Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-22 Thread rob
I have 60 + servers running at this time all seems to be fine here so far,
 as for the Bandwidth usage I will give this 24/ 48 hrs be for I post
anything back 

Though I will have abit more of a play about with our test server later
today 


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Today's Topics:

   1. Re: Desperately Need Some Killing Floor 2 Servers Up
  (Ahmed Kandeel)


--

Message: 1
Date: Wed, 22 Apr 2015 03:04:36 +0100
From: Ahmed Kandeel astrida...@googlemail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Message-ID:
CA+k=RZR_Nd6FO9nyks98ik3JjWsro_EJdrbHzq=x1zcsr+y...@mail.gmail.com
Content-Type: text/plain; charset=utf-8

Well at the moment servers are being started up something like this:

start .\Binaries\win64\kfserver kf-bioticslab?MaxPlayers=6?GameDifficulty=1
-ConfigSubDir=KFHard

However the server was definitely set to normal according to the in game
settings and the web panel. I've had to manually set them in the web panel
to change it.

On 22 April 2015 at 02:55, John Gibson j...@tripwireinteractive.com wrote:

 Command line arguments should override config settings. What 
 specifically are you trying to do on the command line that isn't working?

 Sent from my iPhone

 On Apr 21, 2015, at 9:48 PM, Ahmed Kandeel astrida...@googlemail.com
 wrote:

 Awesome, glad to hear! While I might be having difficulty getting in 
 myself, I'm sure you'll have it sorted soon. What was more important 
 to me was getting some servers up. Luckily I've managed to somehow get 
 in on my laptop.

 I do have one question though. If you put arguments in the command 
 line on launch, do these override settings in the configs files, or is 
 it the other way around?

 The reason I ask is I've set game difficulty using URI argument, 
 however only naturally this change isn't reflected in the web panel 
 and by all accounts the game says the difficulty is normal.

 I mean I can change in the web panel for now, but doesn't that make 
 the GameDifficulty URI redundant?

 On 22 April 2015 at 01:47, John Gibson j...@tripwireinteractive.com
 wrote:

 Ahmed,

 The event viewer actually uploads crash info directly to us. So users 
 don't have to read what it says, it will tell us, our programmers 
 will read what it says, and then fix the issues. And that is a big 
 part of what Early Access is for, finding and fixing issues. Sorry 
 your having trouble though, please go to the support page for the 
 game and make an issue if you want help, our guys are checking support
regularly.

 MOTD or what we call Server Welcome Page, is on our list of goals, 
 and very high in priority. Our approach to modding will be the same 
 as always, full support. We shipped a mod SDK with the game with 
 mapping support, and will be adding code mod support soon. What you 
 call plugins are called mutators in the Unreal engine, and will 
 absolutely be supported. Unreal mods are coded in a Java-like language
called Unrealscript.

 Cheers,

 John


 On Tuesday, April 21, 2015, Ahmed Kandeel astrida...@googlemail.com
 wrote:

 Well I have a friend who has added my servers to his favourites. He 
 said something about a little star next to the name. However since I 
 haven't been able to get into game yet I can't confirm.

 I'm having a driver related crash, specifically nvwgf2umx.dll. I've 
 updated my graphics drivers and made sure to install the redist from 
 the server just in case Steam didn't do its job.

 I'm hoping this
 http://steamcommunity.com/app/232090/discussions/0/6184594057277472
 53/ may provide a fix, but if not I'm out of luck.

 If any of you guys at Tripwire read this, there's a number of people 
 crashing and I doubt many would check the event viewer to check out why.

 As for my system specs, I'm running quite an outdated machine. Yet 
 should be fine to at least run KF2 at minimum.

 Basic specs:

 i7 920
 GTX 275
 6GB ram

 Out of interest is there an MOTD feature in game or in the works? 
 Also how are you guys at Tripwire going to approach modding? Will 
 plugins be possible and if so what languages

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-22 Thread Cody Woodson
There's enough servers up for roughly 30,000 players 

Sent from my iPhone

 On Apr 22, 2015, at 9:01 AM, r...@4umail.net r...@4umail.net wrote:
 
 I have 60 + servers running at this time all seems to be fine here so far,
 as for the Bandwidth usage I will give this 24/ 48 hrs be for I post
 anything back 
 
 Though I will have abit more of a play about with our test server later
 today 
 
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 hlds-requ...@list.valvesoftware.com
 Sent: 22 April 2015 3:06 AM
 To: hlds@list.valvesoftware.com
 Subject: hlds Digest, Vol 48, Issue 32
 
 Send hlds mailing list submissions to
hlds@list.valvesoftware.com
 
 To subscribe or unsubscribe via the World Wide Web, visit
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 When replying, please edit your Subject line so it is more specific than
 Re: Contents of hlds digest...
 
 
 Today's Topics:
 
   1. Re: Desperately Need Some Killing Floor 2 Servers Up
  (Ahmed Kandeel)
 
 
 --
 
 Message: 1
 Date: Wed, 22 Apr 2015 03:04:36 +0100
 From: Ahmed Kandeel astrida...@googlemail.com
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Subject: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
 Message-ID:
CA+k=RZR_Nd6FO9nyks98ik3JjWsro_EJdrbHzq=x1zcsr+y...@mail.gmail.com
 Content-Type: text/plain; charset=utf-8
 
 Well at the moment servers are being started up something like this:
 
 start .\Binaries\win64\kfserver kf-bioticslab?MaxPlayers=6?GameDifficulty=1
 -ConfigSubDir=KFHard
 
 However the server was definitely set to normal according to the in game
 settings and the web panel. I've had to manually set them in the web panel
 to change it.
 
 On 22 April 2015 at 02:55, John Gibson j...@tripwireinteractive.com wrote:
 
 Command line arguments should override config settings. What 
 specifically are you trying to do on the command line that isn't working?
 
 Sent from my iPhone
 
 On Apr 21, 2015, at 9:48 PM, Ahmed Kandeel astrida...@googlemail.com
 wrote:
 
 Awesome, glad to hear! While I might be having difficulty getting in 
 myself, I'm sure you'll have it sorted soon. What was more important 
 to me was getting some servers up. Luckily I've managed to somehow get 
 in on my laptop.
 
 I do have one question though. If you put arguments in the command 
 line on launch, do these override settings in the configs files, or is 
 it the other way around?
 
 The reason I ask is I've set game difficulty using URI argument, 
 however only naturally this change isn't reflected in the web panel 
 and by all accounts the game says the difficulty is normal.
 
 I mean I can change in the web panel for now, but doesn't that make 
 the GameDifficulty URI redundant?
 
 On 22 April 2015 at 01:47, John Gibson j...@tripwireinteractive.com
 wrote:
 
 Ahmed,
 
 The event viewer actually uploads crash info directly to us. So users 
 don't have to read what it says, it will tell us, our programmers 
 will read what it says, and then fix the issues. And that is a big 
 part of what Early Access is for, finding and fixing issues. Sorry 
 your having trouble though, please go to the support page for the 
 game and make an issue if you want help, our guys are checking support
 regularly.
 
 MOTD or what we call Server Welcome Page, is on our list of goals, 
 and very high in priority. Our approach to modding will be the same 
 as always, full support. We shipped a mod SDK with the game with 
 mapping support, and will be adding code mod support soon. What you 
 call plugins are called mutators in the Unreal engine, and will 
 absolutely be supported. Unreal mods are coded in a Java-like language
 called Unrealscript.
 
 Cheers,
 
 John
 
 
 On Tuesday, April 21, 2015, Ahmed Kandeel astrida...@googlemail.com
 wrote:
 
 Well I have a friend who has added my servers to his favourites. He 
 said something about a little star next to the name. However since I 
 haven't been able to get into game yet I can't confirm.
 
 I'm having a driver related crash, specifically nvwgf2umx.dll. I've 
 updated my graphics drivers and made sure to install the redist from 
 the server just in case Steam didn't do its job.
 
 I'm hoping this
 http://steamcommunity.com/app/232090/discussions/0/6184594057277472
 53/ may provide a fix, but if not I'm out of luck.
 
 If any of you guys at Tripwire read this, there's a number of people 
 crashing and I doubt many would check the event viewer to check out why.
 
 As for my system specs, I'm running quite an outdated machine. Yet 
 should be fine to at least run KF2 at minimum.
 
 Basic specs:
 
 i7 920
 GTX 275
 6GB ram

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-22 Thread Ahmed Kandeel
FOA Tripwire,

I managed to fix the crashing problem and I am willing to bet it will help
others. Adding the -dx10 switch on launch helped.

On 22 April 2015 at 17:28, Cody Woodson xxwoodyman123...@sbcglobal.net
wrote:

 There's enough servers up for roughly 30,000 players

 Sent from my iPhone

  On Apr 22, 2015, at 9:01 AM, r...@4umail.net r...@4umail.net wrote:
 
  I have 60 + servers running at this time all seems to be fine here so
 far,
  as for the Bandwidth usage I will give this 24/ 48 hrs be for I post
  anything back
 
  Though I will have abit more of a play about with our test server later
  today 
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  hlds-requ...@list.valvesoftware.com
  Sent: 22 April 2015 3:06 AM
  To: hlds@list.valvesoftware.com
  Subject: hlds Digest, Vol 48, Issue 32
 
  Send hlds mailing list submissions to
 hlds@list.valvesoftware.com
 
  To subscribe or unsubscribe via the World Wide Web, visit
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  or, via email, send a message with subject or body 'help' to
 hlds-requ...@list.valvesoftware.com
 
  You can reach the person managing the list at
 hlds-ow...@list.valvesoftware.com
 
  When replying, please edit your Subject line so it is more specific than
  Re: Contents of hlds digest...
 
 
  Today's Topics:
 
1. Re: Desperately Need Some Killing Floor 2 Servers Up
   (Ahmed Kandeel)
 
 
  --
 
  Message: 1
  Date: Wed, 22 Apr 2015 03:04:36 +0100
  From: Ahmed Kandeel astrida...@googlemail.com
  To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
  Subject: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
  Message-ID:
 CA+k=RZR_Nd6FO9nyks98ik3JjWsro_EJdrbHzq=x1zcsr+y...@mail.gmail.com
  Content-Type: text/plain; charset=utf-8
 
  Well at the moment servers are being started up something like this:
 
  start .\Binaries\win64\kfserver
 kf-bioticslab?MaxPlayers=6?GameDifficulty=1
  -ConfigSubDir=KFHard
 
  However the server was definitely set to normal according to the in game
  settings and the web panel. I've had to manually set them in the web
 panel
  to change it.
 
  On 22 April 2015 at 02:55, John Gibson j...@tripwireinteractive.com
 wrote:
 
  Command line arguments should override config settings. What
  specifically are you trying to do on the command line that isn't
 working?
 
  Sent from my iPhone
 
  On Apr 21, 2015, at 9:48 PM, Ahmed Kandeel astrida...@googlemail.com
  wrote:
 
  Awesome, glad to hear! While I might be having difficulty getting in
  myself, I'm sure you'll have it sorted soon. What was more important
  to me was getting some servers up. Luckily I've managed to somehow get
  in on my laptop.
 
  I do have one question though. If you put arguments in the command
  line on launch, do these override settings in the configs files, or is
  it the other way around?
 
  The reason I ask is I've set game difficulty using URI argument,
  however only naturally this change isn't reflected in the web panel
  and by all accounts the game says the difficulty is normal.
 
  I mean I can change in the web panel for now, but doesn't that make
  the GameDifficulty URI redundant?
 
  On 22 April 2015 at 01:47, John Gibson j...@tripwireinteractive.com
  wrote:
 
  Ahmed,
 
  The event viewer actually uploads crash info directly to us. So users
  don't have to read what it says, it will tell us, our programmers
  will read what it says, and then fix the issues. And that is a big
  part of what Early Access is for, finding and fixing issues. Sorry
  your having trouble though, please go to the support page for the
  game and make an issue if you want help, our guys are checking support
  regularly.
 
  MOTD or what we call Server Welcome Page, is on our list of goals,
  and very high in priority. Our approach to modding will be the same
  as always, full support. We shipped a mod SDK with the game with
  mapping support, and will be adding code mod support soon. What you
  call plugins are called mutators in the Unreal engine, and will
  absolutely be supported. Unreal mods are coded in a Java-like language
  called Unrealscript.
 
  Cheers,
 
  John
 
 
  On Tuesday, April 21, 2015, Ahmed Kandeel astrida...@googlemail.com
  wrote:
 
  Well I have a friend who has added my servers to his favourites. He
  said something about a little star next to the name. However since I
  haven't been able to get into game yet I can't confirm.
 
  I'm having a driver related crash, specifically nvwgf2umx.dll. I've
  updated my graphics drivers and made sure to install the redist from
  the server just in case Steam didn't do its job.
 
  I'm hoping this
  http://steamcommunity.com/app/232090/discussions/0/6184594057277472
  53/ may provide a fix, but if not I'm out of luck.
 
  If any of you

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
Sorry everyone, let me try this again, without accidentially hitting send
in the middle of the e-mail :)

So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV
off the Steam top sellers in about 15 minutes. The bad news is, 17,000
people are trying to play KF2 right now (and it's going up a couple
thousand every few minutes) and we've got enough servers up to handle about
7,000 players. Success is a good problem to have, but wow this really blew
away our expectations.

As such we're in dire needs of LOTS of servers up. Right now there are
enough servers to handle about 5,000 players, and we have over 16,000
people playing right now. Within the next few hours we'll likely pass
25,000, and by tomorrow we could be at 50,000 players.

Can you all get servers up to help us meet this initial peak? The game is
selling like crazy, but we're really in serious need of servers as soon as
possible.

Thanks everyone!



John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com

On Tue, Apr 21, 2015 at 2:43 PM, John Gibson j...@tripwireinteractive.com
wrote:

 Hello everyone,

 So the good news is Killing Floor 2 is selling like crazy, and bumped
 GTAIV off the Steam top sellers in about 15 minutes. The bad news is,
 17,000 people are trying to play KF2 right now (and it's going up a couple
 thousand every few minutes) and we've got enough servers up to handle about
 7,000 players. Success is a good problem to have, but wow this really blew
 away our expectations.


 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Brandon Mulligan
Could somebody post a working command line with the -multihome argument?
As simple as it may seem I cannot seem to run more than 1 KF2 server right
now due to lack of detail on the Wiki regarding the command lines.

One would assume the following to work given the details on the wiki but
this is not the case for me:
start .\Binaries\win64\kfserver kf-bioticslab?MaxPlayers=6?GameDifficulty=0
-Multihome 192.168.0.1

On Tue, Apr 21, 2015 at 2:37 PM, Kevin C s...@serveredirect.com wrote:

  I think the connected time resets when the round restarts.


 On 4/21/2015 3:36 PM, Cody Woodson wrote:

 I currently have 6 servers up to see how they went.  Longest connected
 client time is around 10 minutes, so I'm not sure if they are crashing or
 not.  I can launch 20-30 more servers if needed.

 Sent from my iPhone

 On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com
 wrote:

   Hello everyone,

  So the good news is Killing Floor 2 is selling like crazy, and bumped
 GTAIV off the Steam top sellers in about 15 minutes. The bad news is,
 17,000 people are trying to play KF2 right now (and it's going up a couple
 thousand every few minutes) and we've got enough servers up to handle about
 7,000 players. Success is a good problem to have, but wow this really blew
 away our expectations.


   John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C
Our community has 27 servers online atm, but I am adding more now. As 
soon as I boot up a new server it fills within 10 seconds!


On 4/21/2015 2:44 PM, John Gibson wrote:
Sorry everyone, let me try this again, without accidentially hitting 
send in the middle of the e-mail :)


So the good news is Killing Floor 2 is selling like crazy, and bumped 
GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 
17,000 people are trying to play KF2 right now (and it's going up a 
couple thousand every few minutes) and we've got enough servers up to 
handle about 7,000 players. Success is a good problem to have, but wow 
this really blew away our expectations.


As such we're in dire needs of LOTS of servers up. Right now there are 
enough servers to handle about 5,000 players, and we have over 16,000 
people playing right now. Within the next few hours we'll likely pass 
25,000, and by tomorrow we could be at 50,000 players.


Can you all get servers up to help us meet this initial peak? The game 
is selling like crazy, but we're really in serious need of servers as 
soon as possible.


Thanks everyone!



John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com http://www.tripwireinteractive.com

On Tue, Apr 21, 2015 at 2:43 PM, John Gibson 
j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com 
wrote:


Hello everyone,

So the good news is Killing Floor 2 is selling like crazy, and
bumped GTAIV off the Steam top sellers in about 15 minutes. The
bad news is, 17,000 people are trying to play KF2 right now (and
it's going up a couple thousand every few minutes) and we've got
enough servers up to handle about 7,000 players. Success is a good
problem to have, but wow this really blew away our expectations.


John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com http://www.tripwireinteractive.com




___
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visit:
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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C

I think the connected time resets when the round restarts.

On 4/21/2015 3:36 PM, Cody Woodson wrote:
I currently have 6 servers up to see how they went.  Longest connected 
client time is around 10 minutes, so I'm not sure if they are crashing 
or not.  I can launch 20-30 more servers if needed.


Sent from my iPhone

On Apr 21, 2015, at 11:43 AM, John Gibson 
j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com 
wrote:



Hello everyone,

So the good news is Killing Floor 2 is selling like crazy, and bumped 
GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 
17,000 people are trying to play KF2 right now (and it's going up a 
couple thousand every few minutes) and we've got enough servers up to 
handle about 7,000 players. Success is a good problem to have, but 
wow this really blew away our expectations.



John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com http://www.tripwireinteractive.com
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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Cody Woodson
I currently have 6 servers up to see how they went.  Longest connected client 
time is around 10 minutes, so I'm not sure if they are crashing or not.  I can 
launch 20-30 more servers if needed.  

Sent from my iPhone

 On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com 
 wrote:
 
 Hello everyone,
 
 So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV 
 off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people 
 are trying to play KF2 right now (and it's going up a couple thousand every 
 few minutes) and we've got enough servers up to handle about 7,000 players. 
 Success is a good problem to have, but wow this really blew away our 
 expectations. 
 
 
 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com
 ___
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 visit:
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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C
start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5 
-multihome=167.114.43.71 -log=server.log


Looks like you are missing =  :)

On 4/21/2015 3:47 PM, Brandon Mulligan wrote:
Could somebody post a working command line with the -multihome 
argument? As simple as it may seem I cannot seem to run more than 1 
KF2 server right now due to lack of detail on the Wiki regarding the 
command lines.


One would assume the following to work given the details on the wiki 
but this is not the case for me:
start .\Binaries\win64\kfserver 
kf-bioticslab?MaxPlayers=6?GameDifficulty=0 -Multihome 192.168.0.1


On Tue, Apr 21, 2015 at 2:37 PM, Kevin C s...@serveredirect.com 
mailto:s...@serveredirect.com wrote:


I think the connected time resets when the round restarts.


On 4/21/2015 3:36 PM, Cody Woodson wrote:

I currently have 6 servers up to see how they went.  Longest
connected client time is around 10 minutes, so I'm not sure if
they are crashing or not.  I can launch 20-30 more servers if
needed.

Sent from my iPhone

On Apr 21, 2015, at 11:43 AM, John Gibson
j...@tripwireinteractive.com
mailto:j...@tripwireinteractive.com wrote:


Hello everyone,

So the good news is Killing Floor 2 is selling like crazy, and
bumped GTAIV off the Steam top sellers in about 15 minutes. The
bad news is, 17,000 people are trying to play KF2 right now (and
it's going up a couple thousand every few minutes) and we've got
enough servers up to handle about 7,000 players. Success is a
good problem to have, but wow this really blew away our
expectations.


John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com http://www.tripwireinteractive.com
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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Ahmed Kandeel
I'm working on hosting at least 3 within the next half hour or so. Had a
little delay due to networking.



On 21 April 2015 at 19:47, Vivien FRENOT vivien.fre...@gmail.com wrote:

 Hello,

 Make KF2 server working with linux, and I will start 10 of them :D
 Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com a
 écrit :

 Hello everyone,

 So the good news is Killing Floor 2 is selling like crazy, and bumped
 GTAIV off the Steam top sellers in about 15 minutes. The bad news is,
 17,000 people are trying to play KF2 right now (and it's going up a couple
 thousand every few minutes) and we've got enough servers up to handle about
 7,000 players. Success is a good problem to have, but wow this really blew
 away our expectations.


 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Anthony Duncan
It seems to just straight up crash the server with the amount of people trying 
to get into the password only server.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: 21 April 2015 20:14
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

 

Yeah, each time i add a server it's filling in seconds. Anyone got problem with 
the game password not working?

 

2015-04-21 21:07 GMT+02:00 John Gibson j...@tripwireinteractive.com 
mailto:j...@tripwireinteractive.com :

Thanks everyone!




John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com http://www.tripwireinteractive.com 

 

On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel astrida...@googlemail.com 
mailto:astrida...@googlemail.com  wrote:

I'm working on hosting at least 3 within the next half hour or so. Had a little 
delay due to networking.



 

On 21 April 2015 at 19:47, Vivien FRENOT vivien.fre...@gmail.com 
mailto:vivien.fre...@gmail.com  wrote:

Hello,

Make KF2 server working with linux, and I will start 10 of them :D

Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com 
mailto:j...@tripwireinteractive.com  a écrit :

Hello everyone,

So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off 
the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are 
trying to play KF2 right now (and it's going up a couple thousand every few 
minutes) and we've got enough servers up to handle about 7,000 players. Success 
is a good problem to have, but wow this really blew away our expectations. 




John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com http://www.tripwireinteractive.com 

 

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
Thanks everyone!

John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com

On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:

 I'm working on hosting at least 3 within the next half hour or so. Had a
 little delay due to networking.



 On 21 April 2015 at 19:47, Vivien FRENOT vivien.fre...@gmail.com wrote:

 Hello,

 Make KF2 server working with linux, and I will start 10 of them :D
 Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com a
 écrit :

 Hello everyone,

 So the good news is Killing Floor 2 is selling like crazy, and bumped
 GTAIV off the Steam top sellers in about 15 minutes. The bad news is,
 17,000 people are trying to play KF2 right now (and it's going up a couple
 thousand every few minutes) and we've got enough servers up to handle about
 7,000 players. Success is a good problem to have, but wow this really blew
 away our expectations.


 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

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 please visit:
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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Jared
We are looking into the server crash on connection overload (which seems 
to happen sooner with a password on it).


Jared Creasy
Community Relations
Tripwire Interactive

On 4/21/2015 3:21 PM, Anthony Duncan wrote:


It seems to just straight up crash the server with the amount of 
people trying to get into the password only server.


*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Flubber

*Sent:* 21 April 2015 20:14
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

Yeah, each time i add a server it's filling in seconds. Anyone got 
problem with the game password not working?


2015-04-21 21:07 GMT+02:00 John Gibson j...@tripwireinteractive.com 
mailto:j...@tripwireinteractive.com:


Thanks everyone!


John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com http://www.tripwireinteractive.com

On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel
astrida...@googlemail.com mailto:astrida...@googlemail.com wrote:

I'm working on hosting at least 3 within the next half hour or
so. Had a little delay due to networking.

On 21 April 2015 at 19:47, Vivien FRENOT
vivien.fre...@gmail.com mailto:vivien.fre...@gmail.com wrote:

Hello,

Make KF2 server working with linux, and I will start 10 of
them :D

Le 21 avr. 2015 20:44, John Gibson
j...@tripwireinteractive.com
mailto:j...@tripwireinteractive.com a écrit :

Hello everyone,

So the good news is Killing Floor 2 is selling like
crazy, and bumped GTAIV off the Steam top sellers in
about 15 minutes. The bad news is, 17,000 people are
trying to play KF2 right now (and it's going up a
couple thousand every few minutes) and we've got
enough servers up to handle about 7,000 players.
Success is a good problem to have, but wow this really
blew away our expectations.


John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
http://www.tripwireinteractive.com

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Azarus #
Hehehe!

So when is the linux support comming? I would be happy to host as many
servers as you need.

On 21 April 2015 at 21:07, John Gibson j...@tripwireinteractive.com wrote:

 Thanks everyone!

 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

 On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel astrida...@googlemail.com
 wrote:

 I'm working on hosting at least 3 within the next half hour or so. Had a
 little delay due to networking.



 On 21 April 2015 at 19:47, Vivien FRENOT vivien.fre...@gmail.com wrote:

 Hello,

 Make KF2 server working with linux, and I will start 10 of them :D
 Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com a
 écrit :

 Hello everyone,

 So the good news is Killing Floor 2 is selling like crazy, and bumped
 GTAIV off the Steam top sellers in about 15 minutes. The bad news is,
 17,000 people are trying to play KF2 right now (and it's going up a couple
 thousand every few minutes) and we've got enough servers up to handle about
 7,000 players. Success is a good problem to have, but wow this really blew
 away our expectations.


 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Vivien FRENOT
Hello,

Make KF2 server working with linux, and I will start 10 of them :D
Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com a
écrit :

 Hello everyone,

 So the good news is Killing Floor 2 is selling like crazy, and bumped
 GTAIV off the Steam top sellers in about 15 minutes. The bad news is,
 17,000 people are trying to play KF2 right now (and it's going up a couple
 thousand every few minutes) and we've got enough servers up to handle about
 7,000 players. Success is a good problem to have, but wow this really blew
 away our expectations.


 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Flubber
Yeah, each time i add a server it's filling in seconds. Anyone got problem
with the game password not working?

2015-04-21 21:07 GMT+02:00 John Gibson j...@tripwireinteractive.com:

 Thanks everyone!

 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

 On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel astrida...@googlemail.com
 wrote:

 I'm working on hosting at least 3 within the next half hour or so. Had a
 little delay due to networking.



 On 21 April 2015 at 19:47, Vivien FRENOT vivien.fre...@gmail.com wrote:

 Hello,

 Make KF2 server working with linux, and I will start 10 of them :D
 Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com a
 écrit :

 Hello everyone,

 So the good news is Killing Floor 2 is selling like crazy, and bumped
 GTAIV off the Steam top sellers in about 15 minutes. The bad news is,
 17,000 people are trying to play KF2 right now (and it's going up a couple
 thousand every few minutes) and we've got enough servers up to handle about
 7,000 players. Success is a good problem to have, but wow this really blew
 away our expectations.


 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Rachel Owens
Seconded to this.  Get those linux server files out soon and I can fire up
at least 3 servers, probably more.

On Tue, Apr 21, 2015 at 11:47 AM, Vivien FRENOT vivien.fre...@gmail.com
wrote:

 Hello,

 Make KF2 server working with linux, and I will start 10 of them :D
 Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com a
 écrit :

 Hello everyone,

 So the good news is Killing Floor 2 is selling like crazy, and bumped
 GTAIV off the Steam top sellers in about 15 minutes. The bad news is,
 17,000 people are trying to play KF2 right now (and it's going up a couple
 thousand every few minutes) and we've got enough servers up to handle about
 7,000 players. Success is a good problem to have, but wow this really blew
 away our expectations.


 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Cody Woodson
That makes sense then.  Thanks for the info.  I haven't personally been in my 
servers yet.  I've been watching them through hlsw

Sent from my iPhone

 On Apr 21, 2015, at 12:37 PM, Kevin C s...@serveredirect.com wrote:
 
 I think the connected time resets when the round restarts.
 
 On 4/21/2015 3:36 PM, Cody Woodson wrote:
 I currently have 6 servers up to see how they went.  Longest connected 
 client time is around 10 minutes, so I'm not sure if they are crashing or 
 not.  I can launch 20-30 more servers if needed.  
 
 Sent from my iPhone
 
 On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com 
 wrote:
 
 Hello everyone,
 
 So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV 
 off the Steam top sellers in about 15 minutes. The bad news is, 17,000 
 people are trying to play KF2 right now (and it's going up a couple 
 thousand every few minutes) and we've got enough servers up to handle about 
 7,000 players. Success is a good problem to have, but wow this really blew 
 away our expectations. 
 
 
 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com
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 please visit:
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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread ics
I kind of recall mentioning about that Linux server earlier and there is 
nothing keeping servers from coming up except the missing linux version.


Hate to say this but i told you so.

-ics

Vivien FRENOT kirjoitti:


Hello,

Make KF2 server working with linux, and I will start 10 of them :D

Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com 
mailto:j...@tripwireinteractive.com a écrit :


Hello everyone,

So the good news is Killing Floor 2 is selling like crazy, and
bumped GTAIV off the Steam top sellers in about 15 minutes. The
bad news is, 17,000 people are trying to play KF2 right now (and
it's going up a couple thousand every few minutes) and we've got
enough servers up to handle about 7,000 players. Success is a good
problem to have, but wow this really blew away our expectations.


John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com http://www.tripwireinteractive.com

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Andreas Willinger
Seconded, I could put up 10+ servers, but Windows is never going to be
installed on any of my dedicated servers.

-Ursprüngliche Nachricht-
Von: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics
Gesendet: Dienstag, 21. April 2015 21:59
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

I kind of recall mentioning about that Linux server earlier and there is
nothing keeping servers from coming up except the missing linux version.

Hate to say this but i told you so.

-ics

Vivien FRENOT kirjoitti:

 Hello,

 Make KF2 server working with linux, and I will start 10 of them :D

 Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com 
 mailto:j...@tripwireinteractive.com a écrit :

 Hello everyone,

 So the good news is Killing Floor 2 is selling like crazy, and
 bumped GTAIV off the Steam top sellers in about 15 minutes. The
 bad news is, 17,000 people are trying to play KF2 right now (and
 it's going up a couple thousand every few minutes) and we've got
 enough servers up to handle about 7,000 players. Success is a good
 problem to have, but wow this really blew away our expectations.


 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com http://www.tripwireinteractive.com

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
I appreciate that you guys run Linux servers. Know that we are working on
it, and we didn't take not launching with Linux servers lightly. With that
said, those of us that worked 18 hour days to ship the game couldn't have
worked any later or more without violating labor laws... in China, in the
the Foxconn factory... :)

John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com

On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at wrote:

 Seconded, I could put up 10+ servers, but Windows is never going to be
 installed on any of my dedicated servers.

 -Ursprüngliche Nachricht-
 Von: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics
 Gesendet: Dienstag, 21. April 2015 21:59
 An: Half-Life dedicated Win32 server mailing list
 Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

 I kind of recall mentioning about that Linux server earlier and there is
 nothing keeping servers from coming up except the missing linux version.

 Hate to say this but i told you so.

 -ics

 Vivien FRENOT kirjoitti:
 
  Hello,
 
  Make KF2 server working with linux, and I will start 10 of them :D
 
  Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com
  mailto:j...@tripwireinteractive.com a écrit :
 
  Hello everyone,
 
  So the good news is Killing Floor 2 is selling like crazy, and
  bumped GTAIV off the Steam top sellers in about 15 minutes. The
  bad news is, 17,000 people are trying to play KF2 right now (and
  it's going up a couple thousand every few minutes) and we've got
  enough servers up to handle about 7,000 players. Success is a good
  problem to have, but wow this really blew away our expectations.
 
 
  John Gibson
  President
  Tripwire Interactive
  www.tripwireinteractive.com http://www.tripwireinteractive.com
 
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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Flubber
Yeah CPU usage is really low, ram is another story but clearly manageable.
Would be nice to not have a I won't have windows server so no kf2 server
for me post each 5 mails.


2015-04-21 22:31 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com:

 Well I have six up and I'm hitting around 32% CPU usage. I will probably
 launch a couple more over the coming days.

 On 21 April 2015 at 21:02, Brandon Mulligan bmul...@gmail.com wrote:

 Is there a software limitation with KF2 preventing private LAN ips from
 being used in the Multihome switch?

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Brandon Mulligan
Is there a software limitation with KF2 preventing private LAN ips from
being used in the Multihome switch?
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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread E. Olsen
Can you post a sample command line for us?

For example (and I know the KF2 command line will be different because it
isn't source, but), a TF2 command line would look something like this:

srcds.exe -game tf -console +ip 123.456.789.1011 -port 27015 +maxplayers 32
 -tickrate 66 +rcon_password  +exec server.cfg +map ctf_2fort


If you could add a few command line examples to the Wiki, that would be
great.

On Tue, Apr 21, 2015 at 4:34 PM, Flubber flub...@gmail.com wrote:

 Yeah CPU usage is really low, ram is another story but clearly manageable.
 Would be nice to not have a I won't have windows server so no kf2 server
 for me post each 5 mails.


 2015-04-21 22:31 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com:

 Well I have six up and I'm hitting around 32% CPU usage. I will probably
 launch a couple more over the coming days.

 On 21 April 2015 at 21:02, Brandon Mulligan bmul...@gmail.com wrote:

 Is there a software limitation with KF2 preventing private LAN ips from
 being used in the Multihome switch?

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Ahmed Kandeel
Well I have six up and I'm hitting around 32% CPU usage. I will probably
launch a couple more over the coming days.

On 21 April 2015 at 21:02, Brandon Mulligan bmul...@gmail.com wrote:

 Is there a software limitation with KF2 preventing private LAN ips from
 being used in the Multihome switch?

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Eli Witt
John, you seem to be under the impression that we're upset that there's no
Linux binaries available for us... launching without Linux support isn't
hurting us one bit - we're all simply waiting for you to remove the bullet
from your foot with which you guys shot yourself.

To those running servers so far, what's the bandwidth usage look like? Full
server average up/down?

On Tue, Apr 21, 2015 at 4:36 PM, John Gibson j...@tripwireinteractive.com
wrote:

 I appreciate that you guys run Linux servers. Know that we are working on
 it, and we didn't take not launching with Linux servers lightly. With that
 said, those of us that worked 18 hour days to ship the game couldn't have
 worked any later or more without violating labor laws... in China, in the
 the Foxconn factory... :)

 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

 On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at wrote:

 Seconded, I could put up 10+ servers, but Windows is never going to be
 installed on any of my dedicated servers.

 -Ursprüngliche Nachricht-
 Von: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics
 Gesendet: Dienstag, 21. April 2015 21:59
 An: Half-Life dedicated Win32 server mailing list
 Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

 I kind of recall mentioning about that Linux server earlier and there is
 nothing keeping servers from coming up except the missing linux version.

 Hate to say this but i told you so.

 -ics

 Vivien FRENOT kirjoitti:
 
  Hello,
 
  Make KF2 server working with linux, and I will start 10 of them :D
 
  Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com
  mailto:j...@tripwireinteractive.com a écrit :
 
  Hello everyone,
 
  So the good news is Killing Floor 2 is selling like crazy, and
  bumped GTAIV off the Steam top sellers in about 15 minutes. The
  bad news is, 17,000 people are trying to play KF2 right now (and
  it's going up a couple thousand every few minutes) and we've got
  enough servers up to handle about 7,000 players. Success is a good
  problem to have, but wow this really blew away our expectations.
 
 
  John Gibson
  President
  Tripwire Interactive
  www.tripwireinteractive.com http://www.tripwireinteractive.com
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Brandon Mulligan
Ahah! Don't mind me. Stupid source user here ;3

On Tue, Apr 21, 2015 at 2:52 PM, Kevin C s...@serveredirect.com wrote:

  start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5
 -multihome=167.114.43.71 -log=server.log

 Looks like you are missing =  :)


 On 4/21/2015 3:47 PM, Brandon Mulligan wrote:

 Could somebody post a working command line with the -multihome argument?
 As simple as it may seem I cannot seem to run more than 1 KF2 server right
 now due to lack of detail on the Wiki regarding the command lines.

 One would assume the following to work given the details on the wiki but
 this is not the case for me:
  start .\Binaries\win64\kfserver
 kf-bioticslab?MaxPlayers=6?GameDifficulty=0 -Multihome 192.168.0.1

 On Tue, Apr 21, 2015 at 2:37 PM, Kevin C s...@serveredirect.com wrote:

  I think the connected time resets when the round restarts.


 On 4/21/2015 3:36 PM, Cody Woodson wrote:

 I currently have 6 servers up to see how they went.  Longest connected
 client time is around 10 minutes, so I'm not sure if they are crashing or
 not.  I can launch 20-30 more servers if needed.

 Sent from my iPhone

 On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com
 wrote:

   Hello everyone,

  So the good news is Killing Floor 2 is selling like crazy, and bumped
 GTAIV off the Steam top sellers in about 15 minutes. The bad news is,
 17,000 people are trying to play KF2 right now (and it's going up a couple
 thousand every few minutes) and we've got enough servers up to handle about
 7,000 players. Success is a good problem to have, but wow this really blew
 away our expectations.


   John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
Multihome should be your public IP address I believe as well. I don't think
it will work if it's your private IP.

John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com

On Tue, Apr 21, 2015 at 3:52 PM, Kevin C s...@serveredirect.com wrote:

  start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5
 -multihome=167.114.43.71 -log=server.log

 Looks like you are missing =  :)


 On 4/21/2015 3:47 PM, Brandon Mulligan wrote:

 Could somebody post a working command line with the -multihome argument?
 As simple as it may seem I cannot seem to run more than 1 KF2 server right
 now due to lack of detail on the Wiki regarding the command lines.

 One would assume the following to work given the details on the wiki but
 this is not the case for me:
  start .\Binaries\win64\kfserver
 kf-bioticslab?MaxPlayers=6?GameDifficulty=0 -Multihome 192.168.0.1

 On Tue, Apr 21, 2015 at 2:37 PM, Kevin C s...@serveredirect.com wrote:

  I think the connected time resets when the round restarts.


 On 4/21/2015 3:36 PM, Cody Woodson wrote:

 I currently have 6 servers up to see how they went.  Longest connected
 client time is around 10 minutes, so I'm not sure if they are crashing or
 not.  I can launch 20-30 more servers if needed.

 Sent from my iPhone

 On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com
 wrote:

   Hello everyone,

  So the good news is Killing Floor 2 is selling like crazy, and bumped
 GTAIV off the Steam top sellers in about 15 minutes. The bad news is,
 17,000 people are trying to play KF2 right now (and it's going up a couple
 thousand every few minutes) and we've got enough servers up to handle about
 7,000 players. Success is a good problem to have, but wow this really blew
 away our expectations.


   John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread E. Olsen
On a side note  - I've got the server running fine, but people have been
asking me how to add it to favorites, and after trying myself, I'm not sure
if you can yet (?)  I see the favorites tab, but I can't seem to figure
out how to add our server to favorites.

On Tue, Apr 21, 2015 at 6:48 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:

 Kevin, why did you raise them? Were you seeing visible choke/interp?

 Also have any of you guys had difficulty getting the game started? My
 client is tanking each time I open it.

 On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com wrote:

  Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s
 down on a 6/6 server.

 I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised
 them by 8x.



 On 4/21/2015 5:51 PM, Eli Witt wrote:

 John, you seem to be under the impression that we're upset that there's
 no Linux binaries available for us... launching without Linux support isn't
 hurting us one bit - we're all simply waiting for you to remove the bullet
 from your foot with which you guys shot yourself.

  To those running servers so far, what's the bandwidth usage look like?
 Full server average up/down?

 On Tue, Apr 21, 2015 at 4:36 PM, John Gibson 
 j...@tripwireinteractive.com wrote:

 I appreciate that you guys run Linux servers. Know that we are working
 on it, and we didn't take not launching with Linux servers lightly. With
 that said, those of us that worked 18 hour days to ship the game couldn't
 have worked any later or more without violating labor laws... in China, in
 the the Foxconn factory... :)

  John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

   On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at
 wrote:

 Seconded, I could put up 10+ servers, but Windows is never going to be
 installed on any of my dedicated servers.

 -Ursprüngliche Nachricht-
 Von: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics
 Gesendet: Dienstag, 21. April 2015 21:59
 An: Half-Life dedicated Win32 server mailing list
 Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

 I kind of recall mentioning about that Linux server earlier and there is
 nothing keeping servers from coming up except the missing linux version.

 Hate to say this but i told you so.

 -ics

 Vivien FRENOT kirjoitti:
 
  Hello,
 
  Make KF2 server working with linux, and I will start 10 of them :D
 
  Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com
  mailto:j...@tripwireinteractive.com a écrit :
 
  Hello everyone,
 
  So the good news is Killing Floor 2 is selling like crazy, and
  bumped GTAIV off the Steam top sellers in about 15 minutes. The
  bad news is, 17,000 people are trying to play KF2 right now (and
  it's going up a couple thousand every few minutes) and we've got
  enough servers up to handle about 7,000 players. Success is a good
  problem to have, but wow this really blew away our expectations.
 
 
  John Gibson
  President
  Tripwire Interactive
  www.tripwireinteractive.com http://www.tripwireinteractive.com
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
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 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
Ahmed,

The event viewer actually uploads crash info directly to us. So users don't
have to read what it says, it will tell us, our programmers will read what
it says, and then fix the issues. And that is a big part of what Early
Access is for, finding and fixing issues. Sorry your having trouble though,
please go to the support page for the game and make an issue if you want
help, our guys are checking support regularly.

MOTD or what we call Server Welcome Page, is on our list of goals, and
very high in priority. Our approach to modding will be the same as always,
full support. We shipped a mod SDK with the game with mapping support, and
will be adding code mod support soon. What you call plugins are called
mutators in the Unreal engine, and will absolutely be supported. Unreal
mods are coded in a Java-like language called Unrealscript.

Cheers,

John

On Tuesday, April 21, 2015, Ahmed Kandeel astrida...@googlemail.com wrote:

 Well I have a friend who has added my servers to his favourites. He said
 something about a little star next to the name. However since I haven't
 been able to get into game yet I can't confirm.

 I'm having a driver related crash, specifically nvwgf2umx.dll. I've
 updated my graphics drivers and made sure to install the redist from the
 server just in case Steam didn't do its job.

 I'm hoping this
 http://steamcommunity.com/app/232090/discussions/0/618459405727747253/
 may provide a fix, but if not I'm out of luck.

 If any of you guys at Tripwire read this, there's a number of people
 crashing and I doubt many would check the event viewer to check out why.

 As for my system specs, I'm running quite an outdated machine. Yet should
 be fine to at least run KF2 at minimum.

 Basic specs:

 i7 920
 GTX 275
 6GB ram

 Out of interest is there an MOTD feature in game or in the works? Also how
 are you guys at Tripwire going to approach modding? Will plugins be
 possible and if so what languages will they be coded in?

 On 22 April 2015 at 00:20, Kevin C s...@serveredirect.com
 javascript:_e(%7B%7D,'cvml','s...@serveredirect.com'); wrote:

  No real reason, just because I had the bandwidth available, and I didn't
 think it would hurt anything.


 On 4/21/2015 6:48 PM, Ahmed Kandeel wrote:

 Kevin, why did you raise them? Were you seeing visible choke/interp?

 Also have any of you guys had difficulty getting the game started? My
 client is tanking each time I open it.

 On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com
 javascript:_e(%7B%7D,'cvml','s...@serveredirect.com'); wrote:

  Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s
 down on a 6/6 server.

 I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised
 them by 8x.



 On 4/21/2015 5:51 PM, Eli Witt wrote:

 John, you seem to be under the impression that we're upset that there's
 no Linux binaries available for us... launching without Linux support isn't
 hurting us one bit - we're all simply waiting for you to remove the bullet
 from your foot with which you guys shot yourself.

  To those running servers so far, what's the bandwidth usage look like?
 Full server average up/down?

 On Tue, Apr 21, 2015 at 4:36 PM, John Gibson 
 j...@tripwireinteractive.com
 javascript:_e(%7B%7D,'cvml','j...@tripwireinteractive.com'); wrote:

 I appreciate that you guys run Linux servers. Know that we are working
 on it, and we didn't take not launching with Linux servers lightly. With
 that said, those of us that worked 18 hour days to ship the game couldn't
 have worked any later or more without violating labor laws... in China, in
 the the Foxconn factory... :)

  John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

   On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at
 javascript:_e(%7B%7D,'cvml','aw...@gmx.at'); wrote:

 Seconded, I could put up 10+ servers, but Windows is never going to be
 installed on any of my dedicated servers.

 -Ursprüngliche Nachricht-
 Von: hlds-boun...@list.valvesoftware.com
 javascript:_e(%7B%7D,'cvml','hlds-boun...@list.valvesoftware.com');
 [mailto:hlds-boun...@list.valvesoftware.com
 javascript:_e(%7B%7D,'cvml','hlds-boun...@list.valvesoftware.com');]
 Im Auftrag von ics
 Gesendet: Dienstag, 21. April 2015 21:59
 An: Half-Life dedicated Win32 server mailing list
 Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

 I kind of recall mentioning about that Linux server earlier and there
 is
 nothing keeping servers from coming up except the missing linux
 version.

 Hate to say this but i told you so.

 -ics

 Vivien FRENOT kirjoitti:
 
  Hello,
 
  Make KF2 server working with linux, and I will start 10 of them :D
 
  Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com
 javascript:_e(%7B%7D,'cvml','j...@tripwireinteractive.com');
  mailto:j...@tripwireinteractive.com
 javascript:_e(%7B%7D,'cvml','j...@tripwireinteractive.com'); a
 écrit :
 
  Hello everyone,
 
  So the good news

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Ahmed Kandeel
Awesome, glad to hear! While I might be having difficulty getting in
myself, I'm sure you'll have it sorted soon. What was more important to me
was getting some servers up. Luckily I've managed to somehow get in on my
laptop.

I do have one question though. If you put arguments in the command line on
launch, do these override settings in the configs files, or is it the other
way around?

The reason I ask is I've set game difficulty using URI argument, however
only naturally this change isn't reflected in the web panel and by all
accounts the game says the difficulty is normal.

I mean I can change in the web panel for now, but doesn't that make the
GameDifficulty URI redundant?

On 22 April 2015 at 01:47, John Gibson j...@tripwireinteractive.com wrote:

 Ahmed,

 The event viewer actually uploads crash info directly to us. So users
 don't have to read what it says, it will tell us, our programmers will read
 what it says, and then fix the issues. And that is a big part of what Early
 Access is for, finding and fixing issues. Sorry your having trouble though,
 please go to the support page for the game and make an issue if you want
 help, our guys are checking support regularly.

 MOTD or what we call Server Welcome Page, is on our list of goals, and
 very high in priority. Our approach to modding will be the same as always,
 full support. We shipped a mod SDK with the game with mapping support, and
 will be adding code mod support soon. What you call plugins are called
 mutators in the Unreal engine, and will absolutely be supported. Unreal
 mods are coded in a Java-like language called Unrealscript.

 Cheers,

 John


 On Tuesday, April 21, 2015, Ahmed Kandeel astrida...@googlemail.com
 wrote:

 Well I have a friend who has added my servers to his favourites. He said
 something about a little star next to the name. However since I haven't
 been able to get into game yet I can't confirm.

 I'm having a driver related crash, specifically nvwgf2umx.dll. I've
 updated my graphics drivers and made sure to install the redist from the
 server just in case Steam didn't do its job.

 I'm hoping this
 http://steamcommunity.com/app/232090/discussions/0/618459405727747253/
 may provide a fix, but if not I'm out of luck.

 If any of you guys at Tripwire read this, there's a number of people
 crashing and I doubt many would check the event viewer to check out why.

 As for my system specs, I'm running quite an outdated machine. Yet should
 be fine to at least run KF2 at minimum.

 Basic specs:

 i7 920
 GTX 275
 6GB ram

 Out of interest is there an MOTD feature in game or in the works? Also
 how are you guys at Tripwire going to approach modding? Will plugins be
 possible and if so what languages will they be coded in?

 On 22 April 2015 at 00:20, Kevin C s...@serveredirect.com wrote:

  No real reason, just because I had the bandwidth available, and I
 didn't think it would hurt anything.


 On 4/21/2015 6:48 PM, Ahmed Kandeel wrote:

 Kevin, why did you raise them? Were you seeing visible choke/interp?

 Also have any of you guys had difficulty getting the game started? My
 client is tanking each time I open it.

 On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com wrote:

  Bandwidth usage is very little. I am seeing around 50KB/s up and
 10KB/s down on a 6/6 server.

 I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised
 them by 8x.



 On 4/21/2015 5:51 PM, Eli Witt wrote:

 John, you seem to be under the impression that we're upset that there's
 no Linux binaries available for us... launching without Linux support isn't
 hurting us one bit - we're all simply waiting for you to remove the bullet
 from your foot with which you guys shot yourself.

  To those running servers so far, what's the bandwidth usage look
 like? Full server average up/down?

 On Tue, Apr 21, 2015 at 4:36 PM, John Gibson 
 j...@tripwireinteractive.com wrote:

 I appreciate that you guys run Linux servers. Know that we are working
 on it, and we didn't take not launching with Linux servers lightly. With
 that said, those of us that worked 18 hour days to ship the game couldn't
 have worked any later or more without violating labor laws... in China, in
 the the Foxconn factory... :)

  John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

   On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at
 wrote:

 Seconded, I could put up 10+ servers, but Windows is never going to be
 installed on any of my dedicated servers.

 -Ursprüngliche Nachricht-
 Von: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics
 Gesendet: Dienstag, 21. April 2015 21:59
 An: Half-Life dedicated Win32 server mailing list
 Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

 I kind of recall mentioning about that Linux server earlier and there
 is
 nothing keeping servers from coming up except the missing linux
 version.

 Hate to say

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

 I kind of recall mentioning about that Linux server earlier and there
 is
 nothing keeping servers from coming up except the missing linux
 version.

 Hate to say this but i told you so.

 -ics

 Vivien FRENOT kirjoitti:
 
  Hello,
 
  Make KF2 server working with linux, and I will start 10 of them :D
 
  Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com
  mailto:j...@tripwireinteractive.com a écrit :
 
  Hello everyone,
 
  So the good news is Killing Floor 2 is selling like crazy, and
  bumped GTAIV off the Steam top sellers in about 15 minutes. The
  bad news is, 17,000 people are trying to play KF2 right now (and
  it's going up a couple thousand every few minutes) and we've got
  enough servers up to handle about 7,000 players. Success is a
 good
  problem to have, but wow this really blew away our expectations.
 
 
  John Gibson
  President
  Tripwire Interactive
  www.tripwireinteractive.com http://www.tripwireinteractive.com
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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 archives, please visit:
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 --
 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com


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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Ahmed Kandeel

   On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at
 wrote:

 Seconded, I could put up 10+ servers, but Windows is never going to
 be
 installed on any of my dedicated servers.

 -Ursprüngliche Nachricht-
 Von: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics
 Gesendet: Dienstag, 21. April 2015 21:59
 An: Half-Life dedicated Win32 server mailing list
 Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

 I kind of recall mentioning about that Linux server earlier and
 there is
 nothing keeping servers from coming up except the missing linux
 version.

 Hate to say this but i told you so.

 -ics

 Vivien FRENOT kirjoitti:
 
  Hello,
 
  Make KF2 server working with linux, and I will start 10 of them :D
 
  Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com
  mailto:j...@tripwireinteractive.com a écrit :
 
  Hello everyone,
 
  So the good news is Killing Floor 2 is selling like crazy, and
  bumped GTAIV off the Steam top sellers in about 15 minutes. The
  bad news is, 17,000 people are trying to play KF2 right now
 (and
  it's going up a couple thousand every few minutes) and we've
 got
  enough servers up to handle about 7,000 players. Success is a
 good
  problem to have, but wow this really blew away our
 expectations.
 
 
  John Gibson
  President
  Tripwire Interactive
  www.tripwireinteractive.com 
 http://www.tripwireinteractive.com
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
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 --
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 President
 Tripwire Interactive
 www.tripwireinteractive.com


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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Ahmed Kandeel
Kevin, why did you raise them? Were you seeing visible choke/interp?

Also have any of you guys had difficulty getting the game started? My
client is tanking each time I open it.

On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com wrote:

  Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s
 down on a 6/6 server.

 I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised
 them by 8x.



 On 4/21/2015 5:51 PM, Eli Witt wrote:

 John, you seem to be under the impression that we're upset that there's no
 Linux binaries available for us... launching without Linux support isn't
 hurting us one bit - we're all simply waiting for you to remove the bullet
 from your foot with which you guys shot yourself.

  To those running servers so far, what's the bandwidth usage look like?
 Full server average up/down?

 On Tue, Apr 21, 2015 at 4:36 PM, John Gibson j...@tripwireinteractive.com
  wrote:

 I appreciate that you guys run Linux servers. Know that we are working on
 it, and we didn't take not launching with Linux servers lightly. With that
 said, those of us that worked 18 hour days to ship the game couldn't have
 worked any later or more without violating labor laws... in China, in the
 the Foxconn factory... :)

  John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

   On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at
 wrote:

 Seconded, I could put up 10+ servers, but Windows is never going to be
 installed on any of my dedicated servers.

 -Ursprüngliche Nachricht-
 Von: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics
 Gesendet: Dienstag, 21. April 2015 21:59
 An: Half-Life dedicated Win32 server mailing list
 Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

 I kind of recall mentioning about that Linux server earlier and there is
 nothing keeping servers from coming up except the missing linux version.

 Hate to say this but i told you so.

 -ics

 Vivien FRENOT kirjoitti:
 
  Hello,
 
  Make KF2 server working with linux, and I will start 10 of them :D
 
  Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com
  mailto:j...@tripwireinteractive.com a écrit :
 
  Hello everyone,
 
  So the good news is Killing Floor 2 is selling like crazy, and
  bumped GTAIV off the Steam top sellers in about 15 minutes. The
  bad news is, 17,000 people are trying to play KF2 right now (and
  it's going up a couple thousand every few minutes) and we've got
  enough servers up to handle about 7,000 players. Success is a good
  problem to have, but wow this really blew away our expectations.
 
 
  John Gibson
  President
  Tripwire Interactive
  www.tripwireinteractive.com http://www.tripwireinteractive.com
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C
No real reason, just because I had the bandwidth available, and I didn't 
think it would hurt anything.


On 4/21/2015 6:48 PM, Ahmed Kandeel wrote:

Kevin, why did you raise them? Were you seeing visible choke/interp?

Also have any of you guys had difficulty getting the game started? My 
client is tanking each time I open it.


On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com 
mailto:s...@serveredirect.com wrote:


Bandwidth usage is very little. I am seeing around 50KB/s up and
10KB/s down on a 6/6 server.

I tweaked some bandwidth settings in PCServer-KFGame.ini though,
raised them by 8x.



On 4/21/2015 5:51 PM, Eli Witt wrote:

John, you seem to be under the impression that we're upset that
there's no Linux binaries available for us... launching without
Linux support isn't hurting us one bit - we're all simply waiting
for you to remove the bullet from your foot with which you guys
shot yourself.

To those running servers so far, what's the bandwidth usage look
like? Full server average up/down?

On Tue, Apr 21, 2015 at 4:36 PM, John Gibson
j...@tripwireinteractive.com
mailto:j...@tripwireinteractive.com wrote:

I appreciate that you guys run Linux servers. Know that we
are working on it, and we didn't take not launching with
Linux servers lightly. With that said, those of us that
worked 18 hour days to ship the game couldn't have worked any
later or more without violating labor laws... in China, in
the the Foxconn factory... :)

John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com http://www.tripwireinteractive.com

On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger
aw...@gmx.at mailto:aw...@gmx.at wrote:

Seconded, I could put up 10+ servers, but Windows is
never going to be
installed on any of my dedicated servers.

-Ursprüngliche Nachricht-
Von: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag
von ics
Gesendet: Dienstag, 21. April 2015 21:59
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Desperately Need Some Killing Floor 2
Servers Up

I kind of recall mentioning about that Linux server
earlier and there is
nothing keeping servers from coming up except the missing
linux version.

Hate to say this but i told you so.

-ics

Vivien FRENOT kirjoitti:

 Hello,

 Make KF2 server working with linux, and I will start 10
of them :D

 Le 21 avr. 2015 20:44, John Gibson
j...@tripwireinteractive.com
mailto:j...@tripwireinteractive.com
 mailto:j...@tripwireinteractive.com
mailto:j...@tripwireinteractive.com a écrit :

 Hello everyone,

 So the good news is Killing Floor 2 is selling like
crazy, and
 bumped GTAIV off the Steam top sellers in about 15
minutes. The
 bad news is, 17,000 people are trying to play KF2
right now (and
 it's going up a couple thousand every few minutes)
and we've got
 enough servers up to handle about 7,000 players.
Success is a good
 problem to have, but wow this really blew away our
expectations.


 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com
http://www.tripwireinteractive.com
http://www.tripwireinteractive.com

  ___
 To unsubscribe, edit your list preferences, or view
the list
 archives, please visit:

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Ahmed Kandeel
Well I have a friend who has added my servers to his favourites. He said
something about a little star next to the name. However since I haven't
been able to get into game yet I can't confirm.

I'm having a driver related crash, specifically nvwgf2umx.dll. I've updated
my graphics drivers and made sure to install the redist from the server
just in case Steam didn't do its job.

I'm hoping this
http://steamcommunity.com/app/232090/discussions/0/618459405727747253/
may provide a fix, but if not I'm out of luck.

If any of you guys at Tripwire read this, there's a number of people
crashing and I doubt many would check the event viewer to check out why.

As for my system specs, I'm running quite an outdated machine. Yet should
be fine to at least run KF2 at minimum.

Basic specs:

i7 920
GTX 275
6GB ram

Out of interest is there an MOTD feature in game or in the works? Also how
are you guys at Tripwire going to approach modding? Will plugins be
possible and if so what languages will they be coded in?

On 22 April 2015 at 00:20, Kevin C s...@serveredirect.com wrote:

  No real reason, just because I had the bandwidth available, and I didn't
 think it would hurt anything.


 On 4/21/2015 6:48 PM, Ahmed Kandeel wrote:

 Kevin, why did you raise them? Were you seeing visible choke/interp?

 Also have any of you guys had difficulty getting the game started? My
 client is tanking each time I open it.

 On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com wrote:

  Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s
 down on a 6/6 server.

 I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised
 them by 8x.



 On 4/21/2015 5:51 PM, Eli Witt wrote:

 John, you seem to be under the impression that we're upset that there's
 no Linux binaries available for us... launching without Linux support isn't
 hurting us one bit - we're all simply waiting for you to remove the bullet
 from your foot with which you guys shot yourself.

  To those running servers so far, what's the bandwidth usage look like?
 Full server average up/down?

 On Tue, Apr 21, 2015 at 4:36 PM, John Gibson 
 j...@tripwireinteractive.com wrote:

 I appreciate that you guys run Linux servers. Know that we are working
 on it, and we didn't take not launching with Linux servers lightly. With
 that said, those of us that worked 18 hour days to ship the game couldn't
 have worked any later or more without violating labor laws... in China, in
 the the Foxconn factory... :)

  John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

   On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at
 wrote:

 Seconded, I could put up 10+ servers, but Windows is never going to be
 installed on any of my dedicated servers.

 -Ursprüngliche Nachricht-
 Von: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics
 Gesendet: Dienstag, 21. April 2015 21:59
 An: Half-Life dedicated Win32 server mailing list
 Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

 I kind of recall mentioning about that Linux server earlier and there is
 nothing keeping servers from coming up except the missing linux version.

 Hate to say this but i told you so.

 -ics

 Vivien FRENOT kirjoitti:
 
  Hello,
 
  Make KF2 server working with linux, and I will start 10 of them :D
 
  Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com
  mailto:j...@tripwireinteractive.com a écrit :
 
  Hello everyone,
 
  So the good news is Killing Floor 2 is selling like crazy, and
  bumped GTAIV off the Steam top sellers in about 15 minutes. The
  bad news is, 17,000 people are trying to play KF2 right now (and
  it's going up a couple thousand every few minutes) and we've got
  enough servers up to handle about 7,000 players. Success is a good
  problem to have, but wow this really blew away our expectations.
 
 
  John Gibson
  President
  Tripwire Interactive
  www.tripwireinteractive.com http://www.tripwireinteractive.com
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Brandon Mulligan
start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5
-multihome=167.114.43.71 -log=server.log

I had a similar issue with the command line earlier. I hope somebody
updated the wiki.


On Tue, Apr 21, 2015 at 4:51 PM, E. Olsen ceo.eol...@gmail.com wrote:

 Can you post a sample command line for us?

 For example (and I know the KF2 command line will be different because it
 isn't source, but), a TF2 command line would look something like this:

 srcds.exe -game tf -console +ip 123.456.789.1011 -port 27015 +maxplayers
 32 -tickrate 66 +rcon_password  +exec server.cfg +map ctf_2fort


 If you could add a few command line examples to the Wiki, that would be
 great.

 On Tue, Apr 21, 2015 at 4:34 PM, Flubber flub...@gmail.com wrote:

 Yeah CPU usage is really low, ram is another story but clearly
 manageable. Would be nice to not have a I won't have windows server so no
 kf2 server for me post each 5 mails.


 2015-04-21 22:31 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com:

 Well I have six up and I'm hitting around 32% CPU usage. I will probably
 launch a couple more over the coming days.

 On 21 April 2015 at 21:02, Brandon Mulligan bmul...@gmail.com wrote:

 Is there a software limitation with KF2 preventing private LAN ips from
 being used in the Multihome switch?

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Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C
Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s 
down on a 6/6 server.


I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised 
them by 8x.



On 4/21/2015 5:51 PM, Eli Witt wrote:
John, you seem to be under the impression that we're upset that 
there's no Linux binaries available for us... launching without Linux 
support isn't hurting us one bit - we're all simply waiting for you to 
remove the bullet from your foot with which you guys shot yourself.


To those running servers so far, what's the bandwidth usage look like? 
Full server average up/down?


On Tue, Apr 21, 2015 at 4:36 PM, John Gibson 
j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com 
wrote:


I appreciate that you guys run Linux servers. Know that we are
working on it, and we didn't take not launching with Linux servers
lightly. With that said, those of us that worked 18 hour days to
ship the game couldn't have worked any later or more without
violating labor laws... in China, in the the Foxconn factory... :)

John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com http://www.tripwireinteractive.com

On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at
mailto:aw...@gmx.at wrote:

Seconded, I could put up 10+ servers, but Windows is never
going to be
installed on any of my dedicated servers.

-Ursprüngliche Nachricht-
Von: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics
Gesendet: Dienstag, 21. April 2015 21:59
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Desperately Need Some Killing Floor 2
Servers Up

I kind of recall mentioning about that Linux server earlier
and there is
nothing keeping servers from coming up except the missing
linux version.

Hate to say this but i told you so.

-ics

Vivien FRENOT kirjoitti:

 Hello,

 Make KF2 server working with linux, and I will start 10 of
them :D

 Le 21 avr. 2015 20:44, John Gibson
j...@tripwireinteractive.com
mailto:j...@tripwireinteractive.com
 mailto:j...@tripwireinteractive.com
mailto:j...@tripwireinteractive.com a écrit :

 Hello everyone,

 So the good news is Killing Floor 2 is selling like
crazy, and
 bumped GTAIV off the Steam top sellers in about 15
minutes. The
 bad news is, 17,000 people are trying to play KF2 right
now (and
 it's going up a couple thousand every few minutes) and
we've got
 enough servers up to handle about 7,000 players. Success
is a good
 problem to have, but wow this really blew away our
expectations.


 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com
http://www.tripwireinteractive.com
http://www.tripwireinteractive.com

  ___
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 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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