Re: [hlds_linux] [hlds] TF2 MOTD and Quickplay

2013-06-18 Thread Doctor McKay
This is correct. However, at the present moment there's no way to detect if
a client joined through Quickplay so you can fall back to the alternate
method.

Dr. McKay

On Monday, June 17, 2013, Ross Bemrose wrote:

 As I recall, in SourceMod you can QueryClientConVar on cl_disablehtmlmotd
 to see if they have HTML MOTDs disabled.

 On 6/17/2013 10:06 PM, Weasel wrote:

 I am against anything that disables MOTD.
 If anything, is there a variable to detect if HTML MOTD's are disabled on
 players?
 That might be helpful to try things one way if HTML is ok, and use backup
 method (menus for example) if they are disabled.

 I have very popular chat-trigger, used for troubleshooting player
 connections, that takes them to a page displaying information about their
 IP address, and reading it off for them.  It's !moan and goes to Moan My
 IP dot com.

 __**___


 [hlds] TF2 MOTD and Quickplay
 Doctor McKay Sun, 16 Jun 2013 12:24:38 -0700

 As I'm sure most are aware, a little while ago Valve changed the TF2 MOTD
 panel so that it can't be reopened by the server if the client joins via
 Quickplay (or using the matchmaking argument on the connect command).
 However, this just prevents the MOTD panel itself from redisplaying. The
 server can still open pages in the client's MOTD panel in the background.

 This means that the server can still spam traffic-to-cash URLs on clients,
 many of which have noise-making Flash embedded or which open popup windows
 using JavaScript. In order to maintain the sterile bubble in Quickplay,
 Valve might want to consider preventing servers from opening webpages on
 Quickplay-joining clients entirely, not just preventing the panel from
 being redisplayed.

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Re: [hlds_linux] [hlds] TF2 MOTD and Quickplay

2013-06-18 Thread Gordon Reynolds
... moan my ip.com?

Was make fart noises to the binary representation of my IP address too
long of a URL?


On Tue, Jun 18, 2013 at 12:49 AM, Doctor McKay mc...@doctormckay.comwrote:

 This is correct. However, at the present moment there's no way to detect if
 a client joined through Quickplay so you can fall back to the alternate
 method.

 Dr. McKay

 On Monday, June 17, 2013, Ross Bemrose wrote:

  As I recall, in SourceMod you can QueryClientConVar on cl_disablehtmlmotd
  to see if they have HTML MOTDs disabled.
 
  On 6/17/2013 10:06 PM, Weasel wrote:
 
  I am against anything that disables MOTD.
  If anything, is there a variable to detect if HTML MOTD's are disabled
 on
  players?
  That might be helpful to try things one way if HTML is ok, and use
 backup
  method (menus for example) if they are disabled.
 
  I have very popular chat-trigger, used for troubleshooting player
  connections, that takes them to a page displaying information about
 their
  IP address, and reading it off for them.  It's !moan and goes to Moan
 My
  IP dot com.
 
  __**___
 
 
  [hlds] TF2 MOTD and Quickplay
  Doctor McKay Sun, 16 Jun 2013 12:24:38 -0700
 
  As I'm sure most are aware, a little while ago Valve changed the TF2
 MOTD
  panel so that it can't be reopened by the server if the client joins via
  Quickplay (or using the matchmaking argument on the connect command).
  However, this just prevents the MOTD panel itself from redisplaying. The
  server can still open pages in the client's MOTD panel in the
 background.
 
  This means that the server can still spam traffic-to-cash URLs on
 clients,
  many of which have noise-making Flash embedded or which open popup
 windows
  using JavaScript. In order to maintain the sterile bubble in
 Quickplay,
  Valve might want to consider preventing servers from opening webpages on
  Quickplay-joining clients entirely, not just preventing the panel from
  being redisplayed.
 
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[hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Ronny Schedel

Hello,

we have moved our servers to a new host. Unfortunatly, they don't show up in 
the Steam server browser. They show up, when I query the master server 
(hl2master.steampowered.com) directly by a script.


Someone knows how to solve this?

Best regards

Ronny



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[hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Abdulrahman Abdulkawi
This has been brought up several times but it is only getting worse, this needs 
to be addressed.

There are many quickplay-enabled servers out there that change the respawn 
times without having the 'respawntimes' sv_tag. I have used the server-report 
feature to bring this to Valve's attention only for nothing to happen after 
weeks. The amount of servers now doing this has only increased to the point 
that when a quickplay-user joins a populated 32/32 server, they would complain 
and leave due to long respawn times (not realizing that other servers have 
fast-respawn enabled on quickplay).

Are we to see any enforcement, or should we join the crowd doing this 
considering it is becoming necessary to compete and maintain the community. 

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Re: [hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Fernando Gritti
Hi *Ronny Schedel*
*I have the same problem, the only way to fix is using steamcmd but
unfortunately my clients do not want to use the new version by the amount
of crap that has the new version*
*
*
*Regards*


2013/6/18 Ronny Schedel i...@ronny-schedel.de

 Hello,

 we have moved our servers to a new host. Unfortunatly, they don't show up
 in the Steam server browser. They show up, when I query the master server (
 hl2master.steampowered.com) directly by a script.

 Someone knows how to solve this?

 Best regards

 Ronny



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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Michael Johansen
I don't know whether the plugins are fixed, but I know of many people that are 
not subscribed to this list, and are running an old version of some plugin 
released on AM a couple of months ago which does not add the tags required. I 
know the plugin authors have added this feature now, but who knows, people 
might not be watching the forums for new plugins as most of them are set and 
forget.

 From: abdulk...@live.co.uk
 To: hlds_linux@list.valvesoftware.com
 Date: Tue, 18 Jun 2013 18:47:34 +0100
 Subject: [hlds_linux]  Policy of Truth: Respawn Times
 
 This has been brought up several times but it is only getting worse, this 
 needs to be addressed.
 
 There are many quickplay-enabled servers out there that change the respawn 
 times without having the 'respawntimes' sv_tag. I have used the server-report 
 feature to bring this to Valve's attention only for nothing to happen after 
 weeks. The amount of servers now doing this has only increased to the point 
 that when a quickplay-user joins a populated 32/32 server, they would 
 complain and leave due to long respawn times (not realizing that other 
 servers have fast-respawn enabled on quickplay).
 
 Are we to see any enforcement, or should we join the crowd doing this 
 considering it is becoming necessary to compete and maintain the community.   
 
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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread ics
Last time i checked, nearly a month ago, there were several communities 
having multiple servers that modified respawn times. Either very fast or 
instant. They all were in quickplay participants. I checked and reported 
each one of them. I'm not sure if they are along anymore or has someone 
actually gone through reports and removed the servers from quickplay 
through penalty ban.


-ics

Michael Johansen kirjoitti:

I don't know whether the plugins are fixed, but I know of many people that are not 
subscribed to this list, and are running an old version of some plugin released on AM a 
couple of months ago which does not add the tags required. I know the plugin authors have 
added this feature now, but who knows, people might not be watching the forums for new 
plugins as most of them are set and forget.


From: abdulk...@live.co.uk
To: hlds_linux@list.valvesoftware.com
Date: Tue, 18 Jun 2013 18:47:34 +0100
Subject: [hlds_linux]  Policy of Truth: Respawn Times

This has been brought up several times but it is only getting worse, this needs 
to be addressed.

There are many quickplay-enabled servers out there that change the respawn 
times without having the 'respawntimes' sv_tag. I have used the server-report 
feature to bring this to Valve's attention only for nothing to happen after 
weeks. The amount of servers now doing this has only increased to the point 
that when a quickplay-user joins a populated 32/32 server, they would complain 
and leave due to long respawn times (not realizing that other servers have 
fast-respawn enabled on quickplay).

Are we to see any enforcement, or should we join the crowd doing this 
considering it is becoming necessary to compete and maintain the community. 
  
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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread 1nsane
Policy of truth has been around for a long time now.
And valve has banned (sometimes temporarily) other tag violations. Same
thing can be done for respawn times.

I also experience players who join and rage about respawn time. I always
tell me it is how valve has set it and how quickplay requires yet.
They don't care about that though because other quickplay servers have
fast respawn.

Fast/instant respawn is much more detrimental to game balance than things
like increased maxplayers. I don't know why they don't want to deal with
this.
Perhaps its because there is no easy automated way of detecting this, thus
would take too much effort.


On Tue, Jun 18, 2013 at 2:23 PM, Michael Johansen michs...@live.no wrote:

 I don't know whether the plugins are fixed, but I know of many people that
 are not subscribed to this list, and are running an old version of some
 plugin released on AM a couple of months ago which does not add the tags
 required. I know the plugin authors have added this feature now, but who
 knows, people might not be watching the forums for new plugins as most of
 them are set and forget.

  From: abdulk...@live.co.uk
  To: hlds_linux@list.valvesoftware.com
  Date: Tue, 18 Jun 2013 18:47:34 +0100
  Subject: [hlds_linux]  Policy of Truth: Respawn Times
 
  This has been brought up several times but it is only getting worse,
 this needs to be addressed.
 
  There are many quickplay-enabled servers out there that change the
 respawn times without having the 'respawntimes' sv_tag. I have used the
 server-report feature to bring this to Valve's attention only for nothing
 to happen after weeks. The amount of servers now doing this has only
 increased to the point that when a quickplay-user joins a populated 32/32
 server, they would complain and leave due to long respawn times (not
 realizing that other servers have fast-respawn enabled on quickplay).
 
  Are we to see any enforcement, or should we join the crowd doing this
 considering it is becoming necessary to compete and maintain the community.
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 please visit:
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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Gordon Reynolds
I can see respawntimes are a hard one to easily verify, you have to join
the server yourself, and most new users have no concept of what a normal
respawn time is. I cannot tell you how many times I've seen people type
something along the lines of, wtf is with this respawn, 20 seconds? I'm
out and then just leave.


On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote:

 Last time i checked, nearly a month ago, there were several communities
 having multiple servers that modified respawn times. Either very fast or
 instant. They all were in quickplay participants. I checked and reported
 each one of them. I'm not sure if they are along anymore or has someone
 actually gone through reports and removed the servers from quickplay
 through penalty ban.

 -ics

 Michael Johansen kirjoitti:

  I don't know whether the plugins are fixed, but I know of many people
 that are not subscribed to this list, and are running an old version of
 some plugin released on AM a couple of months ago which does not add the
 tags required. I know the plugin authors have added this feature now, but
 who knows, people might not be watching the forums for new plugins as most
 of them are set and forget.

  From: abdulk...@live.co.uk
 To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
 Date: Tue, 18 Jun 2013 18:47:34 +0100
 Subject: [hlds_linux]  Policy of Truth: Respawn Times

 This has been brought up several times but it is only getting worse,
 this needs to be addressed.

 There are many quickplay-enabled servers out there that change the
 respawn times without having the 'respawntimes' sv_tag. I have used the
 server-report feature to bring this to Valve's attention only for nothing
 to happen after weeks. The amount of servers now doing this has only
 increased to the point that when a quickplay-user joins a populated 32/32
 server, they would complain and leave due to long respawn times (not
 realizing that other servers have fast-respawn enabled on quickplay).

 Are we to see any enforcement, or should we join the crowd doing this
 considering it is becoming necessary to compete and maintain the community.

 __**_
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 please visit:
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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread ics
I can understand players frustration regarding respawn times, since they 
want to play, not wait for to play. Arena doesn't get much love due to 
this. But the regular player doesn't understand that maps do not work as 
they should witn such respawn that they expect.


Also I just think it's unfair for other people who run servers to have 
these servers that have instant or faster spawn in quiickplay cycle 
along with the rest of us.


-ics

Gordon Reynolds kirjoitti:

I can see respawntimes are a hard one to easily verify, you have to join
the server yourself, and most new users have no concept of what a normal
respawn time is. I cannot tell you how many times I've seen people type
something along the lines of, wtf is with this respawn, 20 seconds? I'm
out and then just leave.


On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote:


Last time i checked, nearly a month ago, there were several communities
having multiple servers that modified respawn times. Either very fast or
instant. They all were in quickplay participants. I checked and reported
each one of them. I'm not sure if they are along anymore or has someone
actually gone through reports and removed the servers from quickplay
through penalty ban.

-ics

Michael Johansen kirjoitti:

  I don't know whether the plugins are fixed, but I know of many people

that are not subscribed to this list, and are running an old version of
some plugin released on AM a couple of months ago which does not add the
tags required. I know the plugin authors have added this feature now, but
who knows, people might not be watching the forums for new plugins as most
of them are set and forget.

  From: abdulk...@live.co.uk

To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
Date: Tue, 18 Jun 2013 18:47:34 +0100
Subject: [hlds_linux]  Policy of Truth: Respawn Times

This has been brought up several times but it is only getting worse,
this needs to be addressed.

There are many quickplay-enabled servers out there that change the
respawn times without having the 'respawntimes' sv_tag. I have used the
server-report feature to bring this to Valve's attention only for nothing
to happen after weeks. The amount of servers now doing this has only
increased to the point that when a quickplay-user joins a populated 32/32
server, they would complain and leave due to long respawn times (not
realizing that other servers have fast-respawn enabled on quickplay).

Are we to see any enforcement, or should we join the crowd doing this
considering it is becoming necessary to compete and maintain the community.

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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Weasel
Anybody know WHICH SourceMod plug-in does instant respawn on TF2
and properly adheres to the sv_tags requirement? i.e. does WoZer's
still work? I see a note in the forums that maybe it doesn't work any more?

I see several listed in the SM forums, but seems like reports (possibly
inaccurate) that they are broken anyway.

I am opted out of quick-play anyway (24 slots, etc.), but just want
to make sure I am not using something out of date that isn't compliant.

___

[hlds_linux] Policy of Truth: Respawn Times
Abdulrahman Abdulkawi Tue, 18 Jun 2013 10:48:03 -0700

This has been brought up several times but it is only getting worse, this needs 
to be addressed.

There are many quickplay-enabled servers out there that change the respawn 
times without having the 'respawntimes' sv_tag. I have used the server-report 
feature to bring this to Valve's attention only for nothing to happen after 
weeks. The amount of servers now doing this has only increased to the point 
that when a quickplay-user joins a populated 32/32 server, they would complain 
and leave due to long respawn times (not realizing that other servers have 
fast-respawn enabled on quickplay).

Are we to see any enforcement, or should we join the crowd doing this 
considering it is becoming necessary to compete and maintain the community. 

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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Invalid Protocol
Let's assume that there's no quickplay rule regarding respawn times, or even
better, let's assume that there's no quickplay at all. What would you do? :)
You would still use the default respawn times or you would mod the server(s)
to have faster / instant respawn?

My opinion is that many are using now the default respawn times only because
Valve said so, not because they think that players want this. You should
blame Valve for adding stupid rules, not the malicious server operators.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, June 18, 2013 9:42 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Policy of Truth: Respawn Times

I can understand players frustration regarding respawn times, since they 
want to play, not wait for to play. Arena doesn't get much love due to 
this. But the regular player doesn't understand that maps do not work as 
they should witn such respawn that they expect.

Also I just think it's unfair for other people who run servers to have 
these servers that have instant or faster spawn in quiickplay cycle 
along with the rest of us.

-ics

Gordon Reynolds kirjoitti:
 I can see respawntimes are a hard one to easily verify, you have to join
 the server yourself, and most new users have no concept of what a normal
 respawn time is. I cannot tell you how many times I've seen people type
 something along the lines of, wtf is with this respawn, 20 seconds? I'm
 out and then just leave.


 On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote:

 Last time i checked, nearly a month ago, there were several communities
 having multiple servers that modified respawn times. Either very fast or
 instant. They all were in quickplay participants. I checked and reported
 each one of them. I'm not sure if they are along anymore or has someone
 actually gone through reports and removed the servers from quickplay
 through penalty ban.

 -ics

 Michael Johansen kirjoitti:

   I don't know whether the plugins are fixed, but I know of many people
 that are not subscribed to this list, and are running an old version of
 some plugin released on AM a couple of months ago which does not add the
 tags required. I know the plugin authors have added this feature now,
but
 who knows, people might not be watching the forums for new plugins as
most
 of them are set and forget.

   From: abdulk...@live.co.uk
 To:
hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
 Date: Tue, 18 Jun 2013 18:47:34 +0100
 Subject: [hlds_linux]  Policy of Truth: Respawn Times

 This has been brought up several times but it is only getting worse,
 this needs to be addressed.

 There are many quickplay-enabled servers out there that change the
 respawn times without having the 'respawntimes' sv_tag. I have used the
 server-report feature to bring this to Valve's attention only for
nothing
 to happen after weeks. The amount of servers now doing this has only
 increased to the point that when a quickplay-user joins a populated
32/32
 server, they would complain and leave due to long respawn times (not
 realizing that other servers have fast-respawn enabled on quickplay).

 Are we to see any enforcement, or should we join the crowd doing this
 considering it is becoming necessary to compete and maintain the
community.

 __**_
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 please visit:

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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread DontWannaName!
No I blame you invalid protocol, thats the most logical assumption.


On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol 
invalidprotocolvers...@gmail.com wrote:

 Let's assume that there's no quickplay rule regarding respawn times, or
 even
 better, let's assume that there's no quickplay at all. What would you do?
 :)
 You would still use the default respawn times or you would mod the
 server(s)
 to have faster / instant respawn?

 My opinion is that many are using now the default respawn times only
 because
 Valve said so, not because they think that players want this. You should
 blame Valve for adding stupid rules, not the malicious server operators.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 18, 2013 9:42 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Policy of Truth: Respawn Times

 I can understand players frustration regarding respawn times, since they
 want to play, not wait for to play. Arena doesn't get much love due to
 this. But the regular player doesn't understand that maps do not work as
 they should witn such respawn that they expect.

 Also I just think it's unfair for other people who run servers to have
 these servers that have instant or faster spawn in quiickplay cycle
 along with the rest of us.

 -ics

 Gordon Reynolds kirjoitti:
  I can see respawntimes are a hard one to easily verify, you have to join
  the server yourself, and most new users have no concept of what a normal
  respawn time is. I cannot tell you how many times I've seen people type
  something along the lines of, wtf is with this respawn, 20 seconds? I'm
  out and then just leave.
 
 
  On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote:
 
  Last time i checked, nearly a month ago, there were several communities
  having multiple servers that modified respawn times. Either very fast or
  instant. They all were in quickplay participants. I checked and reported
  each one of them. I'm not sure if they are along anymore or has someone
  actually gone through reports and removed the servers from quickplay
  through penalty ban.
 
  -ics
 
  Michael Johansen kirjoitti:
 
I don't know whether the plugins are fixed, but I know of many people
  that are not subscribed to this list, and are running an old version of
  some plugin released on AM a couple of months ago which does not add
 the
  tags required. I know the plugin authors have added this feature now,
 but
  who knows, people might not be watching the forums for new plugins as
 most
  of them are set and forget.
 
From: abdulk...@live.co.uk
  To:
 hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
  Date: Tue, 18 Jun 2013 18:47:34 +0100
  Subject: [hlds_linux]  Policy of Truth: Respawn Times
 
  This has been brought up several times but it is only getting worse,
  this needs to be addressed.
 
  There are many quickplay-enabled servers out there that change the
  respawn times without having the 'respawntimes' sv_tag. I have used
 the
  server-report feature to bring this to Valve's attention only for
 nothing
  to happen after weeks. The amount of servers now doing this has only
  increased to the point that when a quickplay-user joins a populated
 32/32
  server, they would complain and leave due to long respawn times (not
  realizing that other servers have fast-respawn enabled on quickplay).
 
  Are we to see any enforcement, or should we join the crowd doing this
  considering it is becoming necessary to compete and maintain the
 community.
 
  __**_
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
 
 https://list.valvesoftware.
 **com/cgi-bin/mailman/listinfo/**hlds_linuxhttps
 ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
  __**_
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
 
 https://list.valvesoftware.
 **com/cgi-bin/mailman/listinfo/**hlds_linuxhttps
 ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
  __**_
  To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Gordon Reynolds
I would keep using the default respawn times because it makes a huge
difference in map balance?

Why is this even a question, have you ever tried to balance a map for TF2,
or any game with respawn waves, or are you one of those people who, upon
dying, frantically just clicks their mouse in a silent building rage in
some attempt to spawn faster?


On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.comwrote:

 No I blame you invalid protocol, thats the most logical assumption.


 On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol 
 invalidprotocolvers...@gmail.com wrote:

  Let's assume that there's no quickplay rule regarding respawn times, or
  even
  better, let's assume that there's no quickplay at all. What would you do?
  :)
  You would still use the default respawn times or you would mod the
  server(s)
  to have faster / instant respawn?
 
  My opinion is that many are using now the default respawn times only
  because
  Valve said so, not because they think that players want this. You should
  blame Valve for adding stupid rules, not the malicious server
 operators.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Tuesday, June 18, 2013 9:42 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Policy of Truth: Respawn Times
 
  I can understand players frustration regarding respawn times, since they
  want to play, not wait for to play. Arena doesn't get much love due to
  this. But the regular player doesn't understand that maps do not work as
  they should witn such respawn that they expect.
 
  Also I just think it's unfair for other people who run servers to have
  these servers that have instant or faster spawn in quiickplay cycle
  along with the rest of us.
 
  -ics
 
  Gordon Reynolds kirjoitti:
   I can see respawntimes are a hard one to easily verify, you have to
 join
   the server yourself, and most new users have no concept of what a
 normal
   respawn time is. I cannot tell you how many times I've seen people
 type
   something along the lines of, wtf is with this respawn, 20 seconds?
 I'm
   out and then just leave.
  
  
   On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote:
  
   Last time i checked, nearly a month ago, there were several
 communities
   having multiple servers that modified respawn times. Either very fast
 or
   instant. They all were in quickplay participants. I checked and
 reported
   each one of them. I'm not sure if they are along anymore or has
 someone
   actually gone through reports and removed the servers from quickplay
   through penalty ban.
  
   -ics
  
   Michael Johansen kirjoitti:
  
 I don't know whether the plugins are fixed, but I know of many
 people
   that are not subscribed to this list, and are running an old version
 of
   some plugin released on AM a couple of months ago which does not add
  the
   tags required. I know the plugin authors have added this feature now,
  but
   who knows, people might not be watching the forums for new plugins as
  most
   of them are set and forget.
  
 From: abdulk...@live.co.uk
   To:
  hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
   Date: Tue, 18 Jun 2013 18:47:34 +0100
   Subject: [hlds_linux]  Policy of Truth: Respawn Times
  
   This has been brought up several times but it is only getting worse,
   this needs to be addressed.
  
   There are many quickplay-enabled servers out there that change the
   respawn times without having the 'respawntimes' sv_tag. I have used
  the
   server-report feature to bring this to Valve's attention only for
  nothing
   to happen after weeks. The amount of servers now doing this has only
   increased to the point that when a quickplay-user joins a populated
  32/32
   server, they would complain and leave due to long respawn times (not
   realizing that other servers have fast-respawn enabled on
 quickplay).
  
   Are we to see any enforcement, or should we join the crowd doing
 this
   considering it is becoming necessary to compete and maintain the
  community.
  
   __**_
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
  
  https://list.valvesoftware.
  **com/cgi-bin/mailman/listinfo/**hlds_linuxhttps
  ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
   __**_
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
  
  https://list.valvesoftware.
  **com/cgi-bin/mailman/listinfo/**hlds_linuxhttps
  ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
  
   __**_
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
  
  https://list.valvesoftware.
  

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread ics
If you are talking to me, yeah i have actually tried balancing few maps 
for TF2 with respawn waves set by the map. The whole instant spawn ruins 
most maps completely as they become unbeatable.


-ics

Gordon Reynolds kirjoitti:

I would keep using the default respawn times because it makes a huge
difference in map balance?

Why is this even a question, have you ever tried to balance a map for TF2,
or any game with respawn waves, or are you one of those people who, upon
dying, frantically just clicks their mouse in a silent building rage in
some attempt to spawn faster?


On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.comwrote:


No I blame you invalid protocol, thats the most logical assumption.


On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol 
invalidprotocolvers...@gmail.com wrote:


Let's assume that there's no quickplay rule regarding respawn times, or
even
better, let's assume that there's no quickplay at all. What would you do?
:)
You would still use the default respawn times or you would mod the
server(s)
to have faster / instant respawn?

My opinion is that many are using now the default respawn times only
because
Valve said so, not because they think that players want this. You should
blame Valve for adding stupid rules, not the malicious server

operators.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, June 18, 2013 9:42 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Policy of Truth: Respawn Times

I can understand players frustration regarding respawn times, since they
want to play, not wait for to play. Arena doesn't get much love due to
this. But the regular player doesn't understand that maps do not work as
they should witn such respawn that they expect.

Also I just think it's unfair for other people who run servers to have
these servers that have instant or faster spawn in quiickplay cycle
along with the rest of us.

-ics

Gordon Reynolds kirjoitti:

I can see respawntimes are a hard one to easily verify, you have to

join

the server yourself, and most new users have no concept of what a

normal

respawn time is. I cannot tell you how many times I've seen people

type

something along the lines of, wtf is with this respawn, 20 seconds?

I'm

out and then just leave.


On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote:


Last time i checked, nearly a month ago, there were several

communities

having multiple servers that modified respawn times. Either very fast

or

instant. They all were in quickplay participants. I checked and

reported

each one of them. I'm not sure if they are along anymore or has

someone

actually gone through reports and removed the servers from quickplay
through penalty ban.

-ics

Michael Johansen kirjoitti:

   I don't know whether the plugins are fixed, but I know of many

people

that are not subscribed to this list, and are running an old version

of

some plugin released on AM a couple of months ago which does not add

the

tags required. I know the plugin authors have added this feature now,

but

who knows, people might not be watching the forums for new plugins as

most

of them are set and forget.

   From: abdulk...@live.co.uk

To:

hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com

Date: Tue, 18 Jun 2013 18:47:34 +0100
Subject: [hlds_linux]  Policy of Truth: Respawn Times

This has been brought up several times but it is only getting worse,
this needs to be addressed.

There are many quickplay-enabled servers out there that change the
respawn times without having the 'respawntimes' sv_tag. I have used

the

server-report feature to bring this to Valve's attention only for

nothing

to happen after weeks. The amount of servers now doing this has only
increased to the point that when a quickplay-user joins a populated

32/32

server, they would complain and leave due to long respawn times (not
realizing that other servers have fast-respawn enabled on

quickplay).

Are we to see any enforcement, or should we join the crowd doing

this

considering it is becoming necessary to compete and maintain the

community.

__**_
To unsubscribe, edit your list preferences, or view the list

archives,

please visit:


https://list.valvesoftware.
**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps
://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

__**_
To unsubscribe, edit your list preferences, or view the list

archives,

please visit:


https://list.valvesoftware.
**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps
://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

__**_
To unsubscribe, edit your list preferences, or view the list archives,
please visit:


https://list.valvesoftware.

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread DontWannaName!
Does anyone have examples of such servers, because I havent seen many.


On Tue, Jun 18, 2013 at 1:47 PM, Gordon Reynolds 
thisisgordonsem...@gmail.com wrote:

 I would keep using the default respawn times because it makes a huge
 difference in map balance?

 Why is this even a question, have you ever tried to balance a map for TF2,
 or any game with respawn waves, or are you one of those people who, upon
 dying, frantically just clicks their mouse in a silent building rage in
 some attempt to spawn faster?


 On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.com
 wrote:

  No I blame you invalid protocol, thats the most logical assumption.
 
 
  On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol 
  invalidprotocolvers...@gmail.com wrote:
 
   Let's assume that there's no quickplay rule regarding respawn times, or
   even
   better, let's assume that there's no quickplay at all. What would you
 do?
   :)
   You would still use the default respawn times or you would mod the
   server(s)
   to have faster / instant respawn?
  
   My opinion is that many are using now the default respawn times only
   because
   Valve said so, not because they think that players want this. You
 should
   blame Valve for adding stupid rules, not the malicious server
  operators.
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
   Sent: Tuesday, June 18, 2013 9:42 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Policy of Truth: Respawn Times
  
   I can understand players frustration regarding respawn times, since
 they
   want to play, not wait for to play. Arena doesn't get much love due to
   this. But the regular player doesn't understand that maps do not work
 as
   they should witn such respawn that they expect.
  
   Also I just think it's unfair for other people who run servers to have
   these servers that have instant or faster spawn in quiickplay cycle
   along with the rest of us.
  
   -ics
  
   Gordon Reynolds kirjoitti:
I can see respawntimes are a hard one to easily verify, you have to
  join
the server yourself, and most new users have no concept of what a
  normal
respawn time is. I cannot tell you how many times I've seen people
  type
something along the lines of, wtf is with this respawn, 20 seconds?
  I'm
out and then just leave.
   
   
On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote:
   
Last time i checked, nearly a month ago, there were several
  communities
having multiple servers that modified respawn times. Either very
 fast
  or
instant. They all were in quickplay participants. I checked and
  reported
each one of them. I'm not sure if they are along anymore or has
  someone
actually gone through reports and removed the servers from quickplay
through penalty ban.
   
-ics
   
Michael Johansen kirjoitti:
   
  I don't know whether the plugins are fixed, but I know of many
  people
that are not subscribed to this list, and are running an old
 version
  of
some plugin released on AM a couple of months ago which does not
 add
   the
tags required. I know the plugin authors have added this feature
 now,
   but
who knows, people might not be watching the forums for new plugins
 as
   most
of them are set and forget.
   
  From: abdulk...@live.co.uk
To:
   hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
Date: Tue, 18 Jun 2013 18:47:34 +0100
Subject: [hlds_linux]  Policy of Truth: Respawn Times
   
This has been brought up several times but it is only getting
 worse,
this needs to be addressed.
   
There are many quickplay-enabled servers out there that change the
respawn times without having the 'respawntimes' sv_tag. I have
 used
   the
server-report feature to bring this to Valve's attention only for
   nothing
to happen after weeks. The amount of servers now doing this has
 only
increased to the point that when a quickplay-user joins a
 populated
   32/32
server, they would complain and leave due to long respawn times
 (not
realizing that other servers have fast-respawn enabled on
  quickplay).
   
Are we to see any enforcement, or should we join the crowd doing
  this
considering it is becoming necessary to compete and maintain the
   community.
   
__**_
To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:
   
   https://list.valvesoftware.
   **com/cgi-bin/mailman/listinfo/**hlds_linuxhttps
   ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   
__**_
To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:
   
   https://list.valvesoftware.
   

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Valentin G.
Instant respawning makes the game worse from a balance perspective. May
take you some time to realise but that's the truth.


On Tue, Jun 18, 2013 at 11:33 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Does anyone have examples of such servers, because I havent seen many.


 On Tue, Jun 18, 2013 at 1:47 PM, Gordon Reynolds 
 thisisgordonsem...@gmail.com wrote:

  I would keep using the default respawn times because it makes a huge
  difference in map balance?
 
  Why is this even a question, have you ever tried to balance a map for
 TF2,
  or any game with respawn waves, or are you one of those people who, upon
  dying, frantically just clicks their mouse in a silent building rage in
  some attempt to spawn faster?
 
 
  On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.com
  wrote:
 
   No I blame you invalid protocol, thats the most logical assumption.
  
  
   On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol 
   invalidprotocolvers...@gmail.com wrote:
  
Let's assume that there's no quickplay rule regarding respawn times,
 or
even
better, let's assume that there's no quickplay at all. What would you
  do?
:)
You would still use the default respawn times or you would mod the
server(s)
to have faster / instant respawn?
   
My opinion is that many are using now the default respawn times only
because
Valve said so, not because they think that players want this. You
  should
blame Valve for adding stupid rules, not the malicious server
   operators.
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, June 18, 2013 9:42 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Policy of Truth: Respawn Times
   
I can understand players frustration regarding respawn times, since
  they
want to play, not wait for to play. Arena doesn't get much love due
 to
this. But the regular player doesn't understand that maps do not work
  as
they should witn such respawn that they expect.
   
Also I just think it's unfair for other people who run servers to
 have
these servers that have instant or faster spawn in quiickplay cycle
along with the rest of us.
   
-ics
   
Gordon Reynolds kirjoitti:
 I can see respawntimes are a hard one to easily verify, you have to
   join
 the server yourself, and most new users have no concept of what a
   normal
 respawn time is. I cannot tell you how many times I've seen people
   type
 something along the lines of, wtf is with this respawn, 20
 seconds?
   I'm
 out and then just leave.


 On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote:

 Last time i checked, nearly a month ago, there were several
   communities
 having multiple servers that modified respawn times. Either very
  fast
   or
 instant. They all were in quickplay participants. I checked and
   reported
 each one of them. I'm not sure if they are along anymore or has
   someone
 actually gone through reports and removed the servers from
 quickplay
 through penalty ban.

 -ics

 Michael Johansen kirjoitti:

   I don't know whether the plugins are fixed, but I know of many
   people
 that are not subscribed to this list, and are running an old
  version
   of
 some plugin released on AM a couple of months ago which does not
  add
the
 tags required. I know the plugin authors have added this feature
  now,
but
 who knows, people might not be watching the forums for new
 plugins
  as
most
 of them are set and forget.

   From: abdulk...@live.co.uk
 To:
hlds_linux@list.valvesoftware.**com
 hlds_linux@list.valvesoftware.com
 Date: Tue, 18 Jun 2013 18:47:34 +0100
 Subject: [hlds_linux]  Policy of Truth: Respawn Times

 This has been brought up several times but it is only getting
  worse,
 this needs to be addressed.

 There are many quickplay-enabled servers out there that change
 the
 respawn times without having the 'respawntimes' sv_tag. I have
  used
the
 server-report feature to bring this to Valve's attention only
 for
nothing
 to happen after weeks. The amount of servers now doing this has
  only
 increased to the point that when a quickplay-user joins a
  populated
32/32
 server, they would complain and leave due to long respawn times
  (not
 realizing that other servers have fast-respawn enabled on
   quickplay).

 Are we to see any enforcement, or should we join the crowd doing
   this
 considering it is becoming necessary to compete and maintain the
community.

 __**_
 To unsubscribe, edit your list preferences, or view the list
   archives,
 please visit:


Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Gordon Reynolds
No, I meant the kid that was saying most people want instant respawn times.
Because of that message I have reopened my investigations on the punch
people in the face through the internet machine.


On Tue, Jun 18, 2013 at 2:23 PM, ics i...@ics-base.net wrote:

 If you are talking to me, yeah i have actually tried balancing few maps
 for TF2 with respawn waves set by the map. The whole instant spawn ruins
 most maps completely as they become unbeatable.


 -ics

 Gordon Reynolds kirjoitti:

 I would keep using the default respawn times because it makes a huge
 difference in map balance?

 Why is this even a question, have you ever tried to balance a map for TF2,
 or any game with respawn waves, or are you one of those people who, upon
 dying, frantically just clicks their mouse in a silent building rage in
 some attempt to spawn faster?


 On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.com
 wrote:

  No I blame you invalid protocol, thats the most logical assumption.


 On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol 
 invalidprotocolversion@gmail.**com invalidprotocolvers...@gmail.com
 wrote:

  Let's assume that there's no quickplay rule regarding respawn times, or
 even
 better, let's assume that there's no quickplay at all. What would you
 do?
 :)
 You would still use the default respawn times or you would mod the
 server(s)
 to have faster / instant respawn?

 My opinion is that many are using now the default respawn times only
 because
 Valve said so, not because they think that players want this. You should
 blame Valve for adding stupid rules, not the malicious server

 operators.

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of ics
 Sent: Tuesday, June 18, 2013 9:42 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Policy of Truth: Respawn Times

 I can understand players frustration regarding respawn times, since they
 want to play, not wait for to play. Arena doesn't get much love due to
 this. But the regular player doesn't understand that maps do not work as
 they should witn such respawn that they expect.

 Also I just think it's unfair for other people who run servers to have
 these servers that have instant or faster spawn in quiickplay cycle
 along with the rest of us.

 -ics

 Gordon Reynolds kirjoitti:

 I can see respawntimes are a hard one to easily verify, you have to

 join

 the server yourself, and most new users have no concept of what a

 normal

 respawn time is. I cannot tell you how many times I've seen people

 type

 something along the lines of, wtf is with this respawn, 20 seconds?

 I'm

 out and then just leave.


 On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote:

  Last time i checked, nearly a month ago, there were several

 communities

 having multiple servers that modified respawn times. Either very fast

 or

 instant. They all were in quickplay participants. I checked and

 reported

 each one of them. I'm not sure if they are along anymore or has

 someone

 actually gone through reports and removed the servers from quickplay
 through penalty ban.

 -ics

 Michael Johansen kirjoitti:

I don't know whether the plugins are fixed, but I know of many

 people

 that are not subscribed to this list, and are running an old version

 of

 some plugin released on AM a couple of months ago which does not add

 the

 tags required. I know the plugin authors have added this feature now,

 but

 who knows, people might not be watching the forums for new plugins as

 most

 of them are set and forget.

From: abdulk...@live.co.uk

 To:

 hlds_linux@list.valvesoftware.comhlds_linux@list.**
 valvesoftware.com hlds_linux@list.valvesoftware.com

 Date: Tue, 18 Jun 2013 18:47:34 +0100
 Subject: [hlds_linux]  Policy of Truth: Respawn Times

 This has been brought up several times but it is only getting worse,
 this needs to be addressed.

 There are many quickplay-enabled servers out there that change the
 respawn times without having the 'respawntimes' sv_tag. I have used

 the

 server-report feature to bring this to Valve's attention only for

 nothing

 to happen after weeks. The amount of servers now doing this has only
 increased to the point that when a quickplay-user joins a populated

 32/32

 server, they would complain and leave due to long respawn times (not
 realizing that other servers have fast-respawn enabled on

 quickplay).

 Are we to see any enforcement, or should we join the crowd doing

 this

 considering it is becoming necessary to compete and maintain the

 community.

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 To unsubscribe, edit your list preferences, or view the list

 archives,

 please visit:

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 **com/cgi-bin/mailman/**listinfo/**hlds_linuxhttps
 

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Abdulrahman Abdulkawi
Can we try to stay on the matter of the topic; this isn't about your opinions 
on what rate of respawn time is best.

Point is; will anything be done to those who do not set their sv_tags for 
respawntimes correctly. It is becoming more and more common that a quickplay 
user would expect fast respawns when using the quickplay system - thus causing 
1. them to leave the server and 2. forcing server owners to do the same so 
we're able to compete.

What's it going to take to get a response from a Valve rep on this.

 From: nextra...@gmail.com
 Date: Wed, 19 Jun 2013 00:21:38 +0200
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Policy of Truth: Respawn Times
 
 Instant respawning makes the game worse from a balance perspective. May
 take you some time to realise but that's the truth.
 
 
 On Tue, Jun 18, 2013 at 11:33 PM, DontWannaName! 
 ad...@topnotchclan.comwrote:
 
  Does anyone have examples of such servers, because I havent seen many.
 
 
  On Tue, Jun 18, 2013 at 1:47 PM, Gordon Reynolds 
  thisisgordonsem...@gmail.com wrote:
 
   I would keep using the default respawn times because it makes a huge
   difference in map balance?
  
   Why is this even a question, have you ever tried to balance a map for
  TF2,
   or any game with respawn waves, or are you one of those people who, upon
   dying, frantically just clicks their mouse in a silent building rage in
   some attempt to spawn faster?
  
  
   On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! ad...@topnotchclan.com
   wrote:
  
No I blame you invalid protocol, thats the most logical assumption.
   
   
On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol 
invalidprotocolvers...@gmail.com wrote:
   
 Let's assume that there's no quickplay rule regarding respawn times,
  or
 even
 better, let's assume that there's no quickplay at all. What would you
   do?
 :)
 You would still use the default respawn times or you would mod the
 server(s)
 to have faster / instant respawn?

 My opinion is that many are using now the default respawn times only
 because
 Valve said so, not because they think that players want this. You
   should
 blame Valve for adding stupid rules, not the malicious server
operators.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 18, 2013 9:42 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Policy of Truth: Respawn Times

 I can understand players frustration regarding respawn times, since
   they
 want to play, not wait for to play. Arena doesn't get much love due
  to
 this. But the regular player doesn't understand that maps do not work
   as
 they should witn such respawn that they expect.

 Also I just think it's unfair for other people who run servers to
  have
 these servers that have instant or faster spawn in quiickplay cycle
 along with the rest of us.

 -ics

 Gordon Reynolds kirjoitti:
  I can see respawntimes are a hard one to easily verify, you have to
join
  the server yourself, and most new users have no concept of what a
normal
  respawn time is. I cannot tell you how many times I've seen people
type
  something along the lines of, wtf is with this respawn, 20
  seconds?
I'm
  out and then just leave.
 
 
  On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net wrote:
 
  Last time i checked, nearly a month ago, there were several
communities
  having multiple servers that modified respawn times. Either very
   fast
or
  instant. They all were in quickplay participants. I checked and
reported
  each one of them. I'm not sure if they are along anymore or has
someone
  actually gone through reports and removed the servers from
  quickplay
  through penalty ban.
 
  -ics
 
  Michael Johansen kirjoitti:
 
I don't know whether the plugins are fixed, but I know of many
people
  that are not subscribed to this list, and are running an old
   version
of
  some plugin released on AM a couple of months ago which does not
   add
 the
  tags required. I know the plugin authors have added this feature
   now,
 but
  who knows, people might not be watching the forums for new
  plugins
   as
 most
  of them are set and forget.
 
From: abdulk...@live.co.uk
  To:
 hlds_linux@list.valvesoftware.**com
  hlds_linux@list.valvesoftware.com
  Date: Tue, 18 Jun 2013 18:47:34 +0100
  Subject: [hlds_linux]  Policy of Truth: Respawn Times
 
  This has been brought up several times but it is only getting
   worse,
  this needs to be addressed.
 
  There are many quickplay-enabled servers out there that change
  the
  respawn 

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Gordon Reynolds
I would also like a response, but from a technical standpoint how do you go
about testing the respawn times without having to engineer some code that
can programmatically report back the respawn wave times? Seems like it's a
problem on the same level as having donor powers like glowing colors or
getting more crits than normal - something that's just really hard to
police in any sane way.


On Tue, Jun 18, 2013 at 4:11 PM, Abdulrahman Abdulkawi abdulk...@live.co.uk
 wrote:

 Can we try to stay on the matter of the topic; this isn't about your
 opinions on what rate of respawn time is best.

 Point is; will anything be done to those who do not set their sv_tags for
 respawntimes correctly. It is becoming more and more common that a
 quickplay user would expect fast respawns when using the quickplay system -
 thus causing 1. them to leave the server and 2. forcing server owners to do
 the same so we're able to compete.

 What's it going to take to get a response from a Valve rep on this.

  From: nextra...@gmail.com
  Date: Wed, 19 Jun 2013 00:21:38 +0200
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Policy of Truth: Respawn Times
 
  Instant respawning makes the game worse from a balance perspective. May
  take you some time to realise but that's the truth.
 
 
  On Tue, Jun 18, 2013 at 11:33 PM, DontWannaName! ad...@topnotchclan.com
 wrote:
 
   Does anyone have examples of such servers, because I havent seen many.
  
  
   On Tue, Jun 18, 2013 at 1:47 PM, Gordon Reynolds 
   thisisgordonsem...@gmail.com wrote:
  
I would keep using the default respawn times because it makes a huge
difference in map balance?
   
Why is this even a question, have you ever tried to balance a map for
   TF2,
or any game with respawn waves, or are you one of those people who,
 upon
dying, frantically just clicks their mouse in a silent building rage
 in
some attempt to spawn faster?
   
   
On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! 
 ad...@topnotchclan.com
wrote:
   
 No I blame you invalid protocol, thats the most logical assumption.


 On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol 
 invalidprotocolvers...@gmail.com wrote:

  Let's assume that there's no quickplay rule regarding respawn
 times,
   or
  even
  better, let's assume that there's no quickplay at all. What
 would you
do?
  :)
  You would still use the default respawn times or you would mod
 the
  server(s)
  to have faster / instant respawn?
 
  My opinion is that many are using now the default respawn times
 only
  because
  Valve said so, not because they think that players want this. You
should
  blame Valve for adding stupid rules, not the malicious server
 operators.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 ics
  Sent: Tuesday, June 18, 2013 9:42 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Policy of Truth: Respawn Times
 
  I can understand players frustration regarding respawn times,
 since
they
  want to play, not wait for to play. Arena doesn't get much love
 due
   to
  this. But the regular player doesn't understand that maps do not
 work
as
  they should witn such respawn that they expect.
 
  Also I just think it's unfair for other people who run servers to
   have
  these servers that have instant or faster spawn in quiickplay
 cycle
  along with the rest of us.
 
  -ics
 
  Gordon Reynolds kirjoitti:
   I can see respawntimes are a hard one to easily verify, you
 have to
 join
   the server yourself, and most new users have no concept of
 what a
 normal
   respawn time is. I cannot tell you how many times I've seen
 people
 type
   something along the lines of, wtf is with this respawn, 20
   seconds?
 I'm
   out and then just leave.
  
  
   On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net
 wrote:
  
   Last time i checked, nearly a month ago, there were several
 communities
   having multiple servers that modified respawn times. Either
 very
fast
 or
   instant. They all were in quickplay participants. I checked
 and
 reported
   each one of them. I'm not sure if they are along anymore or
 has
 someone
   actually gone through reports and removed the servers from
   quickplay
   through penalty ban.
  
   -ics
  
   Michael Johansen kirjoitti:
  
 I don't know whether the plugins are fixed, but I know of
 many
 people
   that are not subscribed to this list, and are running an old
version
 of
   some plugin released on AM a couple of months ago which does
 not
add
  the
   tags required. I know the plugin authors 

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Ross Bemrose
The plugins that don't report the proper respawn time tags are likely 
manually respawning players and ignoring the respawn wave times 
entirely, so even if you could programmatically report back the respawn 
wave times, it's utterly useless.


On 6/18/2013 7:24 PM, Gordon Reynolds wrote:

I would also like a response, but from a technical standpoint how do you go
about testing the respawn times without having to engineer some code that
can programmatically report back the respawn wave times? Seems like it's a
problem on the same level as having donor powers like glowing colors or
getting more crits than normal - something that's just really hard to
police in any sane way.


On Tue, Jun 18, 2013 at 4:11 PM, Abdulrahman Abdulkawi abdulk...@live.co.uk

wrote:
Can we try to stay on the matter of the topic; this isn't about your
opinions on what rate of respawn time is best.

Point is; will anything be done to those who do not set their sv_tags for
respawntimes correctly. It is becoming more and more common that a
quickplay user would expect fast respawns when using the quickplay system -
thus causing 1. them to leave the server and 2. forcing server owners to do
the same so we're able to compete.

What's it going to take to get a response from a Valve rep on this.


From: nextra...@gmail.com
Date: Wed, 19 Jun 2013 00:21:38 +0200
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Policy of Truth: Respawn Times

Instant respawning makes the game worse from a balance perspective. May
take you some time to realise but that's the truth.


On Tue, Jun 18, 2013 at 11:33 PM, DontWannaName! ad...@topnotchclan.com
wrote:


Does anyone have examples of such servers, because I havent seen many.


On Tue, Jun 18, 2013 at 1:47 PM, Gordon Reynolds 
thisisgordonsem...@gmail.com wrote:


I would keep using the default respawn times because it makes a huge
difference in map balance?

Why is this even a question, have you ever tried to balance a map for

TF2,

or any game with respawn waves, or are you one of those people who,

upon

dying, frantically just clicks their mouse in a silent building rage

in

some attempt to spawn faster?


On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! 

ad...@topnotchclan.com

wrote:
No I blame you invalid protocol, thats the most logical assumption.


On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol 
invalidprotocolvers...@gmail.com wrote:


Let's assume that there's no quickplay rule regarding respawn

times,

or

even
better, let's assume that there's no quickplay at all. What

would you

do?

:)
You would still use the default respawn times or you would mod

the

server(s)
to have faster / instant respawn?

My opinion is that many are using now the default respawn times

only

because
Valve said so, not because they think that players want this. You

should

blame Valve for adding stupid rules, not the malicious server

operators.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

ics

Sent: Tuesday, June 18, 2013 9:42 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Policy of Truth: Respawn Times

I can understand players frustration regarding respawn times,

since

they

want to play, not wait for to play. Arena doesn't get much love

due

to

this. But the regular player doesn't understand that maps do not

work

as

they should witn such respawn that they expect.

Also I just think it's unfair for other people who run servers to

have

these servers that have instant or faster spawn in quiickplay

cycle

along with the rest of us.

-ics

Gordon Reynolds kirjoitti:

I can see respawntimes are a hard one to easily verify, you

have to

join

the server yourself, and most new users have no concept of

what a

normal

respawn time is. I cannot tell you how many times I've seen

people

type

something along the lines of, wtf is with this respawn, 20

seconds?

I'm

out and then just leave.


On Tue, Jun 18, 2013 at 11:27 AM, ics i...@ics-base.net

wrote:

Last time i checked, nearly a month ago, there were several

communities

having multiple servers that modified respawn times. Either

very

fast

or

instant. They all were in quickplay participants. I checked

and

reported

each one of them. I'm not sure if they are along anymore or

has

someone

actually gone through reports and removed the servers from

quickplay

through penalty ban.

-ics

Michael Johansen kirjoitti:

   I don't know whether the plugins are fixed, but I know of

many

people

that are not subscribed to this list, and are running an old

version

of

some plugin released on AM a couple of months ago which does

not

add

the

tags required. I know the plugin authors have added this

feature

now,

but

who knows, people might not be watching the forums for new

plugins

as

most

of them are set and forget.

   From: abdulk...@live.co.uk

To:

hlds_linux@list.valvesoftware.**com


Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread 1nsane
From what I saw the moderators at Sourcemod forums not approve (or even un
approve existing) plugins that don't set the tags when they do something
that should be tagged.

So perhaps if valve started using the reports that we send them (F7 and or
other means) they could do something about it.



 On Tue, Jun 18, 2013 at 7:40 PM, Ross Bemrose rbemr...@gmail.com wrote:

 The plugins that don't report the proper respawn time tags are likely
 manually respawning players and ignoring the respawn wave times entirely,
 so even if you could programmatically report back the respawn wave times,
 it's utterly useless.


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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Ross Bemrose
As someone already pointed out, most have been unapproved or updated, 
but that doesn't make the older versions disappear.  Or from servers 
using the old versions intentionally, or just editing them to remove the 
sv_tags code.


On 6/18/2013 8:01 PM, 1nsane wrote:

 From what I saw the moderators at Sourcemod forums not approve (or even un
approve existing) plugins that don't set the tags when they do something
that should be tagged.

So perhaps if valve started using the reports that we send them (F7 and or
other means) they could do something about it.




On Tue, Jun 18, 2013 at 7:40 PM, Ross Bemrose rbemr...@gmail.com wrote:


The plugins that don't report the proper respawn time tags are likely
manually respawning players and ignoring the respawn wave times entirely,
so even if you could programmatically report back the respawn wave times,
it's utterly useless.



___
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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread 1nsane
Indeed. Which is why valve could make use of the reporting system to keep
those kind of servers out. Whatever the reason being.

Those server admins won't learn until action gets taken. Doesn't matter if
they do it on purpose or just haven't updated their instant respawn plugin
in 2 years.


On Tue, Jun 18, 2013 at 8:38 PM, Ross Bemrose rbemr...@gmail.com wrote:

 As someone already pointed out, most have been unapproved or updated, but
 that doesn't make the older versions disappear.  Or from servers using the
 old versions intentionally, or just editing them to remove the sv_tags code.


 On 6/18/2013 8:01 PM, 1nsane wrote:

  From what I saw the moderators at Sourcemod forums not approve (or even
 un
 approve existing) plugins that don't set the tags when they do something
 that should be tagged.

 So perhaps if valve started using the reports that we send them (F7 and or
 other means) they could do something about it.



  On Tue, Jun 18, 2013 at 7:40 PM, Ross Bemrose rbemr...@gmail.com
 wrote:

  The plugins that don't report the proper respawn time tags are likely
 manually respawning players and ignoring the respawn wave times
 entirely,
 so even if you could programmatically report back the respawn wave
 times,
 it's utterly useless.


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Re: [hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Doctor McKay
Try using this Web API to see if your server is listed and why it might be
banned/excluded:
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=SERVER
IP HEREformat=json



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com


On Tue, Jun 18, 2013 at 1:38 PM, Ronny Schedel i...@ronny-schedel.dewrote:

 Hello,

 we have moved our servers to a new host. Unfortunatly, they don't show up
 in the Steam server browser. They show up, when I query the master server (
 hl2master.steampowered.com) directly by a script.

 Someone knows how to solve this?

 Best regards

 Ronny



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Re: [hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Fernando Gritti
Result:

{
response: {
success: true,
servers: [

]

}
}


cannot see the server on internet list of steam



2013/6/18 Doctor McKay mc...@doctormckay.com

 Try using this Web API to see if your server is listed and why it might be
 banned/excluded:
 http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=
 SERVER
 IP HEREformat=json



 Doctor McKay
 http://www.doctormckay.com
 mc...@doctormckay.com


 On Tue, Jun 18, 2013 at 1:38 PM, Ronny Schedel i...@ronny-schedel.de
 wrote:

  Hello,
 
  we have moved our servers to a new host. Unfortunatly, they don't show up
  in the Steam server browser. They show up, when I query the master
 server (
  hl2master.steampowered.com) directly by a script.
 
  Someone knows how to solve this?
 
  Best regards
 
  Ronny
 
 
 
  __**_
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  please visit:
  https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Nomaan Ahmad
Try this: http://comments.gmane.org/gmane.games.fps.halflife.hlds/40340

On 19 June 2013 04:31, Fernando Gritti fernando.gri...@gmail.com wrote:

 Result:

 {
 response: {
 success: true,
 servers: [

 ]

 }
 }


 cannot see the server on internet list of steam



 2013/6/18 Doctor McKay mc...@doctormckay.com

  Try using this Web API to see if your server is listed and why it might
 be
  banned/excluded:
  http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=
  SERVER
  IP HEREformat=json
 
 
 
  Doctor McKay
  http://www.doctormckay.com
  mc...@doctormckay.com
 
 
  On Tue, Jun 18, 2013 at 1:38 PM, Ronny Schedel i...@ronny-schedel.de
  wrote:
 
   Hello,
  
   we have moved our servers to a new host. Unfortunatly, they don't show
 up
   in the Steam server browser. They show up, when I query the master
  server (
   hl2master.steampowered.com) directly by a script.
  
   Someone knows how to solve this?
  
   Best regards
  
   Ronny
  
  
  
   __**_
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   please visit:
   https://list.valvesoftware.
 **com/cgi-bin/mailman/listinfo/**hlds_linux
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
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  please visit:
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Re: [hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Fernando Gritti
Linux files not available :( :( :( ;(


2013/6/19 Nomaan Ahmad n0man@gmail.com

 Try this: http://comments.gmane.org/gmane.games.fps.halflife.hlds/40340

 On 19 June 2013 04:31, Fernando Gritti fernando.gri...@gmail.com wrote:

  Result:
 
  {
  response: {
  success: true,
  servers: [
 
  ]
 
  }
  }
 
 
  cannot see the server on internet list of steam
 
 
 
  2013/6/18 Doctor McKay mc...@doctormckay.com
 
   Try using this Web API to see if your server is listed and why it might
  be
   banned/excluded:
   http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=
   SERVER
   IP HEREformat=json
  
  
  
   Doctor McKay
   http://www.doctormckay.com
   mc...@doctormckay.com
  
  
   On Tue, Jun 18, 2013 at 1:38 PM, Ronny Schedel i...@ronny-schedel.de
   wrote:
  
Hello,
   
we have moved our servers to a new host. Unfortunatly, they don't
 show
  up
in the Steam server browser. They show up, when I query the master
   server (
hl2master.steampowered.com) directly by a script.
   
Someone knows how to solve this?
   
Best regards
   
Ronny
   
   
   
__**_
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 archives,
please visit:
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  **com/cgi-bin/mailman/listinfo/**hlds_linux
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   
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Re: [hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Nomaan Ahmad
Well it seems quite old and maybe those binaries have been released in the
main branch now.

On 19 June 2013 05:26, Fernando Gritti fernando.gri...@gmail.com wrote:

 Linux files not available :( :( :( ;(


 2013/6/19 Nomaan Ahmad n0man@gmail.com

  Try this: http://comments.gmane.org/gmane.games.fps.halflife.hlds/40340
 
  On 19 June 2013 04:31, Fernando Gritti fernando.gri...@gmail.com
 wrote:
 
   Result:
  
   {
   response: {
   success: true,
   servers: [
  
   ]
  
   }
   }
  
  
   cannot see the server on internet list of steam
  
  
  
   2013/6/18 Doctor McKay mc...@doctormckay.com
  
Try using this Web API to see if your server is listed and why it
 might
   be
banned/excluded:
   
 http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=
SERVER
IP HEREformat=json
   
   
   
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
   
   
On Tue, Jun 18, 2013 at 1:38 PM, Ronny Schedel 
 i...@ronny-schedel.de
wrote:
   
 Hello,

 we have moved our servers to a new host. Unfortunatly, they don't
  show
   up
 in the Steam server browser. They show up, when I query the master
server (
 hl2master.steampowered.com) directly by a script.

 Someone knows how to solve this?

 Best regards

 Ronny



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Re: [hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Fernando Gritti
It's a shame, I would like to stick with the version 1.1.2.6
thanks for your help


2013/6/19 Nomaan Ahmad n0man@gmail.com

 Well it seems quite old and maybe those binaries have been released in the
 main branch now.

 On 19 June 2013 05:26, Fernando Gritti fernando.gri...@gmail.com wrote:

  Linux files not available :( :( :( ;(
 
 
  2013/6/19 Nomaan Ahmad n0man@gmail.com
 
   Try this:
 http://comments.gmane.org/gmane.games.fps.halflife.hlds/40340
  
   On 19 June 2013 04:31, Fernando Gritti fernando.gri...@gmail.com
  wrote:
  
Result:
   
{
response: {
success: true,
servers: [
   
]
   
}
}
   
   
cannot see the server on internet list of steam
   
   
   
2013/6/18 Doctor McKay mc...@doctormckay.com
   
 Try using this Web API to see if your server is listed and why it
  might
be
 banned/excluded:

  http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=
 SERVER
 IP HEREformat=json



 Doctor McKay
 http://www.doctormckay.com
 mc...@doctormckay.com


 On Tue, Jun 18, 2013 at 1:38 PM, Ronny Schedel 
  i...@ronny-schedel.de
 wrote:

  Hello,
 
  we have moved our servers to a new host. Unfortunatly, they don't
   show
up
  in the Steam server browser. They show up, when I query the
 master
 server (
  hl2master.steampowered.com) directly by a script.
 
  Someone knows how to solve this?
 
  Best regards
 
  Ronny
 
 
 
  __**_
  To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
  https://list.valvesoftware.
**com/cgi-bin/mailman/listinfo/**hlds_linux
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Supreet Sahni
Whoever started this needs some ointment for that butt hurt. Why don't you stop 
gossiping on the mailing list like old ladies and do something productive with 
your life.. or servers perhaps.

There is no reason why y'all need to argue on the mailing lost. Take it to 
Valve forums instead of here. It's immature, disrespectful and stupid.

Kind Regards,
Supreet 
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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Todd Pettit

You don't think Valve should be reviewing the mailing list for admins?
It would be if this were a new issue. It has NEVER been policed. Some colossal 
sized communities with 80 sites were running the plugin version with the hint 
message popping up saying you will respawn in 5 seconds over and over on 
teams that should never respawn that fast. It obviously was reported a few 
hundred times at least. So discussing whether or not to ignore Valves policies 
which they ignore themselves is a perfectly valid conversation for the Admin 
mailing list, in my opinion.


 Original Message -
From: Supreet Sahni coachcrock...@gmail.com
To: hlds linux hlds_linux@list.valvesoftware.com
Sent: Wednesday, June 19, 2013 12:41:06 AM
Subject: Re: [hlds_linux] Policy of Truth: Respawn Times

Whoever started this needs some ointment for that butt hurt. Why don't you stop 
gossiping on the mailing list like old ladies and do something productive with 
your life.. or servers perhaps.

There is no reason why y'all need to argue on the mailing lost. Take it to 
Valve forums instead of here. It's immature, disrespectful and stupid.

Kind Regards,
Supreet 
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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread ics

Some servers even have custom built stuff in them.

I did a check just now. First 2 servers i ended up through quickplay are 
running instant spawn and are the same that i reported over a month ago. 
No one seems to read reports or do anything about these servers. Sad 
fact is that next 2 servers i ended up were mine. So these servers and 
communities that run them get the players by breaking the rules.


-ics

Ross Bemrose kirjoitti:
As someone already pointed out, most have been unapproved or updated, 
but that doesn't make the older versions disappear.  Or from servers 
using the old versions intentionally, or just editing them to remove 
the sv_tags code.


On 6/18/2013 8:01 PM, 1nsane wrote:
 From what I saw the moderators at Sourcemod forums not approve (or 
even un

approve existing) plugins that don't set the tags when they do something
that should be tagged.

So perhaps if valve started using the reports that we send them (F7 
and or

other means) they could do something about it.



On Tue, Jun 18, 2013 at 7:40 PM, Ross Bemrose rbemr...@gmail.com 
wrote:



The plugins that don't report the proper respawn time tags are likely
manually respawning players and ignoring the respawn wave times 
entirely,
so even if you could programmatically report back the respawn wave 
times,

it's utterly useless.



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