Re: [hlds] Crit hacking + VAC?
Cheaters will always find ways to get around the system. The only way you can make sure you will never get any cheaters is to block all external connections to your server. Unfortunately it is the simple reality of gaming. If people can cheat to win, or to get a rise out of others, they will cheat to win. VAC is decently effective in a world where people need to purchase the game when their account gets banned. People think twice about using hack programs when they're faced with having to pay real money if they get caught to get back in. While it is not 100% (people that have enough money to not care) the delay factor was a scare factor for many cheaters, I remember talking to people that had loaded up a cheat once and joined a non-vac server being scared that they would be VAC banned for weeks before they finally calmed down. It also keeps the cheat programmers guessing if they're actually getting around the detection or not. But now TF2 is free-to-play. People can create however many accounts they'd like and cheat all the same, and it might be weeks before their account is banned. They don't have to buy any games, sure plugins like f2p kickers and whatnot may work on this, but what about legitimate people not wanting to use steam for purchases? Unfortunately due to the game going f2p many servers have decided to oust f2p players completely due to these reasons. A delayed banning system does not work well in a F2P environment. Make a new email and account which takes all of 3-5 minutes, and you've got a brand new hacking account for the next few weeks. On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe cmun...@cameronmunroe.comwrote: If there is a will, there is a way. On 03/25/2012 10:22 PM, AnAkIn . wrote: There are some things you just can't find a way around. The game is just badly protected. Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a écrit : Part of the reason for the success of SMAC and other anti-cheats is that it isn't on all servers. If it was these cheat producers would just find a way around it and all of us would be stuck. On 03/25/2012 09:58 PM, Team BOOM! wrote: How sweet would it be to have Kigen and the authors of SMAC work directly with Valve to integrate their anticheat features into VAC? If SMAC and Kigen’s AC can do it effectively, why not? I’ve been told that Valve is already working with the Gungame authors for CS:GO, and in my opinion, dealing with cheaters is the single most frustrating and time-consuming part of being a Community Leader, Server Admin and for all the legit players who truly want to just play the game. Imagine a world where the minute you toggled a cheat, you lost your Steam account forever and the Admin never had to lift a finger to make it happen! * From: * hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] *On Behalf Of *ics *Sent:* Sunday, March 25, 2012 12:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Crit hacking + VAC? That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 idiot. There has been 7 this week that have gotten caught automatically, 8 by admin on TF2 and CSS together. I'd really like to get to see some improvement to VAC also to detect these cheaters. Not even half are banned after a month of getting caught. -ics 25.3.2012 20:25, hlds kirjoitti: Only 1-3 per week? I would say an average of 2-3 cheaters per day per server. This being the ones detected by SMAC or admins, because the real number is probably higher. It is incredible how many players have sv_cheats set to 1… * From: * hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *ics *Sent:* Saturday, March 24, 2012 9:38 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Crit hacking + VAC? I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https
Re: [hlds] Crit hacking + VAC?
Which is exactly why VAC needs to be reworked for TF2's needs. On 26 March 2012 08:21, Cc2iscooL cc2isc...@gmail.com wrote: Cheaters will always find ways to get around the system. The only way you can make sure you will never get any cheaters is to block all external connections to your server. Unfortunately it is the simple reality of gaming. If people can cheat to win, or to get a rise out of others, they will cheat to win. VAC is decently effective in a world where people need to purchase the game when their account gets banned. People think twice about using hack programs when they're faced with having to pay real money if they get caught to get back in. While it is not 100% (people that have enough money to not care) the delay factor was a scare factor for many cheaters, I remember talking to people that had loaded up a cheat once and joined a non-vac server being scared that they would be VAC banned for weeks before they finally calmed down. It also keeps the cheat programmers guessing if they're actually getting around the detection or not. But now TF2 is free-to-play. People can create however many accounts they'd like and cheat all the same, and it might be weeks before their account is banned. They don't have to buy any games, sure plugins like f2p kickers and whatnot may work on this, but what about legitimate people not wanting to use steam for purchases? Unfortunately due to the game going f2p many servers have decided to oust f2p players completely due to these reasons. A delayed banning system does not work well in a F2P environment. Make a new email and account which takes all of 3-5 minutes, and you've got a brand new hacking account for the next few weeks. On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: If there is a will, there is a way. On 03/25/2012 10:22 PM, AnAkIn . wrote: There are some things you just can't find a way around. The game is just badly protected. Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a écrit : Part of the reason for the success of SMAC and other anti-cheats is that it isn't on all servers. If it was these cheat producers would just find a way around it and all of us would be stuck. On 03/25/2012 09:58 PM, Team BOOM! wrote: How sweet would it be to have Kigen and the authors of SMAC work directly with Valve to integrate their anticheat features into VAC? If SMAC and Kigen’s AC can do it effectively, why not? I’ve been told that Valve is already working with the Gungame authors for CS:GO, and in my opinion, dealing with cheaters is the single most frustrating and time-consuming part of being a Community Leader, Server Admin and for all the legit players who truly want to just play the game. Imagine a world where the minute you toggled a cheat, you lost your Steam account forever and the Admin never had to lift a finger to make it happen! * From: * hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] *On Behalf Of *ics *Sent:* Sunday, March 25, 2012 12:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Crit hacking + VAC? That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 idiot. There has been 7 this week that have gotten caught automatically, 8 by admin on TF2 and CSS together. I'd really like to get to see some improvement to VAC also to detect these cheaters. Not even half are banned after a month of getting caught. -ics 25.3.2012 20:25, hlds kirjoitti: Only 1-3 per week? I would say an average of 2-3 cheaters per day per server. This being the ones detected by SMAC or admins, because the real number is probably higher. It is incredible how many players have sv_cheats set to 1… * From: * hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *ics *Sent:* Saturday, March 24, 2012 9:38 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Crit hacking + VAC? I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
VAC needs to be reworked for all games, not just TF2. There are so much hacks that it fails to detect which are detected by other anticheats. 2012/3/26 Alexander Z spacebur...@gmail.com: Which is exactly why VAC needs to be reworked for TF2's needs. On 26 March 2012 08:21, Cc2iscooL cc2isc...@gmail.com wrote: Cheaters will always find ways to get around the system. The only way you can make sure you will never get any cheaters is to block all external connections to your server. Unfortunately it is the simple reality of gaming. If people can cheat to win, or to get a rise out of others, they will cheat to win. VAC is decently effective in a world where people need to purchase the game when their account gets banned. People think twice about using hack programs when they're faced with having to pay real money if they get caught to get back in. While it is not 100% (people that have enough money to not care) the delay factor was a scare factor for many cheaters, I remember talking to people that had loaded up a cheat once and joined a non-vac server being scared that they would be VAC banned for weeks before they finally calmed down. It also keeps the cheat programmers guessing if they're actually getting around the detection or not. But now TF2 is free-to-play. People can create however many accounts they'd like and cheat all the same, and it might be weeks before their account is banned. They don't have to buy any games, sure plugins like f2p kickers and whatnot may work on this, but what about legitimate people not wanting to use steam for purchases? Unfortunately due to the game going f2p many servers have decided to oust f2p players completely due to these reasons. A delayed banning system does not work well in a F2P environment. Make a new email and account which takes all of 3-5 minutes, and you've got a brand new hacking account for the next few weeks. On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: If there is a will, there is a way. On 03/25/2012 10:22 PM, AnAkIn . wrote: There are some things you just can't find a way around. The game is just badly protected. Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a écrit : Part of the reason for the success of SMAC and other anti-cheats is that it isn't on all servers. If it was these cheat producers would just find a way around it and all of us would be stuck. On 03/25/2012 09:58 PM, Team BOOM! wrote: How sweet would it be to have Kigen and the authors of SMAC work directly with Valve to integrate their anticheat features into VAC? If SMAC and Kigen’s AC can do it effectively, why not? I’ve been told that Valve is already working with the Gungame authors for CS:GO, and in my opinion, dealing with cheaters is the single most frustrating and time-consuming part of being a Community Leader, Server Admin and for all the legit players who truly want to just play the game. Imagine a world where the minute you toggled a cheat, you lost your Steam account forever and the Admin never had to lift a finger to make it happen! From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of ics Sent: Sunday, March 25, 2012 12:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crit hacking + VAC? That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 idiot. There has been 7 this week that have gotten caught automatically, 8 by admin on TF2 and CSS together. I'd really like to get to see some improvement to VAC also to detect these cheaters. Not even half are banned after a month of getting caught. -ics 25.3.2012 20:25, hlds kirjoitti: Only 1-3 per week? I would say an average of 2-3 cheaters per day per server. This being the ones detected by SMAC or admins, because the real number is probably higher. It is incredible how many players have sv_cheats set to 1… From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, March 24, 2012 9:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crit hacking + VAC? I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list
Re: [hlds] Crit hacking + VAC?
It would be very, very easy to bypass SMAC's sv_cheats checks, and any ConVar checks for that matter. Just make your cheat return default ConVar values for CVar queries. Kind regards, *Saul Rennison* On 26 March 2012 06:22, AnAkIn . anakin...@gmail.com wrote: There are some things you just can't find a way around. The game is just badly protected. Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a écrit : Part of the reason for the success of SMAC and other anti-cheats is that it isn't on all servers. If it was these cheat producers would just find a way around it and all of us would be stuck. On 03/25/2012 09:58 PM, Team BOOM! wrote: How sweet would it be to have Kigen and the authors of SMAC work directly with Valve to integrate their anticheat features into VAC? If SMAC and Kigen’s AC can do it effectively, why not? I’ve been told that Valve is already working with the Gungame authors for CS:GO, and in my opinion, dealing with cheaters is the single most frustrating and time-consuming part of being a Community Leader, Server Admin and for all the legit players who truly want to just play the game. Imagine a world where the minute you toggled a cheat, you lost your Steam account forever and the Admin never had to lift a finger to make it happen! * From: * hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] *On Behalf Of *ics *Sent:* Sunday, March 25, 2012 12:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Crit hacking + VAC? That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 idiot. There has been 7 this week that have gotten caught automatically, 8 by admin on TF2 and CSS together. I'd really like to get to see some improvement to VAC also to detect these cheaters. Not even half are banned after a month of getting caught. -ics 25.3.2012 20:25, hlds kirjoitti: Only 1-3 per week? I would say an average of 2-3 cheaters per day per server. This being the ones detected by SMAC or admins, because the real number is probably higher. It is incredible how many players have sv_cheats set to 1… * From: * hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *ics *Sent:* Saturday, March 24, 2012 9:38 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Crit hacking + VAC? I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
But you can't bypass an Anti Speedhack or an Anti Wallhack if it's done correctly. 2012/3/26 Saul Rennison saul.renni...@gmail.com: It would be very, very easy to bypass SMAC's sv_cheats checks, and any ConVar checks for that matter. Just make your cheat return default ConVar values for CVar queries. Kind regards, Saul Rennison On 26 March 2012 06:22, AnAkIn . anakin...@gmail.com wrote: There are some things you just can't find a way around. The game is just badly protected. Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a écrit : Part of the reason for the success of SMAC and other anti-cheats is that it isn't on all servers. If it was these cheat producers would just find a way around it and all of us would be stuck. On 03/25/2012 09:58 PM, Team BOOM! wrote: How sweet would it be to have Kigen and the authors of SMAC work directly with Valve to integrate their anticheat features into VAC? If SMAC and Kigen’s AC can do it effectively, why not? I’ve been told that Valve is already working with the Gungame authors for CS:GO, and in my opinion, dealing with cheaters is the single most frustrating and time-consuming part of being a Community Leader, Server Admin and for all the legit players who truly want to just play the game. Imagine a world where the minute you toggled a cheat, you lost your Steam account forever and the Admin never had to lift a finger to make it happen! From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of ics Sent: Sunday, March 25, 2012 12:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crit hacking + VAC? That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 idiot. There has been 7 this week that have gotten caught automatically, 8 by admin on TF2 and CSS together. I'd really like to get to see some improvement to VAC also to detect these cheaters. Not even half are banned after a month of getting caught. -ics 25.3.2012 20:25, hlds kirjoitti: Only 1-3 per week? I would say an average of 2-3 cheaters per day per server. This being the ones detected by SMAC or admins, because the real number is probably higher. It is incredible how many players have sv_cheats set to 1… From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, March 24, 2012 9:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crit hacking + VAC? I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
Thing is that Valve does not exactly announce when they rework or improve VAC, to add to it's mysterious nature. In a way the hackers notices the updates to VAC before the general public. On Mon, Mar 26, 2012 at 10:33 AM, AnAkIn . anakin...@gmail.com wrote: VAC needs to be reworked for all games, not just TF2. There are so much hacks that it fails to detect which are detected by other anticheats. 2012/3/26 Alexander Z spacebur...@gmail.com: Which is exactly why VAC needs to be reworked for TF2's needs. On 26 March 2012 08:21, Cc2iscooL cc2isc...@gmail.com wrote: Cheaters will always find ways to get around the system. The only way you can make sure you will never get any cheaters is to block all external connections to your server. Unfortunately it is the simple reality of gaming. If people can cheat to win, or to get a rise out of others, they will cheat to win. VAC is decently effective in a world where people need to purchase the game when their account gets banned. People think twice about using hack programs when they're faced with having to pay real money if they get caught to get back in. While it is not 100% (people that have enough money to not care) the delay factor was a scare factor for many cheaters, I remember talking to people that had loaded up a cheat once and joined a non-vac server being scared that they would be VAC banned for weeks before they finally calmed down. It also keeps the cheat programmers guessing if they're actually getting around the detection or not. But now TF2 is free-to-play. People can create however many accounts they'd like and cheat all the same, and it might be weeks before their account is banned. They don't have to buy any games, sure plugins like f2p kickers and whatnot may work on this, but what about legitimate people not wanting to use steam for purchases? Unfortunately due to the game going f2p many servers have decided to oust f2p players completely due to these reasons. A delayed banning system does not work well in a F2P environment. Make a new email and account which takes all of 3-5 minutes, and you've got a brand new hacking account for the next few weeks. On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: If there is a will, there is a way. On 03/25/2012 10:22 PM, AnAkIn . wrote: There are some things you just can't find a way around. The game is just badly protected. Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a écrit : Part of the reason for the success of SMAC and other anti-cheats is that it isn't on all servers. If it was these cheat producers would just find a way around it and all of us would be stuck. On 03/25/2012 09:58 PM, Team BOOM! wrote: How sweet would it be to have Kigen and the authors of SMAC work directly with Valve to integrate their anticheat features into VAC? If SMAC and Kigen’s AC can do it effectively, why not? I’ve been told that Valve is already working with the Gungame authors for CS:GO, and in my opinion, dealing with cheaters is the single most frustrating and time-consuming part of being a Community Leader, Server Admin and for all the legit players who truly want to just play the game. Imagine a world where the minute you toggled a cheat, you lost your Steam account forever and the Admin never had to lift a finger to make it happen! From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of ics Sent: Sunday, March 25, 2012 12:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crit hacking + VAC? That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 idiot. There has been 7 this week that have gotten caught automatically, 8 by admin on TF2 and CSS together. I'd really like to get to see some improvement to VAC also to detect these cheaters. Not even half are banned after a month of getting caught. -ics 25.3.2012 20:25, hlds kirjoitti: Only 1-3 per week? I would say an average of 2-3 cheaters per day per server. This being the ones detected by SMAC or admins, because the real number is probably higher. It is incredible how many players have sv_cheats set to 1… From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, March 24, 2012 9:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crit hacking + VAC? I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any
Re: [hlds] Crit hacking + VAC?
Speedhacks should be made impossible by default, in the engine or something I wonder how long until hack deverlopers catch up and notice that they just need to clamp their view angles to get around SMACs eye angle detection 2012/3/26 Emil Larsson ail...@gmail.com: Thing is that Valve does not exactly announce when they rework or improve VAC, to add to it's mysterious nature. In a way the hackers notices the updates to VAC before the general public. On Mon, Mar 26, 2012 at 10:33 AM, AnAkIn . anakin...@gmail.com wrote: VAC needs to be reworked for all games, not just TF2. There are so much hacks that it fails to detect which are detected by other anticheats. 2012/3/26 Alexander Z spacebur...@gmail.com: Which is exactly why VAC needs to be reworked for TF2's needs. On 26 March 2012 08:21, Cc2iscooL cc2isc...@gmail.com wrote: Cheaters will always find ways to get around the system. The only way you can make sure you will never get any cheaters is to block all external connections to your server. Unfortunately it is the simple reality of gaming. If people can cheat to win, or to get a rise out of others, they will cheat to win. VAC is decently effective in a world where people need to purchase the game when their account gets banned. People think twice about using hack programs when they're faced with having to pay real money if they get caught to get back in. While it is not 100% (people that have enough money to not care) the delay factor was a scare factor for many cheaters, I remember talking to people that had loaded up a cheat once and joined a non-vac server being scared that they would be VAC banned for weeks before they finally calmed down. It also keeps the cheat programmers guessing if they're actually getting around the detection or not. But now TF2 is free-to-play. People can create however many accounts they'd like and cheat all the same, and it might be weeks before their account is banned. They don't have to buy any games, sure plugins like f2p kickers and whatnot may work on this, but what about legitimate people not wanting to use steam for purchases? Unfortunately due to the game going f2p many servers have decided to oust f2p players completely due to these reasons. A delayed banning system does not work well in a F2P environment. Make a new email and account which takes all of 3-5 minutes, and you've got a brand new hacking account for the next few weeks. On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: If there is a will, there is a way. On 03/25/2012 10:22 PM, AnAkIn . wrote: There are some things you just can't find a way around. The game is just badly protected. Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a écrit : Part of the reason for the success of SMAC and other anti-cheats is that it isn't on all servers. If it was these cheat producers would just find a way around it and all of us would be stuck. On 03/25/2012 09:58 PM, Team BOOM! wrote: How sweet would it be to have Kigen and the authors of SMAC work directly with Valve to integrate their anticheat features into VAC? If SMAC and Kigen’s AC can do it effectively, why not? I’ve been told that Valve is already working with the Gungame authors for CS:GO, and in my opinion, dealing with cheaters is the single most frustrating and time-consuming part of being a Community Leader, Server Admin and for all the legit players who truly want to just play the game. Imagine a world where the minute you toggled a cheat, you lost your Steam account forever and the Admin never had to lift a finger to make it happen! From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of ics Sent: Sunday, March 25, 2012 12:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crit hacking + VAC? That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 idiot. There has been 7 this week that have gotten caught automatically, 8 by admin on TF2 and CSS together. I'd really like to get to see some improvement to VAC also to detect these cheaters. Not even half are banned after a month of getting caught. -ics 25.3.2012 20:25, hlds kirjoitti: Only 1-3 per week? I would say an average of 2-3 cheaters per day per server. This being the ones detected by SMAC or admins, because the real number is probably higher. It is incredible how many players have sv_cheats set to 1… From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, March 24, 2012 9:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crit hacking + VAC? I've also noticed an definite increase on cheaters. Where before f2p i used
Re: [hlds] Crit hacking + VAC?
to make it happen! From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of ics Sent: Sunday, March 25, 2012 12:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crit hacking + VAC? That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 idiot. There has been 7 this week that have gotten caught automatically, 8 by admin on TF2 and CSS together. I'd really like to get to see some improvement to VAC also to detect these cheaters. Not even half are banned after a month of getting caught. -ics 25.3.2012 20:25, hlds kirjoitti: Only 1-3 per week? I would say an average of 2-3 cheaters per day per server. This being the ones detected by SMAC or admins, because the real number is probably higher. It is incredible how many players have sv_cheats set to 1... From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, March 24, 2012 9:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crit hacking + VAC? I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
Some public cheats are not even detected. 2012/3/26 ics i...@ics-base.net: Code is streamed, so those cheat builders can get a fragment of the VAC code but not all of it. Problem is that once their cheat is detected by VAC and they know it, all they need to do is alter some bits of it to make it undetectable again, untill the new signature of the cheat is added to VAC database again. Delayed system like VAC doesn't work in Free 2 Play case very well and the saying have active admins is so 2011. It doesn't fix the problem. Right now the delay between cheater detected on our servers and getting banned is 1,5-2 weeks since the guy got caught - if a VAC ban is issued at all. Seems that the most newest accounts created are using some sort of publicly available cheat so and are banned within 2 weeks so why not tighten that time. I think everyone knows that VAC can detect the most public cheats out there. Well almost, except the idiots that use them. Still, they can cause havoc so many hours on so many servers at that time before getting banned. Just for laughs. -ics 26.3.2012 12:55, Emil Larsson kirjoitti: Thing is that Valve does not exactly announce when they rework or improve VAC, to add to it's mysterious nature. In a way the hackers notices the updates to VAC before the general public. On Mon, Mar 26, 2012 at 10:33 AM, AnAkIn . anakin...@gmail.com wrote: VAC needs to be reworked for all games, not just TF2. There are so much hacks that it fails to detect which are detected by other anticheats. 2012/3/26 Alexander Z spacebur...@gmail.com: Which is exactly why VAC needs to be reworked for TF2's needs. On 26 March 2012 08:21, Cc2iscooL cc2isc...@gmail.com wrote: Cheaters will always find ways to get around the system. The only way you can make sure you will never get any cheaters is to block all external connections to your server. Unfortunately it is the simple reality of gaming. If people can cheat to win, or to get a rise out of others, they will cheat to win. VAC is decently effective in a world where people need to purchase the game when their account gets banned. People think twice about using hack programs when they're faced with having to pay real money if they get caught to get back in. While it is not 100% (people that have enough money to not care) the delay factor was a scare factor for many cheaters, I remember talking to people that had loaded up a cheat once and joined a non-vac server being scared that they would be VAC banned for weeks before they finally calmed down. It also keeps the cheat programmers guessing if they're actually getting around the detection or not. But now TF2 is free-to-play. People can create however many accounts they'd like and cheat all the same, and it might be weeks before their account is banned. They don't have to buy any games, sure plugins like f2p kickers and whatnot may work on this, but what about legitimate people not wanting to use steam for purchases? Unfortunately due to the game going f2p many servers have decided to oust f2p players completely due to these reasons. A delayed banning system does not work well in a F2P environment. Make a new email and account which takes all of 3-5 minutes, and you've got a brand new hacking account for the next few weeks. On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: If there is a will, there is a way. On 03/25/2012 10:22 PM, AnAkIn . wrote: There are some things you just can't find a way around. The game is just badly protected. Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a écrit : Part of the reason for the success of SMAC and other anti-cheats is that it isn't on all servers. If it was these cheat producers would just find a way around it and all of us would be stuck. On 03/25/2012 09:58 PM, Team BOOM! wrote: How sweet would it be to have Kigen and the authors of SMAC work directly with Valve to integrate their anticheat features into VAC? If SMAC and Kigen’s AC can do it effectively, why not? I’ve been told that Valve is already working with the Gungame authors for CS:GO, and in my opinion, dealing with cheaters is the single most frustrating and time-consuming part of being a Community Leader, Server Admin and for all the legit players who truly want to just play the game. Imagine a world where the minute you toggled a cheat, you lost your Steam account forever and the Admin never had to lift a finger to make it happen! From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of ics Sent: Sunday, March 25, 2012 12:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crit hacking + VAC? That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 idiot
Re: [hlds] Crit hacking + VAC
tf_weapon_criticals 0 Fixed! ( this will exclude you from valves Quick play setting though BUT if you having that many troubles with crit hackers then its well worth it..) -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
http://forums.alliedmods.net/showthread.php?p=1672809 This mod allows you to have Weapons crit OFF and still be on valves quick play KEEP IN MIND this is against the policy of truth so it is not recommended* * you use it.. but it is a TEMP solution Anything that hides server flags to public is against the policy if I recall.. So it might not be worth the risk... -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
If you know it's against the rules, why even suggest it? Besides, turning criticals off from won't fix crit hacking. -ics 26.3.2012 14:29, admin kirjoitti: http://forums.alliedmods.net/showthread.php?p=1672809 This mod allows you to have Weapons crit OFF and still be on valves quick play KEEP IN MIND this is against the policy of truth so it is not recommended** you use it.. but it is a TEMP solution Anything that hides server flags to public is against the policy if I recall.. So it might not be worth the risk... -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
The missing nocrit tag is a unintentional oversight by the plugin author. It's meant for other plugins hooking into the crit function, not for server admins to get around the quickplay requirements. Personally I think quickplay need some options added so players can join nocrit servers through it if they so actively wish. On Mon, Mar 26, 2012 at 1:29 PM, admin ad...@wonkagaming.com wrote: http://forums.alliedmods.net/showthread.php?p=1672809 This mod allows you to have Weapons crit OFF and still be on valves quick play KEEP IN MIND this is against the policy of truth so it is not recommended* * you use it.. but it is a TEMP solution Anything that hides server flags to public is against the policy if I recall.. So it might not be worth the risk... -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
Turning criticals off do fix crit hacking. 2012/3/26 Emil Larsson ail...@gmail.com: The missing nocrit tag is a unintentional oversight by the plugin author. It's meant for other plugins hooking into the crit function, not for server admins to get around the quickplay requirements. Personally I think quickplay need some options added so players can join nocrit servers through it if they so actively wish. On Mon, Mar 26, 2012 at 1:29 PM, admin ad...@wonkagaming.com wrote: http://forums.alliedmods.net/showthread.php?p=1672809 This mod allows you to have Weapons crit OFF and still be on valves quick play KEEP IN MIND this is against the policy of truth so it is not recommended you use it.. but it is a TEMP solution Anything that hides server flags to public is against the policy if I recall.. So it might not be worth the risk... -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
SMAC helps a lot! It wouldn't help against the more refined hacks, but it seems to at least get rid of the users who use public cheats on F2P throwaway accounts... which seems to be the most of them nowadays! There is more cheaters, but they also seem to be lazier as well? I believe (this is just speculation from my own computer science knowledge, I have no idea how it actually works) crit hacks just abuses the fact that the RNG used for crits can be predicted clientside (probably to make sure the crit noise and sound plays properly). It just makes the client fire the weapon just at the right frame to get a crit. I saw crithacks a lot less when they reduced the critrate, probably cause it caused annoying delays for those cheaters? Who knows. If you want to, you can report cheaters on their steam community page. Allegedly Valve uses that to gauge (and maybe improve) the efficiency of VAC. On Sat, Mar 24, 2012 at 8:38 PM, ics i...@ics-base.net wrote: I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
Only 1-3 per week? I would say an average of 2-3 cheaters per day per server. This being the ones detected by SMAC or admins, because the real number is probably higher. It is incredible how many players have sv_cheats set to 1. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, March 24, 2012 9:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crit hacking + VAC? I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 idiot. There has been 7 this week that have gotten caught automatically, 8 by admin on TF2 and CSS together. I'd really like to get to see some improvement to VAC also to detect these cheaters. Not even half are banned after a month of getting caught. -ics 25.3.2012 20:25, hlds kirjoitti: Only 1-3 per week? I would say an average of 2-3 cheaters per day per server. This being the ones detected by SMAC or admins, because the real number is probably higher. It is incredible how many players have sv_cheats set to 1... *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics *Sent:* Saturday, March 24, 2012 9:38 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Crit hacking + VAC? I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
How sweet would it be to have Kigen and the authors of SMAC work directly with Valve to integrate their anticheat features into VAC? If SMAC and Kigen's AC can do it effectively, why not? I've been told that Valve is already working with the Gungame authors for CS:GO, and in my opinion, dealing with cheaters is the single most frustrating and time-consuming part of being a Community Leader, Server Admin and for all the legit players who truly want to just play the game. Imagine a world where the minute you toggled a cheat, you lost your Steam account forever and the Admin never had to lift a finger to make it happen! _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Sunday, March 25, 2012 12:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crit hacking + VAC? That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 idiot. There has been 7 this week that have gotten caught automatically, 8 by admin on TF2 and CSS together. I'd really like to get to see some improvement to VAC also to detect these cheaters. Not even half are banned after a month of getting caught. -ics 25.3.2012 20:25, hlds kirjoitti: Only 1-3 per week? I would say an average of 2-3 cheaters per day per server. This being the ones detected by SMAC or admins, because the real number is probably higher. It is incredible how many players have sv_cheats set to 1. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, March 24, 2012 9:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crit hacking + VAC? I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
Part of the reason for the success of SMAC and other anti-cheats is that it isn't on all servers. If it was these cheat producers would just find a way around it and all of us would be stuck. On 03/25/2012 09:58 PM, Team BOOM! wrote: How sweet would it be to have Kigen and the authors of SMAC work directly with Valve to integrate their anticheat features into VAC? If SMAC and Kigen's AC can do it effectively, why not? I've been told that Valve is already working with the Gungame authors for CS:GO, and in my opinion, dealing with cheaters is the single most frustrating and time-consuming part of being a Community Leader, Server Admin and for all the legit players who truly want to just play the game. Imagine a world where the minute you toggled a cheat, you lost your Steam account forever and the Admin never had to lift a finger to make it happen! *From: * hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] *On Behalf Of *ics *Sent:* Sunday, March 25, 2012 12:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Crit hacking + VAC? That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 idiot. There has been 7 this week that have gotten caught automatically, 8 by admin on TF2 and CSS together. I'd really like to get to see some improvement to VAC also to detect these cheaters. Not even half are banned after a month of getting caught. -ics 25.3.2012 20:25, hlds kirjoitti: Only 1-3 per week? I would say an average of 2-3 cheaters per day per server. This being the ones detected by SMAC or admins, because the real number is probably higher. It is incredible how many players have sv_cheats set to 1... *From: * hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics *Sent:* Saturday, March 24, 2012 9:38 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Crit hacking + VAC? I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
There are some things you just can't find a way around. The game is just badly protected. Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com a écrit : Part of the reason for the success of SMAC and other anti-cheats is that it isn't on all servers. If it was these cheat producers would just find a way around it and all of us would be stuck. On 03/25/2012 09:58 PM, Team BOOM! wrote: How sweet would it be to have Kigen and the authors of SMAC work directly with Valve to integrate their anticheat features into VAC? If SMAC and Kigen’s AC can do it effectively, why not? I’ve been told that Valve is already working with the Gungame authors for CS:GO, and in my opinion, dealing with cheaters is the single most frustrating and time-consuming part of being a Community Leader, Server Admin and for all the legit players who truly want to just play the game. Imagine a world where the minute you toggled a cheat, you lost your Steam account forever and the Admin never had to lift a finger to make it happen! * From: * hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] *On Behalf Of *ics *Sent:* Sunday, March 25, 2012 12:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Crit hacking + VAC? That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 idiot. There has been 7 this week that have gotten caught automatically, 8 by admin on TF2 and CSS together. I'd really like to get to see some improvement to VAC also to detect these cheaters. Not even half are banned after a month of getting caught. -ics 25.3.2012 20:25, hlds kirjoitti: Only 1-3 per week? I would say an average of 2-3 cheaters per day per server. This being the ones detected by SMAC or admins, because the real number is probably higher. It is incredible how many players have sv_cheats set to 1… * From: * hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *ics *Sent:* Saturday, March 24, 2012 9:38 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Crit hacking + VAC? I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
If there is a will, there is a way. On 03/25/2012 10:22 PM, AnAkIn . wrote: There are some things you just can't find a way around. The game is just badly protected. Le 26 mars 2012 07:15, Cameron Munroe cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com a écrit : Part of the reason for the success of SMAC and other anti-cheats is that it isn't on all servers. If it was these cheat producers would just find a way around it and all of us would be stuck. On 03/25/2012 09:58 PM, Team BOOM! wrote: How sweet would it be to have Kigen and the authors of SMAC work directly with Valve to integrate their anticheat features into VAC? If SMAC and Kigen's AC can do it effectively, why not? I've been told that Valve is already working with the Gungame authors for CS:GO, and in my opinion, dealing with cheaters is the single most frustrating and time-consuming part of being a Community Leader, Server Admin and for all the legit players who truly want to just play the game. Imagine a world where the minute you toggled a cheat, you lost your Steam account forever and the Admin never had to lift a finger to make it happen! *From: * hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com ] *On Behalf Of *ics *Sent:* Sunday, March 25, 2012 12:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Crit hacking + VAC? That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1 idiot. There has been 7 this week that have gotten caught automatically, 8 by admin on TF2 and CSS together. I'd really like to get to see some improvement to VAC also to detect these cheaters. Not even half are banned after a month of getting caught. -ics 25.3.2012 20:25, hlds kirjoitti: Only 1-3 per week? I would say an average of 2-3 cheaters per day per server. This being the ones detected by SMAC or admins, because the real number is probably higher. It is incredible how many players have sv_cheats set to 1... *From: * hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics *Sent:* Saturday, March 24, 2012 9:38 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Crit hacking + VAC? I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Crit hacking + VAC?
Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
No, as long as noobs think that VAC works, there is no reason to update it. tf_weapon_criticals 0 stops crit hacking. 2012/3/24 Rowedahelicon theoneando...@rowedahelicon.com: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
I've also noticed an definite increase on cheaters. Where before f2p i used to see 10 cheats for duration of 2 years, now there's 1-3 per week. You could try SourceMod Anti-Cheat (SMAC). It has automatic functions, such as aimbot detection that seems to catch about half of these cheaters automatically. -ics 24.3.2012 21:05, Rowedahelicon kirjoitti: Any word on the possible increase of Vac effectivity to wean off f2p players? It's not a problem to me, just curious. Also, is there a way or source mod anti cheat that stops crit hooking? Hack -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds