of the reason for the success of SMAC and other anti-cheats is that
 it isn't on all servers. If it was these cheat producers would just find a
 way around it and all of us would be stuck.

 On 03/25/2012 09:58 PM, Team BOOM! wrote:

  How sweet would it be to have Kigen and the authors of SMAC work
 directly with Valve to integrate their anticheat features into VAC? If SMAC
 and Kigen’s AC can do it effectively, why not? I’ve been told that Valve is
 already working with the Gungame authors for CS:GO, and  in my opinion,
 dealing with cheaters is the single most frustrating and time-consuming
 part of being a Community Leader, Server Admin and for all the legit
 players who truly want to just play the game. Imagine a world where the
 minute you toggled a cheat, you lost your Steam account forever and the
 Admin never had to lift a finger to make it happen!



 * From: * hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com ] *On Behalf Of *ics
 *Sent:* Sunday, March 25, 2012 12:40 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Crit hacking + VAC?



 That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1
 idiot.  There has been 7 this week that have gotten caught automatically,
 8  by admin on TF2 and CSS together.

 I'd really like to get to see some improvement to VAC also to detect
 these cheaters. Not even half are banned after a month of getting caught.

 -ics

 25.3.2012 20:25, hlds kirjoitti:

 Only 1-3 per week? I would say an average of 2-3 cheaters per day per
 server. This being the ones detected by SMAC or admins, because the real
 number is probably higher. It is incredible how many players have sv_cheats
 set to 1…



 * From: * hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *ics
 *Sent:* Saturday, March 24, 2012 9:38 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Crit hacking + VAC?



 I've also noticed an definite increase on cheaters. Where before f2p i
 used to see 10 cheats for duration of 2 years, now there's 1-3 per week.

 You could try SourceMod Anti-Cheat (SMAC). It has automatic functions,
 such as aimbot detection that seems to catch about half of these cheaters
 automatically.

 -ics

 24.3.2012 21:05, Rowedahelicon kirjoitti:

 Any word on the possible increase of Vac effectivity to wean off f2p
 players? It's not a problem to me, just curious.
 Also, is there a way or source mod anti cheat that stops crit hooking?
 Hack

 --
 *Matthew (Rowedahelicon) Robinson*
 Web Designer / Artist / Writer
 Website - http://www.rowedahelicon.com/





   ___

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 please visit:

  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds






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Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread AnAkIn .
But you can't bypass an Anti Speedhack or an Anti Wallhack if it's
done correctly.

2012/3/26 Saul Rennison saul.renni...@gmail.com:
 It would be very, very easy to bypass SMAC's sv_cheats checks, and any
 ConVar checks for that matter. Just make your cheat return default ConVar
 values for CVar queries.


 Kind regards,
 Saul Rennison



 On 26 March 2012 06:22, AnAkIn . anakin...@gmail.com wrote:

 There are some things you just can't find a way around. The game is just
 badly protected.

 Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a
 écrit :

 Part of the reason for the success of SMAC and other anti-cheats is that
 it isn't on all servers. If it was these cheat producers would just find a
 way around it and all of us would be stuck.

 On 03/25/2012 09:58 PM, Team BOOM! wrote:

 How sweet would it be to have Kigen and the authors of SMAC work directly
 with Valve to integrate their anticheat features into VAC? If SMAC and
 Kigen’s AC can do it effectively, why not? I’ve been told that Valve is
 already working with the Gungame authors for CS:GO, and  in my opinion,
 dealing with cheaters is the single most frustrating and time-consuming part
 of being a Community Leader, Server Admin and for all the legit players who
 truly want to just play the game. Imagine a world where the minute you
 toggled a cheat, you lost your Steam account forever and the Admin never had
 to lift a finger to make it happen!



 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com ] On Behalf Of ics
 Sent: Sunday, March 25, 2012 12:40 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Crit hacking + VAC?



 That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1
 idiot.  There has been 7 this week that have gotten caught automatically,
 8  by admin on TF2 and CSS together.

 I'd really like to get to see some improvement to VAC also to detect
 these cheaters. Not even half are banned after a month of getting caught.

 -ics

 25.3.2012 20:25, hlds kirjoitti:

 Only 1-3 per week? I would say an average of 2-3 cheaters per day per
 server. This being the ones detected by SMAC or admins, because the real
 number is probably higher. It is incredible how many players have sv_cheats
 set to 1…



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Saturday, March 24, 2012 9:38 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Crit hacking + VAC?



 I've also noticed an definite increase on cheaters. Where before f2p i
 used to see 10 cheats for duration of 2 years, now there's 1-3 per week.

 You could try SourceMod Anti-Cheat (SMAC). It has automatic functions,
 such as aimbot detection that seems to catch about half of these cheaters
 automatically.

 -ics

 24.3.2012 21:05, Rowedahelicon kirjoitti:

 Any word on the possible increase of Vac effectivity to wean off f2p
 players? It's not a problem to me, just curious.
 Also, is there a way or source mod anti cheat that stops crit hooking?
 Hack

 --
 *Matthew (Rowedahelicon) Robinson*
 Web Designer / Artist / Writer
 Website - http://www.rowedahelicon.com/





  ___

  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:

  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds






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-- 
Best regards,
AnAkIn

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Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread Emil Larsson
Thing is that Valve does not exactly announce when they rework or improve
VAC, to add to it's mysterious nature. In a way the hackers notices the
updates to VAC before the general public.

On Mon, Mar 26, 2012 at 10:33 AM, AnAkIn . anakin...@gmail.com wrote:

 VAC needs to be reworked for all games, not just TF2. There are so
 much hacks that it fails to detect which are detected by other
 anticheats.

 2012/3/26 Alexander Z spacebur...@gmail.com:
  Which is exactly why VAC needs to be reworked for TF2's needs.
 
 
  On 26 March 2012 08:21, Cc2iscooL cc2isc...@gmail.com wrote:
 
  Cheaters will always find ways to get around the system. The only way
 you
  can make sure you will never get any cheaters is to block all external
  connections to your server.
 
  Unfortunately it is the simple reality of gaming. If people can cheat to
  win, or to get a rise out of others, they will cheat to win.
 
  VAC is decently effective in a world where people need to purchase the
  game when their account gets banned. People think twice about using hack
  programs when they're faced with having to pay real money if they get
 caught
  to get back in. While it is not 100% (people that have enough money to
 not
  care) the delay factor was a scare factor for many cheaters, I remember
  talking to people that had loaded up a cheat once and joined a non-vac
  server being scared that they would be VAC banned for weeks before they
  finally calmed down. It also keeps the cheat programmers guessing if
 they're
  actually getting around the detection or not.
 
  But now TF2 is free-to-play. People can create however many accounts
  they'd like and cheat all the same, and it might be weeks before their
  account is banned. They don't have to buy any games, sure plugins like
 f2p
  kickers and whatnot may work on this, but what about legitimate people
 not
  wanting to use steam for purchases? Unfortunately due to the game going
 f2p
  many servers have decided to oust f2p players completely due to these
  reasons. A delayed banning system does not work well in a F2P
 environment.
  Make a new email and account which takes all of 3-5 minutes, and you've
 got
  a brand new hacking account for the next few weeks.
 
 
  On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe
  cmun...@cameronmunroe.com wrote:
 
  If there is a will, there is a way.
 
 
  On 03/25/2012 10:22 PM, AnAkIn . wrote:
 
  There are some things you just can't find a way around. The game is
 just
  badly protected.
 
  Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a
  écrit :
 
  Part of the reason for the success of SMAC and other anti-cheats is
 that
  it isn't on all servers. If it was these cheat producers would just
 find a
  way around it and all of us would be stuck.
 
  On 03/25/2012 09:58 PM, Team BOOM! wrote:
 
  How sweet would it be to have Kigen and the authors of SMAC work
 directly
  with Valve to integrate their anticheat features into VAC? If SMAC and
  Kigen’s AC can do it effectively, why not? I’ve been told that Valve is
  already working with the Gungame authors for CS:GO, and  in my opinion,
  dealing with cheaters is the single most frustrating and
 time-consuming part
  of being a Community Leader, Server Admin and for all the legit
 players who
  truly want to just play the game. Imagine a world where the minute you
  toggled a cheat, you lost your Steam account forever and the Admin
 never had
  to lift a finger to make it happen!
 
 
 
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com ] On Behalf Of ics
  Sent: Sunday, March 25, 2012 12:40 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Crit hacking + VAC?
 
 
 
  That 1-3 is an average. Some days there are 2-3 alone, some weeks only
 1
  idiot.  There has been 7 this week that have gotten caught
 automatically,
  8  by admin on TF2 and CSS together.
 
  I'd really like to get to see some improvement to VAC also to detect
  these cheaters. Not even half are banned after a month of getting
 caught.
 
  -ics
 
  25.3.2012 20:25, hlds kirjoitti:
 
  Only 1-3 per week? I would say an average of 2-3 cheaters per day per
  server. This being the ones detected by SMAC or admins, because the
 real
  number is probably higher. It is incredible how many players have
 sv_cheats
  set to 1…
 
 
 
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Saturday, March 24, 2012 9:38 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Crit hacking + VAC?
 
 
 
  I've also noticed an definite increase on cheaters. Where before f2p i
  used to see 10 cheats for duration of 2 years, now there's 1-3 per
 week.
 
  You could try SourceMod Anti-Cheat (SMAC). It has automatic functions,
  such as aimbot detection that seems to catch about half of these
 cheaters
  automatically.
 
  -ics
 
  24.3.2012 21:05, Rowedahelicon kirjoitti:
 
  Any

Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread Drogen Viech
Speedhacks should be made impossible by default, in the engine or something
I wonder how long until hack deverlopers catch up and notice that they
just need to clamp their view angles to get around SMACs eye angle
detection

2012/3/26 Emil Larsson ail...@gmail.com:
 Thing is that Valve does not exactly announce when they rework or improve
 VAC, to add to it's mysterious nature. In a way the hackers notices the
 updates to VAC before the general public.


 On Mon, Mar 26, 2012 at 10:33 AM, AnAkIn . anakin...@gmail.com wrote:

 VAC needs to be reworked for all games, not just TF2. There are so
 much hacks that it fails to detect which are detected by other
 anticheats.

 2012/3/26 Alexander Z spacebur...@gmail.com:
  Which is exactly why VAC needs to be reworked for TF2's needs.
 
 
  On 26 March 2012 08:21, Cc2iscooL cc2isc...@gmail.com wrote:
 
  Cheaters will always find ways to get around the system. The only way
  you
  can make sure you will never get any cheaters is to block all external
  connections to your server.
 
  Unfortunately it is the simple reality of gaming. If people can cheat
  to
  win, or to get a rise out of others, they will cheat to win.
 
  VAC is decently effective in a world where people need to purchase the
  game when their account gets banned. People think twice about using
  hack
  programs when they're faced with having to pay real money if they get
  caught
  to get back in. While it is not 100% (people that have enough money to
  not
  care) the delay factor was a scare factor for many cheaters, I remember
  talking to people that had loaded up a cheat once and joined a non-vac
  server being scared that they would be VAC banned for weeks before they
  finally calmed down. It also keeps the cheat programmers guessing if
  they're
  actually getting around the detection or not.
 
  But now TF2 is free-to-play. People can create however many accounts
  they'd like and cheat all the same, and it might be weeks before their
  account is banned. They don't have to buy any games, sure plugins like
  f2p
  kickers and whatnot may work on this, but what about legitimate people
  not
  wanting to use steam for purchases? Unfortunately due to the game going
  f2p
  many servers have decided to oust f2p players completely due to these
  reasons. A delayed banning system does not work well in a F2P
  environment.
  Make a new email and account which takes all of 3-5 minutes, and you've
  got
  a brand new hacking account for the next few weeks.
 
 
  On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe
  cmun...@cameronmunroe.com wrote:
 
  If there is a will, there is a way.
 
 
  On 03/25/2012 10:22 PM, AnAkIn . wrote:
 
  There are some things you just can't find a way around. The game is
  just
  badly protected.
 
  Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a
  écrit :
 
  Part of the reason for the success of SMAC and other anti-cheats is
  that
  it isn't on all servers. If it was these cheat producers would just
  find a
  way around it and all of us would be stuck.
 
  On 03/25/2012 09:58 PM, Team BOOM! wrote:
 
  How sweet would it be to have Kigen and the authors of SMAC work
  directly
  with Valve to integrate their anticheat features into VAC? If SMAC and
  Kigen’s AC can do it effectively, why not? I’ve been told that Valve
  is
  already working with the Gungame authors for CS:GO, and  in my
  opinion,
  dealing with cheaters is the single most frustrating and
  time-consuming part
  of being a Community Leader, Server Admin and for all the legit
  players who
  truly want to just play the game. Imagine a world where the minute you
  toggled a cheat, you lost your Steam account forever and the Admin
  never had
  to lift a finger to make it happen!
 
 
 
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com ] On Behalf Of ics
  Sent: Sunday, March 25, 2012 12:40 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Crit hacking + VAC?
 
 
 
  That 1-3 is an average. Some days there are 2-3 alone, some weeks only
  1
  idiot.  There has been 7 this week that have gotten caught
  automatically,
  8  by admin on TF2 and CSS together.
 
  I'd really like to get to see some improvement to VAC also to detect
  these cheaters. Not even half are banned after a month of getting
  caught.
 
  -ics
 
  25.3.2012 20:25, hlds kirjoitti:
 
  Only 1-3 per week? I would say an average of 2-3 cheaters per day per
  server. This being the ones detected by SMAC or admins, because the
  real
  number is probably higher. It is incredible how many players have
  sv_cheats
  set to 1…
 
 
 
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Saturday, March 24, 2012 9:38 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Crit hacking + VAC?
 
 
 
  I've also noticed an definite increase on cheaters. Where before f2p i
  used

Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread ics
 to make it happen!



 From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of ics
 Sent: Sunday, March 25, 2012 12:40 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Crit hacking + VAC?



 That 1-3 is an average. Some days there are 2-3 alone, some
weeks only 1
 idiot.  There has been 7 this week that have gotten caught
automatically,
 8  by admin on TF2 and CSS together.

 I'd really like to get to see some improvement to VAC also to
detect
 these cheaters. Not even half are banned after a month of
getting caught.

 -ics

 25.3.2012 20:25, hlds kirjoitti:

 Only 1-3 per week? I would say an average of 2-3 cheaters per
day per
 server. This being the ones detected by SMAC or admins,
because the real
 number is probably higher. It is incredible how many players
have sv_cheats
 set to 1...



 From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Saturday, March 24, 2012 9:38 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Crit hacking + VAC?



 I've also noticed an definite increase on cheaters. Where
before f2p i
 used to see 10 cheats for duration of 2 years, now there's 1-3
per week.

 You could try SourceMod Anti-Cheat (SMAC). It has automatic
functions,
 such as aimbot detection that seems to catch about half of
these cheaters
 automatically.

 -ics

 24.3.2012 21:05, Rowedahelicon kirjoitti:

 Any word on the possible increase of Vac effectivity to wean
off f2p
 players? It's not a problem to me, just curious.
 Also, is there a way or source mod anti cheat that stops crit
hooking?
 Hack

 --
 *Matthew (Rowedahelicon) Robinson*
 Web Designer / Artist / Writer
 Website - http://www.rowedahelicon.com/





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Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread AnAkIn .
Some public cheats are not even detected.

2012/3/26 ics i...@ics-base.net:
 Code is streamed, so those cheat builders can get a fragment of the VAC code
 but not all of it. Problem is that once their cheat is detected by VAC and
 they know it, all they need to do is alter some bits of it to make it
 undetectable again, untill the new signature of the cheat is added to VAC
 database again.

 Delayed system like VAC doesn't work in Free 2 Play case very well and the
 saying have active admins is so 2011. It doesn't fix the problem. Right
 now the delay between cheater detected on our servers and getting banned is
 1,5-2 weeks since the guy got caught - if a VAC ban is issued at all. Seems
 that the most newest accounts created are using some sort of publicly
 available cheat so and are banned within 2 weeks so why not tighten that
 time. I think everyone knows that VAC can detect the most public cheats out
 there. Well almost, except the idiots that use them. Still, they can cause
 havoc  so many hours on so many servers  at that time before getting banned.
 Just for laughs.

 -ics

 26.3.2012 12:55, Emil Larsson kirjoitti:

 Thing is that Valve does not exactly announce when they rework or improve
 VAC, to add to it's mysterious nature. In a way the hackers notices the
 updates to VAC before the general public.

 On Mon, Mar 26, 2012 at 10:33 AM, AnAkIn . anakin...@gmail.com wrote:

 VAC needs to be reworked for all games, not just TF2. There are so
 much hacks that it fails to detect which are detected by other
 anticheats.

 2012/3/26 Alexander Z spacebur...@gmail.com:
  Which is exactly why VAC needs to be reworked for TF2's needs.
 
 
  On 26 March 2012 08:21, Cc2iscooL cc2isc...@gmail.com wrote:
 
  Cheaters will always find ways to get around the system. The only way
  you
  can make sure you will never get any cheaters is to block all external
  connections to your server.
 
  Unfortunately it is the simple reality of gaming. If people can cheat
  to
  win, or to get a rise out of others, they will cheat to win.
 
  VAC is decently effective in a world where people need to purchase the
  game when their account gets banned. People think twice about using
  hack
  programs when they're faced with having to pay real money if they get
  caught
  to get back in. While it is not 100% (people that have enough money to
  not
  care) the delay factor was a scare factor for many cheaters, I remember
  talking to people that had loaded up a cheat once and joined a non-vac
  server being scared that they would be VAC banned for weeks before they
  finally calmed down. It also keeps the cheat programmers guessing if
  they're
  actually getting around the detection or not.
 
  But now TF2 is free-to-play. People can create however many accounts
  they'd like and cheat all the same, and it might be weeks before their
  account is banned. They don't have to buy any games, sure plugins like
  f2p
  kickers and whatnot may work on this, but what about legitimate people
  not
  wanting to use steam for purchases? Unfortunately due to the game going
  f2p
  many servers have decided to oust f2p players completely due to these
  reasons. A delayed banning system does not work well in a F2P
  environment.
  Make a new email and account which takes all of 3-5 minutes, and you've
  got
  a brand new hacking account for the next few weeks.
 
 
  On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe
  cmun...@cameronmunroe.com wrote:
 
  If there is a will, there is a way.
 
 
  On 03/25/2012 10:22 PM, AnAkIn . wrote:
 
  There are some things you just can't find a way around. The game is
  just
  badly protected.
 
  Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a
  écrit :
 
  Part of the reason for the success of SMAC and other anti-cheats is
  that
  it isn't on all servers. If it was these cheat producers would just
  find a
  way around it and all of us would be stuck.
 
  On 03/25/2012 09:58 PM, Team BOOM! wrote:
 
  How sweet would it be to have Kigen and the authors of SMAC work
  directly
  with Valve to integrate their anticheat features into VAC? If SMAC and
  Kigen’s AC can do it effectively, why not? I’ve been told that Valve
  is
  already working with the Gungame authors for CS:GO, and  in my
  opinion,
  dealing with cheaters is the single most frustrating and
  time-consuming part
  of being a Community Leader, Server Admin and for all the legit
  players who
  truly want to just play the game. Imagine a world where the minute you
  toggled a cheat, you lost your Steam account forever and the Admin
  never had
  to lift a finger to make it happen!
 
 
 
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com ] On Behalf Of ics
  Sent: Sunday, March 25, 2012 12:40 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Crit hacking + VAC?
 
 
 
  That 1-3 is an average. Some days there are 2-3 alone, some weeks only
  1
  idiot

Re: [hlds] Crit hacking + VAC

2012-03-26 Thread admin
tf_weapon_criticals 0

Fixed! ( this will exclude you from valves Quick play setting though BUT
if you having that many troubles with crit hackers then its well worth it..)

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Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread admin
http://forums.alliedmods.net/showthread.php?p=1672809


This mod allows you to have Weapons crit OFF and still be on valves quick
play KEEP IN MIND this is against the policy of truth so it is not
recommended* * you use it.. but it is a TEMP solution

Anything that hides server flags to public is against the policy if I
recall.. So it might not be worth the risk...

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Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread ics

If you know it's against the rules, why even suggest it?

Besides, turning criticals off from won't fix crit hacking.

-ics

26.3.2012 14:29, admin kirjoitti:

http://forums.alliedmods.net/showthread.php?p=1672809


This mod allows you to have Weapons crit OFF and still be on valves 
quick play KEEP IN MIND this is against the policy of truth so it is 
not recommended** you use it.. but it is a TEMP solution


Anything that hides server flags to public is against the policy if 
I recall.. So it might not be worth the risk...


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Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread Emil Larsson
The missing nocrit tag is a unintentional oversight by the plugin author.
It's meant for other plugins hooking into the crit function, not for server
admins to get around the quickplay requirements.

Personally I think quickplay need some options added so players can join
nocrit servers through it if they so actively wish.

On Mon, Mar 26, 2012 at 1:29 PM, admin ad...@wonkagaming.com wrote:

 http://forums.alliedmods.net/showthread.php?p=1672809


 This mod allows you to have Weapons crit OFF and still be on valves quick
 play KEEP IN MIND this is against the policy of truth so it is not
 recommended* * you use it.. but it is a TEMP solution

 Anything that hides server flags to public is against the policy if I
 recall.. So it might not be worth the risk...

 --
 This communication is for use by the intended recipient and contains
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 applicable law. If you are not the intended recipient, you are hereby
 formally notified that any use, copying or distribution of this e-mail, in
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 return e-mail and delete this e-mail from your system. Unless explicitly
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Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread AnAkIn .
Turning criticals off do fix crit hacking.

2012/3/26 Emil Larsson ail...@gmail.com:
 The missing nocrit tag is a unintentional oversight by the plugin author.
 It's meant for other plugins hooking into the crit function, not for server
 admins to get around the quickplay requirements.

 Personally I think quickplay need some options added so players can join
 nocrit servers through it if they so actively wish.

 On Mon, Mar 26, 2012 at 1:29 PM, admin ad...@wonkagaming.com wrote:

 http://forums.alliedmods.net/showthread.php?p=1672809


 This mod allows you to have Weapons crit OFF and still be on valves quick
 play KEEP IN MIND this is against the policy of truth so it is
 not  recommended  you use it.. but it is a TEMP solution

 Anything that hides server flags to public is against the policy if I
 recall.. So it might not be worth the risk...

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 This communication is for use by the intended recipient and contains
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 e-mail and delete this e-mail from your system. Unless explicitly and
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Re: [hlds] Crit hacking + VAC?

2012-03-25 Thread Emil Larsson
SMAC helps a lot! It wouldn't help against the more refined hacks, but it
seems to at least get rid of the users who use public cheats on F2P
throwaway accounts... which seems to be the most of them nowadays! There is
more cheaters, but they also seem to be lazier as well?

I believe (this is just speculation from my own computer science knowledge,
I have no idea how it actually works) crit hacks just abuses the fact that
the RNG used for crits can be predicted clientside (probably to make sure
the crit noise and sound plays properly). It just makes the client fire the
weapon just at the right frame to get a crit. I saw crithacks a lot less
when they reduced the critrate, probably cause it caused annoying delays
for those cheaters? Who knows.

If you want to, you can report cheaters on their steam community page.
Allegedly Valve uses that to gauge (and maybe improve) the efficiency of
VAC.

On Sat, Mar 24, 2012 at 8:38 PM, ics i...@ics-base.net wrote:

  I've also noticed an definite increase on cheaters. Where before f2p i
 used to see 10 cheats for duration of 2 years, now there's 1-3 per week.

 You could try SourceMod Anti-Cheat (SMAC). It has automatic functions,
 such as aimbot detection that seems to catch about half of these cheaters
 automatically.

 -ics

 24.3.2012 21:05, Rowedahelicon kirjoitti:

 Any word on the possible increase of Vac effectivity to wean off f2p
 players? It's not a problem to me, just curious.
 Also, is there a way or source mod anti cheat that stops crit hooking?
 Hack

 --
 *Matthew (Rowedahelicon) Robinson*
 Web Designer / Artist / Writer
 Website - http://www.rowedahelicon.com/



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Re: [hlds] Crit hacking + VAC?

2012-03-25 Thread hlds
Only 1-3 per week? I would say an average of 2-3 cheaters per day per
server. This being the ones detected by SMAC or admins, because the real
number is probably higher. It is incredible how many players have sv_cheats
set to 1.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Saturday, March 24, 2012 9:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Crit hacking + VAC?

 

I've also noticed an definite increase on cheaters. Where before f2p i used
to see 10 cheats for duration of 2 years, now there's 1-3 per week.

You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such
as aimbot detection that seems to catch about half of these cheaters
automatically.

-ics

24.3.2012 21:05, Rowedahelicon kirjoitti: 

Any word on the possible increase of Vac effectivity to wean off f2p
players? It's not a problem to me, just curious.
Also, is there a way or source mod anti cheat that stops crit hooking?
Hack

-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/






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Re: [hlds] Crit hacking + VAC?

2012-03-25 Thread ics
That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 
idiot.  There has been 7 this week that have gotten caught 
automatically,  8  by admin on TF2 and CSS together.


I'd really like to get to see some improvement to VAC also to detect 
these cheaters. Not even half are banned after a month of getting caught.


-ics

25.3.2012 20:25, hlds kirjoitti:


Only 1-3 per week? I would say an average of 2-3 cheaters per day per 
server. This being the ones detected by SMAC or admins, because the 
real number is probably higher. It is incredible how many players have 
sv_cheats set to 1...


*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics

*Sent:* Saturday, March 24, 2012 9:38 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Crit hacking + VAC?

I've also noticed an definite increase on cheaters. Where before f2p i 
used to see 10 cheats for duration of 2 years, now there's 1-3 per week.


You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, 
such as aimbot detection that seems to catch about half of these 
cheaters automatically.


-ics

24.3.2012 21:05, Rowedahelicon kirjoitti:

Any word on the possible increase of Vac effectivity to wean off f2p 
players? It's not a problem to me, just curious.
Also, is there a way or source mod anti cheat that stops crit hooking? 
Hack


--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/




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Re: [hlds] Crit hacking + VAC?

2012-03-25 Thread Team BOOM!
How sweet would it be to have Kigen and the authors of SMAC work directly
with Valve to integrate their anticheat features into VAC? If SMAC and
Kigen's AC can do it effectively, why not? I've been told that Valve is
already working with the Gungame authors for CS:GO, and  in my opinion,
dealing with cheaters is the single most frustrating and time-consuming part
of being a Community Leader, Server Admin and for all the legit players who
truly want to just play the game. Imagine a world where the minute you
toggled a cheat, you lost your Steam account forever and the Admin never had
to lift a finger to make it happen! 

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Sunday, March 25, 2012 12:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Crit hacking + VAC?

 

That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1
idiot.  There has been 7 this week that have gotten caught automatically,  8
by admin on TF2 and CSS together.

I'd really like to get to see some improvement to VAC also to detect these
cheaters. Not even half are banned after a month of getting caught.

-ics

25.3.2012 20:25, hlds kirjoitti: 

Only 1-3 per week? I would say an average of 2-3 cheaters per day per
server. This being the ones detected by SMAC or admins, because the real
number is probably higher. It is incredible how many players have sv_cheats
set to 1.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Saturday, March 24, 2012 9:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Crit hacking + VAC?

 

I've also noticed an definite increase on cheaters. Where before f2p i used
to see 10 cheats for duration of 2 years, now there's 1-3 per week.

You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such
as aimbot detection that seems to catch about half of these cheaters
automatically.

-ics

24.3.2012 21:05, Rowedahelicon kirjoitti: 

Any word on the possible increase of Vac effectivity to wean off f2p
players? It's not a problem to me, just curious.
Also, is there a way or source mod anti cheat that stops crit hooking?
Hack

-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/







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please visit:
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Re: [hlds] Crit hacking + VAC?

2012-03-25 Thread Cameron Munroe
Part of the reason for the success of SMAC and other anti-cheats is that 
it isn't on all servers. If it was these cheat producers would just find 
a way around it and all of us would be stuck.


On 03/25/2012 09:58 PM, Team BOOM! wrote:


How sweet would it be to have Kigen and the authors of SMAC work 
directly with Valve to integrate their anticheat features into VAC? If 
SMAC and Kigen's AC can do it effectively, why not? I've been told 
that Valve is already working with the Gungame authors for CS:GO, and  
in my opinion, dealing with cheaters is the single most frustrating 
and time-consuming part of being a Community Leader, Server Admin and 
for all the legit players who truly want to just play the game. 
Imagine a world where the minute you toggled a cheat, you lost your 
Steam account forever and the Admin never had to lift a finger to make 
it happen!


*From: * hlds-boun...@list.valvesoftware.com [mailto: 
hlds-boun...@list.valvesoftware.com ] *On Behalf Of *ics

*Sent:* Sunday, March 25, 2012 12:40 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Crit hacking + VAC?

That 1-3 is an average. Some days there are 2-3 alone, some weeks only 
1 idiot.  There has been 7 this week that have gotten caught 
automatically,  8  by admin on TF2 and CSS together.


I'd really like to get to see some improvement to VAC also to detect 
these cheaters. Not even half are banned after a month of getting caught.


-ics

25.3.2012 20:25, hlds kirjoitti:

Only 1-3 per week? I would say an average of 2-3 cheaters per day per 
server. This being the ones detected by SMAC or admins, because the 
real number is probably higher. It is incredible how many players have 
sv_cheats set to 1...


*From: * hlds-boun...@list.valvesoftware.com 
mailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics

*Sent:* Saturday, March 24, 2012 9:38 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Crit hacking + VAC?

I've also noticed an definite increase on cheaters. Where before f2p i 
used to see 10 cheats for duration of 2 years, now there's 1-3 per week.


You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, 
such as aimbot detection that seems to catch about half of these 
cheaters automatically.


-ics

24.3.2012 21:05, Rowedahelicon kirjoitti:

Any word on the possible increase of Vac effectivity to wean off f2p 
players? It's not a problem to me, just curious.
Also, is there a way or source mod anti cheat that stops crit hooking? 
Hack


--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/





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  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds   





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Re: [hlds] Crit hacking + VAC?

2012-03-25 Thread AnAkIn .
There are some things you just can't find a way around. The game is just
badly protected.
Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a
écrit :

  Part of the reason for the success of SMAC and other anti-cheats is that
 it isn't on all servers. If it was these cheat producers would just find a
 way around it and all of us would be stuck.

 On 03/25/2012 09:58 PM, Team BOOM! wrote:

  How sweet would it be to have Kigen and the authors of SMAC work
 directly with Valve to integrate their anticheat features into VAC? If SMAC
 and Kigen’s AC can do it effectively, why not? I’ve been told that Valve is
 already working with the Gungame authors for CS:GO, and  in my opinion,
 dealing with cheaters is the single most frustrating and time-consuming
 part of being a Community Leader, Server Admin and for all the legit
 players who truly want to just play the game. Imagine a world where the
 minute you toggled a cheat, you lost your Steam account forever and the
 Admin never had to lift a finger to make it happen!



 * From: * hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com ] *On Behalf Of *ics
 *Sent:* Sunday, March 25, 2012 12:40 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Crit hacking + VAC?



 That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1
 idiot.  There has been 7 this week that have gotten caught automatically,
 8  by admin on TF2 and CSS together.

 I'd really like to get to see some improvement to VAC also to detect these
 cheaters. Not even half are banned after a month of getting caught.

 -ics

 25.3.2012 20:25, hlds kirjoitti:

 Only 1-3 per week? I would say an average of 2-3 cheaters per day per
 server. This being the ones detected by SMAC or admins, because the real
 number is probably higher. It is incredible how many players have sv_cheats
 set to 1…



 * From: * hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *ics
 *Sent:* Saturday, March 24, 2012 9:38 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Crit hacking + VAC?



 I've also noticed an definite increase on cheaters. Where before f2p i
 used to see 10 cheats for duration of 2 years, now there's 1-3 per week.

 You could try SourceMod Anti-Cheat (SMAC). It has automatic functions,
 such as aimbot detection that seems to catch about half of these cheaters
 automatically.

 -ics

 24.3.2012 21:05, Rowedahelicon kirjoitti:

 Any word on the possible increase of Vac effectivity to wean off f2p
 players? It's not a problem to me, just curious.
 Also, is there a way or source mod anti cheat that stops crit hooking?
 Hack

 --
 *Matthew (Rowedahelicon) Robinson*
 Web Designer / Artist / Writer
 Website - http://www.rowedahelicon.com/





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 please visit:

  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds






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 please visit:

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Re: [hlds] Crit hacking + VAC?

2012-03-25 Thread Cameron Munroe

If there is a will, there is a way.

On 03/25/2012 10:22 PM, AnAkIn . wrote:


There are some things you just can't find a way around. The game is 
just badly protected.


Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com 
mailto:cmun...@cameronmunroe.com a écrit :


Part of the reason for the success of SMAC and other anti-cheats
is that it isn't on all servers. If it was these cheat producers
would just find a way around it and all of us would be stuck.

On 03/25/2012 09:58 PM, Team BOOM! wrote:


How sweet would it be to have Kigen and the authors of SMAC work
directly with Valve to integrate their anticheat features into
VAC? If SMAC and Kigen's AC can do it effectively, why not? I've
been told that Valve is already working with the Gungame authors
for CS:GO, and  in my opinion, dealing with cheaters is the
single most frustrating and time-consuming part of being a
Community Leader, Server Admin and for all the legit players who
truly want to just play the game. Imagine a world where the
minute you toggled a cheat, you lost your Steam account forever
and the Admin never had to lift a finger to make it happen!

*From: * hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com ] *On Behalf Of *ics
*Sent:* Sunday, March 25, 2012 12:40 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Crit hacking + VAC?

That 1-3 is an average. Some days there are 2-3 alone, some weeks
only 1 idiot.  There has been 7 this week that have gotten caught
automatically,  8  by admin on TF2 and CSS together.

I'd really like to get to see some improvement to VAC also to
detect these cheaters. Not even half are banned after a month of
getting caught.

-ics

25.3.2012 20:25, hlds kirjoitti:

Only 1-3 per week? I would say an average of 2-3 cheaters per day
per server. This being the ones detected by SMAC or admins,
because the real number is probably higher. It is incredible how
many players have sv_cheats set to 1...

*From: * hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics
*Sent:* Saturday, March 24, 2012 9:38 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Crit hacking + VAC?

I've also noticed an definite increase on cheaters. Where before
f2p i used to see 10 cheats for duration of 2 years, now there's
1-3 per week.

You could try SourceMod Anti-Cheat (SMAC). It has automatic
functions, such as aimbot detection that seems to catch about
half of these cheaters automatically.

-ics

24.3.2012 21:05, Rowedahelicon kirjoitti:

Any word on the possible increase of Vac effectivity to wean off
f2p players? It's not a problem to me, just curious.
Also, is there a way or source mod anti cheat that stops crit
hooking? Hack

-- 
*Matthew (Rowedahelicon) Robinson*

Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/





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[hlds] Crit hacking + VAC?

2012-03-24 Thread Rowedahelicon
Any word on the possible increase of Vac effectivity to wean off f2p
players? It's not a problem to me, just curious.
Also, is there a way or source mod anti cheat that stops crit hooking?
Hack

-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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Re: [hlds] Crit hacking + VAC?

2012-03-24 Thread AnAkIn .
No, as long as noobs think that VAC works, there is no reason to update it.
tf_weapon_criticals 0 stops crit hacking.

2012/3/24 Rowedahelicon theoneando...@rowedahelicon.com:
 Any word on the possible increase of Vac effectivity to wean off f2p
 players? It's not a problem to me, just curious.
 Also, is there a way or source mod anti cheat that stops crit hooking?
 Hack

 --
 *Matthew (Rowedahelicon) Robinson*
 Web Designer / Artist / Writer
 Website - http://www.rowedahelicon.com/


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 please visit:
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-- 
Best regards,
AnAkIn

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Re: [hlds] Crit hacking + VAC?

2012-03-24 Thread ics
I've also noticed an definite increase on cheaters. Where before f2p i 
used to see 10 cheats for duration of 2 years, now there's 1-3 per week.


You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, 
such as aimbot detection that seems to catch about half of these 
cheaters automatically.


-ics

24.3.2012 21:05, Rowedahelicon kirjoitti:
Any word on the possible increase of Vac effectivity to wean off f2p 
players? It's not a problem to me, just curious.
Also, is there a way or source mod anti cheat that stops crit hooking? 
Hack


--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/



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