Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-14 Thread Crazed Gunman
Getting synchronized crashes as well, it's not crashing the clients 
here. I've noticed that the last thing in the console before the crash 
is an rcon from the server itself for stats. Anyone else getting that?

On 10/14/2011 12:23 AM, pilger wrote:

It's awfully unstable.

I've been getting reports of synchronized crashes affecting a set of 
players on my server and experienced it myself. It doesn't affect all 
players, but it definitely affects more than one player at the same 
time and it crashes the client back to OS without any warning or message.


It's frequent and it appears to be happening on other servers aswell, 
as i have been told. Can't confirm that 100%, though.


I think it should have something to do with the item server as long as 
it is a synchronized crash.




On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.com 
mailto:mrrjwhe...@yahoo.com wrote:


Am I reading this right, lol. I didn't get the memo?
98.40%  downloading c:\srcds/css\bin
They pulled css out of the orangebox directory?

*From:* Tony Paloma to...@valvesoftware.com
mailto:to...@valvesoftware.com
*To:* Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
*Sent:* Tuesday, October 11, 2011 1:50 PM

*Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

Every frame, the engine will sleep until it’s time for the next
tick. However, the Sleep system call may be imprecise and wake the
process up slightly later than intended. Setting
host_timer_spin_ms will reduce the value passed into Sleep by that
many milliseconds, but will cause the process to busy wait for
longer while it waits for the next tick and thus increase CPU
usage. The var will not improve your framerate if you’re
constantly below 66 (i.e. a bogged down server), but may improve
consistency on a sub-second scale.
*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn .
*Sent:* Tuesday, October 11, 2011 2:25 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday
Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always
stay at 66. When it's disabled, it's mostly between 60-70.
2011/10/11 Brian Simon bluebriansi...@gmail.com
mailto:bluebriansi...@gmail.com
Yes, I am very relieved that this Major Update is not one of
Valve's infamous Friday Updates.
On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com
mailto:robl...@gmail.com wrote:
Well, at least they're doing a major update on Wednesday instead
on Friday
On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com
mailto:wander...@gmail.com wrote:
thanks for the heads up

Im guessing we'll need to change this on our prophunt servers, or does
anyone know if the ph mod takes care of it?

On Tue, Oct 11, 2011 at 05:50, Jake Haldeman
jake.halde...@neumont.edu mailto:jake.halde...@neumont.edu wrote:
 I'm guessing the default is that it will show the icons.  But if
your server.cfg has the tf_show_voice_icons after the update it
will no longer work because they changed it...
 
 From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu
[robl...@gmail.com mailto:robl...@gmail.com]
 Sent: Monday, October 10, 2011 9:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Hi there,

 What if I don't have mp_show_voice_icons in my server.cfg ?

 On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma
to...@valvesoftware.com
mailto:to...@valvesoftware.commailto:to...@valvesoftware.com
mailto:to...@valvesoftware.com wrote:
 We’re going to have a mandatory TF2 update coming Wednesday
afternoon/evening. This is just a heads-up that it’s coming so
that you can be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so
that it’s more generic.

 Thanks,
 Tony

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 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-14 Thread Mike O'Laughlen
Valve,

THANK YOU THANK YOU THANK YOU

This is the best update in years.  Maps?  Sure they're fun, but these perf
enhancements have changed the behavior of the game for me.  Tracking targets
in melee and navigating through the area in and out of windows and ledges
with a scout is so much more intuitive and enjoyable now.

Thank you.

Mike

On Fri, Oct 14, 2011 at 2:35 AM, Crazed Gunman
bsr.crazedgun...@gmail.comwrote:

 **
 Getting synchronized crashes as well, it's not crashing the clients here.
 I've noticed that the last thing in the console before the crash is an rcon
 from the server itself for stats. Anyone else getting that?

 On 10/14/2011 12:23 AM, pilger wrote:

 It's awfully unstable.

 I've been getting reports of synchronized crashes affecting a set of
 players on my server and experienced it myself. It doesn't affect all
 players, but it definitely affects more than one player at the same time and
 it crashes the client back to OS without any warning or message.

 It's frequent and it appears to be happening on other servers aswell, as i
 have been told. Can't confirm that 100%, though.

 I think it should have something to do with the item server as long as it
 is a synchronized crash.



 On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.comwrote:

  Am I reading this right, lol. I didn't get the memo?

 98.40%  downloading c:\srcds/css\bin

 They pulled css out of the orangebox directory?

*From:* Tony Paloma to...@valvesoftware.com
 *To:* Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 *Sent:* Tuesday, October 11, 2011 1:50 PM

 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

   Every frame, the engine will sleep until it’s time for the next tick.
 However, the Sleep system call may be imprecise and wake the process up
 slightly later than intended. Setting host_timer_spin_ms will reduce the
 value passed into Sleep by that many milliseconds, but will cause the
 process to busy wait for longer while it waits for the next tick and thus
 increase CPU usage. The var will not improve your framerate if you’re
 constantly below 66 (i.e. a bogged down server), but may improve consistency
 on a sub-second scale.
 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn .
 *Sent:* Tuesday, October 11, 2011 2:25 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

 Can anyone from Valve comment about host_timer_spin_ms?

 This seem to make the FPS more consistent when enabled, it always stay at
 66. When it's disabled, it's mostly between 60-70.
  2011/10/11 Brian Simon bluebriansi...@gmail.com
 Yes, I am very relieved that this Major Update is not one of Valve's
 infamous Friday Updates.

  On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote:
 Well, at least they're doing a major update on Wednesday instead on Friday

  On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:
 thanks for the heads up

 Im guessing we'll need to change this on our prophunt servers, or does
 anyone know if the ph mod takes care of it?

 On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu
 wrote:
  I'm guessing the default is that it will show the icons.  But if your
 server.cfg has the tf_show_voice_icons after the update it will no longer
 work because they changed it...
  
  From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [
 robl...@gmail.com]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com
 mailto:to...@valvesoftware.com wrote:
  We’re going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it’s coming so that you can
 be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
 more generic.
 
  Thanks,
  Tony
 
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 please visit:
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-14 Thread Cameron Lefcourt

I second this.
I used to stutter a LOT while playing tf2, sometimes it was almost unbearable.
Today I played for 2 hours straight without any stuttering, and it's amazing. 
Thankyou Valve.
-Cameron

Date: Fri, 14 Oct 2011 08:35:04 -0400
From: molaugh...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Valve,
THANK YOU THANK YOU THANK YOU
This is the best update in years.  Maps?  Sure they're fun, but these perf 
enhancements have changed the behavior of the game for me.  Tracking targets in 
melee and navigating through the area in and out of windows and ledges with a 
scout is so much more intuitive and enjoyable now.

Thank you.
Mike

On Fri, Oct 14, 2011 at 2:35 AM, Crazed Gunman bsr.crazedgun...@gmail.com 
wrote:



  


  
  
Getting synchronized crashes as well, it's not crashing the clients
here. I've noticed that the last thing in the console before the
crash is an rcon from the server itself for stats. Anyone else
getting that?

On 10/14/2011 12:23 AM, pilger wrote:
It's awfully unstable.

  

  I've been getting reports of synchronized crashes affecting a set
  of players on my server and experienced it myself. It doesn't
  affect all players, but it definitely affects more than one player
  at the same time and it crashes the client back to OS without any
  warning or message.

  

  It's frequent and it appears to be happening on other servers
  aswell, as i have been told. Can't confirm that 100%, though.

  

  I think it should have something to do with the item server as
  long as it is a synchronized crash.

  

  

  

  On Thu, Oct 13, 2011 at 10:21 PM, Robert
Whelan mrrjwhe...@yahoo.com
wrote:


  

  Am I reading this right, lol. I didn't get the
  memo?
   
  98.40%  downloading c:\srcds/css\bin
   
  They pulled css out of the orangebox directory?
  

  
  



From:
Tony Paloma to...@valvesoftware.com

To:
Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com

Sent:
Tuesday, October 11, 2011 1:50 PM

  

Subject:
Re: [hlds] Mandatory TF2 update coming Wednesday

  

  
  


  

  
Every frame, the
engine will sleep until it’s time for
the next tick. However, the Sleep system
call may be imprecise and wake the
process up slightly later than intended.
Setting host_timer_spin_ms will reduce
the value passed into Sleep by that many
milliseconds, but will cause the process
to busy wait for longer while it waits
for the next tick and thus increase CPU
usage. The var will not improve your
framerate if you’re constantly below 66
(i.e. a bogged down server), but may
improve consistency on a sub-second
scale.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com]
On Behalf Of AnAkIn .

Sent: Tuesday, October 11, 2011
2:25 AM

To: Half-Life dedicated Win32
server mailing list

Subject: Re: [hlds] Mandatory TF2
update coming Wednesday
 
Can anyone
  from Valve comment about
  host_timer_spin_ms?

  

  This seem to make the FPS more consistent
  when enabled, it always stay at 66. When
  it's disabled, it's mostly between 60-70.

  2011/10/11 Brian Simon bluebriansi...@gmail.com
  Yes, I am very relieved that this
Major Update is not one of Valve's

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-14 Thread Jeff Sugar
Hopping on the Thanks SO much bandwagon. Plus, this should finaly put a
stop to Insanely-High-FPS price gouging for OB servers. It's also been great
to see people come out of the woodworks with gratitude, showing that people
are capable of being thankful in contrast to the massive hate shown when
Valve fucks up sometimes.

On Oct 14, 2011 6:20 AM, Cameron Lefcourt camel_le...@hotmail.com wrote:

 I second this.
 I used to stutter a LOT while playing tf2, sometimes it was almost
unbearable.
 Today I played for 2 hours straight without any stuttering, and it's
amazing. Thankyou Valve.
 -Cameron

 
 Date: Fri, 14 Oct 2011 08:35:04 -0400
 From: molaugh...@gmail.com
 To: hlds@list.valvesoftware.com

 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Valve,

 THANK YOU THANK YOU THANK YOU

 This is the best update in years.  Maps?  Sure they're fun, but these perf
enhancements have changed the behavior of the game for me.  Tracking targets
in melee and navigating through the area in and out of windows and ledges
with a scout is so much more intuitive and enjoyable now.

 Thank you.

 Mike

 On Fri, Oct 14, 2011 at 2:35 AM, Crazed Gunman bsr.crazedgun...@gmail.com
wrote:

 Getting synchronized crashes as well, it's not crashing the clients here.
I've noticed that the last thing in the console before the crash is an rcon
from the server itself for stats. Anyone else getting that?

 On 10/14/2011 12:23 AM, pilger wrote:

 It's awfully unstable.

 I've been getting reports of synchronized crashes affecting a set of
players on my server and experienced it myself. It doesn't affect all
players, but it definitely affects more than one player at the same time and
it crashes the client back to OS without any warning or message.

 It's frequent and it appears to be happening on other servers aswell, as
i have been told. Can't confirm that 100%, though.

 I think it should have something to do with the item server as long as
it is a synchronized crash.



 On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.com
wrote:

 Am I reading this right, lol. I didn't get the memo?

 98.40%  downloading c:\srcds/css\bin

 They pulled css out of the orangebox directory?

 From: Tony Paloma to...@valvesoftware.com
 To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
 Sent: Tuesday, October 11, 2011 1:50 PM

 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Every frame, the engine will sleep until it’s time for the next tick.
However, the Sleep system call may be imprecise and wake the process up
slightly later than intended. Setting host_timer_spin_ms will reduce the
value passed into Sleep by that many milliseconds, but will cause the
process to busy wait for longer while it waits for the next tick and thus
increase CPU usage. The var will not improve your framerate if you’re
constantly below 66 (i.e. a bogged down server), but may improve consistency
on a sub-second scale.
 From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
 Sent: Tuesday, October 11, 2011 2:25 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Can anyone from Valve comment about host_timer_spin_ms?

 This seem to make the FPS more consistent when enabled, it always stay
at 66. When it's disabled, it's mostly between 60-70.
 2011/10/11 Brian Simon bluebriansi...@gmail.com
 Yes, I am very relieved that this Major Update is not one of Valve's
infamous Friday Updates.

 On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote:
 Well, at least they're doing a major update on Wednesday instead on
Friday

 On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:
 thanks for the heads up

 Im guessing we'll need to change this on our prophunt servers, or does
 anyone know if the ph mod takes care of it?

 On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu
wrote:
  I'm guessing the default is that it will show the icons.  But if your
server.cfg has the tf_show_voice_icons after the update it will no longer
work because they changed it...
  
  From: hlds-boun...@list.valvesoftware.com [
hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com
]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com
mailto:to...@valvesoftware.com wrote:
  We’re going to have a mandatory TF2 update coming Wednesday
afternoon/evening. This is just a heads-up that it’s coming so that you can
be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-13 Thread Tony Paloma
Also, as another heads-up, this update will be changing the whitespace in the 
status command to improve formatting as well as adjusting the output of the 
stats command. If you have scripts or plugins that depend on the formatting of 
the output of these commands, then you may want to check that they can handle 
the changes.

I attached an example of the new output.

Basically, the status output is formatted nicely into columns when possible. 
The stats command added a new column called Connects measuring total 
connections to the server since startup and renamed a misleading column from 
Users to Map changes. Also, the In and Out columns on the stats output are 
now measured in kilobytes per second.

Thanks,
Tony

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Wednesday, October 12, 2011 10:54 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

We're pushing today's planned update back a day so we can get some extra 
testing in. Look for the update tomorrow.

Thanks,
Tony

From: Tony Paloma 
Sent: Monday, October 10, 2011 6:32 PM
To: hlds@list.valvesoftware.com
Subject: Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. 
This is just a heads-up that it's coming so that you can be prepared.

There is one change that might require a change to server configs:
tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more 
generic.

Thanks,
Tony
] status
hostname: Best TF2 Server Ever
version : 1.2.3.4/18 1234 secure
udp/ip  : 192.111.111.111:27015
map : pl_barnblitz at: 0 x, 0 y, 0 z
replay  :  recording
players : 22 (33 max)

# userid nameuniqueidconnected ping loss state  adr
#  2 replayBOT active
#  3 AaaaA STEAM_0:0:   1:06:24300 active 
192.111.111.112:27005
# 88 BbSTEAM_0:0:##03:28   480 active 
192.111.111.113:27005
# 92 Big Mean Muther Hubbard BOT   active
#  6 ccc   STEAM_0:1:   1:02:09480 active 
192.111.111.114:27005
# 86 ddd   STEAM_0:1:# 06:28   440 active 
192.111.111.115:27005
# 89 MoreGun   BOT active
# 60 EeeeE STEAM_0:0:# 17:41   460 active 
192.111.111.116:27005
# 24 Ff F  STEAM_0:0:# 50:49   490 active 
192.111.111.117:27005
# 26 ggSTEAM_0:1:##46:23   430 active 
192.111.111.118:27005
# 90 H Hh H STEAM_0:1: 03:00   470 active 
192.111.111.119:27005
# 27 Iii   STEAM_0:0:# 44:07   490 active 
192.111.111.120:27005
# 91 Jjjj  STEAM_0:1:# 02:42   470 active 
192.111.111.121:27005
# 28 Kk. KKkk, Kk.K. STEAM_0:0: 43:09  490 active 
192.111.111.122:27005
# 93 Crazed Gunman BOT active
# 59 L STEAM_0:0:# 18:01   460 active 
192.111.111.123:27005
# 22 mmSTEAM_0:0:##55:51   430 active 
192.111.111.124:27005
# 76 MeBOT active
# 80 Zepheniah MannBOT active
# 82 DeadHead  BOT active
# 84 The Freeman   BOT active
# 85 Soulless  BOT active

] stats
CPUIn (KB/s)  Out (KB/s)  Uptime  Map changes  FPS  Players  Connects
30.58  40.10  83.10   70  366.4121   92  
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-13 Thread Bubka3

Tony,

Would you be able to tell my why my TF2 Beta server is saying something 
about .dlls and LAN MODE only?


Thanks,
- Bubka3


On 10/13/2011 2:00 AM, Tony Paloma wrote:

Also, as another heads-up, this update will be changing the whitespace in the 
status command to improve formatting as well as adjusting the output of the 
stats command. If you have scripts or plugins that depend on the formatting of 
the output of these commands, then you may want to check that they can handle 
the changes.

I attached an example of the new output.

Basically, the status output is formatted nicely into columns when possible. The stats command added a new 
column called Connects measuring total connections to the server since startup and renamed a 
misleading column from Users to Map changes. Also, the In and Out columns on the 
stats output are now measured in kilobytes per second.

Thanks,
Tony

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Wednesday, October 12, 2011 10:54 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

We're pushing today's planned update back a day so we can get some extra 
testing in. Look for the update tomorrow.

Thanks,
Tony

From: Tony Paloma
Sent: Monday, October 10, 2011 6:32 PM
To: hlds@list.valvesoftware.com
Subject: Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. 
This is just a heads-up that it's coming so that you can be prepared.

There is one change that might require a change to server configs:
tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more 
generic.

Thanks,
Tony


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-13 Thread Saul Rennison
You might want to be a bit more informative

On Thursday, 13 October 2011, Bubka3 bub...@gmail.com wrote:
 Tony,

 Would you be able to tell my why my TF2 Beta server is saying something
about .dlls and LAN MODE only?

 Thanks,
 - Bubka3

 On 10/13/2011 2:00 AM, Tony Paloma wrote:

 Also, as another heads-up, this update will be changing the whitespace in
the status command to improve formatting as well as adjusting the output of
the stats command. If you have scripts or plugins that depend on the
formatting of the output of these commands, then you may want to check that
they can handle the changes.

 I attached an example of the new output.

 Basically, the status output is formatted nicely into columns when
possible. The stats command added a new column called Connects measuring
total connections to the server since startup and renamed a misleading
column from Users to Map changes. Also, the In and Out columns on the
stats output are now measured in kilobytes per second.

 Thanks,
 Tony

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
 Sent: Wednesday, October 12, 2011 10:54 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 We're pushing today's planned update back a day so we can get some extra
testing in. Look for the update tomorrow.

 Thanks,
 Tony

 From: Tony Paloma
 Sent: Monday, October 10, 2011 6:32 PM
 To: hlds@list.valvesoftware.com
 Subject: Mandatory TF2 update coming Wednesday

 We're going to have a mandatory TF2 update coming Wednesday
afternoon/evening. This is just a heads-up that it's coming so that you can
be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's
more generic.

 Thanks,
 Tony


 ___
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please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


-- 


Kind regards,
*Saul Rennison*
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-13 Thread Bubka3
Not much to say. It's stuck in LAN only mode because it's complaining 
about some steam .dlls. End of story.


Thanks,
- Bubka3


On 10/13/2011 2:38 AM, Saul Rennison wrote:

You might want to be a bit more informative

On Thursday, 13 October 2011, Bubka3 bub...@gmail.com 
mailto:bub...@gmail.com wrote:

 Tony,

 Would you be able to tell my why my TF2 Beta server is saying 
something about .dlls and LAN MODE only?


 Thanks,
 - Bubka3

 On 10/13/2011 2:00 AM, Tony Paloma wrote:

 Also, as another heads-up, this update will be changing the 
whitespace in the status command to improve formatting as well as 
adjusting the output of the stats command. If you have scripts or 
plugins that depend on the formatting of the output of these commands, 
then you may want to check that they can handle the changes.


 I attached an example of the new output.

 Basically, the status output is formatted nicely into columns when 
possible. The stats command added a new column called Connects 
measuring total connections to the server since startup and renamed a 
misleading column from Users to Map changes. Also, the In and Out 
columns on the stats output are now measured in kilobytes per second.


 Thanks,
 Tony

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
mailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com 
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma

 Sent: Wednesday, October 12, 2011 10:54 AM
 To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 We're pushing today's planned update back a day so we can get some 
extra testing in. Look for the update tomorrow.


 Thanks,
 Tony

 From: Tony Paloma
 Sent: Monday, October 10, 2011 6:32 PM
 To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
 Subject: Mandatory TF2 update coming Wednesday

 We're going to have a mandatory TF2 update coming Wednesday 
afternoon/evening. This is just a heads-up that it's coming so that 
you can be prepared.


 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so that 
it's more generic.


 Thanks,
 Tony


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*Saul Rennison*


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-13 Thread Charlie
As long as none of the A2S queries are changed we're good.

On Wed, Oct 12, 2011 at 11:00 PM, Tony Paloma to...@valvesoftware.com wrote:
 Also, as another heads-up, this update will be changing the whitespace in the 
 status command to improve formatting as well as adjusting the output of the 
 stats command. If you have scripts or plugins that depend on the formatting 
 of the output of these commands, then you may want to check that they can 
 handle the changes.

 I attached an example of the new output.

 Basically, the status output is formatted nicely into columns when possible. 
 The stats command added a new column called Connects measuring total 
 connections to the server since startup and renamed a misleading column from 
 Users to Map changes. Also, the In and Out columns on the stats output 
 are now measured in kilobytes per second.

 Thanks,
 Tony

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
 Sent: Wednesday, October 12, 2011 10:54 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 We're pushing today's planned update back a day so we can get some extra 
 testing in. Look for the update tomorrow.

 Thanks,
 Tony

 From: Tony Paloma
 Sent: Monday, October 10, 2011 6:32 PM
 To: hlds@list.valvesoftware.com
 Subject: Mandatory TF2 update coming Wednesday

 We're going to have a mandatory TF2 update coming Wednesday 
 afternoon/evening. This is just a heads-up that it's coming so that you can 
 be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more 
 generic.

 Thanks,
 Tony

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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-13 Thread Jesse Porter
What are the error messages? What are the DLLs?
Have you googled for the errors?
What did you find at srcds about this error? (hint : these kinds of errors
are not too uncommon, you can find a lot of resources about how to resolve
them)
On Oct 13, 2011 12:39 AM, Bubka3 bub...@gmail.com wrote:

  Not much to say. It's stuck in LAN only mode because it's complaining
 about some steam .dlls. End of story.

 Thanks,
 - Bubka3


 On 10/13/2011 2:38 AM, Saul Rennison wrote:

 You might want to be a bit more informative

 On Thursday, 13 October 2011, Bubka3 bub...@gmail.com wrote:
  Tony,
 
  Would you be able to tell my why my TF2 Beta server is saying something
 about .dlls and LAN MODE only?
 
  Thanks,
  - Bubka3
 
  On 10/13/2011 2:00 AM, Tony Paloma wrote:
 
  Also, as another heads-up, this update will be changing the whitespace in
 the status command to improve formatting as well as adjusting the output of
 the stats command. If you have scripts or plugins that depend on the
 formatting of the output of these commands, then you may want to check that
 they can handle the changes.
 
  I attached an example of the new output.
 
  Basically, the status output is formatted nicely into columns when
 possible. The stats command added a new column called Connects measuring
 total connections to the server since startup and renamed a misleading
 column from Users to Map changes. Also, the In and Out columns on the
 stats output are now measured in kilobytes per second.
 
  Thanks,
  Tony
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
  Sent: Wednesday, October 12, 2011 10:54 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  We're pushing today's planned update back a day so we can get some extra
 testing in. Look for the update tomorrow.
 
  Thanks,
  Tony
 
  From: Tony Paloma
  Sent: Monday, October 10, 2011 6:32 PM
  To: hlds@list.valvesoftware.com
  Subject: Mandatory TF2 update coming Wednesday
 
  We're going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it's coming so that you can
 be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's
 more generic.
 
  Thanks,
  Tony
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 --


  Kind regards,
 *Saul Rennison*


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-13 Thread Bubka3
Never mind everyone. Seems first time it just gets new .dlls. Second 
time is the charm!


Thanks,
- Bubka3


On 10/13/2011 2:47 AM, Jesse Porter wrote:


What are the error messages? What are the DLLs?
Have you googled for the errors?
What did you find at srcds about this error? (hint : these kinds of 
errors are not too uncommon, you can find a lot of resources about how 
to resolve them)


On Oct 13, 2011 12:39 AM, Bubka3 bub...@gmail.com 
mailto:bub...@gmail.com wrote:


Not much to say. It's stuck in LAN only mode because it's
complaining about some steam .dlls. End of story.

Thanks,
- Bubka3


On 10/13/2011 2:38 AM, Saul Rennison wrote:

You might want to be a bit more informative

On Thursday, 13 October 2011, Bubka3 bub...@gmail.com
mailto:bub...@gmail.com wrote:
 Tony,

 Would you be able to tell my why my TF2 Beta server is saying
something about .dlls and LAN MODE only?

 Thanks,
 - Bubka3

 On 10/13/2011 2:00 AM, Tony Paloma wrote:

 Also, as another heads-up, this update will be changing the
whitespace in the status command to improve formatting as well as
adjusting the output of the stats command. If you have scripts or
plugins that depend on the formatting of the output of these
commands, then you may want to check that they can handle the
changes.

 I attached an example of the new output.

 Basically, the status output is formatted nicely into columns
when possible. The stats command added a new column called
Connects measuring total connections to the server since
startup and renamed a misleading column from Users to Map
changes. Also, the In and Out columns on the stats output are
now measured in kilobytes per second.

 Thanks,
 Tony

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony
Paloma
 Sent: Wednesday, October 12, 2011 10:54 AM
 To: hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 We're pushing today's planned update back a day so we can get
some extra testing in. Look for the update tomorrow.

 Thanks,
 Tony

 From: Tony Paloma
 Sent: Monday, October 10, 2011 6:32 PM
 To: hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
 Subject: Mandatory TF2 update coming Wednesday

 We're going to have a mandatory TF2 update coming Wednesday
afternoon/evening. This is just a heads-up that it's coming so
that you can be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so
that it's more generic.

 Thanks,
 Tony


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 http://list.valvesoftware.com/mailman/listinfo/hlds


-- 



Kind regards,
*Saul Rennison*


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-13 Thread Robert Whelan
Am I reading this right, lol. I didn't get the memo?
 
98.40%  downloading c:\srcds/css\bin
 
They pulled css out of the orangebox directory?

From: Tony Paloma to...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, October 11, 2011 1:50 PM
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday


Every frame, the engine will sleep until it’s time for the next tick. However, 
the Sleep system call may be imprecise and wake the process up slightly later 
than intended. Setting host_timer_spin_ms will reduce the value passed into 
Sleep by that many milliseconds, but will cause the process to busy wait for 
longer while it waits for the next tick and thus increase CPU usage. The var 
will not improve your framerate if you’re constantly below 66 (i.e. a bogged 
down server), but may improve consistency on a sub-second scale.
From:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Tuesday, October 11, 2011 2:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always stay at 66. 
When it's disabled, it's mostly between 60-70.
2011/10/11 Brian Simon bluebriansi...@gmail.com
Yes, I am very relieved that this Major Update is not one of Valve's infamous 
Friday Updates.
 
On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote:
Well, at least they're doing a major update on Wednesday instead on Friday
 
On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:
thanks for the heads up

Im guessing we'll need to change this on our prophunt servers, or does
anyone know if the ph mod takes care of it?

On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote:
 I'm guessing the default is that it will show the icons.  But if your 
 server.cfg has the tf_show_voice_icons after the update it will no longer 
 work because they changed it...
 
 From: hlds-boun...@list.valvesoftware.com 
 [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com]
 Sent: Monday, October 10, 2011 9:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Hi there,

 What if I don't have mp_show_voice_icons in my server.cfg ?

 On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma 
 to...@valvesoftware.commailto:to...@valvesoftware.com wrote:
 We’re going to have a mandatory TF2 update coming Wednesday 
 afternoon/evening. This is just a heads-up that it’s coming so that you can 
 be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more 
 generic.

 Thanks,
 Tony

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caption

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AnAkIn
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-13 Thread pilger
It's awfully unstable.

I've been getting reports of synchronized crashes affecting a set of players
on my server and experienced it myself. It doesn't affect all players, but
it definitely affects more than one player at the same time and it crashes
the client back to OS without any warning or message.

It's frequent and it appears to be happening on other servers aswell, as i
have been told. Can't confirm that 100%, though.

I think it should have something to do with the item server as long as it is
a synchronized crash.



On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.comwrote:

 Am I reading this right, lol. I didn't get the memo?

 98.40%  downloading c:\srcds/css\bin

 They pulled css out of the orangebox directory?

   *From:* Tony Paloma to...@valvesoftware.com
 *To:* Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 *Sent:* Tuesday, October 11, 2011 1:50 PM

 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

   Every frame, the engine will sleep until it’s time for the next tick.
 However, the Sleep system call may be imprecise and wake the process up
 slightly later than intended. Setting host_timer_spin_ms will reduce the
 value passed into Sleep by that many milliseconds, but will cause the
 process to busy wait for longer while it waits for the next tick and thus
 increase CPU usage. The var will not improve your framerate if you’re
 constantly below 66 (i.e. a bogged down server), but may improve consistency
 on a sub-second scale.
 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn .
 *Sent:* Tuesday, October 11, 2011 2:25 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

 Can anyone from Valve comment about host_timer_spin_ms?

 This seem to make the FPS more consistent when enabled, it always stay at
 66. When it's disabled, it's mostly between 60-70.
  2011/10/11 Brian Simon bluebriansi...@gmail.com
 Yes, I am very relieved that this Major Update is not one of Valve's
 infamous Friday Updates.

  On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote:
 Well, at least they're doing a major update on Wednesday instead on Friday

  On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:
 thanks for the heads up

 Im guessing we'll need to change this on our prophunt servers, or does
 anyone know if the ph mod takes care of it?

 On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu
 wrote:
  I'm guessing the default is that it will show the icons.  But if your
 server.cfg has the tf_show_voice_icons after the update it will no longer
 work because they changed it...
  
  From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [
 robl...@gmail.com]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com
 mailto:to...@valvesoftware.com wrote:
  We’re going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it’s coming so that you can
 be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
 more generic.
 
  Thanks,
  Tony
 
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Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

2011-10-12 Thread kelly joe
your clogging up my inbox mate

On 12 October 2011 01:42, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote:

 t, dont bring them to idea's, next thing we know we get the Heavvaiin
 (Heavy Hawaii)  update( (c) @ me ). with actual flower bands for around
 your neck and straw skirts etc and Heavy forbid, a bra of coconut halves,
 new map cp_beachparty etc.

 I'd hate to see the heavy going to Hawaii and dance with the hula's etc in
 a meet the team on vacation vid along with it.

 --
 *From:* Bradley beegee7...@hotmail.com
 *To:* Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 *Sent:* Tuesday, 11 October 2011, 23:23

 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

  You see, when I was young we didn't have hats. We had custom skins, and
 you had to work hard to get them! Nowadays you kids with your hats and your
 miscs and your hula hoops and your pogo sticks...

  *From:* Richie Jones richiejonesisawes...@gmail.com
 *Sent:* Tuesday, October 11, 2011 10:09 PM
 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

 We shouldn't support fighting.

 On Tue, Oct 11, 2011 at 5:04 PM, Ant essential...@bigpond.com wrote:

 No matter how I try reading that comment its insulting and condescending.
 Hows that working out for you?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson
 Sent: Wednesday, 12 October 2011 6:49 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

 It's just strange having a Valve employee telling us information such
 as an update coming out sufficiently in advanced and responding in a
 timely manner. You stop it Tony, you stop it right now. You're making
 me feel weird.

 Bubka3 for president 2012

 Hutch


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread Tony Paloma
We're pushing today's planned update back a day so we can get some extra 
testing in. Look for the update tomorrow.

Thanks,
Tony

From: Tony Paloma
Sent: Monday, October 10, 2011 6:32 PM
To: hlds@list.valvesoftware.com
Subject: Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. 
This is just a heads-up that it's coming so that you can be prepared.

There is one change that might require a change to server configs:
tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more 
generic.

Thanks,
Tony
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread Tony Paloma
We're releasing the loadout preset and multiple misc slots features that are 
currently in the Team Fortress 2 Beta. There are also other perf improvements 
and bug fixes. More details tomorrow.

Thanks,
Tony

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
Sent: Wednesday, October 12, 2011 11:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Any way to get more information on what's included in this update ahead of time?

And I just wanted to say a big THANK YOU! for announcing an upcoming 
updateour servers had some events planned for tonight/tomorrow, and we've 
moved them to the weekend due to the update announcement.  It definitely means 
a lot to some of us server owners, I'm sure!
On Wed, Oct 12, 2011 at 1:53 PM, Tony Paloma 
to...@valvesoftware.commailto:to...@valvesoftware.com wrote:
We're pushing today's planned update back a day so we can get some extra 
testing in. Look for the update tomorrow.

Thanks,
Tony

From: Tony Paloma
Sent: Monday, October 10, 2011 6:32 PM
To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
Subject: Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. 
This is just a heads-up that it's coming so that you can be prepared.

There is one change that might require a change to server configs:
tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more 
generic.

Thanks,
Tony

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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread Nathanael Havez
Good to know that! A lot of players wanted it so much! Thank's Tony for your 
work and your announcement for us Server Owners!

Natha

 We’re releasing the loadout preset and multiple misc slots features that are 
 currently in the Team Fortress 2 Beta. There are also other perf improvements 
 and bug fixes. More details tomorrow.
  
 Thanks,
 Tony
  
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
 Sent: Wednesday, October 12, 2011 11:01 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
  
 Any way to get more information on what's included in this update ahead of 
 time?  
 
 And I just wanted to say a big THANK YOU! for announcing an upcoming 
 updateour servers had some events planned for tonight/tomorrow, and we've 
 moved them to the weekend due to the update announcement.  It definitely 
 means a lot to some of us server owners, I'm sure!
 
 On Wed, Oct 12, 2011 at 1:53 PM, Tony Paloma to...@valvesoftware.com wrote:
 We’re pushing today’s planned update back a day so we can get some extra 
 testing in. Look for the update tomorrow.
  
 Thanks,
 Tony
  
 From: Tony Paloma 
 Sent: Monday, October 10, 2011 6:32 PM
 To: hlds@list.valvesoftware.com
 Subject: Mandatory TF2 update coming Wednesday
  
 We’re going to have a mandatory TF2 update coming Wednesday 
 afternoon/evening. This is just a heads-up that it’s coming so that you can 
 be prepared.
  
 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more 
 generic.
  
 Thanks,
 Tony
 
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 visit:
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread João Gabriel
Any word about the paint fixes?

On Wed, Oct 12, 2011 at 3:24 PM, Tony Paloma to...@valvesoftware.comwrote:

 We’re releasing the loadout preset and multiple misc slots features that
 are currently in the Team Fortress 2 Beta. There are also other perf
 improvements and bug fixes. More details tomorrow.

 ** **

 Thanks,

 Tony

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jason
 *Sent:* Wednesday, October 12, 2011 11:01 AM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

 ** **

 Any way to get more information on what's included in this update ahead of
 time?

 And I just wanted to say a big THANK YOU! for announcing an upcoming
 updateour servers had some events planned for tonight/tomorrow, and
 we've moved them to the weekend due to the update announcement.  It
 definitely means a lot to some of us server owners, I'm sure!

 On Wed, Oct 12, 2011 at 1:53 PM, Tony Paloma to...@valvesoftware.com
 wrote:

 We’re pushing today’s planned update back a day so we can get some extra
 testing in. Look for the update tomorrow.

  

 Thanks,

 Tony

  

 *From:* Tony Paloma
 *Sent:* Monday, October 10, 2011 6:32 PM
 *To:* hlds@list.valvesoftware.com
 *Subject:* Mandatory TF2 update coming Wednesday

  

 We’re going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it’s coming so that you can
 be prepared.

  

 There is one change that might require a change to server configs:

 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
 more generic.

  

 Thanks,

 Tony


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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ** **

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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread Richie Jones
Thanks for telling us.

On Wed, Oct 12, 2011 at 1:53 PM, Tony Paloma to...@valvesoftware.comwrote:

 We’re pushing today’s planned update back a day so we can get some extra
 testing in. Look for the update tomorrow.

 ** **

 Thanks,

 Tony

 ** **

 *From:* Tony Paloma
 *Sent:* Monday, October 10, 2011 6:32 PM
 *To:* hlds@list.valvesoftware.com
 *Subject:* Mandatory TF2 update coming Wednesday

 ** **

 We’re going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it’s coming so that you can
 be prepared.

 ** **

 There is one change that might require a change to server configs:

 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
 more generic.

 ** **

 Thanks,

 Tony

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread Drogen Viech
Will fps be removed in css, too? Because i really hope so - that would
be one step closer to every server behaving the same.

2011/10/12 Richie Jones richiejonesisawes...@gmail.com:
 Thanks for telling us.

 On Wed, Oct 12, 2011 at 1:53 PM, Tony Paloma to...@valvesoftware.com
 wrote:

 We’re pushing today’s planned update back a day so we can get some extra
 testing in. Look for the update tomorrow.



 Thanks,

 Tony



 From: Tony Paloma
 Sent: Monday, October 10, 2011 6:32 PM
 To: hlds@list.valvesoftware.com
 Subject: Mandatory TF2 update coming Wednesday



 We’re going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it’s coming so that you can
 be prepared.



 There is one change that might require a change to server configs:

 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
 more generic.



 Thanks,

 Tony

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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread Bubka3

FPS will be removed in all Source Engine 2009 (orangebox) games.
Counter-Strike:Source
Day Of Defeat:Source
Half Life 2 Deathmatch
Team Fortress 2

Thanks,
- Bubka3


On 10/12/2011 5:39 PM, Drogen Viech wrote:

Will fps be removed in css, too? Because i really hope so - that would
be one step closer to every server behaving the same.

2011/10/12 Richie Jonesrichiejonesisawes...@gmail.com:

Thanks for telling us.

On Wed, Oct 12, 2011 at 1:53 PM, Tony Palomato...@valvesoftware.com
wrote:

We’re pushing today’s planned update back a day so we can get some extra
testing in. Look for the update tomorrow.



Thanks,

Tony



From: Tony Paloma
Sent: Monday, October 10, 2011 6:32 PM
To: hlds@list.valvesoftware.com
Subject: Mandatory TF2 update coming Wednesday



We’re going to have a mandatory TF2 update coming Wednesday
afternoon/evening. This is just a heads-up that it’s coming so that you can
be prepared.



There is one change that might require a change to server configs:

tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
more generic.



Thanks,

Tony

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please visit:
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread Henry Goffin
The bell character and empty-packet exploits will be fixed in the next Orange 
Box engine update.

-henry


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com
Sent: Tuesday, October 11, 2011 5:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Why the engine replies to empty packets with a full update? Is there any reason 
for this?

http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate



- Original Message -

From: Tony Paloma

Sent: 10/11/11 09:50 PM

To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Every frame, the engine will sleep until it’s time for the next tick. However, 
the Sleep system call may be imprecise and wake the process up slightly later 
than intended. Setting host_timer_spin_ms will reduce the value passed into 
Sleep by that many milliseconds, but will cause the process to busy wait for 
longer while it waits for the next tick and thus increase CPU usage. The var 
will not improve your framerate if you’re constantly below 66 (i.e. a bogged 
down server), but may improve consistency on a sub-second scale.


From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of AnAkIn .
Sent: Tuesday, October 11, 2011 2:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday





Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always stay at 66. 
When it's disabled, it's mostly between 60-70.


2011/10/11 Brian Simon 
bluebriansi...@gmail.commailto:bluebriansi...@gmail.com


Yes, I am very relieved that this Major Update is not one of Valve's infamous 
Friday Updates.





On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu 
robl...@gmail.commailto:robl...@gmail.com wrote:


Well, at least they're doing a major update on Wednesday instead on Friday





On Tue, Oct 11, 2011 at 4:53 PM, Wander 
wander...@gmail.commailto:wander...@gmail.com wrote:


thanks for the heads up

Im guessing we'll need to change this on our prophunt servers, or does
anyone know if the ph mod takes care of it?



On Tue, Oct 11, 2011 at 05:50, Jake Haldeman 
jake.halde...@neumont.edumailto:jake.halde...@neumont.edu wrote:
 I'm guessing the default is that it will show the icons.  But if your 
 server.cfg has the tf_show_voice_icons after the update it will no longer 
 work because they changed it...
 
 From: 
 hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com
  
 [hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
  On Behalf Of Rob Liu [robl...@gmail.commailto:robl...@gmail.com]
 Sent: Monday, October 10, 2011 9:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Hi there,

 What if I don't have mp_show_voice_icons in my server.cfg ?

 On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma 
 to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.com
  wrote:
 We’re going to have a mandatory TF2 update coming Wednesday 
 afternoon/evening. This is just a heads-up that it’s coming so that you can 
 be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more 
 generic.

 Thanks,
 Tony

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
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caption



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--
Best regards,
AnAkIn







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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread Cc2iscooL
Does this engine update also fix the usage of SourceTV and Replay at the
same time on Windows TF2 servers?

On Wed, Oct 12, 2011 at 6:08 PM, Henry Goffin hen...@valvesoftware.comwrote:

 The bell character and empty-packet exploits will be fixed in the next
 Orange Box engine update.

 ** **

 -henry

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *h...@gmx.com
 *Sent:* Tuesday, October 11, 2011 5:08 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

 ** **

 Why the engine replies to empty packets with a full update? Is there any
 reason for this?

 http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate

  

 - Original Message -

 From: Tony Paloma

 Sent: 10/11/11 09:50 PM

 To: Half-Life dedicated Win32 server mailing list

 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 ** **

 Every frame, the engine will sleep until it’s time for the next tick.
 However, the Sleep system call may be imprecise and wake the process up
 slightly later than intended. Setting host_timer_spin_ms will reduce the
 value passed into Sleep by that many milliseconds, but will cause the
 process to busy wait for longer while it waits for the next tick and thus
 increase CPU usage. The var will not improve your framerate if you’re
 constantly below 66 (i.e. a bogged down server), but may improve consistency
 on a sub-second scale.

  

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn .
 *Sent:* Tuesday, October 11, 2011 2:25 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

  

  

  

 Can anyone from Valve comment about host_timer_spin_ms?

 This seem to make the FPS more consistent when enabled, it always stay at
 66. When it's disabled, it's mostly between 60-70.

  

 2011/10/11 Brian Simon bluebriansi...@gmail.com

  

 Yes, I am very relieved that this Major Update is not one of Valve's
 infamous Friday Updates.

  

  

  

 On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote:

  

 Well, at least they're doing a major update on Wednesday instead on Friday
 

  

  

  

 On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:

  

 thanks for the heads up

 Im guessing we'll need to change this on our prophunt servers, or does
 anyone know if the ph mod takes care of it?

  


 On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu
 wrote:
  I'm guessing the default is that it will show the icons.  But if your
 server.cfg has the tf_show_voice_icons after the update it will no longer
 work because they changed it...
  
  From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [
 robl...@gmail.com]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com
 mailto:to...@valvesoftware.com wrote:
  We’re going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it’s coming so that you can
 be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
 more generic.
 
  Thanks,
  Tony
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
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 please visit:
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 ___
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 http://list.valvesoftware.com/mailman/listinfo/hlds

  

  

  


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 caption

  


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 --
 Best regards,
 AnAkIn

  

 ** **

  


   

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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread Tony Paloma
No, not yet, but you should be able to do that if you disable 
sv_parallel_packentities and also run with 31 maxplayers or less.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Wednesday, October 12, 2011 7:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Does this engine update also fix the usage of SourceTV and Replay at the same 
time on Windows TF2 servers?
On Wed, Oct 12, 2011 at 6:08 PM, Henry Goffin 
hen...@valvesoftware.commailto:hen...@valvesoftware.com wrote:
The bell character and empty-packet exploits will be fixed in the next Orange 
Box engine update.

-henry


From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of h...@gmx.commailto:h...@gmx.com
Sent: Tuesday, October 11, 2011 5:08 PM

To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Why the engine replies to empty packets with a full update? Is there any reason 
for this?

http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate



- Original Message -

From: Tony Paloma

Sent: 10/11/11 09:50 PM

To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Every frame, the engine will sleep until it's time for the next tick. However, 
the Sleep system call may be imprecise and wake the process up slightly later 
than intended. Setting host_timer_spin_ms will reduce the value passed into 
Sleep by that many milliseconds, but will cause the process to busy wait for 
longer while it waits for the next tick and thus increase CPU usage. The var 
will not improve your framerate if you're constantly below 66 (i.e. a bogged 
down server), but may improve consistency on a sub-second scale.


From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of AnAkIn .
Sent: Tuesday, October 11, 2011 2:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday





Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always stay at 66. 
When it's disabled, it's mostly between 60-70.


2011/10/11 Brian Simon 
bluebriansi...@gmail.commailto:bluebriansi...@gmail.com


Yes, I am very relieved that this Major Update is not one of Valve's infamous 
Friday Updates.





On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu 
robl...@gmail.commailto:robl...@gmail.com wrote:


Well, at least they're doing a major update on Wednesday instead on Friday





On Tue, Oct 11, 2011 at 4:53 PM, Wander 
wander...@gmail.commailto:wander...@gmail.com wrote:


thanks for the heads up

Im guessing we'll need to change this on our prophunt servers, or does
anyone know if the ph mod takes care of it?



On Tue, Oct 11, 2011 at 05:50, Jake Haldeman 
jake.halde...@neumont.edumailto:jake.halde...@neumont.edu wrote:
 I'm guessing the default is that it will show the icons.  But if your 
 server.cfg has the tf_show_voice_icons after the update it will no longer 
 work because they changed it...
 
 From: 
 hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com
  
 [hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
  On Behalf Of Rob Liu [robl...@gmail.commailto:robl...@gmail.com]
 Sent: Monday, October 10, 2011 9:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Hi there,

 What if I don't have mp_show_voice_icons in my server.cfg ?

 On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma 
 to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.com
  wrote:
 We're going to have a mandatory TF2 update coming Wednesday 
 afternoon/evening. This is just a heads-up that it's coming so that you can 
 be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more 
 generic.

 Thanks,
 Tony

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread Cc2iscooL
What does that cvar specifically do? In the cvarlist it doesn't have any
comment. Just curious.

On Wed, Oct 12, 2011 at 10:01 PM, Tony Paloma to...@valvesoftware.comwrote:

 No, not yet, but you should be able to do that if you disable
 sv_parallel_packentities and also run with 31 maxplayers or less.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Cc2iscooL
 *Sent:* Wednesday, October 12, 2011 7:00 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

 ** **

 Does this engine update also fix the usage of SourceTV and Replay at the
 same time on Windows TF2 servers?

 On Wed, Oct 12, 2011 at 6:08 PM, Henry Goffin hen...@valvesoftware.com
 wrote:

 The bell character and empty-packet exploits will be fixed in the next
 Orange Box engine update.

  

 -henry

  

  

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *h...@gmx.com
 *Sent:* Tuesday, October 11, 2011 5:08 PM


 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

  

 Why the engine replies to empty packets with a full update? Is there any
 reason for this?

 http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate

  

 - Original Message -

 From: Tony Paloma

 Sent: 10/11/11 09:50 PM

 To: Half-Life dedicated Win32 server mailing list

 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

  

 Every frame, the engine will sleep until it’s time for the next tick.
 However, the Sleep system call may be imprecise and wake the process up
 slightly later than intended. Setting host_timer_spin_ms will reduce the
 value passed into Sleep by that many milliseconds, but will cause the
 process to busy wait for longer while it waits for the next tick and thus
 increase CPU usage. The var will not improve your framerate if you’re
 constantly below 66 (i.e. a bogged down server), but may improve consistency
 on a sub-second scale.

  

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn .
 *Sent:* Tuesday, October 11, 2011 2:25 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

  

  

  

 Can anyone from Valve comment about host_timer_spin_ms?

 This seem to make the FPS more consistent when enabled, it always stay at
 66. When it's disabled, it's mostly between 60-70.

  

 2011/10/11 Brian Simon bluebriansi...@gmail.com

  

 Yes, I am very relieved that this Major Update is not one of Valve's
 infamous Friday Updates.

  

  

  

 On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote:

  

 Well, at least they're doing a major update on Wednesday instead on Friday
 

  

  

  

 On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:

  

 thanks for the heads up

 Im guessing we'll need to change this on our prophunt servers, or does
 anyone know if the ph mod takes care of it?

  


 On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu
 wrote:
  I'm guessing the default is that it will show the icons.  But if your
 server.cfg has the tf_show_voice_icons after the update it will no longer
 work because they changed it...
  
  From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [
 robl...@gmail.com]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com
 mailto:to...@valvesoftware.com wrote:
  We’re going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it’s coming so that you can
 be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
 more generic.
 
  Thanks,
  Tony
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread Tony Paloma
It tells the engine to parallelize a bunch of work related to networking 
entities.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Wednesday, October 12, 2011 8:06 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

What does that cvar specifically do? In the cvarlist it doesn't have any 
comment. Just curious.

On Wed, Oct 12, 2011 at 10:01 PM, Tony Paloma 
to...@valvesoftware.commailto:to...@valvesoftware.com wrote:
No, not yet, but you should be able to do that if you disable 
sv_parallel_packentities and also run with 31 maxplayers or less.

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Cc2iscooL
Sent: Wednesday, October 12, 2011 7:00 PM

To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Does this engine update also fix the usage of SourceTV and Replay at the same 
time on Windows TF2 servers?
On Wed, Oct 12, 2011 at 6:08 PM, Henry Goffin 
hen...@valvesoftware.commailto:hen...@valvesoftware.com wrote:
The bell character and empty-packet exploits will be fixed in the next Orange 
Box engine update.

-henry


From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of h...@gmx.commailto:h...@gmx.com
Sent: Tuesday, October 11, 2011 5:08 PM

To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Why the engine replies to empty packets with a full update? Is there any reason 
for this?

http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate



- Original Message -

From: Tony Paloma

Sent: 10/11/11 09:50 PM

To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Every frame, the engine will sleep until it's time for the next tick. However, 
the Sleep system call may be imprecise and wake the process up slightly later 
than intended. Setting host_timer_spin_ms will reduce the value passed into 
Sleep by that many milliseconds, but will cause the process to busy wait for 
longer while it waits for the next tick and thus increase CPU usage. The var 
will not improve your framerate if you're constantly below 66 (i.e. a bogged 
down server), but may improve consistency on a sub-second scale.


From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of AnAkIn .
Sent: Tuesday, October 11, 2011 2:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday





Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always stay at 66. 
When it's disabled, it's mostly between 60-70.


2011/10/11 Brian Simon 
bluebriansi...@gmail.commailto:bluebriansi...@gmail.com


Yes, I am very relieved that this Major Update is not one of Valve's infamous 
Friday Updates.





On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu 
robl...@gmail.commailto:robl...@gmail.com wrote:


Well, at least they're doing a major update on Wednesday instead on Friday





On Tue, Oct 11, 2011 at 4:53 PM, Wander 
wander...@gmail.commailto:wander...@gmail.com wrote:


thanks for the heads up

Im guessing we'll need to change this on our prophunt servers, or does
anyone know if the ph mod takes care of it?



On Tue, Oct 11, 2011 at 05:50, Jake Haldeman 
jake.halde...@neumont.edumailto:jake.halde...@neumont.edu wrote:
 I'm guessing the default is that it will show the icons.  But if your 
 server.cfg has the tf_show_voice_icons after the update it will no longer 
 work because they changed it...
 
 From: 
 hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com
  
 [hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
  On Behalf Of Rob Liu [robl...@gmail.commailto:robl...@gmail.com]
 Sent: Monday, October 10, 2011 9:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Hi there,

 What if I don't have mp_show_voice_icons in my server.cfg ?

 On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma 
 to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.com
  wrote:
 We're going to have a mandatory TF2 update coming Wednesday 
 afternoon/evening. This is just a heads-up that it's coming so that you can 
 be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread AnAkIn .
Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always stay at
66. When it's disabled, it's mostly between 60-70.

2011/10/11 Brian Simon bluebriansi...@gmail.com

 Yes, I am very relieved that this Major Update is not one of Valve's
 infamous Friday Updates.


 On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote:

 Well, at least they're doing a major update on Wednesday instead on Friday


 On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:

 thanks for the heads up

 Im guessing we'll need to change this on our prophunt servers, or does
 anyone know if the ph mod takes care of it?

 On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu
 wrote:
  I'm guessing the default is that it will show the icons.  But if your
 server.cfg has the tf_show_voice_icons after the update it will no longer
 work because they changed it...
  
  From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [
 robl...@gmail.com]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com
 mailto:to...@valvesoftware.com wrote:
  We’re going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it’s coming so that you can
 be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so that
 it’s more generic.
 
  Thanks,
  Tony
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 ___
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 caption

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-- 
Best regards,
AnAkIn
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Jake Haldeman
The worst is when it happens during my lunch break, while I'm playing games!

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brian Simon
Sent: Monday, October 10, 2011 10:37 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Yes, I am very relieved that this Major Update is not one of Valve's infamous 
Friday Updates.
On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu 
robl...@gmail.commailto:robl...@gmail.com wrote:
Well, at least they're doing a major update on Wednesday instead on Friday

On Tue, Oct 11, 2011 at 4:53 PM, Wander 
wander...@gmail.commailto:wander...@gmail.com wrote:
thanks for the heads up

Im guessing we'll need to change this on our prophunt servers, or does
anyone know if the ph mod takes care of it?

On Tue, Oct 11, 2011 at 05:50, Jake Haldeman 
jake.halde...@neumont.edumailto:jake.halde...@neumont.edu wrote:
 I'm guessing the default is that it will show the icons.  But if your 
 server.cfg has the tf_show_voice_icons after the update it will no longer 
 work because they changed it...
 
 From: 
 hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com
  
 [hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
  On Behalf Of Rob Liu [robl...@gmail.commailto:robl...@gmail.com]
 Sent: Monday, October 10, 2011 9:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Hi there,

 What if I don't have mp_show_voice_icons in my server.cfg ?

 On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma 
 to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.com
  wrote:
 We're going to have a mandatory TF2 update coming Wednesday 
 afternoon/evening. This is just a heads-up that it's coming so that you can 
 be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more 
 generic.

 Thanks,
 Tony

 ___
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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Dominik Friedrichs
Am I right to assume that this will be mandatory for other games as 
well, in other words, an engine update?


On 2011/10/11 03:32, Tony Paloma wrote:

We’re going to have a mandatory TF2 update coming Wednesday
afternoon/evening. This is just a heads-up that it’s coming so that you
can be prepared.

There is one change that might require a change to server configs:

tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
more generic.

Thanks,

Tony



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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread John

On 10/11/2011 2:25 AM, AnAkIn . wrote:

Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always stay 
at 66. When it's disabled, it's mostly between 60-70.


It's described in the server as Use CPU busy-loop for improved timer 
precision (dedicated only). Without it, it looks like the server runs 
nanosleep to wait 1300 ns or 1400 ns (at least, in an empty 
server -- with a busy one, I'd expect this to be less), then submits one 
or more 100 ns sleeps in order to align with its desired next tick 
time. With it enabled, it appears that the server just submits one 
nanosleep and then spins the rest of the time for its alignment.


Modern Linux kernels are quite precise when it comes to timers, at least 
when slack is disabled (using chrt or other means). Are there plans to 
take advantage of this with more precise sleeps from the get-go?


-John

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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread John
.. and I didn't realize that I posted to the Windows list here. What I 
said applies to Linux; the server may behave differently on Windows.


-John

On 10/11/2011 11:20 AM, John wrote:

On 10/11/2011 2:25 AM, AnAkIn . wrote:

Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always 
stay at 66. When it's disabled, it's mostly between 60-70.


It's described in the server as Use CPU busy-loop for improved timer 
precision (dedicated only). Without it, it looks like the server runs 
nanosleep to wait 1300 ns or 1400 ns (at least, in an empty 
server -- with a busy one, I'd expect this to be less), then submits 
one or more 100 ns sleeps in order to align with its desired next 
tick time. With it enabled, it appears that the server just submits 
one nanosleep and then spins the rest of the time for its alignment.


Modern Linux kernels are quite precise when it comes to timers, at 
least when slack is disabled (using chrt or other means). Are there 
plans to take advantage of this with more precise sleeps from the get-go?


-John

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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Tony Paloma
Every frame, the engine will sleep until it's time for the next tick. However, 
the Sleep system call may be imprecise and wake the process up slightly later 
than intended. Setting host_timer_spin_ms will reduce the value passed into 
Sleep by that many milliseconds, but will cause the process to busy wait for 
longer while it waits for the next tick and thus increase CPU usage. The var 
will not improve your framerate if you're constantly below 66 (i.e. a bogged 
down server), but may improve consistency on a sub-second scale.
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Tuesday, October 11, 2011 2:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always stay at 66. 
When it's disabled, it's mostly between 60-70.
2011/10/11 Brian Simon 
bluebriansi...@gmail.commailto:bluebriansi...@gmail.com
Yes, I am very relieved that this Major Update is not one of Valve's infamous 
Friday Updates.

On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu 
robl...@gmail.commailto:robl...@gmail.com wrote:
Well, at least they're doing a major update on Wednesday instead on Friday

On Tue, Oct 11, 2011 at 4:53 PM, Wander 
wander...@gmail.commailto:wander...@gmail.com wrote:
thanks for the heads up

Im guessing we'll need to change this on our prophunt servers, or does
anyone know if the ph mod takes care of it?

On Tue, Oct 11, 2011 at 05:50, Jake Haldeman 
jake.halde...@neumont.edumailto:jake.halde...@neumont.edu wrote:
 I'm guessing the default is that it will show the icons.  But if your 
 server.cfg has the tf_show_voice_icons after the update it will no longer 
 work because they changed it...
 
 From: 
 hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com
  
 [hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
  On Behalf Of Rob Liu [robl...@gmail.commailto:robl...@gmail.com]
 Sent: Monday, October 10, 2011 9:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Hi there,

 What if I don't have mp_show_voice_icons in my server.cfg ?

 On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma 
 to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.com
  wrote:
 We're going to have a mandatory TF2 update coming Wednesday 
 afternoon/evening. This is just a heads-up that it's coming so that you can 
 be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more 
 generic.

 Thanks,
 Tony

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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caption

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--
Best regards,
AnAkIn
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Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

2011-10-11 Thread G. Hutchinson
It's just strange having a Valve employee telling us information such 
as an update coming out sufficiently in advanced and responding in a 
timely manner. You stop it Tony, you stop it right now. You're making 
me feel weird.


Bubka3 for president 2012

Hutch


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Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

2011-10-11 Thread Richie Jones
Don't listen to him.

On Tuesday, October 11, 2011, G. Hutchinson hu...@halsplayground.com
wrote:
 It's just strange having a Valve employee telling us information such as
an update coming out sufficiently in advanced and responding in a timely
manner. You stop it Tony, you stop it right now. You're making me feel
weird.

 Bubka3 for president 2012

 Hutch


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Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

2011-10-11 Thread Kyle Sanderson
Thanks for the garbage.

Kyle.

On Tue, Oct 11, 2011 at 1:49 PM, G. Hutchinson hu...@halsplayground.comwrote:

 It's just strange having a Valve employee telling us information such as an
 update coming out sufficiently in advanced and responding in a timely
 manner. You stop it Tony, you stop it right now. You're making me feel
 weird.

 Bubka3 for president 2012

 Hutch


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Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

2011-10-11 Thread Saul Rennison
He was lying. It was release last week. Muhhahahahaha


Kind regards,
*Saul Rennison*


On 11 October 2011 22:00, Richie Jones richiejonesisawes...@gmail.comwrote:

 Don't listen to him.


 On Tuesday, October 11, 2011, G. Hutchinson hu...@halsplayground.com
 wrote:
  It's just strange having a Valve employee telling us information such as
 an update coming out sufficiently in advanced and responding in a timely
 manner. You stop it Tony, you stop it right now. You're making me feel
 weird.
 
  Bubka3 for president 2012
 
  Hutch
 
 
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Henry Goffin
That is a bug; the initial sleep is undershooting due to an integer rounding 
error. Will be addressed in another update.

-henry

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John
Sent: Tuesday, October 11, 2011 11:21 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

On 10/11/2011 2:25 AM, AnAkIn . wrote:
 Can anyone from Valve comment about host_timer_spin_ms?

 This seem to make the FPS more consistent when enabled, it always stay 
 at 66. When it's disabled, it's mostly between 60-70.

It's described in the server as Use CPU busy-loop for improved timer 
precision (dedicated only). Without it, it looks like the server runs 
nanosleep to wait 1300 ns or 1400 ns (at least, in an empty 
server -- with a busy one, I'd expect this to be less), then submits one 
or more 100 ns sleeps in order to align with its desired next tick 
time. With it enabled, it appears that the server just submits one 
nanosleep and then spins the rest of the time for its alignment.

Modern Linux kernels are quite precise when it comes to timers, at least 
when slack is disabled (using chrt or other means). Are there plans to 
take advantage of this with more precise sleeps from the get-go?

-John

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Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

2011-10-11 Thread Ant
No matter how I try reading that comment its insulting and condescending.
Hows that working out for you?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson
Sent: Wednesday, 12 October 2011 6:49 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

It's just strange having a Valve employee telling us information such 
as an update coming out sufficiently in advanced and responding in a 
timely manner. You stop it Tony, you stop it right now. You're making 
me feel weird.

Bubka3 for president 2012

Hutch


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Saul Rennison
Valve employees. Casually discussing engine bugs through the hlds mailing
list.

Henry, out of interest, how long have you been at engine programmer at
Valve? I haven't seen your name before :o


Kind regards,
*Saul Rennison*


On 11 October 2011 22:03, Henry Goffin hen...@valvesoftware.com wrote:

 That is a bug; the initial sleep is undershooting due to an integer
 rounding error. Will be addressed in another update.

 -henry

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of John
 Sent: Tuesday, October 11, 2011 11:21 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 On 10/11/2011 2:25 AM, AnAkIn . wrote:
  Can anyone from Valve comment about host_timer_spin_ms?
 
  This seem to make the FPS more consistent when enabled, it always stay
  at 66. When it's disabled, it's mostly between 60-70.

 It's described in the server as Use CPU busy-loop for improved timer
 precision (dedicated only). Without it, it looks like the server runs
 nanosleep to wait 1300 ns or 1400 ns (at least, in an empty
 server -- with a busy one, I'd expect this to be less), then submits one
 or more 100 ns sleeps in order to align with its desired next tick
 time. With it enabled, it appears that the server just submits one
 nanosleep and then spins the rest of the time for its alignment.

 Modern Linux kernels are quite precise when it comes to timers, at least
 when slack is disabled (using chrt or other means). Are there plans to
 take advantage of this with more precise sleeps from the get-go?

 -John

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Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

2011-10-11 Thread Richie Jones
We shouldn't support fighting.

On Tue, Oct 11, 2011 at 5:04 PM, Ant essential...@bigpond.com wrote:

 No matter how I try reading that comment its insulting and condescending.
 Hows that working out for you?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson
 Sent: Wednesday, 12 October 2011 6:49 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

 It's just strange having a Valve employee telling us information such
 as an update coming out sufficiently in advanced and responding in a
 timely manner. You stop it Tony, you stop it right now. You're making
 me feel weird.

 Bubka3 for president 2012

 Hutch


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Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

2011-10-11 Thread Bradley
You see, when I was young we didn't have hats. We had custom skins, and you had 
to work hard to get them! Nowadays you kids with your hats and your miscs and 
your hula hoops and your pogo sticks...


From: Richie Jones 
Sent: Tuesday, October 11, 2011 10:09 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)


We shouldn't support fighting.


On Tue, Oct 11, 2011 at 5:04 PM, Ant essential...@bigpond.com wrote:

  No matter how I try reading that comment its insulting and condescending.
  Hows that working out for you?

  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson
  Sent: Wednesday, 12 October 2011 6:49 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)


  It's just strange having a Valve employee telling us information such
  as an update coming out sufficiently in advanced and responding in a
  timely manner. You stop it Tony, you stop it right now. You're making
  me feel weird.

  Bubka3 for president 2012

  Hutch


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Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

2011-10-11 Thread Jesse Porter
Doesn't read as insulting to me. Maybe a little condescending if you squint
at it, but you'd have to rub your eyes hard first.

I'm seeing someone thank Tony in a familiar and casual way for a heads up
notice several days in advance (this used to be a rarity).

On Tue, Oct 11, 2011 at 3:04 PM, Ant essential...@bigpond.com wrote:

 No matter how I try reading that comment its insulting and condescending.
 Hows that working out for you?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson
 Sent: Wednesday, 12 October 2011 6:49 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

 It's just strange having a Valve employee telling us information such
 as an update coming out sufficiently in advanced and responding in a
 timely manner. You stop it Tony, you stop it right now. You're making
 me feel weird.

 Bubka3 for president 2012

 Hutch


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Dominik Friedrichs

On 2011/10/11 23:05, Saul Rennison wrote:

Valve employees. Casually discussing engine bugs through the hlds
mailing list.

Henry, out of interest, how long have you been at engine programmer at
Valve? I haven't seen your name before :o


There's a list somewhere on the Valve website with information about all 
of their employees, maybe you should check that out.



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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Saul Rennison
He's not on there, that's why I've asked him over email :p

On Tuesday, 11 October 2011, Dominik Friedrichs d...@forlix.org wrote:
 On 2011/10/11 23:05, Saul Rennison wrote:

 Valve employees. Casually discussing engine bugs through the hlds
 mailing list.

 Henry, out of interest, how long have you been at engine programmer at
 Valve? I haven't seen your name before :o

 There's a list somewhere on the Valve website with information about all
of their employees, maybe you should check that out.


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-- 


Kind regards,
*Saul Rennison*
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread hlds
Why the engine replies to empty packets with a full update? Is there any reason 
for this?

 http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate
- Original Message -
From: Tony Paloma
Sent: 10/11/11 09:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Every frame, the engine will sleep until it’s time for the next tick. However, 
the Sleep system call may be imprecise and wake the process up slightly later 
than intended. Setting host_timer_spin_ms will reduce the value passed into 
Sleep by that many milliseconds, but will cause the process to busy wait for 
longer while it waits for the next tick and thus increase CPU usage. The var 
will not improve your framerate if you’re constantly below 66 (i.e. a bogged 
down server), but may improve consistency on a sub-second scale.
From: hlds-boun...@list.valvesoftware.com  [mailto: 
hlds-boun...@list.valvesoftware.com ]  *On Behalf Of *AnAkIn .
 *Sent:* Tuesday, October 11, 2011 2:25 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday
 Can anyone from Valve comment about host_timer_spin_ms?

 This seem to make the FPS more consistent when enabled, it always stay at 66. 
When it's disabled, it's mostly between 60-70.

 2011/10/11 Brian Simon  bluebriansi...@gmail.com 
 Yes, I am very relieved that this Major Update is not one of Valve's infamous 
Friday Updates.

 On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu  robl...@gmail.com  wrote:
 Well, at least they're doing a major update on Wednesday instead on Friday

 On Tue, Oct 11, 2011 at 4:53 PM, Wander  wander...@gmail.com  wrote:
 thanks for the heads up

 Im guessing we'll need to change this on our prophunt servers, or does
 anyone know if the ph mod takes care of it?

 On Tue, Oct 11, 2011 at 05:50, Jake Haldeman  jake.halde...@neumont.edu  
wrote:
  I'm guessing the default is that it will show the icons. But if your 
  server.cfg has the tf_show_voice_icons after the update it will no longer 
  work because they changed it...
  
  From:  hlds-boun...@list.valvesoftware.com  [ 
  hlds-boun...@list.valvesoftware.com ] On Behalf Of Rob Liu [ 
  robl...@gmail.com ]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma  to...@valvesoftware.com 
  mailto: to...@valvesoftware.com  wrote:
  We’re going to have a mandatory TF2 update coming Wednesday 
  afternoon/evening. This is just a heads-up that it’s coming so that you can 
  be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s 
  more generic.
 
  Thanks,
  Tony
 
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds 
 
 
 
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caption

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 --
 Best regards,
 AnAkIn
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Drogen Viech
Does it still do that?

2011/10/12  h...@gmx.com:
 Why the engine replies to empty packets with a full update? Is there any
 reason for this?

 http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate



 - Original Message -

 From: Tony Paloma

 Sent: 10/11/11 09:50 PM

 To: Half-Life dedicated Win32 server mailing list

 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Every frame, the engine will sleep until it’s time for the next tick.
 However, the Sleep system call may be imprecise and wake the process up
 slightly later than intended. Setting host_timer_spin_ms will reduce the
 value passed into Sleep by that many milliseconds, but will cause the
 process to busy wait for longer while it waits for the next tick and thus
 increase CPU usage. The var will not improve your framerate if you’re
 constantly below 66 (i.e. a bogged down server), but may improve consistency
 on a sub-second scale.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .

 Sent: Tuesday, October 11, 2011 2:25 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday







 Can anyone from Valve comment about host_timer_spin_ms?

 This seem to make the FPS more consistent when enabled, it always stay at
 66. When it's disabled, it's mostly between 60-70.



 2011/10/11 Brian Simon bluebriansi...@gmail.com



 Yes, I am very relieved that this Major Update is not one of Valve's
 infamous Friday Updates.







 On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote:



 Well, at least they're doing a major update on Wednesday instead on Friday







 On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:



 thanks for the heads up

 Im guessing we'll need to change this on our prophunt servers, or does
 anyone know if the ph mod takes care of it?



 On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu
 wrote:
 I'm guessing the default is that it will show the icons.  But if your
 server.cfg has the tf_show_voice_icons after the update it will no longer
 work because they changed it...
 
 From: hlds-boun...@list.valvesoftware.com
 [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu
 [robl...@gmail.com]
 Sent: Monday, October 10, 2011 9:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Hi there,

 What if I don't have mp_show_voice_icons in my server.cfg ?

 On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma
 to...@valvesoftware.commailto:to...@valvesoftware.com wrote:
 We’re going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it’s coming so that you can
 be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
 more generic.

 Thanks,
 Tony

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 caption



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 --
 Best regards,
 AnAkIn






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Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

2011-10-11 Thread Mart-Jan Reeuwijk
t, dont bring them to idea's, next thing we know we get the Heavvaiin 
(Heavy Hawaii)  update( (c) @ me ). with actual flower bands for around 
your neck and straw skirts etc and Heavy forbid, a bra of coconut halves, new 
map cp_beachparty etc.


I'd hate to see the heavy going to Hawaii and dance with the hula's etc in a 
meet the team on vacation vid along with it.




From: Bradley beegee7...@hotmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, 11 October 2011, 23:23
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)


You see, when I was young we didn't have hats. We had 
custom skins, and you had to work hard to get them! Nowadays you kids with your 
hats and your miscs and your hula hoops and your pogo sticks...


From: Richie Jones 
Sent: Tuesday, October 11, 2011 10:09 PM
To: Half-Life dedicated Win32 server 
mailing list 
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony 
Paloma)

We shouldn't support fighting.


On Tue, Oct 11, 2011 at 5:04 PM, Ant essential...@bigpond.com wrote:

No matter how I try reading that comment its insulting and  condescending.
Hows that working out for you?

-Original 
  Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com]  On Behalf Of G. Hutchinson
Sent: Wednesday, 12 October 2011 6:49 AM
To: hlds@list.valvesoftware.com
Subject: 
  Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)


It's just strange having a Valve employee telling us 
  information such
as an update coming out sufficiently in advanced and 
  responding in a
timely manner. You stop it Tony, you stop it right now. 
  You're making
me feel weird.

Bubka3 for president 
  2012

Hutch


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Kyle Sanderson
Apparently not, I don't know for sure though.

On Tue, Oct 11, 2011 at 5:10 PM, Drogen Viech drogenvi...@googlemail.comwrote:

 Does it still do that?

 2011/10/12  h...@gmx.com:
  Why the engine replies to empty packets with a full update? Is there any
  reason for this?
 
  http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate
 
 
 
  - Original Message -
 
  From: Tony Paloma
 
  Sent: 10/11/11 09:50 PM
 
  To: Half-Life dedicated Win32 server mailing list
 
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Every frame, the engine will sleep until it’s time for the next tick.
  However, the Sleep system call may be imprecise and wake the process up
  slightly later than intended. Setting host_timer_spin_ms will reduce the
  value passed into Sleep by that many milliseconds, but will cause the
  process to busy wait for longer while it waits for the next tick and thus
  increase CPU usage. The var will not improve your framerate if you’re
  constantly below 66 (i.e. a bogged down server), but may improve
 consistency
  on a sub-second scale.
 
 
 
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
 
  Sent: Tuesday, October 11, 2011 2:25 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
 
 
 
 
 
 
  Can anyone from Valve comment about host_timer_spin_ms?
 
  This seem to make the FPS more consistent when enabled, it always stay at
  66. When it's disabled, it's mostly between 60-70.
 
 
 
  2011/10/11 Brian Simon bluebriansi...@gmail.com
 
 
 
  Yes, I am very relieved that this Major Update is not one of Valve's
  infamous Friday Updates.
 
 
 
 
 
 
 
  On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote:
 
 
 
  Well, at least they're doing a major update on Wednesday instead on
 Friday
 
 
 
 
 
 
 
  On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:
 
 
 
  thanks for the heads up
 
  Im guessing we'll need to change this on our prophunt servers, or does
  anyone know if the ph mod takes care of it?
 
 
 
  On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu
  wrote:
  I'm guessing the default is that it will show the icons.  But if your
  server.cfg has the tf_show_voice_icons after the update it will no
 longer
  work because they changed it...
  
  From: hlds-boun...@list.valvesoftware.com
  [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu
  [robl...@gmail.com]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma
  to...@valvesoftware.commailto:to...@valvesoftware.com wrote:
  We’re going to have a mandatory TF2 update coming Wednesday
  afternoon/evening. This is just a heads-up that it’s coming so that you
 can
  be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
  more generic.
 
  Thanks,
  Tony
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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  ___
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  caption
 
 
 
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  --
  Best regards,
  AnAkIn
 
 
 
 
 
 
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Bruno Garcia
Is this update planned to improve performance on game servers ? (for
example, having 10 to 20 servers hosted in the same CPU)
Or won't change the performance CPU related...

On Tue, Oct 11, 2011 at 9:10 PM, Drogen Viech drogenvi...@googlemail.comwrote:

 Does it still do that?

 2011/10/12  h...@gmx.com:
  Why the engine replies to empty packets with a full update? Is there any
  reason for this?
 
  http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate
 
 
 
  - Original Message -
 
  From: Tony Paloma
 
  Sent: 10/11/11 09:50 PM
 
  To: Half-Life dedicated Win32 server mailing list
 
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Every frame, the engine will sleep until it’s time for the next tick.
  However, the Sleep system call may be imprecise and wake the process up
  slightly later than intended. Setting host_timer_spin_ms will reduce the
  value passed into Sleep by that many milliseconds, but will cause the
  process to busy wait for longer while it waits for the next tick and thus
  increase CPU usage. The var will not improve your framerate if you’re
  constantly below 66 (i.e. a bogged down server), but may improve
 consistency
  on a sub-second scale.
 
 
 
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
 
  Sent: Tuesday, October 11, 2011 2:25 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
 
 
 
 
 
 
  Can anyone from Valve comment about host_timer_spin_ms?
 
  This seem to make the FPS more consistent when enabled, it always stay at
  66. When it's disabled, it's mostly between 60-70.
 
 
 
  2011/10/11 Brian Simon bluebriansi...@gmail.com
 
 
 
  Yes, I am very relieved that this Major Update is not one of Valve's
  infamous Friday Updates.
 
 
 
 
 
 
 
  On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote:
 
 
 
  Well, at least they're doing a major update on Wednesday instead on
 Friday
 
 
 
 
 
 
 
  On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:
 
 
 
  thanks for the heads up
 
  Im guessing we'll need to change this on our prophunt servers, or does
  anyone know if the ph mod takes care of it?
 
 
 
  On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu
  wrote:
  I'm guessing the default is that it will show the icons.  But if your
  server.cfg has the tf_show_voice_icons after the update it will no
 longer
  work because they changed it...
  
  From: hlds-boun...@list.valvesoftware.com
  [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu
  [robl...@gmail.com]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma
  to...@valvesoftware.commailto:to...@valvesoftware.com wrote:
  We’re going to have a mandatory TF2 update coming Wednesday
  afternoon/evening. This is just a heads-up that it’s coming so that you
 can
  be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
  more generic.
 
  Thanks,
  Tony
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
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  please visit:
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  caption
 
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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  Best regards,
  AnAkIn
 
 
 
 
 
 
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Bubka3
I think it will change CPU performance, not sure if it will improve or 
get crappy.


Thanks,
- Bubka3


On 10/11/2011 10:20 PM, Bruno Garcia wrote:
Is this update planned to improve performance on game servers ? (for 
example, having 10 to 20 servers hosted in the same CPU)

Or won't change the performance CPU related...

On Tue, Oct 11, 2011 at 9:10 PM, Drogen Viech 
drogenvi...@googlemail.com mailto:drogenvi...@googlemail.com wrote:


Does it still do that?

2011/10/12 h...@gmx.com mailto:h...@gmx.com:
 Why the engine replies to empty packets with a full update? Is
there any
 reason for this?

 http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate



 - Original Message -

 From: Tony Paloma

 Sent: 10/11/11 09:50 PM

 To: Half-Life dedicated Win32 server mailing list

 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Every frame, the engine will sleep until it's time for the next
tick.
 However, the Sleep system call may be imprecise and wake the
process up
 slightly later than intended. Setting host_timer_spin_ms will
reduce the
 value passed into Sleep by that many milliseconds, but will
cause the
 process to busy wait for longer while it waits for the next tick
and thus
 increase CPU usage. The var will not improve your framerate if
you're
 constantly below 66 (i.e. a bogged down server), but may improve
consistency
 on a sub-second scale.



 From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .

 Sent: Tuesday, October 11, 2011 2:25 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday







 Can anyone from Valve comment about host_timer_spin_ms?

 This seem to make the FPS more consistent when enabled, it
always stay at
 66. When it's disabled, it's mostly between 60-70.



 2011/10/11 Brian Simon bluebriansi...@gmail.com
mailto:bluebriansi...@gmail.com



 Yes, I am very relieved that this Major Update is not one of Valve's
 infamous Friday Updates.







 On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com
mailto:robl...@gmail.com wrote:



 Well, at least they're doing a major update on Wednesday instead
on Friday







 On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com
mailto:wander...@gmail.com wrote:



 thanks for the heads up

 Im guessing we'll need to change this on our prophunt servers,
or does
 anyone know if the ph mod takes care of it?



 On Tue, Oct 11, 2011 at 05:50, Jake Haldeman
jake.halde...@neumont.edu mailto:jake.halde...@neumont.edu
 wrote:
 I'm guessing the default is that it will show the icons.  But
if your
 server.cfg has the tf_show_voice_icons after the update it will
no longer
 work because they changed it...
 
 From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
 [hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu
 [robl...@gmail.com mailto:robl...@gmail.com]
 Sent: Monday, October 10, 2011 9:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Hi there,

 What if I don't have mp_show_voice_icons in my server.cfg ?

 On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma
 to...@valvesoftware.com
mailto:to...@valvesoftware.commailto:to...@valvesoftware.com
mailto:to...@valvesoftware.com wrote:
 We're going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it's coming so
that you can
 be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so
that it's
 more generic.

 Thanks,
 Tony

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread hlds
A TF2 server dies if it receives ~100 empty packets per second (Linux, i don't 
know if this is true for Windows).


- Original Message -
From: Kyle Sanderson
Sent: 10/12/11 05:00 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Apparently not, I don't know for sure though.

 On Tue, Oct 11, 2011 at 5:10 PM, Drogen Viech  drogenvi...@googlemail.com  
wrote:
 Does it still do that?

 2011/10/12  h...@gmx.com :

  Why the engine replies to empty packets with a full update? Is there any
  reason for this?
 
  http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate 
 
 
 
  - Original Message -
 
  From: Tony Paloma
 
  Sent: 10/11/11 09:50 PM
 
  To: Half-Life dedicated Win32 server mailing list
 
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Every frame, the engine will sleep until it’s time for the next tick.
  However, the Sleep system call may be imprecise and wake the process up
  slightly later than intended. Setting host_timer_spin_ms will reduce the
  value passed into Sleep by that many milliseconds, but will cause the
  process to busy wait for longer while it waits for the next tick and thus
  increase CPU usage. The var will not improve your framerate if you’re
  constantly below 66 (i.e. a bogged down server), but may improve consistency
  on a sub-second scale.
 
 
 
  From:  hlds-boun...@list.valvesoftware.com 
  [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of AnAkIn .
 
  Sent: Tuesday, October 11, 2011 2:25 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
 
 
 
 
 
 
  Can anyone from Valve comment about host_timer_spin_ms?
 
  This seem to make the FPS more consistent when enabled, it always stay at
  66. When it's disabled, it's mostly between 60-70.
 
 
 
  2011/10/11 Brian Simon  bluebriansi...@gmail.com 
 
 
 
  Yes, I am very relieved that this Major Update is not one of Valve's
  infamous Friday Updates.
 
 
 
 
 
 
 
  On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu  robl...@gmail.com  wrote:
 
 
 
  Well, at least they're doing a major update on Wednesday instead on Friday
 
 
 
 
 
 
 
  On Tue, Oct 11, 2011 at 4:53 PM, Wander  wander...@gmail.com  wrote:
 
 
 
  thanks for the heads up
 
  Im guessing we'll need to change this on our prophunt servers, or does
  anyone know if the ph mod takes care of it?
 
 
 
  On Tue, Oct 11, 2011 at 05:50, Jake Haldeman  jake.halde...@neumont.edu 
  wrote:
  I'm guessing the default is that it will show the icons. But if your
  server.cfg has the tf_show_voice_icons after the update it will no longer
  work because they changed it...
  
  From:  hlds-boun...@list.valvesoftware.com 
  [ hlds-boun...@list.valvesoftware.com ] On Behalf Of Rob Liu
  [ robl...@gmail.com ]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma
   to...@valvesoftware.com mailto: to...@valvesoftware.com  wrote:
  We’re going to have a mandatory TF2 update coming Wednesday
  afternoon/evening. This is just a heads-up that it’s coming so that you can
  be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
  more generic.
 
  Thanks,
  Tony
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds 
 
 
 
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds 
 
 
 
 
 
 
 
  caption
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds 
 
 
 
 
  --
  Best regards,
  AnAkIn
 
 
 
 
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds 
 
 

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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Dominik Friedrichs

Last time I checked (2 or 3 months ago): Yes.
Thus I'm still using a patch that covers this up.

On 2011/10/12 02:10, Drogen Viech wrote:

Does it still do that?

2011/10/12h...@gmx.com:

Why the engine replies to empty packets with a full update? Is there any
reason for this?

http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate



- Original Message -

From: Tony Paloma

Sent: 10/11/11 09:50 PM

To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Every frame, the engine will sleep until it’s time for the next tick.
However, the Sleep system call may be imprecise and wake the process up
slightly later than intended. Setting host_timer_spin_ms will reduce the
value passed into Sleep by that many milliseconds, but will cause the
process to busy wait for longer while it waits for the next tick and thus
increase CPU usage. The var will not improve your framerate if you’re
constantly below 66 (i.e. a bogged down server), but may improve consistency
on a sub-second scale.



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .

Sent: Tuesday, October 11, 2011 2:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday







Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always stay at
66. When it's disabled, it's mostly between 60-70.



2011/10/11 Brian Simonbluebriansi...@gmail.com



Yes, I am very relieved that this Major Update is not one of Valve's
infamous Friday Updates.







On Tue, Oct 11, 2011 at 12:07 AM, Rob Liurobl...@gmail.com  wrote:



Well, at least they're doing a major update on Wednesday instead on Friday







On Tue, Oct 11, 2011 at 4:53 PM, Wanderwander...@gmail.com  wrote:



thanks for the heads up

Im guessing we'll need to change this on our prophunt servers, or does
anyone know if the ph mod takes care of it?



On Tue, Oct 11, 2011 at 05:50, Jake Haldemanjake.halde...@neumont.edu
wrote:

I'm guessing the default is that it will show the icons.  But if your
server.cfg has the tf_show_voice_icons after the update it will no longer
work because they changed it...

From: hlds-boun...@list.valvesoftware.com
[hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu
[robl...@gmail.com]
Sent: Monday, October 10, 2011 9:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Hi there,

What if I don't have mp_show_voice_icons in my server.cfg ?

On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma
to...@valvesoftware.commailto:to...@valvesoftware.com  wrote:
We’re going to have a mandatory TF2 update coming Wednesday
afternoon/evening. This is just a heads-up that it’s coming so that you can
be prepared.

There is one change that might require a change to server configs:
tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
more generic.

Thanks,
Tony

___
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please visit:
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caption



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--
Best regards,
AnAkIn






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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Bubka3

How did you check it, I want to try it on our Windows servers?

Thanks,
- Bubka3


On 10/12/2011 12:35 AM, Dominik Friedrichs wrote:

Last time I checked (2 or 3 months ago): Yes.
Thus I'm still using a patch that covers this up.

On 2011/10/12 02:10, Drogen Viech wrote:

Does it still do that?

2011/10/12h...@gmx.com:
Why the engine replies to empty packets with a full update? Is there 
any

reason for this?

http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate



- Original Message -

From: Tony Paloma

Sent: 10/11/11 09:50 PM

To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Every frame, the engine will sleep until it’s time for the next tick.
However, the Sleep system call may be imprecise and wake the process up
slightly later than intended. Setting host_timer_spin_ms will reduce 
the

value passed into Sleep by that many milliseconds, but will cause the
process to busy wait for longer while it waits for the next tick and 
thus

increase CPU usage. The var will not improve your framerate if you’re
constantly below 66 (i.e. a bogged down server), but may improve 
consistency

on a sub-second scale.



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .

Sent: Tuesday, October 11, 2011 2:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday







Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always 
stay at

66. When it's disabled, it's mostly between 60-70.



2011/10/11 Brian Simonbluebriansi...@gmail.com



Yes, I am very relieved that this Major Update is not one of Valve's
infamous Friday Updates.







On Tue, Oct 11, 2011 at 12:07 AM, Rob Liurobl...@gmail.com  wrote:



Well, at least they're doing a major update on Wednesday instead on 
Friday








On Tue, Oct 11, 2011 at 4:53 PM, Wanderwander...@gmail.com  wrote:



thanks for the heads up

Im guessing we'll need to change this on our prophunt servers, or does
anyone know if the ph mod takes care of it?



On Tue, Oct 11, 2011 at 05:50, Jake Haldemanjake.halde...@neumont.edu
wrote:

I'm guessing the default is that it will show the icons.  But if your
server.cfg has the tf_show_voice_icons after the update it will no 
longer

work because they changed it...

From: hlds-boun...@list.valvesoftware.com
[hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu
[robl...@gmail.com]
Sent: Monday, October 10, 2011 9:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Hi there,

What if I don't have mp_show_voice_icons in my server.cfg ?

On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma
to...@valvesoftware.commailto:to...@valvesoftware.com  wrote:
We’re going to have a mandatory TF2 update coming Wednesday
afternoon/evening. This is just a heads-up that it’s coming so that 
you can

be prepared.

There is one change that might require a change to server configs:
tf_show_voice_icons has been renamed to mp_show_voice_icons so that 
it’s

more generic.

Thanks,
Tony

___
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please visit:
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caption



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--
Best regards,
AnAkIn






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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Dominik Friedrichs
I once got hold of some small server flood tool, and since I lost that I 
wrote a crude Perl script that just sends these empty UDP packets to a 
given address. I can mail it if its any use to you.


When sending about 50 packets per second (probably something close to 
the tick frequency) it will introduce heavy lag on the server.


But a good server admin usually has patched this up, for example via DoS 
Attack Fixer or something.


On 2011/10/12 06:36, Bubka3 wrote:

How did you check it, I want to try it on our Windows servers?

Thanks,
- Bubka3


On 10/12/2011 12:35 AM, Dominik Friedrichs wrote:

Last time I checked (2 or 3 months ago): Yes.
Thus I'm still using a patch that covers this up.

On 2011/10/12 02:10, Drogen Viech wrote:

Does it still do that?

2011/10/12h...@gmx.com:

Why the engine replies to empty packets with a full update? Is there
any
reason for this?

http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate



- Original Message -

From: Tony Paloma

Sent: 10/11/11 09:50 PM

To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Every frame, the engine will sleep until it’s time for the next tick.
However, the Sleep system call may be imprecise and wake the process up
slightly later than intended. Setting host_timer_spin_ms will reduce
the
value passed into Sleep by that many milliseconds, but will cause the
process to busy wait for longer while it waits for the next tick and
thus
increase CPU usage. The var will not improve your framerate if you’re
constantly below 66 (i.e. a bogged down server), but may improve
consistency
on a sub-second scale.



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .

Sent: Tuesday, October 11, 2011 2:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday







Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always
stay at
66. When it's disabled, it's mostly between 60-70.



2011/10/11 Brian Simonbluebriansi...@gmail.com



Yes, I am very relieved that this Major Update is not one of Valve's
infamous Friday Updates.







On Tue, Oct 11, 2011 at 12:07 AM, Rob Liurobl...@gmail.com wrote:



Well, at least they're doing a major update on Wednesday instead on
Friday







On Tue, Oct 11, 2011 at 4:53 PM, Wanderwander...@gmail.com wrote:



thanks for the heads up

Im guessing we'll need to change this on our prophunt servers, or does
anyone know if the ph mod takes care of it?



On Tue, Oct 11, 2011 at 05:50, Jake Haldemanjake.halde...@neumont.edu
wrote:

I'm guessing the default is that it will show the icons. But if your
server.cfg has the tf_show_voice_icons after the update it will no
longer
work because they changed it...

From: hlds-boun...@list.valvesoftware.com
[hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu
[robl...@gmail.com]
Sent: Monday, October 10, 2011 9:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Hi there,

What if I don't have mp_show_voice_icons in my server.cfg ?

On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma
to...@valvesoftware.commailto:to...@valvesoftware.com wrote:
We’re going to have a mandatory TF2 update coming Wednesday
afternoon/evening. This is just a heads-up that it’s coming so that
you can
be prepared.

There is one change that might require a change to server configs:
tf_show_voice_icons has been renamed to mp_show_voice_icons so that
it’s
more generic.

Thanks,
Tony

___
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please visit:
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[hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Tony Paloma
We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. 
This is just a heads-up that it's coming so that you can be prepared.

There is one change that might require a change to server configs:
tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more 
generic.

Thanks,
Tony
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Tony Paloma
And just to clarify, that's not the only change. It's a large update, but 
that's one that stands out that may require action by server owners 
ahead-of-time.

Thanks,
Tony

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, October 10, 2011 6:32 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. 
This is just a heads-up that it's coming so that you can be prepared.

There is one change that might require a change to server configs:
tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more 
generic.

Thanks,
Tony
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Bubka3

Hello,

Would you be able to tell us if FPS has been removed in this update?

Thanks,
- Bubka3


On 10/10/2011 10:18 PM, Tony Paloma wrote:


And just to clarify, that's not the only change. It's a large update, 
but that's one that stands out that may require action by server 
owners ahead-of-time.


Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma

*Sent:* Monday, October 10, 2011 6:32 PM
*To:* hlds@list.valvesoftware.com
*Subject:* [hlds] Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday 
afternoon/evening. This is just a heads-up that it's coming so that 
you can be prepared.


There is one change that might require a change to server configs:

tf_show_voice_icons has been renamed to mp_show_voice_icons so that 
it's more generic.


Thanks,

Tony



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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Tony Paloma
Yes, the changes that lock the server FPS to the tickrate will ship in the next 
update. This change is already in the TF2 Beta if you want to try it out there.

Thanks,
Tony

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bubka3
Sent: Monday, October 10, 2011 7:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Hello,

Would you be able to tell us if FPS has been removed in this update?


Thanks,

- Bubka3

On 10/10/2011 10:18 PM, Tony Paloma wrote:
And just to clarify, that's not the only change. It's a large update, but 
that's one that stands out that may require action by server owners 
ahead-of-time.

Thanks,
Tony

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, October 10, 2011 6:32 PM
To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. 
This is just a heads-up that it's coming so that you can be prepared.

There is one change that might require a change to server configs:
tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more 
generic.

Thanks,
Tony




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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Bubka3

Oh great,

The hldsupdatetool value is tf2beta correct?

Also, is it actually removed from the code, or did you leave it in so 
someone can make FPS Enabler (reference to Tickrate enabler).


Thanks,
- Bubka3


On 10/10/2011 10:21 PM, Tony Paloma wrote:


Yes, the changes that lock the server FPS to the tickrate will ship in 
the next update. This change is already in the TF2 Beta if you want to 
try it out there.


Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3

*Sent:* Monday, October 10, 2011 7:21 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

Hello,

Would you be able to tell us if FPS has been removed in this update?

Thanks,
- Bubka3


On 10/10/2011 10:18 PM, Tony Paloma wrote:

And just to clarify, that's not the only change. It's a large update, 
but that's one that stands out that may require action by server 
owners ahead-of-time.


Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com 
mailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma

*Sent:* Monday, October 10, 2011 6:32 PM
*To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
*Subject:* [hlds] Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday 
afternoon/evening. This is just a heads-up that it's coming so that 
you can be prepared.


There is one change that might require a change to server configs:

tf_show_voice_icons has been renamed to mp_show_voice_icons so that 
it's more generic.


Thanks,

Tony




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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Justin

Bubka' As useful as a pitchfork to move bowling balls.
On 10/10/2011 10:21 PM, Bubka3 wrote:

Hello,

Would you be able to tell us if FPS has been removed in this update?
Thanks,
- Bubka3

On 10/10/2011 10:18 PM, Tony Paloma wrote:


And just to clarify, that's not the only change. It's a large update, 
but that's one that stands out that may require action by server 
owners ahead-of-time.


Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma

*Sent:* Monday, October 10, 2011 6:32 PM
*To:* hlds@list.valvesoftware.com
*Subject:* [hlds] Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday 
afternoon/evening. This is just a heads-up that it's coming so that 
you can be prepared.


There is one change that might require a change to server configs:

tf_show_voice_icons has been renamed to mp_show_voice_icons so that 
it's more generic.


Thanks,

Tony



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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Nicholas Hastings
It doesn't seem hard capped; it just doesn't go higher than it needs to. 
(any higher was wasteful anyway)


At 66 tick, it hovers between 66 and 70 or so.

On 10/10/2011 10:24 PM, Bubka3 wrote:

Oh great,

The hldsupdatetool value is tf2beta correct?

Also, is it actually removed from the code, or did you leave it in so 
someone can make FPS Enabler (reference to Tickrate enabler).


Thanks,
- Bubka3

On 10/10/2011 10:21 PM, Tony Paloma wrote:


Yes, the changes that lock the server FPS to the tickrate will ship 
in the next update. This change is already in the TF2 Beta if you 
want to try it out there.


Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3

*Sent:* Monday, October 10, 2011 7:21 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

Hello,

Would you be able to tell us if FPS has been removed in this update?

Thanks,
- Bubka3


On 10/10/2011 10:18 PM, Tony Paloma wrote:

And just to clarify, that's not the only change. It's a large update, 
but that's one that stands out that may require action by server 
owners ahead-of-time.


Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com 
mailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma

*Sent:* Monday, October 10, 2011 6:32 PM
*To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
*Subject:* [hlds] Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday 
afternoon/evening. This is just a heads-up that it's coming so that 
you can be prepared.


There is one change that might require a change to server configs:

tf_show_voice_icons has been renamed to mp_show_voice_icons so that 
it's more generic.


Thanks,

Tony




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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Bubka3
Can't wait for Wednesday, people will go nuts since SourceMod and all 
the other mods break.


Thanks,
- Bubka3


On 10/10/2011 10:30 PM, Nicholas Hastings wrote:
It doesn't seem hard capped; it just doesn't go higher than it needs 
to. (any higher was wasteful anyway)


At 66 tick, it hovers between 66 and 70 or so.

On 10/10/2011 10:24 PM, Bubka3 wrote:

Oh great,

The hldsupdatetool value is tf2beta correct?

Also, is it actually removed from the code, or did you leave it in so 
someone can make FPS Enabler (reference to Tickrate enabler).


Thanks,
- Bubka3

On 10/10/2011 10:21 PM, Tony Paloma wrote:


Yes, the changes that lock the server FPS to the tickrate will ship 
in the next update. This change is already in the TF2 Beta if you 
want to try it out there.


Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3

*Sent:* Monday, October 10, 2011 7:21 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

Hello,

Would you be able to tell us if FPS has been removed in this update?

Thanks,
- Bubka3


On 10/10/2011 10:18 PM, Tony Paloma wrote:

And just to clarify, that's not the only change. It's a large 
update, but that's one that stands out that may require action by 
server owners ahead-of-time.


Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com 
mailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma

*Sent:* Monday, October 10, 2011 6:32 PM
*To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
*Subject:* [hlds] Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday 
afternoon/evening. This is just a heads-up that it's coming so that 
you can be prepared.


There is one change that might require a change to server configs:

tf_show_voice_icons has been renamed to mp_show_voice_icons so that 
it's more generic.


Thanks,

Tony




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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Nicholas Hastings
Actually, SourceMod still works fine on the beta. If there aren't any 
other major engine-level changes not in there, I suspect it will 
continue to work fine on Wednesday.


On 10/10/2011 10:31 PM, Bubka3 wrote:
Can't wait for Wednesday, people will go nuts since SourceMod and all 
the other mods break.


Thanks,
- Bubka3

On 10/10/2011 10:30 PM, Nicholas Hastings wrote:
It doesn't seem hard capped; it just doesn't go higher than it needs 
to. (any higher was wasteful anyway)


At 66 tick, it hovers between 66 and 70 or so.

On 10/10/2011 10:24 PM, Bubka3 wrote:

Oh great,

The hldsupdatetool value is tf2beta correct?

Also, is it actually removed from the code, or did you leave it in 
so someone can make FPS Enabler (reference to Tickrate enabler).


Thanks,
- Bubka3

On 10/10/2011 10:21 PM, Tony Paloma wrote:


Yes, the changes that lock the server FPS to the tickrate will ship 
in the next update. This change is already in the TF2 Beta if you 
want to try it out there.


Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3

*Sent:* Monday, October 10, 2011 7:21 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

Hello,

Would you be able to tell us if FPS has been removed in this update?

Thanks,
- Bubka3


On 10/10/2011 10:18 PM, Tony Paloma wrote:

And just to clarify, that's not the only change. It's a large 
update, but that's one that stands out that may require action by 
server owners ahead-of-time.


Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com 
mailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma

*Sent:* Monday, October 10, 2011 6:32 PM
*To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
*Subject:* [hlds] Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday 
afternoon/evening. This is just a heads-up that it's coming so that 
you can be prepared.


There is one change that might require a change to server configs:

tf_show_voice_icons has been renamed to mp_show_voice_icons so that 
it's more generic.


Thanks,

Tony




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visit:
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Crazed Gunman

On 10/10/2011 9:31 PM, Bubka3 wrote:
Can't wait for Wednesday, people will go nuts since SourceMod and all 
the other mods break.


Thanks,
- Bubka3

On 10/10/2011 10:30 PM, Nicholas Hastings wrote:
It doesn't seem hard capped; it just doesn't go higher than it needs 
to. (any higher was wasteful anyway)


At 66 tick, it hovers between 66 and 70 or so.

On 10/10/2011 10:24 PM, Bubka3 wrote:

Oh great,

The hldsupdatetool value is tf2beta correct?

Also, is it actually removed from the code, or did you leave it in 
so someone can make FPS Enabler (reference to Tickrate enabler).


Thanks,
- Bubka3

On 10/10/2011 10:21 PM, Tony Paloma wrote:


Yes, the changes that lock the server FPS to the tickrate will ship 
in the next update. This change is already in the TF2 Beta if you 
want to try it out there.


Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3

*Sent:* Monday, October 10, 2011 7:21 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

Hello,

Would you be able to tell us if FPS has been removed in this update?

Thanks,
- Bubka3


On 10/10/2011 10:18 PM, Tony Paloma wrote:

And just to clarify, that's not the only change. It's a large 
update, but that's one that stands out that may require action by 
server owners ahead-of-time.


Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com 
mailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma

*Sent:* Monday, October 10, 2011 6:32 PM
*To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
*Subject:* [hlds] Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday 
afternoon/evening. This is just a heads-up that it's coming so that 
you can be prepared.


There is one change that might require a change to server configs:

tf_show_voice_icons has been renamed to mp_show_voice_icons so that 
it's more generic.


Thanks,

Tony




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visit:
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Translation: I smell a shitstorm on the horizon.
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Bubka3
I can only hope, because the last time, I had a whopping 200 support 
tickets about it.


Thanks,
- Bubka3


On 10/10/2011 10:33 PM, Nicholas Hastings wrote:
Actually, SourceMod still works fine on the beta. If there aren't any 
other major engine-level changes not in there, I suspect it will 
continue to work fine on Wednesday.


On 10/10/2011 10:31 PM, Bubka3 wrote:
Can't wait for Wednesday, people will go nuts since SourceMod and all 
the other mods break.


Thanks,
- Bubka3

On 10/10/2011 10:30 PM, Nicholas Hastings wrote:
It doesn't seem hard capped; it just doesn't go higher than it needs 
to. (any higher was wasteful anyway)


At 66 tick, it hovers between 66 and 70 or so.

On 10/10/2011 10:24 PM, Bubka3 wrote:

Oh great,

The hldsupdatetool value is tf2beta correct?

Also, is it actually removed from the code, or did you leave it in 
so someone can make FPS Enabler (reference to Tickrate enabler).


Thanks,
- Bubka3

On 10/10/2011 10:21 PM, Tony Paloma wrote:


Yes, the changes that lock the server FPS to the tickrate will 
ship in the next update. This change is already in the TF2 Beta if 
you want to try it out there.


Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3

*Sent:* Monday, October 10, 2011 7:21 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

Hello,

Would you be able to tell us if FPS has been removed in this update?

Thanks,
- Bubka3


On 10/10/2011 10:18 PM, Tony Paloma wrote:

And just to clarify, that's not the only change. It's a large 
update, but that's one that stands out that may require action by 
server owners ahead-of-time.


Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com 
mailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony 
Paloma

*Sent:* Monday, October 10, 2011 6:32 PM
*To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
*Subject:* [hlds] Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday 
afternoon/evening. This is just a heads-up that it's coming so 
that you can be prepared.


There is one change that might require a change to server configs:

tf_show_voice_icons has been renamed to mp_show_voice_icons so 
that it's more generic.


Thanks,

Tony




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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Bubka3

This!

Thanks,
- Bubka3


On 10/10/2011 10:33 PM, Crazed Gunman wrote:

Translation: I smell a shitstorm on the horizon.


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Justin

http://i.imgur.com/DWoAe.jpg
On 10/10/2011 10:34 PM, Bubka3 wrote:

This!

Thanks,
- Bubka3


On 10/10/2011 10:33 PM, Crazed Gunman wrote:

Translation: I smell a shitstorm on the horizon.


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Bubka3

Notice the dude to the right, he's just chilling there. LOL

Thanks,
- Bubka3


On 10/10/2011 10:35 PM, Justin wrote:

http://i.imgur.com/DWoAe.jpg
On 10/10/2011 10:34 PM, Bubka3 wrote:

This!

Thanks,
- Bubka3


On 10/10/2011 10:33 PM, Crazed Gunman wrote:

Translation: I smell a shitstorm on the horizon.


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Crazed Gunman

Let it burn, hell, I don't care.

On 10/10/2011 9:35 PM, Justin wrote:

http://i.imgur.com/DWoAe.jpg
On 10/10/2011 10:34 PM, Bubka3 wrote:

This!

Thanks,
- Bubka3


On 10/10/2011 10:33 PM, Crazed Gunman wrote:

Translation: I smell a shitstorm on the horizon.


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread James Botting
I hope so too.
Were quite reliant on sm here.

On 11 Oct 2011, at 03:34, Bubka3 bub...@gmail.com wrote:

I can only hope, because the last time, I had a whopping 200 support tickets
about it.

Thanks,
- Bubka3


On 10/10/2011 10:33 PM, Nicholas Hastings wrote:

Actually, SourceMod still works fine on the beta. If there aren't any other
major engine-level changes not in there, I suspect it will continue to work
fine on Wednesday.

On 10/10/2011 10:31 PM, Bubka3 wrote:

Can't wait for Wednesday, people will go nuts since SourceMod and all the
other mods break.

Thanks,
- Bubka3


On 10/10/2011 10:30 PM, Nicholas Hastings wrote:

It doesn't seem hard capped; it just doesn't go higher than it needs to.
(any higher was wasteful anyway)

At 66 tick, it hovers between 66 and 70 or so.

On 10/10/2011 10:24 PM, Bubka3 wrote:

Oh great,

The hldsupdatetool value is tf2beta correct?

Also, is it actually removed from the code, or did you leave it in so
someone can make FPS Enabler (reference to Tickrate enabler).

Thanks,
- Bubka3


On 10/10/2011 10:21 PM, Tony Paloma wrote:

 Yes, the changes that lock the server FPS to the tickrate will ship in the
next update. This change is already in the TF2 Beta if you want to try it
out there.



Thanks,

Tony



*From:* hlds-boun...@list.valvesoftware.com [
mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
*On Behalf Of *Bubka3
*Sent:* Monday, October 10, 2011 7:21 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday



Hello,

Would you be able to tell us if FPS has been removed in this update?

 Thanks,

- Bubka3


On 10/10/2011 10:18 PM, Tony Paloma wrote:

And just to clarify, that’s not the only change. It’s a large update, but
that’s one that stands out that may require action by server owners
ahead-of-time.



Thanks,

Tony



*From:* hlds-boun...@list.valvesoftware.com [
mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
*On Behalf Of *Tony Paloma
*Sent:* Monday, October 10, 2011 6:32 PM
*To:* hlds@list.valvesoftware.com
*Subject:* [hlds] Mandatory TF2 update coming Wednesday



We’re going to have a mandatory TF2 update coming Wednesday
afternoon/evening. This is just a heads-up that it’s coming so that you can
be prepared.



There is one change that might require a change to server configs:

tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
more generic.



Thanks,

Tony




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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Crazed Gunman
He's probably intoxicated, explains how the fire started... Sort of like 
how news of a large SRCDS update for game name here spreads like 
wildfire and there's feces flung everywhere.
And when the dust and shit clears, there stands server admins, some 
fallen, some still standing; like the ending of Lord of the Flies, and 
the SourceMod team is the rescue crew.

On 10/10/2011 9:36 PM, Bubka3 wrote:

Notice the dude to the right, he's just chilling there. LOL

Thanks,
- Bubka3


On 10/10/2011 10:35 PM, Justin wrote:

http://i.imgur.com/DWoAe.jpg
On 10/10/2011 10:34 PM, Bubka3 wrote:

This!

Thanks,
- Bubka3


On 10/10/2011 10:33 PM, Crazed Gunman wrote:

Translation: I smell a shitstorm on the horizon.


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Bubka3

You forgot us GSPs with the emergency repair trucks. :O

Thanks,
- Bubka3


On 10/10/2011 10:44 PM, Crazed Gunman wrote:
He's probably intoxicated, explains how the fire started... Sort of 
like how news of a large SRCDS update for game name here spreads 
like wildfire and there's feces flung everywhere.
And when the dust and shit clears, there stands server admins, some 
fallen, some still standing; like the ending of Lord of the Flies, and 
the SourceMod team is the rescue crew.

On 10/10/2011 9:36 PM, Bubka3 wrote:

Notice the dude to the right, he's just chilling there. LOL

Thanks,
- Bubka3


On 10/10/2011 10:35 PM, Justin wrote:

http://i.imgur.com/DWoAe.jpg
On 10/10/2011 10:34 PM, Bubka3 wrote:

This!

Thanks,
- Bubka3


On 10/10/2011 10:33 PM, Crazed Gunman wrote:

Translation: I smell a shitstorm on the horizon.


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Crazed Gunman

Oh yeah, I forgot how hard TCAdmin is to use.
More like the Macy's Thanksgiving Day Parade.

On 10/10/2011 9:45 PM, Bubka3 wrote:

You forgot us GSPs with the emergency repair trucks. :O

Thanks,
- Bubka3


On 10/10/2011 10:44 PM, Crazed Gunman wrote:
He's probably intoxicated, explains how the fire started... Sort of 
like how news of a large SRCDS update for game name here spreads 
like wildfire and there's feces flung everywhere.
And when the dust and shit clears, there stands server admins, some 
fallen, some still standing; like the ending of Lord of the Flies, 
and the SourceMod team is the rescue crew.

On 10/10/2011 9:36 PM, Bubka3 wrote:

Notice the dude to the right, he's just chilling there. LOL

Thanks,
- Bubka3


On 10/10/2011 10:35 PM, Justin wrote:

http://i.imgur.com/DWoAe.jpg
On 10/10/2011 10:34 PM, Bubka3 wrote:

This!

Thanks,
- Bubka3


On 10/10/2011 10:33 PM, Crazed Gunman wrote:

Translation: I smell a shitstorm on the horizon.


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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Jake Haldeman
I'm guessing the default is that it will show the icons.  But if your 
server.cfg has the tf_show_voice_icons after the update it will no longer work 
because they changed it...

From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of Rob Liu [robl...@gmail.com]
Sent: Monday, October 10, 2011 9:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Hi there,

What if I don't have mp_show_voice_icons in my server.cfg ?

On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma 
to...@valvesoftware.commailto:to...@valvesoftware.com wrote:
We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. 
This is just a heads-up that it’s coming so that you can be prepared.

There is one change that might require a change to server configs:
tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more 
generic.

Thanks,
Tony

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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Wander
thanks for the heads up

Im guessing we'll need to change this on our prophunt servers, or does
anyone know if the ph mod takes care of it?

On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote:
 I'm guessing the default is that it will show the icons.  But if your 
 server.cfg has the tf_show_voice_icons after the update it will no longer 
 work because they changed it...
 
 From: hlds-boun...@list.valvesoftware.com 
 [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com]
 Sent: Monday, October 10, 2011 9:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Hi there,

 What if I don't have mp_show_voice_icons in my server.cfg ?

 On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma 
 to...@valvesoftware.commailto:to...@valvesoftware.com wrote:
 We’re going to have a mandatory TF2 update coming Wednesday 
 afternoon/evening. This is just a heads-up that it’s coming so that you can 
 be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more 
 generic.

 Thanks,
 Tony

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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Rob Liu
Well, at least they're doing a major update on Wednesday instead on Friday

On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:

 thanks for the heads up

 Im guessing we'll need to change this on our prophunt servers, or does
 anyone know if the ph mod takes care of it?

 On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu
 wrote:
  I'm guessing the default is that it will show the icons.  But if your
 server.cfg has the tf_show_voice_icons after the update it will no longer
 work because they changed it...
  
  From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [
 robl...@gmail.com]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com
 mailto:to...@valvesoftware.com wrote:
  We’re going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it’s coming so that you can
 be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
 more generic.
 
  Thanks,
  Tony
 
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Brian Simon
Yes, I am very relieved that this Major Update is not one of Valve's
infamous Friday Updates.

On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote:

 Well, at least they're doing a major update on Wednesday instead on Friday


 On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:

 thanks for the heads up

 Im guessing we'll need to change this on our prophunt servers, or does
 anyone know if the ph mod takes care of it?

 On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu
 wrote:
  I'm guessing the default is that it will show the icons.  But if your
 server.cfg has the tf_show_voice_icons after the update it will no longer
 work because they changed it...
  
  From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [
 robl...@gmail.com]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com
 mailto:to...@valvesoftware.com wrote:
  We’re going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it’s coming so that you can
 be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
 more generic.
 
  Thanks,
  Tony
 
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