Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Olly
As far as I remember you should be using '-ip' rather than '+ip'
Also, did you try -ip 0.0.0.0 ?

2009/3/5 Andrew Armstrong and...@mammoth.com.au

 The server only has one IP, and that's the public one. I tried starting it
 without +ip as well, but the same error occurred.

 - Andrew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
 Sent: Thursday, 5 March 2009 11:46 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
 IP
 port / bind errors

 Are you using any sort of NAT? Make sure you're bindg to the local IP
 and not the external IP.

 Any sort of improper -ip setting will cause all sorts of everything to
 fail to bind to ports.

 - Neph

 On 03/04/2009 04:23 PM, Robert C wrote:
  We've continued having this problem even when running only a single
  instance on a host.
 
  Another strange observation is that L4D servers run fine on the same
  hosts, but have a similar error displayed in the console:
 
  cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
 
  Chad Austin wrote:
 
  I think I had the same issue, and it went away after I left more room
  inbetween the ports for each gameserver, an I did not use anything in
  the 2702x range.
 
  I know its not a good solution, but its worth a try.
 
  Andrew Armstrong wrote:
 
 
  Hi,
 
 
 
  We are experiencing some problems trying to run a few Team Fortress 2
  servers on a new Windows Server 2008 64bit machine.
 
 
 
  While the server attempts to start, the following error messages appear
 in
  the server console:
 
 
 
  --
 
  WARNING: NNET_OpenSocket: bind: WSAEINVAL
 
  other log lines
 
  steamservice.cpp (275) : Assertion Failed: Failed to start in-process
 Steam
  Service
 
  CreateBoundSocket: ::bind returned Win32 error 10022
 
  cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
 
  --
 
 
 
  We also receive the following error at times:
 
 
 
  --
 
  A dialog box appears with an OK button saying: Couldn't allocate any
 hltv
  IP port
 
  --
 
 
 
  I know someone is going to suggest the tv_port variable, and so we
 tried
  setting that to a unique, free port. This removes the Couldn't
 allocate
 any
  hltv IP port error. We have had hltv support disabled though the
 entire
  time.
 
 
 
  However, the server still boots up with the WARNING: NN_NET.. Log
 lines as
  above, and the server remains insecure:  1.0.4.9/14 3755 insecure
 (secure
  mode enabled, disconnected from Steam 3)
 
 
 
  Please note we run the exact same server configuration on Windows 2003
 32bit
  without any problems.
 
 
 
  Is this a known issue at Valve (a quick google indicates a few other
 people
  have the same problem), or is there a fix available?
 
 
 
  Thanks,
 
  Andrew
 
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Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread CLAN RCR
Everytime I start our server it always says:

steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
Service

It never seems to affect anything, and numerous research attempts on google
have left me with nothing to try. I can say though, that the server will run
despite that error. :-)

-Matt

On Thu, Mar 5, 2009 at 3:37 AM, Olly oli...@gmail.com wrote:

 As far as I remember you should be using '-ip' rather than '+ip'
 Also, did you try -ip 0.0.0.0 ?

 2009/3/5 Andrew Armstrong and...@mammoth.com.au

  The server only has one IP, and that's the public one. I tried starting
 it
  without +ip as well, but the same error occurred.
 
  - Andrew
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
  Sent: Thursday, 5 March 2009 11:46 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
  IP
  port / bind errors
 
  Are you using any sort of NAT? Make sure you're bindg to the local IP
  and not the external IP.
 
  Any sort of improper -ip setting will cause all sorts of everything to
  fail to bind to ports.
 
  - Neph
 
  On 03/04/2009 04:23 PM, Robert C wrote:
   We've continued having this problem even when running only a single
   instance on a host.
  
   Another strange observation is that L4D servers run fine on the same
   hosts, but have a similar error displayed in the console:
  
   cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
  
   Chad Austin wrote:
  
   I think I had the same issue, and it went away after I left more room
   inbetween the ports for each gameserver, an I did not use anything in
   the 2702x range.
  
   I know its not a good solution, but its worth a try.
  
   Andrew Armstrong wrote:
  
  
   Hi,
  
  
  
   We are experiencing some problems trying to run a few Team Fortress 2
   servers on a new Windows Server 2008 64bit machine.
  
  
  
   While the server attempts to start, the following error messages
 appear
  in
   the server console:
  
  
  
   --
  
   WARNING: NNET_OpenSocket: bind: WSAEINVAL
  
   other log lines
  
   steamservice.cpp (275) : Assertion Failed: Failed to start in-process
  Steam
   Service
  
   CreateBoundSocket: ::bind returned Win32 error 10022
  
   cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
  
   --
  
  
  
   We also receive the following error at times:
  
  
  
   --
  
   A dialog box appears with an OK button saying: Couldn't allocate any
  hltv
   IP port
  
   --
  
  
  
   I know someone is going to suggest the tv_port variable, and so we
  tried
   setting that to a unique, free port. This removes the Couldn't
  allocate
  any
   hltv IP port error. We have had hltv support disabled though the
  entire
   time.
  
  
  
   However, the server still boots up with the WARNING: NN_NET.. Log
  lines as
   above, and the server remains insecure:  1.0.4.9/14 3755 insecure
  (secure
   mode enabled, disconnected from Steam 3)
  
  
  
   Please note we run the exact same server configuration on Windows
 2003
  32bit
   without any problems.
  
  
  
   Is this a known issue at Valve (a quick google indicates a few other
  people
   have the same problem), or is there a fix available?
  
  
  
   Thanks,
  
   Andrew
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
  
   ___
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  please visit:
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Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
Is your server VAC secured though Matt? Type 'status' and see if it says its
secure/insecure.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Thursday, 5 March 2009 9:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors

Everytime I start our server it always says:

steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
Service

It never seems to affect anything, and numerous research attempts on google
have left me with nothing to try. I can say though, that the server will run
despite that error. :-)

-Matt

On Thu, Mar 5, 2009 at 3:37 AM, Olly oli...@gmail.com wrote:

 As far as I remember you should be using '-ip' rather than '+ip'
 Also, did you try -ip 0.0.0.0 ?

 2009/3/5 Andrew Armstrong and...@mammoth.com.au

  The server only has one IP, and that's the public one. I tried starting
 it
  without +ip as well, but the same error occurred.
 
  - Andrew
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
  Sent: Thursday, 5 March 2009 11:46 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any
hltv
  IP
  port / bind errors
 
  Are you using any sort of NAT? Make sure you're bindg to the local IP
  and not the external IP.
 
  Any sort of improper -ip setting will cause all sorts of everything to
  fail to bind to ports.
 
  - Neph
 
  On 03/04/2009 04:23 PM, Robert C wrote:
   We've continued having this problem even when running only a single
   instance on a host.
  
   Another strange observation is that L4D servers run fine on the same
   hosts, but have a similar error displayed in the console:
  
   cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
  
   Chad Austin wrote:
  
   I think I had the same issue, and it went away after I left more room
   inbetween the ports for each gameserver, an I did not use anything in
   the 2702x range.
  
   I know its not a good solution, but its worth a try.
  
   Andrew Armstrong wrote:
  
  
   Hi,
  
  
  
   We are experiencing some problems trying to run a few Team Fortress
2
   servers on a new Windows Server 2008 64bit machine.
  
  
  
   While the server attempts to start, the following error messages
 appear
  in
   the server console:
  
  
  
   --
  
   WARNING: NNET_OpenSocket: bind: WSAEINVAL
  
   other log lines
  
   steamservice.cpp (275) : Assertion Failed: Failed to start
in-process
  Steam
   Service
  
   CreateBoundSocket: ::bind returned Win32 error 10022
  
   cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
  
   --
  
  
  
   We also receive the following error at times:
  
  
  
   --
  
   A dialog box appears with an OK button saying: Couldn't allocate
any
  hltv
   IP port
  
   --
  
  
  
   I know someone is going to suggest the tv_port variable, and so we
  tried
   setting that to a unique, free port. This removes the Couldn't
  allocate
  any
   hltv IP port error. We have had hltv support disabled though the
  entire
   time.
  
  
  
   However, the server still boots up with the WARNING: NN_NET.. Log
  lines as
   above, and the server remains insecure:  1.0.4.9/14 3755 insecure
  (secure
   mode enabled, disconnected from Steam 3)
  
  
  
   Please note we run the exact same server configuration on Windows
 2003
  32bit
   without any problems.
  
  
  
   Is this a known issue at Valve (a quick google indicates a few other
  people
   have the same problem), or is there a fix available?
  
  
  
   Thanks,
  
   Andrew
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
  
   ___
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archives,
  please visit:
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   ___
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  please visit:
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  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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  ___
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  please visit:
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 Sent from Olly's SEGA Game Gear
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 please visit:
 http

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread CLAN RCR
Yep, it shows it as being secure.

-Matt

On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong and...@mammoth.com.auwrote:

 Is your server VAC secured though Matt? Type 'status' and see if it says
 its
 secure/insecure.

 - Andrew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
 Sent: Thursday, 5 March 2009 9:19 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
 IP
 port / bind errors

 Everytime I start our server it always says:

 steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
 Service

 It never seems to affect anything, and numerous research attempts on google
 have left me with nothing to try. I can say though, that the server will
 run
 despite that error. :-)

 -Matt

 On Thu, Mar 5, 2009 at 3:37 AM, Olly oli...@gmail.com wrote:

  As far as I remember you should be using '-ip' rather than '+ip'
  Also, did you try -ip 0.0.0.0 ?
 
  2009/3/5 Andrew Armstrong and...@mammoth.com.au
 
   The server only has one IP, and that's the public one. I tried starting
  it
   without +ip as well, but the same error occurred.
  
   - Andrew
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
   Sent: Thursday, 5 March 2009 11:46 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any
 hltv
   IP
   port / bind errors
  
   Are you using any sort of NAT? Make sure you're bindg to the local IP
   and not the external IP.
  
   Any sort of improper -ip setting will cause all sorts of everything to
   fail to bind to ports.
  
   - Neph
  
   On 03/04/2009 04:23 PM, Robert C wrote:
We've continued having this problem even when running only a single
instance on a host.
   
Another strange observation is that L4D servers run fine on the same
hosts, but have a similar error displayed in the console:
   
cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
   
Chad Austin wrote:
   
I think I had the same issue, and it went away after I left more
 room
inbetween the ports for each gameserver, an I did not use anything
 in
the 2702x range.
   
I know its not a good solution, but its worth a try.
   
Andrew Armstrong wrote:
   
   
Hi,
   
   
   
We are experiencing some problems trying to run a few Team Fortress
 2
servers on a new Windows Server 2008 64bit machine.
   
   
   
While the server attempts to start, the following error messages
  appear
   in
the server console:
   
   
   
--
   
WARNING: NNET_OpenSocket: bind: WSAEINVAL
   
other log lines
   
steamservice.cpp (275) : Assertion Failed: Failed to start
 in-process
   Steam
Service
   
CreateBoundSocket: ::bind returned Win32 error 10022
   
cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
   
--
   
   
   
We also receive the following error at times:
   
   
   
--
   
A dialog box appears with an OK button saying: Couldn't allocate
 any
   hltv
IP port
   
--
   
   
   
I know someone is going to suggest the tv_port variable, and so we
   tried
setting that to a unique, free port. This removes the Couldn't
   allocate
   any
hltv IP port error. We have had hltv support disabled though the
   entire
time.
   
   
   
However, the server still boots up with the WARNING: NN_NET.. Log
   lines as
above, and the server remains insecure:  1.0.4.9/14 3755
 insecure
   (secure
mode enabled, disconnected from Steam 3)
   
   
   
Please note we run the exact same server configuration on Windows
  2003
   32bit
without any problems.
   
   
   
Is this a known issue at Valve (a quick google indicates a few
 other
   people
have the same problem), or is there a fix available?
   
   
   
Thanks,
   
Andrew
   
___
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  archives,
   please visit:
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___
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Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
Hi Matt, Olly,

I tried both +ip (address) and -ip (address), they both had the same result.

I tried +ip 0.0.0.0 and had the same result.

Interestingly this morning the server boots up, and I see the Failed to
start in-process Steam service message still, but a status report says:

version : 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from
Steam 3)

So supposedly the server is secure - but its not, because I checked via the
Steam server list (Also note the 'disconnected from Steam 3' bit).

Compare that to another 32bit server that just says: version : 1.0.4.9/14
3755 secure (and is working fine).

Does anyone else have any ideas?

Cheers,
Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Friday, 6 March 2009 5:48 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors

Yep, it shows it as being secure.

-Matt

On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong
and...@mammoth.com.auwrote:

 Is your server VAC secured though Matt? Type 'status' and see if it says
 its
 secure/insecure.

 - Andrew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
 Sent: Thursday, 5 March 2009 9:19 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
 IP
 port / bind errors

 Everytime I start our server it always says:

 steamservice.cpp (275) : Assertion Failed: Failed to start in-process
Steam
 Service

 It never seems to affect anything, and numerous research attempts on
google
 have left me with nothing to try. I can say though, that the server will
 run
 despite that error. :-)

 -Matt

 On Thu, Mar 5, 2009 at 3:37 AM, Olly oli...@gmail.com wrote:

  As far as I remember you should be using '-ip' rather than '+ip'
  Also, did you try -ip 0.0.0.0 ?
 
  2009/3/5 Andrew Armstrong and...@mammoth.com.au
 
   The server only has one IP, and that's the public one. I tried
starting
  it
   without +ip as well, but the same error occurred.
  
   - Andrew
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
   Sent: Thursday, 5 March 2009 11:46 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any
 hltv
   IP
   port / bind errors
  
   Are you using any sort of NAT? Make sure you're bindg to the local IP
   and not the external IP.
  
   Any sort of improper -ip setting will cause all sorts of everything to
   fail to bind to ports.
  
   - Neph
  
   On 03/04/2009 04:23 PM, Robert C wrote:
We've continued having this problem even when running only a single
instance on a host.
   
Another strange observation is that L4D servers run fine on the same
hosts, but have a similar error displayed in the console:
   
cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
   
Chad Austin wrote:
   
I think I had the same issue, and it went away after I left more
 room
inbetween the ports for each gameserver, an I did not use anything
 in
the 2702x range.
   
I know its not a good solution, but its worth a try.
   
Andrew Armstrong wrote:
   
   
Hi,
   
   
   
We are experiencing some problems trying to run a few Team
Fortress
 2
servers on a new Windows Server 2008 64bit machine.
   
   
   
While the server attempts to start, the following error messages
  appear
   in
the server console:
   
   
   
--
   
WARNING: NNET_OpenSocket: bind: WSAEINVAL
   
other log lines
   
steamservice.cpp (275) : Assertion Failed: Failed to start
 in-process
   Steam
Service
   
CreateBoundSocket: ::bind returned Win32 error 10022
   
cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
   
--
   
   
   
We also receive the following error at times:
   
   
   
--
   
A dialog box appears with an OK button saying: Couldn't allocate
 any
   hltv
IP port
   
--
   
   
   
I know someone is going to suggest the tv_port variable, and so we
   tried
setting that to a unique, free port. This removes the Couldn't
   allocate
   any
hltv IP port error. We have had hltv support disabled though the
   entire
time.
   
   
   
However, the server still boots up with the WARNING: NN_NET..
Log
   lines as
above, and the server remains insecure:  1.0.4.9/14 3755
 insecure
   (secure
mode enabled, disconnected from Steam 3)
   
   
   
Please note we run the exact same server configuration on Windows
  2003
   32bit
without any problems.
   
   
   
Is this a known issue at Valve (a quick google indicates a few
 other
   people
have the same problem

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Alec Sanger

h what could it be!?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: and...@mammoth.com.au
 To: hlds@list.valvesoftware.com
 Date: Fri, 6 Mar 2009 09:35:45 +1100
 Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv 
 IP  port / bind errors
 
 Hi Matt, Olly,
 
 I tried both +ip (address) and -ip (address), they both had the same result.
 
 I tried +ip 0.0.0.0 and had the same result.
 
 Interestingly this morning the server boots up, and I see the Failed to
 start in-process Steam service message still, but a status report says:
 
 version : 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from
 Steam 3)
 
 So supposedly the server is secure - but its not, because I checked via the
 Steam server list (Also note the 'disconnected from Steam 3' bit).
 
 Compare that to another 32bit server that just says: version : 1.0.4.9/14
 3755 secure (and is working fine).
 
 Does anyone else have any ideas?
 
 Cheers,
 Andrew
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
 Sent: Friday, 6 March 2009 5:48 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
 port / bind errors
 
 Yep, it shows it as being secure.
 
 -Matt
 
 On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong
 and...@mammoth.com.auwrote:
 
  Is your server VAC secured though Matt? Type 'status' and see if it says
  its
  secure/insecure.
 
  - Andrew
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
  Sent: Thursday, 5 March 2009 9:19 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
  IP
  port / bind errors
 
  Everytime I start our server it always says:
 
  steamservice.cpp (275) : Assertion Failed: Failed to start in-process
 Steam
  Service
 
  It never seems to affect anything, and numerous research attempts on
 google
  have left me with nothing to try. I can say though, that the server will
  run
  despite that error. :-)
 
  -Matt
 
  On Thu, Mar 5, 2009 at 3:37 AM, Olly oli...@gmail.com wrote:
 
   As far as I remember you should be using '-ip' rather than '+ip'
   Also, did you try -ip 0.0.0.0 ?
  
   2009/3/5 Andrew Armstrong and...@mammoth.com.au
  
The server only has one IP, and that's the public one. I tried
 starting
   it
without +ip as well, but the same error occurred.
   
- Andrew
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
Sent: Thursday, 5 March 2009 11:46 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any
  hltv
IP
port / bind errors
   
Are you using any sort of NAT? Make sure you're bindg to the local IP
and not the external IP.
   
Any sort of improper -ip setting will cause all sorts of everything to
fail to bind to ports.
   
- Neph
   
On 03/04/2009 04:23 PM, Robert C wrote:
 We've continued having this problem even when running only a single
 instance on a host.

 Another strange observation is that L4D servers run fine on the same
 hosts, but have a similar error displayed in the console:

 cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection

 Chad Austin wrote:

 I think I had the same issue, and it went away after I left more
  room
 inbetween the ports for each gameserver, an I did not use anything
  in
 the 2702x range.

 I know its not a good solution, but its worth a try.

 Andrew Armstrong wrote:


 Hi,



 We are experiencing some problems trying to run a few Team
 Fortress
  2
 servers on a new Windows Server 2008 64bit machine.



 While the server attempts to start, the following error messages
   appear
in
 the server console:



 --

 WARNING: NNET_OpenSocket: bind: WSAEINVAL

 other log lines

 steamservice.cpp (275) : Assertion Failed: Failed to start
  in-process
Steam
 Service

 CreateBoundSocket: ::bind returned Win32 error 10022

 cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection

 --



 We also receive the following error at times:



 --

 A dialog box appears with an OK button saying: Couldn't allocate
  any
hltv
 IP port

 --



 I know someone is going to suggest the tv_port variable, and so we
tried
 setting that to a unique, free port. This removes the Couldn't
allocate
any
 hltv IP port error. We have had hltv support disabled though the
entire

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
Okay, so ive been looking in to this issue further.

Here are some thoughts:

According to http://msdn.microsoft.com/en-us/library/ms740532(VS.85).aspx
under Windows Vista/Win2K8, setsockopt() will fail with WSAEINVAL (instead
of WSAENOPROTOOPT) when the option is not supported - which is the case with
every version of Windows.

1) Valve (if you're reading this) is it possible that you gracefully ignore
the WSAENOPROTOOPT for Windows, but don't do the same for WSAEINVAL when
calling this function with unsupported flags?

2) KB article http://support.microsoft.com/kb/946886 suggests a similar
error can occur when When there is a third-party legacy TDI filter driver
installed on a computer that is running Windows Server 2008 or Windows
Vista, the system receives error code WSAEADDRINUSE (10048) when the system
tries to bind the socket for the first time. When the system tries to bind
the socket for the second time, it receives error code WSAEINVAL (10022)..

This does not appear to be the case with us (we do not have a third-party
legacy TDI driver). So we can rule this out I think.

3) The KB article at http://support.microsoft.com/kb/819124 suggests the
error code can be raised when:
* An invalid argument (for example, an argument that specified an invalid
level) was supplied to the setsockopt (Wsapiref_94aa.asp) function.
- Which is possibly what is happening as per Point #1

* Sometimes, it also refers to the current state of the sockets, for
example, calling accept (Wsapiref_13aq.asp) on a socket that is not
listening.
- If this was a problem, surely this would be occurring on Windows Server
2003 (and XP, etc) as well, but its not - so I think I can rule this out.

This leads me to believe that the problem described in Point #1 is the most
likely cause, otherwise I have no idea.

Cheers,
Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: Friday, 6 March 2009 9:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors


h what could it be!?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: and...@mammoth.com.au
 To: hlds@list.valvesoftware.com
 Date: Fri, 6 Mar 2009 09:35:45 +1100
 Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
IP  port / bind errors
 
 Hi Matt, Olly,
 
 I tried both +ip (address) and -ip (address), they both had the same
result.
 
 I tried +ip 0.0.0.0 and had the same result.
 
 Interestingly this morning the server boots up, and I see the Failed to
 start in-process Steam service message still, but a status report says:
 
 version : 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from
 Steam 3)
 
 So supposedly the server is secure - but its not, because I checked via
the
 Steam server list (Also note the 'disconnected from Steam 3' bit).
 
 Compare that to another 32bit server that just says: version : 1.0.4.9/14
 3755 secure (and is working fine).
 
 Does anyone else have any ideas?
 
 Cheers,
 Andrew
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
 Sent: Friday, 6 March 2009 5:48 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
IP
 port / bind errors
 
 Yep, it shows it as being secure.
 
 -Matt
 
 On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong
 and...@mammoth.com.auwrote:
 
  Is your server VAC secured though Matt? Type 'status' and see if it says
  its
  secure/insecure.
 
  - Andrew
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
  Sent: Thursday, 5 March 2009 9:19 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any
hltv
  IP
  port / bind errors
 
  Everytime I start our server it always says:
 
  steamservice.cpp (275) : Assertion Failed: Failed to start in-process
 Steam
  Service
 
  It never seems to affect anything, and numerous research attempts on
 google
  have left me with nothing to try. I can say though, that the server will
  run
  despite that error. :-)
 
  -Matt
 
  On Thu, Mar 5, 2009 at 3:37 AM, Olly oli...@gmail.com wrote:
 
   As far as I remember you should be using '-ip' rather than '+ip'
   Also, did you try -ip 0.0.0.0 ?
  
   2009/3/5 Andrew Armstrong and...@mammoth.com.au
  
The server only has one IP, and that's the public one. I tried
 starting
   it
without +ip as well, but the same error occurred.
   
- Andrew
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin
Zey
Sent: Thursday, 5 March 2009 11:46 AM
To: Half-Life dedicated Win32 server mailing list

[hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Andrew Armstrong
Hi,

 

We are experiencing some problems trying to run a few Team Fortress 2
servers on a new Windows Server 2008 64bit machine.

 

While the server attempts to start, the following error messages appear in
the server console:

 

--

WARNING: NNET_OpenSocket: bind: WSAEINVAL

other log lines

steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
Service

CreateBoundSocket: ::bind returned Win32 error 10022

cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection

--

 

We also receive the following error at times:

 

--

A dialog box appears with an OK button saying: Couldn't allocate any hltv
IP port

--

 

I know someone is going to suggest the tv_port variable, and so we tried
setting that to a unique, free port. This removes the Couldn't allocate any
hltv IP port error. We have had hltv support disabled though the entire
time.

 

However, the server still boots up with the WARNING: NN_NET.. Log lines as
above, and the server remains insecure:  1.0.4.9/14 3755 insecure (secure
mode enabled, disconnected from Steam 3)

 

Please note we run the exact same server configuration on Windows 2003 32bit
without any problems.

 

Is this a known issue at Valve (a quick google indicates a few other people
have the same problem), or is there a fix available?

 

Thanks,

Andrew

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Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Chad Austin
I think I had the same issue, and it went away after I left more room 
inbetween the ports for each gameserver, an I did not use anything in 
the 2702x range.

I know its not a good solution, but its worth a try.

Andrew Armstrong wrote:
 Hi,

  

 We are experiencing some problems trying to run a few Team Fortress 2
 servers on a new Windows Server 2008 64bit machine.

  

 While the server attempts to start, the following error messages appear in
 the server console:

  

 --

 WARNING: NNET_OpenSocket: bind: WSAEINVAL

 other log lines

 steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
 Service

 CreateBoundSocket: ::bind returned Win32 error 10022

 cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection

 --

  

 We also receive the following error at times:

  

 --

 A dialog box appears with an OK button saying: Couldn't allocate any hltv
 IP port

 --

  

 I know someone is going to suggest the tv_port variable, and so we tried
 setting that to a unique, free port. This removes the Couldn't allocate any
 hltv IP port error. We have had hltv support disabled though the entire
 time.

  

 However, the server still boots up with the WARNING: NN_NET.. Log lines as
 above, and the server remains insecure:  1.0.4.9/14 3755 insecure (secure
 mode enabled, disconnected from Steam 3)

  

 Please note we run the exact same server configuration on Windows 2003 32bit
 without any problems.

  

 Is this a known issue at Valve (a quick google indicates a few other people
 have the same problem), or is there a fix available?

  

 Thanks,

 Andrew

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 visit:
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Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Robert C
We've continued having this problem even when running only a single 
instance on a host.

Another strange observation is that L4D servers run fine on the same 
hosts, but have a similar error displayed in the console:

cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection

Chad Austin wrote:
 I think I had the same issue, and it went away after I left more room 
 inbetween the ports for each gameserver, an I did not use anything in 
 the 2702x range.

 I know its not a good solution, but its worth a try.

 Andrew Armstrong wrote:
   
 Hi,

  

 We are experiencing some problems trying to run a few Team Fortress 2
 servers on a new Windows Server 2008 64bit machine.

  

 While the server attempts to start, the following error messages appear in
 the server console:

  

 --

 WARNING: NNET_OpenSocket: bind: WSAEINVAL

 other log lines

 steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
 Service

 CreateBoundSocket: ::bind returned Win32 error 10022

 cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection

 --

  

 We also receive the following error at times:

  

 --

 A dialog box appears with an OK button saying: Couldn't allocate any hltv
 IP port

 --

  

 I know someone is going to suggest the tv_port variable, and so we tried
 setting that to a unique, free port. This removes the Couldn't allocate any
 hltv IP port error. We have had hltv support disabled though the entire
 time.

  

 However, the server still boots up with the WARNING: NN_NET.. Log lines as
 above, and the server remains insecure:  1.0.4.9/14 3755 insecure (secure
 mode enabled, disconnected from Steam 3)

  

 Please note we run the exact same server configuration on Windows 2003 32bit
 without any problems.

  

 Is this a known issue at Valve (a quick google indicates a few other people
 have the same problem), or is there a fix available?

  

 Thanks,

 Andrew

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 please visit:
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Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Nephyrin Zey
Are you using any sort of NAT? Make sure you're bindg to the local IP 
and not the external IP.

Any sort of improper -ip setting will cause all sorts of everything to 
fail to bind to ports.

- Neph

On 03/04/2009 04:23 PM, Robert C wrote:
 We've continued having this problem even when running only a single
 instance on a host.

 Another strange observation is that L4D servers run fine on the same
 hosts, but have a similar error displayed in the console:

 cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection

 Chad Austin wrote:

 I think I had the same issue, and it went away after I left more room
 inbetween the ports for each gameserver, an I did not use anything in
 the 2702x range.

 I know its not a good solution, but its worth a try.

 Andrew Armstrong wrote:

  
 Hi,



 We are experiencing some problems trying to run a few Team Fortress 2
 servers on a new Windows Server 2008 64bit machine.



 While the server attempts to start, the following error messages appear in
 the server console:



 --

 WARNING: NNET_OpenSocket: bind: WSAEINVAL

 other log lines

 steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
 Service

 CreateBoundSocket: ::bind returned Win32 error 10022

 cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection

 --



 We also receive the following error at times:



 --

 A dialog box appears with an OK button saying: Couldn't allocate any hltv
 IP port

 --



 I know someone is going to suggest the tv_port variable, and so we tried
 setting that to a unique, free port. This removes the Couldn't allocate any
 hltv IP port error. We have had hltv support disabled though the entire
 time.



 However, the server still boots up with the WARNING: NN_NET.. Log lines as
 above, and the server remains insecure:  1.0.4.9/14 3755 insecure (secure
 mode enabled, disconnected from Steam 3)



 Please note we run the exact same server configuration on Windows 2003 32bit
 without any problems.



 Is this a known issue at Valve (a quick google indicates a few other people
 have the same problem), or is there a fix available?



 Thanks,

 Andrew

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




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Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Andrew Armstrong
The server only has one IP, and that's the public one. I tried starting it
without +ip as well, but the same error occurred.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
Sent: Thursday, 5 March 2009 11:46 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors

Are you using any sort of NAT? Make sure you're bindg to the local IP 
and not the external IP.

Any sort of improper -ip setting will cause all sorts of everything to 
fail to bind to ports.

- Neph

On 03/04/2009 04:23 PM, Robert C wrote:
 We've continued having this problem even when running only a single
 instance on a host.

 Another strange observation is that L4D servers run fine on the same
 hosts, but have a similar error displayed in the console:

 cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection

 Chad Austin wrote:

 I think I had the same issue, and it went away after I left more room
 inbetween the ports for each gameserver, an I did not use anything in
 the 2702x range.

 I know its not a good solution, but its worth a try.

 Andrew Armstrong wrote:

  
 Hi,



 We are experiencing some problems trying to run a few Team Fortress 2
 servers on a new Windows Server 2008 64bit machine.



 While the server attempts to start, the following error messages appear
in
 the server console:



 --

 WARNING: NNET_OpenSocket: bind: WSAEINVAL

 other log lines

 steamservice.cpp (275) : Assertion Failed: Failed to start in-process
Steam
 Service

 CreateBoundSocket: ::bind returned Win32 error 10022

 cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection

 --



 We also receive the following error at times:



 --

 A dialog box appears with an OK button saying: Couldn't allocate any
hltv
 IP port

 --



 I know someone is going to suggest the tv_port variable, and so we tried
 setting that to a unique, free port. This removes the Couldn't allocate
any
 hltv IP port error. We have had hltv support disabled though the entire
 time.



 However, the server still boots up with the WARNING: NN_NET.. Log
lines as
 above, and the server remains insecure:  1.0.4.9/14 3755 insecure
(secure
 mode enabled, disconnected from Steam 3)



 Please note we run the exact same server configuration on Windows 2003
32bit
 without any problems.



 Is this a known issue at Valve (a quick google indicates a few other
people
 have the same problem), or is there a fix available?



 Thanks,

 Andrew

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