Re: [hlds] Left 4 Dead Demo Update Available
Don't know what it is, but it seems like a couple updates ago made it so only 3 people max can join my servers. I just checked my graphs and it's a solid line at 3 players all the way across. Any idea as to what could be causing this? -Alec _ Stay up to date on your PC, the Web, and your mobile phone with Windows Live http://clk.atdmt.com/MRT/go/119462413/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Interesting you say that, yes seen that here. Regards Steve - Original Message - From: Alec Sanger [EMAIL PROTECTED] Don't know what it is, but it seems like a couple updates ago made it so only 3 people max can join my servers. I just checked my graphs and it's a solid line at 3 players all the way across. Any idea as to what could be causing this? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I've seen 4 on across all our servers throughout the weekend thru all the updates released. The only consistant trouble we've seen was conection loss, aka 'retrying conection' which has been reported by many. It only seems to crop its head in the begining portion of the map, 2nd mission near the dead bolted doorway. Guess it could be refrered to as the spawn area. Once everyone clears that area we're good to go. Win2k3x64 server... From: Steven Hartland [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 8:51:56 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available Interesting you say that, yes seen that here. Regards Steve - Original Message - From: Alec Sanger [EMAIL PROTECTED] Don't know what it is, but it seems like a couple updates ago made it so only 3 people max can join my servers. I just checked my graphs and it's a solid line at 3 players all the way across. Any idea as to what could be causing this? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
well it looks like I got back up to 4 on one of my servers. It's a little strange, though. I didn't hit 4 players for almost 24 hours. I'll just keep an eye on it I guess... Date: Mon, 17 Nov 2008 07:22:03 -0800 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Demo Update Available I've seen 4 on across all our servers throughout the weekend thru all the updates released. The only consistant trouble we've seen was conection loss, aka 'retrying conection' which has been reported by many. It only seems to crop its head in the begining portion of the map, 2nd mission near the dead bolted doorway. Guess it could be refrered to as the spawn area. Once everyone clears that area we're good to go. Win2k3x64 server... From: Steven Hartland [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 8:51:56 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available Interesting you say that, yes seen that here. Regards Steve - Original Message - From: Alec Sanger [EMAIL PROTECTED] Don't know what it is, but it seems like a couple updates ago made it so only 3 people max can join my servers. I just checked my graphs and it's a solid line at 3 players all the way across. Any idea as to what could be causing this? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See how Windows® connects the people, information, and fun that are part of your life http://clk.atdmt.com/MRT/go/119463819/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead Demo Update Available
A required update for the Left 4 Dead Demo is now available. Please run hldsupdatetool to receive the files. The specific changes include: - Fixed problem where the group browser was showing servers for groups you were not a member of - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition - Fixed a crash when connecting to a dedicated server Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
hooray!! - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition Jason Ruymen wrote: A required update for the Left 4 Dead Demo is now available. Please run hldsupdatetool to receive the files. The specific changes include: - Fixed problem where the group browser was showing servers for groups you were not a member of - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition - Fixed a crash when connecting to a dedicated server Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Schweet.. updating now...! From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Monday, November 17, 2008 2:30:12 PM Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo is now available. Please run hldsupdatetool to receive the files. The specific changes include: - Fixed problem where the group browser was showing servers for groups you were not a member of - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition - Fixed a crash when connecting to a dedicated server Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
tested and is working. there is one small bug i keep forgetting to add. if you go into the safe room and close the door (yes one person must be outside the door) you can shoot through the door and kill the zombies on the other side. You wont hurt friendlies. Found this to a bit odd heh. SakeFox wrote: hooray!! - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition Jason Ruymen wrote: A required update for the Left 4 Dead Demo is now available. Please run hldsupdatetool to receive the files. The specific changes include: - Fixed problem where the group browser was showing servers for groups you were not a member of - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition - Fixed a crash when connecting to a dedicated server Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I also found that if a witch is after you, you can close the safe room door and let your teammates gun her down while she attacks the door trying to get you. tested and is working. there is one small bug i keep forgetting to add. if you go into the safe room and close the door (yes one person must be outside the door) you can shoot through the door and kill the zombies on the other side. You wont hurt friendlies. Found this to a bit odd heh. SakeFox wrote: hooray!! - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition Jason Ruymen wrote: A required update for the Left 4 Dead Demo is now available. Please run hldsupdatetool to receive the files. The specific changes include: - Fixed problem where the group browser was showing servers for groups you were not a member of - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition - Fixed a crash when connecting to a dedicated server Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Still nothing for blocking connexion completely for players who are not from the community linked with a server. Please let us have real private server. 2008/11/17 Steve [EMAIL PROTECTED] I also found that if a witch is after you, you can close the safe room door and let your teammates gun her down while she attacks the door trying to get you. tested and is working. there is one small bug i keep forgetting to add. if you go into the safe room and close the door (yes one person must be outside the door) you can shoot through the door and kill the zombies on the other side. You wont hurt friendlies. Found this to a bit odd heh. SakeFox wrote: hooray!! - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition Jason Ruymen wrote: A required update for the Left 4 Dead Demo is now available. Please run hldsupdatetool to receive the files. The specific changes include: - Fixed problem where the group browser was showing servers for groups you were not a member of - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition - Fixed a crash when connecting to a dedicated server Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Sv_steamgroup_exclusive should work for this now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber Sent: Monday, November 17, 2008 1:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Still nothing for blocking connexion completely for players who are not from the community linked with a server. Please let us have real private server. 2008/11/17 Steve [EMAIL PROTECTED] I also found that if a witch is after you, you can close the safe room door and let your teammates gun her down while she attacks the door trying to get you. tested and is working. there is one small bug i keep forgetting to add. if you go into the safe room and close the door (yes one person must be outside the door) you can shoot through the door and kill the zombies on the other side. You wont hurt friendlies. Found this to a bit odd heh. SakeFox wrote: hooray!! - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition Jason Ruymen wrote: A required update for the Left 4 Dead Demo is now available. Please run hldsupdatetool to receive the files. The specific changes include: - Fixed problem where the group browser was showing servers for groups you were not a member of - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition - Fixed a crash when connecting to a dedicated server Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Erik, sv_password is still only partially working, I have a password on my test server (Win32, latest update) and players are still joining. - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 1:35 PM Subject: Re: [hlds] Left 4 Dead Demo Update Available Sv_steamgroup_exclusive should work for this now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber Sent: Monday, November 17, 2008 1:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Still nothing for blocking connexion completely for players who are not from the community linked with a server. Please let us have real private server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Did they ever say they fixed that? I believe their solution to a private server was the whole community-exclusive thing. Kevin Ottalini wrote: Erik, sv_password is still only partially working, I have a password on my test server (Win32, latest update) and players are still joining. - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 1:35 PM Subject: Re: [hlds] Left 4 Dead Demo Update Available Sv_steamgroup_exclusive should work for this now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber Sent: Monday, November 17, 2008 1:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Still nothing for blocking connexion completely for players who are not from the community linked with a server. Please let us have real private server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Interesting. Our private server doesn't seem to have any issues with this. It's passworded(Using sv_password) and no one has ever joined without the password. Kind of odd. --Welder Did they ever say they fixed that? I believe their solution to a private server was the whole community-exclusive thing. Kevin Ottalini wrote: Erik, sv_password is still only partially working, I have a password on my test server (Win32, latest update) and players are still joining. - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 1:35 PM Subject: Re: [hlds] Left 4 Dead Demo Update Available Sv_steamgroup_exclusive should work for this now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber Sent: Monday, November 17, 2008 1:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Still nothing for blocking connexion completely for players who are not from the community linked with a server. Please let us have real private server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Gotta have sv_password work, even with exclusive set once I join it opens the doors for anyone in our steam group to join doesn't it? I to have a test box I don't want people joining... I havn't tested the password or search key so I dont know if it does/doesn't work. From: bl4nk [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 3:55:18 PM Subject: Re: [hlds] Left 4 Dead Demo Update Available Did they ever say they fixed that? I believe their solution to a private server was the whole community-exclusive thing. Kevin Ottalini wrote: Erik, sv_password is still only partially working, I have a password on my test server (Win32, latest update) and players are still joining. - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 1:35 PM Subject: Re: [hlds] Left 4 Dead Demo Update Available Sv_steamgroup_exclusive should work for this now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber Sent: Monday, November 17, 2008 1:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Still nothing for blocking connexion completely for players who are not from the community linked with a server. Please let us have real private server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I am pretty sure they made the exclusive option not allow non-Group memebers to join. I have one server set to exclusive, and it has been half full for 30 minutes and no random players have joined. On Mon, 2008-11-17 at 14:07 -0800, Robert Whelan wrote: Gotta have sv_password work, even with exclusive set once I join it opens the doors for anyone in our steam group to join doesn't it? I to have a test box I don't want people joining... I havn't tested the password or search key so I dont know if it does/doesn't work. From: bl4nk [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 3:55:18 PM Subject: Re: [hlds] Left 4 Dead Demo Update Available Did they ever say they fixed that? I believe their solution to a private server was the whole community-exclusive thing. Kevin Ottalini wrote: Erik, sv_password is still only partially working, I have a password on my test server (Win32, latest update) and players are still joining. - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 1:35 PM Subject: Re: [hlds] Left 4 Dead Demo Update Available Sv_steamgroup_exclusive should work for this now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber Sent: Monday, November 17, 2008 1:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Still nothing for blocking connexion completely for players who are not from the community linked with a server. Please let us have real private server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
its not a question of allowing non-group members, we'd be looking to keep everyone out (locked down) except a client with a password. From: msleeper [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 4:11:20 PM Subject: Re: [hlds] Left 4 Dead Demo Update Available I am pretty sure they made the exclusive option not allow non-Group memebers to join. I have one server set to exclusive, and it has been half full for 30 minutes and no random players have joined. On Mon, 2008-11-17 at 14:07 -0800, Robert Whelan wrote: Gotta have sv_password work, even with exclusive set once I join it opens the doors for anyone in our steam group to join doesn't it? I to have a test box I don't want people joining... I havn't tested the password or search key so I dont know if it does/doesn't work. From: bl4nk [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 3:55:18 PM Subject: Re: [hlds] Left 4 Dead Demo Update Available Did they ever say they fixed that? I believe their solution to a private server was the whole community-exclusive thing. Kevin Ottalini wrote: Erik, sv_password is still only partially working, I have a password on my test server (Win32, latest update) and players are still joining. - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 1:35 PM Subject: Re: [hlds] Left 4 Dead Demo Update Available Sv_steamgroup_exclusive should work for this now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber Sent: Monday, November 17, 2008 1:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Still nothing for blocking connexion completely for players who are not from the community linked with a server. Please let us have real private server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Well i got at least 12 players (on our 13 servers) who are not in a community. Does password still blocking the server to appears in the community list? 2008/11/17 Erik Johnson [EMAIL PROTECTED] Sv_steamgroup_exclusive should work for this now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I read somewhere that settings it to 1 only blocks the first person from joining. But once a member joins, its public. And I read that setting it to 2 will block everyone but community members. Not sure if it's fully implemented, but I say give it a try. Well i got at least 12 players (on our 13 servers) who are not in a community. Does password still blocking the server to appears in the community list? 2008/11/17 Erik Johnson [EMAIL PROTECTED] Sv_steamgroup_exclusive should work for this now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
They might have been able to join through friends or something. Does the exclusive command block queries from those not in the group or does it block connections? Flubber wrote: Well i got at least 12 players (on our 13 servers) who are not in a community. Does password still blocking the server to appears in the community list? 2008/11/17 Erik Johnson [EMAIL PROTECTED] Sv_steamgroup_exclusive should work for this now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Having sv_password functioning as it usually does is in other games would be most appreciated, gives us a way to have an adhoc way of completely blocking server access to anyone who does not have the password. Eg, on my TF2 server (if the Steam Community filtering here were to be applied to that game) I have a community group who would have access, but theres more people than there are slots, and every friday night i run a PUG, so i always password the server, kick everyone, then release the password (sometimes via IRC, rather than a group announcement) and its first in, best dressed. Especially given the 4 slot (or 8 in full game) limit in l4d, there may be times when i want to get on with 3-7 mates and just play, or set it up so 4-8 mates can just play, without having to worry about un-invited people from joining just because they happen to be in the community group, then having to explain to them why they've been kicked. I still think the community stuff, (if its working as advertised, i personally have not even tried setting it up) is still great, but having sv_password as a final line of lockout would make it easy. At least until such time as we have sourcemod for l4d (looks at bl4nk) On Tue, Nov 18, 2008 at 10:10 AM, [EMAIL PROTECTED] wrote: I read somewhere that settings it to 1 only blocks the first person from joining. But once a member joins, its public. And I read that setting it to 2 will block everyone but community members. Not sure if it's fully implemented, but I say give it a try. Well i got at least 12 players (on our 13 servers) who are not in a community. Does password still blocking the server to appears in the community list? 2008/11/17 Erik Johnson [EMAIL PROTECTED] Sv_steamgroup_exclusive should work for this now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I believe this was just an idea somebody had. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, November 17, 2008 3:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available I read somewhere that settings it to 1 only blocks the first person from joining. But once a member joins, its public. And I read that setting it to 2 will block everyone but community members. Not sure if it's fully implemented, but I say give it a try. Well i got at least 12 players (on our 13 servers) who are not in a community. Does password still blocking the server to appears in the community list? 2008/11/17 Erik Johnson [EMAIL PROTECTED] Sv_steamgroup_exclusive should work for this now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I'm pretty sure that's intentional. I don't think they want people to face having to deal with friendly fire when shooting through walls and such. SakeFox wrote: tested and is working. there is one small bug i keep forgetting to add. if you go into the safe room and close the door (yes one person must be outside the door) you can shoot through the door and kill the zombies on the other side. You wont hurt friendlies. Found this to a bit odd heh. SakeFox wrote: hooray!! - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition Jason Ruymen wrote: A required update for the Left 4 Dead Demo is now available. Please run hldsupdatetool to receive the files. The specific changes include: - Fixed problem where the group browser was showing servers for groups you were not a member of - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition - Fixed a crash when connecting to a dedicated server Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
The group servers work fine now, the only problem is that it sometimes displays the wrong group avatars. 2008/11/16 [EMAIL PROTECTED] [EMAIL PROTECTED] I have one complaint about this system. People are listing there servers under my steam community. I think it would be nice if I could set a password or key on my steam group admin page and change the cvar sv_steamgroup Maybe sv_steamgroup groupid key - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 6:39 PM Subject: [hlds] Left 4 Dead Demo Update Available The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Do they fully work? When I'm browsing the group servers, I am able to join if there is someone in the server. However if the server is empty, it won't connect through group server menu or by using connect in browser. And yes, also having the problem of people listing their servers under my group's steam community too. On Sun, Nov 16, 2008 at 12:44 AM, AnAkIn . [EMAIL PROTECTED] wrote: The group servers work fine now, the only problem is that it sometimes displays the wrong group avatars. 2008/11/16 [EMAIL PROTECTED] [EMAIL PROTECTED] I have one complaint about this system. People are listing there servers under my steam community. I think it would be nice if I could set a password or key on my steam group admin page and change the cvar sv_steamgroup Maybe sv_steamgroup groupid key - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 6:39 PM Subject: [hlds] Left 4 Dead Demo Update Available The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I take it someone has found a way of working back (or just guessing) the steam community group ID Shouldn't a group admin have to approve adding a server to the group page? Phil 2008/11/16 L L [EMAIL PROTECTED] Do they fully work? When I'm browsing the group servers, I am able to join if there is someone in the server. However if the server is empty, it won't connect through group server menu or by using connect in browser. And yes, also having the problem of people listing their servers under my group's steam community too. On Sun, Nov 16, 2008 at 12:44 AM, AnAkIn . [EMAIL PROTECTED] wrote: The group servers work fine now, the only problem is that it sometimes displays the wrong group avatars. 2008/11/16 [EMAIL PROTECTED] [EMAIL PROTECTED] I have one complaint about this system. People are listing there servers under my steam community. I think it would be nice if I could set a password or key on my steam group admin page and change the cvar sv_steamgroup Maybe sv_steamgroup groupid key - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 6:39 PM Subject: [hlds] Left 4 Dead Demo Update Available The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
my server open 3 L4D server after the least 2 upgrade, it crash 2000 times, it create 2000 mdmp files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Some people left my server, and the group menu kept saying my servers were full, it seems that it doesn't update the player numbers if some players leave. 2008/11/16 David Kellaway [EMAIL PROTECTED] Aside from it not being particularly hard to guess the number of a random group (as I posted earlier, it's probably just the primary key for that group in Valve's database, since they seem to be sequential by group age), I don't think there's deliberate misassigning of servers - there seems to be a bug on the client end where a server from group 1234 will show up to anyone in group 123, and so on. I'd guess this is because it's not looking for the exact number, it's just seeing if that number is a substring of the server's tags (which it is, because grp:123 is a subset of grp:1234). What this ultimately means is until this is fixed, the earlier your group(s) were created, the more bogus results you're going to see. I'm in multiple groups with two-digit IDs, so the menu is getting a bit unmanageable - it'd be nice if this was fixed as fast as the menu itself was added... -Dave Philip Bembridge wrote: I take it someone has found a way of working back (or just guessing) the steam community group ID Shouldn't a group admin have to approve adding a server to the group page? Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Aside from it not being particularly hard to guess the number of a random group (as I posted earlier, it's probably just the primary key for that group in Valve's database, since they seem to be sequential by group age), I don't think there's deliberate misassigning of servers - there seems to be a bug on the client end where a server from group 1234 will show up to anyone in group 123, and so on. I'd guess this is because it's not looking for the exact number, it's just seeing if that number is a substring of the server's tags (which it is, because grp:123 is a subset of grp:1234). What this ultimately means is until this is fixed, the earlier your group(s) were created, the more bogus results you're going to see. I'm in multiple groups with two-digit IDs, so the menu is getting a bit unmanageable - it'd be nice if this was fixed as fast as the menu itself was added... -Dave Philip Bembridge wrote: I take it someone has found a way of working back (or just guessing) the steam community group ID Shouldn't a group admin have to approve adding a server to the group page? Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
That's not what it does, someone posted that earlier. It's just a command that you would enter normally during a game, not a variable. Jason wrote: I do have sv_unreserve in the server.cfg but that is so that people can join mid-game? Or has this been changed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Is this right for multiple steam groups? sv_steamgroup 123456,23456,45678 or sv_steamgroup 123456 sv_steamgroup 23456 Thx, Patrick On 11/15/08, Brian D'Arcy [EMAIL PROTECTED] wrote: This was not an issue 2.. 3 updates ago, something in the last week of updates has caused it. I'm sure valve will get it fixed before launch (hopefully). On Sat, Nov 15, 2008 at 2:51 PM, AnAkIn . [EMAIL PROTECTED] wrote: Rate can be changed. cl_updaterate and cl_cmdrate are just limited to 30 because server's FPS is 30, so it's useless to put them higher. and there's no sv_maxupdaterate/sv_minupdaterate (would be useless anyway I think, since the max updaterate is 30 and the min is 10) 2008/11/15 bl4nk [EMAIL PROTECTED] What about updaterate and cmdrate? The post I saw involved changing the rate (which you said can't be changed, so that doesn't matter), and those two as well. Cc2iscooL wrote: Thing is, your rates are locked to 10,000, and aren't manage-able by the server...thus we have the problem. On Sat, Nov 15, 2008 at 12:13 PM, bl4nk [EMAIL PROTECTED] wrote: I've had this problem a few times as well. I saw a fix posted somewhere (mailing list or elsewhere, I don't remember) that involved cranking up your rates on the client. Cc2iscooL wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Maybe a stupid question, Yesterday i have added sv_steamgroup groupid to my server.cfg. rebooted the server and when I connected to my l4d demo I saw, in the main menu, my servers. But now I can't find them anymore ingame. Even when I search for them. I'm sure the sv_steamgroup is set and has the correct groupid. Really strange.. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: zondag 16 november 2008 12:52 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available Is this right for multiple steam groups? sv_steamgroup 123456,23456,45678 or sv_steamgroup 123456 sv_steamgroup 23456 Thx, Patrick On 11/15/08, Brian D'Arcy [EMAIL PROTECTED] wrote: This was not an issue 2.. 3 updates ago, something in the last week of updates has caused it. I'm sure valve will get it fixed before launch (hopefully). On Sat, Nov 15, 2008 at 2:51 PM, AnAkIn . [EMAIL PROTECTED] wrote: Rate can be changed. cl_updaterate and cl_cmdrate are just limited to 30 because server's FPS is 30, so it's useless to put them higher. and there's no sv_maxupdaterate/sv_minupdaterate (would be useless anyway I think, since the max updaterate is 30 and the min is 10) 2008/11/15 bl4nk [EMAIL PROTECTED] What about updaterate and cmdrate? The post I saw involved changing the rate (which you said can't be changed, so that doesn't matter), and those two as well. Cc2iscooL wrote: Thing is, your rates are locked to 10,000, and aren't manage-able by the server...thus we have the problem. On Sat, Nov 15, 2008 at 12:13 PM, bl4nk [EMAIL PROTECTED] wrote: I've had this problem a few times as well. I saw a fix posted somewhere (mailing list or elsewhere, I don't remember) that involved cranking up your rates on the client. Cc2iscooL wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Correction, I see my servers after 30 seconds/1 minute in the main menu. This is the same problem already posted by other people on the mailinglist. So problem is already known. Greetz, eric -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Eric van Beesten Verzonden: zondag 16 november 2008 13:57 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available Maybe a stupid question, Yesterday i have added sv_steamgroup groupid to my server.cfg. rebooted the server and when I connected to my l4d demo I saw, in the main menu, my servers. But now I can't find them anymore ingame. Even when I search for them. I'm sure the sv_steamgroup is set and has the correct groupid. Really strange.. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: zondag 16 november 2008 12:52 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available Is this right for multiple steam groups? sv_steamgroup 123456,23456,45678 or sv_steamgroup 123456 sv_steamgroup 23456 Thx, Patrick On 11/15/08, Brian D'Arcy [EMAIL PROTECTED] wrote: This was not an issue 2.. 3 updates ago, something in the last week of updates has caused it. I'm sure valve will get it fixed before launch (hopefully). On Sat, Nov 15, 2008 at 2:51 PM, AnAkIn . [EMAIL PROTECTED] wrote: Rate can be changed. cl_updaterate and cl_cmdrate are just limited to 30 because server's FPS is 30, so it's useless to put them higher. and there's no sv_maxupdaterate/sv_minupdaterate (would be useless anyway I think, since the max updaterate is 30 and the min is 10) 2008/11/15 bl4nk [EMAIL PROTECTED] What about updaterate and cmdrate? The post I saw involved changing the rate (which you said can't be changed, so that doesn't matter), and those two as well. Cc2iscooL wrote: Thing is, your rates are locked to 10,000, and aren't manage-able by the server...thus we have the problem. On Sat, Nov 15, 2008 at 12:13 PM, bl4nk [EMAIL PROTECTED] wrote: I've had this problem a few times as well. I saw a fix posted somewhere (mailing list or elsewhere, I don't remember) that involved cranking up your rates on the client. Cc2iscooL wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead Demo Update Available
A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
anyone know if this fixes the subway map bug at the start where it freezes up? Jason Ruymen wrote: A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I certainly hope so :) -- Brian Farrell Velocity Servers Inc [EMAIL PROTECTED] O: 800-518-9716 ext 102 M: 716-861-2235 - Original Message - From: SakeFox To: Half-Life dedicated Win32 server mailing list Sent: Sunday, November 16, 2008 2:02 PM Subject: Re: [hlds] Left 4 Dead Demo Update Available anyone know if this fixes the subway map bug at the start where it freezes up? Jason Ruymen wrote: A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
is there suppport for multiple steam groups in sv_steamgroup ? For example: sv_steamgroup 1234,5678,6543 or sv_steamgroup 1234 sv_steamgroup 5678 sv_steamgroup 7652 sv_steamgroup 8643 Regard, Patrick On 11/16/08, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I'm still waiting to hear an answer on this too... Patrick Shelley wrote: is there suppport for multiple steam groups in sv_steamgroup ? For example: sv_steamgroup 1234,5678,6543 or sv_steamgroup 1234 sv_steamgroup 5678 sv_steamgroup 7652 sv_steamgroup 8643 Regard, Patrick On 11/16/08, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
- Fixed a bug where the connection to a server would get stuck in a looping state This might have been my bug or sv_unreserve, however with sv_unreserve removed and this supposedly fixed I guess it doesn't really matter. - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now Hmm fair enough sv_unreserve was removed, can people still join mid-game? As for sv_steamgroup_exclusive Is it going to have multiple values? I was thinking I might start with having 1 community member join then get populated by matchmaking and later on maybe making it full exclusive? So sv_steamgroup_exclusive 0 - Disabled 1 - Exclusive for first group member? 2 - Full exclusive only group members? - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Sunday, November 16, 2008 10:51 AM Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Am I the only one to notice that it seems to lag like crazy any time Mobs spawn now? Or maybe that is a coincidence related to moving my directory to a new hard drive. --Welder I certainly hope so :) -- Brian Farrell Velocity Servers Inc [EMAIL PROTECTED] O: 800-518-9716 ext 102 M: 716-861-2235 - Original Message - From: SakeFox To: Half-Life dedicated Win32 server mailing list Sent: Sunday, November 16, 2008 2:02 PM Subject: Re: [hlds] Left 4 Dead Demo Update Available anyone know if this fixes the subway map bug at the start where it freezes up? Jason Ruymen wrote: A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
All signs point to fixed. So far no looping after a round was finished. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Sunday, November 16, 2008 12:51 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I already asked a while ago. Im sure they are still working on it. From: Jonah Hirsch [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 16, 2008 11:12:35 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available I'm still waiting to hear an answer on this too... Patrick Shelley wrote: is there suppport for multiple steam groups in sv_steamgroup ? For example: sv_steamgroup 1234,5678,6543 or sv_steamgroup 1234 sv_steamgroup 5678 sv_steamgroup 7652 sv_steamgroup 8643 Regard, Patrick On 11/16/08, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
sv_allow_lobby_connect_only is back, is this normal? 20:39:27 sv_allow_lobby_connect_only = 1 - If set, players may only join this server from matchmaking lobby, may not connect directly. 2008/11/16 DontWannaName! [EMAIL PROTECTED] I already asked a while ago. Im sure they are still working on it. From: Jonah Hirsch [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 16, 2008 11:12:35 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available I'm still waiting to hear an answer on this too... Patrick Shelley wrote: is there suppport for multiple steam groups in sv_steamgroup ? For example: sv_steamgroup 1234,5678,6543 or sv_steamgroup 1234 sv_steamgroup 5678 sv_steamgroup 7652 sv_steamgroup 8643 Regard, Patrick On 11/16/08, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
And even with it set to 1, you can still direct connect because direct connect opens a lobby. 2008/11/16 AnAkIn . [EMAIL PROTECTED] sv_allow_lobby_connect_only is back, is this normal? 20:39:27 sv_allow_lobby_connect_only = 1 - If set, players may only join this server from matchmaking lobby, may not connect directly. 2008/11/16 DontWannaName! [EMAIL PROTECTED] I already asked a while ago. Im sure they are still working on it. From: Jonah Hirsch [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 16, 2008 11:12:35 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available I'm still waiting to hear an answer on this too... Patrick Shelley wrote: is there suppport for multiple steam groups in sv_steamgroup ? For example: sv_steamgroup 1234,5678,6543 or sv_steamgroup 1234 sv_steamgroup 5678 sv_steamgroup 7652 sv_steamgroup 8643 Regard, Patrick On 11/16/08, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Anyone else finding that when using direct connect/steam groups server function, the lobby only stays open for a few seconds before loading the game? It's bloody inconvenient. AnAkIn . wrote: And even with it set to 1, you can still direct connect because direct connect opens a lobby. 2008/11/16 AnAkIn . [EMAIL PROTECTED] sv_allow_lobby_connect_only is back, is this normal? 20:39:27 sv_allow_lobby_connect_only = 1 - If set, players may only join this server from matchmaking lobby, may not connect directly. 2008/11/16 DontWannaName! [EMAIL PROTECTED] I already asked a while ago. Im sure they are still working on it. From: Jonah Hirsch [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 16, 2008 11:12:35 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available I'm still waiting to hear an answer on this too... Patrick Shelley wrote: is there suppport for multiple steam groups in sv_steamgroup ? For example: sv_steamgroup 1234,5678,6543 or sv_steamgroup 1234 sv_steamgroup 5678 sv_steamgroup 7652 sv_steamgroup 8643 Regard, Patrick On 11/16/08, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3615 (20081115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I don't get it i got sv_steamgroup_exclusive set to 1 but still people who are not part of our group can still joined the server. How exactly does it work, excluse to the first player or exclusive to players from a group even when a game is running. We really want our servers to be closed to anyone but our steam community members. 2008/11/16 Jason Ruymen [EMAIL PROTECTED] A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
If I remember right, Setting it to 1 excludes the first player, and setting it to 2 will block everyone but the steam group. Try that. I don't get it i got sv_steamgroup_exclusive set to 1 but still people who are not part of our group can still joined the server. How exactly does it work, excluse to the first player or exclusive to players from a group even when a game is running. We really want our servers to be closed to anyone but our steam community members. 2008/11/16 Jason Ruymen [EMAIL PROTECTED] A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Yes, I have the same issue. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, November 16, 2008 11:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Anyone else finding that when using direct connect/steam groups server function, the lobby only stays open for a few seconds before loading the game? It's bloody inconvenient. AnAkIn . wrote: And even with it set to 1, you can still direct connect because direct connect opens a lobby. 2008/11/16 AnAkIn . [EMAIL PROTECTED] sv_allow_lobby_connect_only is back, is this normal? 20:39:27 sv_allow_lobby_connect_only = 1 - If set, players may only join this server from matchmaking lobby, may not connect directly. 2008/11/16 DontWannaName! [EMAIL PROTECTED] I already asked a while ago. Im sure they are still working on it. From: Jonah Hirsch [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 16, 2008 11:12:35 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available I'm still waiting to hear an answer on this too... Patrick Shelley wrote: is there suppport for multiple steam groups in sv_steamgroup ? For example: sv_steamgroup 1234,5678,6543 or sv_steamgroup 1234 sv_steamgroup 5678 sv_steamgroup 7652 sv_steamgroup 8643 Regard, Patrick On 11/16/08, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3615 (20081115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I beleive that was done on purpose so that every server is joinable, because there were issues with that. Yes, I have the same issue. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, November 16, 2008 11:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Anyone else finding that when using direct connect/steam groups server function, the lobby only stays open for a few seconds before loading the game? It's bloody inconvenient. AnAkIn . wrote: And even with it set to 1, you can still direct connect because direct connect opens a lobby. 2008/11/16 AnAkIn . [EMAIL PROTECTED] sv_allow_lobby_connect_only is back, is this normal? 20:39:27 sv_allow_lobby_connect_only = 1 - If set, players may only join this server from matchmaking lobby, may not connect directly. 2008/11/16 DontWannaName! [EMAIL PROTECTED] I already asked a while ago. Im sure they are still working on it. From: Jonah Hirsch [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 16, 2008 11:12:35 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available I'm still waiting to hear an answer on this too... Patrick Shelley wrote: is there suppport for multiple steam groups in sv_steamgroup ? For example: sv_steamgroup 1234,5678,6543 or sv_steamgroup 1234 sv_steamgroup 5678 sv_steamgroup 7652 sv_steamgroup 8643 Regard, Patrick On 11/16/08, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3615 (20081115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Either way, if you're having issues that you can't see to figure out. Start the server without any configuration with no command line options and one by one add command line options and then configuration. On Sun, Nov 16, 2008 at 3:14 AM, tgnwells [EMAIL PROTECTED] wrote: That's not what it does, someone posted that earlier. It's just a command that you would enter normally during a game, not a variable. Jason wrote: I do have sv_unreserve in the server.cfg but that is so that people can join mid-game? Or has this been changed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I think that's the intention. You are direct connecting to the server after all. Anybody else can direct connect using the connect command after you just fine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, November 16, 2008 11:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Anyone else finding that when using direct connect/steam groups server function, the lobby only stays open for a few seconds before loading the game? It's bloody inconvenient. AnAkIn . wrote: And even with it set to 1, you can still direct connect because direct connect opens a lobby. 2008/11/16 AnAkIn . [EMAIL PROTECTED] sv_allow_lobby_connect_only is back, is this normal? 20:39:27 sv_allow_lobby_connect_only = 1 - If set, players may only join this server from matchmaking lobby, may not connect directly. 2008/11/16 DontWannaName! [EMAIL PROTECTED] I already asked a while ago. Im sure they are still working on it. From: Jonah Hirsch [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 16, 2008 11:12:35 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available I'm still waiting to hear an answer on this too... Patrick Shelley wrote: is there suppport for multiple steam groups in sv_steamgroup ? For example: sv_steamgroup 1234,5678,6543 or sv_steamgroup 1234 sv_steamgroup 5678 sv_steamgroup 7652 sv_steamgroup 8643 Regard, Patrick On 11/16/08, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3615 (20081115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
If it was intended, I'd expect no lobby, or a functional one, not a barely a lobby that doesn't serve any purpose, remember, this applies on joining one of my group's servers, not just on a standard manual DC, so it's the same as every client in every community will see when they join a community server. doesn't really strike me as ideal. I'd like to see a lobby when you connect from the group server list, so people can set a game up before it starts, rather than having to run a few votes, just to get the game they intended to play. Also, it seems servers with sv_password set don't show in the group server list, so there's no functional way to protect them and have servers that are *only* joinable by my community, while not having to teach people how to open the console and direct connect manually. I'm personally really liking the direction valve are taking with this, but it needs refining a bit to be functional enough to replace a server browser. Tony Paloma wrote: I think that's the intention. You are direct connecting to the server after all. Anybody else can direct connect using the connect command after you just fine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, November 16, 2008 11:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Anyone else finding that when using direct connect/steam groups server function, the lobby only stays open for a few seconds before loading the game? It's bloody inconvenient. AnAkIn . wrote: And even with it set to 1, you can still direct connect because direct connect opens a lobby. 2008/11/16 AnAkIn . [EMAIL PROTECTED] sv_allow_lobby_connect_only is back, is this normal? 20:39:27 sv_allow_lobby_connect_only = 1 - If set, players may only join this server from matchmaking lobby, may not connect directly. 2008/11/16 DontWannaName! [EMAIL PROTECTED] I already asked a while ago. Im sure they are still working on it. From: Jonah Hirsch [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 16, 2008 11:12:35 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available I'm still waiting to hear an answer on this too... Patrick Shelley wrote: is there suppport for multiple steam groups in sv_steamgroup ? For example: sv_steamgroup 1234,5678,6543 or sv_steamgroup 1234 sv_steamgroup 5678 sv_steamgroup 7652 sv_steamgroup 8643 Regard, Patrick On 11/16/08, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now - Improved the speed in finding a game lobby - Fixed a bug that could cause you to search for a game lobby indefinitely Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3615 (20081115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Left 4 Dead Demo Update Available
There's a bug in the current version, if you type +lobby and click start game, it will force everyone back to the start of the level ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available - broken?
On Fri, Nov 14, 2008 at 21:09, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Right before this update, my 16 public servers were full. I did a shutdown, updated the servers, and waited for the existing games to finish. After they did, I started my server up in the exact same manner I had earlier, but now my servers lie empty. My command line is: ./srcds_run -netconport 281## -netconpassword foo +hostport 271## +map l4d_dem_hospital01_apartment -steamport 261## +clientport 251## +matchmakingport 241## +systemlinkport 231## +tv_port 221## -fork 16 Specifying the IP doesn't help. My server.cfg only sets hostname and rcon_password. I tried connecting to one of my servers through the console and it worked fine. As soon as I connected, other people started connecting, so I quit. I watched the console and the game filled and later emptied; then stayed empty. I do NOT set sv_steamgroup and sv_steamgroup_exclusive and checked they're both at the default of empty and 0, respectively. I took a look at the server browser and found 60-70ish servers in the Internet tab. Every single one of them was non-empty. But there were several hundred in the custom tab, almost all of them empty. Including my own servers. I would guess that sv_steamgroup_exclusive is stopping non-empty servers from being joined even when set to 0. -Fyren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Yea, I was getting this last night too. It made the game un-playable. I kept getting Retrying Connection to server over and over again. 2008/11/15 Cc2iscooL [EMAIL PROTECTED] Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Still getting this issue also. It doesn't happen to me every time, but in a group of four players, it inevitably nails someone and we all hafta wait 5+ minutes for it to either calm down, or restart the client. Sometimes restarting the client doesn't even fix it. On Sat, Nov 15, 2008 at 8:47 AM, Olly [EMAIL PROTECTED] wrote: Yea, I was getting this last night too. It made the game un-playable. I kept getting Retrying Connection to server over and over again. 2008/11/15 Cc2iscooL [EMAIL PROTECTED] Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Any news Jason/Valve? Are we SOL till monday? Working weekends? The update rendered the multiplayer demo useless, though local single player is doable. From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED]; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Friday, November 14, 2008 8:09:10 PM Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Sorry for the double e mail, seem like gmail have some problems. 2008/11/15 Robert Whelan [EMAIL PROTECTED] Any news Jason/Valve? Are we SOL till monday? Working weekends? The update rendered the multiplayer demo useless, though local single player is doable. From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED]; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Friday, November 14, 2008 8:09:10 PM Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I don't know if this is related, but I cannot find ANY servers to play on... I've even tried looking in the serverbrowser, but it just says 'Refreshing server list' and no servers show up. 2008/11/15 AnAkIn . [EMAIL PROTECTED] Sorry for the double e mail, seem like gmail have some problems. 2008/11/15 Robert Whelan [EMAIL PROTECTED] Any news Jason/Valve? Are we SOL till monday? Working weekends? The update rendered the multiplayer demo useless, though local single player is doable. From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED]; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Friday, November 14, 2008 8:09:10 PM Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Yes, I think the Steam Group thing is refreshing all the time and it seems to cause problems with the server browser and maybe with the matchmaking. I also found that it was really hard to get the server list in the server browser, it was really slow since the last update, but after a few retries it worked (but it was still slow to get all the list). 2008/11/15 Olly [EMAIL PROTECTED] I don't know if this is related, but I cannot find ANY servers to play on... I've even tried looking in the serverbrowser, but it just says 'Refreshing server list' and no servers show up. 2008/11/15 AnAkIn . [EMAIL PROTECTED] Sorry for the double e mail, seem like gmail have some problems. 2008/11/15 Robert Whelan [EMAIL PROTECTED] Any news Jason/Valve? Are we SOL till monday? Working weekends? The update rendered the multiplayer demo useless, though local single player is doable. From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED]; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Friday, November 14, 2008 8:09:10 PM Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Well, it's totally killed it for me =( Gonna have to go back to CSS or something oldschool 2008/11/15 AnAkIn . [EMAIL PROTECTED] Yes, I think the Steam Group thing is refreshing all the time and it seems to cause problems with the server browser and maybe with the matchmaking. I also found that it was really hard to get the server list in the server browser, it was really slow since the last update, but after a few retries it worked (but it was still slow to get all the list). 2008/11/15 Olly [EMAIL PROTECTED] I don't know if this is related, but I cannot find ANY servers to play on... I've even tried looking in the serverbrowser, but it just says 'Refreshing server list' and no servers show up. 2008/11/15 AnAkIn . [EMAIL PROTECTED] Sorry for the double e mail, seem like gmail have some problems. 2008/11/15 Robert Whelan [EMAIL PROTECTED] Any news Jason/Valve? Are we SOL till monday? Working weekends? The update rendered the multiplayer demo useless, though local single player is doable. From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED]; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Friday, November 14, 2008 8:09:10 PM Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I've had this problem a few times as well. I saw a fix posted somewhere (mailing list or elsewhere, I don't remember) that involved cranking up your rates on the client. Cc2iscooL wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED]wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Thing is, your rates are locked to 10,000, and aren't manage-able by the server...thus we have the problem. On Sat, Nov 15, 2008 at 12:13 PM, bl4nk [EMAIL PROTECTED] wrote: I've had this problem a few times as well. I saw a fix posted somewhere (mailing list or elsewhere, I don't remember) that involved cranking up your rates on the client. Cc2iscooL wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
What about updaterate and cmdrate? The post I saw involved changing the rate (which you said can't be changed, so that doesn't matter), and those two as well. Cc2iscooL wrote: Thing is, your rates are locked to 10,000, and aren't manage-able by the server...thus we have the problem. On Sat, Nov 15, 2008 at 12:13 PM, bl4nk [EMAIL PROTECTED] wrote: I've had this problem a few times as well. I saw a fix posted somewhere (mailing list or elsewhere, I don't remember) that involved cranking up your rates on the client. Cc2iscooL wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Rate can be changed. cl_updaterate and cl_cmdrate are just limited to 30 because server's FPS is 30, so it's useless to put them higher. and there's no sv_maxupdaterate/sv_minupdaterate (would be useless anyway I think, since the max updaterate is 30 and the min is 10) 2008/11/15 bl4nk [EMAIL PROTECTED] What about updaterate and cmdrate? The post I saw involved changing the rate (which you said can't be changed, so that doesn't matter), and those two as well. Cc2iscooL wrote: Thing is, your rates are locked to 10,000, and aren't manage-able by the server...thus we have the problem. On Sat, Nov 15, 2008 at 12:13 PM, bl4nk [EMAIL PROTECTED] wrote: I've had this problem a few times as well. I saw a fix posted somewhere (mailing list or elsewhere, I don't remember) that involved cranking up your rates on the client. Cc2iscooL wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
This was not an issue 2.. 3 updates ago, something in the last week of updates has caused it. I'm sure valve will get it fixed before launch (hopefully). On Sat, Nov 15, 2008 at 2:51 PM, AnAkIn . [EMAIL PROTECTED] wrote: Rate can be changed. cl_updaterate and cl_cmdrate are just limited to 30 because server's FPS is 30, so it's useless to put them higher. and there's no sv_maxupdaterate/sv_minupdaterate (would be useless anyway I think, since the max updaterate is 30 and the min is 10) 2008/11/15 bl4nk [EMAIL PROTECTED] What about updaterate and cmdrate? The post I saw involved changing the rate (which you said can't be changed, so that doesn't matter), and those two as well. Cc2iscooL wrote: Thing is, your rates are locked to 10,000, and aren't manage-able by the server...thus we have the problem. On Sat, Nov 15, 2008 at 12:13 PM, bl4nk [EMAIL PROTECTED] wrote: I've had this problem a few times as well. I saw a fix posted somewhere (mailing list or elsewhere, I don't remember) that involved cranking up your rates on the client. Cc2iscooL wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead Demo Update Available
The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Sweet, installing now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Saturday, November 15, 2008 3:39 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Left 4 Dead Demo Update Available The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Great Job, Thank you Jason, and thanks to the Developers working on the weekend :) Now the tedious task of updating 11 servers. I'll let you know how it goes. --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Updated within 2 mins and got players as soon as it was back online... Thanks to the weekend shift :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Batch file/shell script ftw? =) On Sat, Nov 15, 2008 at 6:49 PM, [EMAIL PROTECTED] wrote: Great Job, Thank you Jason, and thanks to the Developers working on the weekend :) Now the tedious task of updating 11 servers. I'll let you know how it goes. --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Yes, I just got the idea to have a batch do it 1 by 1.. Automatically. IDK why I didn't think of that earlier since it won't move on to the next batch line until the update is complete, and running all batches at once causes issues. So it should be simple :) Thanks for the advice! --Welder Batch file/shell script ftw? =) On Sat, Nov 15, 2008 at 6:49 PM, [EMAIL PROTECTED] wrote: Great Job, Thank you Jason, and thanks to the Developers working on the weekend :) Now the tedious task of updating 11 servers. I'll let you know how it goes. --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Hello Jason,(Or anyone else) Does this also fix the issue of getting a Lost connection to server error every 5 seconds when the user is playing on the Subway map? --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Fixes all netconport issues we've been seeing, fixes rcon, and our servers are once again seeing traffic :) -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: 15 November 2008 23:39 To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Left 4 Dead Demo Update Available The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
great since this isn't a required update, NFO wont update the servers until tomorrow morning. great service. Jason Ruymen wrote: The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Not that I have experienced. I am still having my community members only see one of the servers, but I have 2 up right now. They still like to disappear off of the list too. I also am still getting the 5 second connection message. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 4:10 PM To: Half-Life dedicated Win32 server mailing list Cc: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Demo Update Available Hello Jason,(Or anyone else) Does this also fix the issue of getting a Lost connection to server error every 5 seconds when the user is playing on the Subway map? --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Hey Valve, So you release an update at 9pm on Friday night which pretty much renders dedicated servers unjoinable and unplayable and now we're not hearing anything back from you I hope that we see better effort when we're playing the full game we paid for. I can sort of forgive because this is a free demo and it's not fully supported, but this is pretty ridiculous. I would suggest play testing your changes before releasing them to the public, that might be better served in the future. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 5:57 PM To: Brian D'Arcy Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Yes, I just got the idea to have a batch do it 1 by 1.. Automatically. IDK why I didn't think of that earlier since it won't move on to the next batch line until the update is complete, and running all batches at once causes issues. So it should be simple :) Thanks for the advice! --Welder Batch file/shell script ftw? =) On Sat, Nov 15, 2008 at 6:49 PM, [EMAIL PROTECTED] wrote: Great Job, Thank you Jason, and thanks to the Developers working on the weekend :) Now the tedious task of updating 11 servers. I'll let you know how it goes. --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
if you change your rate to 2 on your client it fixes the retrying connectiong problem. for some reason you have to set it each time you play theough. Formologic23 wrote: Not that I have experienced. I am still having my community members only see one of the servers, but I have 2 up right now. They still like to disappear off of the list too. I also am still getting the 5 second connection message. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 4:10 PM To: Half-Life dedicated Win32 server mailing list Cc: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Demo Update Available Hello Jason,(Or anyone else) Does this also fix the issue of getting a Lost connection to server error every 5 seconds when the user is playing on the Subway map? --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
yes this is still happening on servers. We have it on all 12 of our servers. also if you do take a brake and go idle i have noticed it will stop, but once you go back to play it will start up again. I'm hoping that we will see a fix for this. It would be nice to hear someone from the L4D group to at least acknowledge this issue just so that we all don't think nothing is being done about this. [EMAIL PROTECTED] wrote: Hello Jason,(Or anyone else) Does this also fix the issue of getting a Lost connection to server error every 5 seconds when the user is playing on the Subway map? --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I figured out the issue with the disconnect/reconnect bug. It definitely has something to do with the rates on the clientside. Scenario to test: Set your client rates to the following. cl_cmdrate 100 cl_updaterate 100 rate 5 Beat the first level. Now, on the second level, you should have latency issues. Now, set your settings to the following. cl_cmdrate 30 cl_updaterate 30 rate 2 The latency issue will disappear until the next time you reach that level, and then you will have to set all of your rates to the top again, and then back to the bottom to fix it once more. Eureka! I've found it! :D On Sat, Nov 15, 2008 at 5:39 PM, Jason Ruymen [EMAIL PROTECTED]wrote: The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Ok great, I can put that in the config file for my client can I not? I figured out the issue with the disconnect/reconnect bug. It definitely has something to do with the rates on the clientside. Scenario to test: Set your client rates to the following. cl_cmdrate 100 cl_updaterate 100 rate 5 Beat the first level. Now, on the second level, you should have latency issues. Now, set your settings to the following. cl_cmdrate 30 cl_updaterate 30 rate 2 The latency issue will disappear until the next time you reach that level, and then you will have to set all of your rates to the top again, and then back to the bottom to fix it once more. Eureka! I've found it! :D On Sat, Nov 15, 2008 at 5:39 PM, Jason Ruymen [EMAIL PROTECTED]wrote: The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I am confused by your email. The update they released today at 6(PST = Valves Time Zone) fixed everything.. not break it. What problems are you having?!?! -Welder Hey Valve, So you release an update at 9pm on Friday night which pretty much renders dedicated servers unjoinable and unplayable and now we're not hearing anything back from you I hope that we see better effort when we're playing the full game we paid for. I can sort of forgive because this is a free demo and it's not fully supported, but this is pretty ridiculous. I would suggest play testing your changes before releasing them to the public, that might be better served in the future. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 5:57 PM To: Brian D'Arcy Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Yes, I just got the idea to have a batch do it 1 by 1.. Automatically. IDK why I didn't think of that earlier since it won't move on to the next batch line until the update is complete, and running all batches at once causes issues. So it should be simple :) Thanks for the advice! --Welder Batch file/shell script ftw? =) On Sat, Nov 15, 2008 at 6:49 PM, [EMAIL PROTECTED] wrote: Great Job, Thank you Jason, and thanks to the Developers working on the weekend :) Now the tedious task of updating 11 servers. I'll let you know how it goes. --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
In my complete disgust for last night's update (and having to restart my servers every 2 hours), I completely missed the fact that they released this update. I still maintain that they need to be more thorough in their play testing with changes like this. This isn't the first time or the first game where an update has broken something and it could have been easily avoided by doing a bit of planning. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Saturday, November 15, 2008 6:37 PM To: turb0z Cc: [EMAIL PROTECTED]; 'Half-Life dedicated Win32 server mailing list' Subject: RE: [hlds] Left 4 Dead Demo Update Available I am confused by your email. The update they released today at 6(PST = Valves Time Zone) fixed everything.. not break it. What problems are you having?!?! -Welder Hey Valve, So you release an update at 9pm on Friday night which pretty much renders dedicated servers unjoinable and unplayable and now we're not hearing anything back from you I hope that we see better effort when we're playing the full game we paid for. I can sort of forgive because this is a free demo and it's not fully supported, but this is pretty ridiculous. I would suggest play testing your changes before releasing them to the public, that might be better served in the future. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 5:57 PM To: Brian D'Arcy Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Yes, I just got the idea to have a batch do it 1 by 1.. Automatically. IDK why I didn't think of that earlier since it won't move on to the next batch line until the update is complete, and running all batches at once causes issues. So it should be simple :) Thanks for the advice! --Welder Batch file/shell script ftw? =) On Sat, Nov 15, 2008 at 6:49 PM, [EMAIL PROTECTED] wrote: Great Job, Thank you Jason, and thanks to the Developers working on the weekend :) Now the tedious task of updating 11 servers. I'll let you know how it goes. --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I have one complaint about this system. People are listing there servers under my steam community. I think it would be nice if I could set a password or key on my steam group admin page and change the cvar sv_steamgroup Maybe sv_steamgroup groupid key - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 6:39 PM Subject: [hlds] Left 4 Dead Demo Update Available The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead Demo Update Available
Host_NewGame Can't load pure server whitelist in pure_server_whitelist.txt. Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. Compact released 1507328 bytes to the backing store Host_NewGame on map l4d_dem_hospital01_apartment exec: couldn't exec skill2.cfg Executing dedicated server config file Commentary: Could not find commentary data file 'maps/l4d_dem_hospital01_apartme nt_commentary.txt'. Server was reserved for 44 more seconds. Reservation cleared. - Reservation cookie 0: reason reserved(yes), clients(no), reservationexpires( 0.00) Server is hibernating Master at 68.142.72.250:27011 already in list Master at 72.165.61.189:27011 already in list sv_pure value unchanged (current value is 1). server.cfg loaded Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Sending heartbeat to master server... - Reservation cookie 184010c21cd8407: reason ReplyReservationRequest Server waking up from hibernation Sending heartbeat to master server... Host_NewGame Can't load pure server whitelist in pure_server_whitelist.txt. Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. Compact released 1507328 bytes to the backing store Host_NewGame on map l4d_dem_hospital01_apartment exec: couldn't exec skill2.cfg Executing dedicated server config file Commentary: Could not find commentary data file 'maps/l4d_dem_hospital01_apartme nt_commentary.txt'. Server was reserved for 44 more seconds. Reservation cleared. - Reservation cookie 0: reason reserved(yes), clients(no), reservationexpires( 0.00) Server is hibernating Master at 68.142.72.250:27011 already in list Master at 72.165.61.189:27011 already in list sv_pure value unchanged (current value is 1). server.cfg loaded Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Sending heartbeat to master server... udpconnection.cpp (1512) : Assertion Failed: !m_bFindingBestServer - Reservation cookie 184010c21cdc007: reason ReplyReservationRequest Server waking up from hibernation Sending heartbeat to master server... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead Demo Update Available
I have no idea why it didn't have my text... The error I posted was where the server sometimes goes into an infinite Host loop which it never starts a game and causes 100% cpu usage. We had this problem on the last update and this one has not fixed it. Running Server 2003 R2 with the latest L4D Update. Regards, Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
You don't have sv_unreserve in your server.cfg do you? If you do, remove that. Maybe you should post your server.cfg as well(Remove rcon password so we don't see) I have no idea why it didn't have my text... The error I posted was where the server sometimes goes into an infinite Host loop which it never starts a game and causes 100% cpu usage. We had this problem on the last update and this one has not fixed it. Running Server 2003 R2 with the latest L4D Update. Regards, Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead Demo Update Available
I do have sv_unreserve in the server.cfg but that is so that people can join mid-game? Or has this been changed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I would suggest removing that... People can join mid game anyway(Not from a lobby, but manually). When you do that, its pretty much telling the server that the Lobby that reserved it no longer wants it.. And it executes server config at game restart, so everytime its doing a new game, its ridding itself from the lobby reservation, which may be causing it to loop. Because it may be dropping those players, then new players join the server, and get dropped too, and it repeats. so I THINK that is the issue. I could be wrong... but I suggest you remove that and try it again. I do have sv_unreserve in the server.cfg but that is so that people can join mid-game? Or has this been changed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead Demo Update Available
A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED]wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Oh, and I forgot to mention, if you're letting the computer play your role...you don't get this problem at all, but if you switch back before you reach the escalators, you will encounter the problem again. On Sat, Nov 15, 2008 at 12:57 AM, Cc2iscooL [EMAIL PROTECTED] wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED]wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I got a weird bug today. When I was getting picked up, my character spoke like 4 different languages at once. Weirdest thing... From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, November 14, 2008 11:07:30 PM Subject: Re: [hlds] Left 4 Dead Demo Update Available Oh, and I forgot to mention, if you're letting the computer play your role...you don't get this problem at all, but if you switch back before you reach the escalators, you will encounter the problem again. On Sat, Nov 15, 2008 at 12:57 AM, Cc2iscooL [EMAIL PROTECTED] wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED]wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Noticed the same here on Linux. All servers remain empty this morning. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, November 11, 2008 11:56 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Demo Update Available Owhhh is the demo deserted? Because I don't see any players on my 7 servers :( To my server.cfg I have added: setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 I can join my own server, but nobody is playing :( -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Eric van Beesten Verzonden: dinsdag 11 november 2008 10:44 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available From the last update i get many disconnects during the game. I can connect to my server, but when I begin to play I get a message that the server is timed out (in the right upper screen I get a message that it will autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I get it more than once during the game. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: dinsdag 11 november 2008 1:57 Aan: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Onderwerp: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo Dedicated Server has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Tuned matchmaking to provide better search results - Added UI to host a game on a local server - Improvements and performance optimizations to network layer - Improved handling of unsupported graphics hardware - Fixed a rare crash when kicking people from lobby - Fixes for demo exploits - Localization fixes - Increase automatic port range when running a Linux dedicated server with -fork Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3601 (20081110) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3601 (20081110) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Server browser still works fine. Most of the servers are empty. Same thing happend yesterday. Not enough players in the morning. On Tue, Nov 11, 2008 at 9:00 AM, Robert Whelan [EMAIL PROTECTED] wrote: I restarted our servers, no change.. still empty. If they didn't kill the serverbrowser at least I could peak at everyone elses, lol. Seems our servers are back to crashing, they seem to run -5 mins then crash/restart. After last nights update they ran fine and were populated, though this morning i was forced to shut them down. Only edits were hostname and setmaster add blabla to server.cfg From: george crocker [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 7:32:00 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available server was full after patch but remained empty all morning,restarted server,full in 10 seconds. - Original Message - From: Eric van Beesten [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 6:47 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available [offtopic] Pff who wants to play on specialattack ;) [ontopic] I see now 1 server filled the last hour. All other server stay empty. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Saint K. Verzonden: dinsdag 11 november 2008 12:25 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available Noticed the same here on Linux. All servers remain empty this morning. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, November 11, 2008 11:56 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Demo Update Available Owhhh is the demo deserted? Because I don't see any players on my 7 servers :( To my server.cfg I have added: setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 I can join my own server, but nobody is playing :( -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Eric van Beesten Verzonden: dinsdag 11 november 2008 10:44 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available From the last update i get many disconnects during the game. I can connect to my server, but when I begin to play I get a message that the server is timed out (in the right upper screen I get a message that it will autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I get it more than once during the game. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: dinsdag 11 november 2008 1:57 Aan: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Onderwerp: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo Dedicated Server has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Tuned matchmaking to provide better search results - Added UI to host a game on a local server - Improvements and performance optimizations to network layer - Improved handling of unsupported graphics hardware - Fixed a rare crash when kicking people from lobby - Fixes for demo exploits - Localization fixes - Increase automatic port range when running a Linux dedicated server with -fork Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3601 (20081110) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3601 (20081110) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3602 (2008) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl
Re: [hlds] Left 4 Dead Demo Update Available
The command is openserverbrowser, always has been. Robert Whelan wrote: Dunno what to tell yeah:- serverbrowser Unknown command serverbrowser This used to open a server listing of l4d servers, disabled after yesterdays update From: Alex Smith [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 9:02:19 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available Server browser still works fine. Most of the servers are empty. Same thing happend yesterday. Not enough players in the morning. On Tue, Nov 11, 2008 at 9:00 AM, Robert Whelan [EMAIL PROTECTED] wrote: I restarted our servers, no change.. still empty. If they didn't kill the serverbrowser at least I could peak at everyone elses, lol. Seems our servers are back to crashing, they seem to run -5 mins then crash/restart. After last nights update they ran fine and were populated, though this morning i was forced to shut them down. Only edits were hostname and setmaster add blabla to server.cfg From: george crocker [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 7:32:00 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available server was full after patch but remained empty all morning,restarted server,full in 10 seconds. - Original Message - From: Eric van Beesten [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 6:47 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available [offtopic] Pff who wants to play on specialattack ;) [ontopic] I see now 1 server filled the last hour. All other server stay empty. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Saint K. Verzonden: dinsdag 11 november 2008 12:25 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available Noticed the same here on Linux. All servers remain empty this morning. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, November 11, 2008 11:56 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Demo Update Available Owhhh is the demo deserted? Because I don't see any players on my 7 servers :( To my server.cfg I have added: setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 I can join my own server, but nobody is playing :( -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Eric van Beesten Verzonden: dinsdag 11 november 2008 10:44 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available From the last update i get many disconnects during the game. I can connect to my server, but when I begin to play I get a message that the server is timed out (in the right upper screen I get a message that it will autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I get it more than once during the game. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: dinsdag 11 november 2008 1:57 Aan: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Onderwerp: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo Dedicated Server has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Tuned matchmaking to provide better search results - Added UI to host a game on a local server - Improvements and performance optimizations to network layer - Improved handling of unsupported graphics hardware - Fixed a rare crash when kicking people from lobby - Fixes for demo exploits - Localization fixes - Increase automatic port range when running a Linux dedicated server with -fork Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3601 (20081110) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3601 (20081110) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view
Re: [hlds] Left 4 Dead Demo Update Available
openserverbrowser - Original Message - From: Robert Whelan [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 10:55 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available Dunno what to tell yeah:- serverbrowser Unknown command serverbrowser This used to open a server listing of l4d servers, disabled after yesterdays update From: Alex Smith [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 9:02:19 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available Server browser still works fine. Most of the servers are empty. Same thing happend yesterday. Not enough players in the morning. On Tue, Nov 11, 2008 at 9:00 AM, Robert Whelan [EMAIL PROTECTED] wrote: I restarted our servers, no change.. still empty. If they didn't kill the serverbrowser at least I could peak at everyone elses, lol. Seems our servers are back to crashing, they seem to run -5 mins then crash/restart. After last nights update they ran fine and were populated, though this morning i was forced to shut them down. Only edits were hostname and setmaster add blabla to server.cfg From: george crocker [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 7:32:00 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available server was full after patch but remained empty all morning,restarted server,full in 10 seconds. - Original Message - From: Eric van Beesten [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 6:47 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available [offtopic] Pff who wants to play on specialattack ;) [ontopic] I see now 1 server filled the last hour. All other server stay empty. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Saint K. Verzonden: dinsdag 11 november 2008 12:25 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available Noticed the same here on Linux. All servers remain empty this morning. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, November 11, 2008 11:56 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Demo Update Available Owhhh is the demo deserted? Because I don't see any players on my 7 servers :( To my server.cfg I have added: setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 I can join my own server, but nobody is playing :( -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Eric van Beesten Verzonden: dinsdag 11 november 2008 10:44 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available From the last update i get many disconnects during the game. I can connect to my server, but when I begin to play I get a message that the server is timed out (in the right upper screen I get a message that it will autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I get it more than once during the game. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: dinsdag 11 november 2008 1:57 Aan: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Onderwerp: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo Dedicated Server has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Tuned matchmaking to provide better search results - Added UI to host a game on a local server - Improvements and performance optimizations to network layer - Improved handling of unsupported graphics hardware - Fixed a rare crash when kicking people from lobby - Fixes for demo exploits - Localization fixes - Increase automatic port range when running a Linux dedicated server with -fork Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3601 (20081110) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3601 (20081110
Re: [hlds] Left 4 Dead Demo Update Available
Dunno what to tell yeah:- serverbrowser Unknown command serverbrowser This used to open a server listing of l4d servers, disabled after yesterdays update From: Alex Smith [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 9:02:19 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available Server browser still works fine. Most of the servers are empty. Same thing happend yesterday. Not enough players in the morning. On Tue, Nov 11, 2008 at 9:00 AM, Robert Whelan [EMAIL PROTECTED] wrote: I restarted our servers, no change.. still empty. If they didn't kill the serverbrowser at least I could peak at everyone elses, lol. Seems our servers are back to crashing, they seem to run -5 mins then crash/restart. After last nights update they ran fine and were populated, though this morning i was forced to shut them down. Only edits were hostname and setmaster add blabla to server.cfg From: george crocker [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 7:32:00 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available server was full after patch but remained empty all morning,restarted server,full in 10 seconds. - Original Message - From: Eric van Beesten [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 6:47 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available [offtopic] Pff who wants to play on specialattack ;) [ontopic] I see now 1 server filled the last hour. All other server stay empty. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Saint K. Verzonden: dinsdag 11 november 2008 12:25 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available Noticed the same here on Linux. All servers remain empty this morning. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, November 11, 2008 11:56 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Demo Update Available Owhhh is the demo deserted? Because I don't see any players on my 7 servers :( To my server.cfg I have added: setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 I can join my own server, but nobody is playing :( -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Eric van Beesten Verzonden: dinsdag 11 november 2008 10:44 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available From the last update i get many disconnects during the game. I can connect to my server, but when I begin to play I get a message that the server is timed out (in the right upper screen I get a message that it will autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I get it more than once during the game. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: dinsdag 11 november 2008 1:57 Aan: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Onderwerp: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo Dedicated Server has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Tuned matchmaking to provide better search results - Added UI to host a game on a local server - Improvements and performance optimizations to network layer - Improved handling of unsupported graphics hardware - Fixed a rare crash when kicking people from lobby - Fixes for demo exploits - Localization fixes - Increase automatic port range when running a Linux dedicated server with -fork Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3601 (20081110) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3601 (20081110) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Left 4 Dead Demo Update Available
damn... so many games... so many mods im getting to old lol thx... From: Steve Colebourne [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 9:57:40 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available The command is openserverbrowser, always has been. Robert Whelan wrote: Dunno what to tell yeah:- serverbrowser Unknown command serverbrowser This used to open a server listing of l4d servers, disabled after yesterdays update From: Alex Smith [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 9:02:19 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available Server browser still works fine. Most of the servers are empty. Same thing happend yesterday. Not enough players in the morning. On Tue, Nov 11, 2008 at 9:00 AM, Robert Whelan [EMAIL PROTECTED] wrote: I restarted our servers, no change.. still empty. If they didn't kill the serverbrowser at least I could peak at everyone elses, lol. Seems our servers are back to crashing, they seem to run -5 mins then crash/restart. After last nights update they ran fine and were populated, though this morning i was forced to shut them down. Only edits were hostname and setmaster add blabla to server.cfg From: george crocker [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 7:32:00 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available server was full after patch but remained empty all morning,restarted server,full in 10 seconds. - Original Message - From: Eric van Beesten [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, November 11, 2008 6:47 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available [offtopic] Pff who wants to play on specialattack ;) [ontopic] I see now 1 server filled the last hour. All other server stay empty. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Saint K. Verzonden: dinsdag 11 november 2008 12:25 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available Noticed the same here on Linux. All servers remain empty this morning. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, November 11, 2008 11:56 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Demo Update Available Owhhh is the demo deserted? Because I don't see any players on my 7 servers :( To my server.cfg I have added: setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 I can join my own server, but nobody is playing :( -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Eric van Beesten Verzonden: dinsdag 11 november 2008 10:44 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available From the last update i get many disconnects during the game. I can connect to my server, but when I begin to play I get a message that the server is timed out (in the right upper screen I get a message that it will autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I get it more than once during the game. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: dinsdag 11 november 2008 1:57 Aan: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Onderwerp: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo Dedicated Server has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Tuned matchmaking to provide better search results - Added UI to host a game on a local server - Improvements and performance optimizations to network layer - Improved handling of unsupported graphics hardware - Fixed a rare crash when kicking people from lobby - Fixes for demo exploits - Localization fixes - Increase automatic port range when running a Linux dedicated server with -fork Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3601 (20081110) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlds] Left 4 Dead Demo Update Available
[offtopic] Pff who wants to play on specialattack ;) [ontopic] I see now 1 server filled the last hour. All other server stay empty. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Saint K. Verzonden: dinsdag 11 november 2008 12:25 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available Noticed the same here on Linux. All servers remain empty this morning. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, November 11, 2008 11:56 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Demo Update Available Owhhh is the demo deserted? Because I don't see any players on my 7 servers :( To my server.cfg I have added: setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 I can join my own server, but nobody is playing :( -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Eric van Beesten Verzonden: dinsdag 11 november 2008 10:44 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available From the last update i get many disconnects during the game. I can connect to my server, but when I begin to play I get a message that the server is timed out (in the right upper screen I get a message that it will autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I get it more than once during the game. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: dinsdag 11 november 2008 1:57 Aan: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Onderwerp: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo Dedicated Server has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Tuned matchmaking to provide better search results - Added UI to host a game on a local server - Improvements and performance optimizations to network layer - Improved handling of unsupported graphics hardware - Fixed a rare crash when kicking people from lobby - Fixes for demo exploits - Localization fixes - Increase automatic port range when running a Linux dedicated server with -fork Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3601 (20081110) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3601 (20081110) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3602 (2008) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds