Re: [hlds_linux] [hlds] TF2 MOTD and Quickplay
This is correct. However, at the present moment there's no way to detect if a client joined through Quickplay so you can fall back to the alternate method. Dr. McKay On Monday, June 17, 2013, Ross Bemrose wrote: As I recall, in SourceMod you can QueryClientConVar on cl_disablehtmlmotd to see if they have HTML MOTDs disabled. On 6/17/2013 10:06 PM, Weasel wrote: I am against anything that disables MOTD. If anything, is there a variable to detect if HTML MOTD's are disabled on players? That might be helpful to try things one way if HTML is ok, and use backup method (menus for example) if they are disabled. I have very popular chat-trigger, used for troubleshooting player connections, that takes them to a page displaying information about their IP address, and reading it off for them. It's !moan and goes to Moan My IP dot com. __**___ [hlds] TF2 MOTD and Quickplay Doctor McKay Sun, 16 Jun 2013 12:24:38 -0700 As I'm sure most are aware, a little while ago Valve changed the TF2 MOTD panel so that it can't be reopened by the server if the client joins via Quickplay (or using the matchmaking argument on the connect command). However, this just prevents the MOTD panel itself from redisplaying. The server can still open pages in the client's MOTD panel in the background. This means that the server can still spam traffic-to-cash URLs on clients, many of which have noise-making Flash embedded or which open popup windows using JavaScript. In order to maintain the sterile bubble in Quickplay, Valve might want to consider preventing servers from opening webpages on Quickplay-joining clients entirely, not just preventing the panel from being redisplayed. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Sent from Gmail Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 MOTD and Quickplay
... moan my ip.com? Was make fart noises to the binary representation of my IP address too long of a URL? On Tue, Jun 18, 2013 at 12:49 AM, Doctor McKay mc...@doctormckay.comwrote: This is correct. However, at the present moment there's no way to detect if a client joined through Quickplay so you can fall back to the alternate method. Dr. McKay On Monday, June 17, 2013, Ross Bemrose wrote: As I recall, in SourceMod you can QueryClientConVar on cl_disablehtmlmotd to see if they have HTML MOTDs disabled. On 6/17/2013 10:06 PM, Weasel wrote: I am against anything that disables MOTD. If anything, is there a variable to detect if HTML MOTD's are disabled on players? That might be helpful to try things one way if HTML is ok, and use backup method (menus for example) if they are disabled. I have very popular chat-trigger, used for troubleshooting player connections, that takes them to a page displaying information about their IP address, and reading it off for them. It's !moan and goes to Moan My IP dot com. __**___ [hlds] TF2 MOTD and Quickplay Doctor McKay Sun, 16 Jun 2013 12:24:38 -0700 As I'm sure most are aware, a little while ago Valve changed the TF2 MOTD panel so that it can't be reopened by the server if the client joins via Quickplay (or using the matchmaking argument on the connect command). However, this just prevents the MOTD panel itself from redisplaying. The server can still open pages in the client's MOTD panel in the background. This means that the server can still spam traffic-to-cash URLs on clients, many of which have noise-making Flash embedded or which open popup windows using JavaScript. In order to maintain the sterile bubble in Quickplay, Valve might want to consider preventing servers from opening webpages on Quickplay-joining clients entirely, not just preventing the panel from being redisplayed. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Sent from Gmail Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Servers does not show up in Steam server list
Hello, we have moved our servers to a new host. Unfortunatly, they don't show up in the Steam server browser. They show up, when I query the master server (hl2master.steampowered.com) directly by a script. Someone knows how to solve this? Best regards Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Policy of Truth: Respawn Times
This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers does not show up in Steam server list
Hi *Ronny Schedel* *I have the same problem, the only way to fix is using steamcmd but unfortunately my clients do not want to use the new version by the amount of crap that has the new version* * * *Regards* 2013/6/18 Ronny Schedel i...@ronny-schedel.de Hello, we have moved our servers to a new host. Unfortunatly, they don't show up in the Steam server browser. They show up, when I query the master server ( hl2master.steampowered.com) directly by a script. Someone knows how to solve this? Best regards Ronny __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of Truth: Respawn Times
I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.com Date: Tue, 18 Jun 2013 18:47:34 +0100 Subject: [hlds_linux] Policy of Truth: Respawn Times This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of Truth: Respawn Times
Last time i checked, nearly a month ago, there were several communities having multiple servers that modified respawn times. Either very fast or instant. They all were in quickplay participants. I checked and reported each one of them. I'm not sure if they are along anymore or has someone actually gone through reports and removed the servers from quickplay through penalty ban. -ics Michael Johansen kirjoitti: I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.com Date: Tue, 18 Jun 2013 18:47:34 +0100 Subject: [hlds_linux] Policy of Truth: Respawn Times This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of Truth: Respawn Times
Policy of truth has been around for a long time now. And valve has banned (sometimes temporarily) other tag violations. Same thing can be done for respawn times. I also experience players who join and rage about respawn time. I always tell me it is how valve has set it and how quickplay requires yet. They don't care about that though because other quickplay servers have fast respawn. Fast/instant respawn is much more detrimental to game balance than things like increased maxplayers. I don't know why they don't want to deal with this. Perhaps its because there is no easy automated way of detecting this, thus would take too much effort. On Tue, Jun 18, 2013 at 2:23 PM, Michael Johansen michs...@live.no wrote: I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.com Date: Tue, 18 Jun 2013 18:47:34 +0100 Subject: [hlds_linux] Policy of Truth: Respawn Times This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of Truth: Respawn Times
I can see respawntimes are a hard one to easily verify, you have to join the server yourself, and most new users have no concept of what a normal respawn time is. I cannot tell you how many times I've seen people type something along the lines of, wtf is with this respawn, 20 seconds? I'm out and then just leave. On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote: Last time i checked, nearly a month ago, there were several communities having multiple servers that modified respawn times. Either very fast or instant. They all were in quickplay participants. I checked and reported each one of them. I'm not sure if they are along anymore or has someone actually gone through reports and removed the servers from quickplay through penalty ban. -ics Michael Johansen kirjoitti: I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Date: Tue, 18 Jun 2013 18:47:34 +0100 Subject: [hlds_linux] Policy of Truth: Respawn Times This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of Truth: Respawn Times
I can understand players frustration regarding respawn times, since they want to play, not wait for to play. Arena doesn't get much love due to this. But the regular player doesn't understand that maps do not work as they should witn such respawn that they expect. Also I just think it's unfair for other people who run servers to have these servers that have instant or faster spawn in quiickplay cycle along with the rest of us. -ics Gordon Reynolds kirjoitti: I can see respawntimes are a hard one to easily verify, you have to join the server yourself, and most new users have no concept of what a normal respawn time is. I cannot tell you how many times I've seen people type something along the lines of, wtf is with this respawn, 20 seconds? I'm out and then just leave. On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote: Last time i checked, nearly a month ago, there were several communities having multiple servers that modified respawn times. Either very fast or instant. They all were in quickplay participants. I checked and reported each one of them. I'm not sure if they are along anymore or has someone actually gone through reports and removed the servers from quickplay through penalty ban. -ics Michael Johansen kirjoitti: I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Date: Tue, 18 Jun 2013 18:47:34 +0100 Subject: [hlds_linux] Policy of Truth: Respawn Times This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of Truth: Respawn Times
Anybody know WHICH SourceMod plug-in does instant respawn on TF2 and properly adheres to the sv_tags requirement? i.e. does WoZer's still work? I see a note in the forums that maybe it doesn't work any more? I see several listed in the SM forums, but seems like reports (possibly inaccurate) that they are broken anyway. I am opted out of quick-play anyway (24 slots, etc.), but just want to make sure I am not using something out of date that isn't compliant. ___ [hlds_linux] Policy of Truth: Respawn Times Abdulrahman Abdulkawi Tue, 18 Jun 2013 10:48:03 -0700 This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of Truth: Respawn Times
Let's assume that there's no quickplay rule regarding respawn times, or even better, let's assume that there's no quickplay at all. What would you do? :) You would still use the default respawn times or you would mod the server(s) to have faster / instant respawn? My opinion is that many are using now the default respawn times only because Valve said so, not because they think that players want this. You should blame Valve for adding stupid rules, not the malicious server operators. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 18, 2013 9:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Policy of Truth: Respawn Times I can understand players frustration regarding respawn times, since they want to play, not wait for to play. Arena doesn't get much love due to this. But the regular player doesn't understand that maps do not work as they should witn such respawn that they expect. Also I just think it's unfair for other people who run servers to have these servers that have instant or faster spawn in quiickplay cycle along with the rest of us. -ics Gordon Reynolds kirjoitti: I can see respawntimes are a hard one to easily verify, you have to join the server yourself, and most new users have no concept of what a normal respawn time is. I cannot tell you how many times I've seen people type something along the lines of, wtf is with this respawn, 20 seconds? I'm out and then just leave. On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote: Last time i checked, nearly a month ago, there were several communities having multiple servers that modified respawn times. Either very fast or instant. They all were in quickplay participants. I checked and reported each one of them. I'm not sure if they are along anymore or has someone actually gone through reports and removed the servers from quickplay through penalty ban. -ics Michael Johansen kirjoitti: I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Date: Tue, 18 Jun 2013 18:47:34 +0100 Subject: [hlds_linux] Policy of Truth: Respawn Times This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of Truth: Respawn Times
No I blame you invalid protocol, thats the most logical assumption. On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: Let's assume that there's no quickplay rule regarding respawn times, or even better, let's assume that there's no quickplay at all. What would you do? :) You would still use the default respawn times or you would mod the server(s) to have faster / instant respawn? My opinion is that many are using now the default respawn times only because Valve said so, not because they think that players want this. You should blame Valve for adding stupid rules, not the malicious server operators. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 18, 2013 9:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Policy of Truth: Respawn Times I can understand players frustration regarding respawn times, since they want to play, not wait for to play. Arena doesn't get much love due to this. But the regular player doesn't understand that maps do not work as they should witn such respawn that they expect. Also I just think it's unfair for other people who run servers to have these servers that have instant or faster spawn in quiickplay cycle along with the rest of us. -ics Gordon Reynolds kirjoitti: I can see respawntimes are a hard one to easily verify, you have to join the server yourself, and most new users have no concept of what a normal respawn time is. I cannot tell you how many times I've seen people type something along the lines of, wtf is with this respawn, 20 seconds? I'm out and then just leave. On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote: Last time i checked, nearly a month ago, there were several communities having multiple servers that modified respawn times. Either very fast or instant. They all were in quickplay participants. I checked and reported each one of them. I'm not sure if they are along anymore or has someone actually gone through reports and removed the servers from quickplay through penalty ban. -ics Michael Johansen kirjoitti: I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Date: Tue, 18 Jun 2013 18:47:34 +0100 Subject: [hlds_linux] Policy of Truth: Respawn Times This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linuxhttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linuxhttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linuxhttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit
Re: [hlds_linux] Policy of Truth: Respawn Times
I would keep using the default respawn times because it makes a huge difference in map balance? Why is this even a question, have you ever tried to balance a map for TF2, or any game with respawn waves, or are you one of those people who, upon dying, frantically just clicks their mouse in a silent building rage in some attempt to spawn faster? On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.comwrote: No I blame you invalid protocol, thats the most logical assumption. On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: Let's assume that there's no quickplay rule regarding respawn times, or even better, let's assume that there's no quickplay at all. What would you do? :) You would still use the default respawn times or you would mod the server(s) to have faster / instant respawn? My opinion is that many are using now the default respawn times only because Valve said so, not because they think that players want this. You should blame Valve for adding stupid rules, not the malicious server operators. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 18, 2013 9:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Policy of Truth: Respawn Times I can understand players frustration regarding respawn times, since they want to play, not wait for to play. Arena doesn't get much love due to this. But the regular player doesn't understand that maps do not work as they should witn such respawn that they expect. Also I just think it's unfair for other people who run servers to have these servers that have instant or faster spawn in quiickplay cycle along with the rest of us. -ics Gordon Reynolds kirjoitti: I can see respawntimes are a hard one to easily verify, you have to join the server yourself, and most new users have no concept of what a normal respawn time is. I cannot tell you how many times I've seen people type something along the lines of, wtf is with this respawn, 20 seconds? I'm out and then just leave. On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote: Last time i checked, nearly a month ago, there were several communities having multiple servers that modified respawn times. Either very fast or instant. They all were in quickplay participants. I checked and reported each one of them. I'm not sure if they are along anymore or has someone actually gone through reports and removed the servers from quickplay through penalty ban. -ics Michael Johansen kirjoitti: I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Date: Tue, 18 Jun 2013 18:47:34 +0100 Subject: [hlds_linux] Policy of Truth: Respawn Times This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linuxhttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linuxhttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.
Re: [hlds_linux] Policy of Truth: Respawn Times
If you are talking to me, yeah i have actually tried balancing few maps for TF2 with respawn waves set by the map. The whole instant spawn ruins most maps completely as they become unbeatable. -ics Gordon Reynolds kirjoitti: I would keep using the default respawn times because it makes a huge difference in map balance? Why is this even a question, have you ever tried to balance a map for TF2, or any game with respawn waves, or are you one of those people who, upon dying, frantically just clicks their mouse in a silent building rage in some attempt to spawn faster? On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.comwrote: No I blame you invalid protocol, thats the most logical assumption. On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: Let's assume that there's no quickplay rule regarding respawn times, or even better, let's assume that there's no quickplay at all. What would you do? :) You would still use the default respawn times or you would mod the server(s) to have faster / instant respawn? My opinion is that many are using now the default respawn times only because Valve said so, not because they think that players want this. You should blame Valve for adding stupid rules, not the malicious server operators. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 18, 2013 9:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Policy of Truth: Respawn Times I can understand players frustration regarding respawn times, since they want to play, not wait for to play. Arena doesn't get much love due to this. But the regular player doesn't understand that maps do not work as they should witn such respawn that they expect. Also I just think it's unfair for other people who run servers to have these servers that have instant or faster spawn in quiickplay cycle along with the rest of us. -ics Gordon Reynolds kirjoitti: I can see respawntimes are a hard one to easily verify, you have to join the server yourself, and most new users have no concept of what a normal respawn time is. I cannot tell you how many times I've seen people type something along the lines of, wtf is with this respawn, 20 seconds? I'm out and then just leave. On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote: Last time i checked, nearly a month ago, there were several communities having multiple servers that modified respawn times. Either very fast or instant. They all were in quickplay participants. I checked and reported each one of them. I'm not sure if they are along anymore or has someone actually gone through reports and removed the servers from quickplay through penalty ban. -ics Michael Johansen kirjoitti: I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Date: Tue, 18 Jun 2013 18:47:34 +0100 Subject: [hlds_linux] Policy of Truth: Respawn Times This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linuxhttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linuxhttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.
Re: [hlds_linux] Policy of Truth: Respawn Times
Does anyone have examples of such servers, because I havent seen many. On Tue, Jun 18, 2013 at 1:47 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I would keep using the default respawn times because it makes a huge difference in map balance? Why is this even a question, have you ever tried to balance a map for TF2, or any game with respawn waves, or are you one of those people who, upon dying, frantically just clicks their mouse in a silent building rage in some attempt to spawn faster? On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.com wrote: No I blame you invalid protocol, thats the most logical assumption. On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: Let's assume that there's no quickplay rule regarding respawn times, or even better, let's assume that there's no quickplay at all. What would you do? :) You would still use the default respawn times or you would mod the server(s) to have faster / instant respawn? My opinion is that many are using now the default respawn times only because Valve said so, not because they think that players want this. You should blame Valve for adding stupid rules, not the malicious server operators. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 18, 2013 9:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Policy of Truth: Respawn Times I can understand players frustration regarding respawn times, since they want to play, not wait for to play. Arena doesn't get much love due to this. But the regular player doesn't understand that maps do not work as they should witn such respawn that they expect. Also I just think it's unfair for other people who run servers to have these servers that have instant or faster spawn in quiickplay cycle along with the rest of us. -ics Gordon Reynolds kirjoitti: I can see respawntimes are a hard one to easily verify, you have to join the server yourself, and most new users have no concept of what a normal respawn time is. I cannot tell you how many times I've seen people type something along the lines of, wtf is with this respawn, 20 seconds? I'm out and then just leave. On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote: Last time i checked, nearly a month ago, there were several communities having multiple servers that modified respawn times. Either very fast or instant. They all were in quickplay participants. I checked and reported each one of them. I'm not sure if they are along anymore or has someone actually gone through reports and removed the servers from quickplay through penalty ban. -ics Michael Johansen kirjoitti: I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Date: Tue, 18 Jun 2013 18:47:34 +0100 Subject: [hlds_linux] Policy of Truth: Respawn Times This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linuxhttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.
Re: [hlds_linux] Policy of Truth: Respawn Times
Instant respawning makes the game worse from a balance perspective. May take you some time to realise but that's the truth. On Tue, Jun 18, 2013 at 11:33 PM, DontWannaName! ad...@topnotchclan.comwrote: Does anyone have examples of such servers, because I havent seen many. On Tue, Jun 18, 2013 at 1:47 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I would keep using the default respawn times because it makes a huge difference in map balance? Why is this even a question, have you ever tried to balance a map for TF2, or any game with respawn waves, or are you one of those people who, upon dying, frantically just clicks their mouse in a silent building rage in some attempt to spawn faster? On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.com wrote: No I blame you invalid protocol, thats the most logical assumption. On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: Let's assume that there's no quickplay rule regarding respawn times, or even better, let's assume that there's no quickplay at all. What would you do? :) You would still use the default respawn times or you would mod the server(s) to have faster / instant respawn? My opinion is that many are using now the default respawn times only because Valve said so, not because they think that players want this. You should blame Valve for adding stupid rules, not the malicious server operators. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 18, 2013 9:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Policy of Truth: Respawn Times I can understand players frustration regarding respawn times, since they want to play, not wait for to play. Arena doesn't get much love due to this. But the regular player doesn't understand that maps do not work as they should witn such respawn that they expect. Also I just think it's unfair for other people who run servers to have these servers that have instant or faster spawn in quiickplay cycle along with the rest of us. -ics Gordon Reynolds kirjoitti: I can see respawntimes are a hard one to easily verify, you have to join the server yourself, and most new users have no concept of what a normal respawn time is. I cannot tell you how many times I've seen people type something along the lines of, wtf is with this respawn, 20 seconds? I'm out and then just leave. On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote: Last time i checked, nearly a month ago, there were several communities having multiple servers that modified respawn times. Either very fast or instant. They all were in quickplay participants. I checked and reported each one of them. I'm not sure if they are along anymore or has someone actually gone through reports and removed the servers from quickplay through penalty ban. -ics Michael Johansen kirjoitti: I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Date: Tue, 18 Jun 2013 18:47:34 +0100 Subject: [hlds_linux] Policy of Truth: Respawn Times This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Policy of Truth: Respawn Times
No, I meant the kid that was saying most people want instant respawn times. Because of that message I have reopened my investigations on the punch people in the face through the internet machine. On Tue, Jun 18, 2013 at 2:23 PM, ics i...@ics-base.net wrote: If you are talking to me, yeah i have actually tried balancing few maps for TF2 with respawn waves set by the map. The whole instant spawn ruins most maps completely as they become unbeatable. -ics Gordon Reynolds kirjoitti: I would keep using the default respawn times because it makes a huge difference in map balance? Why is this even a question, have you ever tried to balance a map for TF2, or any game with respawn waves, or are you one of those people who, upon dying, frantically just clicks their mouse in a silent building rage in some attempt to spawn faster? On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.com wrote: No I blame you invalid protocol, thats the most logical assumption. On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol invalidprotocolversion@gmail.**com invalidprotocolvers...@gmail.com wrote: Let's assume that there's no quickplay rule regarding respawn times, or even better, let's assume that there's no quickplay at all. What would you do? :) You would still use the default respawn times or you would mod the server(s) to have faster / instant respawn? My opinion is that many are using now the default respawn times only because Valve said so, not because they think that players want this. You should blame Valve for adding stupid rules, not the malicious server operators. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 18, 2013 9:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Policy of Truth: Respawn Times I can understand players frustration regarding respawn times, since they want to play, not wait for to play. Arena doesn't get much love due to this. But the regular player doesn't understand that maps do not work as they should witn such respawn that they expect. Also I just think it's unfair for other people who run servers to have these servers that have instant or faster spawn in quiickplay cycle along with the rest of us. -ics Gordon Reynolds kirjoitti: I can see respawntimes are a hard one to easily verify, you have to join the server yourself, and most new users have no concept of what a normal respawn time is. I cannot tell you how many times I've seen people type something along the lines of, wtf is with this respawn, 20 seconds? I'm out and then just leave. On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote: Last time i checked, nearly a month ago, there were several communities having multiple servers that modified respawn times. Either very fast or instant. They all were in quickplay participants. I checked and reported each one of them. I'm not sure if they are along anymore or has someone actually gone through reports and removed the servers from quickplay through penalty ban. -ics Michael Johansen kirjoitti: I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Date: Tue, 18 Jun 2013 18:47:34 +0100 Subject: [hlds_linux] Policy of Truth: Respawn Times This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/**listinfo/**hlds_linuxhttps
Re: [hlds_linux] Policy of Truth: Respawn Times
Can we try to stay on the matter of the topic; this isn't about your opinions on what rate of respawn time is best. Point is; will anything be done to those who do not set their sv_tags for respawntimes correctly. It is becoming more and more common that a quickplay user would expect fast respawns when using the quickplay system - thus causing 1. them to leave the server and 2. forcing server owners to do the same so we're able to compete. What's it going to take to get a response from a Valve rep on this. From: nextra...@gmail.com Date: Wed, 19 Jun 2013 00:21:38 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Policy of Truth: Respawn Times Instant respawning makes the game worse from a balance perspective. May take you some time to realise but that's the truth. On Tue, Jun 18, 2013 at 11:33 PM, DontWannaName! ad...@topnotchclan.comwrote: Does anyone have examples of such servers, because I havent seen many. On Tue, Jun 18, 2013 at 1:47 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I would keep using the default respawn times because it makes a huge difference in map balance? Why is this even a question, have you ever tried to balance a map for TF2, or any game with respawn waves, or are you one of those people who, upon dying, frantically just clicks their mouse in a silent building rage in some attempt to spawn faster? On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.com wrote: No I blame you invalid protocol, thats the most logical assumption. On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: Let's assume that there's no quickplay rule regarding respawn times, or even better, let's assume that there's no quickplay at all. What would you do? :) You would still use the default respawn times or you would mod the server(s) to have faster / instant respawn? My opinion is that many are using now the default respawn times only because Valve said so, not because they think that players want this. You should blame Valve for adding stupid rules, not the malicious server operators. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 18, 2013 9:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Policy of Truth: Respawn Times I can understand players frustration regarding respawn times, since they want to play, not wait for to play. Arena doesn't get much love due to this. But the regular player doesn't understand that maps do not work as they should witn such respawn that they expect. Also I just think it's unfair for other people who run servers to have these servers that have instant or faster spawn in quiickplay cycle along with the rest of us. -ics Gordon Reynolds kirjoitti: I can see respawntimes are a hard one to easily verify, you have to join the server yourself, and most new users have no concept of what a normal respawn time is. I cannot tell you how many times I've seen people type something along the lines of, wtf is with this respawn, 20 seconds? I'm out and then just leave. On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote: Last time i checked, nearly a month ago, there were several communities having multiple servers that modified respawn times. Either very fast or instant. They all were in quickplay participants. I checked and reported each one of them. I'm not sure if they are along anymore or has someone actually gone through reports and removed the servers from quickplay through penalty ban. -ics Michael Johansen kirjoitti: I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Date: Tue, 18 Jun 2013 18:47:34 +0100 Subject: [hlds_linux] Policy of Truth: Respawn Times This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn
Re: [hlds_linux] Policy of Truth: Respawn Times
I would also like a response, but from a technical standpoint how do you go about testing the respawn times without having to engineer some code that can programmatically report back the respawn wave times? Seems like it's a problem on the same level as having donor powers like glowing colors or getting more crits than normal - something that's just really hard to police in any sane way. On Tue, Jun 18, 2013 at 4:11 PM, Abdulrahman Abdulkawi abdulk...@live.co.uk wrote: Can we try to stay on the matter of the topic; this isn't about your opinions on what rate of respawn time is best. Point is; will anything be done to those who do not set their sv_tags for respawntimes correctly. It is becoming more and more common that a quickplay user would expect fast respawns when using the quickplay system - thus causing 1. them to leave the server and 2. forcing server owners to do the same so we're able to compete. What's it going to take to get a response from a Valve rep on this. From: nextra...@gmail.com Date: Wed, 19 Jun 2013 00:21:38 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Policy of Truth: Respawn Times Instant respawning makes the game worse from a balance perspective. May take you some time to realise but that's the truth. On Tue, Jun 18, 2013 at 11:33 PM, DontWannaName! ad...@topnotchclan.com wrote: Does anyone have examples of such servers, because I havent seen many. On Tue, Jun 18, 2013 at 1:47 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I would keep using the default respawn times because it makes a huge difference in map balance? Why is this even a question, have you ever tried to balance a map for TF2, or any game with respawn waves, or are you one of those people who, upon dying, frantically just clicks their mouse in a silent building rage in some attempt to spawn faster? On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.com wrote: No I blame you invalid protocol, thats the most logical assumption. On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: Let's assume that there's no quickplay rule regarding respawn times, or even better, let's assume that there's no quickplay at all. What would you do? :) You would still use the default respawn times or you would mod the server(s) to have faster / instant respawn? My opinion is that many are using now the default respawn times only because Valve said so, not because they think that players want this. You should blame Valve for adding stupid rules, not the malicious server operators. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 18, 2013 9:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Policy of Truth: Respawn Times I can understand players frustration regarding respawn times, since they want to play, not wait for to play. Arena doesn't get much love due to this. But the regular player doesn't understand that maps do not work as they should witn such respawn that they expect. Also I just think it's unfair for other people who run servers to have these servers that have instant or faster spawn in quiickplay cycle along with the rest of us. -ics Gordon Reynolds kirjoitti: I can see respawntimes are a hard one to easily verify, you have to join the server yourself, and most new users have no concept of what a normal respawn time is. I cannot tell you how many times I've seen people type something along the lines of, wtf is with this respawn, 20 seconds? I'm out and then just leave. On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote: Last time i checked, nearly a month ago, there were several communities having multiple servers that modified respawn times. Either very fast or instant. They all were in quickplay participants. I checked and reported each one of them. I'm not sure if they are along anymore or has someone actually gone through reports and removed the servers from quickplay through penalty ban. -ics Michael Johansen kirjoitti: I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors
Re: [hlds_linux] Policy of Truth: Respawn Times
The plugins that don't report the proper respawn time tags are likely manually respawning players and ignoring the respawn wave times entirely, so even if you could programmatically report back the respawn wave times, it's utterly useless. On 6/18/2013 7:24 PM, Gordon Reynolds wrote: I would also like a response, but from a technical standpoint how do you go about testing the respawn times without having to engineer some code that can programmatically report back the respawn wave times? Seems like it's a problem on the same level as having donor powers like glowing colors or getting more crits than normal - something that's just really hard to police in any sane way. On Tue, Jun 18, 2013 at 4:11 PM, Abdulrahman Abdulkawi abdulk...@live.co.uk wrote: Can we try to stay on the matter of the topic; this isn't about your opinions on what rate of respawn time is best. Point is; will anything be done to those who do not set their sv_tags for respawntimes correctly. It is becoming more and more common that a quickplay user would expect fast respawns when using the quickplay system - thus causing 1. them to leave the server and 2. forcing server owners to do the same so we're able to compete. What's it going to take to get a response from a Valve rep on this. From: nextra...@gmail.com Date: Wed, 19 Jun 2013 00:21:38 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Policy of Truth: Respawn Times Instant respawning makes the game worse from a balance perspective. May take you some time to realise but that's the truth. On Tue, Jun 18, 2013 at 11:33 PM, DontWannaName! ad...@topnotchclan.com wrote: Does anyone have examples of such servers, because I havent seen many. On Tue, Jun 18, 2013 at 1:47 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I would keep using the default respawn times because it makes a huge difference in map balance? Why is this even a question, have you ever tried to balance a map for TF2, or any game with respawn waves, or are you one of those people who, upon dying, frantically just clicks their mouse in a silent building rage in some attempt to spawn faster? On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.com wrote: No I blame you invalid protocol, thats the most logical assumption. On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: Let's assume that there's no quickplay rule regarding respawn times, or even better, let's assume that there's no quickplay at all. What would you do? :) You would still use the default respawn times or you would mod the server(s) to have faster / instant respawn? My opinion is that many are using now the default respawn times only because Valve said so, not because they think that players want this. You should blame Valve for adding stupid rules, not the malicious server operators. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 18, 2013 9:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Policy of Truth: Respawn Times I can understand players frustration regarding respawn times, since they want to play, not wait for to play. Arena doesn't get much love due to this. But the regular player doesn't understand that maps do not work as they should witn such respawn that they expect. Also I just think it's unfair for other people who run servers to have these servers that have instant or faster spawn in quiickplay cycle along with the rest of us. -ics Gordon Reynolds kirjoitti: I can see respawntimes are a hard one to easily verify, you have to join the server yourself, and most new users have no concept of what a normal respawn time is. I cannot tell you how many times I've seen people type something along the lines of, wtf is with this respawn, 20 seconds? I'm out and then just leave. On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote: Last time i checked, nearly a month ago, there were several communities having multiple servers that modified respawn times. Either very fast or instant. They all were in quickplay participants. I checked and reported each one of them. I'm not sure if they are along anymore or has someone actually gone through reports and removed the servers from quickplay through penalty ban. -ics Michael Johansen kirjoitti: I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.**com
Re: [hlds_linux] Policy of Truth: Respawn Times
From what I saw the moderators at Sourcemod forums not approve (or even un approve existing) plugins that don't set the tags when they do something that should be tagged. So perhaps if valve started using the reports that we send them (F7 and or other means) they could do something about it. On Tue, Jun 18, 2013 at 7:40 PM, Ross Bemrose rbemr...@gmail.com wrote: The plugins that don't report the proper respawn time tags are likely manually respawning players and ignoring the respawn wave times entirely, so even if you could programmatically report back the respawn wave times, it's utterly useless. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of Truth: Respawn Times
As someone already pointed out, most have been unapproved or updated, but that doesn't make the older versions disappear. Or from servers using the old versions intentionally, or just editing them to remove the sv_tags code. On 6/18/2013 8:01 PM, 1nsane wrote: From what I saw the moderators at Sourcemod forums not approve (or even un approve existing) plugins that don't set the tags when they do something that should be tagged. So perhaps if valve started using the reports that we send them (F7 and or other means) they could do something about it. On Tue, Jun 18, 2013 at 7:40 PM, Ross Bemrose rbemr...@gmail.com wrote: The plugins that don't report the proper respawn time tags are likely manually respawning players and ignoring the respawn wave times entirely, so even if you could programmatically report back the respawn wave times, it's utterly useless. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of Truth: Respawn Times
Indeed. Which is why valve could make use of the reporting system to keep those kind of servers out. Whatever the reason being. Those server admins won't learn until action gets taken. Doesn't matter if they do it on purpose or just haven't updated their instant respawn plugin in 2 years. On Tue, Jun 18, 2013 at 8:38 PM, Ross Bemrose rbemr...@gmail.com wrote: As someone already pointed out, most have been unapproved or updated, but that doesn't make the older versions disappear. Or from servers using the old versions intentionally, or just editing them to remove the sv_tags code. On 6/18/2013 8:01 PM, 1nsane wrote: From what I saw the moderators at Sourcemod forums not approve (or even un approve existing) plugins that don't set the tags when they do something that should be tagged. So perhaps if valve started using the reports that we send them (F7 and or other means) they could do something about it. On Tue, Jun 18, 2013 at 7:40 PM, Ross Bemrose rbemr...@gmail.com wrote: The plugins that don't report the proper respawn time tags are likely manually respawning players and ignoring the respawn wave times entirely, so even if you could programmatically report back the respawn wave times, it's utterly useless. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers does not show up in Steam server list
Try using this Web API to see if your server is listed and why it might be banned/excluded: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=SERVER IP HEREformat=json Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Jun 18, 2013 at 1:38 PM, Ronny Schedel i...@ronny-schedel.dewrote: Hello, we have moved our servers to a new host. Unfortunatly, they don't show up in the Steam server browser. They show up, when I query the master server ( hl2master.steampowered.com) directly by a script. Someone knows how to solve this? Best regards Ronny __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers does not show up in Steam server list
Result: { response: { success: true, servers: [ ] } } cannot see the server on internet list of steam 2013/6/18 Doctor McKay mc...@doctormckay.com Try using this Web API to see if your server is listed and why it might be banned/excluded: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr= SERVER IP HEREformat=json Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Jun 18, 2013 at 1:38 PM, Ronny Schedel i...@ronny-schedel.de wrote: Hello, we have moved our servers to a new host. Unfortunatly, they don't show up in the Steam server browser. They show up, when I query the master server ( hl2master.steampowered.com) directly by a script. Someone knows how to solve this? Best regards Ronny __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers does not show up in Steam server list
Try this: http://comments.gmane.org/gmane.games.fps.halflife.hlds/40340 On 19 June 2013 04:31, Fernando Gritti fernando.gri...@gmail.com wrote: Result: { response: { success: true, servers: [ ] } } cannot see the server on internet list of steam 2013/6/18 Doctor McKay mc...@doctormckay.com Try using this Web API to see if your server is listed and why it might be banned/excluded: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr= SERVER IP HEREformat=json Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Jun 18, 2013 at 1:38 PM, Ronny Schedel i...@ronny-schedel.de wrote: Hello, we have moved our servers to a new host. Unfortunatly, they don't show up in the Steam server browser. They show up, when I query the master server ( hl2master.steampowered.com) directly by a script. Someone knows how to solve this? Best regards Ronny __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers does not show up in Steam server list
Linux files not available :( :( :( ;( 2013/6/19 Nomaan Ahmad n0man@gmail.com Try this: http://comments.gmane.org/gmane.games.fps.halflife.hlds/40340 On 19 June 2013 04:31, Fernando Gritti fernando.gri...@gmail.com wrote: Result: { response: { success: true, servers: [ ] } } cannot see the server on internet list of steam 2013/6/18 Doctor McKay mc...@doctormckay.com Try using this Web API to see if your server is listed and why it might be banned/excluded: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr= SERVER IP HEREformat=json Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Jun 18, 2013 at 1:38 PM, Ronny Schedel i...@ronny-schedel.de wrote: Hello, we have moved our servers to a new host. Unfortunatly, they don't show up in the Steam server browser. They show up, when I query the master server ( hl2master.steampowered.com) directly by a script. Someone knows how to solve this? Best regards Ronny __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers does not show up in Steam server list
Well it seems quite old and maybe those binaries have been released in the main branch now. On 19 June 2013 05:26, Fernando Gritti fernando.gri...@gmail.com wrote: Linux files not available :( :( :( ;( 2013/6/19 Nomaan Ahmad n0man@gmail.com Try this: http://comments.gmane.org/gmane.games.fps.halflife.hlds/40340 On 19 June 2013 04:31, Fernando Gritti fernando.gri...@gmail.com wrote: Result: { response: { success: true, servers: [ ] } } cannot see the server on internet list of steam 2013/6/18 Doctor McKay mc...@doctormckay.com Try using this Web API to see if your server is listed and why it might be banned/excluded: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr= SERVER IP HEREformat=json Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Jun 18, 2013 at 1:38 PM, Ronny Schedel i...@ronny-schedel.de wrote: Hello, we have moved our servers to a new host. Unfortunatly, they don't show up in the Steam server browser. They show up, when I query the master server ( hl2master.steampowered.com) directly by a script. Someone knows how to solve this? Best regards Ronny __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers does not show up in Steam server list
It's a shame, I would like to stick with the version 1.1.2.6 thanks for your help 2013/6/19 Nomaan Ahmad n0man@gmail.com Well it seems quite old and maybe those binaries have been released in the main branch now. On 19 June 2013 05:26, Fernando Gritti fernando.gri...@gmail.com wrote: Linux files not available :( :( :( ;( 2013/6/19 Nomaan Ahmad n0man@gmail.com Try this: http://comments.gmane.org/gmane.games.fps.halflife.hlds/40340 On 19 June 2013 04:31, Fernando Gritti fernando.gri...@gmail.com wrote: Result: { response: { success: true, servers: [ ] } } cannot see the server on internet list of steam 2013/6/18 Doctor McKay mc...@doctormckay.com Try using this Web API to see if your server is listed and why it might be banned/excluded: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr= SERVER IP HEREformat=json Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Jun 18, 2013 at 1:38 PM, Ronny Schedel i...@ronny-schedel.de wrote: Hello, we have moved our servers to a new host. Unfortunatly, they don't show up in the Steam server browser. They show up, when I query the master server ( hl2master.steampowered.com) directly by a script. Someone knows how to solve this? Best regards Ronny __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of Truth: Respawn Times
Whoever started this needs some ointment for that butt hurt. Why don't you stop gossiping on the mailing list like old ladies and do something productive with your life.. or servers perhaps. There is no reason why y'all need to argue on the mailing lost. Take it to Valve forums instead of here. It's immature, disrespectful and stupid. Kind Regards, Supreet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of Truth: Respawn Times
You don't think Valve should be reviewing the mailing list for admins? It would be if this were a new issue. It has NEVER been policed. Some colossal sized communities with 80 sites were running the plugin version with the hint message popping up saying you will respawn in 5 seconds over and over on teams that should never respawn that fast. It obviously was reported a few hundred times at least. So discussing whether or not to ignore Valves policies which they ignore themselves is a perfectly valid conversation for the Admin mailing list, in my opinion. Original Message - From: Supreet Sahni coachcrock...@gmail.com To: hlds linux hlds_linux@list.valvesoftware.com Sent: Wednesday, June 19, 2013 12:41:06 AM Subject: Re: [hlds_linux] Policy of Truth: Respawn Times Whoever started this needs some ointment for that butt hurt. Why don't you stop gossiping on the mailing list like old ladies and do something productive with your life.. or servers perhaps. There is no reason why y'all need to argue on the mailing lost. Take it to Valve forums instead of here. It's immature, disrespectful and stupid. Kind Regards, Supreet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of Truth: Respawn Times
Some servers even have custom built stuff in them. I did a check just now. First 2 servers i ended up through quickplay are running instant spawn and are the same that i reported over a month ago. No one seems to read reports or do anything about these servers. Sad fact is that next 2 servers i ended up were mine. So these servers and communities that run them get the players by breaking the rules. -ics Ross Bemrose kirjoitti: As someone already pointed out, most have been unapproved or updated, but that doesn't make the older versions disappear. Or from servers using the old versions intentionally, or just editing them to remove the sv_tags code. On 6/18/2013 8:01 PM, 1nsane wrote: From what I saw the moderators at Sourcemod forums not approve (or even un approve existing) plugins that don't set the tags when they do something that should be tagged. So perhaps if valve started using the reports that we send them (F7 and or other means) they could do something about it. On Tue, Jun 18, 2013 at 7:40 PM, Ross Bemrose rbemr...@gmail.com wrote: The plugins that don't report the proper respawn time tags are likely manually respawning players and ignoring the respawn wave times entirely, so even if you could programmatically report back the respawn wave times, it's utterly useless. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux